glre 0.47.0 → 0.49.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/node.d.ts CHANGED
@@ -29,8 +29,54 @@ declare const TYPE_MAPPING: {
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  readonly struct: "struct";
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  };
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  declare const CONSTANTS: (keyof typeof TYPE_MAPPING)[];
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+ declare const SWIZZLE_BASE_MAP: {
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+ readonly float: "float";
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+ readonly vec2: "float";
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+ readonly vec3: "float";
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+ readonly vec4: "float";
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+ readonly int: "int";
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+ readonly ivec2: "int";
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+ readonly ivec3: "int";
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+ readonly ivec4: "int";
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+ readonly uint: "uint";
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+ readonly uvec2: "uint";
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+ readonly uvec3: "uint";
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+ readonly uvec4: "uint";
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+ readonly bool: "bool";
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+ readonly bvec2: "bool";
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+ readonly bvec3: "bool";
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+ readonly bvec4: "bool";
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+ };
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+ declare const SWIZZLE_RESULT_MAP: {
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+ float: {
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+ readonly 1: "float";
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+ readonly 2: "vec2";
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+ readonly 3: "vec3";
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+ readonly 4: "vec4";
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+ readonly 9: "mat3";
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+ readonly 16: "mat4";
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+ };
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+ int: {
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+ readonly 1: "int";
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+ readonly 2: "ivec2";
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+ readonly 3: "ivec3";
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+ readonly 4: "ivec4";
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+ };
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+ uint: {
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+ readonly 1: "uint";
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+ readonly 2: "uvec2";
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+ readonly 3: "uvec3";
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+ readonly 4: "uvec4";
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+ };
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+ bool: {
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+ readonly 1: "bool";
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+ readonly 2: "bvec2";
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+ readonly 3: "bvec3";
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+ readonly 4: "bvec4";
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+ };
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+ };
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  declare const OPERATORS: {
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- readonly not: "";
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+ readonly not: "!";
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  readonly add: "+";
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  readonly sub: "-";
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  readonly mul: "*";
@@ -128,7 +174,9 @@ type GL = EventState<{
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  gpu: GPUCanvasContext;
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  device: GPUDevice;
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  format: GPUTextureFormat;
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- encoder: GPUCommandEncoder;
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+ passEncoder: GPURenderPassEncoder;
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+ commandEncoder: GPUCommandEncoder;
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+ depthTexture?: GPUTexture;
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  binding: Binding;
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  /**
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  * core state
@@ -188,7 +236,7 @@ type Operators = (typeof OPERATOR_KEYS)[number];
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  */
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  interface FnLayout {
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  name: string;
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- type: C | 'auto';
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+ type?: C | 'auto';
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  inputs?: Array<{
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  name: string;
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  type: C | 'auto';
@@ -219,7 +267,6 @@ interface NodeProps {
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  }
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  interface NodeContext {
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  gl?: Partial<GL>;
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- binding?: Binding;
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  label?: 'vert' | 'frag' | 'compute';
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  isWebGL?: boolean;
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  units?: any;
@@ -236,6 +283,15 @@ interface NodeContext {
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  structStructFields: Map<string, StructFields>;
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  };
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  }
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+ /**
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+ * swizzle
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+ */
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+ type _SwizzleLength<A extends string> = A extends `${infer _}${infer A}` ? A extends '' ? 1 : A extends `${infer _}${infer B}` ? B extends '' ? 2 : B extends `${infer _}${infer C}` ? C extends '' ? 3 : 4 : never : never : never;
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+ type _SwizzleBaseMap = typeof SWIZZLE_BASE_MAP;
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+ type _SwizzleResultMap = typeof SWIZZLE_RESULT_MAP;
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+ type _SwizzleBase<T extends C> = T extends keyof _SwizzleBaseMap ? _SwizzleBaseMap[T] : never;
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+ type _SwizzleResult<T extends C, L extends 1 | 2 | 3 | 4> = _SwizzleResultMap[_SwizzleBase<T>][L];
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+ type InferSwizzleType<T extends C, S extends string> = _SwizzleLength<S> extends infer L extends 1 | 2 | 3 | 4 ? _SwizzleResult<_SwizzleBase<T>, L> : never;
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  /**
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  * infer
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  */
@@ -246,57 +302,6 @@ type ExtractPairs<T> = T extends readonly [infer L, infer R, string] ? [L, R] |
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  type OperatorTypeRules = ExtractPairs<_OperatorTypeRulesMap[number]>;
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  type IsInRules<L extends C, R extends C> = [L, R] extends OperatorTypeRules ? 1 : 0;
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  type ValidateOperator<L extends C, R extends C> = L extends R ? 1 : IsInRules<L, R>;
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- /**
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- * swizzle
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- */
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- type _SwizzleLength<A extends string> = A extends `${infer _}${infer A}` ? A extends '' ? 1 : A extends `${infer _}${infer B}` ? B extends '' ? 2 : B extends `${infer _}${infer C}` ? C extends '' ? 3 : 4 : never : never : never;
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- type _SwizzleBaseMap = {
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- float: 'float';
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- vec2: 'float';
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- vec3: 'float';
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- vec4: 'float';
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- int: 'int';
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- ivec2: 'int';
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- ivec3: 'int';
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- ivec4: 'int';
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- uint: 'uint';
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- uvec2: 'uint';
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- uvec3: 'uint';
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- uvec4: 'uint';
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- bool: 'bool';
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- bvec2: 'bool';
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- bvec3: 'bool';
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- bvec4: 'bool';
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- };
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- type _SwizzleResultMap = {
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- float: {
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- 1: 'float';
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- 2: 'vec2';
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- 3: 'vec3';
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- 4: 'vec4';
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- };
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- int: {
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- 1: 'int';
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- 2: 'ivec2';
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- 3: 'ivec3';
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- 4: 'ivec4';
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- };
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- uint: {
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- 1: 'uint';
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- 2: 'uvec2';
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- 3: 'uvec3';
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- 4: 'uvec4';
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- };
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- bool: {
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- 1: 'bool';
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- 2: 'bvec2';
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- 3: 'bvec3';
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- 4: 'bvec4';
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- };
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- };
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- type _SwizzleBase<T extends C> = T extends keyof _SwizzleBaseMap ? _SwizzleBaseMap[T] : never;
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- type _SwizzleResult<T extends C, L extends 1 | 2 | 3 | 4> = _SwizzleResultMap[_SwizzleBase<T>][L];
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- type InferSwizzleType<T extends C, S extends string> = _SwizzleLength<S> extends infer L extends 1 | 2 | 3 | 4 ? _SwizzleResult<_SwizzleBase<T>, L> : never;
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  /**
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  * Swizzles
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  */
@@ -513,7 +518,7 @@ declare const fragment: (x: X, c?: NodeContext) => string;
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  declare const vertex: (x: X, c?: NodeContext) => string;
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  declare const compute: (x: X, c?: NodeContext) => string;
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- declare const create: <T extends Constants>(type: NodeTypes, props?: NodeProps | null, ...args: Y[]) => X<T>;
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+ declare const create: <T extends Constants>(type: NodeTypes, props?: NodeProps | null, ...children: Y[]) => X<T>;
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  declare const attribute: <T extends Constants>(x: Y<T>, id?: string) => X<T>;
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  declare const instance: <T extends Constants>(x: Y<T>, id?: string) => X<T>;
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  declare const constant: <T extends Constants>(x: Y<T>, id?: string) => X<T>;
@@ -531,7 +536,7 @@ declare const operator: <T extends Constants>(key: Operators, ...x: Y[]) => X<T>
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  declare const function_: <T extends Constants>(key: Functions, ...x: Y[]) => X<T>;
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  declare const conversion: <T extends Constants>(key: T, ...x: Y[]) => X<T>;
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- declare const addToScope: <T extends Constants>(x: X<T>) => X<T> | undefined;
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+ declare const addToScope: <T extends Constants>(x: X<T>) => X<T>;
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  declare function toVar<T extends StructFields>(x: Struct<T>, id?: string): Struct<T>;
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  declare const assign: <T extends Constants>(x: X<T>, isScatter: boolean | undefined, y: Y<T>) => X<T>;
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  declare const Return: <T extends Constants>(x?: Y<T>) => Y<T>;
@@ -546,7 +551,7 @@ declare const If: (x: Y, fun: () => void) => {
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  };
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  declare const Loop: (x: Y, fun: (params: {
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  i: Int;
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- }) => void) => Bool | Color | StructBase | UInt | Int | Float | BVec2 | IVec2 | UVec2 | Vec2 | BVec3 | IVec3 | UVec3 | Vec3 | BVec4 | IVec4 | UVec4 | Vec4 | Mat2 | Mat3 | Mat4 | Texture | Sampler2D | Void | undefined;
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+ }) => void) => Bool | Color | StructBase | UInt | Int | Float | BVec2 | IVec2 | UVec2 | Vec2 | BVec3 | IVec3 | UVec3 | Vec3 | BVec4 | IVec4 | UVec4 | Vec4 | Mat2 | Mat3 | Mat4 | Texture | Sampler2D | Void;
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  declare const Switch: (x: Y) => {
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  Case: (...values: X[]) => (fun: () => void) => /*elided*/ any;
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  Default: (fun: () => void) => void;
package/dist/node.js CHANGED
@@ -1,4 +1,4 @@
1
- var D=["toBool","toUInt","toInt","toFloat","toBVec2","toIVec2","toUVec2","toVec2","toBVec3","toIVec3","toUVec3","toVec3","toBVec4","toIVec4","toUVec4","toVec4","toColor","toMat2","toMat3","toMat4"],P={bool:"bool",uint:"u32",int:"i32",float:"f32",bvec2:"vec2<bool>",ivec2:"vec2i",uvec2:"vec2u",vec2:"vec2f",bvec3:"vec3<bool>",ivec3:"vec3i",uvec3:"vec3u",vec3:"vec3f",bvec4:"vec4<bool>",ivec4:"vec4i",uvec4:"vec4u",vec4:"vec4f",color:"color",mat2:"mat2x2f",mat3:"mat3x3f",mat4:"mat4x4f",texture:"texture_2d<f32>",sampler2D:"sampler",struct:"struct"},w=Object.keys(P),W={not:"",add:"+",sub:"-",mul:"*",div:"/",mod:"%",equal:"==",notEqual:"!=",lessThan:"<",lessThanEqual:"<=",greaterThan:">",greaterThanEqual:">=",and:"&&",or:"||",bitAnd:"&",bitOr:"|",bitXor:"^",shiftLeft:"<<",shiftRight:">>",addAssign:"+=",subAssign:"-=",mulAssign:"*=",divAssign:"/=",modAssign:"%=",bitAndAssign:"&=",bitOrAssign:"|=",bitXorAssign:"^=",shiftLeftAssign:"<<=",shiftRightAssign:">>="},j=Object.keys(W),M={1:"float",2:"vec2",3:"vec3",4:"vec4",9:"mat3",16:"mat4"},K={position:"vec4",vertex_index:"uint",instance_index:"uint",front_facing:"bool",frag_depth:"float",sample_index:"uint",sample_mask:"uint",point_coord:"vec2",global_invocation_id:"uvec3",positionLocal:"vec3",positionWorld:"vec3",positionView:"vec3",normalLocal:"vec3",normalWorld:"vec3",normalView:"vec3",screenCoordinate:"vec2",screenUV:"vec2",gl_FragCoord:"vec4",gl_VertexID:"uint",gl_InstanceID:"uint",gl_FrontFacing:"bool",gl_FragDepth:"float",gl_SampleID:"uint",gl_SampleMask:"uint",gl_PointCoord:"vec2",normal:"vec3",uv:"vec2",color:"vec4"},Z=["equal","notEqual","lessThan","lessThanEqual","greaterThan","greaterThanEqual"],Q=["and","or"],J=[["float","vec2","vec2"],["float","vec3","vec3"],["float","vec4","vec4"],["int","ivec2","ivec2"],["int","ivec3","ivec3"],["int","ivec4","ivec4"],["uint","uvec2","uvec2"],["uint","uvec3","uvec3"],["uint","uvec4","uvec4"],["mat2","vec2","vec2"],["mat3","vec3","vec3"],["mat4","vec4","vec4"],["vec2","mat2","vec2"],["vec3","mat3","vec3"],["vec4","mat4","vec4"]],ee={position:"gl_FragCoord",vertex_index:"gl_VertexID",instance_index:"gl_InstanceID",front_facing:"gl_FrontFacing",frag_depth:"gl_FragDepth",sample_index:"gl_SampleID",sample_mask:"gl_SampleMask",point_coord:"gl_PointCoord",uv:"gl_FragCoord.xy"},V={all:"bool",any:"bool",determinant:"float",distance:"float",dot:"float",length:"float",lengthSq:"float",luminance:"float",cross:"vec3",cubeTexture:"vec4",texture:"vec4",texelFetch:"vec4",textureLod:"vec4"},te=[...Object.keys(V),"abs","acos","acosh","asin","asinh","atan","atanh","ceil","cos","cosh","dFdx","dFdy","degrees","exp","exp2","floor","fract","fwidth","inverse","inverseSqrt","log","log2","negate","normalize","oneMinus","radians","reciprocal","round","sign","sin","sinh","sqrt","tan","tanh","trunc","saturate","atan2","clamp","max","min","mix","pow","reflect","refract","smoothstep","step"],G=(e,t)=>e===t,Ve=(e,t)=>J.some(([n,r,s])=>n===e&&r===t||n===t&&r===e),ne=(e,t,n)=>Z.includes(n)||Q.includes(n)?G(e,t):G(e,t)?!0:Ve(e,t),re=(e,t,n)=>{if(Z.includes(n)||Q.includes(n))return"bool";if(G(e,t))return e;let r=J.find(([s,o,a])=>s===e&&o===t||s===t&&o===e);return r?r[2]:e};var c={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)};var A=e=>e instanceof Float32Array;var Be=e=>[1,2,3,4,9,16].includes(e),ze=(e,t=3)=>e%t===0?Math.floor(e/t):-1,B=(e,t=1,n=console.warn)=>{let r=ze(e,t);return Be(r)||n(`glre attribute error: Invalid attribute length ${e}. Must divide by vertex count (${t}) with valid stride (1,2,3,4,9,16)`),r};var mt=`
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+ var O=["toBool","toUInt","toInt","toFloat","toBVec2","toIVec2","toUVec2","toVec2","toBVec3","toIVec3","toUVec3","toVec3","toBVec4","toIVec4","toUVec4","toVec4","toColor","toMat2","toMat3","toMat4"],P={bool:"bool",uint:"u32",int:"i32",float:"f32",bvec2:"vec2<bool>",ivec2:"vec2i",uvec2:"vec2u",vec2:"vec2f",bvec3:"vec3<bool>",ivec3:"vec3i",uvec3:"vec3u",vec3:"vec3f",bvec4:"vec4<bool>",ivec4:"vec4i",uvec4:"vec4u",vec4:"vec4f",color:"color",mat2:"mat2x2f",mat3:"mat3x3f",mat4:"mat4x4f",texture:"texture_2d<f32>",sampler2D:"sampler",struct:"struct"},W=Object.keys(P),k={float:"float",vec2:"float",vec3:"float",vec4:"float",int:"int",ivec2:"int",ivec3:"int",ivec4:"int",uint:"uint",uvec2:"uint",uvec3:"uint",uvec4:"uint",bool:"bool",bvec2:"bool",bvec3:"bool",bvec4:"bool"},F={float:{1:"float",2:"vec2",3:"vec3",4:"vec4",9:"mat3",16:"mat4"},int:{1:"int",2:"ivec2",3:"ivec3",4:"ivec4"},uint:{1:"uint",2:"uvec2",3:"uvec3",4:"uvec4"},bool:{1:"bool",2:"bvec2",3:"bvec3",4:"bvec4"}},M={not:"!",add:"+",sub:"-",mul:"*",div:"/",mod:"%",equal:"==",notEqual:"!=",lessThan:"<",lessThanEqual:"<=",greaterThan:">",greaterThanEqual:">=",and:"&&",or:"||",bitAnd:"&",bitOr:"|",bitXor:"^",shiftLeft:"<<",shiftRight:">>",addAssign:"+=",subAssign:"-=",mulAssign:"*=",divAssign:"/=",modAssign:"%=",bitAndAssign:"&=",bitOrAssign:"|=",bitXorAssign:"^=",shiftLeftAssign:"<<=",shiftRightAssign:">>="},q=Object.keys(M),j={position:"vec4",vertex_index:"uint",instance_index:"uint",front_facing:"bool",frag_depth:"float",sample_index:"uint",sample_mask:"uint",point_coord:"vec2",global_invocation_id:"uvec3",positionLocal:"vec3",positionWorld:"vec3",positionView:"vec3",normalLocal:"vec3",normalWorld:"vec3",normalView:"vec3",screenCoordinate:"vec2",screenUV:"vec2",gl_FragCoord:"vec4",gl_VertexID:"uint",gl_InstanceID:"uint",gl_FrontFacing:"bool",gl_FragDepth:"float",gl_SampleID:"uint",gl_SampleMask:"uint",gl_PointCoord:"vec2",normal:"vec3",uv:"vec2",color:"vec4"},K=["equal","notEqual","lessThan","lessThanEqual","greaterThan","greaterThanEqual"],Z=["and","or"],Q=[["float","vec2","vec2"],["float","vec3","vec3"],["float","vec4","vec4"],["int","ivec2","ivec2"],["int","ivec3","ivec3"],["int","ivec4","ivec4"],["uint","uvec2","uvec2"],["uint","uvec3","uvec3"],["uint","uvec4","uvec4"],["mat2","vec2","vec2"],["mat3","vec3","vec3"],["mat4","vec4","vec4"],["vec2","mat2","vec2"],["vec3","mat3","vec3"],["vec4","mat4","vec4"]],J={position:"gl_FragCoord",vertex_index:"gl_VertexID",instance_index:"gl_InstanceID",front_facing:"gl_FrontFacing",frag_depth:"gl_FragDepth",sample_index:"gl_SampleID",sample_mask:"gl_SampleMask",point_coord:"gl_PointCoord",uv:"gl_FragCoord.xy"},V={all:"bool",any:"bool",determinant:"float",distance:"float",dot:"float",length:"float",lengthSq:"float",luminance:"float",cross:"vec3",cubeTexture:"vec4",texture:"vec4",texelFetch:"vec4",textureLod:"vec4"},ee=[...Object.keys(V),"abs","acos","acosh","asin","asinh","atan","atanh","ceil","cos","cosh","dFdx","dFdy","degrees","exp","exp2","floor","fract","fwidth","inverse","inverseSqrt","log","log2","negate","normalize","oneMinus","radians","reciprocal","round","sign","sin","sinh","sqrt","tan","tanh","trunc","saturate","atan2","clamp","max","min","mix","pow","reflect","refract","smoothstep","step"],w=(e,t)=>e===t,ze=(e,t)=>Q.some(([n,r,s])=>n===e&&r===t||n===t&&r===e),te=(e,t,n)=>K.includes(n)||Z.includes(n)?w(e,t):w(e,t)?!0:ze(e,t),ne=(e,t,n)=>{if(K.includes(n)||Z.includes(n))return"bool";if(w(e,t))return e;let r=Q.find(([s,o,a])=>s===e&&o===t||s===t&&o===e);return r?r[2]:e};var c={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)};var Y=e=>e instanceof Float32Array;var He=e=>[1,2,3,4,9,16].includes(e),ke=(e,t=3)=>e%t===0?Math.floor(e/t):-1,re=(e,t=1,n=console.warn,r="")=>{let s=ke(e,t);return He(s)||n(`glre attribute error: Invalid attribute length ${e}, ${r?`${r} `:" "}must divide by vertex count (${t}) with valid stride (1,2,3,4,9,16)`),s};var bt=`
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  struct In { @builtin(vertex_index) vertex_index: u32 }
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  struct Out { @builtin(position) position: vec4f }
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  @vertex
@@ -9,26 +9,26 @@ fn main(in: In) -> Out {
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  out.position = vec4f(x, y, 0.0, 1.0);
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  return out;
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  }
12
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12
+ `.trim();var I=(e=1024)=>{if(c.num(e)){let s=Math.sqrt(e),o=Math.ceil(s);return Number.isInteger(s)||console.warn(`GLRE Storage Warning: particleCount (${e}) is not a square. Using ${o}x${o} texture may waste GPU memory. Consider using [width, height] format for optimal storage.`),{x:o,y:o}}let[t,n,r]=e;if(r!==void 0){let s=n*r;return console.warn(`GLRE Storage Warning: 3D particleCount [${t}, ${n}, ${r}] specified but WebGL storage textures only support 2D. Flattening to 2D by multiplying height=${n} * depth=${r} = ${s}.`),{x:t,y:s}}return{x:t,y:n}};var oe=e=>c.str(e)&&/^[xyzwrgbastpq]{1,4}$/.test(e),se=e=>q.includes(e),ie=e=>ee.includes(e),ae=e=>c.obj(e)?!1:e instanceof Element,ue=e=>O.includes(e),L=e=>!e||typeof e!="object"?!1:e.isProxy,U=e=>c.str(e)?W.includes(e):!1,pe=e=>{let t=(e>>16&255)/255,n=(e>>8&255)/255,r=(e&255)/255;return[t,n,r]},qe=0,v=()=>`x${qe++}`,le=(e,t)=>{if(t==="global_invocation_id")return`uvec3(uint(gl_FragCoord.y) * uint(${I(e.gl?.particleCount).x}) + uint(gl_FragCoord.x), 0u, 0u)`;let n=J[t];if(!n)throw new Error(`Error: unknown builtin variable ${t}`);return n},C=(e,t)=>c.str(e)?t?.isWebGL?e:P[e]||e:"",B=e=>M[e]||e,fe=e=>{let t=O.indexOf(e);return t!==-1?W[t]:"float"},ce=e=>(e.code||(e.code={headers:new Map,fragInputs:new Map,vertInputs:new Map,vertOutputs:new Map,vertVaryings:new Map,computeInputs:new Map,dependencies:new Map,structStructFields:new Map},e.isWebGL)||(e.code.fragInputs.set("position","@builtin(position) position: vec4f"),e.code.vertOutputs.set("position","@builtin(position) position: vec4f")),e),de=e=>c.num(e)||c.str(e)&&/^\d+$/.test(e),N=(e,t="",n)=>{e.code?.dependencies?.has(t)||e.code.dependencies.set(t,new Set),U(n)||e.code.dependencies.get(t).add(n)},je=(e,t,n)=>e.isWebGL?n==="attribute"?e.gl?.attribute?.bind(null,t):n==="instance"?e.gl?.instance?.bind(null,t):n==="texture"?e.gl?.texture?.bind(null,t):n==="storage"?e.gl?.storage?.bind(null,t):r=>e.gl?.uniform?.(t,r):n==="attribute"?e.gl?._attribute?.bind(null,t):n==="instance"?e.gl?._instance?.bind(null,t):n==="texture"?e.gl?._texture?.bind(null,t):n==="storage"?e.gl?._storage?.bind(null,t):r=>e.gl?._uniform?.(t,r),Ke=(e,t)=>{if(c.und(e))return;if(!L(e))return t(e);if(e.type!=="conversion")return;let n=e.props.children?.slice(1);if(!c.und(n?.[0])){if(c.arr(n[0])||Y(n[0]))return t(n[0]);t(n.map(r=>r??n[0]))}},G=(e,t,n,r,s)=>{let o=je(e,t,n);if(o)return Ke(s,o),r.listeners.add(o),o};var Ze=e=>j[e],Qe=(e,t)=>F[k[e]][t],Je=(e,t,n)=>n==="not"?"bool":(te(e,t,n)||console.warn(`GLRE Type Warning: Invalid operator '${n}' between types '${e}' and '${t}'`),ne(e,t,n)),et=e=>c.bol(e)?"bool":c.str(e)?"texture":c.num(e)?"float":c.arr(e)||Y(e)?F.float[e.length]:ae(e)?"texture":"void",Te=(e,t=console.warn,n="")=>{let r=F.float[e];return r||t(`glre node system error: Cannot infer ${n?`${n} `:""} type from array length ${e}. Check your data size. Supported: 1(float), 2(vec2), 3(vec3), 4(vec4), 9(mat3), 16(mat4)`),r},xe=(e,t)=>{if(e.length===0)return"void";let[n]=e;return c.str(n)?n:g(n,t)},tt=e=>V[e],nt=(e,t)=>{let{type:n,props:r}=e,{id:s,children:o=[],inferFrom:a,layout:f}=r,[i,u,T]=o;if(n==="conversion")return i;if(n==="operator")return Je(g(u,t),g(T,t),i);if(n==="builtin")return Ze(s);if(n==="function")return tt(i)||g(u,t);if(n==="define")return U(f?.type)?f?.type:!a||a.length===0?"void":xe(a,t);if((n==="attribute"||n==="instance")&&c.arr(i)){let h=n==="instance"?t.gl?.instanceCount:t.gl?.count,$=re(i.length,h,t.gl?.error,s);return Te($,t.gl?.error,s)}if(n==="member"){let h=g(i,t);if(!U(h)){let $=t.code?.structStructFields?.get(h);if($&&$[u])return g($[u],t)}return oe(u)?Qe(h,u.length):"float"}return a?xe(a,t):i?g(i,t):"void"},g=(e,t)=>{if(t||(t={}),!L(e))return et(e);if(c.arr(e))return Te(e.length,t.gl?.error,e.props.id);if(t.infers||(t.infers=new WeakMap),t.infers.has(e))return t.infers.get(e);let n=nt(e,t);return t.infers.set(e,n),n};var y=(e,t)=>e.filter(n=>!c.und(n)&&!c.nul(n)).map(n=>p(n,t)).join(", "),me=(e,t,n,r)=>{let s=()=>{let u=g(r,e);if(u==="float")return".x";if(u==="vec2")return".xy";if(u==="vec3")return".xyz";if(u==="vec4")return"";throw new Error(`Unsupported storage scatter type: ${u}`)},o=p(n,e),a=I(e.gl?.particleCount),f=`int(${o}) % ${a.x}`,i=`int(${o}) / ${a.x}`;return`texelFetch(${p(t,e)}, ivec2(${f}, ${i}), 0)${s()}`},ge=(e,t,n)=>{let r=p(t,e),s=p(n,e),o=g(n,e);if(o==="float")return`_${r} = vec4(${s}, 0.0, 0.0, 1.0);`;if(o==="vec2")return`_${r} = vec4(${s}, 0.0, 1.0);`;if(o==="vec3")return`_${r} = vec4(${s}, 1.0);`;if(o==="vec4")return`_${r} = ${s};`;throw new Error(`Unsupported storage scatter type: ${o}`)},ve=(e,t,n,r)=>{if(e.isWebGL)return`texture(${y(r?[t,n,r]:[t,n],e)})`;let s=p(t,e),o=[s,s+"Sampler",p(n,e)];return r?(o.push(p(r,e)),`textureSampleLevel(${o})`):`textureSample(${o})`},be=(e,t,n,r)=>{let s=`if (${p(t,e)}) {
13
13
  ${p(n,e)}
14
14
  }`;for(let o=2;o<r.length;o+=2){let a=o>=r.length-1;s+=a?` else {
15
15
  ${p(r[o],e)}
16
16
  }`:` else if (${p(r[o],e)}) {
17
17
  ${p(r[o+1],e)}
18
- }`}return s},be=(e,t,n)=>{let r=`switch (${p(t,e)}) {
18
+ }`}return s},$e=(e,t,n)=>{let r=`switch (${p(t,e)}) {
19
19
  `;for(let s=1;s<n.length;s+=2)s>=n.length-1&&n.length%2===0?r+=`default:
20
20
  ${p(n[s],e)}
21
21
  break;
22
22
  `:s+1<n.length&&(r+=`case ${p(n[s],e)}:
23
23
  ${p(n[s+1],e)}
24
24
  break;
25
- `);return r+="}",r},$e=(e,t,n)=>{let r=g(t,e),s=n?.props?.id;if(e.isWebGL)return`${r} ${s} = ${p(t,e)};`;let o=C(r);return`var ${s}: ${o} = ${p(t,e)};`},he=(e,t,n={})=>{e.code?.structStructFields?.set(t,n);let r=[];for(let o in n){let a=n[o],l=g(a,e);e.isWebGL&&U(e,t,l),r.push(e.isWebGL?`${l} ${o};`:`${o}: ${C(l,e)},`)}let s=r.join(`
25
+ `);return r+="}",r},he=(e,t,n)=>{let r=g(t,e),s=n?.props?.id;if(e.isWebGL)return`${r} ${s} = ${p(t,e)};`;let o=C(r);return`var ${s}: ${o} = ${p(t,e)};`},Ce=(e,t,n={})=>{e.code?.structStructFields?.set(t,n);let r=[];for(let o in n){let a=n[o],f=g(a,e);e.isWebGL&&N(e,t,f),r.push(e.isWebGL?`${f} ${o};`:`${o}: ${C(f,e)},`)}let s=r.join(`
26
26
  `);return`struct ${t} {
27
27
  ${s}
28
- };`},Ce=(e,t,n="",r)=>{let s=e.code?.structStructFields?.get(t)||{};if(e.isWebGL)if(r){let o=[];for(let a in s)o.push(r[a]);return`${t} ${n} = ${t}(${y(o,e)});`}else return`${t} ${n};`;else if(r){let o=[];for(let a in s)o.push(r[a]);return`var ${n}: ${t} = ${t}(${y(o,e)});`}else return`var ${n}: ${t};`},Ee=(e,t,n)=>{let{id:r,children:s=[],layout:o}=t,[a,...l]=s,i=[],u=[];for(let x=0;x<l.length;x++){let E=o?.inputs?.[x];E?i.push([E.name,E.type==="auto"?g(l[x],e):E.type]):i.push([`p${x}`,g(l[x],e)])}let m=p(a,e),$=g(n,e),h=[];if(e?.isWebGL){for(let[x,E]of i)U(e,r,E),u.push(`${E} ${x}`);U(e,r,$),h.push(`${$} ${r}(${u}) {`)}else{for(let[E,Me]of i)u.push(`${E}: ${C(Me,e)}`);$==="void"?h.push(`fn ${r}(${u}) {`):h.push(`fn ${r}(${u}) -> ${C($,e)} {`)}return m&&h.push(m),h.push("}"),h.join(`
29
- `)},_e=(e,t,n)=>e.isWebGL?`${n} ${t};`:`@location(${e.code?.vertVaryings?.size||0}) ${t}: ${C(n,e)}`,ye=(e,t,n)=>{if(e.isWebGL)return`${n} ${t};`;let{location:r=0}=e.binding?.attrib(t)||{},s=C(n,e);return`@location(${r}) ${t}: ${s}`},Xe=(e,t,n)=>{let r=n==="sampler2D"||n==="texture";if(e.isWebGL)return r?`uniform sampler2D ${t};`:`uniform ${n} ${t};`;if(r){let{group:l=1,binding:i=0}=e.binding?.texture(t)||{};return`@group(${l}) @binding(${i}) var ${t}Sampler: sampler;
30
- @group(${l}) @binding(${i+1}) var ${t}: texture_2d<f32>;`}let{group:s=0,binding:o=0}=e.binding?.uniform(t)||{},a=C(n,e);return`@group(${s}) @binding(${o}) var<uniform> ${t}: ${a};`},Se=(e,t,n)=>{if(e.isWebGL){let a=`uniform sampler2D ${t};`;if(e.label!=="compute")return a;let l=e.units?.(t);return`${a}
31
- layout(location = ${l}) out vec4 _${t};`}let{group:r=0,binding:s=0}=e.binding?.storage(t)||{},o=C(n,e);return`@group(${r}) @binding(${s}) var<storage, read_write> ${t}: array<${o}>;`},Re=(e,t,n,r)=>{let s=g(t,e),o=p(n,e),a=p(t,e);return e.isWebGL?s==="int"?`for (int ${r} = 0; ${r} < ${a}; ${r} += 1) {
28
+ };`},Ee=(e,t,n="",r)=>{let s=e.code?.structStructFields?.get(t)||{};if(e.isWebGL)if(r){let o=[];for(let a in s)o.push(r[a]);return`${t} ${n} = ${t}(${y(o,e)});`}else return`${t} ${n};`;else if(r){let o=[];for(let a in s)o.push(r[a]);return`var ${n}: ${t} = ${t}(${y(o,e)});`}else return`var ${n}: ${t};`},_e=(e,t,n)=>{let{id:r,children:s=[],layout:o}=t,[a,...f]=s,i=[],u=[];for(let m=0;m<f.length;m++){let E=o?.inputs?.[m];E?i.push([E.name,E.type==="auto"?g(f[m],e):E.type]):i.push([`p${m}`,g(f[m],e)])}let T=p(a,e),h=g(n,e),$=[];if(e?.isWebGL){for(let[m,E]of i)N(e,r,E),u.push(`${E} ${m}`);N(e,r,h),$.push(`${h} ${r}(${u}) {`)}else{for(let[E,Be]of i)u.push(`${E}: ${C(Be,e)}`);h==="void"?$.push(`fn ${r}(${u}) {`):$.push(`fn ${r}(${u}) -> ${C(h,e)} {`)}return T&&$.push(T),$.push("}"),$.join(`
29
+ `)},ye=(e,t,n)=>e.isWebGL?`${n} ${t};`:`@location(${e.code?.vertVaryings?.size||0}) ${t}: ${C(n,e)}`,Xe=(e,t,n)=>{if(e.isWebGL)return`${n} ${t};`;let{location:r=0}=e.gl?.binding?.attrib(t)||{},s=C(n,e);return`@location(${r}) ${t}: ${s}`},Se=(e,t,n)=>{let r=n==="sampler2D"||n==="texture";if(e.isWebGL)return r?`uniform sampler2D ${t};`:`uniform ${n} ${t};`;if(r){let{group:f=1,binding:i=0}=e.gl?.binding?.texture(t)||{};return`@group(${f}) @binding(${i}) var ${t}Sampler: sampler;
30
+ @group(${f}) @binding(${i+1}) var ${t}: texture_2d<f32>;`}let{group:s=0,binding:o=0}=e.gl?.binding?.uniform(t)||{},a=C(n,e);return`@group(${s}) @binding(${o}) var<uniform> ${t}: ${a};`},Re=(e,t,n)=>{if(e.isWebGL){let a=`uniform sampler2D ${t};`;if(e.label!=="compute")return a;let f=e.units?.(t);return`${a}
31
+ layout(location = ${f}) out vec4 _${t};`}let{group:r=0,binding:s=0}=e.gl?.binding?.storage(t)||{},o=C(n,e);return`@group(${r}) @binding(${s}) var<storage, read_write> ${t}: array<${o}>;`},Le=(e,t,n,r)=>{let s=g(t,e),o=p(n,e),a=p(t,e);return e.isWebGL?s==="int"?`for (int ${r} = 0; ${r} < ${a}; ${r} += 1) {
32
32
  ${o}
33
33
  }`:s==="float"?`for (float ${r} = 0.0; ${r} < ${a}; ${r} += 1.0) {
34
34
  ${o}
@@ -48,18 +48,18 @@ ${o}
48
48
  ${o}
49
49
  }`:`for (var ${r}: i32 = 0; ${r} < ${a}; ${r}++) {
50
50
  ${o}
51
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- `);if(n==="assign")return`${p(i,t)} = ${p(u,t)};`;if(n==="return")return`return ${p(i,t)};`;if(n==="break")return"break;";if(n==="continue")return"continue;";if(n==="loop")return Re(t,i,u,s);if(n==="if")return ve(t,i,u,o);if(n==="switch")return be(t,i,o);if(n==="declare")return $e(t,i,u);if(n==="define")return t.code?.headers.has(s)||t.code?.headers.set(s,Ee(t,r,e)),`${s}(${y(o.slice(1),t)})`;if(n==="struct")return t.code?.headers.has(s)||t.code?.headers.set(s,he(t,s,a)),Ce(t,s,i.props.id,l);if(n==="varying"){if(t.code?.vertOutputs.has(s))return t.isWebGL?`${s}`:`out.${s}`;let x=_e(t,s,g(e,t));return t.code?.fragInputs.set(s,x),t.code?.vertOutputs.set(s,x),t.code?.vertVaryings.set(s,{node:i}),t.isWebGL?`${s}`:`out.${s}`}if(n==="builtin"){if(t.isWebGL)return fe(t,s);if(s==="position")return"out.position";let x=`@builtin(${s}) ${s}: ${C(g(e,t),t)}`;return t.label==="compute"?t.code?.computeInputs.set(s,x):t.label==="frag"?t.code?.fragInputs.set(s,x):t.label==="vert"&&t.code?.vertInputs.set(s,x),`in.${s}`}if(n==="attribute"||n==="instance")return N(t,s,n,e,i),t.code?.vertInputs.set(s,ye(t,s,g(e,t))),t.isWebGL?`${s}`:`in.${s}`;if(t.code?.headers.has(s))return s;let h="";if(n==="uniform"){let x=g(e,t);N(t,s,x,e,i),h=Xe(t,s,x)}return n==="storage"&&(N(t,s,n,e,i),h=Se(t,s,g(e,t))),n==="constant"&&(h=Le(t,s,g(e,t),p(i,t))),h?(t.code?.headers.set(s,h),s):p(i,t)};var et=(e,t)=>{let n=[],r=new Set,s=new Set,o=a=>{if(s.has(a)||r.has(a))return;s.add(a);let l=t.get(a)||new Set;for(let i of l)e.has(i)&&o(i);s.delete(a),r.add(a),e.has(a)&&n.push([a,e.get(a)])};for(let[a]of e)o(a);return n},k=(e,t)=>{let n=p(e,t),r="";t.isWebGL&&t.code?.dependencies?r=et(t.code.headers,t.code.dependencies).map(([,l])=>l).join(`
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ct=b("position"),fn=b("vertex_index"),ln=b("instance_index"),cn=b("front_facing"),dn=b("frag_depth"),xn=b("sample_index"),Tn=b("sample_mask"),mn=b("point_coord"),gn=b("global_invocation_id"),vn=b("position"),bn=b("positionWorld"),$n=b("positionView"),hn=b("normalLocal"),Cn=b("normalWorld"),En=b("normalView"),_n=b("screenCoordinate"),yn=b("screenUV"),dt=e=>T("float",e),Xn=e=>T("int",e),Sn=e=>T("uint",e),Rn=e=>T("bool",e),We=(e,t)=>T("vec2",e,t),we=(e,t,n)=>T("vec3",e,t,n),Ln=(e,t,n,r)=>T("vec4",e,t,n,r),Fn=(...e)=>T("mat2",...e),An=(...e)=>T("mat3",...e),Yn=(...e)=>T("mat4",...e),Un=(e,t)=>T("ivec2",e,t),Nn=(e,t,n)=>T("ivec3",e,t,n),In=(e,t,n,r)=>T("ivec4",e,t,n,r),On=(e,t)=>T("uvec2",e,t),Gn=(e,t,n)=>T("uvec3",e,t,n),Dn=(e,t,n,r)=>T("uvec4",e,t,n,r),Pn=(e,t)=>T("bvec2",e,t),wn=(e,t,n)=>T("bvec3",e,t,n),Wn=(e,t,n,r)=>T("bvec4",e,t,n,r),Mn=e=>T("texture",e),Vn=()=>T("sampler2D"),Bn=(e,t,n)=>c.num(e)&&c.und(t)&&c.und(n)?we(...pe(e)):we(e,t,n),xt=F(We(),"iResolution"),zn=F(We(),"iMouse"),Hn=F(dt(),"iTime"),kn=ct.xy.div(xt),qn=e=>f("all",e),jn=e=>f("any",e),Kn=e=>f("determinant",e),Zn=(e,t)=>f("distance",e,t),Qn=(e,t)=>f("dot",e,t),Jn=e=>f("length",e),er=e=>f("lengthSq",e),tr=e=>f("luminance",e),nr=(e,t)=>f("cross",e,t),rr=(e,t,n)=>f("cubeTexture",e,t,n),or=(e,t,n)=>f("texture",e,t,n),sr=(e,t,n)=>f("texelFetch",e,t,n),ir=(e,t,n)=>f("textureLod",e,t,n),ar=e=>f("abs",e),ur=e=>f("acos",e),pr=e=>f("acosh",e),fr=e=>f("asin",e),lr=e=>f("asinh",e),cr=e=>f("atan",e),dr=e=>f("atanh",e),xr=e=>f("ceil",e),Tr=e=>f("cos",e),mr=e=>f("cosh",e),gr=e=>f("dFdx",e),vr=e=>f("dFdy",e),br=e=>f("degrees",e),$r=e=>f("exp",e),hr=e=>f("exp2",e),Cr=e=>f("floor",e),Er=e=>f("fract",e),_r=e=>f("fwidth",e),yr=e=>f("inverseSqrt",e),Xr=e=>f("log",e),Sr=e=>f("log2",e),Rr=e=>f("negate",e),Lr=e=>f("normalize",e),Fr=e=>f("oneMinus",e),Ar=e=>f("radians",e),Yr=e=>f("reciprocal",e),Ur=e=>f("round",e),Nr=e=>f("sign",e),Ir=e=>f("sin",e),Or=e=>f("sinh",e),Gr=e=>f("sqrt",e),Dr=e=>f("tan",e),Pr=e=>f("tanh",e),wr=e=>f("trunc",e),Wr=(e,t)=>f("atan2",e,t),Mr=(e,t,n)=>f("clamp",e,t,n),Vr=(e,t)=>f("max",e,t),Br=(e,t)=>f("min",e,t),zr=(e,t,n)=>f("mix",e,t,n),Hr=(e,t)=>f("pow",e,t),kr=(e,t)=>f("reflect",e,t),qr=(e,t,n)=>f("refract",e,t,n),jr=(e,t,n)=>f("smoothstep",e,t,n),Kr=(e,t)=>f("step",e,t),Fe=(e,t)=>e.sub(e.div(t).floor().mul(t));export{zt as Break,Ht as Continue,Zt as Fn,qt as If,jt as Loop,rt as Return,L as Scope,Kt as Switch,ar as abs,ur as acos,pr as acosh,_ as addToScope,qn as all,jn as any,fr as asin,lr as asinh,Oe as assign,cr as atan,Wr as atan2,dr as atanh,st as attribute,Rn as bool,b as builtin,Pn as bvec2,wn as bvec3,Wn as bvec4,xr as ceil,Mr as clamp,Bn as color,Ne as compute,at as constant,T as conversion,Tr as cos,mr as cosh,d as create,nr as cross,rr as cubeTexture,gr as dFdx,vr as dFdy,br as degrees,Kn as determinant,Zn as distance,Qn as dot,De as element,$r as exp,hr as exp2,dt as float,Cr as floor,Er as fract,dn as fragDepth,Ye as fragment,cn as frontFacing,f as function_,_r as fwidth,ft as gather,zn as iMouse,xt as iResolution,Hn as iTime,gn as id,it as instance,ln as instanceIndex,Xn as int,yr as inverseSqrt,Un as ivec2,Nn as ivec3,In as ivec4,Jn as length,er as lengthSq,Xr as log,Sr as log2,tr as luminance,Fn as mat2,An as mat3,Yn as mat4,Vr as max,q as member,Br as min,zr as mix,Fe as mod,Rr as negate,hn as normalLocal,En as normalView,Cn as normalWorld,Lr as normalize,Fr as oneMinus,Pe as operator,mn as pointCoord,ct as position,vn as positionLocal,$n as positionView,bn as positionWorld,Hr as pow,Ar as radians,Yr as reciprocal,kr as reflect,qr as refract,Ur as round,xn as sampleIndex,Tn as sampleMask,Vn as sampler2D,on as scatter,Ge as scoped,_n as screenCoordinate,yn as screenUV,lt as select,Nr as sign,Ir as sin,Or as sinh,jr as smoothstep,Gr as sqrt,Kr as step,rn as storage,kt as struct,Dr as tan,Pr as tanh,sr as texelFetch,or as texture,Mn as texture2D,ir as textureLod,Ie as toVar,wr as trunc,Sn as uint,F as uniform,kn as uv,On as uvec2,Gn as uvec3,Dn as uvec4,ut as variable,We as vec2,we as vec3,Ln as vec4,Ue as vertex,fn as vertexIndex,pt as vertexStage};
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+ ${a}`),a};var X=null,S=null,_=e=>{if(!X||(X.props.children||(X.props.children=[]),X.props.children.push(e),e.type!=="return"||!S))return e;let{props:t}=S;return t.inferFrom||(t.inferFrom=[]),t.inferFrom.push(e),e};function De(e,t){t||(t=v());let n=d("variable",{id:t,inferFrom:[e]}),r=d("declare",null,e,n);return _(r),n}var we=(e,t=!1,n)=>{let r=d(t?"scatter":"assign",null,e,n);return _(r),e},it=e=>_(d("return",{inferFrom:[e]},e)),qt=()=>_(d("break")),jt=()=>_(d("continue")),Kt=(e,t=v())=>(n={},r=v())=>{let s=d("variable",{id:r,inferFrom:[t]}),o=d("struct",{id:t,fields:e,initialValues:n},s);return _(o),s},Oe=(e,t,n=S)=>{let[r,s]=[X,S];[X,S]=[e,n];let o=t();o&&it(o),[X,S]=[r,s]},R=e=>{let t=d("scope");return Oe(t,e),t},Zt=(e,t)=>{let n=R(t),r=d("if",null,e,n);_(r);let s=()=>({ElseIf:(o,a)=>{let f=R(a);return r.props.children.push(o,f),s()},Else:o=>{let a=R(o);r.props.children.push(a)}});return s()},Qt=(e,t)=>{let 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a},ut=(e,t=v())=>d("attribute",{id:t},e),pt=(e,t=v())=>d("instance",{id:t},e),lt=(e,t=v())=>d("constant",{id:t},e),A=(e,t=v())=>d("uniform",{id:t},e),an=(e,t=v())=>d("storage",{id:t},e),ft=(e=v())=>d("variable",{id:e}),b=(e=v())=>d("builtin",{id:e}),ct=(e,t=v())=>d("varying",{id:t,inferFrom:[e]},e),H=(e,t)=>d("member",null,e,t),Pe=(e,t)=>d("element",null,e,t),dt=(e,t)=>d("gather",null,e,t),un=(e,t)=>d("scatter",null,e,t),xt=(e,t,n)=>d("ternary",null,e,t,n),We=(e,...t)=>d("operator",null,e,...t),l=(e,...t)=>d("function",null,e,...t),x=(e,...t)=>d("conversion",null,e,...t);var Tt=b("position"),dn=b("vertex_index"),xn=b("instance_index"),Tn=b("front_facing"),mn=b("frag_depth"),gn=b("sample_index"),vn=b("sample_mask"),bn=b("point_coord"),$n=b("global_invocation_id"),hn=b("position"),Cn=b("positionWorld"),En=b("positionView"),_n=b("normalLocal"),yn=b("normalWorld"),Xn=b("normalView"),Sn=b("screenCoordinate"),Rn=b("screenUV"),mt=e=>x("float",e),Ln=e=>x("int",e),An=e=>x("uint",e),Fn=e=>x("bool",e),Ve=(e,t)=>x("vec2",e,t),Me=(e,t,n)=>x("vec3",e,t,n),Yn=(e,t,n,r)=>x("vec4",e,t,n,r),In=(...e)=>x("mat2",...e),Un=(...e)=>x("mat3",...e),Nn=(...e)=>x("mat4",...e),Gn=(e,t)=>x("ivec2",e,t),Dn=(e,t,n)=>x("ivec3",e,t,n),wn=(e,t,n,r)=>x("ivec4",e,t,n,r),On=(e,t)=>x("uvec2",e,t),Pn=(e,t,n)=>x("uvec3",e,t,n),Wn=(e,t,n,r)=>x("uvec4",e,t,n,r),Mn=(e,t)=>x("bvec2",e,t),Vn=(e,t,n)=>x("bvec3",e,t,n),Bn=(e,t,n,r)=>x("bvec4",e,t,n,r),zn=e=>x("texture",e),Hn=()=>x("sampler2D"),kn=(e,t,n)=>c.num(e)&&c.und(t)&&c.und(n)?Me(...pe(e)):Me(e,t,n),gt=A(Ve(),"iResolution"),qn=A(Ve(),"iMouse"),jn=A(mt(),"iTime"),Kn=Tt.xy.div(gt),Zn=e=>l("all",e),Qn=e=>l("any",e),Jn=e=>l("determinant",e),er=(e,t)=>l("distance",e,t),tr=(e,t)=>l("dot",e,t),nr=e=>l("length",e),rr=e=>l("lengthSq",e),or=e=>l("luminance",e),sr=(e,t)=>l("cross",e,t),ir=(e,t,n)=>l("cubeTexture",e,t,n),ar=(e,t,n)=>l("texture",e,t,n),ur=(e,t,n)=>l("texelFetch",e,t,n),pr=(e,t,n)=>l("textureLod",e,t,n),lr=e=>l("abs",e),fr=e=>l("acos",e),cr=e=>l("acosh",e),dr=e=>l("asin",e),xr=e=>l("asinh",e),Tr=e=>l("atan",e),mr=e=>l("atanh",e),gr=e=>l("ceil",e),vr=e=>l("cos",e),br=e=>l("cosh",e),$r=e=>l("dFdx",e),hr=e=>l("dFdy",e),Cr=e=>l("degrees",e),Er=e=>l("exp",e),_r=e=>l("exp2",e),yr=e=>l("floor",e),Xr=e=>l("fract",e),Sr=e=>l("fwidth",e),Rr=e=>l("inverseSqrt",e),Lr=e=>l("log",e),Ar=e=>l("log2",e),Fr=e=>l("negate",e),Yr=e=>l("normalize",e),Ir=e=>l("oneMinus",e),Ur=e=>l("radians",e),Nr=e=>l("reciprocal",e),Gr=e=>l("round",e),Dr=e=>l("sign",e),wr=e=>l("sin",e),Or=e=>l("sinh",e),Pr=e=>l("sqrt",e),Wr=e=>l("tan",e),Mr=e=>l("tanh",e),Vr=e=>l("trunc",e),Br=(e,t)=>l("atan2",e,t),zr=(e,t,n)=>l("clamp",e,t,n),Hr=(e,t)=>l("max",e,t),kr=(e,t)=>l("min",e,t),qr=(e,t,n)=>l("mix",e,t,n),jr=(e,t)=>l("pow",e,t),Kr=(e,t)=>l("reflect",e,t),Zr=(e,t,n)=>l("refract",e,t,n),Qr=(e,t,n)=>l("smoothstep",e,t,n),Jr=(e,t)=>l("step",e,t),Ye=(e,t)=>e.sub(e.div(t).floor().mul(t));export{qt as Break,jt as Continue,en as Fn,Zt as If,Qt as Loop,it as Return,R as Scope,Jt as Switch,lr as abs,fr as acos,cr as acosh,_ as addToScope,Zn as all,Qn as any,dr as asin,xr as asinh,we as assign,Tr as atan,Br as atan2,mr as atanh,ut as attribute,Fn as bool,b as builtin,Mn as bvec2,Vn as bvec3,Bn as bvec4,gr as ceil,zr as clamp,kn as color,Ge as compute,lt as constant,x as conversion,vr as cos,br as cosh,d as create,sr as cross,ir as cubeTexture,$r as dFdx,hr as dFdy,Cr as degrees,Jn as determinant,er as distance,tr as dot,Pe as element,Er as exp,_r as exp2,mt as float,yr as floor,Xr as fract,mn as fragDepth,Ue as fragment,Tn as frontFacing,l as function_,Sr as fwidth,dt as gather,qn as iMouse,gt as iResolution,jn as iTime,$n as id,pt as instance,xn as instanceIndex,Ln as int,Rr as inverseSqrt,Gn as ivec2,Dn as ivec3,wn as ivec4,nr as length,rr as lengthSq,Lr as log,Ar as log2,or as luminance,In as mat2,Un as mat3,Nn as mat4,Hr as max,H as member,kr as min,qr as mix,Ye as mod,Fr as negate,_n as normalLocal,Xn as normalView,yn as normalWorld,Yr as normalize,Ir as oneMinus,We as operator,bn as pointCoord,Tt as position,hn as positionLocal,En as positionView,Cn as positionWorld,jr as pow,Ur as radians,Nr as reciprocal,Kr as reflect,Zr as refract,Gr as round,gn as sampleIndex,vn as sampleMask,Hn as sampler2D,un as scatter,Oe as scoped,Sn as screenCoordinate,Rn as screenUV,xt as select,Dr as sign,wr as sin,Or as sinh,Qr as smoothstep,Pr as sqrt,Jr as step,an as storage,Kt as struct,Wr as tan,Mr as tanh,ur as texelFetch,ar as texture,zn as texture2D,pr as textureLod,De as toVar,Vr as trunc,An as uint,A as uniform,Kn as uv,On as uvec2,Pn as uvec3,Wn as uvec4,ft as variable,Ve as vec2,Me as vec3,Yn as vec4,Ne as vertex,dn as vertexIndex,ct as vertexStage};
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65
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