glre 0.3.1 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/events.ts +29 -29
- package/index.cjs.js +1 -1
- package/index.develop.js +1 -1
- package/index.js +1 -1
- package/index.ts +39 -15
- package/package.json +2 -1
- package/types.ts +11 -2
- package/utils.ts +23 -0
package/events.ts
CHANGED
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@@ -7,47 +7,47 @@ export const glEvent = (self: GL) =>
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7
7
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// run if canvas is mounted
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mount(e) {
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9
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// @ts-ignore
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10
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-
const el = (self.el = document.getElementById(self.id))
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11
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const gl = (self.gl = el?.getContext(
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12
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const frag = createShader(gl, self.frag, gl?.FRAGMENT_SHADER)
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13
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const vert = createShader(gl, self.vert, gl?.VERTEX_SHADER)
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14
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self.pg = createProgram(gl, vert, frag)
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15
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window.addEventListener(
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window.addEventListener(
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e(
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self.frame()
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10
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const el = (self.el = document.getElementById(self.id)) // @ts-ignore
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11
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const gl = (self.gl = el?.getContext('webgl'))
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12
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const frag = createShader(gl, self.frag, gl?.FRAGMENT_SHADER)
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const vert = createShader(gl, self.vert, gl?.VERTEX_SHADER)
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self.pg = createProgram(gl, vert, frag) // !!!
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15
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window.addEventListener('resize', e.on('resize'))
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16
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window.addEventListener('mousemove', e.on('mousemove'))
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e('resize')
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self.frame()
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},
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// run if canvas is cleaned
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clean(e) {
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window.removeEventListener(
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23
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window.removeEventListener(
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22
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window.removeEventListener('resize', e.on('resize'))
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23
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window.removeEventListener('mousemove', e.on('mousemove'))
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},
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// user mousemove event
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mousemove(_e, { clientX, clientY }, ...args) {
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const [w, h] = self.size
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self.mouse[0] = (clientX - w / 2) / (w / 2)
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self.mouse[1] = -(clientY - h / 2) / (h / 2)
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self.setUniform(
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const [w, h] = self.size
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self.mouse[0] = (clientX - w / 2) / (w / 2)
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self.mouse[1] = -(clientY - h / 2) / (h / 2)
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self.setUniform('mouse', self.mouse)
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},
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// user mousemove event
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resize(_e, _resizeEvent, width = 0, height = 0) {
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self.size[0] = self.el.width = width || window.innerWidth
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self.size[1] = self.el.height = height || window.innerHeight
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self.setUniform(
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self.size[0] = self.el.width = width || window.innerWidth
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self.size[1] = self.el.height = height || window.innerHeight
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self.setUniform('resolution', self.size)
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},
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// load image event
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load(_e, loadEvent) {
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self.setFrame(() => {
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const image = loadEvent.path[0]
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const activeUnit = self.activeUnit(image.alt)
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const location = self.location(image.alt)
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const texture = createTexture(self.gl, image)
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const image = loadEvent.path[0]
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const activeUnit = self.activeUnit(image.alt)
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const location = self.location(image.alt)
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const texture = createTexture(self.gl, image)
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self.setFrame(() => {
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self.gl.uniform1i(location, activeUnit)
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self.gl.activeTexture(self.gl[
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48
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self.gl.bindTexture(self.gl.TEXTURE_2D, texture)
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return true
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})
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})
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self.gl.uniform1i(location, activeUnit)
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self.gl.activeTexture(self.gl['TEXTURE' + activeUnit])
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self.gl.bindTexture(self.gl.TEXTURE_2D, texture)
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return true
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})
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})
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}
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-
} as any)
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} as any)
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package/index.cjs.js
CHANGED
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@@ -1 +1 @@
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1
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("refr"),
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1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("refr"),n=require("reev");function r(e,n){for(var r=e[0],t=0,o=n.length;t<o;t+=1)r+=n[t]+e[t+1];return r}function t(e){return Array.isArray(e)&&"string"==typeof e[0]}function o(e,n,r){var t=e.createShader(r);if(e.shaderSource(t,n),e.compileShader(t),e.getShaderParameter(t,e.COMPILE_STATUS))return t;console.warn(e.getShaderInfoLog(t))}function i(e,n){if(n){var r=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,r),e.bufferData(e.ARRAY_BUFFER,new Float32Array(n),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),r}}function a(e,n){if(n){var r=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,r),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(n),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),r}}var u=function(e){return n.event({mount:function(n){var r=e.el=document.getElementById(e.id),t=e.gl=null==r?void 0:r.getContext("webgl"),i=o(t,e.frag,null==t?void 0:t.FRAGMENT_SHADER),a=o(t,e.vert,null==t?void 0:t.VERTEX_SHADER);e.pg=function(e,n,r){var t=e.createProgram();return e.attachShader(t,n),e.attachShader(t,r),e.linkProgram(t),e.getProgramParameter(t,e.LINK_STATUS)?(e.useProgram(t),t):(console.log(e.getProgramInfoLog(t)),null)}(t,a,i),window.addEventListener("resize",n.on("resize")),window.addEventListener("mousemove",n.on("mousemove")),n("resize"),e.frame()},clean:function(e){window.removeEventListener("resize",e.on("resize")),window.removeEventListener("mousemove",e.on("mousemove"))},mousemove:function(n,r){var t=r.clientX,o=r.clientY,i=e.size,a=i[0],u=i[1];e.mouse[0]=(t-a/2)/(a/2),e.mouse[1]=-(o-u/2)/(u/2),e.setUniform("mouse",e.mouse)},resize:function(n,r,t,o){void 0===t&&(t=0),void 0===o&&(o=0),e.size[0]=e.el.width=t||window.innerWidth,e.size[1]=e.el.height=o||window.innerHeight,e.setUniform("resolution",e.size)},load:function(n,r){e.setFrame((function(){var n=r.path[0],t=e.activeUnit(n.alt),o=e.location(n.alt),i=function(e,n){var r=e.createTexture();return e.bindTexture(e.TEXTURE_2D,r),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),r}(e.gl,n);e.setFrame((function(){return e.gl.uniform1i(o,t),e.gl.activeTexture(e.gl["TEXTURE"+t]),e.gl.bindTexture(e.gl.TEXTURE_2D,i),!0}))}))}})},f=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],l="\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n",c="\n precision highp float;\n uniform vec2 resolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / resolution), 0, 1);\n }\n",s=function(o){var s=function e(n){for(var o=arguments.length,i=new Array(o>1?o-1:0),a=1;a<o;a++)i[a-1]=arguments[a];return t(n)&&(n=r(n,i)),"string"==typeof n&&(e.frag=n),"function"==typeof n&&e.frame.mount(n),e};s.id="myCanvas",s.frag=c,s.vert=l,s.size=[0,0],s.mouse=[0,0],s.count=6;var d=s.event=u(s),v=s.frame=e.frame();s.lastActiveUnit=0,s.activeUnit=n.nested((function(){return s.lastActiveUnit++})),s.stride=n.nested((function(e,n,r){var t=r?Math.max.apply(Math,r)+1:s.count;return n.length/t<<0})),s.uniformType=n.nested((function(e,n,r){return void 0===r&&(r=!1),"number"==typeof n?"uniform1f":r?"uniformMatrix"+(Math.sqrt(n.length)<<0)+"fv":"uniform"+n.length+"fv"})),s.location=n.nested((function(e,n){var r,t;return void 0===n&&(n=!1),n?null==(r=s.gl)?void 0:r.getAttribLocation(s.pg,e):null==(t=s.gl)?void 0:t.getUniformLocation(s.pg,e)})),s.setDpr=function(){for(var e=arguments.length,n=new Array(e),r=0;r<e;r++)n[r]=arguments[r];return void d.apply(void 0,["resize"].concat(n))||s},s.setSize=function(){for(var e=arguments.length,n=new Array(e),r=0;r<e;r++)n[r]=arguments[r];return void d.apply(void 0,["resize"].concat(n))||s},s.setFrame=function(e){return void v.mount(e)||s},s.setMount=function(e){return void d.mount({mount:e})||s},s.setClean=function(e){return void d.mount({clean:e})||s},s.setConfig=n.durable((function(e,n){s[e]=n}),s),s.setUniform=n.durable((function(e,n,r){void 0===r&&(r=!1);var t=s.uniformType(e,n,r);r?s.setFrame((function(){return s.gl[t](s.location(e),!1,n)})):s.setFrame((function(){return s.gl[t](s.location(e),n)}))}),s),s.setAttribute=n.durable((function(e,n,r){s.setFrame((function(){var t=s.gl,o=s.stride(e,n,r),u=s.location(e,!0);t.bindBuffer(t.ARRAY_BUFFER,i(t,n)),t.enableVertexAttribArray(u),t.vertexAttribPointer(u,o,t.FLOAT,!1,0,0),r&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,a(t,r))}))}),s),s.setTexture=n.durable((function(e,n){var r=new Image;r.addEventListener("load",d.on("load"),!1),Object.assign(r,{src:n,alt:e,crossOrigin:"anonymous"})}),s),s.mount=function(){return d("mount")},s.clean=function(){return d("clean")},s.clear=function(e){return s.gl.clear(s.gl[e||"COLOR_BUFFER_BIT"])},s.viewport=function(e){var n;return(n=s.gl).viewport.apply(n,[0,0].concat(e||s.size))},s.drawArrays=function(e){return void 0===e&&(e="TRIANGLES"),s.gl.drawArrays(s.gl[e],0,s.count)},s.drawElements=function(e,n){return void 0===e&&(e="TRIANGLES"),void 0===n&&(n="UNSIGNED_SHORT"),s.gl.drawElements(s.gl[e],s.count,s.gl[n],0)};for(var E=arguments.length,g=new Array(E>1?E-1:0),m=1;m<E;m++)g[m-1]=arguments[m];return t(o)&&(o=r(o,g)),"string"==typeof o&&(s.frag=o),"object"==typeof o&&s.setConfig(o),6===s.count&&s.setAttribute({a_position:f}),s};s.default=null,exports.default=s,exports.gl=s;
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package/index.develop.js
CHANGED
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@@ -1 +1 @@
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1
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-
!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("refr"),require("reev")):"function"==typeof define&&define.amd?define(["exports","refr","reev"],n):n(((e="undefined"!=typeof globalThis?globalThis:e||self).index=e.index||{},e.index.ts={}),e.refr,e.reev)}(this,(function(e,n,t){"use strict";function r(e,n,t){var r=e.createShader(t);if(e.shaderSource(r,n),e.compileShader(r),e.getShaderParameter(r,e.COMPILE_STATUS))return r;console.warn(e.getShaderInfoLog(r))}var
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1
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!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("refr"),require("reev")):"function"==typeof define&&define.amd?define(["exports","refr","reev"],n):n(((e="undefined"!=typeof globalThis?globalThis:e||self).index=e.index||{},e.index.ts={}),e.refr,e.reev)}(this,(function(e,n,t){"use strict";function r(e,n){for(var t=e[0],r=0,o=n.length;r<o;r+=1)t+=n[r]+e[r+1];return t}function o(e){return Array.isArray(e)&&"string"==typeof e[0]}function i(e,n,t){var r=e.createShader(t);if(e.shaderSource(r,n),e.compileShader(r),e.getShaderParameter(r,e.COMPILE_STATUS))return r;console.warn(e.getShaderInfoLog(r))}function a(e,n){if(n){var t=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,t),e.bufferData(e.ARRAY_BUFFER,new Float32Array(n),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),t}}function u(e,n){if(n){var t=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(n),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),t}}var f=function(e){return t.event({mount:function(n){var t=e.el=document.getElementById(e.id),r=e.gl=null==t?void 0:t.getContext("webgl"),o=i(r,e.frag,null==r?void 0:r.FRAGMENT_SHADER),a=i(r,e.vert,null==r?void 0:r.VERTEX_SHADER);e.pg=function(e,n,t){var r=e.createProgram();return e.attachShader(r,n),e.attachShader(r,t),e.linkProgram(r),e.getProgramParameter(r,e.LINK_STATUS)?(e.useProgram(r),r):(console.log(e.getProgramInfoLog(r)),null)}(r,a,o),window.addEventListener("resize",n.on("resize")),window.addEventListener("mousemove",n.on("mousemove")),n("resize"),e.frame()},clean:function(e){window.removeEventListener("resize",e.on("resize")),window.removeEventListener("mousemove",e.on("mousemove"))},mousemove:function(n,t){var r=t.clientX,o=t.clientY,i=e.size,a=i[0],u=i[1];e.mouse[0]=(r-a/2)/(a/2),e.mouse[1]=-(o-u/2)/(u/2),e.setUniform("mouse",e.mouse)},resize:function(n,t,r,o){void 0===r&&(r=0),void 0===o&&(o=0),e.size[0]=e.el.width=r||window.innerWidth,e.size[1]=e.el.height=o||window.innerHeight,e.setUniform("resolution",e.size)},load:function(n,t){e.setFrame((function(){var n=t.path[0],r=e.activeUnit(n.alt),o=e.location(n.alt),i=function(e,n){var t=e.createTexture();return e.bindTexture(e.TEXTURE_2D,t),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),t}(e.gl,n);e.setFrame((function(){return e.gl.uniform1i(o,r),e.gl.activeTexture(e.gl["TEXTURE"+r]),e.gl.bindTexture(e.gl.TEXTURE_2D,i),!0}))}))}})},l=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],c="\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n",s="\n precision highp float;\n uniform vec2 resolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / resolution), 0, 1);\n }\n",d=function(e){var i=function e(n){for(var t=arguments.length,i=new Array(t>1?t-1:0),a=1;a<t;a++)i[a-1]=arguments[a];return o(n)&&(n=r(n,i)),"string"==typeof n&&(e.frag=n),"function"==typeof n&&e.frame.mount(n),e};i.id="myCanvas",i.frag=s,i.vert=c,i.size=[0,0],i.mouse=[0,0],i.count=6;var d=i.event=f(i),v=i.frame=n.frame();i.lastActiveUnit=0,i.activeUnit=t.nested((function(){return i.lastActiveUnit++})),i.stride=t.nested((function(e,n,t){var r=t?Math.max.apply(Math,t)+1:i.count;return n.length/r<<0})),i.uniformType=t.nested((function(e,n,t){return void 0===t&&(t=!1),"number"==typeof n?"uniform1f":t?"uniformMatrix"+(Math.sqrt(n.length)<<0)+"fv":"uniform"+n.length+"fv"})),i.location=t.nested((function(e,n){var t,r;return void 0===n&&(n=!1),n?null==(t=i.gl)?void 0:t.getAttribLocation(i.pg,e):null==(r=i.gl)?void 0:r.getUniformLocation(i.pg,e)})),i.setDpr=function(){for(var e=arguments.length,n=new Array(e),t=0;t<e;t++)n[t]=arguments[t];return void d.apply(void 0,["resize"].concat(n))||i},i.setSize=function(){for(var e=arguments.length,n=new Array(e),t=0;t<e;t++)n[t]=arguments[t];return void d.apply(void 0,["resize"].concat(n))||i},i.setFrame=function(e){return void v.mount(e)||i},i.setMount=function(e){return void d.mount({mount:e})||i},i.setClean=function(e){return void d.mount({clean:e})||i},i.setConfig=t.durable((function(e,n){i[e]=n}),i),i.setUniform=t.durable((function(e,n,t){void 0===t&&(t=!1);var r=i.uniformType(e,n,t);t?i.setFrame((function(){return i.gl[r](i.location(e),!1,n)})):i.setFrame((function(){return i.gl[r](i.location(e),n)}))}),i),i.setAttribute=t.durable((function(e,n,t){i.setFrame((function(){var r=i.gl,o=i.stride(e,n,t),f=i.location(e,!0);r.bindBuffer(r.ARRAY_BUFFER,a(r,n)),r.enableVertexAttribArray(f),r.vertexAttribPointer(f,o,r.FLOAT,!1,0,0),t&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,u(r,t))}))}),i),i.setTexture=t.durable((function(e,n){var t=new Image;t.addEventListener("load",d.on("load"),!1),Object.assign(t,{src:n,alt:e,crossOrigin:"anonymous"})}),i),i.mount=function(){return d("mount")},i.clean=function(){return d("clean")},i.clear=function(e){return i.gl.clear(i.gl[e||"COLOR_BUFFER_BIT"])},i.viewport=function(e){var n;return(n=i.gl).viewport.apply(n,[0,0].concat(e||i.size))},i.drawArrays=function(e){return void 0===e&&(e="TRIANGLES"),i.gl.drawArrays(i.gl[e],0,i.count)},i.drawElements=function(e,n){return void 0===e&&(e="TRIANGLES"),void 0===n&&(n="UNSIGNED_SHORT"),i.gl.drawElements(i.gl[e],i.count,i.gl[n],0)};for(var E=arguments.length,g=new Array(E>1?E-1:0),m=1;m<E;m++)g[m-1]=arguments[m];return o(e)&&(e=r(e,g)),"string"==typeof e&&(i.frag=e),"object"==typeof e&&i.setConfig(e),6===i.count&&i.setAttribute({a_position:l}),i};d.default=null,e.default=d,e.gl=d,Object.defineProperty(e,"__esModule",{value:!0})}));
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package/index.js
CHANGED
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@@ -1 +1 @@
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1
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-
import{frame as e}from"refr";import{event as n,nested as t,durable as r}from"reev";function o(e,n,t){var r=e.createShader(t);if(e.shaderSource(r,n),e.compileShader(r),e.getShaderParameter(r,e.COMPILE_STATUS))return r;console.warn(e.getShaderInfoLog(r))}var
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1
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+
import{frame as e}from"refr";import{event as n,nested as t,durable as r}from"reev";function o(e,n){for(var t=e[0],r=0,o=n.length;r<o;r+=1)t+=n[r]+e[r+1];return t}function i(e){return Array.isArray(e)&&"string"==typeof e[0]}function a(e,n,t){var r=e.createShader(t);if(e.shaderSource(r,n),e.compileShader(r),e.getShaderParameter(r,e.COMPILE_STATUS))return r;console.warn(e.getShaderInfoLog(r))}function u(e,n){if(n){var t=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,t),e.bufferData(e.ARRAY_BUFFER,new Float32Array(n),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),t}}function f(e,n){if(n){var t=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(n),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),t}}var l=function(e){return n({mount:function(n){var t=e.el=document.getElementById(e.id),r=e.gl=null==t?void 0:t.getContext("webgl"),o=a(r,e.frag,null==r?void 0:r.FRAGMENT_SHADER),i=a(r,e.vert,null==r?void 0:r.VERTEX_SHADER);e.pg=function(e,n,t){var r=e.createProgram();return e.attachShader(r,n),e.attachShader(r,t),e.linkProgram(r),e.getProgramParameter(r,e.LINK_STATUS)?(e.useProgram(r),r):(console.log(e.getProgramInfoLog(r)),null)}(r,i,o),window.addEventListener("resize",n.on("resize")),window.addEventListener("mousemove",n.on("mousemove")),n("resize"),e.frame()},clean:function(e){window.removeEventListener("resize",e.on("resize")),window.removeEventListener("mousemove",e.on("mousemove"))},mousemove:function(n,t){var r=t.clientX,o=t.clientY,i=e.size,a=i[0],u=i[1];e.mouse[0]=(r-a/2)/(a/2),e.mouse[1]=-(o-u/2)/(u/2),e.setUniform("mouse",e.mouse)},resize:function(n,t,r,o){void 0===r&&(r=0),void 0===o&&(o=0),e.size[0]=e.el.width=r||window.innerWidth,e.size[1]=e.el.height=o||window.innerHeight,e.setUniform("resolution",e.size)},load:function(n,t){e.setFrame((function(){var n=t.path[0],r=e.activeUnit(n.alt),o=e.location(n.alt),i=function(e,n){var t=e.createTexture();return e.bindTexture(e.TEXTURE_2D,t),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),t}(e.gl,n);e.setFrame((function(){return e.gl.uniform1i(o,r),e.gl.activeTexture(e.gl["TEXTURE"+r]),e.gl.bindTexture(e.gl.TEXTURE_2D,i),!0}))}))}})},c=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],s="\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n",E="\n precision highp float;\n uniform vec2 resolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / resolution), 0, 1);\n }\n",m=function(n){var a=function e(n){for(var t=arguments.length,r=new Array(t>1?t-1:0),a=1;a<t;a++)r[a-1]=arguments[a];return i(n)&&(n=o(n,r)),"string"==typeof n&&(e.frag=n),"function"==typeof n&&e.frame.mount(n),e};a.id="myCanvas",a.frag=E,a.vert=s,a.size=[0,0],a.mouse=[0,0],a.count=6;var m=a.event=l(a),v=a.frame=e();a.lastActiveUnit=0,a.activeUnit=t((function(){return a.lastActiveUnit++})),a.stride=t((function(e,n,t){var r=t?Math.max.apply(Math,t)+1:a.count;return n.length/r<<0})),a.uniformType=t((function(e,n,t){return void 0===t&&(t=!1),"number"==typeof n?"uniform1f":t?"uniformMatrix"+(Math.sqrt(n.length)<<0)+"fv":"uniform"+n.length+"fv"})),a.location=t((function(e,n){var t,r;return void 0===n&&(n=!1),n?null==(t=a.gl)?void 0:t.getAttribLocation(a.pg,e):null==(r=a.gl)?void 0:r.getUniformLocation(a.pg,e)})),a.setDpr=function(){for(var e=arguments.length,n=new Array(e),t=0;t<e;t++)n[t]=arguments[t];return void m.apply(void 0,["resize"].concat(n))||a},a.setSize=function(){for(var e=arguments.length,n=new Array(e),t=0;t<e;t++)n[t]=arguments[t];return void m.apply(void 0,["resize"].concat(n))||a},a.setFrame=function(e){return void v.mount(e)||a},a.setMount=function(e){return void m.mount({mount:e})||a},a.setClean=function(e){return void m.mount({clean:e})||a},a.setConfig=r((function(e,n){a[e]=n}),a),a.setUniform=r((function(e,n,t){void 0===t&&(t=!1);var r=a.uniformType(e,n,t);t?a.setFrame((function(){return a.gl[r](a.location(e),!1,n)})):a.setFrame((function(){return a.gl[r](a.location(e),n)}))}),a),a.setAttribute=r((function(e,n,t){a.setFrame((function(){var r=a.gl,o=a.stride(e,n,t),i=a.location(e,!0);r.bindBuffer(r.ARRAY_BUFFER,u(r,n)),r.enableVertexAttribArray(i),r.vertexAttribPointer(i,o,r.FLOAT,!1,0,0),t&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,f(r,t))}))}),a),a.setTexture=r((function(e,n){var t=new Image;t.addEventListener("load",m.on("load"),!1),Object.assign(t,{src:n,alt:e,crossOrigin:"anonymous"})}),a),a.mount=function(){return m("mount")},a.clean=function(){return m("clean")},a.clear=function(e){return a.gl.clear(a.gl[e||"COLOR_BUFFER_BIT"])},a.viewport=function(e){var n;return(n=a.gl).viewport.apply(n,[0,0].concat(e||a.size))},a.drawArrays=function(e){return void 0===e&&(e="TRIANGLES"),a.gl.drawArrays(a.gl[e],0,a.count)},a.drawElements=function(e,n){return void 0===e&&(e="TRIANGLES"),void 0===n&&(n="UNSIGNED_SHORT"),a.gl.drawElements(a.gl[e],a.count,a.gl[n],0)};for(var g=arguments.length,d=new Array(g>1?g-1:0),T=1;T<g;T++)d[T-1]=arguments[T];return i(n)&&(n=o(n,d)),"string"==typeof n&&(a.frag=n),"object"==typeof n&&a.setConfig(n),6===a.count&&a.setAttribute({a_position:c}),a};m.default=null;export{m as default,m as gl};
|
package/index.ts
CHANGED
|
@@ -1,18 +1,38 @@
|
|
|
1
1
|
import { frame } from 'refr'
|
|
2
2
|
import { glEvent } from './events'
|
|
3
3
|
import { durable, nested } from 'reev'
|
|
4
|
-
import { createVbo, createIbo } from './utils'
|
|
5
|
-
import type { GL,
|
|
4
|
+
import { createVbo, createIbo, interleave, isTemplateLiteral } from './utils'
|
|
5
|
+
import type { GL, GLInitArg } from './types'
|
|
6
6
|
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
7
|
+
const a_position = [-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1];
|
|
8
|
+
|
|
9
|
+
const _defaultVertexShader = `
|
|
10
|
+
attribute vec4 a_position;
|
|
11
|
+
void main() {
|
|
12
|
+
gl_Position = a_position;
|
|
13
|
+
}
|
|
14
|
+
`
|
|
15
|
+
|
|
16
|
+
const _defaultFragmentShader = `
|
|
17
|
+
precision highp float;
|
|
18
|
+
uniform vec2 resolution;
|
|
19
|
+
void main() {
|
|
20
|
+
gl_FragColor = vec4(fract(gl_FragCoord.xy / resolution), 0, 1);
|
|
21
|
+
}
|
|
22
|
+
`
|
|
23
|
+
|
|
24
|
+
export const gl = (initArg?: GLInitArg, ...initArgs: any[]) => {
|
|
25
|
+
const self = ((arg: any, ...args: any[]) => {
|
|
26
|
+
if (isTemplateLiteral(arg)) arg = interleave(arg, args)
|
|
27
|
+
if (typeof arg === 'string') self.frag = arg
|
|
28
|
+
if (typeof arg === 'function') self.frame.mount(arg)
|
|
29
|
+
return self
|
|
10
30
|
}) as GL
|
|
11
31
|
|
|
12
32
|
// default state
|
|
13
|
-
self.id = 'myCanvas'
|
|
14
|
-
self.frag =
|
|
15
|
-
self.vert =
|
|
33
|
+
self.id = 'myCanvas' // @TODO feat: create hashid
|
|
34
|
+
self.frag = _defaultFragmentShader;
|
|
35
|
+
self.vert = _defaultVertexShader;
|
|
16
36
|
self.size = [0, 0]
|
|
17
37
|
self.mouse = [0, 0]
|
|
18
38
|
self.count = 6
|
|
@@ -45,10 +65,6 @@ export const gl = (config?: string | Partial<GLConfig>) => {
|
|
|
45
65
|
self.setClean = (clean) => void ev.mount({ clean }) || self
|
|
46
66
|
self.setConfig = durable((key, value) => void (self[key] = value), self)
|
|
47
67
|
|
|
48
|
-
// init config
|
|
49
|
-
if (typeof config === "string") config = { id: config }
|
|
50
|
-
if (typeof config === "object") self.setConfig(config)
|
|
51
|
-
|
|
52
68
|
// uniform
|
|
53
69
|
self.setUniform = durable((key, value, isMatrix = false) => {
|
|
54
70
|
const type = self.uniformType(key, value, isMatrix)
|
|
@@ -79,16 +95,24 @@ export const gl = (config?: string | Partial<GLConfig>) => {
|
|
|
79
95
|
}, self)
|
|
80
96
|
|
|
81
97
|
// shorthands
|
|
98
|
+
self.mount = () => ev("mount")
|
|
99
|
+
self.clean = () => ev("clean")
|
|
82
100
|
self.clear = (key) => self.gl.clear(self.gl[key || "COLOR_BUFFER_BIT"])
|
|
83
101
|
self.viewport = (size) => self.gl.viewport(0, 0, ...(size || self.size))
|
|
84
|
-
self.drawArrays = (mode = '
|
|
102
|
+
self.drawArrays = (mode = 'TRIANGLES') =>
|
|
85
103
|
self.gl.drawArrays(self.gl[mode], 0, self.count)
|
|
86
104
|
self.drawElements = (mode = 'TRIANGLES', type = 'UNSIGNED_SHORT') =>
|
|
87
105
|
self.gl.drawElements(self.gl[mode], self.count, self.gl[type], 0)
|
|
88
106
|
|
|
107
|
+
// init config
|
|
108
|
+
if (isTemplateLiteral(initArg)) initArg = interleave(initArg, initArgs)
|
|
109
|
+
if (typeof initArg === "string") self.frag = initArg
|
|
110
|
+
if (typeof initArg === "object") self.setConfig(initArg)
|
|
111
|
+
if (self.count === 6) self.setAttribute({ a_position })
|
|
112
|
+
|
|
89
113
|
return self;
|
|
90
114
|
}
|
|
91
115
|
|
|
92
|
-
|
|
93
|
-
|
|
116
|
+
gl.default = null as unknown as GL
|
|
94
117
|
|
|
118
|
+
export default gl
|
package/package.json
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
"name": "glre",
|
|
3
3
|
"author": "tseijp",
|
|
4
4
|
"license": "MIT",
|
|
5
|
-
"version": "0.
|
|
5
|
+
"version": "0.5.0",
|
|
6
6
|
"module": "index.js",
|
|
7
7
|
"types": "index.ts",
|
|
8
8
|
"main": "index.cjs.js",
|
|
@@ -24,6 +24,7 @@
|
|
|
24
24
|
"reactjs",
|
|
25
25
|
"reactive",
|
|
26
26
|
"solid",
|
|
27
|
+
"solidjs",
|
|
27
28
|
"typescript"
|
|
28
29
|
],
|
|
29
30
|
"files": [
|
package/types.ts
CHANGED
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { GL } from './types';
|
|
2
1
|
/**
|
|
3
2
|
* ref: https://stackoverflow.com/questions/52489261/typescript-can-i-define-an-n-length-tuple-type
|
|
4
3
|
*/
|
|
@@ -14,7 +13,9 @@ export type Attributes = Record<string, Attribute>
|
|
|
14
13
|
export type Uniforms = Record<string, Uniform>
|
|
15
14
|
|
|
16
15
|
export interface GL {
|
|
16
|
+
(fun: Fun): GL
|
|
17
17
|
(shader: string): GL
|
|
18
|
+
(strings: TemplateStringsArray, ...args: any[]): GL
|
|
18
19
|
/**
|
|
19
20
|
* initial value
|
|
20
21
|
*/
|
|
@@ -37,6 +38,7 @@ export interface GL {
|
|
|
37
38
|
location: Nested<any>
|
|
38
39
|
activeUnit: Nested<number>
|
|
39
40
|
uniformType: Nested<string>
|
|
41
|
+
default: GL
|
|
40
42
|
/**
|
|
41
43
|
* setter
|
|
42
44
|
*/
|
|
@@ -68,12 +70,19 @@ export interface GL {
|
|
|
68
70
|
// key: K,
|
|
69
71
|
// value: GLConfig[K]
|
|
70
72
|
// ) => GL>,
|
|
73
|
+
mount(): void
|
|
74
|
+
clean(): void
|
|
71
75
|
clear(key?: GLClearMode): void
|
|
72
|
-
viewport(size
|
|
76
|
+
viewport(size?: [number, number]): void
|
|
73
77
|
drawArrays(key?: GLDrawMode): void
|
|
74
78
|
drawElements(key?: GLDrawMode): void
|
|
75
79
|
}
|
|
76
80
|
|
|
81
|
+
export type GLInitArg =
|
|
82
|
+
| string
|
|
83
|
+
| Partial<GLConfig>
|
|
84
|
+
| TemplateStringsArray
|
|
85
|
+
|
|
77
86
|
export interface GLConfig {
|
|
78
87
|
id: string
|
|
79
88
|
frag: string
|
package/utils.ts
CHANGED
|
@@ -1,3 +1,23 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* utils
|
|
3
|
+
*/
|
|
4
|
+
export function interleave(
|
|
5
|
+
strings: readonly string[],
|
|
6
|
+
args: any[]
|
|
7
|
+
) {
|
|
8
|
+
let result = strings[0]
|
|
9
|
+
for (let i = 0, len = args.length; i < len; i += 1)
|
|
10
|
+
result += args[i] + strings[i + 1]
|
|
11
|
+
return result
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
export function isTemplateLiteral(strings: unknown): strings is string[] {
|
|
15
|
+
return Array.isArray(strings) && typeof strings[0] === "string"
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* graphics
|
|
20
|
+
*/
|
|
1
21
|
export function createShader(gl, source, type) {
|
|
2
22
|
const shader = gl.createShader(type)
|
|
3
23
|
gl.shaderSource(shader, source)
|
|
@@ -90,6 +110,9 @@ export function createTexture(gl, img) {
|
|
|
90
110
|
return texture
|
|
91
111
|
}
|
|
92
112
|
|
|
113
|
+
/**
|
|
114
|
+
* Matrix
|
|
115
|
+
*/
|
|
93
116
|
export function lookAt(eye = [0, 0, 3], center = [0, 0, 0], up = [0, 1, 0]) {
|
|
94
117
|
const ret = new Float32Array(16)
|
|
95
118
|
const [ex, ey, ez] = eye
|