glre 0.8.0 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/events.ts +9 -3
- package/index.cjs.js +1 -1
- package/index.develop.js +1 -1
- package/index.js +1 -1
- package/index.ts +24 -21
- package/package.json +1 -1
- package/types.ts +11 -14
- package/utils.ts +24 -4
package/events.ts
CHANGED
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@@ -1,12 +1,18 @@
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1
1
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import { event } from 'reev'
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2
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-
import { createProgram, createShader, createTexture } from './utils'
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2
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+
import { createProgram, createShader, createTexture, joinHeaderShader } from './utils'
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3
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import type { GL } from './types'
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export const glEvent = (self: GL) =>
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event({
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// run if canvas is mounted
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mount(e) {
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9
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-
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9
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+
if (self.int) self.frag = joinHeaderShader(`precision ${self.int} int;`, self.frag)
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10
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if (self.float) self.frag = joinHeaderShader(`precision ${self.float} float;`, self.frag)
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11
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if (self.sampler2D) self.frag = joinHeaderShader(`precision ${self.sampler2D} sampler2D;`, self.frag)
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12
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if (self.samplerCube) self.frag = joinHeaderShader(`precision ${self.samplerCube} samplerCube;`, self.frag)
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13
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// self.uniformHeader.map(([key, header]) => self.frag = joinHeaderShader(header, self.frag, key))
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14
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// self.uniformHeader.map(([key, header]) => self.frag = joinHeaderShader(header, self.vert, key))
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// self.attributeHeader.map(([key, header]) => self.vert = joinHeaderShader(header, self.vert, key))
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10
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const el = (self.el = document.getElementById(self.id)) // @ts-ignore
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const gl = (self.gl = el?.getContext('webgl'))
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const frag = createShader(gl, self.frag, gl?.FRAGMENT_SHADER)
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@@ -18,7 +24,7 @@ export const glEvent = (self: GL) =>
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let iTime = performance.now(), iPrevTime = 0, iDeltaTime = 0;
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self.setFrame(() => {
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iPrevTime = iTime
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21
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-
iTime = performance.now()
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+
iTime = performance.now() / 1000
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iDeltaTime = iTime - iPrevTime
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self.setUniform({ iTime, iPrevTime, iDeltaTime })
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return true;
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package/index.cjs.js
CHANGED
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@@ -1 +1 @@
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1
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("refr"),
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1
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("refr"),r=require("reev");function n(e,r){for(var n=e[0],t=0,o=r.length;t<o;t+=1)n+=r[t]+e[t+1];return n}function t(e){return Array.isArray(e)&&"string"==typeof e[0]}function o(e,r,n){return void 0===n&&(n=""),-1!==r.indexOf(e)||""!==n&&-1===r.indexOf(n)?r:e+r}function i(e,r){var n="number"==typeof e?0:e.length;return n?r?["uniformMatrix"+(n=Math.sqrt(n)<<0)+"fv","mat"+n]:["uniform"+n+"fv","vec"+n]:["uniform1f","float"]}function a(e,r,n){var t=e.createShader(n);if(e.shaderSource(t,r),e.compileShader(t),e.getShaderParameter(t,e.COMPILE_STATUS))return t;console.warn(e.getShaderInfoLog(t))}function u(e,r,n,t,o){e.bindBuffer(e.ARRAY_BUFFER,function(e,r){if(r){var n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(r),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n}}(e,t)),e.enableVertexAttribArray(n),e.vertexAttribPointer(n,r,e.FLOAT,!1,0,0),o&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,function(e,r){if(r){var n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(r),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n}}(e,o))}var f=function(e){return r.event({mount:function(r){e.int&&(e.frag=o("precision "+e.int+" int;",e.frag)),e.float&&(e.frag=o("precision "+e.float+" float;",e.frag)),e.sampler2D&&(e.frag=o("precision "+e.sampler2D+" sampler2D;",e.frag)),e.samplerCube&&(e.frag=o("precision "+e.samplerCube+" samplerCube;",e.frag));var n=e.el=document.getElementById(e.id),t=e.gl=null==n?void 0:n.getContext("webgl"),i=a(t,e.frag,null==t?void 0:t.FRAGMENT_SHADER),u=a(t,e.vert,null==t?void 0:t.VERTEX_SHADER);e.pg=function(e,r,n){var t=e.createProgram();return e.attachShader(t,r),e.attachShader(t,n),e.linkProgram(t),e.getProgramParameter(t,e.LINK_STATUS)?(e.useProgram(t),t):(console.log(e.getProgramInfoLog(t)),null)}(t,u,i),window.addEventListener("resize",r.on("resize")),window.addEventListener("mousemove",r.on("mousemove")),r("resize");var f=performance.now(),l=0,c=0;e.setFrame((function(){return l=f,f=performance.now()/1e3,c=f-l,e.setUniform({iTime:f,iPrevTime:l,iDeltaTime:c}),!0})),e.frame()},clean:function(r){window.removeEventListener("resize",r.on("resize")),window.removeEventListener("mousemove",r.on("mousemove")),e.frame.cancel()},mousemove:function(r,n){var t=n.clientX,o=n.clientY,i=e.size,a=i[0],u=i[1];e.mouse[0]=(t-a/2)/(a/2),e.mouse[1]=-(o-u/2)/(u/2),e.setUniform("iMouse",e.mouse)},resize:function(r,n,t,o){void 0===t&&(t=0),void 0===o&&(o=0),e.size[0]=e.el.width=t||window.innerWidth,e.size[1]=e.el.height=o||window.innerHeight,e.setUniform("iResolution",e.size)},load:function(r,n,t){e.setFrame((function(){var r=e.activeUnit(t.alt),n=e.location(t.alt),o=function(e,r){var n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,r),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n}(e.gl,t);e.setFrame((function(){return e.gl.uniform1i(n,r),e.gl.activeTexture(e.gl["TEXTURE"+r]),e.gl.bindTexture(e.gl.TEXTURE_2D,o),!0}))}))}})},l=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],c="\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n",s="\n uniform vec2 resolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / resolution), 0, 1);\n }\n",v=function(o){var a=function e(r){for(var o=arguments.length,i=new Array(o>1?o-1:0),a=1;a<o;a++)i[a-1]=arguments[a];return t(r)&&(r=n(r,i)),"string"==typeof r&&(e.frag=r),"function"==typeof r&&e.frame.mount(r),e};a.id="myCanvas",a.frag=s,a.vert=c,a.size=[0,0],a.mouse=[0,0],a.count=6,a.uniformHeader=[],a.attributeHeader=[];var v=a.event=f(a),m=a.frame=e.frame();a.lastActiveUnit=0,a.activeUnit=r.nested((function(){return a.lastActiveUnit++})),a.vertexStride=r.nested((function(e,r,n){var t=n?Math.max.apply(Math,n)+1:a.count,o=r.length/t<<0;return a.attributeHeader.push([e,"vertex vec"+o+" "+e+";"]),o})),a.uniformType=r.nested((function(e,r,n){var t=i(r,n),o=t[0],u=t[1];return a.uniformHeader.push([e,"uniform "+u+" "+e]),o})),a.location=r.nested((function(e,r){var n,t;return void 0===r&&(r=!1),r?null==(n=a.gl)?void 0:n.getAttribLocation(a.pg,e):null==(t=a.gl)?void 0:t.getUniformLocation(a.pg,e)})),a.setDpr=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return void v.apply(void 0,["resize",{}].concat(r))||a},a.setSize=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return void v.apply(void 0,["resize",{}].concat(r))||a},a.setFrame=function(e){return void m.mount(e)||a},a.setMount=function(e){return void v.mount({mount:e})||a},a.setClean=function(e){return void v.mount({clean:e})||a},a.setConfig=r.durable((function(e,r){a[e]=r}),a),a.setUniform=r.durable((function(e,r,n){void 0===n&&(n=!1);var t=a.uniformType(e,r,n);a.setFrame((function(){n?a.gl[t](a.location(e),!1,r):a.gl[t](a.location(e),r)}))}),a),a.setAttribute=r.durable((function(e){for(var r=arguments.length,n=new Array(r>1?r-1:0),t=1;t<r;t++)n[t-1]=arguments[t];a.setFrame((function(){var r=a.vertexStride.apply(a,[e].concat(n)),t=a.location(e,!0);u.apply(void 0,[a.gl,r,t].concat(n))}))}),a),a.setTexture=r.durable((function(e,r){var n=new Image;n.addEventListener("load",(function(e){return v("load",e,n)}),!1),Object.assign(n,{src:r,alt:e,crossOrigin:"anonymous"})}),a),a.mount=v.on("mount"),a.clean=v.on("clean"),a.clear=function(e){return a.gl.clear(a.gl[e||"COLOR_BUFFER_BIT"])},a.viewport=function(e){var r;return(r=a.gl).viewport.apply(r,[0,0].concat(e||a.size))},a.drawArrays=function(e){return void 0===e&&(e="TRIANGLES"),a.gl.drawArrays(a.gl[e],0,a.count)},a.drawElements=function(e,r){return void 0===e&&(e="TRIANGLES"),void 0===r&&(r="UNSIGNED_SHORT"),a.gl.drawElements(a.gl[e],a.count,a.gl[r],0)};for(var d=arguments.length,g=new Array(d>1?d-1:0),E=1;E<d;E++)g[E-1]=arguments[E];return t(o)&&(o=n(o,g)),"string"==typeof o&&(a.frag=o),"object"==typeof o&&a.setConfig(o),6===a.count&&a.setAttribute({a_position:l}),a};v.default=null,exports.default=v,exports.gl=v;
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package/index.develop.js
CHANGED
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@@ -1 +1 @@
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1
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-
!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("refr"),require("reev")):"function"==typeof define&&define.amd?define(["exports","refr","reev"],n):n(((e="undefined"!=typeof globalThis?globalThis:e||self).index=e.index||{},e.index.ts={}),e.refr,e.reev)}(this,(function(e,n,r){"use strict";function t(e,n){for(var r=e[0],t=0,o=n.length;t<o;t+=1)r+=n[t]+e[t+1];return r}function o(e){return Array.isArray(e)&&"string"==typeof e[0]}function i(e,n,r){var t=e.createShader(r);if(e.shaderSource(t,n),e.compileShader(t),e.getShaderParameter(t,e.COMPILE_STATUS))return t;console.warn(e.getShaderInfoLog(t))}function
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1
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+
!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("refr"),require("reev")):"function"==typeof define&&define.amd?define(["exports","refr","reev"],n):n(((e="undefined"!=typeof globalThis?globalThis:e||self).index=e.index||{},e.index.ts={}),e.refr,e.reev)}(this,(function(e,n,r){"use strict";function t(e,n){for(var r=e[0],t=0,o=n.length;t<o;t+=1)r+=n[t]+e[t+1];return r}function o(e){return Array.isArray(e)&&"string"==typeof e[0]}function i(e,n,r){return void 0===r&&(r=""),-1!==n.indexOf(e)||""!==r&&-1===n.indexOf(r)?n:e+n}function a(e,n){var r="number"==typeof e?0:e.length;return r?n?["uniformMatrix"+(r=Math.sqrt(r)<<0)+"fv","mat"+r]:["uniform"+r+"fv","vec"+r]:["uniform1f","float"]}function u(e,n,r){var t=e.createShader(r);if(e.shaderSource(t,n),e.compileShader(t),e.getShaderParameter(t,e.COMPILE_STATUS))return t;console.warn(e.getShaderInfoLog(t))}function f(e,n,r,t,o){e.bindBuffer(e.ARRAY_BUFFER,function(e,n){if(n){var r=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,r),e.bufferData(e.ARRAY_BUFFER,new Float32Array(n),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),r}}(e,t)),e.enableVertexAttribArray(r),e.vertexAttribPointer(r,n,e.FLOAT,!1,0,0),o&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,function(e,n){if(n){var r=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,r),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(n),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),r}}(e,o))}var l=function(e){return r.event({mount:function(n){e.int&&(e.frag=i("precision "+e.int+" int;",e.frag)),e.float&&(e.frag=i("precision "+e.float+" float;",e.frag)),e.sampler2D&&(e.frag=i("precision "+e.sampler2D+" sampler2D;",e.frag)),e.samplerCube&&(e.frag=i("precision "+e.samplerCube+" samplerCube;",e.frag));var r=e.el=document.getElementById(e.id),t=e.gl=null==r?void 0:r.getContext("webgl"),o=u(t,e.frag,null==t?void 0:t.FRAGMENT_SHADER),a=u(t,e.vert,null==t?void 0:t.VERTEX_SHADER);e.pg=function(e,n,r){var t=e.createProgram();return e.attachShader(t,n),e.attachShader(t,r),e.linkProgram(t),e.getProgramParameter(t,e.LINK_STATUS)?(e.useProgram(t),t):(console.log(e.getProgramInfoLog(t)),null)}(t,a,o),window.addEventListener("resize",n.on("resize")),window.addEventListener("mousemove",n.on("mousemove")),n("resize");var f=performance.now(),l=0,c=0;e.setFrame((function(){return l=f,f=performance.now()/1e3,c=f-l,e.setUniform({iTime:f,iPrevTime:l,iDeltaTime:c}),!0})),e.frame()},clean:function(n){window.removeEventListener("resize",n.on("resize")),window.removeEventListener("mousemove",n.on("mousemove")),e.frame.cancel()},mousemove:function(n,r){var t=r.clientX,o=r.clientY,i=e.size,a=i[0],u=i[1];e.mouse[0]=(t-a/2)/(a/2),e.mouse[1]=-(o-u/2)/(u/2),e.setUniform("iMouse",e.mouse)},resize:function(n,r,t,o){void 0===t&&(t=0),void 0===o&&(o=0),e.size[0]=e.el.width=t||window.innerWidth,e.size[1]=e.el.height=o||window.innerHeight,e.setUniform("iResolution",e.size)},load:function(n,r,t){e.setFrame((function(){var n=e.activeUnit(t.alt),r=e.location(t.alt),o=function(e,n){var r=e.createTexture();return e.bindTexture(e.TEXTURE_2D,r),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),r}(e.gl,t);e.setFrame((function(){return e.gl.uniform1i(r,n),e.gl.activeTexture(e.gl["TEXTURE"+n]),e.gl.bindTexture(e.gl.TEXTURE_2D,o),!0}))}))}})},c=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],s="\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n",d="\n uniform vec2 resolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / resolution), 0, 1);\n }\n",m=function(e){var i=function e(n){for(var r=arguments.length,i=new Array(r>1?r-1:0),a=1;a<r;a++)i[a-1]=arguments[a];return o(n)&&(n=t(n,i)),"string"==typeof n&&(e.frag=n),"function"==typeof n&&e.frame.mount(n),e};i.id="myCanvas",i.frag=d,i.vert=s,i.size=[0,0],i.mouse=[0,0],i.count=6,i.uniformHeader=[],i.attributeHeader=[];var u=i.event=l(i),m=i.frame=n.frame();i.lastActiveUnit=0,i.activeUnit=r.nested((function(){return i.lastActiveUnit++})),i.vertexStride=r.nested((function(e,n,r){var t=r?Math.max.apply(Math,r)+1:i.count,o=n.length/t<<0;return i.attributeHeader.push([e,"vertex vec"+o+" "+e+";"]),o})),i.uniformType=r.nested((function(e,n,r){var t=a(n,r),o=t[0],u=t[1];return i.uniformHeader.push([e,"uniform "+u+" "+e]),o})),i.location=r.nested((function(e,n){var r,t;return void 0===n&&(n=!1),n?null==(r=i.gl)?void 0:r.getAttribLocation(i.pg,e):null==(t=i.gl)?void 0:t.getUniformLocation(i.pg,e)})),i.setDpr=function(){for(var e=arguments.length,n=new Array(e),r=0;r<e;r++)n[r]=arguments[r];return void u.apply(void 0,["resize",{}].concat(n))||i},i.setSize=function(){for(var e=arguments.length,n=new Array(e),r=0;r<e;r++)n[r]=arguments[r];return void u.apply(void 0,["resize",{}].concat(n))||i},i.setFrame=function(e){return void m.mount(e)||i},i.setMount=function(e){return void u.mount({mount:e})||i},i.setClean=function(e){return void u.mount({clean:e})||i},i.setConfig=r.durable((function(e,n){i[e]=n}),i),i.setUniform=r.durable((function(e,n,r){void 0===r&&(r=!1);var t=i.uniformType(e,n,r);i.setFrame((function(){r?i.gl[t](i.location(e),!1,n):i.gl[t](i.location(e),n)}))}),i),i.setAttribute=r.durable((function(e){for(var n=arguments.length,r=new Array(n>1?n-1:0),t=1;t<n;t++)r[t-1]=arguments[t];i.setFrame((function(){var n=i.vertexStride.apply(i,[e].concat(r)),t=i.location(e,!0);f.apply(void 0,[i.gl,n,t].concat(r))}))}),i),i.setTexture=r.durable((function(e,n){var r=new Image;r.addEventListener("load",(function(e){return u("load",e,r)}),!1),Object.assign(r,{src:n,alt:e,crossOrigin:"anonymous"})}),i),i.mount=u.on("mount"),i.clean=u.on("clean"),i.clear=function(e){return i.gl.clear(i.gl[e||"COLOR_BUFFER_BIT"])},i.viewport=function(e){var n;return(n=i.gl).viewport.apply(n,[0,0].concat(e||i.size))},i.drawArrays=function(e){return void 0===e&&(e="TRIANGLES"),i.gl.drawArrays(i.gl[e],0,i.count)},i.drawElements=function(e,n){return void 0===e&&(e="TRIANGLES"),void 0===n&&(n="UNSIGNED_SHORT"),i.gl.drawElements(i.gl[e],i.count,i.gl[n],0)};for(var v=arguments.length,g=new Array(v>1?v-1:0),E=1;E<v;E++)g[E-1]=arguments[E];return o(e)&&(e=t(e,g)),"string"==typeof e&&(i.frag=e),"object"==typeof e&&i.setConfig(e),6===i.count&&i.setAttribute({a_position:c}),i};m.default=null,e.default=m,e.gl=m,Object.defineProperty(e,"__esModule",{value:!0})}));
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package/index.js
CHANGED
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@@ -1 +1 @@
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1
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-
import{frame as e}from"refr";import{event as
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1
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+
import{frame as e}from"refr";import{event as r,nested as n,durable as t}from"reev";function o(e,r){for(var n=e[0],t=0,o=r.length;t<o;t+=1)n+=r[t]+e[t+1];return n}function i(e){return Array.isArray(e)&&"string"==typeof e[0]}function a(e,r,n){return void 0===n&&(n=""),-1!==r.indexOf(e)||""!==n&&-1===r.indexOf(n)?r:e+r}function u(e,r){var n="number"==typeof e?0:e.length;return n?r?["uniformMatrix"+(n=Math.sqrt(n)<<0)+"fv","mat"+n]:["uniform"+n+"fv","vec"+n]:["uniform1f","float"]}function f(e,r,n){var t=e.createShader(n);if(e.shaderSource(t,r),e.compileShader(t),e.getShaderParameter(t,e.COMPILE_STATUS))return t;console.warn(e.getShaderInfoLog(t))}function l(e,r,n,t,o){e.bindBuffer(e.ARRAY_BUFFER,function(e,r){if(r){var n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(r),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n}}(e,t)),e.enableVertexAttribArray(n),e.vertexAttribPointer(n,r,e.FLOAT,!1,0,0),o&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,function(e,r){if(r){var n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(r),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n}}(e,o))}var c=function(e){return r({mount:function(r){e.int&&(e.frag=a("precision "+e.int+" int;",e.frag)),e.float&&(e.frag=a("precision "+e.float+" float;",e.frag)),e.sampler2D&&(e.frag=a("precision "+e.sampler2D+" sampler2D;",e.frag)),e.samplerCube&&(e.frag=a("precision "+e.samplerCube+" samplerCube;",e.frag));var n=e.el=document.getElementById(e.id),t=e.gl=null==n?void 0:n.getContext("webgl"),o=f(t,e.frag,null==t?void 0:t.FRAGMENT_SHADER),i=f(t,e.vert,null==t?void 0:t.VERTEX_SHADER);e.pg=function(e,r,n){var t=e.createProgram();return e.attachShader(t,r),e.attachShader(t,n),e.linkProgram(t),e.getProgramParameter(t,e.LINK_STATUS)?(e.useProgram(t),t):(console.log(e.getProgramInfoLog(t)),null)}(t,i,o),window.addEventListener("resize",r.on("resize")),window.addEventListener("mousemove",r.on("mousemove")),r("resize");var u=performance.now(),l=0,c=0;e.setFrame((function(){return l=u,u=performance.now()/1e3,c=u-l,e.setUniform({iTime:u,iPrevTime:l,iDeltaTime:c}),!0})),e.frame()},clean:function(r){window.removeEventListener("resize",r.on("resize")),window.removeEventListener("mousemove",r.on("mousemove")),e.frame.cancel()},mousemove:function(r,n){var t=n.clientX,o=n.clientY,i=e.size,a=i[0],u=i[1];e.mouse[0]=(t-a/2)/(a/2),e.mouse[1]=-(o-u/2)/(u/2),e.setUniform("iMouse",e.mouse)},resize:function(r,n,t,o){void 0===t&&(t=0),void 0===o&&(o=0),e.size[0]=e.el.width=t||window.innerWidth,e.size[1]=e.el.height=o||window.innerHeight,e.setUniform("iResolution",e.size)},load:function(r,n,t){e.setFrame((function(){var r=e.activeUnit(t.alt),n=e.location(t.alt),o=function(e,r){var n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,r),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n}(e.gl,t);e.setFrame((function(){return e.gl.uniform1i(n,r),e.gl.activeTexture(e.gl["TEXTURE"+r]),e.gl.bindTexture(e.gl.TEXTURE_2D,o),!0}))}))}})},m=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],s="\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n",v="\n uniform vec2 resolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / resolution), 0, 1);\n }\n",g=function(r){var a=function e(r){for(var n=arguments.length,t=new Array(n>1?n-1:0),a=1;a<n;a++)t[a-1]=arguments[a];return i(r)&&(r=o(r,t)),"string"==typeof r&&(e.frag=r),"function"==typeof r&&e.frame.mount(r),e};a.id="myCanvas",a.frag=v,a.vert=s,a.size=[0,0],a.mouse=[0,0],a.count=6,a.uniformHeader=[],a.attributeHeader=[];var f=a.event=c(a),g=a.frame=e();a.lastActiveUnit=0,a.activeUnit=n((function(){return a.lastActiveUnit++})),a.vertexStride=n((function(e,r,n){var t=n?Math.max.apply(Math,n)+1:a.count,o=r.length/t<<0;return a.attributeHeader.push([e,"vertex vec"+o+" "+e+";"]),o})),a.uniformType=n((function(e,r,n){var t=u(r,n),o=t[0],i=t[1];return a.uniformHeader.push([e,"uniform "+i+" "+e]),o})),a.location=n((function(e,r){var n,t;return void 0===r&&(r=!1),r?null==(n=a.gl)?void 0:n.getAttribLocation(a.pg,e):null==(t=a.gl)?void 0:t.getUniformLocation(a.pg,e)})),a.setDpr=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return void f.apply(void 0,["resize",{}].concat(r))||a},a.setSize=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return void f.apply(void 0,["resize",{}].concat(r))||a},a.setFrame=function(e){return void g.mount(e)||a},a.setMount=function(e){return void f.mount({mount:e})||a},a.setClean=function(e){return void f.mount({clean:e})||a},a.setConfig=t((function(e,r){a[e]=r}),a),a.setUniform=t((function(e,r,n){void 0===n&&(n=!1);var t=a.uniformType(e,r,n);a.setFrame((function(){n?a.gl[t](a.location(e),!1,r):a.gl[t](a.location(e),r)}))}),a),a.setAttribute=t((function(e){for(var r=arguments.length,n=new Array(r>1?r-1:0),t=1;t<r;t++)n[t-1]=arguments[t];a.setFrame((function(){var r=a.vertexStride.apply(a,[e].concat(n)),t=a.location(e,!0);l.apply(void 0,[a.gl,r,t].concat(n))}))}),a),a.setTexture=t((function(e,r){var n=new Image;n.addEventListener("load",(function(e){return f("load",e,n)}),!1),Object.assign(n,{src:r,alt:e,crossOrigin:"anonymous"})}),a),a.mount=f.on("mount"),a.clean=f.on("clean"),a.clear=function(e){return a.gl.clear(a.gl[e||"COLOR_BUFFER_BIT"])},a.viewport=function(e){var r;return(r=a.gl).viewport.apply(r,[0,0].concat(e||a.size))},a.drawArrays=function(e){return void 0===e&&(e="TRIANGLES"),a.gl.drawArrays(a.gl[e],0,a.count)},a.drawElements=function(e,r){return void 0===e&&(e="TRIANGLES"),void 0===r&&(r="UNSIGNED_SHORT"),a.gl.drawElements(a.gl[e],a.count,a.gl[r],0)};for(var E=arguments.length,d=new Array(E>1?E-1:0),T=1;T<E;T++)d[T-1]=arguments[T];return i(r)&&(r=o(r,d)),"string"==typeof r&&(a.frag=r),"object"==typeof r&&a.setConfig(r),6===a.count&&a.setAttribute({a_position:m}),a};g.default=null;export{g as default,g as gl};
|
package/index.ts
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { frame } from 'refr'
|
|
2
2
|
import { glEvent } from './events'
|
|
3
3
|
import { durable, nested } from 'reev'
|
|
4
|
-
import {
|
|
5
|
-
import type { GL
|
|
4
|
+
import { createAttribute, interleave, isTemplateLiteral, switchUniformType } from './utils'
|
|
5
|
+
import type { GL } from './types'
|
|
6
6
|
|
|
7
7
|
const a_position = [-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1];
|
|
8
8
|
|
|
@@ -14,14 +14,13 @@ const _defaultVertexShader = `
|
|
|
14
14
|
`
|
|
15
15
|
|
|
16
16
|
const _defaultFragmentShader = `
|
|
17
|
-
precision highp float;
|
|
18
17
|
uniform vec2 resolution;
|
|
19
18
|
void main() {
|
|
20
19
|
gl_FragColor = vec4(fract(gl_FragCoord.xy / resolution), 0, 1);
|
|
21
20
|
}
|
|
22
21
|
`
|
|
23
22
|
|
|
24
|
-
export const gl = (initArg?:
|
|
23
|
+
export const gl = (initArg?: Partial<GL>, ...initArgs: any[]) => {
|
|
25
24
|
const self = ((arg: any, ...args: any[]) => {
|
|
26
25
|
if (isTemplateLiteral(arg)) arg = interleave(arg, args)
|
|
27
26
|
if (typeof arg === 'string') self.frag = arg
|
|
@@ -33,24 +32,31 @@ export const gl = (initArg?: GLInitArg, ...initArgs: any[]) => {
|
|
|
33
32
|
self.id = 'myCanvas' // @TODO feat: create hashid
|
|
34
33
|
self.frag = _defaultFragmentShader;
|
|
35
34
|
self.vert = _defaultVertexShader;
|
|
35
|
+
// self.float = "mediump" // @TODO check bugs
|
|
36
36
|
self.size = [0, 0]
|
|
37
37
|
self.mouse = [0, 0]
|
|
38
38
|
self.count = 6
|
|
39
|
+
self.uniformHeader = []
|
|
40
|
+
self.attributeHeader = []
|
|
39
41
|
|
|
40
42
|
// core state
|
|
41
43
|
const ev = (self.event = glEvent(self))
|
|
42
44
|
const fr = (self.frame = frame())
|
|
43
45
|
self.lastActiveUnit = 0
|
|
44
46
|
self.activeUnit = nested(() => self.lastActiveUnit++)
|
|
45
|
-
self.
|
|
47
|
+
self.vertexStride = nested((key, value, iboValue) => {
|
|
46
48
|
const count = iboValue ? Math.max(...iboValue) + 1 : self.count;
|
|
47
|
-
|
|
49
|
+
const stride = (value.length / count) << 0
|
|
50
|
+
self.attributeHeader.push([key, `vertex vec${stride} ${key};`])
|
|
51
|
+
return stride
|
|
48
52
|
})
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
+
|
|
54
|
+
self.uniformType = nested((key, value, isMatrix) => {
|
|
55
|
+
const [type, code] = switchUniformType(value, isMatrix)
|
|
56
|
+
self.uniformHeader.push([key, `uniform ${code} ${key}`])
|
|
57
|
+
return type
|
|
53
58
|
})
|
|
59
|
+
|
|
54
60
|
self.location = nested((key, isAttribute = false) => {
|
|
55
61
|
return isAttribute
|
|
56
62
|
? self.gl?.getAttribLocation(self.pg, key)
|
|
@@ -68,22 +74,19 @@ export const gl = (initArg?: GLInitArg, ...initArgs: any[]) => {
|
|
|
68
74
|
// uniform
|
|
69
75
|
self.setUniform = durable((key, value, isMatrix = false) => {
|
|
70
76
|
const type = self.uniformType(key, value, isMatrix)
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
77
|
+
self.setFrame(() => {
|
|
78
|
+
if (isMatrix)
|
|
79
|
+
self.gl[type](self.location(key), false, value)
|
|
80
|
+
else self.gl[type](self.location(key), value)
|
|
81
|
+
})
|
|
74
82
|
}, self)
|
|
75
83
|
|
|
76
84
|
// attribute
|
|
77
|
-
self.setAttribute = durable((key,
|
|
85
|
+
self.setAttribute = durable((key, ...args) => {
|
|
78
86
|
self.setFrame(() => {
|
|
79
|
-
const
|
|
80
|
-
const stride = self.stride(key, value, iboValue)
|
|
87
|
+
const stride = self.vertexStride(key, ...args)
|
|
81
88
|
const location = self.location(key, true)
|
|
82
|
-
|
|
83
|
-
gl.enableVertexAttribArray(location)
|
|
84
|
-
gl.vertexAttribPointer(location, stride, gl.FLOAT, false, 0, 0)
|
|
85
|
-
if (iboValue)
|
|
86
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, createIbo(gl, iboValue))
|
|
89
|
+
createAttribute(self.gl, stride, location, ...args)
|
|
87
90
|
})
|
|
88
91
|
}, self)
|
|
89
92
|
|
package/package.json
CHANGED
package/types.ts
CHANGED
|
@@ -25,7 +25,13 @@ export interface GL {
|
|
|
25
25
|
count: number
|
|
26
26
|
frag: string
|
|
27
27
|
vert: string
|
|
28
|
+
int: PrecisionMode
|
|
29
|
+
float: PrecisionMode
|
|
30
|
+
sampler2D: PrecisionMode
|
|
31
|
+
samplerCube: PrecisionMode
|
|
28
32
|
lastActiveUnit: number
|
|
33
|
+
uniformHeader: [string, string][]
|
|
34
|
+
attributeHeader: [string, string][]
|
|
29
35
|
/**
|
|
30
36
|
* core state
|
|
31
37
|
*/
|
|
@@ -50,7 +56,7 @@ export interface GL {
|
|
|
50
56
|
setUniform(key: string, value: Uniform): GL
|
|
51
57
|
setTexture(key: string, value: string): GL
|
|
52
58
|
setAttribute(key: string, value: Attribute, iboValue?: Attribute): GL
|
|
53
|
-
setConfig<K extends keyof
|
|
59
|
+
setConfig<K extends keyof Partial<GL>>(key: K, value: GLConfig[K]): GL
|
|
54
60
|
// setUniform: Durable<(
|
|
55
61
|
// key: string,
|
|
56
62
|
// value: Uniform,
|
|
@@ -78,19 +84,10 @@ export interface GL {
|
|
|
78
84
|
drawElements(key?: GLDrawMode): void
|
|
79
85
|
}
|
|
80
86
|
|
|
81
|
-
export type
|
|
82
|
-
|
|
|
83
|
-
|
|
|
84
|
-
|
|
|
85
|
-
|
|
86
|
-
export interface GLConfig {
|
|
87
|
-
id: string
|
|
88
|
-
frag: string
|
|
89
|
-
vert: string
|
|
90
|
-
size: [number, number]
|
|
91
|
-
mouse: [number, number]
|
|
92
|
-
count: number
|
|
93
|
-
}
|
|
87
|
+
export type PrecisionMode =
|
|
88
|
+
| 'highp'
|
|
89
|
+
| 'mediump'
|
|
90
|
+
| 'lowp'
|
|
94
91
|
|
|
95
92
|
export type GLClearMode =
|
|
96
93
|
| 'COLOR_BUFFER_BIT'
|
package/utils.ts
CHANGED
|
@@ -1,10 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* utils
|
|
3
3
|
*/
|
|
4
|
-
export function interleave(
|
|
5
|
-
strings: readonly string[],
|
|
6
|
-
args: any[]
|
|
7
|
-
) {
|
|
4
|
+
export function interleave(strings: readonly string[], args: any[]) {
|
|
8
5
|
let result = strings[0]
|
|
9
6
|
for (let i = 0, len = args.length; i < len; i += 1)
|
|
10
7
|
result += args[i] + strings[i + 1]
|
|
@@ -15,6 +12,21 @@ export function isTemplateLiteral(strings: unknown): strings is string[] {
|
|
|
15
12
|
return Array.isArray(strings) && typeof strings[0] === "string"
|
|
16
13
|
}
|
|
17
14
|
|
|
15
|
+
export function joinHeaderShader(header, shader, key = "") {
|
|
16
|
+
if (shader.indexOf(header) === -1)
|
|
17
|
+
if (key === "" || shader.indexOf(key) !== -1)
|
|
18
|
+
return header + shader
|
|
19
|
+
return shader
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
export function switchUniformType(value, isMatrix) {
|
|
23
|
+
let length = typeof value === "number" ? 0 : (value as any[]).length
|
|
24
|
+
if (!length) return [`uniform1f`, `float`]
|
|
25
|
+
if (!isMatrix) return [`uniform${length}fv`, `vec${length}`]
|
|
26
|
+
length = Math.sqrt(length) << 0;
|
|
27
|
+
return [`uniformMatrix${length}fv`, `mat${length}`]
|
|
28
|
+
}
|
|
29
|
+
|
|
18
30
|
/**
|
|
19
31
|
* graphics
|
|
20
32
|
*/
|
|
@@ -59,6 +71,14 @@ export function createIbo(gl, data) {
|
|
|
59
71
|
return ibo
|
|
60
72
|
}
|
|
61
73
|
|
|
74
|
+
export function createAttribute(gl, stride, location, value, iboValue) {
|
|
75
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, createVbo(gl, value))
|
|
76
|
+
gl.enableVertexAttribArray(location)
|
|
77
|
+
gl.vertexAttribPointer(location, stride, gl.FLOAT, false, 0, 0)
|
|
78
|
+
if (iboValue)
|
|
79
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, createIbo(gl, iboValue))
|
|
80
|
+
}
|
|
81
|
+
|
|
62
82
|
export function createFramebuffer(gl, width, height) {
|
|
63
83
|
const frameBuffer = gl.createFramebuffer()
|
|
64
84
|
gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)
|