goudengine 0.0.834 → 0.0.836
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/generated/node/index.g.js +2 -2
- package/dist/generated/node/index.g.js.map +1 -1
- package/goud-engine-node.darwin-arm64.node +0 -0
- package/goud-engine-node.darwin-x64.node +0 -0
- package/goud-engine-node.linux-x64-gnu.node +0 -0
- package/goud-engine-node.win32-x64-msvc.node +0 -0
- package/index.js +52 -52
- package/package.json +1 -1
- package/wasm/goud_engine.d.ts +145 -145
- package/wasm/goud_engine.js +12 -12
- package/wasm/goud_engine_bg.wasm +0 -0
- package/wasm/goud_engine_bg.wasm.d.ts +145 -145
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/* tslint:disable */
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/* eslint-disable */
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export const memory: WebAssembly.Memory;
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export const
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export const __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
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export const __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
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export const __wbg_get_wasmrenderstats_triangles: (a: number) => number;
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export const __wbg_get_wasmsprite_a: (a: number) => number;
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export const __wbg_get_wasmsprite_anchor_x: (a: number) => number;
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export const __wbg_get_wasmsprite_anchor_y: (a: number) => number;
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export const __wbg_get_wasmsprite_b: (a: number) => number;
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export const __wbg_get_wasmsprite_flip_x: (a: number) => number;
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export const __wbg_get_wasmsprite_flip_y: (a: number) => number;
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export const __wbg_get_wasmsprite_g: (a: number) => number;
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export const __wbg_get_wasmsprite_r: (a: number) => number;
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export const __wbg_get_wasmsprite_z_layer: (a: number) => number;
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export const __wbg_get_wasmtransform2d_position_x: (a: number) => number;
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export const __wbg_get_wasmuievent_current_node_id: (a: number) => bigint;
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export const __wbg_get_wasmuievent_event_kind: (a: number) => number;
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export const __wbg_get_wasmuievent_node_id: (a: number) => bigint;
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export const __wbg_get_wasmuievent_previous_node_id: (a: number) => bigint;
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export const __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
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export const __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
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export const __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_a: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_anchor_x: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_anchor_y: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_b: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_flip_x: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_flip_y: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_g: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_r: (a: number, b: number) => void;
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export const __wbg_set_wasmsprite_z_layer: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
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export const __wbg_set_wasmuievent_current_node_id: (a: number, b: bigint) => void;
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export const __wbg_set_wasmuievent_event_kind: (a: number, b: number) => void;
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export const __wbg_set_wasmuievent_node_id: (a: number, b: bigint) => void;
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export const __wbg_set_wasmuievent_previous_node_id: (a: number, b: bigint) => void;
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export const __wbg_wasmrenderstats_free: (a: number, b: number) => void;
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export const __wbg_wasmsprite_free: (a: number, b: number) => void;
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export const __wbg_wasmtransform2d_free: (a: number, b: number) => void;
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export const __wbg_wasmuievent_free: (a: number, b: number) => void;
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export const __wbg_wasmuimanager_free: (a: number, b: number) => void;
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export const wasmuimanager_create_node: (a: number, b: number) => bigint;
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export const wasmuimanager_event_count: (a: number) => number;
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export const wasmuimanager_event_read: (a: number, b: number) => number;
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export const wasmuimanager_get_child_at: (a: number, b: bigint, c: number) => bigint;
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export const wasmuimanager_get_child_count: (a: number, b: bigint) => number;
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export const wasmuimanager_get_parent: (a: number, b: bigint) => bigint;
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export const wasmuimanager_new: () => number;
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export const wasmuimanager_node_count: (a: number) => number;
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export const wasmuimanager_remove_node: (a: number, b: bigint) => number;
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export const wasmuimanager_render: (a: number) => void;
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export const wasmuimanager_set_button_enabled: (a: number, b: bigint, c: number) => number;
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export const wasmuimanager_set_image_texture_path: (a: number, b: bigint, c: number, d: number) => number;
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export const wasmuimanager_set_label_text: (a: number, b: bigint, c: number, d: number) => number;
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export const wasmuimanager_set_parent: (a: number, b: bigint, c: bigint) => number;
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export const wasmuimanager_set_slider: (a: number, b: bigint, c: number, d: number, e: number, f: number) => number;
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export const wasmuimanager_set_style: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number) => number;
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export const wasmuimanager_set_widget: (a: number, b: bigint, c: number) => number;
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export const wasmuimanager_update: (a: number) => void;
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export const __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
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export const __wbg_get_wasmsprite_texture_handle: (a: number) => number;
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export const __wbg_get_wasmtransform2d_position_y: (a: number) => number;
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export const __wbg_get_wasmtransform2d_rotation: (a: number) => number;
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export const __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
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export const __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
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export const __wbg_get_wasmnetworkcapabilities_max_channels: (a: number) => number;
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export const __wbg_get_wasmnetworkcapabilities_max_connections: (a: number) => number;
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export const __wbg_get_wasmnetworkcapabilities_max_message_size: (a: number) => number;
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export const __wbg_get_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number) => number;
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export const __wbg_get_wasmnetworkstats_rtt_ms: (a: number) => number;
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export const __wbg_get_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number) => number;
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export const __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
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export const __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkcapabilities_max_channels: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkcapabilities_max_connections: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkcapabilities_max_message_size: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkstats_receive_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkstats_rtt_ms: (a: number, b: number) => void;
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export const __wbg_set_wasmnetworkstats_send_bandwidth_bytes_per_sec: (a: number, b: number) => void;
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export const __wbg_wasmcontact_free: (a: number, b: number) => void;
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export const __wbg_wasmgame_free: (a: number, b: number) => void;
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export const __wbg_wasmnetworkcapabilities_free: (a: number, b: number) => void;
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export const __wbg_wasmnetworkconnectresult_free: (a: number, b: number) => void;
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export const __wbg_wasmnetworkpacket_free: (a: number, b: number) => void;
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export const __wbg_wasmnetworkstats_free: (a: number, b: number) => void;
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export const
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export const wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
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export const wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
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export const wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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export const wasmgame_audio_activate: (a: number) => number;
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export const wasmgame_audio_play: (a: number, b: number, c: number) => number;
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export const wasmgame_audio_play_spatial: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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export const wasmgame_audio_play_spatial_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
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export const wasmgame_audio_set_listener_position: (a: number, b: number, c: number) => number;
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export const wasmgame_audio_set_listener_position_3d: (a: number, b: number, c: number, d: number) => number;
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export const wasmgame_audio_set_player_speed: (a: number, b: number, c: number) => number;
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export const wasmgame_audio_set_player_volume: (a: number, b: number, c: number) => number;
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export const wasmgame_audio_set_source_position: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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export const wasmgame_audio_set_source_position_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_audio_update_spatial_volume: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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export const wasmgame_audio_update_spatial_volume_3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
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export const wasmgame_begin_frame: (a: number, b: number) => void;
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export const wasmgame_captureCanvasBase64: (a: number) => [number, number, number, number];
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export const wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_clear_network_overlay_handle: (a: number) => number;
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export const wasmgame_clear_network_simulation: (a: number, b: number) => number;
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export const wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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export const wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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export const wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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export const wasmgame_delta_time: (a: number) => number;
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export const wasmgame_despawn: (a: number, b: bigint) => number;
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export const wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
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export const wasmgame_destroy_font: (a: number, b: number) => number;
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export const wasmgame_destroy_texture: (a: number, b: number) => void;
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export const wasmgame_dispatchDebuggerRequest: (a: number, b: number, c: number) => [number, number];
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export const wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
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export const wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
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export const wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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export const wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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export const wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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export const wasmgame_draw_text: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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export const wasmgame_end_frame: (a: number) => void;
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export const wasmgame_entity_count: (a: number) => number;
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export const wasmgame_fps: (a: number) => number;
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export const wasmgame_frame_count: (a: number) => bigint;
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export const wasmgame_getDebuggerSnapshotJson: (a: number) => [number, number];
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export const wasmgame_get_name: (a: number, b: bigint) => [number, number];
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export const wasmgame_get_network_capabilities: (a: number) => number;
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export const wasmgame_get_network_stats: (a: number, b: number) => number;
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export const wasmgame_get_render_stats: (a: number) => number;
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export const wasmgame_get_sprite: (a: number, b: bigint) => number;
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export const wasmgame_get_transform2d: (a: number, b: bigint) => number;
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export const wasmgame_has_name: (a: number, b: bigint) => number;
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export const wasmgame_has_renderer: (a: number) => number;
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export const wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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