gotchi-battler-game-logic 1.0.0 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.example +1 -0
- package/.vscode/settings.json +4 -4
- package/Dockerfile +10 -0
- package/README.md +49 -49
- package/cloudbuild.yaml +27 -0
- package/constants/tournamentManagerAbi.json +208 -208
- package/game-logic/index.js +6 -5
- package/game-logic/v1.4/constants.js +120 -120
- package/game-logic/v1.4/index.js +1366 -1353
- package/game-logic/v1.5/index.js +8 -8
- package/game-logic/v1.6/constants.js +129 -129
- package/game-logic/v1.6/index.js +1406 -1402
- package/game-logic/v1.7/constants.js +147 -0
- package/game-logic/v1.7/helpers.js +605 -0
- package/game-logic/v1.7/index.js +796 -0
- package/index.js +13 -6
- package/package.json +26 -22
- package/schemas/team.json +262 -203
- package/scripts/balancing/createCSV.js +126 -0
- package/scripts/balancing/fixTrainingGotchis.js +260 -0
- package/scripts/balancing/processSims.js +230 -0
- package/scripts/balancing/sims.js +278 -0
- package/scripts/balancing/v1.7/class_combos.js +44 -0
- package/scripts/balancing/v1.7/setTeamPositions.js +105 -0
- package/scripts/balancing/v1.7/training_gotchis.json +20162 -0
- package/scripts/balancing/v1.7/trait_combos.json +10 -0
- package/scripts/balancing/v1.7.1/class_combos.js +44 -0
- package/scripts/balancing/v1.7.1/setTeamPositions.js +122 -0
- package/scripts/balancing/v1.7.1/training_gotchis.json +22402 -0
- package/scripts/balancing/v1.7.1/trait_combos.json +10 -0
- package/scripts/data/team1.json +213 -200
- package/scripts/data/team2.json +200 -200
- package/scripts/data/tournaments.json +66 -66
- package/scripts/runBattle.js +18 -16
- package/scripts/validateBattle.js +70 -64
- package/scripts/validateTournament.js +101 -101
- package/utils/contracts.js +12 -12
- package/utils/errors.js +29 -29
- package/utils/transforms.js +88 -47
- package/utils/validations.js +39 -39
package/game-logic/v1.5/index.js
CHANGED
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@@ -1,6 +1,6 @@
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const seedrandom = require('seedrandom')
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const
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const
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const ZSchema = require('z-schema')
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const validator = new ZSchema()
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const teamSchema = require('../../schemas/team.json')
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const { GameError } = require('../../utils/errors')
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@@ -586,14 +586,14 @@ const gameLoop = (team1, team2, seed, debug) => {
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if (!seed) throw new Error("Seed not found")
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// Validate team objects
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const team1Validation =
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if (team1Validation
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console.error('Team 1 validation failed: ', JSON.stringify(
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const team1Validation = validator.validate(team1, teamSchema)
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if (!team1Validation) {
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console.error('Team 1 validation failed: ', JSON.stringify(validator.getLastErrors(), null, 2))
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throw new Error(`Team 1 validation failed`)
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}
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const team2Validation =
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if (team2Validation
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console.error('Team 2 validation failed: ',
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const team2Validation = validator.validate(team2, teamSchema)
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if (!team2Validation) {
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console.error('Team 2 validation failed: ', JSON.stringify(validator.getLastErrors(), null, 2))
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throw new Error(`Team 2 validation failed`)
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}
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@@ -1,130 +1,130 @@
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const PASSIVES = ['sharp_blades', 'cloud_of_zen', 'frenzy', 'fortify', 'spread_the_fear', 'cleansing_aura', 'channel_the_coven', 'clan_momentum']
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const DEBUFF_STATUSES = ['bleed', 'stun', 'fear']
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const BUFF_STATUSES = ['taunt']
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const BUFF_MULT_EFFECTS = {
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power_up_1: {
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magic: 0.15,
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physical: 0.15
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},
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power_up_2: {
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crit: 0.5,
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resist: 0.25,
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magic: 0.435,
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physical: 0.335
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},
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fortify: {
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armor: 1
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},
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taunt: {
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armor: 0.4
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}
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}
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const BUFF_FLAT_EFFECTS = {
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fortify: {
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armor: 80
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},
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frenzy: {
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crit: 23
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}
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}
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// Combine all buffs
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const BUFFS = [...PASSIVES, ...BUFF_STATUSES, ...Object.keys(BUFF_MULT_EFFECTS), ...Object.keys(BUFF_FLAT_EFFECTS)]
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const DEBUFF_MULT_EFFECTS = {
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fear: {
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resist: 0.5
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}
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}
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const DEBUFF_FLAT_EFFECTS = {
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}
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// Combine all debuffs
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const DEBUFFS = [...DEBUFF_STATUSES, ...Object.keys(DEBUFF_MULT_EFFECTS), ...Object.keys(DEBUFF_FLAT_EFFECTS)]
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const MULTS = {
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FRONT_ROW_PHY_ATK: 1.1,
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FRONT_ROW_PHY_DEF: 0.9,
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EXPIRE_LEADERSKILL: 0,
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SPEED_PENALTY: 2.5,
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MAX_STATUSES: 3,
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CRIT_MULTIPLIER_FAST: 1.8,
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CRIT_MULTIPLIER_SLOW: 1.8,
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FORTIFY_COUNTER_CHANCE: 20,
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COUNTER_CHANCE_MIN: 0,
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COUNTER_SPEED_BONUS: 20,
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COUNTER_DAMAGE: 1.4,
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SHARP_BLADES_BLEED_CHANCE: 1,
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BLEED_DAMAGE: 9,
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SPECTRAL_STRIKE_DAMAGE: 1.1,
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CLEAVE_DAMAGE: 1.05,
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CURSE_DAMAGE: 1.3,
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CURSE_HEAL: 1,
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CURSE_SPEED_PENALTY: 0,
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SPREAD_THE_FEAR_CHANCE: 1,
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SPREAD_THE_FEAR_SPEED_PENALTY: 0,
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BLESSING_HEAL: 4.5,
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BLESSING_HEAL_SPEED_PENALTY: 2.5,
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CLEANSING_AURA_HEAL: 7,
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CLEANSING_AURA_HEAL_SPEED_PENALTY: 3.5,
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BLESSING_HEAL_CRIT_MULTIPLIER: 1.25,
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CLEANSING_AURA_REGEN: 1,
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CLEANSING_AURA_NON_HEALER_REGEN: 10,
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THUNDER_DAMAGE_SLOW: 1.15,
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THUNDER_DAMAGE_FAST: 0.95,
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THUNDER_CRIT_MULTIPLIER: 1.4,
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CHANNEL_THE_COVEN_CRIT_MULTIPLIER: 1.4,
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CHANNEL_THE_COVEN_DAMAGE_CHANCE: 0.75,
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CHANNEL_THE_COVEN_DAMAGE_SLOW: 1.1,
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CHANNEL_THE_COVEN_DAMAGE_FAST: 0.8,
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DEVESTATING_SMASH_DAMAGE: 3.2,
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DEVESTATING_SMASH_SPEED_PENALTY: 2.5,
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CLAN_MOMENTUM_DAMAGE: 3.1
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}
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const passiveIcons = {
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'sharp_blades': 'https://game-icons.net/1x1/lorc/plain-dagger.html',
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'cloud_of_zen': 'https://game-icons.net/1x1/lorc/meditation.html',
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'frenzy': 'https://game-icons.net/1x1/lorc/totem-head.html',
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'fortify': 'https://game-icons.net/1x1/lorc/crenulated-shield.html',
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'spread_the_fear': 'https://game-icons.net/1x1/lorc/evil-book.html',
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'cleansing_aura': 'https://game-icons.net/1x1/lorc/aura.html',
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'channel_the_coven': 'https://game-icons.net/1x1/lorc/witch-flight.html',
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'clan_momentum': 'https://game-icons.net/1x1/delapouite/bully-minion.html'
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}
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-
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const debuffIcons = {
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'bleed': 'https://game-icons.net/1x1/lorc/broken-heart.html',
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'stun': 'https://game-icons.net/1x1/sbed/electric.html',
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'fear': 'https://game-icons.net/1x1/lorc/screaming.html'
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}
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const buffIcons = {
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'taunt': 'https://game-icons.net/1x1/lorc/archery-target.html',
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'power_up_1': 'https://game-icons.net/1x1/lorc/strong.html',
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'power_up_2': 'https://game-icons.net/1x1/delapouite/mighty-force.html'
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}
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module.exports = {
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PASSIVES,
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DEBUFF_STATUSES,
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BUFF_STATUSES,
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BUFF_MULT_EFFECTS,
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BUFF_FLAT_EFFECTS,
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BUFFS,
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DEBUFF_MULT_EFFECTS,
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DEBUFF_FLAT_EFFECTS,
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DEBUFFS,
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MULTS
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}
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// node services/game-logic/constants.js
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if (require.main === module) {
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console.log("Buffs", BUFFS)
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console.log("Debuffs", DEBUFFS)
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process.exit(0)
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const PASSIVES = ['sharp_blades', 'cloud_of_zen', 'frenzy', 'fortify', 'spread_the_fear', 'cleansing_aura', 'channel_the_coven', 'clan_momentum']
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const DEBUFF_STATUSES = ['bleed', 'stun', 'fear']
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const BUFF_STATUSES = ['taunt']
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const BUFF_MULT_EFFECTS = {
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power_up_1: {
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magic: 0.15,
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physical: 0.15
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},
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power_up_2: {
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crit: 0.5,
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resist: 0.25,
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magic: 0.435,
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physical: 0.335
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},
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fortify: {
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armor: 1
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},
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taunt: {
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armor: 0.4
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}
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}
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const BUFF_FLAT_EFFECTS = {
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fortify: {
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armor: 80
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},
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frenzy: {
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crit: 23
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}
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}
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// Combine all buffs
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const BUFFS = [...PASSIVES, ...BUFF_STATUSES, ...Object.keys(BUFF_MULT_EFFECTS), ...Object.keys(BUFF_FLAT_EFFECTS)]
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const DEBUFF_MULT_EFFECTS = {
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fear: {
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resist: 0.5
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}
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}
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const DEBUFF_FLAT_EFFECTS = {
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}
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// Combine all debuffs
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const DEBUFFS = [...DEBUFF_STATUSES, ...Object.keys(DEBUFF_MULT_EFFECTS), ...Object.keys(DEBUFF_FLAT_EFFECTS)]
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const MULTS = {
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FRONT_ROW_PHY_ATK: 1.1,
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FRONT_ROW_PHY_DEF: 0.9,
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EXPIRE_LEADERSKILL: 0,
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SPEED_PENALTY: 2.5,
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MAX_STATUSES: 3,
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CRIT_MULTIPLIER_FAST: 1.8,
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CRIT_MULTIPLIER_SLOW: 1.8,
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FORTIFY_COUNTER_CHANCE: 20,
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COUNTER_CHANCE_MIN: 0,
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COUNTER_SPEED_BONUS: 20,
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COUNTER_DAMAGE: 1.4,
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SHARP_BLADES_BLEED_CHANCE: 1,
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BLEED_DAMAGE: 9,
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SPECTRAL_STRIKE_DAMAGE: 1.1,
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CLEAVE_DAMAGE: 1.05,
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CURSE_DAMAGE: 1.3,
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CURSE_HEAL: 1,
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CURSE_SPEED_PENALTY: 0,
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SPREAD_THE_FEAR_CHANCE: 1,
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SPREAD_THE_FEAR_SPEED_PENALTY: 0,
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BLESSING_HEAL: 4.5,
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BLESSING_HEAL_SPEED_PENALTY: 2.5,
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CLEANSING_AURA_HEAL: 7,
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CLEANSING_AURA_HEAL_SPEED_PENALTY: 3.5,
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BLESSING_HEAL_CRIT_MULTIPLIER: 1.25,
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CLEANSING_AURA_REGEN: 1,
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CLEANSING_AURA_NON_HEALER_REGEN: 10,
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THUNDER_DAMAGE_SLOW: 1.15,
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THUNDER_DAMAGE_FAST: 0.95,
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THUNDER_CRIT_MULTIPLIER: 1.4,
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CHANNEL_THE_COVEN_CRIT_MULTIPLIER: 1.4,
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CHANNEL_THE_COVEN_DAMAGE_CHANCE: 0.75,
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CHANNEL_THE_COVEN_DAMAGE_SLOW: 1.1,
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CHANNEL_THE_COVEN_DAMAGE_FAST: 0.8,
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DEVESTATING_SMASH_DAMAGE: 3.2,
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DEVESTATING_SMASH_SPEED_PENALTY: 2.5,
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CLAN_MOMENTUM_DAMAGE: 3.1
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}
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const passiveIcons = {
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'sharp_blades': 'https://game-icons.net/1x1/lorc/plain-dagger.html',
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91
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'cloud_of_zen': 'https://game-icons.net/1x1/lorc/meditation.html',
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'frenzy': 'https://game-icons.net/1x1/lorc/totem-head.html',
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'fortify': 'https://game-icons.net/1x1/lorc/crenulated-shield.html',
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'spread_the_fear': 'https://game-icons.net/1x1/lorc/evil-book.html',
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'cleansing_aura': 'https://game-icons.net/1x1/lorc/aura.html',
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'channel_the_coven': 'https://game-icons.net/1x1/lorc/witch-flight.html',
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'clan_momentum': 'https://game-icons.net/1x1/delapouite/bully-minion.html'
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}
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const debuffIcons = {
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'bleed': 'https://game-icons.net/1x1/lorc/broken-heart.html',
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'stun': 'https://game-icons.net/1x1/sbed/electric.html',
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103
|
+
'fear': 'https://game-icons.net/1x1/lorc/screaming.html'
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
const buffIcons = {
|
|
107
|
+
'taunt': 'https://game-icons.net/1x1/lorc/archery-target.html',
|
|
108
|
+
'power_up_1': 'https://game-icons.net/1x1/lorc/strong.html',
|
|
109
|
+
'power_up_2': 'https://game-icons.net/1x1/delapouite/mighty-force.html'
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
module.exports = {
|
|
113
|
+
PASSIVES,
|
|
114
|
+
DEBUFF_STATUSES,
|
|
115
|
+
BUFF_STATUSES,
|
|
116
|
+
BUFF_MULT_EFFECTS,
|
|
117
|
+
BUFF_FLAT_EFFECTS,
|
|
118
|
+
BUFFS,
|
|
119
|
+
DEBUFF_MULT_EFFECTS,
|
|
120
|
+
DEBUFF_FLAT_EFFECTS,
|
|
121
|
+
DEBUFFS,
|
|
122
|
+
MULTS
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
// node services/game-logic/constants.js
|
|
126
|
+
if (require.main === module) {
|
|
127
|
+
console.log("Buffs", BUFFS)
|
|
128
|
+
console.log("Debuffs", DEBUFFS)
|
|
129
|
+
process.exit(0)
|
|
130
130
|
}
|