google-closure-compiler 20250412.0.0-nightly → 20250413.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/README.md +5 -30
  2. package/cli.js +3 -4
  3. package/externs/browser/decorators.js +276 -0
  4. package/externs/browser/deprecated.js +58 -0
  5. package/externs/browser/es6_proxy.js +143 -0
  6. package/externs/browser/fetchapi.js +449 -0
  7. package/externs/browser/fido.js +94 -0
  8. package/externs/browser/flash.js +226 -0
  9. package/externs/browser/gecko_css.js +126 -0
  10. package/externs/browser/gecko_dom.js +479 -0
  11. package/externs/browser/gecko_event.js +86 -0
  12. package/externs/browser/gecko_xml.js +73 -0
  13. package/externs/browser/google_legacy.js +31 -0
  14. package/externs/browser/html5.js +6647 -0
  15. package/externs/browser/ie_css.js +270 -0
  16. package/externs/browser/ie_dom.js +1232 -0
  17. package/externs/browser/ie_event.js +310 -0
  18. package/externs/browser/ie_vml.js +77 -0
  19. package/externs/browser/intersection_observer.js +178 -0
  20. package/externs/browser/intl.js +602 -0
  21. package/externs/browser/iphone.js +204 -0
  22. package/externs/browser/mediakeys.js +305 -0
  23. package/externs/browser/mediasource.js +155 -0
  24. package/externs/browser/nonstandard_anim_timing.js +97 -0
  25. package/externs/browser/nonstandard_audio.js +82 -0
  26. package/externs/browser/nonstandard_console.js +75 -0
  27. package/externs/browser/nonstandard_fileapi.js +1066 -0
  28. package/externs/browser/nonstandard_indexeddb.js +78 -0
  29. package/externs/browser/nonstandard_navigation_timing.js +38 -0
  30. package/externs/browser/nonstandard_selection.js +80 -0
  31. package/externs/browser/page_visibility.js +28 -0
  32. package/externs/browser/streamsapi.js +593 -0
  33. package/externs/browser/svg.js +10016 -0
  34. package/externs/browser/url.js +202 -0
  35. package/externs/browser/v8.js +134 -0
  36. package/externs/browser/w3c_abort.js +89 -0
  37. package/externs/browser/w3c_anim_timing.js +49 -0
  38. package/externs/browser/w3c_aria_mixin.js +286 -0
  39. package/externs/browser/w3c_audio.js +1660 -0
  40. package/externs/browser/w3c_batterystatus.js +85 -0
  41. package/externs/browser/w3c_clipboard.js +74 -0
  42. package/externs/browser/w3c_clipboardevent.js +47 -0
  43. package/externs/browser/w3c_composition_event.js +93 -0
  44. package/externs/browser/w3c_css.js +3790 -0
  45. package/externs/browser/w3c_css3d.js +199 -0
  46. package/externs/browser/w3c_device_sensor_event.js +122 -0
  47. package/externs/browser/w3c_dom1.js +1160 -0
  48. package/externs/browser/w3c_dom2.js +3151 -0
  49. package/externs/browser/w3c_dom3.js +555 -0
  50. package/externs/browser/w3c_dom4.js +289 -0
  51. package/externs/browser/w3c_elementtraversal.js +116 -0
  52. package/externs/browser/w3c_event.js +607 -0
  53. package/externs/browser/w3c_event3.js +77 -0
  54. package/externs/browser/w3c_eventsource.js +110 -0
  55. package/externs/browser/w3c_fileapi.js +302 -0
  56. package/externs/browser/w3c_gamepad.js +113 -0
  57. package/externs/browser/w3c_geolocation.js +130 -0
  58. package/externs/browser/w3c_geometry1.js +899 -0
  59. package/externs/browser/w3c_indexeddb.js +771 -0
  60. package/externs/browser/w3c_keyboardlock.js +47 -0
  61. package/externs/browser/w3c_mediacapabilities.js +206 -0
  62. package/externs/browser/w3c_midi.js +301 -0
  63. package/externs/browser/w3c_navigation.js +72 -0
  64. package/externs/browser/w3c_navigation_timing.js +437 -0
  65. package/externs/browser/w3c_netinfo.js +85 -0
  66. package/externs/browser/w3c_payment_request.js +401 -0
  67. package/externs/browser/w3c_permissions.js +112 -0
  68. package/externs/browser/w3c_permissions_policy.js +78 -0
  69. package/externs/browser/w3c_pointer_events.js +163 -0
  70. package/externs/browser/w3c_pointerlock.js +63 -0
  71. package/externs/browser/w3c_range.js +284 -0
  72. package/externs/browser/w3c_referrer_policy.js +36 -0
  73. package/externs/browser/w3c_requestidlecallback.js +76 -0
  74. package/externs/browser/w3c_rtc.js +3882 -0
  75. package/externs/browser/w3c_screen_orientation.js +53 -0
  76. package/externs/browser/w3c_screen_wake_lock.js +58 -0
  77. package/externs/browser/w3c_selection.js +209 -0
  78. package/externs/browser/w3c_selectors.js +113 -0
  79. package/externs/browser/w3c_serviceworker.js +739 -0
  80. package/externs/browser/w3c_speech.js +426 -0
  81. package/externs/browser/w3c_touch_event.js +296 -0
  82. package/externs/browser/w3c_trusted_types.js +142 -0
  83. package/externs/browser/w3c_vibration.js +38 -0
  84. package/externs/browser/w3c_webcodecs.js +1473 -0
  85. package/externs/browser/w3c_webcrypto.js +839 -0
  86. package/externs/browser/w3c_worklets.js +54 -0
  87. package/externs/browser/w3c_xml.js +533 -0
  88. package/externs/browser/web_animations.js +452 -0
  89. package/externs/browser/web_app_manifest.js +50 -0
  90. package/externs/browser/webassembly.js +223 -0
  91. package/externs/browser/webgl.js +3409 -0
  92. package/externs/browser/webgl2.js +2727 -0
  93. package/externs/browser/webgl2_compute.js +1609 -0
  94. package/externs/browser/webkit_css.js +456 -0
  95. package/externs/browser/webkit_dom.js +118 -0
  96. package/externs/browser/webkit_event.js +46 -0
  97. package/externs/browser/webkit_notifications.js +258 -0
  98. package/externs/browser/webkit_usercontent.js +55 -0
  99. package/externs/browser/weblocksapi.js +125 -0
  100. package/externs/browser/webstorage.js +171 -0
  101. package/externs/browser/whatwg_bitmap_context.js +37 -0
  102. package/externs/browser/whatwg_console.js +152 -0
  103. package/externs/browser/whatwg_encoding.js +99 -0
  104. package/externs/browser/whatwg_file_system.js +296 -0
  105. package/externs/browser/wicg_attribution_reporting.js +42 -0
  106. package/externs/browser/wicg_compression_stream.js +60 -0
  107. package/externs/browser/wicg_constructable_stylesheets.js +60 -0
  108. package/externs/browser/wicg_entries.js +169 -0
  109. package/externs/browser/wicg_file_handling.js +41 -0
  110. package/externs/browser/wicg_file_system_access.js +191 -0
  111. package/externs/browser/wicg_floc.js +41 -0
  112. package/externs/browser/wicg_ink.js +89 -0
  113. package/externs/browser/wicg_resizeobserver.js +100 -0
  114. package/externs/browser/wicg_scheduler.js +62 -0
  115. package/externs/browser/wicg_trust_token.js +89 -0
  116. package/externs/browser/wicg_uach.js +100 -0
  117. package/externs/browser/window.js +190 -0
  118. package/externs/es3.js +2716 -0
  119. package/externs/es5.js +284 -0
  120. package/externs/es6.js +2554 -0
  121. package/externs/es6_collections.js +323 -0
  122. package/index.js +13 -16
  123. package/lib/grunt/index.js +71 -92
  124. package/lib/grunt/vinyl-stream.js +12 -18
  125. package/lib/gulp/concat-to-json.js +30 -18
  126. package/lib/gulp/index.js +174 -181
  127. package/lib/gulp/json-to-vinyl.js +8 -8
  128. package/lib/node/{closure-compiler.js → index.js} +27 -51
  129. package/lib/utils.js +16 -14
  130. package/package.json +19 -16
  131. package/lib/logger.js +0 -89
@@ -0,0 +1,1609 @@
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+ /*
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+ * Copyright 2019 The Closure Compiler Authors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ */
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+
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+ /**
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+ * @fileoverview Definitions for WebGL functions as described at
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+ * http://www.khronos.org/registry/webgl/specs/latest/
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+ *
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+ * This file is current up to the WebGL 2.0 Compute spec.
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+ *
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+ * This relies on webgl2.js and html5.js being included for WebGL2, Canvas and
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+ * Typed Array support.
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+ *
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+ * @externs
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+ */
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+
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+
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+ /**
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+ * @constructor
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+ * @extends {WebGL2RenderingContext}
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+ * @see https://www.khronos.org/registry/webgl/specs/latest/2.0-compute/#webgl2-compute-context
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+ */
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+ function WebGL2ComputeRenderingContext() {}
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+
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.COMPUTE_SHADER;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMPUTE_UNIFORM_BLOCKS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMPUTE_TEXTURE_IMAGE_UNITS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMPUTE_IMAGE_UNIFORMS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMPUTE_SHARED_MEMORY_SIZE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMPUTE_UNIFORM_COMPONENTS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMPUTE_ATOMIC_COUNTERS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMPUTE_WORK_GROUP_INVOCATIONS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMPUTE_WORK_GROUP_COUNT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMPUTE_WORK_GROUP_SIZE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.COMPUTE_WORK_GROUP_SIZE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.DISPATCH_INDIRECT_BUFFER;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.DISPATCH_INDIRECT_BUFFER_BINDING;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.COMPUTE_SHADER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.DRAW_INDIRECT_BUFFER;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.DRAW_INDIRECT_BUFFER_BINDING;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_UNIFORM_LOCATIONS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.FRAMEBUFFER_DEFAULT_WIDTH;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.FRAMEBUFFER_DEFAULT_HEIGHT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.FRAMEBUFFER_DEFAULT_SAMPLES;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_FRAMEBUFFER_WIDTH;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_FRAMEBUFFER_HEIGHT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_FRAMEBUFFER_SAMPLES;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.UNIFORM;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.UNIFORM_BLOCK;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.PROGRAM_INPUT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.PROGRAM_OUTPUT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.BUFFER_VARIABLE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.SHADER_STORAGE_BLOCK;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ATOMIC_COUNTER_BUFFER;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.TRANSFORM_FEEDBACK_VARYING;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ACTIVE_RESOURCES;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_NAME_LENGTH;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_NUM_ACTIVE_VARIABLES;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.NAME_LENGTH;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.TYPE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ARRAY_SIZE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.OFFSET;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.BLOCK_INDEX;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ARRAY_STRIDE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MATRIX_STRIDE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.IS_ROW_MAJOR;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ATOMIC_COUNTER_BUFFER_INDEX;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.BUFFER_BINDING;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.BUFFER_DATA_SIZE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.NUM_ACTIVE_VARIABLES;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ACTIVE_VARIABLES;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.REFERENCED_BY_VERTEX_SHADER;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.REFERENCED_BY_FRAGMENT_SHADER;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.REFERENCED_BY_COMPUTE_SHADER;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.TOP_LEVEL_ARRAY_SIZE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.TOP_LEVEL_ARRAY_STRIDE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.LOCATION;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.VERTEX_SHADER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.FRAGMENT_SHADER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ALL_SHADER_BITS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ATOMIC_COUNTER_BUFFER_BINDING;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ATOMIC_COUNTER_BUFFER_START;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ATOMIC_COUNTER_BUFFER_SIZE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_VERTEX_ATOMIC_COUNTERS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_FRAGMENT_ATOMIC_COUNTERS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMBINED_ATOMIC_COUNTERS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_ATOMIC_COUNTER_BUFFER_SIZE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ACTIVE_ATOMIC_COUNTER_BUFFERS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.UNSIGNED_INT_ATOMIC_COUNTER;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_IMAGE_UNITS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_VERTEX_IMAGE_UNIFORMS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_FRAGMENT_IMAGE_UNIFORMS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.MAX_COMBINED_IMAGE_UNIFORMS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.IMAGE_BINDING_NAME;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.IMAGE_BINDING_LEVEL;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.IMAGE_BINDING_LAYERED;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.IMAGE_BINDING_LAYER;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.IMAGE_BINDING_ACCESS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.IMAGE_BINDING_FORMAT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ELEMENT_ARRAY_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.UNIFORM_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.TEXTURE_FETCH_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.SHADER_IMAGE_ACCESS_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.COMMAND_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.PIXEL_BUFFER_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.TEXTURE_UPDATE_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.BUFFER_UPDATE_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.FRAMEBUFFER_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.TRANSFORM_FEEDBACK_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ATOMIC_COUNTER_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.SHADER_STORAGE_BARRIER_BIT;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.ALL_BARRIER_BITS;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.IMAGE_2D;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.IMAGE_3D;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.IMAGE_CUBE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.IMAGE_2D_ARRAY;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.INT_IMAGE_2D;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.INT_IMAGE_3D;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.INT_IMAGE_CUBE;
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+
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+ /** @const {number} */
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+ WebGL2ComputeRenderingContext.INT_IMAGE_2D_ARRAY;
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+
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+ /** @const {number} */
351
+ WebGL2ComputeRenderingContext.UNSIGNED_INT_IMAGE_2D;
352
+
353
+ /** @const {number} */
354
+ WebGL2ComputeRenderingContext.UNSIGNED_INT_IMAGE_3D;
355
+
356
+ /** @const {number} */
357
+ WebGL2ComputeRenderingContext.UNSIGNED_INT_IMAGE_CUBE;
358
+
359
+ /** @const {number} */
360
+ WebGL2ComputeRenderingContext.UNSIGNED_INT_IMAGE_2D_ARRAY;
361
+
362
+ /** @const {number} */
363
+ WebGL2ComputeRenderingContext.IMAGE_FORMAT_COMPATIBILITY_TYPE;
364
+
365
+ /** @const {number} */
366
+ WebGL2ComputeRenderingContext.IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
367
+
368
+ /** @const {number} */
369
+ WebGL2ComputeRenderingContext.IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
370
+
371
+ /** @const {number} */
372
+ WebGL2ComputeRenderingContext.READ_ONLY;
373
+
374
+ /** @const {number} */
375
+ WebGL2ComputeRenderingContext.WRITE_ONLY;
376
+
377
+ /** @const {number} */
378
+ WebGL2ComputeRenderingContext.READ_WRITE;
379
+
380
+ /** @const {number} */
381
+ WebGL2ComputeRenderingContext.SHADER_STORAGE_BUFFER;
382
+
383
+ /** @const {number} */
384
+ WebGL2ComputeRenderingContext.SHADER_STORAGE_BUFFER_BINDING;
385
+
386
+ /** @const {number} */
387
+ WebGL2ComputeRenderingContext.SHADER_STORAGE_BUFFER_START;
388
+
389
+ /** @const {number} */
390
+ WebGL2ComputeRenderingContext.SHADER_STORAGE_BUFFER_SIZE;
391
+
392
+ /** @const {number} */
393
+ WebGL2ComputeRenderingContext.MAX_VERTEX_SHADER_STORAGE_BLOCKS;
394
+
395
+ /** @const {number} */
396
+ WebGL2ComputeRenderingContext.MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
397
+
398
+ /** @const {number} */
399
+ WebGL2ComputeRenderingContext.MAX_COMPUTE_SHADER_STORAGE_BLOCKS;
400
+
401
+ /** @const {number} */
402
+ WebGL2ComputeRenderingContext.MAX_COMBINED_SHADER_STORAGE_BLOCKS;
403
+
404
+ /** @const {number} */
405
+ WebGL2ComputeRenderingContext.MAX_SHADER_STORAGE_BUFFER_BINDINGS;
406
+
407
+ /** @const {number} */
408
+ WebGL2ComputeRenderingContext.MAX_SHADER_STORAGE_BLOCK_SIZE;
409
+
410
+ /** @const {number} */
411
+ WebGL2ComputeRenderingContext.SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
412
+
413
+ /** @const {number} */
414
+ WebGL2ComputeRenderingContext.MAX_COMBINED_SHADER_OUTPUT_RESOURCES;
415
+
416
+ /** @const {number} */
417
+ WebGL2ComputeRenderingContext.DEPTH_STENCIL_TEXTURE_MODE;
418
+
419
+ /** @const {number} */
420
+ WebGL2ComputeRenderingContext.STENCIL_INDEX;
421
+
422
+ /** @const {number} */
423
+ WebGL2ComputeRenderingContext.MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
424
+
425
+ /** @const {number} */
426
+ WebGL2ComputeRenderingContext.MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
427
+
428
+ /** @const {number} */
429
+ WebGL2ComputeRenderingContext.SAMPLE_POSITION;
430
+
431
+ /** @const {number} */
432
+ WebGL2ComputeRenderingContext.SAMPLE_MASK;
433
+
434
+ /** @const {number} */
435
+ WebGL2ComputeRenderingContext.SAMPLE_MASK_VALUE;
436
+
437
+ /** @const {number} */
438
+ WebGL2ComputeRenderingContext.TEXTURE_2D_MULTISAMPLE;
439
+
440
+ /** @const {number} */
441
+ WebGL2ComputeRenderingContext.MAX_SAMPLE_MASK_WORDS;
442
+
443
+ /** @const {number} */
444
+ WebGL2ComputeRenderingContext.MAX_COLOR_TEXTURE_SAMPLES;
445
+
446
+ /** @const {number} */
447
+ WebGL2ComputeRenderingContext.MAX_DEPTH_TEXTURE_SAMPLES;
448
+
449
+ /** @const {number} */
450
+ WebGL2ComputeRenderingContext.MAX_INTEGER_SAMPLES;
451
+
452
+ /** @const {number} */
453
+ WebGL2ComputeRenderingContext.TEXTURE_BINDING_2D_MULTISAMPLE;
454
+
455
+ /** @const {number} */
456
+ WebGL2ComputeRenderingContext.TEXTURE_SAMPLES;
457
+
458
+ /** @const {number} */
459
+ WebGL2ComputeRenderingContext.TEXTURE_FIXED_SAMPLE_LOCATIONS;
460
+
461
+ /** @const {number} */
462
+ WebGL2ComputeRenderingContext.TEXTURE_WIDTH;
463
+
464
+ /** @const {number} */
465
+ WebGL2ComputeRenderingContext.TEXTURE_HEIGHT;
466
+
467
+ /** @const {number} */
468
+ WebGL2ComputeRenderingContext.TEXTURE_DEPTH;
469
+
470
+ /** @const {number} */
471
+ WebGL2ComputeRenderingContext.TEXTURE_INTERNAL_FORMAT;
472
+
473
+ /** @const {number} */
474
+ WebGL2ComputeRenderingContext.TEXTURE_RED_SIZE;
475
+
476
+ /** @const {number} */
477
+ WebGL2ComputeRenderingContext.TEXTURE_GREEN_SIZE;
478
+
479
+ /** @const {number} */
480
+ WebGL2ComputeRenderingContext.TEXTURE_BLUE_SIZE;
481
+
482
+ /** @const {number} */
483
+ WebGL2ComputeRenderingContext.TEXTURE_ALPHA_SIZE;
484
+
485
+ /** @const {number} */
486
+ WebGL2ComputeRenderingContext.TEXTURE_DEPTH_SIZE;
487
+
488
+ /** @const {number} */
489
+ WebGL2ComputeRenderingContext.TEXTURE_STENCIL_SIZE;
490
+
491
+ /** @const {number} */
492
+ WebGL2ComputeRenderingContext.TEXTURE_SHARED_SIZE;
493
+
494
+ /** @const {number} */
495
+ WebGL2ComputeRenderingContext.TEXTURE_RED_TYPE;
496
+
497
+ /** @const {number} */
498
+ WebGL2ComputeRenderingContext.TEXTURE_GREEN_TYPE;
499
+
500
+ /** @const {number} */
501
+ WebGL2ComputeRenderingContext.TEXTURE_BLUE_TYPE;
502
+
503
+ /** @const {number} */
504
+ WebGL2ComputeRenderingContext.TEXTURE_ALPHA_TYPE;
505
+
506
+ /** @const {number} */
507
+ WebGL2ComputeRenderingContext.TEXTURE_DEPTH_TYPE;
508
+
509
+ /** @const {number} */
510
+ WebGL2ComputeRenderingContext.TEXTURE_COMPRESSED;
511
+
512
+ /** @const {number} */
513
+ WebGL2ComputeRenderingContext.SAMPLER_2D_MULTISAMPLE;
514
+
515
+ /** @const {number} */
516
+ WebGL2ComputeRenderingContext.INT_SAMPLER_2D_MULTISAMPLE;
517
+
518
+ /** @const {number} */
519
+ WebGL2ComputeRenderingContext.UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
520
+
521
+ /** @const {number} */
522
+ WebGL2ComputeRenderingContext.VERTEX_ATTRIB_BINDING;
523
+
524
+ /** @const {number} */
525
+ WebGL2ComputeRenderingContext.VERTEX_ATTRIB_RELATIVE_OFFSET;
526
+
527
+ /** @const {number} */
528
+ WebGL2ComputeRenderingContext.VERTEX_BINDING_DIVISOR;
529
+
530
+ /** @const {number} */
531
+ WebGL2ComputeRenderingContext.VERTEX_BINDING_OFFSET;
532
+
533
+ /** @const {number} */
534
+ WebGL2ComputeRenderingContext.VERTEX_BINDING_STRIDE;
535
+
536
+ /** @const {number} */
537
+ WebGL2ComputeRenderingContext.VERTEX_BINDING_BUFFER;
538
+
539
+ /** @const {number} */
540
+ WebGL2ComputeRenderingContext.MAX_VERTEX_ATTRIB_RELATIVE_OFFSET;
541
+
542
+ /** @const {number} */
543
+ WebGL2ComputeRenderingContext.MAX_VERTEX_ATTRIB_BINDINGS;
544
+
545
+ /** @const {number} */
546
+ WebGL2ComputeRenderingContext.MAX_VERTEX_ATTRIB_STRIDE;
547
+
548
+
549
+ /** @const {number} */
550
+ WebGL2ComputeRenderingContext.prototype.COMPUTE_SHADER;
551
+
552
+ /** @const {number} */
553
+ WebGL2ComputeRenderingContext.prototype.MAX_COMPUTE_UNIFORM_BLOCKS;
554
+
555
+ /** @const {number} */
556
+ WebGL2ComputeRenderingContext.prototype.MAX_COMPUTE_TEXTURE_IMAGE_UNITS;
557
+
558
+ /** @const {number} */
559
+ WebGL2ComputeRenderingContext.prototype.MAX_COMPUTE_IMAGE_UNIFORMS;
560
+
561
+ /** @const {number} */
562
+ WebGL2ComputeRenderingContext.prototype.MAX_COMPUTE_SHARED_MEMORY_SIZE;
563
+
564
+ /** @const {number} */
565
+ WebGL2ComputeRenderingContext.prototype.MAX_COMPUTE_UNIFORM_COMPONENTS;
566
+
567
+ /** @const {number} */
568
+ WebGL2ComputeRenderingContext.prototype.MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS;
569
+
570
+ /** @const {number} */
571
+ WebGL2ComputeRenderingContext.prototype.MAX_COMPUTE_ATOMIC_COUNTERS;
572
+
573
+ /** @const {number} */
574
+ WebGL2ComputeRenderingContext.prototype.MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS;
575
+
576
+ /** @const {number} */
577
+ WebGL2ComputeRenderingContext.prototype.MAX_COMPUTE_WORK_GROUP_INVOCATIONS;
578
+
579
+ /** @const {number} */
580
+ WebGL2ComputeRenderingContext.prototype.MAX_COMPUTE_WORK_GROUP_COUNT;
581
+
582
+ /** @const {number} */
583
+ WebGL2ComputeRenderingContext.prototype.MAX_COMPUTE_WORK_GROUP_SIZE;
584
+
585
+ /** @const {number} */
586
+ WebGL2ComputeRenderingContext.prototype.COMPUTE_WORK_GROUP_SIZE;
587
+
588
+ /** @const {number} */
589
+ WebGL2ComputeRenderingContext.prototype.DISPATCH_INDIRECT_BUFFER;
590
+
591
+ /** @const {number} */
592
+ WebGL2ComputeRenderingContext.prototype.DISPATCH_INDIRECT_BUFFER_BINDING;
593
+
594
+ /** @const {number} */
595
+ WebGL2ComputeRenderingContext.prototype.COMPUTE_SHADER_BIT;
596
+
597
+ /** @const {number} */
598
+ WebGL2ComputeRenderingContext.prototype.DRAW_INDIRECT_BUFFER;
599
+
600
+ /** @const {number} */
601
+ WebGL2ComputeRenderingContext.prototype.DRAW_INDIRECT_BUFFER_BINDING;
602
+
603
+ /** @const {number} */
604
+ WebGL2ComputeRenderingContext.prototype.MAX_UNIFORM_LOCATIONS;
605
+
606
+ /** @const {number} */
607
+ WebGL2ComputeRenderingContext.prototype.FRAMEBUFFER_DEFAULT_WIDTH;
608
+
609
+ /** @const {number} */
610
+ WebGL2ComputeRenderingContext.prototype.FRAMEBUFFER_DEFAULT_HEIGHT;
611
+
612
+ /** @const {number} */
613
+ WebGL2ComputeRenderingContext.prototype.FRAMEBUFFER_DEFAULT_SAMPLES;
614
+
615
+ /** @const {number} */
616
+ WebGL2ComputeRenderingContext.prototype
617
+ .FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS;
618
+
619
+ /** @const {number} */
620
+ WebGL2ComputeRenderingContext.prototype.MAX_FRAMEBUFFER_WIDTH;
621
+
622
+ /** @const {number} */
623
+ WebGL2ComputeRenderingContext.prototype.MAX_FRAMEBUFFER_HEIGHT;
624
+
625
+ /** @const {number} */
626
+ WebGL2ComputeRenderingContext.prototype.MAX_FRAMEBUFFER_SAMPLES;
627
+
628
+ /** @const {number} */
629
+ WebGL2ComputeRenderingContext.prototype.UNIFORM;
630
+
631
+ /** @const {number} */
632
+ WebGL2ComputeRenderingContext.prototype.UNIFORM_BLOCK;
633
+
634
+ /** @const {number} */
635
+ WebGL2ComputeRenderingContext.prototype.PROGRAM_INPUT;
636
+
637
+ /** @const {number} */
638
+ WebGL2ComputeRenderingContext.prototype.PROGRAM_OUTPUT;
639
+
640
+ /** @const {number} */
641
+ WebGL2ComputeRenderingContext.prototype.BUFFER_VARIABLE;
642
+
643
+ /** @const {number} */
644
+ WebGL2ComputeRenderingContext.prototype.SHADER_STORAGE_BLOCK;
645
+
646
+ /** @const {number} */
647
+ WebGL2ComputeRenderingContext.prototype.ATOMIC_COUNTER_BUFFER;
648
+
649
+ /** @const {number} */
650
+ WebGL2ComputeRenderingContext.prototype.TRANSFORM_FEEDBACK_VARYING;
651
+
652
+ /** @const {number} */
653
+ WebGL2ComputeRenderingContext.prototype.ACTIVE_RESOURCES;
654
+
655
+ /** @const {number} */
656
+ WebGL2ComputeRenderingContext.prototype.MAX_NAME_LENGTH;
657
+
658
+ /** @const {number} */
659
+ WebGL2ComputeRenderingContext.prototype.MAX_NUM_ACTIVE_VARIABLES;
660
+
661
+ /** @const {number} */
662
+ WebGL2ComputeRenderingContext.prototype.NAME_LENGTH;
663
+
664
+ /** @const {number} */
665
+ WebGL2ComputeRenderingContext.prototype.TYPE;
666
+
667
+ /** @const {number} */
668
+ WebGL2ComputeRenderingContext.prototype.ARRAY_SIZE;
669
+
670
+ /** @const {number} */
671
+ WebGL2ComputeRenderingContext.prototype.OFFSET;
672
+
673
+ /** @const {number} */
674
+ WebGL2ComputeRenderingContext.prototype.BLOCK_INDEX;
675
+
676
+ /** @const {number} */
677
+ WebGL2ComputeRenderingContext.prototype.ARRAY_STRIDE;
678
+
679
+ /** @const {number} */
680
+ WebGL2ComputeRenderingContext.prototype.MATRIX_STRIDE;
681
+
682
+ /** @const {number} */
683
+ WebGL2ComputeRenderingContext.prototype.IS_ROW_MAJOR;
684
+
685
+ /** @const {number} */
686
+ WebGL2ComputeRenderingContext.prototype.ATOMIC_COUNTER_BUFFER_INDEX;
687
+
688
+ /** @const {number} */
689
+ WebGL2ComputeRenderingContext.prototype.BUFFER_BINDING;
690
+
691
+ /** @const {number} */
692
+ WebGL2ComputeRenderingContext.prototype.BUFFER_DATA_SIZE;
693
+
694
+ /** @const {number} */
695
+ WebGL2ComputeRenderingContext.prototype.NUM_ACTIVE_VARIABLES;
696
+
697
+ /** @const {number} */
698
+ WebGL2ComputeRenderingContext.prototype.ACTIVE_VARIABLES;
699
+
700
+ /** @const {number} */
701
+ WebGL2ComputeRenderingContext.prototype.REFERENCED_BY_VERTEX_SHADER;
702
+
703
+ /** @const {number} */
704
+ WebGL2ComputeRenderingContext.prototype.REFERENCED_BY_FRAGMENT_SHADER;
705
+
706
+ /** @const {number} */
707
+ WebGL2ComputeRenderingContext.prototype.REFERENCED_BY_COMPUTE_SHADER;
708
+
709
+ /** @const {number} */
710
+ WebGL2ComputeRenderingContext.prototype.TOP_LEVEL_ARRAY_SIZE;
711
+
712
+ /** @const {number} */
713
+ WebGL2ComputeRenderingContext.prototype.TOP_LEVEL_ARRAY_STRIDE;
714
+
715
+ /** @const {number} */
716
+ WebGL2ComputeRenderingContext.prototype.LOCATION;
717
+
718
+ /** @const {number} */
719
+ WebGL2ComputeRenderingContext.prototype.VERTEX_SHADER_BIT;
720
+
721
+ /** @const {number} */
722
+ WebGL2ComputeRenderingContext.prototype.FRAGMENT_SHADER_BIT;
723
+
724
+ /** @const {number} */
725
+ WebGL2ComputeRenderingContext.prototype.ALL_SHADER_BITS;
726
+
727
+ /** @const {number} */
728
+ WebGL2ComputeRenderingContext.prototype.ATOMIC_COUNTER_BUFFER_BINDING;
729
+
730
+ /** @const {number} */
731
+ WebGL2ComputeRenderingContext.prototype.ATOMIC_COUNTER_BUFFER_START;
732
+
733
+ /** @const {number} */
734
+ WebGL2ComputeRenderingContext.prototype.ATOMIC_COUNTER_BUFFER_SIZE;
735
+
736
+ /** @const {number} */
737
+ WebGL2ComputeRenderingContext.prototype.MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
738
+
739
+ /** @const {number} */
740
+ WebGL2ComputeRenderingContext.prototype.MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
741
+
742
+ /** @const {number} */
743
+ WebGL2ComputeRenderingContext.prototype.MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
744
+
745
+ /** @const {number} */
746
+ WebGL2ComputeRenderingContext.prototype.MAX_VERTEX_ATOMIC_COUNTERS;
747
+
748
+ /** @const {number} */
749
+ WebGL2ComputeRenderingContext.prototype.MAX_FRAGMENT_ATOMIC_COUNTERS;
750
+
751
+ /** @const {number} */
752
+ WebGL2ComputeRenderingContext.prototype.MAX_COMBINED_ATOMIC_COUNTERS;
753
+
754
+ /** @const {number} */
755
+ WebGL2ComputeRenderingContext.prototype.MAX_ATOMIC_COUNTER_BUFFER_SIZE;
756
+
757
+ /** @const {number} */
758
+ WebGL2ComputeRenderingContext.prototype.MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
759
+
760
+ /** @const {number} */
761
+ WebGL2ComputeRenderingContext.prototype.ACTIVE_ATOMIC_COUNTER_BUFFERS;
762
+
763
+ /** @const {number} */
764
+ WebGL2ComputeRenderingContext.prototype.UNSIGNED_INT_ATOMIC_COUNTER;
765
+
766
+ /** @const {number} */
767
+ WebGL2ComputeRenderingContext.prototype.MAX_IMAGE_UNITS;
768
+
769
+ /** @const {number} */
770
+ WebGL2ComputeRenderingContext.prototype.MAX_VERTEX_IMAGE_UNIFORMS;
771
+
772
+ /** @const {number} */
773
+ WebGL2ComputeRenderingContext.prototype.MAX_FRAGMENT_IMAGE_UNIFORMS;
774
+
775
+ /** @const {number} */
776
+ WebGL2ComputeRenderingContext.prototype.MAX_COMBINED_IMAGE_UNIFORMS;
777
+
778
+ /** @const {number} */
779
+ WebGL2ComputeRenderingContext.prototype.IMAGE_BINDING_NAME;
780
+
781
+ /** @const {number} */
782
+ WebGL2ComputeRenderingContext.prototype.IMAGE_BINDING_LEVEL;
783
+
784
+ /** @const {number} */
785
+ WebGL2ComputeRenderingContext.prototype.IMAGE_BINDING_LAYERED;
786
+
787
+ /** @const {number} */
788
+ WebGL2ComputeRenderingContext.prototype.IMAGE_BINDING_LAYER;
789
+
790
+ /** @const {number} */
791
+ WebGL2ComputeRenderingContext.prototype.IMAGE_BINDING_ACCESS;
792
+
793
+ /** @const {number} */
794
+ WebGL2ComputeRenderingContext.prototype.IMAGE_BINDING_FORMAT;
795
+
796
+ /** @const {number} */
797
+ WebGL2ComputeRenderingContext.prototype.VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
798
+
799
+ /** @const {number} */
800
+ WebGL2ComputeRenderingContext.prototype.ELEMENT_ARRAY_BARRIER_BIT;
801
+
802
+ /** @const {number} */
803
+ WebGL2ComputeRenderingContext.prototype.UNIFORM_BARRIER_BIT;
804
+
805
+ /** @const {number} */
806
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_FETCH_BARRIER_BIT;
807
+
808
+ /** @const {number} */
809
+ WebGL2ComputeRenderingContext.prototype.SHADER_IMAGE_ACCESS_BARRIER_BIT;
810
+
811
+ /** @const {number} */
812
+ WebGL2ComputeRenderingContext.prototype.COMMAND_BARRIER_BIT;
813
+
814
+ /** @const {number} */
815
+ WebGL2ComputeRenderingContext.prototype.PIXEL_BUFFER_BARRIER_BIT;
816
+
817
+ /** @const {number} */
818
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_UPDATE_BARRIER_BIT;
819
+
820
+ /** @const {number} */
821
+ WebGL2ComputeRenderingContext.prototype.BUFFER_UPDATE_BARRIER_BIT;
822
+
823
+ /** @const {number} */
824
+ WebGL2ComputeRenderingContext.prototype.FRAMEBUFFER_BARRIER_BIT;
825
+
826
+ /** @const {number} */
827
+ WebGL2ComputeRenderingContext.prototype.TRANSFORM_FEEDBACK_BARRIER_BIT;
828
+
829
+ /** @const {number} */
830
+ WebGL2ComputeRenderingContext.prototype.ATOMIC_COUNTER_BARRIER_BIT;
831
+
832
+ /** @const {number} */
833
+ WebGL2ComputeRenderingContext.prototype.SHADER_STORAGE_BARRIER_BIT;
834
+
835
+ /** @const {number} */
836
+ WebGL2ComputeRenderingContext.prototype.ALL_BARRIER_BITS;
837
+
838
+ /** @const {number} */
839
+ WebGL2ComputeRenderingContext.prototype.IMAGE_2D;
840
+
841
+ /** @const {number} */
842
+ WebGL2ComputeRenderingContext.prototype.IMAGE_3D;
843
+
844
+ /** @const {number} */
845
+ WebGL2ComputeRenderingContext.prototype.IMAGE_CUBE;
846
+
847
+ /** @const {number} */
848
+ WebGL2ComputeRenderingContext.prototype.IMAGE_2D_ARRAY;
849
+
850
+ /** @const {number} */
851
+ WebGL2ComputeRenderingContext.prototype.INT_IMAGE_2D;
852
+
853
+ /** @const {number} */
854
+ WebGL2ComputeRenderingContext.prototype.INT_IMAGE_3D;
855
+
856
+ /** @const {number} */
857
+ WebGL2ComputeRenderingContext.prototype.INT_IMAGE_CUBE;
858
+
859
+ /** @const {number} */
860
+ WebGL2ComputeRenderingContext.prototype.INT_IMAGE_2D_ARRAY;
861
+
862
+ /** @const {number} */
863
+ WebGL2ComputeRenderingContext.prototype.UNSIGNED_INT_IMAGE_2D;
864
+
865
+ /** @const {number} */
866
+ WebGL2ComputeRenderingContext.prototype.UNSIGNED_INT_IMAGE_3D;
867
+
868
+ /** @const {number} */
869
+ WebGL2ComputeRenderingContext.prototype.UNSIGNED_INT_IMAGE_CUBE;
870
+
871
+ /** @const {number} */
872
+ WebGL2ComputeRenderingContext.prototype.UNSIGNED_INT_IMAGE_2D_ARRAY;
873
+
874
+ /** @const {number} */
875
+ WebGL2ComputeRenderingContext.prototype.IMAGE_FORMAT_COMPATIBILITY_TYPE;
876
+
877
+ /** @const {number} */
878
+ WebGL2ComputeRenderingContext.prototype.IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
879
+
880
+ /** @const {number} */
881
+ WebGL2ComputeRenderingContext.prototype.IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
882
+
883
+ /** @const {number} */
884
+ WebGL2ComputeRenderingContext.prototype.READ_ONLY;
885
+
886
+ /** @const {number} */
887
+ WebGL2ComputeRenderingContext.prototype.WRITE_ONLY;
888
+
889
+ /** @const {number} */
890
+ WebGL2ComputeRenderingContext.prototype.READ_WRITE;
891
+
892
+ /** @const {number} */
893
+ WebGL2ComputeRenderingContext.prototype.SHADER_STORAGE_BUFFER;
894
+
895
+ /** @const {number} */
896
+ WebGL2ComputeRenderingContext.prototype.SHADER_STORAGE_BUFFER_BINDING;
897
+
898
+ /** @const {number} */
899
+ WebGL2ComputeRenderingContext.prototype.SHADER_STORAGE_BUFFER_START;
900
+
901
+ /** @const {number} */
902
+ WebGL2ComputeRenderingContext.prototype.SHADER_STORAGE_BUFFER_SIZE;
903
+
904
+ /** @const {number} */
905
+ WebGL2ComputeRenderingContext.prototype.MAX_VERTEX_SHADER_STORAGE_BLOCKS;
906
+
907
+ /** @const {number} */
908
+ WebGL2ComputeRenderingContext.prototype.MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
909
+
910
+ /** @const {number} */
911
+ WebGL2ComputeRenderingContext.prototype.MAX_COMPUTE_SHADER_STORAGE_BLOCKS;
912
+
913
+ /** @const {number} */
914
+ WebGL2ComputeRenderingContext.prototype.MAX_COMBINED_SHADER_STORAGE_BLOCKS;
915
+
916
+ /** @const {number} */
917
+ WebGL2ComputeRenderingContext.prototype.MAX_SHADER_STORAGE_BUFFER_BINDINGS;
918
+
919
+ /** @const {number} */
920
+ WebGL2ComputeRenderingContext.prototype.MAX_SHADER_STORAGE_BLOCK_SIZE;
921
+
922
+ /** @const {number} */
923
+ WebGL2ComputeRenderingContext.prototype.SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
924
+
925
+ /** @const {number} */
926
+ WebGL2ComputeRenderingContext.prototype.MAX_COMBINED_SHADER_OUTPUT_RESOURCES;
927
+
928
+ /** @const {number} */
929
+ WebGL2ComputeRenderingContext.prototype.DEPTH_STENCIL_TEXTURE_MODE;
930
+
931
+ /** @const {number} */
932
+ WebGL2ComputeRenderingContext.prototype.STENCIL_INDEX;
933
+
934
+ /** @const {number} */
935
+ WebGL2ComputeRenderingContext.prototype.MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
936
+
937
+ /** @const {number} */
938
+ WebGL2ComputeRenderingContext.prototype.MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
939
+
940
+ /** @const {number} */
941
+ WebGL2ComputeRenderingContext.prototype.SAMPLE_POSITION;
942
+
943
+ /** @const {number} */
944
+ WebGL2ComputeRenderingContext.prototype.SAMPLE_MASK;
945
+
946
+ /** @const {number} */
947
+ WebGL2ComputeRenderingContext.prototype.SAMPLE_MASK_VALUE;
948
+
949
+ /** @const {number} */
950
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_2D_MULTISAMPLE;
951
+
952
+ /** @const {number} */
953
+ WebGL2ComputeRenderingContext.prototype.MAX_SAMPLE_MASK_WORDS;
954
+
955
+ /** @const {number} */
956
+ WebGL2ComputeRenderingContext.prototype.MAX_COLOR_TEXTURE_SAMPLES;
957
+
958
+ /** @const {number} */
959
+ WebGL2ComputeRenderingContext.prototype.MAX_DEPTH_TEXTURE_SAMPLES;
960
+
961
+ /** @const {number} */
962
+ WebGL2ComputeRenderingContext.prototype.MAX_INTEGER_SAMPLES;
963
+
964
+ /** @const {number} */
965
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_BINDING_2D_MULTISAMPLE;
966
+
967
+ /** @const {number} */
968
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_SAMPLES;
969
+
970
+ /** @const {number} */
971
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_FIXED_SAMPLE_LOCATIONS;
972
+
973
+ /** @const {number} */
974
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_WIDTH;
975
+
976
+ /** @const {number} */
977
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_HEIGHT;
978
+
979
+ /** @const {number} */
980
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_DEPTH;
981
+
982
+ /** @const {number} */
983
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_INTERNAL_FORMAT;
984
+
985
+ /** @const {number} */
986
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_RED_SIZE;
987
+
988
+ /** @const {number} */
989
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_GREEN_SIZE;
990
+
991
+ /** @const {number} */
992
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_BLUE_SIZE;
993
+
994
+ /** @const {number} */
995
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_ALPHA_SIZE;
996
+
997
+ /** @const {number} */
998
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_DEPTH_SIZE;
999
+
1000
+ /** @const {number} */
1001
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_STENCIL_SIZE;
1002
+
1003
+ /** @const {number} */
1004
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_SHARED_SIZE;
1005
+
1006
+ /** @const {number} */
1007
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_RED_TYPE;
1008
+
1009
+ /** @const {number} */
1010
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_GREEN_TYPE;
1011
+
1012
+ /** @const {number} */
1013
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_BLUE_TYPE;
1014
+
1015
+ /** @const {number} */
1016
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_ALPHA_TYPE;
1017
+
1018
+ /** @const {number} */
1019
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_DEPTH_TYPE;
1020
+
1021
+ /** @const {number} */
1022
+ WebGL2ComputeRenderingContext.prototype.TEXTURE_COMPRESSED;
1023
+
1024
+ /** @const {number} */
1025
+ WebGL2ComputeRenderingContext.prototype.SAMPLER_2D_MULTISAMPLE;
1026
+
1027
+ /** @const {number} */
1028
+ WebGL2ComputeRenderingContext.prototype.INT_SAMPLER_2D_MULTISAMPLE;
1029
+
1030
+ /** @const {number} */
1031
+ WebGL2ComputeRenderingContext.prototype.UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1032
+
1033
+ /** @const {number} */
1034
+ WebGL2ComputeRenderingContext.prototype.VERTEX_ATTRIB_BINDING;
1035
+
1036
+ /** @const {number} */
1037
+ WebGL2ComputeRenderingContext.prototype.VERTEX_ATTRIB_RELATIVE_OFFSET;
1038
+
1039
+ /** @const {number} */
1040
+ WebGL2ComputeRenderingContext.prototype.VERTEX_BINDING_DIVISOR;
1041
+
1042
+ /** @const {number} */
1043
+ WebGL2ComputeRenderingContext.prototype.VERTEX_BINDING_OFFSET;
1044
+
1045
+ /** @const {number} */
1046
+ WebGL2ComputeRenderingContext.prototype.VERTEX_BINDING_STRIDE;
1047
+
1048
+ /** @const {number} */
1049
+ WebGL2ComputeRenderingContext.prototype.VERTEX_BINDING_BUFFER;
1050
+
1051
+ /** @const {number} */
1052
+ WebGL2ComputeRenderingContext.prototype.MAX_VERTEX_ATTRIB_RELATIVE_OFFSET;
1053
+
1054
+ /** @const {number} */
1055
+ WebGL2ComputeRenderingContext.prototype.MAX_VERTEX_ATTRIB_BINDINGS;
1056
+
1057
+ /** @const {number} */
1058
+ WebGL2ComputeRenderingContext.prototype.MAX_VERTEX_ATTRIB_STRIDE;
1059
+
1060
+
1061
+ /**
1062
+ * @param {number} num_groups_x
1063
+ * @param {number} num_groups_y
1064
+ * @param {number} num_groups_z
1065
+ * @return {undefined}
1066
+ */
1067
+ WebGL2ComputeRenderingContext.prototype.dispatchCompute = function(
1068
+ num_groups_x, num_groups_y, num_groups_z) {};
1069
+
1070
+ /**
1071
+ * @param {number} offset
1072
+ * @return {undefined}
1073
+ */
1074
+ WebGL2ComputeRenderingContext.prototype.dispatchComputeIndirect = function(
1075
+ offset) {};
1076
+
1077
+ /**
1078
+ * @param {number} mode
1079
+ * @param {number} offset
1080
+ * @return {undefined}
1081
+ */
1082
+ WebGL2ComputeRenderingContext.prototype.drawArraysIndirect = function(
1083
+ mode, offset) {};
1084
+
1085
+ /**
1086
+ * @param {number} mode
1087
+ * @param {number} type
1088
+ * @param {number} offset
1089
+ * @return {undefined}
1090
+ */
1091
+ WebGL2ComputeRenderingContext.prototype.drawElementsIndirect = function(
1092
+ mode, type, offset) {};
1093
+
1094
+ /**
1095
+ * @param {number} target
1096
+ * @param {number} pname
1097
+ * @param {number} param
1098
+ * @return {undefined}
1099
+ */
1100
+ WebGL2ComputeRenderingContext.prototype.framebufferParameter = function(
1101
+ target, pname, param) {};
1102
+
1103
+ /**
1104
+ * @param {number} target
1105
+ * @param {number} pname
1106
+ * @return {*}
1107
+ */
1108
+ WebGL2ComputeRenderingContext.prototype.getFramebufferParameter = function(
1109
+ target, pname) {};
1110
+
1111
+ /**
1112
+ * @param {!WebGLProgram} program
1113
+ * @param {number} programInterface
1114
+ * @param {number} pname
1115
+ * @return {*}
1116
+ */
1117
+ WebGL2ComputeRenderingContext.prototype.getProgramInterfaceParameter = function(
1118
+ program, programInterface, pname) {};
1119
+
1120
+ /**
1121
+ * @param {!WebGLProgram} program
1122
+ * @param {number} programInterface
1123
+ * @param {number} index
1124
+ * @param {!Array<number>} props
1125
+ * @return {?Array<*>}
1126
+ */
1127
+ WebGL2ComputeRenderingContext.prototype.getProgramResource = function(
1128
+ program, programInterface, index, props) {};
1129
+
1130
+ /**
1131
+ * @param {!WebGLProgram} program
1132
+ * @param {number} programInterface
1133
+ * @param {string} name
1134
+ * @return {number}
1135
+ */
1136
+ WebGL2ComputeRenderingContext.prototype.getProgramResourceIndex = function(
1137
+ program, programInterface, name) {};
1138
+
1139
+ /**
1140
+ * @param {!WebGLProgram} program
1141
+ * @param {number} programInterface
1142
+ * @param {number} index
1143
+ * @return {?string}
1144
+ */
1145
+ WebGL2ComputeRenderingContext.prototype.getProgramResourceName = function(
1146
+ program, programInterface, index) {};
1147
+
1148
+ /**
1149
+ * @param {!WebGLProgram} program
1150
+ * @param {number} programInterface
1151
+ * @param {string} name
1152
+ * @return {*}
1153
+ */
1154
+ WebGL2ComputeRenderingContext.prototype.getProgramResourceLocation = function(
1155
+ program, programInterface, name) {};
1156
+
1157
+ /**
1158
+ * @param {?WebGLProgram} program
1159
+ * @param {?WebGLUniformLocation} location
1160
+ * @param {number} v0
1161
+ * @return {undefined}
1162
+ */
1163
+ WebGL2ComputeRenderingContext.prototype.programUniform1i = function(
1164
+ program, location, v0) {};
1165
+
1166
+ /**
1167
+ * @param {?WebGLProgram} program
1168
+ * @param {?WebGLUniformLocation} location
1169
+ * @param {number} v0
1170
+ * @param {number} v1
1171
+ * @return {undefined}
1172
+ */
1173
+ WebGL2ComputeRenderingContext.prototype.programUniform2i = function(
1174
+ program, location, v0, v1) {};
1175
+
1176
+ /**
1177
+ * @param {?WebGLProgram} program
1178
+ * @param {?WebGLUniformLocation} location
1179
+ * @param {number} v0
1180
+ * @param {number} v1
1181
+ * @param {number} v2
1182
+ * @return {undefined}
1183
+ */
1184
+ WebGL2ComputeRenderingContext.prototype.programUniform3i = function(
1185
+ program, location, v0, v1, v2) {};
1186
+
1187
+ /**
1188
+ * @param {?WebGLProgram} program
1189
+ * @param {?WebGLUniformLocation} location
1190
+ * @param {number} v0
1191
+ * @param {number} v1
1192
+ * @param {number} v2
1193
+ * @param {number} v3
1194
+ * @return {undefined}
1195
+ */
1196
+ WebGL2ComputeRenderingContext.prototype.programUniform4i = function(
1197
+ program, location, v0, v1, v2, v3) {};
1198
+
1199
+ /**
1200
+ * @param {?WebGLProgram} program
1201
+ * @param {?WebGLUniformLocation} location
1202
+ * @param {number} v0
1203
+ * @return {undefined}
1204
+ */
1205
+ WebGL2ComputeRenderingContext.prototype.programUniform1ui = function(
1206
+ program, location, v0) {};
1207
+
1208
+ /**
1209
+ * @param {?WebGLProgram} program
1210
+ * @param {?WebGLUniformLocation} location
1211
+ * @param {number} v0
1212
+ * @param {number} v1
1213
+ * @return {undefined}
1214
+ */
1215
+ WebGL2ComputeRenderingContext.prototype.programUniform2ui = function(
1216
+ program, location, v0, v1) {};
1217
+
1218
+ /**
1219
+ * @param {?WebGLProgram} program
1220
+ * @param {?WebGLUniformLocation} location
1221
+ * @param {number} v0
1222
+ * @param {number} v1
1223
+ * @param {number} v2
1224
+ * @return {undefined}
1225
+ */
1226
+ WebGL2ComputeRenderingContext.prototype.programUniform3ui = function(
1227
+ program, location, v0, v1, v2) {};
1228
+
1229
+ /**
1230
+ * @param {?WebGLProgram} program
1231
+ * @param {?WebGLUniformLocation} location
1232
+ * @param {number} v0
1233
+ * @param {number} v1
1234
+ * @param {number} v2
1235
+ * @param {number} v3
1236
+ * @return {undefined}
1237
+ */
1238
+ WebGL2ComputeRenderingContext.prototype.programUniform4ui = function(
1239
+ program, location, v0, v1, v2, v3) {};
1240
+
1241
+ /**
1242
+ * @param {?WebGLProgram} program
1243
+ * @param {?WebGLUniformLocation} location
1244
+ * @param {number} v0
1245
+ * @return {undefined}
1246
+ */
1247
+ WebGL2ComputeRenderingContext.prototype.programUniform1f = function(
1248
+ program, location, v0) {};
1249
+
1250
+ /**
1251
+ * @param {?WebGLProgram} program
1252
+ * @param {?WebGLUniformLocation} location
1253
+ * @param {number} v0
1254
+ * @param {number} v1
1255
+ * @return {undefined}
1256
+ */
1257
+ WebGL2ComputeRenderingContext.prototype.programUniform2f = function(
1258
+ program, location, v0, v1) {};
1259
+
1260
+ /**
1261
+ * @param {?WebGLProgram} program
1262
+ * @param {?WebGLUniformLocation} location
1263
+ * @param {number} v0
1264
+ * @param {number} v1
1265
+ * @param {number} v2
1266
+ * @return {undefined}
1267
+ */
1268
+ WebGL2ComputeRenderingContext.prototype.programUniform3f = function(
1269
+ program, location, v0, v1, v2) {};
1270
+
1271
+ /**
1272
+ * @param {?WebGLProgram} program
1273
+ * @param {?WebGLUniformLocation} location
1274
+ * @param {number} v0
1275
+ * @param {number} v1
1276
+ * @param {number} v2
1277
+ * @param {number} v3
1278
+ * @return {undefined}
1279
+ */
1280
+ WebGL2ComputeRenderingContext.prototype.programUniform4f = function(
1281
+ program, location, v0, v1, v2, v3) {};
1282
+
1283
+ /**
1284
+ * @param {?WebGLProgram} program
1285
+ * @param {?WebGLUniformLocation} location
1286
+ * @param {number} count
1287
+ * @param {!Int32Array|!Array<number>|!Array<boolean>} data
1288
+ * @return {undefined}
1289
+ */
1290
+ WebGL2ComputeRenderingContext.prototype.programUniform1iv = function(
1291
+ program, location, count, data) {};
1292
+
1293
+ /**
1294
+ * @param {?WebGLProgram} program
1295
+ * @param {?WebGLUniformLocation} location
1296
+ * @param {number} count
1297
+ * @param {!Int32Array|!Array<number>|!Array<boolean>} data
1298
+ * @return {undefined}
1299
+ */
1300
+ WebGL2ComputeRenderingContext.prototype.programUniform2iv = function(
1301
+ program, location, count, data) {};
1302
+
1303
+ /**
1304
+ * @param {?WebGLProgram} program
1305
+ * @param {?WebGLUniformLocation} location
1306
+ * @param {number} count
1307
+ * @param {!Int32Array|!Array<number>|!Array<boolean>} data
1308
+ * @return {undefined}
1309
+ */
1310
+ WebGL2ComputeRenderingContext.prototype.programUniform3iv = function(
1311
+ program, location, count, data) {};
1312
+
1313
+ /**
1314
+ * @param {?WebGLProgram} program
1315
+ * @param {?WebGLUniformLocation} location
1316
+ * @param {number} count
1317
+ * @param {!Int32Array|!Array<number>|!Array<boolean>} data
1318
+ * @return {undefined}
1319
+ */
1320
+ WebGL2ComputeRenderingContext.prototype.programUniform4iv = function(
1321
+ program, location, count, data) {};
1322
+
1323
+ /**
1324
+ * @param {?WebGLProgram} program
1325
+ * @param {?WebGLUniformLocation} location
1326
+ * @param {number} count
1327
+ * @param {!Uint32Array|!Array<number>|!Array<boolean>} data
1328
+ * @return {undefined}
1329
+ */
1330
+ WebGL2ComputeRenderingContext.prototype.programUniform1uiv = function(
1331
+ program, location, count, data) {};
1332
+
1333
+ /**
1334
+ * @param {?WebGLProgram} program
1335
+ * @param {?WebGLUniformLocation} location
1336
+ * @param {number} count
1337
+ * @param {!Uint32Array|!Array<number>|!Array<boolean>} data
1338
+ * @return {undefined}
1339
+ */
1340
+ WebGL2ComputeRenderingContext.prototype.programUniform2uiv = function(
1341
+ program, location, count, data) {};
1342
+
1343
+ /**
1344
+ * @param {?WebGLProgram} program
1345
+ * @param {?WebGLUniformLocation} location
1346
+ * @param {number} count
1347
+ * @param {!Uint32Array|!Array<number>|!Array<boolean>} data
1348
+ * @return {undefined}
1349
+ */
1350
+ WebGL2ComputeRenderingContext.prototype.programUniform3uiv = function(
1351
+ program, location, count, data) {};
1352
+
1353
+ /**
1354
+ * @param {?WebGLProgram} program
1355
+ * @param {?WebGLUniformLocation} location
1356
+ * @param {number} count
1357
+ * @param {!Uint32Array|!Array<number>|!Array<boolean>} data
1358
+ * @return {undefined}
1359
+ */
1360
+ WebGL2ComputeRenderingContext.prototype.programUniform4uiv = function(
1361
+ program, location, count, data) {};
1362
+
1363
+ /**
1364
+ * @param {?WebGLProgram} program
1365
+ * @param {?WebGLUniformLocation} location
1366
+ * @param {number} count
1367
+ * @param {!Float32Array|!Array<number>} data
1368
+ * @return {undefined}
1369
+ */
1370
+ WebGL2ComputeRenderingContext.prototype.programUniform1fv = function(
1371
+ program, location, count, data) {};
1372
+
1373
+ /**
1374
+ * @param {?WebGLProgram} program
1375
+ * @param {?WebGLUniformLocation} location
1376
+ * @param {number} count
1377
+ * @param {!Float32Array|!Array<number>} data
1378
+ * @return {undefined}
1379
+ */
1380
+ WebGL2ComputeRenderingContext.prototype.programUniform2fv = function(
1381
+ program, location, count, data) {};
1382
+
1383
+ /**
1384
+ * @param {?WebGLProgram} program
1385
+ * @param {?WebGLUniformLocation} location
1386
+ * @param {number} count
1387
+ * @param {!Float32Array|!Array<number>} data
1388
+ * @return {undefined}
1389
+ */
1390
+ WebGL2ComputeRenderingContext.prototype.programUniform3fv = function(
1391
+ program, location, count, data) {};
1392
+
1393
+ /**
1394
+ * @param {?WebGLProgram} program
1395
+ * @param {?WebGLUniformLocation} location
1396
+ * @param {number} count
1397
+ * @param {!Float32Array|!Array<number>} data
1398
+ * @return {undefined}
1399
+ */
1400
+ WebGL2ComputeRenderingContext.prototype.programUniform4fv = function(
1401
+ program, location, count, data) {};
1402
+
1403
+ /**
1404
+ * @param {?WebGLProgram} program
1405
+ * @param {?WebGLUniformLocation} location
1406
+ * @param {number} count
1407
+ * @param {boolean} transpose
1408
+ * @param {!Float32Array|!Array<number>} data
1409
+ * @return {undefined}
1410
+ */
1411
+ WebGL2ComputeRenderingContext.prototype.programUniformMatrix2fv = function(
1412
+ program, location, count, transpose, data) {};
1413
+
1414
+ /**
1415
+ * @param {?WebGLProgram} program
1416
+ * @param {?WebGLUniformLocation} location
1417
+ * @param {number} count
1418
+ * @param {boolean} transpose
1419
+ * @param {!Float32Array|!Array<number>} data
1420
+ * @return {undefined}
1421
+ */
1422
+ WebGL2ComputeRenderingContext.prototype.programUniformMatrix3fv = function(
1423
+ program, location, count, transpose, data) {};
1424
+
1425
+ /**
1426
+ * @param {?WebGLProgram} program
1427
+ * @param {?WebGLUniformLocation} location
1428
+ * @param {number} count
1429
+ * @param {boolean} transpose
1430
+ * @param {!Float32Array|!Array<number>} data
1431
+ * @return {undefined}
1432
+ */
1433
+ WebGL2ComputeRenderingContext.prototype.programUniformMatrix4fv = function(
1434
+ program, location, count, transpose, data) {};
1435
+
1436
+ /**
1437
+ * @param {?WebGLProgram} program
1438
+ * @param {?WebGLUniformLocation} location
1439
+ * @param {number} count
1440
+ * @param {boolean} transpose
1441
+ * @param {!Float32Array|!Array<number>} data
1442
+ * @return {undefined}
1443
+ */
1444
+ WebGL2ComputeRenderingContext.prototype.programUniformMatrix2x3fv = function(
1445
+ program, location, count, transpose, data) {};
1446
+
1447
+ /**
1448
+ * @param {?WebGLProgram} program
1449
+ * @param {?WebGLUniformLocation} location
1450
+ * @param {number} count
1451
+ * @param {boolean} transpose
1452
+ * @param {!Float32Array|!Array<number>} data
1453
+ * @return {undefined}
1454
+ */
1455
+ WebGL2ComputeRenderingContext.prototype.programUniformMatrix3x2fv = function(
1456
+ program, location, count, transpose, data) {};
1457
+
1458
+ /**
1459
+ * @param {?WebGLProgram} program
1460
+ * @param {?WebGLUniformLocation} location
1461
+ * @param {number} count
1462
+ * @param {boolean} transpose
1463
+ * @param {!Float32Array|!Array<number>} data
1464
+ * @return {undefined}
1465
+ */
1466
+ WebGL2ComputeRenderingContext.prototype.programUniformMatrix2x4fv = function(
1467
+ program, location, count, transpose, data) {};
1468
+
1469
+ /**
1470
+ * @param {?WebGLProgram} program
1471
+ * @param {?WebGLUniformLocation} location
1472
+ * @param {number} count
1473
+ * @param {boolean} transpose
1474
+ * @param {!Float32Array|!Array<number>} data
1475
+ * @return {undefined}
1476
+ */
1477
+ WebGL2ComputeRenderingContext.prototype.programUniformMatrix4x2fv = function(
1478
+ program, location, count, transpose, data) {};
1479
+
1480
+ /**
1481
+ * @param {?WebGLProgram} program
1482
+ * @param {?WebGLUniformLocation} location
1483
+ * @param {number} count
1484
+ * @param {boolean} transpose
1485
+ * @param {!Float32Array|!Array<number>} data
1486
+ * @return {undefined}
1487
+ */
1488
+ WebGL2ComputeRenderingContext.prototype.programUniformMatrix3x4fv = function(
1489
+ program, location, count, transpose, data) {};
1490
+
1491
+ /**
1492
+ * @param {?WebGLProgram} program
1493
+ * @param {?WebGLUniformLocation} location
1494
+ * @param {number} count
1495
+ * @param {boolean} transpose
1496
+ * @param {!Float32Array|!Array<number>} data
1497
+ * @return {undefined}
1498
+ */
1499
+ WebGL2ComputeRenderingContext.prototype.programUniformMatrix4x3fv = function(
1500
+ program, location, count, transpose, data) {};
1501
+
1502
+ /**
1503
+ * @param {number} unit
1504
+ * @param {?WebGLTexture} texture
1505
+ * @param {number} level
1506
+ * @param {boolean} layered
1507
+ * @param {number} layer
1508
+ * @param {number} access
1509
+ * @param {number} format
1510
+ * @return {undefined}
1511
+ */
1512
+ WebGL2ComputeRenderingContext.prototype.bindImageTexture = function(
1513
+ unit, texture, level, layered, layer, access, format) {};
1514
+
1515
+ /**
1516
+ * @param {number} barriers
1517
+ * @return {undefined}
1518
+ */
1519
+ WebGL2ComputeRenderingContext.prototype.memoryBarrier = function(barriers) {};
1520
+
1521
+ /**
1522
+ * @param {number} barriers
1523
+ * @return {undefined}
1524
+ */
1525
+ WebGL2ComputeRenderingContext.prototype.memoryBarrierByRegion = function(
1526
+ barriers) {};
1527
+
1528
+ /**
1529
+ * @param {number} target
1530
+ * @param {number} samples
1531
+ * @param {number} internalformat
1532
+ * @param {number} width
1533
+ * @param {number} height
1534
+ * @param {boolean} fixedsamplelocations
1535
+ * @return {undefined}
1536
+ */
1537
+ WebGL2ComputeRenderingContext.prototype.texStorage2DMultisample = function(
1538
+ target, samples, internalformat, width, height, fixedsamplelocations) {};
1539
+
1540
+ /**
1541
+ * @param {number} target
1542
+ * @param {number} level
1543
+ * @param {number} pname
1544
+ * @return {*}
1545
+ */
1546
+ WebGL2ComputeRenderingContext.prototype.getTexLevelParameter = function(
1547
+ target, level, pname) {};
1548
+
1549
+ /**
1550
+ * @param {number} pname
1551
+ * @param {number} index
1552
+ * @return {*}
1553
+ */
1554
+ WebGL2ComputeRenderingContext.prototype.getMultisample = function(
1555
+ pname, index) {};
1556
+
1557
+ /**
1558
+ * @param {number} index
1559
+ * @param {number} mask
1560
+ * @return {undefined}
1561
+ */
1562
+ WebGL2ComputeRenderingContext.prototype.sampleMask = function(index, mask) {};
1563
+
1564
+ /**
1565
+ * @param {number} bindingindex
1566
+ * @param {?WebGLBuffer} buffer
1567
+ * @param {number} offset
1568
+ * @param {number} stride
1569
+ * @return {undefined}
1570
+ */
1571
+ WebGL2ComputeRenderingContext.prototype.bindVertexBuffer = function(
1572
+ bindingindex, buffer, offset, stride) {};
1573
+
1574
+ /**
1575
+ * @param {number} attribindex
1576
+ * @param {number} size
1577
+ * @param {number} type
1578
+ * @param {boolean} normalized
1579
+ * @param {number} relativeoffset
1580
+ * @return {undefined}
1581
+ */
1582
+ WebGL2ComputeRenderingContext.prototype.vertexAttribFormat = function(
1583
+ attribindex, size, type, normalized, relativeoffset) {};
1584
+
1585
+ /**
1586
+ * @param {number} attribindex
1587
+ * @param {number} size
1588
+ * @param {number} type
1589
+ * @param {number} relativeoffset
1590
+ * @return {undefined}
1591
+ */
1592
+ WebGL2ComputeRenderingContext.prototype.vertexAttribIFormat = function(
1593
+ attribindex, size, type, relativeoffset) {};
1594
+
1595
+ /**
1596
+ * @param {number} attribindex
1597
+ * @param {number} bindingindex
1598
+ * @return {undefined}
1599
+ */
1600
+ WebGL2ComputeRenderingContext.prototype.vertexAttribBinding = function(
1601
+ attribindex, bindingindex) {};
1602
+
1603
+ /**
1604
+ * @param {number} bindingindex
1605
+ * @param {number} divisor
1606
+ * @return {undefined}
1607
+ */
1608
+ WebGL2ComputeRenderingContext.prototype.vertexBindingDivisor = function(
1609
+ bindingindex, divisor) {};