godotmaker-cli 0.2.1 → 0.2.3

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,17 @@
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  # godotmaker-cli
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+ ## 0.2.3
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+ ### Patch Changes
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+ - [`b53da06`](https://github.com/RandallLiuXin/GodotMakerApp/commit/b53da066d9dc9447ae4f29d4d14ed197f78385ce) Thanks [@RandallLiuXin](https://github.com/RandallLiuXin)! - Republish the CLI so the bundled core runtime includes the latest evaluation completion gate behavior.
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+ ## 0.2.2
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+ ### Patch Changes
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+ - [#4](https://github.com/RandallLiuXin/GodotMakerApp/pull/4) [`3fcde94`](https://github.com/RandallLiuXin/GodotMakerApp/commit/3fcde944e99cf0fd90097b5c1b38d4ce3934eb27) Thanks [@RandallLiuXin](https://github.com/RandallLiuXin)! - Add `/goto <state>` so operators can manually set the next pipeline resume target after a stale or incorrect checkpoint.
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  ## 0.2.1
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  ### Patch Changes
@@ -30,7 +30,7 @@ The CLI auto-publishes the GodotMaker framework (`/gm-scaffold`,
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  `/gm-gdd`, `/gm-asset`, `/gm-build`, `/gm-verify`, `/gm-evaluate`,
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  `/gm-fixgap`, `/gm-accept`, `/gm-finalize`) into each project during
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  preflight, pinned to the version in `cliConfig.pinnedGodotmakerVersion`
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- (currently `v0.6.4`).
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+ (currently `v0.6.5`).
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  ### Install or run the CLI
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@@ -381,6 +381,7 @@ godotmaker-cli --max-iterations 5
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  /start # begin (or resume after a pause) the pipeline
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  /pause # pause the running pipeline (cli stays mounted; /start to resume)
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  /refresh # reset iteration / build budget (idle / paused / finished / failed; /pause first if running)
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+ /goto asset # set the next /start resume target manually (idle / paused / failed)
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  /help # commands list
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  /peek # live tail of the active agent session (non-interactive states only)
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  /usage # token / time totals (this run + project lifetime)
@@ -390,6 +391,9 @@ Ctrl-C # exit in any state; during a run also aborts the selected agent + wri
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  Esc # clear input buffer
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  ```
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+ `/goto` accepts `scaffold`, `gdd`, `asset`, `build`, `verify`, `evaluate`,
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+ `fixgap`, `accept`, or `finalize`.
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  ---
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  ## Where to go next
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  CLI 会在 preflight 时把 GodotMaker framework(`/gm-scaffold`、
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  `/gm-gdd`、`/gm-asset`、`/gm-build`、`/gm-verify`、`/gm-evaluate`、
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  `/gm-fixgap`、`/gm-accept`、`/gm-finalize`)自动 publish 到项目里,
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- 版本由 `cliConfig.pinnedGodotmakerVersion` 决定(当前 `v0.6.4`)。
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+ 版本由 `cliConfig.pinnedGodotmakerVersion` 决定(当前 `v0.6.5`)。
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  ### 安装或运行 CLI
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@@ -327,6 +327,7 @@ godotmaker-cli --max-iterations 5
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  /start # 启动(或 pause 后恢复)pipeline
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  /pause # 暂停正在跑的 pipeline(cli 保持挂载;/start 即可恢复)
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  /refresh # 重置 iteration / build 预算(idle / paused / finished / failed;running 中先 /pause)
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+ /goto asset # 手动设置下一次 /start 的 resume 目标(idle / paused / failed)
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  /help # 命令列表
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  /peek # 实时尾巴查看当前 agent session(仅非交互态有效)
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  /usage # token / 时长汇总(当前运行 + 项目累计)
@@ -336,6 +337,9 @@ Ctrl-C # 退出(任意状态);运行中按下会同时 abort 选中 age
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  Esc # 清空输入栏
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  ```
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+ `/goto` 接受 `scaffold`、`gdd`、`asset`、`build`、`verify`、`evaluate`、
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+ `fixgap`、`accept`、`finalize`。
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  ---
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  ## 接下来
package/README.md CHANGED
@@ -19,7 +19,7 @@ Pipeline driver for [GodotMaker](https://github.com/RandallLiuXin/GodotMaker)
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  | [Claude Code CLI](https://docs.claude.com/en/docs/claude-code) or Codex CLI | latest | The selected agent binary must be on your PATH |
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  | [Godot](https://godotengine.org/) | 4.x | Runs the generated project |
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- The CLI auto-publishes the GodotMaker framework into each project during preflight; the framework version is pinned by `cliConfig.pinnedGodotmakerVersion` (currently `v0.6.4`).
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+ The CLI auto-publishes the GodotMaker framework into each project during preflight; the framework version is pinned by `cliConfig.pinnedGodotmakerVersion` (currently `v0.6.5`).
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  ---
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@@ -107,10 +107,14 @@ the following and press `Enter`:
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  | `/start` | Begin (or resume, after a pause) the pipeline |
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  | `/pause` | Pause the running pipeline; the next `/start` resumes |
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  | `/refresh` | Reset iteration / build budget for the current run; allowed in idle / paused / finished / failed (during a run, `/pause` first) |
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+ | `/goto <state>` | Set the next `/start` resume target manually; allowed in idle / paused / failed |
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  | `/peek` | Live tail (1 Hz) of the active non-interactive agent stream log |
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  | `/usage` | Token / time totals for this run + project lifetime |
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  | `/quit` | Exit. During a run, also aborts the selected agent and writes a resume checkpoint (same path as Ctrl-C); next `godotmaker-cli` launch can `/start` to continue. |
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+ `/goto` is a manual recovery override. Valid states are `scaffold`, `gdd`,
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+ `asset`, `build`, `verify`, `evaluate`, `fixgap`, `accept`, and `finalize`.
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  The current iteration / build try / last evaluation verdict are
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  shown in the Header at the top of the TUI; there is no separate
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  overlay for them. The eval cell shows `✓ approved` (green) on
package/README.zh-CN.md CHANGED
@@ -18,7 +18,7 @@
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  | [Claude Code CLI](https://docs.claude.com/en/docs/claude-code) 或 Codex CLI | latest | 选中的 agent 二进制必须在 PATH 上 |
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  | [Godot](https://godotengine.org/) | 4.x | 运行生成出来的项目 |
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- CLI 会在 preflight 时把 GodotMaker framework 自动 publish 到项目里;framework 版本由 `cliConfig.pinnedGodotmakerVersion` 决定(当前 `v0.6.4`)。
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+ CLI 会在 preflight 时把 GodotMaker framework 自动 publish 到项目里;framework 版本由 `cliConfig.pinnedGodotmakerVersion` 决定(当前 `v0.6.5`)。
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  ---
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@@ -103,10 +103,14 @@ TUI 底部有一个常驻输入栏。输入下面任一命令然后回车:
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  | `/start` | 启动(或 pause 后恢复)pipeline |
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  | `/pause` | 暂停正在运行的 pipeline;下次 `/start` 从中断处恢复 |
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  | `/refresh` | 重置当前 run 的 iteration / build 预算;允许在 idle / paused / finished / failed 状态使用(running 中需先 `/pause`) |
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+ | `/goto <state>` | 手动设置下一次 `/start` 的 resume 目标;允许在 idle / paused / failed 状态使用 |
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  | `/peek` | 实时尾巴(1 Hz)查看当前非交互 agent stream 日志 |
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  | `/usage` | 当前运行 + 项目累计 token / 时长 |
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  | `/quit` | 退出。运行中按下也会顺手 abort 选中 agent 并写 resume 检查点(跟 Ctrl-C 同一条路),下次 `godotmaker-cli` 启动 `/start` 即可从中断处恢复。 |
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+ `/goto` 是手动恢复 override。合法 state 是 `scaffold`、`gdd`、`asset`、
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+ `build`、`verify`、`evaluate`、`fixgap`、`accept`、`finalize`。
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  当前 iteration / build try / 最近一次评估的 verdict 都直接显示在 TUI
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  顶部的 Header 里,没有单独的 overlay。eval 单元格在 approve 时显示
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  `✓ approved`(绿色),reject 时显示 `✗ Nc+Mm`(黄色,N/M 分别是