goudengine 0.0.838 → 0.0.841

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@@ -796,6 +796,39 @@ export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembl
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  export interface InitOutput {
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  readonly memory: WebAssembly.Memory;
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+ readonly __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
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+ readonly __wbg_get_wasmuievent_event_kind: (a: number) => number;
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+ readonly __wbg_get_wasmuievent_node_id: (a: number) => bigint;
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+ readonly __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
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+ readonly __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
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+ readonly __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
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+ readonly __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
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+ readonly __wbg_wasmuievent_free: (a: number, b: number) => void;
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+ readonly __wbg_wasmuimanager_free: (a: number, b: number) => void;
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+ readonly wasmuimanager_create_node: (a: number, b: number) => bigint;
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+ readonly wasmuimanager_event_count: (a: number) => number;
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+ readonly wasmuimanager_event_read: (a: number, b: number) => number;
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+ readonly wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
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+ readonly wasmuimanager_get_child_count: (a: number, b: bigint) => number;
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+ readonly wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
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+ readonly wasmuimanager_new: () => number;
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+ readonly wasmuimanager_node_count: (a: number) => number;
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+ readonly wasmuimanager_remove_node: (a: number, b: bigint) => number;
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+ readonly wasmuimanager_render: (a: number) => void;
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+ readonly wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
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+ readonly wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
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+ readonly wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
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+ readonly wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
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+ readonly wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
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+ readonly wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
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+ readonly wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
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+ readonly wasmuimanager_update: (a: number) => void;
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+ readonly wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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+ readonly wasmgame_audio_activate: (a: number) => number;
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+ readonly wasmgame_audio_play: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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+ readonly wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
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  readonly wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
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  readonly wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
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  readonly wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
@@ -804,6 +837,26 @@ export interface InitOutput {
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  readonly wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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  readonly wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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  readonly wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
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+ readonly wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_is_key_just_pressed: (a: number, b: number) => number;
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+ readonly wasmgame_is_key_just_released: (a: number, b: number) => number;
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+ readonly wasmgame_is_key_pressed: (a: number, b: number) => number;
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+ readonly wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
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+ readonly wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
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+ readonly wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
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+ readonly wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
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+ readonly wasmgame_mouse_x: (a: number) => number;
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+ readonly wasmgame_mouse_y: (a: number) => number;
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+ readonly wasmgame_press_key: (a: number, b: number) => void;
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+ readonly wasmgame_press_mouse_button: (a: number, b: number) => void;
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+ readonly wasmgame_release_key: (a: number, b: number) => void;
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+ readonly wasmgame_release_mouse_button: (a: number, b: number) => void;
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+ readonly wasmgame_scroll_dx: (a: number) => number;
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+ readonly wasmgame_scroll_dy: (a: number) => number;
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+ readonly wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
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+ readonly wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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  readonly __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
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  readonly __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
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  readonly __wbg_get_wasmrenderstats_triangles: (a: number) => number;
@@ -817,10 +870,6 @@ export interface InitOutput {
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  readonly __wbg_get_wasmsprite_r: (a: number) => number;
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  readonly __wbg_get_wasmsprite_z_layer: (a: number) => number;
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  readonly __wbg_get_wasmtransform2d_position_x: (a: number) => number;
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- readonly __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
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- readonly __wbg_get_wasmuievent_event_kind: (a: number) => number;
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- readonly __wbg_get_wasmuievent_node_id: (a: number) => bigint;
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- readonly __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
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  readonly __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
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  readonly __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
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  readonly __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
@@ -834,39 +883,9 @@ export interface InitOutput {
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  readonly __wbg_set_wasmsprite_r: (a: number, b: number) => void;
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  readonly __wbg_set_wasmsprite_z_layer: (a: number, b: number) => void;
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  readonly __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
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- readonly __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
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- readonly __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
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- readonly __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
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- readonly __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
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  readonly __wbg_wasmrenderstats_free: (a: number, b: number) => void;
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  readonly __wbg_wasmsprite_free: (a: number, b: number) => void;
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  readonly __wbg_wasmtransform2d_free: (a: number, b: number) => void;
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- readonly __wbg_wasmuievent_free: (a: number, b: number) => void;
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- readonly __wbg_wasmuimanager_free: (a: number, b: number) => void;
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- readonly wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
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- readonly wasmgame_audio_pause: (a: number, b: number) => number;
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- readonly wasmgame_audio_resume: (a: number, b: number) => number;
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- readonly wasmgame_audio_stop: (a: number, b: number) => number;
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- readonly wasmgame_audio_stop_all: (a: number) => number;
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- readonly wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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- readonly wasmuimanager_create_node: (a: number, b: number) => bigint;
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- readonly wasmuimanager_event_count: (a: number) => number;
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- readonly wasmuimanager_event_read: (a: number, b: number) => number;
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- readonly wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
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- readonly wasmuimanager_get_child_count: (a: number, b: bigint) => number;
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- readonly wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
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- readonly wasmuimanager_new: () => number;
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- readonly wasmuimanager_node_count: (a: number) => number;
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- readonly wasmuimanager_remove_node: (a: number, b: bigint) => number;
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- readonly wasmuimanager_render: (a: number) => void;
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- readonly wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
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- readonly wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
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- readonly wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
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- readonly wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
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- readonly wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
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- readonly wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
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- readonly wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
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- readonly wasmuimanager_update: (a: number) => void;
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  readonly __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
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  readonly __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
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  readonly __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
@@ -877,6 +896,11 @@ export interface InitOutput {
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  readonly __wbg_get_wasmtransform2d_rotation: (a: number) => number;
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  readonly __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
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  readonly __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
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+ readonly __wbg_get_wasmcontact_normal_x: (a: number) => number;
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+ readonly __wbg_get_wasmcontact_normal_y: (a: number) => number;
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+ readonly __wbg_get_wasmcontact_penetration: (a: number) => number;
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+ readonly __wbg_get_wasmcontact_point_x: (a: number) => number;
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+ readonly __wbg_get_wasmcontact_point_y: (a: number) => number;
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  readonly __wbg_get_wasmnetworkcapabilities_max_channels: (a: number) => number;
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  readonly __wbg_get_wasmnetworkcapabilities_max_connections: (a: number) => number;
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  readonly __wbg_get_wasmnetworkcapabilities_max_message_size: (a: number) => number;
@@ -892,6 +916,11 @@ export interface InitOutput {
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  readonly __wbg_get_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number) => number;
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  readonly __wbg_get_wasmnetworkstats_rtt_ms: (a: number) => number;
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  readonly __wbg_get_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number) => number;
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+ readonly __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
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  readonly __wbg_set_wasmnetworkcapabilities_max_channels: (a: number, b: number) => void;
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  readonly __wbg_set_wasmnetworkcapabilities_max_connections: (a: number, b: number) => void;
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  readonly __wbg_set_wasmnetworkcapabilities_max_message_size: (a: number, b: number) => void;
@@ -907,29 +936,37 @@ export interface InitOutput {
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  readonly __wbg_set_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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  readonly __wbg_set_wasmnetworkstats_rtt_ms: (a: number, b: number) => void;
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  readonly __wbg_set_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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+ readonly __wbg_wasmcontact_free: (a: number, b: number) => void;
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  readonly __wbg_wasmgame_free: (a: number, b: number) => void;
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  readonly __wbg_wasmnetworkcapabilities_free: (a: number, b: number) => void;
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  readonly __wbg_wasmnetworkconnectresult_free: (a: number, b: number) => void;
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  readonly __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
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  readonly __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
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+ readonly wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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  readonly wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
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- readonly wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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  readonly wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
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  readonly wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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- readonly wasmgame_audio_activate: (a: number) => number;
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- readonly wasmgame_audio_play: (a: number, b: number, c: number) => number;
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- readonly wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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- readonly wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
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+ readonly wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
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+ readonly wasmgame_audio_pause: (a: number, b: number) => number;
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+ readonly wasmgame_audio_resume: (a: number, b: number) => number;
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+ readonly wasmgame_audio_stop: (a: number, b: number) => number;
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+ readonly wasmgame_audio_stop_all: (a: number) => number;
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  readonly wasmgame_begin_frame: (a: number, b: number) => void;
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  readonly wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
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+ readonly wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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  readonly wasmgame_clear_network_overlay_handle: (a: number) => number;
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  readonly wasmgame_clear_network_simulation: (a: number, b: number) => number;
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+ readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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+ readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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+ readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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  readonly wasmgame_delta_time: (a: number) => number;
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  readonly wasmgame_despawn: (a: number, b: bigint) => number;
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  readonly wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
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  readonly wasmgame_destroy_font: (a: number, b: number) => number;
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  readonly wasmgame_destroy_texture: (a: number, b: number) => void;
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  readonly wasmgame_dispatchDebuggerRequest: (a: number, b: number, c: number) => [number, number];
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+ readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
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+ readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
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  readonly wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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  readonly wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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  readonly wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
@@ -950,19 +987,7 @@ export interface InitOutput {
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  readonly wasmgame_has_sprite: (a: number, b: bigint) => number;
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  readonly wasmgame_has_transform2d: (a: number, b: bigint) => number;
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  readonly wasmgame_initDebugger: (a: number, b: number, c: number) => void;
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- readonly wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
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- readonly wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
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- readonly wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
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  readonly wasmgame_is_alive: (a: number, b: bigint) => number;
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- readonly wasmgame_is_key_just_pressed: (a: number, b: number) => number;
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- readonly wasmgame_is_key_just_released: (a: number, b: number) => number;
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- readonly wasmgame_is_key_pressed: (a: number, b: number) => number;
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- readonly wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
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- readonly wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
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- readonly wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
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- readonly wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
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- readonly wasmgame_mouse_x: (a: number) => number;
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- readonly wasmgame_mouse_y: (a: number) => number;
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  readonly wasmgame_network_connect: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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  readonly wasmgame_network_connect_with_peer: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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  readonly wasmgame_network_disconnect: (a: number, b: number) => number;
@@ -973,22 +998,17 @@ export interface InitOutput {
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  readonly wasmgame_network_receive_packet: (a: number, b: number) => number;
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  readonly wasmgame_network_send: (a: number, b: number, c: bigint, d: number, e: number, f: number) => number;
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  readonly wasmgame_new: (a: number, b: number, c: number, d: number) => number;
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- readonly wasmgame_press_key: (a: number, b: number) => void;
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- readonly wasmgame_press_mouse_button: (a: number, b: number) => void;
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+ readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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+ readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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  readonly wasmgame_register_font_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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  readonly wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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  readonly wasmgame_register_texture_from_bytes_deferred: (a: number, b: number, c: number) => [number, number, number];
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- readonly wasmgame_release_key: (a: number, b: number) => void;
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- readonly wasmgame_release_mouse_button: (a: number, b: number) => void;
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  readonly wasmgame_remove_name: (a: number, b: bigint) => number;
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  readonly wasmgame_remove_sprite: (a: number, b: bigint) => number;
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  readonly wasmgame_remove_transform2d: (a: number, b: bigint) => number;
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  readonly wasmgame_reserve_texture_handle: (a: number) => number;
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- readonly wasmgame_scroll_dx: (a: number) => number;
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- readonly wasmgame_scroll_dy: (a: number) => number;
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  readonly wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
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  readonly wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
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- readonly wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
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  readonly wasmgame_set_network_simulation: (a: number, b: number, c: number, d: number, e: number) => number;
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1013
  readonly wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
994
1014
  readonly wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
@@ -1003,40 +1023,18 @@ export interface InitOutput {
1003
1023
  readonly __wbg_set_wasmnetworkstats_bytes_sent: (a: number, b: bigint) => void;
1004
1024
  readonly wasmgame_set_network_overlay_handle: (a: number, b: number) => number;
1005
1025
  readonly __wbg_get_wasmnetworkstats_bytes_sent: (a: number) => bigint;
1006
- readonly __wbg_get_wasmcontact_normal_x: (a: number) => number;
1007
- readonly __wbg_get_wasmcontact_normal_y: (a: number) => number;
1008
- readonly __wbg_get_wasmcontact_penetration: (a: number) => number;
1009
- readonly __wbg_get_wasmcontact_point_x: (a: number) => number;
1010
- readonly __wbg_get_wasmcontact_point_y: (a: number) => number;
1011
- readonly __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
1012
- readonly __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
1013
- readonly __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
1014
- readonly __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
1015
- readonly __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
1016
- readonly __wbg_wasmcontact_free: (a: number, b: number) => void;
1017
- readonly wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
1018
- readonly wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
1019
- readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
1020
- readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
1021
- readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
1022
- readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
1023
- readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
1024
- readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
1025
- readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
1026
- readonly wasm_bindgen__closure__destroy__hf6cf4a08112d39a5: (a: number, b: number) => void;
1027
- readonly wasm_bindgen__closure__destroy__h171fc169a8fd032c: (a: number, b: number) => void;
1028
- readonly wasm_bindgen__closure__destroy__hb640644105f8b56b: (a: number, b: number) => void;
1029
- readonly wasm_bindgen__convert__closures_____invoke__h5c95ba95c1887db0: (a: number, b: number, c: any) => [number, number];
1030
- readonly wasm_bindgen__convert__closures_____invoke__h4ec41ca9f752c012: (a: number, b: number, c: any, d: any) => void;
1031
- readonly wasm_bindgen__convert__closures_____invoke__h648bc9ac4b28e1e2: (a: number, b: number, c: any) => void;
1032
- readonly wasm_bindgen__convert__closures_____invoke__h05489454ce620cdd: (a: number, b: number, c: any) => void;
1033
- readonly wasm_bindgen__convert__closures_____invoke__h05489454ce620cdd_2: (a: number, b: number, c: any) => void;
1034
- readonly wasm_bindgen__convert__closures_____invoke__h05489454ce620cdd_3: (a: number, b: number, c: any) => void;
1026
+ readonly wasm_bindgen__convert__closures_____invoke__h30f950ba5b668cdc: (a: number, b: number, c: any) => [number, number];
1027
+ readonly wasm_bindgen__convert__closures_____invoke__h2c414c9708607c3c: (a: number, b: number, c: any, d: any) => void;
1028
+ readonly wasm_bindgen__convert__closures_____invoke__h4689ee619cc6d85f: (a: number, b: number, c: any) => void;
1029
+ readonly wasm_bindgen__convert__closures_____invoke__h3c5b61a4e6c55d4d: (a: number, b: number, c: any) => void;
1030
+ readonly wasm_bindgen__convert__closures_____invoke__h3c5b61a4e6c55d4d_3: (a: number, b: number, c: any) => void;
1031
+ readonly wasm_bindgen__convert__closures_____invoke__h3c5b61a4e6c55d4d_4: (a: number, b: number, c: any) => void;
1035
1032
  readonly __wbindgen_malloc: (a: number, b: number) => number;
1036
1033
  readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
1037
1034
  readonly __wbindgen_exn_store: (a: number) => void;
1038
1035
  readonly __externref_table_alloc: () => number;
1039
1036
  readonly __wbindgen_externrefs: WebAssembly.Table;
1037
+ readonly __wbindgen_destroy_closure: (a: number, b: number) => void;
1040
1038
  readonly __externref_table_dealloc: (a: number) => void;
1041
1039
  readonly __wbindgen_free: (a: number, b: number, c: number) => void;
1042
1040
  readonly __wbindgen_start: () => void;