goudengine 0.0.825 → 0.0.827

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (40) hide show
  1. package/README.md +18 -0
  2. package/dist/generated/node/index.g.d.ts +86 -0
  3. package/dist/generated/node/index.g.d.ts.map +1 -1
  4. package/dist/generated/node/index.g.js +86 -0
  5. package/dist/generated/node/index.g.js.map +1 -1
  6. package/dist/generated/types/engine.g.d.ts +95 -0
  7. package/dist/generated/types/engine.g.d.ts.map +1 -1
  8. package/dist/generated/types/input.g.d.ts +3 -0
  9. package/dist/generated/types/input.g.d.ts.map +1 -1
  10. package/dist/generated/types/input.g.js +3 -0
  11. package/dist/generated/types/input.g.js.map +1 -1
  12. package/dist/generated/types/math.g.d.ts +4 -0
  13. package/dist/generated/types/math.g.d.ts.map +1 -1
  14. package/dist/generated/types/math.g.js +4 -0
  15. package/dist/generated/types/math.g.js.map +1 -1
  16. package/dist/web/generated/types/engine.g.d.ts +95 -0
  17. package/dist/web/generated/types/engine.g.d.ts.map +1 -1
  18. package/dist/web/generated/types/input.g.d.ts +3 -0
  19. package/dist/web/generated/types/input.g.d.ts.map +1 -1
  20. package/dist/web/generated/types/input.g.js +3 -0
  21. package/dist/web/generated/types/input.g.js.map +1 -1
  22. package/dist/web/generated/types/math.g.d.ts +4 -0
  23. package/dist/web/generated/types/math.g.d.ts.map +1 -1
  24. package/dist/web/generated/types/math.g.js +4 -0
  25. package/dist/web/generated/types/math.g.js.map +1 -1
  26. package/dist/web/generated/web/index.g.d.ts +66 -0
  27. package/dist/web/generated/web/index.g.d.ts.map +1 -1
  28. package/dist/web/generated/web/index.g.js +107 -13
  29. package/dist/web/generated/web/index.g.js.map +1 -1
  30. package/goud-engine-node.darwin-arm64.node +0 -0
  31. package/goud-engine-node.darwin-x64.node +0 -0
  32. package/goud-engine-node.linux-x64-gnu.node +0 -0
  33. package/goud-engine-node.win32-x64-msvc.node +0 -0
  34. package/index.d.ts +113 -85
  35. package/index.js +542 -278
  36. package/package.json +15 -15
  37. package/wasm/goud_engine.d.ts +357 -161
  38. package/wasm/goud_engine.js +2078 -1450
  39. package/wasm/goud_engine_bg.wasm +0 -0
  40. package/wasm/goud_engine_bg.wasm.d.ts +74 -12
Binary file
@@ -1,58 +1,107 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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+ export const __wbg_get_wasmcontact_normal_x: (a: number) => number;
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+ export const __wbg_get_wasmcontact_normal_y: (a: number) => number;
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+ export const __wbg_get_wasmcontact_penetration: (a: number) => number;
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+ export const __wbg_get_wasmcontact_point_x: (a: number) => number;
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+ export const __wbg_get_wasmcontact_point_y: (a: number) => number;
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+ export const __wbg_set_wasmcontact_normal_x: (a: number, b: number) => void;
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+ export const __wbg_set_wasmcontact_normal_y: (a: number, b: number) => void;
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+ export const __wbg_set_wasmcontact_penetration: (a: number, b: number) => void;
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+ export const __wbg_set_wasmcontact_point_x: (a: number, b: number) => void;
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+ export const __wbg_set_wasmcontact_point_y: (a: number, b: number) => void;
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+ export const __wbg_wasmcontact_free: (a: number, b: number) => void;
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+ export const wasmgame_aabb_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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+ export const wasmgame_circle_overlap: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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+ export const wasmgame_collision_aabb_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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+ export const wasmgame_collision_circle_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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+ export const wasmgame_collision_circle_circle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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+ export const wasmgame_distance: (a: number, b: number, c: number, d: number, e: number) => number;
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+ export const wasmgame_distance_squared: (a: number, b: number, c: number, d: number, e: number) => number;
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+ export const wasmgame_point_in_circle: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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+ export const wasmgame_point_in_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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+ export const __wbg_get_wasmrenderstats_draw_calls: (a: number) => number;
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+ export const __wbg_get_wasmrenderstats_texture_binds: (a: number) => number;
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+ export const __wbg_get_wasmrenderstats_triangles: (a: number) => number;
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+ export const __wbg_get_wasmsprite_a: (a: number) => number;
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+ export const __wbg_get_wasmsprite_anchor_x: (a: number) => number;
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+ export const __wbg_get_wasmsprite_anchor_y: (a: number) => number;
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+ export const __wbg_get_wasmsprite_b: (a: number) => number;
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+ export const __wbg_get_wasmsprite_flip_x: (a: number) => number;
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+ export const __wbg_get_wasmsprite_flip_y: (a: number) => number;
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+ export const __wbg_get_wasmsprite_g: (a: number) => number;
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+ export const __wbg_get_wasmsprite_r: (a: number) => number;
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  export const __wbg_get_wasmtransform2d_position_x: (a: number) => number;
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- export const __wbg_get_wasmtransform2d_position_y: (a: number) => number;
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- export const __wbg_get_wasmtransform2d_rotation: (a: number) => number;
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- export const __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
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- export const __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
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+ export const __wbg_set_wasmrenderstats_draw_calls: (a: number, b: number) => void;
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+ export const __wbg_set_wasmrenderstats_texture_binds: (a: number, b: number) => void;
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+ export const __wbg_set_wasmrenderstats_triangles: (a: number, b: number) => void;
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+ export const __wbg_set_wasmsprite_a: (a: number, b: number) => void;
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+ export const __wbg_set_wasmsprite_anchor_x: (a: number, b: number) => void;
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+ export const __wbg_set_wasmsprite_anchor_y: (a: number, b: number) => void;
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+ export const __wbg_set_wasmsprite_b: (a: number, b: number) => void;
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+ export const __wbg_set_wasmsprite_flip_x: (a: number, b: number) => void;
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+ export const __wbg_set_wasmsprite_flip_y: (a: number, b: number) => void;
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+ export const __wbg_set_wasmsprite_g: (a: number, b: number) => void;
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+ export const __wbg_set_wasmsprite_r: (a: number, b: number) => void;
9
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  export const __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
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- export const __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
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- export const __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
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- export const __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
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- export const __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
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  export const __wbg_wasmgame_free: (a: number, b: number) => void;
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+ export const __wbg_wasmrenderstats_free: (a: number, b: number) => void;
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+ export const __wbg_wasmsprite_free: (a: number, b: number) => void;
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  export const __wbg_wasmtransform2d_free: (a: number, b: number) => void;
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  export const wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
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  export const wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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+ export const wasmgame_add_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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  export const wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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  export const wasmgame_begin_frame: (a: number, b: number) => void;
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  export const wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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  export const wasmgame_delta_time: (a: number) => number;
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  export const wasmgame_despawn: (a: number, b: bigint) => number;
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+ export const wasmgame_despawn_batch: (a: number, b: number, c: number) => number;
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  export const wasmgame_destroy_texture: (a: number, b: number) => void;
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  export const wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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  export const wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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+ export const wasmgame_draw_sprite_rect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number;
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  export const wasmgame_end_frame: (a: number) => void;
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  export const wasmgame_entity_count: (a: number) => number;
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  export const wasmgame_fps: (a: number) => number;
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  export const wasmgame_frame_count: (a: number) => bigint;
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  export const wasmgame_get_name: (a: number, b: bigint) => [number, number];
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+ export const wasmgame_get_render_stats: (a: number) => number;
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+ export const wasmgame_get_sprite: (a: number, b: bigint) => number;
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  export const wasmgame_get_transform2d: (a: number, b: bigint) => number;
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  export const wasmgame_has_name: (a: number, b: bigint) => number;
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  export const wasmgame_has_renderer: (a: number) => number;
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+ export const wasmgame_has_sprite: (a: number, b: bigint) => number;
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  export const wasmgame_has_transform2d: (a: number, b: bigint) => number;
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+ export const wasmgame_is_action_just_pressed: (a: number, b: number, c: number) => number;
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+ export const wasmgame_is_action_just_released: (a: number, b: number, c: number) => number;
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+ export const wasmgame_is_action_pressed: (a: number, b: number, c: number) => number;
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  export const wasmgame_is_alive: (a: number, b: bigint) => number;
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  export const wasmgame_is_key_just_pressed: (a: number, b: number) => number;
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  export const wasmgame_is_key_just_released: (a: number, b: number) => number;
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  export const wasmgame_is_key_pressed: (a: number, b: number) => number;
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  export const wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
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+ export const wasmgame_is_mouse_button_just_released: (a: number, b: number) => number;
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  export const wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
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- export const wasmgame_load_texture: (a: number, b: number, c: number) => any;
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+ export const wasmgame_map_action_key: (a: number, b: number, c: number, d: number) => number;
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  export const wasmgame_mouse_x: (a: number) => number;
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  export const wasmgame_mouse_y: (a: number) => number;
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  export const wasmgame_new: (a: number, b: number, c: number, d: number) => number;
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  export const wasmgame_press_key: (a: number, b: number) => void;
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  export const wasmgame_press_mouse_button: (a: number, b: number) => void;
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+ export const wasmgame_register_texture_from_bytes: (a: number, b: number, c: number) => [number, number, number];
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  export const wasmgame_release_key: (a: number, b: number) => void;
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  export const wasmgame_release_mouse_button: (a: number, b: number) => void;
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  export const wasmgame_remove_name: (a: number, b: bigint) => number;
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+ export const wasmgame_remove_sprite: (a: number, b: bigint) => number;
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  export const wasmgame_remove_transform2d: (a: number, b: bigint) => number;
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  export const wasmgame_scroll_dx: (a: number) => number;
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  export const wasmgame_scroll_dy: (a: number) => number;
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  export const wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
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  export const wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
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  export const wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
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+ export const wasmgame_set_sprite: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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  export const wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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  export const wasmgame_spawn_batch: (a: number, b: number) => [number, number];
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  export const wasmgame_spawn_empty: (a: number) => bigint;
@@ -60,13 +109,26 @@ export const wasmgame_title: (a: number) => [number, number];
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  export const wasmgame_total_time: (a: number) => number;
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  export const wasmgame_window_height: (a: number) => number;
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  export const wasmgame_window_width: (a: number) => number;
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- export const wasm_bindgen__convert__closures_____invoke__hea5223c55c1708a8: (a: number, b: number, c: any) => void;
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- export const wasm_bindgen__closure__destroy__h918525bae50cf890: (a: number, b: number) => void;
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- export const wasm_bindgen__convert__closures_____invoke__h1c1a44fa2edf53c0: (a: number, b: number, c: any, d: any) => void;
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+ export const __wbg_set_wasmsprite_texture_handle: (a: number, b: number) => void;
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+ export const __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
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+ export const __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
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+ export const __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
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+ export const __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
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+ export const __wbg_get_wasmsprite_texture_handle: (a: number) => number;
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+ export const __wbg_get_wasmtransform2d_position_y: (a: number) => number;
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+ export const __wbg_get_wasmtransform2d_rotation: (a: number) => number;
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+ export const __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
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+ export const __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
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+ export const wasm_bindgen__closure__destroy__h34b32f47e9536ad7: (a: number, b: number) => void;
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+ export const wasm_bindgen__closure__destroy__hb7ee5c5d3fd608d4: (a: number, b: number) => void;
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+ export const wasm_bindgen__convert__closures_____invoke__h6c9ef6970fdda1f4: (a: number, b: number, c: any) => [number, number];
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+ export const wasm_bindgen__convert__closures_____invoke__h40c8324309a93f8a: (a: number, b: number, c: any, d: any) => void;
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+ export const wasm_bindgen__convert__closures_____invoke__h8b43903f8a91b24f: (a: number, b: number, c: any) => void;
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  export const __wbindgen_malloc: (a: number, b: number) => number;
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  export const __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
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  export const __wbindgen_exn_store: (a: number) => void;
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  export const __externref_table_alloc: () => number;
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  export const __wbindgen_externrefs: WebAssembly.Table;
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  export const __wbindgen_free: (a: number, b: number, c: number) => void;
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+ export const __externref_table_dealloc: (a: number) => void;
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  export const __wbindgen_start: () => void;