glre 0.29.0 → 0.30.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,358 @@
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+ import * as refr from 'refr';
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+ import { Queue, Frame } from 'refr';
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+ import { EventState } from 'reev';
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+
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+ declare const CONSTANTS: readonly ["bool", "uint", "int", "float", "bvec2", "ivec2", "uvec2", "vec2", "bvec3", "ivec3", "uvec3", "vec3", "bvec4", "ivec4", "uvec4", "vec4", "color", "mat2", "mat3", "mat4"];
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+
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+ type Constants = (typeof CONSTANTS)[number] | 'void';
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+ interface FnLayout {
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+ name: string;
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+ type: Constants | 'auto';
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+ inputs?: Array<{
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+ name: string;
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+ type: Constants;
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+ }>;
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+ }
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+ interface NodeProps {
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+ id?: string;
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+ args?: X[];
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+ type?: string;
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+ children?: X[];
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+ inferFrom?: X;
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+ layout?: FnLayout;
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+ }
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+ interface NodeConfig {
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+ isWebGL?: boolean;
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+ binding?: number;
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+ infers?: WeakMap<NodeProxy, Constants>;
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+ headers?: Map<string, string>;
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+ onMount?: (name: string) => void;
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+ }
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+ type _Swizzles<T extends string> = T | `${T}${T}` | `${T}${T}${T}` | `${T}${T}${T}${T}`;
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+ type Swizzles = _Swizzles<'x' | 'y' | 'z' | 'w'> | _Swizzles<'r' | 'g' | 'b' | 'a'> | _Swizzles<'p' | 'q'> | _Swizzles<'s' | 't'>;
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+ type NodeTypes = 'attribute' | 'uniform' | 'varying' | 'constant' | 'variable' | 'swizzle' | 'ternary' | 'builtin' | 'conversion' | 'operator' | 'function' | 'scope' | 'assign' | 'loop' | 'define' | 'if' | 'switch' | 'declare';
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+ interface NodeProxy extends Record<Swizzles, NodeProxy> {
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+ add(n: X): NodeProxy;
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+ sub(n: X): NodeProxy;
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+ mul(n: X): NodeProxy;
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+ div(n: X): NodeProxy;
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+ mod(n: X): NodeProxy;
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+ equal(n: X): NodeProxy;
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+ notEqual(n: X): NodeProxy;
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+ lessThan(n: X): NodeProxy;
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+ lessThanEqual(n: X): NodeProxy;
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+ greaterThan(n: X): NodeProxy;
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+ greaterThanEqual(n: X): NodeProxy;
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+ and(n: X): NodeProxy;
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+ or(n: X): NodeProxy;
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+ not(): NodeProxy;
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+ assign(n: X): NodeProxy;
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+ toVar(name?: string): NodeProxy;
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+ abs(): NodeProxy;
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+ sin(): NodeProxy;
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+ cos(): NodeProxy;
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+ tan(): NodeProxy;
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+ asin(): NodeProxy;
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+ acos(): NodeProxy;
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+ atan(): NodeProxy;
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+ atan2(x: X): NodeProxy;
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+ pow(y: X): NodeProxy;
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+ pow2(): NodeProxy;
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+ pow3(): NodeProxy;
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+ pow4(): NodeProxy;
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+ sqrt(): NodeProxy;
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+ inverseSqrt(): NodeProxy;
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+ exp(): NodeProxy;
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+ exp2(): NodeProxy;
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+ log(): NodeProxy;
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+ log2(): NodeProxy;
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+ floor(): NodeProxy;
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+ ceil(): NodeProxy;
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+ round(): NodeProxy;
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+ fract(): NodeProxy;
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+ trunc(): NodeProxy;
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+ min(y: X): NodeProxy;
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+ max(y: X): NodeProxy;
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+ clamp(min: X, max: X): NodeProxy;
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+ saturate(): NodeProxy;
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+ mix(y: X, a: X): NodeProxy;
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+ step(edge: X): NodeProxy;
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+ smoothstep(edge0: X, edge1: X): NodeProxy;
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+ length(): NodeProxy;
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+ distance(y: X): NodeProxy;
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+ dot(y: X): NodeProxy;
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+ cross(y: X): NodeProxy;
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+ normalize(): NodeProxy;
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+ reflect(N: X): NodeProxy;
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+ refract(N: X, eta: X): NodeProxy;
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+ sign(): NodeProxy;
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+ oneMinus(): NodeProxy;
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+ reciprocal(): NodeProxy;
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+ negate(): NodeProxy;
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+ dFdx(): NodeProxy;
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+ dFdy(): NodeProxy;
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+ fwidth(): NodeProxy;
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+ toBool(): NodeProxy;
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+ toUint(): NodeProxy;
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+ toInt(): NodeProxy;
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+ toFloat(): NodeProxy;
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+ toBvec2(): NodeProxy;
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+ toIvec2(): NodeProxy;
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+ toUvec2(): NodeProxy;
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+ toVec2(): NodeProxy;
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+ toBvec3(): NodeProxy;
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+ toIvec3(): NodeProxy;
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+ toUvec3(): NodeProxy;
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+ toVec3(): NodeProxy;
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+ toBvec4(): NodeProxy;
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+ toIvec4(): NodeProxy;
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+ toUvec4(): NodeProxy;
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+ toVec4(): NodeProxy;
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+ toColor(): NodeProxy;
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+ toMat2(): NodeProxy;
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+ toMat3(): NodeProxy;
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+ toMat4(): NodeProxy;
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+ toString(c?: NodeConfig): string;
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+ type: NodeTypes;
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+ props: NodeProps;
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+ isProxy: true;
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+ }
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+ type X = NodeProxy | number | string | boolean | undefined;
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+
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+ type GPUContext = any;
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+ type GPUDevice = any;
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+ type GPUBuffer = any;
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+ type GPUPipeline = any;
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+ type GPUBindGroup = any;
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+ type Uniform = number | number[];
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+ type Attribute = number[];
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+ type Attributes = Record<string, Attribute>;
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+ type Uniforms = Record<string, Uniform>;
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+ type PrecisionMode = 'highp' | 'mediump' | 'lowp';
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+ type GLClearMode = 'COLOR_BUFFER_BIT' | 'DEPTH_BUFFER_BIT' | 'STENCIL_BUFFER_BIT';
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+ type GLDrawType = 'UNSIGNED_BYTE' | 'UNSIGNED_SHORT' | 'UNSIGNED_INT';
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+ type GLDrawMode = 'POINTS' | 'LINE_STRIP' | 'LINE_LOOP' | 'LINES' | 'TRIANGLE_STRIP' | 'TRIANGLE_FAN' | 'TRIANGLES';
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+ interface WebGLState {
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+ context: WebGLRenderingContext;
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+ program: WebGLProgram;
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+ }
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+ interface WebGPUState {
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+ device: GPUDevice;
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+ context: GPUContext;
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+ pipeline: GPUPipeline;
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+ groups: any[];
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+ resources: any[];
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+ loadingImg: number;
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+ needsUpdate: boolean;
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+ }
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+ type GL = EventState<{
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+ /**
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+ * initial value
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+ */
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+ isNative: boolean;
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+ isWebGL: boolean;
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+ isLoop: boolean;
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+ isGL: true;
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+ width: number;
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+ height: number;
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+ size: [number, number];
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+ mouse: [number, number];
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+ count: number;
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+ el: HTMLCanvasElement;
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+ vs: string | NodeProxy;
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+ fs: string | NodeProxy;
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+ vert: string | NodeProxy;
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+ frag: string | NodeProxy;
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+ vertex: string | NodeProxy;
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+ fragment: string | NodeProxy;
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+ /**
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+ * core state
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+ */
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+ webgpu: WebGPUState;
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+ webgl: WebGLState;
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+ queue: Queue;
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+ frame: Frame;
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+ /**
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+ * events
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+ */
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+ ref?: any;
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+ init(): void;
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+ loop(): void;
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+ mount(): void;
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+ clean(): void;
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+ render(): void;
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+ resize(e?: Event): void;
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+ mousemove(e: Event): void;
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+ /**
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+ * setter
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+ */
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+ _uniform?(key: string, value: Uniform, isMatrix?: boolean): GL;
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+ uniform(key: string, value: Uniform, isMatrix?: boolean): GL;
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+ uniform(target: {
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+ [key: string]: Uniform;
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+ }): GL;
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+ _texture?(key: string, value: string): GL;
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+ texture(key: string, value: string): GL;
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+ texture(target: {
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+ [key: string]: string;
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+ }): GL;
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+ _attribute?(key: string, value: Attribute, iboValue?: Attribute): GL;
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+ attribute(key: string, value: Attribute, iboValue?: Attribute): GL;
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+ attribute(target: {
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+ [key: string]: Attribute;
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+ }): GL;
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+ }>;
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+
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+ declare const is: {
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+ arr: (arg: any) => arg is any[];
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+ bol: (a: unknown) => a is boolean;
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+ str: (a: unknown) => a is string;
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+ num: (a: unknown) => a is number;
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+ int: (a: unknown) => a is number;
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+ fun: (a: unknown) => a is Function;
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+ und: (a: unknown) => a is undefined;
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+ nul: (a: unknown) => a is null;
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+ set: (a: unknown) => a is Set<unknown>;
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+ map: (a: unknown) => a is Map<unknown, unknown>;
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+ obj: (a: unknown) => a is object;
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+ nan: (a: unknown) => a is number;
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+ };
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+ /**
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+ * each
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+ */
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+ type EachFn<Value, Key, This> = (this: This, value: Value, key: Key) => void;
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+ type Eachable<Value = any, Key = any, This = any> = {
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+ forEach(cb: EachFn<Value, Key, This>, ctx?: This): void;
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+ };
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+ declare const each: <Value, Key, This>(obj: Eachable<Value, Key, This>, fn: EachFn<Value, Key, This>) => void;
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+ declare const flush: <Value extends Function, Key, This>(obj: Eachable<Value, Key, This>, ...args: any[]) => void;
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+ /**
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+ * other
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+ */
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+ declare const replace: (x?: string, from?: string, to?: string) => string;
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+ declare const ext: (src?: string) => string;
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+ declare const fig: (x?: number) => number;
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+ declare const dig: (x?: number) => number;
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+ declare const sig: (value?: number, digit?: number) => number;
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+
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+ declare const createDevice: (c: GPUContext) => Promise<{
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+ device: any;
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+ format: any;
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+ }>;
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+ declare const createPipeline: (device: GPUDevice, format: string, bufferLayouts: any[], bindGroupLayouts: any[], vs?: string | NodeProxy, fs?: string | NodeProxy) => GPUPipeline;
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+ declare const createBindGroup: (device: GPUDevice, resources: any[]) => {
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+ layout: any;
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+ bindGroup: any;
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+ };
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+ declare const createDescriptor: (c: GPUContext) => {
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+ colorAttachments: {
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+ view: any;
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+ clearValue: {
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+ r: number;
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+ g: number;
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+ b: number;
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+ a: number;
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+ };
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+ loadOp: string;
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+ storeOp: string;
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+ }[];
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+ };
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+ declare const alignTo256: (size: number) => number;
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+ declare const createVertexBuffer: (device: GPUDevice, value: number[]) => {
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+ array: Float32Array<ArrayBuffer>;
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+ buffer: any;
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+ };
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+ declare const createUniformBuffer: (device: GPUDevice, value: number[]) => {
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+ array: Float32Array<ArrayBuffer>;
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+ buffer: Buffer;
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+ };
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+ declare const createTextureSampler: (device: GPUDevice, width?: number, height?: number) => {
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+ texture: any;
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+ sampler: any;
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+ };
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+ declare const createBufferLayout: (shaderLocation: number, dataLength: number, count?: number) => {
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+ arrayStride: number;
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+ attributes: {
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+ shaderLocation: number;
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+ offset: number;
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+ format: string;
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+ }[];
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+ };
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+
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+ declare const defaultVertexGLSL = "\n#version 300 es\nvoid main() {\n float x = float(gl_VertexID % 2) * 4.0 - 1.0;\n float y = float(gl_VertexID / 2) * 4.0 - 1.0;\n gl_Position = vec4(x, y, 0.0, 1.0);\n}\n";
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+ declare const defaultFragmentGLSL = "\n#version 300 es\nprecision mediump float;\nuniform vec2 iResolution;\nout vec4 fragColor;\nvoid main() {\n fragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);\n}\n";
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+ declare const createProgram: (c: WebGLRenderingContext, vs?: string | NodeProxy, fs?: string | NodeProxy, onError?: () => void) => void | WebGLProgram;
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+ declare const createVbo: (c: WebGLRenderingContext, data: number[]) => WebGLBuffer;
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+ declare const createIbo: (c: WebGLRenderingContext, data: number[]) => WebGLBuffer;
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+ declare const getStride: (count: number, value: number[], iboValue?: number[]) => number;
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+ declare const createAttrib: (c: WebGLRenderingContext, stride: number, loc: any, vbo: WebGLBuffer, ibo?: WebGLBuffer) => void;
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+ declare const createTexture: (c: WebGLRenderingContext, img: HTMLImageElement, loc: any, unit: number) => void;
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+
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+ declare const webgl: (gl: Partial<GL>) => Promise<{
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+ webgl: WebGLState;
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+ render: () => void;
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+ clean: () => void;
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+ _attribute: (key: string | undefined, value: number[], iboValue: number[]) => void;
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+ _uniform: (key: string, value: number | number[]) => void;
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+ _texture: (key: string, src: string) => void;
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+ }>;
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+
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+ declare const webgpu: (gl: Partial<GL>) => Promise<{
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+ webgpu: WebGPUState;
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+ render: () => void;
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+ clean: () => void;
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+ _attribute: (key: string | undefined, value: number[]) => void;
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+ _uniform: (key: string, value: number | number[]) => void;
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+ _texture: (key: string, src: string) => void;
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+ }>;
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+
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+ declare const isGL: (a: unknown) => a is EventState<GL>;
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+ declare const isServer: () => boolean;
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+ declare const isWebGPUSupported: () => boolean;
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+ declare const createGL: (props?: Partial<GL>) => EventState<{
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+ isNative: boolean;
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+ isWebGL: boolean;
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+ isLoop: boolean;
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+ isGL: true;
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+ width: number;
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+ height: number;
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+ size: [number, number];
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+ mouse: [number, number];
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+ count: number;
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+ el: HTMLCanvasElement;
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+ vs: string | NodeProxy;
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+ fs: string | NodeProxy;
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+ vert: string | NodeProxy;
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+ frag: string | NodeProxy;
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+ vertex: string | NodeProxy;
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+ fragment: string | NodeProxy;
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+ webgpu: WebGPUState;
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+ webgl: WebGLState;
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+ queue: refr.Queue;
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+ frame: refr.Frame;
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+ ref?: any;
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+ init(): void;
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+ loop(): void;
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+ mount(): void;
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+ clean(): void;
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+ render(): void;
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+ resize(e?: Event): void;
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+ mousemove(e: Event): void;
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+ _uniform?(key: string, value: Uniform, isMatrix?: boolean): GL;
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+ uniform(key: string, value: Uniform, isMatrix?: boolean): GL;
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+ uniform(target: {
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+ [key: string]: Uniform;
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+ }): GL;
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+ _texture?(key: string, value: string): GL;
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+ texture(key: string, value: string): GL;
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+ texture(target: {
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+ [key: string]: string;
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+ }): GL;
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+ _attribute?(key: string, value: Attribute, iboValue?: Attribute): GL;
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+ attribute(key: string, value: Attribute, iboValue?: Attribute): GL;
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+ attribute(target: {
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+ [key: string]: Attribute;
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+ }): GL;
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+ }, any[] | unknown[]>;
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+
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+ export { type Attribute as A, createDescriptor as B, alignTo256 as C, createVertexBuffer as D, createUniformBuffer as E, createTextureSampler as F, type GL as G, createBufferLayout as H, defaultVertexGLSL as I, defaultFragmentGLSL as J, createProgram as K, createVbo as L, createIbo as M, type NodeProxy as N, getStride as O, type PrecisionMode as P, createAttrib as Q, createTexture as R, webgl as S, webgpu as T, type Uniform as U, type WebGPUState as W, type WebGLState as a, isServer as b, isWebGPUSupported as c, createGL as d, type GPUContext as e, type GPUDevice as f, type GPUBuffer as g, type GPUPipeline as h, isGL as i, type GPUBindGroup as j, type Attributes as k, type Uniforms as l, type GLClearMode as m, type GLDrawType as n, type GLDrawMode as o, is as p, each as q, flush as r, replace as s, ext as t, fig as u, dig as v, sig as w, createDevice as x, createPipeline as y, createBindGroup as z };
package/dist/index.cjs CHANGED
@@ -1,50 +1,50 @@
1
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22
+ `),o},G=(e,t)=>{let r=u(e,t),n=Le(t);return pt(r,n,t.isWebGL)};var ft=(e,t)=>e.reduce((r,n)=>{let o=y(n,t),s=S.indexOf(r);return S.indexOf(o)>s?o:r},"float"),lt=e=>ye[e],mt=(e,t,r)=>{let n=t.length>0?y(t[0],r):"float";return Y.includes(e)?n:z.includes(e)?"float":W.includes(e)?"bool":q.includes(e)?n:k.includes(e)?"vec3":H.includes(e)?"vec4":j.includes(e)?ft(t,r):n},Oe=(e,t,r)=>{if(Xe.includes(r)||_e.includes(r))return"bool";if(e===t||e.includes("vec")&&!t.includes("vec"))return e;if(t.includes("vec")&&!e.includes("vec"))return t;let n=S.indexOf(e),o=S.indexOf(t);return n>=o?e:t},dt=e=>x.bol(e)?"bool":x.num(e)?"float":x.arr(e)&&K[e.length]||"float",xt=e=>K[e],gt=(e,t)=>{let{type:r,props:n}=e,{id:o,children:s=[],inferFrom:a}=n,[i,m,b]=s;return a?y(a,t):r==="conversion"?i:r==="operator"?Oe(y(m,t),y(b,t),i):r==="function"?mt(i,s.slice(1),t):r==="swizzle"?xt(i.length):r==="ternary"?Oe(y(m,t),y(b,t),"add"):r==="builtin"?lt(o):r==="define"?n.layout?.type&&n.layout?.type!=="auto"?n.layout.type:m?y(m,t):"void":y(i,t)},y=(e,t)=>{if(t||(t={}),!P(e))return dt(e);if(t.infers||(t.infers=new WeakMap),t.infers.has(e))return t.infers.get(e);let r=gt(e,t);return t.infers.set(e,r),r};var u=(e,t)=>{if(t||(t={}),t.headers||(t.headers=new Map),x.str(e))return e;if(x.num(e)){let c=`${e}`;return c.includes(".")?c:c+".0"}if(x.bol(e))return e?"true":"false";if(!e)return"";let{type:r,props:n}=e,{id:o="",children:s=[]}=n,[a,i,m]=s,b="";if(r==="attribute"){if(t.headers.has(o))return o;b=`${y(e,t)} ${o}`}if(r==="uniform"){if(t.headers.has(o))return o;t.binding||(t.binding=0);let c=y(e,t);b=t.isWebGL?`uniform ${c} ${o};`:`@group(0) @binding(${t.binding++}) var<uniform> ${o}: ${R(c,t)};`}if(r==="constant"){if(t.headers.has(o))return o;let c=y(e,t),p=u(a,t);b=t.isWebGL?`const ${c} ${o} = ${p};`:`const ${o}: ${R(c,t)} = ${p};`}if(r==="varying"){if(t.headers.has(o))return o;b=`${y(e,t)} ${o}`}if(b)return t.headers.set(o,b),t.onMount?.(o),o;if(r==="variable")return o;if(r==="swizzle")return`${u(i,t)}.${u(a,t)}`;if(r==="ternary")return`(${u(a,t)} ? ${u(i,t)} : ${u(m,t)})`;if(r==="builtin")return t?.isWebGL?Re(o):o;if(r==="conversion")return`${R(a,t)}(${w(s.slice(1),t)})`;if(r==="operator")return a==="not"||a==="bitNot"?`!${u(i,t)}`:`(${u(i,t)} ${Se(a)} ${u(m,t)})`;if(r==="function")return a==="negate"?`(-${w(s.slice(1),t)})`:`${a}(${w(s.slice(1),t)})`;if(r==="scope")return s.map(c=>u(c,t)).join(`
23
+ `);if(r==="assign")return`${u(a,t)} = ${u(i,t)};`;if(r==="loop")return t.isWebGL?`for (int i = 0; i < ${a}; i += 1) {
24
+ ${u(i,t)}
25
+ }`:`for (var i: i32 = 0; i < ${a}; i++) {
26
+ ${u(i,t)}
27
+ }`;if(r==="define"){let c=s.slice(2),p=`${o}(${c.map(T=>u(T,t))})`;return t.headers.has(o)||t.headers.set(o,we(n,t)),p}if(r==="if"){let c=`if (${u(a,t)}) {
28
+ ${u(i,t)}
29
+ }`;for(let p=2;p<s.length;p+=2){let T=p>=s.length-1;c+=T?` else {
30
+ ${u(s[p],t)}
31
+ }`:` else if (${u(s[p],t)}) {
32
+ ${u(s[p+1],t)}
33
+ }`}return c}if(r==="switch"){let c=`switch (${u(a,t)}) {
34
+ `;for(let p=1;p<s.length;p+=2)p>=s.length-1&&s.length%2===0?c+=`default:
35
+ ${u(s[p],t)}
36
36
  break;
37
- `:d+1<s.length&&(f+=`case ${p(s[d],t)}:
38
- ${p(s[d+1],t)}
37
+ `:p+1<s.length&&(c+=`case ${u(s[p],t)}:
38
+ ${u(s[p+1],t)}
39
39
  break;
40
- `);return f+="}",f}if(r==="ternary")return`(${p(u,t)} ? ${p(a,t)} : ${p(m,t)})`;if(r==="declare"){let f=_(a,t),d=u?.props?.id;if(t.isWebGL)return`${f} ${d} = ${p(a,t)};`;let h=R(f);return`var ${d}: ${h} = ${p(a,t)};`}if(r==="builtin"){if(t?.isWebGL){let f=ae[o];if(f)return f;if(o==="uv")return"gl_FragCoord.xy"}return o}return p(u,t)};var w=null,C=(e,t=()=>{})=>{let r=w;w=e,t(),w=r},A=e=>{w&&(w.props.children||(w.props.children=[]),w.props.children.push(e))},de=(e,t)=>{t||(t=I());let r=c("variable",{id:t}),n=c("declare",null,r,e);return A(n),r},xe=(e,t)=>{let r=c("assign",null,e,t);return A(r),e},bt=(e,t)=>{let r=c("scope");C(r,t);let n=c("if",null,e,r);A(n);let o=()=>({ElseIf:(s,u)=>{let a=c("scope");return C(a,u),n.props.children.push(s,a),o()},Else:s=>{let u=c("scope");C(u,s),n.props.children.push(u)}});return o()},vt=(e,t)=>{let r=c("scope");C(r,()=>t({i:c("variable",{id:"i"})}));let n=c("loop",null,e,r);return A(n),n},yt=e=>{let t=c("switch",null,e);A(t);let r=()=>({Case:(...n)=>o=>{let s=c("scope");C(s,o);for(let u of n)t.props.children.push(u,s);return r()},Default:n=>{let o=c("scope");C(o,n),t.props.children.push(o)}});return r()},Xt=e=>{let t=I();return(...r)=>{let n=c("scope"),o,s=[];for(let u=0;u<r.length;u++){let a=`p${u}`,m=c("variable",{id:a});s.push(m)}return C(n,()=>o=e(s)),c("define",{id:t},n,o,...r)}};var Tt=(e,t)=>{if(t==="string")return p(e)},c=(e,t,...r)=>{t||(t={}),r.length&&(t.children=r);let n=(u,a)=>{if(a==="type")return e;if(a==="props")return t;if(a==="toVar")return de.bind(null,s);if(a==="assign")return xe.bind(null,s);if(a==="isProxy")return!0;if(a==="toString")return p.bind(null,s);if(a===Symbol.toPrimitive)return Tt.bind(null,s);if(Y(a))return ge(a,s);if(ue(a))return(...m)=>De(a,s,...m);if(ce(a))return(...m)=>i(a,s,...m);if(pe(a))return b(a,s)},o=(u,a,m)=>Y(a)?(ge(a,s).assign(m),!0):!1,s=new Proxy({},{get:n,set:o});return s};var ge=(e,t)=>c("swizzle",null,e,t),De=(e,...t)=>c("operator",null,e,...t),i=(e,...t)=>c("function",null,e,...t),b=(e,...t)=>c("conversion",null,e,...t);var _t=(e,t,r)=>c("ternary",null,e,t,r),j=(e,t)=>c("uniform",{id:t,value:e}),ht=(e,t)=>c("varying",{id:t,value:e}),Et=(e,t)=>c("varying",{id:t,value:e}),Pt=e=>c("variable",{id:e}),Nt=e=>c("builtin",{id:e}),St=j([1280,800],"iResolution"),Rt=j([0,0],"iMouse"),wt=j(0,"iTime"),ze=c("builtin",{id:"position"}),We=c("builtin",{id:"vertex_index"}),Ct=c("builtin",{id:"instance_index"}),Lt=c("builtin",{id:"front_facing"}),Ot=c("builtin",{id:"frag_depth"}),It=c("builtin",{id:"sample_index"}),Ut=c("builtin",{id:"sample_mask"}),Gt=c("builtin",{id:"point_coord"}),Ft=c("builtin",{id:"position"}),At=c("builtin",{id:"positionWorld"}),$t=c("builtin",{id:"positionView"}),Bt=c("builtin",{id:"normalLocal"}),Mt=c("builtin",{id:"normalWorld"}),Vt=c("builtin",{id:"normalView"}),Dt=c("builtin",{id:"screenCoordinate"}),zt=c("builtin",{id:"screenUV"}),Wt=ze,qt=We,kt=e=>b("float",e),Yt=e=>b("int",e),jt=e=>b("uint",e),Kt=e=>b("bool",e),Ht=(e,t)=>b("vec2",e,t),be=(e,t,r)=>b("vec3",e,t,r),Zt=(e,t,r,n)=>b("vec4",e,t,r,n),Qt=(...e)=>b("mat2",...e),Jt=(...e)=>b("mat3",...e),er=(...e)=>b("mat4",...e),tr=(e,t)=>b("ivec2",e,t),rr=(e,t,r)=>b("ivec3",e,t,r),or=(e,t,r,n)=>b("ivec4",e,t,r,n),nr=(e,t)=>b("uvec2",e,t),sr=(e,t,r)=>b("uvec3",e,t,r),ir=(e,t,r,n)=>b("uvec4",e,t,r,n),ar=(e,t)=>b("bvec2",e,t),ur=(e,t,r)=>b("bvec3",e,t,r),cr=(e,t,r,n)=>b("bvec4",e,t,r,n),pr=(e,t,r)=>g.num(e)&&g.und(t)&&g.und(r)?be(...fe(e)):be(e,t,r),fr=(e,t,r)=>i("texture",e,t,r),lr=(e,t,r)=>i("cubeTexture",e,t,r),mr=(e,t)=>i("textureSize",e,t),dr=e=>i("abs",e),xr=e=>i("acos",e),gr=e=>i("all",e),br=e=>i("any",e),vr=e=>i("asin",e),yr=(e,t)=>t!==void 0?i("atan",e,t):i("atan",e),Xr=(e,t)=>i("atan",e,t),Tr=(e,t)=>i("bitcast",e,t),_r=e=>i("cbrt",e),hr=e=>i("ceil",e),Er=(e,t,r)=>i("clamp",e,t,r),Pr=e=>i("cos",e),Nr=(e,t)=>i("cross",e,t),Sr=e=>i("dFdx",e),Rr=e=>i("dFdy",e),wr=e=>i("degrees",e),Cr=(e,t)=>i("difference",e,t),Lr=(e,t)=>i("distance",e,t),Or=(e,t)=>i("dot",e,t),Ir=(e,t)=>i("equals",e,t),Ur=e=>i("exp",e),Gr=e=>i("exp2",e),Fr=(e,t,r)=>i("faceforward",e,t,r),Ar=e=>i("floor",e),$r=e=>i("fract",e),Br=e=>i("fwidth",e),Mr=e=>i("inverseSqrt",e),Vr=e=>i("length",e),Dr=e=>i("lengthSq",e),zr=e=>i("log",e),Wr=e=>i("log2",e),qr=(e,t)=>i("max",e,t),kr=(e,t)=>i("min",e,t),Yr=(e,t,r)=>i("mix",e,t,r),jr=e=>i("negate",e),Kr=e=>i("normalize",e),Hr=e=>i("oneMinus",e),Zr=(e,t)=>i("pow",e,t),Qr=e=>i("pow2",e),Jr=e=>i("pow3",e),eo=e=>i("pow4",e),to=e=>i("radians",e),ro=e=>i("reciprocal",e),oo=(e,t)=>i("reflect",e,t),no=(e,t,r)=>i("refract",e,t,r),so=e=>i("round",e),io=e=>i("saturate",e),ao=e=>i("sign",e),uo=e=>i("sin",e),co=(e,t,r)=>i("smoothstep",e,t,r),po=e=>i("sqrt",e),fo=(e,t)=>i("step",e,t),lo=e=>i("tan",e),mo=(e,t)=>i("transformDirection",e,t),xo=e=>i("trunc",e);var ke=`
40
+ `);return c+="}",c}if(r==="declare"){let c=y(a,t),p=i?.props?.id;if(t.isWebGL)return`${c} ${p} = ${u(a,t)};`;let T=R(c);return`var ${p}: ${T} = ${u(a,t)};`}return u(a,t)};var I=null;var Ge=e=>{I&&(I.props.children||(I.props.children=[]),I.props.children.push(e))},Ie=(e,t)=>{t||(t=Pe());let r=N("variable",{id:t,inferFrom:e}),n=N("declare",null,e,r);return Ge(n),r},Fe=(e,t)=>{let r=N("assign",null,e,t);return Ge(r),e};var bt=(e,t)=>{if(t==="string")return u(e)},N=(e,t,...r)=>{t||(t={}),r.length&&(t.children=r);let n=(a,i)=>{if(i==="type")return e;if(i==="props")return t;if(i==="toVar")return Ie.bind(null,s);if(i==="assign")return Fe.bind(null,s);if(i==="isProxy")return!0;if(i==="toString")return u.bind(null,s);if(i===Symbol.toPrimitive)return bt.bind(null,s);if(Z(i))return Ue(i,s);if(he(i))return(...m)=>vt(i,s,...m);if(Ee(i))return(...m)=>Ae(i,s,...m);if(Ne(i))return()=>L(Ce(i),s)},o=(a,i,m)=>Z(i)?(Ue(i,s).assign(m),!0):!1,s=new Proxy({},{get:n,set:o});return s};var F=(e,t)=>N("uniform",{id:t},e);var X=e=>N("builtin",{id:e}),Ue=(e,t)=>N("swizzle",null,e,t),vt=(e,...t)=>N("operator",null,e,...t),Ae=(e,...t)=>N("function",null,e,...t),L=(e,...t)=>N("conversion",null,e,...t);var rr=X("position"),or=X("vertex_index"),nr=X("instance_index"),sr=X("front_facing"),ir=X("frag_depth"),ar=X("sample_index"),ur=X("sample_mask"),cr=X("point_coord"),pr=X("normalLocal"),fr=X("normalWorld"),lr=X("normalView"),mr=X("position"),dr=X("positionWorld"),xr=X("positionView"),gr=X("screenCoordinate"),br=X("screenUV"),yt=e=>L("float",e);var $e=(e,t)=>L("vec2",e,t);var vr=F($e(1280,800),"iResolution"),yr=F($e(0,0),"iMouse"),Xr=F(yt(0),"iTime");var De=`
41
41
  #version 300 es
42
42
  void main() {
43
43
  float x = float(gl_VertexID % 2) * 4.0 - 1.0;
44
44
  float y = float(gl_VertexID / 2) * 4.0 - 1.0;
45
45
  gl_Position = vec4(x, y, 0.0, 1.0);
46
46
  }
47
- `,Ye=`
47
+ `,Me=`
48
48
  #version 300 es
49
49
  precision mediump float;
50
50
  uniform vec2 iResolution;
@@ -52,19 +52,19 @@ out vec4 fragColor;
52
52
  void main() {
53
53
  fragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
54
54
  }
55
- `,qe=(e,t,r)=>{let n=e.createShader(r);if(!n)throw new Error("Failed to create shader");if(e.shaderSource(n,t.trim()),e.compileShader(n),e.getShaderParameter(n,e.COMPILE_STATUS))return n;let o=e.getShaderInfoLog(n);e.deleteShader(n),console.warn(`Could not compile shader: ${o}`)},ve=(e,t=ke,r=Ye,n=()=>{})=>{S(r)&&(r=G(r,{isWebGL:!0})),S(t)&&(t=F(r,{isWebGL:!0}));let o=e.createProgram(),s=qe(e,t,e.VERTEX_SHADER),u=qe(e,r,e.FRAGMENT_SHADER);if(!s||!u)return n();if(e.attachShader(o,s),e.attachShader(o,u),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS))return o;let a=e.getProgramInfoLog(o);e.deleteProgram(o),n(),console.warn(`Could not link pg: ${a}`)},ye=(e,t)=>{let r=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,r),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),r},Xe=(e,t)=>{let r=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,r),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),r},Te=(e,t,r)=>{r&&(e=Math.max(...r)+1);let n=t.length/e;return Math.floor(n)},_e=(e,t,r,n,o)=>{e.bindBuffer(e.ARRAY_BUFFER,n),e.enableVertexAttribArray(r),e.vertexAttribPointer(r,t,e.FLOAT,!1,0,0),o&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o)},he=(e,t,r,n)=>{let o=e.createTexture();e.bindTexture(e.TEXTURE_2D,o),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),e.uniform1i(r,n),e.activeTexture(e.TEXTURE0+n),e.bindTexture(e.TEXTURE_2D,o)};var Ee=async e=>{let t=e.el.getContext("webgl2"),r=ve(t,e.vs,e.fs,()=>void(e.isLoop=!1));t.useProgram(r);let n=0,o=(0,K.nested)(T=>t.getUniformLocation(r,T)),s=(0,K.nested)(T=>t.getAttribLocation(r,T)),u=(0,K.nested)(()=>n++);return{webgl:{context:t,program:r},render:()=>{t.clear(t.COLOR_BUFFER_BIT),t.viewport(0,0,...e.size),t.drawArrays(t.TRIANGLES,0,3)},clean:()=>t.deleteProgram(r),_attribute:(T="",E,P)=>{let N=s(T,!0),X=ye(t,E),l=Xe(t,P),x=Te(e.count,E,P);_e(t,x,N,X,l)},_uniform:(T,E)=>{let P=o(T);if(g.num(E))return t.uniform1f(P,E);let N=E.length;if(N<=4)return t[`uniform${N}fv`](P,E);N=Math.sqrt(N)<<0,t[`uniformMatrix${N}fv`](P,!1,E)},_texture:(T,E)=>{let P=new Image;Object.assign(P,{src:E,crossOrigin:"anonymous"}),P.decode().then(()=>{let N=o(T),X=u(T);he(t,P,N,X)})}}};var H=require("reev");var go=`
55
+ `,Be=(e,t,r)=>{let n=e.createShader(r);if(!n)throw new Error("Failed to create shader");if(e.shaderSource(n,t.trim()),e.compileShader(n),e.getShaderParameter(n,e.COMPILE_STATUS))return n;let o=e.getShaderInfoLog(n);e.deleteShader(n),console.warn(`Could not compile shader: ${o}`)},Q=(e,t=De,r=Me,n=()=>{})=>{P(r)&&(r=O(r,{isWebGL:!0})),P(t)&&(t=G(r,{isWebGL:!0}));let o=e.createProgram(),s=Be(e,t,e.VERTEX_SHADER),a=Be(e,r,e.FRAGMENT_SHADER);if(!s||!a)return n();if(e.attachShader(o,s),e.attachShader(o,a),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS))return o;let i=e.getProgramInfoLog(o);e.deleteProgram(o),n(),console.warn(`Could not link pg: ${i}`)},J=(e,t)=>{let r=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,r),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),r},ee=(e,t)=>{let r=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,r),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),r},te=(e,t,r)=>{r&&(e=Math.max(...r)+1);let n=t.length/e;return Math.floor(n)},re=(e,t,r,n,o)=>{e.bindBuffer(e.ARRAY_BUFFER,n),e.enableVertexAttribArray(r),e.vertexAttribPointer(r,t,e.FLOAT,!1,0,0),o&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o)},oe=(e,t,r,n)=>{let o=e.createTexture();e.bindTexture(e.TEXTURE_2D,o),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),e.uniform1i(r,n),e.activeTexture(e.TEXTURE0+n),e.bindTexture(e.TEXTURE_2D,o)};var ne=async e=>{let t=e.el.getContext("webgl2"),r=Q(t,e.vs,e.fs,()=>void(e.isLoop=!1));t.useProgram(r);let n=0,o=(0,U.nested)(d=>t.getUniformLocation(r,d)),s=(0,U.nested)(d=>t.getAttribLocation(r,d)),a=(0,U.nested)(()=>n++);return{webgl:{context:t,program:r},render:()=>{t.clear(t.COLOR_BUFFER_BIT),t.viewport(0,0,...e.size),t.drawArrays(t.TRIANGLES,0,3)},clean:()=>t.deleteProgram(r),_attribute:(d="",_,h)=>{let E=s(d,!0),v=J(t,_),f=ee(t,h),l=te(e.count,_,h);re(t,l,E,v,f)},_uniform:(d,_)=>{let h=o(d);if(x.num(_))return t.uniform1f(h,_);let E=_.length;if(E<=4)return t[`uniform${E}fv`](h,_);E=Math.sqrt(E)<<0,t[`uniformMatrix${E}fv`](h,!1,_)},_texture:(d,_)=>{let h=new Image;Object.assign(h,{src:_,crossOrigin:"anonymous"}),h.decode().then(()=>{let E=o(d),v=a(d);oe(t,h,E,v)})}}};var A=require("reev");var Xt=`
56
56
  @vertex
57
57
  fn main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4f {
58
58
  let x = f32(vertex_index % 2u) * 4.0 - 1.0;
59
59
  let y = f32(vertex_index / 2u) * 4.0 - 1.0;
60
60
  return vec4f(x, y, 0.0, 1.0);
61
61
  }
62
- `,bo=`
62
+ `,_t=`
63
63
  @group(0) @binding(0) var<uniform> iResolution: vec2f;
64
64
 
65
65
  @fragment
66
66
  fn main(@builtin(position) position: vec4f) -> @location(0) vec4f {
67
67
  return vec4f(position.xy / iResolution, 0.0, 1.0);
68
68
  }
69
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r=t.width||window.innerWidth,n=t.height||window.innerHeight;t.size[0]=t.el.width=r,t.size[1]=t.el.height=n,t.uniform("iResolution",t.size)}),t("mousemove",(r,n=r.clientX,o=r.clientY)=>{let[s,u]=t.size,{top:a,left:m}=t.el.getBoundingClientRect();t.mouse[0]=(n-a-s/2)/(s/2),t.mouse[1]=-(o-m-u/2)/(u/2),t.uniform("iMouse",t.mouse)}),t("loop",()=>{Ue=performance.now()/1e3,t.uniform("iTime",Ue)}),t(e)},To=Ze;0&&(module.exports={ADDITIONAL_FUNCTIONS,BOOL_RETURN_FUNCTIONS,BUILTIN_TYPES,COMPARISON_OPERATORS,COMPONENT_COUNT_TO_TYPE,CONSTANTS,CONVERSIONS,FIRST_ARG_TYPE_FUNCTIONS,FUNCTIONS,Fn,HIGHEST_TYPE_FUNCTIONS,If,LOGICAL_OPERATORS,Loop,OPERATORS,OPERATOR_KEYS,PRESERVE_TYPE_FUNCTIONS,SCALAR_RETURN_FUNCTIONS,SWIZZLES,Switch,TYPE_MAPPING,VEC3_RETURN_FUNCTIONS,VEC4_RETURN_FUNCTIONS,WGSL_TO_GLSL_BUILTIN,abs,acos,alignTo256,all,any,asin,assign,atan,atan2,attribute,bitcast,bool,builtin,bvec2,bvec3,bvec4,cbrt,ceil,clamp,code,color,conversion,cos,createAttrib,createBindGroup,createBufferLayout,createDescriptor,createDevice,createGL,createIbo,createPipeline,createProgram,createTexture,createTextureSampler,createUniformBuffer,createVbo,createVertexBuffer,cross,cubeTexture,dFdx,dFdy,defaultFragmentGLSL,defaultVertexGLSL,degrees,difference,dig,distance,dot,each,equals,exp,exp2,ext,faceforward,fig,float,floor,flush,formatConversions,fract,fragCoord,fragDepth,fragment,frontFacing,function_,fwidth,generateDefine,getId,getOperator,getStride,hex2rgb,iMouse,iResolution,iTime,infer,inferImpl,instanceIndex,int,inverseSqrt,is,isConversion,isFunction,isGL,isNodeProxy,isOperator,isServer,isSwizzle,isWebGPUSupported,ivec2,ivec3,ivec4,joins,length,lengthSq,log,log2,mat2,mat3,mat4,max,min,mix,negate,node,normalLocal,normalView,normalWorld,normalize,oneMinus,operator,pointCoord,position,positionLocal,positionView,positionWorld,pow,pow2,pow3,pow4,radians,reciprocal,reflect,refract,replace,round,sampleIndex,sampleMask,saturate,screenCoordinate,screenUV,select,sig,sign,sin,smoothstep,sqrt,step,swizzle,tan,texture,textureSize,toVar,transformDirection,trunc,uint,uniform,uvec2,uvec3,uvec4,variable,varying,vec2,vec3,vec4,vertex,vertexId,vertexIndex,webgl,webgpu});
69
+ `,se=async e=>{let t=navigator.gpu,r=t.getPreferredCanvasFormat(),o=await(await t.requestAdapter()).requestDevice();return e.configure({device:o,format:r,alphaMode:"opaque"}),{device:o,format:r}},ie=(e,t,r,n,o=Xt,s=_t)=>{P(o)&&(o=G(o,{isWebGL:!1})),P(s)&&(s=O(s,{isWebGL:!1}));let a=e.createPipelineLayout({bindGroupLayouts:n});return e.createRenderPipeline({vertex:{module:e.createShaderModule({code:o.trim()}),entryPoint:"main",buffers:r},fragment:{module:e.createShaderModule({code:s.trim()}),entryPoint:"main",targets:[{format:t}]},layout:a,primitive:{topology:"triangle-list"}})},ae=(e,t)=>{let r=[],n=[];t.forEach((a,i)=>{if(!a)return;let m="buffer"in a,b=a instanceof GPUTextureView,c=a instanceof GPUSampler;if(m)r.push({binding:i,visibility:3,buffer:{type:"uniform"}});else if(b)r.push({binding:i,visibility:2,texture:{}});else if(c)r.push({binding:i,visibility:2,sampler:{}});else return;n.push({binding:i,resource:a})});let 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