glre 0.34.0 → 0.36.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/native.d.ts CHANGED
@@ -1,54 +1,64 @@
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  import * as reev from 'reev';
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  import * as refr_dist_types_687121c7 from 'refr/dist/types-687121c7';
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- import { GL, Vec4, WebGPUState, WebGLState, Uniform, NodeProxy, Attribute } from './index.js';
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- export { AttribData, Attributes, BVec2, BVec3, BVec4, BaseNodeProxy, Bool, Color, Constants, ConstantsToType, Conversions, Float, Fn, FnLayout, Functions, GLClearMode, GLDrawMode, GLDrawType, IVec2, IVec3, IVec4, If, Int, Loop, Mat2, Mat3, Mat4, NodeContext, NodeProps, NodeTypes, Operators, PrecisionMode, Return, Sampler2D, Struct, Switch, Swizzles, Texture, TextureData, UInt, UVec2, UVec3, UVec4, UniformData, Uniforms, Vec2, Vec3, X, abs, acos, acosh, addDependency, all, any, asin, asinh, assign, atan, atan2, atanh, attribute, bitcast, bool, builtin, bvec2, bvec3, bvec4, cbrt, ceil, clamp, code, color, constant, conversion, conversionToConstant, cos, cosh, createAttrib, createAttribBuffer, createBindGroup, createBindings, createDepthTexture, createDescriptor, createDevice, default as createGL, createIbo, createPipeline, createProgram, createTexture, createTextureSampler, createUniformBuffer, createVbo, createVertexBuffers, cross, cubeTexture, dFdx, dFdy, degrees, difference, dig, distance, dot, each, equals, exp, exp2, ext, faceforward, fig, float, floor, flush, formatConversions, fract, fragDepth, fragment, frontFacing, function_, fwidth, getBluiltin, getEventFun, getId, getOperator, getStride, hex2rgb, iMouse, iResolution, iTime, initNodeContext, instanceIndex, int, inverseSqrt, is, isConstants, isConversion, isFunction, isGL, isNodeProxy, isOperator, isServer, isSwizzle, isWebGPUSupported, ivec2, ivec3, ivec4, length, lengthSq, log, log2, mat2, mat3, mat4, max, member, min, mix, negate, node, normalLocal, normalView, normalWorld, normalize, oneMinus, operator, pointCoord, position, positionLocal, positionView, positionWorld, pow, pow2, pow3, pow4, radians, reciprocal, reflect, refract, replace, round, safeEventCall, sampleIndex, sampleMask, sampler2D, saturate, screenCoordinate, screenUV, select, sig, sign, sin, sinh, smoothstep, sortHeadersByDependencies, sqrt, step, struct, tan, tanh, texture, texture2D, textureSize, toVar, transformDirection, trunc, uint, uniform, uv, uvec2, uvec3, uvec4, variable, vec2, vec3, vec4, vertex, vertexIndex, vertexStage, webgl, webgpu } from './index.js';
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+ import { GL, Vec4, WebGPUState, WebGLState, NodeProxy } from './index.js';
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+ export { AttribData, BVec2, BVec3, BVec4, BaseNodeProxy, Bool, Color, Constants, ConstantsToType, Conversions, Float, Fn, FnLayout, Functions, IVec2, IVec3, IVec4, If, Int, Loop, Mat2, Mat3, Mat4, NodeContext, NodeProps, NodeTypes, Operators, Return, Sampler2D, StorageData, Struct, Switch, Swizzles, Texture, TextureData, UInt, UVec2, UVec3, UVec4, UniformData, Vec2, Vec3, X, abs, acos, acosh, all, any, asin, asinh, assign, atan, atan2, atanh, attribute, bitcast, bool, builtin, bvec2, bvec3, bvec4, cbrt, ceil, clamp, color, compute, constant, conversion, cos, cosh, default as createGL, cross, cubeTexture, dFdx, dFdy, degrees, difference, distance, dot, element, equals, exp, exp2, faceforward, float, floor, fract, fragDepth, fragment, frontFacing, function_, fwidth, iMouse, iResolution, iTime, instanceIndex, int, inverseSqrt, isGL, isServer, isWebGPUSupported, ivec2, ivec3, ivec4, length, lengthSq, log, log2, mat2, mat3, mat4, max, member, min, mix, mod, negate, node, normalLocal, normalView, normalWorld, normalize, oneMinus, operator, pointCoord, position, positionLocal, positionView, positionWorld, pow, pow2, pow3, pow4, radians, reciprocal, reflect, refract, round, sampleIndex, sampleMask, sampler2D, saturate, screenCoordinate, screenUV, select, sign, sin, sinh, smoothstep, sqrt, step, struct, tan, tanh, texture, texture2D, textureSize, toVar, transformDirection, trunc, uint, uniform, uv, uvec2, uvec3, uvec4, variable, vec2, vec3, vec4, vertex, vertexIndex, vertexStage, webgl, webgpu } from './index.js';
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  export { Frame, Fun, Queue } from 'refr';
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  declare const useGL: (props?: Partial<GL>) => reev.EventState<{
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  isNative: boolean;
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  isWebGL: boolean;
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+ isError: boolean;
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  isLoop: boolean;
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  isGL: true;
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- width: number;
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- height: number;
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+ width?: number;
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+ height?: number;
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  size: [number, number];
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  mouse: [number, number];
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  count: number;
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+ loading: number;
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  el: HTMLCanvasElement;
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- vs: string | Vec4;
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- fs: string | Vec4;
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- vert: string | Vec4;
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- frag: string | Vec4;
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- vertex: string | Vec4;
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- fragment: string | Vec4;
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+ vs?: string | Vec4;
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+ cs?: string | Vec4;
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+ fs?: string | Vec4;
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+ vert?: string | Vec4;
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+ comp?: string | Vec4;
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+ frag?: string | Vec4;
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+ vertex?: string | Vec4;
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+ compute?: string | Vec4;
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+ fragment?: string | Vec4;
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  webgpu: WebGPUState;
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  webgl: WebGLState;
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  queue: refr_dist_types_687121c7.Q;
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  frame: refr_dist_types_687121c7.a;
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  ref?: any;
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- init(): void;
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- loop(): void;
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  mount(): void;
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  clean(): void;
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+ error(e?: string): void;
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  render(): void;
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  resize(e?: Event): void;
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  mousemove(e: Event): void;
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- _uniform?(key: string, value: Uniform, isMatrix?: boolean): GL;
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- uniform(key: string, value: Uniform, isMatrix?: boolean): GL;
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+ loop(): void;
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+ _uniform?(key: string, value: number | number[] | Float32Array<ArrayBufferLike>, isMatrix?: boolean): GL;
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+ uniform(key: string, value: number | number[] | Float32Array<ArrayBufferLike>, isMatrix?: boolean): GL;
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  uniform(node: NodeProxy): GL;
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  uniform(target: {
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- [key: string]: Uniform;
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+ [key: string]: number | number[] | Float32Array<ArrayBufferLike>;
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  }): GL;
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  _texture?(key: string, value: string): GL;
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  texture(key: string, value: string): GL;
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  texture(target: {
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  [key: string]: string;
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  }): GL;
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- _attribute?(key: string, value: Attribute, iboValue?: Attribute): GL;
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- attribute(key: string, value: Attribute, iboValue?: Attribute): GL;
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+ _attribute?(key: string, value: number[] | Float32Array<ArrayBufferLike>, iboValue?: number[] | Float32Array<ArrayBufferLike>): GL;
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+ attribute(key: string, value: number[] | Float32Array<ArrayBufferLike>, iboValue?: number[] | Float32Array<ArrayBufferLike>): GL;
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  attribute(target: {
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- [key: string]: Attribute;
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+ [key: string]: number[] | Float32Array<ArrayBufferLike>;
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+ }): GL;
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+ _storage?(key: string, value: number[] | Float32Array<ArrayBufferLike>): GL;
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+ storage(key: string, value: number[] | Float32Array<ArrayBufferLike>): GL;
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+ storage(target: {
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+ [key: string]: number[] | Float32Array<ArrayBufferLike>;
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  }): GL;
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  }, any[] | unknown[]>;
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- export { Attribute, GL, NodeProxy, Uniform, Vec4, WebGLState, WebGPUState, useGL };
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+ export { GL, NodeProxy, Vec4, WebGLState, WebGPUState, useGL };
package/dist/native.js CHANGED
@@ -1,40 +1,44 @@
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- import{useState as It}from"react";import{durable as de,event as $t}from"reev";import{createFrame as Gt,createQueue as Lt}from"refr";import{nested as ce}from"reev";var d={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)},gt=(e,t)=>e.forEach(t),Ut=(e,...t)=>{gt(e,r=>r(...t))},At=(e="",t="_",r="/")=>e.split(t).join(r),Bt=(e=".pdf")=>e.split(".").pop()?.toLowerCase()??"",Dt=(e=0)=>`${e}`.split(".")[1]?.length??0,Mt=(e=0)=>`${e}`.split(".")[0]?.length-(e<0?1:0),Wt=(e=0,t=-2)=>(t*=-1,t=Math.pow(10,t),e*=t,e=Math.round(e),e/=t,e);var 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ye=e=>d.str(e)&&/^[xyzwrgbastpq]{1,4}$/.test(e),Ce=e=>xe.includes(e),Xe=e=>me.includes(e),_e=e=>Q.includes(e),W=e=>!e||typeof e!="object"?!1:e.isProxy,te=e=>d.str(e)?Z.includes(e):!1,Pe=e=>{let t=(e>>16&255)/255,r=(e>>8&255)/255,o=(e&255)/255;return[t,r,o]},bt=0,$=()=>`i${bt++}`,G=(e,t)=>d.str(e)?t?.isWebGL?e:K[e]||e:"",Ee=e=>J[e]||e,we=e=>he[e],Ne=e=>{let t=Q.indexOf(e);return t!==-1?Z[t]:"float"},re=(e,t,r=!1,o=!1)=>e.isWebGL?r?n=>e.gl?.attribute?.(t,n):o?n=>e.gl?.texture?.(t,n):n=>e.gl?.uniform?.(t,n):r?n=>e.gl?._attribute?.(t,n):o?n=>e.gl?._texture?.(t,n):n=>e.gl?._uniform?.(t,n),ne=(e,t)=>{if(!e)return;if(!W(e))return t(e);if(e.type!=="conversion")return;let r=e.props.children?.slice(1).filter(Boolean);r?.length&&t(r)},$e=e=>(e.code||(e.code={headers:new Map,fragInputs:new Map,vertInputs:new Map,vertOutputs:new Map,vertVaryings:new Map,dependencies:new Map},e.isWebGL||(e.code.fragInputs.set("position","@builtin(position) position: 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- ${f(r,e)}
3
- }`;for(let s=2;s<o.length;s+=2){let i=s>=o.length-1;n+=i?` else {
4
- ${f(o[s],e)}
5
- }`:` else if (${f(o[s],e)}) {
6
- ${f(o[s+1],e)}
7
- }`}return n},Oe=(e,t,r)=>{let o=`switch (${f(t,e)}) {
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- `;for(let n=1;n<r.length;n+=2)n>=r.length-1&&r.length%2===0?o+=`default:
9
- ${f(r[n],e)}
1
+ import{useState as tr}from"react";import{durable as ee,event as Ht}from"reev";import{createFrame as jt,createQueue as Kt}from"refr";import{nested as z}from"reev";var l={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)};var Ee=e=>e instanceof Float32Array,q=(e,t,r)=>{e.loading++;let n=new Image;Object.assign(n,{src:t,crossOrigin:"anonymous"}),n.decode().then(()=>{r(n),e.loading--})};var 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t.queue=Lt(),t.frame=Gt(),t.attribute=de((r,o,n)=>t.queue(()=>t._attribute?.(r,o,n)),t),t.uniform=de((r,o,n)=>t.queue(()=>t._uniform?.(r,o,n)),t),t.texture=de((r,o)=>t.queue(()=>t._texture?.(r,o)),t),t.uniform({iResolution:t.size,iMouse:[0,0],iTime:le}),t("mount",async()=>{t.vs=t.vs||t.vert||t.vertex||Ft(),t.fs=t.fs||t.frag||t.fragment||Ot(),Rt()||(t.isWebGL=!0),t.isWebGL?t(await nt(t)):t(await xt(t)),t.resize(),t.frame(()=>(t.loop(),t.queue.flush(),t.render(),t.isLoop)),!t.isNative&&(window.addEventListener("resize",t.resize),t.el.addEventListener("mousemove",t.mousemove))}),t("clean",()=>{t.frame.stop(),t.frame.clean(t.render),!t.isNative&&(window.removeEventListener("resize",t.resize),t.el.removeEventListener("mousemove",t.mousemove))}),t("resize",()=>{let r=t.width||window.innerWidth,o=t.height||window.innerHeight;t.size[0]=t.el.width=r,t.size[1]=t.el.height=o,t.uniform("iResolution",t.size)}),t("mousemove",(r,o=r.clientX,n=r.clientY)=>{let[s,i]=t.size,{top:p,left:a}=t.el.getBoundingClientRect();t.mouse[0]=(o-p-s/2)/(s/2),t.mouse[1]=-(n-a-i/2)/(i/2),t.uniform("iMouse",t.mouse)}),t("loop",()=>{le=performance.now()/1e3,t.uniform("iTime",le)}),t(e)};var ts=(e={})=>It(()=>{let t=mt(e)?e:Tt(e);return t.ref=r=>{t.el={},t({render(){r.flush(),r.endFrameEXP()}}),t.mount(),(()=>{t.width=r.drawingBufferWidth,t.height=r.drawingBufferHeight,t.resize()})()},t({isNative:!0})})[0];export{xr as Fn,fr as If,dr as Loop,_t as Return,lr as Switch,yn as abs,Ln as acos,Un as acosh,V as addDependency,bn as all,vn as any,Gn as asin,In as asinh,ze as assign,Sn as atan,po as atan2,An as atanh,hr as attribute,mo as bitcast,kr as bool,C as builtin,tn as bvec2,rn as bvec3,nn as bvec4,To as cbrt,_n as ceil,io as clamp,f as code,an as color,yr as constant,T as conversion,Ne as conversionToConstant,Nn as cos,On as cosh,tt as createAttrib,ct as createAttribBuffer,at as createBindGroup,st as createBindings,lt as createDepthTexture,ft as createDescriptor,ot as createDevice,Tt as createGL,Je as createIbo,ut as createPipeline,Ze as createProgram,rt as createTexture,dt as createTextureSampler,pt as createUniformBuffer,Qe as createVbo,it as createVertexBuffers,hn as cross,dn as cubeTexture,Kn as dFdx,Zn as dFdy,Jn as degrees,go as difference,Mt as dig,Tn as distance,gn as dot,gt as each,bo as equals,Bn as exp,Dn as exp2,Bt as ext,vo as faceforward,Dt as fig,Y as float,Xn as floor,Ut as flush,G as formatConversions,je as fract,Sr as fragDepth,q as fragment,Lr as frontFacing,u as function_,Qn as fwidth,we as getBluiltin,re as getEventFun,$ as getId,Ee as getOperator,et as getStride,Pe as hex2rgb,un as iMouse,pe as iResolution,pn as iTime,$e as initNodeContext,Gr as instanceIndex,M as int,zn as inverseSqrt,d as is,te as isConstants,_e as isConversion,Xe as isFunction,mt as isGL,W as isNodeProxy,Ce as isOperator,St as isServer,ye as isSwizzle,Rt as isWebGPUSupported,jr as ivec2,Kr as ivec3,Zr as ivec4,xn as length,mn as lengthSq,Mn as log,Wn as log2,qr as mat2,Yr as mat3,Hr as mat4,oo as max,ke as member,no as min,so as mix,Hn as negate,x as node,Br as normalLocal,Mr as normalView,Dr as normalWorld,kn as normalize,qn as oneMinus,Et as operator,Fr as pointCoord,ie as position,Ir as positionLocal,Ar as positionView,Ur as positionWorld,co as pow,fo as pow2,lo as pow3,xo as pow4,eo as radians,jn as reciprocal,to as reflect,ro as refract,At as replace,Pn as round,ne as safeEventCall,Rr as sampleIndex,Or as sampleMask,sn as sampler2D,Yn as saturate,Wr as screenCoordinate,Vr as screenUV,_r as select,Wt as sig,Cn as sign,wn as sin,Rn as sinh,uo as smoothstep,Ge as sortHeadersByDependencies,Vn as sqrt,ao as step,cr as struct,$n as tan,Fn as tanh,fn as texture,on as texture2D,ln as textureSize,Ve as toVar,ho as transformDirection,En as trunc,zr as uint,z as uniform,ts as useGL,cn as uv,Qr as uvec2,Jr as uvec3,en as uvec4,Cr as variable,He as vec2,qe as vec3,ue as vec4,k as vertex,ae as vertexIndex,Xr as vertexStage,nt as webgl,xt as webgpu};
33
+ }`,j=(e,t)=>{if(l.str(e))return e.trim();t.code?.headers?.clear(),t.isFrag=!0;let[r,n]=rt(e,t),o=[];if(t.isWebGL){o.push(Mt);for(let a of t.code?.fragInputs?.values()||[])o.push(`in ${a}`);o.push(r),o.push(`void main() {
34
+ fragColor = ${n};`)}else t.code?.fragInputs?.size&&o.push(le("Out",t.code.fragInputs)),o.push(r),o.push(`@fragment
35
+ fn main(out: Out) -> @location(0) vec4f {`),o.push(` return ${n};`);return o.push("}"),o.filter(Boolean).join(`
36
+ `).trim()},K=(e,t)=>{if(l.str(e))return e.trim();t.code?.headers?.clear(),t.isFrag=!1;let[r,n]=rt(e,t),o=[];if(t.isWebGL){o.push("#version 300 es");for(let a of t.code?.vertInputs?.values()||[])o.push(`in ${a}`);for(let a of t.code?.vertOutputs?.values()||[])o.push(`out ${a}`);o.push(r),o.push("void main() {"),o.push(` gl_Position = ${n};`);for(let[a,f]of t.code?.vertVaryings?.entries()||[])o.push(` ${a} = ${f};`)}else{t.code?.vertInputs?.size&&o.push(le("In",t.code.vertInputs)),t.code?.vertOutputs?.size&&o.push(le("Out",t.code.vertOutputs)),o.push(r),o.push("@vertex"),o.push(`fn main(${t.code?.vertInputs?.size?"in: In":""}) -> Out {`),o.push(" var out: Out;"),o.push(` out.position = ${n};`);for(let[a,f]of t.code?.vertVaryings?.entries()||[])o.push(` out.${a} = ${f};`);o.push(" return out;")}return o.push("}"),o.filter(Boolean).join(`
37
+ `).trim()},ot=(e,t)=>l.str(e)?e.trim():"";var xe=G("position"),me=G("vertex_index"),Br=G("instance_index"),Wr=G("front_facing"),kr=G("frag_depth"),Vr=G("sample_index"),zr=G("sample_mask"),qr=G("point_coord"),Yr=G("position"),Hr=G("positionWorld"),jr=G("positionView"),Kr=G("normalLocal"),Zr=G("normalWorld"),Qr=G("normalView"),Jr=G("screenCoordinate"),eo=G("screenUV"),Z=e=>b("float",e),V=e=>b("int",e),to=e=>b("uint",e),ro=e=>b("bool",e),st=(e,t)=>b("vec2",e,t),nt=(e,t,r)=>b("vec3",e,t,r),Te=(e,t,r,n)=>b("vec4",e,t,r,n),oo=(...e)=>b("mat2",...e),no=(...e)=>b("mat3",...e),so=(...e)=>b("mat4",...e),io=(e,t)=>b("ivec2",e,t),ao=(e,t,r)=>b("ivec3",e,t,r),uo=(e,t,r,n)=>b("ivec4",e,t,r,n),po=(e,t)=>b("uvec2",e,t),fo=(e,t,r)=>b("uvec3",e,t,r),co=(e,t,r,n)=>b("uvec4",e,t,r,n),lo=(e,t)=>b("bvec2",e,t),xo=(e,t,r)=>b("bvec3",e,t,r),mo=(e,t,r,n)=>b("bvec4",e,t,r,n),To=e=>b("texture",e),go=()=>b("sampler2D"),bo=(e,t,r)=>l.num(e)&&l.und(t)&&l.und(r)?nt(...Ae(e)):nt(e,t,r),ge=k(st(),"iResolution"),vo=k(st(),"iMouse"),ho=k(Z(),"iTime"),yo=xe.xy.div(ge),Xo=(e,t,r)=>p("texture",e,t,r),Eo=(e,t,r)=>p("cubeTexture",e,t,r),Co=(e,t)=>p("textureSize",e,t),_o=e=>p("length",e),Po=e=>p("lengthSq",e),Go=(e,t)=>p("distance",e,t),Ro=(e,t)=>p("dot",e,t),No=e=>p("all",e),wo=e=>p("any",e),Lo=(e,t)=>p("cross",e,t),$o=e=>p("abs",e),So=e=>p("sign",e),Fo=e=>p("floor",e),Ao=e=>p("ceil",e),Uo=e=>p("round",e),it=e=>p("fract",e),Io=e=>p("trunc",e),Oo=e=>p("sin",e),Do=e=>p("cos",e),Mo=e=>p("tan",e),Bo=e=>p("asin",e),Wo=e=>p("acos",e),ko=e=>p("atan",e),Vo=e=>p("sinh",e),zo=e=>p("cosh",e),qo=e=>p("tanh",e),Yo=e=>p("asinh",e),Ho=e=>p("acosh",e),jo=e=>p("atanh",e),Ko=e=>p("exp",e),Zo=e=>p("exp2",e),Qo=e=>p("log",e),Jo=e=>p("log2",e),en=e=>p("sqrt",e),tn=e=>p("inverseSqrt",e),rn=e=>p("normalize",e),on=e=>p("oneMinus",e),nn=e=>p("saturate",e),sn=e=>p("negate",e),an=e=>p("reciprocal",e),un=e=>p("dFdx",e),pn=e=>p("dFdy",e),fn=e=>p("fwidth",e),cn=e=>p("degrees",e),dn=e=>p("radians",e),ln=(e,t)=>p("reflect",e,t),xn=(e,t,r)=>p("refract",e,t,r),mn=(e,t)=>p("min",e,t),Tn=(e,t)=>p("max",e,t),gn=(e,t,r)=>p("mix",e,t,r),bn=(e,t,r)=>p("clamp",e,t,r),vn=(e,t)=>p("step",e,t),hn=(e,t,r)=>p("smoothstep",e,t,r),yn=(e,t)=>p("atan2",e,t),Xn=(e,t)=>p("pow",e,t),En=e=>p("pow2",e),Cn=e=>p("pow3",e),_n=e=>p("pow4",e),Pn=(e,t)=>p("bitcast",e,t),Gn=e=>p("cbrt",e),Rn=(e,t)=>p("difference",e,t),Nn=(e,t)=>p("equals",e,t),wn=(e,t,r)=>p("faceforward",e,t,r),Ln=(e,t)=>p("transformDirection",e,t),$n=(e,t)=>e.sub(e.div(t).floor().mul(t));var at=(e,t,r,n=console.warn)=>{let o=e.createShader(r);if(!o)return n("Failed to create shader");if(e.shaderSource(o,t.trim()),e.compileShader(o),e.getShaderParameter(o,e.COMPILE_STATUS))return o;let s=e.getShaderInfoLog(o);e.deleteShader(o),n(`Could not compile shader: ${s}`)},be=(e,t,r,n)=>{if(!t||!r)return;let o={isWebGL:!0,gl:n};r=j(r,o),t=K(t,o);let s=e.createProgram(),a=at(e,t,e.VERTEX_SHADER,n.error),f=at(e,r,e.FRAGMENT_SHADER,n.error);if(!f||!a)return;if(e.attachShader(s,a),e.attachShader(s,f),e.linkProgram(s),e.getProgramParameter(s,e.LINK_STATUS))return s;let i=e.getProgramInfoLog(s);e.deleteProgram(s),n.error(`Could not link program: ${i}`)},Wt=(e,t)=>{let r=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,r),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),r},kt=(e,t)=>{let r=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,r),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),r},Vt=(e,t,r)=>{r&&(e=Math.max(...r)+1);let n=t.length/e;return Math.floor(n)},ut=(e,t,r,n,o)=>{let s=Wt(e,n),a=kt(e,o),f=Vt(r,n,o);e.bindBuffer(e.ARRAY_BUFFER,s),e.enableVertexAttribArray(t),e.vertexAttribPointer(t,f,e.FLOAT,!1,0,0),a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,a)},ve=(e,t,r)=>{if(l.num(r))return e.uniform1f(t,r);let n=r.length;if(n<=4)return e[`uniform${n}fv`](t,r);n=Math.sqrt(n)<<0,e[`uniformMatrix${n}fv`](t,!1,r)},pt=(e,t,r,n)=>{let o=e.createTexture();e.bindTexture(e.TEXTURE_2D,o),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),e.uniform1i(r,n),e.activeTexture(e.TEXTURE0+n),e.bindTexture(e.TEXTURE_2D,o)},ft=(e,t,r,n)=>{let o=new Float32Array(t*t*4);for(let 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38
+ #version 300 es
39
+ void main() {
40
+ float x = float(gl_VertexID % 2) * 4.0 - 1.0;
41
+ float y = float(gl_VertexID / 2) * 4.0 - 1.0;
42
+ gl_Position = vec4(x, y, 0.0, 1.0);
43
+ }`.trim(),ct=async e=>{let t=e.el.getContext("webgl2");t.getExtension("EXT_color_buffer_float");let r=be(t,e.vs,e.fs,e),n=be(t,zt,e.cs,e);t.useProgram(r);let o=0,s=0,a=z(g=>t.getAttribLocation(r,g)),f=z(g=>t.getUniformLocation(r,g)),i=z(g=>t.getUniformLocation(n,g)),u=z(()=>o++),d=z(()=>{let g=o++,y={texture:t.createTexture(),buffer:t.createFramebuffer()},w={texture:t.createTexture(),buffer:t.createFramebuffer()};return{a:y,b:w,unit:g,width:0,height:0}}),R=(g="",y,w)=>{let N=a(g,!0);ut(t,N,e.count,y,w)},h=(g,y)=>{ve(t,f(g),y),n&&(t.useProgram(n),ve(t,i(g),y),t.useProgram(r))},T=(g,y)=>{q(e,y,w=>{let N=f(g),A=u(g);pt(t,w,N,A)})},F=(g,y)=>{let w=y instanceof Float32Array?y:new Float32Array(y),N=d(g),A=Math.ceil(Math.sqrt(w.length));N.width=A,N.height=A,ft(t,A,N,w),t.uniform1i(f(g),N.unit)},B=()=>{t.deleteProgram(r),n&&t.deleteProgram(n);for(let{a:g,b:y}of 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s},Tt=(e,t,r,n,o,s)=>e.createRenderPipeline({vertex:{module:e.createShaderModule({label:"vert",code:o}),entryPoint:"main",buffers:r},fragment:{module:e.createShaderModule({label:"frag",code:s}),entryPoint:"main",targets:[{format:t}]},layout:e.createPipelineLayout({bindGroupLayouts:n}),primitive:{topology:"triangle-list"},depthStencil:{depthWriteEnabled:!0,depthCompare:"less",format:"depth24plus"}}),gt=(e,t,r)=>e.createComputePipeline({compute:{module:e.createShaderModule({label:"compute",code:r}),entryPoint:"main"},layout:e.createPipelineLayout({bindGroupLayouts:t})}),Yt=e=>e==="uniform"?72:e==="attrib"?40:140,Q=(e,t,r)=>{Ee(t)||(t=new Float32Array(t));let 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E=v.length/e.count,{location:C}=o.attrib(),{array:L,buffer:P}=Q(r,v,"attrib");return{array:L,buffer:P,location:C,stride:E}}),T=J((x,v)=>{d=!0;let{array:E,buffer:C}=Q(r,v,"storage"),{binding:L,group:P}=o.storage();return{array:E,buffer:C,binding:L,group:P}}),F=J((x,v)=>{d=!0;let{binding:E,group:C}=o.uniform(),{array:L,buffer:P}=Q(r,v,"uniform");return{array:L,buffer:P,binding:E,group:C}}),B=J((x,v=0,E=0)=>{d=!0;let{binding:C,group:L}=o.texture(),{texture:P,sampler:S}=vt(r,v,E);return{texture:P,sampler:S,binding:C,group:L,view:P.createView()}}),te=(x="",v)=>{let{array:E,buffer:C}=h(x,v);r.queue.writeBuffer(C,0,E)},ye=(x,v)=>{let{array:E,buffer:C}=T(x,v);r.queue.writeBuffer(C,0,E)},Xe=(x,v)=>{l.num(v)&&(v=[v]);let{array:E,buffer:C}=F(x,v);r.queue.writeBuffer(C,0,E)},g=(x,v)=>{q(e,v,E=>{let{width:C,height:L}=E,{texture:P}=B(x,C,L);r.queue.copyExternalImageToTexture({source:E},{texture:P},{width:C,height:L})})},y=()=>{let{vertexBuffers:x,bufferLayouts:v}=xt(h.map.values()),{bindGroups:E,bindGroupLayouts:C}=mt(r,F.map.values(),B.map.values(),T.map.values()),L=Tt(r,n,v,C,a,s);if(i=P=>{P.setPipeline(L),E.forEach((S,I)=>P.setBindGroup(I,S)),x.forEach((S,I)=>P.setVertexBuffer(I,S)),P.draw(e.count,1,0,0),P.end()},f){let P=gt(r,C,f);u=S=>{S.setPipeline(P),E.forEach((re,_t)=>S.setBindGroup(_t,re));let I=1;for(let{array:re}of T.map.values())I=Math.max(I,re.length);let Ct=Math.ceil(I/64);S.dispatchWorkgroups(Ct),S.end()}}},w=()=>{if(!s||!a){let v={isWebGL:!1,gl:e};s=j(e.fs,v),f=ot(e.cs,v),a=K(e.vs,v)}if(e.loading)return;d&&y(),d=!1;let x=r.createCommandEncoder();f&&u(x.beginComputePass()),i(x.beginRenderPass(bt(t,R))),r.queue.submit([x.finish()])},N=()=>{let x=e.el;R?.destroy(),R=ht(r,x.width,x.height)},A=()=>{r.destroy(),R?.destroy();for(let{texture:x}of B.map.values())x.destroy();for(let{buffer:x}of F.map.values())x.destroy();for(let{buffer:x}of h.map.values())x.destroy();for(let{buffer:x}of T.map.values())x.destroy()};return N(),{webgpu:{device:r,uniforms:F,textures:B,attribs:h,storages:T},render:w,resize:N,clean:A,_attribute:te,_uniform:Xe,_texture:g,_storage:ye}};var Xt=e=>l.obj(e)?"isGL"in e:!1,Zt=()=>typeof window>"u",Qt=()=>Zt()?!1:"gpu"in navigator,he=performance.now(),Jt=()=>Te(it(xe.xy.div(ge)),0,1),er=()=>Te(Z(V(me).mod(V(2))).mul(4).sub(1),Z(V(me).div(V(2))).mul(4).sub(1),0,1),Et=e=>{let t=Ht({isNative:!1,isWebGL:!0,isError:!1,isLoop:!0,isGL:!0,size:[0,0],mouse:[0,0],count:6,webgl:{},webgpu:{},loading:0,error(){t.isError=!0,t.isLoop=!1,t.clean()}});return t.queue=Kt(),t.frame=jt(),t.attribute=ee((r,n,o)=>t.queue(()=>t._attribute?.(r,n,o)),t),t.storage=ee((r,n)=>t.queue(()=>t._storage?.(r,n)),t),t.uniform=ee((r,n)=>t.queue(()=>t._uniform?.(r,n)),t),t.texture=ee((r,n)=>t.queue(()=>t._texture?.(r,n)),t),t.uniform({iResolution:t.size,iMouse:[0,0],iTime:he}),t("mount",async()=>{t.vs=t.vs||t.vert||t.vertex||er(),t.fs=t.fs||t.frag||t.fragment||Jt(),t.cs=t.cs||t.comp||t.compute,Qt()||(t.isWebGL=!0),t.isWebGL?t(await ct(t)):t(await yt(t)),!t.isError&&(t.resize(),t.frame(()=>(t.loop(),t.queue.flush(),t.loading?!0:(t.render(),t.isLoop))),!t.isNative&&(window.addEventListener("resize",t.resize),t.el.addEventListener("mousemove",t.mousemove)))}),t("clean",()=>{t.frame.stop(),!t.isNative&&(window.removeEventListener("resize",t.resize),t.el.removeEventListener("mousemove",t.mousemove))}),t("resize",()=>{let r=t.width||window.innerWidth,n=t.height||window.innerHeight;t.size[0]=t.el.width=r,t.size[1]=t.el.height=n,t.uniform("iResolution",t.size)}),t("mousemove",(r,n=r.clientX,o=r.clientY)=>{let[s,a]=t.size,{top:f,left:i}=t.el.getBoundingClientRect();t.mouse[0]=(n-f-s/2)/(s/2),t.mouse[1]=-(o-i-a/2)/(a/2),t.uniform("iMouse",t.mouse)}),t("loop",()=>{he=performance.now()/1e3,t.uniform("iTime",he)}),t(e)};var cs=(e={})=>tr(()=>{let t=Xt(e)?e:Et(e);return t.ref=r=>{t.el={},t({render(){r.flush(),r.endFrameEXP()}}),t.mount(),(()=>{t.width=r.drawingBufferWidth,t.height=r.drawingBufferHeight,t.resize()})()},t({isNative:!0})})[0];export{Rr as Fn,_r as If,Pr as Loop,St as Return,Gr as Switch,$o as abs,Wo as acos,Ho as acosh,No as all,wo as any,Bo as asin,Yo as asinh,et as assign,ko as atan,yn as atan2,jo as atanh,At as attribute,Pn as bitcast,ro as bool,G as builtin,lo as bvec2,xo as bvec3,mo as bvec4,Gn as cbrt,Ao as ceil,bn as clamp,bo as color,ot as compute,Ut as constant,b as conversion,Do as cos,zo as cosh,Et as createGL,Lo as cross,Eo as cubeTexture,un as dFdx,pn as dFdy,cn as degrees,Rn as difference,Go as distance,Ro as dot,tt as element,Nn as equals,Ko as exp,Zo as exp2,wn as faceforward,Z as float,Fo as floor,it as fract,kr as fragDepth,j as fragment,Wr as frontFacing,p as function_,fn as fwidth,vo as iMouse,ge as iResolution,ho as iTime,Br as instanceIndex,V as int,tn as inverseSqrt,Xt as isGL,Zt as isServer,Qt as isWebGPUSupported,io as ivec2,ao as ivec3,uo as ivec4,_o as length,Po as lengthSq,Qo as log,Jo as log2,oo as mat2,no as mat3,so as mat4,Tn as max,de as member,mn as min,gn as mix,$n as mod,sn as negate,m as node,Kr as normalLocal,Qr as normalView,Zr as normalWorld,rn as normalize,on as oneMinus,Dt as operator,qr as pointCoord,xe as position,Yr as positionLocal,jr as positionView,Hr as positionWorld,Xn as pow,En as pow2,Cn as pow3,_n as pow4,dn as radians,an as reciprocal,ln as reflect,xn as refract,Uo as round,Vr as sampleIndex,zr as sampleMask,go as sampler2D,nn as saturate,Jr as screenCoordinate,eo as screenUV,Sr as select,So as sign,Oo as sin,Vo as sinh,hn as smoothstep,en as sqrt,vn as step,Cr as struct,Mo as tan,qo as tanh,Xo as texture,To as texture2D,Co as textureSize,Je as toVar,Ln as transformDirection,Io as trunc,to as uint,k as uniform,cs as useGL,yo as uv,po as uvec2,fo as uvec3,co as uvec4,It as variable,st as vec2,nt as vec3,Te as vec4,K as vertex,me as vertexIndex,Ot as vertexStage,ct as webgl,yt as webgpu};
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