godot-cli 0.35.0 → 0.36.0

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package/CHANGELOG.md CHANGED
@@ -27,9 +27,10 @@ All notable changes to `godot-cli` are documented in this file.
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  - **`install-plugin` sets `EnableDynamicLoading`.** The consumer `.csproj` gets `<EnableDynamicLoading>true</EnableDynamicLoading>`
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  (as in Godot's own C# template) when it lacks it or has it `false`: without it the package assemblies are not copied
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  to `.godot/mono/temp/bin/<config>/` and a game run from the editor cannot instantiate any C# script.
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- - **RQL 0.3.0, Code-Exec 0.4.0.** The `install-plugin` fallback pins (addons without `nuget-deps.json`) follow the
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+ - **RQL 0.3.0, Code-Exec 0.4.1.** The `install-plugin` fallback pins (addons without `nuget-deps.json`) follow the
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  addon (RQL: typed Resource literals, vector functions, key warnings; Code-Exec: a `timeout` budget, snippet threads
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- stopped with their run, blocking waits stop at the budget).
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+ stopped with their run, blocking waits stop at the budget; 0.4.1: a `Monitor.Pulse` between two slices of a guarded
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+ `Monitor.Wait` is no longer lost).
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  - **ReflectorNet 5.5.0, McpPlugin 8.11.1, server 9.2.14.** The `install-plugin` fallback pins (addons without
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  `nuget-deps.json`) and the default server download follow. ReflectorNet 5.5.0's base `MainThread` now detects the main
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  thread by its `SynchronizationContext`; the addon is unaffected (`GodotMainThread` overrides that detection).
@@ -45,10 +45,10 @@ export function canonicalCondition(ref) {
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  */
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  export const ADDON_PACKAGE_REFERENCES = [
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  { id: 'com.IvanMurzak.ReflectorNet', version: '5.5.1' },
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- { id: 'com.IvanMurzak.McpPlugin', version: '8.19.0' },
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+ { id: 'com.IvanMurzak.McpPlugin', version: '8.19.1' },
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  { id: 'com.IvanMurzak.Rql', version: '0.3.0', editorOnly: true },
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- { id: 'com.IvanMurzak.CodeExec', version: '0.4.0', editorOnly: true, inGameOptIn: true },
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- { id: 'com.IvanMurzak.CodeExec.Roslyn', version: '0.4.0', editorOnly: true, inGameOptIn: true },
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+ { id: 'com.IvanMurzak.CodeExec', version: '0.4.1', editorOnly: true, inGameOptIn: true },
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+ { id: 'com.IvanMurzak.CodeExec.Roslyn', version: '0.4.1', editorOnly: true, inGameOptIn: true },
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  { id: 'Microsoft.CodeAnalysis.CSharp', version: '4.12.0', editorOnly: true, inGameOptIn: true },
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  ];
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  /**
@@ -5,7 +5,7 @@
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  * download entirely (offline / CI). Bumping the addon's server pin requires
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  * bumping this in the same PR or the parity test goes red.
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  */
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- export declare const DEFAULT_SERVER_VERSION = "9.4.0";
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+ export declare const DEFAULT_SERVER_VERSION = "9.4.1";
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  /** GitHub-release host the server zip + manifest are downloaded from. NOTHING else is trusted. */
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  export declare const TRUSTED_DOWNLOAD_HOST = "github.com";
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  /** The `owner/repo` the shared server releases live under. */
@@ -18,7 +18,7 @@ import { createHash } from 'crypto';
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  * download entirely (offline / CI). Bumping the addon's server pin requires
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  * bumping this in the same PR or the parity test goes red.
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  */
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- export const DEFAULT_SERVER_VERSION = '9.4.0';
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+ export const DEFAULT_SERVER_VERSION = '9.4.1';
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  /** GitHub-release host the server zip + manifest are downloaded from. NOTHING else is trusted. */
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  export const TRUSTED_DOWNLOAD_HOST = 'github.com';
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  /** The `owner/repo` the shared server releases live under. */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "godot-cli",
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- "version": "0.35.0",
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+ "version": "0.36.0",
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  "description": "Cross-platform CLI tool for Godot-MCP (Skills & MCP). Resolves and launches the Godot editor with MCP connection env vars, runs MCP/system tools over HTTP, probes server health, configures AI agents (Claude Code, Cursor, VS Code, …), and enables/disables the godot_mcp addon. Works with Claude Code, Cursor, Copilot, and any MCP client.",
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  "type": "module",
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  "main": "dist/lib.js",
@@ -69,8 +69,8 @@
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  },
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  "devDependencies": {
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  "@types/node": "^22.15.0",
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- "@vitest/coverage-v8": "^4.1.8",
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+ "@vitest/coverage-v8": "^4.1.12",
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  "typescript": "^5.8.0",
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- "vitest": "^4.1.8"
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+ "vitest": "^4.1.12"
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  }
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  }