glre 0.44.0 → 0.45.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/node.d.ts CHANGED
@@ -245,7 +245,7 @@ interface NodeContext {
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  fragInputs: Map<string, string>;
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  vertInputs: Map<string, string>;
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  vertOutputs: Map<string, string>;
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- vertVaryings: Map<string, string>;
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+ vertVaryings: Map<string, VaryingInfo>;
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  computeInputs: Map<string, string>;
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  dependencies: Map<string, Set<string>>;
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  structStructFields: Map<string, StructFields>;
@@ -341,6 +341,10 @@ type Mat4 = XImpl<'mat4'>;
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  type Texture = XImpl<'texture'>;
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  type Sampler2D = XImpl<'sampler2D'>;
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  type StructBase = XImpl<'struct'>;
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+ interface VaryingInfo {
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+ node: Y;
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+ code?: string;
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+ }
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  type Struct<T extends StructFields = any> = Omit<StructBase, keyof T> & {
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  [K in keyof T]: T[K] extends X<infer U> ? X<U> : never;
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  } & {
@@ -676,4 +680,4 @@ declare const smoothstep: <T extends Constants, U extends Constants>(e0: number
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  declare const step: <T extends Constants, U extends Constants>(edge: number | X<U>, x: X<T>) => X<T>;
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  declare const mod: <T extends Constants, U extends Constants>(x: X<T>, y: number | X<U>) => X<T>;
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- export { type BVec2, type BVec3, type BVec4, type Bool, Break, type Color, type Constants, type ConstantsToType, Continue, type Conversions, type Float, Fn, type FnLayout, type FnType, type Functions, type IVec2, type IVec3, type IVec4, If, type Int, Loop, type Mat2, type Mat3, type Mat4, type NodeContext, type NodeProps, type NodeTypes, type Operators, Return, type Sampler2D, Scope, type Struct, type StructBase, type StructFactory, type StructFields, Switch, type Swizzles, type Texture, type UInt, type UVec2, type UVec3, type UVec4, type Vec2, type Vec3, type Vec4, type Void, type X, type Y, abs, acos, acosh, addToScope, all, any, asin, asinh, assign, atan, atan2, atanh, attribute, bool, builtin, bvec2, bvec3, bvec4, ceil, clamp, color, compute, constant, conversion, cos, cosh, create, cross, cubeTexture, dFdx, dFdy, degrees, determinant, distance, dot, element, exp, exp2, float, floor, fract, fragDepth, fragment, frontFacing, function_, fwidth, gather, iMouse, iResolution, iTime, id, instance, instanceIndex, int, inverseSqrt, ivec2, ivec3, ivec4, length, lengthSq, log, log2, luminance, mat2, mat3, mat4, max, member, min, mix, mod, negate, normalLocal, normalView, normalWorld, normalize, oneMinus, operator, pointCoord, position, positionLocal, positionView, positionWorld, pow, radians, reciprocal, reflect, refract, round, sampleIndex, sampleMask, sampler2D, scatter, scoped, screenCoordinate, screenUV, select, sign, sin, sinh, smoothstep, sqrt, step, storage, struct, tan, tanh, texelFetch, texture, texture2D, textureLod, toVar, trunc, uint, uniform, uv, uvec2, uvec3, uvec4, variable, vec2, vec3, vec4, vertex, vertexIndex, vertexStage };
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+ export { type BVec2, type BVec3, type BVec4, type Bool, Break, type Color, type Constants, type ConstantsToType, Continue, type Conversions, type Float, Fn, type FnLayout, type FnType, type Functions, type IVec2, type IVec3, type IVec4, If, type Int, Loop, type Mat2, type Mat3, type Mat4, type NodeContext, type NodeProps, type NodeTypes, type Operators, Return, type Sampler2D, Scope, type Struct, type StructBase, type StructFactory, type StructFields, Switch, type Swizzles, type Texture, type UInt, type UVec2, type UVec3, type UVec4, type VaryingInfo, type Vec2, type Vec3, type Vec4, type Void, type X, type Y, abs, acos, acosh, addToScope, all, any, asin, asinh, assign, atan, atan2, atanh, attribute, bool, builtin, bvec2, bvec3, bvec4, ceil, clamp, color, compute, constant, conversion, cos, cosh, create, cross, cubeTexture, dFdx, dFdy, degrees, determinant, distance, dot, element, exp, exp2, float, floor, fract, fragDepth, fragment, frontFacing, function_, fwidth, gather, iMouse, iResolution, iTime, id, instance, instanceIndex, int, inverseSqrt, ivec2, ivec3, ivec4, length, lengthSq, log, log2, luminance, mat2, mat3, mat4, max, member, min, mix, mod, negate, normalLocal, normalView, normalWorld, normalize, oneMinus, operator, pointCoord, position, positionLocal, positionView, positionWorld, pow, radians, reciprocal, reflect, refract, round, sampleIndex, sampleMask, sampler2D, scatter, scoped, screenCoordinate, screenUV, select, sign, sin, sinh, smoothstep, sqrt, step, storage, struct, tan, tanh, texelFetch, texture, texture2D, textureLod, toVar, trunc, uint, uniform, uv, uvec2, uvec3, uvec4, variable, vec2, vec3, vec4, vertex, vertexIndex, vertexStage };
package/dist/node.js CHANGED
@@ -9,7 +9,7 @@ fn main(in: In) -> Out {
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  out.position = vec4f(x, y, 0.0, 1.0);
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  return out;
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  }
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- `.trim();var A=(e=1024)=>{if(l.num(e)){let s=Math.sqrt(e),o=Math.ceil(s);return Number.isInteger(s)||console.warn(`GLRE Storage Warning: particleCount (${e}) is not a square. Using ${o}x${o} texture may waste GPU memory. Consider using [width, height] format for optimal storage.`),{x:o,y:o}}let[t,n,r]=e;if(r!==void 0){let s=n*r;return console.warn(`GLRE Storage Warning: 3D particleCount [${t}, ${n}, ${r}] specified but WebGL storage textures only support 2D. Flattening to 2D by multiplying height=${n} * depth=${r} = ${s}.`),{x:t,y:s}}return{x:t,y:n}};var re=e=>l.str(e)&&/^[xyzwrgbastpq]{1,4}$/.test(e),oe=e=>q.includes(e),se=e=>ee.includes(e),ie=e=>l.obj(e)?!1:e instanceof Element,ae=e=>O.includes(e),S=e=>!e||typeof e!="object"?!1:e.isProxy,V=e=>l.str(e)?G.includes(e):!1,ue=e=>{let t=(e>>16&255)/255,n=(e>>8&255)/255,r=(e&255)/255;return[t,n,r]},ze=0,v=()=>`x${ze++}`,pe=(e,t)=>{if(t==="global_invocation_id")return`uvec3(uint(gl_FragCoord.y) * uint(${A(e.gl?.particleCount).x}) + uint(gl_FragCoord.x), 0u, 0u)`;let n=Q[t];if(!n)throw new Error(`Error: unknown builtin variable ${t}`);return n},C=(e,t)=>l.str(e)?t?.isWebGL?e:w[e]||e:"",B=e=>P[e]||e,ce=e=>{let t=O.indexOf(e);return t!==-1?G[t]:"float"},fe=e=>(e.code||(e.code={headers:new Map,fragInputs:new Map,vertInputs:new Map,vertOutputs:new Map,vertVaryings:new Map,computeInputs:new Map,dependencies:new Map,structStructFields:new Map},e.isWebGL)||(e.code.fragInputs.set("position","@builtin(position) position: vec4f"),e.code.vertOutputs.set("position","@builtin(position) position: vec4f")),e),le=e=>l.num(e)||l.str(e)&&/^\d+$/.test(e),L=(e,t="",n)=>{e.code?.dependencies?.has(t)||e.code.dependencies.set(t,new Set),V(n)||e.code.dependencies.get(t).add(n)},He=(e,t,n)=>e.isWebGL?n==="attribute"?r=>e.gl?.attribute?.(t,r):n==="instance"?r=>e.gl?.instance?.(t,r):n==="texture"?r=>e.gl?.texture?.(t,r):r=>e.gl?.uniform?.(t,r):n==="attribute"?r=>e.gl?._attribute?.(t,r):n==="instance"?r=>e.gl?._instance?.(t,r):n==="texture"?r=>e.gl?._texture?.(t,r):r=>e.gl?._uniform?.(t,r),ke=(e,t)=>{if(l.und(e))return;if(!S(e))return t(e);if(e.type!=="conversion")return;let n=e.props.children?.slice(1);l.und(n?.[0])||t(n.map(r=>r??n[0]))},z=(e,t,n,r,s)=>{let o=He(e,t,n);return ke(s,o),r.listeners.add(o),o};var qe=e=>j[e],je=(e,t,n)=>(te(e,t,n)||console.warn(`GLRE Type Warning: Invalid operator '${n}' between types '${e}' and '${t}'`),ne(e,t,n)),Ke=e=>l.bol(e)?"bool":l.str(e)?"texture":l.num(e)?"float":l.arr(e)?D[e.length]:ie(e)?"texture":"void",U=e=>{let t=D[e];if(!t)throw`glre node system error: Cannot infer type from array length ${e}. Check your data size. Supported: 1(float), 2(vec2), 3(vec3), 4(vec4), 9(mat3), 16(mat4)`;return t},de=(e,t)=>{if(e.length===0)return"void";let[n]=e;return l.str(n)?n:g(n,t)},Ze=e=>M[e],Je=(e,t)=>{let{type:n,props:r}=e,{id:s,children:o=[],inferFrom:a,layout:f}=r,[i,u,m]=o;if(n==="conversion")return i;if(n==="operator")return je(g(u,t),g(m,t),i);if(n==="builtin")return qe(s);if(n==="function")return Ze(i)||g(u,t);if(n==="define")return V(f?.type)?f?.type:!a||a.length===0?"void":de(a,t);if(n==="attribute"&&l.arr(i)){let $=W(i.length,t.gl?.count,t.gl?.error);return U($)}if(n==="instance"&&l.arr(i)){let $=W(i.length,t.gl?.instanceCount,t.gl?.error);return U($)}if(n==="member"){if(re(u))return U(u.length);if(S(i)){let $=g(i,t),h=t.code?.structStructFields?.get($);if(h&&h[u])return g(h[u],t)}return"float"}return a?de(a,t):i?g(i,t):"void"},g=(e,t)=>{if(t||(t={}),!S(e))return Ke(e);if(l.arr(e))return U(e.length);if(t.infers||(t.infers=new WeakMap),t.infers.has(e))return t.infers.get(e);let n=Je(e,t);return t.infers.set(e,n),n};var y=(e,t)=>e.filter(n=>!l.und(n)&&!l.nul(n)).map(n=>p(n,t)).join(", "),xe=(e,t,n,r)=>{let s=()=>{let u=g(r,e);if(u==="float")return".x";if(u==="vec2")return".xy";if(u==="vec3")return".xyz";if(u==="vec4")return"";throw new Error(`Unsupported storage scatter type: ${u}`)},o=p(n,e),a=A(e.gl?.particleCount),f=`int(${o}) % ${a.x}`,i=`int(${o}) / ${a.x}`;return`texelFetch(${p(t,e)}, ivec2(${f}, ${i}), 0)${s()}`},Te=(e,t,n)=>{let r=p(t,e),s=p(n,e),o=g(n,e);if(o==="float")return`_${r} = vec4(${s}, 0.0, 0.0, 1.0);`;if(o==="vec2")return`_${r} = vec4(${s}, 0.0, 1.0);`;if(o==="vec3")return`_${r} = vec4(${s}, 1.0);`;if(o==="vec4")return`_${r} = ${s};`;throw new Error(`Unsupported storage scatter type: ${o}`)},me=(e,t,n,r)=>{if(e.isWebGL)return`texture(${y(r?[t,n,r]:[t,n],e)})`;let s=p(t,e),o=[s,s+"Sampler",p(n,e)];return r?(o.push(p(r,e)),`textureSampleLevel(${o})`):`textureSample(${o})`},ge=(e,t,n,r)=>{let s=`if (${p(t,e)}) {
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+ `.trim();var A=(e=1024)=>{if(l.num(e)){let s=Math.sqrt(e),o=Math.ceil(s);return Number.isInteger(s)||console.warn(`GLRE Storage Warning: particleCount (${e}) is not a square. Using ${o}x${o} texture may waste GPU memory. Consider using [width, height] format for optimal storage.`),{x:o,y:o}}let[t,n,r]=e;if(r!==void 0){let s=n*r;return console.warn(`GLRE Storage Warning: 3D particleCount [${t}, ${n}, ${r}] specified but WebGL storage textures only support 2D. Flattening to 2D by multiplying height=${n} * depth=${r} = ${s}.`),{x:t,y:s}}return{x:t,y:n}};var re=e=>l.str(e)&&/^[xyzwrgbastpq]{1,4}$/.test(e),oe=e=>q.includes(e),se=e=>ee.includes(e),ie=e=>l.obj(e)?!1:e instanceof Element,ae=e=>O.includes(e),S=e=>!e||typeof e!="object"?!1:e.isProxy,V=e=>l.str(e)?G.includes(e):!1,ue=e=>{let t=(e>>16&255)/255,n=(e>>8&255)/255,r=(e&255)/255;return[t,n,r]},ze=0,v=()=>`x${ze++}`,pe=(e,t)=>{if(t==="global_invocation_id")return`uvec3(uint(gl_FragCoord.y) * uint(${A(e.gl?.particleCount).x}) + uint(gl_FragCoord.x), 0u, 0u)`;let n=Q[t];if(!n)throw new Error(`Error: unknown builtin variable ${t}`);return n},C=(e,t)=>l.str(e)?t?.isWebGL?e:w[e]||e:"",B=e=>P[e]||e,fe=e=>{let t=O.indexOf(e);return t!==-1?G[t]:"float"},ce=e=>(e.code||(e.code={headers:new Map,fragInputs:new Map,vertInputs:new Map,vertOutputs:new Map,vertVaryings:new Map,computeInputs:new Map,dependencies:new Map,structStructFields:new Map},e.isWebGL)||(e.code.fragInputs.set("position","@builtin(position) position: vec4f"),e.code.vertOutputs.set("position","@builtin(position) position: vec4f")),e),le=e=>l.num(e)||l.str(e)&&/^\d+$/.test(e),L=(e,t="",n)=>{e.code?.dependencies?.has(t)||e.code.dependencies.set(t,new Set),V(n)||e.code.dependencies.get(t).add(n)},He=(e,t,n)=>e.isWebGL?n==="attribute"?r=>e.gl?.attribute?.(t,r):n==="instance"?r=>e.gl?.instance?.(t,r):n==="texture"?r=>e.gl?.texture?.(t,r):r=>e.gl?.uniform?.(t,r):n==="attribute"?r=>e.gl?._attribute?.(t,r):n==="instance"?r=>e.gl?._instance?.(t,r):n==="texture"?r=>e.gl?._texture?.(t,r):r=>e.gl?._uniform?.(t,r),ke=(e,t)=>{if(l.und(e))return;if(!S(e))return t(e);if(e.type!=="conversion")return;let n=e.props.children?.slice(1);l.und(n?.[0])||t(n.map(r=>r??n[0]))},z=(e,t,n,r,s)=>{let o=He(e,t,n);return ke(s,o),r.listeners.add(o),o};var qe=e=>j[e],je=(e,t,n)=>(te(e,t,n)||console.warn(`GLRE Type Warning: Invalid operator '${n}' between types '${e}' and '${t}'`),ne(e,t,n)),Ke=e=>l.bol(e)?"bool":l.str(e)?"texture":l.num(e)?"float":l.arr(e)?D[e.length]:ie(e)?"texture":"void",U=e=>{let t=D[e];if(!t)throw`glre node system error: Cannot infer type from array length ${e}. Check your data size. Supported: 1(float), 2(vec2), 3(vec3), 4(vec4), 9(mat3), 16(mat4)`;return t},de=(e,t)=>{if(e.length===0)return"void";let[n]=e;return l.str(n)?n:g(n,t)},Ze=e=>M[e],Je=(e,t)=>{let{type:n,props:r}=e,{id:s,children:o=[],inferFrom:a,layout:c}=r,[i,u,m]=o;if(n==="conversion")return i;if(n==="operator")return je(g(u,t),g(m,t),i);if(n==="builtin")return qe(s);if(n==="function")return Ze(i)||g(u,t);if(n==="define")return V(c?.type)?c?.type:!a||a.length===0?"void":de(a,t);if(n==="attribute"&&l.arr(i)){let $=W(i.length,t.gl?.count,t.gl?.error);return U($)}if(n==="instance"&&l.arr(i)){let $=W(i.length,t.gl?.instanceCount,t.gl?.error);return U($)}if(n==="member"){if(re(u))return U(u.length);if(S(i)){let $=g(i,t),h=t.code?.structStructFields?.get($);if(h&&h[u])return g(h[u],t)}return"float"}return a?de(a,t):i?g(i,t):"void"},g=(e,t)=>{if(t||(t={}),!S(e))return Ke(e);if(l.arr(e))return U(e.length);if(t.infers||(t.infers=new WeakMap),t.infers.has(e))return t.infers.get(e);let n=Je(e,t);return t.infers.set(e,n),n};var y=(e,t)=>e.filter(n=>!l.und(n)&&!l.nul(n)).map(n=>p(n,t)).join(", "),xe=(e,t,n,r)=>{let s=()=>{let u=g(r,e);if(u==="float")return".x";if(u==="vec2")return".xy";if(u==="vec3")return".xyz";if(u==="vec4")return"";throw new Error(`Unsupported storage scatter type: ${u}`)},o=p(n,e),a=A(e.gl?.particleCount),c=`int(${o}) % ${a.x}`,i=`int(${o}) / ${a.x}`;return`texelFetch(${p(t,e)}, ivec2(${c}, ${i}), 0)${s()}`},Te=(e,t,n)=>{let r=p(t,e),s=p(n,e),o=g(n,e);if(o==="float")return`_${r} = vec4(${s}, 0.0, 0.0, 1.0);`;if(o==="vec2")return`_${r} = vec4(${s}, 0.0, 1.0);`;if(o==="vec3")return`_${r} = vec4(${s}, 1.0);`;if(o==="vec4")return`_${r} = ${s};`;throw new Error(`Unsupported storage scatter type: ${o}`)},me=(e,t,n,r)=>{if(e.isWebGL)return`texture(${y(r?[t,n,r]:[t,n],e)})`;let s=p(t,e),o=[s,s+"Sampler",p(n,e)];return r?(o.push(p(r,e)),`textureSampleLevel(${o})`):`textureSample(${o})`},ge=(e,t,n,r)=>{let s=`if (${p(t,e)}) {
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  ${p(n,e)}
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  }`;for(let o=2;o<r.length;o+=2){let a=o>=r.length-1;s+=a?` else {
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  ${p(r[o],e)}
@@ -22,13 +22,13 @@ break;
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  `:s+1<n.length&&(r+=`case ${p(n[s],e)}:
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  ${p(n[s+1],e)}
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  break;
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- `);return r+="}",r},be=(e,t,n)=>{let r=g(t,e),s=n?.props?.id;if(e.isWebGL)return`${r} ${s} = ${p(t,e)};`;let o=C(r);return`var ${s}: ${o} = ${p(t,e)};`},$e=(e,t,n={})=>{e.code?.structStructFields?.set(t,n);let r=[];for(let o in n){let a=n[o],f=g(a,e);e.isWebGL&&L(e,t,f),r.push(e.isWebGL?`${f} ${o};`:`${o}: ${C(f,e)},`)}let s=r.join(`
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+ `);return r+="}",r},be=(e,t,n)=>{let r=g(t,e),s=n?.props?.id;if(e.isWebGL)return`${r} ${s} = ${p(t,e)};`;let o=C(r);return`var ${s}: ${o} = ${p(t,e)};`},$e=(e,t,n={})=>{e.code?.structStructFields?.set(t,n);let r=[];for(let o in n){let a=n[o],c=g(a,e);e.isWebGL&&L(e,t,c),r.push(e.isWebGL?`${c} ${o};`:`${o}: ${C(c,e)},`)}let s=r.join(`
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  `);return`struct ${t} {
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  ${s}
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- };`},he=(e,t,n="",r)=>{let s=e.code?.structStructFields?.get(t)||{};if(e.isWebGL)if(r){let o=[];for(let a in s)o.push(r[a]);return`${t} ${n} = ${t}(${y(o,e)});`}else return`${t} ${n};`;else if(r){let o=[];for(let a in s)o.push(r[a]);return`var ${n}: ${t} = ${t}(${y(o,e)});`}else return`var ${n}: ${t};`},Ce=(e,t,n)=>{let{id:r,children:s=[],layout:o}=t,[a,...f]=s,i=[],u=[];for(let x=0;x<f.length;x++){let E=o?.inputs?.[x];E?i.push([E.name,E.type==="auto"?g(f[x],e):E.type]):i.push([`p${x}`,g(f[x],e)])}let m=p(a,e),$=g(n,e),h=[];if(e?.isWebGL){for(let[x,E]of i)L(e,r,E),u.push(`${E} ${x}`);L(e,r,$),h.push(`${$} ${r}(${u}) {`)}else{for(let[E,Me]of i)u.push(`${E}: ${C(Me,e)}`);$==="void"?h.push(`fn ${r}(${u}) {`):h.push(`fn ${r}(${u}) -> ${C($,e)} {`)}return m&&h.push(m),h.push("}"),h.join(`
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- `)},Ee=(e,t,n)=>e.isWebGL?`${n} ${t};`:`@location(${e.code?.vertVaryings?.size||0}) ${t}: ${C(n,e)}`,_e=(e,t,n)=>{if(e.isWebGL)return`${n} ${t};`;let{location:r=0}=e.gl?.webgpu?.attribs.map.get(t)||{},s=C(n,e);return`@location(${r}) ${t}: ${s}`},ye=(e,t,n)=>{let r=n==="sampler2D"||n==="texture";if(e.isWebGL)return r?`uniform sampler2D ${t};`:`uniform ${n} ${t};`;if(r){let{group:f=1,binding:i=0}=e.gl?.webgpu?.textures.map.get(t)||{};return`@group(${f}) @binding(${i}) var ${t}Sampler: sampler;
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- @group(${f}) @binding(${i+1}) var ${t}: texture_2d<f32>;`}let{group:s=0,binding:o=0}=e.gl?.webgpu?.uniforms.map.get(t)||{},a=C(n,e);return`@group(${s}) @binding(${o}) var<uniform> ${t}: ${a};`},Xe=(e,t,n)=>{if(e.isWebGL){let a=`uniform sampler2D ${t};`;if(e.label!=="compute")return a;let f=e.units?.(t);return`${a}
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- layout(location = ${f}) out vec4 _${t};`}let{group:r=0,binding:s=0}=e.gl?.webgpu?.storages.map.get(t)||{},o=C(n,e);return`@group(${r}) @binding(${s}) var<storage, read_write> ${t}: array<${o}>;`},Se=(e,t,n,r)=>{let s=g(t,e),o=p(n,e),a=p(t,e);return e.isWebGL?s==="int"?`for (int ${r} = 0; ${r} < ${a}; ${r} += 1) {
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+ };`},he=(e,t,n="",r)=>{let s=e.code?.structStructFields?.get(t)||{};if(e.isWebGL)if(r){let o=[];for(let a in s)o.push(r[a]);return`${t} ${n} = ${t}(${y(o,e)});`}else return`${t} ${n};`;else if(r){let o=[];for(let a in s)o.push(r[a]);return`var ${n}: ${t} = ${t}(${y(o,e)});`}else return`var ${n}: ${t};`},Ce=(e,t,n)=>{let{id:r,children:s=[],layout:o}=t,[a,...c]=s,i=[],u=[];for(let x=0;x<c.length;x++){let E=o?.inputs?.[x];E?i.push([E.name,E.type==="auto"?g(c[x],e):E.type]):i.push([`p${x}`,g(c[x],e)])}let m=p(a,e),$=g(n,e),h=[];if(e?.isWebGL){for(let[x,E]of i)L(e,r,E),u.push(`${E} ${x}`);L(e,r,$),h.push(`${$} ${r}(${u}) {`)}else{for(let[E,Me]of i)u.push(`${E}: ${C(Me,e)}`);$==="void"?h.push(`fn ${r}(${u}) {`):h.push(`fn ${r}(${u}) -> ${C($,e)} {`)}return m&&h.push(m),h.push("}"),h.join(`
29
+ `)},Ee=(e,t,n)=>e.isWebGL?`${n} ${t};`:`@location(${e.code?.vertVaryings?.size||0}) ${t}: ${C(n,e)}`,_e=(e,t,n)=>{if(e.isWebGL)return`${n} ${t};`;let{location:r=0}=e.gl?.webgpu?.attribs.map.get(t)||{},s=C(n,e);return`@location(${r}) ${t}: ${s}`},ye=(e,t,n)=>{let r=n==="sampler2D"||n==="texture";if(e.isWebGL)return r?`uniform sampler2D ${t};`:`uniform ${n} ${t};`;if(r){let{group:c=1,binding:i=0}=e.gl?.webgpu?.textures.map.get(t)||{};return`@group(${c}) @binding(${i}) var ${t}Sampler: sampler;
30
+ @group(${c}) @binding(${i+1}) var ${t}: texture_2d<f32>;`}let{group:s=0,binding:o=0}=e.gl?.webgpu?.uniforms.map.get(t)||{},a=C(n,e);return`@group(${s}) @binding(${o}) var<uniform> ${t}: ${a};`},Xe=(e,t,n)=>{if(e.isWebGL){let a=`uniform sampler2D ${t};`;if(e.label!=="compute")return a;let c=e.units?.(t);return`${a}
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+ layout(location = ${c}) out vec4 _${t};`}let{group:r=0,binding:s=0}=e.gl?.webgpu?.storages.map.get(t)||{},o=C(n,e);return`@group(${r}) @binding(${s}) var<storage, read_write> ${t}: array<${o}>;`},Se=(e,t,n,r)=>{let s=g(t,e),o=p(n,e),a=p(t,e);return e.isWebGL?s==="int"?`for (int ${r} = 0; ${r} < ${a}; ${r} += 1) {
32
32
  ${o}
33
33
  }`:s==="float"?`for (float ${r} = 0.0; ${r} < ${a}; ${r} += 1.0) {
34
34
  ${o}
@@ -48,18 +48,18 @@ ${o}
48
48
  ${o}
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49
  }`:`for (var ${r}: i32 = 0; ${r} < ${a}; ${r}++) {
50
50
  ${o}
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53
53
  `):r=Array.from(t.code?.headers?.values()||[]).join(`
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54
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55
55
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56
56
  `)}
57
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+ }`,Ye=(e,t="highp")=>{e.push(`precision ${t} float;`),e.push(`precision ${t} int;`),e.push(`precision ${t} sampler2D;`),e.push(`precision ${t} samplerCube;`),e.push(`precision ${t} sampler3D;`),e.push(`precision ${t} sampler2DArray;`),e.push(`precision ${t} sampler2DShadow;`),e.push(`precision ${t} samplerCubeShadow;`),e.push(`precision ${t} sampler2DArrayShadow;`),e.push(`precision ${t} isampler2D;`),e.push(`precision ${t} isampler3D;`),e.push(`precision ${t} isamplerCube;`),e.push(`precision ${t} isampler2DArray;`),e.push(`precision ${t} usampler2D;`),e.push(`precision ${t} usampler3D;`),e.push(`precision ${t} usamplerCube;`),e.push(`precision ${t} usampler2DArray;`)},et=(e,t="highp")=>{if(!e)return"highp";if(t==="highp"){let n=e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT),r=e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT);if(n&&n.precision>0&&r&&r.precision>0)return"highp";t="mediump"}if(t==="mediump"){let n=e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT),r=e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT);if(n&&n.precision>0&&r&&r.precision>0)return"mediump";t="lowp"}return"lowp"},Ae=(e,t={})=>{t.code?.headers?.clear(),t.label="frag";let[n,r,s]=H(e,t),o=[];if(t.isWebGL){o.push("#version 300 es"),Ye(o,et(t.gl?.webgl?.context,t.gl?.precision)),o.push("out vec4 fragColor;");for(let c of t.code?.fragInputs?.values()||[])o.push(`in ${c}`);o.push(n),o.push("void main() {"),o.push(` ${r}`),o.push(` fragColor = ${s};`)}else t.code?.fragInputs?.size&&o.push(I("Out",t.code.fragInputs)),o.push(n),o.push(`@fragment
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58
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Ae.bind(null,a);if(i==="compute")return Ue.bind(null,a);if(i==="vertex")return Le.bind(null,a);if(i===Symbol.toPrimitive)return nt.bind(null,a);if(i==="listeners")return r;if(i==="attribute")return(u=v())=>rt(a,u);if(i==="instance")return(u=v())=>ot(a,u);if(i==="constant")return(u=v())=>st(a,u);if(i==="uniform")return(u=v())=>Y(a,u);if(i==="variable")return(u=v())=>it(u);if(i==="builtin")return(u=v())=>b(u);if(i==="vertexStage")return(u=v())=>at(a,u);if(i==="element")return u=>e==="storage"?ut(a,u):we(a,u);if(i==="member")return u=>k(a,u);if(i==="assign")return Ne.bind(null,a,a.type==="gather");if(i==="select")return pt.bind(null,a);if(oe(i))return i.endsWith("Assign")?(...u)=>_(Ge(i,a,...u)):(...u)=>Ge(i,a,...u);if(se(i))return(...u)=>c(i,a,...u);if(ae(i))return()=>T(ce(i),a);if(l.str(i))return le(i)?we(a,i):k(a,i)},o=(f,i,u)=>(i==="value"&&r.forEach(m=>m(u)),l.str(i)&&k(a,i).assign(u),!0),a=new Proxy({},{get:s,set:o});return a},rt=(e,t=v())=>d("attribute",{id:t},e),ot=(e,t=v())=>d("instance",{id:t},e),st=(e,t=v())=>d("constant",{id:t},e),Y=(e,t=v())=>d("uniform",{id:t},e),nn=(e,t=v())=>d("storage",{id:t},e),it=(e=v())=>d("variable",{id:e}),b=(e=v())=>d("builtin",{id:e}),at=(e,t=v())=>d("varying",{id:t,inferFrom:[e]},e),k=(e,t)=>d("member",null,e,t),we=(e,t)=>d("element",null,e,t),ut=(e,t)=>d("gather",null,e,t),rn=(e,t)=>d("scatter",null,e,t),pt=(e,t,n)=>d("ternary",null,e,t,n),Ge=(e,...t)=>d("operator",null,e,...t),c=(e,...t)=>d("function",null,e,...t),T=(e,...t)=>d("conversion",null,e,...t);var ct=b("position"),pn=b("vertex_index"),cn=b("instance_index"),fn=b("front_facing"),ln=b("frag_depth"),dn=b("sample_index"),xn=b("sample_mask"),Tn=b("point_coord"),mn=b("global_invocation_id"),gn=b("position"),vn=b("positionWorld"),bn=b("positionView"),$n=b("normalLocal"),hn=b("normalWorld"),Cn=b("normalView"),En=b("screenCoordinate"),_n=b("screenUV"),ft=e=>T("float",e),yn=e=>T("int",e),Xn=e=>T("uint",e),Sn=e=>T("bool",e),De=(e,t)=>T("vec2",e,t),Pe=(e,t,n)=>T("vec3",e,t,n),Rn=(e,t,n,r)=>T("vec4",e,t,n,r),Fn=(...e)=>T("mat2",...e),Yn=(...e)=>T("mat3",...e),An=(...e)=>T("mat4",...e),Ln=(e,t)=>T("ivec2",e,t),Un=(e,t,n)=>T("ivec3",e,t,n),In=(e,t,n,r)=>T("ivec4",e,t,n,r),Nn=(e,t)=>T("uvec2",e,t),On=(e,t,n)=>T("uvec3",e,t,n),wn=(e,t,n,r)=>T("uvec4",e,t,n,r),Gn=(e,t)=>T("bvec2",e,t),Pn=(e,t,n)=>T("bvec3",e,t,n),Dn=(e,t,n,r)=>T("bvec4",e,t,n,r),Mn=e=>T("texture",e),Wn=()=>T("sampler2D"),Vn=(e,t,n)=>l.num(e)&&l.und(t)&&l.und(n)?Pe(...ue(e)):Pe(e,t,n),lt=Y(De(),"iResolution"),Bn=Y(De(),"iMouse"),zn=Y(ft(),"iTime"),Hn=ct.xy.div(lt),kn=e=>c("all",e),qn=e=>c("any",e),jn=e=>c("determinant",e),Kn=(e,t)=>c("distance",e,t),Zn=(e,t)=>c("dot",e,t),Jn=e=>c("length",e),Qn=e=>c("lengthSq",e),er=e=>c("luminance",e),tr=(e,t)=>c("cross",e,t),nr=(e,t,n)=>c("cubeTexture",e,t,n),rr=(e,t,n)=>c("texture",e,t,n),or=(e,t,n)=>c("texelFetch",e,t,n),sr=(e,t,n)=>c("textureLod",e,t,n),ir=e=>c("abs",e),ar=e=>c("acos",e),ur=e=>c("acosh",e),pr=e=>c("asin",e),cr=e=>c("asinh",e),fr=e=>c("atan",e),lr=e=>c("atanh",e),dr=e=>c("ceil",e),xr=e=>c("cos",e),Tr=e=>c("cosh",e),mr=e=>c("dFdx",e),gr=e=>c("dFdy",e),vr=e=>c("degrees",e),br=e=>c("exp",e),$r=e=>c("exp2",e),hr=e=>c("floor",e),Cr=e=>c("fract",e),Er=e=>c("fwidth",e),_r=e=>c("inverseSqrt",e),yr=e=>c("log",e),Xr=e=>c("log2",e),Sr=e=>c("negate",e),Rr=e=>c("normalize",e),Fr=e=>c("oneMinus",e),Yr=e=>c("radians",e),Ar=e=>c("reciprocal",e),Lr=e=>c("round",e),Ur=e=>c("sign",e),Ir=e=>c("sin",e),Nr=e=>c("sinh",e),Or=e=>c("sqrt",e),wr=e=>c("tan",e),Gr=e=>c("tanh",e),Pr=e=>c("trunc",e),Dr=(e,t)=>c("atan2",e,t),Mr=(e,t,n)=>c("clamp",e,t,n),Wr=(e,t)=>c("max",e,t),Vr=(e,t)=>c("min",e,t),Br=(e,t,n)=>c("mix",e,t,n),zr=(e,t)=>c("pow",e,t),Hr=(e,t)=>c("reflect",e,t),kr=(e,t,n)=>c("refract",e,t,n),qr=(e,t,n)=>c("smoothstep",e,t,n),jr=(e,t)=>c("step",e,t),Fe=(e,t)=>e.sub(e.div(t).floor().mul(t));export{Bt as Break,zt as Continue,Kt as Fn,kt as If,qt as Loop,tt as Return,F as Scope,jt as Switch,ir as abs,ar as acos,ur as acosh,_ as addToScope,kn as all,qn as any,pr as asin,cr as asinh,Ne as assign,fr as atan,Dr as atan2,lr as atanh,rt as attribute,Sn as bool,b as builtin,Gn as bvec2,Pn as bvec3,Dn as bvec4,dr as ceil,Mr as clamp,Vn as color,Ue as compute,st as constant,T as conversion,xr as cos,Tr as cosh,d as create,tr as cross,nr as cubeTexture,mr as dFdx,gr as dFdy,vr as degrees,jn as determinant,Kn as distance,Zn as dot,we as element,br as exp,$r as exp2,ft as float,hr as floor,Cr as fract,ln as fragDepth,Ae as fragment,fn as frontFacing,c as function_,Er as fwidth,ut as gather,Bn as iMouse,lt as iResolution,zn as iTime,mn as id,ot as instance,cn as instanceIndex,yn as int,_r as inverseSqrt,Ln as ivec2,Un as ivec3,In as ivec4,Jn as length,Qn as lengthSq,yr as log,Xr as log2,er as luminance,Fn as mat2,Yn as mat3,An as mat4,Wr as max,k as member,Vr as min,Br as mix,Fe as mod,Sr as negate,$n as normalLocal,Cn as normalView,hn as normalWorld,Rr as normalize,Fr as oneMinus,Ge as operator,Tn as pointCoord,ct as position,gn as positionLocal,bn as positionView,vn as positionWorld,zr as pow,Yr as radians,Ar as reciprocal,Hr as reflect,kr as refract,Lr as round,dn as sampleIndex,xn as sampleMask,Wn as sampler2D,rn as scatter,Oe as scoped,En as screenCoordinate,_n as screenUV,pt as select,Ur as sign,Ir as sin,Nr as sinh,qr as smoothstep,Or as sqrt,jr as step,nn as storage,Ht as struct,wr as tan,Gr as tanh,or as texelFetch,rr as texture,Mn as texture2D,sr as textureLod,Ie as toVar,Pr as trunc,Xn as uint,Y as uniform,Hn as uv,Nn as uvec2,On as uvec3,wn as uvec4,it as variable,De as vec2,Pe as vec3,Rn as vec4,Le as vertex,pn as vertexIndex,at as vertexStage};
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+ ${a}`),a};var X=null,R=null,_=e=>{if(!X)return;if(X.props.children||(X.props.children=[]),X.props.children.push(e),e.type!=="return"||!R)return e;let{props:t}=R;return t.inferFrom||(t.inferFrom=[]),t.inferFrom.push(e),e};function Ie(e,t){t||(t=v());let n=d("variable",{id:t,inferFrom:[e]}),r=d("declare",null,e,n);return _(r),n}var Ne=(e,t=!1,n)=>{let r=d(t?"scatter":"assign",null,e,n);return _(r),e},tt=e=>_(d("return",{inferFrom:[e]},e)),Vt=()=>_(d("break")),Bt=()=>_(d("continue")),zt=(e,t=v())=>(n={},r=v())=>{let s=d("variable",{id:r,inferFrom:[t]}),o=d("struct",{id:t,fields:e,initialValues:n},s);return _(o),s},Oe=(e,t,n=R)=>{let[r,s]=[X,R];[X,R]=[e,n];let o=t();o&&tt(o),[X,R]=[r,s]},F=e=>{let t=d("scope");return Oe(t,e),t},Ht=(e,t)=>{let n=F(t),r=d("if",null,e,n);_(r);let s=()=>({ElseIf:(o,a)=>{let c=F(a);return r.props.children.push(o,c),s()},Else:o=>{let a=F(o);r.props.children.push(a)}});return s()},kt=(e,t)=>{let n=v(),r=F(()=>t({i:d("variable",{id:n,inferFrom:[T("int",0)]})})),s=d("loop",{id:n},e,r);return _(s)},qt=e=>{let t=d("switch",null,e);_(t);let n=()=>({Case:(...r)=>s=>{let o=F(s);for(let a of r)t.props.children.push(a,o);return n()},Default:r=>{let s=F(r);t.props.children.push(s)}});return n()};function jt(e,t){let n=v(),r=(...s)=>{let o=t?.name||n,a=[],c=[];for(let m=0;m<s.length;m++){let $=t?.inputs?.[m];$?c.push({id:$.name,inferFrom:$.type==="auto"?[s[m]]:[T($.type,s[m])]}):c.push({id:`p${m}`,inferFrom:[s[m]]})}for(let m of c)a.push(d("variable",m));let i=d("scope"),u=d("define",{id:o,layout:t},i,...s);return Oe(i,()=>e(a),u),u};return r.getLayout=()=>t,r.setLayout=s=>(t=s,r),r}var nt=(e,t)=>{if(t==="string")return p(e,null)},d=(e,t,...n)=>{t||(t={}),n.length&&(t.children=n);let r=new Set,s=(c,i)=>{if(i==="type")return e;if(i==="props")return t;if(i==="toVar")return Ie.bind(null,a);if(i==="isProxy")return!0;if(i==="toString")return p.bind(null,a);if(i==="fragment")return Ae.bind(null,a);if(i==="compute")return Ue.bind(null,a);if(i==="vertex")return Le.bind(null,a);if(i===Symbol.toPrimitive)return nt.bind(null,a);if(i==="listeners")return r;if(i==="attribute")return(u=v())=>rt(a,u);if(i==="instance")return(u=v())=>ot(a,u);if(i==="constant")return(u=v())=>st(a,u);if(i==="uniform")return(u=v())=>Y(a,u);if(i==="variable")return(u=v())=>it(u);if(i==="builtin")return(u=v())=>b(u);if(i==="vertexStage")return(u=v())=>at(a,u);if(i==="element")return u=>e==="storage"?ut(a,u):we(a,u);if(i==="member")return u=>k(a,u);if(i==="assign")return Ne.bind(null,a,a.type==="gather");if(i==="select")return pt.bind(null,a);if(oe(i))return i.endsWith("Assign")?(...u)=>_(Ge(i,a,...u)):(...u)=>Ge(i,a,...u);if(se(i))return(...u)=>f(i,a,...u);if(ae(i))return()=>T(fe(i),a);if(l.str(i))return le(i)?we(a,i):k(a,i)},o=(c,i,u)=>(i==="value"&&r.forEach(m=>m(u)),l.str(i)&&k(a,i).assign(u),!0),a=new Proxy({},{get:s,set:o});return a},rt=(e,t=v())=>d("attribute",{id:t},e),ot=(e,t=v())=>d("instance",{id:t},e),st=(e,t=v())=>d("constant",{id:t},e),Y=(e,t=v())=>d("uniform",{id:t},e),tn=(e,t=v())=>d("storage",{id:t},e),it=(e=v())=>d("variable",{id:e}),b=(e=v())=>d("builtin",{id:e}),at=(e,t=v())=>d("varying",{id:t,inferFrom:[e]},e),k=(e,t)=>d("member",null,e,t),we=(e,t)=>d("element",null,e,t),ut=(e,t)=>d("gather",null,e,t),nn=(e,t)=>d("scatter",null,e,t),pt=(e,t,n)=>d("ternary",null,e,t,n),Ge=(e,...t)=>d("operator",null,e,...t),f=(e,...t)=>d("function",null,e,...t),T=(e,...t)=>d("conversion",null,e,...t);var ft=b("position"),un=b("vertex_index"),pn=b("instance_index"),fn=b("front_facing"),cn=b("frag_depth"),ln=b("sample_index"),dn=b("sample_mask"),xn=b("point_coord"),Tn=b("global_invocation_id"),mn=b("position"),gn=b("positionWorld"),vn=b("positionView"),bn=b("normalLocal"),$n=b("normalWorld"),hn=b("normalView"),Cn=b("screenCoordinate"),En=b("screenUV"),ct=e=>T("float",e),_n=e=>T("int",e),yn=e=>T("uint",e),Xn=e=>T("bool",e),De=(e,t)=>T("vec2",e,t),Pe=(e,t,n)=>T("vec3",e,t,n),Sn=(e,t,n,r)=>T("vec4",e,t,n,r),Rn=(...e)=>T("mat2",...e),Fn=(...e)=>T("mat3",...e),Yn=(...e)=>T("mat4",...e),An=(e,t)=>T("ivec2",e,t),Ln=(e,t,n)=>T("ivec3",e,t,n),Un=(e,t,n,r)=>T("ivec4",e,t,n,r),In=(e,t)=>T("uvec2",e,t),Nn=(e,t,n)=>T("uvec3",e,t,n),On=(e,t,n,r)=>T("uvec4",e,t,n,r),wn=(e,t)=>T("bvec2",e,t),Gn=(e,t,n)=>T("bvec3",e,t,n),Pn=(e,t,n,r)=>T("bvec4",e,t,n,r),Dn=e=>T("texture",e),Mn=()=>T("sampler2D"),Wn=(e,t,n)=>l.num(e)&&l.und(t)&&l.und(n)?Pe(...ue(e)):Pe(e,t,n),lt=Y(De(),"iResolution"),Vn=Y(De(),"iMouse"),Bn=Y(ct(),"iTime"),zn=ft.xy.div(lt),Hn=e=>f("all",e),kn=e=>f("any",e),qn=e=>f("determinant",e),jn=(e,t)=>f("distance",e,t),Kn=(e,t)=>f("dot",e,t),Zn=e=>f("length",e),Jn=e=>f("lengthSq",e),Qn=e=>f("luminance",e),er=(e,t)=>f("cross",e,t),tr=(e,t,n)=>f("cubeTexture",e,t,n),nr=(e,t,n)=>f("texture",e,t,n),rr=(e,t,n)=>f("texelFetch",e,t,n),or=(e,t,n)=>f("textureLod",e,t,n),sr=e=>f("abs",e),ir=e=>f("acos",e),ar=e=>f("acosh",e),ur=e=>f("asin",e),pr=e=>f("asinh",e),fr=e=>f("atan",e),cr=e=>f("atanh",e),lr=e=>f("ceil",e),dr=e=>f("cos",e),xr=e=>f("cosh",e),Tr=e=>f("dFdx",e),mr=e=>f("dFdy",e),gr=e=>f("degrees",e),vr=e=>f("exp",e),br=e=>f("exp2",e),$r=e=>f("floor",e),hr=e=>f("fract",e),Cr=e=>f("fwidth",e),Er=e=>f("inverseSqrt",e),_r=e=>f("log",e),yr=e=>f("log2",e),Xr=e=>f("negate",e),Sr=e=>f("normalize",e),Rr=e=>f("oneMinus",e),Fr=e=>f("radians",e),Yr=e=>f("reciprocal",e),Ar=e=>f("round",e),Lr=e=>f("sign",e),Ur=e=>f("sin",e),Ir=e=>f("sinh",e),Nr=e=>f("sqrt",e),Or=e=>f("tan",e),wr=e=>f("tanh",e),Gr=e=>f("trunc",e),Pr=(e,t)=>f("atan2",e,t),Dr=(e,t,n)=>f("clamp",e,t,n),Mr=(e,t)=>f("max",e,t),Wr=(e,t)=>f("min",e,t),Vr=(e,t,n)=>f("mix",e,t,n),Br=(e,t)=>f("pow",e,t),zr=(e,t)=>f("reflect",e,t),Hr=(e,t,n)=>f("refract",e,t,n),kr=(e,t,n)=>f("smoothstep",e,t,n),qr=(e,t)=>f("step",e,t),Fe=(e,t)=>e.sub(e.div(t).floor().mul(t));export{Vt as Break,Bt as Continue,jt as Fn,Ht as If,kt as Loop,tt as Return,F as Scope,qt as Switch,sr as abs,ir as acos,ar as acosh,_ as addToScope,Hn as all,kn as any,ur as asin,pr as asinh,Ne as assign,fr as atan,Pr as atan2,cr as atanh,rt as attribute,Xn as bool,b as builtin,wn as bvec2,Gn as bvec3,Pn as bvec4,lr as ceil,Dr as clamp,Wn as color,Ue as compute,st as constant,T as conversion,dr as cos,xr as cosh,d as create,er as cross,tr as cubeTexture,Tr as dFdx,mr as dFdy,gr as degrees,qn as determinant,jn as distance,Kn as dot,we as element,vr as exp,br as exp2,ct as float,$r as floor,hr as fract,cn as fragDepth,Ae as fragment,fn as frontFacing,f as function_,Cr as fwidth,ut as gather,Vn as iMouse,lt as iResolution,Bn as iTime,Tn as id,ot as instance,pn as instanceIndex,_n as int,Er as inverseSqrt,An as ivec2,Ln as ivec3,Un as ivec4,Zn as length,Jn as lengthSq,_r as log,yr as log2,Qn as luminance,Rn as mat2,Fn as mat3,Yn as mat4,Mr as max,k as member,Wr as min,Vr as mix,Fe as mod,Xr as negate,bn as normalLocal,hn as normalView,$n as normalWorld,Sr as normalize,Rr as oneMinus,Ge as operator,xn as pointCoord,ft as position,mn as positionLocal,vn as positionView,gn as positionWorld,Br as pow,Fr as radians,Yr as reciprocal,zr as reflect,Hr as refract,Ar as round,ln as sampleIndex,dn as sampleMask,Mn as sampler2D,nn as scatter,Oe as scoped,Cn as screenCoordinate,En as screenUV,pt as select,Lr as sign,Ur as sin,Ir as sinh,kr as smoothstep,Nr as sqrt,qr as step,tn as storage,zt as struct,Or as tan,wr as tanh,rr as texelFetch,nr as texture,Dn as texture2D,or as textureLod,Ie as toVar,Gr as trunc,yn as uint,Y as uniform,zn as uv,In as uvec2,Nn as uvec3,On as uvec4,it as variable,De as vec2,Pe as vec3,Sn as vec4,Le as vertex,un as vertexIndex,at as vertexStage};
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65
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