glre 0.44.0 → 0.46.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -26
- package/dist/addons.d.ts +41 -51
- package/dist/index.cjs +6 -6
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.ts +43 -91
- package/dist/index.js +6 -6
- package/dist/index.js.map +1 -1
- package/dist/native.cjs +1 -1
- package/dist/native.cjs.map +1 -1
- package/dist/native.d.ts +51 -94
- package/dist/native.js +1 -1
- package/dist/native.js.map +1 -1
- package/dist/node.cjs +15 -15
- package/dist/node.cjs.map +1 -1
- package/dist/node.d.ts +41 -52
- package/dist/node.js +14 -14
- package/dist/node.js.map +1 -1
- package/dist/react.cjs +1 -1
- package/dist/react.cjs.map +1 -1
- package/dist/react.d.ts +43 -92
- package/dist/react.js +1 -1
- package/dist/react.js.map +1 -1
- package/dist/solid.cjs +1 -1
- package/dist/solid.cjs.map +1 -1
- package/dist/solid.d.ts +43 -92
- package/dist/solid.js +1 -1
- package/dist/solid.js.map +1 -1
- package/package.json +1 -1
- package/src/{utils/helpers.ts → helpers.ts} +10 -32
- package/src/index.ts +45 -42
- package/src/native.ts +6 -7
- package/src/node/build.ts +6 -21
- package/src/node/create.ts +2 -4
- package/src/node/index.ts +8 -20
- package/src/node/types.ts +9 -1
- package/src/node/utils/index.ts +5 -25
- package/src/node/utils/infer.ts +4 -12
- package/src/node/utils/parse.ts +18 -34
- package/src/node/utils/utils.ts +3 -11
- package/src/react.ts +9 -12
- package/src/solid.ts +3 -10
- package/src/types.ts +30 -22
- package/src/webgl/compute.ts +56 -0
- package/src/webgl/graphic.ts +65 -0
- package/src/webgl/index.ts +21 -0
- package/src/{utils/program.ts → webgl/utils.ts} +30 -8
- package/src/webgpu/compute.ts +39 -0
- package/src/webgpu/graphic.ts +89 -0
- package/src/webgpu/index.ts +42 -0
- package/src/{utils/pipeline.ts → webgpu/utils.ts} +75 -78
- package/src/utils/webgl.ts +0 -135
- package/src/utils/webgpu.ts +0 -178
package/dist/node.d.ts
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import
|
|
1
|
+
import * as reev from 'reev';
|
|
2
|
+
import { EventState } from 'reev';
|
|
2
3
|
import { Queue, Frame } from 'refr';
|
|
3
4
|
|
|
4
5
|
declare const CONVERSIONS: readonly ["toBool", "toUInt", "toInt", "toFloat", "toBVec2", "toIVec2", "toUVec2", "toVec2", "toBVec3", "toIVec3", "toUVec3", "toVec3", "toBVec4", "toIVec4", "toUVec4", "toVec4", "toColor", "toMat2", "toMat3", "toMat4"];
|
|
@@ -68,6 +69,28 @@ declare const OPERATOR_TYPE_RULES: readonly [readonly ["float", "vec2", "vec2"],
|
|
|
68
69
|
*/
|
|
69
70
|
declare const FUNCTIONS: readonly [...("texture" | "all" | "any" | "determinant" | "distance" | "dot" | "length" | "lengthSq" | "luminance" | "cross" | "cubeTexture" | "texelFetch" | "textureLod")[], "abs", "acos", "acosh", "asin", "asinh", "atan", "atanh", "ceil", "cos", "cosh", "dFdx", "dFdy", "degrees", "exp", "exp2", "floor", "fract", "fwidth", "inverse", "inverseSqrt", "log", "log2", "negate", "normalize", "oneMinus", "radians", "reciprocal", "round", "sign", "sin", "sinh", "sqrt", "tan", "tanh", "trunc", "saturate", "atan2", "clamp", "max", "min", "mix", "pow", "reflect", "refract", "smoothstep", "step"];
|
|
70
71
|
|
|
72
|
+
/**
|
|
73
|
+
* binding
|
|
74
|
+
*/
|
|
75
|
+
declare const createBinding: () => {
|
|
76
|
+
uniform: reev.Nested<{
|
|
77
|
+
group: number;
|
|
78
|
+
binding: number;
|
|
79
|
+
}, []>;
|
|
80
|
+
texture: reev.Nested<{
|
|
81
|
+
group: number;
|
|
82
|
+
binding: number;
|
|
83
|
+
}, []>;
|
|
84
|
+
storage: reev.Nested<{
|
|
85
|
+
group: number;
|
|
86
|
+
binding: number;
|
|
87
|
+
}, []>;
|
|
88
|
+
attrib: reev.Nested<{
|
|
89
|
+
location: number;
|
|
90
|
+
}, []>;
|
|
91
|
+
};
|
|
92
|
+
type Binding = ReturnType<typeof createBinding>;
|
|
93
|
+
|
|
71
94
|
type GL = EventState<{
|
|
72
95
|
/**
|
|
73
96
|
* initial value
|
|
@@ -79,16 +102,17 @@ type GL = EventState<{
|
|
|
79
102
|
isDebug: boolean;
|
|
80
103
|
isDepth: boolean;
|
|
81
104
|
wireframe: boolean;
|
|
82
|
-
isGL: true;
|
|
83
105
|
width?: number;
|
|
84
106
|
height?: number;
|
|
85
107
|
size: [number, number];
|
|
86
108
|
mouse: [number, number];
|
|
87
109
|
count: number;
|
|
110
|
+
triangleCount: number;
|
|
88
111
|
instanceCount: number;
|
|
89
112
|
particleCount: number | [number, number] | [number, number, number];
|
|
90
113
|
precision: 'lowp' | 'mediump' | 'highp';
|
|
91
|
-
|
|
114
|
+
element?: HTMLCanvasElement;
|
|
115
|
+
elem?: HTMLCanvasElement;
|
|
92
116
|
el: HTMLCanvasElement;
|
|
93
117
|
vs?: string | Vec4;
|
|
94
118
|
cs?: string | Void;
|
|
@@ -99,11 +123,16 @@ type GL = EventState<{
|
|
|
99
123
|
vertex?: string | Vec4;
|
|
100
124
|
compute?: string | Void;
|
|
101
125
|
fragment?: string | Vec4;
|
|
126
|
+
program: WebGLProgram;
|
|
127
|
+
gl: WebGL2RenderingContext;
|
|
128
|
+
gpu: GPUCanvasContext;
|
|
129
|
+
device: GPUDevice;
|
|
130
|
+
format: GPUTextureFormat;
|
|
131
|
+
encoder: GPUCommandEncoder;
|
|
132
|
+
binding: Binding;
|
|
102
133
|
/**
|
|
103
134
|
* core state
|
|
104
135
|
*/
|
|
105
|
-
webgpu: WebGPUState;
|
|
106
|
-
webgl: WebGLState;
|
|
107
136
|
queue: Queue;
|
|
108
137
|
frame: Frame;
|
|
109
138
|
/**
|
|
@@ -116,7 +145,6 @@ type GL = EventState<{
|
|
|
116
145
|
render(): void;
|
|
117
146
|
resize(e?: Event): void;
|
|
118
147
|
mousemove(e: MouseEvent): void;
|
|
119
|
-
loop(): void;
|
|
120
148
|
/**
|
|
121
149
|
* setter
|
|
122
150
|
*/
|
|
@@ -150,50 +178,6 @@ type Uniform = number | number[] | Float32Array;
|
|
|
150
178
|
type Texture$1 = string | HTMLImageElement | HTMLVideoElement;
|
|
151
179
|
type Attribute = number[] | Float32Array;
|
|
152
180
|
type Storage = number[] | Float32Array;
|
|
153
|
-
/**
|
|
154
|
-
* for webgpu
|
|
155
|
-
*/
|
|
156
|
-
interface UniformData {
|
|
157
|
-
array: Float32Array;
|
|
158
|
-
buffer: GPUBuffer;
|
|
159
|
-
binding: number;
|
|
160
|
-
group: number;
|
|
161
|
-
}
|
|
162
|
-
interface TextureData {
|
|
163
|
-
binding: number;
|
|
164
|
-
group: number;
|
|
165
|
-
texture: GPUTexture;
|
|
166
|
-
sampler: GPUSampler;
|
|
167
|
-
view: GPUTextureView;
|
|
168
|
-
}
|
|
169
|
-
interface AttribData {
|
|
170
|
-
array: Float32Array;
|
|
171
|
-
buffer: GPUBuffer;
|
|
172
|
-
location: number;
|
|
173
|
-
stride: number;
|
|
174
|
-
isInstance?: boolean;
|
|
175
|
-
}
|
|
176
|
-
interface StorageData {
|
|
177
|
-
array: Float32Array;
|
|
178
|
-
buffer: GPUBuffer;
|
|
179
|
-
binding: number;
|
|
180
|
-
group: number;
|
|
181
|
-
}
|
|
182
|
-
interface WebGPUState {
|
|
183
|
-
device: GPUDevice;
|
|
184
|
-
uniforms: Nested<UniformData>;
|
|
185
|
-
textures: Nested<TextureData>;
|
|
186
|
-
attribs: Nested<AttribData>;
|
|
187
|
-
storages: Nested<StorageData>;
|
|
188
|
-
}
|
|
189
|
-
/**
|
|
190
|
-
* for webgl
|
|
191
|
-
*/
|
|
192
|
-
interface WebGLState {
|
|
193
|
-
context: WebGL2RenderingContext;
|
|
194
|
-
program: WebGLProgram;
|
|
195
|
-
uniforms: Nested<WebGLUniformLocation | null>;
|
|
196
|
-
}
|
|
197
181
|
|
|
198
182
|
type Constants = (typeof CONSTANTS)[number] | 'void';
|
|
199
183
|
type Conversions = (typeof CONVERSIONS)[number];
|
|
@@ -235,6 +219,7 @@ interface NodeProps {
|
|
|
235
219
|
}
|
|
236
220
|
interface NodeContext {
|
|
237
221
|
gl?: Partial<GL>;
|
|
222
|
+
binding?: Binding;
|
|
238
223
|
label?: 'vert' | 'frag' | 'compute';
|
|
239
224
|
isWebGL?: boolean;
|
|
240
225
|
units?: any;
|
|
@@ -245,7 +230,7 @@ interface NodeContext {
|
|
|
245
230
|
fragInputs: Map<string, string>;
|
|
246
231
|
vertInputs: Map<string, string>;
|
|
247
232
|
vertOutputs: Map<string, string>;
|
|
248
|
-
vertVaryings: Map<string,
|
|
233
|
+
vertVaryings: Map<string, VaryingInfo>;
|
|
249
234
|
computeInputs: Map<string, string>;
|
|
250
235
|
dependencies: Map<string, Set<string>>;
|
|
251
236
|
structStructFields: Map<string, StructFields>;
|
|
@@ -341,6 +326,10 @@ type Mat4 = XImpl<'mat4'>;
|
|
|
341
326
|
type Texture = XImpl<'texture'>;
|
|
342
327
|
type Sampler2D = XImpl<'sampler2D'>;
|
|
343
328
|
type StructBase = XImpl<'struct'>;
|
|
329
|
+
interface VaryingInfo {
|
|
330
|
+
node: Y;
|
|
331
|
+
code?: string;
|
|
332
|
+
}
|
|
344
333
|
type Struct<T extends StructFields = any> = Omit<StructBase, keyof T> & {
|
|
345
334
|
[K in keyof T]: T[K] extends X<infer U> ? X<U> : never;
|
|
346
335
|
} & {
|
|
@@ -676,4 +665,4 @@ declare const smoothstep: <T extends Constants, U extends Constants>(e0: number
|
|
|
676
665
|
declare const step: <T extends Constants, U extends Constants>(edge: number | X<U>, x: X<T>) => X<T>;
|
|
677
666
|
declare const mod: <T extends Constants, U extends Constants>(x: X<T>, y: number | X<U>) => X<T>;
|
|
678
667
|
|
|
679
|
-
export { type BVec2, type BVec3, type BVec4, type Bool, Break, type Color, type Constants, type ConstantsToType, Continue, type Conversions, type Float, Fn, type FnLayout, type FnType, type Functions, type IVec2, type IVec3, type IVec4, If, type Int, Loop, type Mat2, type Mat3, type Mat4, type NodeContext, type NodeProps, type NodeTypes, type Operators, Return, type Sampler2D, Scope, type Struct, type StructBase, type StructFactory, type StructFields, Switch, type Swizzles, type Texture, type UInt, type UVec2, type UVec3, type UVec4, type Vec2, type Vec3, type Vec4, type Void, type X, type Y, abs, acos, acosh, addToScope, all, any, asin, asinh, assign, atan, atan2, atanh, attribute, bool, builtin, bvec2, bvec3, bvec4, ceil, clamp, color, compute, constant, conversion, cos, cosh, create, cross, cubeTexture, dFdx, dFdy, degrees, determinant, distance, dot, element, exp, exp2, float, floor, fract, fragDepth, fragment, frontFacing, function_, fwidth, gather, iMouse, iResolution, iTime, id, instance, instanceIndex, int, inverseSqrt, ivec2, ivec3, ivec4, length, lengthSq, log, log2, luminance, mat2, mat3, mat4, max, member, min, mix, mod, negate, normalLocal, normalView, normalWorld, normalize, oneMinus, operator, pointCoord, position, positionLocal, positionView, positionWorld, pow, radians, reciprocal, reflect, refract, round, sampleIndex, sampleMask, sampler2D, scatter, scoped, screenCoordinate, screenUV, select, sign, sin, sinh, smoothstep, sqrt, step, storage, struct, tan, tanh, texelFetch, texture, texture2D, textureLod, toVar, trunc, uint, uniform, uv, uvec2, uvec3, uvec4, variable, vec2, vec3, vec4, vertex, vertexIndex, vertexStage };
|
|
668
|
+
export { type BVec2, type BVec3, type BVec4, type Bool, Break, type Color, type Constants, type ConstantsToType, Continue, type Conversions, type Float, Fn, type FnLayout, type FnType, type Functions, type IVec2, type IVec3, type IVec4, If, type Int, Loop, type Mat2, type Mat3, type Mat4, type NodeContext, type NodeProps, type NodeTypes, type Operators, Return, type Sampler2D, Scope, type Struct, type StructBase, type StructFactory, type StructFields, Switch, type Swizzles, type Texture, type UInt, type UVec2, type UVec3, type UVec4, type VaryingInfo, type Vec2, type Vec3, type Vec4, type Void, type X, type Y, abs, acos, acosh, addToScope, all, any, asin, asinh, assign, atan, atan2, atanh, attribute, bool, builtin, bvec2, bvec3, bvec4, ceil, clamp, color, compute, constant, conversion, cos, cosh, create, cross, cubeTexture, dFdx, dFdy, degrees, determinant, distance, dot, element, exp, exp2, float, floor, fract, fragDepth, fragment, frontFacing, function_, fwidth, gather, iMouse, iResolution, iTime, id, instance, instanceIndex, int, inverseSqrt, ivec2, ivec3, ivec4, length, lengthSq, log, log2, luminance, mat2, mat3, mat4, max, member, min, mix, mod, negate, normalLocal, normalView, normalWorld, normalize, oneMinus, operator, pointCoord, position, positionLocal, positionView, positionWorld, pow, radians, reciprocal, reflect, refract, round, sampleIndex, sampleMask, sampler2D, scatter, scoped, screenCoordinate, screenUV, select, sign, sin, sinh, smoothstep, sqrt, step, storage, struct, tan, tanh, texelFetch, texture, texture2D, textureLod, toVar, trunc, uint, uniform, uv, uvec2, uvec3, uvec4, variable, vec2, vec3, vec4, vertex, vertexIndex, vertexStage };
|
package/dist/node.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
var O=["toBool","toUInt","toInt","toFloat","toBVec2","toIVec2","toUVec2","toVec2","toBVec3","toIVec3","toUVec3","toVec3","toBVec4","toIVec4","toUVec4","toVec4","toColor","toMat2","toMat3","toMat4"],
|
|
1
|
+
var O=["toBool","toUInt","toInt","toFloat","toBVec2","toIVec2","toUVec2","toVec2","toBVec3","toIVec3","toUVec3","toVec3","toBVec4","toIVec4","toUVec4","toVec4","toColor","toMat2","toMat3","toMat4"],G={bool:"bool",uint:"u32",int:"i32",float:"f32",bvec2:"vec2<bool>",ivec2:"vec2i",uvec2:"vec2u",vec2:"vec2f",bvec3:"vec3<bool>",ivec3:"vec3i",uvec3:"vec3u",vec3:"vec3f",bvec4:"vec4<bool>",ivec4:"vec4i",uvec4:"vec4u",vec4:"vec4f",color:"color",mat2:"mat2x2f",mat3:"mat3x3f",mat4:"mat4x4f",texture:"texture_2d<f32>",sampler2D:"sampler",struct:"struct"},D=Object.keys(G),P={not:"",add:"+",sub:"-",mul:"*",div:"/",mod:"%",equal:"==",notEqual:"!=",lessThan:"<",lessThanEqual:"<=",greaterThan:">",greaterThanEqual:">=",and:"&&",or:"||",bitAnd:"&",bitOr:"|",bitXor:"^",shiftLeft:"<<",shiftRight:">>",addAssign:"+=",subAssign:"-=",mulAssign:"*=",divAssign:"/=",modAssign:"%=",bitAndAssign:"&=",bitOrAssign:"|=",bitXorAssign:"^=",shiftLeftAssign:"<<=",shiftRightAssign:">>="},q=Object.keys(P),w={1:"float",2:"vec2",3:"vec3",4:"vec4",9:"mat3",16:"mat4"},j={position:"vec4",vertex_index:"uint",instance_index:"uint",front_facing:"bool",frag_depth:"float",sample_index:"uint",sample_mask:"uint",point_coord:"vec2",global_invocation_id:"uvec3",positionLocal:"vec3",positionWorld:"vec3",positionView:"vec3",normalLocal:"vec3",normalWorld:"vec3",normalView:"vec3",screenCoordinate:"vec2",screenUV:"vec2",gl_FragCoord:"vec4",gl_VertexID:"uint",gl_InstanceID:"uint",gl_FrontFacing:"bool",gl_FragDepth:"float",gl_SampleID:"uint",gl_SampleMask:"uint",gl_PointCoord:"vec2",normal:"vec3",uv:"vec2",color:"vec4"},K=["equal","notEqual","lessThan","lessThanEqual","greaterThan","greaterThanEqual"],Z=["and","or"],Q=[["float","vec2","vec2"],["float","vec3","vec3"],["float","vec4","vec4"],["int","ivec2","ivec2"],["int","ivec3","ivec3"],["int","ivec4","ivec4"],["uint","uvec2","uvec2"],["uint","uvec3","uvec3"],["uint","uvec4","uvec4"],["mat2","vec2","vec2"],["mat3","vec3","vec3"],["mat4","vec4","vec4"],["vec2","mat2","vec2"],["vec3","mat3","vec3"],["vec4","mat4","vec4"]],J={position:"gl_FragCoord",vertex_index:"gl_VertexID",instance_index:"gl_InstanceID",front_facing:"gl_FrontFacing",frag_depth:"gl_FragDepth",sample_index:"gl_SampleID",sample_mask:"gl_SampleMask",point_coord:"gl_PointCoord",uv:"gl_FragCoord.xy"},W={all:"bool",any:"bool",determinant:"float",distance:"float",dot:"float",length:"float",lengthSq:"float",luminance:"float",cross:"vec3",cubeTexture:"vec4",texture:"vec4",texelFetch:"vec4",textureLod:"vec4"},ee=[...Object.keys(W),"abs","acos","acosh","asin","asinh","atan","atanh","ceil","cos","cosh","dFdx","dFdy","degrees","exp","exp2","floor","fract","fwidth","inverse","inverseSqrt","log","log2","negate","normalize","oneMinus","radians","reciprocal","round","sign","sin","sinh","sqrt","tan","tanh","trunc","saturate","atan2","clamp","max","min","mix","pow","reflect","refract","smoothstep","step"],I=(e,t)=>e===t,Me=(e,t)=>Q.some(([n,r,s])=>n===e&&r===t||n===t&&r===e),te=(e,t,n)=>K.includes(n)||Z.includes(n)?I(e,t):I(e,t)?!0:Me(e,t),ne=(e,t,n)=>{if(K.includes(n)||Z.includes(n))return"bool";if(I(e,t))return e;let r=Q.find(([s,o,a])=>s===e&&o===t||s===t&&o===e);return r?r[2]:e};var l={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)};var Ve=e=>[1,2,3,4,9,16].includes(e),Be=(e,t=3)=>e%t===0?Math.floor(e/t):-1,M=(e,t=1,n=console.warn)=>{let r=Be(e,t);return Ve(r)||n(`glre attribute error: Invalid attribute length ${e}. Must divide by vertex count (${t}) with valid stride (1,2,3,4,9,16)`),r};var Tt=`
|
|
2
2
|
struct In { @builtin(vertex_index) vertex_index: u32 }
|
|
3
3
|
struct Out { @builtin(position) position: vec4f }
|
|
4
4
|
@vertex
|
|
@@ -9,7 +9,7 @@ fn main(in: In) -> Out {
|
|
|
9
9
|
out.position = vec4f(x, y, 0.0, 1.0);
|
|
10
10
|
return out;
|
|
11
11
|
}
|
|
12
|
-
`.trim();var
|
|
12
|
+
`.trim();var F=(e=1024)=>{if(l.num(e)){let s=Math.sqrt(e),o=Math.ceil(s);return Number.isInteger(s)||console.warn(`GLRE Storage Warning: particleCount (${e}) is not a square. Using ${o}x${o} texture may waste GPU memory. Consider using [width, height] format for optimal storage.`),{x:o,y:o}}let[t,n,r]=e;if(r!==void 0){let s=n*r;return console.warn(`GLRE Storage Warning: 3D particleCount [${t}, ${n}, ${r}] specified but WebGL storage textures only support 2D. Flattening to 2D by multiplying height=${n} * depth=${r} = ${s}.`),{x:t,y:s}}return{x:t,y:n}};var re=e=>l.str(e)&&/^[xyzwrgbastpq]{1,4}$/.test(e),oe=e=>q.includes(e),se=e=>ee.includes(e),ie=e=>l.obj(e)?!1:e instanceof Element,ae=e=>O.includes(e),S=e=>!e||typeof e!="object"?!1:e.isProxy,V=e=>l.str(e)?D.includes(e):!1,ue=e=>{let t=(e>>16&255)/255,n=(e>>8&255)/255,r=(e&255)/255;return[t,n,r]},ze=0,v=()=>`x${ze++}`,pe=(e,t)=>{if(t==="global_invocation_id")return`uvec3(uint(gl_FragCoord.y) * uint(${F(e.gl?.particleCount).x}) + uint(gl_FragCoord.x), 0u, 0u)`;let n=J[t];if(!n)throw new Error(`Error: unknown builtin variable ${t}`);return n},C=(e,t)=>l.str(e)?t?.isWebGL?e:G[e]||e:"",B=e=>P[e]||e,fe=e=>{let t=O.indexOf(e);return t!==-1?D[t]:"float"},ce=e=>(e.code||(e.code={headers:new Map,fragInputs:new Map,vertInputs:new Map,vertOutputs:new Map,vertVaryings:new Map,computeInputs:new Map,dependencies:new Map,structStructFields:new Map},e.isWebGL)||(e.code.fragInputs.set("position","@builtin(position) position: vec4f"),e.code.vertOutputs.set("position","@builtin(position) position: vec4f")),e),le=e=>l.num(e)||l.str(e)&&/^\d+$/.test(e),Y=(e,t="",n)=>{e.code?.dependencies?.has(t)||e.code.dependencies.set(t,new Set),V(n)||e.code.dependencies.get(t).add(n)},He=(e,t,n)=>e.isWebGL?n==="attribute"?r=>e.gl?.attribute?.(t,r):n==="instance"?r=>e.gl?.instance?.(t,r):n==="texture"?r=>e.gl?.texture?.(t,r):r=>e.gl?.uniform?.(t,r):n==="attribute"?r=>e.gl?._attribute?.(t,r):n==="instance"?r=>e.gl?._instance?.(t,r):n==="texture"?r=>e.gl?._texture?.(t,r):r=>e.gl?._uniform?.(t,r),ke=(e,t)=>{if(l.und(e))return;if(!S(e))return t(e);if(e.type!=="conversion")return;let n=e.props.children?.slice(1);l.und(n?.[0])||t(n.map(r=>r??n[0]))},z=(e,t,n,r,s)=>{let o=He(e,t,n);return ke(s,o),r.listeners.add(o),o};var qe=e=>j[e],je=(e,t,n)=>(te(e,t,n)||console.warn(`GLRE Type Warning: Invalid operator '${n}' between types '${e}' and '${t}'`),ne(e,t,n)),Ke=e=>l.bol(e)?"bool":l.str(e)?"texture":l.num(e)?"float":l.arr(e)?w[e.length]:ie(e)?"texture":"void",U=e=>{let t=w[e];if(!t)throw`glre node system error: Cannot infer type from array length ${e}. Check your data size. Supported: 1(float), 2(vec2), 3(vec3), 4(vec4), 9(mat3), 16(mat4)`;return t},de=(e,t)=>{if(e.length===0)return"void";let[n]=e;return l.str(n)?n:g(n,t)},Ze=e=>W[e],Qe=(e,t)=>{let{type:n,props:r}=e,{id:s,children:o=[],inferFrom:a,layout:c}=r,[i,u,m]=o;if(n==="conversion")return i;if(n==="operator")return je(g(u,t),g(m,t),i);if(n==="builtin")return qe(s);if(n==="function")return Ze(i)||g(u,t);if(n==="define")return V(c?.type)?c?.type:!a||a.length===0?"void":de(a,t);if(n==="attribute"&&l.arr(i)){let $=M(i.length,t.gl?.count,t.gl?.error);return U($)}if(n==="instance"&&l.arr(i)){let $=M(i.length,t.gl?.instanceCount,t.gl?.error);return U($)}if(n==="member"){if(re(u))return U(u.length);if(S(i)){let $=g(i,t),h=t.code?.structStructFields?.get($);if(h&&h[u])return g(h[u],t)}return"float"}return a?de(a,t):i?g(i,t):"void"},g=(e,t)=>{if(t||(t={}),!S(e))return Ke(e);if(l.arr(e))return U(e.length);if(t.infers||(t.infers=new WeakMap),t.infers.has(e))return t.infers.get(e);let n=Qe(e,t);return t.infers.set(e,n),n};var y=(e,t)=>e.filter(n=>!l.und(n)&&!l.nul(n)).map(n=>p(n,t)).join(", "),xe=(e,t,n,r)=>{let s=()=>{let u=g(r,e);if(u==="float")return".x";if(u==="vec2")return".xy";if(u==="vec3")return".xyz";if(u==="vec4")return"";throw new Error(`Unsupported storage scatter type: ${u}`)},o=p(n,e),a=F(e.gl?.particleCount),c=`int(${o}) % ${a.x}`,i=`int(${o}) / ${a.x}`;return`texelFetch(${p(t,e)}, ivec2(${c}, ${i}), 0)${s()}`},Te=(e,t,n)=>{let r=p(t,e),s=p(n,e),o=g(n,e);if(o==="float")return`_${r} = vec4(${s}, 0.0, 0.0, 1.0);`;if(o==="vec2")return`_${r} = vec4(${s}, 0.0, 1.0);`;if(o==="vec3")return`_${r} = vec4(${s}, 1.0);`;if(o==="vec4")return`_${r} = ${s};`;throw new Error(`Unsupported storage scatter type: ${o}`)},me=(e,t,n,r)=>{if(e.isWebGL)return`texture(${y(r?[t,n,r]:[t,n],e)})`;let s=p(t,e),o=[s,s+"Sampler",p(n,e)];return r?(o.push(p(r,e)),`textureSampleLevel(${o})`):`textureSample(${o})`},ge=(e,t,n,r)=>{let s=`if (${p(t,e)}) {
|
|
13
13
|
${p(n,e)}
|
|
14
14
|
}`;for(let o=2;o<r.length;o+=2){let a=o>=r.length-1;s+=a?` else {
|
|
15
15
|
${p(r[o],e)}
|
|
@@ -22,13 +22,13 @@ break;
|
|
|
22
22
|
`:s+1<n.length&&(r+=`case ${p(n[s],e)}:
|
|
23
23
|
${p(n[s+1],e)}
|
|
24
24
|
break;
|
|
25
|
-
`);return r+="}",r},be=(e,t,n)=>{let r=g(t,e),s=n?.props?.id;if(e.isWebGL)return`${r} ${s} = ${p(t,e)};`;let o=C(r);return`var ${s}: ${o} = ${p(t,e)};`},$e=(e,t,n={})=>{e.code?.structStructFields?.set(t,n);let r=[];for(let o in n){let a=n[o],
|
|
25
|
+
`);return r+="}",r},be=(e,t,n)=>{let r=g(t,e),s=n?.props?.id;if(e.isWebGL)return`${r} ${s} = ${p(t,e)};`;let o=C(r);return`var ${s}: ${o} = ${p(t,e)};`},$e=(e,t,n={})=>{e.code?.structStructFields?.set(t,n);let r=[];for(let o in n){let a=n[o],c=g(a,e);e.isWebGL&&Y(e,t,c),r.push(e.isWebGL?`${c} ${o};`:`${o}: ${C(c,e)},`)}let s=r.join(`
|
|
26
26
|
`);return`struct ${t} {
|
|
27
27
|
${s}
|
|
28
|
-
};`},he=(e,t,n="",r)=>{let s=e.code?.structStructFields?.get(t)||{};if(e.isWebGL)if(r){let o=[];for(let a in s)o.push(r[a]);return`${t} ${n} = ${t}(${y(o,e)});`}else return`${t} ${n};`;else if(r){let o=[];for(let a in s)o.push(r[a]);return`var ${n}: ${t} = ${t}(${y(o,e)});`}else return`var ${n}: ${t};`},Ce=(e,t,n)=>{let{id:r,children:s=[],layout:o}=t,[a,...
|
|
29
|
-
`)},Ee=(e,t,n)=>e.isWebGL?`${n} ${t};`:`@location(${e.code?.vertVaryings?.size||0}) ${t}: ${C(n,e)}`,_e=(e,t,n)=>{if(e.isWebGL)return`${n} ${t};`;let{location:r=0}=e.
|
|
30
|
-
@group(${
|
|
31
|
-
layout(location = ${
|
|
28
|
+
};`},he=(e,t,n="",r)=>{let s=e.code?.structStructFields?.get(t)||{};if(e.isWebGL)if(r){let o=[];for(let a in s)o.push(r[a]);return`${t} ${n} = ${t}(${y(o,e)});`}else return`${t} ${n};`;else if(r){let o=[];for(let a in s)o.push(r[a]);return`var ${n}: ${t} = ${t}(${y(o,e)});`}else return`var ${n}: ${t};`},Ce=(e,t,n)=>{let{id:r,children:s=[],layout:o}=t,[a,...c]=s,i=[],u=[];for(let x=0;x<c.length;x++){let E=o?.inputs?.[x];E?i.push([E.name,E.type==="auto"?g(c[x],e):E.type]):i.push([`p${x}`,g(c[x],e)])}let m=p(a,e),$=g(n,e),h=[];if(e?.isWebGL){for(let[x,E]of i)Y(e,r,E),u.push(`${E} ${x}`);Y(e,r,$),h.push(`${$} ${r}(${u}) {`)}else{for(let[E,We]of i)u.push(`${E}: ${C(We,e)}`);$==="void"?h.push(`fn ${r}(${u}) {`):h.push(`fn ${r}(${u}) -> ${C($,e)} {`)}return m&&h.push(m),h.push("}"),h.join(`
|
|
29
|
+
`)},Ee=(e,t,n)=>e.isWebGL?`${n} ${t};`:`@location(${e.code?.vertVaryings?.size||0}) ${t}: ${C(n,e)}`,_e=(e,t,n)=>{if(e.isWebGL)return`${n} ${t};`;let{location:r=0}=e.binding?.attrib(t)||{},s=C(n,e);return`@location(${r}) ${t}: ${s}`},ye=(e,t,n)=>{let r=n==="sampler2D"||n==="texture";if(e.isWebGL)return r?`uniform sampler2D ${t};`:`uniform ${n} ${t};`;if(r){let{group:c=1,binding:i=0}=e.binding?.texture(t)||{};return`@group(${c}) @binding(${i}) var ${t}Sampler: sampler;
|
|
30
|
+
@group(${c}) @binding(${i+1}) var ${t}: texture_2d<f32>;`}let{group:s=0,binding:o=0}=e.binding?.uniform(t)||{},a=C(n,e);return`@group(${s}) @binding(${o}) var<uniform> ${t}: ${a};`},Xe=(e,t,n)=>{if(e.isWebGL){let a=`uniform sampler2D ${t};`;if(e.label!=="compute")return a;let c=e.units?.(t);return`${a}
|
|
31
|
+
layout(location = ${c}) out vec4 _${t};`}let{group:r=0,binding:s=0}=e.binding?.storage(t)||{},o=C(n,e);return`@group(${r}) @binding(${s}) var<storage, read_write> ${t}: array<${o}>;`},Se=(e,t,n,r)=>{let s=g(t,e),o=p(n,e),a=p(t,e);return e.isWebGL?s==="int"?`for (int ${r} = 0; ${r} < ${a}; ${r} += 1) {
|
|
32
32
|
${o}
|
|
33
33
|
}`:s==="float"?`for (float ${r} = 0.0; ${r} < ${a}; ${r} += 1.0) {
|
|
34
34
|
${o}
|
|
@@ -48,18 +48,18 @@ ${o}
|
|
|
48
48
|
${o}
|
|
49
49
|
}`:`for (var ${r}: i32 = 0; ${r} < ${a}; ${r}++) {
|
|
50
50
|
${o}
|
|
51
|
-
}`},Re=(e,t,n,r)=>e.isWebGL?`const ${n} ${t} = ${r};`:`const ${t}: ${C(n,e)} = ${r};`;var p=(e,t)=>{if(t||(t={}),
|
|
52
|
-
`);if(n==="assign")return`${p(i,t)} = ${p(u,t)};`;if(n==="return")return`return ${p(i,t)};`;if(n==="break")return"break;";if(n==="continue")return"continue;";if(n==="loop")return Se(t,i,u,s);if(n==="if")return ge(t,i,u,o);if(n==="switch")return ve(t,i,o);if(n==="declare")return be(t,i,u);if(n==="define")return t.code?.headers.has(s)||t.code?.headers.set(s,Ce(t,r,e)),`${s}(${y(o.slice(1),t)})`;if(n==="struct")return t.code?.headers.has(s)||t.code?.headers.set(s,$e(t,s,a)),he(t,s,i.props.id,
|
|
51
|
+
}`},Re=(e,t,n,r)=>e.isWebGL?`const ${n} ${t} = ${r};`:`const ${t}: ${C(n,e)} = ${r};`;var p=(e,t)=>{if(t||(t={}),ce(t),l.arr(e))return y(e,t);if(l.str(e))return e;if(l.num(e)){let x=`${e}`;return x.includes(".")?x:x+".0"}if(l.bol(e))return e?"true":"false";if(!e||!S(e))return"";let{type:n,props:r={}}=e,{id:s="i",children:o=[],fields:a,initialValues:c}=r,[i,u,m,$]=o;if(n==="variable")return s;if(n==="member")return`${p(i,t)}.${p(u,t)}`;if(n==="element")return`${p(i,t)}[${p(u,t)}]`;if(n==="gather")return t.isWebGL?xe(t,i,u,e):`${p(i,t)}[${p(u,t)}]`;if(n==="scatter"){let[x,E]=i.props.children??[];return t.isWebGL?Te(t,x,u):`${p(x,t)}[${p(E,t)}] = ${p(u,t)};`}if(n==="ternary")return t.isWebGL?`(${p(m,t)} ? ${p(i,t)} : ${p(u,t)})`:`select(${p(i,t)}, ${p(u,t)}, ${p(m,t)})`;if(n==="conversion")return`${C(i,t)}(${y(o.slice(1),t)})`;if(n==="operator")return i==="not"||i==="bitNot"?`!${p(u,t)}`:i==="mod"?p(Le(u,m),t):i.endsWith("Assign")?`${p(u,t)} ${B(i)} ${p(m,t)};`:`(${p(u,t)} ${B(i)} ${p(m,t)})`;if(n==="function"){if(i==="negate")return`(-${p(u,t)})`;if(i==="reciprocal")return`(1.0 / ${p(u,t)})`;if(i==="oneMinus")return`(1.0-${p(u,t)})`;if(i==="saturate")return`clamp(${p(u,t)}, 0.0, 1.0)`;if(i==="texture")return me(t,u,m,$);if(i==="atan2"&&t.isWebGL)return`atan(${p(u,t)}, ${p(m,t)})`;if(!t.isWebGL){if(i==="dFdx")return`dpdx(${p(u,t)})`;if(i==="dFdy")return`dpdy(${p(u,t)})`}return`${i}(${y(o.slice(1),t)})`}if(n==="scope")return o.map(x=>p(x,t)).join(`
|
|
52
|
+
`);if(n==="assign")return`${p(i,t)} = ${p(u,t)};`;if(n==="return")return`return ${p(i,t)};`;if(n==="break")return"break;";if(n==="continue")return"continue;";if(n==="loop")return Se(t,i,u,s);if(n==="if")return ge(t,i,u,o);if(n==="switch")return ve(t,i,o);if(n==="declare")return be(t,i,u);if(n==="define")return t.code?.headers.has(s)||t.code?.headers.set(s,Ce(t,r,e)),`${s}(${y(o.slice(1),t)})`;if(n==="struct")return t.code?.headers.has(s)||t.code?.headers.set(s,$e(t,s,a)),he(t,s,i.props.id,c);if(n==="varying"){if(t.code?.vertOutputs.has(s))return t.isWebGL?`${s}`:`out.${s}`;let x=Ee(t,s,g(e,t));return t.code?.fragInputs.set(s,x),t.code?.vertOutputs.set(s,x),t.code?.vertVaryings.set(s,{node:i}),t.isWebGL?`${s}`:`out.${s}`}if(n==="builtin"){if(t.isWebGL)return pe(t,s);if(s==="position")return"out.position";let x=`@builtin(${s}) ${s}: ${C(g(e,t),t)}`;return t.label==="compute"?t.code?.computeInputs.set(s,x):t.label==="frag"?t.code?.fragInputs.set(s,x):t.label==="vert"&&t.code?.vertInputs.set(s,x),`in.${s}`}if(n==="attribute"||n==="instance")return z(t,s,n,e,i),t.code?.vertInputs.set(s,_e(t,s,g(e,t))),t.isWebGL?`${s}`:`in.${s}`;if(t.code?.headers.has(s))return s;let h="";if(n==="uniform"){let x=g(e,t);z(t,s,x,e,i),h=ye(t,s,x)}return n==="storage"&&(h=Xe(t,s,g(e,t))),n==="constant"&&(h=Re(t,s,g(e,t),p(i,t))),h?(t.code?.headers.set(s,h),s):p(i,t)};var Je=(e,t)=>{let n=[],r=new Set,s=new Set,o=a=>{if(s.has(a)||r.has(a))return;s.add(a);let c=t.get(a)||new Set;for(let i of c)e.has(i)&&o(i);s.delete(a),r.add(a),e.has(a)&&n.push([a,e.get(a)])};for(let[a]of e)o(a);return n},H=(e,t)=>{let n=p(e,t),r="";t.isWebGL&&t.code?.dependencies?r=Je(t.code.headers,t.code.dependencies).map(([,c])=>c).join(`
|
|
53
53
|
`):r=Array.from(t.code?.headers?.values()||[]).join(`
|
|
54
|
-
`);let[s,o]=n.split("return ");return o?o=o.replace(";",""):[s,o]=["",n],[r,s.trim(),o]},
|
|
54
|
+
`);let[s,o]=n.split("return ");return o?o=o.replace(";",""):[s,o]=["",n],[r,s.trim(),o]},N=(e,t)=>`struct ${e} {
|
|
55
55
|
${Array.from(t.values()).join(`,
|
|
56
56
|
`)}
|
|
57
|
-
}`,
|
|
57
|
+
}`,et=["float","int","sampler2D","samplerCube","sampler3D","sampler2DArray","sampler2DShadow","samplerCubeShadow","sampler2DArrayShadow","isampler2D","isampler3D","isamplerCube","isampler2DArray","usampler2D","usampler3D","usamplerCube","usampler2DArray"],Ae=(e,t="highp")=>{for(let n of et)e.push(`precision ${t} ${n};`)},tt=(e,t="highp")=>{if(!e)return"highp";if(t==="highp"){let n=e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT),r=e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT);if(n&&n.precision>0&&r&&r.precision>0)return"highp";t="mediump"}if(t==="mediump"){let n=e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT),r=e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT);if(n&&n.precision>0&&r&&r.precision>0)return"mediump"}return"lowp"},Fe=(e,t={})=>{t.code?.headers?.clear(),t.label="frag";let[n,r,s]=H(e,t),o=[];if(t.isWebGL){o.push("#version 300 es"),Ae(o,tt(t.gl?.gl,t.gl?.precision)),o.push("out vec4 fragColor;");for(let c of t.code?.fragInputs?.values()||[])o.push(`in ${c}`);o.push(n),o.push("void main() {"),o.push(` ${r}`),o.push(` fragColor = ${s};`)}else t.code?.fragInputs?.size&&o.push(N("Out",t.code.fragInputs)),o.push(n),o.push(`@fragment
|
|
58
58
|
fn main(out: Out) -> @location(0) vec4f {`),o.push(` ${r}`),o.push(` return ${s};`);o.push("}");let a=o.filter(Boolean).join(`
|
|
59
59
|
`).trim();return t.gl?.isDebug&&console.log(`\u2193\u2193\u2193generated\u2193\u2193\u2193
|
|
60
|
-
${a}`),a},
|
|
60
|
+
${a}`),a},Ye=(e,t={})=>{if(t.code?.headers?.clear(),t.label="vert",t.code)for(let[c,{node:i}]of t.code.vertVaryings.entries())t.code.vertVaryings.set(c,{node:i,code:p(i,t)});let[n,r,s]=H(e,t),o=[];if(t.isWebGL){o.push("#version 300 es");for(let c of t.code?.vertInputs?.values()||[])o.push(`in ${c}`);for(let c of t.code?.vertOutputs?.values()||[])o.push(`out ${c}`);if(o.push(n),o.push("void main() {"),o.push(` ${r}`),o.push(` gl_Position = ${s};`),t.code)for(let[c,i]of t.code.vertVaryings.entries())o.push(` ${c} = ${i.code};`)}else{if(t.code?.vertInputs?.size&&o.push(N("In",t.code.vertInputs)),t.code?.vertOutputs?.size&&o.push(N("Out",t.code.vertOutputs)),o.push(n),o.push("@vertex"),o.push(`fn main(${t.code?.vertInputs?.size?"in: In":""}) -> Out {`),o.push(" var out: Out;"),o.push(` ${r}`),o.push(` out.position = ${s};`),t.code)for(let[c,i]of t.code.vertVaryings.entries())o.push(` out.${c} = ${i.code};`);o.push(" return out;")}o.push("}");let a=o.filter(Boolean).join(`
|
|
61
61
|
`).trim();return t.gl?.isDebug&&console.log(`\u2193\u2193\u2193generated\u2193\u2193\u2193
|
|
62
|
-
${a}`),a},Ue=(e,t={})=>{t.code?.headers?.clear(),t.label="compute";let[n,r,s]=H(e,t),o=[];t.isWebGL?(o.push("#version 300 es"),
|
|
62
|
+
${a}`),a},Ue=(e,t={})=>{t.code?.headers?.clear(),t.label="compute";let[n,r,s]=H(e,t),o=[];t.isWebGL?(o.push("#version 300 es"),Ae(o,"highp"),o.push(n),o.push("void main() {"),o.push(` ${r}`),o.push(` ${s};`),o.push("}")):(t.code?.computeInputs?.size&&o.push(N("In",t.code.computeInputs)),o.push(n),o.push("@compute @workgroup_size(32)"),o.push(`fn main(${t.code?.computeInputs?.size?"in: In":""}) {`),o.push(` ${r}`),o.push(` ${s};`),o.push("}"));let a=o.filter(Boolean).join(`
|
|
63
63
|
`).trim();return t.gl?.isDebug&&console.log(`\u2193\u2193\u2193generated\u2193\u2193\u2193
|
|
64
|
-
${a}`),a};var X=null,R=null,_=e=>{if(!X)return;if(X.props.children||(X.props.children=[]),X.props.children.push(e),e.type!=="return"||!R)return e;let{props:t}=R;return t.inferFrom||(t.inferFrom=[]),t.inferFrom.push(e),e};function
|
|
64
|
+
${a}`),a};var X=null,R=null,_=e=>{if(!X)return;if(X.props.children||(X.props.children=[]),X.props.children.push(e),e.type!=="return"||!R)return e;let{props:t}=R;return t.inferFrom||(t.inferFrom=[]),t.inferFrom.push(e),e};function Ne(e,t){t||(t=v());let n=d("variable",{id:t,inferFrom:[e]}),r=d("declare",null,e,n);return _(r),n}var Ie=(e,t=!1,n)=>{let r=d(t?"scatter":"assign",null,e,n);return _(r),e},nt=e=>_(d("return",{inferFrom:[e]},e)),Bt=()=>_(d("break")),zt=()=>_(d("continue")),Ht=(e,t=v())=>(n={},r=v())=>{let s=d("variable",{id:r,inferFrom:[t]}),o=d("struct",{id:t,fields:e,initialValues:n},s);return _(o),s},Oe=(e,t,n=R)=>{let[r,s]=[X,R];[X,R]=[e,n];let o=t();o&&nt(o),[X,R]=[r,s]},L=e=>{let t=d("scope");return Oe(t,e),t},kt=(e,t)=>{let n=L(t),r=d("if",null,e,n);_(r);let s=()=>({ElseIf:(o,a)=>{let c=L(a);return r.props.children.push(o,c),s()},Else:o=>{let a=L(o);r.props.children.push(a)}});return s()},qt=(e,t)=>{let n=v(),r=L(()=>t({i:d("variable",{id:n,inferFrom:[T("int",0)]})})),s=d("loop",{id:n},e,r);return _(s)},jt=e=>{let t=d("switch",null,e);_(t);let n=()=>({Case:(...r)=>s=>{let o=L(s);for(let a of r)t.props.children.push(a,o);return n()},Default:r=>{let s=L(r);t.props.children.push(s)}});return n()};function Kt(e,t){let n=v(),r=(...s)=>{let o=t?.name||n,a=[],c=[];for(let m=0;m<s.length;m++){let $=t?.inputs?.[m];$?c.push({id:$.name,inferFrom:$.type==="auto"?[s[m]]:[T($.type,s[m])]}):c.push({id:`p${m}`,inferFrom:[s[m]]})}for(let m of c)a.push(d("variable",m));let i=d("scope"),u=d("define",{id:o,layout:t},i,...s);return Oe(i,()=>e(a),u),u};return r.getLayout=()=>t,r.setLayout=s=>(t=s,r),r}var rt=(e,t)=>{if(t==="string")return p(e,null)},d=(e,t,...n)=>{t||(t={}),n.length&&(t.children=n);let r=new Set,s=(c,i)=>{if(i==="type")return e;if(i==="props")return t;if(i==="toVar")return Ne.bind(null,a);if(i==="isProxy")return!0;if(i==="toString")return p.bind(null,a);if(i==="fragment")return Fe.bind(null,a);if(i==="compute")return Ue.bind(null,a);if(i==="vertex")return Ye.bind(null,a);if(i===Symbol.toPrimitive)return rt.bind(null,a);if(i==="listeners")return r;if(i==="attribute")return(u=v())=>ot(a,u);if(i==="instance")return(u=v())=>st(a,u);if(i==="constant")return(u=v())=>it(a,u);if(i==="uniform")return(u=v())=>A(a,u);if(i==="variable")return(u=v())=>at(u);if(i==="builtin")return(u=v())=>b(u);if(i==="vertexStage")return(u=v())=>ut(a,u);if(i==="element")return u=>e==="storage"?pt(a,u):Ge(a,u);if(i==="member")return u=>k(a,u);if(i==="assign")return Ie.bind(null,a,a.type==="gather");if(i==="select")return ft.bind(null,a);if(oe(i))return i.endsWith("Assign")?(...u)=>_(De(i,a,...u)):(...u)=>De(i,a,...u);if(se(i))return(...u)=>f(i,a,...u);if(ae(i))return()=>T(fe(i),a);if(l.str(i))return le(i)?Ge(a,i):k(a,i)},o=(c,i,u)=>(i==="value"&&r.forEach(m=>m(u)),l.str(i)&&k(a,i).assign(u),!0),a=new Proxy({},{get:s,set:o});return a},ot=(e,t=v())=>d("attribute",{id:t},e),st=(e,t=v())=>d("instance",{id:t},e),it=(e,t=v())=>d("constant",{id:t},e),A=(e,t=v())=>d("uniform",{id:t},e),nn=(e,t=v())=>d("storage",{id:t},e),at=(e=v())=>d("variable",{id:e}),b=(e=v())=>d("builtin",{id:e}),ut=(e,t=v())=>d("varying",{id:t,inferFrom:[e]},e),k=(e,t)=>d("member",null,e,t),Ge=(e,t)=>d("element",null,e,t),pt=(e,t)=>d("gather",null,e,t),rn=(e,t)=>d("scatter",null,e,t),ft=(e,t,n)=>d("ternary",null,e,t,n),De=(e,...t)=>d("operator",null,e,...t),f=(e,...t)=>d("function",null,e,...t),T=(e,...t)=>d("conversion",null,e,...t);var ct=b("position"),pn=b("vertex_index"),fn=b("instance_index"),cn=b("front_facing"),ln=b("frag_depth"),dn=b("sample_index"),xn=b("sample_mask"),Tn=b("point_coord"),mn=b("global_invocation_id"),gn=b("position"),vn=b("positionWorld"),bn=b("positionView"),$n=b("normalLocal"),hn=b("normalWorld"),Cn=b("normalView"),En=b("screenCoordinate"),_n=b("screenUV"),lt=e=>T("float",e),yn=e=>T("int",e),Xn=e=>T("uint",e),Sn=e=>T("bool",e),we=(e,t)=>T("vec2",e,t),Pe=(e,t,n)=>T("vec3",e,t,n),Rn=(e,t,n,r)=>T("vec4",e,t,n,r),Ln=(...e)=>T("mat2",...e),An=(...e)=>T("mat3",...e),Fn=(...e)=>T("mat4",...e),Yn=(e,t)=>T("ivec2",e,t),Un=(e,t,n)=>T("ivec3",e,t,n),Nn=(e,t,n,r)=>T("ivec4",e,t,n,r),In=(e,t)=>T("uvec2",e,t),On=(e,t,n)=>T("uvec3",e,t,n),Gn=(e,t,n,r)=>T("uvec4",e,t,n,r),Dn=(e,t)=>T("bvec2",e,t),Pn=(e,t,n)=>T("bvec3",e,t,n),wn=(e,t,n,r)=>T("bvec4",e,t,n,r),Wn=e=>T("texture",e),Mn=()=>T("sampler2D"),Vn=(e,t,n)=>l.num(e)&&l.und(t)&&l.und(n)?Pe(...ue(e)):Pe(e,t,n),dt=A(we(),"iResolution"),Bn=A(we(),"iMouse"),zn=A(lt(),"iTime"),Hn=ct.xy.div(dt),kn=e=>f("all",e),qn=e=>f("any",e),jn=e=>f("determinant",e),Kn=(e,t)=>f("distance",e,t),Zn=(e,t)=>f("dot",e,t),Qn=e=>f("length",e),Jn=e=>f("lengthSq",e),er=e=>f("luminance",e),tr=(e,t)=>f("cross",e,t),nr=(e,t,n)=>f("cubeTexture",e,t,n),rr=(e,t,n)=>f("texture",e,t,n),or=(e,t,n)=>f("texelFetch",e,t,n),sr=(e,t,n)=>f("textureLod",e,t,n),ir=e=>f("abs",e),ar=e=>f("acos",e),ur=e=>f("acosh",e),pr=e=>f("asin",e),fr=e=>f("asinh",e),cr=e=>f("atan",e),lr=e=>f("atanh",e),dr=e=>f("ceil",e),xr=e=>f("cos",e),Tr=e=>f("cosh",e),mr=e=>f("dFdx",e),gr=e=>f("dFdy",e),vr=e=>f("degrees",e),br=e=>f("exp",e),$r=e=>f("exp2",e),hr=e=>f("floor",e),Cr=e=>f("fract",e),Er=e=>f("fwidth",e),_r=e=>f("inverseSqrt",e),yr=e=>f("log",e),Xr=e=>f("log2",e),Sr=e=>f("negate",e),Rr=e=>f("normalize",e),Lr=e=>f("oneMinus",e),Ar=e=>f("radians",e),Fr=e=>f("reciprocal",e),Yr=e=>f("round",e),Ur=e=>f("sign",e),Nr=e=>f("sin",e),Ir=e=>f("sinh",e),Or=e=>f("sqrt",e),Gr=e=>f("tan",e),Dr=e=>f("tanh",e),Pr=e=>f("trunc",e),wr=(e,t)=>f("atan2",e,t),Wr=(e,t,n)=>f("clamp",e,t,n),Mr=(e,t)=>f("max",e,t),Vr=(e,t)=>f("min",e,t),Br=(e,t,n)=>f("mix",e,t,n),zr=(e,t)=>f("pow",e,t),Hr=(e,t)=>f("reflect",e,t),kr=(e,t,n)=>f("refract",e,t,n),qr=(e,t,n)=>f("smoothstep",e,t,n),jr=(e,t)=>f("step",e,t),Le=(e,t)=>e.sub(e.div(t).floor().mul(t));export{Bt as Break,zt as Continue,Kt as Fn,kt as If,qt as Loop,nt as Return,L as Scope,jt as Switch,ir as abs,ar as acos,ur as acosh,_ as addToScope,kn as all,qn as any,pr as asin,fr as asinh,Ie as assign,cr as atan,wr as atan2,lr as atanh,ot as attribute,Sn as bool,b as builtin,Dn as bvec2,Pn as bvec3,wn as bvec4,dr as ceil,Wr as clamp,Vn as color,Ue as compute,it as constant,T as conversion,xr as cos,Tr as cosh,d as create,tr as cross,nr as cubeTexture,mr as dFdx,gr as dFdy,vr as degrees,jn as determinant,Kn as distance,Zn as dot,Ge as element,br as exp,$r as exp2,lt as float,hr as floor,Cr as fract,ln as fragDepth,Fe as fragment,cn as frontFacing,f as function_,Er as fwidth,pt as gather,Bn as iMouse,dt as iResolution,zn as iTime,mn as id,st as instance,fn as instanceIndex,yn as int,_r as inverseSqrt,Yn as ivec2,Un as ivec3,Nn as ivec4,Qn as length,Jn as lengthSq,yr as log,Xr as log2,er as luminance,Ln as mat2,An as mat3,Fn as mat4,Mr as max,k as member,Vr as min,Br as mix,Le as mod,Sr as negate,$n as normalLocal,Cn as normalView,hn as normalWorld,Rr as normalize,Lr as oneMinus,De as operator,Tn as pointCoord,ct as position,gn as positionLocal,bn as positionView,vn as positionWorld,zr as pow,Ar as radians,Fr as reciprocal,Hr as reflect,kr as refract,Yr as round,dn as sampleIndex,xn as sampleMask,Mn as sampler2D,rn as scatter,Oe as scoped,En as screenCoordinate,_n as screenUV,ft as select,Ur as sign,Nr as sin,Ir as sinh,qr as smoothstep,Or as sqrt,jr as step,nn as storage,Ht as struct,Gr as tan,Dr as tanh,or as texelFetch,rr as texture,Wn as texture2D,sr as textureLod,Ne as toVar,Pr as trunc,Xn as uint,A as uniform,Hn as uv,In as uvec2,On as uvec3,Gn as uvec4,at as variable,we as vec2,Pe as vec3,Rn as vec4,Ye as vertex,pn as vertexIndex,ut as vertexStage};
|
|
65
65
|
//# sourceMappingURL=node.js.map
|