glre 0.40.0 → 0.42.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (150) hide show
  1. package/dist/addons.cjs +1 -1
  2. package/dist/addons.cjs.map +1 -1
  3. package/dist/addons.d.ts +382 -10
  4. package/dist/addons.js +1 -1
  5. package/dist/addons.js.map +1 -1
  6. package/dist/index.cjs +6 -6
  7. package/dist/index.cjs.map +1 -1
  8. package/dist/index.d.ts +9 -8
  9. package/dist/index.js +5 -5
  10. package/dist/index.js.map +1 -1
  11. package/dist/native.d.ts +12 -11
  12. package/dist/node.cjs +16 -16
  13. package/dist/node.cjs.map +1 -1
  14. package/dist/node.d.ts +6 -5
  15. package/dist/node.js +15 -15
  16. package/dist/node.js.map +1 -1
  17. package/dist/react.d.ts +9 -8
  18. package/dist/solid.d.ts +9 -8
  19. package/package.json +1 -1
  20. package/src/addons/color/blend/add.ts +35 -0
  21. package/src/addons/color/blend/average.ts +35 -0
  22. package/src/addons/color/blend/color.ts +28 -0
  23. package/src/addons/color/blend/colorBurn.ts +35 -0
  24. package/src/addons/color/blend/colorDodge.ts +39 -0
  25. package/src/addons/color/blend/darken.ts +35 -0
  26. package/src/addons/color/blend/difference.ts +35 -0
  27. package/src/addons/color/blend/exclusion.ts +35 -0
  28. package/src/addons/color/blend/glow.ts +36 -0
  29. package/src/addons/color/blend/hardLight.ts +36 -0
  30. package/src/addons/color/blend/hardMix.ts +39 -0
  31. package/src/addons/color/blend/hue.ts +29 -0
  32. package/src/addons/color/blend/index.ts +28 -0
  33. package/src/addons/color/blend/lighten.ts +35 -0
  34. package/src/addons/color/blend/linearBurn.ts +39 -0
  35. package/src/addons/color/blend/linearDodge.ts +39 -0
  36. package/src/addons/color/blend/linearLight.ts +44 -0
  37. package/src/addons/color/blend/luminosity.ts +28 -0
  38. package/src/addons/color/blend/multiply.ts +35 -0
  39. package/src/addons/color/blend/negation.ts +35 -0
  40. package/src/addons/color/blend/overlay.ts +38 -0
  41. package/src/addons/color/blend/phoenix.ts +35 -0
  42. package/src/addons/color/blend/pinLight.ts +40 -0
  43. package/src/addons/color/blend/reflect.ts +35 -0
  44. package/src/addons/color/blend/saturation.ts +28 -0
  45. package/src/addons/color/blend/screen.ts +39 -0
  46. package/src/addons/color/blend/softLight.ts +63 -0
  47. package/src/addons/color/blend/subtract.ts +37 -0
  48. package/src/addons/color/blend/vividLight.ts +44 -0
  49. package/src/addons/color/composite/compositeXor.ts +40 -0
  50. package/src/addons/color/composite/destinationAtop.ts +42 -0
  51. package/src/addons/color/composite/destinationIn.ts +42 -0
  52. package/src/addons/color/composite/destinationOut.ts +42 -0
  53. package/src/addons/color/composite/destinationOver.ts +42 -0
  54. package/src/addons/color/composite/index.ts +9 -0
  55. package/src/addons/color/composite/sourceAtop.ts +42 -0
  56. package/src/addons/color/composite/sourceIn.ts +40 -0
  57. package/src/addons/color/composite/sourceOut.ts +40 -0
  58. package/src/addons/color/composite/sourceOver.ts +40 -0
  59. package/src/addons/color/palette/macbeth.ts +31 -33
  60. package/src/addons/draw/arrows.ts +34 -48
  61. package/src/addons/draw/axis.ts +24 -42
  62. package/src/addons/draw/bridge.ts +4 -4
  63. package/src/addons/draw/char.ts +235 -18
  64. package/src/addons/draw/circle.ts +22 -1
  65. package/src/addons/draw/colorChecker.ts +42 -0
  66. package/src/addons/draw/colorPicker.ts +66 -0
  67. package/src/addons/draw/digits.ts +334 -0
  68. package/src/addons/draw/index.ts +4 -0
  69. package/src/addons/draw/matrix.ts +26 -0
  70. package/src/addons/draw/point.ts +24 -11
  71. package/src/addons/geometry/triangle/closestPoint.ts +7 -7
  72. package/src/addons/index.ts +3 -0
  73. package/src/addons/math/const.ts +4 -4
  74. package/src/addons/math/mod289.ts +1 -6
  75. package/src/addons/math/powFast.ts +4 -10
  76. package/src/addons/math/quartic.ts +6 -11
  77. package/src/addons/math/quat/quatLerp.ts +3 -3
  78. package/src/addons/math/quintic.ts +7 -12
  79. package/src/addons/math/rotate2d.ts +1 -6
  80. package/src/addons/math/rotate3d.ts +4 -10
  81. package/src/addons/math/rotate3dX.ts +3 -12
  82. package/src/addons/math/rotate3dY.ts +3 -12
  83. package/src/addons/math/rotate3dZ.ts +3 -12
  84. package/src/addons/math/rotate4d.ts +4 -10
  85. package/src/addons/math/rotate4dX.ts +3 -13
  86. package/src/addons/math/rotate4dY.ts +1 -6
  87. package/src/addons/math/rotate4dZ.ts +3 -13
  88. package/src/addons/math/scale2d.ts +16 -32
  89. package/src/addons/math/toMat3.ts +1 -6
  90. package/src/addons/math/toMat4.ts +1 -6
  91. package/src/addons/sdf/arrowSDF.ts +61 -0
  92. package/src/addons/sdf/boxFrameSDF.ts +31 -0
  93. package/src/addons/sdf/boxSDF.ts +4 -6
  94. package/src/addons/sdf/capsuleSDF.ts +17 -0
  95. package/src/addons/sdf/coneSDF.ts +60 -0
  96. package/src/addons/sdf/crossSDF.ts +4 -7
  97. package/src/addons/sdf/cubeSDF.ts +13 -0
  98. package/src/addons/sdf/cylinderSDF.ts +65 -0
  99. package/src/addons/sdf/dodecahedronSDF.ts +32 -0
  100. package/src/addons/sdf/ellipsoidSDF.ts +14 -0
  101. package/src/addons/sdf/flowerSDF.ts +16 -0
  102. package/src/addons/sdf/gearSDF.ts +22 -0
  103. package/src/addons/sdf/heartSDF.ts +17 -0
  104. package/src/addons/sdf/hexPrismSDF.ts +15 -0
  105. package/src/addons/sdf/hexSDF.ts +8 -15
  106. package/src/addons/sdf/icosahedronSDF.ts +23 -0
  107. package/src/addons/sdf/index.ts +41 -0
  108. package/src/addons/sdf/juliaSDF.ts +39 -0
  109. package/src/addons/sdf/kochSDF.ts +49 -0
  110. package/src/addons/sdf/linkSDF.ts +15 -0
  111. package/src/addons/sdf/mandelbulbSDF.ts +41 -0
  112. package/src/addons/sdf/octahedronSDF.ts +30 -0
  113. package/src/addons/sdf/octogonPrismSDF.ts +19 -0
  114. package/src/addons/sdf/opElongate.ts +35 -0
  115. package/src/addons/sdf/opExtrude.ts +14 -0
  116. package/src/addons/sdf/opIntersection.ts +25 -0
  117. package/src/addons/sdf/opOnion.ts +12 -0
  118. package/src/addons/sdf/opRepeat.ts +49 -0
  119. package/src/addons/sdf/opRevolve.ts +12 -0
  120. package/src/addons/sdf/opRound.ts +12 -0
  121. package/src/addons/sdf/opSubtraction.ts +50 -0
  122. package/src/addons/sdf/opUnion.ts +39 -0
  123. package/src/addons/sdf/planeSDF.ts +21 -0
  124. package/src/addons/sdf/polySDF.ts +32 -0
  125. package/src/addons/sdf/pyramidSDF.ts +29 -0
  126. package/src/addons/sdf/raysSDF.ts +14 -0
  127. package/src/addons/sdf/rhombSDF.ts +10 -0
  128. package/src/addons/sdf/spiralSDF.ts +15 -0
  129. package/src/addons/sdf/starSDF.ts +47 -0
  130. package/src/addons/sdf/superShapeSDF.ts +73 -0
  131. package/src/addons/sdf/tetrahedronSDF.ts +21 -0
  132. package/src/addons/sdf/torusSDF.ts +27 -0
  133. package/src/addons/sdf/triPrismSDF.ts +13 -0
  134. package/src/addons/sdf/triSDF.ts +19 -11
  135. package/src/addons/sdf/vesicaSDF.ts +23 -0
  136. package/src/addons/space/bracketing.ts +1 -2
  137. package/src/addons/space/kaleidoscope.ts +1 -2
  138. package/src/addons/space/scale.ts +42 -7
  139. package/src/addons/space/windmillTile.ts +2 -1
  140. package/src/node/create.ts +2 -3
  141. package/src/node/scope.ts +3 -2
  142. package/src/node/types.ts +1 -1
  143. package/src/node/utils/index.ts +2 -1
  144. package/src/node/utils/infer.ts +2 -1
  145. package/src/node/utils/utils.ts +6 -11
  146. package/src/types.ts +4 -3
  147. package/src/utils/helpers.ts +25 -8
  148. package/src/utils/program.ts +11 -4
  149. package/src/utils/webgl.ts +9 -3
  150. package/src/utils/webgpu.ts +12 -4
package/dist/addons.d.ts CHANGED
@@ -123,10 +123,10 @@ type GL = EventState<{
123
123
  uniform(target: {
124
124
  [key: string]: Uniform;
125
125
  }): GL;
126
- _texture?(key: string, value: string): GL;
127
- texture(key: string, value: string): GL;
126
+ _texture?(key: string, value: Texture$1): GL;
127
+ texture(key: string, value: Texture$1): GL;
128
128
  texture(target: {
129
- [key: string]: string;
129
+ [key: string]: Texture$1;
130
130
  }): GL;
131
131
  _attribute?(key: string, value: Attribute, iboValue?: Attribute): GL;
132
132
  attribute(key: string, value: Attribute, iboValue?: Attribute): GL;
@@ -145,6 +145,7 @@ type GL = EventState<{
145
145
  }): GL;
146
146
  }>;
147
147
  type Uniform = number | number[] | Float32Array;
148
+ type Texture$1 = string | HTMLImageElement | HTMLVideoElement;
148
149
  type Attribute = number[] | Float32Array;
149
150
  type Storage = number[] | Float32Array;
150
151
  /**
@@ -532,6 +533,151 @@ declare const sineInOut: FnType<X, [X]>;
532
533
 
533
534
  declare const sineOut: FnType<X, [X]>;
534
535
 
536
+ declare const blendAdd: FnType<Float, [Float, Float]>;
537
+ declare const blendAddVec3: FnType<Vec3, [Vec3, Vec3]>;
538
+ declare const blendAddVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
539
+
540
+ declare const blendAverage: FnType<Float, [Float, Float]>;
541
+ declare const blendAverageVec3: FnType<Vec3, [Vec3, Vec3]>;
542
+ declare const blendAverageVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
543
+
544
+ declare const blendColor: FnType<Vec3, [Vec3, Vec3]>;
545
+ declare const blendColorOpacity: FnType<Vec3, [Vec3, Vec3, Float]>;
546
+
547
+ declare const blendColorBurn: FnType<Float, [Float, Float]>;
548
+ declare const blendColorBurnVec3: FnType<Vec3, [Vec3, Vec3]>;
549
+ declare const blendColorBurnVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
550
+
551
+ declare const blendColorDodge: FnType<Float, [Float, Float]>;
552
+ declare const blendColorDodgeVec3: FnType<Vec3, [Vec3, Vec3]>;
553
+ declare const blendColorDodgeVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
554
+
555
+ declare const blendDarken: FnType<Float, [Float, Float]>;
556
+ declare const blendDarkenVec3: FnType<Vec3, [Vec3, Vec3]>;
557
+ declare const blendDarkenVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
558
+
559
+ declare const blendDifference: FnType<Float, [Float, Float]>;
560
+ declare const blendDifferenceVec3: FnType<Vec3, [Vec3, Vec3]>;
561
+ declare const blendDifferenceVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
562
+
563
+ declare const blendExclusion: FnType<Float, [Float, Float]>;
564
+ declare const blendExclusionVec3: FnType<Vec3, [Vec3, Vec3]>;
565
+ declare const blendExclusionVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
566
+
567
+ declare const blendGlow: FnType<Float, [Float, Float]>;
568
+ declare const blendGlowVec3: FnType<Vec3, [Vec3, Vec3]>;
569
+ declare const blendGlowVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
570
+
571
+ declare const blendHardLight: FnType<Float, [Float, Float]>;
572
+ declare const blendHardLightVec3: FnType<Vec3, [Vec3, Vec3]>;
573
+ declare const blendHardLightVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
574
+
575
+ declare const blendHardMix: FnType<Float, [Float, Float]>;
576
+ declare const blendHardMixVec3: FnType<Vec3, [Vec3, Vec3]>;
577
+ declare const blendHardMixVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
578
+
579
+ declare const blendHue: FnType<Vec3, [Vec3, Vec3]>;
580
+ declare const blendHueVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
581
+
582
+ declare const blendLighten: FnType<Float, [Float, Float]>;
583
+ declare const blendLightenVec3: FnType<Vec3, [Vec3, Vec3]>;
584
+ declare const blendLightenVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
585
+
586
+ declare const blendLinearBurn: FnType<Float, [Float, Float]>;
587
+ declare const blendLinearBurnVec3: FnType<Vec3, [Vec3, Vec3]>;
588
+ declare const blendLinearBurnVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
589
+
590
+ declare const blendLuminosity: FnType<Vec3, [Vec3, Vec3]>;
591
+ declare const blendLuminosityOpacity: FnType<Vec3, [Vec3, Vec3, Float]>;
592
+
593
+ declare const blendMultiply: FnType<Float, [Float, Float]>;
594
+ declare const blendMultiplyVec3: FnType<Vec3, [Vec3, Vec3]>;
595
+ declare const blendMultiplyVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
596
+
597
+ declare const blendLinearDodge: FnType<Float, [Float, Float]>;
598
+ declare const blendLinearDodgeVec3: FnType<Vec3, [Vec3, Vec3]>;
599
+ declare const blendLinearDodgeVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
600
+
601
+ declare const blendLinearLight: FnType<Float, [Float, Float]>;
602
+ declare const blendLinearLightVec3: FnType<Vec3, [Vec3, Vec3]>;
603
+ declare const blendLinearLightVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
604
+
605
+ declare const blendNegation: FnType<Float, [Float, Float]>;
606
+ declare const blendNegationVec3: FnType<Vec3, [Vec3, Vec3]>;
607
+ declare const blendNegationVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
608
+
609
+ declare const blendPhoenix: FnType<Float, [Float, Float]>;
610
+ declare const blendPhoenixVec3: FnType<Vec3, [Vec3, Vec3]>;
611
+ declare const blendPhoenixVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
612
+
613
+ declare const blendPinLight: FnType<Float, [Float, Float]>;
614
+ declare const blendPinLightVec3: FnType<Vec3, [Vec3, Vec3]>;
615
+ declare const blendPinLightVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
616
+
617
+ declare const blendVividLight: FnType<Float, [Float, Float]>;
618
+ declare const blendVividLightVec3: FnType<Vec3, [Vec3, Vec3]>;
619
+ declare const blendVividLightVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
620
+
621
+ declare const blendOverlay: FnType<Float, [Float, Float]>;
622
+ declare const blendOverlayVec3: FnType<Vec3, [Vec3, Vec3]>;
623
+ declare const blendOverlayVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
624
+
625
+ declare const blendReflect: FnType<Float, [Float, Float]>;
626
+ declare const blendReflectVec3: FnType<Vec3, [Vec3, Vec3]>;
627
+ declare const blendReflectVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
628
+
629
+ declare const blendSaturation: FnType<Vec3, [Vec3, Vec3]>;
630
+ declare const blendSaturationOpacity: FnType<Vec3, [Vec3, Vec3, Float]>;
631
+
632
+ declare const blendScreenFloat: FnType<Float, [Float, Float]>;
633
+ declare const blendScreen: FnType<Vec3, [Vec3, Vec3]>;
634
+ declare const blendScreenOpacity: FnType<Vec3, [Vec3, Vec3, Float]>;
635
+
636
+ declare const blendSoftLight: FnType<Float, [Float, Float]>;
637
+ declare const blendSoftLightVec3: FnType<Vec3, [Vec3, Vec3]>;
638
+ declare const blendSoftLightVec4: FnType<Vec4, [Vec4, Vec4]>;
639
+ declare const blendSoftLightVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
640
+
641
+ declare const blendSubtract: FnType<Float, [Float, Float]>;
642
+ declare const blendSubtractVec3: FnType<Vec3, [Vec3, Vec3]>;
643
+ declare const blendSubtractVec3Opacity: FnType<Vec3, [Vec3, Vec3, Float]>;
644
+
645
+ declare const compositeXor: FnType<Float, [Float, Float]>;
646
+ declare const compositeXorVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
647
+ declare const compositeXorVec4: FnType<Vec4, [Vec4, Vec4]>;
648
+
649
+ declare const compositeDestinationAtop: FnType<Float, [Float, Float]>;
650
+ declare const compositeDestinationAtopVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
651
+ declare const compositeDestinationAtopVec4: FnType<Vec4, [Vec4, Vec4]>;
652
+
653
+ declare const compositeDestinationIn: FnType<Float, [Float, Float]>;
654
+ declare const compositeDestinationInVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
655
+ declare const compositeDestinationInVec4: FnType<Vec4, [Vec4, Vec4]>;
656
+
657
+ declare const compositeDestinationOut: FnType<Float, [Float, Float]>;
658
+ declare const compositeDestinationOutVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
659
+ declare const compositeDestinationOutVec4: FnType<Vec4, [Vec4, Vec4]>;
660
+
661
+ declare const compositeDestinationOver: FnType<Float, [Float, Float]>;
662
+ declare const compositeDestinationOverVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
663
+ declare const compositeDestinationOverVec4: FnType<Vec4, [Vec4, Vec4]>;
664
+
665
+ declare const compositeSourceAtop: FnType<Float, [Float, Float]>;
666
+ declare const compositeSourceAtopVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
667
+ declare const compositeSourceAtopVec4: FnType<Vec4, [Vec4, Vec4]>;
668
+
669
+ declare const compositeSourceIn: FnType<Float, [Float, Float]>;
670
+ declare const compositeSourceInVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
671
+ declare const compositeSourceInVec4: FnType<Vec4, [Vec4, Vec4]>;
672
+
673
+ declare const compositeSourceOut: FnType<Float, [Float, Float]>;
674
+ declare const compositeSourceOutVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
675
+ declare const compositeSourceOutVec4: FnType<Vec4, [Vec4, Vec4]>;
676
+
677
+ declare const compositeSourceOver: FnType<Float, [Float, Float]>;
678
+ declare const compositeSourceOverVec3: FnType<Vec3, [Vec3, Vec3, Float, Float]>;
679
+ declare const compositeSourceOverVec4: FnType<Vec4, [Vec4, Vec4]>;
680
+
535
681
  declare const cmyk2rgb: FnType<Vec3, [Vec4]>;
536
682
 
537
683
  declare const gamma2linear: FnType<X, [X]>;
@@ -633,8 +779,8 @@ declare const yuv2rgbSDTV: FnType<Vec3, [Vec3]>;
633
779
  declare const yuv2rgb: FnType<Vec3, [Vec3]>;
634
780
 
635
781
  declare const arrowsTileCenterCoord: FnType<Vec2, [Vec2]>;
636
- declare const arrowsWithResolution: FnType<Float, [Vec2, Vec2, Vec2]>;
637
- declare const arrows: FnType<Float, [Vec2, Vec2]>;
782
+ declare const arrows: FnType<Float, [Vec2, Vec2, Vec2]>;
783
+ declare const arrowsSimple: FnType<Float, [Vec2, Vec2]>;
638
784
 
639
785
  declare const axis: FnType<Vec4, [Vec2, Mat4, Vec3, Float]>;
640
786
 
@@ -644,13 +790,127 @@ declare const bridgeVec3: FnType<Vec3, [Vec3, Float, Float, Float]>;
644
790
  declare const bridgeVec4: FnType<Vec4, [Vec4, Float, Float, Float]>;
645
791
  declare const bridge: FnType<X, [X, Float, Float, Float]>;
646
792
 
647
- declare const charLookupSimple: FnType<Float, [Int]>;
648
- declare const charSimple: FnType<Float, [Vec2, Int]>;
793
+ declare const CHAR_SIZE: Vec2;
794
+ declare const CHAR_TOTAL = 96;
795
+ declare const CHAR: {
796
+ SPACE: number;
797
+ EXCLAMATION: number;
798
+ QUOTE: number;
799
+ NUMBER: number;
800
+ DOLLAR: number;
801
+ PERCENT: number;
802
+ AMPERSAND: number;
803
+ APOSTROPHE: number;
804
+ PAREN_LEFT: number;
805
+ PAREN_RIGHT: number;
806
+ ASTERISK: number;
807
+ PLUS: number;
808
+ COMMA: number;
809
+ MINUS: number;
810
+ PERIOD: number;
811
+ SLASH: number;
812
+ 0: number;
813
+ 1: number;
814
+ 2: number;
815
+ 3: number;
816
+ 4: number;
817
+ 5: number;
818
+ 6: number;
819
+ 7: number;
820
+ 8: number;
821
+ 9: number;
822
+ COLON: number;
823
+ SEMICOLON: number;
824
+ LESS: number;
825
+ EQUAL: number;
826
+ GREATER: number;
827
+ QUESTION: number;
828
+ AT: number;
829
+ A: number;
830
+ B: number;
831
+ C: number;
832
+ D: number;
833
+ E: number;
834
+ F: number;
835
+ G: number;
836
+ H: number;
837
+ I: number;
838
+ J: number;
839
+ K: number;
840
+ L: number;
841
+ M: number;
842
+ N: number;
843
+ O: number;
844
+ P: number;
845
+ Q: number;
846
+ R: number;
847
+ S: number;
848
+ T: number;
849
+ U: number;
850
+ V: number;
851
+ W: number;
852
+ X: number;
853
+ Y: number;
854
+ Z: number;
855
+ BRACKET_LEFT: number;
856
+ BACKSLASH: number;
857
+ BRACKET_RIGHT: number;
858
+ CARET: number;
859
+ UNDERSCORE: number;
860
+ GRAVE: number;
861
+ a: number;
862
+ b: number;
863
+ c: number;
864
+ d: number;
865
+ e: number;
866
+ f: number;
867
+ g: number;
868
+ h: number;
869
+ i: number;
870
+ j: number;
871
+ k: number;
872
+ l: number;
873
+ m: number;
874
+ n: number;
875
+ o: number;
876
+ p: number;
877
+ q: number;
878
+ r: number;
879
+ s: number;
880
+ t: number;
881
+ u: number;
882
+ v: number;
883
+ w: number;
884
+ x: number;
885
+ y: number;
886
+ z: number;
887
+ BRACE_LEFT: number;
888
+ BAR: number;
889
+ BRACE_RIGHT: number;
890
+ TILDE: number;
891
+ };
649
892
  declare const char: FnType<Float, [Vec2, Int]>;
650
893
 
651
894
  declare const circleFill: FnType<Float, [Vec2, Float]>;
652
895
  declare const circleStroke: FnType<Float, [Vec2, Float, Float]>;
653
896
  declare const circle: FnType<Float, [Vec2, Float]>;
897
+ declare const circleWithStroke: FnType<Float, [Vec2, Float, Float]>;
898
+
899
+ declare const colorCheckerTile: FnType<Vec4, [Vec2]>;
900
+ declare const colorCheckerMacbeth: FnType<Vec4, [Vec2]>;
901
+ declare const colorChecker: FnType<Vec4, [Vec2]>;
902
+
903
+ declare const colorPickerSample: FnType<Vec4, [any, Vec2, Vec2]>;
904
+ declare const colorPickerDisplay: FnType<Vec4, [Vec2, Vec2, Vec4]>;
905
+ declare const colorPicker: FnType<Vec4, [Vec2, any, Vec2, Vec2]>;
906
+
907
+ declare const digitsFloat: FnType<Float, [Vec2, Float, Float]>;
908
+ declare const digitsInt: FnType<Float, [Vec2, Int]>;
909
+ declare const digits: FnType<Float, [Vec2, Float]>;
910
+ declare const digitsVec2: FnType<Float, [Vec2, Vec2]>;
911
+ declare const digitsVec3: FnType<Float, [Vec2, Vec3]>;
912
+ declare const digitsVec4: FnType<Float, [Vec2, Vec4]>;
913
+ declare const digitsMat2: FnType<Float, [Vec2, Mat2]>;
654
914
 
655
915
  declare const fillWithEdge: FnType<Float, [Float, Float, Float]>;
656
916
  declare const fill: FnType<Float, [Float, Float]>;
@@ -666,8 +926,9 @@ declare const hex: FnType<Float, [Vec2, Float]>;
666
926
 
667
927
  declare const line: FnType<Float, [Vec2, Vec2, Vec2, Float]>;
668
928
 
669
- declare const point2D: FnType<Vec4, [Vec2, Vec2, Vec3, Float]>;
670
- declare const pointSimple: FnType<Vec4, [Vec2, Vec2]>;
929
+ declare const matrix: FnType<Vec4, [Vec2, Mat2]>;
930
+
931
+ declare const pointWithColor: FnType<Vec4, [Vec2, Vec2, Vec3, Float]>;
671
932
  declare const point: FnType<Vec4, [Vec2, Vec2]>;
672
933
 
673
934
  declare const rectStroke: FnType<Float, [Vec2, Vec2, Float]>;
@@ -1130,9 +1391,113 @@ declare const unpackBase: FnType<Float, [Vec3, Float]>;
1130
1391
  declare const unpack: FnType<Float, [Vec4]>;
1131
1392
  declare const unpackDefault: FnType<Float, [Vec3]>;
1132
1393
 
1394
+ declare const arrowSDF: FnType<Float, [Vec3, Vec3, Vec3, Float, Float, Float]>;
1395
+
1396
+ declare const boxFrameSDF: FnType<Float, [Vec3, Vec3, Float]>;
1397
+
1398
+ declare const capsuleSDF: FnType<Float, [Vec3, Vec3, Vec3, Float]>;
1399
+
1133
1400
  declare const circleSDF: FnType<Float, [Vec2, Vec2]>;
1134
1401
  declare const circleSDFBasic: FnType<Float, [Vec2]>;
1135
1402
 
1403
+ declare const coneSDF: FnType<Float, [Vec3, Vec3]>;
1404
+ declare const coneSDFVec2Height: FnType<Float, [Vec3, Vec2, Float]>;
1405
+ declare const coneSDFRadii: FnType<Float, [Vec3, Float, Float, Float]>;
1406
+
1407
+ declare const crossSDF: FnType<Float, [Vec2, Float]>;
1408
+
1409
+ declare const cubeSDF: FnType<Float, [Vec3, Float]>;
1410
+
1411
+ declare const cylinderSDF: FnType<Float, [Vec3, Vec2]>;
1412
+ declare const cylinderSDFHeight: FnType<Float, [Vec3, Float]>;
1413
+ declare const cylinderSDFHeightRadius: FnType<Float, [Vec3, Float, Float]>;
1414
+ declare const cylinderSDFCaps: FnType<Float, [Vec3, Vec3, Vec3, Float]>;
1415
+
1416
+ declare const dodecahedronSDF: FnType<Float, [Vec3]>;
1417
+ declare const dodecahedronSDFRadius: FnType<Float, [Vec3, Float]>;
1418
+
1419
+ declare const ellipsoidSDF: FnType<Float, [Vec3, Vec3]>;
1420
+
1421
+ declare const flowerSDF: FnType<Float, [Vec2, Int]>;
1422
+
1423
+ declare const gearSDF: FnType<Float, [Vec2, Float, Int]>;
1424
+
1425
+ declare const heartSDF: FnType<Float, [Vec2]>;
1426
+
1427
+ declare const hexPrismSDF: FnType<Float, [Vec3, Vec2]>;
1428
+
1429
+ declare const icosahedronSDF: FnType<Float, [Vec3, Float]>;
1430
+
1431
+ declare const juliaSDF: FnType<Float, [Vec2, Vec2, Vec2, Float]>;
1432
+ declare const juliaSDFSimple: FnType<Float, [Vec2, Vec2, Float]>;
1433
+
1434
+ declare const kochSDF: FnType<Float, [Vec2, Vec2, Int]>;
1435
+ declare const kochSDFSimple: FnType<Float, [Vec2, Int]>;
1436
+
1437
+ declare const linkSDF: FnType<Float, [Vec3, Float, Float, Float]>;
1438
+
1439
+ declare const mandelbulbSDF: FnType<Vec2, [Vec3]>;
1440
+
1441
+ declare const octahedronSDF: FnType<Float, [Vec3, Float]>;
1442
+ declare const octahedronSDFExact: FnType<Float, [Vec3, Float]>;
1443
+
1444
+ declare const octogonPrismSDF: FnType<Float, [Vec3, Float, Float]>;
1445
+
1446
+ declare const opElongateVec2: FnType<Vec2, [Vec2, Vec2]>;
1447
+ declare const opElongateVec3: FnType<Vec3, [Vec3, Vec3]>;
1448
+ declare const opElongateVec4: FnType<Vec4, [Vec4, Vec4]>;
1449
+
1450
+ declare const opExtrude: FnType<Float, [Vec3, Float, Float]>;
1451
+
1452
+ declare const opIntersection: FnType<Float, [Float, Float]>;
1453
+ declare const opIntersectionSmooth: FnType<Float, [Float, Float, Float]>;
1454
+
1455
+ declare const opOnion: FnType<Float, [Float, Float]>;
1456
+
1457
+ declare const opRepeatVec2: FnType<Vec2, [Vec2, Float]>;
1458
+ declare const opRepeatVec3: FnType<Vec3, [Vec3, Vec3]>;
1459
+ declare const opRepeatVec2Limited: FnType<Vec2, [Vec2, Vec2, Vec2, Float]>;
1460
+ declare const opRepeatVec3Limited: FnType<Vec3, [Vec3, Vec3, Vec3, Float]>;
1461
+
1462
+ declare const opRevolve: FnType<Vec2, [Vec3, Float]>;
1463
+
1464
+ declare const opRound: FnType<Float, [Float, Float]>;
1465
+
1466
+ declare const opSubtraction: FnType<Float, [Float, Float]>;
1467
+ declare const opSubtractionVec4: FnType<Vec4, [Vec4, Vec4]>;
1468
+ declare const opSubtractionSmooth: FnType<Float, [Float, Float, Float]>;
1469
+ declare const opSubtractionSmoothVec4: FnType<Vec4, [Vec4, Vec4, Float]>;
1470
+
1471
+ declare const opUnion: FnType<Float, [Float, Float]>;
1472
+ declare const opUnionSmooth: FnType<Float, [Float, Float, Float]>;
1473
+ declare const opUnionSmoothVec4: FnType<Vec4, [Vec4, Vec4, Float]>;
1474
+
1475
+ declare const planeSDF: FnType<Float, [Vec3]>;
1476
+ declare const planeSDFNormal: FnType<Float, [Vec3, Vec3, Vec3]>;
1477
+
1478
+ declare const polySDF: FnType<Float, [Vec2, Int]>;
1479
+ declare const polySDFFloat: FnType<Float, [Vec2, Float]>;
1480
+
1481
+ declare const pyramidSDF: FnType<Float, [Vec3, Float]>;
1482
+
1483
+ declare const raysSDF: FnType<Float, [Vec2, Int]>;
1484
+
1485
+ declare const rhombSDF: FnType<Float, [Vec2]>;
1486
+
1487
+ declare const spiralSDF: FnType<Float, [Vec2, Float]>;
1488
+
1489
+ declare function starSDF(st: Vec2, V: Int, s: Float): Float;
1490
+ declare function starSDF(st: Vec2, V: Int): Float;
1491
+ declare const starSDFWithScale: FnType<Float, [Vec2, Int, Float]>;
1492
+ declare const starSDFSimple: FnType<Float, [Vec2, Int]>;
1493
+
1494
+ declare const superShapeSDFCenter: FnType<Float, [Vec2, Vec2, Float, Float, Float, Float, Float, Float, Float]>;
1495
+ declare const superShapeSDF: FnType<Float, [Vec2, Float, Float, Float, Float, Float, Float, Float]>;
1496
+
1497
+ declare const tetrahedronSDF: FnType<Float, [Vec3, Float]>;
1498
+
1499
+ declare const triPrismSDF: FnType<Float, [Vec3, Vec2]>;
1500
+
1136
1501
  declare const sphereSDF: FnType<Float, [Vec3]>;
1137
1502
  declare const sphereSDFRadius: FnType<Float, [Vec3, Float]>;
1138
1503
 
@@ -1150,7 +1515,14 @@ declare const lineSDF: FnType<Float, [Vec2, Vec2, Vec2]>;
1150
1515
 
1151
1516
  declare const hexSDF: FnType<Float, [Vec2]>;
1152
1517
 
1518
+ declare const torusSDF: FnType<Float, [Vec3, Vec2]>;
1519
+ declare const torusSDFSector: FnType<Float, [Vec3, Vec2, Float, Float]>;
1520
+
1153
1521
  declare const triSDF: FnType<Float, [Vec2]>;
1522
+ declare const triSDFCenter: FnType<Float, [Vec2, Vec2]>;
1523
+
1524
+ declare const vesicaSDF: FnType<Float, [Vec2, Float]>;
1525
+ declare const vesicaSDFDefault: FnType<Float, [Vec2]>;
1154
1526
 
1155
1527
  declare const aspect: FnType<Vec2, [Vec2, Vec2]>;
1156
1528
 
@@ -1284,4 +1656,4 @@ declare const windmillTileVec2: FnType<Vec4, [Vec2]>;
1284
1656
  declare const windmillTileFloat: FnType<Vec4, [Vec2, Float]>;
1285
1657
  declare const windmillTileVec2Scale: FnType<Vec4, [Vec2, Vec2]>;
1286
1658
 
1287
- export { AABB, type AABBType, DEG2RAD, EIGHTH_PI, EPSILON, GOLDEN_ANGLE, GOLDEN_RATIO, GOLDEN_RATIO_CONJUGATE, HALF_PI, INV_PI, INV_SQRT_TAU, PHI, PI, QTR_PI, RAD2DEG, Ray, type RayType, SQRT_HALF_PI, TAU, TWO_PI, Triangle, type TriangleType, aabbCentroid, aabbContain, aabbIntersect, aafloor, aafract, aafractVec2, aamirror, aastep, absi, adaptiveThreshold, adaptiveThresholdSimple, area, arrows, arrowsTileCenterCoord, arrowsWithResolution, aspect, axis, backIn, backInOut, backOut, barycentric, barycentricFromPosition, barycentricFromVec3, bounceIn, bounceInOut, bounceOut, boxSDF, boxSDFSize, bracketingAxis0, bracketingAxis1, bracketingBlend, brickTile, brickTileFloat, brickTileVec2, brickTileVec2Scale, bridge, bridgeFloat, bridgeVec2, bridgeVec3, bridgeVec4, bump, bumpSimple, cart2polar, cart2polar3D, centerFloat, centerVec2, centerVec3, char, charLookupSimple, charSimple, checkerTile, checkerTileFloat, checkerTileVec2, checkerTileVec2Scale, circle, circleFill, circleSDF, circleSDFBasic, circleStroke, circularIn, circularInOut, circularOut, closestPoint, closestPointWithNormal, cmyk2rgb, cnoiseVec2, cnoiseVec3, cnoiseVec4, cubic, cubicFloatSlopes, cubicIn, cubicInOut, cubicMix, cubicMixVec2, cubicMixVec3, cubicMixVec4, cubicOut, cubicVec2, cubicVec2Slopes, cubicVec3, cubicVec3Slopes, cubicVec4, cubicVec4Slopes, curlVec2, curlVec3, curlVec4, decimate, depth2viewZ, depth2viewZCombined, depth2viewZOrthographic, diagonal, displace, displaceUV, dist, distChebychev, distChebychev3, distChebychev4, distEuclidean, distManhattan, distManhattan3, distManhattan4, distMinkowski, distMinkowski3, distMinkowski4, distanceSq, elasticIn, elasticInOut, elasticOut, equirect2xyz, eulerView, expand, exponentialIn, exponentialInOut, exponentialOut, fbm, fbmVec2, fbmVec3, fbmVec3Tiled, fcos, fill, fillWithEdge, fisheye2xyz, flip, flipFloat, flipVec3, flipVec4, flipYVec2, flipYVec3, flipYVec4, frac, gain, gamma2linear, gamma2linearVec4, gaussian, gerstnerWave, gnoise, gnoise3, gnoiseVec2, gnoiseVec3, gnoiseVec3Tiled, grad4, hammersley, hemisphereCosSample, hex, hexFill, hexSDF, hexStroke, hexTile, highPass, hsl2rgb, hsl2rgbVec4, hsv2rgb, hsv2rgbVec4, hue2rgb, inside, insideAABB, insideFloat, insideVec2, insideVec3, invCubic, invQuartic, inverse, kaleidoscope, kaleidoscopeCount, kaleidoscopeDefault, lab2lch, lab2lch3, lab2lch4, lab2rgb, lab2rgbVec4, lab2xyz, lab2xyzVec4, lch2lab, lch2lab3, lch2lab4, lch2rgb, lch2rgb3, lch2rgb4, lengthSq, line, lineSDF, lineSDF2D, lineSDF3D, linear2gamma, linear2gammaVec4, linearIn, linearInOut, linearOut, linearizeDepth, lookAt, lookAtBasic, lookAtForward, lookAtRoll, lookAtView, lookAtViewBasic, lookAtViewRoll, map, mapRange, mirror, mirrorTile, mirrorTileFloat, mirrorTileVec2, mirrorTileVec2Scale, mirrorXTile, mirrorXTileVec2, mirrorYTile, mirrorYTileVec2, mmax, mmax2, mmax3, mmax4, mmin, mmin2, mmin3, mmin4, mmix, mmix3, mmix4, mod2, mod289, mod289Vec2, mod289Vec3, mod289Vec4, mod2Cell, mod2Wrap, modi, nearest, noised, noisedVec3, normal, nyquist, oklab2rgb, oklab2rgb3, oklab2rgb4, orthographic, pack, parabola, parallaxMapping, parallaxMappingOcclusion, parallaxMappingRelief, parallaxMappingSimple, parallaxMappingSteep, permute, permuteVec2, permuteVec3, permuteVec4, perspective, pnoise, pnoiseVec3, pnoiseVec4, point, point2D, pointSimple, polar2cart, polar2cart3D, pow2, pow3, pow5, pow7, powFast, psrdnoise, psrdnoise2, psrdnoise2D, psrdnoise3, psrdnoise3Alpha, psrdnoise3D, psrdnoise3Period, psrdnoiseAlpha, psrdnoisePeriod, quadraticIn, quadraticInOut, quadraticOut, quartic, quarticIn, quarticInOut, quarticOut, quat2mat3, quat2mat4, quatAdd, quatConj, quatDiv, quatIdentity, quatInverse, quatLength, quatLengthSq, quatLerp, quatMul, quatMulScalar, quatNeg, quatNorm, quatSub, quintic, quinticIn, quinticInOut, quinticOut, random, random2Float, random2Vec2, random2Vec3, random3Float, random3Vec2, random3Vec3, random4Float, random4Vec2, random4Vec3, random4Vec4, randomVec2, randomVec3, randomVec4, ratio, rect, rectFill, rectFillUniform, rectSDF, rectSDFBasic, rectSDFRounded, rectSDFUniform, rectStroke, rectStrokeUniform, rgb2cmyk, rgb2hcv, rgb2hcvVec4, rgb2hsl, rgb2hslVec4, rgb2hsv, rgb2hsvVec4, rgb2hue, rgb2hueVec4, rgb2lab, rgb2labVec4, rgb2lch, rgb2lch3, rgb2lch4, rgb2oklab, rgb2oklab3, rgb2oklab4, rgb2srgb, rgb2srgbFloat, rgb2srgbVec3, rgb2srgbVec4, rgb2xyz, rgb2xyzVec4, rgb2yiq, rgb2yiq3, rgb2yiq4, rgb2yuv, rgb2yuv3, rgb2yuv4, rgb2yuvSDTV, rotate2DAxis, rotate2DBasic, rotate2DCenter, rotate2d, rotate3d, rotate3dX, rotate3dY, rotate3dZ, rotate4d, rotate4dX, rotate4dY, rotate4dZ, rotateXVec3, rotateXVec3Center, rotateXVec4, rotateXVec4Center, rotateYVec3, rotateYVec3Center, rotateYVec4, rotateYVec4Center, rotateZVec3, rotateZVec3Center, rotateZVec4, rotateZVec4Center, saturateMediump, scale2d, scale2dVec, scale2dXY, scale3d, scale3dVec, scale4d, scale4dVec3, scale4dVec4, scale4dXYZ, scale4dXYZW, signedDistance, signedDistanceWithNormal, sineIn, sineInOut, sineOut, smootherstep, snoise2, snoise3Vec3, snoise3Vec4, snoiseVec2, snoiseVec3, snoiseVec4, sphereSDF, sphereSDFRadius, sprite, sqTile, sqTileScale, square, srandom, srandom2Vec2, srandom2Vec2Tiled, srandom3Vec3, srandom3Vec3Tiled, srandomVec2, srandomVec3, srandomVec4, srgb2rgb, srgb2rgbFloat, srgb2rgbVec3, srgb2rgbVec4, stroke, strokeWithEdge, taylorInvSqrt, tbn, tbnFromNormal, toMat3, toMat4, translate4d, translateMat3, tri, triFill, triSDF, triStroke, triTile, triTileScaled, triangleCentroid, triangleContain, triangleIntersect, triangleIntersectRay, uncenterFloat, uncenterVec2, uncenterVec3, unpack, unpack128, unpack16, unpack256, unpack32, unpack64, unpack8, unpackBase, unpackDefault, unratio, viewZ2depth, viewZ2depthOrthographic, voronoi, voronoiVec2, voronoiVec3, voronoise, voronoiseVec3, wavelet, waveletVec2, waveletVec2Phase, waveletVec3, waveletVec3K, windmillTile, windmillTileDefault, windmillTileFloat, windmillTileVec2, windmillTileVec2Scale, worley2Vec2, worley2Vec3, worleyVec2, worleyVec3, xyz2equirect, xyz2lab, xyz2labVec4, xyz2rgb, xyz2rgbVec4, yiq2rgb, yiq2rgb3, yiq2rgb4, yuv2rgb, yuv2rgb3, yuv2rgb4, yuv2rgbSDTV };
1659
+ export { AABB, type AABBType, CHAR, CHAR_SIZE, CHAR_TOTAL, DEG2RAD, EIGHTH_PI, EPSILON, GOLDEN_ANGLE, GOLDEN_RATIO, GOLDEN_RATIO_CONJUGATE, HALF_PI, INV_PI, INV_SQRT_TAU, PHI, PI, QTR_PI, RAD2DEG, Ray, type RayType, SQRT_HALF_PI, TAU, TWO_PI, Triangle, type TriangleType, aabbCentroid, aabbContain, aabbIntersect, aafloor, aafract, aafractVec2, aamirror, aastep, absi, adaptiveThreshold, adaptiveThresholdSimple, area, arrowSDF, arrows, arrowsSimple, arrowsTileCenterCoord, aspect, axis, backIn, backInOut, backOut, barycentric, barycentricFromPosition, barycentricFromVec3, blendAdd, blendAddVec3, blendAddVec3Opacity, blendAverage, blendAverageVec3, blendAverageVec3Opacity, blendColor, blendColorBurn, blendColorBurnVec3, blendColorBurnVec3Opacity, blendColorDodge, blendColorDodgeVec3, blendColorDodgeVec3Opacity, blendColorOpacity, blendDarken, blendDarkenVec3, blendDarkenVec3Opacity, blendDifference, blendDifferenceVec3, blendDifferenceVec3Opacity, blendExclusion, blendExclusionVec3, blendExclusionVec3Opacity, blendGlow, blendGlowVec3, blendGlowVec3Opacity, blendHardLight, blendHardLightVec3, blendHardLightVec3Opacity, blendHardMix, blendHardMixVec3, blendHardMixVec3Opacity, blendHue, blendHueVec3Opacity, blendLighten, blendLightenVec3, blendLightenVec3Opacity, blendLinearBurn, blendLinearBurnVec3, blendLinearBurnVec3Opacity, blendLinearDodge, blendLinearDodgeVec3, blendLinearDodgeVec3Opacity, blendLinearLight, blendLinearLightVec3, blendLinearLightVec3Opacity, blendLuminosity, blendLuminosityOpacity, blendMultiply, blendMultiplyVec3, blendMultiplyVec3Opacity, blendNegation, blendNegationVec3, blendNegationVec3Opacity, blendOverlay, blendOverlayVec3, blendOverlayVec3Opacity, blendPhoenix, blendPhoenixVec3, blendPhoenixVec3Opacity, blendPinLight, blendPinLightVec3, blendPinLightVec3Opacity, blendReflect, blendReflectVec3, blendReflectVec3Opacity, blendSaturation, blendSaturationOpacity, blendScreen, blendScreenFloat, blendScreenOpacity, blendSoftLight, blendSoftLightVec3, blendSoftLightVec3Opacity, blendSoftLightVec4, blendSubtract, blendSubtractVec3, blendSubtractVec3Opacity, blendVividLight, blendVividLightVec3, blendVividLightVec3Opacity, bounceIn, bounceInOut, bounceOut, boxFrameSDF, boxSDF, boxSDFSize, bracketingAxis0, bracketingAxis1, bracketingBlend, brickTile, brickTileFloat, brickTileVec2, brickTileVec2Scale, bridge, bridgeFloat, bridgeVec2, bridgeVec3, bridgeVec4, bump, bumpSimple, capsuleSDF, cart2polar, cart2polar3D, centerFloat, centerVec2, centerVec3, char, checkerTile, checkerTileFloat, checkerTileVec2, checkerTileVec2Scale, circle, circleFill, circleSDF, circleSDFBasic, circleStroke, circleWithStroke, circularIn, circularInOut, circularOut, closestPoint, closestPointWithNormal, cmyk2rgb, cnoiseVec2, cnoiseVec3, cnoiseVec4, colorChecker, colorCheckerMacbeth, colorCheckerTile, colorPicker, colorPickerDisplay, colorPickerSample, compositeDestinationAtop, compositeDestinationAtopVec3, compositeDestinationAtopVec4, compositeDestinationIn, compositeDestinationInVec3, compositeDestinationInVec4, compositeDestinationOut, compositeDestinationOutVec3, compositeDestinationOutVec4, compositeDestinationOver, compositeDestinationOverVec3, compositeDestinationOverVec4, compositeSourceAtop, compositeSourceAtopVec3, compositeSourceAtopVec4, compositeSourceIn, compositeSourceInVec3, compositeSourceInVec4, compositeSourceOut, compositeSourceOutVec3, compositeSourceOutVec4, compositeSourceOver, compositeSourceOverVec3, compositeSourceOverVec4, compositeXor, compositeXorVec3, compositeXorVec4, coneSDF, coneSDFRadii, coneSDFVec2Height, crossSDF, cubeSDF, cubic, cubicFloatSlopes, cubicIn, cubicInOut, cubicMix, cubicMixVec2, cubicMixVec3, cubicMixVec4, cubicOut, cubicVec2, cubicVec2Slopes, cubicVec3, cubicVec3Slopes, cubicVec4, cubicVec4Slopes, curlVec2, curlVec3, curlVec4, cylinderSDF, cylinderSDFCaps, cylinderSDFHeight, cylinderSDFHeightRadius, decimate, depth2viewZ, depth2viewZCombined, depth2viewZOrthographic, diagonal, digits, digitsFloat, digitsInt, digitsMat2, digitsVec2, digitsVec3, digitsVec4, displace, displaceUV, dist, distChebychev, distChebychev3, distChebychev4, distEuclidean, distManhattan, distManhattan3, distManhattan4, distMinkowski, distMinkowski3, distMinkowski4, distanceSq, dodecahedronSDF, dodecahedronSDFRadius, elasticIn, elasticInOut, elasticOut, ellipsoidSDF, equirect2xyz, eulerView, expand, exponentialIn, exponentialInOut, exponentialOut, fbm, fbmVec2, fbmVec3, fbmVec3Tiled, fcos, fill, fillWithEdge, fisheye2xyz, flip, flipFloat, flipVec3, flipVec4, flipYVec2, flipYVec3, flipYVec4, flowerSDF, frac, gain, gamma2linear, gamma2linearVec4, gaussian, gearSDF, gerstnerWave, gnoise, gnoise3, gnoiseVec2, gnoiseVec3, gnoiseVec3Tiled, grad4, hammersley, heartSDF, hemisphereCosSample, hex, hexFill, hexPrismSDF, hexSDF, hexStroke, hexTile, highPass, hsl2rgb, hsl2rgbVec4, hsv2rgb, hsv2rgbVec4, hue2rgb, icosahedronSDF, inside, insideAABB, insideFloat, insideVec2, insideVec3, invCubic, invQuartic, inverse, juliaSDF, juliaSDFSimple, kaleidoscope, kaleidoscopeCount, kaleidoscopeDefault, kochSDF, kochSDFSimple, lab2lch, lab2lch3, lab2lch4, lab2rgb, lab2rgbVec4, lab2xyz, lab2xyzVec4, lch2lab, lch2lab3, lch2lab4, lch2rgb, lch2rgb3, lch2rgb4, lengthSq, line, lineSDF, lineSDF2D, lineSDF3D, linear2gamma, linear2gammaVec4, linearIn, linearInOut, linearOut, linearizeDepth, linkSDF, lookAt, lookAtBasic, lookAtForward, lookAtRoll, lookAtView, lookAtViewBasic, lookAtViewRoll, mandelbulbSDF, map, mapRange, matrix, mirror, mirrorTile, mirrorTileFloat, mirrorTileVec2, mirrorTileVec2Scale, mirrorXTile, mirrorXTileVec2, mirrorYTile, mirrorYTileVec2, mmax, mmax2, mmax3, mmax4, mmin, mmin2, mmin3, mmin4, mmix, mmix3, mmix4, mod2, mod289, mod289Vec2, mod289Vec3, mod289Vec4, mod2Cell, mod2Wrap, modi, nearest, noised, noisedVec3, normal, nyquist, octahedronSDF, octahedronSDFExact, octogonPrismSDF, oklab2rgb, oklab2rgb3, oklab2rgb4, opElongateVec2, opElongateVec3, opElongateVec4, opExtrude, opIntersection, opIntersectionSmooth, opOnion, opRepeatVec2, opRepeatVec2Limited, opRepeatVec3, opRepeatVec3Limited, opRevolve, opRound, opSubtraction, opSubtractionSmooth, opSubtractionSmoothVec4, opSubtractionVec4, opUnion, opUnionSmooth, opUnionSmoothVec4, orthographic, pack, parabola, parallaxMapping, parallaxMappingOcclusion, parallaxMappingRelief, parallaxMappingSimple, parallaxMappingSteep, permute, permuteVec2, permuteVec3, permuteVec4, perspective, planeSDF, planeSDFNormal, pnoise, pnoiseVec3, pnoiseVec4, point, pointWithColor, polar2cart, polar2cart3D, polySDF, polySDFFloat, pow2, pow3, pow5, pow7, powFast, psrdnoise, psrdnoise2, psrdnoise2D, psrdnoise3, psrdnoise3Alpha, psrdnoise3D, psrdnoise3Period, psrdnoiseAlpha, psrdnoisePeriod, pyramidSDF, quadraticIn, quadraticInOut, quadraticOut, quartic, quarticIn, quarticInOut, quarticOut, quat2mat3, quat2mat4, quatAdd, quatConj, quatDiv, quatIdentity, quatInverse, quatLength, quatLengthSq, quatLerp, quatMul, quatMulScalar, quatNeg, quatNorm, quatSub, quintic, quinticIn, quinticInOut, quinticOut, random, random2Float, random2Vec2, random2Vec3, random3Float, random3Vec2, random3Vec3, random4Float, random4Vec2, random4Vec3, random4Vec4, randomVec2, randomVec3, randomVec4, ratio, raysSDF, rect, rectFill, rectFillUniform, rectSDF, rectSDFBasic, rectSDFRounded, rectSDFUniform, rectStroke, rectStrokeUniform, rgb2cmyk, rgb2hcv, rgb2hcvVec4, rgb2hsl, rgb2hslVec4, rgb2hsv, rgb2hsvVec4, rgb2hue, rgb2hueVec4, rgb2lab, rgb2labVec4, rgb2lch, rgb2lch3, rgb2lch4, rgb2oklab, rgb2oklab3, rgb2oklab4, rgb2srgb, rgb2srgbFloat, rgb2srgbVec3, rgb2srgbVec4, rgb2xyz, rgb2xyzVec4, rgb2yiq, rgb2yiq3, rgb2yiq4, rgb2yuv, rgb2yuv3, rgb2yuv4, rgb2yuvSDTV, rhombSDF, rotate2DAxis, rotate2DBasic, rotate2DCenter, rotate2d, rotate3d, rotate3dX, rotate3dY, rotate3dZ, rotate4d, rotate4dX, rotate4dY, rotate4dZ, rotateXVec3, rotateXVec3Center, rotateXVec4, rotateXVec4Center, rotateYVec3, rotateYVec3Center, rotateYVec4, rotateYVec4Center, rotateZVec3, rotateZVec3Center, rotateZVec4, rotateZVec4Center, saturateMediump, scale2d, scale2dVec, scale2dXY, scale3d, scale3dVec, scale4d, scale4dVec3, scale4dVec4, scale4dXYZ, scale4dXYZW, signedDistance, signedDistanceWithNormal, sineIn, sineInOut, sineOut, smootherstep, snoise2, snoise3Vec3, snoise3Vec4, snoiseVec2, snoiseVec3, snoiseVec4, sphereSDF, sphereSDFRadius, spiralSDF, sprite, sqTile, sqTileScale, square, srandom, srandom2Vec2, srandom2Vec2Tiled, srandom3Vec3, srandom3Vec3Tiled, srandomVec2, srandomVec3, srandomVec4, srgb2rgb, srgb2rgbFloat, srgb2rgbVec3, srgb2rgbVec4, starSDF, starSDFSimple, starSDFWithScale, stroke, strokeWithEdge, superShapeSDF, superShapeSDFCenter, taylorInvSqrt, tbn, tbnFromNormal, tetrahedronSDF, toMat3, toMat4, torusSDF, torusSDFSector, translate4d, translateMat3, tri, triFill, triPrismSDF, triSDF, triSDFCenter, triStroke, triTile, triTileScaled, triangleCentroid, triangleContain, triangleIntersect, triangleIntersectRay, uncenterFloat, uncenterVec2, uncenterVec3, unpack, unpack128, unpack16, unpack256, unpack32, unpack64, unpack8, unpackBase, unpackDefault, unratio, vesicaSDF, vesicaSDFDefault, viewZ2depth, viewZ2depthOrthographic, voronoi, voronoiVec2, voronoiVec3, voronoise, voronoiseVec3, wavelet, waveletVec2, waveletVec2Phase, waveletVec3, waveletVec3K, windmillTile, windmillTileDefault, windmillTileFloat, windmillTileVec2, windmillTileVec2Scale, worley2Vec2, worley2Vec3, worleyVec2, worleyVec3, xyz2equirect, xyz2lab, xyz2labVec4, xyz2rgb, xyz2rgbVec4, yiq2rgb, yiq2rgb3, yiq2rgb4, yuv2rgb, yuv2rgb3, yuv2rgb4, yuv2rgbSDTV };