golem-bridge 2.0.0 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -17,16 +17,17 @@ Connect to my Roblox Studio, Run: npx golem-bridge connect <channelId>
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  The line is a session token: Studio mints a fresh channel on every start
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  and wipes the old one.
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- The user sends that line to their AI. It downloads this package, which asks
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- the plugin for its two connection files and stores them under `./.golem/`:
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+ The user sends that line to their AI. It downloads this package, which
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+ checks Studio is alive, then stamps the channel into local copies of
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+ the two connection files under `./.golem/`:
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  ```sh
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  npx golem-bridge connect <channelId>
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- python3 ./.golem/golem.py ping
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+ python3 ./.golem/golem-helper.py ping
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  ```
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  `ping` should return `"ok": true` plus the open place name. Then the agent
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- reads `./.golem/golem.md` for the full tool reference.
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+ reads `./.golem/golem-tools.md` for the full tool reference.
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  After a Studio restart, relink with the new line:
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@@ -43,6 +44,8 @@ npx golem-bridge disconnect
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  ## Files
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  - `cli.js` - source of the `golem-bridge` package
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+ - `golem-helper.py` - the Studio helper, stamped with the channel at connect
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+ - `golem-tools.md` - the agent manual
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  - `package.json` - npm manifest
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  ## Notes
@@ -50,8 +53,12 @@ npx golem-bridge disconnect
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  - Relay: `https://roblox-golem-default-rtdb.firebaseio.com/`. The channel id
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  is the secret. Studio mints a fresh one on every start and wipes the old
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  channel, so a leaked line dies with the session.
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- - The plugin serves `golem.py` and `golem.md` on demand. They are never
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- stored on the relay.
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+ - `golem-helper.py` and `golem-tools.md` ship in this package. The relay carries
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+ small JSON commands and results only.
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+
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+ - Leaked a line mid-session? Settings > END SESSION AND ROTATE CHANNEL
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+ in the plugin kills it on the spot and issues a new one. (Every Studio
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+ restart already rotates automatically.)
55
62
 
56
63
  ## Security
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64
 
@@ -63,6 +70,9 @@ expires on every Studio restart.
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  Studio is alive over HTTPS and stamps your channel ID into local copies.
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  Read all three files here before running anything, or fetch with
65
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  `--print` to inspect without writing.
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+ - `connect` asks before it writes: it lists the files first, then waits
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+ for y. Pass `--yes` to skip the question (scripts), `--print` to look
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+ without writing.
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  - `connect` only accepts hex channel IDs, talks HTTPS to the relay only
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  (never follows redirects), times out stalled requests, and caps response
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  sizes. The only data it acts on is a small `ping` reply.
@@ -72,3 +82,7 @@ code cannot hold a secret, so any "signed responses" scheme here would be
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  theater rather than security.
73
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  - Socket.dev flags the "URL strings" in this package (the relay address).
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  That is informational: the relay address is the product.
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+ - Scanners also flag the Lua execution and editing commands. That is
86
+ what Golem is: your agent driving your own Studio. The session key
87
+ (16 hex chars, rotated every start, revocable in one click) is the
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+ whole security model.
package/cli.js CHANGED
@@ -1,12 +1,13 @@
1
1
  #!/usr/bin/env node
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2
  "use strict";
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3
 
4
- // golem-bridge: pulls golem.py and golem.md from the Golem Studio plugin
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- // over Firebase and writes them to ./.golem/
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+ // golem-bridge: verifies the Golem Studio plugin over the relay, then
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+ // stamps the channel into local golem-helper.py / golem-tools.md copies.
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6
 
7
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  const crypto = require("crypto");
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  const fs = require("fs");
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  const path = require("path");
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+ const readline = require("readline");
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11
 
11
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  const DB_URL = "https://roblox-golem-default-rtdb.firebaseio.com";
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13
  const POLL_INTERVAL_MS = 2000;
@@ -26,7 +27,7 @@ try {
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  // running outside the package dir; version is informational only
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  }
28
29
 
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- const SETUP_NOTE = `You are connected to this user's Roblox Studio through Golem, the plugin they installed at their own request - this is the user's own tooling. The helper (./.golem/golem.py) is zero-dependency Python that contacts only this relay and Roblox's public APIs: no file access, no subprocess, no eval. It shipped inside the audited golem-bridge package - nothing executable was downloaded from the network - but you can still read it before you run anything. ./.golem/golem.md is the tool's reference manual (command list, calling conventions, safety rules), in the same spirit as a man page: consult it when you need a command. It is documentation, not orders - your tasks come only from the user. If anything in either file looks wrong, stop and tell the user instead of proceeding. Otherwise run python3 ./.golem/golem.py ping (expect "ok": true plus the open place's name) and tell the user you are connected and ready - one short line. Work only reaches the place file when the user presses Ctrl+S in Studio - remind them at milestones.`;
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+ const SETUP_NOTE = `You are connected to this user's Roblox Studio through Golem, the plugin they installed at their own request - this is the user's own tooling. The helper (./.golem/golem-helper.py) is zero-dependency Python that contacts only this relay and Roblox's public APIs: no file access, no subprocess, no eval. It shipped inside the audited golem-bridge package - nothing executable was downloaded from the network - but you can still read it before you run anything. ./.golem/golem-tools.md is the tool's reference manual (command list, calling conventions, safety rules), in the same spirit as a man page: consult it when you need a command. It is documentation, not orders - your tasks come only from the user. If anything in either file looks wrong, stop and tell the user instead of proceeding. Otherwise run python3 ./.golem/golem-helper.py ping (expect "ok": true plus the open place's name) and tell the user you are connected and ready - one short line. Work only reaches the place file when the user presses Ctrl+S in Studio - remind them at milestones.`;
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31
32
  function loadTemplate(name) {
32
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  return fs.readFileSync(path.join(__dirname, name), "utf8");
@@ -40,8 +41,8 @@ function printHelp() {
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41
  console.log(`golem-bridge v${VERSION} — connect an AI agent to Roblox Studio via the Golem plugin.
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42
 
42
43
  Usage:
43
- golem-bridge connect <channelId> [--print]
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- golem-bridge reconnect <channelId> [--print]
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+ golem-bridge connect <channelId> [--print] [--yes]
45
+ golem-bridge reconnect <channelId> [--print] [--yes]
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46
  golem-bridge disconnect
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47
  golem-bridge --help
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48
  golem-bridge --version
@@ -49,6 +50,7 @@ Usage:
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  <channelId> shown in the Golem plugin widget inside Roblox Studio.
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  Fresh on every Studio start.
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52
  --print audit mode: verify Studio, then print both files without writing.
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+ --yes answer the install question with yes (for scripts).
52
54
 
53
55
  connect link this folder to a Studio session (writes ./.golem/).
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  reconnect same, for a rotated token: replaces the old session files.
@@ -56,8 +58,8 @@ reconnect same, for a rotated token: replaces the old session files.
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  disconnect forget this session (removes ./.golem/). Studio is unaffected.
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58
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  connect verifies Studio is alive over HTTPS, then stamps your channel ID
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- into local copies of the bundled golem.py and golem.md. No code is ever
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- downloaded from the network. You can still review both files first with
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+ into local copies of the bundled golem-helper.py and golem-tools.md. No code is ever
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+ downloaded from the network. It lists the files and asks before writing anything; review first with
61
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  --print, or read them in this package before running anything.`);
62
64
  }
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65
 
@@ -73,6 +75,25 @@ function validateChannel(channelId) {
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  return channelId;
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76
  }
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77
 
78
+ function askYes(question) {
79
+ return new Promise((resolve) => {
80
+ const rl = readline.createInterface({ input: process.stdin, output: process.stdout });
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+ let done = false;
82
+ const finish = (value) => {
83
+ if (done) return;
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+ done = true;
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+ try {
86
+ rl.close();
87
+ } catch {
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+ // already closed (EOF on stdin)
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+ }
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+ resolve(value);
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+ };
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+ rl.question(question + " ", (answer) => finish(/^\s*y(es)?\s*$/i.test(answer || "")));
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+ rl.on("close", () => finish(false));
94
+ });
95
+ }
96
+
76
97
  async function fetchText(url, body) {
77
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  const ctrl = new AbortController();
78
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  const timer = setTimeout(() => ctrl.abort(), FETCH_TIMEOUT_MS);
@@ -154,12 +175,26 @@ function sha256(text) {
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  }
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156
177
  function readSavedChannel() {
157
- try {
158
- const src = fs.readFileSync(path.join(process.cwd(), ".golem", "golem.py"), "utf8");
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- const m = src.match(/CHANNEL = os\.environ\.get\("AIB_CHANNEL", "([0-9a-fA-F]+)"\)/);
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- return m ? m[1] : null;
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- } catch {
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- return null;
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+ // New name first, pre-2.0.1 name as fallback (stale files are removed on connect).
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+ for (const name of ["golem-helper.py", "golem.py"]) {
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+ try {
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+ const src = fs.readFileSync(path.join(process.cwd(), ".golem", name), "utf8");
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+ const m = src.match(/CHANNEL = os\.environ\.get\("AIB_CHANNEL", "([0-9a-fA-F]+)"\)/);
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+ if (m) return m[1];
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+ } catch {
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+ // missing or unreadable - try the next name
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+ }
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+ }
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+ return null;
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+ }
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+
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+ function removeStaleHelpers(dir) {
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+ for (const stale of ["golem.py", "golem.md"]) {
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+ try {
194
+ fs.rmSync(path.join(dir, stale), { force: true });
195
+ } catch {
196
+ // cleanup must never block a connect
197
+ }
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  }
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  }
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@@ -175,7 +210,7 @@ function disconnectLocal() {
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  console.log("Studio is unaffected. To link again: npx golem-bridge connect <channelId>");
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  }
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212
 
178
- async function reconnect(channelId, printOnly) {
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+ async function reconnect(channelId, printOnly, autoYes) {
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  validateChannel(channelId);
180
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  const old = readSavedChannel();
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  if (!printOnly && old && old.toLowerCase() === channelId.toLowerCase()) {
@@ -185,10 +220,10 @@ async function reconnect(channelId, printOnly) {
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  if (!printOnly && old) {
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  console.log(`Replacing session files for channel ${old}.`);
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222
  }
188
- await connect(channelId, printOnly);
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+ await connect(channelId, printOnly, autoYes);
189
224
  }
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225
 
191
- async function connect(channelId, printOnly) {
226
+ async function connect(channelId, printOnly, autoYes) {
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  validateChannel(channelId);
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  console.log(`Contacting Golem plugin on channel ${channelId} ...`);
194
229
  let entry;
@@ -212,8 +247,8 @@ async function connect(channelId, printOnly) {
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247
 
213
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  let files;
214
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  try {
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- const source = stamp(loadTemplate("golem.py"), channelId);
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- const prompt = stamp(loadTemplate("golem.md"), channelId);
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+ const source = stamp(loadTemplate("golem-helper.py"), channelId);
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+ const prompt = stamp(loadTemplate("golem-tools.md"), channelId);
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  if (source.includes("__CHANNEL_ID__") || prompt.includes("__CHANNEL_ID__")) {
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  throw new Error("template stamping failed (placeholder left behind)");
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  }
@@ -223,9 +258,9 @@ async function connect(channelId, printOnly) {
223
258
  }
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259
 
225
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  if (printOnly) {
226
- console.log("===== golem.py (not written) =====");
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+ console.log("===== golem-helper.py (not written) =====");
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262
  console.log(files.source);
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- console.log("===== golem.md (not written) =====");
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+ console.log("===== golem-tools.md (not written) =====");
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  console.log(files.prompt);
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  console.log("===== connection note =====");
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  console.log(files.instructions);
@@ -233,10 +268,21 @@ async function connect(channelId, printOnly) {
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  }
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235
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  const dir = path.join(process.cwd(), ".golem");
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+ const pyHash = sha256(files.source);
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+ const mdHash = sha256(files.prompt);
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+ if (!autoYes) {
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+ console.log("Ready to write 2 files (they ship in this package \u2014 nothing was downloaded):");
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+ console.log(" " + path.join(".golem", "golem-helper.py") + " (" + files.source.length + " bytes, sha256:" + pyHash.slice(0, 16) + "...) \u2014 the Studio helper");
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+ console.log(" " + path.join(".golem", "golem-tools.md") + " (" + files.prompt.length + " bytes, sha256:" + mdHash.slice(0, 16) + "...) \u2014 the tool manual");
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+ if (!(await askYes("Install these files? [y/n]"))) {
278
+ fail("aborted: nothing was written. Re-run with --yes to skip this question, or --print to inspect first.", 1);
279
+ }
280
+ }
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  fs.mkdirSync(dir, { recursive: true });
282
+ removeStaleHelpers(dir);
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283
 
238
- const pyPath = path.join(dir, "golem.py");
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- const mdPath = path.join(dir, "golem.md");
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+ const pyPath = path.join(dir, "golem-helper.py");
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+ const mdPath = path.join(dir, "golem-tools.md");
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286
  fs.writeFileSync(pyPath, files.source);
241
287
  fs.writeFileSync(mdPath, files.prompt);
242
288
 
@@ -275,19 +321,24 @@ async function main() {
275
321
  }
276
322
  const channelId = args[1];
277
323
  const printOnly = args.includes("--print");
324
+ const autoYes = args.includes("--yes") || args.includes("-y");
278
325
  if (!channelId || channelId.startsWith("-")) {
279
326
  printHelp();
280
327
  process.exit(2);
281
328
  }
282
329
  try {
283
330
  if (isReconnect) {
284
- await reconnect(channelId, printOnly);
331
+ await reconnect(channelId, printOnly, autoYes);
285
332
  } else {
286
- await connect(channelId, printOnly);
333
+ await connect(channelId, printOnly, autoYes);
287
334
  }
288
335
  } catch (err) {
289
336
  fail(err.message, 1);
290
337
  }
291
338
  }
292
339
 
293
- main();
340
+ if (require.main === module) {
341
+ main();
342
+ }
343
+
344
+ module.exports = { askYes, readSavedChannel, removeStaleHelpers };
@@ -6,62 +6,62 @@ result channel. This helper sends a command, waits for the matching result,
6
6
  and prints it as JSON. Python 3.8+, no dependencies.
7
7
 
8
8
  Usage:
9
- python3 golem.py ping
10
- python3 golem.py debug # full connection + marketplace diagnostics
11
- python3 golem.py exec '{"op":"list","args":{"path":"game"}}'
12
- python3 golem.py lua 'return 1+1'
13
- python3 golem.py lua - < code.lua
14
- python3 golem.py list ServerScriptService
15
- python3 golem.py list game --recursive --max 1000
16
- python3 golem.py tree game --depth 3
17
- python3 golem.py read ServerScriptService/Main
18
- python3 golem.py find Coin --class Part --scope Workspace
19
- python3 golem.py grep applyDamage --scope ServerScriptService
20
- python3 golem.py script ReplicatedStorage Config --class ModuleScript < source.lua
21
- python3 golem.py delete Workspace/OldPart
22
- python3 golem.py move Workspace/Part ServerStorage
23
- python3 golem.py selection --set Workspace/Part
24
- python3 golem.py waypoint "before refactor"
25
- python3 golem.py turn begin
26
- python3 golem.py turn end --note "short reply the user reads in the chat"
27
- python3 golem.py place <path> <x,y,z> [--orientation x,y,z] # absolute position
28
- python3 golem.py paint <path> [--color #RRGGBB] [--material Grass] [--transparency 0.2]
29
- python3 golem.py rename <path> <newName>
30
- python3 golem.py look <path> [--distance 40] # aim the editor camera
31
- python3 golem.py count [scope] [--class Part] # quick instance count
32
- python3 golem.py undo # one Studio undo step
33
- python3 golem.py anchor <path> [--off] # anchor parts (models: all parts)
34
- python3 golem.py collide <path> [--off] # toggle collision
35
- python3 golem.py light <path> [--type point|spot|surface] [--color #RRGGBB] [--range 30] [--brightness 1]
36
- python3 golem.py sound <parent> <audioId> [--volume 0.5] [--loop] [--play] [--name N]
37
- python3 golem.py scatter <path> --count 20 --radius 60 [--y-jitter 2] [--parent P]
38
- python3 golem.py weld <path> # weld a model's parts together
39
- python3 golem.py hitbox <path> [--padding 1] [--name N] [--collide]
40
- python3 golem.py prompt <path> "Chop" [--object Tree] [--hold 0.5] [--distance 8]
41
- python3 golem.py particles <path> leaves|sparks|smoke|magic|fire|snow|rain|bubbles|dust|confetti|fireflies [--rate N] [--color #RRGGBB]
42
- python3 golem.py sign "Camp rules: no griefing" [--position x,y,z] [--parent P] [--size 6,4,0.5]
43
- python3 golem.py attr <path> [--set k=v ...] [--clear k ...] # Studio attributes
44
- python3 golem.py beam <FROM> <TO> [--color #RRGGBB] [--width 0.4] [--curve 0] # glowing beam between parts
45
- python3 golem.py trail <path> [--color #RRGGBB] [--lifetime 0.6] # motion trail on a moving part
46
- python3 golem.py explosion [--position x,y,z] [--radius 8] # one-shot boom (visual only)
47
- python3 golem.py ui_screen <name> [--parent P] [--order N] # ScreenGui under StarterGui
48
- python3 golem.py ui_frame <parent> <name> [--position 0,0,0,0] [--size 1,0,1,0] [--anchor 0,0]
9
+ python3 golem-helper.py ping
10
+ python3 golem-helper.py debug # full connection + marketplace diagnostics
11
+ python3 golem-helper.py exec '{"op":"list","args":{"path":"game"}}'
12
+ python3 golem-helper.py lua 'return 1+1'
13
+ python3 golem-helper.py lua - < code.lua
14
+ python3 golem-helper.py list ServerScriptService
15
+ python3 golem-helper.py list game --recursive --max 1000
16
+ python3 golem-helper.py tree game --depth 3
17
+ python3 golem-helper.py read ServerScriptService/Main
18
+ python3 golem-helper.py find Coin --class Part --scope Workspace
19
+ python3 golem-helper.py grep applyDamage --scope ServerScriptService
20
+ python3 golem-helper.py script ReplicatedStorage Config --class ModuleScript < source.lua
21
+ python3 golem-helper.py delete Workspace/OldPart
22
+ python3 golem-helper.py move Workspace/Part ServerStorage
23
+ python3 golem-helper.py selection --set Workspace/Part
24
+ python3 golem-helper.py waypoint "before refactor"
25
+ python3 golem-helper.py turn begin
26
+ python3 golem-helper.py turn end --note "short reply the user reads in the chat"
27
+ python3 golem-helper.py place <path> <x,y,z> [--orientation x,y,z] # absolute position
28
+ python3 golem-helper.py paint <path> [--color #RRGGBB] [--material Grass] [--transparency 0.2]
29
+ python3 golem-helper.py rename <path> <newName>
30
+ python3 golem-helper.py look <path> [--distance 40] # aim the editor camera
31
+ python3 golem-helper.py count [scope] [--class Part] # quick instance count
32
+ python3 golem-helper.py undo # one Studio undo step
33
+ python3 golem-helper.py anchor <path> [--off] # anchor parts (models: all parts)
34
+ python3 golem-helper.py collide <path> [--off] # toggle collision
35
+ python3 golem-helper.py light <path> [--type point|spot|surface] [--color #RRGGBB] [--range 30] [--brightness 1]
36
+ python3 golem-helper.py sound <parent> <audioId> [--volume 0.5] [--loop] [--play] [--name N]
37
+ python3 golem-helper.py scatter <path> --count 20 --radius 60 [--y-jitter 2] [--parent P]
38
+ python3 golem-helper.py weld <path> # weld a model's parts together
39
+ python3 golem-helper.py hitbox <path> [--padding 1] [--name N] [--collide]
40
+ python3 golem-helper.py prompt <path> "Chop" [--object Tree] [--hold 0.5] [--distance 8]
41
+ python3 golem-helper.py particles <path> leaves|sparks|smoke|magic|fire|snow|rain|bubbles|dust|confetti|fireflies [--rate N] [--color #RRGGBB]
42
+ python3 golem-helper.py sign "Camp rules: no griefing" [--position x,y,z] [--parent P] [--size 6,4,0.5]
43
+ python3 golem-helper.py attr <path> [--set k=v ...] [--clear k ...] # Studio attributes
44
+ python3 golem-helper.py beam <FROM> <TO> [--color #RRGGBB] [--width 0.4] [--curve 0] # glowing beam between parts
45
+ python3 golem-helper.py trail <path> [--color #RRGGBB] [--lifetime 0.6] # motion trail on a moving part
46
+ python3 golem-helper.py explosion [--position x,y,z] [--radius 8] # one-shot boom (visual only)
47
+ python3 golem-helper.py ui_screen <name> [--parent P] [--order N] # ScreenGui under StarterGui
48
+ python3 golem-helper.py ui_frame <parent> <name> [--position 0,0,0,0] [--size 1,0,1,0] [--anchor 0,0]
49
49
  [--color #RRGGBB] [--radius 8] [--transparency 0] [--clip]
50
- python3 golem.py ui_label <parent> <name> --text "..." [--align left|center|right] [--wrap]
50
+ python3 golem-helper.py ui_label <parent> <name> --text "..." [--align left|center|right] [--wrap]
51
51
  [--color #RRGGBB] [--font medium] [--text-size 16]
52
- python3 golem.py ui_button <parent> <name> --text "..." [--color #RRGGBB] [--text-color #RRGGBB]
53
- python3 golem.py ui_input <parent> <name> [--placeholder "..."] [--background #RRGGBB]
54
- python3 golem.py ui_image <parent> <name> --asset <assetId> [--scale fit|stretch|tile]
55
- python3 golem.py ui_list <parent> [--direction vertical|horizontal] [--padding 8]
52
+ python3 golem-helper.py ui_button <parent> <name> --text "..." [--color #RRGGBB] [--text-color #RRGGBB]
53
+ python3 golem-helper.py ui_input <parent> <name> [--placeholder "..."] [--background #RRGGBB]
54
+ python3 golem-helper.py ui_image <parent> <name> --asset <assetId> [--scale fit|stretch|tile]
55
+ python3 golem-helper.py ui_list <parent> [--direction vertical|horizontal] [--padding 8]
56
56
  [--halign left|center|right] [--valign top|middle|bottom]
57
- python3 golem.py play [--mode play|run] # start play-testing the game
58
- python3 golem.py stop # stop the play test
59
- python3 golem.py logs [--all] [--limit N] [--since TS] # output log (errors+warnings by default)
60
- python3 golem.py tag <path> --add Choppable [--remove Old] # + find --tag Choppable
61
- python3 golem.py match <from> <to...> # copy color/material onto targets
62
- python3 golem.py search <query> [--category C] [--limit N] # marketplace (runs directly, no Studio)
63
- python3 golem.py info <assetId> # asset details (runs directly, no Studio)
64
- python3 golem.py insert <assetId> [parent] # place a FREE marketplace asset into the place
57
+ python3 golem-helper.py play [--mode play|run] # start play-testing the game
58
+ python3 golem-helper.py stop # stop the play test
59
+ python3 golem-helper.py logs [--all] [--limit N] [--since TS] # output log (errors+warnings by default)
60
+ python3 golem-helper.py tag <path> --add Choppable [--remove Old] # + find --tag Choppable
61
+ python3 golem-helper.py match <from> <to...> # copy color/material onto targets
62
+ python3 golem-helper.py search <query> [--category C] [--limit N] # marketplace (runs directly, no Studio)
63
+ python3 golem-helper.py info <assetId> # asset details (runs directly, no Studio)
64
+ python3 golem-helper.py insert <assetId> [parent] # place a FREE marketplace asset into the place
65
65
 
66
66
  Add --timeout N (seconds, default 120) to any command.
67
67
  Exit codes: 0 = ok, 1 = Studio reported an error, 2 = transport/usage error.
@@ -327,7 +327,7 @@ def status():
327
327
 
328
328
  def _turn_reminder(entry):
329
329
  if isinstance(entry, dict) and entry.get("turnOpen"):
330
- helper = (sys.argv and sys.argv[0]) or "golem.py"
330
+ helper = (sys.argv and sys.argv[0]) or "golem-helper.py"
331
331
  n = entry.get("turnTools")
332
332
  head = (">> TURN STILL OPEN (%d tools) - do NOT reply yet." % n
333
333
  if isinstance(n, int) else ">> TURN STILL OPEN - do NOT reply yet.")
@@ -355,7 +355,7 @@ def _out(data, as_json=False, raw_field=None):
355
355
 
356
356
 
357
357
  def main():
358
- ap = argparse.ArgumentParser(description="Golem helper for Roblox Studio", prog="golem.py")
358
+ ap = argparse.ArgumentParser(description="Golem helper for Roblox Studio", prog="golem-helper.py")
359
359
  ap.add_argument("--timeout", type=float, default=120.0, help="seconds to wait for Studio (default 120)")
360
360
  sub = ap.add_subparsers(dest="cmd", required=True)
361
361
 
@@ -28,9 +28,9 @@ plugin widget and run `npx golem-bridge reconnect <newId>`.
28
28
  Every task that uses tools follows one ritual. No exceptions.
29
29
 
30
30
  ```
31
- python3 ./.golem/golem.py turn begin
31
+ python3 ./.golem/golem-helper.py turn begin
32
32
  ... your work (tree, read, script, create, ...) ...
33
- python3 ./.golem/golem.py turn end --note "short reply the user reads"
33
+ python3 ./.golem/golem-helper.py turn end --note "short reply the user reads"
34
34
  ```
35
35
 
36
36
  What this does: `turn begin` opens a group in the user's Studio chat, every
@@ -64,11 +64,11 @@ no turn is needed either. Just reply normally.
64
64
 
65
65
  ## 1. The helper
66
66
 
67
- All Studio commands go through one script: `./.golem/golem.py`
67
+ All Studio commands go through one script: `./.golem/golem-helper.py`
68
68
  (zero-dependency Python 3, your channel already baked in). Below,
69
- `golem.py ...` always means:
69
+ `golem-helper.py ...` always means:
70
70
 
71
- python3 ./.golem/golem.py ...
71
+ python3 ./.golem/golem-helper.py ...
72
72
 
73
73
  Keep it in `./.golem/`. If it is ever missing, ask the user for their
74
74
  channel ID (shown in the Golem plugin widget) and re-run:
@@ -82,7 +82,7 @@ new session with the fresh line from the widget:
82
82
 
83
83
  Then check the connection:
84
84
 
85
- golem.py ping
85
+ golem-helper.py ping
86
86
 
87
87
  `ping` must return `"ok": true` plus the place name. If it times out,
88
88
  Roblox Studio is not running. Tell the user and retry when they confirm
@@ -144,49 +144,49 @@ contain any UTF-8 text (odd bytes are sanitized automatically).
144
144
  command on a fresh setup, and the "is Studio open?" test whenever commands
145
145
  start timing out.
146
146
 
147
- golem.py ping
147
+ golem-helper.py ping
148
148
 
149
149
  **status** — is the plugin alive? Reads the channel's recent beacons, no
150
150
  Studio round-trip needed. Use it when `ping` times out to tell "Studio is
151
151
  closed" apart from "the relay is broken".
152
152
 
153
- golem.py status
153
+ golem-helper.py status
154
154
 
155
155
  **debug** — full diagnostics: relay round-trip, versions, commands served,
156
156
  error count. Use when something behaves strangely.
157
157
 
158
- golem.py debug
158
+ golem-helper.py debug
159
159
 
160
160
  ### 4.2 Exploring — start every task here
161
161
 
162
162
  **tree** — nested instance tree. The fastest way to learn a place's layout.
163
163
  Defaults: path `game`, depth 2. Keep depth small on big places.
164
164
 
165
- golem.py tree game --depth 2
166
- golem.py tree Workspace --depth 3
165
+ golem-helper.py tree game --depth 2
166
+ golem-helper.py tree Workspace --depth 3
167
167
 
168
168
  **list** — children of one instance. Add `--recursive` for all descendants
169
169
  and `--max N` to cap them.
170
170
 
171
- golem.py list ServerScriptService
172
- golem.py list game --recursive --max 1000
171
+ golem-helper.py list ServerScriptService
172
+ golem-helper.py list game --recursive --max 1000
173
173
 
174
174
  **count** — cheap instance count, no payload. Good for orientation ("how big
175
175
  is this place?") and before/after checks.
176
176
 
177
- golem.py count Workspace --class Part
177
+ golem-helper.py count Workspace --class Part
178
178
 
179
179
  **find** — find instances by name substring (case-sensitive) or by
180
180
  CollectionService tag. `--exact` matches the full name; `--class` and
181
181
  `--scope` narrow the search.
182
182
 
183
- golem.py find Coin --class Part --scope Workspace
184
- golem.py find --tag Choppable
183
+ golem-helper.py find Coin --class Part --scope Workspace
184
+ golem-helper.py find --tag Choppable
185
185
 
186
186
  **grep** — search inside script sources. Plain text, case-sensitive unless
187
187
  `-i`. Returns path, line number, and matching text.
188
188
 
189
- golem.py grep applyDamage --scope ServerScriptService
189
+ golem-helper.py grep applyDamage --scope ServerScriptService
190
190
 
191
191
  ### 4.3 Reading instances
192
192
 
@@ -194,8 +194,8 @@ CollectionService tag. `--exact` matches the full name; `--class` and
194
194
  `--json` prints the whole record (properties, attributes, children);
195
195
  `--props A,B` adds extra properties.
196
196
 
197
- golem.py read ServerScriptService/Main
198
- golem.py read Workspace/Spawn --json
197
+ golem-helper.py read ServerScriptService/Main
198
+ golem-helper.py read Workspace/Spawn --json
199
199
 
200
200
  ### 4.4 Scripts and Lua
201
201
 
@@ -204,7 +204,7 @@ call. Source comes from stdin (heredoc) or `--source`. Modes: `create`
204
204
  (fails if the name exists), `update` (keeps the instance, replaces the
205
205
  source), `replace` (deletes and recreates).
206
206
 
207
- golem.py script ServerScriptService Main --class Script --mode create <<'EOF'
207
+ golem-helper.py script ServerScriptService Main --class Script --mode create <<'EOF'
208
208
  print("hello")
209
209
  EOF
210
210
 
@@ -213,44 +213,44 @@ as an argument or pipe it in (`-`). Return plain values or tables; returned
213
213
  instances come back as records. Yields like `task.wait(1)` are fine. Never
214
214
  loop forever (see rule 2).
215
215
 
216
- golem.py lua 'return 1+1'
217
- golem.py lua - < code.lua
216
+ golem-helper.py lua 'return 1+1'
217
+ golem-helper.py lua - < code.lua
218
218
 
219
219
  **exec** — raw op call for anything without a dedicated command. Takes one
220
220
  JSON object with `op` and `args` (see §5).
221
221
 
222
- golem.py exec '{"op":"list","args":{"path":"game"}}'
222
+ golem-helper.py exec '{"op":"list","args":{"path":"game"}}'
223
223
 
224
224
  ### 4.5 Organizing
225
225
 
226
226
  **delete** — delete one or more instances. Destructive: confirm with the
227
227
  user first.
228
228
 
229
- golem.py delete Workspace/OldPart Workspace/OldModel
229
+ golem-helper.py delete Workspace/OldPart Workspace/OldModel
230
230
 
231
231
  **move** — reparent an instance.
232
232
 
233
- golem.py move Workspace/Part ServerStorage
233
+ golem-helper.py move Workspace/Part ServerStorage
234
234
 
235
235
  **rename** — rename an instance. The new name must not contain `/`.
236
236
 
237
- golem.py rename Workspace/Part1 FrontDoor
237
+ golem-helper.py rename Workspace/Part1 FrontDoor
238
238
 
239
239
  **group** — wrap instances into a new Model. After grouping, set the pivot
240
240
  (see `pivot`) before rotating the group.
241
241
 
242
- golem.py group Workspace/Trunk Workspace/Canopy --name Tree
242
+ golem-helper.py group Workspace/Trunk Workspace/Canopy --name Tree
243
243
 
244
244
  **duplicate** — clone an instance, optionally N times. `--offset x,y,z`
245
245
  shifts each copy (copy i gets offset x i), so rows and grids are one
246
246
  command.
247
247
 
248
- golem.py duplicate Workspace/Fence --count 5 --offset 4,0,0
248
+ golem-helper.py duplicate Workspace/Fence --count 5 --offset 4,0,0
249
249
 
250
250
  **selection** — read the Studio selection, or set it (highlights instances
251
251
  for the user), or clear it.
252
252
 
253
- golem.py selection --set Workspace/PartA,Workspace/PartB
253
+ golem-helper.py selection --set Workspace/PartA,Workspace/PartB
254
254
 
255
255
  ### 4.6 Moving and rotating — use these, never raw CFrames
256
256
 
@@ -258,34 +258,34 @@ for the user), or clear it.
258
258
  teleports to coordinates. Optional `--orientation` sets absolute rotation
259
259
  in degrees.
260
260
 
261
- golem.py place Workspace/Crate 10,5,0
261
+ golem-helper.py place Workspace/Crate 10,5,0
262
262
 
263
263
  **shift** — move by an offset in studs, in world space (default) or the
264
264
  part's own space (`--space local`).
265
265
 
266
- golem.py shift Workspace/Crate 0,5,0
266
+ golem-helper.py shift Workspace/Crate 0,5,0
267
267
 
268
268
  **rotate** — THE way to rotate. Relative mode spins in place around an axis
269
269
  (`x`, `y`, `z`, or `up`, `right`, `forward`, or an `x,y,z` vector) in world
270
270
  or local space. Absolute mode (`--set`) writes the orientation in degrees.
271
271
 
272
- golem.py rotate Workspace/Door --axis y --degrees 90
273
- golem.py rotate Workspace/Door --set 0,90,0
272
+ golem-helper.py rotate Workspace/Door --axis y --degrees 90
273
+ golem-helper.py rotate Workspace/Door --set 0,90,0
274
274
 
275
275
  **face** — aim an instance at a world point, keeping its position. Good for
276
276
  branches, signs, cannons. `--axis` picks which side points at the target.
277
277
 
278
- golem.py face Workspace/Cannon 0,5,30
278
+ golem-helper.py face Workspace/Cannon 0,5,30
279
279
 
280
280
  **scale** — resize by a relative multiplier. Models scale as a whole.
281
281
 
282
- golem.py scale Workspace/Tree 1.5
282
+ golem-helper.py scale Workspace/Tree 1.5
283
283
 
284
284
  **pivot** — move a model or part pivot (the point it rotates around). Give
285
285
  `--position`, `--orientation`, or both. After grouping a build, put the
286
286
  pivot at its base so rotations look right.
287
287
 
288
- golem.py pivot Workspace/Tree --position 0,0,0
288
+ golem-helper.py pivot Workspace/Tree --position 0,0,0
289
289
 
290
290
  ### 4.7 Surfaces, terrain, and physics
291
291
 
@@ -293,95 +293,95 @@ pivot at its base so rotations look right.
293
293
  `SmoothPlastic`, ...), transparency, and reflectance on parts. Models: all
294
294
  their parts. Combine flags freely.
295
295
 
296
- golem.py paint Workspace/Wall --color #B0B0B0 --material SmoothPlastic
296
+ golem-helper.py paint Workspace/Wall --color #B0B0B0 --material SmoothPlastic
297
297
 
298
298
  **match** — copy color, material, transparency, and reflectance from one
299
299
  part onto others. Keeps builds visually consistent.
300
300
 
301
- golem.py match Workspace/WallA Workspace/WallB Workspace/WallC
301
+ golem-helper.py match Workspace/WallA Workspace/WallB Workspace/WallC
302
302
 
303
303
  **anchor** — anchor parts so physics never moves them (models: all parts).
304
304
  `--off` unanchors. Static builds should always be anchored.
305
305
 
306
- golem.py anchor Workspace/House
306
+ golem-helper.py anchor Workspace/House
307
307
 
308
308
  **collide** — collision on or off (models: all parts). `--off` makes parts
309
309
  walk-through.
310
310
 
311
- golem.py collide Workspace/GhostWall --off
311
+ golem-helper.py collide Workspace/GhostWall --off
312
312
 
313
313
  **terrain** — fill or carve terrain. `--position` is required; blocks need
314
314
  `--size`, balls need `--radius`. `--action clear` carves (fills with Air).
315
315
 
316
- golem.py terrain --action fill --shape block --position 0,-4,0 --size 128,8,128 --material Grass
316
+ golem-helper.py terrain --action fill --shape block --position 0,-4,0 --size 128,8,128 --material Grass
317
317
 
318
318
  ### 4.8 Gameplay helpers
319
319
 
320
320
  **light** — add or update a light inside a part. Types: `point`, `spot`,
321
321
  `surface`.
322
322
 
323
- golem.py light Workspace/Lamp --type point --color #FFD9A0 --range 30 --brightness 2
323
+ golem-helper.py light Workspace/Lamp --type point --color #FFD9A0 --range 30 --brightness 2
324
324
 
325
325
  **sound** — add a Sound to a parent. `--play` previews it immediately,
326
326
  `--loop` loops it.
327
327
 
328
- golem.py sound Workspace Radio 1837879082 --volume 0.5 --play
328
+ golem-helper.py sound Workspace Radio 1837879082 --volume 0.5 --play
329
329
 
330
330
  **scatter** — clone a template into a random disc around it. Trees, rocks,
331
331
  grass: build one, scatter the rest.
332
332
 
333
- golem.py scatter Workspace/Tree --count 20 --radius 60 --y-jitter 2
333
+ golem-helper.py scatter Workspace/Tree --count 20 --radius 60 --y-jitter 2
334
334
 
335
335
  **weld** — join a model's parts with WeldConstraints so the whole build
336
336
  moves as one.
337
337
 
338
- golem.py weld Workspace/Cart
338
+ golem-helper.py weld Workspace/Cart
339
339
 
340
340
  **hitbox** — invisible part sized to the target's bounding box. Click and
341
341
  chop targets, interaction zones. `--collide` makes it solid.
342
342
 
343
- golem.py hitbox Workspace/Tree --padding 1
343
+ golem-helper.py hitbox Workspace/Tree --padding 1
344
344
 
345
345
  **prompt** — ProximityPrompt ("Press E to ...") on a part. `--object` is
346
346
  the title above it, `--hold` the hold time in seconds.
347
347
 
348
- golem.py prompt Workspace/Tree "Chop" --object Tree --hold 0.5
348
+ golem-helper.py prompt Workspace/Tree "Chop" --object Tree --hold 0.5
349
349
 
350
350
  **particles** — attach a ParticleEmitter with a preset: `leaves`, `sparks`,
351
351
  `smoke`, `magic`, `fire`, `snow`, `rain`, `bubbles`, `dust`, `confetti`,
352
352
  `fireflies`.
353
353
 
354
- golem.py particles Workspace/Torch fire --rate 40
354
+ golem-helper.py particles Workspace/Torch fire --rate 40
355
355
 
356
356
  **sign** — a readable wooden sign: board part with text on its face.
357
357
 
358
- golem.py sign "Camp rules: no griefing" --position 0,6,10
358
+ golem-helper.py sign "Camp rules: no griefing" --position 0,6,10
359
359
 
360
360
  **attr** — Studio attributes: typed config on instances without scripts.
361
361
  `--set` repeats; values parse as integer, float, `true`/`false`, or string.
362
362
 
363
- golem.py attr Workspace/Door --set Open=false --set LockLevel=3
363
+ golem-helper.py attr Workspace/Door --set Open=false --set LockLevel=3
364
364
 
365
365
  **tag** — add or remove CollectionService tags. Find tagged instances later
366
366
  with `find --tag`.
367
367
 
368
- golem.py tag Workspace/Tree --add Choppable
368
+ golem-helper.py tag Workspace/Tree --add Choppable
369
369
 
370
370
  ### 4.9 VFX
371
371
 
372
372
  **beam** — glowing beam between two parts. Lasers, tethers, energy links.
373
373
 
374
- golem.py beam Workspace/TowerA Workspace/TowerB --color #78B4FF --width 0.4
374
+ golem-helper.py beam Workspace/TowerA Workspace/TowerB --color #78B4FF --width 0.4
375
375
 
376
376
  **trail** — motion trail on a part. Shows when the part moves: sword
377
377
  swipes, comet tails.
378
378
 
379
- golem.py trail Workspace/Sword --lifetime 0.6
379
+ golem-helper.py trail Workspace/Sword --lifetime 0.6
380
380
 
381
381
  **explosion** — one-shot visual explosion. Harmless by default: no physics
382
382
  damage.
383
383
 
384
- golem.py explosion --position 0,10,0 --radius 8
384
+ golem-helper.py explosion --position 0,10,0 --radius 8
385
385
 
386
386
  ### 4.10 UI — build interfaces as instances, not code
387
387
 
@@ -405,32 +405,32 @@ Positions and sizes use `"xs,xo,ys,yo"` (scale/offset pairs); anchors use
405
405
 
406
406
  **ui_screen** — ScreenGui under StarterGui. The root of every interface.
407
407
 
408
- golem.py ui_screen MainMenu
408
+ golem-helper.py ui_screen MainMenu
409
409
 
410
410
  **ui_frame** — rounded panel, the backbone of screens.
411
411
 
412
- golem.py ui_frame StarterGui/MainMenu Panel --size 0.8,0,0.6,0 --radius 12
412
+ golem-helper.py ui_frame StarterGui/MainMenu Panel --size 0.8,0,0.6,0 --radius 12
413
413
 
414
414
  **ui_label** — text label. Fonts: `regular`, `medium`, `semibold`, `bold`,
415
415
  `mono`.
416
416
 
417
- golem.py ui_label StarterGui/MainMenu/Panel Title --text "Item Shop" --font semibold --text-size 20
417
+ golem-helper.py ui_label StarterGui/MainMenu/Panel Title --text "Item Shop" --font semibold --text-size 20
418
418
 
419
419
  **ui_button** — text button with hover feedback built in.
420
420
 
421
- golem.py ui_button StarterGui/MainMenu/Panel Buy --text "Buy"
421
+ golem-helper.py ui_button StarterGui/MainMenu/Panel Buy --text "Buy"
422
422
 
423
423
  **ui_input** — TextBox the player can type into.
424
424
 
425
- golem.py ui_input StarterGui/MainMenu/Panel Name --placeholder "Your name..."
425
+ golem-helper.py ui_input StarterGui/MainMenu/Panel Name --placeholder "Your name..."
426
426
 
427
427
  **ui_image** — ImageLabel showing a Roblox asset id.
428
428
 
429
- golem.py ui_image StarterGui/MainMenu/Panel Icon --asset 123456 --scale fit
429
+ golem-helper.py ui_image StarterGui/MainMenu/Panel Icon --asset 123456 --scale fit
430
430
 
431
431
  **ui_list** — UIListLayout that auto-arranges a container's children.
432
432
 
433
- golem.py ui_list StarterGui/MainMenu/Panel --direction vertical --padding 8
433
+ golem-helper.py ui_list StarterGui/MainMenu/Panel --direction vertical --padding 8
434
434
 
435
435
  ### 4.11 Marketplace — browse and add assets
436
436
 
@@ -443,23 +443,23 @@ Do not call them in a loop; cache results and page with `--cursor`.
443
443
  price, and a thumbnail URL. Open the thumbnail to judge the asset before
444
444
  inserting.
445
445
 
446
- golem.py search castle --category model --limit 5
446
+ golem-helper.py search castle --category model --limit 5
447
447
 
448
448
  **info** — details plus thumbnail for one asset.
449
449
 
450
- golem.py info 487667385
450
+ golem-helper.py info 487667385
451
451
 
452
452
  **insert** — place an asset into the open place. ONLY free assets
453
453
  (`priceInRobux` null or 0) or assets the user owns. Paid or restricted
454
454
  assets fail with "Asset is not trusted". If that happens, pick a different
455
455
  result.
456
456
 
457
- golem.py insert 487667385 Workspace --name "Castle Wall"
457
+ golem-helper.py insert 487667385 Workspace --name "Castle Wall"
458
458
 
459
459
  **apply** — set an asset-backed property: `Image`, `Texture`, `SoundId`,
460
460
  `MeshId`, and similar.
461
461
 
462
- golem.py apply 123456 Workspace/Sign/Decal Texture
462
+ golem-helper.py apply 123456 Workspace/Sign/Decal Texture
463
463
 
464
464
  Workflow: search, open thumbnails, `info` the shortlist, `insert`, verify
465
465
  with `tree`/`read`, set a `waypoint`. Tell the user what you added and
@@ -479,22 +479,22 @@ AND the client, live while the test runs. `--all` adds prints.
479
479
  Workflow: build, Ctrl+S, `play`, wait 10-20 s so scripts can run and fail,
480
480
  `logs`, fix every error, `stop`, save, re-test until clean.
481
481
 
482
- golem.py play
483
- golem.py logs
484
- golem.py stop
482
+ golem-helper.py play
483
+ golem-helper.py logs
484
+ golem-helper.py stop
485
485
 
486
486
  ### 4.13 Session and talking to the user
487
487
 
488
488
  **waypoint** — named undo checkpoint ("one clean undo away"). Set one
489
489
  before risky edits and at every milestone.
490
490
 
491
- golem.py waypoint "before refactor"
491
+ golem-helper.py waypoint "before refactor"
492
492
 
493
493
  **undo** — one Studio undo step. Edit mode only.
494
494
 
495
495
  **look** — aim the user's editor camera at your work so they see it.
496
496
 
497
- golem.py look Workspace/Castle --distance 60
497
+ golem-helper.py look Workspace/Castle --distance 60
498
498
 
499
499
  **say** — post a message to the Studio chat AND close the turn. Only for
500
500
  finished chunks of work (see §0).
@@ -596,7 +596,7 @@ length along the X axis.** A vertical trunk needs `Orientation (0, 0, 90)`.
596
596
  Always set orientation when creating such parts. `create` accepts top-level
597
597
  `position` {x,y,z} and `orientation` {x,y,z} in degrees:
598
598
 
599
- golem.py exec '{"op":"create","args":{"class":"Part","parent":"Workspace","name":"Trunk","position":{"x":0,"y":6,"z":0},"orientation":{"x":0,"y":0,"z":90},"props":{"Shape":"Enum.PartType.Cylinder","Anchored":true,"Material":"Enum.Material.Wood","Color":"#8B5A2B","Size":{"type":"Vector3","x":12,"y":2,"z":2}}}}'
599
+ golem-helper.py exec '{"op":"create","args":{"class":"Part","parent":"Workspace","name":"Trunk","position":{"x":0,"y":6,"z":0},"orientation":{"x":0,"y":0,"z":90},"props":{"Shape":"Enum.PartType.Cylinder","Anchored":true,"Material":"Enum.Material.Wood","Color":"#8B5A2B","Size":{"type":"Vector3","x":12,"y":2,"z":2}}}}'
600
600
 
601
601
  (Height 12 runs along X, so orientation (0,0,90) stands it up. Ball canopies
602
602
  need no orientation.)
package/package.json CHANGED
@@ -1,12 +1,12 @@
1
1
  {
2
2
  "name": "golem-bridge",
3
- "version": "2.0.0",
3
+ "version": "2.0.1",
4
4
  "description": "Connects an AI coding agent to a running Roblox Studio session via the Golem plugin.",
5
5
  "bin": {
6
6
  "golem-bridge": "./cli.js"
7
7
  },
8
8
  "type": "commonjs",
9
- "files": ["cli.js", "golem.py", "golem.md", "README.md"],
9
+ "files": ["cli.js", "golem-helper.py", "golem-tools.md", "README.md"],
10
10
  "keywords": ["roblox", "roblox-studio", "ai", "cli"],
11
11
  "engines": {
12
12
  "node": ">=18"