goudengine 0.0.835 → 0.0.836
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/goud-engine-node.darwin-arm64.node +0 -0
- package/goud-engine-node.darwin-x64.node +0 -0
- package/goud-engine-node.linux-x64-gnu.node +0 -0
- package/goud-engine-node.win32-x64-msvc.node +0 -0
- package/index.js +52 -52
- package/package.json +1 -1
- package/wasm/goud_engine.d.ts +124 -124
- package/wasm/goud_engine.js +16 -16
- package/wasm/goud_engine_bg.wasm +0 -0
- package/wasm/goud_engine_bg.wasm.d.ts +124 -124
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package/index.js
CHANGED
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@@ -77,8 +77,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-android-arm64')
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const bindingPackageVersion = require('goudengine-android-arm64/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -93,8 +93,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-android-arm-eabi')
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const bindingPackageVersion = require('goudengine-android-arm-eabi/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -114,8 +114,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-win32-x64-gnu')
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const bindingPackageVersion = require('goudengine-win32-x64-gnu/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -130,8 +130,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-win32-x64-msvc')
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const bindingPackageVersion = require('goudengine-win32-x64-msvc/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -147,8 +147,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-win32-ia32-msvc')
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const bindingPackageVersion = require('goudengine-win32-ia32-msvc/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -163,8 +163,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-win32-arm64-msvc')
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const bindingPackageVersion = require('goudengine-win32-arm64-msvc/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -182,8 +182,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-darwin-universal')
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const bindingPackageVersion = require('goudengine-darwin-universal/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -198,8 +198,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-darwin-x64')
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const bindingPackageVersion = require('goudengine-darwin-x64/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -214,8 +214,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-darwin-arm64')
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const bindingPackageVersion = require('goudengine-darwin-arm64/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -234,8 +234,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-freebsd-x64')
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const bindingPackageVersion = require('goudengine-freebsd-x64/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -250,8 +250,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-freebsd-arm64')
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const bindingPackageVersion = require('goudengine-freebsd-arm64/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -271,8 +271,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-linux-x64-musl')
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const bindingPackageVersion = require('goudengine-linux-x64-musl/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -287,8 +287,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-linux-x64-gnu')
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const bindingPackageVersion = require('goudengine-linux-x64-gnu/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -305,8 +305,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-linux-arm64-musl')
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const bindingPackageVersion = require('goudengine-linux-arm64-musl/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -321,8 +321,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-linux-arm64-gnu')
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const bindingPackageVersion = require('goudengine-linux-arm64-gnu/package.json').version
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if (bindingPackageVersion !== '0.0.
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throw new Error(`Native binding package version mismatch, expected 0.0.
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if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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+
throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -339,8 +339,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-linux-arm-musleabihf')
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const bindingPackageVersion = require('goudengine-linux-arm-musleabihf/package.json').version
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if (bindingPackageVersion !== '0.0.
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-
throw new Error(`Native binding package version mismatch, expected 0.0.
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+
if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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+
throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -355,8 +355,8 @@ function requireNative() {
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355
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try {
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const binding = require('goudengine-linux-arm-gnueabihf')
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const bindingPackageVersion = require('goudengine-linux-arm-gnueabihf/package.json').version
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if (bindingPackageVersion !== '0.0.
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-
throw new Error(`Native binding package version mismatch, expected 0.0.
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+
if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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359
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+
throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -373,8 +373,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-linux-loong64-musl')
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const bindingPackageVersion = require('goudengine-linux-loong64-musl/package.json').version
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if (bindingPackageVersion !== '0.0.
|
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-
throw new Error(`Native binding package version mismatch, expected 0.0.
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+
if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
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}
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return binding
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} catch (e) {
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@@ -389,8 +389,8 @@ function requireNative() {
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try {
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const binding = require('goudengine-linux-loong64-gnu')
|
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const bindingPackageVersion = require('goudengine-linux-loong64-gnu/package.json').version
|
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-
if (bindingPackageVersion !== '0.0.
|
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-
throw new Error(`Native binding package version mismatch, expected 0.0.
|
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+
if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
|
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}
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return binding
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|
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} catch (e) {
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@@ -407,8 +407,8 @@ function requireNative() {
|
|
|
407
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try {
|
|
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const binding = require('goudengine-linux-riscv64-musl')
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const bindingPackageVersion = require('goudengine-linux-riscv64-musl/package.json').version
|
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-
if (bindingPackageVersion !== '0.0.
|
|
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-
throw new Error(`Native binding package version mismatch, expected 0.0.
|
|
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+
if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
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+
throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
|
|
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}
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|
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return binding
|
|
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} catch (e) {
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@@ -423,8 +423,8 @@ function requireNative() {
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|
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try {
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const binding = require('goudengine-linux-riscv64-gnu')
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const bindingPackageVersion = require('goudengine-linux-riscv64-gnu/package.json').version
|
|
426
|
-
if (bindingPackageVersion !== '0.0.
|
|
427
|
-
throw new Error(`Native binding package version mismatch, expected 0.0.
|
|
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|
+
if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
|
|
427
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+
throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
|
|
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}
|
|
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return binding
|
|
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|
} catch (e) {
|
|
@@ -440,8 +440,8 @@ function requireNative() {
|
|
|
440
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try {
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const binding = require('goudengine-linux-ppc64-gnu')
|
|
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|
const bindingPackageVersion = require('goudengine-linux-ppc64-gnu/package.json').version
|
|
443
|
-
if (bindingPackageVersion !== '0.0.
|
|
444
|
-
throw new Error(`Native binding package version mismatch, expected 0.0.
|
|
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|
+
if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
|
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444
|
+
throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
|
|
445
445
|
}
|
|
446
446
|
return binding
|
|
447
447
|
} catch (e) {
|
|
@@ -456,8 +456,8 @@ function requireNative() {
|
|
|
456
456
|
try {
|
|
457
457
|
const binding = require('goudengine-linux-s390x-gnu')
|
|
458
458
|
const bindingPackageVersion = require('goudengine-linux-s390x-gnu/package.json').version
|
|
459
|
-
if (bindingPackageVersion !== '0.0.
|
|
460
|
-
throw new Error(`Native binding package version mismatch, expected 0.0.
|
|
459
|
+
if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
|
|
460
|
+
throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
|
|
461
461
|
}
|
|
462
462
|
return binding
|
|
463
463
|
} catch (e) {
|
|
@@ -476,8 +476,8 @@ function requireNative() {
|
|
|
476
476
|
try {
|
|
477
477
|
const binding = require('goudengine-openharmony-arm64')
|
|
478
478
|
const bindingPackageVersion = require('goudengine-openharmony-arm64/package.json').version
|
|
479
|
-
if (bindingPackageVersion !== '0.0.
|
|
480
|
-
throw new Error(`Native binding package version mismatch, expected 0.0.
|
|
479
|
+
if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
|
|
480
|
+
throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
|
|
481
481
|
}
|
|
482
482
|
return binding
|
|
483
483
|
} catch (e) {
|
|
@@ -492,8 +492,8 @@ function requireNative() {
|
|
|
492
492
|
try {
|
|
493
493
|
const binding = require('goudengine-openharmony-x64')
|
|
494
494
|
const bindingPackageVersion = require('goudengine-openharmony-x64/package.json').version
|
|
495
|
-
if (bindingPackageVersion !== '0.0.
|
|
496
|
-
throw new Error(`Native binding package version mismatch, expected 0.0.
|
|
495
|
+
if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
|
|
496
|
+
throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
|
|
497
497
|
}
|
|
498
498
|
return binding
|
|
499
499
|
} catch (e) {
|
|
@@ -508,8 +508,8 @@ function requireNative() {
|
|
|
508
508
|
try {
|
|
509
509
|
const binding = require('goudengine-openharmony-arm')
|
|
510
510
|
const bindingPackageVersion = require('goudengine-openharmony-arm/package.json').version
|
|
511
|
-
if (bindingPackageVersion !== '0.0.
|
|
512
|
-
throw new Error(`Native binding package version mismatch, expected 0.0.
|
|
511
|
+
if (bindingPackageVersion !== '0.0.836' && process.env.NAPI_RS_ENFORCE_VERSION_CHECK && process.env.NAPI_RS_ENFORCE_VERSION_CHECK !== '0') {
|
|
512
|
+
throw new Error(`Native binding package version mismatch, expected 0.0.836 but got ${bindingPackageVersion}. You can reinstall dependencies to fix this issue.`)
|
|
513
513
|
}
|
|
514
514
|
return binding
|
|
515
515
|
} catch (e) {
|
package/package.json
CHANGED
package/wasm/goud_engine.d.ts
CHANGED
|
@@ -796,11 +796,73 @@ export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembl
|
|
|
796
796
|
|
|
797
797
|
export interface InitOutput {
|
|
798
798
|
readonly memory: WebAssembly.Memory;
|
|
799
|
-
readonly
|
|
800
|
-
readonly
|
|
801
|
-
readonly
|
|
802
|
-
readonly
|
|
803
|
-
readonly
|
|
799
|
+
readonly __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
|
|
800
|
+
readonly __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
|
|
801
|
+
readonly __wbg_get_wasmrenderstats_triangles: (a: number) => number;
|
|
802
|
+
readonly __wbg_get_wasmsprite_a: (a: number) => number;
|
|
803
|
+
readonly __wbg_get_wasmsprite_anchor_x: (a: number) => number;
|
|
804
|
+
readonly __wbg_get_wasmsprite_anchor_y: (a: number) => number;
|
|
805
|
+
readonly __wbg_get_wasmsprite_b: (a: number) => number;
|
|
806
|
+
readonly __wbg_get_wasmsprite_flip_x: (a: number) => number;
|
|
807
|
+
readonly __wbg_get_wasmsprite_flip_y: (a: number) => number;
|
|
808
|
+
readonly __wbg_get_wasmsprite_g: (a: number) => number;
|
|
809
|
+
readonly __wbg_get_wasmsprite_r: (a: number) => number;
|
|
810
|
+
readonly __wbg_get_wasmsprite_z_layer: (a: number) => number;
|
|
811
|
+
readonly __wbg_get_wasmtransform2d_position_x: (a: number) => number;
|
|
812
|
+
readonly __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
|
|
813
|
+
readonly __wbg_get_wasmuievent_event_kind: (a: number) => number;
|
|
814
|
+
readonly __wbg_get_wasmuievent_node_id: (a: number) => bigint;
|
|
815
|
+
readonly __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
|
|
816
|
+
readonly __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
|
|
817
|
+
readonly __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
|
|
818
|
+
readonly __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
|
|
819
|
+
readonly __wbg_set_wasmsprite_a: (a: number, b: number) => void;
|
|
820
|
+
readonly __wbg_set_wasmsprite_anchor_x: (a: number, b: number) => void;
|
|
821
|
+
readonly __wbg_set_wasmsprite_anchor_y: (a: number, b: number) => void;
|
|
822
|
+
readonly __wbg_set_wasmsprite_b: (a: number, b: number) => void;
|
|
823
|
+
readonly __wbg_set_wasmsprite_flip_x: (a: number, b: number) => void;
|
|
824
|
+
readonly __wbg_set_wasmsprite_flip_y: (a: number, b: number) => void;
|
|
825
|
+
readonly __wbg_set_wasmsprite_g: (a: number, b: number) => void;
|
|
826
|
+
readonly __wbg_set_wasmsprite_r: (a: number, b: number) => void;
|
|
827
|
+
readonly __wbg_set_wasmsprite_z_layer: (a: number, b: number) => void;
|
|
828
|
+
readonly __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
|
|
829
|
+
readonly __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
|
|
830
|
+
readonly __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
|
|
831
|
+
readonly __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
|
|
832
|
+
readonly __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
|
|
833
|
+
readonly __wbg_wasmrenderstats_free: (a: number, b: number) => void;
|
|
834
|
+
readonly __wbg_wasmsprite_free: (a: number, b: number) => void;
|
|
835
|
+
readonly __wbg_wasmtransform2d_free: (a: number, b: number) => void;
|
|
836
|
+
readonly __wbg_wasmuievent_free: (a: number, b: number) => void;
|
|
837
|
+
readonly __wbg_wasmuimanager_free: (a: number, b: number) => void;
|
|
838
|
+
readonly wasmuimanager_create_node: (a: number, b: number) => bigint;
|
|
839
|
+
readonly wasmuimanager_event_count: (a: number) => number;
|
|
840
|
+
readonly wasmuimanager_event_read: (a: number, b: number) => number;
|
|
841
|
+
readonly wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
|
|
842
|
+
readonly wasmuimanager_get_child_count: (a: number, b: bigint) => number;
|
|
843
|
+
readonly wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
|
|
844
|
+
readonly wasmuimanager_new: () => number;
|
|
845
|
+
readonly wasmuimanager_node_count: (a: number) => number;
|
|
846
|
+
readonly wasmuimanager_remove_node: (a: number, b: bigint) => number;
|
|
847
|
+
readonly wasmuimanager_render: (a: number) => void;
|
|
848
|
+
readonly wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
|
|
849
|
+
readonly wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
|
|
850
|
+
readonly wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
|
|
851
|
+
readonly wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
|
|
852
|
+
readonly wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
|
|
853
|
+
readonly wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
|
|
854
|
+
readonly wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
|
|
855
|
+
readonly wasmuimanager_update: (a: number) => void;
|
|
856
|
+
readonly __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
|
|
857
|
+
readonly __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
|
|
858
|
+
readonly __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
|
|
859
|
+
readonly __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
|
|
860
|
+
readonly __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
|
|
861
|
+
readonly __wbg_get_wasmsprite_texture_handle: (a: number) => number;
|
|
862
|
+
readonly __wbg_get_wasmtransform2d_position_y: (a: number) => number;
|
|
863
|
+
readonly __wbg_get_wasmtransform2d_rotation: (a: number) => number;
|
|
864
|
+
readonly __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
|
|
865
|
+
readonly __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
|
|
804
866
|
readonly __wbg_get_wasmnetworkcapabilities_max_channels: (a: number) => number;
|
|
805
867
|
readonly __wbg_get_wasmnetworkcapabilities_max_connections: (a: number) => number;
|
|
806
868
|
readonly __wbg_get_wasmnetworkcapabilities_max_message_size: (a: number) => number;
|
|
@@ -816,11 +878,6 @@ export interface InitOutput {
|
|
|
816
878
|
readonly __wbg_get_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number) => number;
|
|
817
879
|
readonly __wbg_get_wasmnetworkstats_rtt_ms: (a: number) => number;
|
|
818
880
|
readonly __wbg_get_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number) => number;
|
|
819
|
-
readonly __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
|
|
820
|
-
readonly __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
|
|
821
|
-
readonly __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
|
|
822
|
-
readonly __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
|
|
823
|
-
readonly __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
|
|
824
881
|
readonly __wbg_set_wasmnetworkcapabilities_max_channels: (a: number, b: number) => void;
|
|
825
882
|
readonly __wbg_set_wasmnetworkcapabilities_max_connections: (a: number, b: number) => void;
|
|
826
883
|
readonly __wbg_set_wasmnetworkcapabilities_max_message_size: (a: number, b: number) => void;
|
|
@@ -836,44 +893,57 @@ export interface InitOutput {
|
|
|
836
893
|
readonly __wbg_set_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number, b: number) => void;
|
|
837
894
|
readonly __wbg_set_wasmnetworkstats_rtt_ms: (a: number, b: number) => void;
|
|
838
895
|
readonly __wbg_set_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number, b: number) => void;
|
|
839
|
-
readonly __wbg_wasmcontact_free: (a: number, b: number) => void;
|
|
840
896
|
readonly __wbg_wasmgame_free: (a: number, b: number) => void;
|
|
841
897
|
readonly __wbg_wasmnetworkcapabilities_free: (a: number, b: number) => void;
|
|
842
898
|
readonly __wbg_wasmnetworkconnectresult_free: (a: number, b: number) => void;
|
|
843
899
|
readonly __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
|
|
844
900
|
readonly __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
|
|
845
|
-
readonly
|
|
901
|
+
readonly wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
|
|
902
|
+
readonly wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
|
|
903
|
+
readonly wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
|
|
846
904
|
readonly wasmgame_audio_activate: (a: number) => number;
|
|
847
905
|
readonly wasmgame_audio_play: (a: number, b: number, c: number) => number;
|
|
848
906
|
readonly wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
|
|
849
907
|
readonly wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
|
|
908
|
+
readonly wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
|
|
909
|
+
readonly wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
|
|
910
|
+
readonly wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
|
|
911
|
+
readonly wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
|
|
912
|
+
readonly wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
|
|
913
|
+
readonly wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
914
|
+
readonly wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
|
|
915
|
+
readonly wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
|
|
850
916
|
readonly wasmgame_begin_frame: (a: number, b: number) => void;
|
|
851
917
|
readonly wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
|
|
852
|
-
readonly wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
853
918
|
readonly wasmgame_clear_network_overlay_handle: (a: number) => number;
|
|
854
919
|
readonly wasmgame_clear_network_simulation: (a: number, b: number) => number;
|
|
855
|
-
readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
|
|
856
|
-
readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
|
|
857
|
-
readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
858
920
|
readonly wasmgame_delta_time: (a: number) => number;
|
|
921
|
+
readonly wasmgame_despawn: (a: number, b: bigint) => number;
|
|
922
|
+
readonly wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
|
|
859
923
|
readonly wasmgame_destroy_font: (a: number, b: number) => number;
|
|
860
924
|
readonly wasmgame_destroy_texture: (a: number, b: number) => void;
|
|
861
925
|
readonly wasmgame_dispatchDebuggerRequest: (a: number, b: number, c: number) => [number, number];
|
|
862
|
-
readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
863
|
-
readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
864
926
|
readonly wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
|
|
865
927
|
readonly wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
|
|
866
928
|
readonly wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
|
|
867
929
|
readonly wasmgame_draw_text: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
|
|
868
930
|
readonly wasmgame_end_frame: (a: number) => void;
|
|
931
|
+
readonly wasmgame_entity_count: (a: number) => number;
|
|
869
932
|
readonly wasmgame_fps: (a: number) => number;
|
|
870
933
|
readonly wasmgame_frame_count: (a: number) => bigint;
|
|
871
934
|
readonly wasmgame_getDebuggerSnapshotJson: (a: number) => [number, number];
|
|
935
|
+
readonly wasmgame_get_name: (a: number, b: bigint) => [number, number];
|
|
872
936
|
readonly wasmgame_get_network_capabilities: (a: number) => number;
|
|
873
937
|
readonly wasmgame_get_network_stats: (a: number, b: number) => number;
|
|
874
938
|
readonly wasmgame_get_render_stats: (a: number) => number;
|
|
939
|
+
readonly wasmgame_get_sprite: (a: number, b: bigint) => number;
|
|
940
|
+
readonly wasmgame_get_transform2d: (a: number, b: bigint) => number;
|
|
941
|
+
readonly wasmgame_has_name: (a: number, b: bigint) => number;
|
|
875
942
|
readonly wasmgame_has_renderer: (a: number) => number;
|
|
943
|
+
readonly wasmgame_has_sprite: (a: number, b: bigint) => number;
|
|
944
|
+
readonly wasmgame_has_transform2d: (a: number, b: bigint) => number;
|
|
876
945
|
readonly wasmgame_initDebugger: (a: number, b: number, c: number) => void;
|
|
946
|
+
readonly wasmgame_is_alive: (a: number, b: bigint) => number;
|
|
877
947
|
readonly wasmgame_network_connect: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
|
|
878
948
|
readonly wasmgame_network_connect_with_peer: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
|
|
879
949
|
readonly wasmgame_network_disconnect: (a: number, b: number) => number;
|
|
@@ -884,15 +954,20 @@ export interface InitOutput {
|
|
|
884
954
|
readonly wasmgame_network_receive_packet: (a: number, b: number) => number;
|
|
885
955
|
readonly wasmgame_network_send: (a: number, b: number, c: bigint, d: number, e: number, f: number) => number;
|
|
886
956
|
readonly wasmgame_new: (a: number, b: number, c: number, d: number) => number;
|
|
887
|
-
readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
|
|
888
|
-
readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
889
957
|
readonly wasmgame_register_font_from_bytes: (a: number, b: number, c: number) => [number, number, number];
|
|
890
958
|
readonly wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
|
|
891
959
|
readonly wasmgame_register_texture_from_bytes_deferred: (a: number, b: number, c: number) => [number, number, number];
|
|
960
|
+
readonly wasmgame_remove_name: (a: number, b: bigint) => number;
|
|
961
|
+
readonly wasmgame_remove_sprite: (a: number, b: bigint) => number;
|
|
962
|
+
readonly wasmgame_remove_transform2d: (a: number, b: bigint) => number;
|
|
892
963
|
readonly wasmgame_reserve_texture_handle: (a: number) => number;
|
|
893
964
|
readonly wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
|
|
894
965
|
readonly wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
895
966
|
readonly wasmgame_set_network_simulation: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
967
|
+
readonly wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
|
|
968
|
+
readonly wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
|
|
969
|
+
readonly wasmgame_spawn_batch: (a: number, b: number) => [number, number];
|
|
970
|
+
readonly wasmgame_spawn_empty: (a: number) => bigint;
|
|
896
971
|
readonly wasmgame_title: (a: number) => [number, number];
|
|
897
972
|
readonly wasmgame_total_time: (a: number) => number;
|
|
898
973
|
readonly wasmgame_window_height: (a: number) => number;
|
|
@@ -902,99 +977,36 @@ export interface InitOutput {
|
|
|
902
977
|
readonly __wbg_set_wasmnetworkstats_bytes_sent: (a: number, b: bigint) => void;
|
|
903
978
|
readonly wasmgame_set_network_overlay_handle: (a: number, b: number) => number;
|
|
904
979
|
readonly __wbg_get_wasmnetworkstats_bytes_sent: (a: number) => bigint;
|
|
980
|
+
readonly __wbg_get_wasmcontact_normal_x: (a: number) => number;
|
|
981
|
+
readonly __wbg_get_wasmcontact_normal_y: (a: number) => number;
|
|
982
|
+
readonly __wbg_get_wasmcontact_penetration: (a: number) => number;
|
|
983
|
+
readonly __wbg_get_wasmcontact_point_x: (a: number) => number;
|
|
984
|
+
readonly __wbg_get_wasmcontact_point_y: (a: number) => number;
|
|
985
|
+
readonly __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
|
|
986
|
+
readonly __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
|
|
987
|
+
readonly __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
|
|
988
|
+
readonly __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
|
|
989
|
+
readonly __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
|
|
990
|
+
readonly __wbg_wasmcontact_free: (a: number, b: number) => void;
|
|
991
|
+
readonly wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
|
|
992
|
+
readonly wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
993
|
+
readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
|
|
994
|
+
readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
|
|
995
|
+
readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
905
996
|
readonly wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
|
|
906
|
-
readonly
|
|
907
|
-
readonly
|
|
908
|
-
readonly
|
|
909
|
-
readonly
|
|
910
|
-
readonly __wbg_get_wasmsprite_anchor_x: (a: number) => number;
|
|
911
|
-
readonly __wbg_get_wasmsprite_anchor_y: (a: number) => number;
|
|
912
|
-
readonly __wbg_get_wasmsprite_b: (a: number) => number;
|
|
913
|
-
readonly __wbg_get_wasmsprite_flip_x: (a: number) => number;
|
|
914
|
-
readonly __wbg_get_wasmsprite_flip_y: (a: number) => number;
|
|
915
|
-
readonly __wbg_get_wasmsprite_g: (a: number) => number;
|
|
916
|
-
readonly __wbg_get_wasmsprite_r: (a: number) => number;
|
|
917
|
-
readonly __wbg_get_wasmsprite_z_layer: (a: number) => number;
|
|
918
|
-
readonly __wbg_get_wasmtransform2d_position_x: (a: number) => number;
|
|
919
|
-
readonly __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
|
|
920
|
-
readonly __wbg_get_wasmuievent_event_kind: (a: number) => number;
|
|
921
|
-
readonly __wbg_get_wasmuievent_node_id: (a: number) => bigint;
|
|
922
|
-
readonly __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
|
|
923
|
-
readonly __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
|
|
924
|
-
readonly __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
|
|
925
|
-
readonly __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
|
|
926
|
-
readonly __wbg_set_wasmsprite_a: (a: number, b: number) => void;
|
|
927
|
-
readonly __wbg_set_wasmsprite_anchor_x: (a: number, b: number) => void;
|
|
928
|
-
readonly __wbg_set_wasmsprite_anchor_y: (a: number, b: number) => void;
|
|
929
|
-
readonly __wbg_set_wasmsprite_b: (a: number, b: number) => void;
|
|
930
|
-
readonly __wbg_set_wasmsprite_flip_x: (a: number, b: number) => void;
|
|
931
|
-
readonly __wbg_set_wasmsprite_flip_y: (a: number, b: number) => void;
|
|
932
|
-
readonly __wbg_set_wasmsprite_g: (a: number, b: number) => void;
|
|
933
|
-
readonly __wbg_set_wasmsprite_r: (a: number, b: number) => void;
|
|
934
|
-
readonly __wbg_set_wasmsprite_z_layer: (a: number, b: number) => void;
|
|
935
|
-
readonly __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
|
|
936
|
-
readonly __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
|
|
937
|
-
readonly __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
|
|
938
|
-
readonly __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
|
|
939
|
-
readonly __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
|
|
940
|
-
readonly __wbg_wasmrenderstats_free: (a: number, b: number) => void;
|
|
941
|
-
readonly __wbg_wasmsprite_free: (a: number, b: number) => void;
|
|
942
|
-
readonly __wbg_wasmtransform2d_free: (a: number, b: number) => void;
|
|
943
|
-
readonly __wbg_wasmuievent_free: (a: number, b: number) => void;
|
|
944
|
-
readonly __wbg_wasmuimanager_free: (a: number, b: number) => void;
|
|
945
|
-
readonly wasmuimanager_create_node: (a: number, b: number) => bigint;
|
|
946
|
-
readonly wasmuimanager_event_count: (a: number) => number;
|
|
947
|
-
readonly wasmuimanager_event_read: (a: number, b: number) => number;
|
|
948
|
-
readonly wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
|
|
949
|
-
readonly wasmuimanager_get_child_count: (a: number, b: bigint) => number;
|
|
950
|
-
readonly wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
|
|
951
|
-
readonly wasmuimanager_new: () => number;
|
|
952
|
-
readonly wasmuimanager_node_count: (a: number) => number;
|
|
953
|
-
readonly wasmuimanager_remove_node: (a: number, b: bigint) => number;
|
|
954
|
-
readonly wasmuimanager_render: (a: number) => void;
|
|
955
|
-
readonly wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
|
|
956
|
-
readonly wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
|
|
957
|
-
readonly wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
|
|
958
|
-
readonly wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
|
|
959
|
-
readonly wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
|
|
960
|
-
readonly wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
|
|
961
|
-
readonly wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
|
|
962
|
-
readonly wasmuimanager_update: (a: number) => void;
|
|
963
|
-
readonly __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
|
|
964
|
-
readonly __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
|
|
965
|
-
readonly __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
|
|
966
|
-
readonly __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
|
|
967
|
-
readonly __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
|
|
968
|
-
readonly __wbg_get_wasmsprite_texture_handle: (a: number) => number;
|
|
969
|
-
readonly __wbg_get_wasmtransform2d_position_y: (a: number) => number;
|
|
970
|
-
readonly __wbg_get_wasmtransform2d_rotation: (a: number) => number;
|
|
971
|
-
readonly __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
|
|
972
|
-
readonly __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
|
|
973
|
-
readonly wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
|
|
997
|
+
readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
998
|
+
readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
999
|
+
readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
|
|
1000
|
+
readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
974
1001
|
readonly wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
|
|
975
|
-
readonly
|
|
976
|
-
readonly
|
|
977
|
-
readonly
|
|
978
|
-
readonly
|
|
979
|
-
readonly
|
|
980
|
-
readonly wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
|
|
981
|
-
readonly wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
|
|
982
|
-
readonly wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
983
|
-
readonly wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
|
|
984
|
-
readonly wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
|
|
985
|
-
readonly wasmgame_despawn: (a: number, b: bigint) => number;
|
|
986
|
-
readonly wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
|
|
987
|
-
readonly wasmgame_entity_count: (a: number) => number;
|
|
988
|
-
readonly wasmgame_get_name: (a: number, b: bigint) => [number, number];
|
|
989
|
-
readonly wasmgame_get_sprite: (a: number, b: bigint) => number;
|
|
990
|
-
readonly wasmgame_get_transform2d: (a: number, b: bigint) => number;
|
|
991
|
-
readonly wasmgame_has_name: (a: number, b: bigint) => number;
|
|
992
|
-
readonly wasmgame_has_sprite: (a: number, b: bigint) => number;
|
|
993
|
-
readonly wasmgame_has_transform2d: (a: number, b: bigint) => number;
|
|
1002
|
+
readonly wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
|
|
1003
|
+
readonly wasmgame_audio_pause: (a: number, b: number) => number;
|
|
1004
|
+
readonly wasmgame_audio_resume: (a: number, b: number) => number;
|
|
1005
|
+
readonly wasmgame_audio_stop: (a: number, b: number) => number;
|
|
1006
|
+
readonly wasmgame_audio_stop_all: (a: number) => number;
|
|
994
1007
|
readonly wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
|
|
995
1008
|
readonly wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
|
|
996
1009
|
readonly wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
|
|
997
|
-
readonly wasmgame_is_alive: (a: number, b: bigint) => number;
|
|
998
1010
|
readonly wasmgame_is_key_just_pressed: (a: number, b: number) => number;
|
|
999
1011
|
readonly wasmgame_is_key_just_released: (a: number, b: number) => number;
|
|
1000
1012
|
readonly wasmgame_is_key_pressed: (a: number, b: number) => number;
|
|
@@ -1008,30 +1020,18 @@ export interface InitOutput {
|
|
|
1008
1020
|
readonly wasmgame_press_mouse_button: (a: number, b: number) => void;
|
|
1009
1021
|
readonly wasmgame_release_key: (a: number, b: number) => void;
|
|
1010
1022
|
readonly wasmgame_release_mouse_button: (a: number, b: number) => void;
|
|
1011
|
-
readonly wasmgame_remove_name: (a: number, b: bigint) => number;
|
|
1012
|
-
readonly wasmgame_remove_sprite: (a: number, b: bigint) => number;
|
|
1013
|
-
readonly wasmgame_remove_transform2d: (a: number, b: bigint) => number;
|
|
1014
1023
|
readonly wasmgame_scroll_dx: (a: number) => number;
|
|
1015
1024
|
readonly wasmgame_scroll_dy: (a: number) => number;
|
|
1016
1025
|
readonly wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
|
|
1017
|
-
readonly wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
|
|
1018
|
-
readonly wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
|
|
1019
|
-
readonly wasmgame_spawn_batch: (a: number, b: number) => [number, number];
|
|
1020
|
-
readonly wasmgame_spawn_empty: (a: number) => bigint;
|
|
1021
|
-
readonly wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
|
|
1022
|
-
readonly wasmgame_audio_pause: (a: number, b: number) => number;
|
|
1023
|
-
readonly wasmgame_audio_resume: (a: number, b: number) => number;
|
|
1024
|
-
readonly wasmgame_audio_stop: (a: number, b: number) => number;
|
|
1025
|
-
readonly wasmgame_audio_stop_all: (a: number) => number;
|
|
1026
|
-
readonly wasm_bindgen__closure__destroy__h5ae78733d08ca30f: (a: number, b: number) => void;
|
|
1027
1026
|
readonly wasm_bindgen__closure__destroy__ha1a7a135efec09b2: (a: number, b: number) => void;
|
|
1027
|
+
readonly wasm_bindgen__closure__destroy__h66cbc273ee9ca853: (a: number, b: number) => void;
|
|
1028
1028
|
readonly wasm_bindgen__closure__destroy__h2fc35ae6375e5284: (a: number, b: number) => void;
|
|
1029
1029
|
readonly wasm_bindgen__convert__closures_____invoke__h91edadab2f60d441: (a: number, b: number, c: any) => [number, number];
|
|
1030
1030
|
readonly wasm_bindgen__convert__closures_____invoke__h1ad6e814c3504210: (a: number, b: number, c: any, d: any) => void;
|
|
1031
|
-
readonly wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa: (a: number, b: number, c: any) => void;
|
|
1032
|
-
readonly wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_1: (a: number, b: number, c: any) => void;
|
|
1033
|
-
readonly wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_2: (a: number, b: number, c: any) => void;
|
|
1034
1031
|
readonly wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e: (a: number, b: number, c: any) => void;
|
|
1032
|
+
readonly wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c: (a: number, b: number, c: any) => void;
|
|
1033
|
+
readonly wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2: (a: number, b: number, c: any) => void;
|
|
1034
|
+
readonly wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3: (a: number, b: number, c: any) => void;
|
|
1035
1035
|
readonly __wbindgen_malloc: (a: number, b: number) => number;
|
|
1036
1036
|
readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
|
|
1037
1037
|
readonly __wbindgen_exn_store: (a: number) => void;
|
package/wasm/goud_engine.js
CHANGED
|
@@ -3316,23 +3316,23 @@ function __wbg_get_imports() {
|
|
|
3316
3316
|
arg0.writeTexture(arg1, arg2, arg3, arg4);
|
|
3317
3317
|
}, arguments); },
|
|
3318
3318
|
__wbindgen_cast_0000000000000001: function(arg0, arg1) {
|
|
3319
|
-
// Cast intrinsic for `Closure(Closure { dtor_idx:
|
|
3320
|
-
const ret = makeMutClosure(arg0, arg1, wasm.
|
|
3319
|
+
// Cast intrinsic for `Closure(Closure { dtor_idx: 121, function: Function { arguments: [Externref], shim_idx: 122, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
|
|
3320
|
+
const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__ha1a7a135efec09b2, wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e);
|
|
3321
3321
|
return ret;
|
|
3322
3322
|
},
|
|
3323
3323
|
__wbindgen_cast_0000000000000002: function(arg0, arg1) {
|
|
3324
|
-
// Cast intrinsic for `Closure(Closure { dtor_idx:
|
|
3325
|
-
const ret = makeMutClosure(arg0, arg1, wasm.
|
|
3324
|
+
// Cast intrinsic for `Closure(Closure { dtor_idx: 39, function: Function { arguments: [NamedExternref("CloseEvent")], shim_idx: 40, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
|
|
3325
|
+
const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h66cbc273ee9ca853, wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c);
|
|
3326
3326
|
return ret;
|
|
3327
3327
|
},
|
|
3328
3328
|
__wbindgen_cast_0000000000000003: function(arg0, arg1) {
|
|
3329
|
-
// Cast intrinsic for `Closure(Closure { dtor_idx:
|
|
3330
|
-
const ret = makeMutClosure(arg0, arg1, wasm.
|
|
3329
|
+
// Cast intrinsic for `Closure(Closure { dtor_idx: 39, function: Function { arguments: [NamedExternref("Event")], shim_idx: 40, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
|
|
3330
|
+
const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h66cbc273ee9ca853, wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2);
|
|
3331
3331
|
return ret;
|
|
3332
3332
|
},
|
|
3333
3333
|
__wbindgen_cast_0000000000000004: function(arg0, arg1) {
|
|
3334
|
-
// Cast intrinsic for `Closure(Closure { dtor_idx:
|
|
3335
|
-
const ret = makeMutClosure(arg0, arg1, wasm.
|
|
3334
|
+
// Cast intrinsic for `Closure(Closure { dtor_idx: 39, function: Function { arguments: [NamedExternref("MessageEvent")], shim_idx: 40, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
|
|
3335
|
+
const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h66cbc273ee9ca853, wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3);
|
|
3336
3336
|
return ret;
|
|
3337
3337
|
},
|
|
3338
3338
|
__wbindgen_cast_0000000000000005: function(arg0, arg1) {
|
|
@@ -3372,20 +3372,20 @@ function __wbg_get_imports() {
|
|
|
3372
3372
|
}
|
|
3373
3373
|
|
|
3374
3374
|
const lAudioContext = (typeof AudioContext !== 'undefined' ? AudioContext : (typeof webkitAudioContext !== 'undefined' ? webkitAudioContext : undefined));
|
|
3375
|
-
function
|
|
3376
|
-
wasm.
|
|
3375
|
+
function wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e(arg0, arg1, arg2) {
|
|
3376
|
+
wasm.wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e(arg0, arg1, arg2);
|
|
3377
3377
|
}
|
|
3378
3378
|
|
|
3379
|
-
function
|
|
3380
|
-
wasm.
|
|
3379
|
+
function wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c(arg0, arg1, arg2) {
|
|
3380
|
+
wasm.wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c(arg0, arg1, arg2);
|
|
3381
3381
|
}
|
|
3382
3382
|
|
|
3383
|
-
function
|
|
3384
|
-
wasm.
|
|
3383
|
+
function wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2(arg0, arg1, arg2) {
|
|
3384
|
+
wasm.wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2(arg0, arg1, arg2);
|
|
3385
3385
|
}
|
|
3386
3386
|
|
|
3387
|
-
function
|
|
3388
|
-
wasm.
|
|
3387
|
+
function wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3(arg0, arg1, arg2) {
|
|
3388
|
+
wasm.wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3(arg0, arg1, arg2);
|
|
3389
3389
|
}
|
|
3390
3390
|
|
|
3391
3391
|
function wasm_bindgen__convert__closures_____invoke__h91edadab2f60d441(arg0, arg1, arg2) {
|
package/wasm/goud_engine_bg.wasm
CHANGED
|
Binary file
|
|
@@ -1,11 +1,73 @@
|
|
|
1
1
|
/* tslint:disable */
|
|
2
2
|
/* eslint-disable */
|
|
3
3
|
export const memory: WebAssembly.Memory;
|
|
4
|
-
export const
|
|
5
|
-
export const
|
|
6
|
-
export const
|
|
7
|
-
export const
|
|
8
|
-
export const
|
|
4
|
+
export const __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
|
|
5
|
+
export const __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
|
|
6
|
+
export const __wbg_get_wasmrenderstats_triangles: (a: number) => number;
|
|
7
|
+
export const __wbg_get_wasmsprite_a: (a: number) => number;
|
|
8
|
+
export const __wbg_get_wasmsprite_anchor_x: (a: number) => number;
|
|
9
|
+
export const __wbg_get_wasmsprite_anchor_y: (a: number) => number;
|
|
10
|
+
export const __wbg_get_wasmsprite_b: (a: number) => number;
|
|
11
|
+
export const __wbg_get_wasmsprite_flip_x: (a: number) => number;
|
|
12
|
+
export const __wbg_get_wasmsprite_flip_y: (a: number) => number;
|
|
13
|
+
export const __wbg_get_wasmsprite_g: (a: number) => number;
|
|
14
|
+
export const __wbg_get_wasmsprite_r: (a: number) => number;
|
|
15
|
+
export const __wbg_get_wasmsprite_z_layer: (a: number) => number;
|
|
16
|
+
export const __wbg_get_wasmtransform2d_position_x: (a: number) => number;
|
|
17
|
+
export const __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
|
|
18
|
+
export const __wbg_get_wasmuievent_event_kind: (a: number) => number;
|
|
19
|
+
export const __wbg_get_wasmuievent_node_id: (a: number) => bigint;
|
|
20
|
+
export const __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
|
|
21
|
+
export const __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
|
|
22
|
+
export const __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
|
|
23
|
+
export const __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
|
|
24
|
+
export const __wbg_set_wasmsprite_a: (a: number, b: number) => void;
|
|
25
|
+
export const __wbg_set_wasmsprite_anchor_x: (a: number, b: number) => void;
|
|
26
|
+
export const __wbg_set_wasmsprite_anchor_y: (a: number, b: number) => void;
|
|
27
|
+
export const __wbg_set_wasmsprite_b: (a: number, b: number) => void;
|
|
28
|
+
export const __wbg_set_wasmsprite_flip_x: (a: number, b: number) => void;
|
|
29
|
+
export const __wbg_set_wasmsprite_flip_y: (a: number, b: number) => void;
|
|
30
|
+
export const __wbg_set_wasmsprite_g: (a: number, b: number) => void;
|
|
31
|
+
export const __wbg_set_wasmsprite_r: (a: number, b: number) => void;
|
|
32
|
+
export const __wbg_set_wasmsprite_z_layer: (a: number, b: number) => void;
|
|
33
|
+
export const __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
|
|
34
|
+
export const __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
|
|
35
|
+
export const __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
|
|
36
|
+
export const __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
|
|
37
|
+
export const __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
|
|
38
|
+
export const __wbg_wasmrenderstats_free: (a: number, b: number) => void;
|
|
39
|
+
export const __wbg_wasmsprite_free: (a: number, b: number) => void;
|
|
40
|
+
export const __wbg_wasmtransform2d_free: (a: number, b: number) => void;
|
|
41
|
+
export const __wbg_wasmuievent_free: (a: number, b: number) => void;
|
|
42
|
+
export const __wbg_wasmuimanager_free: (a: number, b: number) => void;
|
|
43
|
+
export const wasmuimanager_create_node: (a: number, b: number) => bigint;
|
|
44
|
+
export const wasmuimanager_event_count: (a: number) => number;
|
|
45
|
+
export const wasmuimanager_event_read: (a: number, b: number) => number;
|
|
46
|
+
export const wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
|
|
47
|
+
export const wasmuimanager_get_child_count: (a: number, b: bigint) => number;
|
|
48
|
+
export const wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
|
|
49
|
+
export const wasmuimanager_new: () => number;
|
|
50
|
+
export const wasmuimanager_node_count: (a: number) => number;
|
|
51
|
+
export const wasmuimanager_remove_node: (a: number, b: bigint) => number;
|
|
52
|
+
export const wasmuimanager_render: (a: number) => void;
|
|
53
|
+
export const wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
|
|
54
|
+
export const wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
|
|
55
|
+
export const wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
|
|
56
|
+
export const wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
|
|
57
|
+
export const wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
|
|
58
|
+
export const wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
|
|
59
|
+
export const wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
|
|
60
|
+
export const wasmuimanager_update: (a: number) => void;
|
|
61
|
+
export const __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
|
|
62
|
+
export const __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
|
|
63
|
+
export const __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
|
|
64
|
+
export const __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
|
|
65
|
+
export const __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
|
|
66
|
+
export const __wbg_get_wasmsprite_texture_handle: (a: number) => number;
|
|
67
|
+
export const __wbg_get_wasmtransform2d_position_y: (a: number) => number;
|
|
68
|
+
export const __wbg_get_wasmtransform2d_rotation: (a: number) => number;
|
|
69
|
+
export const __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
|
|
70
|
+
export const __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
|
|
9
71
|
export const __wbg_get_wasmnetworkcapabilities_max_channels: (a: number) => number;
|
|
10
72
|
export const __wbg_get_wasmnetworkcapabilities_max_connections: (a: number) => number;
|
|
11
73
|
export const __wbg_get_wasmnetworkcapabilities_max_message_size: (a: number) => number;
|
|
@@ -21,11 +83,6 @@ export const __wbg_get_wasmnetworkstats_packets_sent: (a: number) => bigint;
|
|
|
21
83
|
export const __wbg_get_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number) => number;
|
|
22
84
|
export const __wbg_get_wasmnetworkstats_rtt_ms: (a: number) => number;
|
|
23
85
|
export const __wbg_get_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number) => number;
|
|
24
|
-
export const __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
|
|
25
|
-
export const __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
|
|
26
|
-
export const __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
|
|
27
|
-
export const __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
|
|
28
|
-
export const __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
|
|
29
86
|
export const __wbg_set_wasmnetworkcapabilities_max_channels: (a: number, b: number) => void;
|
|
30
87
|
export const __wbg_set_wasmnetworkcapabilities_max_connections: (a: number, b: number) => void;
|
|
31
88
|
export const __wbg_set_wasmnetworkcapabilities_max_message_size: (a: number, b: number) => void;
|
|
@@ -41,44 +98,57 @@ export const __wbg_set_wasmnetworkstats_packets_sent: (a: number, b: bigint) =>
|
|
|
41
98
|
export const __wbg_set_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number, b: number) => void;
|
|
42
99
|
export const __wbg_set_wasmnetworkstats_rtt_ms: (a: number, b: number) => void;
|
|
43
100
|
export const __wbg_set_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number, b: number) => void;
|
|
44
|
-
export const __wbg_wasmcontact_free: (a: number, b: number) => void;
|
|
45
101
|
export const __wbg_wasmgame_free: (a: number, b: number) => void;
|
|
46
102
|
export const __wbg_wasmnetworkcapabilities_free: (a: number, b: number) => void;
|
|
47
103
|
export const __wbg_wasmnetworkconnectresult_free: (a: number, b: number) => void;
|
|
48
104
|
export const __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
|
|
49
105
|
export const __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
|
|
50
|
-
export const
|
|
106
|
+
export const wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
|
|
107
|
+
export const wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
|
|
108
|
+
export const wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
|
|
51
109
|
export const wasmgame_audio_activate: (a: number) => number;
|
|
52
110
|
export const wasmgame_audio_play: (a: number, b: number, c: number) => number;
|
|
53
111
|
export const wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
|
|
54
112
|
export const wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
|
|
113
|
+
export const wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
|
|
114
|
+
export const wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
|
|
115
|
+
export const wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
|
|
116
|
+
export const wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
|
|
117
|
+
export const wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
|
|
118
|
+
export const wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
|
119
|
+
export const wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
|
|
120
|
+
export const wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
|
|
55
121
|
export const wasmgame_begin_frame: (a: number, b: number) => void;
|
|
56
122
|
export const wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
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export const wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_clear_network_overlay_handle: (a: number) => number;
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export const wasmgame_clear_network_simulation: (a: number, b: number) => number;
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export const wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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export const wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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export const wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_delta_time: (a: number) => number;
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export const wasmgame_despawn: (a: number, b: bigint) => number;
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export const wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
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export const wasmgame_destroy_font: (a: number, b: number) => number;
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export const wasmgame_destroy_texture: (a: number, b: number) => void;
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export const wasmgame_dispatchDebuggerRequest: (a: number, b: number, c: number) => [number, number];
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export const wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
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export const wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
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export const wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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export const wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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export const wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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export const wasmgame_draw_text: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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export const wasmgame_end_frame: (a: number) => void;
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export const wasmgame_entity_count: (a: number) => number;
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export const wasmgame_fps: (a: number) => number;
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export const wasmgame_frame_count: (a: number) => bigint;
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export const wasmgame_getDebuggerSnapshotJson: (a: number) => [number, number];
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export const wasmgame_get_name: (a: number, b: bigint) => [number, number];
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export const wasmgame_get_network_capabilities: (a: number) => number;
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export const wasmgame_get_network_stats: (a: number, b: number) => number;
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export const wasmgame_get_render_stats: (a: number) => number;
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export const wasmgame_get_sprite: (a: number, b: bigint) => number;
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export const wasmgame_get_transform2d: (a: number, b: bigint) => number;
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export const wasmgame_has_name: (a: number, b: bigint) => number;
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export const wasmgame_has_renderer: (a: number) => number;
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export const wasmgame_has_sprite: (a: number, b: bigint) => number;
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export const wasmgame_has_transform2d: (a: number, b: bigint) => number;
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export const wasmgame_initDebugger: (a: number, b: number, c: number) => void;
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export const wasmgame_is_alive: (a: number, b: bigint) => number;
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export const wasmgame_network_connect: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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export const wasmgame_network_connect_with_peer: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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export const wasmgame_network_disconnect: (a: number, b: number) => number;
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@@ -89,15 +159,20 @@ export const wasmgame_network_receive: (a: number, b: number) => [number, number
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export const wasmgame_network_receive_packet: (a: number, b: number) => number;
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export const wasmgame_network_send: (a: number, b: number, c: bigint, d: number, e: number, f: number) => number;
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export const wasmgame_new: (a: number, b: number, c: number, d: number) => number;
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export const wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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export const wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_register_font_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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export const wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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export const wasmgame_register_texture_from_bytes_deferred: (a: number, b: number, c: number) => [number, number, number];
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export const wasmgame_remove_name: (a: number, b: bigint) => number;
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export const wasmgame_remove_sprite: (a: number, b: bigint) => number;
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export const wasmgame_remove_transform2d: (a: number, b: bigint) => number;
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export const wasmgame_reserve_texture_handle: (a: number) => number;
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export const wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
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export const wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
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export const wasmgame_set_network_simulation: (a: number, b: number, c: number, d: number, e: number) => number;
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export const wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
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export const wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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export const wasmgame_spawn_batch: (a: number, b: number) => [number, number];
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export const wasmgame_spawn_empty: (a: number) => bigint;
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export const wasmgame_title: (a: number) => [number, number];
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export const wasmgame_total_time: (a: number) => number;
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export const wasmgame_window_height: (a: number) => number;
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@@ -107,99 +182,36 @@ export const wasmnetworkpacket_peer_id: (a: number) => bigint;
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export const __wbg_set_wasmnetworkstats_bytes_sent: (a: number, b: bigint) => void;
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export const wasmgame_set_network_overlay_handle: (a: number, b: number) => number;
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export const __wbg_get_wasmnetworkstats_bytes_sent: (a: number) => bigint;
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export const __wbg_get_wasmcontact_normal_x: (a: number) => number;
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export const __wbg_get_wasmcontact_normal_y: (a: number) => number;
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export const __wbg_get_wasmcontact_penetration: (a: number) => number;
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export const __wbg_get_wasmcontact_point_x: (a: number) => number;
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export const __wbg_get_wasmcontact_point_y: (a: number) => number;
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export const __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
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export const __wbg_wasmcontact_free: (a: number, b: number) => void;
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export const wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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export const wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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export const wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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export const wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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export const
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export const
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export const
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export const
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export const __wbg_get_wasmsprite_anchor_x: (a: number) => number;
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export const __wbg_get_wasmsprite_anchor_y: (a: number) => number;
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export const __wbg_get_wasmsprite_b: (a: number) => number;
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export const __wbg_get_wasmsprite_flip_x: (a: number) => number;
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export const __wbg_get_wasmsprite_flip_y: (a: number) => number;
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export const __wbg_get_wasmsprite_g: (a: number) => number;
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export const __wbg_get_wasmsprite_r: (a: number) => number;
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export const __wbg_get_wasmsprite_z_layer: (a: number) => number;
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export const __wbg_get_wasmtransform2d_position_x: (a: number) => number;
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export const __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
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export const __wbg_get_wasmuievent_event_kind: (a: number) => number;
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export const __wbg_get_wasmuievent_node_id: (a: number) => bigint;
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export const __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
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export const __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
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export const __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
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export const __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_a: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_anchor_x: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_anchor_y: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_b: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_flip_x: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_flip_y: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_g: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_r: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_z_layer: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
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export const __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
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export const __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
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export const __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
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export const __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
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export const __wbg_wasmrenderstats_free: (a: number, b: number) => void;
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export const __wbg_wasmsprite_free: (a: number, b: number) => void;
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export const __wbg_wasmtransform2d_free: (a: number, b: number) => void;
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export const __wbg_wasmuievent_free: (a: number, b: number) => void;
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export const __wbg_wasmuimanager_free: (a: number, b: number) => void;
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export const wasmuimanager_create_node: (a: number, b: number) => bigint;
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export const wasmuimanager_event_count: (a: number) => number;
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export const wasmuimanager_event_read: (a: number, b: number) => number;
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export const wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
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export const wasmuimanager_get_child_count: (a: number, b: bigint) => number;
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export const wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
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export const wasmuimanager_new: () => number;
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export const wasmuimanager_node_count: (a: number) => number;
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export const wasmuimanager_remove_node: (a: number, b: bigint) => number;
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export const wasmuimanager_render: (a: number) => void;
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export const wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
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export const wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
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export const wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
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export const wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
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export const wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
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export const wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
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export const wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
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export const wasmuimanager_update: (a: number) => void;
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export const __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
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export const __wbg_get_wasmsprite_texture_handle: (a: number) => number;
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export const __wbg_get_wasmtransform2d_position_y: (a: number) => number;
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export const __wbg_get_wasmtransform2d_rotation: (a: number) => number;
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export const __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
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export const __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
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export const wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
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|
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export const wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
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+
export const wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
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export const wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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export const wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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206
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export const wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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|
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export const
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|
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export const
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export const
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|
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export const
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|
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export const
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185
|
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export const wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
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186
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export const wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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187
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export const wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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188
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export const wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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189
|
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export const wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
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190
|
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export const wasmgame_despawn: (a: number, b: bigint) => number;
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191
|
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export const wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
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192
|
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export const wasmgame_entity_count: (a: number) => number;
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193
|
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export const wasmgame_get_name: (a: number, b: bigint) => [number, number];
|
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194
|
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export const wasmgame_get_sprite: (a: number, b: bigint) => number;
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195
|
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export const wasmgame_get_transform2d: (a: number, b: bigint) => number;
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196
|
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export const wasmgame_has_name: (a: number, b: bigint) => number;
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197
|
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export const wasmgame_has_sprite: (a: number, b: bigint) => number;
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198
|
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export const wasmgame_has_transform2d: (a: number, b: bigint) => number;
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207
|
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export const wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
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|
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export const wasmgame_audio_pause: (a: number, b: number) => number;
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209
|
+
export const wasmgame_audio_resume: (a: number, b: number) => number;
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210
|
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export const wasmgame_audio_stop: (a: number, b: number) => number;
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export const wasmgame_audio_stop_all: (a: number) => number;
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export const wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
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export const wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
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export const wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
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export const wasmgame_is_alive: (a: number, b: bigint) => number;
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export const wasmgame_is_key_just_pressed: (a: number, b: number) => number;
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export const wasmgame_is_key_just_released: (a: number, b: number) => number;
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export const wasmgame_is_key_pressed: (a: number, b: number) => number;
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@@ -213,30 +225,18 @@ export const wasmgame_press_key: (a: number, b: number) => void;
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export const wasmgame_press_mouse_button: (a: number, b: number) => void;
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export const wasmgame_release_key: (a: number, b: number) => void;
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export const wasmgame_release_mouse_button: (a: number, b: number) => void;
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export const wasmgame_remove_name: (a: number, b: bigint) => number;
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export const wasmgame_remove_sprite: (a: number, b: bigint) => number;
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export const wasmgame_remove_transform2d: (a: number, b: bigint) => number;
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export const wasmgame_scroll_dx: (a: number) => number;
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export const wasmgame_scroll_dy: (a: number) => number;
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export const wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
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export const wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
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export const wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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export const wasmgame_spawn_batch: (a: number, b: number) => [number, number];
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export const wasmgame_spawn_empty: (a: number) => bigint;
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export const wasmgame_audio_crossfade: (a: number, b: number, c: number, d: number) => number;
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export const wasmgame_audio_pause: (a: number, b: number) => number;
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export const wasmgame_audio_resume: (a: number, b: number) => number;
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export const wasmgame_audio_stop: (a: number, b: number) => number;
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export const wasmgame_audio_stop_all: (a: number) => number;
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export const wasm_bindgen__closure__destroy__h5ae78733d08ca30f: (a: number, b: number) => void;
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export const wasm_bindgen__closure__destroy__ha1a7a135efec09b2: (a: number, b: number) => void;
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+
export const wasm_bindgen__closure__destroy__h66cbc273ee9ca853: (a: number, b: number) => void;
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export const wasm_bindgen__closure__destroy__h2fc35ae6375e5284: (a: number, b: number) => void;
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export const wasm_bindgen__convert__closures_____invoke__h91edadab2f60d441: (a: number, b: number, c: any) => [number, number];
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export const wasm_bindgen__convert__closures_____invoke__h1ad6e814c3504210: (a: number, b: number, c: any, d: any) => void;
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export const wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa: (a: number, b: number, c: any) => void;
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export const wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_1: (a: number, b: number, c: any) => void;
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export const wasm_bindgen__convert__closures_____invoke__h82fccbe2f9aeb3aa_2: (a: number, b: number, c: any) => void;
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export const wasm_bindgen__convert__closures_____invoke__h5d3636256a22fd1e: (a: number, b: number, c: any) => void;
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+
export const wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c: (a: number, b: number, c: any) => void;
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+
export const wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_2: (a: number, b: number, c: any) => void;
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+
export const wasm_bindgen__convert__closures_____invoke__ha40ac8f88f8eef3c_3: (a: number, b: number, c: any) => void;
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export const __wbindgen_malloc: (a: number, b: number) => number;
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export const __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
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export const __wbindgen_exn_store: (a: number) => void;
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