glre 0.42.0 → 0.44.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/node.d.ts CHANGED
@@ -78,6 +78,7 @@ type GL = EventState<{
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  isLoop: boolean;
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  isDebug: boolean;
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  isDepth: boolean;
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+ wireframe: boolean;
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  isGL: true;
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  width?: number;
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  height?: number;
@@ -86,6 +87,7 @@ type GL = EventState<{
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  count: number;
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  instanceCount: number;
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  particleCount: number | [number, number] | [number, number, number];
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+ precision: 'lowp' | 'mediump' | 'highp';
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  loading: number;
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  el: HTMLCanvasElement;
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  vs?: string | Vec4;
@@ -188,9 +190,9 @@ interface WebGPUState {
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  * for webgl
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  */
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  interface WebGLState {
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- context: WebGLRenderingContext;
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+ context: WebGL2RenderingContext;
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  program: WebGLProgram;
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- storages: any;
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+ uniforms: Nested<WebGLUniformLocation | null>;
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  }
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  type Constants = (typeof CONSTANTS)[number] | 'void';
@@ -252,14 +254,64 @@ interface NodeContext {
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  /**
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  * infer
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  */
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- type _StringLength<A extends string> = A extends `${infer _}${infer A}` ? A extends '' ? 1 : A extends `${infer _}${infer B}` ? B extends '' ? 2 : B extends `${infer _}${infer C}` ? C extends '' ? 3 : 4 : never : never : never;
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  type InferOperator<L extends C, R extends C> = L extends R ? L : L extends 'float' | 'int' ? R : R extends 'float' | 'int' ? L : L extends 'mat4' ? R extends 'vec4' ? R : L : L extends 'mat3' ? R extends 'vec3' ? R : L : L extends 'mat2' ? R extends 'vec2' ? R : L : L extends 'vec4' ? R extends 'mat4' ? L : L : L extends 'vec3' ? R extends 'mat3' ? L : L : L extends 'vec2' ? R extends 'mat2' ? L : L : L;
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  type InferArrayElement<T extends C> = T extends 'mat4' ? 'vec4' : T extends 'mat3' ? 'vec3' : T extends 'mat2' ? 'vec2' : 'float';
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+ type _OperatorTypeRulesMap = typeof OPERATOR_TYPE_RULES;
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  type ExtractPairs<T> = T extends readonly [infer L, infer R, string] ? [L, R] | [R, L] : never;
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- type OperatorTypeRules = ExtractPairs<(typeof OPERATOR_TYPE_RULES)[number]>;
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+ type OperatorTypeRules = ExtractPairs<_OperatorTypeRulesMap[number]>;
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  type IsInRules<L extends C, R extends C> = [L, R] extends OperatorTypeRules ? 1 : 0;
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  type ValidateOperator<L extends C, R extends C> = L extends R ? 1 : IsInRules<L, R>;
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- type InferSwizzleType<S extends string> = _StringLength<S> extends 4 ? 'vec4' : _StringLength<S> extends 3 ? 'vec3' : _StringLength<S> extends 2 ? 'vec2' : 'float';
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+ /**
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+ * swizzle
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+ */
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+ type _SwizzleLength<A extends string> = A extends `${infer _}${infer A}` ? A extends '' ? 1 : A extends `${infer _}${infer B}` ? B extends '' ? 2 : B extends `${infer _}${infer C}` ? C extends '' ? 3 : 4 : never : never : never;
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+ type _SwizzleBaseMap = {
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+ float: 'float';
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+ vec2: 'float';
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+ vec3: 'float';
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+ vec4: 'float';
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+ int: 'int';
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+ ivec2: 'int';
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+ ivec3: 'int';
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+ ivec4: 'int';
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+ uint: 'uint';
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+ uvec2: 'uint';
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+ uvec3: 'uint';
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+ uvec4: 'uint';
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+ bool: 'bool';
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+ bvec2: 'bool';
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+ bvec3: 'bool';
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+ bvec4: 'bool';
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+ };
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+ type _SwizzleResultMap = {
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+ float: {
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+ 1: 'float';
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+ 2: 'vec2';
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+ 3: 'vec3';
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+ 4: 'vec4';
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+ };
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+ int: {
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+ 1: 'int';
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+ 2: 'ivec2';
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+ 3: 'ivec3';
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+ 4: 'ivec4';
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+ };
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+ uint: {
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+ 1: 'uint';
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+ 2: 'uvec2';
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+ 3: 'uvec3';
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+ 4: 'uvec4';
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+ };
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+ bool: {
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+ 1: 'bool';
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+ 2: 'bvec2';
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+ 3: 'bvec3';
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+ 4: 'bvec4';
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+ };
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+ };
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+ type _SwizzleBase<T extends C> = T extends keyof _SwizzleBaseMap ? _SwizzleBaseMap[T] : never;
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+ type _SwizzleResult<T extends C, L extends 1 | 2 | 3 | 4> = _SwizzleResultMap[_SwizzleBase<T>][L];
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+ type InferSwizzleType<T extends C, S extends string> = _SwizzleLength<S> extends infer L extends 1 | 2 | 3 | 4 ? _SwizzleResult<_SwizzleBase<T>, L> : never;
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  /**
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  * Swizzles
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  */
@@ -326,7 +378,7 @@ interface ConstantsToType {
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  type XImpl<T extends C> = _X<T> & {
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  [K in string as K extends Methods ? never : K]: any;
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  } & {
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- [K in Swizzles]: X<InferSwizzleType<K>>;
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+ [K in Swizzles]: X<InferSwizzleType<T, K>>;
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  };
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  type C = Constants;
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  type X<T extends C = C> = T extends keyof ConstantsToType ? ConstantsToType[T] : _X<T>;
@@ -407,7 +459,7 @@ interface _X<T extends C> {
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  any(): Bool;
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  determinant(): T extends 'mat2' | 'mat3' | 'mat4' ? Float : never;
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  distance<U extends C>(y: T extends 'vec2' | 'vec3' | 'vec4' ? (U extends T ? number | X<U> : never) : never): Float;
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- dot<U extends C>(y: T extends 'vec2' | 'vec3' | 'vec4' | 'ivec2' | 'ivec3' | 'ivec4' ? U extends T ? number | X<U> : never : never): T extends `ivec${string}` ? Int : Float;
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+ dot<U extends C>(y: T extends 'vec2' | 'vec3' | 'vec4' | 'ivec2' | 'ivec3' | 'ivec4' ? (U extends T ? number | X<U> : never) : never): T extends `ivec${string}` ? Int : Float;
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  length(): T extends 'vec2' | 'vec3' | 'vec4' ? Float : never;
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  lengthSq(): Float;
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  luminance(): Float;
package/dist/node.js CHANGED
@@ -1,4 +1,4 @@
1
- var O=["toBool","toUInt","toInt","toFloat","toBVec2","toIVec2","toUVec2","toVec2","toBVec3","toIVec3","toUVec3","toVec3","toBVec4","toIVec4","toUVec4","toVec4","toColor","toMat2","toMat3","toMat4"],w={bool:"bool",uint:"u32",int:"i32",float:"f32",bvec2:"vec2<bool>",ivec2:"vec2i",uvec2:"vec2u",vec2:"vec2f",bvec3:"vec3<bool>",ivec3:"vec3i",uvec3:"vec3u",vec3:"vec3f",bvec4:"vec4<bool>",ivec4:"vec4i",uvec4:"vec4u",vec4:"vec4f",color:"color",mat2:"mat2x2f",mat3:"mat3x3f",mat4:"mat4x4f",texture:"texture_2d<f32>",sampler2D:"sampler",struct:"struct"},G=Object.keys(w),P={not:"",add:"+",sub:"-",mul:"*",div:"/",mod:"%",equal:"==",notEqual:"!=",lessThan:"<",lessThanEqual:"<=",greaterThan:">",greaterThanEqual:">=",and:"&&",or:"||",bitAnd:"&",bitOr:"|",bitXor:"^",shiftLeft:"<<",shiftRight:">>",addAssign:"+=",subAssign:"-=",mulAssign:"*=",divAssign:"/=",modAssign:"%=",bitAndAssign:"&=",bitOrAssign:"|=",bitXorAssign:"^=",shiftLeftAssign:"<<=",shiftRightAssign:">>="},q=Object.keys(P),D={1:"float",2:"vec2",3:"vec3",4:"vec4",9:"mat3",16:"mat4"},j={position:"vec4",vertex_index:"uint",instance_index:"uint",front_facing:"bool",frag_depth:"float",sample_index:"uint",sample_mask:"uint",point_coord:"vec2",global_invocation_id:"uvec3",positionLocal:"vec3",positionWorld:"vec3",positionView:"vec3",normalLocal:"vec3",normalWorld:"vec3",normalView:"vec3",screenCoordinate:"vec2",screenUV:"vec2",gl_FragCoord:"vec4",gl_VertexID:"uint",gl_InstanceID:"uint",gl_FrontFacing:"bool",gl_FragDepth:"float",gl_SampleID:"uint",gl_SampleMask:"uint",gl_PointCoord:"vec2",normal:"vec3",uv:"vec2",color:"vec4"},K=["equal","notEqual","lessThan","lessThanEqual","greaterThan","greaterThanEqual"],Z=["and","or"],J=[["float","vec2","vec2"],["float","vec3","vec3"],["float","vec4","vec4"],["int","ivec2","ivec2"],["int","ivec3","ivec3"],["int","ivec4","ivec4"],["uint","uvec2","uvec2"],["uint","uvec3","uvec3"],["uint","uvec4","uvec4"],["mat2","vec2","vec2"],["mat3","vec3","vec3"],["mat4","vec4","vec4"],["vec2","mat2","vec2"],["vec3","mat3","vec3"],["vec4","mat4","vec4"]],Q={position:"gl_FragCoord",vertex_index:"gl_VertexID",instance_index:"gl_InstanceID",front_facing:"gl_FrontFacing",frag_depth:"gl_FragDepth",sample_index:"gl_SampleID",sample_mask:"gl_SampleMask",point_coord:"gl_PointCoord",uv:"gl_FragCoord.xy"},M={all:"bool",any:"bool",determinant:"float",distance:"float",dot:"float",length:"float",lengthSq:"float",luminance:"float",cross:"vec3",cubeTexture:"vec4",texture:"vec4",texelFetch:"vec4",textureLod:"vec4"},ee=[...Object.keys(M),"abs","acos","acosh","asin","asinh","atan","atanh","ceil","cos","cosh","dFdx","dFdy","degrees","exp","exp2","floor","fract","fwidth","inverse","inverseSqrt","log","log2","negate","normalize","oneMinus","radians","reciprocal","round","sign","sin","sinh","sqrt","tan","tanh","trunc","saturate","atan2","clamp","max","min","mix","pow","reflect","refract","smoothstep","step"],I=(e,t)=>e===t,Me=(e,t)=>J.some(([n,r,s])=>n===e&&r===t||n===t&&r===e),te=(e,t,n)=>K.includes(n)||Z.includes(n)?I(e,t):I(e,t)?!0:Me(e,t),ne=(e,t,n)=>{if(K.includes(n)||Z.includes(n))return"bool";if(I(e,t))return e;let r=J.find(([s,o,a])=>s===e&&o===t||s===t&&o===e);return r?r[2]:e};var l={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)};var We=e=>[1,2,3,4,9,16].includes(e),Ve=(e,t=3)=>e%t===0?Math.floor(e/t):-1,W=(e,t=1,n=console.warn)=>{let r=Ve(e,t);return We(r)||n(`glre attribute error: Invalid attribute length ${e}. Must divide by vertex count (${t}) with valid stride (1,2,3,4,9,16)`),r};var xt=`
1
+ var O=["toBool","toUInt","toInt","toFloat","toBVec2","toIVec2","toUVec2","toVec2","toBVec3","toIVec3","toUVec3","toVec3","toBVec4","toIVec4","toUVec4","toVec4","toColor","toMat2","toMat3","toMat4"],w={bool:"bool",uint:"u32",int:"i32",float:"f32",bvec2:"vec2<bool>",ivec2:"vec2i",uvec2:"vec2u",vec2:"vec2f",bvec3:"vec3<bool>",ivec3:"vec3i",uvec3:"vec3u",vec3:"vec3f",bvec4:"vec4<bool>",ivec4:"vec4i",uvec4:"vec4u",vec4:"vec4f",color:"color",mat2:"mat2x2f",mat3:"mat3x3f",mat4:"mat4x4f",texture:"texture_2d<f32>",sampler2D:"sampler",struct:"struct"},G=Object.keys(w),P={not:"",add:"+",sub:"-",mul:"*",div:"/",mod:"%",equal:"==",notEqual:"!=",lessThan:"<",lessThanEqual:"<=",greaterThan:">",greaterThanEqual:">=",and:"&&",or:"||",bitAnd:"&",bitOr:"|",bitXor:"^",shiftLeft:"<<",shiftRight:">>",addAssign:"+=",subAssign:"-=",mulAssign:"*=",divAssign:"/=",modAssign:"%=",bitAndAssign:"&=",bitOrAssign:"|=",bitXorAssign:"^=",shiftLeftAssign:"<<=",shiftRightAssign:">>="},q=Object.keys(P),D={1:"float",2:"vec2",3:"vec3",4:"vec4",9:"mat3",16:"mat4"},j={position:"vec4",vertex_index:"uint",instance_index:"uint",front_facing:"bool",frag_depth:"float",sample_index:"uint",sample_mask:"uint",point_coord:"vec2",global_invocation_id:"uvec3",positionLocal:"vec3",positionWorld:"vec3",positionView:"vec3",normalLocal:"vec3",normalWorld:"vec3",normalView:"vec3",screenCoordinate:"vec2",screenUV:"vec2",gl_FragCoord:"vec4",gl_VertexID:"uint",gl_InstanceID:"uint",gl_FrontFacing:"bool",gl_FragDepth:"float",gl_SampleID:"uint",gl_SampleMask:"uint",gl_PointCoord:"vec2",normal:"vec3",uv:"vec2",color:"vec4"},K=["equal","notEqual","lessThan","lessThanEqual","greaterThan","greaterThanEqual"],Z=["and","or"],J=[["float","vec2","vec2"],["float","vec3","vec3"],["float","vec4","vec4"],["int","ivec2","ivec2"],["int","ivec3","ivec3"],["int","ivec4","ivec4"],["uint","uvec2","uvec2"],["uint","uvec3","uvec3"],["uint","uvec4","uvec4"],["mat2","vec2","vec2"],["mat3","vec3","vec3"],["mat4","vec4","vec4"],["vec2","mat2","vec2"],["vec3","mat3","vec3"],["vec4","mat4","vec4"]],Q={position:"gl_FragCoord",vertex_index:"gl_VertexID",instance_index:"gl_InstanceID",front_facing:"gl_FrontFacing",frag_depth:"gl_FragDepth",sample_index:"gl_SampleID",sample_mask:"gl_SampleMask",point_coord:"gl_PointCoord",uv:"gl_FragCoord.xy"},M={all:"bool",any:"bool",determinant:"float",distance:"float",dot:"float",length:"float",lengthSq:"float",luminance:"float",cross:"vec3",cubeTexture:"vec4",texture:"vec4",texelFetch:"vec4",textureLod:"vec4"},ee=[...Object.keys(M),"abs","acos","acosh","asin","asinh","atan","atanh","ceil","cos","cosh","dFdx","dFdy","degrees","exp","exp2","floor","fract","fwidth","inverse","inverseSqrt","log","log2","negate","normalize","oneMinus","radians","reciprocal","round","sign","sin","sinh","sqrt","tan","tanh","trunc","saturate","atan2","clamp","max","min","mix","pow","reflect","refract","smoothstep","step"],N=(e,t)=>e===t,We=(e,t)=>J.some(([n,r,s])=>n===e&&r===t||n===t&&r===e),te=(e,t,n)=>K.includes(n)||Z.includes(n)?N(e,t):N(e,t)?!0:We(e,t),ne=(e,t,n)=>{if(K.includes(n)||Z.includes(n))return"bool";if(N(e,t))return e;let r=J.find(([s,o,a])=>s===e&&o===t||s===t&&o===e);return r?r[2]:e};var l={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)};var Ve=e=>[1,2,3,4,9,16].includes(e),Be=(e,t=3)=>e%t===0?Math.floor(e/t):-1,W=(e,t=1,n=console.warn)=>{let r=Be(e,t);return Ve(r)||n(`glre attribute error: Invalid attribute length ${e}. Must divide by vertex count (${t}) with valid stride (1,2,3,4,9,16)`),r};var xt=`
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  struct In { @builtin(vertex_index) vertex_index: u32 }
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  struct Out { @builtin(position) position: vec4f }
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  @vertex
@@ -9,7 +9,7 @@ fn main(in: In) -> Out {
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  out.position = vec4f(x, y, 0.0, 1.0);
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  return out;
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  }
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- `.trim();var F=(e=1024)=>{if(l.num(e)){let s=Math.sqrt(e),o=Math.ceil(s);return Number.isInteger(s)||console.warn(`GLRE Storage Warning: particleCount (${e}) is not a square. Using ${o}x${o} texture may waste GPU memory. Consider using [width, height] format for optimal storage.`),{x:o,y:o}}let[t,n,r]=e;if(r!==void 0){let s=n*r;return console.warn(`GLRE Storage Warning: 3D particleCount [${t}, ${n}, ${r}] specified but WebGL storage textures only support 2D. Flattening to 2D by multiplying height=${n} * depth=${r} = ${s}.`),{x:t,y:s}}return{x:t,y:n}};var re=e=>l.str(e)&&/^[xyzwrgbastpq]{1,4}$/.test(e),oe=e=>q.includes(e),se=e=>ee.includes(e),ie=e=>l.obj(e)?!1:e instanceof Element,ae=e=>O.includes(e),S=e=>!e||typeof e!="object"?!1:e.isProxy,V=e=>l.str(e)?G.includes(e):!1,ue=e=>{let t=(e>>16&255)/255,n=(e>>8&255)/255,r=(e&255)/255;return[t,n,r]},Be=0,v=()=>`x${Be++}`,pe=(e,t)=>{if(t==="global_invocation_id")return`uvec3(uint(gl_FragCoord.y) * uint(${F(e.gl?.particleCount).x}) + uint(gl_FragCoord.x), 0u, 0u)`;let n=Q[t];if(!n)throw new Error(`Error: unknown builtin variable ${t}`);return n},h=(e,t)=>l.str(e)?t?.isWebGL?e:w[e]||e:"",B=e=>P[e]||e,ce=e=>{let t=O.indexOf(e);return t!==-1?G[t]:"float"},fe=e=>(e.code||(e.code={headers:new Map,fragInputs:new Map,vertInputs:new Map,vertOutputs:new Map,vertVaryings:new Map,computeInputs:new Map,dependencies:new Map,structStructFields:new Map},e.isWebGL)||(e.code.fragInputs.set("position","@builtin(position) position: vec4f"),e.code.vertOutputs.set("position","@builtin(position) position: vec4f")),e),le=e=>l.num(e)||l.str(e)&&/^\d+$/.test(e),A=(e,t="",n)=>{e.code?.dependencies?.has(t)||e.code.dependencies.set(t,new Set),V(n)||e.code.dependencies.get(t).add(n)},ze=(e,t,n)=>e.isWebGL?n==="attribute"?r=>e.gl?.attribute?.(t,r):n==="instance"?r=>e.gl?.instance?.(t,r):n==="texture"?r=>e.gl?.texture?.(t,r):r=>e.gl?.uniform?.(t,r):n==="attribute"?r=>e.gl?._attribute?.(t,r):n==="instance"?r=>e.gl?._instance?.(t,r):n==="texture"?r=>e.gl?._texture?.(t,r):r=>e.gl?._uniform?.(t,r),ke=(e,t)=>{if(l.und(e))return;if(!S(e))return t(e);if(e.type!=="conversion")return;let n=e.props.children?.slice(1);l.und(n?.[0])||t(n.map(r=>r??n[0]))},z=(e,t,n,r,s)=>{let o=ze(e,t,n);return ke(s,o),r.listeners.add(o),o};var He=e=>j[e],qe=(e,t,n)=>(te(e,t,n)||console.warn(`GLRE Type Warning: Invalid operator '${n}' between types '${e}' and '${t}'`),ne(e,t,n)),je=e=>l.bol(e)?"bool":l.str(e)?"texture":l.num(e)?"float":l.arr(e)?D[e.length]:ie(e)?"texture":"void",U=e=>{let t=D[e];if(!t)throw`glre node system error: Cannot infer type from array length ${e}. Check your data size. Supported: 1(float), 2(vec2), 3(vec3), 4(vec4), 9(mat3), 16(mat4)`;return t},xe=(e,t)=>{if(e.length===0)return"void";let[n]=e;return l.str(n)?n:g(n,t)},Ke=e=>M[e],Ze=(e,t)=>{let{type:n,props:r}=e,{id:s,children:o=[],inferFrom:a,layout:f}=r,[i,u,m]=o;if(n==="conversion")return i;if(n==="operator")return qe(g(u,t),g(m,t),i);if(n==="builtin")return He(s);if(n==="function")return Ke(i)||g(u,t);if(n==="define")return V(f?.type)?f?.type:!a||a.length===0?"void":xe(a,t);if(n==="attribute"&&l.arr(i)){let $=W(i.length,t.gl?.count,t.gl?.error);return U($)}if(n==="instance"&&l.arr(i)){let $=W(i.length,t.gl?.instanceCount,t.gl?.error);return U($)}if(n==="member"){if(re(u))return U(u.length);if(S(i)){let $=g(i,t),C=t.code?.structStructFields?.get($);if(C&&C[u])return g(C[u],t)}return"float"}return a?xe(a,t):i?g(i,t):"void"},g=(e,t)=>{if(t||(t={}),!S(e))return je(e);if(l.arr(e))return U(e.length);if(t.infers||(t.infers=new WeakMap),t.infers.has(e))return t.infers.get(e);let n=Ze(e,t);return t.infers.set(e,n),n};var y=(e,t)=>e.filter(n=>!l.und(n)&&!l.nul(n)).map(n=>p(n,t)).join(", "),de=(e,t,n,r)=>{let s=()=>{let u=g(r,e);if(u==="float")return".x";if(u==="vec2")return".xy";if(u==="vec3")return".xyz";if(u==="vec4")return"";throw new Error(`Unsupported storage scatter type: ${u}`)},o=p(n,e),a=F(e.gl?.particleCount),f=`int(${o}) % ${a.x}`,i=`int(${o}) / ${a.x}`;return`texelFetch(${p(t,e)}, ivec2(${f}, ${i}), 0)${s()}`},Te=(e,t,n)=>{let r=p(t,e),s=p(n,e),o=g(n,e);if(o==="float")return`_${r} = vec4(${s}, 0.0, 0.0, 1.0);`;if(o==="vec2")return`_${r} = vec4(${s}, 0.0, 1.0);`;if(o==="vec3")return`_${r} = vec4(${s}, 1.0);`;if(o==="vec4")return`_${r} = ${s};`;throw new Error(`Unsupported storage scatter type: ${o}`)},me=(e,t,n,r)=>{if(e.isWebGL)return`texture(${y(r?[t,n,r]:[t,n],e)})`;let s=p(t,e),o=[s,s+"Sampler",p(n,e)];return r?(o.push(p(r,e)),`textureSampleLevel(${o})`):`textureSample(${o})`},ge=(e,t,n,r)=>{let s=`if (${p(t,e)}) {
12
+ `.trim();var A=(e=1024)=>{if(l.num(e)){let s=Math.sqrt(e),o=Math.ceil(s);return Number.isInteger(s)||console.warn(`GLRE Storage Warning: particleCount (${e}) is not a square. Using ${o}x${o} texture may waste GPU memory. Consider using [width, height] format for optimal storage.`),{x:o,y:o}}let[t,n,r]=e;if(r!==void 0){let s=n*r;return console.warn(`GLRE Storage Warning: 3D particleCount [${t}, ${n}, ${r}] specified but WebGL storage textures only support 2D. Flattening to 2D by multiplying height=${n} * depth=${r} = ${s}.`),{x:t,y:s}}return{x:t,y:n}};var re=e=>l.str(e)&&/^[xyzwrgbastpq]{1,4}$/.test(e),oe=e=>q.includes(e),se=e=>ee.includes(e),ie=e=>l.obj(e)?!1:e instanceof Element,ae=e=>O.includes(e),S=e=>!e||typeof e!="object"?!1:e.isProxy,V=e=>l.str(e)?G.includes(e):!1,ue=e=>{let t=(e>>16&255)/255,n=(e>>8&255)/255,r=(e&255)/255;return[t,n,r]},ze=0,v=()=>`x${ze++}`,pe=(e,t)=>{if(t==="global_invocation_id")return`uvec3(uint(gl_FragCoord.y) * uint(${A(e.gl?.particleCount).x}) + uint(gl_FragCoord.x), 0u, 0u)`;let n=Q[t];if(!n)throw new Error(`Error: unknown builtin variable ${t}`);return n},C=(e,t)=>l.str(e)?t?.isWebGL?e:w[e]||e:"",B=e=>P[e]||e,ce=e=>{let t=O.indexOf(e);return t!==-1?G[t]:"float"},fe=e=>(e.code||(e.code={headers:new Map,fragInputs:new Map,vertInputs:new Map,vertOutputs:new Map,vertVaryings:new Map,computeInputs:new Map,dependencies:new Map,structStructFields:new Map},e.isWebGL)||(e.code.fragInputs.set("position","@builtin(position) position: vec4f"),e.code.vertOutputs.set("position","@builtin(position) position: vec4f")),e),le=e=>l.num(e)||l.str(e)&&/^\d+$/.test(e),L=(e,t="",n)=>{e.code?.dependencies?.has(t)||e.code.dependencies.set(t,new Set),V(n)||e.code.dependencies.get(t).add(n)},He=(e,t,n)=>e.isWebGL?n==="attribute"?r=>e.gl?.attribute?.(t,r):n==="instance"?r=>e.gl?.instance?.(t,r):n==="texture"?r=>e.gl?.texture?.(t,r):r=>e.gl?.uniform?.(t,r):n==="attribute"?r=>e.gl?._attribute?.(t,r):n==="instance"?r=>e.gl?._instance?.(t,r):n==="texture"?r=>e.gl?._texture?.(t,r):r=>e.gl?._uniform?.(t,r),ke=(e,t)=>{if(l.und(e))return;if(!S(e))return t(e);if(e.type!=="conversion")return;let n=e.props.children?.slice(1);l.und(n?.[0])||t(n.map(r=>r??n[0]))},z=(e,t,n,r,s)=>{let o=He(e,t,n);return ke(s,o),r.listeners.add(o),o};var qe=e=>j[e],je=(e,t,n)=>(te(e,t,n)||console.warn(`GLRE Type Warning: Invalid operator '${n}' between types '${e}' and '${t}'`),ne(e,t,n)),Ke=e=>l.bol(e)?"bool":l.str(e)?"texture":l.num(e)?"float":l.arr(e)?D[e.length]:ie(e)?"texture":"void",U=e=>{let t=D[e];if(!t)throw`glre node system error: Cannot infer type from array length ${e}. Check your data size. Supported: 1(float), 2(vec2), 3(vec3), 4(vec4), 9(mat3), 16(mat4)`;return t},de=(e,t)=>{if(e.length===0)return"void";let[n]=e;return l.str(n)?n:g(n,t)},Ze=e=>M[e],Je=(e,t)=>{let{type:n,props:r}=e,{id:s,children:o=[],inferFrom:a,layout:f}=r,[i,u,m]=o;if(n==="conversion")return i;if(n==="operator")return je(g(u,t),g(m,t),i);if(n==="builtin")return qe(s);if(n==="function")return Ze(i)||g(u,t);if(n==="define")return V(f?.type)?f?.type:!a||a.length===0?"void":de(a,t);if(n==="attribute"&&l.arr(i)){let $=W(i.length,t.gl?.count,t.gl?.error);return U($)}if(n==="instance"&&l.arr(i)){let $=W(i.length,t.gl?.instanceCount,t.gl?.error);return U($)}if(n==="member"){if(re(u))return U(u.length);if(S(i)){let $=g(i,t),h=t.code?.structStructFields?.get($);if(h&&h[u])return g(h[u],t)}return"float"}return a?de(a,t):i?g(i,t):"void"},g=(e,t)=>{if(t||(t={}),!S(e))return Ke(e);if(l.arr(e))return U(e.length);if(t.infers||(t.infers=new WeakMap),t.infers.has(e))return t.infers.get(e);let n=Je(e,t);return t.infers.set(e,n),n};var y=(e,t)=>e.filter(n=>!l.und(n)&&!l.nul(n)).map(n=>p(n,t)).join(", "),xe=(e,t,n,r)=>{let s=()=>{let u=g(r,e);if(u==="float")return".x";if(u==="vec2")return".xy";if(u==="vec3")return".xyz";if(u==="vec4")return"";throw new Error(`Unsupported storage scatter type: ${u}`)},o=p(n,e),a=A(e.gl?.particleCount),f=`int(${o}) % ${a.x}`,i=`int(${o}) / ${a.x}`;return`texelFetch(${p(t,e)}, ivec2(${f}, ${i}), 0)${s()}`},Te=(e,t,n)=>{let r=p(t,e),s=p(n,e),o=g(n,e);if(o==="float")return`_${r} = vec4(${s}, 0.0, 0.0, 1.0);`;if(o==="vec2")return`_${r} = vec4(${s}, 0.0, 1.0);`;if(o==="vec3")return`_${r} = vec4(${s}, 1.0);`;if(o==="vec4")return`_${r} = ${s};`;throw new Error(`Unsupported storage scatter type: ${o}`)},me=(e,t,n,r)=>{if(e.isWebGL)return`texture(${y(r?[t,n,r]:[t,n],e)})`;let s=p(t,e),o=[s,s+"Sampler",p(n,e)];return r?(o.push(p(r,e)),`textureSampleLevel(${o})`):`textureSample(${o})`},ge=(e,t,n,r)=>{let s=`if (${p(t,e)}) {
13
13
  ${p(n,e)}
14
14
  }`;for(let o=2;o<r.length;o+=2){let a=o>=r.length-1;s+=a?` else {
15
15
  ${p(r[o],e)}
@@ -22,13 +22,13 @@ break;
22
22
  `:s+1<n.length&&(r+=`case ${p(n[s],e)}:
23
23
  ${p(n[s+1],e)}
24
24
  break;
25
- `);return r+="}",r},be=(e,t,n)=>{let r=g(t,e),s=n?.props?.id;if(e.isWebGL)return`${r} ${s} = ${p(t,e)};`;let o=h(r);return`var ${s}: ${o} = ${p(t,e)};`},$e=(e,t,n={})=>{e.code?.structStructFields?.set(t,n);let r=[];for(let o in n){let a=n[o],f=g(a,e);e.isWebGL&&A(e,t,f),r.push(e.isWebGL?`${f} ${o};`:`${o}: ${h(f,e)},`)}let s=r.join(`
25
+ `);return r+="}",r},be=(e,t,n)=>{let r=g(t,e),s=n?.props?.id;if(e.isWebGL)return`${r} ${s} = ${p(t,e)};`;let o=C(r);return`var ${s}: ${o} = ${p(t,e)};`},$e=(e,t,n={})=>{e.code?.structStructFields?.set(t,n);let r=[];for(let o in n){let a=n[o],f=g(a,e);e.isWebGL&&L(e,t,f),r.push(e.isWebGL?`${f} ${o};`:`${o}: ${C(f,e)},`)}let s=r.join(`
26
26
  `);return`struct ${t} {
27
27
  ${s}
28
- };`},Ce=(e,t,n="",r)=>{let s=e.code?.structStructFields?.get(t)||{};if(e.isWebGL)if(r){let o=[];for(let a in s)o.push(r[a]);return`${t} ${n} = ${t}(${y(o,e)});`}else return`${t} ${n};`;else if(r){let o=[];for(let a in s)o.push(r[a]);return`var ${n}: ${t} = ${t}(${y(o,e)});`}else return`var ${n}: ${t};`},he=(e,t,n)=>{let{id:r,children:s=[],layout:o}=t,[a,...f]=s,i=[],u=[];for(let d=0;d<f.length;d++){let E=o?.inputs?.[d];E?i.push([E.name,E.type==="auto"?g(f[d],e):E.type]):i.push([`p${d}`,g(f[d],e)])}let m=p(a,e),$=g(n,e),C=[];if(e?.isWebGL){for(let[d,E]of i)A(e,r,E),u.push(`${E} ${d}`);A(e,r,$),C.push(`${$} ${r}(${u}) {`)}else{for(let[E,De]of i)u.push(`${E}: ${h(De,e)}`);$==="void"?C.push(`fn ${r}(${u}) {`):C.push(`fn ${r}(${u}) -> ${h($,e)} {`)}return m&&C.push(m),C.push("}"),C.join(`
29
- `)},Ee=(e,t,n)=>e.isWebGL?`${n} ${t};`:`@location(${e.code?.vertVaryings?.size||0}) ${t}: ${h(n,e)}`,_e=(e,t,n)=>{if(e.isWebGL)return`${n} ${t};`;let{location:r=0}=e.gl?.webgpu?.attribs.map.get(t)||{},s=h(n,e);return`@location(${r}) ${t}: ${s}`},ye=(e,t,n)=>{let r=n==="sampler2D"||n==="texture";if(e.isWebGL)return r?`uniform sampler2D ${t};`:`uniform ${n} ${t};`;if(r){let{group:f=1,binding:i=0}=e.gl?.webgpu?.textures.map.get(t)||{};return`@group(${f}) @binding(${i}) var ${t}Sampler: sampler;
30
- @group(${f}) @binding(${i+1}) var ${t}: texture_2d<f32>;`}let{group:s=0,binding:o=0}=e.gl?.webgpu?.uniforms.map.get(t)||{},a=h(n,e);return`@group(${s}) @binding(${o}) var<uniform> ${t}: ${a};`},Xe=(e,t,n)=>{if(e.isWebGL){let a=`uniform sampler2D ${t};`;if(e.label!=="compute")return a;let f=e.units?.(t);return`${a}
31
- layout(location = ${f}) out vec4 _${t};`}let{group:r=0,binding:s=0}=e.gl?.webgpu?.storages.map.get(t)||{},o=h(n,e);return`@group(${r}) @binding(${s}) var<storage, read_write> ${t}: array<${o}>;`},Se=(e,t,n,r)=>{let s=g(t,e),o=p(n,e),a=p(t,e);return e.isWebGL?s==="int"?`for (int ${r} = 0; ${r} < ${a}; ${r} += 1) {
28
+ };`},he=(e,t,n="",r)=>{let s=e.code?.structStructFields?.get(t)||{};if(e.isWebGL)if(r){let o=[];for(let a in s)o.push(r[a]);return`${t} ${n} = ${t}(${y(o,e)});`}else return`${t} ${n};`;else if(r){let o=[];for(let a in s)o.push(r[a]);return`var ${n}: ${t} = ${t}(${y(o,e)});`}else return`var ${n}: ${t};`},Ce=(e,t,n)=>{let{id:r,children:s=[],layout:o}=t,[a,...f]=s,i=[],u=[];for(let x=0;x<f.length;x++){let E=o?.inputs?.[x];E?i.push([E.name,E.type==="auto"?g(f[x],e):E.type]):i.push([`p${x}`,g(f[x],e)])}let m=p(a,e),$=g(n,e),h=[];if(e?.isWebGL){for(let[x,E]of i)L(e,r,E),u.push(`${E} ${x}`);L(e,r,$),h.push(`${$} ${r}(${u}) {`)}else{for(let[E,Me]of i)u.push(`${E}: ${C(Me,e)}`);$==="void"?h.push(`fn ${r}(${u}) {`):h.push(`fn ${r}(${u}) -> ${C($,e)} {`)}return m&&h.push(m),h.push("}"),h.join(`
29
+ `)},Ee=(e,t,n)=>e.isWebGL?`${n} ${t};`:`@location(${e.code?.vertVaryings?.size||0}) ${t}: ${C(n,e)}`,_e=(e,t,n)=>{if(e.isWebGL)return`${n} ${t};`;let{location:r=0}=e.gl?.webgpu?.attribs.map.get(t)||{},s=C(n,e);return`@location(${r}) ${t}: ${s}`},ye=(e,t,n)=>{let r=n==="sampler2D"||n==="texture";if(e.isWebGL)return r?`uniform sampler2D ${t};`:`uniform ${n} ${t};`;if(r){let{group:f=1,binding:i=0}=e.gl?.webgpu?.textures.map.get(t)||{};return`@group(${f}) @binding(${i}) var ${t}Sampler: sampler;
30
+ @group(${f}) @binding(${i+1}) var ${t}: texture_2d<f32>;`}let{group:s=0,binding:o=0}=e.gl?.webgpu?.uniforms.map.get(t)||{},a=C(n,e);return`@group(${s}) @binding(${o}) var<uniform> ${t}: ${a};`},Xe=(e,t,n)=>{if(e.isWebGL){let a=`uniform sampler2D ${t};`;if(e.label!=="compute")return a;let f=e.units?.(t);return`${a}
31
+ layout(location = ${f}) out vec4 _${t};`}let{group:r=0,binding:s=0}=e.gl?.webgpu?.storages.map.get(t)||{},o=C(n,e);return`@group(${r}) @binding(${s}) var<storage, read_write> ${t}: array<${o}>;`},Se=(e,t,n,r)=>{let s=g(t,e),o=p(n,e),a=p(t,e);return e.isWebGL?s==="int"?`for (int ${r} = 0; ${r} < ${a}; ${r} += 1) {
32
32
  ${o}
33
33
  }`:s==="float"?`for (float ${r} = 0.0; ${r} < ${a}; ${r} += 1.0) {
34
34
  ${o}
@@ -48,22 +48,18 @@ ${o}
48
48
  ${o}
49
49
  }`:`for (var ${r}: i32 = 0; ${r} < ${a}; ${r}++) {
50
50
  ${o}
51
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52
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pt=b("position"),un=b("vertex_index"),pn=b("instance_index"),cn=b("front_facing"),fn=b("frag_depth"),ln=b("sample_index"),xn=b("sample_mask"),dn=b("point_coord"),Tn=b("global_invocation_id"),mn=b("position"),gn=b("positionWorld"),vn=b("positionView"),bn=b("normalLocal"),$n=b("normalWorld"),Cn=b("normalView"),hn=b("screenCoordinate"),En=b("screenUV"),ct=e=>T("float",e),_n=e=>T("int",e),yn=e=>T("uint",e),Xn=e=>T("bool",e),Pe=(e,t)=>T("vec2",e,t),Ge=(e,t,n)=>T("vec3",e,t,n),Sn=(e,t,n,r)=>T("vec4",e,t,n,r),Rn=(...e)=>T("mat2",...e),Yn=(...e)=>T("mat3",...e),Ln=(...e)=>T("mat4",...e),Fn=(e,t)=>T("ivec2",e,t),An=(e,t,n)=>T("ivec3",e,t,n),Un=(e,t,n,r)=>T("ivec4",e,t,n,r),Nn=(e,t)=>T("uvec2",e,t),In=(e,t,n)=>T("uvec3",e,t,n),On=(e,t,n,r)=>T("uvec4",e,t,n,r),wn=(e,t)=>T("bvec2",e,t),Gn=(e,t,n)=>T("bvec3",e,t,n),Pn=(e,t,n,r)=>T("bvec4",e,t,n,r),Dn=e=>T("texture",e),Mn=()=>T("sampler2D"),Wn=(e,t,n)=>l.num(e)&&l.und(t)&&l.und(n)?Ge(...ue(e)):Ge(e,t,n),ft=L(Pe(),"iResolution"),Vn=L(Pe(),"iMouse"),Bn=L(ct(),"iTime"),zn=pt.xy.div(ft),kn=e=>c("all",e),Hn=e=>c("any",e),qn=e=>c("determinant",e),jn=(e,t)=>c("distance",e,t),Kn=(e,t)=>c("dot",e,t),Zn=e=>c("length",e),Jn=e=>c("lengthSq",e),Qn=e=>c("luminance",e),er=(e,t)=>c("cross",e,t),tr=(e,t,n)=>c("cubeTexture",e,t,n),nr=(e,t,n)=>c("texture",e,t,n),rr=(e,t,n)=>c("texelFetch",e,t,n),or=(e,t,n)=>c("textureLod",e,t,n),sr=e=>c("abs",e),ir=e=>c("acos",e),ar=e=>c("acosh",e),ur=e=>c("asin",e),pr=e=>c("asinh",e),cr=e=>c("atan",e),fr=e=>c("atanh",e),lr=e=>c("ceil",e),xr=e=>c("cos",e),dr=e=>c("cosh",e),Tr=e=>c("dFdx",e),mr=e=>c("dFdy",e),gr=e=>c("degrees",e),vr=e=>c("exp",e),br=e=>c("exp2",e),$r=e=>c("floor",e),Cr=e=>c("fract",e),hr=e=>c("fwidth",e),Er=e=>c("inverseSqrt",e),_r=e=>c("log",e),yr=e=>c("log2",e),Xr=e=>c("negate",e),Sr=e=>c("normalize",e),Rr=e=>c("oneMinus",e),Yr=e=>c("radians",e),Lr=e=>c("reciprocal",e),Fr=e=>c("round",e),Ar=e=>c("sign",e),Ur=e=>c("sin",e),Nr=e=>c("sinh",e),Ir=e=>c("sqrt",e),Or=e=>c("tan",e),wr=e=>c("tanh",e),Gr=e=>c("trunc",e),Pr=(e,t)=>c("atan2",e,t),Dr=(e,t,n)=>c("clamp",e,t,n),Mr=(e,t)=>c("max",e,t),Wr=(e,t)=>c("min",e,t),Vr=(e,t,n)=>c("mix",e,t,n),Br=(e,t)=>c("pow",e,t),zr=(e,t)=>c("reflect",e,t),kr=(e,t,n)=>c("refract",e,t,n),Hr=(e,t,n)=>c("smoothstep",e,t,n),qr=(e,t)=>c("step",e,t),Ye=(e,t)=>e.sub(e.div(t).floor().mul(t));export{Vt as Break,Bt as Continue,jt as Fn,kt as If,Ht as Loop,et as Return,Y as Scope,qt as Switch,sr as abs,ir as acos,ar as acosh,_ as addToScope,kn as all,Hn as any,ur as asin,pr as asinh,Ne as assign,cr as atan,Pr as atan2,fr as atanh,nt as attribute,Xn as bool,b as builtin,wn as bvec2,Gn as bvec3,Pn as bvec4,lr as ceil,Dr as clamp,Wn as color,Ae as compute,ot as constant,T as conversion,xr as cos,dr as cosh,x as create,er as cross,tr as cubeTexture,Tr as dFdx,mr as dFdy,gr as degrees,qn as determinant,jn as distance,Kn as dot,Oe as element,vr as exp,br as exp2,ct as float,$r as floor,Cr as fract,fn as fragDepth,Le as fragment,cn as frontFacing,c as function_,hr as fwidth,at as gather,Vn as iMouse,ft as iResolution,Bn as iTime,Tn as id,rt as instance,pn as instanceIndex,_n as int,Er as inverseSqrt,Fn as ivec2,An as ivec3,Un as ivec4,Zn as length,Jn as lengthSq,_r as log,yr as log2,Qn as luminance,Rn as mat2,Yn as mat3,Ln as mat4,Mr as max,H as member,Wr as min,Vr as mix,Ye as mod,Xr as negate,bn as normalLocal,Cn as normalView,$n as normalWorld,Sr as normalize,Rr as oneMinus,we as operator,dn as pointCoord,pt as position,mn as positionLocal,vn as positionView,gn as positionWorld,Br as pow,Yr as radians,Lr as reciprocal,zr as reflect,kr as refract,Fr as round,ln as sampleIndex,xn as sampleMask,Mn as sampler2D,nn as scatter,Ie as scoped,hn as screenCoordinate,En as screenUV,ut as select,Ar as sign,Ur as sin,Nr as sinh,Hr as smoothstep,Ir as sqrt,qr as step,tn as storage,zt as struct,Or as tan,wr as tanh,rr as texelFetch,nr as texture,Dn as texture2D,or as textureLod,Ue as toVar,Gr as trunc,yn as uint,L as uniform,zn as uv,Nn as uvec2,In as uvec3,On as uvec4,st as variable,Pe as vec2,Ge as vec3,Sn as vec4,Fe as vertex,un as vertexIndex,it as vertexStage};
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+ ${a}`),a};var X=null,R=null,_=e=>{if(!X)return;if(X.props.children||(X.props.children=[]),X.props.children.push(e),e.type!=="return"||!R)return e;let{props:t}=R;return t.inferFrom||(t.inferFrom=[]),t.inferFrom.push(e),e};function Ie(e,t){t||(t=v());let n=d("variable",{id:t,inferFrom:[e]}),r=d("declare",null,e,n);return _(r),n}var Ne=(e,t=!1,n)=>{let r=d(t?"scatter":"assign",null,e,n);return _(r),e},tt=e=>_(d("return",{inferFrom:[e]},e)),Bt=()=>_(d("break")),zt=()=>_(d("continue")),Ht=(e,t=v())=>(n={},r=v())=>{let s=d("variable",{id:r,inferFrom:[t]}),o=d("struct",{id:t,fields:e,initialValues:n},s);return _(o),s},Oe=(e,t,n=R)=>{let[r,s]=[X,R];[X,R]=[e,n];let o=t();o&&tt(o),[X,R]=[r,s]},F=e=>{let t=d("scope");return Oe(t,e),t},kt=(e,t)=>{let n=F(t),r=d("if",null,e,n);_(r);let s=()=>({ElseIf:(o,a)=>{let f=F(a);return r.props.children.push(o,f),s()},Else:o=>{let a=F(o);r.props.children.push(a)}});return s()},qt=(e,t)=>{let 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a},rt=(e,t=v())=>d("attribute",{id:t},e),ot=(e,t=v())=>d("instance",{id:t},e),st=(e,t=v())=>d("constant",{id:t},e),Y=(e,t=v())=>d("uniform",{id:t},e),nn=(e,t=v())=>d("storage",{id:t},e),it=(e=v())=>d("variable",{id:e}),b=(e=v())=>d("builtin",{id:e}),at=(e,t=v())=>d("varying",{id:t,inferFrom:[e]},e),k=(e,t)=>d("member",null,e,t),we=(e,t)=>d("element",null,e,t),ut=(e,t)=>d("gather",null,e,t),rn=(e,t)=>d("scatter",null,e,t),pt=(e,t,n)=>d("ternary",null,e,t,n),Ge=(e,...t)=>d("operator",null,e,...t),c=(e,...t)=>d("function",null,e,...t),T=(e,...t)=>d("conversion",null,e,...t);var ct=b("position"),pn=b("vertex_index"),cn=b("instance_index"),fn=b("front_facing"),ln=b("frag_depth"),dn=b("sample_index"),xn=b("sample_mask"),Tn=b("point_coord"),mn=b("global_invocation_id"),gn=b("position"),vn=b("positionWorld"),bn=b("positionView"),$n=b("normalLocal"),hn=b("normalWorld"),Cn=b("normalView"),En=b("screenCoordinate"),_n=b("screenUV"),ft=e=>T("float",e),yn=e=>T("int",e),Xn=e=>T("uint",e),Sn=e=>T("bool",e),De=(e,t)=>T("vec2",e,t),Pe=(e,t,n)=>T("vec3",e,t,n),Rn=(e,t,n,r)=>T("vec4",e,t,n,r),Fn=(...e)=>T("mat2",...e),Yn=(...e)=>T("mat3",...e),An=(...e)=>T("mat4",...e),Ln=(e,t)=>T("ivec2",e,t),Un=(e,t,n)=>T("ivec3",e,t,n),In=(e,t,n,r)=>T("ivec4",e,t,n,r),Nn=(e,t)=>T("uvec2",e,t),On=(e,t,n)=>T("uvec3",e,t,n),wn=(e,t,n,r)=>T("uvec4",e,t,n,r),Gn=(e,t)=>T("bvec2",e,t),Pn=(e,t,n)=>T("bvec3",e,t,n),Dn=(e,t,n,r)=>T("bvec4",e,t,n,r),Mn=e=>T("texture",e),Wn=()=>T("sampler2D"),Vn=(e,t,n)=>l.num(e)&&l.und(t)&&l.und(n)?Pe(...ue(e)):Pe(e,t,n),lt=Y(De(),"iResolution"),Bn=Y(De(),"iMouse"),zn=Y(ft(),"iTime"),Hn=ct.xy.div(lt),kn=e=>c("all",e),qn=e=>c("any",e),jn=e=>c("determinant",e),Kn=(e,t)=>c("distance",e,t),Zn=(e,t)=>c("dot",e,t),Jn=e=>c("length",e),Qn=e=>c("lengthSq",e),er=e=>c("luminance",e),tr=(e,t)=>c("cross",e,t),nr=(e,t,n)=>c("cubeTexture",e,t,n),rr=(e,t,n)=>c("texture",e,t,n),or=(e,t,n)=>c("texelFetch",e,t,n),sr=(e,t,n)=>c("textureLod",e,t,n),ir=e=>c("abs",e),ar=e=>c("acos",e),ur=e=>c("acosh",e),pr=e=>c("asin",e),cr=e=>c("asinh",e),fr=e=>c("atan",e),lr=e=>c("atanh",e),dr=e=>c("ceil",e),xr=e=>c("cos",e),Tr=e=>c("cosh",e),mr=e=>c("dFdx",e),gr=e=>c("dFdy",e),vr=e=>c("degrees",e),br=e=>c("exp",e),$r=e=>c("exp2",e),hr=e=>c("floor",e),Cr=e=>c("fract",e),Er=e=>c("fwidth",e),_r=e=>c("inverseSqrt",e),yr=e=>c("log",e),Xr=e=>c("log2",e),Sr=e=>c("negate",e),Rr=e=>c("normalize",e),Fr=e=>c("oneMinus",e),Yr=e=>c("radians",e),Ar=e=>c("reciprocal",e),Lr=e=>c("round",e),Ur=e=>c("sign",e),Ir=e=>c("sin",e),Nr=e=>c("sinh",e),Or=e=>c("sqrt",e),wr=e=>c("tan",e),Gr=e=>c("tanh",e),Pr=e=>c("trunc",e),Dr=(e,t)=>c("atan2",e,t),Mr=(e,t,n)=>c("clamp",e,t,n),Wr=(e,t)=>c("max",e,t),Vr=(e,t)=>c("min",e,t),Br=(e,t,n)=>c("mix",e,t,n),zr=(e,t)=>c("pow",e,t),Hr=(e,t)=>c("reflect",e,t),kr=(e,t,n)=>c("refract",e,t,n),qr=(e,t,n)=>c("smoothstep",e,t,n),jr=(e,t)=>c("step",e,t),Fe=(e,t)=>e.sub(e.div(t).floor().mul(t));export{Bt as Break,zt as Continue,Kt as Fn,kt as If,qt as Loop,tt as Return,F as Scope,jt as Switch,ir as abs,ar as acos,ur as acosh,_ as addToScope,kn as all,qn as any,pr as asin,cr as asinh,Ne as assign,fr as atan,Dr as atan2,lr as atanh,rt as attribute,Sn as bool,b as builtin,Gn as bvec2,Pn as bvec3,Dn as bvec4,dr as ceil,Mr as clamp,Vn as color,Ue as compute,st as constant,T as conversion,xr as cos,Tr as cosh,d as create,tr as cross,nr as cubeTexture,mr as dFdx,gr as dFdy,vr as degrees,jn as determinant,Kn as distance,Zn as dot,we as element,br as exp,$r as exp2,ft as float,hr as floor,Cr as fract,ln as fragDepth,Ae as fragment,fn as frontFacing,c as function_,Er as fwidth,ut as gather,Bn as iMouse,lt as iResolution,zn as iTime,mn as id,ot as instance,cn as instanceIndex,yn as int,_r as inverseSqrt,Ln as ivec2,Un as ivec3,In as ivec4,Jn as length,Qn as lengthSq,yr as log,Xr as log2,er as luminance,Fn as mat2,Yn as mat3,An as mat4,Wr as max,k as member,Vr as min,Br as mix,Fe as mod,Sr as negate,$n as normalLocal,Cn as normalView,hn as normalWorld,Rr as normalize,Fr as oneMinus,Ge as operator,Tn as pointCoord,ct as position,gn as positionLocal,bn as positionView,vn as positionWorld,zr as pow,Yr as radians,Ar as reciprocal,Hr as reflect,kr as refract,Lr as round,dn as sampleIndex,xn as sampleMask,Wn as sampler2D,rn as scatter,Oe as scoped,En as screenCoordinate,_n as screenUV,pt as select,Ur as sign,Ir as sin,Nr as sinh,qr as smoothstep,Or as sqrt,jr as step,nn as storage,Ht as struct,wr as tan,Gr as tanh,or as texelFetch,rr as texture,Mn as texture2D,sr as textureLod,Ie as toVar,Pr as trunc,Xn as uint,Y as uniform,Hn as uv,Nn as uvec2,On as uvec3,wn as uvec4,it as variable,De as vec2,Pe as vec3,Rn as vec4,Le as vertex,pn as vertexIndex,at as vertexStage};
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65
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