glre 0.43.0 → 0.45.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/addons.cjs +1 -1
- package/dist/addons.cjs.map +1 -1
- package/dist/addons.d.ts +66 -10
- package/dist/addons.js +1 -1
- package/dist/addons.js.map +1 -1
- package/dist/index.cjs +6 -5
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.ts +65 -8
- package/dist/index.js +6 -5
- package/dist/index.js.map +1 -1
- package/dist/native.d.ts +66 -8
- package/dist/node.cjs +15 -19
- package/dist/node.cjs.map +1 -1
- package/dist/node.d.ts +64 -9
- package/dist/node.js +14 -18
- package/dist/node.js.map +1 -1
- package/dist/react.d.ts +65 -8
- package/dist/solid.d.ts +65 -8
- package/package.json +1 -1
- package/src/addons/generative/cnoise.ts +5 -13
- package/src/addons/generative/gerstnerWave.ts +1 -1
- package/src/addons/generative/snoise.ts +0 -1
- package/src/addons/math/mod2.ts +1 -1
- package/src/addons/math/taylorInvSqrt.ts +2 -2
- package/src/index.ts +1 -0
- package/src/node/build.ts +45 -10
- package/src/node/types.ts +54 -38
- package/src/node/utils/const.ts +4 -36
- package/src/node/utils/index.ts +4 -24
- package/src/node/utils/utils.ts +2 -10
- package/src/types.ts +3 -2
- package/src/utils/helpers.ts +2 -1
- package/src/utils/program.ts +7 -43
- package/src/utils/webgl.ts +6 -20
package/dist/node.d.ts
CHANGED
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@@ -87,6 +87,7 @@ type GL = EventState<{
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count: number;
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instanceCount: number;
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particleCount: number | [number, number] | [number, number, number];
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precision: 'lowp' | 'mediump' | 'highp';
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loading: number;
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el: HTMLCanvasElement;
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vs?: string | Vec4;
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@@ -189,9 +190,9 @@ interface WebGPUState {
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* for webgl
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*/
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interface WebGLState {
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context:
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context: WebGL2RenderingContext;
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program: WebGLProgram;
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-
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uniforms: Nested<WebGLUniformLocation | null>;
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}
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type Constants = (typeof CONSTANTS)[number] | 'void';
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@@ -244,7 +245,7 @@ interface NodeContext {
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fragInputs: Map<string, string>;
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vertInputs: Map<string, string>;
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vertOutputs: Map<string, string>;
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-
vertVaryings: Map<string,
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vertVaryings: Map<string, VaryingInfo>;
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computeInputs: Map<string, string>;
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dependencies: Map<string, Set<string>>;
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structStructFields: Map<string, StructFields>;
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@@ -253,14 +254,64 @@ interface NodeContext {
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/**
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* infer
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*/
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type _StringLength<A extends string> = A extends `${infer _}${infer A}` ? A extends '' ? 1 : A extends `${infer _}${infer B}` ? B extends '' ? 2 : B extends `${infer _}${infer C}` ? C extends '' ? 3 : 4 : never : never : never;
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type InferOperator<L extends C, R extends C> = L extends R ? L : L extends 'float' | 'int' ? R : R extends 'float' | 'int' ? L : L extends 'mat4' ? R extends 'vec4' ? R : L : L extends 'mat3' ? R extends 'vec3' ? R : L : L extends 'mat2' ? R extends 'vec2' ? R : L : L extends 'vec4' ? R extends 'mat4' ? L : L : L extends 'vec3' ? R extends 'mat3' ? L : L : L extends 'vec2' ? R extends 'mat2' ? L : L : L;
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type InferArrayElement<T extends C> = T extends 'mat4' ? 'vec4' : T extends 'mat3' ? 'vec3' : T extends 'mat2' ? 'vec2' : 'float';
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type _OperatorTypeRulesMap = typeof OPERATOR_TYPE_RULES;
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type ExtractPairs<T> = T extends readonly [infer L, infer R, string] ? [L, R] | [R, L] : never;
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type OperatorTypeRules = ExtractPairs<
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type OperatorTypeRules = ExtractPairs<_OperatorTypeRulesMap[number]>;
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type IsInRules<L extends C, R extends C> = [L, R] extends OperatorTypeRules ? 1 : 0;
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type ValidateOperator<L extends C, R extends C> = L extends R ? 1 : IsInRules<L, R>;
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-
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/**
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* swizzle
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*/
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type _SwizzleLength<A extends string> = A extends `${infer _}${infer A}` ? A extends '' ? 1 : A extends `${infer _}${infer B}` ? B extends '' ? 2 : B extends `${infer _}${infer C}` ? C extends '' ? 3 : 4 : never : never : never;
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type _SwizzleBaseMap = {
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float: 'float';
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vec2: 'float';
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vec3: 'float';
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vec4: 'float';
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int: 'int';
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ivec2: 'int';
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ivec3: 'int';
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ivec4: 'int';
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uint: 'uint';
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uvec2: 'uint';
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uvec3: 'uint';
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uvec4: 'uint';
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bool: 'bool';
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bvec2: 'bool';
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bvec3: 'bool';
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bvec4: 'bool';
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};
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type _SwizzleResultMap = {
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float: {
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1: 'float';
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2: 'vec2';
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3: 'vec3';
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4: 'vec4';
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};
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int: {
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1: 'int';
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2: 'ivec2';
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3: 'ivec3';
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4: 'ivec4';
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};
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uint: {
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1: 'uint';
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2: 'uvec2';
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3: 'uvec3';
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4: 'uvec4';
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};
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bool: {
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1: 'bool';
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2: 'bvec2';
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3: 'bvec3';
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4: 'bvec4';
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};
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};
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type _SwizzleBase<T extends C> = T extends keyof _SwizzleBaseMap ? _SwizzleBaseMap[T] : never;
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type _SwizzleResult<T extends C, L extends 1 | 2 | 3 | 4> = _SwizzleResultMap[_SwizzleBase<T>][L];
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type InferSwizzleType<T extends C, S extends string> = _SwizzleLength<S> extends infer L extends 1 | 2 | 3 | 4 ? _SwizzleResult<_SwizzleBase<T>, L> : never;
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/**
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* Swizzles
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*/
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@@ -290,6 +341,10 @@ type Mat4 = XImpl<'mat4'>;
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type Texture = XImpl<'texture'>;
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type Sampler2D = XImpl<'sampler2D'>;
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type StructBase = XImpl<'struct'>;
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interface VaryingInfo {
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node: Y;
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code?: string;
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}
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type Struct<T extends StructFields = any> = Omit<StructBase, keyof T> & {
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[K in keyof T]: T[K] extends X<infer U> ? X<U> : never;
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} & {
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@@ -327,7 +382,7 @@ interface ConstantsToType {
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type XImpl<T extends C> = _X<T> & {
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[K in string as K extends Methods ? never : K]: any;
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} & {
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[K in Swizzles]: X<InferSwizzleType<K>>;
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[K in Swizzles]: X<InferSwizzleType<T, K>>;
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};
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type C = Constants;
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type X<T extends C = C> = T extends keyof ConstantsToType ? ConstantsToType[T] : _X<T>;
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@@ -408,7 +463,7 @@ interface _X<T extends C> {
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any(): Bool;
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determinant(): T extends 'mat2' | 'mat3' | 'mat4' ? Float : never;
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distance<U extends C>(y: T extends 'vec2' | 'vec3' | 'vec4' ? (U extends T ? number | X<U> : never) : never): Float;
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dot<U extends C>(y: T extends 'vec2' | 'vec3' | 'vec4' | 'ivec2' | 'ivec3' | 'ivec4' ? U extends T ? number | X<U> : never : never): T extends `ivec${string}` ? Int : Float;
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dot<U extends C>(y: T extends 'vec2' | 'vec3' | 'vec4' | 'ivec2' | 'ivec3' | 'ivec4' ? (U extends T ? number | X<U> : never) : never): T extends `ivec${string}` ? Int : Float;
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length(): T extends 'vec2' | 'vec3' | 'vec4' ? Float : never;
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lengthSq(): Float;
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luminance(): Float;
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@@ -625,4 +680,4 @@ declare const smoothstep: <T extends Constants, U extends Constants>(e0: number
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declare const step: <T extends Constants, U extends Constants>(edge: number | X<U>, x: X<T>) => X<T>;
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declare const mod: <T extends Constants, U extends Constants>(x: X<T>, y: number | X<U>) => X<T>;
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-
export { type BVec2, type BVec3, type BVec4, type Bool, Break, type Color, type Constants, type ConstantsToType, Continue, type Conversions, type Float, Fn, type FnLayout, type FnType, type Functions, type IVec2, type IVec3, type IVec4, If, type Int, Loop, type Mat2, type Mat3, type Mat4, type NodeContext, type NodeProps, type NodeTypes, type Operators, Return, type Sampler2D, Scope, type Struct, type StructBase, type StructFactory, type StructFields, Switch, type Swizzles, type Texture, type UInt, type UVec2, type UVec3, type UVec4, type Vec2, type Vec3, type Vec4, type Void, type X, type Y, abs, acos, acosh, addToScope, all, any, asin, asinh, assign, atan, atan2, atanh, attribute, bool, builtin, bvec2, bvec3, bvec4, ceil, clamp, color, compute, constant, conversion, cos, cosh, create, cross, cubeTexture, dFdx, dFdy, degrees, determinant, distance, dot, element, exp, exp2, float, floor, fract, fragDepth, fragment, frontFacing, function_, fwidth, gather, iMouse, iResolution, iTime, id, instance, instanceIndex, int, inverseSqrt, ivec2, ivec3, ivec4, length, lengthSq, log, log2, luminance, mat2, mat3, mat4, max, member, min, mix, mod, negate, normalLocal, normalView, normalWorld, normalize, oneMinus, operator, pointCoord, position, positionLocal, positionView, positionWorld, pow, radians, reciprocal, reflect, refract, round, sampleIndex, sampleMask, sampler2D, scatter, scoped, screenCoordinate, screenUV, select, sign, sin, sinh, smoothstep, sqrt, step, storage, struct, tan, tanh, texelFetch, texture, texture2D, textureLod, toVar, trunc, uint, uniform, uv, uvec2, uvec3, uvec4, variable, vec2, vec3, vec4, vertex, vertexIndex, vertexStage };
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export { type BVec2, type BVec3, type BVec4, type Bool, Break, type Color, type Constants, type ConstantsToType, Continue, type Conversions, type Float, Fn, type FnLayout, type FnType, type Functions, type IVec2, type IVec3, type IVec4, If, type Int, Loop, type Mat2, type Mat3, type Mat4, type NodeContext, type NodeProps, type NodeTypes, type Operators, Return, type Sampler2D, Scope, type Struct, type StructBase, type StructFactory, type StructFields, Switch, type Swizzles, type Texture, type UInt, type UVec2, type UVec3, type UVec4, type VaryingInfo, type Vec2, type Vec3, type Vec4, type Void, type X, type Y, abs, acos, acosh, addToScope, all, any, asin, asinh, assign, atan, atan2, atanh, attribute, bool, builtin, bvec2, bvec3, bvec4, ceil, clamp, color, compute, constant, conversion, cos, cosh, create, cross, cubeTexture, dFdx, dFdy, degrees, determinant, distance, dot, element, exp, exp2, float, floor, fract, fragDepth, fragment, frontFacing, function_, fwidth, gather, iMouse, iResolution, iTime, id, instance, instanceIndex, int, inverseSqrt, ivec2, ivec3, ivec4, length, lengthSq, log, log2, luminance, mat2, mat3, mat4, max, member, min, mix, mod, negate, normalLocal, normalView, normalWorld, normalize, oneMinus, operator, pointCoord, position, positionLocal, positionView, positionWorld, pow, radians, reciprocal, reflect, refract, round, sampleIndex, sampleMask, sampler2D, scatter, scoped, screenCoordinate, screenUV, select, sign, sin, sinh, smoothstep, sqrt, step, storage, struct, tan, tanh, texelFetch, texture, texture2D, textureLod, toVar, trunc, uint, uniform, uv, uvec2, uvec3, uvec4, variable, vec2, vec3, vec4, vertex, vertexIndex, vertexStage };
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package/dist/node.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
var O=["toBool","toUInt","toInt","toFloat","toBVec2","toIVec2","toUVec2","toVec2","toBVec3","toIVec3","toUVec3","toVec3","toBVec4","toIVec4","toUVec4","toVec4","toColor","toMat2","toMat3","toMat4"],w={bool:"bool",uint:"u32",int:"i32",float:"f32",bvec2:"vec2<bool>",ivec2:"vec2i",uvec2:"vec2u",vec2:"vec2f",bvec3:"vec3<bool>",ivec3:"vec3i",uvec3:"vec3u",vec3:"vec3f",bvec4:"vec4<bool>",ivec4:"vec4i",uvec4:"vec4u",vec4:"vec4f",color:"color",mat2:"mat2x2f",mat3:"mat3x3f",mat4:"mat4x4f",texture:"texture_2d<f32>",sampler2D:"sampler",struct:"struct"},G=Object.keys(w),P={not:"",add:"+",sub:"-",mul:"*",div:"/",mod:"%",equal:"==",notEqual:"!=",lessThan:"<",lessThanEqual:"<=",greaterThan:">",greaterThanEqual:">=",and:"&&",or:"||",bitAnd:"&",bitOr:"|",bitXor:"^",shiftLeft:"<<",shiftRight:">>",addAssign:"+=",subAssign:"-=",mulAssign:"*=",divAssign:"/=",modAssign:"%=",bitAndAssign:"&=",bitOrAssign:"|=",bitXorAssign:"^=",shiftLeftAssign:"<<=",shiftRightAssign:">>="},q=Object.keys(P),D={1:"float",2:"vec2",3:"vec3",4:"vec4",9:"mat3",16:"mat4"},j={position:"vec4",vertex_index:"uint",instance_index:"uint",front_facing:"bool",frag_depth:"float",sample_index:"uint",sample_mask:"uint",point_coord:"vec2",global_invocation_id:"uvec3",positionLocal:"vec3",positionWorld:"vec3",positionView:"vec3",normalLocal:"vec3",normalWorld:"vec3",normalView:"vec3",screenCoordinate:"vec2",screenUV:"vec2",gl_FragCoord:"vec4",gl_VertexID:"uint",gl_InstanceID:"uint",gl_FrontFacing:"bool",gl_FragDepth:"float",gl_SampleID:"uint",gl_SampleMask:"uint",gl_PointCoord:"vec2",normal:"vec3",uv:"vec2",color:"vec4"},K=["equal","notEqual","lessThan","lessThanEqual","greaterThan","greaterThanEqual"],Z=["and","or"],J=[["float","vec2","vec2"],["float","vec3","vec3"],["float","vec4","vec4"],["int","ivec2","ivec2"],["int","ivec3","ivec3"],["int","ivec4","ivec4"],["uint","uvec2","uvec2"],["uint","uvec3","uvec3"],["uint","uvec4","uvec4"],["mat2","vec2","vec2"],["mat3","vec3","vec3"],["mat4","vec4","vec4"],["vec2","mat2","vec2"],["vec3","mat3","vec3"],["vec4","mat4","vec4"]],Q={position:"gl_FragCoord",vertex_index:"gl_VertexID",instance_index:"gl_InstanceID",front_facing:"gl_FrontFacing",frag_depth:"gl_FragDepth",sample_index:"gl_SampleID",sample_mask:"gl_SampleMask",point_coord:"gl_PointCoord",uv:"gl_FragCoord.xy"},M={all:"bool",any:"bool",determinant:"float",distance:"float",dot:"float",length:"float",lengthSq:"float",luminance:"float",cross:"vec3",cubeTexture:"vec4",texture:"vec4",texelFetch:"vec4",textureLod:"vec4"},ee=[...Object.keys(M),"abs","acos","acosh","asin","asinh","atan","atanh","ceil","cos","cosh","dFdx","dFdy","degrees","exp","exp2","floor","fract","fwidth","inverse","inverseSqrt","log","log2","negate","normalize","oneMinus","radians","reciprocal","round","sign","sin","sinh","sqrt","tan","tanh","trunc","saturate","atan2","clamp","max","min","mix","pow","reflect","refract","smoothstep","step"],
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+
var O=["toBool","toUInt","toInt","toFloat","toBVec2","toIVec2","toUVec2","toVec2","toBVec3","toIVec3","toUVec3","toVec3","toBVec4","toIVec4","toUVec4","toVec4","toColor","toMat2","toMat3","toMat4"],w={bool:"bool",uint:"u32",int:"i32",float:"f32",bvec2:"vec2<bool>",ivec2:"vec2i",uvec2:"vec2u",vec2:"vec2f",bvec3:"vec3<bool>",ivec3:"vec3i",uvec3:"vec3u",vec3:"vec3f",bvec4:"vec4<bool>",ivec4:"vec4i",uvec4:"vec4u",vec4:"vec4f",color:"color",mat2:"mat2x2f",mat3:"mat3x3f",mat4:"mat4x4f",texture:"texture_2d<f32>",sampler2D:"sampler",struct:"struct"},G=Object.keys(w),P={not:"",add:"+",sub:"-",mul:"*",div:"/",mod:"%",equal:"==",notEqual:"!=",lessThan:"<",lessThanEqual:"<=",greaterThan:">",greaterThanEqual:">=",and:"&&",or:"||",bitAnd:"&",bitOr:"|",bitXor:"^",shiftLeft:"<<",shiftRight:">>",addAssign:"+=",subAssign:"-=",mulAssign:"*=",divAssign:"/=",modAssign:"%=",bitAndAssign:"&=",bitOrAssign:"|=",bitXorAssign:"^=",shiftLeftAssign:"<<=",shiftRightAssign:">>="},q=Object.keys(P),D={1:"float",2:"vec2",3:"vec3",4:"vec4",9:"mat3",16:"mat4"},j={position:"vec4",vertex_index:"uint",instance_index:"uint",front_facing:"bool",frag_depth:"float",sample_index:"uint",sample_mask:"uint",point_coord:"vec2",global_invocation_id:"uvec3",positionLocal:"vec3",positionWorld:"vec3",positionView:"vec3",normalLocal:"vec3",normalWorld:"vec3",normalView:"vec3",screenCoordinate:"vec2",screenUV:"vec2",gl_FragCoord:"vec4",gl_VertexID:"uint",gl_InstanceID:"uint",gl_FrontFacing:"bool",gl_FragDepth:"float",gl_SampleID:"uint",gl_SampleMask:"uint",gl_PointCoord:"vec2",normal:"vec3",uv:"vec2",color:"vec4"},K=["equal","notEqual","lessThan","lessThanEqual","greaterThan","greaterThanEqual"],Z=["and","or"],J=[["float","vec2","vec2"],["float","vec3","vec3"],["float","vec4","vec4"],["int","ivec2","ivec2"],["int","ivec3","ivec3"],["int","ivec4","ivec4"],["uint","uvec2","uvec2"],["uint","uvec3","uvec3"],["uint","uvec4","uvec4"],["mat2","vec2","vec2"],["mat3","vec3","vec3"],["mat4","vec4","vec4"],["vec2","mat2","vec2"],["vec3","mat3","vec3"],["vec4","mat4","vec4"]],Q={position:"gl_FragCoord",vertex_index:"gl_VertexID",instance_index:"gl_InstanceID",front_facing:"gl_FrontFacing",frag_depth:"gl_FragDepth",sample_index:"gl_SampleID",sample_mask:"gl_SampleMask",point_coord:"gl_PointCoord",uv:"gl_FragCoord.xy"},M={all:"bool",any:"bool",determinant:"float",distance:"float",dot:"float",length:"float",lengthSq:"float",luminance:"float",cross:"vec3",cubeTexture:"vec4",texture:"vec4",texelFetch:"vec4",textureLod:"vec4"},ee=[...Object.keys(M),"abs","acos","acosh","asin","asinh","atan","atanh","ceil","cos","cosh","dFdx","dFdy","degrees","exp","exp2","floor","fract","fwidth","inverse","inverseSqrt","log","log2","negate","normalize","oneMinus","radians","reciprocal","round","sign","sin","sinh","sqrt","tan","tanh","trunc","saturate","atan2","clamp","max","min","mix","pow","reflect","refract","smoothstep","step"],N=(e,t)=>e===t,We=(e,t)=>J.some(([n,r,s])=>n===e&&r===t||n===t&&r===e),te=(e,t,n)=>K.includes(n)||Z.includes(n)?N(e,t):N(e,t)?!0:We(e,t),ne=(e,t,n)=>{if(K.includes(n)||Z.includes(n))return"bool";if(N(e,t))return e;let r=J.find(([s,o,a])=>s===e&&o===t||s===t&&o===e);return r?r[2]:e};var l={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)};var Ve=e=>[1,2,3,4,9,16].includes(e),Be=(e,t=3)=>e%t===0?Math.floor(e/t):-1,W=(e,t=1,n=console.warn)=>{let r=Be(e,t);return Ve(r)||n(`glre attribute error: Invalid attribute length ${e}. Must divide by vertex count (${t}) with valid stride (1,2,3,4,9,16)`),r};var xt=`
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struct Out { @builtin(position) position: vec4f }
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@@ -9,7 +9,7 @@ fn main(in: In) -> Out {
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`.trim();var
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`.trim();var A=(e=1024)=>{if(l.num(e)){let s=Math.sqrt(e),o=Math.ceil(s);return Number.isInteger(s)||console.warn(`GLRE Storage Warning: particleCount (${e}) is not a square. Using ${o}x${o} texture may waste GPU memory. Consider using [width, height] format for optimal storage.`),{x:o,y:o}}let[t,n,r]=e;if(r!==void 0){let s=n*r;return console.warn(`GLRE Storage Warning: 3D particleCount [${t}, ${n}, ${r}] specified but WebGL storage textures only support 2D. Flattening to 2D by multiplying height=${n} * depth=${r} = ${s}.`),{x:t,y:s}}return{x:t,y:n}};var re=e=>l.str(e)&&/^[xyzwrgbastpq]{1,4}$/.test(e),oe=e=>q.includes(e),se=e=>ee.includes(e),ie=e=>l.obj(e)?!1:e instanceof Element,ae=e=>O.includes(e),S=e=>!e||typeof e!="object"?!1:e.isProxy,V=e=>l.str(e)?G.includes(e):!1,ue=e=>{let t=(e>>16&255)/255,n=(e>>8&255)/255,r=(e&255)/255;return[t,n,r]},ze=0,v=()=>`x${ze++}`,pe=(e,t)=>{if(t==="global_invocation_id")return`uvec3(uint(gl_FragCoord.y) * uint(${A(e.gl?.particleCount).x}) + uint(gl_FragCoord.x), 0u, 0u)`;let n=Q[t];if(!n)throw new Error(`Error: unknown builtin variable ${t}`);return n},C=(e,t)=>l.str(e)?t?.isWebGL?e:w[e]||e:"",B=e=>P[e]||e,fe=e=>{let t=O.indexOf(e);return t!==-1?G[t]:"float"},ce=e=>(e.code||(e.code={headers:new Map,fragInputs:new Map,vertInputs:new Map,vertOutputs:new Map,vertVaryings:new Map,computeInputs:new Map,dependencies:new Map,structStructFields:new Map},e.isWebGL)||(e.code.fragInputs.set("position","@builtin(position) position: vec4f"),e.code.vertOutputs.set("position","@builtin(position) position: vec4f")),e),le=e=>l.num(e)||l.str(e)&&/^\d+$/.test(e),L=(e,t="",n)=>{e.code?.dependencies?.has(t)||e.code.dependencies.set(t,new Set),V(n)||e.code.dependencies.get(t).add(n)},He=(e,t,n)=>e.isWebGL?n==="attribute"?r=>e.gl?.attribute?.(t,r):n==="instance"?r=>e.gl?.instance?.(t,r):n==="texture"?r=>e.gl?.texture?.(t,r):r=>e.gl?.uniform?.(t,r):n==="attribute"?r=>e.gl?._attribute?.(t,r):n==="instance"?r=>e.gl?._instance?.(t,r):n==="texture"?r=>e.gl?._texture?.(t,r):r=>e.gl?._uniform?.(t,r),ke=(e,t)=>{if(l.und(e))return;if(!S(e))return t(e);if(e.type!=="conversion")return;let n=e.props.children?.slice(1);l.und(n?.[0])||t(n.map(r=>r??n[0]))},z=(e,t,n,r,s)=>{let o=He(e,t,n);return ke(s,o),r.listeners.add(o),o};var qe=e=>j[e],je=(e,t,n)=>(te(e,t,n)||console.warn(`GLRE Type Warning: Invalid operator '${n}' between types '${e}' and '${t}'`),ne(e,t,n)),Ke=e=>l.bol(e)?"bool":l.str(e)?"texture":l.num(e)?"float":l.arr(e)?D[e.length]:ie(e)?"texture":"void",U=e=>{let t=D[e];if(!t)throw`glre node system error: Cannot infer type from array length ${e}. Check your data size. Supported: 1(float), 2(vec2), 3(vec3), 4(vec4), 9(mat3), 16(mat4)`;return t},de=(e,t)=>{if(e.length===0)return"void";let[n]=e;return l.str(n)?n:g(n,t)},Ze=e=>M[e],Je=(e,t)=>{let{type:n,props:r}=e,{id:s,children:o=[],inferFrom:a,layout:c}=r,[i,u,m]=o;if(n==="conversion")return i;if(n==="operator")return je(g(u,t),g(m,t),i);if(n==="builtin")return qe(s);if(n==="function")return Ze(i)||g(u,t);if(n==="define")return V(c?.type)?c?.type:!a||a.length===0?"void":de(a,t);if(n==="attribute"&&l.arr(i)){let $=W(i.length,t.gl?.count,t.gl?.error);return U($)}if(n==="instance"&&l.arr(i)){let $=W(i.length,t.gl?.instanceCount,t.gl?.error);return U($)}if(n==="member"){if(re(u))return U(u.length);if(S(i)){let $=g(i,t),h=t.code?.structStructFields?.get($);if(h&&h[u])return g(h[u],t)}return"float"}return a?de(a,t):i?g(i,t):"void"},g=(e,t)=>{if(t||(t={}),!S(e))return Ke(e);if(l.arr(e))return U(e.length);if(t.infers||(t.infers=new WeakMap),t.infers.has(e))return t.infers.get(e);let n=Je(e,t);return t.infers.set(e,n),n};var y=(e,t)=>e.filter(n=>!l.und(n)&&!l.nul(n)).map(n=>p(n,t)).join(", "),xe=(e,t,n,r)=>{let s=()=>{let u=g(r,e);if(u==="float")return".x";if(u==="vec2")return".xy";if(u==="vec3")return".xyz";if(u==="vec4")return"";throw new Error(`Unsupported storage scatter type: ${u}`)},o=p(n,e),a=A(e.gl?.particleCount),c=`int(${o}) % ${a.x}`,i=`int(${o}) / ${a.x}`;return`texelFetch(${p(t,e)}, ivec2(${c}, ${i}), 0)${s()}`},Te=(e,t,n)=>{let r=p(t,e),s=p(n,e),o=g(n,e);if(o==="float")return`_${r} = vec4(${s}, 0.0, 0.0, 1.0);`;if(o==="vec2")return`_${r} = vec4(${s}, 0.0, 1.0);`;if(o==="vec3")return`_${r} = vec4(${s}, 1.0);`;if(o==="vec4")return`_${r} = ${s};`;throw new Error(`Unsupported storage scatter type: ${o}`)},me=(e,t,n,r)=>{if(e.isWebGL)return`texture(${y(r?[t,n,r]:[t,n],e)})`;let s=p(t,e),o=[s,s+"Sampler",p(n,e)];return r?(o.push(p(r,e)),`textureSampleLevel(${o})`):`textureSample(${o})`},ge=(e,t,n,r)=>{let s=`if (${p(t,e)}) {
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}`;for(let o=2;o<r.length;o+=2){let a=o>=r.length-1;s+=a?` else {
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`);return r+="}",r},be=(e,t,n)=>{let r=g(t,e),s=n?.props?.id;if(e.isWebGL)return`${r} ${s} = ${p(t,e)};`;let o=
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`);return r+="}",r},be=(e,t,n)=>{let r=g(t,e),s=n?.props?.id;if(e.isWebGL)return`${r} ${s} = ${p(t,e)};`;let o=C(r);return`var ${s}: ${o} = ${p(t,e)};`},$e=(e,t,n={})=>{e.code?.structStructFields?.set(t,n);let r=[];for(let o in n){let a=n[o],c=g(a,e);e.isWebGL&&L(e,t,c),r.push(e.isWebGL?`${c} ${o};`:`${o}: ${C(c,e)},`)}let s=r.join(`
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@group(${
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layout(location = ${
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};`},he=(e,t,n="",r)=>{let s=e.code?.structStructFields?.get(t)||{};if(e.isWebGL)if(r){let o=[];for(let a in s)o.push(r[a]);return`${t} ${n} = ${t}(${y(o,e)});`}else return`${t} ${n};`;else if(r){let o=[];for(let a in s)o.push(r[a]);return`var ${n}: ${t} = ${t}(${y(o,e)});`}else return`var ${n}: ${t};`},Ce=(e,t,n)=>{let{id:r,children:s=[],layout:o}=t,[a,...c]=s,i=[],u=[];for(let x=0;x<c.length;x++){let E=o?.inputs?.[x];E?i.push([E.name,E.type==="auto"?g(c[x],e):E.type]):i.push([`p${x}`,g(c[x],e)])}let m=p(a,e),$=g(n,e),h=[];if(e?.isWebGL){for(let[x,E]of i)L(e,r,E),u.push(`${E} ${x}`);L(e,r,$),h.push(`${$} ${r}(${u}) {`)}else{for(let[E,Me]of i)u.push(`${E}: ${C(Me,e)}`);$==="void"?h.push(`fn ${r}(${u}) {`):h.push(`fn ${r}(${u}) -> ${C($,e)} {`)}return m&&h.push(m),h.push("}"),h.join(`
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`)},Ee=(e,t,n)=>e.isWebGL?`${n} ${t};`:`@location(${e.code?.vertVaryings?.size||0}) ${t}: ${C(n,e)}`,_e=(e,t,n)=>{if(e.isWebGL)return`${n} ${t};`;let{location:r=0}=e.gl?.webgpu?.attribs.map.get(t)||{},s=C(n,e);return`@location(${r}) ${t}: ${s}`},ye=(e,t,n)=>{let r=n==="sampler2D"||n==="texture";if(e.isWebGL)return r?`uniform sampler2D ${t};`:`uniform ${n} ${t};`;if(r){let{group:c=1,binding:i=0}=e.gl?.webgpu?.textures.map.get(t)||{};return`@group(${c}) @binding(${i}) var ${t}Sampler: sampler;
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@group(${c}) @binding(${i+1}) var ${t}: texture_2d<f32>;`}let{group:s=0,binding:o=0}=e.gl?.webgpu?.uniforms.map.get(t)||{},a=C(n,e);return`@group(${s}) @binding(${o}) var<uniform> ${t}: ${a};`},Xe=(e,t,n)=>{if(e.isWebGL){let a=`uniform sampler2D ${t};`;if(e.label!=="compute")return a;let c=e.units?.(t);return`${a}
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layout(location = ${c}) out vec4 _${t};`}let{group:r=0,binding:s=0}=e.gl?.webgpu?.storages.map.get(t)||{},o=C(n,e);return`@group(${r}) @binding(${s}) var<storage, read_write> ${t}: array<${o}>;`},Se=(e,t,n,r)=>{let s=g(t,e),o=p(n,e),a=p(t,e);return e.isWebGL?s==="int"?`for (int ${r} = 0; ${r} < ${a}; ${r} += 1) {
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@@ -48,22 +48,18 @@ ${o}
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}`:`for (var ${r}: i32 = 0; ${r} < ${a}; ${r}++) {
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}`},Re=(e,t,n,r)=>e.isWebGL?`const ${n} ${t} = ${r};`:`const ${t}: ${
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`);if(n==="assign")return`${p(i,t)} = ${p(u,t)};`;if(n==="return")return`return ${p(i,t)};`;if(n==="break")return"break;";if(n==="continue")return"continue;";if(n==="loop")return Se(t,i,u,s);if(n==="if")return ge(t,i,u,o);if(n==="switch")return ve(t,i,o);if(n==="declare")return be(t,i,u);if(n==="define")return t.code?.headers.has(s)||t.code?.headers.set(s,
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#version 300 es
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precision mediump float;
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out vec4 fragColor;
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`.trim(),Qe=(e,t)=>{let n=[],r=new Set,s=new Set,o=a=>{if(s.has(a)||r.has(a))return;s.add(a);let f=t.get(a)||new Set;for(let i of f)e.has(i)&&o(i);s.delete(a),r.add(a),e.has(a)&&n.push([a,e.get(a)])};for(let[a]of e)o(a);return n},k=(e,t)=>{let n=p(e,t),r="";t.isWebGL&&t.code?.dependencies?r=Qe(t.code.headers,t.code.dependencies).map(([,f])=>f).join(`
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}`},Re=(e,t,n,r)=>e.isWebGL?`const ${n} ${t} = ${r};`:`const ${t}: ${C(n,e)} = ${r};`;var p=(e,t)=>{if(t||(t={}),ce(t),l.arr(e))return y(e,t);if(l.str(e))return e;if(l.num(e)){let x=`${e}`;return x.includes(".")?x:x+".0"}if(l.bol(e))return e?"true":"false";if(!e||!S(e))return"";let{type:n,props:r={}}=e,{id:s="i",children:o=[],fields:a,initialValues:c}=r,[i,u,m,$]=o;if(n==="variable")return s;if(n==="member")return`${p(i,t)}.${p(u,t)}`;if(n==="element")return`${p(i,t)}[${p(u,t)}]`;if(n==="gather")return t.isWebGL?xe(t,i,u,e):`${p(i,t)}[${p(u,t)}]`;if(n==="scatter"){let[x,E]=i.props.children??[];return t.isWebGL?Te(t,x,u):`${p(x,t)}[${p(E,t)}] = ${p(u,t)};`}if(n==="ternary")return t.isWebGL?`(${p(m,t)} ? ${p(i,t)} : ${p(u,t)})`:`select(${p(i,t)}, ${p(u,t)}, ${p(m,t)})`;if(n==="conversion")return`${C(i,t)}(${y(o.slice(1),t)})`;if(n==="operator")return i==="not"||i==="bitNot"?`!${p(u,t)}`:i==="mod"?p(Fe(u,m),t):i.endsWith("Assign")?`${p(u,t)} ${B(i)} ${p(m,t)};`:`(${p(u,t)} ${B(i)} ${p(m,t)})`;if(n==="function"){if(i==="negate")return`(-${p(u,t)})`;if(i==="reciprocal")return`(1.0 / ${p(u,t)})`;if(i==="oneMinus")return`(1.0-${p(u,t)})`;if(i==="saturate")return`clamp(${p(u,t)}, 0.0, 1.0)`;if(i==="texture")return me(t,u,m,$);if(i==="atan2"&&t.isWebGL)return`atan(${p(u,t)}, ${p(m,t)})`;if(!t.isWebGL){if(i==="dFdx")return`dpdx(${p(u,t)})`;if(i==="dFdy")return`dpdy(${p(u,t)})`}return`${i}(${y(o.slice(1),t)})`}if(n==="scope")return o.map(x=>p(x,t)).join(`
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`);if(n==="assign")return`${p(i,t)} = ${p(u,t)};`;if(n==="return")return`return ${p(i,t)};`;if(n==="break")return"break;";if(n==="continue")return"continue;";if(n==="loop")return Se(t,i,u,s);if(n==="if")return ge(t,i,u,o);if(n==="switch")return ve(t,i,o);if(n==="declare")return be(t,i,u);if(n==="define")return t.code?.headers.has(s)||t.code?.headers.set(s,Ce(t,r,e)),`${s}(${y(o.slice(1),t)})`;if(n==="struct")return t.code?.headers.has(s)||t.code?.headers.set(s,$e(t,s,a)),he(t,s,i.props.id,c);if(n==="varying"){if(t.code?.vertOutputs.has(s))return t.isWebGL?`${s}`:`out.${s}`;let x=Ee(t,s,g(e,t));return t.code?.fragInputs.set(s,x),t.code?.vertOutputs.set(s,x),t.code?.vertVaryings.set(s,{node:i}),t.isWebGL?`${s}`:`out.${s}`}if(n==="builtin"){if(t.isWebGL)return pe(t,s);if(s==="position")return"out.position";let x=`@builtin(${s}) ${s}: ${C(g(e,t),t)}`;return t.label==="compute"?t.code?.computeInputs.set(s,x):t.label==="frag"?t.code?.fragInputs.set(s,x):t.label==="vert"&&t.code?.vertInputs.set(s,x),`in.${s}`}if(n==="attribute"||n==="instance")return z(t,s,n,e,i),t.code?.vertInputs.set(s,_e(t,s,g(e,t))),t.isWebGL?`${s}`:`in.${s}`;if(t.code?.headers.has(s))return s;let h="";if(n==="uniform"){let x=g(e,t);z(t,s,x,e,i),h=ye(t,s,x)}return n==="storage"&&(h=Xe(t,s,g(e,t))),n==="constant"&&(h=Re(t,s,g(e,t),p(i,t))),h?(t.code?.headers.set(s,h),s):p(i,t)};var Qe=(e,t)=>{let n=[],r=new Set,s=new Set,o=a=>{if(s.has(a)||r.has(a))return;s.add(a);let c=t.get(a)||new Set;for(let i of c)e.has(i)&&o(i);s.delete(a),r.add(a),e.has(a)&&n.push([a,e.get(a)])};for(let[a]of e)o(a);return n},H=(e,t)=>{let n=p(e,t),r="";t.isWebGL&&t.code?.dependencies?r=Qe(t.code.headers,t.code.dependencies).map(([,c])=>c).join(`
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