goudengine 0.0.826 → 0.0.828
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +18 -0
- package/dist/generated/errors.g.d.ts +37 -0
- package/dist/generated/errors.g.d.ts.map +1 -0
- package/dist/generated/errors.g.js +148 -0
- package/dist/generated/errors.g.js.map +1 -0
- package/dist/generated/index.g.d.ts +3 -2
- package/dist/generated/index.g.d.ts.map +1 -1
- package/dist/generated/index.g.js +13 -1
- package/dist/generated/index.g.js.map +1 -1
- package/dist/generated/node/index.g.d.ts +122 -2
- package/dist/generated/node/index.g.d.ts.map +1 -1
- package/dist/generated/node/index.g.js +160 -1
- package/dist/generated/node/index.g.js.map +1 -1
- package/dist/generated/types/engine.g.d.ts +134 -0
- package/dist/generated/types/engine.g.d.ts.map +1 -1
- package/dist/generated/types/input.g.d.ts +38 -0
- package/dist/generated/types/input.g.d.ts.map +1 -1
- package/dist/generated/types/input.g.js +45 -1
- package/dist/generated/types/input.g.js.map +1 -1
- package/dist/generated/types/math.g.d.ts +4 -0
- package/dist/generated/types/math.g.d.ts.map +1 -1
- package/dist/generated/types/math.g.js +4 -0
- package/dist/generated/types/math.g.js.map +1 -1
- package/dist/web/generated/types/engine.g.d.ts +134 -0
- package/dist/web/generated/types/engine.g.d.ts.map +1 -1
- package/dist/web/generated/types/input.g.d.ts +38 -0
- package/dist/web/generated/types/input.g.d.ts.map +1 -1
- package/dist/web/generated/types/input.g.js +44 -0
- package/dist/web/generated/types/input.g.js.map +1 -1
- package/dist/web/generated/types/math.g.d.ts +4 -0
- package/dist/web/generated/types/math.g.d.ts.map +1 -1
- package/dist/web/generated/types/math.g.js +4 -0
- package/dist/web/generated/types/math.g.js.map +1 -1
- package/dist/web/generated/web/errors.g.d.ts +37 -0
- package/dist/web/generated/web/errors.g.d.ts.map +1 -0
- package/dist/web/generated/web/errors.g.js +136 -0
- package/dist/web/generated/web/errors.g.js.map +1 -0
- package/dist/web/generated/web/index.g.d.ts +91 -2
- package/dist/web/generated/web/index.g.d.ts.map +1 -1
- package/dist/web/generated/web/index.g.js +144 -13
- package/dist/web/generated/web/index.g.js.map +1 -1
- package/goud-engine-node.darwin-arm64.node +0 -0
- package/goud-engine-node.darwin-x64.node +0 -0
- package/goud-engine-node.linux-x64-gnu.node +0 -0
- package/goud-engine-node.win32-x64-msvc.node +0 -0
- package/index.d.ts +24 -0
- package/index.js +53 -52
- package/package.json +1 -1
- package/wasm/goud_engine.d.ts +231 -60
- package/wasm/goud_engine.js +621 -57
- package/wasm/goud_engine_bg.wasm +0 -0
- package/wasm/goud_engine_bg.wasm.d.ts +93 -34
package/wasm/goud_engine.js
CHANGED
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@@ -1,28 +1,97 @@
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/* @ts-self-types="./goud_engine.d.ts" */
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export class WasmContact {
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static __wrap(ptr) {
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ptr = ptr >>> 0;
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const obj = Object.create(WasmContact.prototype);
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obj.__wbg_ptr = ptr;
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WasmContactFinalization.register(obj, obj.__wbg_ptr, obj);
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return obj;
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}
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__destroy_into_raw() {
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const ptr = this.__wbg_ptr;
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this.__wbg_ptr = 0;
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WasmContactFinalization.unregister(this);
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return ptr;
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}
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free() {
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const ptr = this.__destroy_into_raw();
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wasm.__wbg_wasmcontact_free(ptr, 0);
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}
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/**
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*
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* @returns {number}
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*/
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get normal_x() {
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const ret = wasm.__wbg_get_wasmcontact_normal_x(this.__wbg_ptr);
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return ret;
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}
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/**
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* @returns {number}
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*/
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get normal_y() {
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const ret = wasm.__wbg_get_wasmcontact_normal_y(this.__wbg_ptr);
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return ret;
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}
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/**
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* @returns {number}
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*/
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get penetration() {
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const ret = wasm.__wbg_get_wasmcontact_penetration(this.__wbg_ptr);
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return ret;
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}
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/**
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* @returns {number}
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*/
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get point_x() {
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const ret = wasm.__wbg_get_wasmcontact_point_x(this.__wbg_ptr);
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return ret;
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}
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/**
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* @returns {number}
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*/
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get point_y() {
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const ret = wasm.__wbg_get_wasmcontact_point_y(this.__wbg_ptr);
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return ret;
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}
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/**
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* @param {number} arg0
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*/
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set normal_x(arg0) {
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wasm.__wbg_set_wasmcontact_normal_x(this.__wbg_ptr, arg0);
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}
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/**
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* @param {number} arg0
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*/
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-
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set normal_y(arg0) {
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wasm.__wbg_set_wasmcontact_normal_y(this.__wbg_ptr, arg0);
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}
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/**
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*
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* @param {number} arg0
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*/
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-
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set penetration(arg0) {
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wasm.__wbg_set_wasmcontact_penetration(this.__wbg_ptr, arg0);
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}
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/**
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*
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* @param {number} arg0
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*/
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set point_x(arg0) {
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wasm.__wbg_set_wasmcontact_point_x(this.__wbg_ptr, arg0);
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}
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/**
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*
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* @param {number} arg0
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*/
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-
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set point_y(arg0) {
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wasm.__wbg_set_wasmcontact_point_y(this.__wbg_ptr, arg0);
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}
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}
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if (Symbol.dispose) WasmContact.prototype[Symbol.dispose] = WasmContact.prototype.free;
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/**
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* The primary game handle for browser-based games.
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*
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* Owns the ECS world, input state, frame timing, and an optional wgpu
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* rendering backend attached to an HTML canvas element.
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*/
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export class WasmGame {
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static __wrap(ptr) {
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ptr = ptr >>> 0;
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@@ -41,6 +110,21 @@ export class WasmGame {
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const ptr = this.__destroy_into_raw();
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wasm.__wbg_wasmgame_free(ptr, 0);
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}
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/**
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* @param {number} min_ax
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* @param {number} min_ay
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* @param {number} max_ax
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* @param {number} max_ay
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* @param {number} min_bx
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* @param {number} min_by
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* @param {number} max_bx
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* @param {number} max_by
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* @returns {boolean}
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*/
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aabb_overlap(min_ax, min_ay, max_ax, max_ay, min_bx, min_by, max_bx, max_by) {
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const ret = wasm.wasmgame_aabb_overlap(this.__wbg_ptr, min_ax, min_ay, max_ax, max_ay, min_bx, min_by, max_bx, max_by);
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return ret !== 0;
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}
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/**
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* @param {bigint} entity_bits
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* @param {string} name
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@@ -57,6 +141,21 @@ export class WasmGame {
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add_scroll_delta(dx, dy) {
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wasm.wasmgame_add_scroll_delta(this.__wbg_ptr, dx, dy);
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}
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/**
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* @param {bigint} entity_bits
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* @param {number} texture_handle
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* @param {number} r
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* @param {number} g
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* @param {number} b
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* @param {number} a
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* @param {boolean} flip_x
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* @param {boolean} flip_y
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* @param {number} anchor_x
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* @param {number} anchor_y
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*/
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add_sprite(entity_bits, texture_handle, r, g, b, a, flip_x, flip_y, anchor_x, anchor_y) {
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wasm.wasmgame_add_sprite(this.__wbg_ptr, entity_bits, texture_handle, r, g, b, a, flip_x, flip_y, anchor_x, anchor_y);
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}
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/**
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* @param {bigint} entity_bits
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* @param {number} px
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wasm.wasmgame_add_transform2d(this.__wbg_ptr, entity_bits, px, py, rotation, sx, sy);
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}
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/**
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* Advances frame timing and prepares the wgpu surface for drawing.
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*
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* Call this at the start of each `requestAnimationFrame` callback.
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* @param {number} delta_time
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*/
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begin_frame(delta_time) {
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wasm.wasmgame_begin_frame(this.__wbg_ptr, delta_time);
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}
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/**
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* @param {number} x1
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* @param {number} y1
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* @param {number} r1
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* @param {number} x2
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* @param {number} y2
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* @param {number} r2
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* @returns {boolean}
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*/
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circle_overlap(x1, y1, r1, x2, y2, r2) {
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const ret = wasm.wasmgame_circle_overlap(this.__wbg_ptr, x1, y1, r1, x2, y2, r2);
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return ret !== 0;
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}
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/**
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* @param {number} center_ax
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* @param {number} center_ay
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* @param {number} half_wa
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* @param {number} half_ha
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* @param {number} center_bx
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* @param {number} center_by
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* @param {number} half_wb
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* @param {number} half_hb
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* @returns {WasmContact | undefined}
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*/
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collision_aabb_aabb(center_ax, center_ay, half_wa, half_ha, center_bx, center_by, half_wb, half_hb) {
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const ret = wasm.wasmgame_collision_aabb_aabb(this.__wbg_ptr, center_ax, center_ay, half_wa, half_ha, center_bx, center_by, half_wb, half_hb);
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return ret === 0 ? undefined : WasmContact.__wrap(ret);
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}
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/**
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* @param {number} cx
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* @param {number} cy
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* @param {number} cr
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* @param {number} bx
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* @param {number} by
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* @param {number} bhw
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* @param {number} bhh
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* @returns {WasmContact | undefined}
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*/
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collision_circle_aabb(cx, cy, cr, bx, by, bhw, bhh) {
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const ret = wasm.wasmgame_collision_circle_aabb(this.__wbg_ptr, cx, cy, cr, bx, by, bhw, bhh);
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return ret === 0 ? undefined : WasmContact.__wrap(ret);
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}
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/**
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* @param {number} center_ax
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* @param {number} center_ay
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* @param {number} radius_a
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* @param {number} center_bx
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* @param {number} center_by
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* @param {number} radius_b
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* @returns {WasmContact | undefined}
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*/
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collision_circle_circle(center_ax, center_ay, radius_a, center_bx, center_by, radius_b) {
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const ret = wasm.wasmgame_collision_circle_circle(this.__wbg_ptr, center_ax, center_ay, radius_a, center_bx, center_by, radius_b);
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return ret === 0 ? undefined : WasmContact.__wrap(ret);
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}
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/**
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* Creates a game instance with wgpu rendering attached to a canvas.
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* @param {HTMLCanvasElement} canvas
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return ret;
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}
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/**
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* Seconds elapsed since the previous frame.
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* @returns {number}
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*/
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get delta_time() {
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@@ -103,12 +261,46 @@ export class WasmGame {
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const ret = wasm.wasmgame_despawn(this.__wbg_ptr, entity_bits);
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return ret !== 0;
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}
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/**
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* Despawns multiple entities at once. Returns the number of entities
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* successfully despawned.
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* @param {BigUint64Array} entity_bits
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* @returns {number}
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*/
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despawn_batch(entity_bits) {
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const ptr0 = passArray64ToWasm0(entity_bits, wasm.__wbindgen_malloc);
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const len0 = WASM_VECTOR_LEN;
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const ret = wasm.wasmgame_despawn_batch(this.__wbg_ptr, ptr0, len0);
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return ret >>> 0;
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}
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/**
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* @param {number} handle
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*/
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destroy_texture(handle) {
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wasm.wasmgame_destroy_texture(this.__wbg_ptr, handle);
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}
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/**
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* @param {number} x1
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* @param {number} y1
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* @param {number} x2
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* @param {number} y2
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* @returns {number}
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*/
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distance(x1, y1, x2, y2) {
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const ret = wasm.wasmgame_distance(this.__wbg_ptr, x1, y1, x2, y2);
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return ret;
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}
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/**
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* @param {number} x1
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* @param {number} y1
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* @param {number} x2
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* @param {number} y2
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* @returns {number}
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*/
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|
+
distance_squared(x1, y1, x2, y2) {
|
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|
+
const ret = wasm.wasmgame_distance_squared(this.__wbg_ptr, x1, y1, x2, y2);
|
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|
+
return ret;
|
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+
}
|
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304
|
/**
|
|
113
305
|
* @param {number} x
|
|
114
306
|
* @param {number} y
|
|
@@ -137,6 +329,32 @@ export class WasmGame {
|
|
|
137
329
|
draw_sprite(texture, x, y, w, h, rotation, r, g, b, a) {
|
|
138
330
|
wasm.wasmgame_draw_sprite(this.__wbg_ptr, texture, x, y, w, h, rotation, r, g, b, a);
|
|
139
331
|
}
|
|
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|
+
/**
|
|
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|
+
* @param {number} texture
|
|
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|
+
* @param {number} x
|
|
335
|
+
* @param {number} y
|
|
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|
+
* @param {number} w
|
|
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|
+
* @param {number} h
|
|
338
|
+
* @param {number} rotation
|
|
339
|
+
* @param {number} src_x
|
|
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|
+
* @param {number} src_y
|
|
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|
+
* @param {number} src_w
|
|
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|
+
* @param {number} src_h
|
|
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|
+
* @param {number} r
|
|
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|
+
* @param {number} g
|
|
345
|
+
* @param {number} b
|
|
346
|
+
* @param {number} a
|
|
347
|
+
* @returns {boolean}
|
|
348
|
+
*/
|
|
349
|
+
draw_sprite_rect(texture, x, y, w, h, rotation, src_x, src_y, src_w, src_h, r, g, b, a) {
|
|
350
|
+
const ret = wasm.wasmgame_draw_sprite_rect(this.__wbg_ptr, texture, x, y, w, h, rotation, src_x, src_y, src_w, src_h, r, g, b, a);
|
|
351
|
+
return ret !== 0;
|
|
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|
+
}
|
|
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|
+
/**
|
|
354
|
+
* Flushes queued draw calls and presents the frame to the canvas.
|
|
355
|
+
*
|
|
356
|
+
* Call this at the end of each `requestAnimationFrame` callback.
|
|
357
|
+
*/
|
|
140
358
|
end_frame() {
|
|
141
359
|
wasm.wasmgame_end_frame(this.__wbg_ptr);
|
|
142
360
|
}
|
|
@@ -148,6 +366,7 @@ export class WasmGame {
|
|
|
148
366
|
return ret >>> 0;
|
|
149
367
|
}
|
|
150
368
|
/**
|
|
369
|
+
* Approximate frames per second based on the most recent delta.
|
|
151
370
|
* @returns {number}
|
|
152
371
|
*/
|
|
153
372
|
get fps() {
|
|
@@ -155,6 +374,7 @@ export class WasmGame {
|
|
|
155
374
|
return ret;
|
|
156
375
|
}
|
|
157
376
|
/**
|
|
377
|
+
* Number of frames rendered since the game started.
|
|
158
378
|
* @returns {bigint}
|
|
159
379
|
*/
|
|
160
380
|
get frame_count() {
|
|
@@ -174,6 +394,23 @@ export class WasmGame {
|
|
|
174
394
|
}
|
|
175
395
|
return v1;
|
|
176
396
|
}
|
|
397
|
+
/**
|
|
398
|
+
* Returns render statistics for the current frame, or `None` if
|
|
399
|
+
* rendering is not active.
|
|
400
|
+
* @returns {WasmRenderStats | undefined}
|
|
401
|
+
*/
|
|
402
|
+
get_render_stats() {
|
|
403
|
+
const ret = wasm.wasmgame_get_render_stats(this.__wbg_ptr);
|
|
404
|
+
return ret === 0 ? undefined : WasmRenderStats.__wrap(ret);
|
|
405
|
+
}
|
|
406
|
+
/**
|
|
407
|
+
* @param {bigint} entity_bits
|
|
408
|
+
* @returns {WasmSprite | undefined}
|
|
409
|
+
*/
|
|
410
|
+
get_sprite(entity_bits) {
|
|
411
|
+
const ret = wasm.wasmgame_get_sprite(this.__wbg_ptr, entity_bits);
|
|
412
|
+
return ret === 0 ? undefined : WasmSprite.__wrap(ret);
|
|
413
|
+
}
|
|
177
414
|
/**
|
|
178
415
|
* @param {bigint} entity_bits
|
|
179
416
|
* @returns {WasmTransform2D | undefined}
|
|
@@ -191,13 +428,22 @@ export class WasmGame {
|
|
|
191
428
|
return ret !== 0;
|
|
192
429
|
}
|
|
193
430
|
/**
|
|
194
|
-
*
|
|
431
|
+
* Returns `true` when wgpu rendering is active (canvas was provided at
|
|
432
|
+
* construction time).
|
|
195
433
|
* @returns {boolean}
|
|
196
434
|
*/
|
|
197
435
|
has_renderer() {
|
|
198
436
|
const ret = wasm.wasmgame_has_renderer(this.__wbg_ptr);
|
|
199
437
|
return ret !== 0;
|
|
200
438
|
}
|
|
439
|
+
/**
|
|
440
|
+
* @param {bigint} entity_bits
|
|
441
|
+
* @returns {boolean}
|
|
442
|
+
*/
|
|
443
|
+
has_sprite(entity_bits) {
|
|
444
|
+
const ret = wasm.wasmgame_has_sprite(this.__wbg_ptr, entity_bits);
|
|
445
|
+
return ret !== 0;
|
|
446
|
+
}
|
|
201
447
|
/**
|
|
202
448
|
* @param {bigint} entity_bits
|
|
203
449
|
* @returns {boolean}
|
|
@@ -206,6 +452,41 @@ export class WasmGame {
|
|
|
206
452
|
const ret = wasm.wasmgame_has_transform2d(this.__wbg_ptr, entity_bits);
|
|
207
453
|
return ret !== 0;
|
|
208
454
|
}
|
|
455
|
+
/**
|
|
456
|
+
* Returns `true` if any key mapped to the given action was just pressed
|
|
457
|
+
* this frame (not held from previous frame).
|
|
458
|
+
* @param {string} action
|
|
459
|
+
* @returns {boolean}
|
|
460
|
+
*/
|
|
461
|
+
is_action_just_pressed(action) {
|
|
462
|
+
const ptr0 = passStringToWasm0(action, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
463
|
+
const len0 = WASM_VECTOR_LEN;
|
|
464
|
+
const ret = wasm.wasmgame_is_action_just_pressed(this.__wbg_ptr, ptr0, len0);
|
|
465
|
+
return ret !== 0;
|
|
466
|
+
}
|
|
467
|
+
/**
|
|
468
|
+
* Returns `true` if any key mapped to the given action was just released
|
|
469
|
+
* this frame (held previous frame but not current).
|
|
470
|
+
* @param {string} action
|
|
471
|
+
* @returns {boolean}
|
|
472
|
+
*/
|
|
473
|
+
is_action_just_released(action) {
|
|
474
|
+
const ptr0 = passStringToWasm0(action, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
475
|
+
const len0 = WASM_VECTOR_LEN;
|
|
476
|
+
const ret = wasm.wasmgame_is_action_just_released(this.__wbg_ptr, ptr0, len0);
|
|
477
|
+
return ret !== 0;
|
|
478
|
+
}
|
|
479
|
+
/**
|
|
480
|
+
* Returns `true` if any key mapped to the given action is currently held.
|
|
481
|
+
* @param {string} action
|
|
482
|
+
* @returns {boolean}
|
|
483
|
+
*/
|
|
484
|
+
is_action_pressed(action) {
|
|
485
|
+
const ptr0 = passStringToWasm0(action, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
486
|
+
const len0 = WASM_VECTOR_LEN;
|
|
487
|
+
const ret = wasm.wasmgame_is_action_pressed(this.__wbg_ptr, ptr0, len0);
|
|
488
|
+
return ret !== 0;
|
|
489
|
+
}
|
|
209
490
|
/**
|
|
210
491
|
* @param {bigint} entity_bits
|
|
211
492
|
* @returns {boolean}
|
|
@@ -246,6 +527,14 @@ export class WasmGame {
|
|
|
246
527
|
const ret = wasm.wasmgame_is_mouse_button_just_pressed(this.__wbg_ptr, button);
|
|
247
528
|
return ret !== 0;
|
|
248
529
|
}
|
|
530
|
+
/**
|
|
531
|
+
* @param {number} button
|
|
532
|
+
* @returns {boolean}
|
|
533
|
+
*/
|
|
534
|
+
is_mouse_button_just_released(button) {
|
|
535
|
+
const ret = wasm.wasmgame_is_mouse_button_just_released(this.__wbg_ptr, button);
|
|
536
|
+
return ret !== 0;
|
|
537
|
+
}
|
|
249
538
|
/**
|
|
250
539
|
* @param {number} button
|
|
251
540
|
* @returns {boolean}
|
|
@@ -255,16 +544,17 @@ export class WasmGame {
|
|
|
255
544
|
return ret !== 0;
|
|
256
545
|
}
|
|
257
546
|
/**
|
|
258
|
-
*
|
|
259
|
-
*
|
|
260
|
-
* @param {string}
|
|
261
|
-
* @
|
|
547
|
+
* Maps an action name to a key code. Multiple keys can be mapped
|
|
548
|
+
* to the same action. Returns `true` on success.
|
|
549
|
+
* @param {string} action
|
|
550
|
+
* @param {number} key
|
|
551
|
+
* @returns {boolean}
|
|
262
552
|
*/
|
|
263
|
-
|
|
264
|
-
const ptr0 = passStringToWasm0(
|
|
553
|
+
map_action_key(action, key) {
|
|
554
|
+
const ptr0 = passStringToWasm0(action, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
265
555
|
const len0 = WASM_VECTOR_LEN;
|
|
266
|
-
const ret = wasm.
|
|
267
|
-
return ret;
|
|
556
|
+
const ret = wasm.wasmgame_map_action_key(this.__wbg_ptr, ptr0, len0, key);
|
|
557
|
+
return ret !== 0;
|
|
268
558
|
}
|
|
269
559
|
/**
|
|
270
560
|
* @returns {number}
|
|
@@ -294,6 +584,31 @@ export class WasmGame {
|
|
|
294
584
|
WasmGameFinalization.register(this, this.__wbg_ptr, this);
|
|
295
585
|
return this;
|
|
296
586
|
}
|
|
587
|
+
/**
|
|
588
|
+
* @param {number} px
|
|
589
|
+
* @param {number} py
|
|
590
|
+
* @param {number} cx
|
|
591
|
+
* @param {number} cy
|
|
592
|
+
* @param {number} r
|
|
593
|
+
* @returns {boolean}
|
|
594
|
+
*/
|
|
595
|
+
point_in_circle(px, py, cx, cy, r) {
|
|
596
|
+
const ret = wasm.wasmgame_point_in_circle(this.__wbg_ptr, px, py, cx, cy, r);
|
|
597
|
+
return ret !== 0;
|
|
598
|
+
}
|
|
599
|
+
/**
|
|
600
|
+
* @param {number} px
|
|
601
|
+
* @param {number} py
|
|
602
|
+
* @param {number} rx
|
|
603
|
+
* @param {number} ry
|
|
604
|
+
* @param {number} rw
|
|
605
|
+
* @param {number} rh
|
|
606
|
+
* @returns {boolean}
|
|
607
|
+
*/
|
|
608
|
+
point_in_rect(px, py, rx, ry, rw, rh) {
|
|
609
|
+
const ret = wasm.wasmgame_point_in_rect(this.__wbg_ptr, px, py, rx, ry, rw, rh);
|
|
610
|
+
return ret !== 0;
|
|
611
|
+
}
|
|
297
612
|
/**
|
|
298
613
|
* @param {number} key_code
|
|
299
614
|
*/
|
|
@@ -306,6 +621,25 @@ export class WasmGame {
|
|
|
306
621
|
press_mouse_button(button) {
|
|
307
622
|
wasm.wasmgame_press_mouse_button(this.__wbg_ptr, button);
|
|
308
623
|
}
|
|
624
|
+
/**
|
|
625
|
+
* Registers a texture from raw image bytes (PNG, JPG, etc.).
|
|
626
|
+
*
|
|
627
|
+
* The browser-side SDK fetches the image data asynchronously, then
|
|
628
|
+
* passes the raw bytes here for synchronous decode + GPU upload.
|
|
629
|
+
* Returns the texture handle (1-based; 0 is reserved for the white
|
|
630
|
+
* fallback texture used by `draw_quad`).
|
|
631
|
+
* @param {Uint8Array} data
|
|
632
|
+
* @returns {number}
|
|
633
|
+
*/
|
|
634
|
+
register_texture_from_bytes(data) {
|
|
635
|
+
const ptr0 = passArray8ToWasm0(data, wasm.__wbindgen_malloc);
|
|
636
|
+
const len0 = WASM_VECTOR_LEN;
|
|
637
|
+
const ret = wasm.wasmgame_register_texture_from_bytes(this.__wbg_ptr, ptr0, len0);
|
|
638
|
+
if (ret[2]) {
|
|
639
|
+
throw takeFromExternrefTable0(ret[1]);
|
|
640
|
+
}
|
|
641
|
+
return ret[0] >>> 0;
|
|
642
|
+
}
|
|
309
643
|
/**
|
|
310
644
|
* @param {number} key_code
|
|
311
645
|
*/
|
|
@@ -326,6 +660,14 @@ export class WasmGame {
|
|
|
326
660
|
const ret = wasm.wasmgame_remove_name(this.__wbg_ptr, entity_bits);
|
|
327
661
|
return ret !== 0;
|
|
328
662
|
}
|
|
663
|
+
/**
|
|
664
|
+
* @param {bigint} entity_bits
|
|
665
|
+
* @returns {boolean}
|
|
666
|
+
*/
|
|
667
|
+
remove_sprite(entity_bits) {
|
|
668
|
+
const ret = wasm.wasmgame_remove_sprite(this.__wbg_ptr, entity_bits);
|
|
669
|
+
return ret !== 0;
|
|
670
|
+
}
|
|
329
671
|
/**
|
|
330
672
|
* @param {bigint} entity_bits
|
|
331
673
|
* @returns {boolean}
|
|
@@ -357,8 +699,9 @@ export class WasmGame {
|
|
|
357
699
|
wasm.wasmgame_set_canvas_size(this.__wbg_ptr, width, height);
|
|
358
700
|
}
|
|
359
701
|
/**
|
|
360
|
-
* Sets the background clear color
|
|
361
|
-
*
|
|
702
|
+
* Sets the background clear color.
|
|
703
|
+
*
|
|
704
|
+
* Takes effect on the next `begin_frame` / `end_frame` pair.
|
|
362
705
|
* @param {number} r
|
|
363
706
|
* @param {number} g
|
|
364
707
|
* @param {number} b
|
|
@@ -374,6 +717,21 @@ export class WasmGame {
|
|
|
374
717
|
set_mouse_position(x, y) {
|
|
375
718
|
wasm.wasmgame_set_mouse_position(this.__wbg_ptr, x, y);
|
|
376
719
|
}
|
|
720
|
+
/**
|
|
721
|
+
* @param {bigint} entity_bits
|
|
722
|
+
* @param {number} texture_handle
|
|
723
|
+
* @param {number} r
|
|
724
|
+
* @param {number} g
|
|
725
|
+
* @param {number} b
|
|
726
|
+
* @param {number} a
|
|
727
|
+
* @param {boolean} flip_x
|
|
728
|
+
* @param {boolean} flip_y
|
|
729
|
+
* @param {number} anchor_x
|
|
730
|
+
* @param {number} anchor_y
|
|
731
|
+
*/
|
|
732
|
+
set_sprite(entity_bits, texture_handle, r, g, b, a, flip_x, flip_y, anchor_x, anchor_y) {
|
|
733
|
+
wasm.wasmgame_set_sprite(this.__wbg_ptr, entity_bits, texture_handle, r, g, b, a, flip_x, flip_y, anchor_x, anchor_y);
|
|
734
|
+
}
|
|
377
735
|
/**
|
|
378
736
|
* @param {bigint} entity_bits
|
|
379
737
|
* @param {number} px
|
|
@@ -403,6 +761,7 @@ export class WasmGame {
|
|
|
403
761
|
return BigInt.asUintN(64, ret);
|
|
404
762
|
}
|
|
405
763
|
/**
|
|
764
|
+
* The title string passed at construction time.
|
|
406
765
|
* @returns {string}
|
|
407
766
|
*/
|
|
408
767
|
get title() {
|
|
@@ -418,6 +777,7 @@ export class WasmGame {
|
|
|
418
777
|
}
|
|
419
778
|
}
|
|
420
779
|
/**
|
|
780
|
+
* Total seconds elapsed since the game started.
|
|
421
781
|
* @returns {number}
|
|
422
782
|
*/
|
|
423
783
|
get total_time() {
|
|
@@ -425,6 +785,7 @@ export class WasmGame {
|
|
|
425
785
|
return ret;
|
|
426
786
|
}
|
|
427
787
|
/**
|
|
788
|
+
* Logical canvas height in pixels.
|
|
428
789
|
* @returns {number}
|
|
429
790
|
*/
|
|
430
791
|
get window_height() {
|
|
@@ -432,6 +793,7 @@ export class WasmGame {
|
|
|
432
793
|
return ret >>> 0;
|
|
433
794
|
}
|
|
434
795
|
/**
|
|
796
|
+
* Logical canvas width in pixels.
|
|
435
797
|
* @returns {number}
|
|
436
798
|
*/
|
|
437
799
|
get window_width() {
|
|
@@ -441,6 +803,215 @@ export class WasmGame {
|
|
|
441
803
|
}
|
|
442
804
|
if (Symbol.dispose) WasmGame.prototype[Symbol.dispose] = WasmGame.prototype.free;
|
|
443
805
|
|
|
806
|
+
/**
|
|
807
|
+
* Per-frame rendering statistics exposed to JavaScript.
|
|
808
|
+
*/
|
|
809
|
+
export class WasmRenderStats {
|
|
810
|
+
static __wrap(ptr) {
|
|
811
|
+
ptr = ptr >>> 0;
|
|
812
|
+
const obj = Object.create(WasmRenderStats.prototype);
|
|
813
|
+
obj.__wbg_ptr = ptr;
|
|
814
|
+
WasmRenderStatsFinalization.register(obj, obj.__wbg_ptr, obj);
|
|
815
|
+
return obj;
|
|
816
|
+
}
|
|
817
|
+
__destroy_into_raw() {
|
|
818
|
+
const ptr = this.__wbg_ptr;
|
|
819
|
+
this.__wbg_ptr = 0;
|
|
820
|
+
WasmRenderStatsFinalization.unregister(this);
|
|
821
|
+
return ptr;
|
|
822
|
+
}
|
|
823
|
+
free() {
|
|
824
|
+
const ptr = this.__destroy_into_raw();
|
|
825
|
+
wasm.__wbg_wasmrenderstats_free(ptr, 0);
|
|
826
|
+
}
|
|
827
|
+
/**
|
|
828
|
+
* @returns {number}
|
|
829
|
+
*/
|
|
830
|
+
get draw_calls() {
|
|
831
|
+
const ret = wasm.__wbg_get_wasmrenderstats_draw_calls(this.__wbg_ptr);
|
|
832
|
+
return ret >>> 0;
|
|
833
|
+
}
|
|
834
|
+
/**
|
|
835
|
+
* @returns {number}
|
|
836
|
+
*/
|
|
837
|
+
get texture_binds() {
|
|
838
|
+
const ret = wasm.__wbg_get_wasmrenderstats_texture_binds(this.__wbg_ptr);
|
|
839
|
+
return ret >>> 0;
|
|
840
|
+
}
|
|
841
|
+
/**
|
|
842
|
+
* @returns {number}
|
|
843
|
+
*/
|
|
844
|
+
get triangles() {
|
|
845
|
+
const ret = wasm.__wbg_get_wasmrenderstats_triangles(this.__wbg_ptr);
|
|
846
|
+
return ret >>> 0;
|
|
847
|
+
}
|
|
848
|
+
/**
|
|
849
|
+
* @param {number} arg0
|
|
850
|
+
*/
|
|
851
|
+
set draw_calls(arg0) {
|
|
852
|
+
wasm.__wbg_set_wasmrenderstats_draw_calls(this.__wbg_ptr, arg0);
|
|
853
|
+
}
|
|
854
|
+
/**
|
|
855
|
+
* @param {number} arg0
|
|
856
|
+
*/
|
|
857
|
+
set texture_binds(arg0) {
|
|
858
|
+
wasm.__wbg_set_wasmrenderstats_texture_binds(this.__wbg_ptr, arg0);
|
|
859
|
+
}
|
|
860
|
+
/**
|
|
861
|
+
* @param {number} arg0
|
|
862
|
+
*/
|
|
863
|
+
set triangles(arg0) {
|
|
864
|
+
wasm.__wbg_set_wasmrenderstats_triangles(this.__wbg_ptr, arg0);
|
|
865
|
+
}
|
|
866
|
+
}
|
|
867
|
+
if (Symbol.dispose) WasmRenderStats.prototype[Symbol.dispose] = WasmRenderStats.prototype.free;
|
|
868
|
+
|
|
869
|
+
/**
|
|
870
|
+
* A plain-data snapshot of a `Sprite` component, safe to pass across
|
|
871
|
+
* the wasm-bindgen boundary.
|
|
872
|
+
*/
|
|
873
|
+
export class WasmSprite {
|
|
874
|
+
static __wrap(ptr) {
|
|
875
|
+
ptr = ptr >>> 0;
|
|
876
|
+
const obj = Object.create(WasmSprite.prototype);
|
|
877
|
+
obj.__wbg_ptr = ptr;
|
|
878
|
+
WasmSpriteFinalization.register(obj, obj.__wbg_ptr, obj);
|
|
879
|
+
return obj;
|
|
880
|
+
}
|
|
881
|
+
__destroy_into_raw() {
|
|
882
|
+
const ptr = this.__wbg_ptr;
|
|
883
|
+
this.__wbg_ptr = 0;
|
|
884
|
+
WasmSpriteFinalization.unregister(this);
|
|
885
|
+
return ptr;
|
|
886
|
+
}
|
|
887
|
+
free() {
|
|
888
|
+
const ptr = this.__destroy_into_raw();
|
|
889
|
+
wasm.__wbg_wasmsprite_free(ptr, 0);
|
|
890
|
+
}
|
|
891
|
+
/**
|
|
892
|
+
* @returns {number}
|
|
893
|
+
*/
|
|
894
|
+
get a() {
|
|
895
|
+
const ret = wasm.__wbg_get_wasmsprite_a(this.__wbg_ptr);
|
|
896
|
+
return ret;
|
|
897
|
+
}
|
|
898
|
+
/**
|
|
899
|
+
* @returns {number}
|
|
900
|
+
*/
|
|
901
|
+
get anchor_x() {
|
|
902
|
+
const ret = wasm.__wbg_get_wasmsprite_anchor_x(this.__wbg_ptr);
|
|
903
|
+
return ret;
|
|
904
|
+
}
|
|
905
|
+
/**
|
|
906
|
+
* @returns {number}
|
|
907
|
+
*/
|
|
908
|
+
get anchor_y() {
|
|
909
|
+
const ret = wasm.__wbg_get_wasmsprite_anchor_y(this.__wbg_ptr);
|
|
910
|
+
return ret;
|
|
911
|
+
}
|
|
912
|
+
/**
|
|
913
|
+
* @returns {number}
|
|
914
|
+
*/
|
|
915
|
+
get b() {
|
|
916
|
+
const ret = wasm.__wbg_get_wasmsprite_b(this.__wbg_ptr);
|
|
917
|
+
return ret;
|
|
918
|
+
}
|
|
919
|
+
/**
|
|
920
|
+
* @returns {boolean}
|
|
921
|
+
*/
|
|
922
|
+
get flip_x() {
|
|
923
|
+
const ret = wasm.__wbg_get_wasmsprite_flip_x(this.__wbg_ptr);
|
|
924
|
+
return ret !== 0;
|
|
925
|
+
}
|
|
926
|
+
/**
|
|
927
|
+
* @returns {boolean}
|
|
928
|
+
*/
|
|
929
|
+
get flip_y() {
|
|
930
|
+
const ret = wasm.__wbg_get_wasmsprite_flip_y(this.__wbg_ptr);
|
|
931
|
+
return ret !== 0;
|
|
932
|
+
}
|
|
933
|
+
/**
|
|
934
|
+
* @returns {number}
|
|
935
|
+
*/
|
|
936
|
+
get g() {
|
|
937
|
+
const ret = wasm.__wbg_get_wasmsprite_g(this.__wbg_ptr);
|
|
938
|
+
return ret;
|
|
939
|
+
}
|
|
940
|
+
/**
|
|
941
|
+
* @returns {number}
|
|
942
|
+
*/
|
|
943
|
+
get r() {
|
|
944
|
+
const ret = wasm.__wbg_get_wasmsprite_r(this.__wbg_ptr);
|
|
945
|
+
return ret;
|
|
946
|
+
}
|
|
947
|
+
/**
|
|
948
|
+
* @returns {number}
|
|
949
|
+
*/
|
|
950
|
+
get texture_handle() {
|
|
951
|
+
const ret = wasm.__wbg_get_wasmsprite_texture_handle(this.__wbg_ptr);
|
|
952
|
+
return ret >>> 0;
|
|
953
|
+
}
|
|
954
|
+
/**
|
|
955
|
+
* @param {number} arg0
|
|
956
|
+
*/
|
|
957
|
+
set a(arg0) {
|
|
958
|
+
wasm.__wbg_set_wasmsprite_a(this.__wbg_ptr, arg0);
|
|
959
|
+
}
|
|
960
|
+
/**
|
|
961
|
+
* @param {number} arg0
|
|
962
|
+
*/
|
|
963
|
+
set anchor_x(arg0) {
|
|
964
|
+
wasm.__wbg_set_wasmsprite_anchor_x(this.__wbg_ptr, arg0);
|
|
965
|
+
}
|
|
966
|
+
/**
|
|
967
|
+
* @param {number} arg0
|
|
968
|
+
*/
|
|
969
|
+
set anchor_y(arg0) {
|
|
970
|
+
wasm.__wbg_set_wasmsprite_anchor_y(this.__wbg_ptr, arg0);
|
|
971
|
+
}
|
|
972
|
+
/**
|
|
973
|
+
* @param {number} arg0
|
|
974
|
+
*/
|
|
975
|
+
set b(arg0) {
|
|
976
|
+
wasm.__wbg_set_wasmsprite_b(this.__wbg_ptr, arg0);
|
|
977
|
+
}
|
|
978
|
+
/**
|
|
979
|
+
* @param {boolean} arg0
|
|
980
|
+
*/
|
|
981
|
+
set flip_x(arg0) {
|
|
982
|
+
wasm.__wbg_set_wasmsprite_flip_x(this.__wbg_ptr, arg0);
|
|
983
|
+
}
|
|
984
|
+
/**
|
|
985
|
+
* @param {boolean} arg0
|
|
986
|
+
*/
|
|
987
|
+
set flip_y(arg0) {
|
|
988
|
+
wasm.__wbg_set_wasmsprite_flip_y(this.__wbg_ptr, arg0);
|
|
989
|
+
}
|
|
990
|
+
/**
|
|
991
|
+
* @param {number} arg0
|
|
992
|
+
*/
|
|
993
|
+
set g(arg0) {
|
|
994
|
+
wasm.__wbg_set_wasmsprite_g(this.__wbg_ptr, arg0);
|
|
995
|
+
}
|
|
996
|
+
/**
|
|
997
|
+
* @param {number} arg0
|
|
998
|
+
*/
|
|
999
|
+
set r(arg0) {
|
|
1000
|
+
wasm.__wbg_set_wasmsprite_r(this.__wbg_ptr, arg0);
|
|
1001
|
+
}
|
|
1002
|
+
/**
|
|
1003
|
+
* @param {number} arg0
|
|
1004
|
+
*/
|
|
1005
|
+
set texture_handle(arg0) {
|
|
1006
|
+
wasm.__wbg_set_wasmsprite_texture_handle(this.__wbg_ptr, arg0);
|
|
1007
|
+
}
|
|
1008
|
+
}
|
|
1009
|
+
if (Symbol.dispose) WasmSprite.prototype[Symbol.dispose] = WasmSprite.prototype.free;
|
|
1010
|
+
|
|
1011
|
+
/**
|
|
1012
|
+
* A plain-data snapshot of a `Transform2D` component, safe to pass across
|
|
1013
|
+
* the wasm-bindgen boundary.
|
|
1014
|
+
*/
|
|
444
1015
|
export class WasmTransform2D {
|
|
445
1016
|
static __wrap(ptr) {
|
|
446
1017
|
ptr = ptr >>> 0;
|
|
@@ -563,10 +1134,6 @@ function __wbg_get_imports() {
|
|
|
563
1134
|
__wbg__wbg_cb_unref_6b5b6b8576d35cb1: function(arg0) {
|
|
564
1135
|
arg0._wbg_cb_unref();
|
|
565
1136
|
},
|
|
566
|
-
__wbg_arrayBuffer_eb8e9ca620af2a19: function() { return handleError(function (arg0) {
|
|
567
|
-
const ret = arg0.arrayBuffer();
|
|
568
|
-
return ret;
|
|
569
|
-
}, arguments); },
|
|
570
1137
|
__wbg_beginRenderPass_b6be55dca13d3752: function() { return handleError(function (arg0, arg1) {
|
|
571
1138
|
const ret = arg0.beginRenderPass(arg1);
|
|
572
1139
|
return ret;
|
|
@@ -635,10 +1202,6 @@ function __wbg_get_imports() {
|
|
|
635
1202
|
__wbg_error_8d9a8e04cd1d3588: function(arg0) {
|
|
636
1203
|
console.error(arg0);
|
|
637
1204
|
},
|
|
638
|
-
__wbg_fetch_e261f234f8b50660: function(arg0, arg1, arg2) {
|
|
639
|
-
const ret = arg0.fetch(getStringFromWasm0(arg1, arg2));
|
|
640
|
-
return ret;
|
|
641
|
-
},
|
|
642
1205
|
__wbg_finish_1f441b2d9fcf60d0: function(arg0, arg1) {
|
|
643
1206
|
const ret = arg0.finish(arg1);
|
|
644
1207
|
return ret;
|
|
@@ -695,16 +1258,6 @@ function __wbg_get_imports() {
|
|
|
695
1258
|
const ret = result;
|
|
696
1259
|
return ret;
|
|
697
1260
|
},
|
|
698
|
-
__wbg_instanceof_Response_9b4d9fd451e051b1: function(arg0) {
|
|
699
|
-
let result;
|
|
700
|
-
try {
|
|
701
|
-
result = arg0 instanceof Response;
|
|
702
|
-
} catch (_) {
|
|
703
|
-
result = false;
|
|
704
|
-
}
|
|
705
|
-
const ret = result;
|
|
706
|
-
return ret;
|
|
707
|
-
},
|
|
708
1261
|
__wbg_instanceof_Window_23e677d2c6843922: function(arg0) {
|
|
709
1262
|
let result;
|
|
710
1263
|
try {
|
|
@@ -738,10 +1291,6 @@ function __wbg_get_imports() {
|
|
|
738
1291
|
const ret = arg0.navigator;
|
|
739
1292
|
return ret;
|
|
740
1293
|
},
|
|
741
|
-
__wbg_new_5f486cdf45a04d78: function(arg0) {
|
|
742
|
-
const ret = new Uint8Array(arg0);
|
|
743
|
-
return ret;
|
|
744
|
-
},
|
|
745
1294
|
__wbg_new_ab79df5bd7c26067: function() {
|
|
746
1295
|
const ret = new Object();
|
|
747
1296
|
return ret;
|
|
@@ -776,10 +1325,6 @@ function __wbg_get_imports() {
|
|
|
776
1325
|
const ret = new Uint8Array(arg0, arg1 >>> 0, arg2 >>> 0);
|
|
777
1326
|
return ret;
|
|
778
1327
|
},
|
|
779
|
-
__wbg_ok_7ec8b94facac7704: function(arg0) {
|
|
780
|
-
const ret = arg0.ok;
|
|
781
|
-
return ret;
|
|
782
|
-
},
|
|
783
1328
|
__wbg_onSubmittedWorkDone_a33e32762de21b3d: function(arg0) {
|
|
784
1329
|
const ret = arg0.onSubmittedWorkDone();
|
|
785
1330
|
return ret;
|
|
@@ -1348,10 +1893,6 @@ function __wbg_get_imports() {
|
|
|
1348
1893
|
const ret = typeof window === 'undefined' ? null : window;
|
|
1349
1894
|
return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
|
|
1350
1895
|
},
|
|
1351
|
-
__wbg_status_318629ab93a22955: function(arg0) {
|
|
1352
|
-
const ret = arg0.status;
|
|
1353
|
-
return ret;
|
|
1354
|
-
},
|
|
1355
1896
|
__wbg_submit_19b0e21319bc36d7: function(arg0, arg1) {
|
|
1356
1897
|
arg0.submit(arg1);
|
|
1357
1898
|
},
|
|
@@ -1381,12 +1922,12 @@ function __wbg_get_imports() {
|
|
|
1381
1922
|
arg0.writeTexture(arg1, arg2, arg3, arg4);
|
|
1382
1923
|
}, arguments); },
|
|
1383
1924
|
__wbindgen_cast_0000000000000001: function(arg0, arg1) {
|
|
1384
|
-
// Cast intrinsic for `Closure(Closure { dtor_idx:
|
|
1925
|
+
// Cast intrinsic for `Closure(Closure { dtor_idx: 61, function: Function { arguments: [Externref], shim_idx: 62, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
|
|
1385
1926
|
const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h34b32f47e9536ad7, wasm_bindgen__convert__closures_____invoke__h8b43903f8a91b24f);
|
|
1386
1927
|
return ret;
|
|
1387
1928
|
},
|
|
1388
1929
|
__wbindgen_cast_0000000000000002: function(arg0, arg1) {
|
|
1389
|
-
// Cast intrinsic for `Closure(Closure { dtor_idx:
|
|
1930
|
+
// Cast intrinsic for `Closure(Closure { dtor_idx: 766, function: Function { arguments: [Externref], shim_idx: 767, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
|
|
1390
1931
|
const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__hb7ee5c5d3fd608d4, wasm_bindgen__convert__closures_____invoke__h6c9ef6970fdda1f4);
|
|
1391
1932
|
return ret;
|
|
1392
1933
|
},
|
|
@@ -1510,9 +2051,18 @@ const __wbindgen_enum_GpuVertexFormat = ["uint8", "uint8x2", "uint8x4", "sint8",
|
|
|
1510
2051
|
|
|
1511
2052
|
|
|
1512
2053
|
const __wbindgen_enum_GpuVertexStepMode = ["vertex", "instance"];
|
|
2054
|
+
const WasmContactFinalization = (typeof FinalizationRegistry === 'undefined')
|
|
2055
|
+
? { register: () => {}, unregister: () => {} }
|
|
2056
|
+
: new FinalizationRegistry(ptr => wasm.__wbg_wasmcontact_free(ptr >>> 0, 1));
|
|
1513
2057
|
const WasmGameFinalization = (typeof FinalizationRegistry === 'undefined')
|
|
1514
2058
|
? { register: () => {}, unregister: () => {} }
|
|
1515
2059
|
: new FinalizationRegistry(ptr => wasm.__wbg_wasmgame_free(ptr >>> 0, 1));
|
|
2060
|
+
const WasmRenderStatsFinalization = (typeof FinalizationRegistry === 'undefined')
|
|
2061
|
+
? { register: () => {}, unregister: () => {} }
|
|
2062
|
+
: new FinalizationRegistry(ptr => wasm.__wbg_wasmrenderstats_free(ptr >>> 0, 1));
|
|
2063
|
+
const WasmSpriteFinalization = (typeof FinalizationRegistry === 'undefined')
|
|
2064
|
+
? { register: () => {}, unregister: () => {} }
|
|
2065
|
+
: new FinalizationRegistry(ptr => wasm.__wbg_wasmsprite_free(ptr >>> 0, 1));
|
|
1516
2066
|
const WasmTransform2DFinalization = (typeof FinalizationRegistry === 'undefined')
|
|
1517
2067
|
? { register: () => {}, unregister: () => {} }
|
|
1518
2068
|
: new FinalizationRegistry(ptr => wasm.__wbg_wasmtransform2d_free(ptr >>> 0, 1));
|
|
@@ -1685,6 +2235,20 @@ function makeMutClosure(arg0, arg1, dtor, f) {
|
|
|
1685
2235
|
return real;
|
|
1686
2236
|
}
|
|
1687
2237
|
|
|
2238
|
+
function passArray64ToWasm0(arg, malloc) {
|
|
2239
|
+
const ptr = malloc(arg.length * 8, 8) >>> 0;
|
|
2240
|
+
getBigUint64ArrayMemory0().set(arg, ptr / 8);
|
|
2241
|
+
WASM_VECTOR_LEN = arg.length;
|
|
2242
|
+
return ptr;
|
|
2243
|
+
}
|
|
2244
|
+
|
|
2245
|
+
function passArray8ToWasm0(arg, malloc) {
|
|
2246
|
+
const ptr = malloc(arg.length * 1, 1) >>> 0;
|
|
2247
|
+
getUint8ArrayMemory0().set(arg, ptr / 1);
|
|
2248
|
+
WASM_VECTOR_LEN = arg.length;
|
|
2249
|
+
return ptr;
|
|
2250
|
+
}
|
|
2251
|
+
|
|
1688
2252
|
function passStringToWasm0(arg, malloc, realloc) {
|
|
1689
2253
|
if (realloc === undefined) {
|
|
1690
2254
|
const buf = cachedTextEncoder.encode(arg);
|