godot-cli 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +25 -25
- package/README.md +101 -101
- package/bin/godot-cli.js +2 -2
- package/docs/README.md +7 -7
- package/package.json +73 -73
package/CHANGELOG.md
CHANGED
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@@ -1,25 +1,25 @@
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# Changelog
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All notable changes to `godot-cli` are documented in this file.
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## 0.1.0
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Initial release. A cross-platform CLI for Godot-MCP, mirroring `unity-mcp-cli`'s feature set and structure,
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adapted for Godot.
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- `open` — resolve the Godot editor binary (`GODOT_BIN`/`GODOT4_BIN` → PATH → per-OS common dirs) and
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launch `--editor --path <project>` with the `GODOT_MCP_*` connection env vars.
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- `run-tool` / `run-system-tool` — POST to `<url>/api/tools/<name>` and `<url>/api/system-tools/<name>`.
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- `status` — detect a running Godot editor and probe MCP-server health.
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- `wait-for-ready` — poll the server until it answers `ping`.
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- `setup-mcp` — write an AI-agent MCP-client config (claude-code, claude-desktop, cursor, vscode, custom)
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pointing at the Godot server's `<host>/mcp` URL.
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- `configure` — list / enable / disable tools, prompts, and resources in the project-local
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`.godot-mcp/features.json`.
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- `close` — gracefully terminate the Godot editor for a project (`--force` to hard-kill).
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- `install-plugin` / `remove-plugin` — enable/disable the `godot_mcp` addon in `project.godot`
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`[editor_plugins]`.
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- `update` — check npm for a newer version and install it.
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`setup-skills` is intentionally not ported: Godot skills are generated addon-side by the McpPlugin engine,
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and the Godot MCP server exposes no skill-generate HTTP endpoint.
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# Changelog
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All notable changes to `godot-cli` are documented in this file.
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+
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## 0.1.0
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+
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7
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Initial release. A cross-platform CLI for Godot-MCP, mirroring `unity-mcp-cli`'s feature set and structure,
|
|
8
|
+
adapted for Godot.
|
|
9
|
+
|
|
10
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+
- `open` — resolve the Godot editor binary (`GODOT_BIN`/`GODOT4_BIN` → PATH → per-OS common dirs) and
|
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11
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+
launch `--editor --path <project>` with the `GODOT_MCP_*` connection env vars.
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12
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+
- `run-tool` / `run-system-tool` — POST to `<url>/api/tools/<name>` and `<url>/api/system-tools/<name>`.
|
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13
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+
- `status` — detect a running Godot editor and probe MCP-server health.
|
|
14
|
+
- `wait-for-ready` — poll the server until it answers `ping`.
|
|
15
|
+
- `setup-mcp` — write an AI-agent MCP-client config (claude-code, claude-desktop, cursor, vscode, custom)
|
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16
|
+
pointing at the Godot server's `<host>/mcp` URL.
|
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17
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+
- `configure` — list / enable / disable tools, prompts, and resources in the project-local
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18
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+
`.godot-mcp/features.json`.
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19
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+
- `close` — gracefully terminate the Godot editor for a project (`--force` to hard-kill).
|
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20
|
+
- `install-plugin` / `remove-plugin` — enable/disable the `godot_mcp` addon in `project.godot`
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`[editor_plugins]`.
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22
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+
- `update` — check npm for a newer version and install it.
|
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23
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+
|
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24
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+
`setup-skills` is intentionally not ported: Godot skills are generated addon-side by the McpPlugin engine,
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25
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+
and the Godot MCP server exposes no skill-generate HTTP endpoint.
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package/README.md
CHANGED
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@@ -1,101 +1,101 @@
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# godot-cli
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Cross-platform CLI for **Godot-MCP** — the [Godot](https://godotengine.org/) editor addon that bridges
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4
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LLMs (Claude, Cursor, Copilot, …) with the Godot editor via the
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[Model Context Protocol](https://modelcontextprotocol.io/).
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The CLI is the Godot analog of [`unity-mcp-cli`](https://www.npmjs.com/package/unity-mcp-cli): it resolves
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and launches the Godot editor with the right `GODOT_MCP_*` connection environment variables, runs MCP and
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system tools over the server's HTTP API, probes server health, writes AI-agent MCP-client config, and
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enables/disables the `godot_mcp` addon in a project.
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> **Licensed under Apache-2.0.**
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## Install
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```bash
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npm install -g godot-cli
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# or run ad-hoc:
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npx godot-cli <command>
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```
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Requires Node `^20.19.0 || >=22.12.0`.
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## Commands
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| Command | What it does |
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| --- | --- |
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| `open [path]` | Resolve the Godot editor binary and launch `--editor --path <project>` with `GODOT_MCP_*` connection env vars. |
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29
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| `run-tool <tool> [path]` | POST to `<url>/api/tools/<tool>` with JSON input. |
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| `run-system-tool <tool> [path]` | POST to `<url>/api/system-tools/<tool>` (tools not exposed to MCP clients). |
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| `status [path]` | Detect a running Godot editor for the project and probe MCP-server health. |
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| `wait-for-ready [path]` | Poll the MCP server until it answers `ping`. |
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| `setup-mcp <agent> [path]` | Write the agent's MCP-client config pointing at the Godot server's `<host>/mcp` URL. |
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| `configure [path]` | List / enable / disable tools, prompts, and resources in the project-local `.godot-mcp/features.json`. |
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| `close [path]` | Gracefully stop the Godot editor running for a project (`--force` to hard-kill). |
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| `install-plugin [path]` | Enable the `godot_mcp` addon in `project.godot` `[editor_plugins]`. |
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| `remove-plugin [path]` | Disable the `godot_mcp` addon in `project.godot` `[editor_plugins]`. |
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| `update` | Check npm for a newer `godot-cli` and install it. |
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### Editor resolution (`open`)
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-
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`open` locates the Godot editor binary in this order:
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1. `--editor-path <path>` (explicit).
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2. `GODOT_BIN` / `GODOT4_BIN` environment variables.
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3. The first matching Godot binary on `PATH` (the mono build is preferred on Windows).
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4. Per-OS common install directories — Windows prefers the mono build; macOS resolves the
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`.app/Contents/MacOS/Godot` binary; Linux scans common extracted-binary locations.
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### Connection env vars
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`open` forwards these to the editor process (names match the addon's `GodotMcpConfig`):
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| Flag | Env var |
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| --- | --- |
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| `--url <host>` | `GODOT_MCP_HOST` |
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| `--cloud-url <url>` | `GODOT_MCP_CLOUD_URL` |
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| `--token <token>` | `GODOT_MCP_TOKEN` |
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| `--auth None\|Required` | `GODOT_MCP_AUTH_OPTION` |
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| `--mode Cloud\|Custom` | `GODOT_MCP_CONNECTION_MODE` |
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| `--log-level <level>` | `GODOT_MCP_LOG_LEVEL` |
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### Server URL resolution (`run-tool` / `status` / `wait-for-ready`)
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Unlike Unity, the Godot plugin is a **server-less client** whose persisted config lives in `user://`
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(outside the project tree), so there is no deterministic project-path → port hash. The server base URL is
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resolved as:
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1. `--url <url>` (explicit override).
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2. `GODOT_MCP_HOST` env (Custom-mode host).
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3. `GODOT_MCP_CLOUD_URL` env / Cloud mode → cloud base (`https://ai-game.dev`).
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4. Default custom host (`http://localhost:8080`).
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Pass `--url http://localhost:<port>` to target a local/self-hosted server.
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## `setup-skills` is not in v1
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77
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-
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78
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Unlike the Unity CLI, there is **no `setup-skills` command**. Godot skills are generated **addon-side** by
|
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79
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the McpPlugin engine on plugin boot (`GodotMcpConnection.Start` → `GenerateSkillFilesIfNeeded`, driven by
|
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80
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the `GodotMcpConfig.GenerateSkillFiles` toggle, with a manual "Generate" button in the dock's Skills card).
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81
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The Godot MCP server exposes **no** `skill-generate` HTTP endpoint for the CLI to call, so porting
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82
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`setup-skills` would have nothing to invoke. It is intentionally out of scope for v1.
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-
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84
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## Library API
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85
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-
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The package also exports a side-effect-free library (the `.` entry):
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```ts
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import { openProject, runTool, setupMcp, installPlugin } from 'godot-cli';
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```
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91
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92
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Every function returns a discriminated union (`{ kind: 'success', ... }` / `{ kind: 'failure', error }`)
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93
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and never throws past the public boundary.
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94
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95
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## Development
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```bash
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npm install
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npm run build # tsc → dist/ (ESM)
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npm test # vitest
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```
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1
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+
# godot-cli
|
|
2
|
+
|
|
3
|
+
Cross-platform CLI for **Godot-MCP** — the [Godot](https://godotengine.org/) editor addon that bridges
|
|
4
|
+
LLMs (Claude, Cursor, Copilot, …) with the Godot editor via the
|
|
5
|
+
[Model Context Protocol](https://modelcontextprotocol.io/).
|
|
6
|
+
|
|
7
|
+
The CLI is the Godot analog of [`unity-mcp-cli`](https://www.npmjs.com/package/unity-mcp-cli): it resolves
|
|
8
|
+
and launches the Godot editor with the right `GODOT_MCP_*` connection environment variables, runs MCP and
|
|
9
|
+
system tools over the server's HTTP API, probes server health, writes AI-agent MCP-client config, and
|
|
10
|
+
enables/disables the `godot_mcp` addon in a project.
|
|
11
|
+
|
|
12
|
+
> **Licensed under Apache-2.0.**
|
|
13
|
+
|
|
14
|
+
## Install
|
|
15
|
+
|
|
16
|
+
```bash
|
|
17
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+
npm install -g godot-cli
|
|
18
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+
# or run ad-hoc:
|
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19
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+
npx godot-cli <command>
|
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20
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```
|
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21
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+
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22
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+
Requires Node `^20.19.0 || >=22.12.0`.
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23
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+
|
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24
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+
## Commands
|
|
25
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+
|
|
26
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+
| Command | What it does |
|
|
27
|
+
| --- | --- |
|
|
28
|
+
| `open [path]` | Resolve the Godot editor binary and launch `--editor --path <project>` with `GODOT_MCP_*` connection env vars. |
|
|
29
|
+
| `run-tool <tool> [path]` | POST to `<url>/api/tools/<tool>` with JSON input. |
|
|
30
|
+
| `run-system-tool <tool> [path]` | POST to `<url>/api/system-tools/<tool>` (tools not exposed to MCP clients). |
|
|
31
|
+
| `status [path]` | Detect a running Godot editor for the project and probe MCP-server health. |
|
|
32
|
+
| `wait-for-ready [path]` | Poll the MCP server until it answers `ping`. |
|
|
33
|
+
| `setup-mcp <agent> [path]` | Write the agent's MCP-client config pointing at the Godot server's `<host>/mcp` URL. |
|
|
34
|
+
| `configure [path]` | List / enable / disable tools, prompts, and resources in the project-local `.godot-mcp/features.json`. |
|
|
35
|
+
| `close [path]` | Gracefully stop the Godot editor running for a project (`--force` to hard-kill). |
|
|
36
|
+
| `install-plugin [path]` | Enable the `godot_mcp` addon in `project.godot` `[editor_plugins]`. |
|
|
37
|
+
| `remove-plugin [path]` | Disable the `godot_mcp` addon in `project.godot` `[editor_plugins]`. |
|
|
38
|
+
| `update` | Check npm for a newer `godot-cli` and install it. |
|
|
39
|
+
|
|
40
|
+
### Editor resolution (`open`)
|
|
41
|
+
|
|
42
|
+
`open` locates the Godot editor binary in this order:
|
|
43
|
+
|
|
44
|
+
1. `--editor-path <path>` (explicit).
|
|
45
|
+
2. `GODOT_BIN` / `GODOT4_BIN` environment variables.
|
|
46
|
+
3. The first matching Godot binary on `PATH` (the mono build is preferred on Windows).
|
|
47
|
+
4. Per-OS common install directories — Windows prefers the mono build; macOS resolves the
|
|
48
|
+
`.app/Contents/MacOS/Godot` binary; Linux scans common extracted-binary locations.
|
|
49
|
+
|
|
50
|
+
### Connection env vars
|
|
51
|
+
|
|
52
|
+
`open` forwards these to the editor process (names match the addon's `GodotMcpConfig`):
|
|
53
|
+
|
|
54
|
+
| Flag | Env var |
|
|
55
|
+
| --- | --- |
|
|
56
|
+
| `--url <host>` | `GODOT_MCP_HOST` |
|
|
57
|
+
| `--cloud-url <url>` | `GODOT_MCP_CLOUD_URL` |
|
|
58
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+
| `--token <token>` | `GODOT_MCP_TOKEN` |
|
|
59
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+
| `--auth None\|Required` | `GODOT_MCP_AUTH_OPTION` |
|
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60
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+
| `--mode Cloud\|Custom` | `GODOT_MCP_CONNECTION_MODE` |
|
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61
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+
| `--log-level <level>` | `GODOT_MCP_LOG_LEVEL` |
|
|
62
|
+
|
|
63
|
+
### Server URL resolution (`run-tool` / `status` / `wait-for-ready`)
|
|
64
|
+
|
|
65
|
+
Unlike Unity, the Godot plugin is a **server-less client** whose persisted config lives in `user://`
|
|
66
|
+
(outside the project tree), so there is no deterministic project-path → port hash. The server base URL is
|
|
67
|
+
resolved as:
|
|
68
|
+
|
|
69
|
+
1. `--url <url>` (explicit override).
|
|
70
|
+
2. `GODOT_MCP_HOST` env (Custom-mode host).
|
|
71
|
+
3. `GODOT_MCP_CLOUD_URL` env / Cloud mode → cloud base (`https://ai-game.dev`).
|
|
72
|
+
4. Default custom host (`http://localhost:8080`).
|
|
73
|
+
|
|
74
|
+
Pass `--url http://localhost:<port>` to target a local/self-hosted server.
|
|
75
|
+
|
|
76
|
+
## `setup-skills` is not in v1
|
|
77
|
+
|
|
78
|
+
Unlike the Unity CLI, there is **no `setup-skills` command**. Godot skills are generated **addon-side** by
|
|
79
|
+
the McpPlugin engine on plugin boot (`GodotMcpConnection.Start` → `GenerateSkillFilesIfNeeded`, driven by
|
|
80
|
+
the `GodotMcpConfig.GenerateSkillFiles` toggle, with a manual "Generate" button in the dock's Skills card).
|
|
81
|
+
The Godot MCP server exposes **no** `skill-generate` HTTP endpoint for the CLI to call, so porting
|
|
82
|
+
`setup-skills` would have nothing to invoke. It is intentionally out of scope for v1.
|
|
83
|
+
|
|
84
|
+
## Library API
|
|
85
|
+
|
|
86
|
+
The package also exports a side-effect-free library (the `.` entry):
|
|
87
|
+
|
|
88
|
+
```ts
|
|
89
|
+
import { openProject, runTool, setupMcp, installPlugin } from 'godot-cli';
|
|
90
|
+
```
|
|
91
|
+
|
|
92
|
+
Every function returns a discriminated union (`{ kind: 'success', ... }` / `{ kind: 'failure', error }`)
|
|
93
|
+
and never throws past the public boundary.
|
|
94
|
+
|
|
95
|
+
## Development
|
|
96
|
+
|
|
97
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+
```bash
|
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98
|
+
npm install
|
|
99
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+
npm run build # tsc → dist/ (ESM)
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100
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+
npm test # vitest
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101
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+
```
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package/bin/godot-cli.js
CHANGED
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@@ -1,2 +1,2 @@
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#!/usr/bin/env node
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import '../dist/index.js';
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#!/usr/bin/env node
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import '../dist/index.js';
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package/docs/README.md
CHANGED
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@@ -1,7 +1,7 @@
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1
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# godot-cli — docs
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2
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-
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3
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Additional documentation for `godot-cli`. See the package [`README.md`](../README.md) for the full
|
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4
|
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command reference and library API.
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5
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-
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Localized READMEs (e.g. `README.es.md`, `README.ja.md`, `README.zh-CN.md`) may be added here over time,
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7
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-
mirroring the Unity-MCP CLI's translation set.
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1
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+
# godot-cli — docs
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2
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+
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+
Additional documentation for `godot-cli`. See the package [`README.md`](../README.md) for the full
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command reference and library API.
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+
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+
Localized READMEs (e.g. `README.es.md`, `README.ja.md`, `README.zh-CN.md`) may be added here over time,
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7
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+
mirroring the Unity-MCP CLI's translation set.
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package/package.json
CHANGED
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@@ -1,73 +1,73 @@
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{
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"name": "godot-cli",
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"version": "0.
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-
"description": "Cross-platform CLI tool for Godot-MCP (Skills & MCP). Resolves and launches the Godot editor with MCP connection env vars, runs MCP/system tools over HTTP, probes server health, configures AI agents (Claude Code, Cursor, VS Code, …), and enables/disables the godot_mcp addon. Works with Claude Code, Cursor, Copilot, and any MCP client.",
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"type": "module",
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"main": "dist/lib.js",
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"types": "dist/lib.d.ts",
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"exports": {
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".": {
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"types": "./dist/lib.d.ts",
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"import": "./dist/lib.js"
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},
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"./cli": {
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"types": "./dist/cli.d.ts",
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"import": "./dist/cli.js"
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}
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},
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"bin": {
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"godot-cli": "bin/godot-cli.js"
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},
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"files": [
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"dist",
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-
"bin",
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-
"README.md",
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25
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"CHANGELOG.md",
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"docs"
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],
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"scripts": {
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-
"build": "tsc",
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"pretest": "npm run build",
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31
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-
"test": "vitest run",
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32
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-
"test:watch": "vitest",
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33
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-
"prepublishOnly": "npm run build",
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|
34
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-
"prepack": "npm run build"
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-
},
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36
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-
"keywords": [
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-
"cli",
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38
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-
"godot",
|
|
39
|
-
"godot ai",
|
|
40
|
-
"godot skills",
|
|
41
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-
"godot mcp",
|
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42
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-
"ai skills",
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|
43
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-
"ai mcp",
|
|
44
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-
"ai",
|
|
45
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-
"mcp",
|
|
46
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-
"model-context-protocol",
|
|
47
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-
"gamedev",
|
|
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-
"game-dev"
|
|
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-
],
|
|
50
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-
"author": {
|
|
51
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-
"name": "Ivan Murzak",
|
|
52
|
-
"url": "https://github.com/IvanMurzak"
|
|
53
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-
},
|
|
54
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-
"license": "Apache-2.0",
|
|
55
|
-
"repository": {
|
|
56
|
-
"type": "git",
|
|
57
|
-
"url": "https://github.com/IvanMurzak/Godot-MCP.git",
|
|
58
|
-
"directory": "cli"
|
|
59
|
-
},
|
|
60
|
-
"engines": {
|
|
61
|
-
"node": "^20.19.0 || >=22.12.0"
|
|
62
|
-
},
|
|
63
|
-
"dependencies": {
|
|
64
|
-
"chalk": "^5.6.2",
|
|
65
|
-
"commander": "^13.1.0",
|
|
66
|
-
"yocto-spinner": "^1.1.0"
|
|
67
|
-
},
|
|
68
|
-
"devDependencies": {
|
|
69
|
-
"@types/node": "^22.15.0",
|
|
70
|
-
"typescript": "^5.8.0",
|
|
71
|
-
"vitest": "^3.1.0"
|
|
72
|
-
}
|
|
73
|
-
}
|
|
1
|
+
{
|
|
2
|
+
"name": "godot-cli",
|
|
3
|
+
"version": "0.2.0",
|
|
4
|
+
"description": "Cross-platform CLI tool for Godot-MCP (Skills & MCP). Resolves and launches the Godot editor with MCP connection env vars, runs MCP/system tools over HTTP, probes server health, configures AI agents (Claude Code, Cursor, VS Code, …), and enables/disables the godot_mcp addon. Works with Claude Code, Cursor, Copilot, and any MCP client.",
|
|
5
|
+
"type": "module",
|
|
6
|
+
"main": "dist/lib.js",
|
|
7
|
+
"types": "dist/lib.d.ts",
|
|
8
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+
"exports": {
|
|
9
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+
".": {
|
|
10
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+
"types": "./dist/lib.d.ts",
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|
11
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+
"import": "./dist/lib.js"
|
|
12
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+
},
|
|
13
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+
"./cli": {
|
|
14
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+
"types": "./dist/cli.d.ts",
|
|
15
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+
"import": "./dist/cli.js"
|
|
16
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+
}
|
|
17
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+
},
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18
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+
"bin": {
|
|
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"godot-cli": "bin/godot-cli.js"
|
|
20
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+
},
|
|
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+
"files": [
|
|
22
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+
"dist",
|
|
23
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+
"bin",
|
|
24
|
+
"README.md",
|
|
25
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+
"CHANGELOG.md",
|
|
26
|
+
"docs"
|
|
27
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+
],
|
|
28
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+
"scripts": {
|
|
29
|
+
"build": "tsc",
|
|
30
|
+
"pretest": "npm run build",
|
|
31
|
+
"test": "vitest run",
|
|
32
|
+
"test:watch": "vitest",
|
|
33
|
+
"prepublishOnly": "npm run build",
|
|
34
|
+
"prepack": "npm run build"
|
|
35
|
+
},
|
|
36
|
+
"keywords": [
|
|
37
|
+
"cli",
|
|
38
|
+
"godot",
|
|
39
|
+
"godot ai",
|
|
40
|
+
"godot skills",
|
|
41
|
+
"godot mcp",
|
|
42
|
+
"ai skills",
|
|
43
|
+
"ai mcp",
|
|
44
|
+
"ai",
|
|
45
|
+
"mcp",
|
|
46
|
+
"model-context-protocol",
|
|
47
|
+
"gamedev",
|
|
48
|
+
"game-dev"
|
|
49
|
+
],
|
|
50
|
+
"author": {
|
|
51
|
+
"name": "Ivan Murzak",
|
|
52
|
+
"url": "https://github.com/IvanMurzak"
|
|
53
|
+
},
|
|
54
|
+
"license": "Apache-2.0",
|
|
55
|
+
"repository": {
|
|
56
|
+
"type": "git",
|
|
57
|
+
"url": "https://github.com/IvanMurzak/Godot-MCP.git",
|
|
58
|
+
"directory": "cli"
|
|
59
|
+
},
|
|
60
|
+
"engines": {
|
|
61
|
+
"node": "^20.19.0 || >=22.12.0"
|
|
62
|
+
},
|
|
63
|
+
"dependencies": {
|
|
64
|
+
"chalk": "^5.6.2",
|
|
65
|
+
"commander": "^13.1.0",
|
|
66
|
+
"yocto-spinner": "^1.1.0"
|
|
67
|
+
},
|
|
68
|
+
"devDependencies": {
|
|
69
|
+
"@types/node": "^22.15.0",
|
|
70
|
+
"typescript": "^5.8.0",
|
|
71
|
+
"vitest": "^3.1.0"
|
|
72
|
+
}
|
|
73
|
+
}
|