goyette-portfolio-lib 1.5.27 → 1.5.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.idea/workspace.xml +8 -2
- package/dist/CutscenePlayedDataModel.js +2 -22
- package/dist/CutscenePlayedDataModel.js.map +1 -1
- package/dist/SecretFoundDataModel.js +2 -22
- package/dist/SecretFoundDataModel.js.map +1 -1
- package/dist/TelemetryDataModel.js +2 -62
- package/dist/TelemetryDataModel.js.map +1 -1
- package/dist/lib/Models/Telemetry/CutscenePlayedDataModel.js +2 -22
- package/dist/lib/Models/Telemetry/CutscenePlayedDataModel.js.flow +7 -13
- package/dist/lib/Models/Telemetry/CutscenePlayedDataModel.js.map +1 -1
- package/dist/lib/Models/Telemetry/SecretFoundDataModel.js +2 -22
- package/dist/lib/Models/Telemetry/SecretFoundDataModel.js.flow +1 -13
- package/dist/lib/Models/Telemetry/SecretFoundDataModel.js.map +1 -1
- package/dist/lib/Models/Telemetry/TelemetryDataModel.js +2 -62
- package/dist/lib/Models/Telemetry/TelemetryDataModel.js.flow +26 -37
- package/dist/lib/Models/Telemetry/TelemetryDataModel.js.map +1 -1
- package/lib/Models/Telemetry/CutscenePlayedDataModel.js +7 -13
- package/lib/Models/Telemetry/SecretFoundDataModel.js +1 -13
- package/lib/Models/Telemetry/TelemetryDataModel.js +26 -37
- package/package.json +1 -1
package/.idea/workspace.xml
CHANGED
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</component>
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<component name="ChangeListManager">
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<list default="true" id="dc7e37fb-98fd-404f-b5bd-7014781d1f53" name="Default" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/lib/Models/Telemetry/CutscenePlayedDataModel.js" beforeDir="false" afterPath="$PROJECT_DIR$/lib/Models/Telemetry/CutscenePlayedDataModel.js" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/lib/Models/Telemetry/SecretFoundDataModel.js" beforeDir="false" afterPath="$PROJECT_DIR$/lib/Models/Telemetry/SecretFoundDataModel.js" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/lib/Models/Telemetry/TelemetryDataModel.js" beforeDir="false" afterPath="$PROJECT_DIR$/lib/Models/Telemetry/TelemetryDataModel.js" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/package-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/package-lock.json" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/package.json" beforeDir="false" afterPath="$PROJECT_DIR$/package.json" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/../portfolio-server/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/../portfolio-server/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/../portfolio-
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<change beforePath="$PROJECT_DIR$/../portfolio-ui/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/../portfolio-ui/.idea/workspace.xml" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<workItem from="1730315329205" duration="35000" />
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<workItem from="1730393562094" duration="
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<workItem from="1730393562094" duration="686000" />
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<workItem from="1768211386769" duration="673000" />
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</component>
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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var CutscenePlayedDataModel = /*#__PURE__*/function () {
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function CutscenePlayedDataModel(cutsceneId,
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function CutscenePlayedDataModel(cutsceneId, wasSkipped, isAutoSkip, skipTime, fullCutsceneDuration, date, validationHash) {
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_classCallCheck(this, CutscenePlayedDataModel);
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_defineProperty(this, "_cutsceneId", void 0);
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_defineProperty(this, "_playerId", void 0);
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_defineProperty(this, "_wasSkipped", void 0);
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_defineProperty(this, "_isAutoSkip", void 0);
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_defineProperty(this, "_hasPreviouslyCompletedLevel", void 0);
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_defineProperty(this, "_skipTime", void 0);
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_defineProperty(this, "_fullCutsceneDuration", void 0);
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_defineProperty(this, "_date", void 0);
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_defineProperty(this, "_validationHash", void 0);
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this._cutsceneId = cutsceneId;
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this._playerId = playerId;
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this._wasSkipped = wasSkipped;
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this._isAutoSkip = isAutoSkip;
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this._hasPreviouslyCompletedLevel = hasPreviouslyCompletedLevel;
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this._skipTime = skipTime;
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this._fullCutsceneDuration = fullCutsceneDuration;
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this._date = date;
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@@ -41,14 +37,6 @@ var CutscenePlayedDataModel = /*#__PURE__*/function () {
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set: function set(value) {
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this._cutsceneId = value;
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}
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}, {
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key: "playerId",
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get: function get() {
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return this._playerId;
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set: function set(value) {
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this._playerId = value;
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}
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}, {
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key: "wasSkipped",
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get: function get() {
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set: function set(value) {
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this._isAutoSkip = value;
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}
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}, {
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key: "hasPreviouslyCompletedLevel",
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this._hasPreviouslyCompletedLevel = value;
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}
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}, {
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key: "skipTime",
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get: function get() {
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}], [{
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key: "Empty",
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get: function get() {
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return new CutscenePlayedDataModel(null, null, null, null, null, null, null
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return new CutscenePlayedDataModel(null, null, null, null, null, null, null);
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}
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}]);
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return CutscenePlayedDataModel;
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{"version":3,"file":"CutscenePlayedDataModel.js","names":["CutscenePlayedDataModel","cutsceneId","
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{"version":3,"file":"CutscenePlayedDataModel.js","names":["CutscenePlayedDataModel","cutsceneId","wasSkipped","isAutoSkip","skipTime","fullCutsceneDuration","date","validationHash","_classCallCheck","_defineProperty","_cutsceneId","_wasSkipped","_isAutoSkip","_skipTime","_fullCutsceneDuration","_date","_validationHash","_createClass","key","get","set","value","_default","exports"],"sources":["../lib/Models/Telemetry/CutscenePlayedDataModel.js"],"sourcesContent":["// @flow\r\n\r\nclass CutscenePlayedDataModel {\r\n _cutsceneId: ?number;\r\n _wasSkipped: ?boolean;\r\n _isAutoSkip: ?boolean;\r\n _skipTime: ?number;\r\n _fullCutsceneDuration: ?number;\r\n _date: ?Date;\r\n _validationHash: ?string;\r\n\r\n static get Empty(): CutscenePlayedDataModel {\r\n return new CutscenePlayedDataModel(null,\r\n null,\r\n null,\r\n null,\r\n null,\r\n null,\r\n null);\r\n }\r\n\r\n constructor(cutsceneId: ?number,\r\n wasSkipped: ?boolean,\r\n isAutoSkip: ?boolean,\r\n skipTime: ?number,\r\n fullCutsceneDuration: ?number,\r\n date: ?Date,\r\n validationHash: ?string) {\r\n this._cutsceneId = cutsceneId;\r\n this._wasSkipped = wasSkipped;\r\n this._isAutoSkip = isAutoSkip;\r\n this._skipTime = skipTime;\r\n this._fullCutsceneDuration = fullCutsceneDuration;\r\n this._date = date;\r\n this._validationHash = validationHash;\r\n }\r\n\r\n get cutsceneId(): ?number { return this._cutsceneId; }\r\n set cutsceneId(value: ?number) { this._cutsceneId = value; }\r\n\r\n get wasSkipped(): ?boolean { return this._wasSkipped; }\r\n set wasSkipped(value: ?boolean) { this._wasSkipped = value; }\r\n\r\n get isAutoSkip(): ?boolean { return this._isAutoSkip; }\r\n set isAutoSkip(value: ?boolean) { this._isAutoSkip = value; }\r\n\r\n get skipTime(): ?number { return this._skipTime; }\r\n set skipTime(value: ?number) { this._skipTime = value; }\r\n\r\n get fullCutsceneDuration(): ?number { return this._fullCutsceneDuration; }\r\n set fullCutsceneDuration(value: ?number) { this._fullCutsceneDuration = value; }\r\n\r\n get date(): ?Date { return this._date; }\r\n set date(value: ?Date) { this._date = value; }\r\n\r\n get validationHash(): ?string { return this._validationHash; }\r\n set validationHash(value: ?string) { this._validationHash = value; }\r\n}\r\n\r\n\r\nexport default CutscenePlayedDataModel;\r\n"],"mappings":";;;;;;;;;;;;;IAEMA,uBAAuB;EAmBzB,SAAAA,wBAAYC,UAAmB,EACnBC,UAAoB,EACpBC,UAAoB,EACpBC,QAAiB,EACjBC,oBAA6B,EAC7BC,IAAW,EACXC,cAAuB,EAAE;IAAAC,eAAA,OAAAR,uBAAA;IAAAS,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IACjC,IAAI,CAACC,WAAW,GAAGT,UAAU;IAC7B,IAAI,CAACU,WAAW,GAAGT,UAAU;IAC7B,IAAI,CAACU,WAAW,GAAGT,UAAU;IAC7B,IAAI,CAACU,SAAS,GAAGT,QAAQ;IACzB,IAAI,CAACU,qBAAqB,GAAGT,oBAAoB;IACjD,IAAI,CAACU,KAAK,GAAGT,IAAI;IACjB,IAAI,CAACU,eAAe,GAAGT,cAAc;EACzC;EAACU,YAAA,CAAAjB,uBAAA;IAAAkB,GAAA;IAAAC,GAAA,EAED,SAAAA,IAAA,EAA0B;MAAE,OAAO,IAAI,CAACT,WAAW;IAAE,CAAC;IAAAU,GAAA,EACtD,SAAAA,IAAeC,KAAc,EAAE;MAAE,IAAI,CAACX,WAAW,GAAGW,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAE5D,SAAAA,IAAA,EAA2B;MAAE,OAAO,IAAI,CAACR,WAAW;IAAE,CAAC;IAAAS,GAAA,EACvD,SAAAA,IAAeC,KAAe,EAAE;MAAE,IAAI,CAACV,WAAW,GAAGU,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAE7D,SAAAA,IAAA,EAA2B;MAAE,OAAO,IAAI,CAACP,WAAW;IAAE,CAAC;IAAAQ,GAAA,EACvD,SAAAA,IAAeC,KAAe,EAAE;MAAE,IAAI,CAACT,WAAW,GAAGS,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAE7D,SAAAA,IAAA,EAAwB;MAAE,OAAO,IAAI,CAACN,SAAS;IAAE,CAAC;IAAAO,GAAA,EAClD,SAAAA,IAAaC,KAAc,EAAE;MAAE,IAAI,CAACR,SAAS,GAAGQ,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAExD,SAAAA,IAAA,EAAoC;MAAE,OAAO,IAAI,CAACL,qBAAqB;IAAE,CAAC;IAAAM,GAAA,EAC1E,SAAAA,IAAyBC,KAAc,EAAE;MAAE,IAAI,CAACP,qBAAqB,GAAGO,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAEhF,SAAAA,IAAA,EAAkB;MAAE,OAAO,IAAI,CAACJ,KAAK;IAAE,CAAC;IAAAK,GAAA,EACxC,SAAAA,IAASC,KAAY,EAAE;MAAE,IAAI,CAACN,KAAK,GAAGM,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAE9C,SAAAA,IAAA,EAA8B;MAAE,OAAO,IAAI,CAACH,eAAe;IAAE,CAAC;IAAAI,GAAA,EAC9D,SAAAA,IAAmBC,KAAc,EAAE;MAAE,IAAI,CAACL,eAAe,GAAGK,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EA7CpE,SAAAA,IAAA,EAA4C;MACxC,OAAO,IAAInB,uBAAuB,CAAC,IAAI,EACnC,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,CAAC;IACb;EAAC;EAAA,OAAAA,uBAAA;AAAA;AAAA,IAAAsB,QAAA,GAAAC,OAAA,cAyCUvB,uBAAuB"}
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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var SecretFoundDataModel = /*#__PURE__*/function () {
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function SecretFoundDataModel(secretId,
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function SecretFoundDataModel(secretId, date, validationHash) {
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this._secretId = secretId;
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this._playerId = playerId;
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this._totalSecretsFound = totalSecretsFound;
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this._date = date;
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return this._totalSecretsFound;
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{"version":3,"file":"SecretFoundDataModel.js","names":["SecretFoundDataModel","secretId","
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{"version":3,"file":"SecretFoundDataModel.js","names":["SecretFoundDataModel","secretId","date","validationHash","_classCallCheck","_defineProperty","_secretId","_date","_validationHash","_createClass","key","get","set","value","_default","exports"],"sources":["../lib/Models/Telemetry/SecretFoundDataModel.js"],"sourcesContent":["// @flow\r\n\r\nclass SecretFoundDataModel {\r\n _secretId: ?number;\r\n _date: ?Date;\r\n _validationHash: ?string;\r\n\r\n static get Empty(): SecretFoundDataModel {\r\n return new SecretFoundDataModel(null, null, null);\r\n }\r\n\r\n constructor(secretId: ?number,\r\n date: ?Date,\r\n validationHash: ?string,) {\r\n this._secretId = secretId;\r\n this._date = date;\r\n this._validationHash = validationHash;\r\n }\r\n\r\n get secretId(): ?number { return this._secretId; }\r\n set secretId(value: ?number) { this._secretId = value; }\r\n\r\n get date(): ?Date { return this._date; }\r\n set date(value: ?Date) { this._date = value; }\r\n\r\n get validationHash(): ?string { return this._validationHash; }\r\n set validationHash(value: ?string) { this._validationHash = value; }\r\n\r\n}\r\n\r\n\r\nexport default SecretFoundDataModel;\r\n"],"mappings":";;;;;;;;;;;;;IAEMA,oBAAoB;EAStB,SAAAA,qBAAYC,QAAiB,EACjBC,IAAW,EACXC,cAAuB,EAAG;IAAAC,eAAA,OAAAJ,oBAAA;IAAAK,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAClC,IAAI,CAACC,SAAS,GAAGL,QAAQ;IACzB,IAAI,CAACM,KAAK,GAAGL,IAAI;IACjB,IAAI,CAACM,eAAe,GAAGL,cAAc;EACzC;EAACM,YAAA,CAAAT,oBAAA;IAAAU,GAAA;IAAAC,GAAA,EAED,SAAAA,IAAA,EAAwB;MAAE,OAAO,IAAI,CAACL,SAAS;IAAE,CAAC;IAAAM,GAAA,EAClD,SAAAA,IAAaC,KAAc,EAAE;MAAE,IAAI,CAACP,SAAS,GAAGO,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAExD,SAAAA,IAAA,EAAkB;MAAE,OAAO,IAAI,CAACJ,KAAK;IAAE,CAAC;IAAAK,GAAA,EACxC,SAAAA,IAASC,KAAY,EAAE;MAAE,IAAI,CAACN,KAAK,GAAGM,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAE9C,SAAAA,IAAA,EAA8B;MAAE,OAAO,IAAI,CAACH,eAAe;IAAE,CAAC;IAAAI,GAAA,EAC9D,SAAAA,IAAmBC,KAAc,EAAE;MAAE,IAAI,CAACL,eAAe,GAAGK,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAnBpE,SAAAA,IAAA,EAAyC;MACrC,OAAO,IAAIX,oBAAoB,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;IACrD;EAAC;EAAA,OAAAA,oBAAA;AAAA;AAAA,IAAAc,QAAA,GAAAC,OAAA,cAsBUf,oBAAoB"}
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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var TelemetryDataModel = /*#__PURE__*/function () {
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function TelemetryDataModel(levelId, fullLevelId,
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function TelemetryDataModel(levelId, fullLevelId, playerId, dataFileName, playerQuitLevel, playerSkippedLevel, playerLevelRating, playerLevelRatingDescription, applicationMajorVersion, applicationMinorVersion, applicationReleaseVersion, applicationPatchVersion, applicationVersionLabel, date, timeSpentInLevel, deathCount, restartCount, hintsUsed, isDemo, isInCollectorMode, isInTimeTrialMode, isInHardModeTimeTrial, isUsingGamepad, hasBeenViewed, validationHash, telemetryDataBinary) {
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_classCallCheck(this, TelemetryDataModel);
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_defineProperty(this, "_levelId", void 0);
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this._levelId = levelId;
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this._fullLevelId = fullLevelId;
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this._playerName = playerName;
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this._playerEmail = playerEmail;
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this._playerId = playerId;
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this._dataFileName = dataFileName;
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this._playerQuitLevel = playerQuitLevel;
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this._playerSkippedLevel = playerSkippedLevel;
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this._playerLevelRating = playerLevelRating;
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this._playerLevelRatingDescription = playerLevelRatingDescription;
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this._applicationVersionLabel = applicationVersionLabel;
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this._date = date;
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this._timeSpentInLevel = timeSpentInLevel;
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this._totalSecretsFound = totalSecretsFound;
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this._deathCount = deathCount;
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this._restartCount = restartCount;
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this._hintsUsed = hintsUsed;
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this._isDemo = isDemo;
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this._isInCollectorMode = isInCollectorMode;
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this._isUsingGamepad = isUsingGamepad;
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this._timeSpentInLevel = value;
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return new TelemetryDataModel(null, null, null, null,
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return new TelemetryDataModel(null, null, null, null, false, false, null, null, null, null, null, null, null, null, null, null, null, null, false, false, false, false, false, false, null, null);
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{"version":3,"file":"TelemetryDataModel.js","names":["TelemetryDataModel","levelId","fullLevelId","playerName","playerEmail","playerId","dataFileName","playerQuitLevel","playerSkippedLevel","hasPreviouslyCompletedLevel","playerLevelRating","playerLevelRatingDescription","applicationMajorVersion","applicationMinorVersion","applicationReleaseVersion","applicationPatchVersion","applicationVersionLabel","date","timeSpentInLevel","totalSecretsFound","deathCount","restartCount","hintsUsed","isDemo","isInCollectorMode","isInTimeTrialMode","timeTrialBestTime","isInHardModeTimeTrial","hardModeTimeTrialBestTime","isUsingGamepad","hasBeenViewed","validationHash","telemetryDataBinary","_classCallCheck","_defineProperty","_levelId","_fullLevelId","_playerName","_playerEmail","_playerId","_dataFileName","_playerQuitLevel","_playerSkippedLevel","_hasPreviouslyCompletedLevel","_playerLevelRating","_playerLevelRatingDescription","_applicationMajorVersion","_applicationMinorVersion","_applicationReleaseVersion","_applicationPatchVersion","_applicationVersionLabel","_date","_timeSpentInLevel","_totalSecretsFound","_deathCount","_restartCount","_hintsUsed","_isDemo","_isInCollectorMode","_isInTimeTrialMode","_timeTrialBestTime","_isInHardModeTimeTrial","_hardModeTimeTrialBestTime","_isUsingGamepad","_hasBeenViewed","_validationHash","_telemetryDataBinary","_createClass","key","get","set","value","_default","exports"],"sources":["../lib/Models/Telemetry/TelemetryDataModel.js"],"sourcesContent":["// @flow\r\n\r\nclass TelemetryDataModel {\r\n _levelId: ?number;\r\n _fullLevelId: ?string;\r\n _playerName: ?string;\r\n _playerEmail: ?string;\r\n _playerId: ?string;\r\n _dataFileName: ?string;\r\n _playerQuitLevel: ?boolean;\r\n _playerSkippedLevel: ?boolean;\r\n _hasPreviouslyCompletedLevel: ?boolean;\r\n _playerLevelRating: ?number;\r\n _playerLevelRatingDescription: ?string;\r\n _applicationMajorVersion: ?number;\r\n _applicationMinorVersion: ?number;\r\n _applicationReleaseVersion: ?number;\r\n _applicationPatchVersion: ?number;\r\n _applicationVersionLabel: ?string;\r\n _date: ?Date;\r\n _timeSpentInLevel: ?number;\r\n _deathCount: ?number;\r\n _restartCount: ?number;\r\n _validationHash: ?string;\r\n _telemetryDataBinary: ?Object;\r\n _totalSecretsFound: ?number;\r\n _hintsUsed: ?number;\r\n _isDemo: ?boolean;\r\n _isInCollectorMode: ?boolean;\r\n _isInTimeTrialMode: ?boolean;\r\n _timeTrialBestTime: ?number;\r\n _isInHardModeTimeTrial: ?boolean;\r\n _hardModeTimeTrialBestTime: ?number;\r\n _isUsingGamepad: ?boolean;\r\n _hasBeenViewed: ?boolean;\r\n\r\n static get Empty(): TelemetryDataModel {\r\n return new TelemetryDataModel(null, null, null, null, null,null,null, null,null, null, null, null, false, false, null, null, null, null, null, null, null, null, null, null, null, null, null, false, null, false, null, null);\r\n }\r\n\r\n constructor(levelId: ?number,\r\n fullLevelId: ?string,\r\n playerName: ?string,\r\n playerEmail: ?string,\r\n playerId: ?string,\r\n dataFileName: ?string,\r\n playerQuitLevel: boolean,\r\n playerSkippedLevel: boolean,\r\n hasPreviouslyCompletedLevel: boolean,\r\n playerLevelRating: ?number,\r\n playerLevelRatingDescription: ?string,\r\n applicationMajorVersion: ?number,\r\n applicationMinorVersion: ?number,\r\n applicationReleaseVersion: ?number,\r\n applicationPatchVersion: ?number,\r\n applicationVersionLabel: ?string,\r\n date: ?Date,\r\n timeSpentInLevel: ?number,\r\n totalSecretsFound: ?number,\r\n deathCount: ?number,\r\n restartCount: ?number,\r\n hintsUsed: ?number,\r\n isDemo: ?boolean,\r\n isInCollectorMode: ?boolean,\r\n isInTimeTrialMode: ?boolean,\r\n timeTrialBestTime: ?number,\r\n isInHardModeTimeTrial: ?boolean,\r\n hardModeTimeTrialBestTime: ?number,\r\n isUsingGamepad: ?boolean,\r\n hasBeenViewed: ?boolean,\r\n validationHash: ?string,\r\n telemetryDataBinary: ?Object) {\r\n this._levelId = levelId;\r\n this._fullLevelId = fullLevelId;\r\n this._playerName = playerName;\r\n this._playerEmail = playerEmail;\r\n this._playerId = playerId;\r\n this._dataFileName = dataFileName;\r\n this._playerQuitLevel = playerQuitLevel;\r\n this._playerSkippedLevel = playerSkippedLevel;\r\n this._hasPreviouslyCompletedLevel = hasPreviouslyCompletedLevel;\r\n this._playerLevelRating = playerLevelRating;\r\n this._playerLevelRatingDescription = playerLevelRatingDescription;\r\n this._applicationMajorVersion = applicationMajorVersion;\r\n this._applicationMinorVersion = applicationMinorVersion;\r\n this._applicationReleaseVersion = applicationReleaseVersion;\r\n this._applicationPatchVersion = applicationPatchVersion;\r\n this._applicationVersionLabel = applicationVersionLabel;\r\n this._date = date;\r\n this._timeSpentInLevel = timeSpentInLevel;\r\n this._totalSecretsFound = totalSecretsFound;\r\n this._deathCount = deathCount;\r\n this._restartCount = restartCount;\r\n this._hintsUsed = hintsUsed;\r\n this._isDemo = isDemo;\r\n this._isInCollectorMode = isInCollectorMode;\r\n this._isInTimeTrialMode = isInTimeTrialMode;\r\n this._timeTrialBestTime = timeTrialBestTime;\r\n this._isInHardModeTimeTrial = isInHardModeTimeTrial;\r\n this._hardModeTimeTrialBestTime = hardModeTimeTrialBestTime;\r\n this._isUsingGamepad = isUsingGamepad;\r\n this._hasBeenViewed = hasBeenViewed;\r\n this._validationHash = validationHash;\r\n this._telemetryDataBinary = telemetryDataBinary;\r\n }\r\n\r\n get levelId(): ?number { return this._levelId; }\r\n set levelId(value: ?number) { this._levelId = value; }\r\n\r\n get fullLevelId(): ?string { return this._fullLevelId; }\r\n set fullLevelId(value: ?string) { this._fullLevelId = value; }\r\n\r\n get playerName(): ?string { return this._playerName; }\r\n set playerName(value: ?string) { this._playerName = value; }\r\n\r\n get playerEmail(): ?string { return this._playerEmail; }\r\n set playerEmail(value: ?string) { this._playerEmail = value; }\r\n\r\n get playerId(): ?string { return this._playerId; }\r\n set playerId(value: ?string) { this._playerId = value; }\r\n\r\n get dataFileName(): ?string { return this._dataFileName; }\r\n set dataFileName(value: ?string) { this._dataFileName = value; }\r\n\r\n get playerQuitLevel(): ?boolean { return this._playerQuitLevel; }\r\n set playerQuitLevel(value: ?boolean) { this._playerQuitLevel = value; }\r\n\r\n get playerSkippedLevel(): ?boolean { return this._playerSkippedLevel; }\r\n set playerSkippedLevel(value: ?boolean) { this._playerSkippedLevel = value; }\r\n\r\n get hasPreviouslyCompletedLevel(): ?boolean { return this._hasPreviouslyCompletedLevel; }\r\n set hasPreviouslyCompletedLevel(value: ?boolean) { this._hasPreviouslyCompletedLevel = value; }\r\n\r\n get playerLevelRating(): ?number { return this._playerLevelRating; }\r\n set playerLevelRating(value: ?number) { this._playerLevelRating = value; }\r\n\r\n get playerLevelRatingDescription(): ?string { return this._playerLevelRatingDescription; }\r\n set playerLevelRatingDescription(value: ?string) { this._playerLevelRatingDescription = value; }\r\n\r\n get applicationMajorVersion(): ?number { return this._applicationMajorVersion; }\r\n set applicationMajorVersion(value: ?number) { this._applicationMajorVersion = value; }\r\n\r\n get applicationMinorVersion(): ?number { return this._applicationMinorVersion; }\r\n set applicationMinorVersion(value: ?number) { this._applicationMinorVersion = value; }\r\n\r\n get applicationReleaseVersion(): ?number { return this._applicationReleaseVersion; }\r\n set applicationReleaseVersion(value: ?number) { this._applicationReleaseVersion = value; }\r\n\r\n get applicationPatchVersion(): ?number { return this._applicationPatchVersion; }\r\n set applicationPatchVersion(value: ?number) { this._applicationPatchVersion = value; }\r\n\r\n get applicationVersionLabel(): ?string { return this._applicationVersionLabel; }\r\n set applicationVersionLabel(value: ?string) { this._applicationVersionLabel = value; }\r\n\r\n get date(): ?Date { return this._date; }\r\n set date(value: ?Date) { this._date = value; }\r\n\r\n get timeSpentInLevel(): ?number { return this._timeSpentInLevel; }\r\n set timeSpentInLevel(value: ?number) { this._timeSpentInLevel = value; }\r\n\r\n get totalSecretsFound(): ?number { return this._totalSecretsFound; }\r\n set totalSecretsFound(value: ?number) { this._totalSecretsFound = value; }\r\n\r\n get deathCount(): ?number { return this._deathCount; }\r\n set deathCount(value: ?number) { this._deathCount = value; }\r\n\r\n get restartCount(): ?number { return this._restartCount; }\r\n set restartCount(value: ?number) { this._restartCount = value; }\r\n\r\n get hintsUsed(): ?number { return this._hintsUsed; }\r\n set hintsUsed(value: ?number) { this._hintsUsed = value; }\r\n\r\n\r\n get isDemo(): ?boolean { return this._isDemo; }\r\n set isDemo(value: ?boolean) { this._isDemo = value; }\r\n\r\n get isInCollectorMode(): ?boolean { return this._isInCollectorMode; }\r\n set isInCollectorMode(value: ?boolean) { this._isInCollectorMode = value; }\r\n\r\n get isInTimeTrialMode(): ?boolean { return this._isInTimeTrialMode; }\r\n set isInTimeTrialMode(value: ?boolean) { this._isInTimeTrialMode = value; }\r\n\r\n get timeTrialBestTime(): ?number { return this._timeTrialBestTime; }\r\n set timeTrialBestTime(value: ?number) { this._timeTrialBestTime = value; }\r\n\r\n get isInHardModeTimeTrial(): ?boolean { return this._isInHardModeTimeTrial; }\r\n set isInHardModeTimeTrial(value: ?boolean) { this._isInHardModeTimeTrial = value; }\r\n\r\n get hardModeTimeTrialBestTime(): ?number { return this._hardModeTimeTrialBestTime; }\r\n set hardModeTimeTrialBestTime(value: ?number) { this._hardModeTimeTrialBestTime = value; }\r\n\r\n get isUsingGamepad(): ?boolean { return this._isUsingGamepad; }\r\n set isUsingGamepad(value: ?boolean) { this._isUsingGamepad = value; }\r\n\r\n get hasBeenViewed(): ?boolean { return this._hasBeenViewed; }\r\n set hasBeenViewed(value: ?boolean) { this._hasBeenViewed = value; }\r\n\r\n get validationHash(): ?string { return this._validationHash; }\r\n set validationHash(value: ?string) { this._validationHash = value; }\r\n\r\n get telemetryDataBinary(): ?Object { return this._telemetryDataBinary; }\r\n set telemetryDataBinary(value: ?Object) { this._telemetryDataBinary = value; }\r\n}\r\n\r\n\r\nexport default 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{"version":3,"file":"TelemetryDataModel.js","names":["TelemetryDataModel","levelId","fullLevelId","playerId","dataFileName","playerQuitLevel","playerSkippedLevel","playerLevelRating","playerLevelRatingDescription","applicationMajorVersion","applicationMinorVersion","applicationReleaseVersion","applicationPatchVersion","applicationVersionLabel","date","timeSpentInLevel","deathCount","restartCount","hintsUsed","isDemo","isInCollectorMode","isInTimeTrialMode","isInHardModeTimeTrial","isUsingGamepad","hasBeenViewed","validationHash","telemetryDataBinary","_classCallCheck","_defineProperty","_levelId","_fullLevelId","_playerId","_dataFileName","_playerQuitLevel","_playerSkippedLevel","_playerLevelRating","_playerLevelRatingDescription","_applicationMajorVersion","_applicationMinorVersion","_applicationReleaseVersion","_applicationPatchVersion","_applicationVersionLabel","_date","_timeSpentInLevel","_deathCount","_restartCount","_hintsUsed","_isDemo","_isInCollectorMode","_isInTimeTrialMode","_isInHardModeTimeTrial","_isUsingGamepad","_hasBeenViewed","_validationHash","_telemetryDataBinary","_createClass","key","get","set","value","_default","exports"],"sources":["../lib/Models/Telemetry/TelemetryDataModel.js"],"sourcesContent":["// @flow\r\n\r\nclass TelemetryDataModel {\r\n _levelId: ?number;\r\n _fullLevelId: ?string;\r\n _playerId: ?string;\r\n _dataFileName: ?string;\r\n _playerQuitLevel: ?boolean;\r\n _playerSkippedLevel: ?boolean;\r\n _playerLevelRating: ?number;\r\n _playerLevelRatingDescription: ?string;\r\n _applicationMajorVersion: ?number;\r\n _applicationMinorVersion: ?number;\r\n _applicationReleaseVersion: ?number;\r\n _applicationPatchVersion: ?number;\r\n _applicationVersionLabel: ?string;\r\n _date: ?Date;\r\n _timeSpentInLevel: ?number;\r\n _deathCount: ?number;\r\n _restartCount: ?number;\r\n _validationHash: ?string;\r\n _telemetryDataBinary: ?Object;\r\n _hintsUsed: ?number;\r\n _isDemo: ?boolean;\r\n _isInCollectorMode: ?boolean;\r\n _isInTimeTrialMode: ?boolean;\r\n _isInHardModeTimeTrial: ?boolean;\r\n _isUsingGamepad: ?boolean;\r\n _hasBeenViewed: ?boolean;\r\n\r\n static get Empty(): TelemetryDataModel {\r\n return new TelemetryDataModel(null,\r\n null,\r\n null,\r\n null,\r\n false,\r\n false,\r\n null,\r\n null,\r\n null,\r\n null,\r\n null,\r\n null,\r\n null,\r\n null,\r\n null,\r\n null,\r\n null,\r\n null,\r\n false,\r\n false,\r\n false,\r\n false,\r\n false,\r\n false,\r\n null,\r\n null);\r\n }\r\n\r\n constructor(levelId: ?number,\r\n fullLevelId: ?string,\r\n playerId: ?string,\r\n dataFileName: ?string,\r\n playerQuitLevel: boolean,\r\n playerSkippedLevel: boolean,\r\n playerLevelRating: ?number,\r\n playerLevelRatingDescription: ?string,\r\n applicationMajorVersion: ?number,\r\n applicationMinorVersion: ?number,\r\n applicationReleaseVersion: ?number,\r\n applicationPatchVersion: ?number,\r\n applicationVersionLabel: ?string,\r\n date: ?Date,\r\n timeSpentInLevel: ?number,\r\n deathCount: ?number,\r\n restartCount: ?number,\r\n hintsUsed: ?number,\r\n isDemo: ?boolean,\r\n isInCollectorMode: ?boolean,\r\n isInTimeTrialMode: ?boolean,\r\n isInHardModeTimeTrial: ?boolean,\r\n isUsingGamepad: ?boolean,\r\n hasBeenViewed: ?boolean,\r\n validationHash: ?string,\r\n telemetryDataBinary: ?Object) {\r\n this._levelId = levelId;\r\n this._fullLevelId = fullLevelId;\r\n this._playerId = playerId;\r\n this._dataFileName = dataFileName;\r\n this._playerQuitLevel = playerQuitLevel;\r\n this._playerSkippedLevel = playerSkippedLevel;\r\n this._playerLevelRating = playerLevelRating;\r\n this._playerLevelRatingDescription = playerLevelRatingDescription;\r\n this._applicationMajorVersion = applicationMajorVersion;\r\n this._applicationMinorVersion = applicationMinorVersion;\r\n this._applicationReleaseVersion = applicationReleaseVersion;\r\n this._applicationPatchVersion = applicationPatchVersion;\r\n this._applicationVersionLabel = applicationVersionLabel;\r\n this._date = date;\r\n this._timeSpentInLevel = timeSpentInLevel;\r\n this._deathCount = deathCount;\r\n this._restartCount = restartCount;\r\n this._hintsUsed = hintsUsed;\r\n this._isDemo = isDemo;\r\n this._isInCollectorMode = isInCollectorMode;\r\n this._isInTimeTrialMode = isInTimeTrialMode;\r\n this._isInHardModeTimeTrial = isInHardModeTimeTrial;\r\n this._isUsingGamepad = isUsingGamepad;\r\n this._hasBeenViewed = hasBeenViewed;\r\n this._validationHash = validationHash;\r\n this._telemetryDataBinary = telemetryDataBinary;\r\n }\r\n\r\n get levelId(): ?number { return this._levelId; }\r\n set levelId(value: ?number) { this._levelId = value; }\r\n\r\n get fullLevelId(): ?string { return this._fullLevelId; }\r\n set fullLevelId(value: ?string) { this._fullLevelId = value; }\r\n\r\n get playerId(): ?string { return this._playerId; }\r\n set playerId(value: ?string) { this._playerId = value; }\r\n\r\n get dataFileName(): ?string { return this._dataFileName; }\r\n set dataFileName(value: ?string) { this._dataFileName = value; }\r\n\r\n get playerQuitLevel(): ?boolean { return this._playerQuitLevel; }\r\n set playerQuitLevel(value: ?boolean) { this._playerQuitLevel = value; }\r\n\r\n get playerSkippedLevel(): ?boolean { return this._playerSkippedLevel; }\r\n set playerSkippedLevel(value: ?boolean) { this._playerSkippedLevel = value; }\r\n\r\n get playerLevelRating(): ?number { return this._playerLevelRating; }\r\n set playerLevelRating(value: ?number) { this._playerLevelRating = value; }\r\n\r\n get playerLevelRatingDescription(): ?string { return this._playerLevelRatingDescription; }\r\n set playerLevelRatingDescription(value: ?string) { this._playerLevelRatingDescription = value; }\r\n\r\n get applicationMajorVersion(): ?number { return this._applicationMajorVersion; }\r\n set applicationMajorVersion(value: ?number) { this._applicationMajorVersion = value; }\r\n\r\n get applicationMinorVersion(): ?number { return this._applicationMinorVersion; }\r\n set applicationMinorVersion(value: ?number) { this._applicationMinorVersion = value; }\r\n\r\n get applicationReleaseVersion(): ?number { return this._applicationReleaseVersion; }\r\n set applicationReleaseVersion(value: ?number) { this._applicationReleaseVersion = value; }\r\n\r\n get applicationPatchVersion(): ?number { return this._applicationPatchVersion; }\r\n set applicationPatchVersion(value: ?number) { this._applicationPatchVersion = value; }\r\n\r\n get applicationVersionLabel(): ?string { return this._applicationVersionLabel; }\r\n set applicationVersionLabel(value: ?string) { this._applicationVersionLabel = value; }\r\n\r\n get date(): ?Date { return this._date; }\r\n set date(value: ?Date) { this._date = value; }\r\n\r\n get timeSpentInLevel(): ?number { return this._timeSpentInLevel; }\r\n set timeSpentInLevel(value: ?number) { this._timeSpentInLevel = value; }\r\n\r\n get deathCount(): ?number { return this._deathCount; }\r\n set deathCount(value: ?number) { this._deathCount = value; }\r\n\r\n get restartCount(): ?number { return this._restartCount; }\r\n set restartCount(value: ?number) { this._restartCount = value; }\r\n\r\n get hintsUsed(): ?number { return this._hintsUsed; }\r\n set hintsUsed(value: ?number) { this._hintsUsed = value; }\r\n\r\n\r\n get isDemo(): ?boolean { return this._isDemo; }\r\n set isDemo(value: ?boolean) { this._isDemo = value; }\r\n\r\n get isInCollectorMode(): ?boolean { return this._isInCollectorMode; }\r\n set isInCollectorMode(value: ?boolean) { this._isInCollectorMode = value; }\r\n\r\n get isInTimeTrialMode(): ?boolean { return this._isInTimeTrialMode; }\r\n set isInTimeTrialMode(value: ?boolean) { this._isInTimeTrialMode = value; }\r\n\r\n get isInHardModeTimeTrial(): ?boolean { return this._isInHardModeTimeTrial; }\r\n set isInHardModeTimeTrial(value: ?boolean) { this._isInHardModeTimeTrial = value; }\r\n\r\n get isUsingGamepad(): ?boolean { return this._isUsingGamepad; }\r\n set isUsingGamepad(value: ?boolean) { this._isUsingGamepad = value; }\r\n\r\n get hasBeenViewed(): ?boolean { return this._hasBeenViewed; }\r\n set hasBeenViewed(value: ?boolean) { this._hasBeenViewed = value; }\r\n\r\n get validationHash(): ?string { return this._validationHash; }\r\n set validationHash(value: ?string) { this._validationHash = value; }\r\n\r\n get telemetryDataBinary(): ?Object { return this._telemetryDataBinary; }\r\n set telemetryDataBinary(value: ?Object) { this._telemetryDataBinary = value; }\r\n}\r\n\r\n\r\nexport default 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static get Empty(): CutscenePlayedDataModel {
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null);
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constructor(cutsceneId: ?number,
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wasSkipped: ?boolean,
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get cutsceneId(): ?number { return this._cutsceneId; }
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set cutsceneId(value: ?number) { this._cutsceneId = value; }
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get wasSkipped(): ?boolean { return this._wasSkipped; }
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set wasSkipped(value: ?boolean) { this._wasSkipped = value; }
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get isAutoSkip(): ?boolean { return this._isAutoSkip; }
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get hasPreviouslyCompletedLevel(): ?boolean { return this._hasPreviouslyCompletedLevel; }
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set hasPreviouslyCompletedLevel(value: ?boolean) { this._hasPreviouslyCompletedLevel = value; }
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get skipTime(): ?number { return this._skipTime; }
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set skipTime(value: ?number) { this._skipTime = value; }
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@@ -1 +1 @@
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{"version":3,"file":"CutscenePlayedDataModel.js","names":["CutscenePlayedDataModel","cutsceneId","
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{"version":3,"file":"CutscenePlayedDataModel.js","names":["CutscenePlayedDataModel","cutsceneId","wasSkipped","isAutoSkip","skipTime","fullCutsceneDuration","date","validationHash","_classCallCheck","_defineProperty","_cutsceneId","_wasSkipped","_isAutoSkip","_skipTime","_fullCutsceneDuration","_date","_validationHash","_createClass","key","get","set","value","_default","exports"],"sources":["../../../../lib/Models/Telemetry/CutscenePlayedDataModel.js"],"sourcesContent":["// @flow\r\n\r\nclass CutscenePlayedDataModel {\r\n _cutsceneId: ?number;\r\n _wasSkipped: ?boolean;\r\n _isAutoSkip: ?boolean;\r\n _skipTime: ?number;\r\n _fullCutsceneDuration: ?number;\r\n _date: ?Date;\r\n _validationHash: ?string;\r\n\r\n static get Empty(): CutscenePlayedDataModel {\r\n return new CutscenePlayedDataModel(null,\r\n null,\r\n null,\r\n null,\r\n null,\r\n null,\r\n null);\r\n }\r\n\r\n constructor(cutsceneId: ?number,\r\n wasSkipped: ?boolean,\r\n isAutoSkip: ?boolean,\r\n skipTime: ?number,\r\n fullCutsceneDuration: ?number,\r\n date: ?Date,\r\n validationHash: ?string) {\r\n this._cutsceneId = cutsceneId;\r\n this._wasSkipped = wasSkipped;\r\n this._isAutoSkip = isAutoSkip;\r\n this._skipTime = skipTime;\r\n this._fullCutsceneDuration = fullCutsceneDuration;\r\n this._date = date;\r\n this._validationHash = validationHash;\r\n }\r\n\r\n get cutsceneId(): ?number { return this._cutsceneId; }\r\n set cutsceneId(value: ?number) { this._cutsceneId = value; }\r\n\r\n get wasSkipped(): ?boolean { return this._wasSkipped; }\r\n set wasSkipped(value: ?boolean) { this._wasSkipped = value; }\r\n\r\n get isAutoSkip(): ?boolean { return this._isAutoSkip; }\r\n set isAutoSkip(value: ?boolean) { this._isAutoSkip = value; }\r\n\r\n get skipTime(): ?number { return this._skipTime; }\r\n set skipTime(value: ?number) { this._skipTime = value; }\r\n\r\n get fullCutsceneDuration(): ?number { return this._fullCutsceneDuration; }\r\n set fullCutsceneDuration(value: ?number) { this._fullCutsceneDuration = value; }\r\n\r\n get date(): ?Date { return this._date; }\r\n set date(value: ?Date) { this._date = value; }\r\n\r\n get validationHash(): ?string { return this._validationHash; }\r\n set validationHash(value: ?string) { this._validationHash = value; }\r\n}\r\n\r\n\r\nexport default CutscenePlayedDataModel;\r\n"],"mappings":";;;;;;;;;;;;;IAEMA,uBAAuB;EAmBzB,SAAAA,wBAAYC,UAAmB,EACnBC,UAAoB,EACpBC,UAAoB,EACpBC,QAAiB,EACjBC,oBAA6B,EAC7BC,IAAW,EACXC,cAAuB,EAAE;IAAAC,eAAA,OAAAR,uBAAA;IAAAS,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IACjC,IAAI,CAACC,WAAW,GAAGT,UAAU;IAC7B,IAAI,CAACU,WAAW,GAAGT,UAAU;IAC7B,IAAI,CAACU,WAAW,GAAGT,UAAU;IAC7B,IAAI,CAACU,SAAS,GAAGT,QAAQ;IACzB,IAAI,CAACU,qBAAqB,GAAGT,oBAAoB;IACjD,IAAI,CAACU,KAAK,GAAGT,IAAI;IACjB,IAAI,CAACU,eAAe,GAAGT,cAAc;EACzC;EAACU,YAAA,CAAAjB,uBAAA;IAAAkB,GAAA;IAAAC,GAAA,EAED,SAAAA,IAAA,EAA0B;MAAE,OAAO,IAAI,CAACT,WAAW;IAAE,CAAC;IAAAU,GAAA,EACtD,SAAAA,IAAeC,KAAc,EAAE;MAAE,IAAI,CAACX,WAAW,GAAGW,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAE5D,SAAAA,IAAA,EAA2B;MAAE,OAAO,IAAI,CAACR,WAAW;IAAE,CAAC;IAAAS,GAAA,EACvD,SAAAA,IAAeC,KAAe,EAAE;MAAE,IAAI,CAACV,WAAW,GAAGU,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAE7D,SAAAA,IAAA,EAA2B;MAAE,OAAO,IAAI,CAACP,WAAW;IAAE,CAAC;IAAAQ,GAAA,EACvD,SAAAA,IAAeC,KAAe,EAAE;MAAE,IAAI,CAACT,WAAW,GAAGS,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAE7D,SAAAA,IAAA,EAAwB;MAAE,OAAO,IAAI,CAACN,SAAS;IAAE,CAAC;IAAAO,GAAA,EAClD,SAAAA,IAAaC,KAAc,EAAE;MAAE,IAAI,CAACR,SAAS,GAAGQ,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAExD,SAAAA,IAAA,EAAoC;MAAE,OAAO,IAAI,CAACL,qBAAqB;IAAE,CAAC;IAAAM,GAAA,EAC1E,SAAAA,IAAyBC,KAAc,EAAE;MAAE,IAAI,CAACP,qBAAqB,GAAGO,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAEhF,SAAAA,IAAA,EAAkB;MAAE,OAAO,IAAI,CAACJ,KAAK;IAAE,CAAC;IAAAK,GAAA,EACxC,SAAAA,IAASC,KAAY,EAAE;MAAE,IAAI,CAACN,KAAK,GAAGM,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EAE9C,SAAAA,IAAA,EAA8B;MAAE,OAAO,IAAI,CAACH,eAAe;IAAE,CAAC;IAAAI,GAAA,EAC9D,SAAAA,IAAmBC,KAAc,EAAE;MAAE,IAAI,CAACL,eAAe,GAAGK,KAAK;IAAE;EAAC;IAAAH,GAAA;IAAAC,GAAA,EA7CpE,SAAAA,IAAA,EAA4C;MACxC,OAAO,IAAInB,uBAAuB,CAAC,IAAI,EACnC,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,CAAC;IACb;EAAC;EAAA,OAAAA,uBAAA;AAAA;AAAA,IAAAsB,QAAA,GAAAC,OAAA,cAyCUvB,uBAAuB"}
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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var SecretFoundDataModel = /*#__PURE__*/function () {
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function SecretFoundDataModel(secretId,
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function SecretFoundDataModel(secretId, date, validationHash) {
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@@ -33,22 +29,6 @@ var SecretFoundDataModel = /*#__PURE__*/function () {
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get: function get() {
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@@ -68,7 +48,7 @@ var SecretFoundDataModel = /*#__PURE__*/function () {
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}], [{
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return new SecretFoundDataModel(null, null, null
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|
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|
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return SecretFoundDataModel;
|