goudengine 0.0.827 → 0.0.828

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (43) hide show
  1. package/dist/generated/errors.g.d.ts +37 -0
  2. package/dist/generated/errors.g.d.ts.map +1 -0
  3. package/dist/generated/errors.g.js +148 -0
  4. package/dist/generated/errors.g.js.map +1 -0
  5. package/dist/generated/index.g.d.ts +3 -2
  6. package/dist/generated/index.g.d.ts.map +1 -1
  7. package/dist/generated/index.g.js +13 -1
  8. package/dist/generated/index.g.js.map +1 -1
  9. package/dist/generated/node/index.g.d.ts +36 -2
  10. package/dist/generated/node/index.g.d.ts.map +1 -1
  11. package/dist/generated/node/index.g.js +74 -1
  12. package/dist/generated/node/index.g.js.map +1 -1
  13. package/dist/generated/types/engine.g.d.ts +39 -0
  14. package/dist/generated/types/engine.g.d.ts.map +1 -1
  15. package/dist/generated/types/input.g.d.ts +35 -0
  16. package/dist/generated/types/input.g.d.ts.map +1 -1
  17. package/dist/generated/types/input.g.js +42 -1
  18. package/dist/generated/types/input.g.js.map +1 -1
  19. package/dist/web/generated/types/engine.g.d.ts +39 -0
  20. package/dist/web/generated/types/engine.g.d.ts.map +1 -1
  21. package/dist/web/generated/types/input.g.d.ts +35 -0
  22. package/dist/web/generated/types/input.g.d.ts.map +1 -1
  23. package/dist/web/generated/types/input.g.js +41 -0
  24. package/dist/web/generated/types/input.g.js.map +1 -1
  25. package/dist/web/generated/web/errors.g.d.ts +37 -0
  26. package/dist/web/generated/web/errors.g.d.ts.map +1 -0
  27. package/dist/web/generated/web/errors.g.js +136 -0
  28. package/dist/web/generated/web/errors.g.js.map +1 -0
  29. package/dist/web/generated/web/index.g.d.ts +25 -2
  30. package/dist/web/generated/web/index.g.d.ts.map +1 -1
  31. package/dist/web/generated/web/index.g.js +37 -0
  32. package/dist/web/generated/web/index.g.js.map +1 -1
  33. package/goud-engine-node.darwin-arm64.node +0 -0
  34. package/goud-engine-node.darwin-x64.node +0 -0
  35. package/goud-engine-node.linux-x64-gnu.node +0 -0
  36. package/goud-engine-node.win32-x64-msvc.node +0 -0
  37. package/index.d.ts +24 -0
  38. package/index.js +53 -52
  39. package/package.json +1 -1
  40. package/wasm/goud_engine.d.ts +72 -72
  41. package/wasm/goud_engine.js +2 -2
  42. package/wasm/goud_engine_bg.wasm +0 -0
  43. package/wasm/goud_engine_bg.wasm.d.ts +72 -72
@@ -222,124 +222,124 @@ export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembl
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  export interface InitOutput {
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  readonly memory: WebAssembly.Memory;
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+ readonly wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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+ readonly wasmgame_destroy_texture: (a: number, b: number) => void;
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+ readonly wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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+ readonly wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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+ readonly wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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+ readonly wasmgame_get_render_stats: (a: number) => number;
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+ readonly wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_is_key_just_pressed: (a: number, b: number) => number;
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+ readonly wasmgame_is_key_just_released: (a: number, b: number) => number;
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+ readonly wasmgame_is_key_pressed: (a: number, b: number) => number;
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+ readonly wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
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+ readonly wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
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+ readonly wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
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+ readonly wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
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+ readonly wasmgame_mouse_x: (a: number) => number;
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+ readonly wasmgame_mouse_y: (a: number) => number;
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+ readonly wasmgame_press_key: (a: number, b: number) => void;
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+ readonly wasmgame_press_mouse_button: (a: number, b: number) => void;
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+ readonly wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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+ readonly wasmgame_release_key: (a: number, b: number) => void;
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+ readonly wasmgame_release_mouse_button: (a: number, b: number) => void;
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+ readonly wasmgame_scroll_dx: (a: number) => number;
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+ readonly wasmgame_scroll_dy: (a: number) => number;
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+ readonly wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
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+ readonly wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
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+ readonly wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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+ readonly wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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+ readonly wasmgame_despawn: (a: number, b: bigint) => number;
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+ readonly wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
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+ readonly wasmgame_entity_count: (a: number) => number;
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+ readonly wasmgame_get_name: (a: number, b: bigint) => [number, number];
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+ readonly wasmgame_get_sprite: (a: number, b: bigint) => number;
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+ readonly wasmgame_get_transform2d: (a: number, b: bigint) => number;
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+ readonly wasmgame_has_name: (a: number, b: bigint) => number;
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+ readonly wasmgame_has_sprite: (a: number, b: bigint) => number;
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+ readonly wasmgame_has_transform2d: (a: number, b: bigint) => number;
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+ readonly wasmgame_is_alive: (a: number, b: bigint) => number;
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+ readonly wasmgame_remove_name: (a: number, b: bigint) => number;
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+ readonly wasmgame_remove_sprite: (a: number, b: bigint) => number;
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+ readonly wasmgame_remove_transform2d: (a: number, b: bigint) => number;
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+ readonly wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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+ readonly wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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+ readonly wasmgame_spawn_batch: (a: number, b: number) => [number, number];
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+ readonly wasmgame_spawn_empty: (a: number) => bigint;
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  readonly __wbg_get_wasmcontact_normal_x: (a: number) => number;
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  readonly __wbg_get_wasmcontact_normal_y: (a: number) => number;
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  readonly __wbg_get_wasmcontact_penetration: (a: number) => number;
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  readonly __wbg_get_wasmcontact_point_x: (a: number) => number;
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  readonly __wbg_get_wasmcontact_point_y: (a: number) => number;
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- readonly __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
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- readonly __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
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- readonly __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
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- readonly __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
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- readonly __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
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- readonly __wbg_wasmcontact_free: (a: number, b: number) => void;
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- readonly wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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- readonly wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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- readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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- readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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- readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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- readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
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- readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
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- readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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- readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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  readonly __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
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  readonly __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
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  readonly __wbg_get_wasmrenderstats_triangles: (a: number) => number;
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- readonly __wbg_get_wasmsprite_a: (a: number) => number;
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  readonly __wbg_get_wasmsprite_anchor_x: (a: number) => number;
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  readonly __wbg_get_wasmsprite_anchor_y: (a: number) => number;
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- readonly __wbg_get_wasmsprite_b: (a: number) => number;
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  readonly __wbg_get_wasmsprite_flip_x: (a: number) => number;
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  readonly __wbg_get_wasmsprite_flip_y: (a: number) => number;
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- readonly __wbg_get_wasmsprite_g: (a: number) => number;
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- readonly __wbg_get_wasmsprite_r: (a: number) => number;
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- readonly __wbg_get_wasmtransform2d_position_x: (a: number) => number;
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+ readonly __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
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  readonly __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
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  readonly __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
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  readonly __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
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- readonly __wbg_set_wasmsprite_a: (a: number, b: number) => void;
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  readonly __wbg_set_wasmsprite_anchor_x: (a: number, b: number) => void;
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  readonly __wbg_set_wasmsprite_anchor_y: (a: number, b: number) => void;
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- readonly __wbg_set_wasmsprite_b: (a: number, b: number) => void;
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  readonly __wbg_set_wasmsprite_flip_x: (a: number, b: number) => void;
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  readonly __wbg_set_wasmsprite_flip_y: (a: number, b: number) => void;
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- readonly __wbg_set_wasmsprite_g: (a: number, b: number) => void;
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- readonly __wbg_set_wasmsprite_r: (a: number, b: number) => void;
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- readonly __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
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+ readonly __wbg_wasmcontact_free: (a: number, b: number) => void;
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  readonly __wbg_wasmgame_free: (a: number, b: number) => void;
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  readonly __wbg_wasmrenderstats_free: (a: number, b: number) => void;
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  readonly __wbg_wasmsprite_free: (a: number, b: number) => void;
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- readonly __wbg_wasmtransform2d_free: (a: number, b: number) => void;
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- readonly wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
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- readonly wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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- readonly wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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- readonly wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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+ readonly wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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  readonly wasmgame_begin_frame: (a: number, b: number) => void;
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+ readonly wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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+ readonly wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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+ readonly wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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+ readonly wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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  readonly wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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  readonly wasmgame_delta_time: (a: number) => number;
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- readonly wasmgame_despawn: (a: number, b: bigint) => number;
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- readonly wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
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- readonly wasmgame_destroy_texture: (a: number, b: number) => void;
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- readonly wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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- readonly wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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- readonly wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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+ readonly wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
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+ readonly wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
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  readonly wasmgame_end_frame: (a: number) => void;
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- readonly wasmgame_entity_count: (a: number) => number;
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  readonly wasmgame_fps: (a: number) => number;
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  readonly wasmgame_frame_count: (a: number) => bigint;
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- readonly wasmgame_get_name: (a: number, b: bigint) => [number, number];
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- readonly wasmgame_get_render_stats: (a: number) => number;
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- readonly wasmgame_get_sprite: (a: number, b: bigint) => number;
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- readonly wasmgame_get_transform2d: (a: number, b: bigint) => number;
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- readonly wasmgame_has_name: (a: number, b: bigint) => number;
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  readonly wasmgame_has_renderer: (a: number) => number;
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- readonly wasmgame_has_sprite: (a: number, b: bigint) => number;
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- readonly wasmgame_has_transform2d: (a: number, b: bigint) => number;
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- readonly wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
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- readonly wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
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- readonly wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
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- readonly wasmgame_is_alive: (a: number, b: bigint) => number;
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- readonly wasmgame_is_key_just_pressed: (a: number, b: number) => number;
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- readonly wasmgame_is_key_just_released: (a: number, b: number) => number;
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- readonly wasmgame_is_key_pressed: (a: number, b: number) => number;
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- readonly wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
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- readonly wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
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- readonly wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
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- readonly wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
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- readonly wasmgame_mouse_x: (a: number) => number;
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- readonly wasmgame_mouse_y: (a: number) => number;
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  readonly wasmgame_new: (a: number, b: number, c: number, d: number) => number;
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- readonly wasmgame_press_key: (a: number, b: number) => void;
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- readonly wasmgame_press_mouse_button: (a: number, b: number) => void;
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- readonly wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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- readonly wasmgame_release_key: (a: number, b: number) => void;
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- readonly wasmgame_release_mouse_button: (a: number, b: number) => void;
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- readonly wasmgame_remove_name: (a: number, b: bigint) => number;
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- readonly wasmgame_remove_sprite: (a: number, b: bigint) => number;
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- readonly wasmgame_remove_transform2d: (a: number, b: bigint) => number;
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- readonly wasmgame_scroll_dx: (a: number) => number;
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- readonly wasmgame_scroll_dy: (a: number) => number;
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+ readonly wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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+ readonly wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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  readonly wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
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  readonly wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
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- readonly wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
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- readonly wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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- readonly wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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- readonly wasmgame_spawn_batch: (a: number, b: number) => [number, number];
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- readonly wasmgame_spawn_empty: (a: number) => bigint;
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  readonly wasmgame_title: (a: number) => [number, number];
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  readonly wasmgame_total_time: (a: number) => number;
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  readonly wasmgame_window_height: (a: number) => number;
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  readonly wasmgame_window_width: (a: number) => number;
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+ readonly __wbg_set_wasmsprite_a: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmsprite_b: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmsprite_g: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmsprite_r: (a: number, b: number) => void;
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  readonly __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
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+ readonly __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
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  readonly __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
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  readonly __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
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  readonly __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
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  readonly __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
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+ readonly __wbg_get_wasmsprite_a: (a: number) => number;
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+ readonly __wbg_get_wasmsprite_b: (a: number) => number;
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+ readonly __wbg_get_wasmsprite_g: (a: number) => number;
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+ readonly __wbg_get_wasmsprite_r: (a: number) => number;
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  readonly __wbg_get_wasmsprite_texture_handle: (a: number) => number;
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+ readonly __wbg_get_wasmtransform2d_position_x: (a: number) => number;
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  readonly __wbg_get_wasmtransform2d_position_y: (a: number) => number;
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  readonly __wbg_get_wasmtransform2d_rotation: (a: number) => number;
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  readonly __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
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  readonly __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
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+ readonly __wbg_wasmtransform2d_free: (a: number, b: number) => void;
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  readonly wasm_bindgen__closure__destroy__h34b32f47e9536ad7: (a: number, b: number) => void;
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  readonly wasm_bindgen__closure__destroy__hb7ee5c5d3fd608d4: (a: number, b: number) => void;
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  readonly wasm_bindgen__convert__closures_____invoke__h6c9ef6970fdda1f4: (a: number, b: number, c: any) => [number, number];
@@ -1922,12 +1922,12 @@ function __wbg_get_imports() {
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  arg0.writeTexture(arg1, arg2, arg3, arg4);
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  }, arguments); },
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  __wbindgen_cast_0000000000000001: function(arg0, arg1) {
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- // Cast intrinsic for `Closure(Closure { dtor_idx: 64, function: Function { arguments: [Externref], shim_idx: 65, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
1925
+ // Cast intrinsic for `Closure(Closure { dtor_idx: 61, function: Function { arguments: [Externref], shim_idx: 62, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
1926
1926
  const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h34b32f47e9536ad7, wasm_bindgen__convert__closures_____invoke__h8b43903f8a91b24f);
1927
1927
  return ret;
1928
1928
  },
1929
1929
  __wbindgen_cast_0000000000000002: function(arg0, arg1) {
1930
- // Cast intrinsic for `Closure(Closure { dtor_idx: 769, function: Function { arguments: [Externref], shim_idx: 770, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
1930
+ // Cast intrinsic for `Closure(Closure { dtor_idx: 766, function: Function { arguments: [Externref], shim_idx: 767, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
1931
1931
  const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__hb7ee5c5d3fd608d4, wasm_bindgen__convert__closures_____invoke__h6c9ef6970fdda1f4);
1932
1932
  return ret;
1933
1933
  },
Binary file
@@ -1,124 +1,124 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  export const memory: WebAssembly.Memory;
4
+ export const wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
5
+ export const wasmgame_destroy_texture: (a: number, b: number) => void;
6
+ export const wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
7
+ export const wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
8
+ export const wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
9
+ export const wasmgame_get_render_stats: (a: number) => number;
10
+ export const wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
11
+ export const wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
12
+ export const wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
13
+ export const wasmgame_is_key_just_pressed: (a: number, b: number) => number;
14
+ export const wasmgame_is_key_just_released: (a: number, b: number) => number;
15
+ export const wasmgame_is_key_pressed: (a: number, b: number) => number;
16
+ export const wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
17
+ export const wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
18
+ export const wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
19
+ export const wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
20
+ export const wasmgame_mouse_x: (a: number) => number;
21
+ export const wasmgame_mouse_y: (a: number) => number;
22
+ export const wasmgame_press_key: (a: number, b: number) => void;
23
+ export const wasmgame_press_mouse_button: (a: number, b: number) => void;
24
+ export const wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
25
+ export const wasmgame_release_key: (a: number, b: number) => void;
26
+ export const wasmgame_release_mouse_button: (a: number, b: number) => void;
27
+ export const wasmgame_scroll_dx: (a: number) => number;
28
+ export const wasmgame_scroll_dy: (a: number) => number;
29
+ export const wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
30
+ export const wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
31
+ export const wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
32
+ export const wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
33
+ export const wasmgame_despawn: (a: number, b: bigint) => number;
34
+ export const wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
35
+ export const wasmgame_entity_count: (a: number) => number;
36
+ export const wasmgame_get_name: (a: number, b: bigint) => [number, number];
37
+ export const wasmgame_get_sprite: (a: number, b: bigint) => number;
38
+ export const wasmgame_get_transform2d: (a: number, b: bigint) => number;
39
+ export const wasmgame_has_name: (a: number, b: bigint) => number;
40
+ export const wasmgame_has_sprite: (a: number, b: bigint) => number;
41
+ export const wasmgame_has_transform2d: (a: number, b: bigint) => number;
42
+ export const wasmgame_is_alive: (a: number, b: bigint) => number;
43
+ export const wasmgame_remove_name: (a: number, b: bigint) => number;
44
+ export const wasmgame_remove_sprite: (a: number, b: bigint) => number;
45
+ export const wasmgame_remove_transform2d: (a: number, b: bigint) => number;
46
+ export const wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
47
+ export const wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
48
+ export const wasmgame_spawn_batch: (a: number, b: number) => [number, number];
49
+ export const wasmgame_spawn_empty: (a: number) => bigint;
4
50
  export const __wbg_get_wasmcontact_normal_x: (a: number) => number;
5
51
  export const __wbg_get_wasmcontact_normal_y: (a: number) => number;
6
52
  export const __wbg_get_wasmcontact_penetration: (a: number) => number;
7
53
  export const __wbg_get_wasmcontact_point_x: (a: number) => number;
8
54
  export const __wbg_get_wasmcontact_point_y: (a: number) => number;
9
- export const __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
10
- export const __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
11
- export const __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
12
- export const __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
13
- export const __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
14
- export const __wbg_wasmcontact_free: (a: number, b: number) => void;
15
- export const wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
16
- export const wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
17
- export const wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
18
- export const wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
19
- export const wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
20
- export const wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
21
- export const wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
22
- export const wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
23
- export const wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
24
55
  export const __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
25
56
  export const __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
26
57
  export const __wbg_get_wasmrenderstats_triangles: (a: number) => number;
27
- export const __wbg_get_wasmsprite_a: (a: number) => number;
28
58
  export const __wbg_get_wasmsprite_anchor_x: (a: number) => number;
29
59
  export const __wbg_get_wasmsprite_anchor_y: (a: number) => number;
30
- export const __wbg_get_wasmsprite_b: (a: number) => number;
31
60
  export const __wbg_get_wasmsprite_flip_x: (a: number) => number;
32
61
  export const __wbg_get_wasmsprite_flip_y: (a: number) => number;
33
- export const __wbg_get_wasmsprite_g: (a: number) => number;
34
- export const __wbg_get_wasmsprite_r: (a: number) => number;
35
- export const __wbg_get_wasmtransform2d_position_x: (a: number) => number;
62
+ export const __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
63
+ export const __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
64
+ export const __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
65
+ export const __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
66
+ export const __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
36
67
  export const __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
37
68
  export const __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
38
69
  export const __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
39
- export const __wbg_set_wasmsprite_a: (a: number, b: number) => void;
40
70
  export const __wbg_set_wasmsprite_anchor_x: (a: number, b: number) => void;
41
71
  export const __wbg_set_wasmsprite_anchor_y: (a: number, b: number) => void;
42
- export const __wbg_set_wasmsprite_b: (a: number, b: number) => void;
43
72
  export const __wbg_set_wasmsprite_flip_x: (a: number, b: number) => void;
44
73
  export const __wbg_set_wasmsprite_flip_y: (a: number, b: number) => void;
45
- export const __wbg_set_wasmsprite_g: (a: number, b: number) => void;
46
- export const __wbg_set_wasmsprite_r: (a: number, b: number) => void;
47
- export const __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
74
+ export const __wbg_wasmcontact_free: (a: number, b: number) => void;
48
75
  export const __wbg_wasmgame_free: (a: number, b: number) => void;
49
76
  export const __wbg_wasmrenderstats_free: (a: number, b: number) => void;
50
77
  export const __wbg_wasmsprite_free: (a: number, b: number) => void;
51
- export const __wbg_wasmtransform2d_free: (a: number, b: number) => void;
52
- export const wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
53
- export const wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
54
- export const wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
55
- export const wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
78
+ export const wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
56
79
  export const wasmgame_begin_frame: (a: number, b: number) => void;
80
+ export const wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
81
+ export const wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
82
+ export const wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
83
+ export const wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
57
84
  export const wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
58
85
  export const wasmgame_delta_time: (a: number) => number;
59
- export const wasmgame_despawn: (a: number, b: bigint) => number;
60
- export const wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
61
- export const wasmgame_destroy_texture: (a: number, b: number) => void;
62
- export const wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
63
- export const wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
64
- export const wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
86
+ export const wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
87
+ export const wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
65
88
  export const wasmgame_end_frame: (a: number) => void;
66
- export const wasmgame_entity_count: (a: number) => number;
67
89
  export const wasmgame_fps: (a: number) => number;
68
90
  export const wasmgame_frame_count: (a: number) => bigint;
69
- export const wasmgame_get_name: (a: number, b: bigint) => [number, number];
70
- export const wasmgame_get_render_stats: (a: number) => number;
71
- export const wasmgame_get_sprite: (a: number, b: bigint) => number;
72
- export const wasmgame_get_transform2d: (a: number, b: bigint) => number;
73
- export const wasmgame_has_name: (a: number, b: bigint) => number;
74
91
  export const wasmgame_has_renderer: (a: number) => number;
75
- export const wasmgame_has_sprite: (a: number, b: bigint) => number;
76
- export const wasmgame_has_transform2d: (a: number, b: bigint) => number;
77
- export const wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
78
- export const wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
79
- export const wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
80
- export const wasmgame_is_alive: (a: number, b: bigint) => number;
81
- export const wasmgame_is_key_just_pressed: (a: number, b: number) => number;
82
- export const wasmgame_is_key_just_released: (a: number, b: number) => number;
83
- export const wasmgame_is_key_pressed: (a: number, b: number) => number;
84
- export const wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
85
- export const wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
86
- export const wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
87
- export const wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
88
- export const wasmgame_mouse_x: (a: number) => number;
89
- export const wasmgame_mouse_y: (a: number) => number;
90
92
  export const wasmgame_new: (a: number, b: number, c: number, d: number) => number;
91
- export const wasmgame_press_key: (a: number, b: number) => void;
92
- export const wasmgame_press_mouse_button: (a: number, b: number) => void;
93
- export const wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
94
- export const wasmgame_release_key: (a: number, b: number) => void;
95
- export const wasmgame_release_mouse_button: (a: number, b: number) => void;
96
- export const wasmgame_remove_name: (a: number, b: bigint) => number;
97
- export const wasmgame_remove_sprite: (a: number, b: bigint) => number;
98
- export const wasmgame_remove_transform2d: (a: number, b: bigint) => number;
99
- export const wasmgame_scroll_dx: (a: number) => number;
100
- export const wasmgame_scroll_dy: (a: number) => number;
93
+ export const wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
94
+ export const wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
101
95
  export const wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
102
96
  export const wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
103
- export const wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
104
- export const wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
105
- export const wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
106
- export const wasmgame_spawn_batch: (a: number, b: number) => [number, number];
107
- export const wasmgame_spawn_empty: (a: number) => bigint;
108
97
  export const wasmgame_title: (a: number) => [number, number];
109
98
  export const wasmgame_total_time: (a: number) => number;
110
99
  export const wasmgame_window_height: (a: number) => number;
111
100
  export const wasmgame_window_width: (a: number) => number;
101
+ export const __wbg_set_wasmsprite_a: (a: number, b: number) => void;
102
+ export const __wbg_set_wasmsprite_b: (a: number, b: number) => void;
103
+ export const __wbg_set_wasmsprite_g: (a: number, b: number) => void;
104
+ export const __wbg_set_wasmsprite_r: (a: number, b: number) => void;
112
105
  export const __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
106
+ export const __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
113
107
  export const __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
114
108
  export const __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
115
109
  export const __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
116
110
  export const __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
111
+ export const __wbg_get_wasmsprite_a: (a: number) => number;
112
+ export const __wbg_get_wasmsprite_b: (a: number) => number;
113
+ export const __wbg_get_wasmsprite_g: (a: number) => number;
114
+ export const __wbg_get_wasmsprite_r: (a: number) => number;
117
115
  export const __wbg_get_wasmsprite_texture_handle: (a: number) => number;
116
+ export const __wbg_get_wasmtransform2d_position_x: (a: number) => number;
118
117
  export const __wbg_get_wasmtransform2d_position_y: (a: number) => number;
119
118
  export const __wbg_get_wasmtransform2d_rotation: (a: number) => number;
120
119
  export const __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
121
120
  export const __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
121
+ export const __wbg_wasmtransform2d_free: (a: number, b: number) => void;
122
122
  export const wasm_bindgen__closure__destroy__h34b32f47e9536ad7: (a: number, b: number) => void;
123
123
  export const wasm_bindgen__closure__destroy__hb7ee5c5d3fd608d4: (a: number, b: number) => void;
124
124
  export const wasm_bindgen__convert__closures_____invoke__h6c9ef6970fdda1f4: (a: number, b: number, c: any) => [number, number];