glre 0.41.0 → 0.43.0

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Files changed (144) hide show
  1. package/dist/addons.cjs +1 -1
  2. package/dist/addons.cjs.map +1 -1
  3. package/dist/addons.d.ts +379 -7
  4. package/dist/addons.js +1 -1
  5. package/dist/addons.js.map +1 -1
  6. package/dist/index.cjs +3 -3
  7. package/dist/index.cjs.map +1 -1
  8. package/dist/index.d.ts +2 -0
  9. package/dist/index.js +3 -3
  10. package/dist/index.js.map +1 -1
  11. package/dist/native.d.ts +3 -0
  12. package/dist/node.cjs +12 -12
  13. package/dist/node.cjs.map +1 -1
  14. package/dist/node.d.ts +2 -1
  15. package/dist/node.js +12 -12
  16. package/dist/node.js.map +1 -1
  17. package/dist/react.d.ts +2 -0
  18. package/dist/solid.d.ts +2 -0
  19. package/package.json +1 -1
  20. package/src/addons/color/blend/add.ts +35 -0
  21. package/src/addons/color/blend/average.ts +35 -0
  22. package/src/addons/color/blend/color.ts +28 -0
  23. package/src/addons/color/blend/colorBurn.ts +35 -0
  24. package/src/addons/color/blend/colorDodge.ts +39 -0
  25. package/src/addons/color/blend/darken.ts +35 -0
  26. package/src/addons/color/blend/difference.ts +35 -0
  27. package/src/addons/color/blend/exclusion.ts +35 -0
  28. package/src/addons/color/blend/glow.ts +36 -0
  29. package/src/addons/color/blend/hardLight.ts +36 -0
  30. package/src/addons/color/blend/hardMix.ts +39 -0
  31. package/src/addons/color/blend/hue.ts +29 -0
  32. package/src/addons/color/blend/index.ts +28 -0
  33. package/src/addons/color/blend/lighten.ts +35 -0
  34. package/src/addons/color/blend/linearBurn.ts +39 -0
  35. package/src/addons/color/blend/linearDodge.ts +39 -0
  36. package/src/addons/color/blend/linearLight.ts +44 -0
  37. package/src/addons/color/blend/luminosity.ts +28 -0
  38. package/src/addons/color/blend/multiply.ts +35 -0
  39. package/src/addons/color/blend/negation.ts +35 -0
  40. package/src/addons/color/blend/overlay.ts +38 -0
  41. package/src/addons/color/blend/phoenix.ts +35 -0
  42. package/src/addons/color/blend/pinLight.ts +40 -0
  43. package/src/addons/color/blend/reflect.ts +35 -0
  44. package/src/addons/color/blend/saturation.ts +28 -0
  45. package/src/addons/color/blend/screen.ts +39 -0
  46. package/src/addons/color/blend/softLight.ts +63 -0
  47. package/src/addons/color/blend/subtract.ts +37 -0
  48. package/src/addons/color/blend/vividLight.ts +44 -0
  49. package/src/addons/color/composite/compositeXor.ts +40 -0
  50. package/src/addons/color/composite/destinationAtop.ts +42 -0
  51. package/src/addons/color/composite/destinationIn.ts +42 -0
  52. package/src/addons/color/composite/destinationOut.ts +42 -0
  53. package/src/addons/color/composite/destinationOver.ts +42 -0
  54. package/src/addons/color/composite/index.ts +9 -0
  55. package/src/addons/color/composite/sourceAtop.ts +42 -0
  56. package/src/addons/color/composite/sourceIn.ts +40 -0
  57. package/src/addons/color/composite/sourceOut.ts +40 -0
  58. package/src/addons/color/composite/sourceOver.ts +40 -0
  59. package/src/addons/color/palette/macbeth.ts +31 -33
  60. package/src/addons/draw/arrows.ts +34 -48
  61. package/src/addons/draw/axis.ts +24 -42
  62. package/src/addons/draw/bridge.ts +4 -4
  63. package/src/addons/draw/char.ts +235 -18
  64. package/src/addons/draw/circle.ts +22 -1
  65. package/src/addons/draw/colorChecker.ts +42 -0
  66. package/src/addons/draw/colorPicker.ts +66 -0
  67. package/src/addons/draw/digits.ts +334 -0
  68. package/src/addons/draw/index.ts +4 -0
  69. package/src/addons/draw/matrix.ts +26 -0
  70. package/src/addons/draw/point.ts +24 -11
  71. package/src/addons/geometry/triangle/closestPoint.ts +7 -7
  72. package/src/addons/index.ts +3 -0
  73. package/src/addons/math/const.ts +4 -4
  74. package/src/addons/math/mod289.ts +1 -6
  75. package/src/addons/math/powFast.ts +4 -10
  76. package/src/addons/math/quartic.ts +6 -11
  77. package/src/addons/math/quat/quatLerp.ts +3 -3
  78. package/src/addons/math/quintic.ts +7 -12
  79. package/src/addons/math/rotate2d.ts +1 -6
  80. package/src/addons/math/rotate3d.ts +4 -10
  81. package/src/addons/math/rotate3dX.ts +3 -12
  82. package/src/addons/math/rotate3dY.ts +3 -12
  83. package/src/addons/math/rotate3dZ.ts +3 -12
  84. package/src/addons/math/rotate4d.ts +4 -10
  85. package/src/addons/math/rotate4dX.ts +3 -13
  86. package/src/addons/math/rotate4dY.ts +1 -6
  87. package/src/addons/math/rotate4dZ.ts +3 -13
  88. package/src/addons/math/scale2d.ts +16 -32
  89. package/src/addons/math/toMat3.ts +1 -6
  90. package/src/addons/math/toMat4.ts +1 -6
  91. package/src/addons/sdf/arrowSDF.ts +61 -0
  92. package/src/addons/sdf/boxFrameSDF.ts +31 -0
  93. package/src/addons/sdf/boxSDF.ts +4 -6
  94. package/src/addons/sdf/capsuleSDF.ts +17 -0
  95. package/src/addons/sdf/coneSDF.ts +60 -0
  96. package/src/addons/sdf/crossSDF.ts +4 -7
  97. package/src/addons/sdf/cubeSDF.ts +13 -0
  98. package/src/addons/sdf/cylinderSDF.ts +65 -0
  99. package/src/addons/sdf/dodecahedronSDF.ts +32 -0
  100. package/src/addons/sdf/ellipsoidSDF.ts +14 -0
  101. package/src/addons/sdf/flowerSDF.ts +16 -0
  102. package/src/addons/sdf/gearSDF.ts +22 -0
  103. package/src/addons/sdf/heartSDF.ts +17 -0
  104. package/src/addons/sdf/hexPrismSDF.ts +15 -0
  105. package/src/addons/sdf/hexSDF.ts +8 -15
  106. package/src/addons/sdf/icosahedronSDF.ts +23 -0
  107. package/src/addons/sdf/index.ts +41 -0
  108. package/src/addons/sdf/juliaSDF.ts +39 -0
  109. package/src/addons/sdf/kochSDF.ts +49 -0
  110. package/src/addons/sdf/linkSDF.ts +15 -0
  111. package/src/addons/sdf/mandelbulbSDF.ts +41 -0
  112. package/src/addons/sdf/octahedronSDF.ts +30 -0
  113. package/src/addons/sdf/octogonPrismSDF.ts +19 -0
  114. package/src/addons/sdf/opElongate.ts +35 -0
  115. package/src/addons/sdf/opExtrude.ts +14 -0
  116. package/src/addons/sdf/opIntersection.ts +25 -0
  117. package/src/addons/sdf/opOnion.ts +12 -0
  118. package/src/addons/sdf/opRepeat.ts +49 -0
  119. package/src/addons/sdf/opRevolve.ts +12 -0
  120. package/src/addons/sdf/opRound.ts +12 -0
  121. package/src/addons/sdf/opSubtraction.ts +50 -0
  122. package/src/addons/sdf/opUnion.ts +39 -0
  123. package/src/addons/sdf/planeSDF.ts +21 -0
  124. package/src/addons/sdf/polySDF.ts +32 -0
  125. package/src/addons/sdf/pyramidSDF.ts +29 -0
  126. package/src/addons/sdf/raysSDF.ts +14 -0
  127. package/src/addons/sdf/rhombSDF.ts +10 -0
  128. package/src/addons/sdf/spiralSDF.ts +15 -0
  129. package/src/addons/sdf/starSDF.ts +47 -0
  130. package/src/addons/sdf/superShapeSDF.ts +73 -0
  131. package/src/addons/sdf/tetrahedronSDF.ts +21 -0
  132. package/src/addons/sdf/torusSDF.ts +27 -0
  133. package/src/addons/sdf/triPrismSDF.ts +13 -0
  134. package/src/addons/sdf/triSDF.ts +19 -11
  135. package/src/addons/sdf/vesicaSDF.ts +23 -0
  136. package/src/addons/space/bracketing.ts +1 -2
  137. package/src/addons/space/kaleidoscope.ts +1 -2
  138. package/src/addons/space/scale.ts +42 -7
  139. package/src/addons/space/windmillTile.ts +2 -1
  140. package/src/index.ts +1 -0
  141. package/src/node/create.ts +2 -3
  142. package/src/node/utils/index.ts +2 -2
  143. package/src/types.ts +1 -0
  144. package/src/utils/webgl.ts +7 -0
package/dist/node.d.ts CHANGED
@@ -78,6 +78,7 @@ type GL = EventState<{
78
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  isLoop: boolean;
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  isDebug: boolean;
80
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  isDepth: boolean;
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+ wireframe: boolean;
81
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  isGL: true;
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  width?: number;
83
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  height?: number;
@@ -485,7 +486,7 @@ declare const member: <T extends Constants>(x: X, index: Y) => X<T>;
485
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  declare const element: <T extends Constants>(x: X, index: Y) => X<T>;
486
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  declare const gather: <T extends Constants>(x: X, index: Y) => X<T>;
487
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  declare const scatter: <T extends Constants>(x: X, index: Y) => X<T>;
488
- declare const select: <T extends Constants>(x: Y, y: Y, z: Y) => X<T>;
489
+ declare const select: <T extends Constants>(x: Y<T>, y: Y<T>, z: Bool) => X<T>;
489
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  declare const operator: <T extends Constants>(key: Operators, ...x: Y[]) => X<T>;
490
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  declare const function_: <T extends Constants>(key: Functions, ...x: Y[]) => X<T>;
491
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  declare const conversion: <T extends Constants>(key: T, ...x: Y[]) => X<T>;
package/dist/node.js CHANGED
@@ -1,4 +1,4 @@
1
- var w=["toBool","toUInt","toInt","toFloat","toBVec2","toIVec2","toUVec2","toVec2","toBVec3","toIVec3","toUVec3","toVec3","toBVec4","toIVec4","toUVec4","toVec4","toColor","toMat2","toMat3","toMat4"],G={bool:"bool",uint:"u32",int:"i32",float:"f32",bvec2:"vec2<bool>",ivec2:"vec2i",uvec2:"vec2u",vec2:"vec2f",bvec3:"vec3<bool>",ivec3:"vec3i",uvec3:"vec3u",vec3:"vec3f",bvec4:"vec4<bool>",ivec4:"vec4i",uvec4:"vec4u",vec4:"vec4f",color:"color",mat2:"mat2x2f",mat3:"mat3x3f",mat4:"mat4x4f",texture:"texture_2d<f32>",sampler2D:"sampler",struct:"struct"},P=Object.keys(G),D={not:"",add:"+",sub:"-",mul:"*",div:"/",mod:"%",equal:"==",notEqual:"!=",lessThan:"<",lessThanEqual:"<=",greaterThan:">",greaterThanEqual:">=",and:"&&",or:"||",bitAnd:"&",bitOr:"|",bitXor:"^",shiftLeft:"<<",shiftRight:">>",addAssign:"+=",subAssign:"-=",mulAssign:"*=",divAssign:"/=",modAssign:"%=",bitAndAssign:"&=",bitOrAssign:"|=",bitXorAssign:"^=",shiftLeftAssign:"<<=",shiftRightAssign:">>="},j=Object.keys(D),M={1:"float",2:"vec2",3:"vec3",4:"vec4",9:"mat3",16:"mat4"},K={position:"vec4",vertex_index:"uint",instance_index:"uint",front_facing:"bool",frag_depth:"float",sample_index:"uint",sample_mask:"uint",point_coord:"vec2",global_invocation_id:"uvec3",positionLocal:"vec3",positionWorld:"vec3",positionView:"vec3",normalLocal:"vec3",normalWorld:"vec3",normalView:"vec3",screenCoordinate:"vec2",screenUV:"vec2",gl_FragCoord:"vec4",gl_VertexID:"uint",gl_InstanceID:"uint",gl_FrontFacing:"bool",gl_FragDepth:"float",gl_SampleID:"uint",gl_SampleMask:"uint",gl_PointCoord:"vec2",normal:"vec3",uv:"vec2",color:"vec4"},Z=["equal","notEqual","lessThan","lessThanEqual","greaterThan","greaterThanEqual"],J=["and","or"],Q=[["float","vec2","vec2"],["float","vec3","vec3"],["float","vec4","vec4"],["int","ivec2","ivec2"],["int","ivec3","ivec3"],["int","ivec4","ivec4"],["uint","uvec2","uvec2"],["uint","uvec3","uvec3"],["uint","uvec4","uvec4"],["mat2","vec2","vec2"],["mat3","vec3","vec3"],["mat4","vec4","vec4"],["vec2","mat2","vec2"],["vec3","mat3","vec3"],["vec4","mat4","vec4"]],ee={position:"gl_FragCoord",vertex_index:"gl_VertexID",instance_index:"gl_InstanceID",front_facing:"gl_FrontFacing",frag_depth:"gl_FragDepth",sample_index:"gl_SampleID",sample_mask:"gl_SampleMask",point_coord:"gl_PointCoord",uv:"gl_FragCoord.xy"},W={all:"bool",any:"bool",determinant:"float",distance:"float",dot:"float",length:"float",lengthSq:"float",luminance:"float",cross:"vec3",cubeTexture:"vec4",texture:"vec4",texelFetch:"vec4",textureLod:"vec4"},te=[...Object.keys(W),"abs","acos","acosh","asin","asinh","atan","atanh","ceil","cos","cosh","dFdx","dFdy","degrees","exp","exp2","floor","fract","fwidth","inverse","inverseSqrt","log","log2","negate","normalize","oneMinus","radians","reciprocal","round","sign","sin","sinh","sqrt","tan","tanh","trunc","saturate","atan2","clamp","max","min","mix","pow","reflect","refract","smoothstep","step"],O=(e,t)=>e===t,Me=(e,t)=>Q.some(([n,r,s])=>n===e&&r===t||n===t&&r===e),ne=(e,t,n)=>Z.includes(n)||J.includes(n)?O(e,t):O(e,t)?!0:Me(e,t),re=(e,t,n)=>{if(Z.includes(n)||J.includes(n))return"bool";if(O(e,t))return e;let r=Q.find(([s,o,a])=>s===e&&o===t||s===t&&o===e);return r?r[2]:e};var l={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)};var We=e=>[1,2,3,4,9,16].includes(e),Ve=(e,t=3)=>e%t===0?Math.floor(e/t):-1,V=(e,t=1,n=console.warn)=>{let r=Ve(e,t);return We(r)||n(`glre attribute error: Invalid attribute length ${e}. Must divide by vertex count (${t}) with valid stride (1,2,3,4,9,16)`),r};var dt=`
1
+ var O=["toBool","toUInt","toInt","toFloat","toBVec2","toIVec2","toUVec2","toVec2","toBVec3","toIVec3","toUVec3","toVec3","toBVec4","toIVec4","toUVec4","toVec4","toColor","toMat2","toMat3","toMat4"],w={bool:"bool",uint:"u32",int:"i32",float:"f32",bvec2:"vec2<bool>",ivec2:"vec2i",uvec2:"vec2u",vec2:"vec2f",bvec3:"vec3<bool>",ivec3:"vec3i",uvec3:"vec3u",vec3:"vec3f",bvec4:"vec4<bool>",ivec4:"vec4i",uvec4:"vec4u",vec4:"vec4f",color:"color",mat2:"mat2x2f",mat3:"mat3x3f",mat4:"mat4x4f",texture:"texture_2d<f32>",sampler2D:"sampler",struct:"struct"},G=Object.keys(w),P={not:"",add:"+",sub:"-",mul:"*",div:"/",mod:"%",equal:"==",notEqual:"!=",lessThan:"<",lessThanEqual:"<=",greaterThan:">",greaterThanEqual:">=",and:"&&",or:"||",bitAnd:"&",bitOr:"|",bitXor:"^",shiftLeft:"<<",shiftRight:">>",addAssign:"+=",subAssign:"-=",mulAssign:"*=",divAssign:"/=",modAssign:"%=",bitAndAssign:"&=",bitOrAssign:"|=",bitXorAssign:"^=",shiftLeftAssign:"<<=",shiftRightAssign:">>="},q=Object.keys(P),D={1:"float",2:"vec2",3:"vec3",4:"vec4",9:"mat3",16:"mat4"},j={position:"vec4",vertex_index:"uint",instance_index:"uint",front_facing:"bool",frag_depth:"float",sample_index:"uint",sample_mask:"uint",point_coord:"vec2",global_invocation_id:"uvec3",positionLocal:"vec3",positionWorld:"vec3",positionView:"vec3",normalLocal:"vec3",normalWorld:"vec3",normalView:"vec3",screenCoordinate:"vec2",screenUV:"vec2",gl_FragCoord:"vec4",gl_VertexID:"uint",gl_InstanceID:"uint",gl_FrontFacing:"bool",gl_FragDepth:"float",gl_SampleID:"uint",gl_SampleMask:"uint",gl_PointCoord:"vec2",normal:"vec3",uv:"vec2",color:"vec4"},K=["equal","notEqual","lessThan","lessThanEqual","greaterThan","greaterThanEqual"],Z=["and","or"],J=[["float","vec2","vec2"],["float","vec3","vec3"],["float","vec4","vec4"],["int","ivec2","ivec2"],["int","ivec3","ivec3"],["int","ivec4","ivec4"],["uint","uvec2","uvec2"],["uint","uvec3","uvec3"],["uint","uvec4","uvec4"],["mat2","vec2","vec2"],["mat3","vec3","vec3"],["mat4","vec4","vec4"],["vec2","mat2","vec2"],["vec3","mat3","vec3"],["vec4","mat4","vec4"]],Q={position:"gl_FragCoord",vertex_index:"gl_VertexID",instance_index:"gl_InstanceID",front_facing:"gl_FrontFacing",frag_depth:"gl_FragDepth",sample_index:"gl_SampleID",sample_mask:"gl_SampleMask",point_coord:"gl_PointCoord",uv:"gl_FragCoord.xy"},M={all:"bool",any:"bool",determinant:"float",distance:"float",dot:"float",length:"float",lengthSq:"float",luminance:"float",cross:"vec3",cubeTexture:"vec4",texture:"vec4",texelFetch:"vec4",textureLod:"vec4"},ee=[...Object.keys(M),"abs","acos","acosh","asin","asinh","atan","atanh","ceil","cos","cosh","dFdx","dFdy","degrees","exp","exp2","floor","fract","fwidth","inverse","inverseSqrt","log","log2","negate","normalize","oneMinus","radians","reciprocal","round","sign","sin","sinh","sqrt","tan","tanh","trunc","saturate","atan2","clamp","max","min","mix","pow","reflect","refract","smoothstep","step"],I=(e,t)=>e===t,Me=(e,t)=>J.some(([n,r,s])=>n===e&&r===t||n===t&&r===e),te=(e,t,n)=>K.includes(n)||Z.includes(n)?I(e,t):I(e,t)?!0:Me(e,t),ne=(e,t,n)=>{if(K.includes(n)||Z.includes(n))return"bool";if(I(e,t))return e;let r=J.find(([s,o,a])=>s===e&&o===t||s===t&&o===e);return r?r[2]:e};var l={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)};var We=e=>[1,2,3,4,9,16].includes(e),Ve=(e,t=3)=>e%t===0?Math.floor(e/t):-1,W=(e,t=1,n=console.warn)=>{let r=Ve(e,t);return We(r)||n(`glre attribute error: Invalid attribute length ${e}. Must divide by vertex count (${t}) with valid stride (1,2,3,4,9,16)`),r};var xt=`
2
2
  struct In { @builtin(vertex_index) vertex_index: u32 }
3
3
  struct Out { @builtin(position) position: vec4f }
4
4
  @vertex
@@ -9,7 +9,7 @@ fn main(in: In) -> Out {
9
9
  out.position = vec4f(x, y, 0.0, 1.0);
10
10
  return out;
11
11
  }
12
- `.trim();var L=(e=1024)=>{if(l.num(e)){let s=Math.sqrt(e),o=Math.ceil(s);return Number.isInteger(s)||console.warn(`GLRE Storage Warning: particleCount (${e}) is not a square. Using ${o}x${o} texture may waste GPU memory. Consider using [width, height] format for optimal storage.`),{x:o,y:o}}let[t,n,r]=e;if(r!==void 0){let s=n*r;return console.warn(`GLRE Storage Warning: 3D particleCount [${t}, ${n}, ${r}] specified but WebGL storage textures only support 2D. Flattening to 2D by multiplying height=${n} * depth=${r} = ${s}.`),{x:t,y:s}}return{x:t,y:n}};var oe=e=>l.str(e)&&/^[xyzwrgbastpq]{1,4}$/.test(e),se=e=>j.includes(e),ie=e=>te.includes(e),F=e=>l.obj(e)?!1:e instanceof Element,ae=e=>w.includes(e),A=e=>!e||typeof e!="object"?!1:e.isProxy,B=e=>l.str(e)?P.includes(e):!1,ue=e=>{let t=(e>>16&255)/255,n=(e>>8&255)/255,r=(e&255)/255;return[t,n,r]},Be=0,v=()=>`x${Be++}`,pe=(e,t)=>{if(t==="global_invocation_id")return`uvec3(uint(gl_FragCoord.y) * uint(${L(e.gl?.particleCount).x}) + uint(gl_FragCoord.x), 0u, 0u)`;let n=ee[t];if(!n)throw new Error(`Error: unknown builtin variable ${t}`);return n},h=(e,t)=>l.str(e)?t?.isWebGL?e:G[e]||e:"",z=e=>D[e]||e,ce=e=>{let t=w.indexOf(e);return t!==-1?P[t]:"float"},fe=e=>(e.code||(e.code={headers:new Map,fragInputs:new Map,vertInputs:new Map,vertOutputs:new Map,vertVaryings:new Map,computeInputs:new Map,dependencies:new Map,structStructFields:new Map},e.isWebGL)||(e.code.fragInputs.set("position","@builtin(position) position: vec4f"),e.code.vertOutputs.set("position","@builtin(position) position: vec4f")),e),le=e=>l.num(e)||l.str(e)&&/^\d+$/.test(e),U=(e,t="",n)=>{e.code?.dependencies?.has(t)||e.code.dependencies.set(t,new Set),B(n)||e.code.dependencies.get(t).add(n)},ze=(e,t,n)=>e.isWebGL?n==="attribute"?r=>e.gl?.attribute?.(t,r):n==="instance"?r=>e.gl?.instance?.(t,r):n==="texture"?r=>e.gl?.texture?.(t,r):r=>e.gl?.uniform?.(t,r):n==="attribute"?r=>e.gl?._attribute?.(t,r):n==="instance"?r=>e.gl?._instance?.(t,r):n==="texture"?r=>e.gl?._texture?.(t,r):r=>e.gl?._uniform?.(t,r),ke=(e,t)=>{if(l.und(e))return;if(!A(e))return t(e);if(e.type!=="conversion")return;let n=e.props.children?.slice(1);l.und(n?.[0])||t(n.map(r=>r??n[0]))},k=(e,t,n,r,s)=>{let o=ze(e,t,n);return ke(s,o),r.listeners.add(o),o};var He=e=>K[e],qe=(e,t,n)=>(ne(e,t,n)||console.warn(`GLRE Type Warning: Invalid operator '${n}' between types '${e}' and '${t}'`),re(e,t,n)),je=e=>l.bol(e)?"bool":l.str(e)?"texture":l.num(e)?"float":l.arr(e)?M[e.length]:F(e)?"texture":"void",N=e=>{let t=M[e];if(!t)throw`glre node system error: Cannot infer type from array length ${e}. Check your data size. Supported: 1(float), 2(vec2), 3(vec3), 4(vec4), 9(mat3), 16(mat4)`;return t},de=(e,t)=>{if(e.length===0)return"void";let[n]=e;return l.str(n)?n:g(n,t)},Ke=e=>W[e],Ze=(e,t)=>{let{type:n,props:r}=e,{id:s,children:o=[],inferFrom:a,layout:f}=r,[i,u,m]=o;if(n==="conversion")return i;if(n==="operator")return qe(g(u,t),g(m,t),i);if(n==="builtin")return He(s);if(n==="function")return Ke(i)||g(u,t);if(n==="define")return B(f?.type)?f?.type:!a||a.length===0?"void":de(a,t);if(n==="attribute"&&l.arr(i)){let $=V(i.length,t.gl?.count,t.gl?.error);return N($)}if(n==="instance"&&l.arr(i)){let $=V(i.length,t.gl?.instanceCount,t.gl?.error);return N($)}if(n==="member"){if(oe(u))return N(u.length);if(A(i)){let $=g(i,t),C=t.code?.structStructFields?.get($);if(C&&C[u])return g(C[u],t)}return"float"}return a?de(a,t):i?g(i,t):"void"},g=(e,t)=>{if(t||(t={}),!A(e))return je(e);if(l.arr(e))return N(e.length);if(t.infers||(t.infers=new WeakMap),t.infers.has(e))return t.infers.get(e);let n=Ze(e,t);return t.infers.set(e,n),n};var y=(e,t)=>e.filter(n=>!l.und(n)&&!l.nul(n)).map(n=>p(n,t)).join(", "),xe=(e,t,n,r)=>{let s=()=>{let u=g(r,e);if(u==="float")return".x";if(u==="vec2")return".xy";if(u==="vec3")return".xyz";if(u==="vec4")return"";throw new Error(`Unsupported storage scatter type: ${u}`)},o=p(n,e),a=L(e.gl?.particleCount),f=`int(${o}) % ${a.x}`,i=`int(${o}) / ${a.x}`;return`texelFetch(${p(t,e)}, ivec2(${f}, ${i}), 0)${s()}`},Te=(e,t,n)=>{let r=p(t,e),s=p(n,e),o=g(n,e);if(o==="float")return`_${r} = vec4(${s}, 0.0, 0.0, 1.0);`;if(o==="vec2")return`_${r} = vec4(${s}, 0.0, 1.0);`;if(o==="vec3")return`_${r} = vec4(${s}, 1.0);`;if(o==="vec4")return`_${r} = ${s};`;throw new Error(`Unsupported storage scatter type: ${o}`)},me=(e,t,n,r)=>{if(e.isWebGL)return`texture(${y(r?[t,n,r]:[t,n],e)})`;let s=p(t,e),o=[s,s+"Sampler",p(n,e)];return r?(o.push(p(r,e)),`textureSampleLevel(${o})`):`textureSample(${o})`},ge=(e,t,n,r)=>{let s=`if (${p(t,e)}) {
12
+ `.trim();var F=(e=1024)=>{if(l.num(e)){let s=Math.sqrt(e),o=Math.ceil(s);return Number.isInteger(s)||console.warn(`GLRE Storage Warning: particleCount (${e}) is not a square. Using ${o}x${o} texture may waste GPU memory. Consider using [width, height] format for optimal storage.`),{x:o,y:o}}let[t,n,r]=e;if(r!==void 0){let s=n*r;return console.warn(`GLRE Storage Warning: 3D particleCount [${t}, ${n}, ${r}] specified but WebGL storage textures only support 2D. Flattening to 2D by multiplying height=${n} * depth=${r} = ${s}.`),{x:t,y:s}}return{x:t,y:n}};var re=e=>l.str(e)&&/^[xyzwrgbastpq]{1,4}$/.test(e),oe=e=>q.includes(e),se=e=>ee.includes(e),ie=e=>l.obj(e)?!1:e instanceof Element,ae=e=>O.includes(e),S=e=>!e||typeof e!="object"?!1:e.isProxy,V=e=>l.str(e)?G.includes(e):!1,ue=e=>{let t=(e>>16&255)/255,n=(e>>8&255)/255,r=(e&255)/255;return[t,n,r]},Be=0,v=()=>`x${Be++}`,pe=(e,t)=>{if(t==="global_invocation_id")return`uvec3(uint(gl_FragCoord.y) * uint(${F(e.gl?.particleCount).x}) + uint(gl_FragCoord.x), 0u, 0u)`;let n=Q[t];if(!n)throw new Error(`Error: unknown builtin variable ${t}`);return n},h=(e,t)=>l.str(e)?t?.isWebGL?e:w[e]||e:"",B=e=>P[e]||e,ce=e=>{let t=O.indexOf(e);return t!==-1?G[t]:"float"},fe=e=>(e.code||(e.code={headers:new Map,fragInputs:new Map,vertInputs:new Map,vertOutputs:new Map,vertVaryings:new Map,computeInputs:new Map,dependencies:new Map,structStructFields:new Map},e.isWebGL)||(e.code.fragInputs.set("position","@builtin(position) position: vec4f"),e.code.vertOutputs.set("position","@builtin(position) position: vec4f")),e),le=e=>l.num(e)||l.str(e)&&/^\d+$/.test(e),A=(e,t="",n)=>{e.code?.dependencies?.has(t)||e.code.dependencies.set(t,new Set),V(n)||e.code.dependencies.get(t).add(n)},ze=(e,t,n)=>e.isWebGL?n==="attribute"?r=>e.gl?.attribute?.(t,r):n==="instance"?r=>e.gl?.instance?.(t,r):n==="texture"?r=>e.gl?.texture?.(t,r):r=>e.gl?.uniform?.(t,r):n==="attribute"?r=>e.gl?._attribute?.(t,r):n==="instance"?r=>e.gl?._instance?.(t,r):n==="texture"?r=>e.gl?._texture?.(t,r):r=>e.gl?._uniform?.(t,r),ke=(e,t)=>{if(l.und(e))return;if(!S(e))return t(e);if(e.type!=="conversion")return;let n=e.props.children?.slice(1);l.und(n?.[0])||t(n.map(r=>r??n[0]))},z=(e,t,n,r,s)=>{let o=ze(e,t,n);return ke(s,o),r.listeners.add(o),o};var He=e=>j[e],qe=(e,t,n)=>(te(e,t,n)||console.warn(`GLRE Type Warning: Invalid operator '${n}' between types '${e}' and '${t}'`),ne(e,t,n)),je=e=>l.bol(e)?"bool":l.str(e)?"texture":l.num(e)?"float":l.arr(e)?D[e.length]:ie(e)?"texture":"void",U=e=>{let t=D[e];if(!t)throw`glre node system error: Cannot infer type from array length ${e}. Check your data size. Supported: 1(float), 2(vec2), 3(vec3), 4(vec4), 9(mat3), 16(mat4)`;return t},xe=(e,t)=>{if(e.length===0)return"void";let[n]=e;return l.str(n)?n:g(n,t)},Ke=e=>M[e],Ze=(e,t)=>{let{type:n,props:r}=e,{id:s,children:o=[],inferFrom:a,layout:f}=r,[i,u,m]=o;if(n==="conversion")return i;if(n==="operator")return qe(g(u,t),g(m,t),i);if(n==="builtin")return He(s);if(n==="function")return Ke(i)||g(u,t);if(n==="define")return V(f?.type)?f?.type:!a||a.length===0?"void":xe(a,t);if(n==="attribute"&&l.arr(i)){let $=W(i.length,t.gl?.count,t.gl?.error);return U($)}if(n==="instance"&&l.arr(i)){let $=W(i.length,t.gl?.instanceCount,t.gl?.error);return U($)}if(n==="member"){if(re(u))return U(u.length);if(S(i)){let $=g(i,t),C=t.code?.structStructFields?.get($);if(C&&C[u])return g(C[u],t)}return"float"}return a?xe(a,t):i?g(i,t):"void"},g=(e,t)=>{if(t||(t={}),!S(e))return je(e);if(l.arr(e))return U(e.length);if(t.infers||(t.infers=new WeakMap),t.infers.has(e))return t.infers.get(e);let n=Ze(e,t);return t.infers.set(e,n),n};var y=(e,t)=>e.filter(n=>!l.und(n)&&!l.nul(n)).map(n=>p(n,t)).join(", "),de=(e,t,n,r)=>{let s=()=>{let u=g(r,e);if(u==="float")return".x";if(u==="vec2")return".xy";if(u==="vec3")return".xyz";if(u==="vec4")return"";throw new Error(`Unsupported storage scatter type: ${u}`)},o=p(n,e),a=F(e.gl?.particleCount),f=`int(${o}) % ${a.x}`,i=`int(${o}) / ${a.x}`;return`texelFetch(${p(t,e)}, ivec2(${f}, ${i}), 0)${s()}`},Te=(e,t,n)=>{let r=p(t,e),s=p(n,e),o=g(n,e);if(o==="float")return`_${r} = vec4(${s}, 0.0, 0.0, 1.0);`;if(o==="vec2")return`_${r} = vec4(${s}, 0.0, 1.0);`;if(o==="vec3")return`_${r} = vec4(${s}, 1.0);`;if(o==="vec4")return`_${r} = ${s};`;throw new Error(`Unsupported storage scatter type: ${o}`)},me=(e,t,n,r)=>{if(e.isWebGL)return`texture(${y(r?[t,n,r]:[t,n],e)})`;let s=p(t,e),o=[s,s+"Sampler",p(n,e)];return r?(o.push(p(r,e)),`textureSampleLevel(${o})`):`textureSample(${o})`},ge=(e,t,n,r)=>{let s=`if (${p(t,e)}) {
13
13
  ${p(n,e)}
14
14
  }`;for(let o=2;o<r.length;o+=2){let a=o>=r.length-1;s+=a?` else {
15
15
  ${p(r[o],e)}
@@ -22,10 +22,10 @@ break;
22
22
  `:s+1<n.length&&(r+=`case ${p(n[s],e)}:
23
23
  ${p(n[s+1],e)}
24
24
  break;
25
- `);return r+="}",r},be=(e,t,n)=>{let r=g(t,e),s=n?.props?.id;if(e.isWebGL)return`${r} ${s} = ${p(t,e)};`;let o=h(r);return`var ${s}: ${o} = ${p(t,e)};`},$e=(e,t,n={})=>{e.code?.structStructFields?.set(t,n);let r=[];for(let o in n){let a=n[o],f=g(a,e);e.isWebGL&&U(e,t,f),r.push(e.isWebGL?`${f} ${o};`:`${o}: ${h(f,e)},`)}let s=r.join(`
25
+ `);return r+="}",r},be=(e,t,n)=>{let r=g(t,e),s=n?.props?.id;if(e.isWebGL)return`${r} ${s} = ${p(t,e)};`;let o=h(r);return`var ${s}: ${o} = ${p(t,e)};`},$e=(e,t,n={})=>{e.code?.structStructFields?.set(t,n);let r=[];for(let o in n){let a=n[o],f=g(a,e);e.isWebGL&&A(e,t,f),r.push(e.isWebGL?`${f} ${o};`:`${o}: ${h(f,e)},`)}let s=r.join(`
26
26
  `);return`struct ${t} {
27
27
  ${s}
28
- };`},Ce=(e,t,n="",r)=>{let s=e.code?.structStructFields?.get(t)||{};if(e.isWebGL)if(r){let o=[];for(let a in s)o.push(r[a]);return`${t} ${n} = ${t}(${y(o,e)});`}else return`${t} ${n};`;else if(r){let o=[];for(let a in s)o.push(r[a]);return`var ${n}: ${t} = ${t}(${y(o,e)});`}else return`var ${n}: ${t};`},he=(e,t,n)=>{let{id:r,children:s=[],layout:o}=t,[a,...f]=s,i=[],u=[];for(let x=0;x<f.length;x++){let E=o?.inputs?.[x];E?i.push([E.name,E.type==="auto"?g(f[x],e):E.type]):i.push([`p${x}`,g(f[x],e)])}let m=p(a,e),$=g(n,e),C=[];if(e?.isWebGL){for(let[x,E]of i)U(e,r,E),u.push(`${E} ${x}`);U(e,r,$),C.push(`${$} ${r}(${u}) {`)}else{for(let[E,De]of i)u.push(`${E}: ${h(De,e)}`);$==="void"?C.push(`fn ${r}(${u}) {`):C.push(`fn ${r}(${u}) -> ${h($,e)} {`)}return m&&C.push(m),C.push("}"),C.join(`
28
+ };`},Ce=(e,t,n="",r)=>{let s=e.code?.structStructFields?.get(t)||{};if(e.isWebGL)if(r){let o=[];for(let a in s)o.push(r[a]);return`${t} ${n} = ${t}(${y(o,e)});`}else return`${t} ${n};`;else if(r){let o=[];for(let a in s)o.push(r[a]);return`var ${n}: ${t} = ${t}(${y(o,e)});`}else return`var ${n}: ${t};`},he=(e,t,n)=>{let{id:r,children:s=[],layout:o}=t,[a,...f]=s,i=[],u=[];for(let d=0;d<f.length;d++){let E=o?.inputs?.[d];E?i.push([E.name,E.type==="auto"?g(f[d],e):E.type]):i.push([`p${d}`,g(f[d],e)])}let m=p(a,e),$=g(n,e),C=[];if(e?.isWebGL){for(let[d,E]of i)A(e,r,E),u.push(`${E} ${d}`);A(e,r,$),C.push(`${$} ${r}(${u}) {`)}else{for(let[E,De]of i)u.push(`${E}: ${h(De,e)}`);$==="void"?C.push(`fn ${r}(${u}) {`):C.push(`fn ${r}(${u}) -> ${h($,e)} {`)}return m&&C.push(m),C.push("}"),C.join(`
29
29
  `)},Ee=(e,t,n)=>e.isWebGL?`${n} ${t};`:`@location(${e.code?.vertVaryings?.size||0}) ${t}: ${h(n,e)}`,_e=(e,t,n)=>{if(e.isWebGL)return`${n} ${t};`;let{location:r=0}=e.gl?.webgpu?.attribs.map.get(t)||{},s=h(n,e);return`@location(${r}) ${t}: ${s}`},ye=(e,t,n)=>{let r=n==="sampler2D"||n==="texture";if(e.isWebGL)return r?`uniform sampler2D ${t};`:`uniform ${n} ${t};`;if(r){let{group:f=1,binding:i=0}=e.gl?.webgpu?.textures.map.get(t)||{};return`@group(${f}) @binding(${i}) var ${t}Sampler: sampler;
30
30
  @group(${f}) @binding(${i+1}) var ${t}: texture_2d<f32>;`}let{group:s=0,binding:o=0}=e.gl?.webgpu?.uniforms.map.get(t)||{},a=h(n,e);return`@group(${s}) @binding(${o}) var<uniform> ${t}: ${a};`},Xe=(e,t,n)=>{if(e.isWebGL){let a=`uniform sampler2D ${t};`;if(e.label!=="compute")return a;let f=e.units?.(t);return`${a}
31
31
  layout(location = ${f}) out vec4 _${t};`}let{group:r=0,binding:s=0}=e.gl?.webgpu?.storages.map.get(t)||{},o=h(n,e);return`@group(${r}) @binding(${s}) var<storage, read_write> ${t}: array<${o}>;`},Se=(e,t,n,r)=>{let s=g(t,e),o=p(n,e),a=p(t,e);return e.isWebGL?s==="int"?`for (int ${r} = 0; ${r} < ${a}; ${r} += 1) {
@@ -48,22 +48,22 @@ ${o}
48
48
  ${o}
49
49
  }`:`for (var ${r}: i32 = 0; ${r} < ${a}; ${r}++) {
50
50
  ${o}
51
- }`},Re=(e,t,n,r)=>e.isWebGL?`const ${n} ${t} = ${r};`:`const ${t}: ${h(n,e)} = ${r};`;var p=(e,t)=>{if(t||(t={}),fe(t),l.arr(e))return y(e,t);if(l.str(e))return e;if(l.num(e)){let x=`${e}`;return x.includes(".")?x:x+".0"}if(l.bol(e))return e?"true":"false";if(F(e))throw"";if(!e)return"";let{type:n,props:r={}}=e,{id:s="i",children:o=[],fields:a,initialValues:f}=r,[i,u,m,$]=o;if(n==="variable")return s;if(n==="member")return`${p(i,t)}.${p(u,t)}`;if(n==="element")return`${p(i,t)}[${p(u,t)}]`;if(n==="gather")return t.isWebGL?xe(t,i,u,e):`${p(i,t)}[${p(u,t)}]`;if(n==="scatter"){let[x,E]=i.props.children??[];return t.isWebGL?Te(t,x,u):`${p(x,t)}[${p(E,t)}] = ${p(u,t)};`}if(n==="ternary")return t.isWebGL?`(${p(m,t)} ? ${p(i,t)} : ${p(u,t)})`:`select(${p(i,t)}, ${p(u,t)}, ${p(m,t)})`;if(n==="conversion")return`${h(i,t)}(${y(o.slice(1),t)})`;if(n==="operator")return i==="not"||i==="bitNot"?`!${p(u,t)}`:i==="mod"?p(Ye(u,m),t):i.endsWith("Assign")?`${p(u,t)} ${z(i)} ${p(m,t)};`:`(${p(u,t)} ${z(i)} ${p(m,t)})`;if(n==="function"){if(i==="negate")return`(-${p(u,t)})`;if(i==="reciprocal")return`(1.0 / ${p(u,t)})`;if(i==="oneMinus")return`(1.0-${p(u,t)})`;if(i==="saturate")return`clamp(${p(u,t)}, 0.0, 1.0)`;if(i==="texture")return me(t,u,m,$);if(i==="atan2"&&t.isWebGL)return`atan(${p(u,t)}, ${p(m,t)})`;if(!t.isWebGL){if(i==="dFdx")return`dpdx(${p(u,t)})`;if(i==="dFdy")return`dpdy(${p(u,t)})`}return`${i}(${y(o.slice(1),t)})`}if(n==="scope")return o.map(x=>p(x,t)).join(`
52
- `);if(n==="assign")return`${p(i,t)} = ${p(u,t)};`;if(n==="return")return`return ${p(i,t)};`;if(n==="break")return"break;";if(n==="continue")return"continue;";if(n==="loop")return Se(t,i,u,s);if(n==="if")return ge(t,i,u,o);if(n==="switch")return ve(t,i,o);if(n==="declare")return be(t,i,u);if(n==="define")return t.code?.headers.has(s)||t.code?.headers.set(s,he(t,r,e)),`${s}(${y(o.slice(1),t)})`;if(n==="struct")return t.code?.headers.has(s)||t.code?.headers.set(s,$e(t,s,a)),Ce(t,s,i.props.id,f);if(n==="varying"){if(t.code?.vertOutputs.has(s))return t.isWebGL?`${s}`:`out.${s}`;let x=Ee(t,s,g(e,t));return t.code?.fragInputs.set(s,x),t.code?.vertOutputs.set(s,x),t.code?.vertVaryings.set(s,p(i,t)),t.isWebGL?`${s}`:`out.${s}`}if(n==="builtin"){if(t.isWebGL)return pe(t,s);if(s==="position")return"out.position";let x=`@builtin(${s}) ${s}: ${h(g(e,t),t)}`;return t.label==="compute"?t.code?.computeInputs.set(s,x):t.label==="frag"?t.code?.fragInputs.set(s,x):t.label==="vert"&&t.code?.vertInputs.set(s,x),`in.${s}`}if(n==="attribute"||n==="instance")return k(t,s,n,e,i),t.code?.vertInputs.set(s,_e(t,s,g(e,t))),t.isWebGL?`${s}`:`in.${s}`;if(t.code?.headers.has(s))return s;let C="";if(n==="uniform"){let x=g(e,t);k(t,s,x,e,i),C=ye(t,s,x)}return n==="storage"&&(C=Xe(t,s,g(e,t))),n==="constant"&&(C=Re(t,s,g(e,t),p(i,t))),C?(t.code?.headers.set(s,C),s):p(i,t)};var Je=`
51
+ }`},Re=(e,t,n,r)=>e.isWebGL?`const ${n} ${t} = ${r};`:`const ${t}: ${h(n,e)} = ${r};`;var p=(e,t)=>{if(t||(t={}),fe(t),l.arr(e))return y(e,t);if(l.str(e))return e;if(l.num(e)){let d=`${e}`;return d.includes(".")?d:d+".0"}if(l.bol(e))return e?"true":"false";if(!e||!S(e))return"";let{type:n,props:r={}}=e,{id:s="i",children:o=[],fields:a,initialValues:f}=r,[i,u,m,$]=o;if(n==="variable")return s;if(n==="member")return`${p(i,t)}.${p(u,t)}`;if(n==="element")return`${p(i,t)}[${p(u,t)}]`;if(n==="gather")return t.isWebGL?de(t,i,u,e):`${p(i,t)}[${p(u,t)}]`;if(n==="scatter"){let[d,E]=i.props.children??[];return t.isWebGL?Te(t,d,u):`${p(d,t)}[${p(E,t)}] = ${p(u,t)};`}if(n==="ternary")return t.isWebGL?`(${p(m,t)} ? ${p(i,t)} : ${p(u,t)})`:`select(${p(i,t)}, ${p(u,t)}, ${p(m,t)})`;if(n==="conversion")return`${h(i,t)}(${y(o.slice(1),t)})`;if(n==="operator")return i==="not"||i==="bitNot"?`!${p(u,t)}`:i==="mod"?p(Ye(u,m),t):i.endsWith("Assign")?`${p(u,t)} ${B(i)} ${p(m,t)};`:`(${p(u,t)} ${B(i)} ${p(m,t)})`;if(n==="function"){if(i==="negate")return`(-${p(u,t)})`;if(i==="reciprocal")return`(1.0 / ${p(u,t)})`;if(i==="oneMinus")return`(1.0-${p(u,t)})`;if(i==="saturate")return`clamp(${p(u,t)}, 0.0, 1.0)`;if(i==="texture")return me(t,u,m,$);if(i==="atan2"&&t.isWebGL)return`atan(${p(u,t)}, ${p(m,t)})`;if(!t.isWebGL){if(i==="dFdx")return`dpdx(${p(u,t)})`;if(i==="dFdy")return`dpdy(${p(u,t)})`}return`${i}(${y(o.slice(1),t)})`}if(n==="scope")return o.map(d=>p(d,t)).join(`
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+ `);if(n==="assign")return`${p(i,t)} = ${p(u,t)};`;if(n==="return")return`return ${p(i,t)};`;if(n==="break")return"break;";if(n==="continue")return"continue;";if(n==="loop")return Se(t,i,u,s);if(n==="if")return ge(t,i,u,o);if(n==="switch")return ve(t,i,o);if(n==="declare")return be(t,i,u);if(n==="define")return t.code?.headers.has(s)||t.code?.headers.set(s,he(t,r,e)),`${s}(${y(o.slice(1),t)})`;if(n==="struct")return t.code?.headers.has(s)||t.code?.headers.set(s,$e(t,s,a)),Ce(t,s,i.props.id,f);if(n==="varying"){if(t.code?.vertOutputs.has(s))return t.isWebGL?`${s}`:`out.${s}`;let d=Ee(t,s,g(e,t));return t.code?.fragInputs.set(s,d),t.code?.vertOutputs.set(s,d),t.code?.vertVaryings.set(s,p(i,t)),t.isWebGL?`${s}`:`out.${s}`}if(n==="builtin"){if(t.isWebGL)return pe(t,s);if(s==="position")return"out.position";let d=`@builtin(${s}) ${s}: ${h(g(e,t),t)}`;return t.label==="compute"?t.code?.computeInputs.set(s,d):t.label==="frag"?t.code?.fragInputs.set(s,d):t.label==="vert"&&t.code?.vertInputs.set(s,d),`in.${s}`}if(n==="attribute"||n==="instance")return z(t,s,n,e,i),t.code?.vertInputs.set(s,_e(t,s,g(e,t))),t.isWebGL?`${s}`:`in.${s}`;if(t.code?.headers.has(s))return s;let C="";if(n==="uniform"){let d=g(e,t);z(t,s,d,e,i),C=ye(t,s,d)}return n==="storage"&&(C=Xe(t,s,g(e,t))),n==="constant"&&(C=Re(t,s,g(e,t),p(i,t))),C?(t.code?.headers.set(s,C),s):p(i,t)};var Je=`
53
53
  #version 300 es
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54
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55
55
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- `.trim(),Qe=(e,t)=>{let n=[],r=new Set,s=new Set,o=a=>{if(s.has(a)||r.has(a))return;s.add(a);let f=t.get(a)||new Set;for(let i of f)e.has(i)&&o(i);s.delete(a),r.add(a),e.has(a)&&n.push([a,e.get(a)])};for(let[a]of e)o(a);return n},H=(e,t)=>{let n=p(e,t),r="";t.isWebGL&&t.code?.dependencies?r=Qe(t.code.headers,t.code.dependencies).map(([,f])=>f).join(`
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+ `);let[s,o]=n.split("return ");return o?o=o.replace(";",""):[s,o]=["",n],[r,s.trim(),o]},N=(e,t)=>`struct ${e} {
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  ${Array.from(t.values()).join(`,
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60
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+ }`,Le=(e,t={})=>{t.code?.headers?.clear(),t.label="frag";let[n,r,s]=k(e,t),o=[];if(t.isWebGL){o.push(Je);for(let f of t.code?.fragInputs?.values()||[])o.push(`in ${f}`);o.push(n),o.push("void main() {"),o.push(` ${r}`),o.push(` fragColor = ${s};`)}else t.code?.fragInputs?.size&&o.push(N("Out",t.code.fragInputs)),o.push(n),o.push(`@fragment
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negate,vn as normalLocal,$n as normalView,bn as normalWorld,Xr as normalize,Sr as oneMinus,we as operator,dn as pointCoord,pt as position,Tn as positionLocal,gn as positionView,mn as positionWorld,Vr as pow,Rr as radians,Yr as reciprocal,Br as reflect,zr as refract,Lr as round,fn as sampleIndex,ln as sampleMask,Dn as sampler2D,tn as scatter,Ie as scoped,Cn as screenCoordinate,hn as screenUV,ut as select,Fr as sign,Ar as sin,Ur as sinh,kr as smoothstep,Nr as sqrt,Hr as step,en as storage,Bt as struct,Ir as tan,Or as tanh,nr as texelFetch,tr as texture,Pn as texture2D,rr as textureLod,Ue as toVar,wr as trunc,_n as uint,Y as uniform,Bn as uv,Un as uvec2,Nn as uvec3,In as uvec4,st as variable,Pe as vec2,Ge as vec3,Xn as vec4,Fe as vertex,an as vertexIndex,it as vertexStage};
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+ ${a}`),a};var X=null,R=null,_=e=>{if(!X)return;if(X.props.children||(X.props.children=[]),X.props.children.push(e),e.type!=="return"||!R)return e;let{props:t}=R;return t.inferFrom||(t.inferFrom=[]),t.inferFrom.push(e),e};function Ue(e,t){t||(t=v());let n=x("variable",{id:t,inferFrom:[e]}),r=x("declare",null,e,n);return _(r),n}var Ne=(e,t=!1,n)=>{let r=x(t?"scatter":"assign",null,e,n);return _(r),e},et=e=>_(x("return",{inferFrom:[e]},e)),Vt=()=>_(x("break")),Bt=()=>_(x("continue")),zt=(e,t=v())=>(n={},r=v())=>{let s=x("variable",{id:r,inferFrom:[t]}),o=x("struct",{id:t,fields:e,initialValues:n},s);return _(o),s},Ie=(e,t,n=R)=>{let[r,s]=[X,R];[X,R]=[e,n];let o=t();o&&et(o),[X,R]=[r,s]},Y=e=>{let t=x("scope");return Ie(t,e),t},kt=(e,t)=>{let n=Y(t),r=x("if",null,e,n);_(r);let s=()=>({ElseIf:(o,a)=>{let f=Y(a);return r.props.children.push(o,f),s()},Else:o=>{let a=Y(o);r.props.children.push(a)}});return s()},Ht=(e,t)=>{let n=v(),r=Y(()=>t({i:x("variable",{id:n,inferFrom:[T("int",0)]})})),s=x("loop",{id:n},e,r);return _(s)},qt=e=>{let t=x("switch",null,e);_(t);let n=()=>({Case:(...r)=>s=>{let o=Y(s);for(let a of r)t.props.children.push(a,o);return n()},Default:r=>{let s=Y(r);t.props.children.push(s)}});return n()};function jt(e,t){let n=v(),r=(...s)=>{let o=t?.name||n,a=[],f=[];for(let m=0;m<s.length;m++){let $=t?.inputs?.[m];$?f.push({id:$.name,inferFrom:$.type==="auto"?[s[m]]:[T($.type,s[m])]}):f.push({id:`p${m}`,inferFrom:[s[m]]})}for(let m of f)a.push(x("variable",m));let i=x("scope"),u=x("define",{id:o,layout:t},i,...s);return Ie(i,()=>e(a),u),u};return r.getLayout=()=>t,r.setLayout=s=>(t=s,r),r}var tt=(e,t)=>{if(t==="string")return p(e,null)},x=(e,t,...n)=>{t||(t={}),n.length&&(t.children=n);let r=new Set,s=(f,i)=>{if(i==="type")return e;if(i==="props")return t;if(i==="toVar")return Ue.bind(null,a);if(i==="isProxy")return!0;if(i==="toString")return p.bind(null,a);if(i==="fragment")return Le.bind(null,a);if(i==="compute")return Ae.bind(null,a);if(i==="vertex")return Fe.bind(null,a);if(i===Symbol.toPrimitive)return tt.bind(null,a);if(i==="listeners")return r;if(i==="attribute")return(u=v())=>nt(a,u);if(i==="instance")return(u=v())=>rt(a,u);if(i==="constant")return(u=v())=>ot(a,u);if(i==="uniform")return(u=v())=>L(a,u);if(i==="variable")return(u=v())=>st(u);if(i==="builtin")return(u=v())=>b(u);if(i==="vertexStage")return(u=v())=>it(a,u);if(i==="element")return u=>e==="storage"?at(a,u):Oe(a,u);if(i==="member")return u=>H(a,u);if(i==="assign")return Ne.bind(null,a,a.type==="gather");if(i==="select")return ut.bind(null,a);if(oe(i))return i.endsWith("Assign")?(...u)=>_(we(i,a,...u)):(...u)=>we(i,a,...u);if(se(i))return(...u)=>c(i,a,...u);if(ae(i))return()=>T(ce(i),a);if(l.str(i))return le(i)?Oe(a,i):H(a,i)},o=(f,i,u)=>(i==="value"&&r.forEach(m=>m(u)),l.str(i)&&H(a,i).assign(u),!0),a=new Proxy({},{get:s,set:o});return a},nt=(e,t=v())=>x("attribute",{id:t},e),rt=(e,t=v())=>x("instance",{id:t},e),ot=(e,t=v())=>x("constant",{id:t},e),L=(e,t=v())=>x("uniform",{id:t},e),tn=(e,t=v())=>x("storage",{id:t},e),st=(e=v())=>x("variable",{id:e}),b=(e=v())=>x("builtin",{id:e}),it=(e,t=v())=>x("varying",{id:t,inferFrom:[e]},e),H=(e,t)=>x("member",null,e,t),Oe=(e,t)=>x("element",null,e,t),at=(e,t)=>x("gather",null,e,t),nn=(e,t)=>x("scatter",null,e,t),ut=(e,t,n)=>x("ternary",null,e,t,n),we=(e,...t)=>x("operator",null,e,...t),c=(e,...t)=>x("function",null,e,...t),T=(e,...t)=>x("conversion",null,e,...t);var pt=b("position"),un=b("vertex_index"),pn=b("instance_index"),cn=b("front_facing"),fn=b("frag_depth"),ln=b("sample_index"),xn=b("sample_mask"),dn=b("point_coord"),Tn=b("global_invocation_id"),mn=b("position"),gn=b("positionWorld"),vn=b("positionView"),bn=b("normalLocal"),$n=b("normalWorld"),Cn=b("normalView"),hn=b("screenCoordinate"),En=b("screenUV"),ct=e=>T("float",e),_n=e=>T("int",e),yn=e=>T("uint",e),Xn=e=>T("bool",e),Pe=(e,t)=>T("vec2",e,t),Ge=(e,t,n)=>T("vec3",e,t,n),Sn=(e,t,n,r)=>T("vec4",e,t,n,r),Rn=(...e)=>T("mat2",...e),Yn=(...e)=>T("mat3",...e),Ln=(...e)=>T("mat4",...e),Fn=(e,t)=>T("ivec2",e,t),An=(e,t,n)=>T("ivec3",e,t,n),Un=(e,t,n,r)=>T("ivec4",e,t,n,r),Nn=(e,t)=>T("uvec2",e,t),In=(e,t,n)=>T("uvec3",e,t,n),On=(e,t,n,r)=>T("uvec4",e,t,n,r),wn=(e,t)=>T("bvec2",e,t),Gn=(e,t,n)=>T("bvec3",e,t,n),Pn=(e,t,n,r)=>T("bvec4",e,t,n,r),Dn=e=>T("texture",e),Mn=()=>T("sampler2D"),Wn=(e,t,n)=>l.num(e)&&l.und(t)&&l.und(n)?Ge(...ue(e)):Ge(e,t,n),ft=L(Pe(),"iResolution"),Vn=L(Pe(),"iMouse"),Bn=L(ct(),"iTime"),zn=pt.xy.div(ft),kn=e=>c("all",e),Hn=e=>c("any",e),qn=e=>c("determinant",e),jn=(e,t)=>c("distance",e,t),Kn=(e,t)=>c("dot",e,t),Zn=e=>c("length",e),Jn=e=>c("lengthSq",e),Qn=e=>c("luminance",e),er=(e,t)=>c("cross",e,t),tr=(e,t,n)=>c("cubeTexture",e,t,n),nr=(e,t,n)=>c("texture",e,t,n),rr=(e,t,n)=>c("texelFetch",e,t,n),or=(e,t,n)=>c("textureLod",e,t,n),sr=e=>c("abs",e),ir=e=>c("acos",e),ar=e=>c("acosh",e),ur=e=>c("asin",e),pr=e=>c("asinh",e),cr=e=>c("atan",e),fr=e=>c("atanh",e),lr=e=>c("ceil",e),xr=e=>c("cos",e),dr=e=>c("cosh",e),Tr=e=>c("dFdx",e),mr=e=>c("dFdy",e),gr=e=>c("degrees",e),vr=e=>c("exp",e),br=e=>c("exp2",e),$r=e=>c("floor",e),Cr=e=>c("fract",e),hr=e=>c("fwidth",e),Er=e=>c("inverseSqrt",e),_r=e=>c("log",e),yr=e=>c("log2",e),Xr=e=>c("negate",e),Sr=e=>c("normalize",e),Rr=e=>c("oneMinus",e),Yr=e=>c("radians",e),Lr=e=>c("reciprocal",e),Fr=e=>c("round",e),Ar=e=>c("sign",e),Ur=e=>c("sin",e),Nr=e=>c("sinh",e),Ir=e=>c("sqrt",e),Or=e=>c("tan",e),wr=e=>c("tanh",e),Gr=e=>c("trunc",e),Pr=(e,t)=>c("atan2",e,t),Dr=(e,t,n)=>c("clamp",e,t,n),Mr=(e,t)=>c("max",e,t),Wr=(e,t)=>c("min",e,t),Vr=(e,t,n)=>c("mix",e,t,n),Br=(e,t)=>c("pow",e,t),zr=(e,t)=>c("reflect",e,t),kr=(e,t,n)=>c("refract",e,t,n),Hr=(e,t,n)=>c("smoothstep",e,t,n),qr=(e,t)=>c("step",e,t),Ye=(e,t)=>e.sub(e.div(t).floor().mul(t));export{Vt as Break,Bt as Continue,jt as Fn,kt as If,Ht as Loop,et as Return,Y as Scope,qt as Switch,sr as abs,ir as acos,ar as acosh,_ as addToScope,kn as all,Hn as any,ur as asin,pr as asinh,Ne as assign,cr as atan,Pr as atan2,fr as atanh,nt as attribute,Xn as bool,b as builtin,wn as bvec2,Gn as bvec3,Pn as bvec4,lr as ceil,Dr as clamp,Wn as color,Ae as compute,ot as constant,T as conversion,xr as cos,dr as cosh,x as create,er as cross,tr as cubeTexture,Tr as dFdx,mr as dFdy,gr as degrees,qn as determinant,jn as distance,Kn as dot,Oe as element,vr as exp,br as exp2,ct as float,$r as floor,Cr as fract,fn as fragDepth,Le as fragment,cn as frontFacing,c as function_,hr as fwidth,at as gather,Vn as iMouse,ft as iResolution,Bn as iTime,Tn as id,rt as instance,pn as instanceIndex,_n as int,Er as inverseSqrt,Fn as ivec2,An as ivec3,Un as ivec4,Zn as length,Jn as lengthSq,_r as log,yr as log2,Qn as luminance,Rn as mat2,Yn as mat3,Ln as mat4,Mr as max,H as member,Wr as min,Vr as mix,Ye as mod,Xr as negate,bn as normalLocal,Cn as normalView,$n as normalWorld,Sr as normalize,Rr as oneMinus,we as operator,dn as pointCoord,pt as position,mn as positionLocal,vn as positionView,gn as positionWorld,Br as pow,Yr as radians,Lr as reciprocal,zr as reflect,kr as refract,Fr as round,ln as sampleIndex,xn as sampleMask,Mn as sampler2D,nn as scatter,Ie as scoped,hn as screenCoordinate,En as screenUV,ut as select,Ar as sign,Ur as sin,Nr as sinh,Hr as smoothstep,Ir as sqrt,qr as step,tn as storage,zt as struct,Or as tan,wr as tanh,rr as texelFetch,nr as texture,Dn as texture2D,or as textureLod,Ue as toVar,Gr as trunc,yn as uint,L as uniform,zn as uv,Nn as uvec2,In as uvec3,On as uvec4,st as variable,Pe as vec2,Ge as vec3,Sn as vec4,Fe as vertex,un as vertexIndex,it as vertexStage};
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69
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