godot-agent-tools-mcp 0.2.1 → 0.3.0

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/server.mjs +509 -6
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "godot-agent-tools-mcp",
3
- "version": "0.2.1",
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+ "version": "0.3.0",
4
4
  "type": "module",
5
5
  "description": "MCP server that bridges coding agents to the Godot Agent Tools editor plugin.",
6
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  "main": "server.mjs",
package/server.mjs CHANGED
@@ -7,13 +7,67 @@ import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js"
7
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  import {
8
8
  CallToolRequestSchema,
9
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  ListToolsRequestSchema,
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+ ListResourcesRequestSchema,
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+ ReadResourceRequestSchema,
10
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  } from "@modelcontextprotocol/sdk/types.js";
11
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  import net from "node:net";
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+ import fs from "node:fs";
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+ import path from "node:path";
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+ import os from "node:os";
12
17
 
13
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  const HOST = process.env.GODOT_AGENT_HOST || "127.0.0.1";
14
- const PORT = parseInt(process.env.GODOT_AGENT_PORT || "9920", 10);
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+ // GODOT_AGENT_PORT env var forces a specific target, bypassing session discovery.
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+ // Leave unset to use the multi-session registry.
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+ const FORCED_PORT = process.env.GODOT_AGENT_PORT ? parseInt(process.env.GODOT_AGENT_PORT, 10) : null;
15
22
  const TIMEOUT_MS = parseInt(process.env.GODOT_AGENT_TIMEOUT_MS || "15000", 10);
16
23
 
24
+ // Multi-editor session registry — matches the plugin-side writer at
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+ // <home>/.godot-agent-tools/sessions/<pid>.json. Each file describes one
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+ // running Godot editor with the plugin enabled.
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+ const SESSION_DIR = path.join(os.homedir(), ".godot-agent-tools", "sessions");
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+
29
+ function isProcessAlive(pid) {
30
+ try {
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+ // signal 0 doesn't send anything — just tests whether we can signal the pid.
32
+ process.kill(pid, 0);
33
+ return true;
34
+ } catch (e) {
35
+ // EPERM means the process exists but we can't signal it (still "alive" for us).
36
+ return e.code === "EPERM";
37
+ }
38
+ }
39
+
40
+ function listSessions() {
41
+ if (!fs.existsSync(SESSION_DIR)) return [];
42
+ let entries;
43
+ try { entries = fs.readdirSync(SESSION_DIR); }
44
+ catch { return []; }
45
+ const out = [];
46
+ for (const name of entries) {
47
+ if (!name.endsWith(".json")) continue;
48
+ const full = path.join(SESSION_DIR, name);
49
+ let parsed;
50
+ try { parsed = JSON.parse(fs.readFileSync(full, "utf8")); }
51
+ catch { continue; }
52
+ if (!parsed.pid || !parsed.port) continue;
53
+ const alive = isProcessAlive(parsed.pid);
54
+ if (!alive) {
55
+ // Clean up a stale entry opportunistically — plugin _exit_tree didn't fire
56
+ // (probably editor crashed or was killed).
57
+ try { fs.unlinkSync(full); } catch {}
58
+ continue;
59
+ }
60
+ out.push(parsed);
61
+ }
62
+ // Most recently started first.
63
+ out.sort((a, b) => (b.started_at_unix || 0) - (a.started_at_unix || 0));
64
+ return out;
65
+ }
66
+
67
+ // Tracks which session the shim is currently forwarding tool calls to. Starts
68
+ // unset; first call resolves via listSessions() or FORCED_PORT.
69
+ let activeSessionPid = null;
70
+
17
71
  const TOOLS = [
18
72
  {
19
73
  name: "scene_inspect",
@@ -302,6 +356,32 @@ const TOOLS = [
302
356
  },
303
357
  },
304
358
  },
359
+ {
360
+ name: "script_patch",
361
+ method: "script.patch",
362
+ description:
363
+ "Apply targeted edits to an existing .gd file. Two modes: 'replacements' is an array of {old, new} where each 'old' must match exactly once in the file (ambiguous or missing matches return a clean error instead of silently mangling); 'full_source' overwrites the whole file. After writing, the tool parse-checks the result via ResourceLoader.load; if parsing fails the original is restored and an error is returned. Supports dry_run.",
364
+ inputSchema: {
365
+ type: "object",
366
+ required: ["path"],
367
+ properties: {
368
+ path: { type: "string", description: "Target .gd file." },
369
+ replacements: {
370
+ type: "array",
371
+ items: {
372
+ type: "object",
373
+ required: ["old", "new"],
374
+ properties: {
375
+ old: { type: "string" },
376
+ new: { type: "string" },
377
+ },
378
+ },
379
+ },
380
+ full_source: { type: "string", description: "Alternative to replacements: overwrite with this full source." },
381
+ dry_run: { type: "boolean", default: false },
382
+ },
383
+ },
384
+ },
305
385
  {
306
386
  name: "script_create",
307
387
  method: "script.create",
@@ -489,6 +569,247 @@ const TOOLS = [
489
569
  description: "List all registered autoloads with their paths and singleton flags.",
490
570
  inputSchema: { type: "object", properties: {} },
491
571
  },
572
+ {
573
+ name: "editor_state",
574
+ method: "editor.state",
575
+ description:
576
+ "Consolidated editor + project status in one call: Godot version, project name, current scene (path/class/root_name/open), list of open scenes, is-playing flag, playing scene path.",
577
+ inputSchema: { type: "object", properties: {} },
578
+ },
579
+ {
580
+ name: "editor_selection_get",
581
+ method: "editor.selection_get",
582
+ description: "Return the currently-selected nodes in the editor tree dock — for 'operate on what I clicked' workflows.",
583
+ inputSchema: { type: "object", properties: {} },
584
+ },
585
+ {
586
+ name: "editor_selection_set",
587
+ method: "editor.selection_set",
588
+ description: "Select specific nodes in the editor tree dock. Useful after an agent operation to point the user's attention at the result.",
589
+ inputSchema: {
590
+ type: "object",
591
+ required: ["node_paths"],
592
+ properties: {
593
+ node_paths: { type: "array", items: { type: "string" }, description: "NodePaths relative to the scene root. '.' = root." },
594
+ },
595
+ },
596
+ },
597
+ {
598
+ name: "editor_game_screenshot",
599
+ method: "editor.game_screenshot",
600
+ description:
601
+ "Capture the viewport of the CURRENTLY RUNNING game (after user pressed F5 etc.). Works via the _MCPGameBridge autoload registered by this plugin. If no game is running, returns an error pointing the user to run.scene_headless as the subprocess-based alternative.",
602
+ inputSchema: {
603
+ type: "object",
604
+ properties: {
605
+ output: { type: "string", default: "res://.godot/agent_tools/game_screenshot.png" },
606
+ timeout_ms: { type: "integer", default: 5000 },
607
+ },
608
+ },
609
+ },
610
+ {
611
+ name: "logs_read",
612
+ method: "logs.read",
613
+ description:
614
+ "Read print / push_error / push_warning output from the currently running game (captured by the _MCPGameBridge autoload). Entries include level, message, and timestamp. Returns an empty buffer with a helpful note if the game isn't running.",
615
+ inputSchema: {
616
+ type: "object",
617
+ properties: {
618
+ clear: { type: "boolean", default: false, description: "Clear the buffer after reading." },
619
+ max_lines: { type: "integer", default: 200, description: "Cap on entries returned; older entries are omitted first." },
620
+ },
621
+ },
622
+ },
623
+ {
624
+ name: "logs_clear",
625
+ method: "logs.clear",
626
+ description: "Drop the game log buffer. Safe to call whether the game is running or not.",
627
+ inputSchema: { type: "object", properties: {} },
628
+ },
629
+ {
630
+ name: "performance_monitors",
631
+ method: "performance.monitors",
632
+ description:
633
+ "Read Godot's Performance monitors (FPS, frame time, memory, object/node counts, draw calls, etc.). Default returns a common set; pass 'monitors' with specific names (fps, frame_time, mem_static, draw_calls, orphan_nodes, ...) for targeted reads.",
634
+ inputSchema: {
635
+ type: "object",
636
+ properties: {
637
+ monitors: {
638
+ type: "array",
639
+ items: { type: "string" },
640
+ description: "Optional subset of monitor names. Full list: fps, frame_time, physics_time, mem_static, mem_static_max, objects, resources, nodes, orphan_nodes, draw_calls, primitives, 2d_items, 2d_draw_calls, video_mem, audio_latency, physics_2d_active_objects, physics_3d_active_objects.",
641
+ },
642
+ },
643
+ },
644
+ },
645
+ {
646
+ name: "test_run",
647
+ method: "test.run",
648
+ description:
649
+ "Detect and run a GDScript test framework (GUT or GdUnit4), return structured results. Auto-detects the installed framework (via addons/gut or addons/gdUnit4), can be forced via 'framework'. Returns {total, passed, failed, skipped, failures: [{name, file, line, message}], raw_output}. Higher level than run.scene_headless — understands the framework's test concepts and summary format instead of asking you to parse stdout.",
650
+ inputSchema: {
651
+ type: "object",
652
+ properties: {
653
+ framework: { type: "string", enum: ["auto", "gut", "gdunit4"], default: "auto" },
654
+ directory: { type: "string", description: "Test directory (defaults to 'res://test')." },
655
+ pattern: { type: "string", description: "Filename pattern (framework-specific default)." },
656
+ timeout_seconds: { type: "integer", default: 60 },
657
+ },
658
+ },
659
+ },
660
+ {
661
+ name: "client_list",
662
+ method: "client.list",
663
+ description: "List supported MCP clients and whether each has the godot-agent-tools server configured. Shows the config file path for every client so users know where to look.",
664
+ inputSchema: { type: "object", properties: {} },
665
+ },
666
+ {
667
+ name: "client_configure",
668
+ method: "client.configure",
669
+ description:
670
+ "Write the godot-agent-tools MCP server entry into the specified client's config file. Idempotent (won't duplicate); pass overwrite:true to force-replace an existing entry. Supported clients: claude_code_project, claude_code_user, claude_desktop, cursor_project, cursor_user.",
671
+ inputSchema: {
672
+ type: "object",
673
+ required: ["client"],
674
+ properties: {
675
+ client: { type: "string", enum: ["claude_code_project", "claude_code_user", "claude_desktop", "cursor_project", "cursor_user"] },
676
+ overwrite: { type: "boolean", default: false },
677
+ },
678
+ },
679
+ },
680
+ {
681
+ name: "client_remove",
682
+ method: "client.remove",
683
+ description: "Remove the godot-agent-tools entry from the specified client's config.",
684
+ inputSchema: {
685
+ type: "object",
686
+ required: ["client"],
687
+ properties: {
688
+ client: { type: "string", enum: ["claude_code_project", "claude_code_user", "claude_desktop", "cursor_project", "cursor_user"] },
689
+ },
690
+ },
691
+ },
692
+ {
693
+ name: "physics_autofit_collision_shape_2d",
694
+ method: "physics.autofit_collision_shape_2d",
695
+ description:
696
+ "Compute a CollisionShape2D sized to a sibling Sprite2D/AnimatedSprite2D's visual bounds. Can auto-create the CollisionShape2D if it doesn't exist yet (pass create:true). Shape type: 'rectangle' (default), 'circle', or 'capsule'. Optional margin shrinks the shape.",
697
+ inputSchema: {
698
+ type: "object",
699
+ required: ["node_path"],
700
+ properties: {
701
+ node_path: { type: "string", description: "CollisionShape2D to fit. Created if missing + create:true." },
702
+ source: { type: "string", description: "NodePath to a Sprite2D/AnimatedSprite2D. Auto-detected among siblings if omitted." },
703
+ shape: { type: "string", enum: ["rectangle", "circle", "capsule"], default: "rectangle" },
704
+ margin: { type: "number", default: 0 },
705
+ create: { type: "boolean", default: false },
706
+ },
707
+ },
708
+ },
709
+ {
710
+ name: "theme_set_color",
711
+ method: "theme.set_color",
712
+ description: "Set a color entry in a Theme resource. Wraps Theme.set_color(item, type, color) — e.g. item='font_color', type='Label'.",
713
+ inputSchema: {
714
+ type: "object",
715
+ required: ["path", "item", "type", "color"],
716
+ properties: {
717
+ path: { type: "string", description: "Path to .tres Theme resource." },
718
+ item: { type: "string", description: "Theme item name (e.g. 'font_color', 'bg_color')." },
719
+ type: { type: "string", description: "Control class name (e.g. 'Button', 'Label')." },
720
+ color: { description: "[r,g,b(,a)] or '#hex'." },
721
+ },
722
+ },
723
+ },
724
+ {
725
+ name: "theme_set_constant",
726
+ method: "theme.set_constant",
727
+ description: "Set an int constant in a Theme resource. E.g. item='h_separation', type='HBoxContainer'.",
728
+ inputSchema: {
729
+ type: "object",
730
+ required: ["path", "item", "type", "value"],
731
+ properties: {
732
+ path: { type: "string" },
733
+ item: { type: "string" },
734
+ type: { type: "string" },
735
+ value: { type: "integer" },
736
+ },
737
+ },
738
+ },
739
+ {
740
+ name: "theme_set_font_size",
741
+ method: "theme.set_font_size",
742
+ description: "Set a font-size entry in a Theme resource. E.g. item='font_size', type='Label'.",
743
+ inputSchema: {
744
+ type: "object",
745
+ required: ["path", "item", "type", "value"],
746
+ properties: {
747
+ path: { type: "string" },
748
+ item: { type: "string" },
749
+ type: { type: "string" },
750
+ value: { type: "integer" },
751
+ },
752
+ },
753
+ },
754
+ {
755
+ name: "theme_set_stylebox_flat",
756
+ method: "theme.set_stylebox_flat",
757
+ description:
758
+ "Create (or replace) a StyleBoxFlat on a Theme with the given properties and assign it to theme.<item>.<type>. Saves the usual multi-step StyleBoxFlat setup — e.g. {item: 'normal', type: 'Button', properties: {bg_color: [0.1,0.1,0.12,1], corner_radius_top_left: 8, ...}}.",
759
+ inputSchema: {
760
+ type: "object",
761
+ required: ["path", "item", "type"],
762
+ properties: {
763
+ path: { type: "string" },
764
+ item: { type: "string" },
765
+ type: { type: "string" },
766
+ properties: { type: "object", additionalProperties: true },
767
+ },
768
+ },
769
+ },
770
+ {
771
+ name: "session_list",
772
+ method: "__local__.session_list",
773
+ description:
774
+ "List every running Godot editor with the Agent Tools plugin enabled (each becomes a separate 'session' the shim can target). Each entry: {pid, port, project_path, project_name, godot_version, started_at_unix, active}. The shim's default target is the most-recently-started session; use session_activate to pin a specific one.",
775
+ inputSchema: { type: "object", properties: {} },
776
+ },
777
+ {
778
+ name: "session_activate",
779
+ method: "__local__.session_activate",
780
+ description:
781
+ "Pin subsequent tool calls to a specific Godot editor session (by pid from session_list). Pass pid:null to clear the pin and fall back to 'most-recently-started'. Changing the active session tears down the existing TCP connection; the next call reconnects to the new target.",
782
+ inputSchema: {
783
+ type: "object",
784
+ properties: {
785
+ pid: { type: ["integer", "null"], description: "PID of the session to target; null to clear." },
786
+ },
787
+ },
788
+ },
789
+ {
790
+ name: "batch_execute",
791
+ method: "batch.execute",
792
+ description:
793
+ "Run multiple tool calls in one round trip. Each call is dispatched server-side and results are returned in order. Useful when you know the exact sequence you want — saves TCP round trips vs. parallel MCP calls.",
794
+ inputSchema: {
795
+ type: "object",
796
+ required: ["calls"],
797
+ properties: {
798
+ calls: {
799
+ type: "array",
800
+ items: {
801
+ type: "object",
802
+ required: ["method"],
803
+ properties: {
804
+ method: { type: "string", description: "Dotted method name (e.g. 'scene.add_node')." },
805
+ params: { type: "object" },
806
+ },
807
+ },
808
+ },
809
+ stop_on_error: { type: "boolean", default: false, description: "Halt the batch on the first failure. Default keeps going." },
810
+ },
811
+ },
812
+ },
492
813
  {
493
814
  name: "editor_reload_filesystem",
494
815
  method: "editor.reload_filesystem",
@@ -674,6 +995,31 @@ const TOOLS = [
674
995
  },
675
996
  },
676
997
  },
998
+ {
999
+ name: "fs_read_text",
1000
+ method: "fs.read_text",
1001
+ description: "Read a text file under res://. Complement to user_fs_read (which targets user:// for runtime-written state).",
1002
+ inputSchema: {
1003
+ type: "object",
1004
+ required: ["path"],
1005
+ properties: { path: { type: "string", description: "Must begin with 'res://'." } },
1006
+ },
1007
+ },
1008
+ {
1009
+ name: "fs_write_text",
1010
+ method: "fs.write_text",
1011
+ description:
1012
+ "Write a text file under res://. Creates parent directories if needed; triggers the editor's filesystem rescan so the new file shows up in the FileSystem dock immediately. For .gd scripts prefer script_create / script_patch — those run a parse check.",
1013
+ inputSchema: {
1014
+ type: "object",
1015
+ required: ["path", "content"],
1016
+ properties: {
1017
+ path: { type: "string" },
1018
+ content: { type: "string" },
1019
+ overwrite: { type: "boolean", default: false },
1020
+ },
1021
+ },
1022
+ },
677
1023
  {
678
1024
  name: "user_fs_read",
679
1025
  method: "user_fs.read",
@@ -791,10 +1137,12 @@ const BY_NAME = Object.fromEntries(TOOLS.map((t) => [t.name, t]));
791
1137
 
792
1138
  // Persistent Godot TCP client. One socket reused across tool calls; outstanding
793
1139
  // requests are tracked by id so multiple in-flight calls don't interleave data.
1140
+ // Target port is resolved lazily per call so session.activate / session death
1141
+ // switch over without proactive teardown.
794
1142
  class GodotClient {
795
- constructor(host, port) {
1143
+ constructor(host) {
796
1144
  this.host = host;
797
- this.port = port;
1145
+ this.port = null;
798
1146
  this.socket = null;
799
1147
  this.buffer = "";
800
1148
  this.pending = new Map(); // id -> { resolve, reject, timer }
@@ -802,9 +1150,46 @@ class GodotClient {
802
1150
  this.connecting = null;
803
1151
  }
804
1152
 
1153
+ // Priority: GODOT_AGENT_PORT env > pinned active session > most recent session.
1154
+ _resolvePort() {
1155
+ if (FORCED_PORT != null) return FORCED_PORT;
1156
+ const sessions = listSessions();
1157
+ if (sessions.length === 0) return null;
1158
+ if (activeSessionPid != null) {
1159
+ const pinned = sessions.find((s) => s.pid === activeSessionPid);
1160
+ if (pinned) return pinned.port;
1161
+ activeSessionPid = null; // pinned session died — fall back
1162
+ }
1163
+ return sessions[0].port;
1164
+ }
1165
+
1166
+ // If the active session changed, drop the old socket so the next call
1167
+ // reconnects to the new target.
1168
+ _maybeResetForPortChange() {
1169
+ const target = this._resolvePort();
1170
+ if (target !== this.port && this.socket) {
1171
+ try { this.socket.destroy(); } catch {}
1172
+ this.socket = null;
1173
+ this.buffer = "";
1174
+ for (const { reject, timer } of this.pending.values()) {
1175
+ clearTimeout(timer);
1176
+ reject(new Error("session target changed mid-flight"));
1177
+ }
1178
+ this.pending.clear();
1179
+ }
1180
+ this.port = target;
1181
+ }
1182
+
805
1183
  async _ensureConnected() {
1184
+ this._maybeResetForPortChange();
806
1185
  if (this.socket && !this.socket.destroyed) return;
807
1186
  if (this.connecting) return this.connecting;
1187
+ if (this.port == null) {
1188
+ throw new Error(
1189
+ "No Godot editor session found. Open a project with the 'Agent Tools' plugin enabled, " +
1190
+ "or set the GODOT_AGENT_PORT env var to target a specific port."
1191
+ );
1192
+ }
808
1193
 
809
1194
  this.connecting = new Promise((resolve, reject) => {
810
1195
  const s = new net.Socket();
@@ -921,13 +1306,62 @@ class GodotClient {
921
1306
  }
922
1307
  }
923
1308
 
924
- const client = new GodotClient(HOST, PORT);
1309
+ const client = new GodotClient(HOST);
925
1310
 
926
1311
  const server = new Server(
927
- { name: "godot-agent-tools", version: "0.2.0" },
928
- { capabilities: { tools: {} } }
1312
+ { name: "godot-agent-tools", version: "0.3.0" },
1313
+ { capabilities: { tools: {}, resources: {} } }
929
1314
  );
930
1315
 
1316
+ // MCP Resources — subscribable read-only endpoints. Agents that support
1317
+ // resources can 'watch' these without repeatedly calling tools.
1318
+ const RESOURCES = [
1319
+ {
1320
+ uri: "godot://editor/state",
1321
+ name: "Editor state",
1322
+ description: "Current editor state: Godot version, project name, current scene, playing status.",
1323
+ mimeType: "application/json",
1324
+ method: "editor.state",
1325
+ },
1326
+ {
1327
+ uri: "godot://scene/current",
1328
+ name: "Current scene",
1329
+ description: "Currently-edited scene (path, root name, root class, open?).",
1330
+ mimeType: "application/json",
1331
+ method: "scene.current",
1332
+ },
1333
+ {
1334
+ uri: "godot://scene/hierarchy",
1335
+ name: "Current scene hierarchy",
1336
+ description: "Full tree of the currently-edited scene.",
1337
+ mimeType: "application/json",
1338
+ method: "scene.inspect",
1339
+ },
1340
+ {
1341
+ uri: "godot://selection/current",
1342
+ name: "Editor selection",
1343
+ description: "Nodes currently selected in the editor tree dock.",
1344
+ mimeType: "application/json",
1345
+ method: "editor.selection_get",
1346
+ },
1347
+ {
1348
+ uri: "godot://logs/recent",
1349
+ name: "Recent game logs",
1350
+ description: "Recent print / push_error / push_warning output from the running game.",
1351
+ mimeType: "application/json",
1352
+ method: "logs.read",
1353
+ },
1354
+ {
1355
+ uri: "godot://performance/monitors",
1356
+ name: "Performance monitors",
1357
+ description: "FPS, frame time, memory, draw calls, object counts.",
1358
+ mimeType: "application/json",
1359
+ method: "performance.monitors",
1360
+ },
1361
+ ];
1362
+
1363
+ const RESOURCE_BY_URI = Object.fromEntries(RESOURCES.map((r) => [r.uri, r]));
1364
+
931
1365
  server.setRequestHandler(ListToolsRequestSchema, async () => ({
932
1366
  tools: TOOLS.map(({ name, description, inputSchema }) => ({
933
1367
  name,
@@ -944,6 +1378,37 @@ server.setRequestHandler(CallToolRequestSchema, async (req) => {
944
1378
  content: [{ type: "text", text: `Unknown tool: ${req.params.name}` }],
945
1379
  };
946
1380
  }
1381
+
1382
+ // session_list / session_activate are shim-local — they manage the MCP shim's
1383
+ // own routing state and don't forward to any Godot process.
1384
+ if (tool.method === "__local__.session_list") {
1385
+ const sessions = listSessions().map((s) => ({
1386
+ ...s,
1387
+ active: activeSessionPid != null ? s.pid === activeSessionPid : s === listSessions()[0],
1388
+ }));
1389
+ return {
1390
+ content: [{ type: "text", text: JSON.stringify({ sessions, count: sessions.length, active_pid: activeSessionPid }, null, 2) }],
1391
+ };
1392
+ }
1393
+ if (tool.method === "__local__.session_activate") {
1394
+ const pid = req.params.arguments?.pid ?? null;
1395
+ if (pid === null) {
1396
+ activeSessionPid = null;
1397
+ } else {
1398
+ const sessions = listSessions();
1399
+ if (!sessions.some((s) => s.pid === pid)) {
1400
+ return {
1401
+ isError: true,
1402
+ content: [{ type: "text", text: `No active session with pid=${pid}. Call session_list to see candidates.` }],
1403
+ };
1404
+ }
1405
+ activeSessionPid = pid;
1406
+ }
1407
+ return {
1408
+ content: [{ type: "text", text: JSON.stringify({ active_pid: activeSessionPid }, null, 2) }],
1409
+ };
1410
+ }
1411
+
947
1412
  try {
948
1413
  const result = await client.call(tool.method, req.params.arguments || {});
949
1414
  return {
@@ -957,5 +1422,43 @@ server.setRequestHandler(CallToolRequestSchema, async (req) => {
957
1422
  }
958
1423
  });
959
1424
 
1425
+ server.setRequestHandler(ListResourcesRequestSchema, async () => ({
1426
+ resources: RESOURCES.map(({ uri, name, description, mimeType }) => ({
1427
+ uri,
1428
+ name,
1429
+ description,
1430
+ mimeType,
1431
+ })),
1432
+ }));
1433
+
1434
+ server.setRequestHandler(ReadResourceRequestSchema, async (req) => {
1435
+ const resource = RESOURCE_BY_URI[req.params.uri];
1436
+ if (!resource) {
1437
+ throw new Error(`Unknown resource URI: ${req.params.uri}`);
1438
+ }
1439
+ try {
1440
+ const result = await client.call(resource.method, {});
1441
+ return {
1442
+ contents: [
1443
+ {
1444
+ uri: resource.uri,
1445
+ mimeType: resource.mimeType,
1446
+ text: JSON.stringify(result, null, 2),
1447
+ },
1448
+ ],
1449
+ };
1450
+ } catch (e) {
1451
+ return {
1452
+ contents: [
1453
+ {
1454
+ uri: resource.uri,
1455
+ mimeType: resource.mimeType,
1456
+ text: JSON.stringify({ error: e.message }, null, 2),
1457
+ },
1458
+ ],
1459
+ };
1460
+ }
1461
+ });
1462
+
960
1463
  const transport = new StdioServerTransport();
961
1464
  await server.connect(transport);