goudengine 0.0.838 → 0.0.841
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -15
- package/dist/generated/node/index.g.d.ts +42 -2
- package/dist/generated/node/index.g.d.ts.map +1 -1
- package/dist/generated/node/index.g.js +80 -0
- package/dist/generated/node/index.g.js.map +1 -1
- package/dist/generated/types/engine.g.d.ts +55 -0
- package/dist/generated/types/engine.g.d.ts.map +1 -1
- package/dist/web/generated/types/engine.g.d.ts +55 -0
- package/dist/web/generated/types/engine.g.d.ts.map +1 -1
- package/dist/web/generated/web/index.g.d.ts +28 -2
- package/dist/web/generated/web/index.g.d.ts.map +1 -1
- package/dist/web/generated/web/index.g.js +26 -0
- package/dist/web/generated/web/index.g.js.map +1 -1
- package/goud-engine-node.darwin-arm64.node +0 -0
- package/goud-engine-node.darwin-x64.node +0 -0
- package/goud-engine-node.linux-x64-gnu.node +0 -0
- package/goud-engine-node.win32-x64-msvc.node +0 -0
- package/index.js +52 -52
- package/package.json +1 -1
- package/wasm/goud_engine.d.ts +85 -87
- package/wasm/goud_engine.js +334 -335
- package/wasm/goud_engine_bg.wasm +0 -0
- package/wasm/goud_engine_bg.wasm.d.ts +85 -87
package/wasm/goud_engine.d.ts
CHANGED
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@@ -796,6 +796,39 @@ export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembl
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export interface InitOutput {
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readonly memory: WebAssembly.Memory;
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readonly __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
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readonly __wbg_get_wasmuievent_event_kind: (a: number) => number;
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readonly __wbg_get_wasmuievent_node_id: (a: number) => bigint;
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802
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readonly __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
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803
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readonly __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
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804
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readonly __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
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805
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readonly __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
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806
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readonly __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
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807
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readonly __wbg_wasmuievent_free: (a: number, b: number) => void;
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808
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readonly __wbg_wasmuimanager_free: (a: number, b: number) => void;
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809
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readonly wasmuimanager_create_node: (a: number, b: number) => bigint;
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readonly wasmuimanager_event_count: (a: number) => number;
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readonly wasmuimanager_event_read: (a: number, b: number) => number;
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readonly wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
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readonly wasmuimanager_get_child_count: (a: number, b: bigint) => number;
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readonly wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
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readonly wasmuimanager_new: () => number;
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readonly wasmuimanager_node_count: (a: number) => number;
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readonly wasmuimanager_remove_node: (a: number, b: bigint) => number;
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readonly wasmuimanager_render: (a: number) => void;
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readonly wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
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readonly wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
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readonly wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
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readonly wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
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readonly wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
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readonly wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
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readonly wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
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readonly wasmuimanager_update: (a: number) => void;
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readonly wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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readonly wasmgame_audio_activate: (a: number) => number;
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readonly wasmgame_audio_play: (a: number, b: number, c: number) => number;
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readonly wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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readonly wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
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readonly wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
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readonly wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
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readonly wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
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@@ -804,6 +837,26 @@ export interface InitOutput {
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readonly wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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readonly wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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readonly wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
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readonly wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
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readonly wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
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readonly wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
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readonly wasmgame_is_key_just_pressed: (a: number, b: number) => number;
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readonly wasmgame_is_key_just_released: (a: number, b: number) => number;
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readonly wasmgame_is_key_pressed: (a: number, b: number) => number;
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readonly wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
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readonly wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
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readonly wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
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readonly wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
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readonly wasmgame_mouse_x: (a: number) => number;
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readonly wasmgame_mouse_y: (a: number) => number;
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readonly wasmgame_press_key: (a: number, b: number) => void;
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readonly wasmgame_press_mouse_button: (a: number, b: number) => void;
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readonly wasmgame_release_key: (a: number, b: number) => void;
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readonly wasmgame_release_mouse_button: (a: number, b: number) => void;
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readonly wasmgame_scroll_dx: (a: number) => number;
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readonly wasmgame_scroll_dy: (a: number) => number;
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readonly wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
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readonly wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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readonly __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
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readonly __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
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readonly __wbg_get_wasmrenderstats_triangles: (a: number) => number;
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@@ -817,10 +870,6 @@ export interface InitOutput {
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readonly __wbg_get_wasmsprite_r: (a: number) => number;
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readonly __wbg_get_wasmsprite_z_layer: (a: number) => number;
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readonly __wbg_get_wasmtransform2d_position_x: (a: number) => number;
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-
readonly __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
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readonly __wbg_get_wasmuievent_event_kind: (a: number) => number;
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readonly __wbg_get_wasmuievent_node_id: (a: number) => bigint;
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readonly __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
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readonly __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
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readonly __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
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readonly __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
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@@ -834,39 +883,9 @@ export interface InitOutput {
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readonly __wbg_set_wasmsprite_r: (a: number, b: number) => void;
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readonly __wbg_set_wasmsprite_z_layer: (a: number, b: number) => void;
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readonly __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
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-
readonly __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
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-
readonly __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
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readonly __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
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readonly __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
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readonly __wbg_wasmrenderstats_free: (a: number, b: number) => void;
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readonly __wbg_wasmsprite_free: (a: number, b: number) => void;
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readonly __wbg_wasmtransform2d_free: (a: number, b: number) => void;
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readonly __wbg_wasmuievent_free: (a: number, b: number) => void;
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readonly __wbg_wasmuimanager_free: (a: number, b: number) => void;
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readonly wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
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readonly wasmgame_audio_pause: (a: number, b: number) => number;
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readonly wasmgame_audio_resume: (a: number, b: number) => number;
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readonly wasmgame_audio_stop: (a: number, b: number) => number;
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readonly wasmgame_audio_stop_all: (a: number) => number;
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readonly wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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readonly wasmuimanager_create_node: (a: number, b: number) => bigint;
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readonly wasmuimanager_event_count: (a: number) => number;
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readonly wasmuimanager_event_read: (a: number, b: number) => number;
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readonly wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
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readonly wasmuimanager_get_child_count: (a: number, b: bigint) => number;
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readonly wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
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readonly wasmuimanager_new: () => number;
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readonly wasmuimanager_node_count: (a: number) => number;
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readonly wasmuimanager_remove_node: (a: number, b: bigint) => number;
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readonly wasmuimanager_render: (a: number) => void;
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readonly wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
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readonly wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
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readonly wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
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readonly wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
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readonly wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
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readonly wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
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readonly wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
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readonly wasmuimanager_update: (a: number) => void;
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readonly __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
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readonly __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
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readonly __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
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@@ -877,6 +896,11 @@ export interface InitOutput {
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readonly __wbg_get_wasmtransform2d_rotation: (a: number) => number;
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readonly __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
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readonly __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
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readonly __wbg_get_wasmcontact_normal_x: (a: number) => number;
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readonly __wbg_get_wasmcontact_normal_y: (a: number) => number;
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readonly __wbg_get_wasmcontact_penetration: (a: number) => number;
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readonly __wbg_get_wasmcontact_point_x: (a: number) => number;
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readonly __wbg_get_wasmcontact_point_y: (a: number) => number;
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readonly __wbg_get_wasmnetworkcapabilities_max_channels: (a: number) => number;
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readonly __wbg_get_wasmnetworkcapabilities_max_connections: (a: number) => number;
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readonly __wbg_get_wasmnetworkcapabilities_max_message_size: (a: number) => number;
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@@ -892,6 +916,11 @@ export interface InitOutput {
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readonly __wbg_get_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number) => number;
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readonly __wbg_get_wasmnetworkstats_rtt_ms: (a: number) => number;
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readonly __wbg_get_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number) => number;
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readonly __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
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readonly __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
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readonly __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
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readonly __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
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readonly __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
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readonly __wbg_set_wasmnetworkcapabilities_max_channels: (a: number, b: number) => void;
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readonly __wbg_set_wasmnetworkcapabilities_max_connections: (a: number, b: number) => void;
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readonly __wbg_set_wasmnetworkcapabilities_max_message_size: (a: number, b: number) => void;
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@@ -907,29 +936,37 @@ export interface InitOutput {
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readonly __wbg_set_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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readonly __wbg_set_wasmnetworkstats_rtt_ms: (a: number, b: number) => void;
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readonly __wbg_set_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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readonly __wbg_wasmcontact_free: (a: number, b: number) => void;
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readonly __wbg_wasmgame_free: (a: number, b: number) => void;
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readonly __wbg_wasmnetworkcapabilities_free: (a: number, b: number) => void;
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readonly __wbg_wasmnetworkconnectresult_free: (a: number, b: number) => void;
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readonly __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
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readonly __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
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readonly wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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readonly wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
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readonly wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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readonly wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
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readonly wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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readonly
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readonly
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readonly
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readonly wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
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readonly wasmgame_audio_pause: (a: number, b: number) => number;
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readonly wasmgame_audio_resume: (a: number, b: number) => number;
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readonly wasmgame_audio_stop: (a: number, b: number) => number;
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readonly wasmgame_audio_stop_all: (a: number) => number;
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readonly wasmgame_begin_frame: (a: number, b: number) => void;
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readonly wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
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readonly wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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readonly wasmgame_clear_network_overlay_handle: (a: number) => number;
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readonly wasmgame_clear_network_simulation: (a: number, b: number) => number;
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readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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|
961
|
+
readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
927
962
|
readonly wasmgame_delta_time: (a: number) => number;
|
|
928
963
|
readonly wasmgame_despawn: (a: number, b: bigint) => number;
|
|
929
964
|
readonly wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
|
|
930
965
|
readonly wasmgame_destroy_font: (a: number, b: number) => number;
|
|
931
966
|
readonly wasmgame_destroy_texture: (a: number, b: number) => void;
|
|
932
967
|
readonly wasmgame_dispatchDebuggerRequest: (a: number, b: number, c: number) => [number, number];
|
|
968
|
+
readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
969
|
+
readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
933
970
|
readonly wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
|
|
934
971
|
readonly wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
|
|
935
972
|
readonly wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
|
|
@@ -950,19 +987,7 @@ export interface InitOutput {
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|
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950
987
|
readonly wasmgame_has_sprite: (a: number, b: bigint) => number;
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951
988
|
readonly wasmgame_has_transform2d: (a: number, b: bigint) => number;
|
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952
989
|
readonly wasmgame_initDebugger: (a: number, b: number, c: number) => void;
|
|
953
|
-
readonly wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
|
|
954
|
-
readonly wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
|
|
955
|
-
readonly wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
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|
956
990
|
readonly wasmgame_is_alive: (a: number, b: bigint) => number;
|
|
957
|
-
readonly wasmgame_is_key_just_pressed: (a: number, b: number) => number;
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|
958
|
-
readonly wasmgame_is_key_just_released: (a: number, b: number) => number;
|
|
959
|
-
readonly wasmgame_is_key_pressed: (a: number, b: number) => number;
|
|
960
|
-
readonly wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
|
|
961
|
-
readonly wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
|
|
962
|
-
readonly wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
|
|
963
|
-
readonly wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
|
|
964
|
-
readonly wasmgame_mouse_x: (a: number) => number;
|
|
965
|
-
readonly wasmgame_mouse_y: (a: number) => number;
|
|
966
991
|
readonly wasmgame_network_connect: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
|
|
967
992
|
readonly wasmgame_network_connect_with_peer: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
|
|
968
993
|
readonly wasmgame_network_disconnect: (a: number, b: number) => number;
|
|
@@ -973,22 +998,17 @@ export interface InitOutput {
|
|
|
973
998
|
readonly wasmgame_network_receive_packet: (a: number, b: number) => number;
|
|
974
999
|
readonly wasmgame_network_send: (a: number, b: number, c: bigint, d: number, e: number, f: number) => number;
|
|
975
1000
|
readonly wasmgame_new: (a: number, b: number, c: number, d: number) => number;
|
|
976
|
-
readonly
|
|
977
|
-
readonly
|
|
1001
|
+
readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
|
|
1002
|
+
readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
978
1003
|
readonly wasmgame_register_font_from_bytes: (a: number, b: number, c: number) => [number, number, number];
|
|
979
1004
|
readonly wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
|
|
980
1005
|
readonly wasmgame_register_texture_from_bytes_deferred: (a: number, b: number, c: number) => [number, number, number];
|
|
981
|
-
readonly wasmgame_release_key: (a: number, b: number) => void;
|
|
982
|
-
readonly wasmgame_release_mouse_button: (a: number, b: number) => void;
|
|
983
1006
|
readonly wasmgame_remove_name: (a: number, b: bigint) => number;
|
|
984
1007
|
readonly wasmgame_remove_sprite: (a: number, b: bigint) => number;
|
|
985
1008
|
readonly wasmgame_remove_transform2d: (a: number, b: bigint) => number;
|
|
986
1009
|
readonly wasmgame_reserve_texture_handle: (a: number) => number;
|
|
987
|
-
readonly wasmgame_scroll_dx: (a: number) => number;
|
|
988
|
-
readonly wasmgame_scroll_dy: (a: number) => number;
|
|
989
1010
|
readonly wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
|
|
990
1011
|
readonly wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
991
|
-
readonly wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
|
|
992
1012
|
readonly wasmgame_set_network_simulation: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
993
1013
|
readonly wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
|
|
994
1014
|
readonly wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
|
|
@@ -1003,40 +1023,18 @@ export interface InitOutput {
|
|
|
1003
1023
|
readonly __wbg_set_wasmnetworkstats_bytes_sent: (a: number, b: bigint) => void;
|
|
1004
1024
|
readonly wasmgame_set_network_overlay_handle: (a: number, b: number) => number;
|
|
1005
1025
|
readonly __wbg_get_wasmnetworkstats_bytes_sent: (a: number) => bigint;
|
|
1006
|
-
readonly
|
|
1007
|
-
readonly
|
|
1008
|
-
readonly
|
|
1009
|
-
readonly
|
|
1010
|
-
readonly
|
|
1011
|
-
readonly
|
|
1012
|
-
readonly __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
|
|
1013
|
-
readonly __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
|
|
1014
|
-
readonly __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
|
|
1015
|
-
readonly __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
|
|
1016
|
-
readonly __wbg_wasmcontact_free: (a: number, b: number) => void;
|
|
1017
|
-
readonly wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
|
|
1018
|
-
readonly wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
1019
|
-
readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
|
|
1020
|
-
readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
|
|
1021
|
-
readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
1022
|
-
readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
1023
|
-
readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
1024
|
-
readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
|
|
1025
|
-
readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
1026
|
-
readonly wasm_bindgen__closure__destroy__hf6cf4a08112d39a5: (a: number, b: number) => void;
|
|
1027
|
-
readonly wasm_bindgen__closure__destroy__h171fc169a8fd032c: (a: number, b: number) => void;
|
|
1028
|
-
readonly wasm_bindgen__closure__destroy__hb640644105f8b56b: (a: number, b: number) => void;
|
|
1029
|
-
readonly wasm_bindgen__convert__closures_____invoke__h5c95ba95c1887db0: (a: number, b: number, c: any) => [number, number];
|
|
1030
|
-
readonly wasm_bindgen__convert__closures_____invoke__h4ec41ca9f752c012: (a: number, b: number, c: any, d: any) => void;
|
|
1031
|
-
readonly wasm_bindgen__convert__closures_____invoke__h648bc9ac4b28e1e2: (a: number, b: number, c: any) => void;
|
|
1032
|
-
readonly wasm_bindgen__convert__closures_____invoke__h05489454ce620cdd: (a: number, b: number, c: any) => void;
|
|
1033
|
-
readonly wasm_bindgen__convert__closures_____invoke__h05489454ce620cdd_2: (a: number, b: number, c: any) => void;
|
|
1034
|
-
readonly wasm_bindgen__convert__closures_____invoke__h05489454ce620cdd_3: (a: number, b: number, c: any) => void;
|
|
1026
|
+
readonly wasm_bindgen__convert__closures_____invoke__h30f950ba5b668cdc: (a: number, b: number, c: any) => [number, number];
|
|
1027
|
+
readonly wasm_bindgen__convert__closures_____invoke__h2c414c9708607c3c: (a: number, b: number, c: any, d: any) => void;
|
|
1028
|
+
readonly wasm_bindgen__convert__closures_____invoke__h4689ee619cc6d85f: (a: number, b: number, c: any) => void;
|
|
1029
|
+
readonly wasm_bindgen__convert__closures_____invoke__h3c5b61a4e6c55d4d: (a: number, b: number, c: any) => void;
|
|
1030
|
+
readonly wasm_bindgen__convert__closures_____invoke__h3c5b61a4e6c55d4d_3: (a: number, b: number, c: any) => void;
|
|
1031
|
+
readonly wasm_bindgen__convert__closures_____invoke__h3c5b61a4e6c55d4d_4: (a: number, b: number, c: any) => void;
|
|
1035
1032
|
readonly __wbindgen_malloc: (a: number, b: number) => number;
|
|
1036
1033
|
readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
|
|
1037
1034
|
readonly __wbindgen_exn_store: (a: number) => void;
|
|
1038
1035
|
readonly __externref_table_alloc: () => number;
|
|
1039
1036
|
readonly __wbindgen_externrefs: WebAssembly.Table;
|
|
1037
|
+
readonly __wbindgen_destroy_closure: (a: number, b: number) => void;
|
|
1040
1038
|
readonly __externref_table_dealloc: (a: number) => void;
|
|
1041
1039
|
readonly __wbindgen_free: (a: number, b: number, c: number) => void;
|
|
1042
1040
|
readonly __wbindgen_start: () => void;
|