godot-cli 0.34.0 → 0.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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@@ -4,6 +4,11 @@ All notable changes to `godot-cli` are documented in this file.
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## Unreleased
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- **McpPlugin 8.18.0.** The `install-plugin` fallback pin follows the addon (McpPlugin 8.16: `ToolUnavailableException`
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answers 503; 8.17: restart notices, portless local server URLs repaired; 8.18: Claude Desktop takes no HTTP config
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file entry, in Cloud mode it is added as a Claude custom connector).
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- **McpPlugin 8.15.0.** The `install-plugin` fallback pin follows the addon (McpPlugin: a tool that throws on the
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request's content is HTTP 422 on the server's direct endpoint, not 500).
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- **`openProject` `spawnImpl`** (type `EditorSpawnImpl`): an embedder starts the editor its own way. It gets the
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editor path, arguments and full environment, and returns the started process or a promise of the editor's pid,
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which `openProject` waits for before `editor-launched` and `editorPid`; a rejection fails the open. The
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package/dist/utils/addon-deps.js
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@@ -45,7 +45,7 @@ export function canonicalCondition(ref) {
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*/
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export const ADDON_PACKAGE_REFERENCES = [
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{ id: 'com.IvanMurzak.ReflectorNet', version: '5.5.1' },
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{ id: 'com.IvanMurzak.McpPlugin', version: '8.
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{ id: 'com.IvanMurzak.McpPlugin', version: '8.19.0' },
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{ id: 'com.IvanMurzak.Rql', version: '0.3.0', editorOnly: true },
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{ id: 'com.IvanMurzak.CodeExec', version: '0.4.0', editorOnly: true, inGameOptIn: true },
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{ id: 'com.IvanMurzak.CodeExec.Roslyn', version: '0.4.0', editorOnly: true, inGameOptIn: true },
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@@ -5,7 +5,7 @@
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* download entirely (offline / CI). Bumping the addon's server pin requires
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* bumping this in the same PR or the parity test goes red.
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*/
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export declare const DEFAULT_SERVER_VERSION = "9.
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export declare const DEFAULT_SERVER_VERSION = "9.4.0";
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/** GitHub-release host the server zip + manifest are downloaded from. NOTHING else is trusted. */
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export declare const TRUSTED_DOWNLOAD_HOST = "github.com";
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/** The `owner/repo` the shared server releases live under. */
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@@ -18,7 +18,7 @@ import { createHash } from 'crypto';
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* download entirely (offline / CI). Bumping the addon's server pin requires
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* bumping this in the same PR or the parity test goes red.
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*/
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export const DEFAULT_SERVER_VERSION = '9.
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export const DEFAULT_SERVER_VERSION = '9.4.0';
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/** GitHub-release host the server zip + manifest are downloaded from. NOTHING else is trusted. */
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export const TRUSTED_DOWNLOAD_HOST = 'github.com';
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/** The `owner/repo` the shared server releases live under. */
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package/package.json
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{
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"name": "godot-cli",
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"version": "0.
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"version": "0.35.0",
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"description": "Cross-platform CLI tool for Godot-MCP (Skills & MCP). Resolves and launches the Godot editor with MCP connection env vars, runs MCP/system tools over HTTP, probes server health, configures AI agents (Claude Code, Cursor, VS Code, …), and enables/disables the godot_mcp addon. Works with Claude Code, Cursor, Copilot, and any MCP client.",
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"type": "module",
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"main": "dist/lib.js",
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@@ -62,7 +62,7 @@
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"node": "^20.19.0 || >=22.12.0"
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},
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"dependencies": {
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"@baizor/gamedev-cli-core": "^0.
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"@baizor/gamedev-cli-core": "^0.8.0",
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"chalk": "^5.6.2",
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"commander": "^13.1.0",
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"yocto-spinner": "^1.1.0"
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