glre 0.41.0 → 0.42.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (138) hide show
  1. package/dist/addons.cjs +1 -1
  2. package/dist/addons.cjs.map +1 -1
  3. package/dist/addons.d.ts +378 -7
  4. package/dist/addons.js +1 -1
  5. package/dist/addons.js.map +1 -1
  6. package/dist/index.cjs +2 -2
  7. package/dist/index.cjs.map +1 -1
  8. package/dist/index.js +2 -2
  9. package/dist/index.js.map +1 -1
  10. package/dist/node.cjs +12 -12
  11. package/dist/node.cjs.map +1 -1
  12. package/dist/node.d.ts +1 -1
  13. package/dist/node.js +12 -12
  14. package/dist/node.js.map +1 -1
  15. package/package.json +1 -1
  16. package/src/addons/color/blend/add.ts +35 -0
  17. package/src/addons/color/blend/average.ts +35 -0
  18. package/src/addons/color/blend/color.ts +28 -0
  19. package/src/addons/color/blend/colorBurn.ts +35 -0
  20. package/src/addons/color/blend/colorDodge.ts +39 -0
  21. package/src/addons/color/blend/darken.ts +35 -0
  22. package/src/addons/color/blend/difference.ts +35 -0
  23. package/src/addons/color/blend/exclusion.ts +35 -0
  24. package/src/addons/color/blend/glow.ts +36 -0
  25. package/src/addons/color/blend/hardLight.ts +36 -0
  26. package/src/addons/color/blend/hardMix.ts +39 -0
  27. package/src/addons/color/blend/hue.ts +29 -0
  28. package/src/addons/color/blend/index.ts +28 -0
  29. package/src/addons/color/blend/lighten.ts +35 -0
  30. package/src/addons/color/blend/linearBurn.ts +39 -0
  31. package/src/addons/color/blend/linearDodge.ts +39 -0
  32. package/src/addons/color/blend/linearLight.ts +44 -0
  33. package/src/addons/color/blend/luminosity.ts +28 -0
  34. package/src/addons/color/blend/multiply.ts +35 -0
  35. package/src/addons/color/blend/negation.ts +35 -0
  36. package/src/addons/color/blend/overlay.ts +38 -0
  37. package/src/addons/color/blend/phoenix.ts +35 -0
  38. package/src/addons/color/blend/pinLight.ts +40 -0
  39. package/src/addons/color/blend/reflect.ts +35 -0
  40. package/src/addons/color/blend/saturation.ts +28 -0
  41. package/src/addons/color/blend/screen.ts +39 -0
  42. package/src/addons/color/blend/softLight.ts +63 -0
  43. package/src/addons/color/blend/subtract.ts +37 -0
  44. package/src/addons/color/blend/vividLight.ts +44 -0
  45. package/src/addons/color/composite/compositeXor.ts +40 -0
  46. package/src/addons/color/composite/destinationAtop.ts +42 -0
  47. package/src/addons/color/composite/destinationIn.ts +42 -0
  48. package/src/addons/color/composite/destinationOut.ts +42 -0
  49. package/src/addons/color/composite/destinationOver.ts +42 -0
  50. package/src/addons/color/composite/index.ts +9 -0
  51. package/src/addons/color/composite/sourceAtop.ts +42 -0
  52. package/src/addons/color/composite/sourceIn.ts +40 -0
  53. package/src/addons/color/composite/sourceOut.ts +40 -0
  54. package/src/addons/color/composite/sourceOver.ts +40 -0
  55. package/src/addons/color/palette/macbeth.ts +31 -33
  56. package/src/addons/draw/arrows.ts +34 -48
  57. package/src/addons/draw/axis.ts +24 -42
  58. package/src/addons/draw/bridge.ts +4 -4
  59. package/src/addons/draw/char.ts +235 -18
  60. package/src/addons/draw/circle.ts +22 -1
  61. package/src/addons/draw/colorChecker.ts +42 -0
  62. package/src/addons/draw/colorPicker.ts +66 -0
  63. package/src/addons/draw/digits.ts +334 -0
  64. package/src/addons/draw/index.ts +4 -0
  65. package/src/addons/draw/matrix.ts +26 -0
  66. package/src/addons/draw/point.ts +24 -11
  67. package/src/addons/geometry/triangle/closestPoint.ts +7 -7
  68. package/src/addons/index.ts +3 -0
  69. package/src/addons/math/const.ts +4 -4
  70. package/src/addons/math/mod289.ts +1 -6
  71. package/src/addons/math/powFast.ts +4 -10
  72. package/src/addons/math/quartic.ts +6 -11
  73. package/src/addons/math/quat/quatLerp.ts +3 -3
  74. package/src/addons/math/quintic.ts +7 -12
  75. package/src/addons/math/rotate2d.ts +1 -6
  76. package/src/addons/math/rotate3d.ts +4 -10
  77. package/src/addons/math/rotate3dX.ts +3 -12
  78. package/src/addons/math/rotate3dY.ts +3 -12
  79. package/src/addons/math/rotate3dZ.ts +3 -12
  80. package/src/addons/math/rotate4d.ts +4 -10
  81. package/src/addons/math/rotate4dX.ts +3 -13
  82. package/src/addons/math/rotate4dY.ts +1 -6
  83. package/src/addons/math/rotate4dZ.ts +3 -13
  84. package/src/addons/math/scale2d.ts +16 -32
  85. package/src/addons/math/toMat3.ts +1 -6
  86. package/src/addons/math/toMat4.ts +1 -6
  87. package/src/addons/sdf/arrowSDF.ts +61 -0
  88. package/src/addons/sdf/boxFrameSDF.ts +31 -0
  89. package/src/addons/sdf/boxSDF.ts +4 -6
  90. package/src/addons/sdf/capsuleSDF.ts +17 -0
  91. package/src/addons/sdf/coneSDF.ts +60 -0
  92. package/src/addons/sdf/crossSDF.ts +4 -7
  93. package/src/addons/sdf/cubeSDF.ts +13 -0
  94. package/src/addons/sdf/cylinderSDF.ts +65 -0
  95. package/src/addons/sdf/dodecahedronSDF.ts +32 -0
  96. package/src/addons/sdf/ellipsoidSDF.ts +14 -0
  97. package/src/addons/sdf/flowerSDF.ts +16 -0
  98. package/src/addons/sdf/gearSDF.ts +22 -0
  99. package/src/addons/sdf/heartSDF.ts +17 -0
  100. package/src/addons/sdf/hexPrismSDF.ts +15 -0
  101. package/src/addons/sdf/hexSDF.ts +8 -15
  102. package/src/addons/sdf/icosahedronSDF.ts +23 -0
  103. package/src/addons/sdf/index.ts +41 -0
  104. package/src/addons/sdf/juliaSDF.ts +39 -0
  105. package/src/addons/sdf/kochSDF.ts +49 -0
  106. package/src/addons/sdf/linkSDF.ts +15 -0
  107. package/src/addons/sdf/mandelbulbSDF.ts +41 -0
  108. package/src/addons/sdf/octahedronSDF.ts +30 -0
  109. package/src/addons/sdf/octogonPrismSDF.ts +19 -0
  110. package/src/addons/sdf/opElongate.ts +35 -0
  111. package/src/addons/sdf/opExtrude.ts +14 -0
  112. package/src/addons/sdf/opIntersection.ts +25 -0
  113. package/src/addons/sdf/opOnion.ts +12 -0
  114. package/src/addons/sdf/opRepeat.ts +49 -0
  115. package/src/addons/sdf/opRevolve.ts +12 -0
  116. package/src/addons/sdf/opRound.ts +12 -0
  117. package/src/addons/sdf/opSubtraction.ts +50 -0
  118. package/src/addons/sdf/opUnion.ts +39 -0
  119. package/src/addons/sdf/planeSDF.ts +21 -0
  120. package/src/addons/sdf/polySDF.ts +32 -0
  121. package/src/addons/sdf/pyramidSDF.ts +29 -0
  122. package/src/addons/sdf/raysSDF.ts +14 -0
  123. package/src/addons/sdf/rhombSDF.ts +10 -0
  124. package/src/addons/sdf/spiralSDF.ts +15 -0
  125. package/src/addons/sdf/starSDF.ts +47 -0
  126. package/src/addons/sdf/superShapeSDF.ts +73 -0
  127. package/src/addons/sdf/tetrahedronSDF.ts +21 -0
  128. package/src/addons/sdf/torusSDF.ts +27 -0
  129. package/src/addons/sdf/triPrismSDF.ts +13 -0
  130. package/src/addons/sdf/triSDF.ts +19 -11
  131. package/src/addons/sdf/vesicaSDF.ts +23 -0
  132. package/src/addons/space/bracketing.ts +1 -2
  133. package/src/addons/space/kaleidoscope.ts +1 -2
  134. package/src/addons/space/scale.ts +42 -7
  135. package/src/addons/space/windmillTile.ts +2 -1
  136. package/src/node/create.ts +2 -3
  137. package/src/node/utils/index.ts +2 -2
  138. package/src/utils/webgl.ts +2 -0
package/dist/addons.d.ts CHANGED
@@ -533,6 +533,151 @@ declare const sineInOut: FnType<X, [X]>;
533
533
 
534
534
  declare const sineOut: FnType<X, [X]>;
535
535
 
536
+ declare const blendAdd: FnType<Float, [Float, Float]>;
537
+ declare const blendAddVec3: FnType<Vec3, [Vec3, Vec3]>;
538
+ declare const blendAddVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
539
+
540
+ declare const blendAverage: FnType<Float, [Float, Float]>;
541
+ declare const blendAverageVec3: FnType<Vec3, [Vec3, Vec3]>;
542
+ declare const blendAverageVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
543
+
544
+ declare const blendColor: FnType<Vec3, [Vec3, Vec3]>;
545
+ declare const blendColorOpacity: FnType<Vec3, [Vec3, Vec3, Float]>;
546
+
547
+ declare const blendColorBurn: FnType<Float, [Float, Float]>;
548
+ declare const blendColorBurnVec3: FnType<Vec3, [Vec3, Vec3]>;
549
+ declare const blendColorBurnVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
550
+
551
+ declare const blendColorDodge: FnType<Float, [Float, Float]>;
552
+ declare const blendColorDodgeVec3: FnType<Vec3, [Vec3, Vec3]>;
553
+ declare const blendColorDodgeVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
554
+
555
+ declare const blendDarken: FnType<Float, [Float, Float]>;
556
+ declare const blendDarkenVec3: FnType<Vec3, [Vec3, Vec3]>;
557
+ declare const blendDarkenVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
558
+
559
+ declare const blendDifference: FnType<Float, [Float, Float]>;
560
+ declare const blendDifferenceVec3: FnType<Vec3, [Vec3, Vec3]>;
561
+ declare const blendDifferenceVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
562
+
563
+ declare const blendExclusion: FnType<Float, [Float, Float]>;
564
+ declare const blendExclusionVec3: FnType<Vec3, [Vec3, Vec3]>;
565
+ declare const blendExclusionVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
566
+
567
+ declare const blendGlow: FnType<Float, [Float, Float]>;
568
+ declare const blendGlowVec3: FnType<Vec3, [Vec3, Vec3]>;
569
+ declare const blendGlowVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
570
+
571
+ declare const blendHardLight: FnType<Float, [Float, Float]>;
572
+ declare const blendHardLightVec3: FnType<Vec3, [Vec3, Vec3]>;
573
+ declare const blendHardLightVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
574
+
575
+ declare const blendHardMix: FnType<Float, [Float, Float]>;
576
+ declare const blendHardMixVec3: FnType<Vec3, [Vec3, Vec3]>;
577
+ declare const blendHardMixVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
578
+
579
+ declare const blendHue: FnType<Vec3, [Vec3, Vec3]>;
580
+ declare const blendHueVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
581
+
582
+ declare const blendLighten: FnType<Float, [Float, Float]>;
583
+ declare const blendLightenVec3: FnType<Vec3, [Vec3, Vec3]>;
584
+ declare const blendLightenVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
585
+
586
+ declare const blendLinearBurn: FnType<Float, [Float, Float]>;
587
+ declare const blendLinearBurnVec3: FnType<Vec3, [Vec3, Vec3]>;
588
+ declare const blendLinearBurnVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
589
+
590
+ declare const blendLuminosity: FnType<Vec3, [Vec3, Vec3]>;
591
+ declare const blendLuminosityOpacity: FnType<Vec3, [Vec3, Vec3, Float]>;
592
+
593
+ declare const blendMultiply: FnType<Float, [Float, Float]>;
594
+ declare const blendMultiplyVec3: FnType<Vec3, [Vec3, Vec3]>;
595
+ declare const blendMultiplyVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
596
+
597
+ declare const blendLinearDodge: FnType<Float, [Float, Float]>;
598
+ declare const blendLinearDodgeVec3: FnType<Vec3, [Vec3, Vec3]>;
599
+ declare const blendLinearDodgeVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
600
+
601
+ declare const blendLinearLight: FnType<Float, [Float, Float]>;
602
+ declare const blendLinearLightVec3: FnType<Vec3, [Vec3, Vec3]>;
603
+ declare const blendLinearLightVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
604
+
605
+ declare const blendNegation: FnType<Float, [Float, Float]>;
606
+ declare const blendNegationVec3: FnType<Vec3, [Vec3, Vec3]>;
607
+ declare const blendNegationVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
608
+
609
+ declare const blendPhoenix: FnType<Float, [Float, Float]>;
610
+ declare const blendPhoenixVec3: FnType<Vec3, [Vec3, Vec3]>;
611
+ declare const blendPhoenixVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
612
+
613
+ declare const blendPinLight: FnType<Float, [Float, Float]>;
614
+ declare const blendPinLightVec3: FnType<Vec3, [Vec3, Vec3]>;
615
+ declare const blendPinLightVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
616
+
617
+ declare const blendVividLight: FnType<Float, [Float, Float]>;
618
+ declare const blendVividLightVec3: FnType<Vec3, [Vec3, Vec3]>;
619
+ declare const blendVividLightVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
620
+
621
+ declare const blendOverlay: FnType<Float, [Float, Float]>;
622
+ declare const blendOverlayVec3: FnType<Vec3, [Vec3, Vec3]>;
623
+ declare const blendOverlayVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
624
+
625
+ declare const blendReflect: FnType<Float, [Float, Float]>;
626
+ declare const blendReflectVec3: FnType<Vec3, [Vec3, Vec3]>;
627
+ declare const blendReflectVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
628
+
629
+ declare const blendSaturation: FnType<Vec3, [Vec3, Vec3]>;
630
+ declare const blendSaturationOpacity: FnType<Vec3, [Vec3, Vec3, Float]>;
631
+
632
+ declare const blendScreenFloat: FnType<Float, [Float, Float]>;
633
+ declare const blendScreen: FnType<Vec3, [Vec3, Vec3]>;
634
+ declare const blendScreenOpacity: FnType<Vec3, [Vec3, Vec3, Float]>;
635
+
636
+ declare const blendSoftLight: FnType<Float, [Float, Float]>;
637
+ declare const blendSoftLightVec3: FnType<Vec3, [Vec3, Vec3]>;
638
+ declare const blendSoftLightVec4: FnType<Vec4, [Vec4, Vec4]>;
639
+ declare const blendSoftLightVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
640
+
641
+ declare const blendSubtract: FnType<Float, [Float, Float]>;
642
+ declare const blendSubtractVec3: FnType<Vec3, [Vec3, Vec3]>;
643
+ declare const blendSubtractVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
644
+
645
+ declare const compositeXor: FnType<Float, [Float, Float]>;
646
+ declare const compositeXorVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
647
+ declare const compositeXorVec4: FnType<Vec4, [Vec4, Vec4]>;
648
+
649
+ declare const compositeDestinationAtop: FnType<Float, [Float, Float]>;
650
+ declare const compositeDestinationAtopVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
651
+ declare const compositeDestinationAtopVec4: FnType<Vec4, [Vec4, Vec4]>;
652
+
653
+ declare const compositeDestinationIn: FnType<Float, [Float, Float]>;
654
+ declare const compositeDestinationInVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
655
+ declare const compositeDestinationInVec4: FnType<Vec4, [Vec4, Vec4]>;
656
+
657
+ declare const compositeDestinationOut: FnType<Float, [Float, Float]>;
658
+ declare const compositeDestinationOutVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
659
+ declare const compositeDestinationOutVec4: FnType<Vec4, [Vec4, Vec4]>;
660
+
661
+ declare const compositeDestinationOver: FnType<Float, [Float, Float]>;
662
+ declare const compositeDestinationOverVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
663
+ declare const compositeDestinationOverVec4: FnType<Vec4, [Vec4, Vec4]>;
664
+
665
+ declare const compositeSourceAtop: FnType<Float, [Float, Float]>;
666
+ declare const compositeSourceAtopVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
667
+ declare const compositeSourceAtopVec4: FnType<Vec4, [Vec4, Vec4]>;
668
+
669
+ declare const compositeSourceIn: FnType<Float, [Float, Float]>;
670
+ declare const compositeSourceInVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
671
+ declare const compositeSourceInVec4: FnType<Vec4, [Vec4, Vec4]>;
672
+
673
+ declare const compositeSourceOut: FnType<Float, [Float, Float]>;
674
+ declare const compositeSourceOutVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
675
+ declare const compositeSourceOutVec4: FnType<Vec4, [Vec4, Vec4]>;
676
+
677
+ declare const compositeSourceOver: FnType<Float, [Float, Float]>;
678
+ declare const compositeSourceOverVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
679
+ declare const compositeSourceOverVec4: FnType<Vec4, [Vec4, Vec4]>;
680
+
536
681
  declare const cmyk2rgb: FnType<Vec3, [Vec4]>;
537
682
 
538
683
  declare const gamma2linear: FnType<X, [X]>;
@@ -634,8 +779,8 @@ declare const yuv2rgbSDTV: FnType<Vec3, [Vec3]>;
634
779
  declare const yuv2rgb: FnType<Vec3, [Vec3]>;
635
780
 
636
781
  declare const arrowsTileCenterCoord: FnType<Vec2, [Vec2]>;
637
- declare const arrowsWithResolution: FnType<Float, [Vec2, Vec2, Vec2]>;
638
- declare const arrows: FnType<Float, [Vec2, Vec2]>;
782
+ declare const arrows: FnType<Float, [Vec2, Vec2, Vec2]>;
783
+ declare const arrowsSimple: FnType<Float, [Vec2, Vec2]>;
639
784
 
640
785
  declare const axis: FnType<Vec4, [Vec2, Mat4, Vec3, Float]>;
641
786
 
@@ -645,13 +790,127 @@ declare const bridgeVec3: FnType<Vec3, [Vec3, Float, Float, Float]>;
645
790
  declare const bridgeVec4: FnType<Vec4, [Vec4, Float, Float, Float]>;
646
791
  declare const bridge: FnType<X, [X, Float, Float, Float]>;
647
792
 
648
- declare const charLookupSimple: FnType<Float, [Int]>;
649
- declare const charSimple: FnType<Float, [Vec2, Int]>;
793
+ declare const CHAR_SIZE: Vec2;
794
+ declare const CHAR_TOTAL = 96;
795
+ declare const CHAR: {
796
+ SPACE: number;
797
+ EXCLAMATION: number;
798
+ QUOTE: number;
799
+ NUMBER: number;
800
+ DOLLAR: number;
801
+ PERCENT: number;
802
+ AMPERSAND: number;
803
+ APOSTROPHE: number;
804
+ PAREN_LEFT: number;
805
+ PAREN_RIGHT: number;
806
+ ASTERISK: number;
807
+ PLUS: number;
808
+ COMMA: number;
809
+ MINUS: number;
810
+ PERIOD: number;
811
+ SLASH: number;
812
+ 0: number;
813
+ 1: number;
814
+ 2: number;
815
+ 3: number;
816
+ 4: number;
817
+ 5: number;
818
+ 6: number;
819
+ 7: number;
820
+ 8: number;
821
+ 9: number;
822
+ COLON: number;
823
+ SEMICOLON: number;
824
+ LESS: number;
825
+ EQUAL: number;
826
+ GREATER: number;
827
+ QUESTION: number;
828
+ AT: number;
829
+ A: number;
830
+ B: number;
831
+ C: number;
832
+ D: number;
833
+ E: number;
834
+ F: number;
835
+ G: number;
836
+ H: number;
837
+ I: number;
838
+ J: number;
839
+ K: number;
840
+ L: number;
841
+ M: number;
842
+ N: number;
843
+ O: number;
844
+ P: number;
845
+ Q: number;
846
+ R: number;
847
+ S: number;
848
+ T: number;
849
+ U: number;
850
+ V: number;
851
+ W: number;
852
+ X: number;
853
+ Y: number;
854
+ Z: number;
855
+ BRACKET_LEFT: number;
856
+ BACKSLASH: number;
857
+ BRACKET_RIGHT: number;
858
+ CARET: number;
859
+ UNDERSCORE: number;
860
+ GRAVE: number;
861
+ a: number;
862
+ b: number;
863
+ c: number;
864
+ d: number;
865
+ e: number;
866
+ f: number;
867
+ g: number;
868
+ h: number;
869
+ i: number;
870
+ j: number;
871
+ k: number;
872
+ l: number;
873
+ m: number;
874
+ n: number;
875
+ o: number;
876
+ p: number;
877
+ q: number;
878
+ r: number;
879
+ s: number;
880
+ t: number;
881
+ u: number;
882
+ v: number;
883
+ w: number;
884
+ x: number;
885
+ y: number;
886
+ z: number;
887
+ BRACE_LEFT: number;
888
+ BAR: number;
889
+ BRACE_RIGHT: number;
890
+ TILDE: number;
891
+ };
650
892
  declare const char: FnType<Float, [Vec2, Int]>;
651
893
 
652
894
  declare const circleFill: FnType<Float, [Vec2, Float]>;
653
895
  declare const circleStroke: FnType<Float, [Vec2, Float, Float]>;
654
896
  declare const circle: FnType<Float, [Vec2, Float]>;
897
+ declare const circleWithStroke: FnType<Float, [Vec2, Float, Float]>;
898
+
899
+ declare const colorCheckerTile: FnType<Vec4, [Vec2]>;
900
+ declare const colorCheckerMacbeth: FnType<Vec4, [Vec2]>;
901
+ declare const colorChecker: FnType<Vec4, [Vec2]>;
902
+
903
+ declare const colorPickerSample: FnType<Vec4, [any, Vec2, Vec2]>;
904
+ declare const colorPickerDisplay: FnType<Vec4, [Vec2, Vec2, Vec4]>;
905
+ declare const colorPicker: FnType<Vec4, [Vec2, any, Vec2, Vec2]>;
906
+
907
+ declare const digitsFloat: FnType<Float, [Vec2, Float, Float]>;
908
+ declare const digitsInt: FnType<Float, [Vec2, Int]>;
909
+ declare const digits: FnType<Float, [Vec2, Float]>;
910
+ declare const digitsVec2: FnType<Float, [Vec2, Vec2]>;
911
+ declare const digitsVec3: FnType<Float, [Vec2, Vec3]>;
912
+ declare const digitsVec4: FnType<Float, [Vec2, Vec4]>;
913
+ declare const digitsMat2: FnType<Float, [Vec2, Mat2]>;
655
914
 
656
915
  declare const fillWithEdge: FnType<Float, [Float, Float, Float]>;
657
916
  declare const fill: FnType<Float, [Float, Float]>;
@@ -667,8 +926,9 @@ declare const hex: FnType<Float, [Vec2, Float]>;
667
926
 
668
927
  declare const line: FnType<Float, [Vec2, Vec2, Vec2, Float]>;
669
928
 
670
- declare const point2D: FnType<Vec4, [Vec2, Vec2, Vec3, Float]>;
671
- declare const pointSimple: FnType<Vec4, [Vec2, Vec2]>;
929
+ declare const matrix: FnType<Vec4, [Vec2, Mat2]>;
930
+
931
+ declare const pointWithColor: FnType<Vec4, [Vec2, Vec2, Vec3, Float]>;
672
932
  declare const point: FnType<Vec4, [Vec2, Vec2]>;
673
933
 
674
934
  declare const rectStroke: FnType<Float, [Vec2, Vec2, Float]>;
@@ -1131,9 +1391,113 @@ declare const unpackBase: FnType<Float, [Vec3, Float]>;
1131
1391
  declare const unpack: FnType<Float, [Vec4]>;
1132
1392
  declare const unpackDefault: FnType<Float, [Vec3]>;
1133
1393
 
1394
+ declare const arrowSDF: FnType<Float, [Vec3, Vec3, Vec3, Float, Float, Float]>;
1395
+
1396
+ declare const boxFrameSDF: FnType<Float, [Vec3, Vec3, Float]>;
1397
+
1398
+ declare const capsuleSDF: FnType<Float, [Vec3, Vec3, Vec3, Float]>;
1399
+
1134
1400
  declare const circleSDF: FnType<Float, [Vec2, Vec2]>;
1135
1401
  declare const circleSDFBasic: FnType<Float, [Vec2]>;
1136
1402
 
1403
+ declare const coneSDF: FnType<Float, [Vec3, Vec3]>;
1404
+ declare const coneSDFVec2Height: FnType<Float, [Vec3, Vec2, Float]>;
1405
+ declare const coneSDFRadii: FnType<Float, [Vec3, Float, Float, Float]>;
1406
+
1407
+ declare const crossSDF: FnType<Float, [Vec2, Float]>;
1408
+
1409
+ declare const cubeSDF: FnType<Float, [Vec3, Float]>;
1410
+
1411
+ declare const cylinderSDF: FnType<Float, [Vec3, Vec2]>;
1412
+ declare const cylinderSDFHeight: FnType<Float, [Vec3, Float]>;
1413
+ declare const cylinderSDFHeightRadius: FnType<Float, [Vec3, Float, Float]>;
1414
+ declare const cylinderSDFCaps: FnType<Float, [Vec3, Vec3, Vec3, Float]>;
1415
+
1416
+ declare const dodecahedronSDF: FnType<Float, [Vec3]>;
1417
+ declare const dodecahedronSDFRadius: FnType<Float, [Vec3, Float]>;
1418
+
1419
+ declare const ellipsoidSDF: FnType<Float, [Vec3, Vec3]>;
1420
+
1421
+ declare const flowerSDF: FnType<Float, [Vec2, Int]>;
1422
+
1423
+ declare const gearSDF: FnType<Float, [Vec2, Float, Int]>;
1424
+
1425
+ declare const heartSDF: FnType<Float, [Vec2]>;
1426
+
1427
+ declare const hexPrismSDF: FnType<Float, [Vec3, Vec2]>;
1428
+
1429
+ declare const icosahedronSDF: FnType<Float, [Vec3, Float]>;
1430
+
1431
+ declare const juliaSDF: FnType<Float, [Vec2, Vec2, Vec2, Float]>;
1432
+ declare const juliaSDFSimple: FnType<Float, [Vec2, Vec2, Float]>;
1433
+
1434
+ declare const kochSDF: FnType<Float, [Vec2, Vec2, Int]>;
1435
+ declare const kochSDFSimple: FnType<Float, [Vec2, Int]>;
1436
+
1437
+ declare const linkSDF: FnType<Float, [Vec3, Float, Float, Float]>;
1438
+
1439
+ declare const mandelbulbSDF: FnType<Vec2, [Vec3]>;
1440
+
1441
+ declare const octahedronSDF: FnType<Float, [Vec3, Float]>;
1442
+ declare const octahedronSDFExact: FnType<Float, [Vec3, Float]>;
1443
+
1444
+ declare const octogonPrismSDF: FnType<Float, [Vec3, Float, Float]>;
1445
+
1446
+ declare const opElongateVec2: FnType<Vec2, [Vec2, Vec2]>;
1447
+ declare const opElongateVec3: FnType<Vec3, [Vec3, Vec3]>;
1448
+ declare const opElongateVec4: FnType<Vec4, [Vec4, Vec4]>;
1449
+
1450
+ declare const opExtrude: FnType<Float, [Vec3, Float, Float]>;
1451
+
1452
+ declare const opIntersection: FnType<Float, [Float, Float]>;
1453
+ declare const opIntersectionSmooth: FnType<Float, [Float, Float, Float]>;
1454
+
1455
+ declare const opOnion: FnType<Float, [Float, Float]>;
1456
+
1457
+ declare const opRepeatVec2: FnType<Vec2, [Vec2, Float]>;
1458
+ declare const opRepeatVec3: FnType<Vec3, [Vec3, Vec3]>;
1459
+ declare const opRepeatVec2Limited: FnType<Vec2, [Vec2, Vec2, Vec2, Float]>;
1460
+ declare const opRepeatVec3Limited: FnType<Vec3, [Vec3, Vec3, Vec3, Float]>;
1461
+
1462
+ declare const opRevolve: FnType<Vec2, [Vec3, Float]>;
1463
+
1464
+ declare const opRound: FnType<Float, [Float, Float]>;
1465
+
1466
+ declare const opSubtraction: FnType<Float, [Float, Float]>;
1467
+ declare const opSubtractionVec4: FnType<Vec4, [Vec4, Vec4]>;
1468
+ declare const opSubtractionSmooth: FnType<Float, [Float, Float, Float]>;
1469
+ declare const opSubtractionSmoothVec4: FnType<Vec4, [Vec4, Vec4, Float]>;
1470
+
1471
+ declare const opUnion: FnType<Float, [Float, Float]>;
1472
+ declare const opUnionSmooth: FnType<Float, [Float, Float, Float]>;
1473
+ declare const opUnionSmoothVec4: FnType<Vec4, [Vec4, Vec4, Float]>;
1474
+
1475
+ declare const planeSDF: FnType<Float, [Vec3]>;
1476
+ declare const planeSDFNormal: FnType<Float, [Vec3, Vec3, Vec3]>;
1477
+
1478
+ declare const polySDF: FnType<Float, [Vec2, Int]>;
1479
+ declare const polySDFFloat: FnType<Float, [Vec2, Float]>;
1480
+
1481
+ declare const pyramidSDF: FnType<Float, [Vec3, Float]>;
1482
+
1483
+ declare const raysSDF: FnType<Float, [Vec2, Int]>;
1484
+
1485
+ declare const rhombSDF: FnType<Float, [Vec2]>;
1486
+
1487
+ declare const spiralSDF: FnType<Float, [Vec2, Float]>;
1488
+
1489
+ declare function starSDF(st: Vec2, V: Int, s: Float): Float;
1490
+ declare function starSDF(st: Vec2, V: Int): Float;
1491
+ declare const starSDFWithScale: FnType<Float, [Vec2, Int, Float]>;
1492
+ declare const starSDFSimple: FnType<Float, [Vec2, Int]>;
1493
+
1494
+ declare const superShapeSDFCenter: FnType<Float, [Vec2, Vec2, Float, Float, Float, Float, Float, Float, Float]>;
1495
+ declare const superShapeSDF: FnType<Float, [Vec2, Float, Float, Float, Float, Float, Float, Float]>;
1496
+
1497
+ declare const tetrahedronSDF: FnType<Float, [Vec3, Float]>;
1498
+
1499
+ declare const triPrismSDF: FnType<Float, [Vec3, Vec2]>;
1500
+
1137
1501
  declare const sphereSDF: FnType<Float, [Vec3]>;
1138
1502
  declare const sphereSDFRadius: FnType<Float, [Vec3, Float]>;
1139
1503
 
@@ -1151,7 +1515,14 @@ declare const lineSDF: FnType<Float, [Vec2, Vec2, Vec2]>;
1151
1515
 
1152
1516
  declare const hexSDF: FnType<Float, [Vec2]>;
1153
1517
 
1518
+ declare const torusSDF: FnType<Float, [Vec3, Vec2]>;
1519
+ declare const torusSDFSector: FnType<Float, [Vec3, Vec2, Float, Float]>;
1520
+
1154
1521
  declare const triSDF: FnType<Float, [Vec2]>;
1522
+ declare const triSDFCenter: FnType<Float, [Vec2, Vec2]>;
1523
+
1524
+ declare const vesicaSDF: FnType<Float, [Vec2, Float]>;
1525
+ declare const vesicaSDFDefault: FnType<Float, [Vec2]>;
1155
1526
 
1156
1527
  declare const aspect: FnType<Vec2, [Vec2, Vec2]>;
1157
1528
 
@@ -1285,4 +1656,4 @@ declare const windmillTileVec2: FnType<Vec4, [Vec2]>;
1285
1656
  declare const windmillTileFloat: FnType<Vec4, [Vec2, Float]>;
1286
1657
  declare const windmillTileVec2Scale: FnType<Vec4, [Vec2, Vec2]>;
1287
1658
 
1288
- export { AABB, type AABBType, DEG2RAD, EIGHTH_PI, EPSILON, GOLDEN_ANGLE, GOLDEN_RATIO, GOLDEN_RATIO_CONJUGATE, HALF_PI, INV_PI, INV_SQRT_TAU, PHI, PI, QTR_PI, RAD2DEG, Ray, type RayType, SQRT_HALF_PI, TAU, TWO_PI, Triangle, type TriangleType, aabbCentroid, aabbContain, aabbIntersect, aafloor, aafract, aafractVec2, aamirror, aastep, absi, adaptiveThreshold, adaptiveThresholdSimple, area, arrows, arrowsTileCenterCoord, arrowsWithResolution, aspect, axis, backIn, backInOut, backOut, barycentric, barycentricFromPosition, barycentricFromVec3, bounceIn, bounceInOut, bounceOut, boxSDF, boxSDFSize, bracketingAxis0, bracketingAxis1, bracketingBlend, brickTile, brickTileFloat, brickTileVec2, brickTileVec2Scale, bridge, bridgeFloat, bridgeVec2, bridgeVec3, bridgeVec4, bump, bumpSimple, cart2polar, cart2polar3D, centerFloat, centerVec2, centerVec3, char, charLookupSimple, charSimple, checkerTile, checkerTileFloat, checkerTileVec2, checkerTileVec2Scale, circle, circleFill, circleSDF, circleSDFBasic, circleStroke, circularIn, circularInOut, circularOut, closestPoint, closestPointWithNormal, cmyk2rgb, cnoiseVec2, cnoiseVec3, cnoiseVec4, cubic, cubicFloatSlopes, cubicIn, cubicInOut, cubicMix, cubicMixVec2, cubicMixVec3, cubicMixVec4, cubicOut, cubicVec2, cubicVec2Slopes, cubicVec3, cubicVec3Slopes, cubicVec4, cubicVec4Slopes, curlVec2, curlVec3, curlVec4, decimate, depth2viewZ, depth2viewZCombined, depth2viewZOrthographic, diagonal, displace, displaceUV, dist, distChebychev, distChebychev3, distChebychev4, distEuclidean, distManhattan, distManhattan3, distManhattan4, distMinkowski, distMinkowski3, distMinkowski4, distanceSq, elasticIn, elasticInOut, elasticOut, equirect2xyz, eulerView, expand, exponentialIn, exponentialInOut, exponentialOut, fbm, fbmVec2, fbmVec3, fbmVec3Tiled, fcos, fill, fillWithEdge, fisheye2xyz, flip, flipFloat, flipVec3, flipVec4, flipYVec2, flipYVec3, flipYVec4, frac, gain, gamma2linear, gamma2linearVec4, gaussian, gerstnerWave, gnoise, gnoise3, gnoiseVec2, gnoiseVec3, gnoiseVec3Tiled, grad4, hammersley, hemisphereCosSample, hex, hexFill, hexSDF, hexStroke, hexTile, highPass, hsl2rgb, hsl2rgbVec4, hsv2rgb, hsv2rgbVec4, hue2rgb, inside, insideAABB, insideFloat, insideVec2, insideVec3, invCubic, invQuartic, inverse, kaleidoscope, kaleidoscopeCount, kaleidoscopeDefault, lab2lch, lab2lch3, lab2lch4, lab2rgb, lab2rgbVec4, lab2xyz, lab2xyzVec4, lch2lab, lch2lab3, lch2lab4, lch2rgb, lch2rgb3, lch2rgb4, lengthSq, line, lineSDF, lineSDF2D, lineSDF3D, linear2gamma, linear2gammaVec4, linearIn, linearInOut, linearOut, linearizeDepth, lookAt, lookAtBasic, lookAtForward, lookAtRoll, lookAtView, lookAtViewBasic, lookAtViewRoll, map, mapRange, mirror, mirrorTile, mirrorTileFloat, mirrorTileVec2, mirrorTileVec2Scale, mirrorXTile, mirrorXTileVec2, mirrorYTile, mirrorYTileVec2, mmax, mmax2, mmax3, mmax4, mmin, mmin2, mmin3, mmin4, mmix, mmix3, mmix4, mod2, mod289, mod289Vec2, mod289Vec3, mod289Vec4, mod2Cell, mod2Wrap, modi, nearest, noised, noisedVec3, normal, nyquist, oklab2rgb, oklab2rgb3, oklab2rgb4, orthographic, pack, parabola, parallaxMapping, parallaxMappingOcclusion, parallaxMappingRelief, parallaxMappingSimple, parallaxMappingSteep, permute, permuteVec2, permuteVec3, permuteVec4, perspective, pnoise, pnoiseVec3, pnoiseVec4, point, point2D, pointSimple, polar2cart, polar2cart3D, pow2, pow3, pow5, pow7, powFast, psrdnoise, psrdnoise2, psrdnoise2D, psrdnoise3, psrdnoise3Alpha, psrdnoise3D, psrdnoise3Period, psrdnoiseAlpha, psrdnoisePeriod, quadraticIn, quadraticInOut, quadraticOut, quartic, quarticIn, quarticInOut, quarticOut, quat2mat3, quat2mat4, quatAdd, quatConj, quatDiv, quatIdentity, quatInverse, quatLength, quatLengthSq, quatLerp, quatMul, quatMulScalar, quatNeg, quatNorm, quatSub, quintic, quinticIn, quinticInOut, quinticOut, random, random2Float, random2Vec2, random2Vec3, random3Float, random3Vec2, random3Vec3, random4Float, random4Vec2, random4Vec3, random4Vec4, randomVec2, randomVec3, randomVec4, ratio, rect, rectFill, rectFillUniform, rectSDF, rectSDFBasic, rectSDFRounded, rectSDFUniform, rectStroke, rectStrokeUniform, rgb2cmyk, rgb2hcv, rgb2hcvVec4, rgb2hsl, rgb2hslVec4, rgb2hsv, rgb2hsvVec4, rgb2hue, rgb2hueVec4, rgb2lab, rgb2labVec4, rgb2lch, rgb2lch3, rgb2lch4, rgb2oklab, rgb2oklab3, rgb2oklab4, rgb2srgb, rgb2srgbFloat, rgb2srgbVec3, rgb2srgbVec4, rgb2xyz, rgb2xyzVec4, rgb2yiq, rgb2yiq3, rgb2yiq4, rgb2yuv, rgb2yuv3, rgb2yuv4, rgb2yuvSDTV, rotate2DAxis, rotate2DBasic, rotate2DCenter, rotate2d, rotate3d, rotate3dX, rotate3dY, rotate3dZ, rotate4d, rotate4dX, rotate4dY, rotate4dZ, rotateXVec3, rotateXVec3Center, rotateXVec4, rotateXVec4Center, rotateYVec3, rotateYVec3Center, rotateYVec4, rotateYVec4Center, rotateZVec3, rotateZVec3Center, rotateZVec4, rotateZVec4Center, saturateMediump, scale2d, scale2dVec, scale2dXY, scale3d, scale3dVec, scale4d, scale4dVec3, scale4dVec4, scale4dXYZ, scale4dXYZW, signedDistance, signedDistanceWithNormal, sineIn, sineInOut, sineOut, smootherstep, snoise2, snoise3Vec3, snoise3Vec4, snoiseVec2, snoiseVec3, snoiseVec4, sphereSDF, sphereSDFRadius, sprite, sqTile, sqTileScale, square, srandom, srandom2Vec2, srandom2Vec2Tiled, srandom3Vec3, srandom3Vec3Tiled, srandomVec2, srandomVec3, srandomVec4, srgb2rgb, srgb2rgbFloat, srgb2rgbVec3, srgb2rgbVec4, stroke, strokeWithEdge, taylorInvSqrt, tbn, tbnFromNormal, toMat3, toMat4, translate4d, translateMat3, tri, triFill, triSDF, triStroke, triTile, triTileScaled, triangleCentroid, triangleContain, triangleIntersect, triangleIntersectRay, uncenterFloat, uncenterVec2, uncenterVec3, unpack, unpack128, unpack16, unpack256, unpack32, unpack64, unpack8, unpackBase, unpackDefault, unratio, viewZ2depth, viewZ2depthOrthographic, voronoi, voronoiVec2, voronoiVec3, voronoise, voronoiseVec3, wavelet, waveletVec2, waveletVec2Phase, waveletVec3, waveletVec3K, windmillTile, windmillTileDefault, windmillTileFloat, windmillTileVec2, windmillTileVec2Scale, worley2Vec2, worley2Vec3, worleyVec2, worleyVec3, xyz2equirect, xyz2lab, xyz2labVec4, xyz2rgb, xyz2rgbVec4, yiq2rgb, yiq2rgb3, yiq2rgb4, yuv2rgb, yuv2rgb3, yuv2rgb4, yuv2rgbSDTV };
1659
+ export { AABB, type AABBType, CHAR, CHAR_SIZE, CHAR_TOTAL, DEG2RAD, EIGHTH_PI, EPSILON, GOLDEN_ANGLE, GOLDEN_RATIO, GOLDEN_RATIO_CONJUGATE, HALF_PI, INV_PI, INV_SQRT_TAU, PHI, PI, QTR_PI, RAD2DEG, Ray, type RayType, SQRT_HALF_PI, TAU, TWO_PI, Triangle, type TriangleType, aabbCentroid, aabbContain, aabbIntersect, aafloor, aafract, aafractVec2, aamirror, aastep, absi, adaptiveThreshold, adaptiveThresholdSimple, area, arrowSDF, arrows, arrowsSimple, arrowsTileCenterCoord, aspect, axis, backIn, backInOut, backOut, barycentric, barycentricFromPosition, barycentricFromVec3, blendAdd, blendAddVec3, blendAddVec3Opacity, blendAverage, blendAverageVec3, blendAverageVec3Opacity, blendColor, blendColorBurn, blendColorBurnVec3, blendColorBurnVec3Opacity, blendColorDodge, blendColorDodgeVec3, blendColorDodgeVec3Opacity, blendColorOpacity, blendDarken, blendDarkenVec3, blendDarkenVec3Opacity, blendDifference, blendDifferenceVec3, blendDifferenceVec3Opacity, blendExclusion, blendExclusionVec3, blendExclusionVec3Opacity, blendGlow, blendGlowVec3, blendGlowVec3Opacity, blendHardLight, blendHardLightVec3, blendHardLightVec3Opacity, blendHardMix, blendHardMixVec3, blendHardMixVec3Opacity, blendHue, blendHueVec3Opacity, blendLighten, blendLightenVec3, blendLightenVec3Opacity, blendLinearBurn, blendLinearBurnVec3, blendLinearBurnVec3Opacity, blendLinearDodge, blendLinearDodgeVec3, blendLinearDodgeVec3Opacity, blendLinearLight, blendLinearLightVec3, blendLinearLightVec3Opacity, blendLuminosity, blendLuminosityOpacity, blendMultiply, blendMultiplyVec3, blendMultiplyVec3Opacity, blendNegation, blendNegationVec3, blendNegationVec3Opacity, blendOverlay, blendOverlayVec3, blendOverlayVec3Opacity, blendPhoenix, blendPhoenixVec3, blendPhoenixVec3Opacity, blendPinLight, blendPinLightVec3, blendPinLightVec3Opacity, blendReflect, blendReflectVec3, blendReflectVec3Opacity, blendSaturation, blendSaturationOpacity, blendScreen, blendScreenFloat, blendScreenOpacity, blendSoftLight, blendSoftLightVec3, blendSoftLightVec3Opacity, blendSoftLightVec4, blendSubtract, blendSubtractVec3, blendSubtractVec3Opacity, blendVividLight, blendVividLightVec3, blendVividLightVec3Opacity, bounceIn, bounceInOut, bounceOut, boxFrameSDF, boxSDF, boxSDFSize, bracketingAxis0, bracketingAxis1, bracketingBlend, brickTile, brickTileFloat, brickTileVec2, brickTileVec2Scale, bridge, bridgeFloat, bridgeVec2, bridgeVec3, bridgeVec4, bump, bumpSimple, capsuleSDF, cart2polar, cart2polar3D, centerFloat, centerVec2, centerVec3, char, checkerTile, checkerTileFloat, checkerTileVec2, checkerTileVec2Scale, circle, circleFill, circleSDF, circleSDFBasic, circleStroke, circleWithStroke, circularIn, circularInOut, circularOut, closestPoint, closestPointWithNormal, cmyk2rgb, cnoiseVec2, cnoiseVec3, cnoiseVec4, colorChecker, colorCheckerMacbeth, colorCheckerTile, colorPicker, colorPickerDisplay, colorPickerSample, compositeDestinationAtop, compositeDestinationAtopVec3, compositeDestinationAtopVec4, compositeDestinationIn, compositeDestinationInVec3, compositeDestinationInVec4, compositeDestinationOut, compositeDestinationOutVec3, compositeDestinationOutVec4, compositeDestinationOver, compositeDestinationOverVec3, compositeDestinationOverVec4, compositeSourceAtop, compositeSourceAtopVec3, compositeSourceAtopVec4, compositeSourceIn, compositeSourceInVec3, compositeSourceInVec4, compositeSourceOut, compositeSourceOutVec3, compositeSourceOutVec4, compositeSourceOver, compositeSourceOverVec3, compositeSourceOverVec4, compositeXor, compositeXorVec3, compositeXorVec4, coneSDF, coneSDFRadii, coneSDFVec2Height, crossSDF, cubeSDF, cubic, cubicFloatSlopes, cubicIn, cubicInOut, cubicMix, cubicMixVec2, cubicMixVec3, cubicMixVec4, cubicOut, cubicVec2, cubicVec2Slopes, cubicVec3, cubicVec3Slopes, cubicVec4, cubicVec4Slopes, curlVec2, curlVec3, curlVec4, cylinderSDF, cylinderSDFCaps, cylinderSDFHeight, cylinderSDFHeightRadius, decimate, depth2viewZ, depth2viewZCombined, depth2viewZOrthographic, diagonal, digits, digitsFloat, digitsInt, digitsMat2, digitsVec2, digitsVec3, digitsVec4, displace, displaceUV, dist, distChebychev, distChebychev3, distChebychev4, distEuclidean, distManhattan, distManhattan3, distManhattan4, distMinkowski, distMinkowski3, distMinkowski4, distanceSq, dodecahedronSDF, dodecahedronSDFRadius, elasticIn, elasticInOut, elasticOut, ellipsoidSDF, equirect2xyz, eulerView, expand, exponentialIn, exponentialInOut, exponentialOut, fbm, fbmVec2, fbmVec3, fbmVec3Tiled, fcos, fill, fillWithEdge, fisheye2xyz, flip, flipFloat, flipVec3, flipVec4, flipYVec2, flipYVec3, flipYVec4, flowerSDF, frac, gain, gamma2linear, gamma2linearVec4, gaussian, gearSDF, gerstnerWave, gnoise, gnoise3, gnoiseVec2, gnoiseVec3, gnoiseVec3Tiled, grad4, hammersley, heartSDF, hemisphereCosSample, hex, hexFill, hexPrismSDF, hexSDF, hexStroke, hexTile, highPass, hsl2rgb, hsl2rgbVec4, hsv2rgb, hsv2rgbVec4, hue2rgb, icosahedronSDF, inside, insideAABB, insideFloat, insideVec2, insideVec3, invCubic, invQuartic, inverse, juliaSDF, juliaSDFSimple, kaleidoscope, kaleidoscopeCount, kaleidoscopeDefault, kochSDF, kochSDFSimple, lab2lch, lab2lch3, lab2lch4, lab2rgb, lab2rgbVec4, lab2xyz, lab2xyzVec4, lch2lab, lch2lab3, lch2lab4, lch2rgb, lch2rgb3, lch2rgb4, lengthSq, line, lineSDF, lineSDF2D, lineSDF3D, linear2gamma, linear2gammaVec4, linearIn, linearInOut, linearOut, linearizeDepth, linkSDF, lookAt, lookAtBasic, lookAtForward, lookAtRoll, lookAtView, lookAtViewBasic, lookAtViewRoll, mandelbulbSDF, map, mapRange, matrix, mirror, mirrorTile, mirrorTileFloat, mirrorTileVec2, mirrorTileVec2Scale, mirrorXTile, mirrorXTileVec2, mirrorYTile, mirrorYTileVec2, mmax, mmax2, mmax3, mmax4, mmin, mmin2, mmin3, mmin4, mmix, mmix3, mmix4, mod2, mod289, mod289Vec2, mod289Vec3, mod289Vec4, mod2Cell, mod2Wrap, modi, nearest, noised, noisedVec3, normal, nyquist, octahedronSDF, octahedronSDFExact, octogonPrismSDF, oklab2rgb, oklab2rgb3, oklab2rgb4, opElongateVec2, opElongateVec3, opElongateVec4, opExtrude, opIntersection, opIntersectionSmooth, opOnion, opRepeatVec2, opRepeatVec2Limited, opRepeatVec3, opRepeatVec3Limited, opRevolve, opRound, opSubtraction, opSubtractionSmooth, opSubtractionSmoothVec4, opSubtractionVec4, opUnion, opUnionSmooth, opUnionSmoothVec4, orthographic, pack, parabola, parallaxMapping, parallaxMappingOcclusion, parallaxMappingRelief, parallaxMappingSimple, parallaxMappingSteep, permute, permuteVec2, permuteVec3, permuteVec4, perspective, planeSDF, planeSDFNormal, pnoise, pnoiseVec3, pnoiseVec4, point, pointWithColor, polar2cart, polar2cart3D, polySDF, polySDFFloat, pow2, pow3, pow5, pow7, powFast, psrdnoise, psrdnoise2, psrdnoise2D, psrdnoise3, psrdnoise3Alpha, psrdnoise3D, psrdnoise3Period, psrdnoiseAlpha, psrdnoisePeriod, pyramidSDF, quadraticIn, quadraticInOut, quadraticOut, quartic, quarticIn, quarticInOut, quarticOut, quat2mat3, quat2mat4, quatAdd, quatConj, quatDiv, quatIdentity, quatInverse, quatLength, quatLengthSq, quatLerp, quatMul, quatMulScalar, quatNeg, quatNorm, quatSub, quintic, quinticIn, quinticInOut, quinticOut, random, random2Float, random2Vec2, random2Vec3, random3Float, random3Vec2, random3Vec3, random4Float, random4Vec2, random4Vec3, random4Vec4, randomVec2, randomVec3, randomVec4, ratio, raysSDF, rect, rectFill, rectFillUniform, rectSDF, rectSDFBasic, rectSDFRounded, rectSDFUniform, rectStroke, rectStrokeUniform, rgb2cmyk, rgb2hcv, rgb2hcvVec4, rgb2hsl, rgb2hslVec4, rgb2hsv, rgb2hsvVec4, rgb2hue, rgb2hueVec4, rgb2lab, rgb2labVec4, rgb2lch, rgb2lch3, rgb2lch4, rgb2oklab, rgb2oklab3, rgb2oklab4, rgb2srgb, rgb2srgbFloat, rgb2srgbVec3, rgb2srgbVec4, rgb2xyz, rgb2xyzVec4, rgb2yiq, rgb2yiq3, rgb2yiq4, rgb2yuv, rgb2yuv3, rgb2yuv4, rgb2yuvSDTV, rhombSDF, rotate2DAxis, rotate2DBasic, rotate2DCenter, rotate2d, rotate3d, rotate3dX, rotate3dY, rotate3dZ, rotate4d, rotate4dX, rotate4dY, rotate4dZ, rotateXVec3, rotateXVec3Center, rotateXVec4, rotateXVec4Center, rotateYVec3, rotateYVec3Center, rotateYVec4, rotateYVec4Center, rotateZVec3, rotateZVec3Center, rotateZVec4, rotateZVec4Center, saturateMediump, scale2d, scale2dVec, scale2dXY, scale3d, scale3dVec, scale4d, scale4dVec3, scale4dVec4, scale4dXYZ, scale4dXYZW, signedDistance, signedDistanceWithNormal, sineIn, sineInOut, sineOut, smootherstep, snoise2, snoise3Vec3, snoise3Vec4, snoiseVec2, snoiseVec3, snoiseVec4, sphereSDF, sphereSDFRadius, spiralSDF, sprite, sqTile, sqTileScale, square, srandom, srandom2Vec2, srandom2Vec2Tiled, srandom3Vec3, srandom3Vec3Tiled, srandomVec2, srandomVec3, srandomVec4, srgb2rgb, srgb2rgbFloat, srgb2rgbVec3, srgb2rgbVec4, starSDF, starSDFSimple, starSDFWithScale, stroke, strokeWithEdge, superShapeSDF, superShapeSDFCenter, taylorInvSqrt, tbn, tbnFromNormal, tetrahedronSDF, toMat3, toMat4, torusSDF, torusSDFSector, translate4d, translateMat3, tri, triFill, triPrismSDF, triSDF, triSDFCenter, triStroke, triTile, triTileScaled, triangleCentroid, triangleContain, triangleIntersect, triangleIntersectRay, uncenterFloat, uncenterVec2, uncenterVec3, unpack, unpack128, unpack16, unpack256, unpack32, unpack64, unpack8, unpackBase, unpackDefault, unratio, vesicaSDF, vesicaSDFDefault, viewZ2depth, viewZ2depthOrthographic, voronoi, voronoiVec2, voronoiVec3, voronoise, voronoiseVec3, wavelet, waveletVec2, waveletVec2Phase, waveletVec3, waveletVec3K, windmillTile, windmillTileDefault, windmillTileFloat, windmillTileVec2, windmillTileVec2Scale, worley2Vec2, worley2Vec3, worleyVec2, worleyVec3, xyz2equirect, xyz2lab, xyz2labVec4, xyz2rgb, xyz2rgbVec4, yiq2rgb, yiq2rgb3, yiq2rgb4, yuv2rgb, yuv2rgb3, yuv2rgb4, yuv2rgbSDTV };