gotchi-battler-game-logic 4.0.13 → 4.0.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/game-logic/v2.0/constants.js +6 -108
- package/game-logic/v2.0/helpers.js +104 -15
- package/game-logic/v2.0/statuses.json +36 -36
- package/package.json +1 -1
- package/schemas/crystal.js +1 -1
- package/schemas/gotchi.js +7 -7
- package/schemas/item.js +1 -1
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@@ -1,112 +1,10 @@
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const
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const
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const BUFF_STATUSES = ['taunt']
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const AUTO_ATTACK_MULTIPLIER = 0.85
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const COUNTER_ATTACK_MULTIPLIER = 0.5
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const
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cloud_of_zen: {
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magic: 0.138,
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physical: 0.138
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},
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power_up_2: {
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magic: 0.75,
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physical: 0.50
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},
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frenzy: {
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crit: 1.14
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},
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fortify: {
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armor: 1
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},
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taunt: {
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armor: 1.65
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},
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channel_the_coven: {
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magic: 0.18
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},
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clan_momentum: {
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physical: 0.16
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}
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}
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const BUFF_FLAT_EFFECTS = {
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}
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// Combine all buffs
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const BUFFS = [...PASSIVES, ...BUFF_STATUSES, ...Object.keys(BUFF_MULT_EFFECTS), ...Object.keys(BUFF_FLAT_EFFECTS)]
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const DEBUFF_MULT_EFFECTS = {
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fear: {
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resist: 1
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},
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stun: {
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speed: 0.23
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}
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}
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const DEBUFF_FLAT_EFFECTS = {
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}
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// Combine all debuffs
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const DEBUFFS = [...DEBUFF_STATUSES, ...Object.keys(DEBUFF_MULT_EFFECTS), ...Object.keys(DEBUFF_FLAT_EFFECTS)]
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const MULTS = {
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// General
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FRONT_ROW_ATK_BONUS: 1.1,
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FRONT_ROW_DEF_NERF: 0.8,
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EXPIRE_LEADERSKILL: 0,
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SPEED_PENALTY: 2.5,
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MAX_STATUSES: 3,
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CRIT_MULTIPLIER_FAST: 2,
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CRIT_MULTIPLIER_SLOW: 2,
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// Ninja
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SHARP_BLADES_BLEED_CHANCE: 0.76,
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BLEED_DAMAGE: 10,
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SPECTRAL_STRIKE_DAMAGE: 1.25,
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// Enlightened
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// Cleaver
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CLEAVE_DAMAGE: 1.55,
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// Tank
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COUNTER_SPEED_MULTIPLIER: 0.5,
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FORTIFY_COUNTER_CHANCE: 32,
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COUNTER_DAMAGE: 1.9,
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FORTIFY_COUNTER_DAMAGE: 1.9,
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// Cursed
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SPREAD_THE_FEAR_CHANCE: 0.84,
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SPREAD_THE_FEAR_SPEED_PENALTY: 0,
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SPREAD_THE_FEAR_CURSE_DAMAGE: 1.3,
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CURSE_DAMAGE: 1.2,
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CURSE_HEAL: 1,
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CURSE_SPEED_PENALTY: 0,
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// Healer
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CLEANSING_AURA_REGEN: 0.2,
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CLEANSING_AURA_NON_HEALER_REGEN: 0.1,
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CLEANSING_AURA_HEAL: 3.4,
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CLEANSING_AURA_HEAL_SPEED_PENALTY: 1,
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BLESSING_HEAL: 2.7,
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BLESSING_HEAL_SPEED_PENALTY: 1,
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BLESSING_HEAL_CRIT_MULTIPLIER: 1.25,
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// Mage
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CHANNEL_THE_COVEN_STUN_CHANCE: 0.9,
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THUNDER_STUN_CHANCE: 0.65,
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THUNDER_DAMAGE: 1,
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// Troll
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CLAN_MOMENTUM_CHANCE: 0.9,
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DEVESTATING_SMASH_X2_CHANCE: 0.65,
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DEVESTATING_SMASH_DAMAGE: 2.5,
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DEVESTATING_SMASH_X2_DAMAGE: 1.9,
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}
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const DEFAULT_MAX_STATUSES = 9
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module.exports = {
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BUFF_MULT_EFFECTS,
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BUFF_FLAT_EFFECTS,
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BUFFS,
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DEBUFF_MULT_EFFECTS,
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DEBUFF_FLAT_EFFECTS,
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DEBUFFS,
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MULTS
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AUTO_ATTACK_MULTIPLIER,
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COUNTER_ATTACK_MULTIPLIER,
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DEFAULT_MAX_STATUSES
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}
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@@ -1,4 +1,5 @@
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const STATUSES = require('./statuses.json')
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const { DEFAULT_MAX_STATUSES } = require('./constants')
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const getTeamGotchis = (team) => {
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return [...team.formation.front, ...team.formation.back].filter(x => x)
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@@ -89,14 +90,18 @@ const getNextToAct = (team1, team2, rng) => {
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aliveGotchis.sort((a, b) => a.actionDelay - b.actionDelay)
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// actionDelay is stored at 3 decimal precision; compare using scaled ints to avoid float-equality issues.
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const minActionDelay = Math.round(aliveGotchis[0].actionDelay * 1000)
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let toAct = aliveGotchis.filter(gotchi => Math.round(gotchi.actionDelay * 1000) === minActionDelay)
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// If only one gotchi can act then return it
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if (toAct.length === 1) return getFormationPosition(team1, team2, toAct[0].id)
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// Lowest speeds win tiebreaker
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toAct.sort((a, b) => a.speed - b.speed)
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// speed is stored at 1 decimal precision; compare using scaled ints to avoid float-equality issues.
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const minSpeed = Math.round(toAct[0].speed * 10)
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toAct = toAct.filter(gotchi => Math.round(gotchi.speed * 10) === minSpeed)
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// If only one gotchi can act then return it
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@@ -298,8 +303,6 @@ const getHealFromMultiplier = (healingGotchi, target, multiplier) => {
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const getModifiedStats = (gotchi) => {
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const statMods = {}
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const decimalStats = ['criticalRate', 'criticalDamage']
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gotchi.statuses.forEach(statusCode => {
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const statusStatMods = {}
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const status = getStatusByCode(statusCode)
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@@ -320,10 +323,11 @@ const getModifiedStats = (gotchi) => {
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throw new Error(`Invalid value type for status ${statusCode}: ${statModifier.valueType}`)
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}
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} else {
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// Preserve our stat precision model.
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if (statModifier.statName === 'health') {
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statChange = Math.round(statChange)
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} else {
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statChange = Math.round(statChange * 10) / 10
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}
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if (statusStatMods[statModifier.statName]) {
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}
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})
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// Normalize precision after all mods (avoid accumulating float noise).
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for (const key of ['speed', 'attack', 'defense', 'criticalRate', 'criticalDamage', 'resist', 'focus']) {
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if (typeof modifiedGotchi[key] === 'number' && Number.isFinite(modifiedGotchi[key])) {
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modifiedGotchi[key] = Math.round(modifiedGotchi[key] * 10) / 10
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}
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}
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if (typeof modifiedGotchi.health === 'number' && Number.isFinite(modifiedGotchi.health)) {
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modifiedGotchi.health = Math.round(modifiedGotchi.health)
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}
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// Enforce practical lower bounds for certain stats regardless of whether they were modified by statuses
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if (modifiedGotchi.defense < 1) {
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modifiedGotchi.defense = 1
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const status = getStatusByCode(statusCode)
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const maxStack = status.maxStack ||
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const maxStack = status.maxStack || DEFAULT_MAX_STATUSES
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// Only allow a maximum of maxStack of the same status
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const currentStacks = gotchi.statuses.filter(x => x === status.code).length
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// Apply stat items
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applyStatItems(allAliveGotchis)
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// Apply crystals
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applyCrystals(allAliveGotchis)
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allAliveGotchis.forEach(x => {
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// Add statuses property to all gotchis
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const applyStatItems = (gotchis) => {
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gotchis.forEach(gotchi => {
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// Apply stat items
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// Support both shapes:
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// - gotchi.itemExpanded: full item object (preferred)
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// - gotchi.item: full item object (legacy)
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const item = gotchi.itemExpanded || gotchi.item
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if (item && item.stat && item.statValue != null) {
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const v = Number(item.statValue)
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if (!Number.isFinite(v)) return
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gotchi[item.stat] += v
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// Preserve stat precision model
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if (item.stat === 'health') {
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gotchi.health = Math.round(gotchi.health)
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} else {
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gotchi[item.stat] = Math.round(gotchi[item.stat] * 10) / 10
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}
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}
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})
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}
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const removeStatItems = (gotchis) => {
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gotchis.forEach(gotchi => {
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// Remove stat items
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const item = gotchi.itemExpanded || gotchi.item
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if (item && item.stat && item.statValue != null) {
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const v = Number(item.statValue)
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if (!Number.isFinite(v)) return
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gotchi[item.stat] -= v
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if (item.stat === 'health') {
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gotchi.health = Math.round(gotchi.health)
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} else {
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gotchi[item.stat] = Math.round(gotchi[item.stat] * 10) / 10
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}
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}
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})
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}
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/**
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* Apply crystals to gotchis.
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* Expects crystals to be present as crystalSlot{n}Expanded objects (preferred).
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*/
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const applyCrystals = (gotchis) => {
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gotchis.forEach((gotchi) => {
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for (let i = 1; i <= 6; i++) {
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const crystal = gotchi[`crystalSlot${i}Expanded`]
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if (!crystal || !crystal.stat || crystal.statValue == null) continue
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const v = Number(crystal.statValue)
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if (!Number.isFinite(v)) continue
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gotchi[crystal.stat] += v
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if (crystal.stat === 'health') {
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gotchi.health = Math.round(gotchi.health)
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} else {
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gotchi[crystal.stat] = Math.round(gotchi[crystal.stat] * 10) / 10
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}
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}
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})
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}
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/**
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* Remove crystals from gotchis (for log replays if needed).
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*/
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const removeCrystals = (gotchis) => {
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gotchis.forEach((gotchi) => {
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for (let i = 1; i <= 6; i++) {
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const crystal = gotchi[`crystalSlot${i}Expanded`]
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if (!crystal || !crystal.stat || crystal.statValue == null) continue
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const v = Number(crystal.statValue)
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if (!Number.isFinite(v)) continue
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gotchi[crystal.stat] -= v
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if (crystal.stat === 'health') {
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gotchi.health = Math.round(gotchi.health)
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} else {
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gotchi[crystal.stat] = Math.round(gotchi[crystal.stat] * 10) / 10
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}
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}
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})
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}
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if (attackingTeamGotchis.find(gotchi => gotchi.id === targetGotchi.id)) {
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return true
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} else {
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// Status apply chance is clamp(0.5 + (FOC - RES) /
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//
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// Status apply chance is clamp(0.5 + (FOC - RES) / K, 0.15, 0.95)
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// With the new 0.1-precision stat scale, Focus/Resist are much smaller, so we use a smaller K
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// to keep FOC/RES impactful. Design target: ±20 should saturate clamps.
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const K = 40
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const chance = Math.max(Math.min(0.5 + (modifiedAttackingGotchi.focus - modifiedTargetGotchi.resist) / K, 0.95), 0.15)
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const result = rng() < chance
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@@ -730,6 +817,8 @@ module.exports = {
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730
817
|
getLogGotchis,
|
|
731
818
|
applyStatItems,
|
|
732
819
|
removeStatItems,
|
|
820
|
+
applyCrystals,
|
|
821
|
+
removeCrystals,
|
|
733
822
|
getTeamStats,
|
|
734
823
|
getStatusByCode,
|
|
735
824
|
getTeamSpecialBars,
|
|
@@ -2,14 +2,14 @@
|
|
|
2
2
|
{
|
|
3
3
|
"code": "spd_up",
|
|
4
4
|
"name": "Speed Buff",
|
|
5
|
-
"description": "+
|
|
5
|
+
"description": "+10% SPD per stack",
|
|
6
6
|
"category": "stat_modifier",
|
|
7
7
|
"isBuff": true,
|
|
8
8
|
"maxStack": null,
|
|
9
9
|
"statModifiers": [
|
|
10
10
|
{
|
|
11
11
|
"statName": "speed",
|
|
12
|
-
"value":
|
|
12
|
+
"value": 10,
|
|
13
13
|
"valueType": "percent"
|
|
14
14
|
}
|
|
15
15
|
]
|
|
@@ -17,14 +17,14 @@
|
|
|
17
17
|
{
|
|
18
18
|
"code": "atk_up",
|
|
19
19
|
"name": "Attack Buff",
|
|
20
|
-
"description": "+
|
|
20
|
+
"description": "+10% ATK per stack",
|
|
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21
|
"category": "stat_modifier",
|
|
22
22
|
"isBuff": true,
|
|
23
23
|
"maxStack": null,
|
|
24
24
|
"statModifiers": [
|
|
25
25
|
{
|
|
26
26
|
"statName": "attack",
|
|
27
|
-
"value":
|
|
27
|
+
"value": 10,
|
|
28
28
|
"valueType": "percent"
|
|
29
29
|
}
|
|
30
30
|
]
|
|
@@ -32,14 +32,14 @@
|
|
|
32
32
|
{
|
|
33
33
|
"code": "def_up",
|
|
34
34
|
"name": "Defense Buff",
|
|
35
|
-
"description": "+
|
|
35
|
+
"description": "+10% DEF per stack",
|
|
36
36
|
"category": "stat_modifier",
|
|
37
37
|
"isBuff": true,
|
|
38
38
|
"maxStack": null,
|
|
39
39
|
"statModifiers": [
|
|
40
40
|
{
|
|
41
41
|
"statName": "defense",
|
|
42
|
-
"value":
|
|
42
|
+
"value": 10,
|
|
43
43
|
"valueType": "percent"
|
|
44
44
|
}
|
|
45
45
|
]
|
|
@@ -47,74 +47,74 @@
|
|
|
47
47
|
{
|
|
48
48
|
"code": "crt_up",
|
|
49
49
|
"name": "Critical-Rate Buff",
|
|
50
|
-
"description": "+
|
|
50
|
+
"description": "+10% CRT per stack",
|
|
51
51
|
"category": "stat_modifier",
|
|
52
52
|
"isBuff": true,
|
|
53
53
|
"maxStack": null,
|
|
54
54
|
"statModifiers": [
|
|
55
55
|
{
|
|
56
56
|
"statName": "criticalRate",
|
|
57
|
-
"value":
|
|
58
|
-
"valueType": "
|
|
57
|
+
"value": 10,
|
|
58
|
+
"valueType": "percent"
|
|
59
59
|
}
|
|
60
60
|
]
|
|
61
61
|
},
|
|
62
62
|
{
|
|
63
63
|
"code": "crd_up",
|
|
64
64
|
"name": "Critical-Damage Buff",
|
|
65
|
-
"description": "+
|
|
65
|
+
"description": "+10% CRD per stack",
|
|
66
66
|
"category": "stat_modifier",
|
|
67
67
|
"isBuff": true,
|
|
68
68
|
"maxStack": null,
|
|
69
69
|
"statModifiers": [
|
|
70
70
|
{
|
|
71
71
|
"statName": "criticalDamage",
|
|
72
|
-
"value":
|
|
73
|
-
"valueType": "
|
|
72
|
+
"value": 10,
|
|
73
|
+
"valueType": "percent"
|
|
74
74
|
}
|
|
75
75
|
]
|
|
76
76
|
},
|
|
77
77
|
{
|
|
78
78
|
"code": "res_up",
|
|
79
79
|
"name": "Resistance Buff",
|
|
80
|
-
"description": "+
|
|
80
|
+
"description": "+10% RES per stack",
|
|
81
81
|
"category": "stat_modifier",
|
|
82
82
|
"isBuff": true,
|
|
83
83
|
"maxStack": null,
|
|
84
84
|
"statModifiers": [
|
|
85
85
|
{
|
|
86
86
|
"statName": "resist",
|
|
87
|
-
"value":
|
|
88
|
-
"valueType": "
|
|
87
|
+
"value": 10,
|
|
88
|
+
"valueType": "percent"
|
|
89
89
|
}
|
|
90
90
|
]
|
|
91
91
|
},
|
|
92
92
|
{
|
|
93
93
|
"code": "foc_up",
|
|
94
94
|
"name": "Focus Buff",
|
|
95
|
-
"description": "+
|
|
95
|
+
"description": "+10% FOC per stack",
|
|
96
96
|
"category": "stat_modifier",
|
|
97
97
|
"isBuff": true,
|
|
98
98
|
"maxStack": null,
|
|
99
99
|
"statModifiers": [
|
|
100
100
|
{
|
|
101
101
|
"statName": "focus",
|
|
102
|
-
"value":
|
|
103
|
-
"valueType": "
|
|
102
|
+
"value": 10,
|
|
103
|
+
"valueType": "percent"
|
|
104
104
|
}
|
|
105
105
|
]
|
|
106
106
|
},
|
|
107
107
|
{
|
|
108
108
|
"code": "spd_down",
|
|
109
109
|
"name": "Speed Debuff",
|
|
110
|
-
"description": "-
|
|
110
|
+
"description": "-10% SPD per stack",
|
|
111
111
|
"category": "stat_modifier",
|
|
112
112
|
"isBuff": false,
|
|
113
113
|
"maxStack": null,
|
|
114
114
|
"statModifiers": [
|
|
115
115
|
{
|
|
116
116
|
"statName": "speed",
|
|
117
|
-
"value": -
|
|
117
|
+
"value": -10,
|
|
118
118
|
"valueType": "percent"
|
|
119
119
|
}
|
|
120
120
|
]
|
|
@@ -122,14 +122,14 @@
|
|
|
122
122
|
{
|
|
123
123
|
"code": "atk_down",
|
|
124
124
|
"name": "Attack Debuff",
|
|
125
|
-
"description": "-
|
|
125
|
+
"description": "-10% ATK per stack",
|
|
126
126
|
"category": "stat_modifier",
|
|
127
127
|
"isBuff": false,
|
|
128
128
|
"maxStack": null,
|
|
129
129
|
"statModifiers": [
|
|
130
130
|
{
|
|
131
131
|
"statName": "attack",
|
|
132
|
-
"value": -
|
|
132
|
+
"value": -10,
|
|
133
133
|
"valueType": "percent"
|
|
134
134
|
}
|
|
135
135
|
]
|
|
@@ -137,14 +137,14 @@
|
|
|
137
137
|
{
|
|
138
138
|
"code": "def_down",
|
|
139
139
|
"name": "Defense Debuff",
|
|
140
|
-
"description": "-
|
|
140
|
+
"description": "-10% DEF per stack",
|
|
141
141
|
"category": "stat_modifier",
|
|
142
142
|
"isBuff": false,
|
|
143
143
|
"maxStack": null,
|
|
144
144
|
"statModifiers": [
|
|
145
145
|
{
|
|
146
146
|
"statName": "defense",
|
|
147
|
-
"value": -
|
|
147
|
+
"value": -10,
|
|
148
148
|
"valueType": "percent"
|
|
149
149
|
}
|
|
150
150
|
]
|
|
@@ -152,60 +152,60 @@
|
|
|
152
152
|
{
|
|
153
153
|
"code": "crt_down",
|
|
154
154
|
"name": "Critical-Rate Debuff",
|
|
155
|
-
"description": "-
|
|
155
|
+
"description": "-10% CRT per stack",
|
|
156
156
|
"category": "stat_modifier",
|
|
157
157
|
"isBuff": false,
|
|
158
158
|
"maxStack": null,
|
|
159
159
|
"statModifiers": [
|
|
160
160
|
{
|
|
161
161
|
"statName": "criticalRate",
|
|
162
|
-
"value": -
|
|
163
|
-
"valueType": "
|
|
162
|
+
"value": -10,
|
|
163
|
+
"valueType": "percent"
|
|
164
164
|
}
|
|
165
165
|
]
|
|
166
166
|
},
|
|
167
167
|
{
|
|
168
168
|
"code": "crd_down",
|
|
169
169
|
"name": "Critical-Damage Debuff",
|
|
170
|
-
"description": "-
|
|
170
|
+
"description": "-10% CRD per stack",
|
|
171
171
|
"category": "stat_modifier",
|
|
172
172
|
"isBuff": false,
|
|
173
173
|
"maxStack": null,
|
|
174
174
|
"statModifiers": [
|
|
175
175
|
{
|
|
176
176
|
"statName": "criticalDamage",
|
|
177
|
-
"value": -
|
|
178
|
-
"valueType": "
|
|
177
|
+
"value": -10,
|
|
178
|
+
"valueType": "percent"
|
|
179
179
|
}
|
|
180
180
|
]
|
|
181
181
|
},
|
|
182
182
|
{
|
|
183
183
|
"code": "res_down",
|
|
184
184
|
"name": "Resistance Debuff",
|
|
185
|
-
"description": "-
|
|
185
|
+
"description": "-10% RES per stack",
|
|
186
186
|
"category": "stat_modifier",
|
|
187
187
|
"isBuff": false,
|
|
188
188
|
"maxStack": null,
|
|
189
189
|
"statModifiers": [
|
|
190
190
|
{
|
|
191
191
|
"statName": "resist",
|
|
192
|
-
"value": -
|
|
193
|
-
"valueType": "
|
|
192
|
+
"value": -10,
|
|
193
|
+
"valueType": "percent"
|
|
194
194
|
}
|
|
195
195
|
]
|
|
196
196
|
},
|
|
197
197
|
{
|
|
198
198
|
"code": "foc_down",
|
|
199
199
|
"name": "Focus Debuff",
|
|
200
|
-
"description": "-
|
|
200
|
+
"description": "-10% FOC per stack",
|
|
201
201
|
"category": "stat_modifier",
|
|
202
202
|
"isBuff": false,
|
|
203
203
|
"maxStack": null,
|
|
204
204
|
"statModifiers": [
|
|
205
205
|
{
|
|
206
206
|
"statName": "focus",
|
|
207
|
-
"value": -
|
|
208
|
-
"valueType": "
|
|
207
|
+
"value": -10,
|
|
208
|
+
"valueType": "percent"
|
|
209
209
|
}
|
|
210
210
|
]
|
|
211
211
|
},
|
package/package.json
CHANGED
package/schemas/crystal.js
CHANGED
|
@@ -6,7 +6,7 @@ const CrystalSchema = z.object({
|
|
|
6
6
|
slot: z.number().int().min(1).max(6),
|
|
7
7
|
rarity: z.enum(['common', 'uncommon', 'rare', 'legendary', 'mythical', 'godlike']),
|
|
8
8
|
stat: z.enum(['speed', 'health', 'attack', 'defense', 'criticalRate', 'criticalDamage', 'resist', 'focus']),
|
|
9
|
-
statValue: z.number()
|
|
9
|
+
statValue: z.number()
|
|
10
10
|
})
|
|
11
11
|
|
|
12
12
|
module.exports = { CrystalSchema }
|
package/schemas/gotchi.js
CHANGED
|
@@ -6,19 +6,19 @@ const { CrystalSchema } = require('./crystal')
|
|
|
6
6
|
|
|
7
7
|
const GotchiSchema = z.object({
|
|
8
8
|
id: z.number().int(),
|
|
9
|
-
onchainId: z.number().int(),
|
|
9
|
+
onchainId: z.number().int().nullable().optional(), // monsters don't have onchain ids
|
|
10
10
|
name: z.string(),
|
|
11
11
|
type: z.enum(['gotchi', 'spirit', 'monster']),
|
|
12
12
|
visualCode: z.string(),
|
|
13
13
|
level: z.number().int(),
|
|
14
|
-
speed: z.number()
|
|
14
|
+
speed: z.number(),
|
|
15
15
|
health: z.number().int(),
|
|
16
|
-
attack: z.number()
|
|
17
|
-
defense: z.number()
|
|
16
|
+
attack: z.number(),
|
|
17
|
+
defense: z.number(),
|
|
18
18
|
criticalRate: z.number(),
|
|
19
|
-
criticalDamage: z.number()
|
|
20
|
-
resist: z.number()
|
|
21
|
-
focus: z.number()
|
|
19
|
+
criticalDamage: z.number(),
|
|
20
|
+
resist: z.number(),
|
|
21
|
+
focus: z.number(),
|
|
22
22
|
|
|
23
23
|
// Foreign keys
|
|
24
24
|
gotchiClass: z.string(),
|
package/schemas/item.js
CHANGED
|
@@ -7,7 +7,7 @@ const ItemSchema = z.object({
|
|
|
7
7
|
image: z.string(),
|
|
8
8
|
rarity: z.enum(['common', 'uncommon', 'rare', 'legendary', 'mythical', 'godlike']),
|
|
9
9
|
stat: z.enum(['speed', 'health', 'attack', 'defense', 'criticalRate', 'criticalDamage', 'resist', 'focus']),
|
|
10
|
-
statValue: z.number()
|
|
10
|
+
statValue: z.number()
|
|
11
11
|
})
|
|
12
12
|
|
|
13
13
|
module.exports = { ItemSchema }
|