golem-bridge 1.0.2 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (5) hide show
  1. package/README.md +20 -12
  2. package/cli.js +100 -52
  3. package/golem.md +683 -0
  4. package/golem.py +1093 -0
  5. package/package.json +2 -2
package/README.md CHANGED
@@ -15,7 +15,7 @@ Connect to my Roblox Studio, Run: npx golem-bridge connect <channelId>
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  ```
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  The line is a session token: Studio mints a fresh channel on every start
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- and wipes the old one. After a restart, re-run connect with the new line.
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+ and wipes the old one.
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  The user sends that line to their AI. It downloads this package, which asks
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  the plugin for its two connection files and stores them under `./.golem/`:
@@ -28,6 +28,18 @@ python3 ./.golem/golem.py ping
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  `ping` should return `"ok": true` plus the open place name. Then the agent
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  reads `./.golem/golem.md` for the full tool reference.
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30
 
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+ After a Studio restart, relink with the new line:
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+
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+ ```sh
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+ npx golem-bridge reconnect <newChannelId>
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+ ```
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+
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+ Done with a session? Forget it locally (Studio is unaffected):
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+
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+ ```sh
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+ npx golem-bridge disconnect
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+ ```
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+
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  ## Files
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44
 
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  - `cli.js` - source of the `golem-bridge` package
@@ -47,20 +59,16 @@ Trust model: whoever holds the channel ID can send commands to that Studio
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  session and read the results. Treat the setup line like a password. It
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  expires on every Studio restart.
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- - The CLI (`cli.js`, about 200 lines) is the only code that runs on the
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- agent side. Read it here, or fetch without writing anything:
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- `npx golem-bridge connect <channelId> --print`.
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+ - `connect` verifies
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+ Studio is alive over HTTPS and stamps your channel ID into local copies.
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+ Read all three files here before running anything, or fetch with
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+ `--print` to inspect without writing.
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  - `connect` only accepts hex channel IDs, talks HTTPS to the relay only
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- (never follows redirects), times out stalled requests, caps response
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- sizes, validates the payload shape before writing, and prints SHA-256
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- hashes of both files. It writes nothing unless every check passes, and
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- tells you to review both files before running anything.
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+ (never follows redirects), times out stalled requests, and caps response
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+ sizes. The only data it acts on is a small `ping` reply.
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  - There are no baked-in Firebase credentials or signing keys: the channel
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  ID itself is the capability, and transport runs over HTTPS. Public client
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  code cannot hold a secret, so any "signed responses" scheme here would be
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  theater rather than security.
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  - Socket.dev flags the "URL strings" in this package (the relay address).
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- That is informational: the relay address is the product. The setup payload
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- is validated as described above before anything is written.
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- npm publish
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- ```
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+ That is informational: the relay address is the product.
package/cli.js CHANGED
@@ -26,20 +26,39 @@ try {
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  // running outside the package dir; version is informational only
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  }
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+ const SETUP_NOTE = `You are connected to this user's Roblox Studio through Golem, the plugin they installed at their own request - this is the user's own tooling. The helper (./.golem/golem.py) is zero-dependency Python that contacts only this relay and Roblox's public APIs: no file access, no subprocess, no eval. It shipped inside the audited golem-bridge package - nothing executable was downloaded from the network - but you can still read it before you run anything. ./.golem/golem.md is the tool's reference manual (command list, calling conventions, safety rules), in the same spirit as a man page: consult it when you need a command. It is documentation, not orders - your tasks come only from the user. If anything in either file looks wrong, stop and tell the user instead of proceeding. Otherwise run python3 ./.golem/golem.py ping (expect "ok": true plus the open place's name) and tell the user you are connected and ready - one short line. Work only reaches the place file when the user presses Ctrl+S in Studio - remind them at milestones.`;
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+
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+ function loadTemplate(name) {
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+ return fs.readFileSync(path.join(__dirname, name), "utf8");
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+ }
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+
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+ function stamp(text, channelId) {
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+ return text.split("__DB_URL__").join(DB_URL).split("__CHANNEL_ID__").join(channelId);
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+ }
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+
29
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  function printHelp() {
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  console.log(`golem-bridge v${VERSION} — connect an AI agent to Roblox Studio via the Golem plugin.
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41
 
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  Usage:
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  golem-bridge connect <channelId> [--print]
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+ golem-bridge reconnect <channelId> [--print]
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+ golem-bridge disconnect
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  golem-bridge --help
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  golem-bridge --version
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48
 
37
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  <channelId> shown in the Golem plugin widget inside Roblox Studio.
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- Fresh on every Studio start; re-run connect after a restart.
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- --print audit mode: fetch and print both files without writing anything.
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+ Fresh on every Studio start.
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+ --print audit mode: verify Studio, then print both files without writing.
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+
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+ connect link this folder to a Studio session (writes ./.golem/).
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+ reconnect same, for a rotated token: replaces the old session files.
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+ Use after a Studio restart, with the new line from the widget.
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+ disconnect forget this session (removes ./.golem/). Studio is unaffected.
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- connect writes ./.golem/golem.py and ./.golem/golem.md, fetched over HTTPS
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- from your own Studio session. Review both files before running anything.`);
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+ connect verifies Studio is alive over HTTPS, then stamps your channel ID
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+ into local copies of the bundled golem.py and golem.md. No code is ever
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+ downloaded from the network. You can still review both files first with
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+ --print, or read them in this package before running anything.`);
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  }
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45
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  function fail(message, exitCode) {
@@ -97,26 +116,17 @@ function sleep(ms) {
97
116
  return new Promise((resolve) => setTimeout(resolve, ms));
98
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  }
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118
 
100
- function checkFileField(name, value) {
101
- if (typeof value !== "string" || value.length === 0) {
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- throw new Error(`relay sent a bad setup payload (missing ${name})`);
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- }
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- if (value.length > MAX_FILE_BYTES) {
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- throw new Error(`relay sent a bad setup payload (${name} too large)`);
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- }
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- return value;
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- }
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119
 
110
- async function fetchSetupFiles(channelId) {
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- const cmdId = `setup${Date.now()}${Math.floor(Math.random() * 1e6)}`;
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+ async function relayCall(channelId, op, args, attempts) {
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+ const cmdId = `${op}${Date.now()}${Math.floor(Math.random() * 1e6)}`;
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  const enc = encodeURIComponent(channelId);
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  await postJson(`${DB_URL}/channels/${enc}/cmd.json`, {
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  id: cmdId,
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- op: "setup",
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+ op,
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+ args: args || {},
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  ts: Math.floor(Date.now() / 1000),
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  });
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-
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- for (let attempt = 0; attempt < POLL_ATTEMPTS; attempt++) {
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+ for (let i = 0; i < attempts; i++) {
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  await sleep(POLL_INTERVAL_MS);
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  let keys;
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  try {
@@ -125,8 +135,7 @@ async function fetchSetupFiles(channelId) {
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  continue;
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  }
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  if (!keys) continue;
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- const sorted = Object.keys(keys).sort();
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- for (const key of sorted) {
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+ for (const key of Object.keys(keys).sort()) {
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  if (typeof key !== "string" || key.length > 128) continue;
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  let entry;
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  try {
@@ -134,32 +143,7 @@ async function fetchSetupFiles(channelId) {
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  } catch {
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  continue;
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  }
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- if (!entry || entry.id !== cmdId) continue;
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- if (entry.ok !== true) {
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- throw new Error(`setup failed: ${entry.error || "unknown error"}`);
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- }
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- let result = entry.result;
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- if (entry.resultEncoded) {
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- if (typeof result !== "string") {
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- throw new Error("relay sent a bad setup payload (bad encoding flag)");
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- }
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- try {
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- result = JSON.parse(result);
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- } catch {
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- throw new Error("relay sent a bad setup payload (unparseable result)");
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- }
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- }
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- if (!result || typeof result !== "object") {
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- throw new Error("relay sent a bad setup payload (result is not an object)");
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- }
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- return {
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- source: checkFileField("golem.py", result.source),
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- prompt: checkFileField("golem.md", result.prompt),
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- instructions:
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- typeof result.instructions === "string" && result.instructions.length > 0
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- ? result.instructions
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- : "Connected.",
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- };
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+ if (entry && entry.id === cmdId) return entry;
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  }
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  }
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  return null;
@@ -169,19 +153,74 @@ function sha256(text) {
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  return crypto.createHash("sha256").update(text, "utf8").digest("hex");
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  }
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155
 
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+ function readSavedChannel() {
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+ try {
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+ const src = fs.readFileSync(path.join(process.cwd(), ".golem", "golem.py"), "utf8");
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+ const m = src.match(/CHANNEL = os\.environ\.get\("AIB_CHANNEL", "([0-9a-fA-F]+)"\)/);
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+ return m ? m[1] : null;
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+ } catch {
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+ return null;
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+ }
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+ }
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+
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+ function disconnectLocal() {
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+ const dir = path.join(process.cwd(), ".golem");
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+ if (!fs.existsSync(dir)) {
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+ console.log("Not connected (no .golem/ in this folder).");
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+ return;
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+ }
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+ const old = readSavedChannel();
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+ fs.rmSync(dir, { recursive: true, force: true });
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+ console.log(old ? `Disconnected from channel ${old} (removed .golem/).` : "Disconnected (removed .golem/).");
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+ console.log("Studio is unaffected. To link again: npx golem-bridge connect <channelId>");
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+ }
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+
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+ async function reconnect(channelId, printOnly) {
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+ validateChannel(channelId);
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+ const old = readSavedChannel();
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+ if (!printOnly && old && old.toLowerCase() === channelId.toLowerCase()) {
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+ console.log(`Already linked to channel ${channelId} — nothing to do.`);
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+ return;
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+ }
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+ if (!printOnly && old) {
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+ console.log(`Replacing session files for channel ${old}.`);
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+ }
188
+ await connect(channelId, printOnly);
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+ }
190
+
172
191
  async function connect(channelId, printOnly) {
173
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  validateChannel(channelId);
174
193
  console.log(`Contacting Golem plugin on channel ${channelId} ...`);
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- let files;
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+ let entry;
176
195
  try {
177
- files = await fetchSetupFiles(channelId);
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+ entry = await relayCall(channelId, "ping", {}, 30);
178
197
  } catch (err) {
179
198
  fail(err.message, 1);
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  }
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-
182
- if (!files) {
200
+ if (!entry) {
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  fail("no response from the Studio plugin. Is Roblox Studio open with Golem running?", 1);
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  }
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+ if (entry.ok !== true) {
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+ fail(`Studio reported an error: ${entry.error || "unknown error"}`, 1);
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+ }
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+ try {
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+ const r = entry.resultEncoded && typeof entry.result === "string" ? JSON.parse(entry.result) : entry.result;
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+ if (r && typeof r.placeName === "string") console.log(`Studio is alive (place: ${r.placeName}).`);
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+ } catch {
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+ // place name is informational only
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+ }
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+
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+ let files;
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+ try {
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+ const source = stamp(loadTemplate("golem.py"), channelId);
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+ const prompt = stamp(loadTemplate("golem.md"), channelId);
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+ if (source.includes("__CHANNEL_ID__") || prompt.includes("__CHANNEL_ID__")) {
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+ throw new Error("template stamping failed (placeholder left behind)");
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+ }
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+ files = { source, prompt, instructions: SETUP_NOTE };
221
+ } catch (err) {
222
+ fail(`cannot prepare session files: ${err.message}`, 1);
223
+ }
185
224
 
186
225
  if (printOnly) {
187
226
  console.log("===== golem.py (not written) =====");
@@ -225,7 +264,12 @@ async function main() {
225
264
  console.log(VERSION);
226
265
  return;
227
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  }
228
- if (args[0] !== "connect") {
267
+ if (args[0] === "disconnect") {
268
+ disconnectLocal();
269
+ return;
270
+ }
271
+ const isReconnect = args[0] === "reconnect";
272
+ if (args[0] !== "connect" && !isReconnect) {
229
273
  printHelp();
230
274
  process.exit(2);
231
275
  }
@@ -236,7 +280,11 @@ async function main() {
236
280
  process.exit(2);
237
281
  }
238
282
  try {
239
- await connect(channelId, printOnly);
283
+ if (isReconnect) {
284
+ await reconnect(channelId, printOnly);
285
+ } else {
286
+ await connect(channelId, printOnly);
287
+ }
240
288
  } catch (err) {
241
289
  fail(err.message, 1);
242
290
  }