goudengine 0.0.828 → 0.0.830

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Files changed (68) hide show
  1. package/README.md +116 -0
  2. package/dist/generated/diagnostic.g.d.ts +15 -0
  3. package/dist/generated/diagnostic.g.d.ts.map +1 -0
  4. package/dist/generated/diagnostic.g.js +50 -0
  5. package/dist/generated/diagnostic.g.js.map +1 -0
  6. package/dist/generated/index.g.d.ts +4 -2
  7. package/dist/generated/index.g.d.ts.map +1 -1
  8. package/dist/generated/index.g.js +8 -1
  9. package/dist/generated/index.g.js.map +1 -1
  10. package/dist/generated/node/index.g.d.ts +443 -3
  11. package/dist/generated/node/index.g.d.ts.map +1 -1
  12. package/dist/generated/node/index.g.js +985 -17
  13. package/dist/generated/node/index.g.js.map +1 -1
  14. package/dist/generated/types/engine.g.d.ts +541 -0
  15. package/dist/generated/types/engine.g.d.ts.map +1 -1
  16. package/dist/generated/types/input.g.d.ts +43 -1
  17. package/dist/generated/types/input.g.d.ts.map +1 -1
  18. package/dist/generated/types/input.g.js +50 -1
  19. package/dist/generated/types/input.g.js.map +1 -1
  20. package/dist/index.d.ts +6 -0
  21. package/dist/index.d.ts.map +1 -0
  22. package/dist/index.js +28 -0
  23. package/dist/index.js.map +1 -0
  24. package/dist/node/index.d.ts +6 -0
  25. package/dist/node/index.d.ts.map +1 -0
  26. package/dist/node/index.js +28 -0
  27. package/dist/node/index.js.map +1 -0
  28. package/dist/shared/debugger.d.ts +9 -0
  29. package/dist/shared/debugger.d.ts.map +1 -0
  30. package/dist/shared/debugger.js +11 -0
  31. package/dist/shared/debugger.js.map +1 -0
  32. package/dist/shared/network.d.ts +39 -0
  33. package/dist/shared/network.d.ts.map +1 -0
  34. package/dist/shared/network.js +66 -0
  35. package/dist/shared/network.js.map +1 -0
  36. package/dist/web/generated/types/engine.g.d.ts +541 -0
  37. package/dist/web/generated/types/engine.g.d.ts.map +1 -1
  38. package/dist/web/generated/types/input.g.d.ts +43 -1
  39. package/dist/web/generated/types/input.g.d.ts.map +1 -1
  40. package/dist/web/generated/types/input.g.js +49 -0
  41. package/dist/web/generated/types/input.g.js.map +1 -1
  42. package/dist/web/generated/web/index.g.d.ts +175 -3
  43. package/dist/web/generated/web/index.g.d.ts.map +1 -1
  44. package/dist/web/generated/web/index.g.js +497 -6
  45. package/dist/web/generated/web/index.g.js.map +1 -1
  46. package/dist/web/shared/debugger.d.ts +9 -0
  47. package/dist/web/shared/debugger.d.ts.map +1 -0
  48. package/dist/web/shared/debugger.js +7 -0
  49. package/dist/web/shared/debugger.js.map +1 -0
  50. package/dist/web/shared/network.d.ts +39 -0
  51. package/dist/web/shared/network.d.ts.map +1 -0
  52. package/dist/web/shared/network.js +61 -0
  53. package/dist/web/shared/network.js.map +1 -0
  54. package/dist/web/web/index.d.ts +6 -0
  55. package/dist/web/web/index.d.ts.map +1 -0
  56. package/dist/web/web/index.js +6 -0
  57. package/dist/web/web/index.js.map +1 -0
  58. package/goud-engine-node.darwin-arm64.node +0 -0
  59. package/goud-engine-node.darwin-x64.node +0 -0
  60. package/goud-engine-node.linux-x64-gnu.node +0 -0
  61. package/goud-engine-node.win32-x64-msvc.node +0 -0
  62. package/index.d.ts +381 -0
  63. package/index.js +56 -52
  64. package/package.json +25 -19
  65. package/wasm/goud_engine.d.ts +720 -74
  66. package/wasm/goud_engine.js +1401 -20
  67. package/wasm/goud_engine_bg.wasm +0 -0
  68. package/wasm/goud_engine_bg.wasm.d.ts +184 -74
package/README.md CHANGED
@@ -40,6 +40,116 @@ const game = await GoudGame.create(800, 600, "My Game");
40
40
  // same API as Node
41
41
  ```
42
42
 
43
+ ## Networking
44
+
45
+ Networking wrappers are available in both the Node and web builds.
46
+
47
+ - `goudengine/node`: host + client
48
+ - `goudengine/web`: WebSocket client only
49
+
50
+ Use `new NetworkManager(gameOrContext)` with `GoudGame` or `GoudContext`. `host()` and `connect()` return `NetworkEndpoint`. `connect()` stores the default peer ID, so clients can call `send(...)`. Host endpoints reply with `sendTo(...)`.
51
+
52
+ ```typescript
53
+ import { GoudContext, NetworkManager, NetworkProtocol } from "goudengine/node";
54
+
55
+ const hostContext = new GoudContext();
56
+ const clientContext = new GoudContext();
57
+
58
+ const host = new NetworkManager(hostContext).host(NetworkProtocol.Tcp, 9000);
59
+ const client = new NetworkManager(clientContext).connect(
60
+ NetworkProtocol.Tcp,
61
+ "127.0.0.1",
62
+ 9000,
63
+ );
64
+
65
+ client.send(Buffer.from("ping"));
66
+
67
+ while (true) {
68
+ host.poll();
69
+ client.poll();
70
+
71
+ const packet = host.receive();
72
+ if (!packet) {
73
+ continue;
74
+ }
75
+
76
+ host.sendTo(packet.peerId, Buffer.from("pong"));
77
+ break;
78
+ }
79
+ ```
80
+
81
+ Browser note:
82
+
83
+ - On `goudengine/web`, use `NetworkProtocol.WebSocket`.
84
+ - Browser hosting is not supported.
85
+ - `connect()` returns before the socket is fully open, so poll until `peerCount() > 0` before sending.
86
+
87
+ Example:
88
+
89
+ ```typescript
90
+ import { GoudGame, NetworkManager, NetworkProtocol } from "goudengine/web";
91
+
92
+ const game = await GoudGame.create({ width: 800, height: 600, title: "Web Net" });
93
+ const endpoint = new NetworkManager(game).connect(
94
+ NetworkProtocol.WebSocket,
95
+ "ws://127.0.0.1:9001",
96
+ 9001,
97
+ );
98
+ ```
99
+
100
+ Browser-specific limitations and workarounds are documented in the Web Platform Gotchas guide:
101
+ [`docs/src/guides/web-platform-gotchas.md`](../../docs/src/guides/web-platform-gotchas.md).
102
+
103
+ ## Debugger Runtime
104
+
105
+ The debugger runtime is available on the desktop Node target. Enable it through `GoudContext` config, then use the raw JSON accessors or the thin parsed helpers from `goudengine/node`.
106
+
107
+ ```typescript
108
+ import {
109
+ GoudContext,
110
+ parseDebuggerSnapshot,
111
+ } from "goudengine/node";
112
+
113
+ const ctx = new GoudContext({
114
+ debugger: {
115
+ enabled: true,
116
+ publishLocalAttach: true,
117
+ routeLabel: "ts-demo",
118
+ },
119
+ });
120
+
121
+ ctx.setDebuggerProfilingEnabled(true);
122
+
123
+ const snapshot = parseDebuggerSnapshot(ctx);
124
+ const manifestJson = ctx.getDebuggerManifestJson();
125
+ const memory = ctx.getMemorySummary();
126
+
127
+ ctx.setDebuggerSelectedEntity(42);
128
+ ctx.clearDebuggerSelectedEntity();
129
+ ctx.destroy();
130
+ ```
131
+
132
+ The Node target also exposes pause, step, time-scale, debug-draw, input injection, capture, replay, and metrics methods on `GoudGame` and `GoudContext`. Capture, replay, and metrics stay Rust-owned and come back as raw artifact envelopes instead of TypeScript-specific debugger models.
133
+
134
+ `goudengine/web` does not expose the debugger runtime in this batch. The browser build throws an explicit unsupported error for these methods instead of silently no-oping.
135
+
136
+ See [`docs/src/guides/debugger-runtime.md`](../../docs/src/guides/debugger-runtime.md) for desktop-only scope, determinism limits, and the `goudengine-mcp` bridge workflow.
137
+
138
+ ## Features
139
+
140
+ - 2D and 3D rendering with runtime renderer selection
141
+ - Entity Component System (ECS) with Transform2D, Sprite, and more
142
+ - Physics simulation (Rapier2D/3D): rigid bodies, colliders, raycasting, collision events
143
+ - Audio playback with per-channel volume (Music, SFX, Ambience, UI, Voice) and spatial audio
144
+ - Text rendering with TrueType/bitmap fonts, alignment, and word-wrapping
145
+ - Sprite animation with state machine controller, multi-layer blending, and tweening
146
+ - Scene management with transitions (instant, fade, custom)
147
+ - UI component system with hierarchical node tree
148
+ - Tiled map support for 2D worlds
149
+ - Input handling (keyboard, mouse)
150
+ - Dual targets: Node.js desktop (napi-rs) and web browser (wasm-bindgen)
151
+ - Structured error diagnostics with error codes and recovery hints
152
+
43
153
  ## Flappy Bird Example
44
154
 
45
155
  A condensed Node.js version showing the core patterns — game loop, physics, sprite rendering,
@@ -153,6 +263,8 @@ A few things to keep in mind when targeting the browser:
153
263
  browser tab is hidden. No extra handling is needed.
154
264
  - **Touch input** -- Touch events are automatically mapped to mouse button 0.
155
265
  `touchstart` maps to `press_mouse_button(0)`, `touchend` maps to `release_mouse_button(0)`.
266
+ - **More browser caveats** -- See the Web Platform Gotchas guide for async loop rules,
267
+ asset-loading caveats, and the current networking limitation on `goudengine/web`.
156
268
 
157
269
  ## Node vs Web Targets
158
270
 
@@ -204,9 +316,13 @@ npm run build:all # Node + Web
204
316
  ```bash
205
317
  cd sdks/typescript
206
318
  npm test # node --test test/*.test.mjs
319
+ npx c8 --reporter=text-summary npm test
207
320
  npm run typecheck # tsc --noEmit for both targets
208
321
  ```
209
322
 
323
+ The TypeScript SDK CI gate expects at least `80%` line coverage across the
324
+ public SDK surface and publishes a Cobertura report from `c8`.
325
+
210
326
  ## Codegen
211
327
 
212
328
  Most source files under `native/src/` and `src/generated/` are auto-generated
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Diagnostic mode controls backtrace capture on errors (debug builds only).
3
+ *
4
+ * In web/WASM builds these are no-ops.
5
+ */
6
+ export declare class DiagnosticMode {
7
+ private static _enabled;
8
+ /** Enable or disable diagnostic mode. */
9
+ static setEnabled(enabled: boolean): void;
10
+ /** Returns whether diagnostic mode is currently enabled. */
11
+ static get isEnabled(): boolean;
12
+ /** Returns the backtrace captured from the most recent error, or empty string if none. */
13
+ static get lastBacktrace(): string;
14
+ }
15
+ //# sourceMappingURL=diagnostic.g.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"diagnostic.g.d.ts","sourceRoot":"","sources":["../../src/generated/diagnostic.g.ts"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,qBAAa,cAAc;IACzB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAS;IAEhC,yCAAyC;IACzC,MAAM,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAWzC,4DAA4D;IAC5D,MAAM,KAAK,SAAS,IAAI,OAAO,CAS9B;IAED,0FAA0F;IAC1F,MAAM,KAAK,aAAa,IAAI,MAAM,CASjC;CAEF"}
@@ -0,0 +1,50 @@
1
+ "use strict";
2
+ // This file is AUTO-GENERATED by GoudEngine codegen. DO NOT EDIT.
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.DiagnosticMode = void 0;
5
+ /**
6
+ * Diagnostic mode controls backtrace capture on errors (debug builds only).
7
+ *
8
+ * In web/WASM builds these are no-ops.
9
+ */
10
+ class DiagnosticMode {
11
+ /** Enable or disable diagnostic mode. */
12
+ static setEnabled(enabled) {
13
+ try {
14
+ const native = require('../node/index.g.js');
15
+ if (typeof native.goud_diagnostic_set_enabled === 'function') {
16
+ native.goud_diagnostic_set_enabled(enabled);
17
+ }
18
+ }
19
+ catch {
20
+ }
21
+ DiagnosticMode._enabled = enabled;
22
+ }
23
+ /** Returns whether diagnostic mode is currently enabled. */
24
+ static get isEnabled() {
25
+ try {
26
+ const native = require('../node/index.g.js');
27
+ if (typeof native.goud_diagnostic_is_enabled === 'function') {
28
+ return native.goud_diagnostic_is_enabled();
29
+ }
30
+ }
31
+ catch {
32
+ }
33
+ return DiagnosticMode._enabled;
34
+ }
35
+ /** Returns the backtrace captured from the most recent error, or empty string if none. */
36
+ static get lastBacktrace() {
37
+ try {
38
+ const native = require('../node/index.g.js');
39
+ if (typeof native.goud_diagnostic_last_backtrace === 'function') {
40
+ return native.goud_diagnostic_last_backtrace() ?? "";
41
+ }
42
+ }
43
+ catch {
44
+ }
45
+ return "";
46
+ }
47
+ }
48
+ exports.DiagnosticMode = DiagnosticMode;
49
+ DiagnosticMode._enabled = false;
50
+ //# sourceMappingURL=diagnostic.g.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"diagnostic.g.js","sourceRoot":"","sources":["../../src/generated/diagnostic.g.ts"],"names":[],"mappings":";AAAA,kEAAkE;;;AAElE;;;;GAIG;AACH,MAAa,cAAc;IAGzB,yCAAyC;IACzC,MAAM,CAAC,UAAU,CAAC,OAAgB;QAChC,IAAI,CAAC;YACH,MAAM,MAAM,GAAG,OAAO,CAAC,oBAAoB,CAAC,CAAC;YAC7C,IAAI,OAAO,MAAM,CAAC,2BAA2B,KAAK,UAAU,EAAE,CAAC;gBAC7D,MAAM,CAAC,2BAA2B,CAAC,OAAO,CAAC,CAAC;YAC9C,CAAC;QACH,CAAC;QAAC,MAAM,CAAC;QACT,CAAC;QACD,cAAc,CAAC,QAAQ,GAAG,OAAO,CAAC;IACpC,CAAC;IAED,4DAA4D;IAC5D,MAAM,KAAK,SAAS;QAClB,IAAI,CAAC;YACH,MAAM,MAAM,GAAG,OAAO,CAAC,oBAAoB,CAAC,CAAC;YAC7C,IAAI,OAAO,MAAM,CAAC,0BAA0B,KAAK,UAAU,EAAE,CAAC;gBAC5D,OAAO,MAAM,CAAC,0BAA0B,EAAE,CAAC;YAC7C,CAAC;QACH,CAAC;QAAC,MAAM,CAAC;QACT,CAAC;QACD,OAAO,cAAc,CAAC,QAAQ,CAAC;IACjC,CAAC;IAED,0FAA0F;IAC1F,MAAM,KAAK,aAAa;QACtB,IAAI,CAAC;YACH,MAAM,MAAM,GAAG,OAAO,CAAC,oBAAoB,CAAC,CAAC;YAC7C,IAAI,OAAO,MAAM,CAAC,8BAA8B,KAAK,UAAU,EAAE,CAAC;gBAChE,OAAO,MAAM,CAAC,8BAA8B,EAAE,IAAI,EAAE,CAAC;YACvD,CAAC;QACH,CAAC;QAAC,MAAM,CAAC;QACT,CAAC;QACD,OAAO,EAAE,CAAC;IACZ,CAAC;;AArCH,wCAuCC;AAtCgB,uBAAQ,GAAG,KAAK,CAAC"}
@@ -1,5 +1,7 @@
1
- export { GoudGame, EngineConfig, Color, Vec2, Vec3, Key, MouseButton } from './node/index.g.js';
2
- export type { IGoudGame, IEngineConfig, IEntity, IColor, IVec2, ITransform2DData, ISpriteData, IRenderStats, IContact, IFpsStats } from './types/engine.g.js';
1
+ export { GoudGame, GoudContext, EngineConfig, UiManager, PhysicsWorld2D, PhysicsWorld3D, Color, Vec2, Vec3, Key, MouseButton, PhysicsBackend2D } from './node/index.g.js';
2
+ export type { IGoudGame, IEngineConfig, IUiManager, IUiStyle, IUiEvent, UiNodeId, IPhysicsWorld2D, IPhysicsWorld3D, IEntity, IColor, IVec2, ITransform2DData, ISpriteData, IRenderStats, IContact, IFpsStats, IDebuggerConfig, IContextConfig, IMemoryCategoryStats, IMemorySummary, IPhysicsRaycastHit2D, IPhysicsCollisionEvent2D, IAnimationEventData, IRenderCapabilities, IPhysicsCapabilities, IAudioCapabilities, IInputCapabilities, INetworkCapabilities, INetworkStats, INetworkSimulationConfig } from './types/engine.g.js';
3
+ export type { IGoudContext, INetworkConnectResult, INetworkPacket } from './node/index.g.js';
3
4
  export type { Rect } from './types/math.g.js';
4
5
  export { GoudError, GoudContextError, GoudResourceError, GoudGraphicsError, GoudEntityError, GoudInputError, GoudSystemError, GoudProviderError, GoudInternalError, RecoveryClass } from './errors.g.js';
6
+ export { DiagnosticMode } from './diagnostic.g.js';
5
7
  //# sourceMappingURL=index.g.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.g.d.ts","sourceRoot":"","sources":["../../src/generated/index.g.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChG,YAAY,EAAE,SAAS,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAE,WAAW,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAC9J,YAAY,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,eAAe,EAAE,cAAc,EAAE,eAAe,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC"}
1
+ {"version":3,"file":"index.g.d.ts","sourceRoot":"","sources":["../../src/generated/index.g.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,QAAQ,EAAE,WAAW,EAAE,YAAY,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,mBAAmB,CAAC;AAC1K,YAAY,EAAE,SAAS,EAAE,aAAa,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,eAAe,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAE,WAAW,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,eAAe,EAAE,cAAc,EAAE,oBAAoB,EAAE,cAAc,EAAE,oBAAoB,EAAE,wBAAwB,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,oBAAoB,EAAE,aAAa,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AACxgB,YAAY,EAAE,YAAY,EAAE,qBAAqB,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAC7F,YAAY,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,eAAe,EAAE,cAAc,EAAE,eAAe,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AACzM,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC"}
@@ -1,15 +1,20 @@
1
1
  "use strict";
2
2
  // This file is AUTO-GENERATED by GoudEngine codegen. DO NOT EDIT.
3
3
  Object.defineProperty(exports, "__esModule", { value: true });
4
- exports.RecoveryClass = exports.GoudInternalError = exports.GoudProviderError = exports.GoudSystemError = exports.GoudInputError = exports.GoudEntityError = exports.GoudGraphicsError = exports.GoudResourceError = exports.GoudContextError = exports.GoudError = exports.MouseButton = exports.Key = exports.Vec3 = exports.Vec2 = exports.Color = exports.EngineConfig = exports.GoudGame = void 0;
4
+ exports.DiagnosticMode = exports.RecoveryClass = exports.GoudInternalError = exports.GoudProviderError = exports.GoudSystemError = exports.GoudInputError = exports.GoudEntityError = exports.GoudGraphicsError = exports.GoudResourceError = exports.GoudContextError = exports.GoudError = exports.PhysicsBackend2D = exports.MouseButton = exports.Key = exports.Vec3 = exports.Vec2 = exports.Color = exports.PhysicsWorld3D = exports.PhysicsWorld2D = exports.UiManager = exports.EngineConfig = exports.GoudContext = exports.GoudGame = void 0;
5
5
  var index_g_js_1 = require("./node/index.g.js");
6
6
  Object.defineProperty(exports, "GoudGame", { enumerable: true, get: function () { return index_g_js_1.GoudGame; } });
7
+ Object.defineProperty(exports, "GoudContext", { enumerable: true, get: function () { return index_g_js_1.GoudContext; } });
7
8
  Object.defineProperty(exports, "EngineConfig", { enumerable: true, get: function () { return index_g_js_1.EngineConfig; } });
9
+ Object.defineProperty(exports, "UiManager", { enumerable: true, get: function () { return index_g_js_1.UiManager; } });
10
+ Object.defineProperty(exports, "PhysicsWorld2D", { enumerable: true, get: function () { return index_g_js_1.PhysicsWorld2D; } });
11
+ Object.defineProperty(exports, "PhysicsWorld3D", { enumerable: true, get: function () { return index_g_js_1.PhysicsWorld3D; } });
8
12
  Object.defineProperty(exports, "Color", { enumerable: true, get: function () { return index_g_js_1.Color; } });
9
13
  Object.defineProperty(exports, "Vec2", { enumerable: true, get: function () { return index_g_js_1.Vec2; } });
10
14
  Object.defineProperty(exports, "Vec3", { enumerable: true, get: function () { return index_g_js_1.Vec3; } });
11
15
  Object.defineProperty(exports, "Key", { enumerable: true, get: function () { return index_g_js_1.Key; } });
12
16
  Object.defineProperty(exports, "MouseButton", { enumerable: true, get: function () { return index_g_js_1.MouseButton; } });
17
+ Object.defineProperty(exports, "PhysicsBackend2D", { enumerable: true, get: function () { return index_g_js_1.PhysicsBackend2D; } });
13
18
  var errors_g_js_1 = require("./errors.g.js");
14
19
  Object.defineProperty(exports, "GoudError", { enumerable: true, get: function () { return errors_g_js_1.GoudError; } });
15
20
  Object.defineProperty(exports, "GoudContextError", { enumerable: true, get: function () { return errors_g_js_1.GoudContextError; } });
@@ -21,4 +26,6 @@ Object.defineProperty(exports, "GoudSystemError", { enumerable: true, get: funct
21
26
  Object.defineProperty(exports, "GoudProviderError", { enumerable: true, get: function () { return errors_g_js_1.GoudProviderError; } });
22
27
  Object.defineProperty(exports, "GoudInternalError", { enumerable: true, get: function () { return errors_g_js_1.GoudInternalError; } });
23
28
  Object.defineProperty(exports, "RecoveryClass", { enumerable: true, get: function () { return errors_g_js_1.RecoveryClass; } });
29
+ var diagnostic_g_js_1 = require("./diagnostic.g.js");
30
+ Object.defineProperty(exports, "DiagnosticMode", { enumerable: true, get: function () { return diagnostic_g_js_1.DiagnosticMode; } });
24
31
  //# sourceMappingURL=index.g.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.g.js","sourceRoot":"","sources":["../../src/generated/index.g.ts"],"names":[],"mappings":";AAAA,kEAAkE;;;AAElE,gDAAgG;AAAvF,sGAAA,QAAQ,OAAA;AAAE,0GAAA,YAAY,OAAA;AAAE,mGAAA,KAAK,OAAA;AAAE,kGAAA,IAAI,OAAA;AAAE,kGAAA,IAAI,OAAA;AAAE,iGAAA,GAAG,OAAA;AAAE,yGAAA,WAAW,OAAA;AAGpE,6CAAyM;AAAhM,wGAAA,SAAS,OAAA;AAAE,+GAAA,gBAAgB,OAAA;AAAE,gHAAA,iBAAiB,OAAA;AAAE,gHAAA,iBAAiB,OAAA;AAAE,8GAAA,eAAe,OAAA;AAAE,6GAAA,cAAc,OAAA;AAAE,8GAAA,eAAe,OAAA;AAAE,gHAAA,iBAAiB,OAAA;AAAE,gHAAA,iBAAiB,OAAA;AAAE,4GAAA,aAAa,OAAA"}
1
+ {"version":3,"file":"index.g.js","sourceRoot":"","sources":["../../src/generated/index.g.ts"],"names":[],"mappings":";AAAA,kEAAkE;;;AAElE,gDAA0K;AAAjK,sGAAA,QAAQ,OAAA;AAAE,yGAAA,WAAW,OAAA;AAAE,0GAAA,YAAY,OAAA;AAAE,uGAAA,SAAS,OAAA;AAAE,4GAAA,cAAc,OAAA;AAAE,4GAAA,cAAc,OAAA;AAAE,mGAAA,KAAK,OAAA;AAAE,kGAAA,IAAI,OAAA;AAAE,kGAAA,IAAI,OAAA;AAAE,iGAAA,GAAG,OAAA;AAAE,yGAAA,WAAW,OAAA;AAAE,8GAAA,gBAAgB,OAAA;AAI9I,6CAAyM;AAAhM,wGAAA,SAAS,OAAA;AAAE,+GAAA,gBAAgB,OAAA;AAAE,gHAAA,iBAAiB,OAAA;AAAE,gHAAA,iBAAiB,OAAA;AAAE,8GAAA,eAAe,OAAA;AAAE,6GAAA,cAAc,OAAA;AAAE,8GAAA,eAAe,OAAA;AAAE,gHAAA,iBAAiB,OAAA;AAAE,gHAAA,iBAAiB,OAAA;AAAE,4GAAA,aAAa,OAAA;AACjL,qDAAmD;AAA1C,iHAAA,cAAc,OAAA"}