godot-export-presets 0.1.0
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- package/LICENSE +21 -0
- package/README.md +110 -0
- package/dist/index.cjs +1403 -0
- package/dist/index.cjs.map +1 -0
- package/dist/index.d.cts +181 -0
- package/dist/index.d.ts +181 -0
- package/dist/index.js +1384 -0
- package/dist/index.js.map +1 -0
- package/package.json +51 -0
package/LICENSE
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MIT License
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Copyright (c) 2025 Hello Invent LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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package/README.md
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# godot-export-presets
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Read and write Godot export_presets.cfg files.
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This library provides a simple way to programmatically manage Godot export presets. It handles parsing the config file format, merging presets, and includes base presets for common platforms.
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The parsing and serialization logic is based on Godot's source code, specifically the `ConfigFile`, `VariantParser`, and `VariantWriter` implementations from the Godot engine repository. This attempts to ensure compatibility with Godot's native export preset format.
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## Installation
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```bash
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npm install godot-export-presets
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```
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Requires Node.js 18 or higher.
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## Quick Start
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```typescript
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import { loadExportPresets, findPreset, saveExportPresets } from 'godot-export-presets';
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// Load existing presets
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const presets = await loadExportPresets('./export_presets.cfg');
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// Find preset by platform name
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const androidPreset = findPreset(presets, { platform: 'Android' });
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if (androidPreset) {
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androidPreset.export_path = 'game.apk';
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}
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// Save
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await saveExportPresets('./export_presets.cfg', presets);
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```
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## Examples
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### Basic Reading and Writing
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Load a file, find a preset by name, make changes, and save:
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```typescript
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import { loadExportPresets, findPreset, saveExportPresets } from 'godot-export-presets';
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const presets = await loadExportPresets('./export_presets.cfg');
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console.log(`Found ${presets.presets.length} presets`);
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// Find preset by platform (case-insensitive)
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const androidPreset = findPreset(presets, { platform: 'android' });
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if (androidPreset) {
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androidPreset.export_path = 'game.apk';
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}
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// Or find by preset name
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const iosPreset = findPreset(presets, { name: 'iOS' });
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if (iosPreset) {
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iosPreset.export_path = 'game.ipa';
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}
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await saveExportPresets('./export_presets.cfg', presets);
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```
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### Using Base Presets
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The library includes base presets for Android and iOS on Godot 3.x and 4.x:
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```typescript
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import { getBasePreset, getMajorVersion } from 'godot-export-presets';
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// Get base preset for Android (Godot 4.x)
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const baseAndroid = getBasePreset('Android', 4);
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// Extract version from string
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const version = getMajorVersion('4.3.2'); // returns 4
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const baseForVersion = getBasePreset('iOS', version);
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```
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## API Overview
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Main functions:
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- `loadExportPresets(filePath)` - Load presets from file
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- `saveExportPresets(filePath, presets)` - Save presets to file
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- `parseExportPresets(content)` - Parse from string
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- `serializeExportPresets(presets)` - Serialize to string
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- `findPreset(presets, criteria)` - Find preset by platform/name/index
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- `getPreset(presets, index)` - Get preset by index
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- `setPreset(presets, preset, index?)` - Add or update preset
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- `removePreset(presets, index)` - Remove preset
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- `mergePresets(...presets)` - Merge multiple presets
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- `getBasePreset(platform, version)` - Get base preset
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- `getMajorVersion(version)` - Extract major version from string
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For full TypeScript types and API details, see the type definitions in `dist/index.d.ts`.
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## Implementation Notes
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This library is based on Godot's source code. The parsing logic follows Godot's `VariantParser` implementation, and the serialization follows `VariantWriter` and `String::property_name_encode`. The base presets are extracted from real Godot export configurations.
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This implementation was created with tool assistance using Cursor and Claude, porting Godot's C++ logic to TypeScript while maintaining compatibility with the original format.
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Key Godot source files referenced:
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- `core/io/config_file.cpp` - ConfigFile parsing and writing
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- `core/variant/variant_parser.cpp` - Variant parsing logic
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- `core/string/ustring.cpp` - String encoding for keys
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- `editor/export/editor_export.cpp` - Export preset structure
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## License
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MIT
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