goudengine 0.0.835 → 0.0.836

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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package/index.js CHANGED
@@ -77,8 +77,8 @@ function requireNative() {
77
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  try {
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  const binding = require('goudengine-android-arm64')
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  const bindingPackageVersion = require('goudengine-android-arm64/package.json').version
80
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
81
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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  }
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  return binding
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  } catch (e) {
@@ -93,8 +93,8 @@ function requireNative() {
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  try {
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  const binding = require('goudengine-android-arm-eabi')
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  const bindingPackageVersion = require('goudengine-android-arm-eabi/package.json').version
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- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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  }
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  return binding
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  } catch (e) {
@@ -114,8 +114,8 @@ function requireNative() {
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  try {
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  const binding = require('goudengine-win32-x64-gnu')
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  const bindingPackageVersion = require('goudengine-win32-x64-gnu/package.json').version
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- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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  }
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  return binding
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  } catch (e) {
@@ -130,8 +130,8 @@ function requireNative() {
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  try {
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  const binding = require('goudengine-win32-x64-msvc')
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  const bindingPackageVersion = require('goudengine-win32-x64-msvc/package.json').version
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- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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  }
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  return binding
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  } catch (e) {
@@ -147,8 +147,8 @@ function requireNative() {
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  try {
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  const binding = require('goudengine-win32-ia32-msvc')
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  const bindingPackageVersion = require('goudengine-win32-ia32-msvc/package.json').version
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- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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  }
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  return binding
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  } catch (e) {
@@ -163,8 +163,8 @@ function requireNative() {
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  try {
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  const binding = require('goudengine-win32-arm64-msvc')
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  const bindingPackageVersion = require('goudengine-win32-arm64-msvc/package.json').version
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- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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  }
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  return binding
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  } catch (e) {
@@ -182,8 +182,8 @@ function requireNative() {
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  try {
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  const binding = require('goudengine-darwin-universal')
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  const bindingPackageVersion = require('goudengine-darwin-universal/package.json').version
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- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
186
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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  }
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  return binding
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  } catch (e) {
@@ -198,8 +198,8 @@ function requireNative() {
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  try {
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  const binding = require('goudengine-darwin-x64')
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  const bindingPackageVersion = require('goudengine-darwin-x64/package.json').version
201
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
202
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
201
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
202
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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  }
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  return binding
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  } catch (e) {
@@ -214,8 +214,8 @@ function requireNative() {
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  try {
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  const binding = require('goudengine-darwin-arm64')
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  const bindingPackageVersion = require('goudengine-darwin-arm64/package.json').version
217
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
218
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
218
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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  }
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  return binding
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  } catch (e) {
@@ -234,8 +234,8 @@ function requireNative() {
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  try {
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  const binding = require('goudengine-freebsd-x64')
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  const bindingPackageVersion = require('goudengine-freebsd-x64/package.json').version
237
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
238
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
238
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
239
239
  }
240
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  return binding
241
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  } catch (e) {
@@ -250,8 +250,8 @@ function requireNative() {
250
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  try {
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  const binding = require('goudengine-freebsd-arm64')
252
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  const bindingPackageVersion = require('goudengine-freebsd-arm64/package.json').version
253
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
254
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
254
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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  }
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  return binding
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  } catch (e) {
@@ -271,8 +271,8 @@ function requireNative() {
271
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  try {
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  const binding = require('goudengine-linux-x64-musl')
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  const bindingPackageVersion = require('goudengine-linux-x64-musl/package.json').version
274
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
275
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
275
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
276
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  }
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  return binding
278
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  } catch (e) {
@@ -287,8 +287,8 @@ function requireNative() {
287
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  try {
288
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  const binding = require('goudengine-linux-x64-gnu')
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  const bindingPackageVersion = require('goudengine-linux-x64-gnu/package.json').version
290
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
291
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
291
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
292
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  }
293
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  return binding
294
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  } catch (e) {
@@ -305,8 +305,8 @@ function requireNative() {
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  try {
306
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  const binding = require('goudengine-linux-arm64-musl')
307
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  const bindingPackageVersion = require('goudengine-linux-arm64-musl/package.json').version
308
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
309
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
308
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
309
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
310
310
  }
311
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  return binding
312
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  } catch (e) {
@@ -321,8 +321,8 @@ function requireNative() {
321
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  try {
322
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  const binding = require('goudengine-linux-arm64-gnu')
323
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  const bindingPackageVersion = require('goudengine-linux-arm64-gnu/package.json').version
324
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
325
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
324
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
325
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
326
326
  }
327
327
  return binding
328
328
  } catch (e) {
@@ -339,8 +339,8 @@ function requireNative() {
339
339
  try {
340
340
  const binding = require('goudengine-linux-arm-musleabihf')
341
341
  const bindingPackageVersion = require('goudengine-linux-arm-musleabihf/package.json').version
342
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
343
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
342
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
343
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
344
344
  }
345
345
  return binding
346
346
  } catch (e) {
@@ -355,8 +355,8 @@ function requireNative() {
355
355
  try {
356
356
  const binding = require('goudengine-linux-arm-gnueabihf')
357
357
  const bindingPackageVersion = require('goudengine-linux-arm-gnueabihf/package.json').version
358
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
359
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
358
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
359
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
360
360
  }
361
361
  return binding
362
362
  } catch (e) {
@@ -373,8 +373,8 @@ function requireNative() {
373
373
  try {
374
374
  const binding = require('goudengine-linux-loong64-musl')
375
375
  const bindingPackageVersion = require('goudengine-linux-loong64-musl/package.json').version
376
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
377
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
376
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
377
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
378
378
  }
379
379
  return binding
380
380
  } catch (e) {
@@ -389,8 +389,8 @@ function requireNative() {
389
389
  try {
390
390
  const binding = require('goudengine-linux-loong64-gnu')
391
391
  const bindingPackageVersion = require('goudengine-linux-loong64-gnu/package.json').version
392
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
393
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
392
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
393
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
394
394
  }
395
395
  return binding
396
396
  } catch (e) {
@@ -407,8 +407,8 @@ function requireNative() {
407
407
  try {
408
408
  const binding = require('goudengine-linux-riscv64-musl')
409
409
  const bindingPackageVersion = require('goudengine-linux-riscv64-musl/package.json').version
410
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
411
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
410
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
411
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
412
412
  }
413
413
  return binding
414
414
  } catch (e) {
@@ -423,8 +423,8 @@ function requireNative() {
423
423
  try {
424
424
  const binding = require('goudengine-linux-riscv64-gnu')
425
425
  const bindingPackageVersion = require('goudengine-linux-riscv64-gnu/package.json').version
426
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
427
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
426
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
427
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
428
428
  }
429
429
  return binding
430
430
  } catch (e) {
@@ -440,8 +440,8 @@ function requireNative() {
440
440
  try {
441
441
  const binding = require('goudengine-linux-ppc64-gnu')
442
442
  const bindingPackageVersion = require('goudengine-linux-ppc64-gnu/package.json').version
443
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
444
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
443
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
444
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
445
445
  }
446
446
  return binding
447
447
  } catch (e) {
@@ -456,8 +456,8 @@ function requireNative() {
456
456
  try {
457
457
  const binding = require('goudengine-linux-s390x-gnu')
458
458
  const bindingPackageVersion = require('goudengine-linux-s390x-gnu/package.json').version
459
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
460
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
459
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
460
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
461
461
  }
462
462
  return binding
463
463
  } catch (e) {
@@ -476,8 +476,8 @@ function requireNative() {
476
476
  try {
477
477
  const binding = require('goudengine-openharmony-arm64')
478
478
  const bindingPackageVersion = require('goudengine-openharmony-arm64/package.json').version
479
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
480
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
479
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
480
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
481
481
  }
482
482
  return binding
483
483
  } catch (e) {
@@ -492,8 +492,8 @@ function requireNative() {
492
492
  try {
493
493
  const binding = require('goudengine-openharmony-x64')
494
494
  const bindingPackageVersion = require('goudengine-openharmony-x64/package.json').version
495
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
496
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
495
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
496
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
497
497
  }
498
498
  return binding
499
499
  } catch (e) {
@@ -508,8 +508,8 @@ function requireNative() {
508
508
  try {
509
509
  const binding = require('goudengine-openharmony-arm')
510
510
  const bindingPackageVersion = require('goudengine-openharmony-arm/package.json').version
511
- if (bindingPackageVersion !== '0.0.835' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
512
- throw new Error(`Native binding package version mismatch, expected 0.0.835 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
511
+ if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
512
+ throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
513
513
  }
514
514
  return binding
515
515
  } catch (e) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "goudengine",
3
- "version": "0.0.835",
3
+ "version": "0.0.836",
4
4
  "description": "GoudEngine - build 2D and 3D games with TypeScript for Node.js and web",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
@@ -796,11 +796,73 @@ export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembl
796
796
 
797
797
  export interface InitOutput {
798
798
  readonly memory: WebAssembly.Memory;
799
- readonly __wbg_get_wasmcontact_normal_x: (a: number) => number;
800
- readonly __wbg_get_wasmcontact_normal_y: (a: number) => number;
801
- readonly __wbg_get_wasmcontact_penetration: (a: number) => number;
802
- readonly __wbg_get_wasmcontact_point_x: (a: number) => number;
803
- readonly __wbg_get_wasmcontact_point_y: (a: number) => number;
799
+ readonly __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
800
+ readonly __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
801
+ readonly __wbg_get_wasmrenderstats_triangles: (a: number) => number;
802
+ readonly __wbg_get_wasmsprite_a: (a: number) => number;
803
+ readonly __wbg_get_wasmsprite_anchor_x: (a: number) => number;
804
+ readonly __wbg_get_wasmsprite_anchor_y: (a: number) => number;
805
+ readonly __wbg_get_wasmsprite_b: (a: number) => number;
806
+ readonly __wbg_get_wasmsprite_flip_x: (a: number) => number;
807
+ readonly __wbg_get_wasmsprite_flip_y: (a: number) => number;
808
+ readonly __wbg_get_wasmsprite_g: (a: number) => number;
809
+ readonly __wbg_get_wasmsprite_r: (a: number) => number;
810
+ readonly __wbg_get_wasmsprite_z_layer: (a: number) => number;
811
+ readonly __wbg_get_wasmtransform2d_position_x: (a: number) => number;
812
+ readonly __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
813
+ readonly __wbg_get_wasmuievent_event_kind: (a: number) => number;
814
+ readonly __wbg_get_wasmuievent_node_id: (a: number) => bigint;
815
+ readonly __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
816
+ readonly __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
817
+ readonly __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
818
+ readonly __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
819
+ readonly __wbg_set_wasmsprite_a: (a: number, b: number) => void;
820
+ readonly __wbg_set_wasmsprite_anchor_x: (a: number, b: number) => void;
821
+ readonly __wbg_set_wasmsprite_anchor_y: (a: number, b: number) => void;
822
+ readonly __wbg_set_wasmsprite_b: (a: number, b: number) => void;
823
+ readonly __wbg_set_wasmsprite_flip_x: (a: number, b: number) => void;
824
+ readonly __wbg_set_wasmsprite_flip_y: (a: number, b: number) => void;
825
+ readonly __wbg_set_wasmsprite_g: (a: number, b: number) => void;
826
+ readonly __wbg_set_wasmsprite_r: (a: number, b: number) => void;
827
+ readonly __wbg_set_wasmsprite_z_layer: (a: number, b: number) => void;
828
+ readonly __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
829
+ readonly __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
830
+ readonly __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
831
+ readonly __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
832
+ readonly __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
833
+ readonly __wbg_wasmrenderstats_free: (a: number, b: number) => void;
834
+ readonly __wbg_wasmsprite_free: (a: number, b: number) => void;
835
+ readonly __wbg_wasmtransform2d_free: (a: number, b: number) => void;
836
+ readonly __wbg_wasmuievent_free: (a: number, b: number) => void;
837
+ readonly __wbg_wasmuimanager_free: (a: number, b: number) => void;
838
+ readonly wasmuimanager_create_node: (a: number, b: number) => bigint;
839
+ readonly wasmuimanager_event_count: (a: number) => number;
840
+ readonly wasmuimanager_event_read: (a: number, b: number) => number;
841
+ readonly wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
842
+ readonly wasmuimanager_get_child_count: (a: number, b: bigint) => number;
843
+ readonly wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
844
+ readonly wasmuimanager_new: () => number;
845
+ readonly wasmuimanager_node_count: (a: number) => number;
846
+ readonly wasmuimanager_remove_node: (a: number, b: bigint) => number;
847
+ readonly wasmuimanager_render: (a: number) => void;
848
+ readonly wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
849
+ readonly wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
850
+ readonly wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
851
+ readonly wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
852
+ readonly wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
853
+ readonly wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
854
+ readonly wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
855
+ readonly wasmuimanager_update: (a: number) => void;
856
+ readonly __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
857
+ readonly __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
858
+ readonly __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
859
+ readonly __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
860
+ readonly __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
861
+ readonly __wbg_get_wasmsprite_texture_handle: (a: number) => number;
862
+ readonly __wbg_get_wasmtransform2d_position_y: (a: number) => number;
863
+ readonly __wbg_get_wasmtransform2d_rotation: (a: number) => number;
864
+ readonly __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
865
+ readonly __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
804
866
  readonly __wbg_get_wasmnetworkcapabilities_max_channels: (a: number) => number;
805
867
  readonly __wbg_get_wasmnetworkcapabilities_max_connections: (a: number) => number;
806
868
  readonly __wbg_get_wasmnetworkcapabilities_max_message_size: (a: number) => number;
@@ -816,11 +878,6 @@ export interface InitOutput {
816
878
  readonly __wbg_get_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number) => number;
817
879
  readonly __wbg_get_wasmnetworkstats_rtt_ms: (a: number) => number;
818
880
  readonly __wbg_get_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number) => number;
819
- readonly __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
820
- readonly __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
821
- readonly __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
822
- readonly __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
823
- readonly __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
824
881
  readonly __wbg_set_wasmnetworkcapabilities_max_channels: (a: number, b: number) => void;
825
882
  readonly __wbg_set_wasmnetworkcapabilities_max_connections: (a: number, b: number) => void;
826
883
  readonly __wbg_set_wasmnetworkcapabilities_max_message_size: (a: number, b: number) => void;
@@ -836,44 +893,57 @@ export interface InitOutput {
836
893
  readonly __wbg_set_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number, b: number) => void;
837
894
  readonly __wbg_set_wasmnetworkstats_rtt_ms: (a: number, b: number) => void;
838
895
  readonly __wbg_set_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number, b: number) => void;
839
- readonly __wbg_wasmcontact_free: (a: number, b: number) => void;
840
896
  readonly __wbg_wasmgame_free: (a: number, b: number) => void;
841
897
  readonly __wbg_wasmnetworkcapabilities_free: (a: number, b: number) => void;
842
898
  readonly __wbg_wasmnetworkconnectresult_free: (a: number, b: number) => void;
843
899
  readonly __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
844
900
  readonly __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
845
- readonly wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
901
+ readonly wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
902
+ readonly wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
903
+ readonly wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
846
904
  readonly wasmgame_audio_activate: (a: number) => number;
847
905
  readonly wasmgame_audio_play: (a: number, b: number, c: number) => number;
848
906
  readonly wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
849
907
  readonly wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
908
+ readonly wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
909
+ readonly wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
910
+ readonly wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
911
+ readonly wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
912
+ readonly wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
913
+ readonly wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
914
+ readonly wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
915
+ readonly wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
850
916
  readonly wasmgame_begin_frame: (a: number, b: number) => void;
851
917
  readonly wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
852
- readonly wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
853
918
  readonly wasmgame_clear_network_overlay_handle: (a: number) => number;
854
919
  readonly wasmgame_clear_network_simulation: (a: number, b: number) => number;
855
- readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
856
- readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
857
- readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
858
920
  readonly wasmgame_delta_time: (a: number) => number;
921
+ readonly wasmgame_despawn: (a: number, b: bigint) => number;
922
+ readonly wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
859
923
  readonly wasmgame_destroy_font: (a: number, b: number) => number;
860
924
  readonly wasmgame_destroy_texture: (a: number, b: number) => void;
861
925
  readonly wasmgame_dispatchDebuggerRequest: (a: number, b: number, c: number) => [number, number];
862
- readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
863
- readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
864
926
  readonly wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
865
927
  readonly wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
866
928
  readonly wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
867
929
  readonly wasmgame_draw_text: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
868
930
  readonly wasmgame_end_frame: (a: number) => void;
931
+ readonly wasmgame_entity_count: (a: number) => number;
869
932
  readonly wasmgame_fps: (a: number) => number;
870
933
  readonly wasmgame_frame_count: (a: number) => bigint;
871
934
  readonly wasmgame_getDebuggerSnapshotJson: (a: number) => [number, number];
935
+ readonly wasmgame_get_name: (a: number, b: bigint) => [number, number];
872
936
  readonly wasmgame_get_network_capabilities: (a: number) => number;
873
937
  readonly wasmgame_get_network_stats: (a: number, b: number) => number;
874
938
  readonly wasmgame_get_render_stats: (a: number) => number;
939
+ readonly wasmgame_get_sprite: (a: number, b: bigint) => number;
940
+ readonly wasmgame_get_transform2d: (a: number, b: bigint) => number;
941
+ readonly wasmgame_has_name: (a: number, b: bigint) => number;
875
942
  readonly wasmgame_has_renderer: (a: number) => number;
943
+ readonly wasmgame_has_sprite: (a: number, b: bigint) => number;
944
+ readonly wasmgame_has_transform2d: (a: number, b: bigint) => number;
876
945
  readonly wasmgame_initDebugger: (a: number, b: number, c: number) => void;
946
+ readonly wasmgame_is_alive: (a: number, b: bigint) => number;
877
947
  readonly wasmgame_network_connect: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
878
948
  readonly wasmgame_network_connect_with_peer: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
879
949
  readonly wasmgame_network_disconnect: (a: number, b: number) => number;
@@ -884,15 +954,20 @@ export interface InitOutput {
884
954
  readonly wasmgame_network_receive_packet: (a: number, b: number) => number;
885
955
  readonly wasmgame_network_send: (a: number, b: number, c: bigint, d: number, e: number, f: number) => number;
886
956
  readonly wasmgame_new: (a: number, b: number, c: number, d: number) => number;
887
- readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
888
- readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
889
957
  readonly wasmgame_register_font_from_bytes: (a: number, b: number, c: number) => [number, number, number];
890
958
  readonly wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
891
959
  readonly wasmgame_register_texture_from_bytes_deferred: (a: number, b: number, c: number) => [number, number, number];
960
+ readonly wasmgame_remove_name: (a: number, b: bigint) => number;
961
+ readonly wasmgame_remove_sprite: (a: number, b: bigint) => number;
962
+ readonly wasmgame_remove_transform2d: (a: number, b: bigint) => number;
892
963
  readonly wasmgame_reserve_texture_handle: (a: number) => number;
893
964
  readonly wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
894
965
  readonly wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
895
966
  readonly wasmgame_set_network_simulation: (a: number, b: number, c: number, d: number, e: number) => number;
967
+ readonly wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
968
+ readonly wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
969
+ readonly wasmgame_spawn_batch: (a: number, b: number) => [number, number];
970
+ readonly wasmgame_spawn_empty: (a: number) => bigint;
896
971
  readonly wasmgame_title: (a: number) => [number, number];
897
972
  readonly wasmgame_total_time: (a: number) => number;
898
973
  readonly wasmgame_window_height: (a: number) => number;
@@ -902,99 +977,36 @@ export interface InitOutput {
902
977
  readonly __wbg_set_wasmnetworkstats_bytes_sent: (a: number, b: bigint) => void;
903
978
  readonly wasmgame_set_network_overlay_handle: (a: number, b: number) => number;
904
979
  readonly __wbg_get_wasmnetworkstats_bytes_sent: (a: number) => bigint;
980
+ readonly __wbg_get_wasmcontact_normal_x: (a: number) => number;
981
+ readonly __wbg_get_wasmcontact_normal_y: (a: number) => number;
982
+ readonly __wbg_get_wasmcontact_penetration: (a: number) => number;
983
+ readonly __wbg_get_wasmcontact_point_x: (a: number) => number;
984
+ readonly __wbg_get_wasmcontact_point_y: (a: number) => number;
985
+ readonly __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
986
+ readonly __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
987
+ readonly __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
988
+ readonly __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
989
+ readonly __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
990
+ readonly __wbg_wasmcontact_free: (a: number, b: number) => void;
991
+ readonly wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
992
+ readonly wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
993
+ readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
994
+ readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
995
+ readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
905
996
  readonly wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
906
- readonly __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
907
- readonly __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
908
- readonly __wbg_get_wasmrenderstats_triangles: (a: number) => number;
909
- readonly __wbg_get_wasmsprite_a: (a: number) => number;
910
- readonly __wbg_get_wasmsprite_anchor_x: (a: number) => number;
911
- readonly __wbg_get_wasmsprite_anchor_y: (a: number) => number;
912
- readonly __wbg_get_wasmsprite_b: (a: number) => number;
913
- readonly __wbg_get_wasmsprite_flip_x: (a: number) => number;
914
- readonly __wbg_get_wasmsprite_flip_y: (a: number) => number;
915
- readonly __wbg_get_wasmsprite_g: (a: number) => number;
916
- readonly __wbg_get_wasmsprite_r: (a: number) => number;
917
- readonly __wbg_get_wasmsprite_z_layer: (a: number) => number;
918
- readonly __wbg_get_wasmtransform2d_position_x: (a: number) => number;
919
- readonly __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
920
- readonly __wbg_get_wasmuievent_event_kind: (a: number) => number;
921
- readonly __wbg_get_wasmuievent_node_id: (a: number) => bigint;
922
- readonly __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
923
- readonly __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
924
- readonly __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
925
- readonly __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
926
- readonly __wbg_set_wasmsprite_a: (a: number, b: number) => void;
927
- readonly __wbg_set_wasmsprite_anchor_x: (a: number, b: number) => void;
928
- readonly __wbg_set_wasmsprite_anchor_y: (a: number, b: number) => void;
929
- readonly __wbg_set_wasmsprite_b: (a: number, b: number) => void;
930
- readonly __wbg_set_wasmsprite_flip_x: (a: number, b: number) => void;
931
- readonly __wbg_set_wasmsprite_flip_y: (a: number, b: number) => void;
932
- readonly __wbg_set_wasmsprite_g: (a: number, b: number) => void;
933
- readonly __wbg_set_wasmsprite_r: (a: number, b: number) => void;
934
- readonly __wbg_set_wasmsprite_z_layer: (a: number, b: number) => void;
935
- readonly __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
936
- readonly __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
937
- readonly __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
938
- readonly __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
939
- readonly __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
940
- readonly __wbg_wasmrenderstats_free: (a: number, b: number) => void;
941
- readonly __wbg_wasmsprite_free: (a: number, b: number) => void;
942
- readonly __wbg_wasmtransform2d_free: (a: number, b: number) => void;
943
- readonly __wbg_wasmuievent_free: (a: number, b: number) => void;
944
- readonly __wbg_wasmuimanager_free: (a: number, b: number) => void;
945
- readonly wasmuimanager_create_node: (a: number, b: number) => bigint;
946
- readonly wasmuimanager_event_count: (a: number) => number;
947
- readonly wasmuimanager_event_read: (a: number, b: number) => number;
948
- readonly wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
949
- readonly wasmuimanager_get_child_count: (a: number, b: bigint) => number;
950
- readonly wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
951
- readonly wasmuimanager_new: () => number;
952
- readonly wasmuimanager_node_count: (a: number) => number;
953
- readonly wasmuimanager_remove_node: (a: number, b: bigint) => number;
954
- readonly wasmuimanager_render: (a: number) => void;
955
- readonly wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
956
- readonly wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
957
- readonly wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
958
- readonly wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
959
- readonly wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
960
- readonly wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
961
- readonly wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
962
- readonly wasmuimanager_update: (a: number) => void;
963
- readonly __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
964
- readonly __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
965
- readonly __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
966
- readonly __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
967
- readonly __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
968
- readonly __wbg_get_wasmsprite_texture_handle: (a: number) => number;
969
- readonly __wbg_get_wasmtransform2d_position_y: (a: number) => number;
970
- readonly __wbg_get_wasmtransform2d_rotation: (a: number) => number;
971
- readonly __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
972
- readonly __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
973
- readonly wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
997
+ readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
998
+ readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
999
+ readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
1000
+ readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
974
1001
  readonly wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
975
- readonly wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
976
- readonly wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
977
- readonly wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
978
- readonly wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
979
- readonly wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
980
- readonly wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
981
- readonly wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
982
- readonly wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
983
- readonly wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
984
- readonly wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
985
- readonly wasmgame_despawn: (a: number, b: bigint) => number;
986
- readonly wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
987
- readonly wasmgame_entity_count: (a: number) => number;
988
- readonly wasmgame_get_name: (a: number, b: bigint) => [number, number];
989
- readonly wasmgame_get_sprite: (a: number, b: bigint) => number;
990
- readonly wasmgame_get_transform2d: (a: number, b: bigint) => number;
991
- readonly wasmgame_has_name: (a: number, b: bigint) => number;
992
- readonly wasmgame_has_sprite: (a: number, b: bigint) => number;
993
- readonly wasmgame_has_transform2d: (a: number, b: bigint) => number;
1002
+ readonly wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
1003
+ readonly wasmgame_audio_pause: (a: number, b: number) => number;
1004
+ readonly wasmgame_audio_resume: (a: number, b: number) => number;
1005
+ readonly wasmgame_audio_stop: (a: number, b: number) => number;
1006
+ readonly wasmgame_audio_stop_all: (a: number) => number;
994
1007
  readonly wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
995
1008
  readonly wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
996
1009
  readonly wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
997
- readonly wasmgame_is_alive: (a: number, b: bigint) => number;
998
1010
  readonly wasmgame_is_key_just_pressed: (a: number, b: number) => number;
999
1011
  readonly wasmgame_is_key_just_released: (a: number, b: number) => number;
1000
1012
  readonly wasmgame_is_key_pressed: (a: number, b: number) => number;
@@ -1008,30 +1020,18 @@ export interface InitOutput {
1008
1020
  readonly wasmgame_press_mouse_button: (a: number, b: number) => void;
1009
1021
  readonly wasmgame_release_key: (a: number, b: number) => void;
1010
1022
  readonly wasmgame_release_mouse_button: (a: number, b: number) => void;
1011
- readonly wasmgame_remove_name: (a: number, b: bigint) => number;
1012
- readonly wasmgame_remove_sprite: (a: number, b: bigint) => number;
1013
- readonly wasmgame_remove_transform2d: (a: number, b: bigint) => number;
1014
1023
  readonly wasmgame_scroll_dx: (a: number) => number;
1015
1024
  readonly wasmgame_scroll_dy: (a: number) => number;
1016
1025
  readonly wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
1017
- readonly wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
1018
- readonly wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
1019
- readonly wasmgame_spawn_batch: (a: number, b: number) => [number, number];
1020
- readonly wasmgame_spawn_empty: (a: number) => bigint;
1021
- readonly wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
1022
- readonly wasmgame_audio_pause: (a: number, b: number) => number;
1023
- readonly wasmgame_audio_resume: (a: number, b: number) => number;
1024
- readonly wasmgame_audio_stop: (a: number, b: number) => number;
1025
- readonly wasmgame_audio_stop_all: (a: number) => number;
1026
- readonly wasm_bindgen__closure__destroy__h5ae78733d08ca30f: (a: number, b: number) => void;
1027
1026
  readonly wasm_bindgen__closure__destroy__ha1a7a135efec09b2: (a: number, b: number) => void;
1027
+ readonly wasm_bindgen__closure__destroy__h66cbc273ee9ca853: (a: number, b: number) => void;
1028
1028
  readonly wasm_bindgen__closure__destroy__h2fc35ae6375e5284: (a: number, b: number) => void;
1029
1029
  readonly wasm_bindgen__convert__closures_____invoke__h91edadab2f60d441: (a: number, b: number, c: any) => [number, number];
1030
1030
  readonly wasm_bindgen__convert__closures_____invoke__h1ad6e814c3504210: (a: number, b: number, c: any, d: any) => void;
1031
- readonly wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa: (a: number, b: number, c: any) => void;
1032
- readonly wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_1: (a: number, b: number, c: any) => void;
1033
- readonly wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_2: (a: number, b: number, c: any) => void;
1034
1031
  readonly wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e: (a: number, b: number, c: any) => void;
1032
+ readonly wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c: (a: number, b: number, c: any) => void;
1033
+ readonly wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2: (a: number, b: number, c: any) => void;
1034
+ readonly wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3: (a: number, b: number, c: any) => void;
1035
1035
  readonly __wbindgen_malloc: (a: number, b: number) => number;
1036
1036
  readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
1037
1037
  readonly __wbindgen_exn_store: (a: number) => void;
@@ -3316,23 +3316,23 @@ function __wbg_get_imports() {
3316
3316
  arg0.writeTexture(arg1, arg2, arg3, arg4);
3317
3317
  }, arguments); },
3318
3318
  __wbindgen_cast_0000000000000001: function(arg0, arg1) {
3319
- // Cast intrinsic for `Closure(Closure { dtor_idx: 11, function: Function { arguments: [NamedExternref("CloseEvent")], shim_idx: 12, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3320
- const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h5ae78733d08ca30f, wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa);
3319
+ // Cast intrinsic for `Closure(Closure { dtor_idx: 121, function: Function { arguments: [Externref], shim_idx: 122, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3320
+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__ha1a7a135efec09b2, wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e);
3321
3321
  return ret;
3322
3322
  },
3323
3323
  __wbindgen_cast_0000000000000002: function(arg0, arg1) {
3324
- // Cast intrinsic for `Closure(Closure { dtor_idx: 11, function: Function { arguments: [NamedExternref("Event")], shim_idx: 12, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3325
- const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h5ae78733d08ca30f, wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_1);
3324
+ // Cast intrinsic for `Closure(Closure { dtor_idx: 39, function: Function { arguments: [NamedExternref("CloseEvent")], shim_idx: 40, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3325
+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h66cbc273ee9ca853, wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c);
3326
3326
  return ret;
3327
3327
  },
3328
3328
  __wbindgen_cast_0000000000000003: function(arg0, arg1) {
3329
- // Cast intrinsic for `Closure(Closure { dtor_idx: 11, function: Function { arguments: [NamedExternref("MessageEvent")], shim_idx: 12, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3330
- const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h5ae78733d08ca30f, wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_2);
3329
+ // Cast intrinsic for `Closure(Closure { dtor_idx: 39, function: Function { arguments: [NamedExternref("Event")], shim_idx: 40, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3330
+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h66cbc273ee9ca853, wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2);
3331
3331
  return ret;
3332
3332
  },
3333
3333
  __wbindgen_cast_0000000000000004: function(arg0, arg1) {
3334
- // Cast intrinsic for `Closure(Closure { dtor_idx: 121, function: Function { arguments: [Externref], shim_idx: 122, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3335
- const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__ha1a7a135efec09b2, wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e);
3334
+ // Cast intrinsic for `Closure(Closure { dtor_idx: 39, function: Function { arguments: [NamedExternref("MessageEvent")], shim_idx: 40, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3335
+ const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h66cbc273ee9ca853, wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3);
3336
3336
  return ret;
3337
3337
  },
3338
3338
  __wbindgen_cast_0000000000000005: function(arg0, arg1) {
@@ -3372,20 +3372,20 @@ function __wbg_get_imports() {
3372
3372
  }
3373
3373
 
3374
3374
  const lAudioContext = (typeof AudioContext !== 'undefined' ? AudioContext : (typeof webkitAudioContext !== 'undefined' ? webkitAudioContext : undefined));
3375
- function wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa(arg0, arg1, arg2) {
3376
- wasm.wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa(arg0, arg1, arg2);
3375
+ function wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e(arg0, arg1, arg2) {
3376
+ wasm.wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e(arg0, arg1, arg2);
3377
3377
  }
3378
3378
 
3379
- function wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_1(arg0, arg1, arg2) {
3380
- wasm.wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_1(arg0, arg1, arg2);
3379
+ function wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c(arg0, arg1, arg2) {
3380
+ wasm.wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c(arg0, arg1, arg2);
3381
3381
  }
3382
3382
 
3383
- function wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_2(arg0, arg1, arg2) {
3384
- wasm.wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_2(arg0, arg1, arg2);
3383
+ function wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2(arg0, arg1, arg2) {
3384
+ wasm.wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2(arg0, arg1, arg2);
3385
3385
  }
3386
3386
 
3387
- function wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e(arg0, arg1, arg2) {
3388
- wasm.wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e(arg0, arg1, arg2);
3387
+ function wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3(arg0, arg1, arg2) {
3388
+ wasm.wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3(arg0, arg1, arg2);
3389
3389
  }
3390
3390
 
3391
3391
  function wasm_bindgen__convert__closures_____invoke__h91edadab2f60d441(arg0, arg1, arg2) {
Binary file
@@ -1,11 +1,73 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
- export const __wbg_get_wasmcontact_normal_x: (a: number) => number;
5
- export const __wbg_get_wasmcontact_normal_y: (a: number) => number;
6
- export const __wbg_get_wasmcontact_penetration: (a: number) => number;
7
- export const __wbg_get_wasmcontact_point_x: (a: number) => number;
8
- export const __wbg_get_wasmcontact_point_y: (a: number) => number;
4
+ export const __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
5
+ export const __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
6
+ export const __wbg_get_wasmrenderstats_triangles: (a: number) => number;
7
+ export const __wbg_get_wasmsprite_a: (a: number) => number;
8
+ export const __wbg_get_wasmsprite_anchor_x: (a: number) => number;
9
+ export const __wbg_get_wasmsprite_anchor_y: (a: number) => number;
10
+ export const __wbg_get_wasmsprite_b: (a: number) => number;
11
+ export const __wbg_get_wasmsprite_flip_x: (a: number) => number;
12
+ export const __wbg_get_wasmsprite_flip_y: (a: number) => number;
13
+ export const __wbg_get_wasmsprite_g: (a: number) => number;
14
+ export const __wbg_get_wasmsprite_r: (a: number) => number;
15
+ export const __wbg_get_wasmsprite_z_layer: (a: number) => number;
16
+ export const __wbg_get_wasmtransform2d_position_x: (a: number) => number;
17
+ export const __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
18
+ export const __wbg_get_wasmuievent_event_kind: (a: number) => number;
19
+ export const __wbg_get_wasmuievent_node_id: (a: number) => bigint;
20
+ export const __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
21
+ export const __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
22
+ export const __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
23
+ export const __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
24
+ export const __wbg_set_wasmsprite_a: (a: number, b: number) => void;
25
+ export const __wbg_set_wasmsprite_anchor_x: (a: number, b: number) => void;
26
+ export const __wbg_set_wasmsprite_anchor_y: (a: number, b: number) => void;
27
+ export const __wbg_set_wasmsprite_b: (a: number, b: number) => void;
28
+ export const __wbg_set_wasmsprite_flip_x: (a: number, b: number) => void;
29
+ export const __wbg_set_wasmsprite_flip_y: (a: number, b: number) => void;
30
+ export const __wbg_set_wasmsprite_g: (a: number, b: number) => void;
31
+ export const __wbg_set_wasmsprite_r: (a: number, b: number) => void;
32
+ export const __wbg_set_wasmsprite_z_layer: (a: number, b: number) => void;
33
+ export const __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
34
+ export const __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
35
+ export const __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
36
+ export const __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
37
+ export const __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
38
+ export const __wbg_wasmrenderstats_free: (a: number, b: number) => void;
39
+ export const __wbg_wasmsprite_free: (a: number, b: number) => void;
40
+ export const __wbg_wasmtransform2d_free: (a: number, b: number) => void;
41
+ export const __wbg_wasmuievent_free: (a: number, b: number) => void;
42
+ export const __wbg_wasmuimanager_free: (a: number, b: number) => void;
43
+ export const wasmuimanager_create_node: (a: number, b: number) => bigint;
44
+ export const wasmuimanager_event_count: (a: number) => number;
45
+ export const wasmuimanager_event_read: (a: number, b: number) => number;
46
+ export const wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
47
+ export const wasmuimanager_get_child_count: (a: number, b: bigint) => number;
48
+ export const wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
49
+ export const wasmuimanager_new: () => number;
50
+ export const wasmuimanager_node_count: (a: number) => number;
51
+ export const wasmuimanager_remove_node: (a: number, b: bigint) => number;
52
+ export const wasmuimanager_render: (a: number) => void;
53
+ export const wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
54
+ export const wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
55
+ export const wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
56
+ export const wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
57
+ export const wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
58
+ export const wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
59
+ export const wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
60
+ export const wasmuimanager_update: (a: number) => void;
61
+ export const __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
62
+ export const __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
63
+ export const __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
64
+ export const __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
65
+ export const __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
66
+ export const __wbg_get_wasmsprite_texture_handle: (a: number) => number;
67
+ export const __wbg_get_wasmtransform2d_position_y: (a: number) => number;
68
+ export const __wbg_get_wasmtransform2d_rotation: (a: number) => number;
69
+ export const __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
70
+ export const __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
9
71
  export const __wbg_get_wasmnetworkcapabilities_max_channels: (a: number) => number;
10
72
  export const __wbg_get_wasmnetworkcapabilities_max_connections: (a: number) => number;
11
73
  export const __wbg_get_wasmnetworkcapabilities_max_message_size: (a: number) => number;
@@ -21,11 +83,6 @@ export const __wbg_get_wasmnetworkstats_packets_sent: (a: number) => bigint;
21
83
  export const __wbg_get_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number) => number;
22
84
  export const __wbg_get_wasmnetworkstats_rtt_ms: (a: number) => number;
23
85
  export const __wbg_get_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number) => number;
24
- export const __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
25
- export const __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
26
- export const __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
27
- export const __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
28
- export const __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
29
86
  export const __wbg_set_wasmnetworkcapabilities_max_channels: (a: number, b: number) => void;
30
87
  export const __wbg_set_wasmnetworkcapabilities_max_connections: (a: number, b: number) => void;
31
88
  export const __wbg_set_wasmnetworkcapabilities_max_message_size: (a: number, b: number) => void;
@@ -41,44 +98,57 @@ export const __wbg_set_wasmnetworkstats_packets_sent: (a: number, b: bigint) =>
41
98
  export const __wbg_set_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number, b: number) => void;
42
99
  export const __wbg_set_wasmnetworkstats_rtt_ms: (a: number, b: number) => void;
43
100
  export const __wbg_set_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number, b: number) => void;
44
- export const __wbg_wasmcontact_free: (a: number, b: number) => void;
45
101
  export const __wbg_wasmgame_free: (a: number, b: number) => void;
46
102
  export const __wbg_wasmnetworkcapabilities_free: (a: number, b: number) => void;
47
103
  export const __wbg_wasmnetworkconnectresult_free: (a: number, b: number) => void;
48
104
  export const __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
49
105
  export const __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
50
- export const wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
106
+ export const wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
107
+ export const wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
108
+ export const wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
51
109
  export const wasmgame_audio_activate: (a: number) => number;
52
110
  export const wasmgame_audio_play: (a: number, b: number, c: number) => number;
53
111
  export const wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
54
112
  export const wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
113
+ export const wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
114
+ export const wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
115
+ export const wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
116
+ export const wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
117
+ export const wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
118
+ export const wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
119
+ export const wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
120
+ export const wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
55
121
  export const wasmgame_begin_frame: (a: number, b: number) => void;
56
122
  export const wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
57
- export const wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
58
123
  export const wasmgame_clear_network_overlay_handle: (a: number) => number;
59
124
  export const wasmgame_clear_network_simulation: (a: number, b: number) => number;
60
- export const wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
61
- export const wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
62
- export const wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
63
125
  export const wasmgame_delta_time: (a: number) => number;
126
+ export const wasmgame_despawn: (a: number, b: bigint) => number;
127
+ export const wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
64
128
  export const wasmgame_destroy_font: (a: number, b: number) => number;
65
129
  export const wasmgame_destroy_texture: (a: number, b: number) => void;
66
130
  export const wasmgame_dispatchDebuggerRequest: (a: number, b: number, c: number) => [number, number];
67
- export const wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
68
- export const wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
69
131
  export const wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
70
132
  export const wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
71
133
  export const wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
72
134
  export const wasmgame_draw_text: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
73
135
  export const wasmgame_end_frame: (a: number) => void;
136
+ export const wasmgame_entity_count: (a: number) => number;
74
137
  export const wasmgame_fps: (a: number) => number;
75
138
  export const wasmgame_frame_count: (a: number) => bigint;
76
139
  export const wasmgame_getDebuggerSnapshotJson: (a: number) => [number, number];
140
+ export const wasmgame_get_name: (a: number, b: bigint) => [number, number];
77
141
  export const wasmgame_get_network_capabilities: (a: number) => number;
78
142
  export const wasmgame_get_network_stats: (a: number, b: number) => number;
79
143
  export const wasmgame_get_render_stats: (a: number) => number;
144
+ export const wasmgame_get_sprite: (a: number, b: bigint) => number;
145
+ export const wasmgame_get_transform2d: (a: number, b: bigint) => number;
146
+ export const wasmgame_has_name: (a: number, b: bigint) => number;
80
147
  export const wasmgame_has_renderer: (a: number) => number;
148
+ export const wasmgame_has_sprite: (a: number, b: bigint) => number;
149
+ export const wasmgame_has_transform2d: (a: number, b: bigint) => number;
81
150
  export const wasmgame_initDebugger: (a: number, b: number, c: number) => void;
151
+ export const wasmgame_is_alive: (a: number, b: bigint) => number;
82
152
  export const wasmgame_network_connect: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
83
153
  export const wasmgame_network_connect_with_peer: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
84
154
  export const wasmgame_network_disconnect: (a: number, b: number) => number;
@@ -89,15 +159,20 @@ export const wasmgame_network_receive: (a: number, b: number) => [number, number
89
159
  export const wasmgame_network_receive_packet: (a: number, b: number) => number;
90
160
  export const wasmgame_network_send: (a: number, b: number, c: bigint, d: number, e: number, f: number) => number;
91
161
  export const wasmgame_new: (a: number, b: number, c: number, d: number) => number;
92
- export const wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
93
- export const wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
94
162
  export const wasmgame_register_font_from_bytes: (a: number, b: number, c: number) => [number, number, number];
95
163
  export const wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
96
164
  export const wasmgame_register_texture_from_bytes_deferred: (a: number, b: number, c: number) => [number, number, number];
165
+ export const wasmgame_remove_name: (a: number, b: bigint) => number;
166
+ export const wasmgame_remove_sprite: (a: number, b: bigint) => number;
167
+ export const wasmgame_remove_transform2d: (a: number, b: bigint) => number;
97
168
  export const wasmgame_reserve_texture_handle: (a: number) => number;
98
169
  export const wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
99
170
  export const wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
100
171
  export const wasmgame_set_network_simulation: (a: number, b: number, c: number, d: number, e: number) => number;
172
+ export const wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
173
+ export const wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
174
+ export const wasmgame_spawn_batch: (a: number, b: number) => [number, number];
175
+ export const wasmgame_spawn_empty: (a: number) => bigint;
101
176
  export const wasmgame_title: (a: number) => [number, number];
102
177
  export const wasmgame_total_time: (a: number) => number;
103
178
  export const wasmgame_window_height: (a: number) => number;
@@ -107,99 +182,36 @@ export const wasmnetworkpacket_peer_id: (a: number) => bigint;
107
182
  export const __wbg_set_wasmnetworkstats_bytes_sent: (a: number, b: bigint) => void;
108
183
  export const wasmgame_set_network_overlay_handle: (a: number, b: number) => number;
109
184
  export const __wbg_get_wasmnetworkstats_bytes_sent: (a: number) => bigint;
185
+ export const __wbg_get_wasmcontact_normal_x: (a: number) => number;
186
+ export const __wbg_get_wasmcontact_normal_y: (a: number) => number;
187
+ export const __wbg_get_wasmcontact_penetration: (a: number) => number;
188
+ export const __wbg_get_wasmcontact_point_x: (a: number) => number;
189
+ export const __wbg_get_wasmcontact_point_y: (a: number) => number;
190
+ export const __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
191
+ export const __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
192
+ export const __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
193
+ export const __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
194
+ export const __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
195
+ export const __wbg_wasmcontact_free: (a: number, b: number) => void;
196
+ export const wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
197
+ export const wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
198
+ export const wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
199
+ export const wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
200
+ export const wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
110
201
  export const wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
111
- export const __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
112
- export const __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
113
- export const __wbg_get_wasmrenderstats_triangles: (a: number) => number;
114
- export const __wbg_get_wasmsprite_a: (a: number) => number;
115
- export const __wbg_get_wasmsprite_anchor_x: (a: number) => number;
116
- export const __wbg_get_wasmsprite_anchor_y: (a: number) => number;
117
- export const __wbg_get_wasmsprite_b: (a: number) => number;
118
- export const __wbg_get_wasmsprite_flip_x: (a: number) => number;
119
- export const __wbg_get_wasmsprite_flip_y: (a: number) => number;
120
- export const __wbg_get_wasmsprite_g: (a: number) => number;
121
- export const __wbg_get_wasmsprite_r: (a: number) => number;
122
- export const __wbg_get_wasmsprite_z_layer: (a: number) => number;
123
- export const __wbg_get_wasmtransform2d_position_x: (a: number) => number;
124
- export const __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
125
- export const __wbg_get_wasmuievent_event_kind: (a: number) => number;
126
- export const __wbg_get_wasmuievent_node_id: (a: number) => bigint;
127
- export const __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
128
- export const __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
129
- export const __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
130
- export const __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
131
- export const __wbg_set_wasmsprite_a: (a: number, b: number) => void;
132
- export const __wbg_set_wasmsprite_anchor_x: (a: number, b: number) => void;
133
- export const __wbg_set_wasmsprite_anchor_y: (a: number, b: number) => void;
134
- export const __wbg_set_wasmsprite_b: (a: number, b: number) => void;
135
- export const __wbg_set_wasmsprite_flip_x: (a: number, b: number) => void;
136
- export const __wbg_set_wasmsprite_flip_y: (a: number, b: number) => void;
137
- export const __wbg_set_wasmsprite_g: (a: number, b: number) => void;
138
- export const __wbg_set_wasmsprite_r: (a: number, b: number) => void;
139
- export const __wbg_set_wasmsprite_z_layer: (a: number, b: number) => void;
140
- export const __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
141
- export const __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
142
- export const __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
143
- export const __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
144
- export const __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
145
- export const __wbg_wasmrenderstats_free: (a: number, b: number) => void;
146
- export const __wbg_wasmsprite_free: (a: number, b: number) => void;
147
- export const __wbg_wasmtransform2d_free: (a: number, b: number) => void;
148
- export const __wbg_wasmuievent_free: (a: number, b: number) => void;
149
- export const __wbg_wasmuimanager_free: (a: number, b: number) => void;
150
- export const wasmuimanager_create_node: (a: number, b: number) => bigint;
151
- export const wasmuimanager_event_count: (a: number) => number;
152
- export const wasmuimanager_event_read: (a: number, b: number) => number;
153
- export const wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
154
- export const wasmuimanager_get_child_count: (a: number, b: bigint) => number;
155
- export const wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
156
- export const wasmuimanager_new: () => number;
157
- export const wasmuimanager_node_count: (a: number) => number;
158
- export const wasmuimanager_remove_node: (a: number, b: bigint) => number;
159
- export const wasmuimanager_render: (a: number) => void;
160
- export const wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
161
- export const wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
162
- export const wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
163
- export const wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
164
- export const wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
165
- export const wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
166
- export const wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
167
- export const wasmuimanager_update: (a: number) => void;
168
- export const __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
169
- export const __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
170
- export const __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
171
- export const __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
172
- export const __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
173
- export const __wbg_get_wasmsprite_texture_handle: (a: number) => number;
174
- export const __wbg_get_wasmtransform2d_position_y: (a: number) => number;
175
- export const __wbg_get_wasmtransform2d_rotation: (a: number) => number;
176
- export const __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
177
- export const __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
178
- export const wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
202
+ export const wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
203
+ export const wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
204
+ export const wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
205
+ export const wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
179
206
  export const wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
180
- export const wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
181
- export const wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
182
- export const wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
183
- export const wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
184
- export const wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
185
- export const wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
186
- export const wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
187
- export const wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
188
- export const wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
189
- export const wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
190
- export const wasmgame_despawn: (a: number, b: bigint) => number;
191
- export const wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
192
- export const wasmgame_entity_count: (a: number) => number;
193
- export const wasmgame_get_name: (a: number, b: bigint) => [number, number];
194
- export const wasmgame_get_sprite: (a: number, b: bigint) => number;
195
- export const wasmgame_get_transform2d: (a: number, b: bigint) => number;
196
- export const wasmgame_has_name: (a: number, b: bigint) => number;
197
- export const wasmgame_has_sprite: (a: number, b: bigint) => number;
198
- export const wasmgame_has_transform2d: (a: number, b: bigint) => number;
207
+ export const wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
208
+ export const wasmgame_audio_pause: (a: number, b: number) => number;
209
+ export const wasmgame_audio_resume: (a: number, b: number) => number;
210
+ export const wasmgame_audio_stop: (a: number, b: number) => number;
211
+ export const wasmgame_audio_stop_all: (a: number) => number;
199
212
  export const wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
200
213
  export const wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
201
214
  export const wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
202
- export const wasmgame_is_alive: (a: number, b: bigint) => number;
203
215
  export const wasmgame_is_key_just_pressed: (a: number, b: number) => number;
204
216
  export const wasmgame_is_key_just_released: (a: number, b: number) => number;
205
217
  export const wasmgame_is_key_pressed: (a: number, b: number) => number;
@@ -213,30 +225,18 @@ export const wasmgame_press_key: (a: number, b: number) => void;
213
225
  export const wasmgame_press_mouse_button: (a: number, b: number) => void;
214
226
  export const wasmgame_release_key: (a: number, b: number) => void;
215
227
  export const wasmgame_release_mouse_button: (a: number, b: number) => void;
216
- export const wasmgame_remove_name: (a: number, b: bigint) => number;
217
- export const wasmgame_remove_sprite: (a: number, b: bigint) => number;
218
- export const wasmgame_remove_transform2d: (a: number, b: bigint) => number;
219
228
  export const wasmgame_scroll_dx: (a: number) => number;
220
229
  export const wasmgame_scroll_dy: (a: number) => number;
221
230
  export const wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
222
- export const wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
223
- export const wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
224
- export const wasmgame_spawn_batch: (a: number, b: number) => [number, number];
225
- export const wasmgame_spawn_empty: (a: number) => bigint;
226
- export const wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
227
- export const wasmgame_audio_pause: (a: number, b: number) => number;
228
- export const wasmgame_audio_resume: (a: number, b: number) => number;
229
- export const wasmgame_audio_stop: (a: number, b: number) => number;
230
- export const wasmgame_audio_stop_all: (a: number) => number;
231
- export const wasm_bindgen__closure__destroy__h5ae78733d08ca30f: (a: number, b: number) => void;
232
231
  export const wasm_bindgen__closure__destroy__ha1a7a135efec09b2: (a: number, b: number) => void;
232
+ export const wasm_bindgen__closure__destroy__h66cbc273ee9ca853: (a: number, b: number) => void;
233
233
  export const wasm_bindgen__closure__destroy__h2fc35ae6375e5284: (a: number, b: number) => void;
234
234
  export const wasm_bindgen__convert__closures_____invoke__h91edadab2f60d441: (a: number, b: number, c: any) => [number, number];
235
235
  export const wasm_bindgen__convert__closures_____invoke__h1ad6e814c3504210: (a: number, b: number, c: any, d: any) => void;
236
- export const wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa: (a: number, b: number, c: any) => void;
237
- export const wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_1: (a: number, b: number, c: any) => void;
238
- export const wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_2: (a: number, b: number, c: any) => void;
239
236
  export const wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e: (a: number, b: number, c: any) => void;
237
+ export const wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c: (a: number, b: number, c: any) => void;
238
+ export const wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2: (a: number, b: number, c: any) => void;
239
+ export const wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3: (a: number, b: number, c: any) => void;
240
240
  export const __wbindgen_malloc: (a: number, b: number) => number;
241
241
  export const __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
242
242
  export const __wbindgen_exn_store: (a: number) => void;