glre 0.27.0 → 0.28.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/src/node/types.ts CHANGED
@@ -1,6 +1,8 @@
1
- import { FUNCTIONS, NODE_TYPES, OPERATOR_KEYS } from './const'
1
+ import { CONSTANTS, CONVERSIONS, FUNCTIONS, OPERATOR_KEYS } from './const'
2
2
 
3
- export type NodeType = (typeof NODE_TYPES)[number]
3
+ export type Constants = (typeof CONSTANTS)[number] | 'void'
4
+
5
+ export type Conversions = (typeof CONVERSIONS)[number]
4
6
 
5
7
  export type Functions = (typeof FUNCTIONS)[number]
6
8
 
@@ -8,13 +10,18 @@ export type Operators = (typeof OPERATOR_KEYS)[number]
8
10
 
9
11
  export interface NodeProps {
10
12
  id?: string
13
+ args?: X[]
14
+ type?: string
11
15
  children?: X[]
12
- defaultValue?: number | number[]
16
+ returnType?: Constants
17
+ value?: number | number[] | boolean
18
+ paramInfo?: Array<{ name: string; type: string }>
13
19
  }
14
20
 
15
21
  export interface NodeConfig {
16
22
  isWebGL?: boolean
17
23
  uniforms?: Set<string>
24
+ functions?: Set<string>
18
25
  onUniform?: (name: string, value: any) => void
19
26
  }
20
27
 
@@ -31,16 +38,27 @@ export type NodeTypes =
31
38
  | 'variable'
32
39
  | 'swizzle'
33
40
  | 'operator'
34
- | 'node_type'
41
+ | 'conversions'
35
42
  | 'math_fun'
36
43
  | 'declare'
37
44
  | 'assign'
38
- | 'fn'
45
+ | 'fn_def'
46
+ | 'fn_run'
39
47
  | 'if'
40
48
  | 'loop'
41
49
  | 'scope'
50
+ | 'switch'
51
+ | 'case'
52
+ | 'default'
53
+ | 'ternary'
54
+ | 'attribute'
55
+ | 'varying'
56
+ | 'builtin'
57
+ | 'constant'
58
+ | 'vertex_stage'
42
59
 
43
- export interface NodeProxy extends Record<Swizzles, NodeProxy> {
60
+ export interface NodeProxy extends Record<Swizzles | Conversions, NodeProxy> {
61
+ // Operators
44
62
  add(n: X): NodeProxy
45
63
  sub(n: X): NodeProxy
46
64
  mul(n: X): NodeProxy
@@ -55,12 +73,63 @@ export interface NodeProxy extends Record<Swizzles, NodeProxy> {
55
73
  and(n: X): NodeProxy
56
74
  or(n: X): NodeProxy
57
75
  not(): NodeProxy
76
+
77
+ // Variable manipulation
58
78
  assign(n: X): NodeProxy
59
79
  toVar(name?: string): NodeProxy
80
+ toConst(name?: string): NodeProxy
81
+
82
+ // Math function methods
83
+ abs(): NodeProxy
84
+ sin(): NodeProxy
85
+ cos(): NodeProxy
86
+ tan(): NodeProxy
87
+ asin(): NodeProxy
88
+ acos(): NodeProxy
89
+ atan(): NodeProxy
90
+ atan2(x: X): NodeProxy
91
+ pow(y: X): NodeProxy
92
+ pow2(): NodeProxy
93
+ pow3(): NodeProxy
94
+ pow4(): NodeProxy
95
+ sqrt(): NodeProxy
96
+ inverseSqrt(): NodeProxy
97
+ exp(): NodeProxy
98
+ exp2(): NodeProxy
99
+ log(): NodeProxy
100
+ log2(): NodeProxy
101
+ floor(): NodeProxy
102
+ ceil(): NodeProxy
103
+ round(): NodeProxy
104
+ fract(): NodeProxy
105
+ trunc(): NodeProxy
106
+ min(y: X): NodeProxy
107
+ max(y: X): NodeProxy
108
+ clamp(min: X, max: X): NodeProxy
109
+ saturate(): NodeProxy
110
+ mix(y: X, a: X): NodeProxy
111
+ step(edge: X): NodeProxy
112
+ smoothstep(edge0: X, edge1: X): NodeProxy
113
+ length(): NodeProxy
114
+ distance(y: X): NodeProxy
115
+ dot(y: X): NodeProxy
116
+ cross(y: X): NodeProxy
117
+ normalize(): NodeProxy
118
+ reflect(N: X): NodeProxy
119
+ refract(N: X, eta: X): NodeProxy
120
+ sign(): NodeProxy
121
+ oneMinus(): NodeProxy
122
+ reciprocal(): NodeProxy
123
+ negate(): NodeProxy
124
+ dFdx(): NodeProxy
125
+ dFdy(): NodeProxy
126
+ fwidth(): NodeProxy
127
+
128
+ // System properties
60
129
  toString(c?: NodeConfig): string
61
130
  type: NodeTypes
62
131
  props: NodeProps
63
132
  isProxy: true
64
133
  }
65
134
 
66
- export type X = NodeProxy | number | string | null | undefined
135
+ export type X = NodeProxy | number | string | boolean | null | undefined
package/src/node/utils.ts CHANGED
@@ -1,7 +1,7 @@
1
1
  import { is } from '../utils/helpers'
2
2
  import { code } from './code'
3
- import { FUNCTIONS, NODE_TYPES, OPERATOR_KEYS } from './const'
4
- import type { Functions, NodeConfig, NodeType, Operators, Swizzles, X } from './types'
3
+ import { CONVERSIONS, FUNCTIONS, OPERATOR_KEYS, OPERATORS, TYPE_MAPPING } from './const'
4
+ import type { Conversions, Functions, NodeConfig, NodeProxy, Operators, Swizzles, X } from './types'
5
5
 
6
6
  export const isSwizzle = (key: unknown): key is Swizzles => {
7
7
  return is.str(key) && /^[xyzwrgbastpq]{1,4}$/.test(key)
@@ -11,16 +11,29 @@ export const isOperator = (key: unknown): key is Operators => {
11
11
  return OPERATOR_KEYS.includes(key as Operators)
12
12
  }
13
13
 
14
- export const isNodeType = (key: unknown): key is NodeType => {
15
- return NODE_TYPES.includes(key as NodeType)
16
- }
17
-
18
14
  export const isFunction = (key: unknown): key is Functions => {
19
15
  return FUNCTIONS.includes(key as Functions)
20
16
  }
21
17
 
18
+ export const isConversion = (key: unknown): key is Conversions => {
19
+ return CONVERSIONS.includes(key as Conversions)
20
+ }
21
+
22
+ export const isNodeProxy = (x: unknown): x is NodeProxy => {
23
+ if (!x) return false
24
+ if (!is.fun(x)) return false // @ts-ignore
25
+ return x.isProxy
26
+ }
27
+
22
28
  let count = 0
23
29
 
30
+ export const hex2rgb = (hex: number) => {
31
+ const r = ((hex >> 16) & 0xff) / 255
32
+ const g = ((hex >> 8) & 0xff) / 255
33
+ const b = (hex & 0xff) / 255
34
+ return [r, g, b]
35
+ }
36
+
24
37
  export const getId = () => `i${count++}`
25
38
 
26
39
  export const joins = (children: X[], c: NodeConfig) => {
@@ -30,73 +43,53 @@ export const joins = (children: X[], c: NodeConfig) => {
30
43
  .join(', ')
31
44
  }
32
45
 
33
- export const inferType = (target: X, c: NodeConfig): string => {
34
- if (!target || typeof target !== 'object') return 'float'
35
- const { type, props } = target
36
- const { children = [] } = props
37
- const [x, y, z] = children
38
- if (type === 'node_type') return x as string
39
- if (type === 'operator') {
40
- const left = inferType(y, c)
41
- const right = inferType(z, c)
42
- if (left === right) return left
43
- if (left.includes('vec')) return left
44
- if (right.includes('vec')) return right
45
- return 'float'
46
- }
47
- if (type === 'math_fun') {
48
- if (['normalize', 'cross', 'reflect'].includes(x as string)) return inferType(children[1], c)
49
- if (['dot', 'distance', 'length'].includes(x as string)) return 'float'
50
- return 'float'
51
- }
52
- return 'float'
46
+ export const formatConversions = (x: X, c?: NodeConfig) => {
47
+ if (!is.str(x)) return ''
48
+ if (c?.isWebGL) return x
49
+ return TYPE_MAPPING[x as keyof typeof TYPE_MAPPING]
50
+ }
51
+
52
+ export const getOperator = (op: X) => {
53
+ return OPERATORS[op as keyof typeof OPERATORS] || op
53
54
  }
54
55
 
55
- const generateUniforms = (c: NodeConfig): string => {
56
- if (!c.uniforms || c.uniforms.size === 0) return ''
57
- const uniformList = Array.from(c.uniforms)
58
- return (
59
- uniformList
60
- .map((name, i) => {
61
- if (c.isWebGL) return `uniform vec2 ${name};`
62
- else return `@group(0) @binding(${i}) var<uniform> ${name}: vec2f;`
63
- })
64
- .join('\n') + '\n'
65
- )
56
+ const generateHead = (c: NodeConfig) => {
57
+ const uniforms = Array.from(c.uniforms!)
58
+ .map((uniform, i) => {
59
+ if (c.isWebGL) return `uniform ${uniform};`
60
+ else return `@group(0) @binding(${i}) var<uniform> ${uniform};`
61
+ })
62
+ .join('\n')
63
+ const functions = Array.from(c.functions!).join('\n')
64
+ return `${uniforms}\n${functions}`
66
65
  }
67
66
 
68
- const generateFragmentMain = (body: string, uniforms: string, isWebGL = true) => {
67
+ const generateFragmentMain = (body: string, head: string, isWebGL = true) => {
69
68
  if (isWebGL)
70
69
  return `
71
- ${uniforms}
72
70
  #version 300 es
73
71
  precision mediump float;
74
- uniform vec2 iResolution;
75
- uniform vec2 iMouse;
76
- uniform float iTime;
77
72
  out vec4 fragColor;
73
+ ${head}
78
74
  void main() {
79
- ${body}
75
+ fragColor = ${body};
80
76
  }`.trim()
81
77
  return `
82
- @group(0) @binding(0) var<uniform> iResolution: vec2f;
83
- @group(0) @binding(1) var<uniform> iMouse: vec2f;
84
- @group(0) @binding(2) var<uniform> iTime: f32;
85
- ${uniforms}
78
+ ${head}
86
79
  @fragment
87
80
  fn main(@builtin(position) position: vec4f) -> @location(0) vec4f {
88
- ${body}
81
+ return ${body};
89
82
  }`.trim()
90
83
  }
91
84
 
92
85
  export const fragment = (x: X, c: NodeConfig) => {
93
86
  const body = code(x, c)
94
- const uniforms = generateUniforms(c)
95
- return generateFragmentMain(body, uniforms, c.isWebGL)
87
+ const head = generateHead(c)
88
+ return generateFragmentMain(body, head, c.isWebGL)
96
89
  }
97
90
 
98
91
  export const vertex = (x: X, c: NodeConfig) => {
99
92
  const body = code(x, c)
100
- const uniforms = generateUniforms(c)
101
- return generateFragmentMain(body, uniforms, c.isWebGL)
93
+ const head = generateHead(c)
94
+ return generateFragmentMain(body, head, c.isWebGL)
102
95
  }
@@ -34,20 +34,22 @@ const createShader = (c: WebGLRenderingContext, source: string, type: number) =>
34
34
  export const createProgram = (
35
35
  c: WebGLRenderingContext,
36
36
  vs: string | X = defaultVertexGLSL,
37
- fs: string | X = defaultFragmentGLSL
37
+ fs: string | X = defaultFragmentGLSL,
38
+ onError = () => {}
38
39
  ) => {
39
40
  if (!is.str(fs)) fs = fragment(fs, { isWebGL: true })
40
41
  if (!is.str(vs)) vs = vertex(fs, { isWebGL: true })
41
42
  const pg = c.createProgram()
42
43
  const _vs = createShader(c, vs, c.VERTEX_SHADER)
43
44
  const _fs = createShader(c, fs, c.FRAGMENT_SHADER)
44
- if (!_vs || !_fs) return
45
+ if (!_vs || !_fs) return onError()
45
46
  c.attachShader(pg, _vs)
46
47
  c.attachShader(pg, _fs)
47
48
  c.linkProgram(pg)
48
49
  if (c.getProgramParameter(pg, c.LINK_STATUS)) return pg
49
50
  const error = c.getProgramInfoLog(pg)
50
51
  c.deleteProgram(pg)
52
+ onError()
51
53
  console.warn(`Could not link pg: ${error}`)
52
54
  }
53
55
 
package/src/webgl.ts CHANGED
@@ -5,7 +5,7 @@ import type { GL, WebGLState } from './types'
5
5
 
6
6
  export const webgl = async (gl: Partial<GL>) => {
7
7
  const c = gl.el!.getContext('webgl2')!
8
- const pg = createProgram(c, gl.vs, gl.fs)!
8
+ const pg = createProgram(c, gl.vs, gl.fs, () => void (gl.isLoop = false))!
9
9
  const state = { context: c, program: pg } as WebGLState
10
10
  c.useProgram(pg)
11
11
 
package/dist/index.mjs DELETED
@@ -1,61 +0,0 @@
1
- import{durable as M,event as Pe}from"reev";import{createFrame as Ge,createQueue as Se}from"refr";import{nested as I}from"reev";var d={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)},be=(e,t)=>e.forEach(t),Ne=(e,...t)=>{be(e,r=>r(...t))},ze=(e="",t="_",r="/")=>e.split(t).join(r),Be=(e=".pdf")=>e.split(".").pop()?.toLowerCase()??"",$e=(e=0)=>`${e}`.split(".")[1]?.length??0,Ie=(e=0)=>`${e}`.split(".")[0]?.length-(e<0?1:0),Ce=(e=0,t=-2)=>(t*=-1,t=Math.pow(10,t),e*=t,e=Math.round(e),e/=t,e);var Oe=["x","y","z","w","r","g","b","a","s","t","p","q"],D=["float","int","uint","bool","color","vec2","vec3","vec4","mat2","mat3","mat4","ivec2","ivec3","ivec4","uvec2","uvec3","uvec4","bvec2","bvec3","bvec4"],N={add:"+",sub:"-",mul:"*",div:"/",mod:"%",equal:"==",notEqual:"!=",lessThan:"<",lessThanEqual:"<=",greaterThan:">",greaterThanEqual:">=",and:"&&",or:"||",bitAnd:"&",bitOr:"|",bitXor:"^",shiftLeft:"<<",shiftRight:">>"},W=Object.keys(N),q=["abs","acos","asin","atan","atan2","ceil","clamp","cos","cross","degrees","distance","dot","exp","exp2","faceforward","floor","fract","length","all","any","bitcast","cbrt","dFdx","dFdy","difference","equals","fwidth","inverseSqrt","lengthSq","log","log2","max","min","mix","negate","normalize","oneMinus","pow","pow2","pow3","pow4","radians","reciprocal","reflect","refract","round","saturate","sign","sin","smoothstep","sqrt","step","tan","transformDirection","trunc"],V={float:"f32",int:"i32",uint:"u32",bool:"bool",vec2:"vec2f",vec3:"vec3f",vec4:"vec4f",mat2:"mat2x2f",mat3:"mat3x3f",mat4:"mat4x4f",ivec2:"vec2i",ivec3:"vec3i",ivec4:"vec4i",uvec2:"vec2u",uvec3:"vec3u",uvec4:"vec4u",bvec2:"vec2<bool>",bvec3:"vec3<bool>",bvec4:"vec4<bool>"};var z=e=>d.str(e)&&/^[xyzwrgbastpq]{1,4}$/.test(e),Y=e=>W.includes(e),Ye=e=>D.includes(e),k=e=>q.includes(e),Xe=0,P=()=>`i${Xe++}`,B=(e,t)=>e.filter(r=>!d.und(r)&&!d.nul(r)).map(r=>f(r,t)).join(", "),_=(e,t)=>{if(!e||typeof e!="object")return"float";let{type:r,props:o}=e,{children:n=[]}=o,[i,a,c]=n;if(r==="node_type")return i;if(r==="operator"){let v=_(a,t),m=_(c,t);return v===m||v.includes("vec")?v:m.includes("vec")?m:"float"}return r==="math_fun"?["normalize","cross","reflect"].includes(i)?_(n[1],t):(["dot","distance","length"].includes(i),"float"):"float"},j=e=>!e.uniforms||e.uniforms.size===0?"":Array.from(e.uniforms).map((r,o)=>e.isWebGL?`uniform vec2 ${r};`:`@group(0) @binding(${o}) var<uniform> ${r}: vec2f;`).join(`
2
- `)+`
3
- `,K=(e,t,r=!0)=>r?`
4
- ${t}
5
- #version 300 es
6
- precision mediump float;
7
- uniform vec2 iResolution;
8
- uniform vec2 iMouse;
9
- uniform float iTime;
10
- out vec4 fragColor;
11
- void main() {
12
- ${e}
13
- }`.trim():`
14
- @group(0) @binding(0) var<uniform> iResolution: vec2f;
15
- @group(0) @binding(1) var<uniform> iMouse: vec2f;
16
- @group(0) @binding(2) var<uniform> iTime: f32;
17
- ${t}
18
- @fragment
19
- fn main(@builtin(position) position: vec4f) -> @location(0) vec4f {
20
- ${e}
21
- }`.trim(),G=(e,t)=>{let r=f(e,t),o=j(t);return K(r,o,t.isWebGL)},S=(e,t)=>{let r=f(e,t),o=j(t);return K(r,o,t.isWebGL)};var f=(e,t)=>{if(t||(t={}),t.uniforms||(t.uniforms=new Set),d.num(e))return e.toFixed(1);if(d.str(e))return e;if(!e)return"";let{type:r,props:o}=e,{id:n="",children:i=[]}=o,[a,c,v]=i;if(r==="uniform")return t.uniforms.add(n),t.onUniform?.(n,o.defaultValue),n;if(r==="variable")return n;if(r==="swizzle")return`${f(c,t)}.${f(a,t)}`;if(r==="node_type"){if(!d.str(a))return n;let m=!t.isWebGL&&a.startsWith("vec")?`${a}f`:a,X=B(i.slice(1),t);return`${m}(${X})`}if(r==="operator"){if(a==="not"||a==="bitNot")return`!${f(c,t)}`;let m=N[a];return`(${f(c,t)} ${m} ${f(v,t)})`}if(r==="math_fun")return`${a}(${B(i.slice(1),t)})`;if(r==="assign")return`${f(a,t)} = ${f(c,t)};`;if(r==="scope")return i.map(m=>f(m,t)).join(`
22
- `);if(r==="loop")return`for (int i = 0; i < ${a}; i++) {
23
- ${f(c,t)}
24
- }`;if(r==="fn"){let m=f(a,t);return c&&(m+=`
25
- return ${f(c,t)};`),m}if(r==="if"){let m=`if (${f(a,t)}) {
26
- ${f(c,t)}
27
- }`;for(let X=2;X<i.length;X+=2){let R=X>=i.length-1;m+=R?` else {
28
- ${f(i[X],t)}
29
- }`:` else if (${f(i[X],t)}) {
30
- ${f(i[X+1],t)}
31
- }`}return m}if(r==="declare"){let m=_(c,t),X=a?.props?.id;if(t.isWebGL)return`${m} ${X} = ${f(c,t)};`;let R=V[m];return`var ${X}: ${R} = ${f(c,t)};`}return f(a,t)};var w=null,L=(e,t=()=>{})=>{let r=w;w=e,t(),w=r},A=e=>{w&&(w.props.children||(w.props.children=[]),w.props.children.push(e))},et=(e,t)=>{let r=l("scope");L(r,t);let o=l("if",null,e,r);return A(o),{ElseIf:(n,i)=>{let a=l("scope");L(a,i),o.props.children.push(n,a)},Else:n=>{let i=l("scope");L(i,n),o.props.children.push(i)}}},tt=(e,t)=>{let r=l("scope");L(r,()=>t?.({i:l("variable",{id:"i"})}));let o=l("loop",null,e,r);return A(o),o},rt=e=>(...t)=>{let r,o=l("scope");return L(o,()=>r=e(t)),l("fn",null,o,r)},$=e=>t=>{t||(t=P());let r=l("variable",{id:t}),o=l("declare",null,r,e);return A(o),r},H=e=>t=>{let r=l("assign",null,e,t);return A(r),e};var ve=e=>t=>{if(t==="string")return f(e)},l=(e,t,...r)=>{t||(t={}),r.length&&(t.children=r);let o=new Proxy(()=>{},{get(n,i){return i==="type"?e:i==="props"?t:i==="toVar"?$(o):i==="assign"?H(o):i==="isProxy"?!0:i==="toString"?f.bind(null,o):i===Symbol.toPrimitive?ve(o):z(i)?Z(i,o):Y(i)?(...a)=>ye(i,o,...a):k(i)?(...a)=>s(i,o,...a):$(o)("")},set(n,i,a){return z(i)?(Z(i,o).assign(a),!0):!1}});return o},at=(...e)=>l("variable",{id:P()},...e),F=(e,t)=>l("uniform",{defaultValue:t},e),Z=(e,t)=>l("swizzle",null,e,t),g=(e,...t)=>l("node_type",null,e,...t),ye=(e,...t)=>l("operator",null,e,...t),s=(e,...t)=>l("math_fun",null,e,...t);var ft=F("iResolution",[1280,800]),pt=F("iMouse",[0,0]),mt=F("iTime",0),lt=l("variable",{id:"fragCoord"}),xt=e=>g("float",e),dt=e=>g("int",e),gt=e=>g("uint",e),bt=e=>g("bool",e),Xt=(e,t)=>g("vec2",e,t),vt=(e,t,r)=>g("vec3",e,t,r),yt=(e,t,r,o)=>g("vec4",e,t,r,o),ht=(...e)=>g("mat2",...e),Tt=(...e)=>g("mat3",...e),Et=(...e)=>g("mat4",...e),wt=(e,t)=>g("ivec2",e,t),Rt=(e,t,r)=>g("ivec3",e,t,r),_t=(e,t,r,o)=>g("ivec4",e,t,r,o),Lt=(e,t)=>g("uvec2",e,t),Pt=(e,t,r)=>g("uvec3",e,t,r),Gt=(e,t,r,o)=>g("uvec4",e,t,r,o),St=(e,t)=>g("bvec2",e,t),At=(e,t,r)=>g("bvec3",e,t,r),Ft=(e,t,r,o)=>g("bvec4",e,t,r,o),Ut=e=>s("abs",e),Nt=e=>s("acos",e),zt=e=>s("all",e),Bt=e=>s("any",e),$t=e=>s("asin",e),It=(e,t)=>s("atan",e,t),Ct=(e,t)=>s("bitcast",e,t),Mt=e=>s("cbrt",e),Ot=e=>s("ceil",e),Dt=(e,t,r)=>s("clamp",e,t,r),Wt=e=>s("cos",e),qt=(e,t)=>s("cross",e,t),Vt=e=>s("dFdx",e),Yt=e=>s("dFdy",e),kt=e=>s("degrees",e),jt=(e,t)=>s("difference",e,t),Kt=(e,t)=>s("distance",e,t),Ht=(e,t)=>s("dot",e,t),Zt=(e,t)=>s("equals",e,t),Qt=e=>s("exp",e),Jt=e=>s("exp2",e),er=(e,t,r)=>s("faceforward",e,t,r),tr=e=>s("floor",e),rr=e=>s("fract",e),or=e=>s("fwidth",e),nr=e=>s("inverseSqrt",e),sr=e=>s("length",e),ir=e=>s("lengthSq",e),ar=e=>s("log",e),ur=e=>s("log2",e),cr=(e,t)=>s("max",e,t),fr=(e,t)=>s("min",e,t),pr=(e,t,r)=>s("mix",e,t,r),mr=e=>s("negate",e),lr=e=>s("normalize",e),xr=e=>s("oneMinus",e),dr=(e,t)=>s("pow",e,t),gr=e=>s("pow2",e),br=e=>s("pow3",e),Xr=e=>s("pow4",e),vr=e=>s("radians",e),yr=e=>s("reciprocal",e),hr=(e,t)=>s("reflect",e,t),Tr=(e,t,r)=>s("refract",e,t,r),Er=e=>s("round",e),wr=e=>s("saturate",e),Rr=e=>s("sign",e),_r=e=>s("sin",e),Lr=(e,t,r)=>s("smoothstep",e,t,r),Pr=e=>s("sqrt",e),Gr=(e,t)=>s("step",e,t),Sr=e=>s("tan",e),Ar=(e,t)=>s("transformDirection",e,t),Fr=e=>s("trunc",e);var he=`
32
- #version 300 es
33
- void main() {
34
- float x = float(gl_VertexID % 2) * 4.0 - 1.0;
35
- float y = float(gl_VertexID / 2) * 4.0 - 1.0;
36
- gl_Position = vec4(x, y, 0.0, 1.0);
37
- }
38
- `,Te=`
39
- #version 300 es
40
- precision mediump float;
41
- uniform vec2 iResolution;
42
- out vec4 fragColor;
43
- void main() {
44
- fragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
45
- }
46
- `,Q=(e,t,r)=>{let o=e.createShader(r);if(!o)throw new Error("Failed to create shader");if(e.shaderSource(o,t.trim()),e.compileShader(o),e.getShaderParameter(o,e.COMPILE_STATUS))return o;let n=e.getShaderInfoLog(o);e.deleteShader(o),console.warn(`Could not compile shader: ${n}`)},J=(e,t=he,r=Te)=>{d.str(r)||(r=G(r,{isWebGL:!0})),d.str(t)||(t=S(r,{isWebGL:!0}));let o=e.createProgram(),n=Q(e,t,e.VERTEX_SHADER),i=Q(e,r,e.FRAGMENT_SHADER);if(!n||!i)return;if(e.attachShader(o,n),e.attachShader(o,i),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS))return o;let a=e.getProgramInfoLog(o);e.deleteProgram(o),console.warn(`Could not link pg: ${a}`)},ee=(e,t)=>{let r=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,r),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),r},te=(e,t)=>{let r=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,r),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),r},re=(e,t,r)=>{r&&(e=Math.max(...r)+1);let o=t.length/e;return Math.floor(o)},oe=(e,t,r,o,n)=>{e.bindBuffer(e.ARRAY_BUFFER,o),e.enableVertexAttribArray(r),e.vertexAttribPointer(r,t,e.FLOAT,!1,0,0),n&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n)},ne=(e,t,r,o)=>{let n=e.createTexture();e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),e.uniform1i(r,o),e.activeTexture(e.TEXTURE0+o),e.bindTexture(e.TEXTURE_2D,n)};var se=async e=>{let t=e.el.getContext("webgl2"),r=J(t,e.vs,e.fs),o={context:t,program:r};t.useProgram(r);let n=0,i=I(y=>t.getUniformLocation(r,y)),a=I(y=>t.getAttribLocation(r,y)),c=I(()=>n++);return{webgl:o,render:()=>{t.clear(t.COLOR_BUFFER_BIT),t.viewport(0,0,...e.size),t.drawArrays(t.TRIANGLES,0,3)},clean:()=>t.deleteProgram(r),_attribute:(y="",h,T)=>{let E=a(y,!0),b=ee(t,h),u=te(t,T),p=re(e.count,h,T);oe(t,p,E,b,u)},_uniform:(y,h)=>{let T=i(y);if(d.num(h))return t.uniform1f(T,h);let E=h.length;if(E<=4)return t[`uniform${E}fv`](T,h);E=Math.sqrt(E)<<0,t[`uniformMatrix${E}fv`](T,!1,h)},_texture:(y,h)=>{let T=new Image;Object.assign(T,{src:h,crossOrigin:"anonymous"}),T.decode().then(()=>{let E=i(y),b=c(y);ne(t,T,E,b)})}}};import{nested as C}from"reev";var Ee=`
47
- @vertex
48
- fn main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4f {
49
- let x = f32(vertex_index % 2u) * 4.0 - 1.0;
50
- let y = f32(vertex_index / 2u) * 4.0 - 1.0;
51
- return vec4f(x, y, 0.0, 1.0);
52
- }
53
- `,we=`
54
- @group(0) @binding(0) var<uniform> iResolution: vec2f;
55
-
56
- @fragment
57
- fn main(@builtin(position) position: vec4f) -> @location(0) vec4f {
58
- return vec4f(position.xy / iResolution, 0.0, 1.0);
59
- }
60
- `,ie=async e=>{let t=navigator.gpu,r=t.getPreferredCanvasFormat(),n=await(await t.requestAdapter()).requestDevice();return e.configure({device:n,format:r,alphaMode:"opaque"}),{device:n,format:r}},ae=(e,t,r,o,n=Ee,i=we)=>{d.str(i)||(i=G(i,{isWebGL:!1})),d.str(n)||(n=S(n,{isWebGL:!1}));let a=e.createPipelineLayout({bindGroupLayouts:o});return e.createRenderPipeline({vertex:{module:e.createShaderModule({code:n.trim()}),entryPoint:"main",buffers:r},fragment:{module:e.createShaderModule({code:i.trim()}),entryPoint:"main",targets:[{format:t}]},layout:a,primitive:{topology:"triangle-list"}})},ue=(e,t)=>{let r=[],o=[];t.forEach((a,c)=>{if(!a)return;let v="buffer"in a,m=a instanceof GPUTextureView,X=a instanceof GPUSampler;if(v)r.push({binding:c,visibility:3,buffer:{type:"uniform"}});else if(m)r.push({binding:c,visibility:2,texture:{}});else if(X)r.push({binding:c,visibility:2,sampler:{}});else return;o.push({binding:c,resource:a})});let n=e.createBindGroupLayout({entries:r}),i=e.createBindGroup({layout:n,entries:o});return{layout:n,bindGroup:i}},ce=e=>({colorAttachments:[{view:e.getCurrentTexture().createView(),clearValue:{r:0,g:0,b:0,a:1},loadOp:"clear",storeOp:"store"}]}),Re=e=>Math.ceil(e/256)*256,fe=(e,t)=>{let r=new Float32Array(t),o=e.createBuffer({size:r.byteLength,usage:40});return{array:r,buffer:o}},pe=(e,t)=>{let r=new Float32Array(t),o=Re(r.byteLength),n=e.createBuffer({size:o,usage:72});return{array:r,buffer:n}},me=(e,t=1280,r=800)=>{let o=e.createTexture({size:[t,r],format:"rgba8unorm",usage:22}),n=e.createSampler({magFilter:"linear",minFilter:"linear"});return{texture:o,sampler:n}},_e=(e,t)=>e/t,Le=e=>e===2?"float32x2":e===3?"float32x3":e===4?"float32x4":"float32",le=(e,t,r=6)=>{let o=_e(t,r);return{arrayStride:o*4,attributes:[{shaderLocation:e,offset:0,format:Le(o)}]}};var xe=async e=>{let t=e.el.getContext("webgpu"),{device:r,format:o}=await ie(t),n={device:r,context:t,resources:[[],[]],loadingImg:0,needsUpdate:!0},i=[],a=[],c=[],v=C((b,u)=>{let{array:p,buffer:x}=fe(r,u);return a.push(x),c.push(le(c.length,p.length,e.count)),n.needsUpdate=!0,{array:p,buffer:x}}),m=C((b,u)=>{let{array:p,buffer:x}=pe(r,u);return n.resources[0].push({buffer:x}),n.needsUpdate=!0,{array:p,buffer:x}}),X=C((b,{width:u,height:p})=>{let{texture:x,sampler:U}=me(r,u,p);return n.resources[1].push(U,x.createView()),n.needsUpdate=!0,{texture:x,width:u,height:p}}),R=()=>{let b=[];i.length=0,n.resources.forEach(u=>{if(!u.length)return;let{layout:p,bindGroup:x}=ue(r,u);b.push(p),i.push(x)}),n.pipeline=ae(r,o,c,b,e.vs,e.fs)};return{webgpu:n,render:()=>{if(n.loadingImg)return;n.needsUpdate&&R(),n.needsUpdate=!1;let b=r.createCommandEncoder(),u=b.beginRenderPass(ce(t));u.setPipeline(n.pipeline),i.forEach((p,x)=>u.setBindGroup(x,p)),a.forEach((p,x)=>u.setVertexBuffer(x,p)),u.draw(e.count,1,0,0),u.end(),r.queue.submit([b.finish()])},clean:()=>{},_attribute:(b="",u)=>{let{array:p,buffer:x}=v(b,u);r.queue.writeBuffer(x,0,p)},_uniform:(b,u)=>{d.num(u)&&(u=[u]);let{array:p,buffer:x}=m(b,u);p.set(u),r.queue.writeBuffer(x,0,p)},_texture:(b,u)=>{n.loadingImg++;let p=Object.assign(new Image,{src:u,crossOrigin:"anonymous"});p.decode().then(()=>{let{texture:x,width:U,height:ge}=X(b,p);r.queue.copyExternalImageToTexture({source:p},{texture:x},{width:U,height:ge}),n.loadingImg--})}}};var ao=e=>d.obj(e)?"isGL"in e:!1,Ae=()=>typeof window>"u",Fe=()=>Ae()?!1:"gpu"in navigator,O=performance.now(),Ue=e=>{let t=Pe({isNative:!1,isWebGL:!0,isLoop:!0,isGL:!0,size:[0,0],mouse:[0,0],count:6,webgl:{},webgpu:{}});return t.queue=Se(),t.frame=Ge(),t.attribute=M((r,o,n)=>t.queue(()=>t._attribute?.(r,o,n))),t.texture=M((r,o)=>t.queue(()=>t._texture?.(r,o))),t.uniform=M((r,o,n)=>t.queue(()=>t._uniform?.(r,o,n))),t.uniform({iResolution:t.size,iMouse:[0,0],iTime:O}),t("mount",async()=>{t.vs=t.vs||t.vert||t.vertex,t.fs=t.fs||t.frag||t.fragment,Fe()||(t.isWebGL=!0),t.isWebGL?t(await se(t)):t(await xe(t)),t.resize(),t.frame(()=>(t.loop(),t.queue.flush(),t.render(),t.isLoop)),!t.isNative&&(window.addEventListener("resize",t.resize),t.el.addEventListener("mousemove",t.mousemove))}),t("clean",()=>{t.frame.stop(),t.frame.clean(t.render),!t.isNative&&(window.removeEventListener("resize",t.resize),t.el.removeEventListener("mousemove",t.mousemove))}),t("resize",()=>{let r=t.width||window.innerWidth,o=t.height||window.innerHeight;t.size[0]=t.el.width=r,t.size[1]=t.el.height=o,t.uniform("iResolution",t.size)}),t("mousemove",(r,o=r.clientX,n=r.clientY)=>{let[i,a]=t.size,{top:c,left:v}=t.el.getBoundingClientRect();t.mouse[0]=(o-c-i/2)/(i/2),t.mouse[1]=-(n-v-a/2)/(a/2),t.uniform("iMouse",t.mouse)}),t("loop",()=>{O=performance.now()/1e3,t.uniform("iTime",O)}),t(e)},uo=Ue;export{q as FUNCTIONS,rt as Fn,et as If,tt as Loop,D as NODE_TYPES,N as OPERATORS,W as OPERATOR_KEYS,Oe as SWIZZLES,V as TYPE_MAPPING,Ut as abs,Nt as acos,Re as alignTo256,zt as all,Bt as any,$t as asin,H as assign,It as atan,Ct as bitcast,bt as bool,St as bvec2,At as bvec3,Ft as bvec4,Mt as cbrt,Ot as ceil,Dt as clamp,f as code,Wt as cos,oe as createAttrib,ue as createBindGroup,le as createBufferLayout,ce as createDescriptor,ie as createDevice,Ue as createGL,te as createIbo,ae as createPipeline,J as createProgram,ne as createTexture,me as createTextureSampler,pe as createUniformBuffer,ee as createVbo,fe as createVertexBuffer,qt as cross,Vt as dFdx,Yt as dFdy,uo as default,Te as defaultFragmentGLSL,he as defaultVertexGLSL,kt as degrees,jt as difference,Ie as dig,Kt as distance,Ht as dot,be as each,Zt as equals,Qt as exp,Jt as exp2,Be as ext,s as f,er as faceforward,$e as fig,xt as float,tr as floor,Ne as flush,rr as fract,lt as fragCoord,G as fragment,or as fwidth,P as getId,re as getStride,pt as iMouse,ft as iResolution,mt as iTime,_ as inferType,dt as int,nr as inverseSqrt,d as is,k as isFunction,ao as isGL,Ye as isNodeType,Y as isOperator,Ae as isServer,z as isSwizzle,Fe as isWebGPUSupported,wt as ivec2,Rt as ivec3,_t as ivec4,B as joins,sr as length,ir as lengthSq,ar as log,ur as log2,ht as mat2,Tt as mat3,Et as mat4,cr as max,fr as min,pr as mix,g as n,mr as negate,l as node,lr as normalize,ye as o,xr as oneMinus,dr as pow,gr as pow2,br as pow3,Xr as pow4,vr as radians,yr as reciprocal,hr as reflect,Tr as refract,ze as replace,Er as round,Z as s,wr as saturate,Ce as sig,Rr as sign,_r as sin,Lr as smoothstep,Pr as sqrt,Gr as step,Sr as tan,$ as toVar,Ar as transformDirection,Fr as trunc,F as u,gt as uint,Lt as uvec2,Pt as uvec3,Gt as uvec4,at as v,Xt as vec2,vt as vec3,yt as vec4,S as vertex,se as webgl,xe as webgpu};
61
- //# sourceMappingURL=index.mjs.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/index.ts","../src/webgl.ts","../src/utils/helpers.ts","../src/node/const.ts","../src/node/utils.ts","../src/node/code.ts","../src/node/scope.ts","../src/node/node.ts","../src/node/index.ts","../src/utils/program.ts","../src/webgpu.ts","../src/utils/pipeline.ts"],"sourcesContent":["import { durable, event } from 'reev'\nimport { createFrame, createQueue } from 'refr'\nimport { webgl } from './webgl'\nimport { webgpu } from './webgpu'\nimport { is } from './utils/helpers'\nimport type { EventState } from 'reev'\nimport type { GL } from './types'\nexport * from './node'\nexport * from './types'\nexport * from './utils/helpers'\nexport * from './utils/pipeline'\nexport * from './utils/program'\nexport * from './webgl'\nexport * from './webgpu'\n\nexport const isGL = (a: unknown): a is EventState<GL> => {\n if (!is.obj(a)) return false\n if ('isGL' in a) return true\n return false\n}\n\nexport const isServer = () => {\n return typeof window === 'undefined'\n}\n\nexport const isWebGPUSupported = () => {\n if (isServer()) return false\n return 'gpu' in navigator\n}\n\nlet iTime = performance.now()\n\nexport const createGL = (props?: Partial<GL>) => {\n const gl = event<Partial<GL>>({\n isNative: false,\n isWebGL: true,\n isLoop: true,\n isGL: true,\n size: [0, 0],\n mouse: [0, 0],\n count: 6,\n webgl: {},\n webgpu: {},\n }) as EventState<GL>\n\n gl.queue = createQueue()\n gl.frame = createFrame()\n\n gl.attribute = durable((k, v, i) => gl.queue(() => gl._attribute?.(k, v, i)))\n gl.texture = durable((k, v) => gl.queue(() => gl._texture?.(k, v)))\n gl.uniform = durable((k, v, i) => gl.queue(() => gl._uniform?.(k, v, i)))\n gl.uniform({ iResolution: gl.size, iMouse: [0, 0], iTime })\n\n gl('mount', async () => {\n gl.vs = gl.vs || gl.vert || gl.vertex\n gl.fs = gl.fs || gl.frag || gl.fragment\n if (!isWebGPUSupported()) gl.isWebGL = true\n if (gl.isWebGL) {\n gl((await webgl(gl)) as GL)\n } else gl((await webgpu(gl)) as GL)\n gl.resize()\n gl.frame(() => {\n gl.loop()\n gl.queue.flush()\n gl.render()\n return gl.isLoop\n })\n if (gl.isNative) return\n window.addEventListener('resize', gl.resize)\n gl.el.addEventListener('mousemove', gl.mousemove)\n })\n\n gl('clean', () => {\n gl.frame.stop()\n gl.frame.clean(gl.render)\n if (gl.isNative) return\n window.removeEventListener('resize', gl.resize)\n gl.el.removeEventListener('mousemove', gl.mousemove)\n })\n\n gl('resize', () => {\n const w = gl.width || window.innerWidth\n const h = gl.height || window.innerHeight\n gl.size[0] = gl.el.width = w\n gl.size[1] = gl.el.height = h\n gl.uniform('iResolution', gl.size)\n })\n\n gl('mousemove', (_e: any, x = _e.clientX, y = _e.clientY) => {\n const [w, h] = gl.size\n const { top, left } = gl.el.getBoundingClientRect()\n gl.mouse[0] = (x - top - w / 2) / (w / 2)\n gl.mouse[1] = -(y - left - h / 2) / (h / 2)\n gl.uniform('iMouse', gl.mouse)\n })\n\n gl('loop', () => {\n iTime = performance.now() / 1000\n gl.uniform('iTime', iTime)\n })\n\n return gl(props)\n}\n\nexport default createGL\n","import { nested as cached } from 'reev'\nimport { is } from './utils/helpers'\nimport { createAttrib, createIbo, createProgram, createTexture, createVbo, getStride } from './utils/program'\nimport type { GL, WebGLState } from './types'\n\nexport const webgl = async (gl: Partial<GL>) => {\n const c = gl.el!.getContext('webgl2')!\n const pg = createProgram(c, gl.vs, gl.fs)!\n const state = { context: c, program: pg } as WebGLState\n c.useProgram(pg)\n\n let _activeUnit = 0\n const uniforms = cached((key) => c.getUniformLocation(pg, key))\n const attribs = cached((key) => c.getAttribLocation(pg, key))\n const units = cached(() => _activeUnit++)\n\n const clean = () => c.deleteProgram(pg)\n\n const render = () => {\n c.clear(c.COLOR_BUFFER_BIT)\n c.viewport(0, 0, ...gl.size!)\n c.drawArrays(c.TRIANGLES, 0, 3)\n }\n\n const _attribute = (key = '', value: number[], iboValue: number[]) => {\n const loc = attribs(key, true)\n const vbo = createVbo(c, value)\n const ibo = createIbo(c, iboValue)\n const str = getStride(gl.count!, value, iboValue)\n createAttrib(c, str, loc, vbo, ibo)\n }\n\n const _uniform = (key: string, value: number | number[]) => {\n const loc = uniforms(key)\n if (is.num(value)) return c.uniform1f(loc, value)\n let l = value.length\n if (l <= 4) return c[`uniform${l as 2}fv`](loc, value)\n l = Math.sqrt(l) << 0\n c[`uniformMatrix${l as 2}fv`](loc, false, value)\n }\n\n const _texture = (key: string, src: string) => {\n const image = new Image()\n Object.assign(image, { src, crossOrigin: 'anonymous' })\n image.decode().then(() => {\n const loc = uniforms(key)\n const unit = units(key)\n createTexture(c, image, loc, unit)\n })\n }\n\n return { webgl: state, render, clean, _attribute, _uniform, _texture }\n}\n","export const is = {\n arr: Array.isArray,\n bol: (a: unknown): a is boolean => typeof a === 'boolean',\n str: (a: unknown): a is string => typeof a === 'string',\n num: (a: unknown): a is number => typeof a === 'number',\n int: (a: unknown): a is number => Number.isInteger(a),\n fun: (a: unknown): a is Function => typeof a === 'function',\n und: (a: unknown): a is undefined => typeof a === 'undefined',\n nul: (a: unknown): a is null => a === null,\n set: (a: unknown): a is Set<unknown> => a instanceof Set,\n map: (a: unknown): a is Map<unknown, unknown> => a instanceof Map,\n obj: (a: unknown): a is object => !!a && a.constructor.name === 'Object',\n nan: (a: unknown): a is number => typeof a === 'number' && Number.isNaN(a),\n}\n\n/**\n * each\n */\ntype EachFn<Value, Key, This> = (this: This, value: Value, key: Key) => void\ntype Eachable<Value = any, Key = any, This = any> = {\n forEach(cb: EachFn<Value, Key, This>, ctx?: This): void\n}\n\nexport const each = <Value, Key, This>(obj: Eachable<Value, Key, This>, fn: EachFn<Value, Key, This>) => obj.forEach(fn)\n\nexport const flush = <Value extends Function, Key, This>(obj: Eachable<Value, Key, This>, ...args: any[]) => {\n each(obj, (f) => f(...args))\n}\n\n/**\n * other\n */\nexport const replace = (x = '', from = '_', to = '/') => x.split(from).join(to)\nexport const ext = (src = '.pdf') => src.split('.').pop()?.toLowerCase() ?? ''\nexport const fig = (x = 0) => `${x}`.split('.')[1]?.length ?? 0\nexport const dig = (x = 0) => `${x}`.split('.')[0]?.length - (x < 0 ? 1 : 0)\nexport const sig = (value = 0, digit = -2) => {\n digit *= -1\n digit = Math.pow(10, digit)\n value *= digit\n value = Math.round(value)\n value /= digit\n return value\n}\n","export const SWIZZLES = ['x', 'y', 'z', 'w', 'r', 'g', 'b', 'a', 's', 't', 'p', 'q'] as const\n\nexport const NODE_TYPES = [\n 'float',\n 'int',\n 'uint',\n 'bool',\n 'color',\n 'vec2',\n 'vec3',\n 'vec4',\n 'mat2',\n 'mat3',\n 'mat4',\n 'ivec2',\n 'ivec3',\n 'ivec4',\n 'uvec2',\n 'uvec3',\n 'uvec4',\n 'bvec2',\n 'bvec3',\n 'bvec4',\n] as const\n\nexport const OPERATORS = {\n add: '+',\n sub: '-',\n mul: '*',\n div: '/',\n mod: '%',\n equal: '==',\n notEqual: '!=',\n lessThan: '<',\n lessThanEqual: '<=',\n greaterThan: '>',\n greaterThanEqual: '>=',\n and: '&&',\n or: '||',\n bitAnd: '&',\n bitOr: '|',\n bitXor: '^',\n shiftLeft: '<<',\n shiftRight: '>>',\n} as const\n\nexport const OPERATOR_KEYS = Object.keys(OPERATORS) as (keyof typeof OPERATORS)[]\n\nexport const FUNCTIONS = [\n 'abs',\n 'acos',\n 'asin',\n 'atan',\n 'atan2',\n 'ceil',\n 'clamp',\n 'cos',\n 'cross',\n 'degrees',\n 'distance',\n 'dot',\n 'exp',\n 'exp2',\n 'faceforward',\n 'floor',\n 'fract',\n 'length',\n 'all',\n 'any',\n 'bitcast',\n 'cbrt',\n 'dFdx',\n 'dFdy',\n 'difference',\n 'equals',\n 'fwidth',\n 'inverseSqrt',\n 'lengthSq',\n 'log',\n 'log2',\n 'max',\n 'min',\n 'mix',\n 'negate',\n 'normalize',\n 'oneMinus',\n 'pow',\n 'pow2',\n 'pow3',\n 'pow4',\n 'radians',\n 'reciprocal',\n 'reflect',\n 'refract',\n 'round',\n 'saturate',\n 'sign',\n 'sin',\n 'smoothstep',\n 'sqrt',\n 'step',\n 'tan',\n 'transformDirection',\n 'trunc',\n] as const\n\nexport const TYPE_MAPPING = {\n float: 'f32',\n int: 'i32',\n uint: 'u32',\n bool: 'bool',\n vec2: 'vec2f',\n vec3: 'vec3f',\n vec4: 'vec4f',\n mat2: 'mat2x2f',\n mat3: 'mat3x3f',\n mat4: 'mat4x4f',\n ivec2: 'vec2i',\n ivec3: 'vec3i',\n ivec4: 'vec4i',\n uvec2: 'vec2u',\n uvec3: 'vec3u',\n uvec4: 'vec4u',\n bvec2: 'vec2<bool>',\n bvec3: 'vec3<bool>',\n bvec4: 'vec4<bool>',\n} as const\n","import { is } from '../utils/helpers'\nimport { code } from './code'\nimport { FUNCTIONS, NODE_TYPES, OPERATOR_KEYS } from './const'\nimport type { Functions, NodeConfig, NodeType, Operators, Swizzles, X } from './types'\n\nexport const isSwizzle = (key: unknown): key is Swizzles => {\n return is.str(key) && /^[xyzwrgbastpq]{1,4}$/.test(key)\n}\n\nexport const isOperator = (key: unknown): key is Operators => {\n return OPERATOR_KEYS.includes(key as Operators)\n}\n\nexport const isNodeType = (key: unknown): key is NodeType => {\n return NODE_TYPES.includes(key as NodeType)\n}\n\nexport const isFunction = (key: unknown): key is Functions => {\n return FUNCTIONS.includes(key as Functions)\n}\n\nlet count = 0\n\nexport const getId = () => `i${count++}`\n\nexport const joins = (children: X[], c: NodeConfig) => {\n return children\n .filter((x) => !is.und(x) && !is.nul(x))\n .map((x) => code(x, c))\n .join(', ')\n}\n\nexport const inferType = (target: X, c: NodeConfig): string => {\n if (!target || typeof target !== 'object') return 'float'\n const { type, props } = target\n const { children = [] } = props\n const [x, y, z] = children\n if (type === 'node_type') return x as string\n if (type === 'operator') {\n const left = inferType(y, c)\n const right = inferType(z, c)\n if (left === right) return left\n if (left.includes('vec')) return left\n if (right.includes('vec')) return right\n return 'float'\n }\n if (type === 'math_fun') {\n if (['normalize', 'cross', 'reflect'].includes(x as string)) return inferType(children[1], c)\n if (['dot', 'distance', 'length'].includes(x as string)) return 'float'\n return 'float'\n }\n return 'float'\n}\n\nconst generateUniforms = (c: NodeConfig): string => {\n if (!c.uniforms || c.uniforms.size === 0) return ''\n const uniformList = Array.from(c.uniforms)\n return (\n uniformList\n .map((name, i) => {\n if (c.isWebGL) return `uniform vec2 ${name};`\n else return `@group(0) @binding(${i}) var<uniform> ${name}: vec2f;`\n })\n .join('\\n') + '\\n'\n )\n}\n\nconst generateFragmentMain = (body: string, uniforms: string, isWebGL = true) => {\n if (isWebGL)\n return `\n${uniforms}\n#version 300 es\nprecision mediump float;\nuniform vec2 iResolution;\nuniform vec2 iMouse;\nuniform float iTime;\nout vec4 fragColor;\nvoid main() {\n${body}\n}`.trim()\n return `\n@group(0) @binding(0) var<uniform> iResolution: vec2f;\n@group(0) @binding(1) var<uniform> iMouse: vec2f;\n@group(0) @binding(2) var<uniform> iTime: f32;\n${uniforms}\n@fragment\nfn main(@builtin(position) position: vec4f) -> @location(0) vec4f {\n${body}\n}`.trim()\n}\n\nexport const fragment = (x: X, c: NodeConfig) => {\n const body = code(x, c)\n const uniforms = generateUniforms(c)\n return generateFragmentMain(body, uniforms, c.isWebGL)\n}\n\nexport const vertex = (x: X, c: NodeConfig) => {\n const body = code(x, c)\n const uniforms = generateUniforms(c)\n return generateFragmentMain(body, uniforms, c.isWebGL)\n}\n","import { is } from '../utils/helpers'\nimport { OPERATORS, TYPE_MAPPING } from './const'\nimport { inferType, joins } from './utils'\nimport type { NodeConfig, X } from './types'\n\nexport const code = (target: X, c?: NodeConfig | null): string => {\n if (!c) c = {}\n if (!c.uniforms) c.uniforms = new Set()\n if (is.num(target)) return target.toFixed(1)\n if (is.str(target)) return target\n if (!target) return '' // ignore if no target\n\n const { type, props } = target\n const { id = '', children = [] } = props\n const [x, y, z] = children\n\n if (type === 'uniform') {\n c.uniforms.add(id)\n c.onUniform?.(id, props.defaultValue)\n return id\n }\n\n if (type === 'variable') return id\n\n if (type === 'swizzle') return `${code(y, c)}.${code(x, c)}`\n\n if (type === 'node_type') {\n if (!is.str(x)) return id\n const func = !c.isWebGL && x.startsWith('vec') ? `${x}f` : x\n const args = joins(children.slice(1), c)\n return `${func}(${args})`\n }\n\n if (type === 'operator') {\n if (x === 'not' || x === 'bitNot') return `!${code(y, c)}`\n const op = OPERATORS[x as keyof typeof OPERATORS]\n return `(${code(y, c)} ${op} ${code(z, c)})`\n }\n\n if (type === 'math_fun') return `${x}(${joins(children.slice(1), c)})`\n\n if (type === 'assign') return `${code(x, c)} = ${code(y, c)};`\n\n if (type === 'scope') return children.map((child) => code(child, c)).join('\\n')\n\n if (type === 'loop') return `for (int i = 0; i < ${x}; i++) {\\n${code(y, c)}\\n}`\n\n if (type === 'fn') {\n let ret = code(x, c)\n if (y) ret += `\\nreturn ${code(y, c)};`\n return ret\n }\n\n if (type === 'if') {\n let ret = `if (${code(x, c)}) {\\n${code(y, c)}\\n}`\n for (let i = 2; i < children.length; i += 2) {\n const isLast = i >= children.length - 1\n ret += !isLast\n ? ` else if (${code(children[i], c)}) {\\n${code(children[i + 1], c)}\\n}`\n : ` else {\\n${code(children[i], c)}\\n}`\n }\n return ret\n }\n\n if (type === 'declare') {\n const varType = inferType(y, c) // vec2\n const varName = (x as any)?.props?.id\n if (c.isWebGL) return `${varType} ${varName} = ${code(y, c)};`\n const wgslType = TYPE_MAPPING[varType as keyof typeof TYPE_MAPPING]\n return `var ${varName}: ${wgslType} = ${code(y, c)};`\n }\n\n return code(x, c)\n}\n","import { node } from './node'\nimport { getId } from './utils'\nimport type { NodeProxy, X } from './types'\n\nlet _scope: NodeProxy | null = null\n\nconst scoped = (x: NodeProxy | null, callback = () => {}) => {\n const prev = _scope\n _scope = x\n callback()\n _scope = prev\n}\n\nconst addToScope = (x: NodeProxy) => {\n if (!_scope) return // ignore\n if (!_scope.props.children) _scope.props.children = []\n _scope.props.children.push(x)\n}\n\nexport const If = (x: X, callback: () => void) => {\n const y = node('scope')\n scoped(y, callback)\n const ifNode = node('if', null, x, y)\n addToScope(ifNode)\n return {\n ElseIf: (y: X, elseCallback: () => void) => {\n const z = node('scope')\n scoped(z, elseCallback)\n ifNode.props.children!.push(y, z)\n },\n Else: (elseCallback: () => void) => {\n const z = node('scope')\n scoped(z, elseCallback)\n ifNode.props.children!.push(z)\n },\n }\n}\n\nexport const Loop = (x: X, callback?: (params: { i: NodeProxy }) => void) => {\n const y = node('scope')\n scoped(y, () => callback?.({ i: node('variable', { id: 'i' }) }))\n const ret = node('loop', null, x, y)\n addToScope(ret)\n return ret\n}\n\nexport const Fn = (callback: (args: X[]) => NodeProxy) => {\n return (...args: X[]) => {\n let result\n const fnScope = node('scope')\n scoped(fnScope, () => (result = callback(args)))\n return node('fn', null, fnScope, result)\n }\n}\n\nexport const toVar = (x: X) => (id: string) => {\n if (!id) id = getId()\n const y = node('variable', { id })\n const z = node('declare', null, y, x)\n addToScope(z)\n return y\n}\n\nexport const assign = (x: X) => (y: X) => {\n const assignNode = node('assign', null, x, y)\n addToScope(assignNode)\n return x\n}\n","import { code } from './code'\nimport { assign, toVar } from './scope'\nimport { getId, isFunction, isOperator, isSwizzle } from './utils'\nimport type { Functions, NodeProps, NodeProxy, NodeTypes, Operators, Swizzles, X } from './types'\n\nconst toPrimitive = (x: X) => {\n return (hint: string) => {\n if (hint === 'string') return code(x)\n }\n}\n\nexport const node = (type: NodeTypes, props?: NodeProps | null, ...args: X[]) => {\n if (!props) props = {}\n if (args.length) props.children = args\n const x = new Proxy(() => {}, {\n get(_, key) {\n if (key === 'type') return type\n if (key === 'props') return props\n if (key === 'toVar') return toVar(x)\n if (key === 'assign') return assign(x)\n if (key === 'isProxy') return true\n if (key === 'toString') return code.bind(null, x)\n if (key === Symbol.toPrimitive) return toPrimitive(x)\n if (isSwizzle(key)) return s(key, x)\n if (isOperator(key)) return (...y: X[]) => o(key, x, ...y)\n if (isFunction(key)) return (...y: X[]) => f(key, x, ...y)\n return toVar(x)('')\n },\n set(_, key, value) {\n if (isSwizzle(key)) {\n s(key, x).assign(value)\n return true\n }\n return false\n },\n }) as unknown as NodeProxy\n return x\n}\n\n// Node shorthands\nexport const v = (...args: X[]) => node('variable', { id: getId() }, ...args)\nexport const u = (key: string, defaultValue?: number | number[]) => node('uniform', { defaultValue }, key)\nexport const s = (key: Swizzles, arg: X) => node('swizzle', null, key, arg)\nexport const n = (key: string, ...args: X[]) => node('node_type', null, key, ...args)\nexport const o = (key: Operators, ...args: X[]) => node('operator', null, key, ...args)\nexport const f = (key: Functions, ...args: X[]) => node('math_fun', null, key, ...args)\n","import { f, n, node, u } from './node'\nimport type { X } from './types'\nexport * from './code'\nexport * from './const'\nexport * from './node'\nexport * from './scope'\nexport * from './types'\nexport * from './utils'\n\n// Default uniforms\nexport const iResolution = u('iResolution', [1280, 800])\nexport const iMouse = u('iMouse', [0, 0])\nexport const iTime = u('iTime', 0)\nexport const fragCoord = node('variable', { id: 'fragCoord' })\n\n// Type constructors\nexport const float = (x: X) => n('float', x)\nexport const int = (x: X) => n('int', x)\nexport const uint = (x: X) => n('uint', x)\nexport const bool = (x: X) => n('bool', x)\nexport const vec2 = (x?: X, y?: X) => n('vec2', x, y)\nexport const vec3 = (x?: X, y?: X, z?: X) => n('vec3', x, y, z)\nexport const vec4 = (x?: X, y?: X, z?: X, w?: X) => n('vec4', x, y, z, w)\nexport const mat2 = (...args: X[]) => n('mat2', ...args)\nexport const mat3 = (...args: X[]) => n('mat3', ...args)\nexport const mat4 = (...args: X[]) => n('mat4', ...args)\nexport const ivec2 = (x?: X, y?: X) => n('ivec2', x, y)\nexport const ivec3 = (x?: X, y?: X, z?: X) => n('ivec3', x, y, z)\nexport const ivec4 = (x?: X, y?: X, z?: X, w?: X) => n('ivec4', x, y, z, w)\nexport const uvec2 = (x?: X, y?: X) => n('uvec2', x, y)\nexport const uvec3 = (x?: X, y?: X, z?: X) => n('uvec3', x, y, z)\nexport const uvec4 = (x?: X, y?: X, z?: X, w?: X) => n('uvec4', x, y, z, w)\nexport const bvec2 = (x?: X, y?: X) => n('bvec2', x, y)\nexport const bvec3 = (x?: X, y?: X, z?: X) => n('bvec3', x, y, z)\nexport const bvec4 = (x?: X, y?: X, z?: X, w?: X) => n('bvec4', x, y, z, w)\n\n// Math Functions\nexport const abs = (x: X) => f('abs', x) // Return the absolute value of the parameter.\nexport const acos = (x: X) => f('acos', x) // Return the arccosine of the parameter.\nexport const all = (x: X) => f('all', x) // Return true if all components of x are true.\nexport const any = (x: X) => f('any', x) // Return true if any component of x is true.\nexport const asin = (x: X) => f('asin', x) // Return the arcsine of the parameter.\nexport const atan = (y: X, x: X) => f('atan', y, x) // Return the arc-tangent of the parameters.\nexport const bitcast = (x: X, y: X) => f('bitcast', x, y) // Reinterpret the bits of a value as a different type.\nexport const cbrt = (x: X) => f('cbrt', x) // Return the cube root of the parameter.\nexport const ceil = (x: X) => f('ceil', x) // Find the nearest integer that is greater than or equal to the parameter.\nexport const clamp = (x: X, min: X, max: X) => f('clamp', x, min, max) // Constrain a value to lie between two further values.\nexport const cos = (x: X) => f('cos', x) // Return the cosine of the parameter.\nexport const cross = (x: X, y: X) => f('cross', x, y) // Calculate the cross product of two vectors.\nexport const dFdx = (p: X) => f('dFdx', p) // Return the partial derivative of an argument with respect to x.\nexport const dFdy = (p: X) => f('dFdy', p) // Return the partial derivative of an argument with respect to y.\nexport const degrees = (radians: X) => f('degrees', radians) // Convert a quantity in radians to degrees.\nexport const difference = (x: X, y: X) => f('difference', x, y) // Calculate the absolute difference between two values.\nexport const distance = (x: X, y: X) => f('distance', x, y) // Calculate the distance between two points.\nexport const dot = (x: X, y: X) => f('dot', x, y) // Calculate the dot product of two vectors.\nexport const equals = (x: X, y: X) => f('equals', x, y) // Return true if x equals y.\nexport const exp = (x: X) => f('exp', x) // Return the natural exponentiation of the parameter.\nexport const exp2 = (x: X) => f('exp2', x) // Return 2 raised to the power of the parameter.\nexport const faceforward = (N: X, I: X, Nref: X) => f('faceforward', N, I, Nref) // Return a vector pointing in the same direction as another.\nexport const floor = (x: X) => f('floor', x) // Find the nearest integer less than or equal to the parameter.\nexport const fract = (x: X) => f('fract', x) // Compute the fractional part of the argument.\nexport const fwidth = (x: X) => f('fwidth', x) // Return the sum of the absolute derivatives in x and y.\nexport const inverseSqrt = (x: X) => f('inverseSqrt', x) // Return the inverse of the square root of the parameter.\nexport const length = (x: X) => f('length', x) // Calculate the length of a vector.\nexport const lengthSq = (x: X) => f('lengthSq', x) // Calculate the squared length of a vector.\nexport const log = (x: X) => f('log', x) // Return the natural logarithm of the parameter.\nexport const log2 = (x: X) => f('log2', x) // Return the base 2 logarithm of the parameter.\nexport const max = (x: X, y: X) => f('max', x, y) // Return the greater of two values.\nexport const min = (x: X, y: X) => f('min', x, y) // Return the lesser of two values.\nexport const mix = (x: X, y: X, a: X) => f('mix', x, y, a) // Linearly interpolate between two values.\nexport const negate = (x: X) => f('negate', x) // Negate the value of the parameter ( -x ).\nexport const normalize = (x: X) => f('normalize', x) // Calculate the unit vector in the same direction as the original vector.\nexport const oneMinus = (x: X) => f('oneMinus', x) // Return 1 minus the parameter.\nexport const pow = (x: X, y: X) => f('pow', x, y) // Return the value of the first parameter raised to the power of the second.\nexport const pow2 = (x: X) => f('pow2', x) // Return the square of the parameter.\nexport const pow3 = (x: X) => f('pow3', x) // Return the cube of the parameter.\nexport const pow4 = (x: X) => f('pow4', x) // Return the fourth power of the parameter.\nexport const radians = (degrees: X) => f('radians', degrees) // Convert a quantity in degrees to radians.\nexport const reciprocal = (x: X) => f('reciprocal', x) // Return the reciprocal of the parameter (1/x).\nexport const reflect = (I: X, N: X) => f('reflect', I, N) // Calculate the reflection direction for an incident vector.\nexport const refract = (I: X, N: X, eta: X) => f('refract', I, N, eta) // Calculate the refraction direction for an incident vector.\nexport const round = (x: X) => f('round', x) // Round the parameter to the nearest integer.\nexport const saturate = (x: X) => f('saturate', x) // Constrain a value between 0 and 1.\nexport const sign = (x: X) => f('sign', x) // Extract the sign of the parameter.\nexport const sin = (x: X) => f('sin', x) // Return the sine of the parameter.\nexport const smoothstep = (e0: X, e1: X, x: X) => f('smoothstep', e0, e1, x) // Perform Hermite interpolation between two values.\nexport const sqrt = (x: X) => f('sqrt', x) // Return the square root of the parameter.\nexport const step = (edge: X, x: X) => f('step', edge, x) // Generate a step function by comparing two values.\nexport const tan = (x: X) => f('tan', x) // Return the tangent of the parameter.\nexport const transformDirection = (dir: X, matrix: X) => f('transformDirection', dir, matrix) // Transform the direction of a vector by a matrix and then normalize the result.\nexport const trunc = (x: X) => f('trunc', x) // Truncate the parameter, removing the fractional part.\n","import { fragment, vertex, X } from '../node'\nimport { is } from './helpers'\n\nexport const defaultVertexGLSL = /* cpp */ `\n#version 300 es\nvoid main() {\n float x = float(gl_VertexID % 2) * 4.0 - 1.0;\n float y = float(gl_VertexID / 2) * 4.0 - 1.0;\n gl_Position = vec4(x, y, 0.0, 1.0);\n}\n`\n\nexport const defaultFragmentGLSL = /* cpp */ `\n#version 300 es\nprecision mediump float;\nuniform vec2 iResolution;\nout vec4 fragColor;\nvoid main() {\n fragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);\n}\n`\n\nconst createShader = (c: WebGLRenderingContext, source: string, type: number) => {\n const shader = c.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n c.shaderSource(shader, source.trim())\n c.compileShader(shader)\n if (c.getShaderParameter(shader, c.COMPILE_STATUS)) return shader\n const error = c.getShaderInfoLog(shader)\n c.deleteShader(shader)\n console.warn(`Could not compile shader: ${error}`)\n}\n\nexport const createProgram = (\n c: WebGLRenderingContext,\n vs: string | X = defaultVertexGLSL,\n fs: string | X = defaultFragmentGLSL\n) => {\n if (!is.str(fs)) fs = fragment(fs, { isWebGL: true })\n if (!is.str(vs)) vs = vertex(fs, { isWebGL: true })\n const pg = c.createProgram()\n const _vs = createShader(c, vs, c.VERTEX_SHADER)\n const _fs = createShader(c, fs, c.FRAGMENT_SHADER)\n if (!_vs || !_fs) return\n c.attachShader(pg, _vs)\n c.attachShader(pg, _fs)\n c.linkProgram(pg)\n if (c.getProgramParameter(pg, c.LINK_STATUS)) return pg\n const error = c.getProgramInfoLog(pg)\n c.deleteProgram(pg)\n console.warn(`Could not link pg: ${error}`)\n}\n\nexport const createVbo = (c: WebGLRenderingContext, data: number[]) => {\n const buffer = c.createBuffer()\n c.bindBuffer(c.ARRAY_BUFFER, buffer)\n c.bufferData(c.ARRAY_BUFFER, new Float32Array(data), c.STATIC_DRAW)\n c.bindBuffer(c.ARRAY_BUFFER, null)\n return buffer\n}\n\nexport const createIbo = (c: WebGLRenderingContext, data: number[]) => {\n const buffer = c.createBuffer()\n c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, buffer)\n c.bufferData(c.ELEMENT_ARRAY_BUFFER, new Int16Array(data), c.STATIC_DRAW)\n c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, null)\n return buffer\n}\n\nexport const getStride = (count: number, value: number[], iboValue?: number[]) => {\n if (iboValue) count = Math.max(...iboValue) + 1\n const stride = value.length / count\n return Math.floor(stride)\n}\n\nexport const createAttrib = (\n c: WebGLRenderingContext,\n stride: number,\n loc: any,\n vbo: WebGLBuffer,\n ibo?: WebGLBuffer\n) => {\n c.bindBuffer(c.ARRAY_BUFFER, vbo)\n c.enableVertexAttribArray(loc)\n c.vertexAttribPointer(loc, stride, c.FLOAT, false, 0, 0)\n if (ibo) c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, ibo)\n}\n\nexport const createTexture = (c: WebGLRenderingContext, img: HTMLImageElement, loc: any, unit: number) => {\n const texture = c.createTexture()\n c.bindTexture(c.TEXTURE_2D, texture)\n c.texImage2D(c.TEXTURE_2D, 0, c.RGBA, c.RGBA, c.UNSIGNED_BYTE, img)\n c.generateMipmap(c.TEXTURE_2D)\n c.texParameteri(c.TEXTURE_2D, c.TEXTURE_MIN_FILTER, c.LINEAR)\n c.texParameteri(c.TEXTURE_2D, c.TEXTURE_MAG_FILTER, c.LINEAR)\n c.texParameteri(c.TEXTURE_2D, c.TEXTURE_WRAP_S, c.CLAMP_TO_EDGE)\n c.texParameteri(c.TEXTURE_2D, c.TEXTURE_WRAP_T, c.CLAMP_TO_EDGE)\n c.bindTexture(c.TEXTURE_2D, null)\n c.uniform1i(loc, unit)\n c.activeTexture(c.TEXTURE0 + unit)\n c.bindTexture(c.TEXTURE_2D, texture)\n}\n","import { nested as cached } from 'reev'\nimport { is } from './utils/helpers'\nimport {\n createDevice,\n createPipeline,\n createDescriptor,\n createUniformBuffer,\n createBindGroup,\n createTextureSampler,\n createVertexBuffer,\n createBufferLayout,\n} from './utils/pipeline'\nimport type { GL, WebGPUState } from './types'\n\nexport const webgpu = async (gl: Partial<GL>) => {\n const c = gl.el!.getContext('webgpu') as any\n const { device, format } = await createDevice(c)\n const state = {\n device,\n context: c,\n resources: [[], []],\n loadingImg: 0,\n needsUpdate: true,\n } as WebGPUState\n\n const bindGroups = [] as any[]\n const vertexBuffers = [] as any[]\n const bufferLayouts = [] as any[]\n\n const attributes = cached((_, value: number[]) => {\n const { array, buffer } = createVertexBuffer(device, value)\n vertexBuffers.push(buffer)\n bufferLayouts.push(createBufferLayout(bufferLayouts.length, array.length, gl.count))\n state.needsUpdate = true\n return { array, buffer }\n })\n\n const uniforms = cached((_, value: number[]) => {\n const { array, buffer } = createUniformBuffer(device, value)\n state.resources[0].push({ buffer })\n state.needsUpdate = true\n return { array, buffer }\n })\n\n const textures = cached((_, { width, height }: HTMLImageElement) => {\n const { texture, sampler } = createTextureSampler(device, width, height)\n state.resources[1].push(sampler, texture.createView())\n state.needsUpdate = true\n return { texture, width, height }\n })\n\n const update = () => {\n const bindGroupLayouts = [] as any\n bindGroups.length = 0\n state.resources.forEach((resource) => {\n if (!resource.length) return\n const { layout, bindGroup } = createBindGroup(device, resource)\n bindGroupLayouts.push(layout)\n bindGroups.push(bindGroup)\n })\n state.pipeline = createPipeline(device, format, bufferLayouts, bindGroupLayouts, gl.vs, gl.fs)\n }\n\n const render = () => {\n if (state.loadingImg) return // ignore if loading img\n if (state.needsUpdate) update() // first rendering\n state.needsUpdate = false\n const encoder = device.createCommandEncoder()\n const pass = encoder.beginRenderPass(createDescriptor(c))\n pass.setPipeline(state.pipeline)\n bindGroups.forEach((v, i) => pass.setBindGroup(i, v))\n vertexBuffers.forEach((v, i) => pass.setVertexBuffer(i, v))\n pass.draw(gl.count, 1, 0, 0)\n pass.end()\n device.queue.submit([encoder.finish()])\n }\n\n const clean = () => {}\n\n const _attribute = (key = '', value: number[]) => {\n const { array, buffer } = attributes(key, value)\n device.queue.writeBuffer(buffer, 0, array)\n }\n\n const _uniform = (key: string, value: number | number[]) => {\n if (is.num(value)) value = [value]\n const { array, buffer } = uniforms(key, value)\n array.set(value)\n device.queue.writeBuffer(buffer, 0, array)\n }\n\n const _texture = (key: string, src: string) => {\n state.loadingImg++\n const source = Object.assign(new Image(), { src, crossOrigin: 'anonymous' })\n source.decode().then(() => {\n const { texture, width, height } = textures(key, source)\n device.queue.copyExternalImageToTexture({ source }, { texture }, { width, height })\n state.loadingImg--\n })\n }\n\n return { webgpu: state, render, clean, _attribute, _uniform, _texture }\n}\n","import { fragment, vertex, X } from '../node'\nimport { is } from './helpers'\nimport type { GPUContext, GPUDevice, GPUPipeline } from '../types'\n\nconst defaultVertexWGSL = `\n@vertex\nfn main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4f {\n let x = f32(vertex_index % 2u) * 4.0 - 1.0;\n let y = f32(vertex_index / 2u) * 4.0 - 1.0;\n return vec4f(x, y, 0.0, 1.0);\n}\n`\n\nconst defaultFragmentWGSL = `\n@group(0) @binding(0) var<uniform> iResolution: vec2f;\n\n@fragment\nfn main(@builtin(position) position: vec4f) -> @location(0) vec4f {\n return vec4f(position.xy / iResolution, 0.0, 1.0);\n}\n`\n\nexport const createDevice = async (c: GPUContext) => {\n const gpu = (navigator as any).gpu\n const format = gpu.getPreferredCanvasFormat()\n const adapter = await gpu.requestAdapter()\n const device = await adapter.requestDevice()\n c.configure({ device, format, alphaMode: 'opaque' })\n return { device, format }\n}\n\nexport const createPipeline = (\n device: GPUDevice,\n format: string,\n bufferLayouts: any[],\n bindGroupLayouts: any[],\n vs: string | X = defaultVertexWGSL,\n fs: string | X = defaultFragmentWGSL\n) => {\n if (!is.str(fs)) fs = fragment(fs, { isWebGL: false })\n if (!is.str(vs)) vs = vertex(vs, { isWebGL: false })\n const layout = device.createPipelineLayout({ bindGroupLayouts })\n return device.createRenderPipeline({\n vertex: {\n module: device.createShaderModule({ code: vs.trim() }),\n entryPoint: 'main',\n buffers: bufferLayouts,\n },\n fragment: {\n module: device.createShaderModule({ code: fs.trim() }),\n entryPoint: 'main',\n targets: [{ format }],\n },\n layout,\n primitive: { topology: 'triangle-list' },\n }) as GPUPipeline\n}\n\nexport const createBindGroup = (device: GPUDevice, resources: any[]) => {\n const entries0 = [] as any[]\n const entries1 = [] as any[]\n resources.forEach((resource, binding) => {\n if (!resource) return\n const isUniform = 'buffer' in resource // @ts-ignore\n const isTexture = resource instanceof GPUTextureView // @ts-ignore\n const isSampler = resource instanceof GPUSampler // @ts-ignore\n if (isUniform) entries0.push({ binding, visibility: 3, buffer: { type: 'uniform' } })\n else if (isTexture) entries0.push({ binding, visibility: 2, texture: {} })\n else if (isSampler) entries0.push({ binding, visibility: 2, sampler: {} })\n else return\n entries1.push({ binding, resource })\n })\n const layout = device.createBindGroupLayout({ entries: entries0 })\n const bindGroup = device.createBindGroup({ layout, entries: entries1 })\n return { layout, bindGroup }\n}\n\nexport const createDescriptor = (c: GPUContext) => {\n return {\n colorAttachments: [\n {\n view: c.getCurrentTexture().createView(),\n clearValue: { r: 0, g: 0, b: 0, a: 1 },\n loadOp: 'clear',\n storeOp: 'store',\n },\n ],\n }\n}\n\nexport const alignTo256 = (size: number) => Math.ceil(size / 256) * 256\n\nexport const createVertexBuffer = (device: GPUDevice, value: number[]) => {\n const array = new Float32Array(value)\n const buffer = device.createBuffer({ size: array.byteLength, usage: 40 }) // 40 === // GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST\n return { array, buffer }\n}\n\nexport const createUniformBuffer = (device: GPUDevice, value: number[]) => {\n const array = new Float32Array(value)\n const size = alignTo256(array.byteLength)\n const buffer = device.createBuffer({ size, usage: 72 }) as Buffer // 72 === GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,\n return { array, buffer }\n}\n\nexport const createTextureSampler = (device: GPUDevice, width = 1280, height = 800) => {\n const texture = device.createTexture({ size: [width, height], format: 'rgba8unorm', usage: 22 })\n const sampler = device.createSampler({ magFilter: 'linear', minFilter: 'linear' })\n return { texture, sampler }\n}\n\nconst getVertexStride = (dataLength: number, vertexCount: number) => {\n return dataLength / vertexCount\n}\n\nconst getVertexFormat = (stride: number) => {\n if (stride === 2) return 'float32x2'\n if (stride === 3) return 'float32x3'\n if (stride === 4) return 'float32x4'\n return 'float32'\n}\n\nexport const createBufferLayout = (shaderLocation: number, dataLength: number, count = 6) => {\n const stride = getVertexStride(dataLength, count)\n return {\n arrayStride: stride * 4,\n attributes: [\n {\n shaderLocation,\n offset: 0,\n format: getVertexFormat(stride),\n },\n ],\n }\n}\n"],"mappings":"AAAA,OAAS,WAAAA,EAAS,SAAAC,OAAa,OAC/B,OAAS,eAAAC,GAAa,eAAAC,OAAmB,OCDzC,OAAS,UAAUC,MAAc,OCA1B,IAAMC,EAAK,CACV,IAAK,MAAM,QACX,IAAMC,GAA6B,OAAOA,GAAM,UAChD,IAAMA,GAA4B,OAAOA,GAAM,SAC/C,IAAMA,GAA4B,OAAOA,GAAM,SAC/C,IAAMA,GAA4B,OAAO,UAAUA,CAAC,EACpD,IAAMA,GAA8B,OAAOA,GAAM,WACjD,IAAMA,GAA+B,OAAOA,EAAM,IAClD,IAAMA,GAA0BA,IAAM,KACtC,IAAMA,GAAkCA,aAAa,IACrD,IAAMA,GAA2CA,aAAa,IAC9D,IAAMA,GAA4B,CAAC,CAACA,GAAKA,EAAE,YAAY,OAAS,SAChE,IAAMA,GAA4B,OAAOA,GAAM,UAAY,OAAO,MAAMA,CAAC,CACjF,EAUaC,GAAO,CAAmBC,EAAiCC,IAAiCD,EAAI,QAAQC,CAAE,EAE1GC,GAAQ,CAAoCF,KAAoCG,IAAgB,CACrGJ,GAAKC,EAAMI,GAAMA,EAAE,GAAGD,CAAI,CAAC,CACnC,EAKaE,GAAU,CAACC,EAAI,GAAIC,EAAO,IAAKC,EAAK,MAAQF,EAAE,MAAMC,CAAI,EAAE,KAAKC,CAAE,EACjEC,GAAM,CAACC,EAAM,SAAWA,EAAI,MAAM,GAAG,EAAE,IAAI,GAAG,YAAY,GAAK,GAC/DC,GAAM,CAACL,EAAI,IAAM,GAAGA,CAAC,GAAG,MAAM,GAAG,EAAE,CAAC,GAAG,QAAU,EACjDM,GAAM,CAACN,EAAI,IAAM,GAAGA,CAAC,GAAG,MAAM,GAAG,EAAE,CAAC,GAAG,QAAUA,EAAI,EAAI,EAAI,GAC7DO,GAAM,CAACC,EAAQ,EAAGC,EAAQ,MAC/BA,GAAS,GACTA,EAAQ,KAAK,IAAI,GAAIA,CAAK,EAC1BD,GAASC,EACTD,EAAQ,KAAK,MAAMA,CAAK,EACxBA,GAASC,EACFD,GC1CR,IAAME,GAAW,CAAC,IAAK,IAAK,IAAK,IAAK,IAAK,IAAK,IAAK,IAAK,IAAK,IAAK,IAAK,GAAG,EAEtEC,EAAa,CAClB,QACA,MACA,OACA,OACA,QACA,OACA,OACA,OACA,OACA,OACA,OACA,QACA,QACA,QACA,QACA,QACA,QACA,QACA,QACA,OACR,EAEaC,EAAY,CACjB,IAAK,IACL,IAAK,IACL,IAAK,IACL,IAAK,IACL,IAAK,IACL,MAAO,KACP,SAAU,KACV,SAAU,IACV,cAAe,KACf,YAAa,IACb,iBAAkB,KAClB,IAAK,KACL,GAAI,KACJ,OAAQ,IACR,MAAO,IACP,OAAQ,IACR,UAAW,KACX,WAAY,IACpB,EAEaC,EAAgB,OAAO,KAAKD,CAAS,EAErCE,EAAY,CACjB,MACA,OACA,OACA,OACA,QACA,OACA,QACA,MACA,QACA,UACA,WACA,MACA,MACA,OACA,cACA,QACA,QACA,SACA,MACA,MACA,UACA,OACA,OACA,OACA,aACA,SACA,SACA,cACA,WACA,MACA,OACA,MACA,MACA,MACA,SACA,YACA,WACA,MACA,OACA,OACA,OACA,UACA,aACA,UACA,UACA,QACA,WACA,OACA,MACA,aACA,OACA,OACA,MACA,qBACA,OACR,EAEaC,EAAe,CACpB,MAAO,MACP,IAAK,MACL,KAAM,MACN,KAAM,OACN,KAAM,QACN,KAAM,QACN,KAAM,QACN,KAAM,UACN,KAAM,UACN,KAAM,UACN,MAAO,QACP,MAAO,QACP,MAAO,QACP,MAAO,QACP,MAAO,QACP,MAAO,QACP,MAAO,aACP,MAAO,aACP,MAAO,YACf,ECzHO,IAAMC,EAAaC,GACXC,EAAG,IAAID,CAAG,GAAK,wBAAwB,KAAKA,CAAG,EAGjDE,EAAcF,GACZG,EAAc,SAASH,CAAgB,EAGzCI,GAAcJ,GACZK,EAAW,SAASL,CAAe,EAGrCM,EAAcN,GACZO,EAAU,SAASP,CAAgB,EAG9CQ,GAAQ,EAECC,EAAQ,IAAM,IAAID,IAAO,GAEzBE,EAAQ,CAACC,EAAeC,IACtBD,EACE,OAAQE,GAAM,CAACZ,EAAG,IAAIY,CAAC,GAAK,CAACZ,EAAG,IAAIY,CAAC,CAAC,EACtC,IAAKA,GAAMC,EAAKD,EAAGD,CAAC,CAAC,EACrB,KAAK,IAAI,EAGbG,EAAY,CAACC,EAAWJ,IAA0B,CACvD,GAAI,CAACI,GAAU,OAAOA,GAAW,SAAU,MAAO,QAClD,GAAM,CAAE,KAAAC,EAAM,MAAAC,CAAM,EAAIF,EAClB,CAAE,SAAAL,EAAW,CAAC,CAAE,EAAIO,EACpB,CAACL,EAAGM,EAAGC,CAAC,EAAIT,EAClB,GAAIM,IAAS,YAAa,OAAOJ,EACjC,GAAII,IAAS,WAAY,CACjB,IAAMI,EAAON,EAAUI,EAAGP,CAAC,EACrBU,EAAQP,EAAUK,EAAGR,CAAC,EAE5B,OADIS,IAASC,GACTD,EAAK,SAAS,KAAK,EAAUA,EAC7BC,EAAM,SAAS,KAAK,EAAUA,EAC3B,OACf,CACA,OAAIL,IAAS,WACD,CAAC,YAAa,QAAS,SAAS,EAAE,SAASJ,CAAW,EAAUE,EAAUJ,EAAS,CAAC,EAAGC,CAAC,GACxF,CAAC,MAAO,WAAY,QAAQ,EAAE,SAASC,CAAW,EAAU,SAGjE,OACf,EAEMU,EAAoBX,GACd,CAACA,EAAE,UAAYA,EAAE,SAAS,OAAS,EAAU,GAC7B,MAAM,KAAKA,EAAE,QAAQ,EAGxB,IAAI,CAACY,EAAMC,IACAb,EAAE,QAAgB,gBAAgBY,CAAI,IAC9B,sBAAsBC,CAAC,kBAAkBD,CAAI,UAChE,EACA,KAAK;AAAA,CAAI,EAAI;AAAA,EAIhCE,EAAuB,CAACC,EAAcC,EAAkBC,EAAU,KAC5DA,EACW;AAAA,EACrBD,CAAQ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQRD,CAAI;AAAA,GACH,KAAK,EACO;AAAA;AAAA;AAAA;AAAA,EAIbC,CAAQ;AAAA;AAAA;AAAA,EAGRD,CAAI;AAAA,GACH,KAAK,EAGKG,EAAW,CAACjB,EAAMD,IAAkB,CACzC,IAAMe,EAAOb,EAAKD,EAAGD,CAAC,EAChBgB,EAAWL,EAAiBX,CAAC,EACnC,OAAOc,EAAqBC,EAAMC,EAAUhB,EAAE,OAAO,CAC7D,EAEamB,EAAS,CAAClB,EAAMD,IAAkB,CACvC,IAAMe,EAAOb,EAAKD,EAAGD,CAAC,EAChBgB,EAAWL,EAAiBX,CAAC,EACnC,OAAOc,EAAqBC,EAAMC,EAAUhB,EAAE,OAAO,CAC7D,EChGO,IAAMoB,EAAO,CAACC,EAAWC,IAAkC,CAG1D,GAFKA,IAAGA,EAAI,CAAC,GACRA,EAAE,WAAUA,EAAE,SAAW,IAAI,KAC9BC,EAAG,IAAIF,CAAM,EAAG,OAAOA,EAAO,QAAQ,CAAC,EAC3C,GAAIE,EAAG,IAAIF,CAAM,EAAG,OAAOA,EAC3B,GAAI,CAACA,EAAQ,MAAO,GAEpB,GAAM,CAAE,KAAAG,EAAM,MAAAC,CAAM,EAAIJ,EAClB,CAAE,GAAAK,EAAK,GAAI,SAAAC,EAAW,CAAC,CAAE,EAAIF,EAC7B,CAACG,EAAGC,EAAGC,CAAC,EAAIH,EAElB,GAAIH,IAAS,UACL,OAAAF,EAAE,SAAS,IAAII,CAAE,EACjBJ,EAAE,YAAYI,EAAID,EAAM,YAAY,EAC7BC,EAGf,GAAIF,IAAS,WAAY,OAAOE,EAEhC,GAAIF,IAAS,UAAW,MAAO,GAAGJ,EAAKS,EAAGP,CAAC,CAAC,IAAIF,EAAKQ,EAAGN,CAAC,CAAC,GAE1D,GAAIE,IAAS,YAAa,CAClB,GAAI,CAACD,EAAG,IAAIK,CAAC,EAAG,OAAOF,EACvB,IAAMK,EAAO,CAACT,EAAE,SAAWM,EAAE,WAAW,KAAK,EAAI,GAAGA,CAAC,IAAMA,EACrDI,EAAOC,EAAMN,EAAS,MAAM,CAAC,EAAGL,CAAC,EACvC,MAAO,GAAGS,CAAI,IAAIC,CAAI,GAC9B,CAEA,GAAIR,IAAS,WAAY,CACjB,GAAII,IAAM,OAASA,IAAM,SAAU,MAAO,IAAIR,EAAKS,EAAGP,CAAC,CAAC,GACxD,IAAMY,EAAKC,EAAUP,CAA2B,EAChD,MAAO,IAAIR,EAAKS,EAAGP,CAAC,CAAC,IAAIY,CAAE,IAAId,EAAKU,EAAGR,CAAC,CAAC,GACjD,CAEA,GAAIE,IAAS,WAAY,MAAO,GAAGI,CAAC,IAAIK,EAAMN,EAAS,MAAM,CAAC,EAAGL,CAAC,CAAC,IAEnE,GAAIE,IAAS,SAAU,MAAO,GAAGJ,EAAKQ,EAAGN,CAAC,CAAC,MAAMF,EAAKS,EAAGP,CAAC,CAAC,IAE3D,GAAIE,IAAS,QAAS,OAAOG,EAAS,IAAKS,GAAUhB,EAAKgB,EAAOd,CAAC,CAAC,EAAE,KAAK;AAAA,CAAI,EAE9E,GAAIE,IAAS,OAAQ,MAAO,uBAAuBI,CAAC;AAAA,EAAaR,EAAKS,EAAGP,CAAC,CAAC;AAAA,GAE3E,GAAIE,IAAS,KAAM,CACX,IAAIa,EAAMjB,EAAKQ,EAAGN,CAAC,EACnB,OAAIO,IAAGQ,GAAO;AAAA,SAAYjB,EAAKS,EAAGP,CAAC,CAAC,KAC7Be,CACf,CAEA,GAAIb,IAAS,KAAM,CACX,IAAIa,EAAM,OAAOjB,EAAKQ,EAAGN,CAAC,CAAC;AAAA,EAAQF,EAAKS,EAAGP,CAAC,CAAC;AAAA,GAC7C,QAASgB,EAAI,EAAGA,EAAIX,EAAS,OAAQW,GAAK,EAAG,CACrC,IAAMC,EAASD,GAAKX,EAAS,OAAS,EACtCU,GAAQE,EAEE;AAAA,EAAYnB,EAAKO,EAASW,CAAC,EAAGhB,CAAC,CAAC;AAAA,GADhC,aAAaF,EAAKO,EAASW,CAAC,EAAGhB,CAAC,CAAC;AAAA,EAAQF,EAAKO,EAASW,EAAI,CAAC,EAAGhB,CAAC,CAAC;AAAA,EAEnF,CACA,OAAOe,CACf,CAEA,GAAIb,IAAS,UAAW,CAChB,IAAMgB,EAAUC,EAAUZ,EAAGP,CAAC,EACxBoB,EAAWd,GAAW,OAAO,GACnC,GAAIN,EAAE,QAAS,MAAO,GAAGkB,CAAO,IAAIE,CAAO,MAAMtB,EAAKS,EAAGP,CAAC,CAAC,IAC3D,IAAMqB,EAAWC,EAAaJ,CAAoC,EAClE,MAAO,OAAOE,CAAO,KAAKC,CAAQ,MAAMvB,EAAKS,EAAGP,CAAC,CAAC,GAC1D,CAEA,OAAOF,EAAKQ,EAAGN,CAAC,CACxB,ECrEA,IAAIuB,EAA2B,KAEzBC,EAAS,CAACC,EAAqBC,EAAW,IAAM,CAAC,IAAM,CACrD,IAAMC,EAAOJ,EACbA,EAASE,EACTC,EAAS,EACTH,EAASI,CACjB,EAEMC,EAAcH,GAAiB,CACxBF,IACAA,EAAO,MAAM,WAAUA,EAAO,MAAM,SAAW,CAAC,GACrDA,EAAO,MAAM,SAAS,KAAKE,CAAC,EACpC,EAEaI,GAAK,CAACJ,EAAMC,IAAyB,CAC1C,IAAMI,EAAIC,EAAK,OAAO,EACtBP,EAAOM,EAAGJ,CAAQ,EAClB,IAAMM,EAASD,EAAK,KAAM,KAAMN,EAAGK,CAAC,EACpC,OAAAF,EAAWI,CAAM,EACV,CACC,OAAQ,CAACF,EAAMG,IAA6B,CACpC,IAAMC,EAAIH,EAAK,OAAO,EACtBP,EAAOU,EAAGD,CAAY,EACtBD,EAAO,MAAM,SAAU,KAAKF,EAAGI,CAAC,CACxC,EACA,KAAOD,GAA6B,CAC5B,IAAMC,EAAIH,EAAK,OAAO,EACtBP,EAAOU,EAAGD,CAAY,EACtBD,EAAO,MAAM,SAAU,KAAKE,CAAC,CACrC,CACR,CACR,EAEaC,GAAO,CAACV,EAAMC,IAAkD,CACrE,IAAMI,EAAIC,EAAK,OAAO,EACtBP,EAAOM,EAAG,IAAMJ,IAAW,CAAE,EAAGK,EAAK,WAAY,CAAE,GAAI,GAAI,CAAC,CAAE,CAAC,CAAC,EAChE,IAAMK,EAAML,EAAK,OAAQ,KAAMN,EAAGK,CAAC,EACnC,OAAAF,EAAWQ,CAAG,EACPA,CACf,EAEaC,GAAMX,GACJ,IAAIY,IAAc,CACjB,IAAIC,EACEC,EAAUT,EAAK,OAAO,EAC5B,OAAAP,EAAOgB,EAAS,IAAOD,EAASb,EAASY,CAAI,CAAE,EACxCP,EAAK,KAAM,KAAMS,EAASD,CAAM,CAC/C,EAGKE,EAAShB,GAAUiB,GAAe,CAClCA,IAAIA,EAAKC,EAAM,GACpB,IAAMb,EAAIC,EAAK,WAAY,CAAE,GAAAW,CAAG,CAAC,EAC3BR,EAAIH,EAAK,UAAW,KAAMD,EAAGL,CAAC,EACpC,OAAAG,EAAWM,CAAC,EACLJ,CACf,EAEac,EAAUnB,GAAUK,GAAS,CAClC,IAAMe,EAAad,EAAK,SAAU,KAAMN,EAAGK,CAAC,EAC5C,OAAAF,EAAWiB,CAAU,EACdpB,CACf,EC9DA,IAAMqB,GAAeC,GACLC,GAAiB,CACjB,GAAIA,IAAS,SAAU,OAAOC,EAAKF,CAAC,CAC5C,EAGKG,EAAO,CAACC,EAAiBC,KAA6BC,IAAc,CACpED,IAAOA,EAAQ,CAAC,GACjBC,EAAK,SAAQD,EAAM,SAAWC,GAClC,IAAMN,EAAI,IAAI,MAAM,IAAM,CAAC,EAAG,CACtB,IAAIO,EAAGC,EAAK,CACJ,OAAIA,IAAQ,OAAeJ,EACvBI,IAAQ,QAAgBH,EACxBG,IAAQ,QAAgBC,EAAMT,CAAC,EAC/BQ,IAAQ,SAAiBE,EAAOV,CAAC,EACjCQ,IAAQ,UAAkB,GAC1BA,IAAQ,WAAmBN,EAAK,KAAK,KAAMF,CAAC,EAC5CQ,IAAQ,OAAO,YAAoBT,GAAYC,CAAC,EAChDW,EAAUH,CAAG,EAAUI,EAAEJ,EAAKR,CAAC,EAC/Ba,EAAWL,CAAG,EAAU,IAAIM,IAAWC,GAAEP,EAAKR,EAAG,GAAGc,CAAC,EACrDE,EAAWR,CAAG,EAAU,IAAIM,IAAWG,EAAET,EAAKR,EAAG,GAAGc,CAAC,EAClDL,EAAMT,CAAC,EAAE,EAAE,CAC1B,EACA,IAAIO,EAAGC,EAAKU,EAAO,CACX,OAAIP,EAAUH,CAAG,GACTI,EAAEJ,EAAKR,CAAC,EAAE,OAAOkB,CAAK,EACf,IAER,EACf,CACR,CAAC,EACD,OAAOlB,CACf,EAGamB,GAAI,IAAIb,IAAcH,EAAK,WAAY,CAAE,GAAIiB,EAAM,CAAE,EAAG,GAAGd,CAAI,EAC/De,EAAI,CAACb,EAAac,IAAqCnB,EAAK,UAAW,CAAE,aAAAmB,CAAa,EAAGd,CAAG,EAC5FI,EAAI,CAACJ,EAAee,IAAWpB,EAAK,UAAW,KAAMK,EAAKe,CAAG,EAC7DC,EAAI,CAAChB,KAAgBF,IAAcH,EAAK,YAAa,KAAMK,EAAK,GAAGF,CAAI,EACvES,GAAI,CAACP,KAAmBF,IAAcH,EAAK,WAAY,KAAMK,EAAK,GAAGF,CAAI,EACzEW,EAAI,CAACT,KAAmBF,IAAcH,EAAK,WAAY,KAAMK,EAAK,GAAGF,CAAI,ECnC/E,IAAMmB,GAAcC,EAAE,cAAe,CAAC,KAAM,GAAG,CAAC,EAC1CC,GAASD,EAAE,SAAU,CAAC,EAAG,CAAC,CAAC,EAC3BE,GAAQF,EAAE,QAAS,CAAC,EACpBG,GAAYC,EAAK,WAAY,CAAE,GAAI,WAAY,CAAC,EAGhDC,GAASC,GAASC,EAAE,QAASD,CAAC,EAC9BE,GAAOF,GAASC,EAAE,MAAOD,CAAC,EAC1BG,GAAQH,GAASC,EAAE,OAAQD,CAAC,EAC5BI,GAAQJ,GAASC,EAAE,OAAQD,CAAC,EAC5BK,GAAO,CAACL,EAAOM,IAAUL,EAAE,OAAQD,EAAGM,CAAC,EACvCC,GAAO,CAACP,EAAOM,EAAOE,IAAUP,EAAE,OAAQD,EAAGM,EAAGE,CAAC,EACjDC,GAAO,CAACT,EAAOM,EAAOE,EAAOE,IAAUT,EAAE,OAAQD,EAAGM,EAAGE,EAAGE,CAAC,EAC3DC,GAAO,IAAIC,IAAcX,EAAE,OAAQ,GAAGW,CAAI,EAC1CC,GAAO,IAAID,IAAcX,EAAE,OAAQ,GAAGW,CAAI,EAC1CE,GAAO,IAAIF,IAAcX,EAAE,OAAQ,GAAGW,CAAI,EAC1CG,GAAQ,CAACf,EAAOM,IAAUL,EAAE,QAASD,EAAGM,CAAC,EACzCU,GAAQ,CAAChB,EAAOM,EAAOE,IAAUP,EAAE,QAASD,EAAGM,EAAGE,CAAC,EACnDS,GAAQ,CAACjB,EAAOM,EAAOE,EAAOE,IAAUT,EAAE,QAASD,EAAGM,EAAGE,EAAGE,CAAC,EAC7DQ,GAAQ,CAAClB,EAAOM,IAAUL,EAAE,QAASD,EAAGM,CAAC,EACzCa,GAAQ,CAACnB,EAAOM,EAAOE,IAAUP,EAAE,QAASD,EAAGM,EAAGE,CAAC,EACnDY,GAAQ,CAACpB,EAAOM,EAAOE,EAAOE,IAAUT,EAAE,QAASD,EAAGM,EAAGE,EAAGE,CAAC,EAC7DW,GAAQ,CAACrB,EAAOM,IAAUL,EAAE,QAASD,EAAGM,CAAC,EACzCgB,GAAQ,CAACtB,EAAOM,EAAOE,IAAUP,EAAE,QAASD,EAAGM,EAAGE,CAAC,EACnDe,GAAQ,CAACvB,EAAOM,EAAOE,EAAOE,IAAUT,EAAE,QAASD,EAAGM,EAAGE,EAAGE,CAAC,EAG7Dc,GAAOxB,GAASyB,EAAE,MAAOzB,CAAC,EAC1B0B,GAAQ1B,GAASyB,EAAE,OAAQzB,CAAC,EAC5B2B,GAAO3B,GAASyB,EAAE,MAAOzB,CAAC,EAC1B4B,GAAO5B,GAASyB,EAAE,MAAOzB,CAAC,EAC1B6B,GAAQ7B,GAASyB,EAAE,OAAQzB,CAAC,EAC5B8B,GAAO,CAACxB,EAAMN,IAASyB,EAAE,OAAQnB,EAAGN,CAAC,EACrC+B,GAAU,CAAC/B,EAAMM,IAASmB,EAAE,UAAWzB,EAAGM,CAAC,EAC3C0B,GAAQhC,GAASyB,EAAE,OAAQzB,CAAC,EAC5BiC,GAAQjC,GAASyB,EAAE,OAAQzB,CAAC,EAC5BkC,GAAQ,CAAClC,EAAMmC,EAAQC,IAAWX,EAAE,QAASzB,EAAGmC,EAAKC,CAAG,EACxDC,GAAOrC,GAASyB,EAAE,MAAOzB,CAAC,EAC1BsC,GAAQ,CAACtC,EAAMM,IAASmB,EAAE,QAASzB,EAAGM,CAAC,EACvCiC,GAAQC,GAASf,EAAE,OAAQe,CAAC,EAC5BC,GAAQD,GAASf,EAAE,OAAQe,CAAC,EAC5BE,GAAWC,GAAelB,EAAE,UAAWkB,CAAO,EAC9CC,GAAa,CAAC5C,EAAMM,IAASmB,EAAE,aAAczB,EAAGM,CAAC,EACjDuC,GAAW,CAAC7C,EAAMM,IAASmB,EAAE,WAAYzB,EAAGM,CAAC,EAC7CwC,GAAM,CAAC9C,EAAMM,IAASmB,EAAE,MAAOzB,EAAGM,CAAC,EACnCyC,GAAS,CAAC/C,EAAMM,IAASmB,EAAE,SAAUzB,EAAGM,CAAC,EACzC0C,GAAOhD,GAASyB,EAAE,MAAOzB,CAAC,EAC1BiD,GAAQjD,GAASyB,EAAE,OAAQzB,CAAC,EAC5BkD,GAAc,CAACC,EAAMC,EAAMC,IAAY5B,EAAE,cAAe0B,EAAGC,EAAGC,CAAI,EAClEC,GAAStD,GAASyB,EAAE,QAASzB,CAAC,EAC9BuD,GAASvD,GAASyB,EAAE,QAASzB,CAAC,EAC9BwD,GAAUxD,GAASyB,EAAE,SAAUzB,CAAC,EAChCyD,GAAezD,GAASyB,EAAE,cAAezB,CAAC,EAC1C0D,GAAU1D,GAASyB,EAAE,SAAUzB,CAAC,EAChC2D,GAAY3D,GAASyB,EAAE,WAAYzB,CAAC,EACpC4D,GAAO5D,GAASyB,EAAE,MAAOzB,CAAC,EAC1B6D,GAAQ7D,GAASyB,EAAE,OAAQzB,CAAC,EAC5BoC,GAAM,CAACpC,EAAMM,IAASmB,EAAE,MAAOzB,EAAGM,CAAC,EACnC6B,GAAM,CAACnC,EAAMM,IAASmB,EAAE,MAAOzB,EAAGM,CAAC,EACnCwD,GAAM,CAAC9D,EAAMM,EAAMyD,IAAStC,EAAE,MAAOzB,EAAGM,EAAGyD,CAAC,EAC5CC,GAAUhE,GAASyB,EAAE,SAAUzB,CAAC,EAChCiE,GAAajE,GAASyB,EAAE,YAAazB,CAAC,EACtCkE,GAAYlE,GAASyB,EAAE,WAAYzB,CAAC,EACpCmE,GAAM,CAACnE,EAAMM,IAASmB,EAAE,MAAOzB,EAAGM,CAAC,EACnC8D,GAAQpE,GAASyB,EAAE,OAAQzB,CAAC,EAC5BqE,GAAQrE,GAASyB,EAAE,OAAQzB,CAAC,EAC5BsE,GAAQtE,GAASyB,EAAE,OAAQzB,CAAC,EAC5B2C,GAAWD,GAAejB,EAAE,UAAWiB,CAAO,EAC9C6B,GAAcvE,GAASyB,EAAE,aAAczB,CAAC,EACxCwE,GAAU,CAACpB,EAAMD,IAAS1B,EAAE,UAAW2B,EAAGD,CAAC,EAC3CsB,GAAU,CAACrB,EAAMD,EAAMuB,IAAWjD,EAAE,UAAW2B,EAAGD,EAAGuB,CAAG,EACxDC,GAAS3E,GAASyB,EAAE,QAASzB,CAAC,EAC9B4E,GAAY5E,GAASyB,EAAE,WAAYzB,CAAC,EACpC6E,GAAQ7E,GAASyB,EAAE,OAAQzB,CAAC,EAC5B8E,GAAO9E,GAASyB,EAAE,MAAOzB,CAAC,EAC1B+E,GAAa,CAACC,EAAOC,EAAOjF,IAASyB,EAAE,aAAcuD,EAAIC,EAAIjF,CAAC,EAC9DkF,GAAQlF,GAASyB,EAAE,OAAQzB,CAAC,EAC5BmF,GAAO,CAACC,EAASpF,IAASyB,EAAE,OAAQ2D,EAAMpF,CAAC,EAC3CqF,GAAOrF,GAASyB,EAAE,MAAOzB,CAAC,EAC1BsF,GAAqB,CAACC,EAAQC,IAAc/D,EAAE,qBAAsB8D,EAAKC,CAAM,EAC/EC,GAASzF,GAASyB,EAAE,QAASzB,CAAC,ECvFpC,IAAM0F,GAA8B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAS9BC,GAAgC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUvCC,EAAe,CAACC,EAA0BC,EAAgBC,IAAiB,CACzE,IAAMC,EAASH,EAAE,aAAaE,CAAI,EAClC,GAAI,CAACC,EAAQ,MAAM,IAAI,MAAM,yBAAyB,EAGtD,GAFAH,EAAE,aAAaG,EAAQF,EAAO,KAAK,CAAC,EACpCD,EAAE,cAAcG,CAAM,EAClBH,EAAE,mBAAmBG,EAAQH,EAAE,cAAc,EAAG,OAAOG,EAC3D,IAAMC,EAAQJ,EAAE,iBAAiBG,CAAM,EACvCH,EAAE,aAAaG,CAAM,EACrB,QAAQ,KAAK,6BAA6BC,CAAK,EAAE,CACzD,EAEaC,EAAgB,CACrBL,EACAM,EAAiBT,GACjBU,EAAiBT,KACpB,CACQU,EAAG,IAAID,CAAE,IAAGA,EAAKE,EAASF,EAAI,CAAE,QAAS,EAAK,CAAC,GAC/CC,EAAG,IAAIF,CAAE,IAAGA,EAAKI,EAAOH,EAAI,CAAE,QAAS,EAAK,CAAC,GAClD,IAAMI,EAAKX,EAAE,cAAc,EACrBY,EAAMb,EAAaC,EAAGM,EAAIN,EAAE,aAAa,EACzCa,EAAMd,EAAaC,EAAGO,EAAIP,EAAE,eAAe,EACjD,GAAI,CAACY,GAAO,CAACC,EAAK,OAIlB,GAHAb,EAAE,aAAaW,EAAIC,CAAG,EACtBZ,EAAE,aAAaW,EAAIE,CAAG,EACtBb,EAAE,YAAYW,CAAE,EACZX,EAAE,oBAAoBW,EAAIX,EAAE,WAAW,EAAG,OAAOW,EACrD,IAAMP,EAAQJ,EAAE,kBAAkBW,CAAE,EACpCX,EAAE,cAAcW,CAAE,EAClB,QAAQ,KAAK,sBAAsBP,CAAK,EAAE,CAClD,EAEaU,GAAY,CAACd,EAA0Be,IAAmB,CAC/D,IAAMC,EAAShB,EAAE,aAAa,EAC9B,OAAAA,EAAE,WAAWA,EAAE,aAAcgB,CAAM,EACnChB,EAAE,WAAWA,EAAE,aAAc,IAAI,aAAae,CAAI,EAAGf,EAAE,WAAW,EAClEA,EAAE,WAAWA,EAAE,aAAc,IAAI,EAC1BgB,CACf,EAEaC,GAAY,CAACjB,EAA0Be,IAAmB,CAC/D,IAAMC,EAAShB,EAAE,aAAa,EAC9B,OAAAA,EAAE,WAAWA,EAAE,qBAAsBgB,CAAM,EAC3ChB,EAAE,WAAWA,EAAE,qBAAsB,IAAI,WAAWe,CAAI,EAAGf,EAAE,WAAW,EACxEA,EAAE,WAAWA,EAAE,qBAAsB,IAAI,EAClCgB,CACf,EAEaE,GAAY,CAACC,EAAeC,EAAiBC,IAAwB,CACtEA,IAAUF,EAAQ,KAAK,IAAI,GAAGE,CAAQ,EAAI,GAC9C,IAAMC,EAASF,EAAM,OAASD,EAC9B,OAAO,KAAK,MAAMG,CAAM,CAChC,EAEaC,GAAe,CACpBvB,EACAsB,EACAE,EACAC,EACAC,IACH,CACG1B,EAAE,WAAWA,EAAE,aAAcyB,CAAG,EAChCzB,EAAE,wBAAwBwB,CAAG,EAC7BxB,EAAE,oBAAoBwB,EAAKF,EAAQtB,EAAE,MAAO,GAAO,EAAG,CAAC,EACnD0B,GAAK1B,EAAE,WAAWA,EAAE,qBAAsB0B,CAAG,CACzD,EAEaC,GAAgB,CAAC3B,EAA0B4B,EAAuBJ,EAAUK,IAAiB,CAClG,IAAMC,EAAU9B,EAAE,cAAc,EAChCA,EAAE,YAAYA,EAAE,WAAY8B,CAAO,EACnC9B,EAAE,WAAWA,EAAE,WAAY,EAAGA,EAAE,KAAMA,EAAE,KAAMA,EAAE,cAAe4B,CAAG,EAClE5B,EAAE,eAAeA,EAAE,UAAU,EAC7BA,EAAE,cAAcA,EAAE,WAAYA,EAAE,mBAAoBA,EAAE,MAAM,EAC5DA,EAAE,cAAcA,EAAE,WAAYA,EAAE,mBAAoBA,EAAE,MAAM,EAC5DA,EAAE,cAAcA,EAAE,WAAYA,EAAE,eAAgBA,EAAE,aAAa,EAC/DA,EAAE,cAAcA,EAAE,WAAYA,EAAE,eAAgBA,EAAE,aAAa,EAC/DA,EAAE,YAAYA,EAAE,WAAY,IAAI,EAChCA,EAAE,UAAUwB,EAAKK,CAAI,EACrB7B,EAAE,cAAcA,EAAE,SAAW6B,CAAI,EACjC7B,EAAE,YAAYA,EAAE,WAAY8B,CAAO,CAC3C,ERhGO,IAAMC,GAAQ,MAAOC,GAAoB,CACxC,IAAMC,EAAID,EAAG,GAAI,WAAW,QAAQ,EAC9BE,EAAKC,EAAcF,EAAGD,EAAG,GAAIA,EAAG,EAAE,EAClCI,EAAQ,CAAE,QAASH,EAAG,QAASC,CAAG,EACxCD,EAAE,WAAWC,CAAE,EAEf,IAAIG,EAAc,EACZC,EAAWC,EAAQC,GAAQP,EAAE,mBAAmBC,EAAIM,CAAG,CAAC,EACxDC,EAAUF,EAAQC,GAAQP,EAAE,kBAAkBC,EAAIM,CAAG,CAAC,EACtDE,EAAQH,EAAO,IAAMF,GAAa,EAqCxC,MAAO,CAAE,MAAOD,EAAO,OAjCR,IAAM,CACbH,EAAE,MAAMA,EAAE,gBAAgB,EAC1BA,EAAE,SAAS,EAAG,EAAG,GAAGD,EAAG,IAAK,EAC5BC,EAAE,WAAWA,EAAE,UAAW,EAAG,CAAC,CACtC,EA6B+B,MAnCjB,IAAMA,EAAE,cAAcC,CAAE,EAmCA,WA3BnB,CAACM,EAAM,GAAIG,EAAiBC,IAAuB,CAC9D,IAAMC,EAAMJ,EAAQD,EAAK,EAAI,EACvBM,EAAMC,GAAUd,EAAGU,CAAK,EACxBK,EAAMC,GAAUhB,EAAGW,CAAQ,EAC3BM,EAAMC,GAAUnB,EAAG,MAAQW,EAAOC,CAAQ,EAChDQ,GAAanB,EAAGiB,EAAKL,EAAKC,EAAKE,CAAG,CAC1C,EAqBkD,SAnBjC,CAACR,EAAaG,IAA6B,CACpD,IAAME,EAAMP,EAASE,CAAG,EACxB,GAAIa,EAAG,IAAIV,CAAK,EAAG,OAAOV,EAAE,UAAUY,EAAKF,CAAK,EAChD,IAAIW,EAAIX,EAAM,OACd,GAAIW,GAAK,EAAG,OAAOrB,EAAE,UAAUqB,CAAM,IAAI,EAAET,EAAKF,CAAK,EACrDW,EAAI,KAAK,KAAKA,CAAC,GAAK,EACpBrB,EAAE,gBAAgBqB,CAAM,IAAI,EAAET,EAAK,GAAOF,CAAK,CACvD,EAY4D,SAV3C,CAACH,EAAae,IAAgB,CACvC,IAAMC,EAAQ,IAAI,MAClB,OAAO,OAAOA,EAAO,CAAE,IAAAD,EAAK,YAAa,WAAY,CAAC,EACtDC,EAAM,OAAO,EAAE,KAAK,IAAM,CAClB,IAAMX,EAAMP,EAASE,CAAG,EAClBiB,EAAOf,EAAMF,CAAG,EACtBkB,GAAczB,EAAGuB,EAAOX,EAAKY,CAAI,CACzC,CAAC,CACT,CAEqE,CAC7E,ESpDA,OAAS,UAAUE,MAAc,OCIjC,IAAMC,GAAoB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASpBC,GAAsB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASfC,GAAe,MAAOC,GAAkB,CAC7C,IAAMC,EAAO,UAAkB,IACzBC,EAASD,EAAI,yBAAyB,EAEtCE,EAAS,MADC,MAAMF,EAAI,eAAe,GACZ,cAAc,EAC3C,OAAAD,EAAE,UAAU,CAAE,OAAAG,EAAQ,OAAAD,EAAQ,UAAW,QAAS,CAAC,EAC5C,CAAE,OAAAC,EAAQ,OAAAD,CAAO,CAChC,EAEaE,GAAiB,CACtBD,EACAD,EACAG,EACAC,EACAC,EAAiBV,GACjBW,EAAiBV,KACpB,CACQW,EAAG,IAAID,CAAE,IAAGA,EAAKE,EAASF,EAAI,CAAE,QAAS,EAAM,CAAC,GAChDC,EAAG,IAAIF,CAAE,IAAGA,EAAKI,EAAOJ,EAAI,CAAE,QAAS,EAAM,CAAC,GACnD,IAAMK,EAAST,EAAO,qBAAqB,CAAE,iBAAAG,CAAiB,CAAC,EAC/D,OAAOH,EAAO,qBAAqB,CAC3B,OAAQ,CACA,OAAQA,EAAO,mBAAmB,CAAE,KAAMI,EAAG,KAAK,CAAE,CAAC,EACrD,WAAY,OACZ,QAASF,CACjB,EACA,SAAU,CACF,OAAQF,EAAO,mBAAmB,CAAE,KAAMK,EAAG,KAAK,CAAE,CAAC,EACrD,WAAY,OACZ,QAAS,CAAC,CAAE,OAAAN,CAAO,CAAC,CAC5B,EACA,OAAAU,EACA,UAAW,CAAE,SAAU,eAAgB,CAC/C,CAAC,CACT,EAEaC,GAAkB,CAACV,EAAmBW,IAAqB,CAChE,IAAMC,EAAW,CAAC,EACZC,EAAW,CAAC,EAClBF,EAAU,QAAQ,CAACG,EAAUC,IAAY,CACjC,GAAI,CAACD,EAAU,OACf,IAAME,EAAY,WAAYF,EACxBG,EAAYH,aAAoB,eAChCI,EAAYJ,aAAoB,WACtC,GAAIE,EAAWJ,EAAS,KAAK,CAAE,QAAAG,EAAS,WAAY,EAAG,OAAQ,CAAE,KAAM,SAAU,CAAE,CAAC,UAC3EE,EAAWL,EAAS,KAAK,CAAE,QAAAG,EAAS,WAAY,EAAG,QAAS,CAAC,CAAE,CAAC,UAChEG,EAAWN,EAAS,KAAK,CAAE,QAAAG,EAAS,WAAY,EAAG,QAAS,CAAC,CAAE,CAAC,MACpE,QACLF,EAAS,KAAK,CAAE,QAAAE,EAAS,SAAAD,CAAS,CAAC,CAC3C,CAAC,EACD,IAAML,EAAST,EAAO,sBAAsB,CAAE,QAASY,CAAS,CAAC,EAC3DO,EAAYnB,EAAO,gBAAgB,CAAE,OAAAS,EAAQ,QAASI,CAAS,CAAC,EACtE,MAAO,CAAE,OAAAJ,EAAQ,UAAAU,CAAU,CACnC,EAEaC,GAAoBvB,IAClB,CACC,iBAAkB,CACV,CACQ,KAAMA,EAAE,kBAAkB,EAAE,WAAW,EACvC,WAAY,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAAE,EACrC,OAAQ,QACR,QAAS,OACjB,CACR,CACR,GAGKwB,GAAcC,GAAiB,KAAK,KAAKA,EAAO,GAAG,EAAI,IAEvDC,GAAqB,CAACvB,EAAmBwB,IAAoB,CAClE,IAAMC,EAAQ,IAAI,aAAaD,CAAK,EAC9BE,EAAS1B,EAAO,aAAa,CAAE,KAAMyB,EAAM,WAAY,MAAO,EAAG,CAAC,EACxE,MAAO,CAAE,MAAAA,EAAO,OAAAC,CAAO,CAC/B,EAEaC,GAAsB,CAAC3B,EAAmBwB,IAAoB,CACnE,IAAMC,EAAQ,IAAI,aAAaD,CAAK,EAC9BF,EAAOD,GAAWI,EAAM,UAAU,EAClCC,EAAS1B,EAAO,aAAa,CAAE,KAAAsB,EAAM,MAAO,EAAG,CAAC,EACtD,MAAO,CAAE,MAAAG,EAAO,OAAAC,CAAO,CAC/B,EAEaE,GAAuB,CAAC5B,EAAmB6B,EAAQ,KAAMC,EAAS,MAAQ,CAC/E,IAAMC,EAAU/B,EAAO,cAAc,CAAE,KAAM,CAAC6B,EAAOC,CAAM,EAAG,OAAQ,aAAc,MAAO,EAAG,CAAC,EACzFE,EAAUhC,EAAO,cAAc,CAAE,UAAW,SAAU,UAAW,QAAS,CAAC,EACjF,MAAO,CAAE,QAAA+B,EAAS,QAAAC,CAAQ,CAClC,EAEMC,GAAkB,CAACC,EAAoBC,IAC9BD,EAAaC,EAGtBC,GAAmBC,GACbA,IAAW,EAAU,YACrBA,IAAW,EAAU,YACrBA,IAAW,EAAU,YAClB,UAGFC,GAAqB,CAACC,EAAwBL,EAAoBM,EAAQ,IAAM,CACrF,IAAMH,EAASJ,GAAgBC,EAAYM,CAAK,EAChD,MAAO,CACC,YAAaH,EAAS,EACtB,WAAY,CACJ,CACQ,eAAAE,EACA,OAAQ,EACR,OAAQH,GAAgBC,CAAM,CACtC,CACR,CACR,CACR,EDxHO,IAAMI,GAAS,MAAOC,GAAoB,CACzC,IAAMC,EAAID,EAAG,GAAI,WAAW,QAAQ,EAC9B,CAAE,OAAAE,EAAQ,OAAAC,CAAO,EAAI,MAAMC,GAAaH,CAAC,EACzCI,EAAQ,CACN,OAAAH,EACA,QAASD,EACT,UAAW,CAAC,CAAC,EAAG,CAAC,CAAC,EAClB,WAAY,EACZ,YAAa,EACrB,EAEMK,EAAa,CAAC,EACdC,EAAgB,CAAC,EACjBC,EAAgB,CAAC,EAEjBC,EAAaC,EAAO,CAACC,EAAGC,IAAoB,CAC1C,GAAM,CAAE,MAAAC,EAAO,OAAAC,CAAO,EAAIC,GAAmBb,EAAQU,CAAK,EAC1D,OAAAL,EAAc,KAAKO,CAAM,EACzBN,EAAc,KAAKQ,GAAmBR,EAAc,OAAQK,EAAM,OAAQb,EAAG,KAAK,CAAC,EACnFK,EAAM,YAAc,GACb,CAAE,MAAAQ,EAAO,OAAAC,CAAO,CAC/B,CAAC,EAEKG,EAAWP,EAAO,CAACC,EAAGC,IAAoB,CACxC,GAAM,CAAE,MAAAC,EAAO,OAAAC,CAAO,EAAII,GAAoBhB,EAAQU,CAAK,EAC3D,OAAAP,EAAM,UAAU,CAAC,EAAE,KAAK,CAAE,OAAAS,CAAO,CAAC,EAClCT,EAAM,YAAc,GACb,CAAE,MAAAQ,EAAO,OAAAC,CAAO,CAC/B,CAAC,EAEKK,EAAWT,EAAO,CAACC,EAAG,CAAE,MAAAS,EAAO,OAAAC,CAAO,IAAwB,CAC5D,GAAM,CAAE,QAAAC,EAAS,QAAAC,CAAQ,EAAIC,GAAqBtB,EAAQkB,EAAOC,CAAM,EACvE,OAAAhB,EAAM,UAAU,CAAC,EAAE,KAAKkB,EAASD,EAAQ,WAAW,CAAC,EACrDjB,EAAM,YAAc,GACb,CAAE,QAAAiB,EAAS,MAAAF,EAAO,OAAAC,CAAO,CACxC,CAAC,EAEKI,EAAS,IAAM,CACb,IAAMC,EAAmB,CAAC,EAC1BpB,EAAW,OAAS,EACpBD,EAAM,UAAU,QAASsB,GAAa,CAC9B,GAAI,CAACA,EAAS,OAAQ,OACtB,GAAM,CAAE,OAAAC,EAAQ,UAAAC,CAAU,EAAIC,GAAgB5B,EAAQyB,CAAQ,EAC9DD,EAAiB,KAAKE,CAAM,EAC5BtB,EAAW,KAAKuB,CAAS,CACjC,CAAC,EACDxB,EAAM,SAAW0B,GAAe7B,EAAQC,EAAQK,EAAekB,EAAkB1B,EAAG,GAAIA,EAAG,EAAE,CACrG,EAwCA,MAAO,CAAE,OAAQK,EAAO,OAtCT,IAAM,CACb,GAAIA,EAAM,WAAY,OAClBA,EAAM,aAAaoB,EAAO,EAC9BpB,EAAM,YAAc,GACpB,IAAM2B,EAAU9B,EAAO,qBAAqB,EACtC+B,EAAOD,EAAQ,gBAAgBE,GAAiBjC,CAAC,CAAC,EACxDgC,EAAK,YAAY5B,EAAM,QAAQ,EAC/BC,EAAW,QAAQ,CAAC6B,EAAGC,IAAMH,EAAK,aAAaG,EAAGD,CAAC,CAAC,EACpD5B,EAAc,QAAQ,CAAC4B,EAAGC,IAAMH,EAAK,gBAAgBG,EAAGD,CAAC,CAAC,EAC1DF,EAAK,KAAKjC,EAAG,MAAO,EAAG,EAAG,CAAC,EAC3BiC,EAAK,IAAI,EACT/B,EAAO,MAAM,OAAO,CAAC8B,EAAQ,OAAO,CAAC,CAAC,CAC9C,EA0BgC,MAxBlB,IAAM,CAAC,EAwBkB,WAtBpB,CAACK,EAAM,GAAIzB,IAAoB,CAC1C,GAAM,CAAE,MAAAC,EAAO,OAAAC,CAAO,EAAIL,EAAW4B,EAAKzB,CAAK,EAC/CV,EAAO,MAAM,YAAYY,EAAQ,EAAGD,CAAK,CACjD,EAmBmD,SAjBlC,CAACwB,EAAazB,IAA6B,CAChD0B,EAAG,IAAI1B,CAAK,IAAGA,EAAQ,CAACA,CAAK,GACjC,GAAM,CAAE,MAAAC,EAAO,OAAAC,CAAO,EAAIG,EAASoB,EAAKzB,CAAK,EAC7CC,EAAM,IAAID,CAAK,EACfV,EAAO,MAAM,YAAYY,EAAQ,EAAGD,CAAK,CACjD,EAY6D,SAV5C,CAACwB,EAAaE,IAAgB,CACvClC,EAAM,aACN,IAAMmC,EAAS,OAAO,OAAO,IAAI,MAAS,CAAE,IAAAD,EAAK,YAAa,WAAY,CAAC,EAC3EC,EAAO,OAAO,EAAE,KAAK,IAAM,CACnB,GAAM,CAAE,QAAAlB,EAAS,MAAAF,EAAO,OAAAC,EAAO,EAAIF,EAASkB,EAAKG,CAAM,EACvDtC,EAAO,MAAM,2BAA2B,CAAE,OAAAsC,CAAO,EAAG,CAAE,QAAAlB,CAAQ,EAAG,CAAE,MAAAF,EAAO,OAAAC,EAAO,CAAC,EAClFhB,EAAM,YACd,CAAC,CACT,CAEsE,CAC9E,EVvFO,IAAMoC,GAAQC,GACRC,EAAG,IAAID,CAAC,EACT,SAAUA,EADS,GAKlBE,GAAW,IACT,OAAO,OAAW,IAGpBC,GAAoB,IACrBD,GAAS,EAAU,GAChB,QAAS,UAGpBE,EAAQ,YAAY,IAAI,EAEfC,GAAYC,GAAwB,CACzC,IAAMC,EAAKC,GAAmB,CACtB,SAAU,GACV,QAAS,GACT,OAAQ,GACR,KAAM,GACN,KAAM,CAAC,EAAG,CAAC,EACX,MAAO,CAAC,EAAG,CAAC,EACZ,MAAO,EACP,MAAO,CAAC,EACR,OAAQ,CAAC,CACjB,CAAC,EAED,OAAAD,EAAG,MAAQE,GAAY,EACvBF,EAAG,MAAQG,GAAY,EAEvBH,EAAG,UAAYI,EAAQ,CAACC,EAAGC,EAAGC,IAAMP,EAAG,MAAM,IAAMA,EAAG,aAAaK,EAAGC,EAAGC,CAAC,CAAC,CAAC,EAC5EP,EAAG,QAAUI,EAAQ,CAACC,EAAGC,IAAMN,EAAG,MAAM,IAAMA,EAAG,WAAWK,EAAGC,CAAC,CAAC,CAAC,EAClEN,EAAG,QAAUI,EAAQ,CAACC,EAAGC,EAAGC,IAAMP,EAAG,MAAM,IAAMA,EAAG,WAAWK,EAAGC,EAAGC,CAAC,CAAC,CAAC,EACxEP,EAAG,QAAQ,CAAE,YAAaA,EAAG,KAAM,OAAQ,CAAC,EAAG,CAAC,EAAG,MAAAH,CAAM,CAAC,EAE1DG,EAAG,QAAS,SAAY,CAChBA,EAAG,GAAKA,EAAG,IAAMA,EAAG,MAAQA,EAAG,OAC/BA,EAAG,GAAKA,EAAG,IAAMA,EAAG,MAAQA,EAAG,SAC1BJ,GAAkB,IAAGI,EAAG,QAAU,IACnCA,EAAG,QACCA,EAAI,MAAMQ,GAAMR,CAAE,CAAQ,EAC3BA,EAAI,MAAMS,GAAOT,CAAE,CAAQ,EAClCA,EAAG,OAAO,EACVA,EAAG,MAAM,KACDA,EAAG,KAAK,EACRA,EAAG,MAAM,MAAM,EACfA,EAAG,OAAO,EACHA,EAAG,OACjB,EACG,CAAAA,EAAG,WACP,OAAO,iBAAiB,SAAUA,EAAG,MAAM,EAC3CA,EAAG,GAAG,iBAAiB,YAAaA,EAAG,SAAS,EACxD,CAAC,EAEDA,EAAG,QAAS,IAAM,CACVA,EAAG,MAAM,KAAK,EACdA,EAAG,MAAM,MAAMA,EAAG,MAAM,EACpB,CAAAA,EAAG,WACP,OAAO,oBAAoB,SAAUA,EAAG,MAAM,EAC9CA,EAAG,GAAG,oBAAoB,YAAaA,EAAG,SAAS,EAC3D,CAAC,EAEDA,EAAG,SAAU,IAAM,CACX,IAAMU,EAAIV,EAAG,OAAS,OAAO,WACvBW,EAAIX,EAAG,QAAU,OAAO,YAC9BA,EAAG,KAAK,CAAC,EAAIA,EAAG,GAAG,MAAQU,EAC3BV,EAAG,KAAK,CAAC,EAAIA,EAAG,GAAG,OAASW,EAC5BX,EAAG,QAAQ,cAAeA,EAAG,IAAI,CACzC,CAAC,EAEDA,EAAG,YAAa,CAACY,EAASC,EAAID,EAAG,QAASE,EAAIF,EAAG,UAAY,CACrD,GAAM,CAACF,EAAGC,CAAC,EAAIX,EAAG,KACZ,CAAE,IAAAe,EAAK,KAAAC,CAAK,EAAIhB,EAAG,GAAG,sBAAsB,EAClDA,EAAG,MAAM,CAAC,GAAKa,EAAIE,EAAML,EAAI,IAAMA,EAAI,GACvCV,EAAG,MAAM,CAAC,EAAI,EAAEc,EAAIE,EAAOL,EAAI,IAAMA,EAAI,GACzCX,EAAG,QAAQ,SAAUA,EAAG,KAAK,CACrC,CAAC,EAEDA,EAAG,OAAQ,IAAM,CACTH,EAAQ,YAAY,IAAI,EAAI,IAC5BG,EAAG,QAAQ,QAASH,CAAK,CACjC,CAAC,EAEMG,EAAGD,CAAK,CACvB,EAEOkB,GAAQnB","names":["durable","event","createFrame","createQueue","cached","is","a","each","obj","fn","flush","args","f","replace","x","from","to","ext","src","fig","dig","sig","value","digit","SWIZZLES","NODE_TYPES","OPERATORS","OPERATOR_KEYS","FUNCTIONS","TYPE_MAPPING","isSwizzle","key","is","isOperator","OPERATOR_KEYS","isNodeType","NODE_TYPES","isFunction","FUNCTIONS","count","getId","joins","children","c","x","code","inferType","target","type","props","y","z","left","right","generateUniforms","name","i","generateFragmentMain","body","uniforms","isWebGL","fragment","vertex","code","target","c","is","type","props","id","children","x","y","z","func","args","joins","op","OPERATORS","child","ret","i","isLast","varType","inferType","varName","wgslType","TYPE_MAPPING","_scope","scoped","x","callback","prev","addToScope","If","y","node","ifNode","elseCallback","z","Loop","ret","Fn","args","result","fnScope","toVar","id","getId","assign","assignNode","toPrimitive","x","hint","code","node","type","props","args","_","key","toVar","assign","isSwizzle","s","isOperator","y","o","isFunction","f","value","v","getId","u","defaultValue","arg","n","iResolution","u","iMouse","iTime","fragCoord","node","float","x","n","int","uint","bool","vec2","y","vec3","z","vec4","w","mat2","args","mat3","mat4","ivec2","ivec3","ivec4","uvec2","uvec3","uvec4","bvec2","bvec3","bvec4","abs","f","acos","all","any","asin","atan","bitcast","cbrt","ceil","clamp","min","max","cos","cross","dFdx","p","dFdy","degrees","radians","difference","distance","dot","equals","exp","exp2","faceforward","N","I","Nref","floor","fract","fwidth","inverseSqrt","length","lengthSq","log","log2","mix","a","negate","normalize","oneMinus","pow","pow2","pow3","pow4","reciprocal","reflect","refract","eta","round","saturate","sign","sin","smoothstep","e0","e1","sqrt","step","edge","tan","transformDirection","dir","matrix","trunc","defaultVertexGLSL","defaultFragmentGLSL","createShader","c","source","type","shader","error","createProgram","vs","fs","is","fragment","vertex","pg","_vs","_fs","createVbo","data","buffer","createIbo","getStride","count","value","iboValue","stride","createAttrib","loc","vbo","ibo","createTexture","img","unit","texture","webgl","gl","c","pg","createProgram","state","_activeUnit","uniforms","cached","key","attribs","units","value","iboValue","loc","vbo","createVbo","ibo","createIbo","str","getStride","createAttrib","is","l","src","image","unit","createTexture","cached","defaultVertexWGSL","defaultFragmentWGSL","createDevice","c","gpu","format","device","createPipeline","bufferLayouts","bindGroupLayouts","vs","fs","is","fragment","vertex","layout","createBindGroup","resources","entries0","entries1","resource","binding","isUniform","isTexture","isSampler","bindGroup","createDescriptor","alignTo256","size","createVertexBuffer","value","array","buffer","createUniformBuffer","createTextureSampler","width","height","texture","sampler","getVertexStride","dataLength","vertexCount","getVertexFormat","stride","createBufferLayout","shaderLocation","count","webgpu","gl","c","device","format","createDevice","state","bindGroups","vertexBuffers","bufferLayouts","attributes","cached","_","value","array","buffer","createVertexBuffer","createBufferLayout","uniforms","createUniformBuffer","textures","width","height","texture","sampler","createTextureSampler","update","bindGroupLayouts","resource","layout","bindGroup","createBindGroup","createPipeline","encoder","pass","createDescriptor","v","i","key","is","src","source","isGL","a","is","isServer","isWebGPUSupported","iTime","createGL","props","gl","event","createQueue","createFrame","durable","k","v","i","webgl","webgpu","w","h","_e","x","y","top","left","index_default"]}
package/dist/native.d.ts DELETED
@@ -1,53 +0,0 @@
1
- import * as reev from 'reev';
2
- import * as refr_dist_types_687121c7 from 'refr/dist/types-687121c7';
3
- import { GL, X, WebGPUState, WebGLState, Uniform, Attribute } from './index.js';
4
- export { Attributes, FUNCTIONS, Fn, Functions, GLClearMode, GLDrawMode, GLDrawType, GPUBindGroup, GPUBuffer, GPUContext, GPUDevice, GPUPipeline, If, Loop, NODE_TYPES, NodeConfig, NodeProps, NodeProxy, NodeType, NodeTypes, OPERATORS, OPERATOR_KEYS, Operators, PrecisionMode, SWIZZLES, Swizzles, TYPE_MAPPING, Uniforms, abs, acos, alignTo256, all, any, asin, assign, atan, bitcast, bool, bvec2, bvec3, bvec4, cbrt, ceil, clamp, code, cos, createAttrib, createBindGroup, createBufferLayout, createDescriptor, createDevice, default as createGL, createIbo, createPipeline, createProgram, createTexture, createTextureSampler, createUniformBuffer, createVbo, createVertexBuffer, cross, dFdx, dFdy, defaultFragmentGLSL, defaultVertexGLSL, degrees, difference, dig, distance, dot, each, equals, exp, exp2, ext, f, faceforward, fig, float, floor, flush, fract, fragCoord, fragment, fwidth, getId, getStride, iMouse, iResolution, iTime, inferType, int, inverseSqrt, is, isFunction, isGL, isNodeType, isOperator, isServer, isSwizzle, isWebGPUSupported, ivec2, ivec3, ivec4, joins, length, lengthSq, log, log2, mat2, mat3, mat4, max, min, mix, n, negate, node, normalize, o, oneMinus, pow, pow2, pow3, pow4, radians, reciprocal, reflect, refract, replace, round, s, saturate, sig, sign, sin, smoothstep, sqrt, step, tan, toVar, transformDirection, trunc, u, uint, uvec2, uvec3, uvec4, v, vec2, vec3, vec4, vertex, webgl, webgpu } from './index.js';
5
- export { Frame, Fun, Queue } from 'refr';
6
-
7
- declare const useGL: (props?: Partial<GL>) => reev.EventState<{
8
- isNative: boolean;
9
- isWebGL: boolean;
10
- isLoop: boolean;
11
- isGL: true;
12
- width: number;
13
- height: number;
14
- size: [number, number];
15
- mouse: [number, number];
16
- count: number;
17
- el: HTMLCanvasElement;
18
- vs: string | X;
19
- fs: string | X;
20
- vert: string | X;
21
- frag: string | X;
22
- vertex: string | X;
23
- fragment: string | X;
24
- webgpu: WebGPUState;
25
- webgl: WebGLState;
26
- queue: refr_dist_types_687121c7.Q;
27
- frame: refr_dist_types_687121c7.a;
28
- ref?: any;
29
- init(): void;
30
- loop(): void;
31
- mount(): void;
32
- clean(): void;
33
- render(): void;
34
- resize(e?: Event): void;
35
- mousemove(e: Event): void;
36
- _uniform?(key: string, value: Uniform, isMatrix?: boolean): GL;
37
- uniform(key: string, value: Uniform, isMatrix?: boolean): GL;
38
- uniform(target: {
39
- [key: string]: Uniform;
40
- }): GL;
41
- _texture?(key: string, value: string): GL;
42
- texture(key: string, value: string): GL;
43
- texture(target: {
44
- [key: string]: string;
45
- }): GL;
46
- _attribute?(key: string, value: Attribute, iboValue?: Attribute): GL;
47
- attribute(key: string, value: Attribute, iboValue?: Attribute): GL;
48
- attribute(target: {
49
- [key: string]: Attribute;
50
- }): GL;
51
- }, any[] | unknown[]>;
52
-
53
- export { Attribute, GL, Uniform, WebGLState, WebGPUState, X, useGL };