godot-cli 0.35.0 → 0.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
CHANGED
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@@ -27,9 +27,10 @@ All notable changes to `godot-cli` are documented in this file.
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- **`install-plugin` sets `EnableDynamicLoading`.** The consumer `.csproj` gets `<EnableDynamicLoading>true</EnableDynamicLoading>`
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(as in Godot's own C# template) when it lacks it or has it `false`: without it the package assemblies are not copied
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to `.godot/mono/temp/bin/<config>/` and a game run from the editor cannot instantiate any C# script.
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-
- **RQL 0.3.0, Code-Exec 0.4.
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- **RQL 0.3.0, Code-Exec 0.4.1.** The `install-plugin` fallback pins (addons without `nuget-deps.json`) follow the
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addon (RQL: typed Resource literals, vector functions, key warnings; Code-Exec: a `timeout` budget, snippet threads
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stopped with their run, blocking waits stop at the budget
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stopped with their run, blocking waits stop at the budget; 0.4.1: a `Monitor.Pulse` between two slices of a guarded
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`Monitor.Wait` is no longer lost).
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- **ReflectorNet 5.5.0, McpPlugin 8.11.1, server 9.2.14.** The `install-plugin` fallback pins (addons without
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`nuget-deps.json`) and the default server download follow. ReflectorNet 5.5.0's base `MainThread` now detects the main
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thread by its `SynchronizationContext`; the addon is unaffected (`GodotMainThread` overrides that detection).
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package/dist/utils/addon-deps.js
CHANGED
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@@ -45,10 +45,10 @@ export function canonicalCondition(ref) {
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*/
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export const ADDON_PACKAGE_REFERENCES = [
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{ id: 'com.IvanMurzak.ReflectorNet', version: '5.5.1' },
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-
{ id: 'com.IvanMurzak.McpPlugin', version: '8.19.
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{ id: 'com.IvanMurzak.McpPlugin', version: '8.19.1' },
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{ id: 'com.IvanMurzak.Rql', version: '0.3.0', editorOnly: true },
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-
{ id: 'com.IvanMurzak.CodeExec', version: '0.4.
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{ id: 'com.IvanMurzak.CodeExec.Roslyn', version: '0.4.
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{ id: 'com.IvanMurzak.CodeExec', version: '0.4.1', editorOnly: true, inGameOptIn: true },
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{ id: 'com.IvanMurzak.CodeExec.Roslyn', version: '0.4.1', editorOnly: true, inGameOptIn: true },
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{ id: 'Microsoft.CodeAnalysis.CSharp', version: '4.12.0', editorOnly: true, inGameOptIn: true },
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];
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/**
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@@ -5,7 +5,7 @@
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* download entirely (offline / CI). Bumping the addon's server pin requires
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* bumping this in the same PR or the parity test goes red.
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*/
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export declare const DEFAULT_SERVER_VERSION = "9.4.
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export declare const DEFAULT_SERVER_VERSION = "9.4.1";
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/** GitHub-release host the server zip + manifest are downloaded from. NOTHING else is trusted. */
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export declare const TRUSTED_DOWNLOAD_HOST = "github.com";
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/** The `owner/repo` the shared server releases live under. */
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@@ -18,7 +18,7 @@ import { createHash } from 'crypto';
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* download entirely (offline / CI). Bumping the addon's server pin requires
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* bumping this in the same PR or the parity test goes red.
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*/
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export const DEFAULT_SERVER_VERSION = '9.4.
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export const DEFAULT_SERVER_VERSION = '9.4.1';
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/** GitHub-release host the server zip + manifest are downloaded from. NOTHING else is trusted. */
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export const TRUSTED_DOWNLOAD_HOST = 'github.com';
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/** The `owner/repo` the shared server releases live under. */
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "godot-cli",
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"version": "0.
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"version": "0.36.0",
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"description": "Cross-platform CLI tool for Godot-MCP (Skills & MCP). Resolves and launches the Godot editor with MCP connection env vars, runs MCP/system tools over HTTP, probes server health, configures AI agents (Claude Code, Cursor, VS Code, …), and enables/disables the godot_mcp addon. Works with Claude Code, Cursor, Copilot, and any MCP client.",
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"type": "module",
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"main": "dist/lib.js",
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@@ -69,8 +69,8 @@
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},
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"devDependencies": {
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"@types/node": "^22.15.0",
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"@vitest/coverage-v8": "^4.1.
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"@vitest/coverage-v8": "^4.1.12",
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"typescript": "^5.8.0",
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"vitest": "^4.1.
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"vitest": "^4.1.12"
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}
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}
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