goudengine 0.0.836 → 0.0.837

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -796,6 +796,14 @@ export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembl
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  export interface InitOutput {
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  readonly memory: WebAssembly.Memory;
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+ readonly wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
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+ readonly wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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+ readonly wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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+ readonly wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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+ readonly wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
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  readonly __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
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  readonly __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
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  readonly __wbg_get_wasmrenderstats_triangles: (a: number) => number;
@@ -835,6 +843,11 @@ export interface InitOutput {
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  readonly __wbg_wasmtransform2d_free: (a: number, b: number) => void;
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  readonly __wbg_wasmuievent_free: (a: number, b: number) => void;
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  readonly __wbg_wasmuimanager_free: (a: number, b: number) => void;
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+ readonly wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
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+ readonly wasmgame_audio_pause: (a: number, b: number) => number;
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+ readonly wasmgame_audio_resume: (a: number, b: number) => number;
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+ readonly wasmgame_audio_stop: (a: number, b: number) => number;
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+ readonly wasmgame_audio_stop_all: (a: number) => number;
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  readonly wasmuimanager_create_node: (a: number, b: number) => bigint;
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  readonly wasmuimanager_event_count: (a: number) => number;
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  readonly wasmuimanager_event_read: (a: number, b: number) => number;
@@ -863,6 +876,7 @@ export interface InitOutput {
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  readonly __wbg_get_wasmtransform2d_rotation: (a: number) => number;
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  readonly __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
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  readonly __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
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+ readonly wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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  readonly __wbg_get_wasmnetworkcapabilities_max_channels: (a: number) => number;
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  readonly __wbg_get_wasmnetworkcapabilities_max_connections: (a: number) => number;
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  readonly __wbg_get_wasmnetworkcapabilities_max_message_size: (a: number) => number;
@@ -899,20 +913,13 @@ export interface InitOutput {
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  readonly __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
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  readonly __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
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  readonly wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
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+ readonly wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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  readonly wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
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  readonly wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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  readonly wasmgame_audio_activate: (a: number) => number;
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  readonly wasmgame_audio_play: (a: number, b: number, c: number) => number;
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  readonly wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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  readonly wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
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- readonly wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
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- readonly wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
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- readonly wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
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- readonly wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
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- readonly wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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- readonly wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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- readonly wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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- readonly wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
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  readonly wasmgame_begin_frame: (a: number, b: number) => void;
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  readonly wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
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  readonly wasmgame_clear_network_overlay_handle: (a: number) => number;
@@ -943,7 +950,19 @@ export interface InitOutput {
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  readonly wasmgame_has_sprite: (a: number, b: bigint) => number;
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  readonly wasmgame_has_transform2d: (a: number, b: bigint) => number;
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  readonly wasmgame_initDebugger: (a: number, b: number, c: number) => void;
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+ readonly wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
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  readonly wasmgame_is_alive: (a: number, b: bigint) => number;
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+ readonly wasmgame_is_key_just_pressed: (a: number, b: number) => number;
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+ readonly wasmgame_is_key_just_released: (a: number, b: number) => number;
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+ readonly wasmgame_is_key_pressed: (a: number, b: number) => number;
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+ readonly wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
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+ readonly wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
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+ readonly wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
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+ readonly wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
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+ readonly wasmgame_mouse_x: (a: number) => number;
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+ readonly wasmgame_mouse_y: (a: number) => number;
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  readonly wasmgame_network_connect: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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  readonly wasmgame_network_connect_with_peer: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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  readonly wasmgame_network_disconnect: (a: number, b: number) => number;
@@ -954,15 +973,22 @@ export interface InitOutput {
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  readonly wasmgame_network_receive_packet: (a: number, b: number) => number;
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  readonly wasmgame_network_send: (a: number, b: number, c: bigint, d: number, e: number, f: number) => number;
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  readonly wasmgame_new: (a: number, b: number, c: number, d: number) => number;
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+ readonly wasmgame_press_key: (a: number, b: number) => void;
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+ readonly wasmgame_press_mouse_button: (a: number, b: number) => void;
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  readonly wasmgame_register_font_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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  readonly wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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  readonly wasmgame_register_texture_from_bytes_deferred: (a: number, b: number, c: number) => [number, number, number];
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+ readonly wasmgame_release_key: (a: number, b: number) => void;
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+ readonly wasmgame_release_mouse_button: (a: number, b: number) => void;
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  readonly wasmgame_remove_name: (a: number, b: bigint) => number;
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  readonly wasmgame_remove_sprite: (a: number, b: bigint) => number;
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  readonly wasmgame_remove_transform2d: (a: number, b: bigint) => number;
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  readonly wasmgame_reserve_texture_handle: (a: number) => number;
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+ readonly wasmgame_scroll_dx: (a: number) => number;
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+ readonly wasmgame_scroll_dy: (a: number) => number;
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  readonly wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
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  readonly wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
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+ readonly wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
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  readonly wasmgame_set_network_simulation: (a: number, b: number, c: number, d: number, e: number) => number;
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  readonly wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
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  readonly wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
@@ -993,45 +1019,19 @@ export interface InitOutput {
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  readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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  readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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  readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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- readonly wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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  readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
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  readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
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  readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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  readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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- readonly wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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- readonly wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
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- readonly wasmgame_audio_pause: (a: number, b: number) => number;
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- readonly wasmgame_audio_resume: (a: number, b: number) => number;
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- readonly wasmgame_audio_stop: (a: number, b: number) => number;
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- readonly wasmgame_audio_stop_all: (a: number) => number;
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- readonly wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
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- readonly wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
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- readonly wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
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- readonly wasmgame_is_key_just_pressed: (a: number, b: number) => number;
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- readonly wasmgame_is_key_just_released: (a: number, b: number) => number;
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- readonly wasmgame_is_key_pressed: (a: number, b: number) => number;
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- readonly wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
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- readonly wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
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- readonly wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
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- readonly wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
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- readonly wasmgame_mouse_x: (a: number) => number;
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- readonly wasmgame_mouse_y: (a: number) => number;
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- readonly wasmgame_press_key: (a: number, b: number) => void;
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- readonly wasmgame_press_mouse_button: (a: number, b: number) => void;
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- readonly wasmgame_release_key: (a: number, b: number) => void;
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- readonly wasmgame_release_mouse_button: (a: number, b: number) => void;
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- readonly wasmgame_scroll_dx: (a: number) => number;
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- readonly wasmgame_scroll_dy: (a: number) => number;
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- readonly wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
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  readonly wasm_bindgen__closure__destroy__ha1a7a135efec09b2: (a: number, b: number) => void;
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- readonly wasm_bindgen__closure__destroy__h66cbc273ee9ca853: (a: number, b: number) => void;
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+ readonly wasm_bindgen__closure__destroy__h26944673adbb0e6f: (a: number, b: number) => void;
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  readonly wasm_bindgen__closure__destroy__h2fc35ae6375e5284: (a: number, b: number) => void;
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  readonly wasm_bindgen__convert__closures_____invoke__h91edadab2f60d441: (a: number, b: number, c: any) => [number, number];
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  readonly wasm_bindgen__convert__closures_____invoke__h1ad6e814c3504210: (a: number, b: number, c: any, d: any) => void;
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  readonly wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e: (a: number, b: number, c: any) => void;
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- readonly wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c: (a: number, b: number, c: any) => void;
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- readonly wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2: (a: number, b: number, c: any) => void;
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- readonly wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3: (a: number, b: number, c: any) => void;
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+ readonly wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11: (a: number, b: number, c: any) => void;
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+ readonly wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_2: (a: number, b: number, c: any) => void;
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+ readonly wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_3: (a: number, b: number, c: any) => void;
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  readonly __wbindgen_malloc: (a: number, b: number) => number;
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  readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
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  readonly __wbindgen_exn_store: (a: number) => void;
@@ -3321,18 +3321,18 @@ function __wbg_get_imports() {
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  return ret;
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  },
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  __wbindgen_cast_0000000000000002: function(arg0, arg1) {
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- // Cast intrinsic for `Closure(Closure { dtor_idx: 39, function: Function { arguments: [NamedExternref("CloseEvent")], shim_idx: 40, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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- const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h66cbc273ee9ca853, wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c);
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+ // Cast intrinsic for `Closure(Closure { dtor_idx: 30, function: Function { arguments: [NamedExternref("CloseEvent")], shim_idx: 31, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h26944673adbb0e6f, wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11);
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  return ret;
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  },
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  __wbindgen_cast_0000000000000003: function(arg0, arg1) {
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- // Cast intrinsic for `Closure(Closure { dtor_idx: 39, function: Function { arguments: [NamedExternref("Event")], shim_idx: 40, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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- const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h66cbc273ee9ca853, wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2);
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+ // Cast intrinsic for `Closure(Closure { dtor_idx: 30, function: Function { arguments: [NamedExternref("Event")], shim_idx: 31, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h26944673adbb0e6f, wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_2);
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  return ret;
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  },
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  __wbindgen_cast_0000000000000004: function(arg0, arg1) {
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- // Cast intrinsic for `Closure(Closure { dtor_idx: 39, function: Function { arguments: [NamedExternref("MessageEvent")], shim_idx: 40, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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- const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h66cbc273ee9ca853, wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3);
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+ // Cast intrinsic for `Closure(Closure { dtor_idx: 30, function: Function { arguments: [NamedExternref("MessageEvent")], shim_idx: 31, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h26944673adbb0e6f, wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_3);
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  return ret;
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  },
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  __wbindgen_cast_0000000000000005: function(arg0, arg1) {
@@ -3376,16 +3376,16 @@ function wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e(arg0, arg
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  wasm.wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e(arg0, arg1, arg2);
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  }
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- function wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c(arg0, arg1, arg2) {
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- wasm.wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c(arg0, arg1, arg2);
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+ function wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11(arg0, arg1, arg2) {
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+ wasm.wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11(arg0, arg1, arg2);
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  }
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- function wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2(arg0, arg1, arg2) {
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- wasm.wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2(arg0, arg1, arg2);
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+ function wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_2(arg0, arg1, arg2) {
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+ wasm.wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_2(arg0, arg1, arg2);
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  }
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- function wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3(arg0, arg1, arg2) {
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- wasm.wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3(arg0, arg1, arg2);
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+ function wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_3(arg0, arg1, arg2) {
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+ wasm.wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_3(arg0, arg1, arg2);
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  }
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  function wasm_bindgen__convert__closures_____invoke__h91edadab2f60d441(arg0, arg1, arg2) {
Binary file
@@ -1,6 +1,14 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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+ export const wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
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+ export const wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
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+ export const wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
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+ export const wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
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+ export const wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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+ export const wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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+ export const wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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+ export const wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
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  export const __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
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  export const __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
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  export const __wbg_get_wasmrenderstats_triangles: (a: number) => number;
@@ -40,6 +48,11 @@ export const __wbg_wasmsprite_free: (a: number, b: number) => void;
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  export const __wbg_wasmtransform2d_free: (a: number, b: number) => void;
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  export const __wbg_wasmuievent_free: (a: number, b: number) => void;
42
50
  export const __wbg_wasmuimanager_free: (a: number, b: number) => void;
51
+ export const wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
52
+ export const wasmgame_audio_pause: (a: number, b: number) => number;
53
+ export const wasmgame_audio_resume: (a: number, b: number) => number;
54
+ export const wasmgame_audio_stop: (a: number, b: number) => number;
55
+ export const wasmgame_audio_stop_all: (a: number) => number;
43
56
  export const wasmuimanager_create_node: (a: number, b: number) => bigint;
44
57
  export const wasmuimanager_event_count: (a: number) => number;
45
58
  export const wasmuimanager_event_read: (a: number, b: number) => number;
@@ -68,6 +81,7 @@ export const __wbg_get_wasmtransform2d_position_y: (a: number) => number;
68
81
  export const __wbg_get_wasmtransform2d_rotation: (a: number) => number;
69
82
  export const __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
70
83
  export const __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
84
+ export const wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
71
85
  export const __wbg_get_wasmnetworkcapabilities_max_channels: (a: number) => number;
72
86
  export const __wbg_get_wasmnetworkcapabilities_max_connections: (a: number) => number;
73
87
  export const __wbg_get_wasmnetworkcapabilities_max_message_size: (a: number) => number;
@@ -104,20 +118,13 @@ export const __wbg_wasmnetworkconnectresult_free: (a: number, b: number) => void
104
118
  export const __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
105
119
  export const __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
106
120
  export const wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
121
+ export const wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
107
122
  export const wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
108
123
  export const wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
109
124
  export const wasmgame_audio_activate: (a: number) => number;
110
125
  export const wasmgame_audio_play: (a: number, b: number, c: number) => number;
111
126
  export const wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
112
127
  export const wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
113
- export const wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
114
- export const wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
115
- export const wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
116
- export const wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
117
- export const wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
118
- export const wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
119
- export const wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
120
- export const wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
121
128
  export const wasmgame_begin_frame: (a: number, b: number) => void;
122
129
  export const wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
123
130
  export const wasmgame_clear_network_overlay_handle: (a: number) => number;
@@ -148,7 +155,19 @@ export const wasmgame_has_renderer: (a: number) => number;
148
155
  export const wasmgame_has_sprite: (a: number, b: bigint) => number;
149
156
  export const wasmgame_has_transform2d: (a: number, b: bigint) => number;
150
157
  export const wasmgame_initDebugger: (a: number, b: number, c: number) => void;
158
+ export const wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
159
+ export const wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
160
+ export const wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
151
161
  export const wasmgame_is_alive: (a: number, b: bigint) => number;
162
+ export const wasmgame_is_key_just_pressed: (a: number, b: number) => number;
163
+ export const wasmgame_is_key_just_released: (a: number, b: number) => number;
164
+ export const wasmgame_is_key_pressed: (a: number, b: number) => number;
165
+ export const wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
166
+ export const wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
167
+ export const wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
168
+ export const wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
169
+ export const wasmgame_mouse_x: (a: number) => number;
170
+ export const wasmgame_mouse_y: (a: number) => number;
152
171
  export const wasmgame_network_connect: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
153
172
  export const wasmgame_network_connect_with_peer: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
154
173
  export const wasmgame_network_disconnect: (a: number, b: number) => number;
@@ -159,15 +178,22 @@ export const wasmgame_network_receive: (a: number, b: number) => [number, number
159
178
  export const wasmgame_network_receive_packet: (a: number, b: number) => number;
160
179
  export const wasmgame_network_send: (a: number, b: number, c: bigint, d: number, e: number, f: number) => number;
161
180
  export const wasmgame_new: (a: number, b: number, c: number, d: number) => number;
181
+ export const wasmgame_press_key: (a: number, b: number) => void;
182
+ export const wasmgame_press_mouse_button: (a: number, b: number) => void;
162
183
  export const wasmgame_register_font_from_bytes: (a: number, b: number, c: number) => [number, number, number];
163
184
  export const wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
164
185
  export const wasmgame_register_texture_from_bytes_deferred: (a: number, b: number, c: number) => [number, number, number];
186
+ export const wasmgame_release_key: (a: number, b: number) => void;
187
+ export const wasmgame_release_mouse_button: (a: number, b: number) => void;
165
188
  export const wasmgame_remove_name: (a: number, b: bigint) => number;
166
189
  export const wasmgame_remove_sprite: (a: number, b: bigint) => number;
167
190
  export const wasmgame_remove_transform2d: (a: number, b: bigint) => number;
168
191
  export const wasmgame_reserve_texture_handle: (a: number) => number;
192
+ export const wasmgame_scroll_dx: (a: number) => number;
193
+ export const wasmgame_scroll_dy: (a: number) => number;
169
194
  export const wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
170
195
  export const wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
196
+ export const wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
171
197
  export const wasmgame_set_network_simulation: (a: number, b: number, c: number, d: number, e: number) => number;
172
198
  export const wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
173
199
  export const wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
@@ -198,45 +224,19 @@ export const wasmgame_circle_overlap: (a: number, b: number, c: number, d: numbe
198
224
  export const wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
199
225
  export const wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
200
226
  export const wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
201
- export const wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
202
227
  export const wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
203
228
  export const wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
204
229
  export const wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
205
230
  export const wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
206
- export const wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
207
- export const wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
208
- export const wasmgame_audio_pause: (a: number, b: number) => number;
209
- export const wasmgame_audio_resume: (a: number, b: number) => number;
210
- export const wasmgame_audio_stop: (a: number, b: number) => number;
211
- export const wasmgame_audio_stop_all: (a: number) => number;
212
- export const wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
213
- export const wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
214
- export const wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
215
- export const wasmgame_is_key_just_pressed: (a: number, b: number) => number;
216
- export const wasmgame_is_key_just_released: (a: number, b: number) => number;
217
- export const wasmgame_is_key_pressed: (a: number, b: number) => number;
218
- export const wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
219
- export const wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
220
- export const wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
221
- export const wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
222
- export const wasmgame_mouse_x: (a: number) => number;
223
- export const wasmgame_mouse_y: (a: number) => number;
224
- export const wasmgame_press_key: (a: number, b: number) => void;
225
- export const wasmgame_press_mouse_button: (a: number, b: number) => void;
226
- export const wasmgame_release_key: (a: number, b: number) => void;
227
- export const wasmgame_release_mouse_button: (a: number, b: number) => void;
228
- export const wasmgame_scroll_dx: (a: number) => number;
229
- export const wasmgame_scroll_dy: (a: number) => number;
230
- export const wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
231
231
  export const wasm_bindgen__closure__destroy__ha1a7a135efec09b2: (a: number, b: number) => void;
232
- export const wasm_bindgen__closure__destroy__h66cbc273ee9ca853: (a: number, b: number) => void;
232
+ export const wasm_bindgen__closure__destroy__h26944673adbb0e6f: (a: number, b: number) => void;
233
233
  export const wasm_bindgen__closure__destroy__h2fc35ae6375e5284: (a: number, b: number) => void;
234
234
  export const wasm_bindgen__convert__closures_____invoke__h91edadab2f60d441: (a: number, b: number, c: any) => [number, number];
235
235
  export const wasm_bindgen__convert__closures_____invoke__h1ad6e814c3504210: (a: number, b: number, c: any, d: any) => void;
236
236
  export const wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e: (a: number, b: number, c: any) => void;
237
- export const wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c: (a: number, b: number, c: any) => void;
238
- export const wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2: (a: number, b: number, c: any) => void;
239
- export const wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3: (a: number, b: number, c: any) => void;
237
+ export const wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11: (a: number, b: number, c: any) => void;
238
+ export const wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_2: (a: number, b: number, c: any) => void;
239
+ export const wasm_bindgen__convert__closures_____invoke__h0772d49c982c9d11_3: (a: number, b: number, c: any) => void;
240
240
  export const __wbindgen_malloc: (a: number, b: number) => number;
241
241
  export const __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
242
242
  export const __wbindgen_exn_store: (a: number) => void;