glre 0.19.0 → 0.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +250 -0
- package/dist/index.d.ts +4 -4
- package/dist/index.js +4 -4
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +3 -3
- package/dist/index.mjs.map +1 -1
- package/dist/native.d.ts +11 -10
- package/dist/native.js +4 -4
- package/dist/native.js.map +1 -1
- package/dist/native.mjs +4 -4
- package/dist/native.mjs.map +1 -1
- package/dist/react.d.ts +6 -59
- package/dist/react.js +4 -4
- package/dist/react.js.map +1 -1
- package/dist/react.mjs +4 -4
- package/dist/react.mjs.map +1 -1
- package/dist/solid.d.ts +12 -11
- package/dist/solid.js +4 -4
- package/dist/solid.js.map +1 -1
- package/dist/solid.mjs +4 -4
- package/dist/solid.mjs.map +1 -1
- package/dist/{types-20446758.d.ts → types-f429c8b1.d.ts} +4 -3
- package/package.json +7 -2
- package/index.ts +0 -202
- package/native.ts +0 -64
- package/qwik.ts +0 -42
- package/react.ts +0 -59
- package/solid.ts +0 -52
- package/test/index.test.ts +0 -5
- package/test/utils.test.ts +0 -43
- package/tsup.config.ts +0 -16
- package/types.ts +0 -98
- package/utils.ts +0 -210
package/dist/react.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../react.ts","../index.ts","../utils.ts"],"sourcesContent":["import { useEffect, useMemo } from 'react'\nimport { createTF, gl } from './index'\nimport { frame } from 'refr'\nimport { useMutable } from 'reev/react'\nimport type { GL } from './types'\nimport type { Fun } from 'refr'\n\nexport const useGL = (props: Partial<GL> = {}, self = gl) => {\n const memo1 = useMutable(props) as Partial<GL>\n const memo2 = useMutable({\n ref(target: unknown) {\n if (target) {\n self.target = target\n self.mount()\n } else self.clean()\n },\n mount() {\n self.el = self.target\n self.gl = self.target.getContext('webgl2')\n self.init()\n self.resize()\n frame.start()\n window.addEventListener('resize', self.resize)\n self.el.addEventListener('mousemove', self.mousemove)\n },\n clean() {\n self(memo2)(memo1)\n frame.cancel()\n window.removeEventListener('resize', self.resize)\n },\n }) as Partial<GL>\n\n return useMemo(() => self(memo2)(memo1), [self, memo1, memo2])\n}\n\nexport const useTF = (props: Partial<GL>, self = gl) => {\n const memo = useMutable(props) as Partial<GL>\n const tf = useMemo(() => createTF(memo, self), [memo, self])\n useEffect(() => void tf.mount() || tf.clean, [self])\n return tf\n}\n\nexport const useTexture = (props: any, self = gl) => {\n return self.texture(props)\n}\n\nexport const useAttribute = (props: any, self = gl) => {\n return self.attribute(props)\n}\n\nexport const useUniform = (props: any, self = gl) => {\n return self.uniform(props)\n}\n\nexport const useFrame = (fun: Fun, self = gl) => {\n useEffect(() => void self.frame(fun), [])\n useEffect(() => () => self.frame(fun), [])\n return self\n}\n","import { event, durable, nested } from 'reev'\nimport { queue, frame } from 'refr'\nimport {\n uniformType,\n vertexStride,\n createProgram,\n createTfProgram,\n createShader,\n createAttribute,\n createTexture,\n createVbo,\n createIbo,\n activeTexture,\n} from './utils'\nimport type { GL } from './types'\n\nconst a_position = [-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]\n\nconst _defaultVertex = `\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n`\n\nconst _defaultFragment = `\n precision mediump float;\n uniform vec2 iResolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);\n }\n`\n\nlet iTime = performance.now(),\n iPrevTime = 0,\n iDeltaTime = 0\n\nexport const createGL = (props?: Partial<GL>) => {\n const init = () => {\n self(props)\n const gl = self.gl\n const _v = self.vs || self.vert || self.vertex\n const _f = self.fs || self.frag || self.fragment\n const vs = createShader(gl, _v, gl.VERTEX_SHADER)\n const fs = createShader(gl, _f, gl.FRAGMENT_SHADER)\n if (self.count === 6) self.attribute({ a_position })\n frame(() => void self.render() || 1)\n self.pg = self.varying\n ? createTfProgram(gl, vs, fs, self.varying)\n : createProgram(gl, vs, fs)\n self.lastActiveUnit = 0\n self.activeUnit = nested(() => self.lastActiveUnit++)\n self.location = nested((key, isAttribute = false) => {\n return isAttribute\n ? gl?.getAttribLocation(self.pg, key)\n : gl?.getUniformLocation(self.pg, key)\n })\n }\n\n const render = () => {\n self.gl.useProgram(self.pg)\n self.frame.flush()\n iPrevTime = iTime\n iTime = performance.now() / 1000\n iDeltaTime = iTime - iPrevTime\n self.uniform({ iTime, iPrevTime, iDeltaTime })\n }\n\n const resize = (\n _e: any,\n width = self.width || window.innerWidth,\n height = self.height || window.innerHeight\n ) => {\n self.size[0] = self.el.width = width\n self.size[1] = self.el.height = height\n self.uniform('iResolution', self.size)\n }\n\n const mousemove = (_e: any, x = _e.clientX, y = _e.clientY) => {\n const [w, h] = self.size\n const { top, left } = self.el.getBoundingClientRect()\n self.mouse[0] = (x - top - w / 2) / (w / 2)\n self.mouse[1] = -(y - left - h / 2) / (h / 2)\n self.uniform('iMouse', self.mouse)\n }\n\n const load = (_: any, image: any) => {\n self.frame(() => {\n const loc = self.location(image.alt)\n const unit = self.activeUnit(image.alt)\n const tex = createTexture(self.gl, image)\n self.frame(() => {\n activeTexture(self.gl, loc, unit, tex)\n return true\n })\n })\n }\n\n const clear = (key = 'COLOR_BUFFER_BIT') => {\n self.gl.clear(self.gl[key])\n }\n\n const viewport = (size: number[] = self.size) => {\n self.gl.viewport(0, 0, ...size)\n }\n\n const drawArrays = (mode = 'TRIANGLES') => {\n self.gl.drawArrays(self.gl[mode], 0, self.count)\n }\n\n const drawElements = (mode = 'TRIANGLES', type = 'UNSIGNED_SHORT') => {\n mode = self.gl[mode]\n type = self.gl[type]\n self.gl.drawElements(mode, self.count, type, 0)\n }\n\n const self = event<Partial<GL>>({\n vertex: _defaultVertex,\n fragment: _defaultFragment,\n size: [0, 0],\n mouse: [0, 0],\n count: 6,\n counter: 0,\n init,\n render,\n resize,\n mousemove,\n load,\n clear,\n viewport,\n drawArrays,\n drawElements,\n }) as GL\n\n const _texture = (\n alt: string,\n src: string,\n crossOrigin = 'anonymous'\n ) => {\n if (typeof window === 'undefined') return\n const image = new Image()\n const callback = (_: any) => self.load(_, image)\n image.addEventListener('load', callback, false)\n Object.assign(image, { src, alt, crossOrigin })\n }\n\n const _uniform = (key: string, value = 0, isMatrix = false) => {\n const type = uniformType(value, isMatrix)\n self.frame(() => {\n const loc = self.location(key)\n if (isMatrix) self.gl[type](loc, false, value)\n else self.gl[type](loc, value)\n })\n }\n\n const _attribute = (\n key: string,\n value: number[],\n iboValue?: number[]\n ) => {\n self.frame(() => {\n const loc = self.location(key, true)\n const vbo = createVbo(self.gl, value)\n const ibo = createIbo(self.gl, iboValue)\n const n = self.count\n const stride = vertexStride(n, value, iboValue)\n createAttribute(self.gl, stride, loc, vbo, ibo)\n })\n }\n\n self.frame = queue()\n self.texture = durable(_texture)\n self.uniform = durable(_uniform)\n self.attribute = durable(_attribute)\n\n return self\n}\n\nexport const gl = createGL()\n\nexport const createTF = (props?: Partial<GL>, self = gl) => {\n const mount = () => {\n tf(props)\n tf.el = self.el\n tf.gl = self.gl\n tf.frame = self.frame\n tf.init()\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const clean = () => {\n tf(props)\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const tf = createGL()\n\n tf({ mount, clean })\n return tf\n}\n\nexport default gl\n","/**\n * utils\n */\nexport const uniformType = (value: number | number[], isMatrix = false) => {\n let length = typeof value === 'number' ? 0 : value?.length\n if (!length) return `uniform1f`\n if (!isMatrix) return `uniform${length}fv`\n length = Math.sqrt(length) << 0\n return `uniformMatrix${length}fv`\n}\n\nexport const vertexStride = (\n count: number,\n value: number[],\n iboValue?: number[]\n) => {\n if (iboValue) count = Math.max(...iboValue) + 1\n const stride = value.length / count\n if (stride !== stride << 0)\n console.warn(`Vertex Stride Error: count ${count} is mismatch`)\n return stride << 0\n}\n\n/**\n * graphics\n */\nexport const createShader = (gl: any, source: string, type: unknown) => {\n const shader = gl.createShader(type)\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n return shader\n } else throw 'Could not compile glsl\\n\\n' + gl.getShaderInfoLog(shader)\n}\n\nexport const createProgram = (gl: any, vs: any, fs: any) => {\n const program = gl.createProgram()\n gl.attachShader(program, vs)\n gl.attachShader(program, fs)\n gl.linkProgram(program)\n if (gl.getProgramParameter(program, gl.LINK_STATUS)) {\n gl.useProgram(program)\n return program\n } else {\n console.log(gl.getProgramInfoLog(program))\n return null\n }\n}\n\nexport const createTfProgram = (gl: any, vs: any, fs: any, varyings?: any) => {\n const pg = gl.createProgram()\n gl.attachShader(pg, vs)\n gl.attachShader(pg, fs)\n gl.transformFeedbackVaryings(pg, varyings, gl.SEPARATE_ATTRIBS)\n gl.linkProgram(pg)\n if (gl.getProgramParameter(pg, gl.LINK_STATUS)) {\n gl.useProgram(pg)\n return pg\n } else {\n console.warn(gl.getProgramInfoLog(pg))\n return null\n }\n}\n\nexport const createVbo = (gl: any, data: number[]) => {\n if (!data) return\n const vbo = gl.createBuffer()\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW)\n gl.bindBuffer(gl.ARRAY_BUFFER, null)\n return vbo\n}\n\nexport const createIbo = (gl: any, data?: number[]) => {\n if (!data) return\n const ibo = gl.createBuffer()\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n gl.bufferData(\n gl.ELEMENT_ARRAY_BUFFER,\n new Int16Array(data),\n gl.STATIC_DRAW\n )\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)\n return ibo\n}\n\nexport const createAttribute = (\n gl: any,\n stride: number,\n location: any,\n vbo: any,\n ibo: any\n) => {\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, stride, gl.FLOAT, false, 0, 0)\n if (ibo) gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n}\n\nexport const createFramebuffer = (gl: any, width: number, height: number) => {\n const frameBuffer = gl.createFramebuffer()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n const renderBuffer = gl.createRenderbuffer()\n gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer)\n gl.renderbufferStorage(\n gl.RENDERBUFFER,\n gl.DEPTH_COMPONENT16,\n width,\n height\n )\n gl.framebufferRenderbuffer(\n gl.FRAMEBUFFER,\n gl.DEPTH_ATTACHMENT,\n gl.RENDERBUFFER,\n renderBuffer\n )\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindRenderbuffer(gl.RENDERBUFFER, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, renderBuffer, texture }\n}\n\nexport const createFramebufferFloat = (\n gl: any,\n ext: any,\n width: number,\n height: number\n) => {\n const flg =\n ext.textureFloat != null\n ? gl.FLOAT\n : ext.textureHalfFloat.HALF_FLOAT_OES\n const frameBuffer = gl.createFramebuffer()\n const texture = gl.createTexture()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n flg,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, texture }\n}\n\nexport const createTexture = (gl: any, img: any) => {\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img)\n gl.generateMipmap(gl.TEXTURE_2D)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.bindTexture(gl.TEXTURE_2D, null)\n return texture\n}\n\nexport const activeTexture = (\n gl: any,\n location: any,\n activeUnit: any,\n texture: any\n) => {\n gl.uniform1i(location, activeUnit)\n gl.activeTexture(gl['TEXTURE' + activeUnit])\n gl.bindTexture(gl.TEXTURE_2D, texture)\n}\n"],"mappings":"4ZAAA,IAAAA,GAAA,GAAAC,EAAAD,GAAA,kBAAAE,EAAA,aAAAC,EAAA,UAAAC,EAAA,UAAAC,EAAA,eAAAC,EAAA,eAAAC,IAAA,eAAAC,EAAAR,IAAA,IAAAS,EAAmC,iBCAnC,IAAAC,EAAuC,gBACvCC,EAA6B,gBCEtB,IAAMC,EAAc,CAACC,EAA0BC,EAAW,KAAU,CACnE,IAAIC,EAAS,OAAOF,GAAU,SAAW,EAAIA,GAAO,OACpD,OAAKE,EACAD,GACLC,EAAS,KAAK,KAAKA,CAAM,GAAK,EACvB,gBAAgBA,CAAM,MAFP,UAAUA,CAAM,KADlB,WAI5B,EAEaC,EAAe,CACpBC,EACAJ,EACAK,IACH,CACOA,IAAUD,EAAQ,KAAK,IAAI,GAAGC,CAAQ,EAAI,GAC9C,IAAMC,EAASN,EAAM,OAASI,EAC9B,OAAIE,IAAWA,GAAU,GACjB,QAAQ,KAAK,8BAA8BF,CAAK,cAAc,EAC/DE,GAAU,CACzB,EAKaC,EAAe,CAACC,EAASC,EAAgBC,IAAkB,CAChE,IAAMC,EAASH,EAAG,aAAaE,CAAI,EAGnC,GAFAF,EAAG,aAAaG,EAAQF,CAAM,EAC9BD,EAAG,cAAcG,CAAM,EACnBH,EAAG,mBAAmBG,EAAQH,EAAG,cAAc,EAC3C,OAAOG,EACR,KAAM;AAAA;AAAA,EAA+BH,EAAG,iBAAiBG,CAAM,CAC9E,EAEaC,EAAgB,CAACJ,EAASK,EAASC,IAAY,CACpD,IAAMC,EAAUP,EAAG,cAAc,EAIjC,OAHAA,EAAG,aAAaO,EAASF,CAAE,EAC3BL,EAAG,aAAaO,EAASD,CAAE,EAC3BN,EAAG,YAAYO,CAAO,EAClBP,EAAG,oBAAoBO,EAASP,EAAG,WAAW,GAC1CA,EAAG,WAAWO,CAAO,EACdA,IAEP,QAAQ,IAAIP,EAAG,kBAAkBO,CAAO,CAAC,EAClC,KAEvB,EAEaC,EAAkB,CAACR,EAASK,EAASC,EAASG,IAAmB,CACtE,IAAMC,EAAKV,EAAG,cAAc,EAK5B,OAJAA,EAAG,aAAaU,EAAIL,CAAE,EACtBL,EAAG,aAAaU,EAAIJ,CAAE,EACtBN,EAAG,0BAA0BU,EAAID,EAAUT,EAAG,gBAAgB,EAC9DA,EAAG,YAAYU,CAAE,EACbV,EAAG,oBAAoBU,EAAIV,EAAG,WAAW,GACrCA,EAAG,WAAWU,CAAE,EACTA,IAEP,QAAQ,KAAKV,EAAG,kBAAkBU,CAAE,CAAC,EAC9B,KAEvB,EAEaC,EAAY,CAACX,EAASY,IAAmB,CAC9C,GAAI,CAACA,EAAM,OACX,IAAMC,EAAMb,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,WAAWA,EAAG,aAAc,IAAI,aAAaY,CAAI,EAAGZ,EAAG,WAAW,EACrEA,EAAG,WAAWA,EAAG,aAAc,IAAI,EAC5Ba,CACf,EAEaC,EAAY,CAACd,EAASY,IAAoB,CAC/C,GAAI,CAACA,EAAM,OACX,IAAMG,EAAMf,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,EAC1Cf,EAAG,WACKA,EAAG,qBACH,IAAI,WAAWY,CAAI,EACnBZ,EAAG,WACX,EACAA,EAAG,WAAWA,EAAG,qBAAsB,IAAI,EACpCe,CACf,EAEaC,EAAkB,CACvBhB,EACAF,EACAmB,EACAJ,EACAE,IACH,CACGf,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,wBAAwBiB,CAAQ,EACnCjB,EAAG,oBAAoBiB,EAAUnB,EAAQE,EAAG,MAAO,GAAO,EAAG,CAAC,EAC1De,GAAKf,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,CAC3D,EA0FO,IAAMG,EAAgB,CAACC,EAASC,IAAa,CAC5C,IAAMC,EAAUF,EAAG,cAAc,EACjC,OAAAA,EAAG,YAAYA,EAAG,WAAYE,CAAO,EACrCF,EAAG,WAAWA,EAAG,WAAY,EAAGA,EAAG,KAAMA,EAAG,KAAMA,EAAG,cAAeC,CAAG,EACvED,EAAG,eAAeA,EAAG,UAAU,EAC/BA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,YAAYA,EAAG,WAAY,IAAI,EAC3BE,CACf,EAEaC,EAAgB,CACrBH,EACAI,EACAC,EACAH,IACH,CACGF,EAAG,UAAUI,EAAUC,CAAU,EACjCL,EAAG,cAAcA,EAAG,UAAYK,CAAU,CAAC,EAC3CL,EAAG,YAAYA,EAAG,WAAYE,CAAO,CAC7C,EDjMA,IAAMI,EAAa,CAAC,GAAI,GAAI,EAAG,GAAI,GAAI,EAAG,GAAI,EAAG,EAAG,GAAI,EAAG,CAAC,EAEtDC,EAAiB;AAAA;AAAA;AAAA;AAAA;AAAA,EAOjBC,EAAmB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQrBC,EAAQ,YAAY,IAAI,EACpBC,EAAY,EACZC,EAAa,EAERC,EAAYC,GAAwB,CA+EzC,IAAMC,KAAO,SAAmB,CACxB,OAAQP,EACR,SAAUC,EACV,KAAM,CAAC,EAAG,CAAC,EACX,MAAO,CAAC,EAAG,CAAC,EACZ,MAAO,EACP,QAAS,EACT,KArFK,IAAM,CACXM,EAAKD,CAAK,EACV,IAAME,EAAKD,EAAK,GACVE,EAAKF,EAAK,IAAMA,EAAK,MAAQA,EAAK,OAClCG,EAAKH,EAAK,IAAMA,EAAK,MAAQA,EAAK,SAClCI,EAAKC,EAAaJ,EAAIC,EAAID,EAAG,aAAa,EAC1CK,EAAKD,EAAaJ,EAAIE,EAAIF,EAAG,eAAe,EAC9CD,EAAK,QAAU,GAAGA,EAAK,UAAU,CAAE,WAAAR,CAAW,CAAC,KACnD,SAAM,IAAM,KAAKQ,EAAK,OAAO,GAAK,CAAC,EACnCA,EAAK,GAAKA,EAAK,QACLO,EAAgBN,EAAIG,EAAIE,EAAIN,EAAK,OAAO,EACxCQ,EAAcP,EAAIG,EAAIE,CAAE,EAClCN,EAAK,eAAiB,EACtBA,EAAK,cAAa,UAAO,IAAMA,EAAK,gBAAgB,EACpDA,EAAK,YAAW,UAAO,CAACS,EAAKC,EAAc,KAC5BA,EACGT,GAAI,kBAAkBD,EAAK,GAAIS,CAAG,EAClCR,GAAI,mBAAmBD,EAAK,GAAIS,CAAG,CACpD,CACT,EAmEQ,OAjEO,IAAM,CACbT,EAAK,GAAG,WAAWA,EAAK,EAAE,EAC1BA,EAAK,MAAM,MAAM,EACjBJ,EAAYD,EACZA,EAAQ,YAAY,IAAI,EAAI,IAC5BE,EAAaF,EAAQC,EACrBI,EAAK,QAAQ,CAAE,MAAAL,EAAO,UAAAC,EAAW,WAAAC,CAAW,CAAC,CACrD,EA2DQ,OAzDO,CACPc,EACAC,EAAQZ,EAAK,OAAS,OAAO,WAC7Ba,EAASb,EAAK,QAAU,OAAO,cAClC,CACGA,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,MAAQY,EAC/BZ,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,OAASa,EAChCb,EAAK,QAAQ,cAAeA,EAAK,IAAI,CAC7C,EAkDQ,UAhDU,CAACW,EAASG,EAAIH,EAAG,QAASI,EAAIJ,EAAG,UAAY,CACvD,GAAM,CAACK,EAAGC,CAAC,EAAIjB,EAAK,KACd,CAAE,IAAAkB,EAAK,KAAAC,CAAK,EAAInB,EAAK,GAAG,sBAAsB,EACpDA,EAAK,MAAM,CAAC,GAAKc,EAAII,EAAMF,EAAI,IAAMA,EAAI,GACzChB,EAAK,MAAM,CAAC,EAAI,EAAEe,EAAII,EAAOF,EAAI,IAAMA,EAAI,GAC3CjB,EAAK,QAAQ,SAAUA,EAAK,KAAK,CACzC,EA2CQ,KAzCK,CAACoB,EAAQC,IAAe,CAC7BrB,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASqB,EAAM,GAAG,EAC7BE,EAAOvB,EAAK,WAAWqB,EAAM,GAAG,EAChCG,EAAMC,EAAczB,EAAK,GAAIqB,CAAK,EACxCrB,EAAK,MAAM,KACH0B,EAAc1B,EAAK,GAAIsB,EAAKC,EAAMC,CAAG,EAC9B,GACd,CACT,CAAC,CACT,EAgCQ,MA9BM,CAACf,EAAM,qBAAuB,CACpCT,EAAK,GAAG,MAAMA,EAAK,GAAGS,CAAG,CAAC,CAClC,EA6BQ,SA3BS,CAACkB,EAAiB3B,EAAK,OAAS,CACzCA,EAAK,GAAG,SAAS,EAAG,EAAG,GAAG2B,CAAI,CACtC,EA0BQ,WAxBW,CAACC,EAAO,cAAgB,CACnC5B,EAAK,GAAG,WAAWA,EAAK,GAAG4B,CAAI,EAAG,EAAG5B,EAAK,KAAK,CACvD,EAuBQ,aArBa,CAAC4B,EAAO,YAAaC,EAAO,mBAAqB,CAC9DD,EAAO5B,EAAK,GAAG4B,CAAI,EACnBC,EAAO7B,EAAK,GAAG6B,CAAI,EACnB7B,EAAK,GAAG,aAAa4B,EAAM5B,EAAK,MAAO6B,EAAM,CAAC,CACtD,CAkBA,CAAC,EAEKC,EAAW,CACTC,EACAC,EACAC,EAAc,cACjB,CACG,GAAI,OAAO,OAAW,IAAa,OACnC,IAAMZ,EAAQ,IAAI,MACZa,EAAYd,GAAWpB,EAAK,KAAKoB,EAAGC,CAAK,EAC/CA,EAAM,iBAAiB,OAAQa,EAAU,EAAK,EAC9C,OAAO,OAAOb,EAAO,CAAE,IAAAW,EAAK,IAAAD,EAAK,YAAAE,CAAY,CAAC,CACtD,EAEME,EAAW,CAAC1B,EAAa2B,EAAQ,EAAGC,EAAW,KAAU,CACvD,IAAMR,EAAOS,EAAYF,EAAOC,CAAQ,EACxCrC,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASS,CAAG,EACzB4B,EAAUrC,EAAK,GAAG6B,CAAI,EAAEP,EAAK,GAAOc,CAAK,EACxCpC,EAAK,GAAG6B,CAAI,EAAEP,EAAKc,CAAK,CACrC,CAAC,CACT,EAEMG,EAAa,CACX9B,EACA2B,EACAI,IACH,CACGxC,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASS,EAAK,EAAI,EAC7BgC,EAAMC,EAAU1C,EAAK,GAAIoC,CAAK,EAC9BO,EAAMC,EAAU5C,EAAK,GAAIwC,CAAQ,EACjCK,EAAI7C,EAAK,MACT8C,EAASC,EAAaF,EAAGT,EAAOI,CAAQ,EAC9CQ,EAAgBhD,EAAK,GAAI8C,EAAQxB,EAAKmB,EAAKE,CAAG,CACtD,CAAC,CACT,EAEA,OAAA3C,EAAK,SAAQ,SAAM,EACnBA,EAAK,WAAU,WAAQ8B,CAAQ,EAC/B9B,EAAK,WAAU,WAAQmC,CAAQ,EAC/BnC,EAAK,aAAY,WAAQuC,CAAU,EAE5BvC,CACf,EAEaC,EAAKH,EAAS,EAEdmD,EAAW,CAAClD,EAAqBC,EAAOC,IAAO,CACpD,IAAMiD,EAAQ,IAAM,CACZC,EAAGpD,CAAK,EACRoD,EAAG,GAAKnD,EAAK,GACbmD,EAAG,GAAKnD,EAAK,GACbmD,EAAG,MAAQnD,EAAK,MAChBmD,EAAG,KAAK,EACRnD,EAAK,CAAE,OAAQmD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMC,EAAQ,IAAM,CACZD,EAAGpD,CAAK,EACRC,EAAK,CAAE,OAAQmD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMA,EAAKrD,EAAS,EAEpB,OAAAqD,EAAG,CAAE,MAAAD,EAAO,MAAAE,CAAM,CAAC,EACZD,CACf,EDrMA,IAAAE,EAAsB,gBACtBC,EAA2B,sBAIdC,EAAQ,CAACC,EAAqB,CAAC,EAAGC,EAAOC,IAAO,CACrD,IAAMC,KAAQ,cAAWH,CAAK,EACxBI,KAAQ,cAAW,CACjB,IAAIC,EAAiB,CACTA,GACIJ,EAAK,OAASI,EACdJ,EAAK,MAAM,GACZA,EAAK,MAAM,CAC1B,EACA,OAAQ,CACAA,EAAK,GAAKA,EAAK,OACfA,EAAK,GAAKA,EAAK,OAAO,WAAW,QAAQ,EACzCA,EAAK,KAAK,EACVA,EAAK,OAAO,EACZ,QAAM,MAAM,EACZ,OAAO,iBAAiB,SAAUA,EAAK,MAAM,EAC7CA,EAAK,GAAG,iBAAiB,YAAaA,EAAK,SAAS,CAC5D,EACA,OAAQ,CACAA,EAAKG,CAAK,EAAED,CAAK,EACjB,QAAM,OAAO,EACb,OAAO,oBAAoB,SAAUF,EAAK,MAAM,CACxD,CACR,CAAC,EAED,SAAO,WAAQ,IAAMA,EAAKG,CAAK,EAAED,CAAK,EAAG,CAACF,EAAME,EAAOC,CAAK,CAAC,CACrE,EAEaE,EAAQ,CAACN,EAAoBC,EAAOC,IAAO,CAChD,IAAMK,KAAO,cAAWP,CAAK,EACvBQ,KAAK,WAAQ,IAAMC,EAASF,EAAMN,CAAI,EAAG,CAACM,EAAMN,CAAI,CAAC,EAC3D,sBAAU,IAAM,KAAKO,EAAG,MAAM,GAAKA,EAAG,MAAO,CAACP,CAAI,CAAC,EAC5CO,CACf,EAEaE,EAAa,CAACV,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBW,EAAe,CAACX,EAAYC,EAAOC,IACjCD,EAAK,UAAUD,CAAK,EAGtBY,EAAa,CAACZ,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBa,EAAW,CAACC,EAAUb,EAAOC,QAClC,aAAU,IAAM,KAAKD,EAAK,MAAMa,CAAG,EAAG,CAAC,CAAC,KACxC,aAAU,IAAM,IAAMb,EAAK,MAAMa,CAAG,EAAG,CAAC,CAAC,EAClCb","names":["react_exports","__export","useAttribute","useFrame","useGL","useTF","useTexture","useUniform","__toCommonJS","import_react","import_reev","import_refr","uniformType","value","isMatrix","length","vertexStride","count","iboValue","stride","createShader","gl","source","type","shader","createProgram","vs","fs","program","createTfProgram","varyings","pg","createVbo","data","vbo","createIbo","ibo","createAttribute","location","createTexture","gl","img","texture","activeTexture","location","activeUnit","a_position","_defaultVertex","_defaultFragment","iTime","iPrevTime","iDeltaTime","createGL","props","self","gl","_v","_f","vs","createShader","fs","createTfProgram","createProgram","key","isAttribute","_e","width","height","x","y","w","h","top","left","_","image","loc","unit","tex","createTexture","activeTexture","size","mode","type","_texture","alt","src","crossOrigin","callback","_uniform","value","isMatrix","uniformType","_attribute","iboValue","vbo","createVbo","ibo","createIbo","n","stride","vertexStride","createAttribute","createTF","mount","tf","clean","import_refr","import_react","useGL","props","self","gl","memo1","memo2","target","useTF","memo","tf","createTF","useTexture","useAttribute","useUniform","useFrame","fun"]}
|
|
1
|
+
{"version":3,"sources":["../react.ts","../index.ts","../utils.ts"],"sourcesContent":["import { useEffect } from 'react'\nimport { createTF, gl } from './index'\n// @ts-ignore\nimport { useOnce, useMutable } from 'reev/react'\nimport type { GL, Fun } from './types'\n\nexport type { GL, Fun }\n\nexport const useGL = (props: Partial<GL> = {}, self = gl) => {\n const memo1 = useMutable(props) as Partial<GL>\n const memo2 = useMutable({\n ref(target: unknown) {\n if (target) {\n self.target = target\n self.mount()\n } else self.clean()\n },\n mount() {\n self.el = self.target\n self.gl = self.target.getContext('webgl2')\n self.init()\n self.resize()\n self.frame.start()\n window.addEventListener('resize', self.resize)\n self.el.addEventListener('mousemove', self.mousemove)\n },\n clean() {\n self(memo2)(memo1)\n self.frame.stop()\n window.removeEventListener('resize', self.resize)\n },\n }) as Partial<GL>\n\n return useOnce(() => self(memo2)(memo1))\n}\n\nexport const useTF = (props: Partial<GL>, self = gl) => {\n const memo = useMutable(props) as Partial<GL>\n const tf = useOnce(() => createTF(memo, self))\n useEffect(() => void tf.mount() || tf.clean, [self])\n return tf\n}\n\nexport const useTexture = (props: any, self = gl) => {\n return self.texture(props)\n}\n\nexport const useAttribute = (props: any, self = gl) => {\n return self.attribute(props)\n}\n\nexport const useUniform = (props: any, self = gl) => {\n return self.uniform(props)\n}\n\nexport const useFrame = (fun: Fun, self = gl) => {\n useEffect(() => void self.queue(fun), [])\n useEffect(() => () => self.queue(fun), [])\n return self\n}\n","import { event, durable, nested } from 'reev'\nimport { createQueue, createFrame } from 'refr'\nimport {\n uniformType,\n vertexStride,\n createProgram,\n createTfProgram,\n createShader,\n createAttribute,\n createTexture,\n createVbo,\n createIbo,\n activeTexture,\n} from './utils'\nimport type { GL, Fun } from './types'\n\nexport type { GL, Fun }\n\nconst a_position = [-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]\n\nconst _defaultVertex = `\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n`\n\nconst _defaultFragment = `\n precision mediump float;\n uniform vec2 iResolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);\n }\n`\n\nlet iTime = performance.now(),\n iPrevTime = 0,\n iDeltaTime = 0\n\nexport const createGL = (props?: Partial<GL>) => {\n const init = () => {\n self(props)\n const gl = self.gl\n const _v = self.vs || self.vert || self.vertex\n const _f = self.fs || self.frag || self.fragment\n const vs = createShader(gl, _v, gl.VERTEX_SHADER)\n const fs = createShader(gl, _f, gl.FRAGMENT_SHADER)\n if (self.count === 6) self.attribute({ a_position })\n self.frame(() => void self.render() || true)\n self.pg = self.varying\n ? createTfProgram(gl, vs, fs, self.varying)\n : createProgram(gl, vs, fs)\n self.lastActiveUnit = 0\n self.activeUnit = nested(() => self.lastActiveUnit++)\n self.location = nested((key, isAttribute = false) => {\n return isAttribute\n ? gl?.getAttribLocation(self.pg, key)\n : gl?.getUniformLocation(self.pg, key)\n })\n }\n\n const render = () => {\n self.gl.useProgram(self.pg)\n self.queue.flush()\n iPrevTime = iTime\n iTime = performance.now() / 1000\n iDeltaTime = iTime - iPrevTime\n self.uniform({ iTime, iPrevTime, iDeltaTime })\n }\n\n const resize = (\n _e: any,\n width = self.width || window.innerWidth,\n height = self.height || window.innerHeight\n ) => {\n self.size[0] = self.el.width = width\n self.size[1] = self.el.height = height\n self.uniform('iResolution', self.size)\n }\n\n const mousemove = (_e: any, x = _e.clientX, y = _e.clientY) => {\n const [w, h] = self.size\n const { top, left } = self.el.getBoundingClientRect()\n self.mouse[0] = (x - top - w / 2) / (w / 2)\n self.mouse[1] = -(y - left - h / 2) / (h / 2)\n self.uniform('iMouse', self.mouse)\n }\n\n const load = (_: any, image: any) => {\n self.queue(() => {\n const loc = self.location(image.alt)\n const unit = self.activeUnit(image.alt)\n const tex = createTexture(self.gl, image)\n self.queue(() => {\n activeTexture(self.gl, loc, unit, tex)\n return true\n })\n })\n }\n\n const clear = (key = 'COLOR_BUFFER_BIT') => {\n self.gl.clear(self.gl[key])\n }\n\n const viewport = (size: number[] = self.size) => {\n self.gl.viewport(0, 0, ...size)\n }\n\n const drawArrays = (mode = 'TRIANGLES') => {\n self.gl.drawArrays(self.gl[mode], 0, self.count)\n }\n\n const drawElements = (mode = 'TRIANGLES', type = 'UNSIGNED_SHORT') => {\n mode = self.gl[mode]\n type = self.gl[type]\n self.gl.drawElements(mode, self.count, type, 0)\n }\n\n const self = event<Partial<GL>>({\n vertex: _defaultVertex,\n fragment: _defaultFragment,\n size: [0, 0],\n mouse: [0, 0],\n count: 6,\n counter: 0,\n init,\n render,\n resize,\n mousemove,\n load,\n clear,\n viewport,\n drawArrays,\n drawElements,\n }) as GL\n\n const _texture = (\n alt: string,\n src: string,\n crossOrigin = 'anonymous'\n ) => {\n if (typeof window === 'undefined') return\n const image = new Image()\n const callback = (_: any) => self.load(_, image)\n image.addEventListener('load', callback, false)\n Object.assign(image, { src, alt, crossOrigin })\n }\n\n const _uniform = (key: string, value = 0, isMatrix = false) => {\n const type = uniformType(value, isMatrix)\n self.queue(() => {\n const loc = self.location(key)\n if (isMatrix) self.gl[type](loc, false, value)\n else self.gl[type](loc, value)\n })\n }\n\n const _attribute = (\n key: string,\n value: number[],\n iboValue?: number[]\n ) => {\n self.queue(() => {\n const loc = self.location(key, true)\n const vbo = createVbo(self.gl, value)\n const ibo = createIbo(self.gl, iboValue)\n const n = self.count\n const stride = vertexStride(n, value, iboValue)\n createAttribute(self.gl, stride, loc, vbo, ibo)\n })\n }\n\n self.queue = createQueue()\n self.frame = createFrame()\n self.texture = durable(_texture)\n self.uniform = durable(_uniform)\n self.attribute = durable(_attribute)\n\n return self\n}\n\nexport const gl = createGL()\n\nexport const createTF = (props?: Partial<GL>, self = gl) => {\n const mount = () => {\n tf(props)\n tf.el = self.el\n tf.gl = self.gl\n tf.queue = self.queue\n tf.frame = self.frame\n tf.init()\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const clean = () => {\n tf(props)\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const tf = createGL()\n\n tf({ mount, clean })\n return tf\n}\n\nexport default gl\n","/**\n * utils\n */\nexport const uniformType = (value: number | number[], isMatrix = false) => {\n let length = typeof value === 'number' ? 0 : value?.length\n if (!length) return `uniform1f`\n if (!isMatrix) return `uniform${length}fv`\n length = Math.sqrt(length) << 0\n return `uniformMatrix${length}fv`\n}\n\nexport const vertexStride = (\n count: number,\n value: number[],\n iboValue?: number[]\n) => {\n if (iboValue) count = Math.max(...iboValue) + 1\n const stride = value.length / count\n if (stride !== stride << 0)\n console.warn(`Vertex Stride Error: count ${count} is mismatch`)\n return stride << 0\n}\n\n/**\n * graphics\n */\nexport const createShader = (gl: any, source: string, type: unknown) => {\n const shader = gl.createShader(type)\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n return shader\n } else throw 'Could not compile glsl\\n\\n' + gl.getShaderInfoLog(shader)\n}\n\nexport const createProgram = (gl: any, vs: any, fs: any) => {\n const program = gl.createProgram()\n gl.attachShader(program, vs)\n gl.attachShader(program, fs)\n gl.linkProgram(program)\n if (gl.getProgramParameter(program, gl.LINK_STATUS)) {\n gl.useProgram(program)\n return program\n } else {\n console.log(gl.getProgramInfoLog(program))\n return null\n }\n}\n\nexport const createTfProgram = (gl: any, vs: any, fs: any, varyings?: any) => {\n const pg = gl.createProgram()\n gl.attachShader(pg, vs)\n gl.attachShader(pg, fs)\n gl.transformFeedbackVaryings(pg, varyings, gl.SEPARATE_ATTRIBS)\n gl.linkProgram(pg)\n if (gl.getProgramParameter(pg, gl.LINK_STATUS)) {\n gl.useProgram(pg)\n return pg\n } else {\n console.warn(gl.getProgramInfoLog(pg))\n return null\n }\n}\n\nexport const createVbo = (gl: any, data: number[]) => {\n if (!data) return\n const vbo = gl.createBuffer()\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW)\n gl.bindBuffer(gl.ARRAY_BUFFER, null)\n return vbo\n}\n\nexport const createIbo = (gl: any, data?: number[]) => {\n if (!data) return\n const ibo = gl.createBuffer()\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n gl.bufferData(\n gl.ELEMENT_ARRAY_BUFFER,\n new Int16Array(data),\n gl.STATIC_DRAW\n )\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)\n return ibo\n}\n\nexport const createAttribute = (\n gl: any,\n stride: number,\n location: any,\n vbo: any,\n ibo: any\n) => {\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, stride, gl.FLOAT, false, 0, 0)\n if (ibo) gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n}\n\nexport const createFramebuffer = (gl: any, width: number, height: number) => {\n const frameBuffer = gl.createFramebuffer()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n const renderBuffer = gl.createRenderbuffer()\n gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer)\n gl.renderbufferStorage(\n gl.RENDERBUFFER,\n gl.DEPTH_COMPONENT16,\n width,\n height\n )\n gl.framebufferRenderbuffer(\n gl.FRAMEBUFFER,\n gl.DEPTH_ATTACHMENT,\n gl.RENDERBUFFER,\n renderBuffer\n )\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindRenderbuffer(gl.RENDERBUFFER, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, renderBuffer, texture }\n}\n\nexport const createFramebufferFloat = (\n gl: any,\n ext: any,\n width: number,\n height: number\n) => {\n const flg =\n ext.textureFloat != null\n ? gl.FLOAT\n : ext.textureHalfFloat.HALF_FLOAT_OES\n const frameBuffer = gl.createFramebuffer()\n const texture = gl.createTexture()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n flg,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, texture }\n}\n\nexport const createTexture = (gl: any, img: any) => {\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img)\n gl.generateMipmap(gl.TEXTURE_2D)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.bindTexture(gl.TEXTURE_2D, null)\n return texture\n}\n\nexport const activeTexture = (\n gl: any,\n location: any,\n activeUnit: any,\n texture: any\n) => {\n gl.uniform1i(location, activeUnit)\n gl.activeTexture(gl['TEXTURE' + activeUnit])\n gl.bindTexture(gl.TEXTURE_2D, texture)\n}\n"],"mappings":"4ZAAA,IAAAA,EAAA,GAAAC,EAAAD,EAAA,kBAAAE,EAAA,aAAAC,EAAA,UAAAC,EAAA,UAAAC,EAAA,eAAAC,EAAA,eAAAC,IAAA,eAAAC,EAAAR,GAAA,IAAAS,EAA0B,iBCA1B,IAAAC,EAAuC,gBACvCC,EAAyC,gBCElC,IAAMC,EAAc,CAACC,EAA0BC,EAAW,KAAU,CACnE,IAAIC,EAAS,OAAOF,GAAU,SAAW,EAAIA,GAAO,OACpD,OAAKE,EACAD,GACLC,EAAS,KAAK,KAAKA,CAAM,GAAK,EACvB,gBAAgBA,CAAM,MAFP,UAAUA,CAAM,KADlB,WAI5B,EAEaC,EAAe,CACpBC,EACAJ,EACAK,IACH,CACOA,IAAUD,EAAQ,KAAK,IAAI,GAAGC,CAAQ,EAAI,GAC9C,IAAMC,EAASN,EAAM,OAASI,EAC9B,OAAIE,IAAWA,GAAU,GACjB,QAAQ,KAAK,8BAA8BF,CAAK,cAAc,EAC/DE,GAAU,CACzB,EAKaC,EAAe,CAACC,EAASC,EAAgBC,IAAkB,CAChE,IAAMC,EAASH,EAAG,aAAaE,CAAI,EAGnC,GAFAF,EAAG,aAAaG,EAAQF,CAAM,EAC9BD,EAAG,cAAcG,CAAM,EACnBH,EAAG,mBAAmBG,EAAQH,EAAG,cAAc,EAC3C,OAAOG,EACR,KAAM;AAAA;AAAA,EAA+BH,EAAG,iBAAiBG,CAAM,CAC9E,EAEaC,EAAgB,CAACJ,EAASK,EAASC,IAAY,CACpD,IAAMC,EAAUP,EAAG,cAAc,EAIjC,OAHAA,EAAG,aAAaO,EAASF,CAAE,EAC3BL,EAAG,aAAaO,EAASD,CAAE,EAC3BN,EAAG,YAAYO,CAAO,EAClBP,EAAG,oBAAoBO,EAASP,EAAG,WAAW,GAC1CA,EAAG,WAAWO,CAAO,EACdA,IAEP,QAAQ,IAAIP,EAAG,kBAAkBO,CAAO,CAAC,EAClC,KAEvB,EAEaC,EAAkB,CAACR,EAASK,EAASC,EAASG,IAAmB,CACtE,IAAMC,EAAKV,EAAG,cAAc,EAK5B,OAJAA,EAAG,aAAaU,EAAIL,CAAE,EACtBL,EAAG,aAAaU,EAAIJ,CAAE,EACtBN,EAAG,0BAA0BU,EAAID,EAAUT,EAAG,gBAAgB,EAC9DA,EAAG,YAAYU,CAAE,EACbV,EAAG,oBAAoBU,EAAIV,EAAG,WAAW,GACrCA,EAAG,WAAWU,CAAE,EACTA,IAEP,QAAQ,KAAKV,EAAG,kBAAkBU,CAAE,CAAC,EAC9B,KAEvB,EAEaC,EAAY,CAACX,EAASY,IAAmB,CAC9C,GAAI,CAACA,EAAM,OACX,IAAMC,EAAMb,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,WAAWA,EAAG,aAAc,IAAI,aAAaY,CAAI,EAAGZ,EAAG,WAAW,EACrEA,EAAG,WAAWA,EAAG,aAAc,IAAI,EAC5Ba,CACf,EAEaC,EAAY,CAACd,EAASY,IAAoB,CAC/C,GAAI,CAACA,EAAM,OACX,IAAMG,EAAMf,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,EAC1Cf,EAAG,WACKA,EAAG,qBACH,IAAI,WAAWY,CAAI,EACnBZ,EAAG,WACX,EACAA,EAAG,WAAWA,EAAG,qBAAsB,IAAI,EACpCe,CACf,EAEaC,EAAkB,CACvBhB,EACAF,EACAmB,EACAJ,EACAE,IACH,CACGf,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,wBAAwBiB,CAAQ,EACnCjB,EAAG,oBAAoBiB,EAAUnB,EAAQE,EAAG,MAAO,GAAO,EAAG,CAAC,EAC1De,GAAKf,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,CAC3D,EA0FO,IAAMG,EAAgB,CAACC,EAASC,IAAa,CAC5C,IAAMC,EAAUF,EAAG,cAAc,EACjC,OAAAA,EAAG,YAAYA,EAAG,WAAYE,CAAO,EACrCF,EAAG,WAAWA,EAAG,WAAY,EAAGA,EAAG,KAAMA,EAAG,KAAMA,EAAG,cAAeC,CAAG,EACvED,EAAG,eAAeA,EAAG,UAAU,EAC/BA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,YAAYA,EAAG,WAAY,IAAI,EAC3BE,CACf,EAEaC,EAAgB,CACrBH,EACAI,EACAC,EACAH,IACH,CACGF,EAAG,UAAUI,EAAUC,CAAU,EACjCL,EAAG,cAAcA,EAAG,UAAYK,CAAU,CAAC,EAC3CL,EAAG,YAAYA,EAAG,WAAYE,CAAO,CAC7C,ED/LA,IAAMI,EAAa,CAAC,GAAI,GAAI,EAAG,GAAI,GAAI,EAAG,GAAI,EAAG,EAAG,GAAI,EAAG,CAAC,EAEtDC,EAAiB;AAAA;AAAA;AAAA;AAAA;AAAA,EAOjBC,EAAmB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQrBC,EAAQ,YAAY,IAAI,EACpBC,EAAY,EACZC,EAAa,EAERC,EAAYC,GAAwB,CA+EzC,IAAMC,KAAO,SAAmB,CACxB,OAAQP,EACR,SAAUC,EACV,KAAM,CAAC,EAAG,CAAC,EACX,MAAO,CAAC,EAAG,CAAC,EACZ,MAAO,EACP,QAAS,EACT,KArFK,IAAM,CACXM,EAAKD,CAAK,EACV,IAAME,EAAKD,EAAK,GACVE,EAAKF,EAAK,IAAMA,EAAK,MAAQA,EAAK,OAClCG,EAAKH,EAAK,IAAMA,EAAK,MAAQA,EAAK,SAClCI,EAAKC,EAAaJ,EAAIC,EAAID,EAAG,aAAa,EAC1CK,EAAKD,EAAaJ,EAAIE,EAAIF,EAAG,eAAe,EAC9CD,EAAK,QAAU,GAAGA,EAAK,UAAU,CAAE,WAAAR,CAAW,CAAC,EACnDQ,EAAK,MAAM,IAAM,KAAKA,EAAK,OAAO,GAAK,EAAI,EAC3CA,EAAK,GAAKA,EAAK,QACLO,EAAgBN,EAAIG,EAAIE,EAAIN,EAAK,OAAO,EACxCQ,EAAcP,EAAIG,EAAIE,CAAE,EAClCN,EAAK,eAAiB,EACtBA,EAAK,cAAa,UAAO,IAAMA,EAAK,gBAAgB,EACpDA,EAAK,YAAW,UAAO,CAACS,EAAKC,EAAc,KAC5BA,EACGT,GAAI,kBAAkBD,EAAK,GAAIS,CAAG,EAClCR,GAAI,mBAAmBD,EAAK,GAAIS,CAAG,CACpD,CACT,EAmEQ,OAjEO,IAAM,CACbT,EAAK,GAAG,WAAWA,EAAK,EAAE,EAC1BA,EAAK,MAAM,MAAM,EACjBJ,EAAYD,EACZA,EAAQ,YAAY,IAAI,EAAI,IAC5BE,EAAaF,EAAQC,EACrBI,EAAK,QAAQ,CAAE,MAAAL,EAAO,UAAAC,EAAW,WAAAC,CAAW,CAAC,CACrD,EA2DQ,OAzDO,CACPc,EACAC,EAAQZ,EAAK,OAAS,OAAO,WAC7Ba,EAASb,EAAK,QAAU,OAAO,cAClC,CACGA,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,MAAQY,EAC/BZ,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,OAASa,EAChCb,EAAK,QAAQ,cAAeA,EAAK,IAAI,CAC7C,EAkDQ,UAhDU,CAACW,EAASG,EAAIH,EAAG,QAASI,EAAIJ,EAAG,UAAY,CACvD,GAAM,CAACK,EAAGC,CAAC,EAAIjB,EAAK,KACd,CAAE,IAAAkB,EAAK,KAAAC,CAAK,EAAInB,EAAK,GAAG,sBAAsB,EACpDA,EAAK,MAAM,CAAC,GAAKc,EAAII,EAAMF,EAAI,IAAMA,EAAI,GACzChB,EAAK,MAAM,CAAC,EAAI,EAAEe,EAAII,EAAOF,EAAI,IAAMA,EAAI,GAC3CjB,EAAK,QAAQ,SAAUA,EAAK,KAAK,CACzC,EA2CQ,KAzCK,CAACoB,EAAQC,IAAe,CAC7BrB,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASqB,EAAM,GAAG,EAC7BE,EAAOvB,EAAK,WAAWqB,EAAM,GAAG,EAChCG,EAAMC,EAAczB,EAAK,GAAIqB,CAAK,EACxCrB,EAAK,MAAM,KACH0B,EAAc1B,EAAK,GAAIsB,EAAKC,EAAMC,CAAG,EAC9B,GACd,CACT,CAAC,CACT,EAgCQ,MA9BM,CAACf,EAAM,qBAAuB,CACpCT,EAAK,GAAG,MAAMA,EAAK,GAAGS,CAAG,CAAC,CAClC,EA6BQ,SA3BS,CAACkB,EAAiB3B,EAAK,OAAS,CACzCA,EAAK,GAAG,SAAS,EAAG,EAAG,GAAG2B,CAAI,CACtC,EA0BQ,WAxBW,CAACC,EAAO,cAAgB,CACnC5B,EAAK,GAAG,WAAWA,EAAK,GAAG4B,CAAI,EAAG,EAAG5B,EAAK,KAAK,CACvD,EAuBQ,aArBa,CAAC4B,EAAO,YAAaC,EAAO,mBAAqB,CAC9DD,EAAO5B,EAAK,GAAG4B,CAAI,EACnBC,EAAO7B,EAAK,GAAG6B,CAAI,EACnB7B,EAAK,GAAG,aAAa4B,EAAM5B,EAAK,MAAO6B,EAAM,CAAC,CACtD,CAkBA,CAAC,EAEKC,EAAW,CACTC,EACAC,EACAC,EAAc,cACjB,CACG,GAAI,OAAO,OAAW,IAAa,OACnC,IAAMZ,EAAQ,IAAI,MACZa,EAAYd,GAAWpB,EAAK,KAAKoB,EAAGC,CAAK,EAC/CA,EAAM,iBAAiB,OAAQa,EAAU,EAAK,EAC9C,OAAO,OAAOb,EAAO,CAAE,IAAAW,EAAK,IAAAD,EAAK,YAAAE,CAAY,CAAC,CACtD,EAEME,EAAW,CAAC1B,EAAa2B,EAAQ,EAAGC,EAAW,KAAU,CACvD,IAAMR,EAAOS,EAAYF,EAAOC,CAAQ,EACxCrC,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASS,CAAG,EACzB4B,EAAUrC,EAAK,GAAG6B,CAAI,EAAEP,EAAK,GAAOc,CAAK,EACxCpC,EAAK,GAAG6B,CAAI,EAAEP,EAAKc,CAAK,CACrC,CAAC,CACT,EAEMG,EAAa,CACX9B,EACA2B,EACAI,IACH,CACGxC,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASS,EAAK,EAAI,EAC7BgC,EAAMC,EAAU1C,EAAK,GAAIoC,CAAK,EAC9BO,EAAMC,EAAU5C,EAAK,GAAIwC,CAAQ,EACjCK,EAAI7C,EAAK,MACT8C,EAASC,EAAaF,EAAGT,EAAOI,CAAQ,EAC9CQ,EAAgBhD,EAAK,GAAI8C,EAAQxB,EAAKmB,EAAKE,CAAG,CACtD,CAAC,CACT,EAEA,OAAA3C,EAAK,SAAQ,eAAY,EACzBA,EAAK,SAAQ,eAAY,EACzBA,EAAK,WAAU,WAAQ8B,CAAQ,EAC/B9B,EAAK,WAAU,WAAQmC,CAAQ,EAC/BnC,EAAK,aAAY,WAAQuC,CAAU,EAE5BvC,CACf,EAEaC,EAAKH,EAAS,EAEdmD,EAAW,CAAClD,EAAqBC,EAAOC,IAAO,CACpD,IAAMiD,EAAQ,IAAM,CACZC,EAAGpD,CAAK,EACRoD,EAAG,GAAKnD,EAAK,GACbmD,EAAG,GAAKnD,EAAK,GACbmD,EAAG,MAAQnD,EAAK,MAChBmD,EAAG,MAAQnD,EAAK,MAChBmD,EAAG,KAAK,EACRnD,EAAK,CAAE,OAAQmD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMC,EAAQ,IAAM,CACZD,EAAGpD,CAAK,EACRC,EAAK,CAAE,OAAQmD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMA,EAAKrD,EAAS,EAEpB,OAAAqD,EAAG,CAAE,MAAAD,EAAO,MAAAE,CAAM,CAAC,EACZD,CACf,EDxMA,IAAAE,EAAoC,sBAKvBC,EAAQ,CAACC,EAAqB,CAAC,EAAGC,EAAOC,IAAO,CACrD,IAAMC,KAAQ,cAAWH,CAAK,EACxBI,KAAQ,cAAW,CACjB,IAAIC,EAAiB,CACTA,GACIJ,EAAK,OAASI,EACdJ,EAAK,MAAM,GACZA,EAAK,MAAM,CAC1B,EACA,OAAQ,CACAA,EAAK,GAAKA,EAAK,OACfA,EAAK,GAAKA,EAAK,OAAO,WAAW,QAAQ,EACzCA,EAAK,KAAK,EACVA,EAAK,OAAO,EACZA,EAAK,MAAM,MAAM,EACjB,OAAO,iBAAiB,SAAUA,EAAK,MAAM,EAC7CA,EAAK,GAAG,iBAAiB,YAAaA,EAAK,SAAS,CAC5D,EACA,OAAQ,CACAA,EAAKG,CAAK,EAAED,CAAK,EACjBF,EAAK,MAAM,KAAK,EAChB,OAAO,oBAAoB,SAAUA,EAAK,MAAM,CACxD,CACR,CAAC,EAED,SAAO,WAAQ,IAAMA,EAAKG,CAAK,EAAED,CAAK,CAAC,CAC/C,EAEaG,EAAQ,CAACN,EAAoBC,EAAOC,IAAO,CAChD,IAAMK,KAAO,cAAWP,CAAK,EACvBQ,KAAK,WAAQ,IAAMC,EAASF,EAAMN,CAAI,CAAC,EAC7C,sBAAU,IAAM,KAAKO,EAAG,MAAM,GAAKA,EAAG,MAAO,CAACP,CAAI,CAAC,EAC5CO,CACf,EAEaE,EAAa,CAACV,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBW,EAAe,CAACX,EAAYC,EAAOC,IACjCD,EAAK,UAAUD,CAAK,EAGtBY,EAAa,CAACZ,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBa,EAAW,CAACC,EAAUb,EAAOC,QAClC,aAAU,IAAM,KAAKD,EAAK,MAAMa,CAAG,EAAG,CAAC,CAAC,KACxC,aAAU,IAAM,IAAMb,EAAK,MAAMa,CAAG,EAAG,CAAC,CAAC,EAClCb","names":["react_exports","__export","useAttribute","useFrame","useGL","useTF","useTexture","useUniform","__toCommonJS","import_react","import_reev","import_refr","uniformType","value","isMatrix","length","vertexStride","count","iboValue","stride","createShader","gl","source","type","shader","createProgram","vs","fs","program","createTfProgram","varyings","pg","createVbo","data","vbo","createIbo","ibo","createAttribute","location","createTexture","gl","img","texture","activeTexture","location","activeUnit","a_position","_defaultVertex","_defaultFragment","iTime","iPrevTime","iDeltaTime","createGL","props","self","gl","_v","_f","vs","createShader","fs","createTfProgram","createProgram","key","isAttribute","_e","width","height","x","y","w","h","top","left","_","image","loc","unit","tex","createTexture","activeTexture","size","mode","type","_texture","alt","src","crossOrigin","callback","_uniform","value","isMatrix","uniformType","_attribute","iboValue","vbo","createVbo","ibo","createIbo","n","stride","vertexStride","createAttribute","createTF","mount","tf","clean","import_react","useGL","props","self","gl","memo1","memo2","target","useTF","memo","tf","createTF","useTexture","useAttribute","useUniform","useFrame","fun"]}
|
package/dist/react.mjs
CHANGED
|
@@ -1,15 +1,15 @@
|
|
|
1
|
-
import{useEffect as
|
|
1
|
+
import{useEffect as d}from"react";import{event as C,durable as A,nested as X}from"reev";import{createQueue as z,createFrame as q}from"refr";var x=(e,t=!1)=>{let n=typeof e=="number"?0:e?.length;return n?t?(n=Math.sqrt(n)<<0,`uniformMatrix${n}fv`):`uniform${n}fv`:"uniform1f"},U=(e,t,n)=>{n&&(e=Math.max(...n)+1);let o=t.length/e;return o!==o<<0&&console.warn(`Vertex Stride Error: count ${e} is mismatch`),o<<0},_=(e,t,n)=>{let o=e.createShader(n);if(e.shaderSource(o,t),e.compileShader(o),e.getShaderParameter(o,e.COMPILE_STATUS))return o;throw`Could not compile glsl
|
|
2
2
|
|
|
3
|
-
`+e.getShaderInfoLog(o)},p=(e,t,n)=>{let o=e.createProgram();return e.attachShader(o,t),e.attachShader(o,n),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS)?(e.useProgram(o),o):(console.log(e.getProgramInfoLog(o)),null)},P=(e,t,n,o)=>{let
|
|
3
|
+
`+e.getShaderInfoLog(o)},p=(e,t,n)=>{let o=e.createProgram();return e.attachShader(o,t),e.attachShader(o,n),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS)?(e.useProgram(o),o):(console.log(e.getProgramInfoLog(o)),null)},P=(e,t,n,o)=>{let a=e.createProgram();return e.attachShader(a,t),e.attachShader(a,n),e.transformFeedbackVaryings(a,o,e.SEPARATE_ATTRIBS),e.linkProgram(a),e.getProgramParameter(a,e.LINK_STATUS)?(e.useProgram(a),a):(console.warn(e.getProgramInfoLog(a)),null)},L=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n},D=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n},y=(e,t,n,o,a)=>{e.bindBuffer(e.ARRAY_BUFFER,o),e.enableVertexAttribArray(n),e.vertexAttribPointer(n,t,e.FLOAT,!1,0,0),a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,a)};var v=(e,t)=>{let n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n},B=(e,t,n,o)=>{e.uniform1i(t,n),e.activeTexture(e["TEXTURE"+n]),e.bindTexture(e.TEXTURE_2D,o)};var H=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],Y=`
|
|
4
4
|
attribute vec4 a_position;
|
|
5
5
|
void main() {
|
|
6
6
|
gl_Position = a_position;
|
|
7
7
|
}
|
|
8
|
-
`,
|
|
8
|
+
`,W=`
|
|
9
9
|
precision mediump float;
|
|
10
10
|
uniform vec2 iResolution;
|
|
11
11
|
void main() {
|
|
12
12
|
gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
|
|
13
13
|
}
|
|
14
|
-
`,f=performance.now(),
|
|
14
|
+
`,f=performance.now(),F=0,S=0,G=e=>{let r=C({vertex:Y,fragment:W,size:[0,0],mouse:[0,0],count:6,counter:0,init:()=>{r(e);let u=r.gl,i=r.vs||r.vert||r.vertex,c=r.fs||r.frag||r.fragment,E=_(u,i,u.VERTEX_SHADER),T=_(u,c,u.FRAGMENT_SHADER);r.count===6&&r.attribute({a_position:H}),r.frame(()=>void r.render()||!0),r.pg=r.varying?P(u,E,T,r.varying):p(u,E,T),r.lastActiveUnit=0,r.activeUnit=X(()=>r.lastActiveUnit++),r.location=X((s,R=!1)=>R?u?.getAttribLocation(r.pg,s):u?.getUniformLocation(r.pg,s))},render:()=>{r.gl.useProgram(r.pg),r.queue.flush(),F=f,f=performance.now()/1e3,S=f-F,r.uniform({iTime:f,iPrevTime:F,iDeltaTime:S})},resize:(u,i=r.width||window.innerWidth,c=r.height||window.innerHeight)=>{r.size[0]=r.el.width=i,r.size[1]=r.el.height=c,r.uniform("iResolution",r.size)},mousemove:(u,i=u.clientX,c=u.clientY)=>{let[E,T]=r.size,{top:s,left:R}=r.el.getBoundingClientRect();r.mouse[0]=(i-s-E/2)/(E/2),r.mouse[1]=-(c-R-T/2)/(T/2),r.uniform("iMouse",r.mouse)},load:(u,i)=>{r.queue(()=>{let c=r.location(i.alt),E=r.activeUnit(i.alt),T=v(r.gl,i);r.queue(()=>(B(r.gl,c,E,T),!0))})},clear:(u="COLOR_BUFFER_BIT")=>{r.gl.clear(r.gl[u])},viewport:(u=r.size)=>{r.gl.viewport(0,0,...u)},drawArrays:(u="TRIANGLES")=>{r.gl.drawArrays(r.gl[u],0,r.count)},drawElements:(u="TRIANGLES",i="UNSIGNED_SHORT")=>{u=r.gl[u],i=r.gl[i],r.gl.drawElements(u,r.count,i,0)}}),N=(u,i,c="anonymous")=>{if(typeof window>"u")return;let E=new Image,T=s=>r.load(s,E);E.addEventListener("load",T,!1),Object.assign(E,{src:i,alt:u,crossOrigin:c})},w=(u,i=0,c=!1)=>{let E=x(i,c);r.queue(()=>{let T=r.location(u);c?r.gl[E](T,!1,i):r.gl[E](T,i)})},h=(u,i,c)=>{r.queue(()=>{let E=r.location(u,!0),T=L(r.gl,i),s=D(r.gl,c),R=r.count,O=U(R,i,c);y(r.gl,O,E,T,s)})};return r.queue=z(),r.frame=q(),r.texture=A(N),r.uniform=A(w),r.attribute=A(h),r},m=G(),I=(e,t=m)=>{let n=()=>{a(e),a.el=t.el,a.gl=t.gl,a.queue=t.queue,a.frame=t.frame,a.init(),t({resize:a.resize,mousemove:a.mousemove})},o=()=>{a(e),t({resize:a.resize,mousemove:a.mousemove})},a=G();return a({mount:n,clean:o}),a};import{useOnce as M,useMutable as b}from"reev/react";var ne=(e={},t=m)=>{let n=b(e),o=b({ref(a){a?(t.target=a,t.mount()):t.clean()},mount(){t.el=t.target,t.gl=t.target.getContext("webgl2"),t.init(),t.resize(),t.frame.start(),window.addEventListener("resize",t.resize),t.el.addEventListener("mousemove",t.mousemove)},clean(){t(o)(n),t.frame.stop(),window.removeEventListener("resize",t.resize)}});return M(()=>t(o)(n))},oe=(e,t=m)=>{let n=b(e),o=M(()=>I(n,t));return d(()=>void o.mount()||o.clean,[t]),o},ae=(e,t=m)=>t.texture(e),ue=(e,t=m)=>t.attribute(e),ie=(e,t=m)=>t.uniform(e),Ee=(e,t=m)=>(d(()=>void t.queue(e),[]),d(()=>()=>t.queue(e),[]),t);export{ue as useAttribute,Ee as useFrame,ne as useGL,oe as useTF,ae as useTexture,ie as useUniform};
|
|
15
15
|
//# sourceMappingURL=react.mjs.map
|
package/dist/react.mjs.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../react.ts","../index.ts","../utils.ts"],"sourcesContent":["import { useEffect, useMemo } from 'react'\nimport { createTF, gl } from './index'\nimport { frame } from 'refr'\nimport { useMutable } from 'reev/react'\nimport type { GL } from './types'\nimport type { Fun } from 'refr'\n\nexport const useGL = (props: Partial<GL> = {}, self = gl) => {\n const memo1 = useMutable(props) as Partial<GL>\n const memo2 = useMutable({\n ref(target: unknown) {\n if (target) {\n self.target = target\n self.mount()\n } else self.clean()\n },\n mount() {\n self.el = self.target\n self.gl = self.target.getContext('webgl2')\n self.init()\n self.resize()\n frame.start()\n window.addEventListener('resize', self.resize)\n self.el.addEventListener('mousemove', self.mousemove)\n },\n clean() {\n self(memo2)(memo1)\n frame.cancel()\n window.removeEventListener('resize', self.resize)\n },\n }) as Partial<GL>\n\n return useMemo(() => self(memo2)(memo1), [self, memo1, memo2])\n}\n\nexport const useTF = (props: Partial<GL>, self = gl) => {\n const memo = useMutable(props) as Partial<GL>\n const tf = useMemo(() => createTF(memo, self), [memo, self])\n useEffect(() => void tf.mount() || tf.clean, [self])\n return tf\n}\n\nexport const useTexture = (props: any, self = gl) => {\n return self.texture(props)\n}\n\nexport const useAttribute = (props: any, self = gl) => {\n return self.attribute(props)\n}\n\nexport const useUniform = (props: any, self = gl) => {\n return self.uniform(props)\n}\n\nexport const useFrame = (fun: Fun, self = gl) => {\n useEffect(() => void self.frame(fun), [])\n useEffect(() => () => self.frame(fun), [])\n return self\n}\n","import { event, durable, nested } from 'reev'\nimport { queue, frame } from 'refr'\nimport {\n uniformType,\n vertexStride,\n createProgram,\n createTfProgram,\n createShader,\n createAttribute,\n createTexture,\n createVbo,\n createIbo,\n activeTexture,\n} from './utils'\nimport type { GL } from './types'\n\nconst a_position = [-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]\n\nconst _defaultVertex = `\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n`\n\nconst _defaultFragment = `\n precision mediump float;\n uniform vec2 iResolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);\n }\n`\n\nlet iTime = performance.now(),\n iPrevTime = 0,\n iDeltaTime = 0\n\nexport const createGL = (props?: Partial<GL>) => {\n const init = () => {\n self(props)\n const gl = self.gl\n const _v = self.vs || self.vert || self.vertex\n const _f = self.fs || self.frag || self.fragment\n const vs = createShader(gl, _v, gl.VERTEX_SHADER)\n const fs = createShader(gl, _f, gl.FRAGMENT_SHADER)\n if (self.count === 6) self.attribute({ a_position })\n frame(() => void self.render() || 1)\n self.pg = self.varying\n ? createTfProgram(gl, vs, fs, self.varying)\n : createProgram(gl, vs, fs)\n self.lastActiveUnit = 0\n self.activeUnit = nested(() => self.lastActiveUnit++)\n self.location = nested((key, isAttribute = false) => {\n return isAttribute\n ? gl?.getAttribLocation(self.pg, key)\n : gl?.getUniformLocation(self.pg, key)\n })\n }\n\n const render = () => {\n self.gl.useProgram(self.pg)\n self.frame.flush()\n iPrevTime = iTime\n iTime = performance.now() / 1000\n iDeltaTime = iTime - iPrevTime\n self.uniform({ iTime, iPrevTime, iDeltaTime })\n }\n\n const resize = (\n _e: any,\n width = self.width || window.innerWidth,\n height = self.height || window.innerHeight\n ) => {\n self.size[0] = self.el.width = width\n self.size[1] = self.el.height = height\n self.uniform('iResolution', self.size)\n }\n\n const mousemove = (_e: any, x = _e.clientX, y = _e.clientY) => {\n const [w, h] = self.size\n const { top, left } = self.el.getBoundingClientRect()\n self.mouse[0] = (x - top - w / 2) / (w / 2)\n self.mouse[1] = -(y - left - h / 2) / (h / 2)\n self.uniform('iMouse', self.mouse)\n }\n\n const load = (_: any, image: any) => {\n self.frame(() => {\n const loc = self.location(image.alt)\n const unit = self.activeUnit(image.alt)\n const tex = createTexture(self.gl, image)\n self.frame(() => {\n activeTexture(self.gl, loc, unit, tex)\n return true\n })\n })\n }\n\n const clear = (key = 'COLOR_BUFFER_BIT') => {\n self.gl.clear(self.gl[key])\n }\n\n const viewport = (size: number[] = self.size) => {\n self.gl.viewport(0, 0, ...size)\n }\n\n const drawArrays = (mode = 'TRIANGLES') => {\n self.gl.drawArrays(self.gl[mode], 0, self.count)\n }\n\n const drawElements = (mode = 'TRIANGLES', type = 'UNSIGNED_SHORT') => {\n mode = self.gl[mode]\n type = self.gl[type]\n self.gl.drawElements(mode, self.count, type, 0)\n }\n\n const self = event<Partial<GL>>({\n vertex: _defaultVertex,\n fragment: _defaultFragment,\n size: [0, 0],\n mouse: [0, 0],\n count: 6,\n counter: 0,\n init,\n render,\n resize,\n mousemove,\n load,\n clear,\n viewport,\n drawArrays,\n drawElements,\n }) as GL\n\n const _texture = (\n alt: string,\n src: string,\n crossOrigin = 'anonymous'\n ) => {\n if (typeof window === 'undefined') return\n const image = new Image()\n const callback = (_: any) => self.load(_, image)\n image.addEventListener('load', callback, false)\n Object.assign(image, { src, alt, crossOrigin })\n }\n\n const _uniform = (key: string, value = 0, isMatrix = false) => {\n const type = uniformType(value, isMatrix)\n self.frame(() => {\n const loc = self.location(key)\n if (isMatrix) self.gl[type](loc, false, value)\n else self.gl[type](loc, value)\n })\n }\n\n const _attribute = (\n key: string,\n value: number[],\n iboValue?: number[]\n ) => {\n self.frame(() => {\n const loc = self.location(key, true)\n const vbo = createVbo(self.gl, value)\n const ibo = createIbo(self.gl, iboValue)\n const n = self.count\n const stride = vertexStride(n, value, iboValue)\n createAttribute(self.gl, stride, loc, vbo, ibo)\n })\n }\n\n self.frame = queue()\n self.texture = durable(_texture)\n self.uniform = durable(_uniform)\n self.attribute = durable(_attribute)\n\n return self\n}\n\nexport const gl = createGL()\n\nexport const createTF = (props?: Partial<GL>, self = gl) => {\n const mount = () => {\n tf(props)\n tf.el = self.el\n tf.gl = self.gl\n tf.frame = self.frame\n tf.init()\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const clean = () => {\n tf(props)\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const tf = createGL()\n\n tf({ mount, clean })\n return tf\n}\n\nexport default gl\n","/**\n * utils\n */\nexport const uniformType = (value: number | number[], isMatrix = false) => {\n let length = typeof value === 'number' ? 0 : value?.length\n if (!length) return `uniform1f`\n if (!isMatrix) return `uniform${length}fv`\n length = Math.sqrt(length) << 0\n return `uniformMatrix${length}fv`\n}\n\nexport const vertexStride = (\n count: number,\n value: number[],\n iboValue?: number[]\n) => {\n if (iboValue) count = Math.max(...iboValue) + 1\n const stride = value.length / count\n if (stride !== stride << 0)\n console.warn(`Vertex Stride Error: count ${count} is mismatch`)\n return stride << 0\n}\n\n/**\n * graphics\n */\nexport const createShader = (gl: any, source: string, type: unknown) => {\n const shader = gl.createShader(type)\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n return shader\n } else throw 'Could not compile glsl\\n\\n' + gl.getShaderInfoLog(shader)\n}\n\nexport const createProgram = (gl: any, vs: any, fs: any) => {\n const program = gl.createProgram()\n gl.attachShader(program, vs)\n gl.attachShader(program, fs)\n gl.linkProgram(program)\n if (gl.getProgramParameter(program, gl.LINK_STATUS)) {\n gl.useProgram(program)\n return program\n } else {\n console.log(gl.getProgramInfoLog(program))\n return null\n }\n}\n\nexport const createTfProgram = (gl: any, vs: any, fs: any, varyings?: any) => {\n const pg = gl.createProgram()\n gl.attachShader(pg, vs)\n gl.attachShader(pg, fs)\n gl.transformFeedbackVaryings(pg, varyings, gl.SEPARATE_ATTRIBS)\n gl.linkProgram(pg)\n if (gl.getProgramParameter(pg, gl.LINK_STATUS)) {\n gl.useProgram(pg)\n return pg\n } else {\n console.warn(gl.getProgramInfoLog(pg))\n return null\n }\n}\n\nexport const createVbo = (gl: any, data: number[]) => {\n if (!data) return\n const vbo = gl.createBuffer()\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW)\n gl.bindBuffer(gl.ARRAY_BUFFER, null)\n return vbo\n}\n\nexport const createIbo = (gl: any, data?: number[]) => {\n if (!data) return\n const ibo = gl.createBuffer()\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n gl.bufferData(\n gl.ELEMENT_ARRAY_BUFFER,\n new Int16Array(data),\n gl.STATIC_DRAW\n )\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)\n return ibo\n}\n\nexport const createAttribute = (\n gl: any,\n stride: number,\n location: any,\n vbo: any,\n ibo: any\n) => {\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, stride, gl.FLOAT, false, 0, 0)\n if (ibo) gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n}\n\nexport const createFramebuffer = (gl: any, width: number, height: number) => {\n const frameBuffer = gl.createFramebuffer()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n const renderBuffer = gl.createRenderbuffer()\n gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer)\n gl.renderbufferStorage(\n gl.RENDERBUFFER,\n gl.DEPTH_COMPONENT16,\n width,\n height\n )\n gl.framebufferRenderbuffer(\n gl.FRAMEBUFFER,\n gl.DEPTH_ATTACHMENT,\n gl.RENDERBUFFER,\n renderBuffer\n )\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindRenderbuffer(gl.RENDERBUFFER, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, renderBuffer, texture }\n}\n\nexport const createFramebufferFloat = (\n gl: any,\n ext: any,\n width: number,\n height: number\n) => {\n const flg =\n ext.textureFloat != null\n ? gl.FLOAT\n : ext.textureHalfFloat.HALF_FLOAT_OES\n const frameBuffer = gl.createFramebuffer()\n const texture = gl.createTexture()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n flg,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, texture }\n}\n\nexport const createTexture = (gl: any, img: any) => {\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img)\n gl.generateMipmap(gl.TEXTURE_2D)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.bindTexture(gl.TEXTURE_2D, null)\n return texture\n}\n\nexport const activeTexture = (\n gl: any,\n location: any,\n activeUnit: any,\n texture: any\n) => {\n gl.uniform1i(location, activeUnit)\n gl.activeTexture(gl['TEXTURE' + activeUnit])\n gl.bindTexture(gl.TEXTURE_2D, texture)\n}\n"],"mappings":"AAAA,OAAS,aAAAA,EAAW,WAAAC,MAAe,QCAnC,OAAS,SAAAC,EAAO,WAAAC,EAAS,UAAAC,MAAc,OACvC,OAAS,SAAAC,EAAO,SAAAC,MAAa,OCEtB,IAAMC,EAAc,CAACC,EAA0BC,EAAW,KAAU,CACnE,IAAIC,EAAS,OAAOF,GAAU,SAAW,EAAIA,GAAO,OACpD,OAAKE,EACAD,GACLC,EAAS,KAAK,KAAKA,CAAM,GAAK,EACvB,gBAAgBA,CAAM,MAFP,UAAUA,CAAM,KADlB,WAI5B,EAEaC,EAAe,CACpBC,EACAJ,EACAK,IACH,CACOA,IAAUD,EAAQ,KAAK,IAAI,GAAGC,CAAQ,EAAI,GAC9C,IAAMC,EAASN,EAAM,OAASI,EAC9B,OAAIE,IAAWA,GAAU,GACjB,QAAQ,KAAK,8BAA8BF,CAAK,cAAc,EAC/DE,GAAU,CACzB,EAKaC,EAAe,CAACC,EAASC,EAAgBC,IAAkB,CAChE,IAAMC,EAASH,EAAG,aAAaE,CAAI,EAGnC,GAFAF,EAAG,aAAaG,EAAQF,CAAM,EAC9BD,EAAG,cAAcG,CAAM,EACnBH,EAAG,mBAAmBG,EAAQH,EAAG,cAAc,EAC3C,OAAOG,EACR,KAAM;AAAA;AAAA,EAA+BH,EAAG,iBAAiBG,CAAM,CAC9E,EAEaC,EAAgB,CAACJ,EAASK,EAASC,IAAY,CACpD,IAAMC,EAAUP,EAAG,cAAc,EAIjC,OAHAA,EAAG,aAAaO,EAASF,CAAE,EAC3BL,EAAG,aAAaO,EAASD,CAAE,EAC3BN,EAAG,YAAYO,CAAO,EAClBP,EAAG,oBAAoBO,EAASP,EAAG,WAAW,GAC1CA,EAAG,WAAWO,CAAO,EACdA,IAEP,QAAQ,IAAIP,EAAG,kBAAkBO,CAAO,CAAC,EAClC,KAEvB,EAEaC,EAAkB,CAACR,EAASK,EAASC,EAASG,IAAmB,CACtE,IAAMC,EAAKV,EAAG,cAAc,EAK5B,OAJAA,EAAG,aAAaU,EAAIL,CAAE,EACtBL,EAAG,aAAaU,EAAIJ,CAAE,EACtBN,EAAG,0BAA0BU,EAAID,EAAUT,EAAG,gBAAgB,EAC9DA,EAAG,YAAYU,CAAE,EACbV,EAAG,oBAAoBU,EAAIV,EAAG,WAAW,GACrCA,EAAG,WAAWU,CAAE,EACTA,IAEP,QAAQ,KAAKV,EAAG,kBAAkBU,CAAE,CAAC,EAC9B,KAEvB,EAEaC,EAAY,CAACX,EAASY,IAAmB,CAC9C,GAAI,CAACA,EAAM,OACX,IAAMC,EAAMb,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,WAAWA,EAAG,aAAc,IAAI,aAAaY,CAAI,EAAGZ,EAAG,WAAW,EACrEA,EAAG,WAAWA,EAAG,aAAc,IAAI,EAC5Ba,CACf,EAEaC,EAAY,CAACd,EAASY,IAAoB,CAC/C,GAAI,CAACA,EAAM,OACX,IAAMG,EAAMf,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,EAC1Cf,EAAG,WACKA,EAAG,qBACH,IAAI,WAAWY,CAAI,EACnBZ,EAAG,WACX,EACAA,EAAG,WAAWA,EAAG,qBAAsB,IAAI,EACpCe,CACf,EAEaC,EAAkB,CACvBhB,EACAF,EACAmB,EACAJ,EACAE,IACH,CACGf,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,wBAAwBiB,CAAQ,EACnCjB,EAAG,oBAAoBiB,EAAUnB,EAAQE,EAAG,MAAO,GAAO,EAAG,CAAC,EAC1De,GAAKf,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,CAC3D,EA0FO,IAAMG,EAAgB,CAACC,EAASC,IAAa,CAC5C,IAAMC,EAAUF,EAAG,cAAc,EACjC,OAAAA,EAAG,YAAYA,EAAG,WAAYE,CAAO,EACrCF,EAAG,WAAWA,EAAG,WAAY,EAAGA,EAAG,KAAMA,EAAG,KAAMA,EAAG,cAAeC,CAAG,EACvED,EAAG,eAAeA,EAAG,UAAU,EAC/BA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,YAAYA,EAAG,WAAY,IAAI,EAC3BE,CACf,EAEaC,EAAgB,CACrBH,EACAI,EACAC,EACAH,IACH,CACGF,EAAG,UAAUI,EAAUC,CAAU,EACjCL,EAAG,cAAcA,EAAG,UAAYK,CAAU,CAAC,EAC3CL,EAAG,YAAYA,EAAG,WAAYE,CAAO,CAC7C,EDjMA,IAAMI,EAAa,CAAC,GAAI,GAAI,EAAG,GAAI,GAAI,EAAG,GAAI,EAAG,EAAG,GAAI,EAAG,CAAC,EAEtDC,EAAiB;AAAA;AAAA;AAAA;AAAA;AAAA,EAOjBC,EAAmB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQrBC,EAAQ,YAAY,IAAI,EACpBC,EAAY,EACZC,EAAa,EAERC,EAAYC,GAAwB,CA+EzC,IAAMC,EAAOC,EAAmB,CACxB,OAAQR,EACR,SAAUC,EACV,KAAM,CAAC,EAAG,CAAC,EACX,MAAO,CAAC,EAAG,CAAC,EACZ,MAAO,EACP,QAAS,EACT,KArFK,IAAM,CACXM,EAAKD,CAAK,EACV,IAAMG,EAAKF,EAAK,GACVG,EAAKH,EAAK,IAAMA,EAAK,MAAQA,EAAK,OAClCI,EAAKJ,EAAK,IAAMA,EAAK,MAAQA,EAAK,SAClCK,EAAKC,EAAaJ,EAAIC,EAAID,EAAG,aAAa,EAC1CK,EAAKD,EAAaJ,EAAIE,EAAIF,EAAG,eAAe,EAC9CF,EAAK,QAAU,GAAGA,EAAK,UAAU,CAAE,WAAAR,CAAW,CAAC,EACnDgB,EAAM,IAAM,KAAKR,EAAK,OAAO,GAAK,CAAC,EACnCA,EAAK,GAAKA,EAAK,QACLS,EAAgBP,EAAIG,EAAIE,EAAIP,EAAK,OAAO,EACxCU,EAAcR,EAAIG,EAAIE,CAAE,EAClCP,EAAK,eAAiB,EACtBA,EAAK,WAAaW,EAAO,IAAMX,EAAK,gBAAgB,EACpDA,EAAK,SAAWW,EAAO,CAACC,EAAKC,EAAc,KAC5BA,EACGX,GAAI,kBAAkBF,EAAK,GAAIY,CAAG,EAClCV,GAAI,mBAAmBF,EAAK,GAAIY,CAAG,CACpD,CACT,EAmEQ,OAjEO,IAAM,CACbZ,EAAK,GAAG,WAAWA,EAAK,EAAE,EAC1BA,EAAK,MAAM,MAAM,EACjBJ,EAAYD,EACZA,EAAQ,YAAY,IAAI,EAAI,IAC5BE,EAAaF,EAAQC,EACrBI,EAAK,QAAQ,CAAE,MAAAL,EAAO,UAAAC,EAAW,WAAAC,CAAW,CAAC,CACrD,EA2DQ,OAzDO,CACPiB,EACAC,EAAQf,EAAK,OAAS,OAAO,WAC7BgB,EAAShB,EAAK,QAAU,OAAO,cAClC,CACGA,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,MAAQe,EAC/Bf,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,OAASgB,EAChChB,EAAK,QAAQ,cAAeA,EAAK,IAAI,CAC7C,EAkDQ,UAhDU,CAACc,EAASG,EAAIH,EAAG,QAASI,EAAIJ,EAAG,UAAY,CACvD,GAAM,CAACK,EAAGC,CAAC,EAAIpB,EAAK,KACd,CAAE,IAAAqB,EAAK,KAAAC,CAAK,EAAItB,EAAK,GAAG,sBAAsB,EACpDA,EAAK,MAAM,CAAC,GAAKiB,EAAII,EAAMF,EAAI,IAAMA,EAAI,GACzCnB,EAAK,MAAM,CAAC,EAAI,EAAEkB,EAAII,EAAOF,EAAI,IAAMA,EAAI,GAC3CpB,EAAK,QAAQ,SAAUA,EAAK,KAAK,CACzC,EA2CQ,KAzCK,CAACuB,EAAQC,IAAe,CAC7BxB,EAAK,MAAM,IAAM,CACT,IAAMyB,EAAMzB,EAAK,SAASwB,EAAM,GAAG,EAC7BE,EAAO1B,EAAK,WAAWwB,EAAM,GAAG,EAChCG,EAAMC,EAAc5B,EAAK,GAAIwB,CAAK,EACxCxB,EAAK,MAAM,KACH6B,EAAc7B,EAAK,GAAIyB,EAAKC,EAAMC,CAAG,EAC9B,GACd,CACT,CAAC,CACT,EAgCQ,MA9BM,CAACf,EAAM,qBAAuB,CACpCZ,EAAK,GAAG,MAAMA,EAAK,GAAGY,CAAG,CAAC,CAClC,EA6BQ,SA3BS,CAACkB,EAAiB9B,EAAK,OAAS,CACzCA,EAAK,GAAG,SAAS,EAAG,EAAG,GAAG8B,CAAI,CACtC,EA0BQ,WAxBW,CAACC,EAAO,cAAgB,CACnC/B,EAAK,GAAG,WAAWA,EAAK,GAAG+B,CAAI,EAAG,EAAG/B,EAAK,KAAK,CACvD,EAuBQ,aArBa,CAAC+B,EAAO,YAAaC,EAAO,mBAAqB,CAC9DD,EAAO/B,EAAK,GAAG+B,CAAI,EACnBC,EAAOhC,EAAK,GAAGgC,CAAI,EACnBhC,EAAK,GAAG,aAAa+B,EAAM/B,EAAK,MAAOgC,EAAM,CAAC,CACtD,CAkBA,CAAC,EAEKC,EAAW,CACTC,EACAC,EACAC,EAAc,cACjB,CACG,GAAI,OAAO,OAAW,IAAa,OACnC,IAAMZ,EAAQ,IAAI,MACZa,EAAYd,GAAWvB,EAAK,KAAKuB,EAAGC,CAAK,EAC/CA,EAAM,iBAAiB,OAAQa,EAAU,EAAK,EAC9C,OAAO,OAAOb,EAAO,CAAE,IAAAW,EAAK,IAAAD,EAAK,YAAAE,CAAY,CAAC,CACtD,EAEME,EAAW,CAAC1B,EAAa2B,EAAQ,EAAGC,EAAW,KAAU,CACvD,IAAMR,EAAOS,EAAYF,EAAOC,CAAQ,EACxCxC,EAAK,MAAM,IAAM,CACT,IAAMyB,EAAMzB,EAAK,SAASY,CAAG,EACzB4B,EAAUxC,EAAK,GAAGgC,CAAI,EAAEP,EAAK,GAAOc,CAAK,EACxCvC,EAAK,GAAGgC,CAAI,EAAEP,EAAKc,CAAK,CACrC,CAAC,CACT,EAEMG,EAAa,CACX9B,EACA2B,EACAI,IACH,CACG3C,EAAK,MAAM,IAAM,CACT,IAAMyB,EAAMzB,EAAK,SAASY,EAAK,EAAI,EAC7BgC,EAAMC,EAAU7C,EAAK,GAAIuC,CAAK,EAC9BO,EAAMC,EAAU/C,EAAK,GAAI2C,CAAQ,EACjCK,EAAIhD,EAAK,MACTiD,EAASC,EAAaF,EAAGT,EAAOI,CAAQ,EAC9CQ,EAAgBnD,EAAK,GAAIiD,EAAQxB,EAAKmB,EAAKE,CAAG,CACtD,CAAC,CACT,EAEA,OAAA9C,EAAK,MAAQoD,EAAM,EACnBpD,EAAK,QAAUqD,EAAQpB,CAAQ,EAC/BjC,EAAK,QAAUqD,EAAQf,CAAQ,EAC/BtC,EAAK,UAAYqD,EAAQX,CAAU,EAE5B1C,CACf,EAEaE,EAAKJ,EAAS,EAEdwD,EAAW,CAACvD,EAAqBC,EAAOE,IAAO,CACpD,IAAMqD,EAAQ,IAAM,CACZC,EAAGzD,CAAK,EACRyD,EAAG,GAAKxD,EAAK,GACbwD,EAAG,GAAKxD,EAAK,GACbwD,EAAG,MAAQxD,EAAK,MAChBwD,EAAG,KAAK,EACRxD,EAAK,CAAE,OAAQwD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMC,EAAQ,IAAM,CACZD,EAAGzD,CAAK,EACRC,EAAK,CAAE,OAAQwD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMA,EAAK1D,EAAS,EAEpB,OAAA0D,EAAG,CAAE,MAAAD,EAAO,MAAAE,CAAM,CAAC,EACZD,CACf,EDrMA,OAAS,SAAAE,MAAa,OACtB,OAAS,cAAAC,MAAkB,aAIpB,IAAMC,GAAQ,CAACC,EAAqB,CAAC,EAAGC,EAAOC,IAAO,CACrD,IAAMC,EAAQL,EAAWE,CAAK,EACxBI,EAAQN,EAAW,CACjB,IAAIO,EAAiB,CACTA,GACIJ,EAAK,OAASI,EACdJ,EAAK,MAAM,GACZA,EAAK,MAAM,CAC1B,EACA,OAAQ,CACAA,EAAK,GAAKA,EAAK,OACfA,EAAK,GAAKA,EAAK,OAAO,WAAW,QAAQ,EACzCA,EAAK,KAAK,EACVA,EAAK,OAAO,EACZJ,EAAM,MAAM,EACZ,OAAO,iBAAiB,SAAUI,EAAK,MAAM,EAC7CA,EAAK,GAAG,iBAAiB,YAAaA,EAAK,SAAS,CAC5D,EACA,OAAQ,CACAA,EAAKG,CAAK,EAAED,CAAK,EACjBN,EAAM,OAAO,EACb,OAAO,oBAAoB,SAAUI,EAAK,MAAM,CACxD,CACR,CAAC,EAED,OAAOK,EAAQ,IAAML,EAAKG,CAAK,EAAED,CAAK,EAAG,CAACF,EAAME,EAAOC,CAAK,CAAC,CACrE,EAEaG,GAAQ,CAACP,EAAoBC,EAAOC,IAAO,CAChD,IAAMM,EAAOV,EAAWE,CAAK,EACvBS,EAAKH,EAAQ,IAAMI,EAASF,EAAMP,CAAI,EAAG,CAACO,EAAMP,CAAI,CAAC,EAC3D,OAAAU,EAAU,IAAM,KAAKF,EAAG,MAAM,GAAKA,EAAG,MAAO,CAACR,CAAI,CAAC,EAC5CQ,CACf,EAEaG,GAAa,CAACZ,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBa,GAAe,CAACb,EAAYC,EAAOC,IACjCD,EAAK,UAAUD,CAAK,EAGtBc,GAAa,CAACd,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBe,GAAW,CAACC,EAAUf,EAAOC,KAClCS,EAAU,IAAM,KAAKV,EAAK,MAAMe,CAAG,EAAG,CAAC,CAAC,EACxCL,EAAU,IAAM,IAAMV,EAAK,MAAMe,CAAG,EAAG,CAAC,CAAC,EAClCf","names":["useEffect","useMemo","event","durable","nested","queue","frame","uniformType","value","isMatrix","length","vertexStride","count","iboValue","stride","createShader","gl","source","type","shader","createProgram","vs","fs","program","createTfProgram","varyings","pg","createVbo","data","vbo","createIbo","ibo","createAttribute","location","createTexture","gl","img","texture","activeTexture","location","activeUnit","a_position","_defaultVertex","_defaultFragment","iTime","iPrevTime","iDeltaTime","createGL","props","self","event","gl","_v","_f","vs","createShader","fs","frame","createTfProgram","createProgram","nested","key","isAttribute","_e","width","height","x","y","w","h","top","left","_","image","loc","unit","tex","createTexture","activeTexture","size","mode","type","_texture","alt","src","crossOrigin","callback","_uniform","value","isMatrix","uniformType","_attribute","iboValue","vbo","createVbo","ibo","createIbo","n","stride","vertexStride","createAttribute","queue","durable","createTF","mount","tf","clean","frame","useMutable","useGL","props","self","gl","memo1","memo2","target","useMemo","useTF","memo","tf","createTF","useEffect","useTexture","useAttribute","useUniform","useFrame","fun"]}
|
|
1
|
+
{"version":3,"sources":["../react.ts","../index.ts","../utils.ts"],"sourcesContent":["import { useEffect } from 'react'\nimport { createTF, gl } from './index'\n// @ts-ignore\nimport { useOnce, useMutable } from 'reev/react'\nimport type { GL, Fun } from './types'\n\nexport type { GL, Fun }\n\nexport const useGL = (props: Partial<GL> = {}, self = gl) => {\n const memo1 = useMutable(props) as Partial<GL>\n const memo2 = useMutable({\n ref(target: unknown) {\n if (target) {\n self.target = target\n self.mount()\n } else self.clean()\n },\n mount() {\n self.el = self.target\n self.gl = self.target.getContext('webgl2')\n self.init()\n self.resize()\n self.frame.start()\n window.addEventListener('resize', self.resize)\n self.el.addEventListener('mousemove', self.mousemove)\n },\n clean() {\n self(memo2)(memo1)\n self.frame.stop()\n window.removeEventListener('resize', self.resize)\n },\n }) as Partial<GL>\n\n return useOnce(() => self(memo2)(memo1))\n}\n\nexport const useTF = (props: Partial<GL>, self = gl) => {\n const memo = useMutable(props) as Partial<GL>\n const tf = useOnce(() => createTF(memo, self))\n useEffect(() => void tf.mount() || tf.clean, [self])\n return tf\n}\n\nexport const useTexture = (props: any, self = gl) => {\n return self.texture(props)\n}\n\nexport const useAttribute = (props: any, self = gl) => {\n return self.attribute(props)\n}\n\nexport const useUniform = (props: any, self = gl) => {\n return self.uniform(props)\n}\n\nexport const useFrame = (fun: Fun, self = gl) => {\n useEffect(() => void self.queue(fun), [])\n useEffect(() => () => self.queue(fun), [])\n return self\n}\n","import { event, durable, nested } from 'reev'\nimport { createQueue, createFrame } from 'refr'\nimport {\n uniformType,\n vertexStride,\n createProgram,\n createTfProgram,\n createShader,\n createAttribute,\n createTexture,\n createVbo,\n createIbo,\n activeTexture,\n} from './utils'\nimport type { GL, Fun } from './types'\n\nexport type { GL, Fun }\n\nconst a_position = [-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]\n\nconst _defaultVertex = `\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n`\n\nconst _defaultFragment = `\n precision mediump float;\n uniform vec2 iResolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);\n }\n`\n\nlet iTime = performance.now(),\n iPrevTime = 0,\n iDeltaTime = 0\n\nexport const createGL = (props?: Partial<GL>) => {\n const init = () => {\n self(props)\n const gl = self.gl\n const _v = self.vs || self.vert || self.vertex\n const _f = self.fs || self.frag || self.fragment\n const vs = createShader(gl, _v, gl.VERTEX_SHADER)\n const fs = createShader(gl, _f, gl.FRAGMENT_SHADER)\n if (self.count === 6) self.attribute({ a_position })\n self.frame(() => void self.render() || true)\n self.pg = self.varying\n ? createTfProgram(gl, vs, fs, self.varying)\n : createProgram(gl, vs, fs)\n self.lastActiveUnit = 0\n self.activeUnit = nested(() => self.lastActiveUnit++)\n self.location = nested((key, isAttribute = false) => {\n return isAttribute\n ? gl?.getAttribLocation(self.pg, key)\n : gl?.getUniformLocation(self.pg, key)\n })\n }\n\n const render = () => {\n self.gl.useProgram(self.pg)\n self.queue.flush()\n iPrevTime = iTime\n iTime = performance.now() / 1000\n iDeltaTime = iTime - iPrevTime\n self.uniform({ iTime, iPrevTime, iDeltaTime })\n }\n\n const resize = (\n _e: any,\n width = self.width || window.innerWidth,\n height = self.height || window.innerHeight\n ) => {\n self.size[0] = self.el.width = width\n self.size[1] = self.el.height = height\n self.uniform('iResolution', self.size)\n }\n\n const mousemove = (_e: any, x = _e.clientX, y = _e.clientY) => {\n const [w, h] = self.size\n const { top, left } = self.el.getBoundingClientRect()\n self.mouse[0] = (x - top - w / 2) / (w / 2)\n self.mouse[1] = -(y - left - h / 2) / (h / 2)\n self.uniform('iMouse', self.mouse)\n }\n\n const load = (_: any, image: any) => {\n self.queue(() => {\n const loc = self.location(image.alt)\n const unit = self.activeUnit(image.alt)\n const tex = createTexture(self.gl, image)\n self.queue(() => {\n activeTexture(self.gl, loc, unit, tex)\n return true\n })\n })\n }\n\n const clear = (key = 'COLOR_BUFFER_BIT') => {\n self.gl.clear(self.gl[key])\n }\n\n const viewport = (size: number[] = self.size) => {\n self.gl.viewport(0, 0, ...size)\n }\n\n const drawArrays = (mode = 'TRIANGLES') => {\n self.gl.drawArrays(self.gl[mode], 0, self.count)\n }\n\n const drawElements = (mode = 'TRIANGLES', type = 'UNSIGNED_SHORT') => {\n mode = self.gl[mode]\n type = self.gl[type]\n self.gl.drawElements(mode, self.count, type, 0)\n }\n\n const self = event<Partial<GL>>({\n vertex: _defaultVertex,\n fragment: _defaultFragment,\n size: [0, 0],\n mouse: [0, 0],\n count: 6,\n counter: 0,\n init,\n render,\n resize,\n mousemove,\n load,\n clear,\n viewport,\n drawArrays,\n drawElements,\n }) as GL\n\n const _texture = (\n alt: string,\n src: string,\n crossOrigin = 'anonymous'\n ) => {\n if (typeof window === 'undefined') return\n const image = new Image()\n const callback = (_: any) => self.load(_, image)\n image.addEventListener('load', callback, false)\n Object.assign(image, { src, alt, crossOrigin })\n }\n\n const _uniform = (key: string, value = 0, isMatrix = false) => {\n const type = uniformType(value, isMatrix)\n self.queue(() => {\n const loc = self.location(key)\n if (isMatrix) self.gl[type](loc, false, value)\n else self.gl[type](loc, value)\n })\n }\n\n const _attribute = (\n key: string,\n value: number[],\n iboValue?: number[]\n ) => {\n self.queue(() => {\n const loc = self.location(key, true)\n const vbo = createVbo(self.gl, value)\n const ibo = createIbo(self.gl, iboValue)\n const n = self.count\n const stride = vertexStride(n, value, iboValue)\n createAttribute(self.gl, stride, loc, vbo, ibo)\n })\n }\n\n self.queue = createQueue()\n self.frame = createFrame()\n self.texture = durable(_texture)\n self.uniform = durable(_uniform)\n self.attribute = durable(_attribute)\n\n return self\n}\n\nexport const gl = createGL()\n\nexport const createTF = (props?: Partial<GL>, self = gl) => {\n const mount = () => {\n tf(props)\n tf.el = self.el\n tf.gl = self.gl\n tf.queue = self.queue\n tf.frame = self.frame\n tf.init()\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const clean = () => {\n tf(props)\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const tf = createGL()\n\n tf({ mount, clean })\n return tf\n}\n\nexport default gl\n","/**\n * utils\n */\nexport const uniformType = (value: number | number[], isMatrix = false) => {\n let length = typeof value === 'number' ? 0 : value?.length\n if (!length) return `uniform1f`\n if (!isMatrix) return `uniform${length}fv`\n length = Math.sqrt(length) << 0\n return `uniformMatrix${length}fv`\n}\n\nexport const vertexStride = (\n count: number,\n value: number[],\n iboValue?: number[]\n) => {\n if (iboValue) count = Math.max(...iboValue) + 1\n const stride = value.length / count\n if (stride !== stride << 0)\n console.warn(`Vertex Stride Error: count ${count} is mismatch`)\n return stride << 0\n}\n\n/**\n * graphics\n */\nexport const createShader = (gl: any, source: string, type: unknown) => {\n const shader = gl.createShader(type)\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n return shader\n } else throw 'Could not compile glsl\\n\\n' + gl.getShaderInfoLog(shader)\n}\n\nexport const createProgram = (gl: any, vs: any, fs: any) => {\n const program = gl.createProgram()\n gl.attachShader(program, vs)\n gl.attachShader(program, fs)\n gl.linkProgram(program)\n if (gl.getProgramParameter(program, gl.LINK_STATUS)) {\n gl.useProgram(program)\n return program\n } else {\n console.log(gl.getProgramInfoLog(program))\n return null\n }\n}\n\nexport const createTfProgram = (gl: any, vs: any, fs: any, varyings?: any) => {\n const pg = gl.createProgram()\n gl.attachShader(pg, vs)\n gl.attachShader(pg, fs)\n gl.transformFeedbackVaryings(pg, varyings, gl.SEPARATE_ATTRIBS)\n gl.linkProgram(pg)\n if (gl.getProgramParameter(pg, gl.LINK_STATUS)) {\n gl.useProgram(pg)\n return pg\n } else {\n console.warn(gl.getProgramInfoLog(pg))\n return null\n }\n}\n\nexport const createVbo = (gl: any, data: number[]) => {\n if (!data) return\n const vbo = gl.createBuffer()\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW)\n gl.bindBuffer(gl.ARRAY_BUFFER, null)\n return vbo\n}\n\nexport const createIbo = (gl: any, data?: number[]) => {\n if (!data) return\n const ibo = gl.createBuffer()\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n gl.bufferData(\n gl.ELEMENT_ARRAY_BUFFER,\n new Int16Array(data),\n gl.STATIC_DRAW\n )\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)\n return ibo\n}\n\nexport const createAttribute = (\n gl: any,\n stride: number,\n location: any,\n vbo: any,\n ibo: any\n) => {\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, stride, gl.FLOAT, false, 0, 0)\n if (ibo) gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n}\n\nexport const createFramebuffer = (gl: any, width: number, height: number) => {\n const frameBuffer = gl.createFramebuffer()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n const renderBuffer = gl.createRenderbuffer()\n gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer)\n gl.renderbufferStorage(\n gl.RENDERBUFFER,\n gl.DEPTH_COMPONENT16,\n width,\n height\n )\n gl.framebufferRenderbuffer(\n gl.FRAMEBUFFER,\n gl.DEPTH_ATTACHMENT,\n gl.RENDERBUFFER,\n renderBuffer\n )\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindRenderbuffer(gl.RENDERBUFFER, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, renderBuffer, texture }\n}\n\nexport const createFramebufferFloat = (\n gl: any,\n ext: any,\n width: number,\n height: number\n) => {\n const flg =\n ext.textureFloat != null\n ? gl.FLOAT\n : ext.textureHalfFloat.HALF_FLOAT_OES\n const frameBuffer = gl.createFramebuffer()\n const texture = gl.createTexture()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n flg,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, texture }\n}\n\nexport const createTexture = (gl: any, img: any) => {\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img)\n gl.generateMipmap(gl.TEXTURE_2D)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.bindTexture(gl.TEXTURE_2D, null)\n return texture\n}\n\nexport const activeTexture = (\n gl: any,\n location: any,\n activeUnit: any,\n texture: any\n) => {\n gl.uniform1i(location, activeUnit)\n gl.activeTexture(gl['TEXTURE' + activeUnit])\n gl.bindTexture(gl.TEXTURE_2D, texture)\n}\n"],"mappings":"AAAA,OAAS,aAAAA,MAAiB,QCA1B,OAAS,SAAAC,EAAO,WAAAC,EAAS,UAAAC,MAAc,OACvC,OAAS,eAAAC,EAAa,eAAAC,MAAmB,OCElC,IAAMC,EAAc,CAACC,EAA0BC,EAAW,KAAU,CACnE,IAAIC,EAAS,OAAOF,GAAU,SAAW,EAAIA,GAAO,OACpD,OAAKE,EACAD,GACLC,EAAS,KAAK,KAAKA,CAAM,GAAK,EACvB,gBAAgBA,CAAM,MAFP,UAAUA,CAAM,KADlB,WAI5B,EAEaC,EAAe,CACpBC,EACAJ,EACAK,IACH,CACOA,IAAUD,EAAQ,KAAK,IAAI,GAAGC,CAAQ,EAAI,GAC9C,IAAMC,EAASN,EAAM,OAASI,EAC9B,OAAIE,IAAWA,GAAU,GACjB,QAAQ,KAAK,8BAA8BF,CAAK,cAAc,EAC/DE,GAAU,CACzB,EAKaC,EAAe,CAACC,EAASC,EAAgBC,IAAkB,CAChE,IAAMC,EAASH,EAAG,aAAaE,CAAI,EAGnC,GAFAF,EAAG,aAAaG,EAAQF,CAAM,EAC9BD,EAAG,cAAcG,CAAM,EACnBH,EAAG,mBAAmBG,EAAQH,EAAG,cAAc,EAC3C,OAAOG,EACR,KAAM;AAAA;AAAA,EAA+BH,EAAG,iBAAiBG,CAAM,CAC9E,EAEaC,EAAgB,CAACJ,EAASK,EAASC,IAAY,CACpD,IAAMC,EAAUP,EAAG,cAAc,EAIjC,OAHAA,EAAG,aAAaO,EAASF,CAAE,EAC3BL,EAAG,aAAaO,EAASD,CAAE,EAC3BN,EAAG,YAAYO,CAAO,EAClBP,EAAG,oBAAoBO,EAASP,EAAG,WAAW,GAC1CA,EAAG,WAAWO,CAAO,EACdA,IAEP,QAAQ,IAAIP,EAAG,kBAAkBO,CAAO,CAAC,EAClC,KAEvB,EAEaC,EAAkB,CAACR,EAASK,EAASC,EAASG,IAAmB,CACtE,IAAMC,EAAKV,EAAG,cAAc,EAK5B,OAJAA,EAAG,aAAaU,EAAIL,CAAE,EACtBL,EAAG,aAAaU,EAAIJ,CAAE,EACtBN,EAAG,0BAA0BU,EAAID,EAAUT,EAAG,gBAAgB,EAC9DA,EAAG,YAAYU,CAAE,EACbV,EAAG,oBAAoBU,EAAIV,EAAG,WAAW,GACrCA,EAAG,WAAWU,CAAE,EACTA,IAEP,QAAQ,KAAKV,EAAG,kBAAkBU,CAAE,CAAC,EAC9B,KAEvB,EAEaC,EAAY,CAACX,EAASY,IAAmB,CAC9C,GAAI,CAACA,EAAM,OACX,IAAMC,EAAMb,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,WAAWA,EAAG,aAAc,IAAI,aAAaY,CAAI,EAAGZ,EAAG,WAAW,EACrEA,EAAG,WAAWA,EAAG,aAAc,IAAI,EAC5Ba,CACf,EAEaC,EAAY,CAACd,EAASY,IAAoB,CAC/C,GAAI,CAACA,EAAM,OACX,IAAMG,EAAMf,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,EAC1Cf,EAAG,WACKA,EAAG,qBACH,IAAI,WAAWY,CAAI,EACnBZ,EAAG,WACX,EACAA,EAAG,WAAWA,EAAG,qBAAsB,IAAI,EACpCe,CACf,EAEaC,EAAkB,CACvBhB,EACAF,EACAmB,EACAJ,EACAE,IACH,CACGf,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,wBAAwBiB,CAAQ,EACnCjB,EAAG,oBAAoBiB,EAAUnB,EAAQE,EAAG,MAAO,GAAO,EAAG,CAAC,EAC1De,GAAKf,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,CAC3D,EA0FO,IAAMG,EAAgB,CAACC,EAASC,IAAa,CAC5C,IAAMC,EAAUF,EAAG,cAAc,EACjC,OAAAA,EAAG,YAAYA,EAAG,WAAYE,CAAO,EACrCF,EAAG,WAAWA,EAAG,WAAY,EAAGA,EAAG,KAAMA,EAAG,KAAMA,EAAG,cAAeC,CAAG,EACvED,EAAG,eAAeA,EAAG,UAAU,EAC/BA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,YAAYA,EAAG,WAAY,IAAI,EAC3BE,CACf,EAEaC,EAAgB,CACrBH,EACAI,EACAC,EACAH,IACH,CACGF,EAAG,UAAUI,EAAUC,CAAU,EACjCL,EAAG,cAAcA,EAAG,UAAYK,CAAU,CAAC,EAC3CL,EAAG,YAAYA,EAAG,WAAYE,CAAO,CAC7C,ED/LA,IAAMI,EAAa,CAAC,GAAI,GAAI,EAAG,GAAI,GAAI,EAAG,GAAI,EAAG,EAAG,GAAI,EAAG,CAAC,EAEtDC,EAAiB;AAAA;AAAA;AAAA;AAAA;AAAA,EAOjBC,EAAmB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQrBC,EAAQ,YAAY,IAAI,EACpBC,EAAY,EACZC,EAAa,EAERC,EAAYC,GAAwB,CA+EzC,IAAMC,EAAOC,EAAmB,CACxB,OAAQR,EACR,SAAUC,EACV,KAAM,CAAC,EAAG,CAAC,EACX,MAAO,CAAC,EAAG,CAAC,EACZ,MAAO,EACP,QAAS,EACT,KArFK,IAAM,CACXM,EAAKD,CAAK,EACV,IAAMG,EAAKF,EAAK,GACVG,EAAKH,EAAK,IAAMA,EAAK,MAAQA,EAAK,OAClCI,EAAKJ,EAAK,IAAMA,EAAK,MAAQA,EAAK,SAClCK,EAAKC,EAAaJ,EAAIC,EAAID,EAAG,aAAa,EAC1CK,EAAKD,EAAaJ,EAAIE,EAAIF,EAAG,eAAe,EAC9CF,EAAK,QAAU,GAAGA,EAAK,UAAU,CAAE,WAAAR,CAAW,CAAC,EACnDQ,EAAK,MAAM,IAAM,KAAKA,EAAK,OAAO,GAAK,EAAI,EAC3CA,EAAK,GAAKA,EAAK,QACLQ,EAAgBN,EAAIG,EAAIE,EAAIP,EAAK,OAAO,EACxCS,EAAcP,EAAIG,EAAIE,CAAE,EAClCP,EAAK,eAAiB,EACtBA,EAAK,WAAaU,EAAO,IAAMV,EAAK,gBAAgB,EACpDA,EAAK,SAAWU,EAAO,CAACC,EAAKC,EAAc,KAC5BA,EACGV,GAAI,kBAAkBF,EAAK,GAAIW,CAAG,EAClCT,GAAI,mBAAmBF,EAAK,GAAIW,CAAG,CACpD,CACT,EAmEQ,OAjEO,IAAM,CACbX,EAAK,GAAG,WAAWA,EAAK,EAAE,EAC1BA,EAAK,MAAM,MAAM,EACjBJ,EAAYD,EACZA,EAAQ,YAAY,IAAI,EAAI,IAC5BE,EAAaF,EAAQC,EACrBI,EAAK,QAAQ,CAAE,MAAAL,EAAO,UAAAC,EAAW,WAAAC,CAAW,CAAC,CACrD,EA2DQ,OAzDO,CACPgB,EACAC,EAAQd,EAAK,OAAS,OAAO,WAC7Be,EAASf,EAAK,QAAU,OAAO,cAClC,CACGA,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,MAAQc,EAC/Bd,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,OAASe,EAChCf,EAAK,QAAQ,cAAeA,EAAK,IAAI,CAC7C,EAkDQ,UAhDU,CAACa,EAASG,EAAIH,EAAG,QAASI,EAAIJ,EAAG,UAAY,CACvD,GAAM,CAACK,EAAGC,CAAC,EAAInB,EAAK,KACd,CAAE,IAAAoB,EAAK,KAAAC,CAAK,EAAIrB,EAAK,GAAG,sBAAsB,EACpDA,EAAK,MAAM,CAAC,GAAKgB,EAAII,EAAMF,EAAI,IAAMA,EAAI,GACzClB,EAAK,MAAM,CAAC,EAAI,EAAEiB,EAAII,EAAOF,EAAI,IAAMA,EAAI,GAC3CnB,EAAK,QAAQ,SAAUA,EAAK,KAAK,CACzC,EA2CQ,KAzCK,CAACsB,EAAQC,IAAe,CAC7BvB,EAAK,MAAM,IAAM,CACT,IAAMwB,EAAMxB,EAAK,SAASuB,EAAM,GAAG,EAC7BE,EAAOzB,EAAK,WAAWuB,EAAM,GAAG,EAChCG,EAAMC,EAAc3B,EAAK,GAAIuB,CAAK,EACxCvB,EAAK,MAAM,KACH4B,EAAc5B,EAAK,GAAIwB,EAAKC,EAAMC,CAAG,EAC9B,GACd,CACT,CAAC,CACT,EAgCQ,MA9BM,CAACf,EAAM,qBAAuB,CACpCX,EAAK,GAAG,MAAMA,EAAK,GAAGW,CAAG,CAAC,CAClC,EA6BQ,SA3BS,CAACkB,EAAiB7B,EAAK,OAAS,CACzCA,EAAK,GAAG,SAAS,EAAG,EAAG,GAAG6B,CAAI,CACtC,EA0BQ,WAxBW,CAACC,EAAO,cAAgB,CACnC9B,EAAK,GAAG,WAAWA,EAAK,GAAG8B,CAAI,EAAG,EAAG9B,EAAK,KAAK,CACvD,EAuBQ,aArBa,CAAC8B,EAAO,YAAaC,EAAO,mBAAqB,CAC9DD,EAAO9B,EAAK,GAAG8B,CAAI,EACnBC,EAAO/B,EAAK,GAAG+B,CAAI,EACnB/B,EAAK,GAAG,aAAa8B,EAAM9B,EAAK,MAAO+B,EAAM,CAAC,CACtD,CAkBA,CAAC,EAEKC,EAAW,CACTC,EACAC,EACAC,EAAc,cACjB,CACG,GAAI,OAAO,OAAW,IAAa,OACnC,IAAMZ,EAAQ,IAAI,MACZa,EAAYd,GAAWtB,EAAK,KAAKsB,EAAGC,CAAK,EAC/CA,EAAM,iBAAiB,OAAQa,EAAU,EAAK,EAC9C,OAAO,OAAOb,EAAO,CAAE,IAAAW,EAAK,IAAAD,EAAK,YAAAE,CAAY,CAAC,CACtD,EAEME,EAAW,CAAC1B,EAAa2B,EAAQ,EAAGC,EAAW,KAAU,CACvD,IAAMR,EAAOS,EAAYF,EAAOC,CAAQ,EACxCvC,EAAK,MAAM,IAAM,CACT,IAAMwB,EAAMxB,EAAK,SAASW,CAAG,EACzB4B,EAAUvC,EAAK,GAAG+B,CAAI,EAAEP,EAAK,GAAOc,CAAK,EACxCtC,EAAK,GAAG+B,CAAI,EAAEP,EAAKc,CAAK,CACrC,CAAC,CACT,EAEMG,EAAa,CACX9B,EACA2B,EACAI,IACH,CACG1C,EAAK,MAAM,IAAM,CACT,IAAMwB,EAAMxB,EAAK,SAASW,EAAK,EAAI,EAC7BgC,EAAMC,EAAU5C,EAAK,GAAIsC,CAAK,EAC9BO,EAAMC,EAAU9C,EAAK,GAAI0C,CAAQ,EACjCK,EAAI/C,EAAK,MACTgD,EAASC,EAAaF,EAAGT,EAAOI,CAAQ,EAC9CQ,EAAgBlD,EAAK,GAAIgD,EAAQxB,EAAKmB,EAAKE,CAAG,CACtD,CAAC,CACT,EAEA,OAAA7C,EAAK,MAAQmD,EAAY,EACzBnD,EAAK,MAAQoD,EAAY,EACzBpD,EAAK,QAAUqD,EAAQrB,CAAQ,EAC/BhC,EAAK,QAAUqD,EAAQhB,CAAQ,EAC/BrC,EAAK,UAAYqD,EAAQZ,CAAU,EAE5BzC,CACf,EAEaE,EAAKJ,EAAS,EAEdwD,EAAW,CAACvD,EAAqBC,EAAOE,IAAO,CACpD,IAAMqD,EAAQ,IAAM,CACZC,EAAGzD,CAAK,EACRyD,EAAG,GAAKxD,EAAK,GACbwD,EAAG,GAAKxD,EAAK,GACbwD,EAAG,MAAQxD,EAAK,MAChBwD,EAAG,MAAQxD,EAAK,MAChBwD,EAAG,KAAK,EACRxD,EAAK,CAAE,OAAQwD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMC,EAAQ,IAAM,CACZD,EAAGzD,CAAK,EACRC,EAAK,CAAE,OAAQwD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMA,EAAK1D,EAAS,EAEpB,OAAA0D,EAAG,CAAE,MAAAD,EAAO,MAAAE,CAAM,CAAC,EACZD,CACf,EDxMA,OAAS,WAAAE,EAAS,cAAAC,MAAkB,aAK7B,IAAMC,GAAQ,CAACC,EAAqB,CAAC,EAAGC,EAAOC,IAAO,CACrD,IAAMC,EAAQL,EAAWE,CAAK,EACxBI,EAAQN,EAAW,CACjB,IAAIO,EAAiB,CACTA,GACIJ,EAAK,OAASI,EACdJ,EAAK,MAAM,GACZA,EAAK,MAAM,CAC1B,EACA,OAAQ,CACAA,EAAK,GAAKA,EAAK,OACfA,EAAK,GAAKA,EAAK,OAAO,WAAW,QAAQ,EACzCA,EAAK,KAAK,EACVA,EAAK,OAAO,EACZA,EAAK,MAAM,MAAM,EACjB,OAAO,iBAAiB,SAAUA,EAAK,MAAM,EAC7CA,EAAK,GAAG,iBAAiB,YAAaA,EAAK,SAAS,CAC5D,EACA,OAAQ,CACAA,EAAKG,CAAK,EAAED,CAAK,EACjBF,EAAK,MAAM,KAAK,EAChB,OAAO,oBAAoB,SAAUA,EAAK,MAAM,CACxD,CACR,CAAC,EAED,OAAOJ,EAAQ,IAAMI,EAAKG,CAAK,EAAED,CAAK,CAAC,CAC/C,EAEaG,GAAQ,CAACN,EAAoBC,EAAOC,IAAO,CAChD,IAAMK,EAAOT,EAAWE,CAAK,EACvBQ,EAAKX,EAAQ,IAAMY,EAASF,EAAMN,CAAI,CAAC,EAC7C,OAAAS,EAAU,IAAM,KAAKF,EAAG,MAAM,GAAKA,EAAG,MAAO,CAACP,CAAI,CAAC,EAC5CO,CACf,EAEaG,GAAa,CAACX,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBY,GAAe,CAACZ,EAAYC,EAAOC,IACjCD,EAAK,UAAUD,CAAK,EAGtBa,GAAa,CAACb,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBc,GAAW,CAACC,EAAUd,EAAOC,KAClCQ,EAAU,IAAM,KAAKT,EAAK,MAAMc,CAAG,EAAG,CAAC,CAAC,EACxCL,EAAU,IAAM,IAAMT,EAAK,MAAMc,CAAG,EAAG,CAAC,CAAC,EAClCd","names":["useEffect","event","durable","nested","createQueue","createFrame","uniformType","value","isMatrix","length","vertexStride","count","iboValue","stride","createShader","gl","source","type","shader","createProgram","vs","fs","program","createTfProgram","varyings","pg","createVbo","data","vbo","createIbo","ibo","createAttribute","location","createTexture","gl","img","texture","activeTexture","location","activeUnit","a_position","_defaultVertex","_defaultFragment","iTime","iPrevTime","iDeltaTime","createGL","props","self","event","gl","_v","_f","vs","createShader","fs","createTfProgram","createProgram","nested","key","isAttribute","_e","width","height","x","y","w","h","top","left","_","image","loc","unit","tex","createTexture","activeTexture","size","mode","type","_texture","alt","src","crossOrigin","callback","_uniform","value","isMatrix","uniformType","_attribute","iboValue","vbo","createVbo","ibo","createIbo","n","stride","vertexStride","createAttribute","createQueue","createFrame","durable","createTF","mount","tf","clean","useOnce","useMutable","useGL","props","self","gl","memo1","memo2","target","useTF","memo","tf","createTF","useEffect","useTexture","useAttribute","useUniform","useFrame","fun"]}
|
package/dist/solid.d.ts
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import * as
|
|
2
|
-
import
|
|
3
|
-
import
|
|
4
|
-
import {
|
|
5
|
-
|
|
1
|
+
import * as reev from 'reev';
|
|
2
|
+
import * as refr_dist_types_687121c7 from 'refr/dist/types-687121c7';
|
|
3
|
+
import { G as GL, P as PrecisionMode, U as Uniform, A as Attribute, a as GLClearMode, b as GLDrawMode } from './types-f429c8b1.js';
|
|
4
|
+
import { Fun } from 'refr';
|
|
5
|
+
export { Fun } from 'refr';
|
|
6
6
|
|
|
7
|
-
declare const onGL: (props?: Partial<GL>, self?: GL) =>
|
|
7
|
+
declare const onGL: (props?: Partial<GL>, self?: GL) => reev.EventState<{
|
|
8
8
|
id: string;
|
|
9
9
|
width: number;
|
|
10
10
|
height: number;
|
|
@@ -26,11 +26,12 @@ declare const onGL: (props?: Partial<GL>, self?: GL) => reev_types.default<{
|
|
|
26
26
|
gl: any;
|
|
27
27
|
pg: any;
|
|
28
28
|
el: any;
|
|
29
|
-
|
|
29
|
+
queue: refr_dist_types_687121c7.Q<Fun<unknown[], unknown>>;
|
|
30
|
+
frame: refr_dist_types_687121c7.a<Fun<unknown[], unknown>>;
|
|
30
31
|
target: any;
|
|
31
|
-
stride:
|
|
32
|
-
location:
|
|
33
|
-
activeUnit:
|
|
32
|
+
stride: reev.Nested<number, any[]>;
|
|
33
|
+
location: reev.Nested<any, any[]>;
|
|
34
|
+
activeUnit: reev.Nested<number, any[]>;
|
|
34
35
|
default: any;
|
|
35
36
|
ref?: any;
|
|
36
37
|
init(varying?: string[]): void;
|
|
@@ -62,4 +63,4 @@ declare const onFrame: (fun: Fun, self?: GL) => void;
|
|
|
62
63
|
declare const setTexture: (props: any, self?: GL) => GL;
|
|
63
64
|
declare const setAttribute: (props: any, self?: GL) => GL;
|
|
64
65
|
|
|
65
|
-
export { onFrame, onGL, onTF, setAttribute, setTexture };
|
|
66
|
+
export { GL, onFrame, onGL, onTF, setAttribute, setTexture };
|
package/dist/solid.js
CHANGED
|
@@ -1,15 +1,15 @@
|
|
|
1
|
-
var
|
|
1
|
+
var d=Object.defineProperty;var C=Object.getOwnPropertyDescriptor;var O=Object.getOwnPropertyNames;var z=Object.prototype.hasOwnProperty;var H=(e,t)=>{for(var n in t)d(e,n,{get:t[n],enumerable:!0})},Y=(e,t,n,o)=>{if(t&&typeof t=="object"||typeof t=="function")for(let a of O(t))!z.call(e,a)&&a!==n&&d(e,a,{get:()=>t[a],enumerable:!(o=C(t,a))||o.enumerable});return e};var q=e=>Y(d({},"__esModule",{value:!0}),e);var Z={};H(Z,{onFrame:()=>j,onGL:()=>$,onTF:()=>K,setAttribute:()=>J,setTexture:()=>Q});module.exports=q(Z);var f=require("solid-js");var m=require("reev"),F=require("refr");var U=(e,t=!1)=>{let n=typeof e=="number"?0:e?.length;return n?t?(n=Math.sqrt(n)<<0,`uniformMatrix${n}fv`):`uniform${n}fv`:"uniform1f"},p=(e,t,n)=>{n&&(e=Math.max(...n)+1);let o=t.length/e;return o!==o<<0&&console.warn(`Vertex Stride Error: count ${e} is mismatch`),o<<0},b=(e,t,n)=>{let o=e.createShader(n);if(e.shaderSource(o,t),e.compileShader(o),e.getShaderParameter(o,e.COMPILE_STATUS))return o;throw`Could not compile glsl
|
|
2
2
|
|
|
3
|
-
`+e.getShaderInfoLog(o)},
|
|
3
|
+
`+e.getShaderInfoLog(o)},P=(e,t,n)=>{let o=e.createProgram();return e.attachShader(o,t),e.attachShader(o,n),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS)?(e.useProgram(o),o):(console.log(e.getProgramInfoLog(o)),null)},L=(e,t,n,o)=>{let a=e.createProgram();return e.attachShader(a,t),e.attachShader(a,n),e.transformFeedbackVaryings(a,o,e.SEPARATE_ATTRIBS),e.linkProgram(a),e.getProgramParameter(a,e.LINK_STATUS)?(e.useProgram(a),a):(console.warn(e.getProgramInfoLog(a)),null)},D=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n},y=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n},v=(e,t,n,o,a)=>{e.bindBuffer(e.ARRAY_BUFFER,o),e.enableVertexAttribArray(n),e.vertexAttribPointer(n,t,e.FLOAT,!1,0,0),a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,a)};var B=(e,t)=>{let n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n},X=(e,t,n,o)=>{e.uniform1i(t,n),e.activeTexture(e["TEXTURE"+n]),e.bindTexture(e.TEXTURE_2D,o)};var W=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],k=`
|
|
4
4
|
attribute vec4 a_position;
|
|
5
5
|
void main() {
|
|
6
6
|
gl_Position = a_position;
|
|
7
7
|
}
|
|
8
|
-
`,
|
|
8
|
+
`,V=`
|
|
9
9
|
precision mediump float;
|
|
10
10
|
uniform vec2 iResolution;
|
|
11
11
|
void main() {
|
|
12
12
|
gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
|
|
13
13
|
}
|
|
14
|
-
`,A=performance.now(),x=0,
|
|
14
|
+
`,A=performance.now(),x=0,S=0,w=e=>{let r=(0,m.event)({vertex:k,fragment:V,size:[0,0],mouse:[0,0],count:6,counter:0,init:()=>{r(e);let i=r.gl,u=r.vs||r.vert||r.vertex,T=r.fs||r.frag||r.fragment,E=b(i,u,i.VERTEX_SHADER),c=b(i,T,i.FRAGMENT_SHADER);r.count===6&&r.attribute({a_position:W}),r.frame(()=>void r.render()||!0),r.pg=r.varying?L(i,E,c,r.varying):P(i,E,c),r.lastActiveUnit=0,r.activeUnit=(0,m.nested)(()=>r.lastActiveUnit++),r.location=(0,m.nested)((s,_=!1)=>_?i?.getAttribLocation(r.pg,s):i?.getUniformLocation(r.pg,s))},render:()=>{r.gl.useProgram(r.pg),r.queue.flush(),x=A,A=performance.now()/1e3,S=A-x,r.uniform({iTime:A,iPrevTime:x,iDeltaTime:S})},resize:(i,u=r.width||window.innerWidth,T=r.height||window.innerHeight)=>{r.size[0]=r.el.width=u,r.size[1]=r.el.height=T,r.uniform("iResolution",r.size)},mousemove:(i,u=i.clientX,T=i.clientY)=>{let[E,c]=r.size,{top:s,left:_}=r.el.getBoundingClientRect();r.mouse[0]=(u-s-E/2)/(E/2),r.mouse[1]=-(T-_-c/2)/(c/2),r.uniform("iMouse",r.mouse)},load:(i,u)=>{r.queue(()=>{let T=r.location(u.alt),E=r.activeUnit(u.alt),c=B(r.gl,u);r.queue(()=>(X(r.gl,T,E,c),!0))})},clear:(i="COLOR_BUFFER_BIT")=>{r.gl.clear(r.gl[i])},viewport:(i=r.size)=>{r.gl.viewport(0,0,...i)},drawArrays:(i="TRIANGLES")=>{r.gl.drawArrays(r.gl[i],0,r.count)},drawElements:(i="TRIANGLES",u="UNSIGNED_SHORT")=>{i=r.gl[i],u=r.gl[u],r.gl.drawElements(i,r.count,u,0)}}),M=(i,u,T="anonymous")=>{if(typeof window>"u")return;let E=new Image,c=s=>r.load(s,E);E.addEventListener("load",c,!1),Object.assign(E,{src:u,alt:i,crossOrigin:T})},G=(i,u=0,T=!1)=>{let E=U(u,T);r.queue(()=>{let c=r.location(i);T?r.gl[E](c,!1,u):r.gl[E](c,u)})},N=(i,u,T)=>{r.queue(()=>{let E=r.location(i,!0),c=D(r.gl,u),s=y(r.gl,T),_=r.count,h=p(_,u,T);v(r.gl,h,E,c,s)})};return r.queue=(0,F.createQueue)(),r.frame=(0,F.createFrame)(),r.texture=(0,m.durable)(M),r.uniform=(0,m.durable)(G),r.attribute=(0,m.durable)(N),r},R=w(),I=(e,t=R)=>{let n=()=>{a(e),a.el=t.el,a.gl=t.gl,a.queue=t.queue,a.frame=t.frame,a.init(),t({resize:a.resize,mousemove:a.mousemove})},o=()=>{a(e),t({resize:a.resize,mousemove:a.mousemove})},a=w();return a({mount:n,clean:o}),a};var $=(e,t=R)=>{let n={ref(o){o&&(t.target=o,t.mount())},mount(){t.el=t.target,t.gl=t.target.getContext("webgl2"),t.init(),t.resize(),t.frame.start(),window.addEventListener("resize",t.resize),window.addEventListener("mousemove",t.mousemove)},clean(){t(e)(n),t.frame.stop(),window.removeEventListener("resize",t.resize),window.removeEventListener("mousemove",t.mousemove)}};return(0,f.onCleanup)(t.clean),t(e)(n)},K=(e,t=R)=>{let n=I(e,t);return(0,f.onMount)(()=>n.mount()),(0,f.onCleanup)(()=>n.clean()),n},j=(e,t=R)=>{(0,f.onMount)(()=>t("render",e))},Q=(e,t=R)=>t.texture(e),J=(e,t=R)=>t.attribute(e);0&&(module.exports={onFrame,onGL,onTF,setAttribute,setTexture});
|
|
15
15
|
//# sourceMappingURL=solid.js.map
|
package/dist/solid.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../solid.ts","../index.ts","../utils.ts"],"sourcesContent":["import { onMount, onCleanup } from 'solid-js'\nimport { frame } from 'refr'\nimport { createTF, gl } from './index'\nimport { GL } from './types'\nimport type { Fun } from 'reev/types'\n\nexport const onGL = (props?: Partial<GL>, self = gl) => {\n const memo = {\n ref(target: unknown) {\n if (target) {\n self.target = target\n self.mount()\n }\n },\n mount() {\n self.el = self.target\n self.gl = self.target.getContext('webgl2')\n self.init()\n self.resize()\n frame.start()\n window.addEventListener('resize', self.resize)\n window.addEventListener('mousemove', self.mousemove)\n },\n clean() {\n self(props)(memo)\n frame.cancel()\n window.removeEventListener('resize', self.resize)\n window.removeEventListener('mousemove', self.mousemove)\n },\n }\n onCleanup(self.clean)\n return self(props)(memo)\n}\n\nexport const onTF = (props?: Partial<GL>, self = gl) => {\n const tf = createTF(props, self)\n onMount(() => tf.mount())\n onCleanup(() => tf.clean())\n return tf\n}\n\nexport const onFrame = (fun: Fun, self = gl) => {\n onMount(() => self('render', fun))\n}\n\nexport const setTexture = (props: any, self = gl) => {\n return self.texture(props)\n}\n\nexport const setAttribute = (props: any, self = gl) => {\n return self.attribute(props)\n}\n","import { event, durable, nested } from 'reev'\nimport { queue, frame } from 'refr'\nimport {\n uniformType,\n vertexStride,\n createProgram,\n createTfProgram,\n createShader,\n createAttribute,\n createTexture,\n createVbo,\n createIbo,\n activeTexture,\n} from './utils'\nimport type { GL } from './types'\n\nconst a_position = [-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]\n\nconst _defaultVertex = `\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n`\n\nconst _defaultFragment = `\n precision mediump float;\n uniform vec2 iResolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);\n }\n`\n\nlet iTime = performance.now(),\n iPrevTime = 0,\n iDeltaTime = 0\n\nexport const createGL = (props?: Partial<GL>) => {\n const init = () => {\n self(props)\n const gl = self.gl\n const _v = self.vs || self.vert || self.vertex\n const _f = self.fs || self.frag || self.fragment\n const vs = createShader(gl, _v, gl.VERTEX_SHADER)\n const fs = createShader(gl, _f, gl.FRAGMENT_SHADER)\n if (self.count === 6) self.attribute({ a_position })\n frame(() => void self.render() || 1)\n self.pg = self.varying\n ? createTfProgram(gl, vs, fs, self.varying)\n : createProgram(gl, vs, fs)\n self.lastActiveUnit = 0\n self.activeUnit = nested(() => self.lastActiveUnit++)\n self.location = nested((key, isAttribute = false) => {\n return isAttribute\n ? gl?.getAttribLocation(self.pg, key)\n : gl?.getUniformLocation(self.pg, key)\n })\n }\n\n const render = () => {\n self.gl.useProgram(self.pg)\n self.frame.flush()\n iPrevTime = iTime\n iTime = performance.now() / 1000\n iDeltaTime = iTime - iPrevTime\n self.uniform({ iTime, iPrevTime, iDeltaTime })\n }\n\n const resize = (\n _e: any,\n width = self.width || window.innerWidth,\n height = self.height || window.innerHeight\n ) => {\n self.size[0] = self.el.width = width\n self.size[1] = self.el.height = height\n self.uniform('iResolution', self.size)\n }\n\n const mousemove = (_e: any, x = _e.clientX, y = _e.clientY) => {\n const [w, h] = self.size\n const { top, left } = self.el.getBoundingClientRect()\n self.mouse[0] = (x - top - w / 2) / (w / 2)\n self.mouse[1] = -(y - left - h / 2) / (h / 2)\n self.uniform('iMouse', self.mouse)\n }\n\n const load = (_: any, image: any) => {\n self.frame(() => {\n const loc = self.location(image.alt)\n const unit = self.activeUnit(image.alt)\n const tex = createTexture(self.gl, image)\n self.frame(() => {\n activeTexture(self.gl, loc, unit, tex)\n return true\n })\n })\n }\n\n const clear = (key = 'COLOR_BUFFER_BIT') => {\n self.gl.clear(self.gl[key])\n }\n\n const viewport = (size: number[] = self.size) => {\n self.gl.viewport(0, 0, ...size)\n }\n\n const drawArrays = (mode = 'TRIANGLES') => {\n self.gl.drawArrays(self.gl[mode], 0, self.count)\n }\n\n const drawElements = (mode = 'TRIANGLES', type = 'UNSIGNED_SHORT') => {\n mode = self.gl[mode]\n type = self.gl[type]\n self.gl.drawElements(mode, self.count, type, 0)\n }\n\n const self = event<Partial<GL>>({\n vertex: _defaultVertex,\n fragment: _defaultFragment,\n size: [0, 0],\n mouse: [0, 0],\n count: 6,\n counter: 0,\n init,\n render,\n resize,\n mousemove,\n load,\n clear,\n viewport,\n drawArrays,\n drawElements,\n }) as GL\n\n const _texture = (\n alt: string,\n src: string,\n crossOrigin = 'anonymous'\n ) => {\n if (typeof window === 'undefined') return\n const image = new Image()\n const callback = (_: any) => self.load(_, image)\n image.addEventListener('load', callback, false)\n Object.assign(image, { src, alt, crossOrigin })\n }\n\n const _uniform = (key: string, value = 0, isMatrix = false) => {\n const type = uniformType(value, isMatrix)\n self.frame(() => {\n const loc = self.location(key)\n if (isMatrix) self.gl[type](loc, false, value)\n else self.gl[type](loc, value)\n })\n }\n\n const _attribute = (\n key: string,\n value: number[],\n iboValue?: number[]\n ) => {\n self.frame(() => {\n const loc = self.location(key, true)\n const vbo = createVbo(self.gl, value)\n const ibo = createIbo(self.gl, iboValue)\n const n = self.count\n const stride = vertexStride(n, value, iboValue)\n createAttribute(self.gl, stride, loc, vbo, ibo)\n })\n }\n\n self.frame = queue()\n self.texture = durable(_texture)\n self.uniform = durable(_uniform)\n self.attribute = durable(_attribute)\n\n return self\n}\n\nexport const gl = createGL()\n\nexport const createTF = (props?: Partial<GL>, self = gl) => {\n const mount = () => {\n tf(props)\n tf.el = self.el\n tf.gl = self.gl\n tf.frame = self.frame\n tf.init()\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const clean = () => {\n tf(props)\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const tf = createGL()\n\n tf({ mount, clean })\n return tf\n}\n\nexport default gl\n","/**\n * utils\n */\nexport const uniformType = (value: number | number[], isMatrix = false) => {\n let length = typeof value === 'number' ? 0 : value?.length\n if (!length) return `uniform1f`\n if (!isMatrix) return `uniform${length}fv`\n length = Math.sqrt(length) << 0\n return `uniformMatrix${length}fv`\n}\n\nexport const vertexStride = (\n count: number,\n value: number[],\n iboValue?: number[]\n) => {\n if (iboValue) count = Math.max(...iboValue) + 1\n const stride = value.length / count\n if (stride !== stride << 0)\n console.warn(`Vertex Stride Error: count ${count} is mismatch`)\n return stride << 0\n}\n\n/**\n * graphics\n */\nexport const createShader = (gl: any, source: string, type: unknown) => {\n const shader = gl.createShader(type)\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n return shader\n } else throw 'Could not compile glsl\\n\\n' + gl.getShaderInfoLog(shader)\n}\n\nexport const createProgram = (gl: any, vs: any, fs: any) => {\n const program = gl.createProgram()\n gl.attachShader(program, vs)\n gl.attachShader(program, fs)\n gl.linkProgram(program)\n if (gl.getProgramParameter(program, gl.LINK_STATUS)) {\n gl.useProgram(program)\n return program\n } else {\n console.log(gl.getProgramInfoLog(program))\n return null\n }\n}\n\nexport const createTfProgram = (gl: any, vs: any, fs: any, varyings?: any) => {\n const pg = gl.createProgram()\n gl.attachShader(pg, vs)\n gl.attachShader(pg, fs)\n gl.transformFeedbackVaryings(pg, varyings, gl.SEPARATE_ATTRIBS)\n gl.linkProgram(pg)\n if (gl.getProgramParameter(pg, gl.LINK_STATUS)) {\n gl.useProgram(pg)\n return pg\n } else {\n console.warn(gl.getProgramInfoLog(pg))\n return null\n }\n}\n\nexport const createVbo = (gl: any, data: number[]) => {\n if (!data) return\n const vbo = gl.createBuffer()\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW)\n gl.bindBuffer(gl.ARRAY_BUFFER, null)\n return vbo\n}\n\nexport const createIbo = (gl: any, data?: number[]) => {\n if (!data) return\n const ibo = gl.createBuffer()\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n gl.bufferData(\n gl.ELEMENT_ARRAY_BUFFER,\n new Int16Array(data),\n gl.STATIC_DRAW\n )\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)\n return ibo\n}\n\nexport const createAttribute = (\n gl: any,\n stride: number,\n location: any,\n vbo: any,\n ibo: any\n) => {\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, stride, gl.FLOAT, false, 0, 0)\n if (ibo) gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n}\n\nexport const createFramebuffer = (gl: any, width: number, height: number) => {\n const frameBuffer = gl.createFramebuffer()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n const renderBuffer = gl.createRenderbuffer()\n gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer)\n gl.renderbufferStorage(\n gl.RENDERBUFFER,\n gl.DEPTH_COMPONENT16,\n width,\n height\n )\n gl.framebufferRenderbuffer(\n gl.FRAMEBUFFER,\n gl.DEPTH_ATTACHMENT,\n gl.RENDERBUFFER,\n renderBuffer\n )\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindRenderbuffer(gl.RENDERBUFFER, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, renderBuffer, texture }\n}\n\nexport const createFramebufferFloat = (\n gl: any,\n ext: any,\n width: number,\n height: number\n) => {\n const flg =\n ext.textureFloat != null\n ? gl.FLOAT\n : ext.textureHalfFloat.HALF_FLOAT_OES\n const frameBuffer = gl.createFramebuffer()\n const texture = gl.createTexture()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n flg,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, texture }\n}\n\nexport const createTexture = (gl: any, img: any) => {\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img)\n gl.generateMipmap(gl.TEXTURE_2D)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.bindTexture(gl.TEXTURE_2D, null)\n return texture\n}\n\nexport const activeTexture = (\n gl: any,\n location: any,\n activeUnit: any,\n texture: any\n) => {\n gl.uniform1i(location, activeUnit)\n gl.activeTexture(gl['TEXTURE' + activeUnit])\n gl.bindTexture(gl.TEXTURE_2D, texture)\n}\n"],"mappings":"4ZAAA,IAAAA,EAAA,GAAAC,EAAAD,EAAA,aAAAE,EAAA,SAAAC,EAAA,SAAAC,EAAA,iBAAAC,EAAA,eAAAC,IAAA,eAAAC,EAAAP,GAAA,IAAAQ,EAAmC,oBACnCC,EAAsB,gBCDtB,IAAAC,EAAuC,gBACvCC,EAA6B,gBCEtB,IAAMC,EAAc,CAACC,EAA0BC,EAAW,KAAU,CACnE,IAAIC,EAAS,OAAOF,GAAU,SAAW,EAAIA,GAAO,OACpD,OAAKE,EACAD,GACLC,EAAS,KAAK,KAAKA,CAAM,GAAK,EACvB,gBAAgBA,CAAM,MAFP,UAAUA,CAAM,KADlB,WAI5B,EAEaC,EAAe,CACpBC,EACAJ,EACAK,IACH,CACOA,IAAUD,EAAQ,KAAK,IAAI,GAAGC,CAAQ,EAAI,GAC9C,IAAMC,EAASN,EAAM,OAASI,EAC9B,OAAIE,IAAWA,GAAU,GACjB,QAAQ,KAAK,8BAA8BF,CAAK,cAAc,EAC/DE,GAAU,CACzB,EAKaC,EAAe,CAACC,EAASC,EAAgBC,IAAkB,CAChE,IAAMC,EAASH,EAAG,aAAaE,CAAI,EAGnC,GAFAF,EAAG,aAAaG,EAAQF,CAAM,EAC9BD,EAAG,cAAcG,CAAM,EACnBH,EAAG,mBAAmBG,EAAQH,EAAG,cAAc,EAC3C,OAAOG,EACR,KAAM;AAAA;AAAA,EAA+BH,EAAG,iBAAiBG,CAAM,CAC9E,EAEaC,EAAgB,CAACJ,EAASK,EAASC,IAAY,CACpD,IAAMC,EAAUP,EAAG,cAAc,EAIjC,OAHAA,EAAG,aAAaO,EAASF,CAAE,EAC3BL,EAAG,aAAaO,EAASD,CAAE,EAC3BN,EAAG,YAAYO,CAAO,EAClBP,EAAG,oBAAoBO,EAASP,EAAG,WAAW,GAC1CA,EAAG,WAAWO,CAAO,EACdA,IAEP,QAAQ,IAAIP,EAAG,kBAAkBO,CAAO,CAAC,EAClC,KAEvB,EAEaC,EAAkB,CAACR,EAASK,EAASC,EAASG,IAAmB,CACtE,IAAMC,EAAKV,EAAG,cAAc,EAK5B,OAJAA,EAAG,aAAaU,EAAIL,CAAE,EACtBL,EAAG,aAAaU,EAAIJ,CAAE,EACtBN,EAAG,0BAA0BU,EAAID,EAAUT,EAAG,gBAAgB,EAC9DA,EAAG,YAAYU,CAAE,EACbV,EAAG,oBAAoBU,EAAIV,EAAG,WAAW,GACrCA,EAAG,WAAWU,CAAE,EACTA,IAEP,QAAQ,KAAKV,EAAG,kBAAkBU,CAAE,CAAC,EAC9B,KAEvB,EAEaC,EAAY,CAACX,EAASY,IAAmB,CAC9C,GAAI,CAACA,EAAM,OACX,IAAMC,EAAMb,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,WAAWA,EAAG,aAAc,IAAI,aAAaY,CAAI,EAAGZ,EAAG,WAAW,EACrEA,EAAG,WAAWA,EAAG,aAAc,IAAI,EAC5Ba,CACf,EAEaC,EAAY,CAACd,EAASY,IAAoB,CAC/C,GAAI,CAACA,EAAM,OACX,IAAMG,EAAMf,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,EAC1Cf,EAAG,WACKA,EAAG,qBACH,IAAI,WAAWY,CAAI,EACnBZ,EAAG,WACX,EACAA,EAAG,WAAWA,EAAG,qBAAsB,IAAI,EACpCe,CACf,EAEaC,EAAkB,CACvBhB,EACAF,EACAmB,EACAJ,EACAE,IACH,CACGf,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,wBAAwBiB,CAAQ,EACnCjB,EAAG,oBAAoBiB,EAAUnB,EAAQE,EAAG,MAAO,GAAO,EAAG,CAAC,EAC1De,GAAKf,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,CAC3D,EA0FO,IAAMG,EAAgB,CAACC,EAASC,IAAa,CAC5C,IAAMC,EAAUF,EAAG,cAAc,EACjC,OAAAA,EAAG,YAAYA,EAAG,WAAYE,CAAO,EACrCF,EAAG,WAAWA,EAAG,WAAY,EAAGA,EAAG,KAAMA,EAAG,KAAMA,EAAG,cAAeC,CAAG,EACvED,EAAG,eAAeA,EAAG,UAAU,EAC/BA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,YAAYA,EAAG,WAAY,IAAI,EAC3BE,CACf,EAEaC,EAAgB,CACrBH,EACAI,EACAC,EACAH,IACH,CACGF,EAAG,UAAUI,EAAUC,CAAU,EACjCL,EAAG,cAAcA,EAAG,UAAYK,CAAU,CAAC,EAC3CL,EAAG,YAAYA,EAAG,WAAYE,CAAO,CAC7C,EDjMA,IAAMI,EAAa,CAAC,GAAI,GAAI,EAAG,GAAI,GAAI,EAAG,GAAI,EAAG,EAAG,GAAI,EAAG,CAAC,EAEtDC,EAAiB;AAAA;AAAA;AAAA;AAAA;AAAA,EAOjBC,EAAmB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQrBC,EAAQ,YAAY,IAAI,EACpBC,EAAY,EACZC,EAAa,EAERC,EAAYC,GAAwB,CA+EzC,IAAMC,KAAO,SAAmB,CACxB,OAAQP,EACR,SAAUC,EACV,KAAM,CAAC,EAAG,CAAC,EACX,MAAO,CAAC,EAAG,CAAC,EACZ,MAAO,EACP,QAAS,EACT,KArFK,IAAM,CACXM,EAAKD,CAAK,EACV,IAAME,EAAKD,EAAK,GACVE,EAAKF,EAAK,IAAMA,EAAK,MAAQA,EAAK,OAClCG,EAAKH,EAAK,IAAMA,EAAK,MAAQA,EAAK,SAClCI,EAAKC,EAAaJ,EAAIC,EAAID,EAAG,aAAa,EAC1CK,EAAKD,EAAaJ,EAAIE,EAAIF,EAAG,eAAe,EAC9CD,EAAK,QAAU,GAAGA,EAAK,UAAU,CAAE,WAAAR,CAAW,CAAC,KACnD,SAAM,IAAM,KAAKQ,EAAK,OAAO,GAAK,CAAC,EACnCA,EAAK,GAAKA,EAAK,QACLO,EAAgBN,EAAIG,EAAIE,EAAIN,EAAK,OAAO,EACxCQ,EAAcP,EAAIG,EAAIE,CAAE,EAClCN,EAAK,eAAiB,EACtBA,EAAK,cAAa,UAAO,IAAMA,EAAK,gBAAgB,EACpDA,EAAK,YAAW,UAAO,CAACS,EAAKC,EAAc,KAC5BA,EACGT,GAAI,kBAAkBD,EAAK,GAAIS,CAAG,EAClCR,GAAI,mBAAmBD,EAAK,GAAIS,CAAG,CACpD,CACT,EAmEQ,OAjEO,IAAM,CACbT,EAAK,GAAG,WAAWA,EAAK,EAAE,EAC1BA,EAAK,MAAM,MAAM,EACjBJ,EAAYD,EACZA,EAAQ,YAAY,IAAI,EAAI,IAC5BE,EAAaF,EAAQC,EACrBI,EAAK,QAAQ,CAAE,MAAAL,EAAO,UAAAC,EAAW,WAAAC,CAAW,CAAC,CACrD,EA2DQ,OAzDO,CACPc,EACAC,EAAQZ,EAAK,OAAS,OAAO,WAC7Ba,EAASb,EAAK,QAAU,OAAO,cAClC,CACGA,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,MAAQY,EAC/BZ,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,OAASa,EAChCb,EAAK,QAAQ,cAAeA,EAAK,IAAI,CAC7C,EAkDQ,UAhDU,CAACW,EAASG,EAAIH,EAAG,QAASI,EAAIJ,EAAG,UAAY,CACvD,GAAM,CAACK,EAAGC,CAAC,EAAIjB,EAAK,KACd,CAAE,IAAAkB,EAAK,KAAAC,CAAK,EAAInB,EAAK,GAAG,sBAAsB,EACpDA,EAAK,MAAM,CAAC,GAAKc,EAAII,EAAMF,EAAI,IAAMA,EAAI,GACzChB,EAAK,MAAM,CAAC,EAAI,EAAEe,EAAII,EAAOF,EAAI,IAAMA,EAAI,GAC3CjB,EAAK,QAAQ,SAAUA,EAAK,KAAK,CACzC,EA2CQ,KAzCK,CAACoB,EAAQC,IAAe,CAC7BrB,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASqB,EAAM,GAAG,EAC7BE,EAAOvB,EAAK,WAAWqB,EAAM,GAAG,EAChCG,EAAMC,EAAczB,EAAK,GAAIqB,CAAK,EACxCrB,EAAK,MAAM,KACH0B,EAAc1B,EAAK,GAAIsB,EAAKC,EAAMC,CAAG,EAC9B,GACd,CACT,CAAC,CACT,EAgCQ,MA9BM,CAACf,EAAM,qBAAuB,CACpCT,EAAK,GAAG,MAAMA,EAAK,GAAGS,CAAG,CAAC,CAClC,EA6BQ,SA3BS,CAACkB,EAAiB3B,EAAK,OAAS,CACzCA,EAAK,GAAG,SAAS,EAAG,EAAG,GAAG2B,CAAI,CACtC,EA0BQ,WAxBW,CAACC,EAAO,cAAgB,CACnC5B,EAAK,GAAG,WAAWA,EAAK,GAAG4B,CAAI,EAAG,EAAG5B,EAAK,KAAK,CACvD,EAuBQ,aArBa,CAAC4B,EAAO,YAAaC,EAAO,mBAAqB,CAC9DD,EAAO5B,EAAK,GAAG4B,CAAI,EACnBC,EAAO7B,EAAK,GAAG6B,CAAI,EACnB7B,EAAK,GAAG,aAAa4B,EAAM5B,EAAK,MAAO6B,EAAM,CAAC,CACtD,CAkBA,CAAC,EAEKC,EAAW,CACTC,EACAC,EACAC,EAAc,cACjB,CACG,GAAI,OAAO,OAAW,IAAa,OACnC,IAAMZ,EAAQ,IAAI,MACZa,EAAYd,GAAWpB,EAAK,KAAKoB,EAAGC,CAAK,EAC/CA,EAAM,iBAAiB,OAAQa,EAAU,EAAK,EAC9C,OAAO,OAAOb,EAAO,CAAE,IAAAW,EAAK,IAAAD,EAAK,YAAAE,CAAY,CAAC,CACtD,EAEME,EAAW,CAAC1B,EAAa2B,EAAQ,EAAGC,EAAW,KAAU,CACvD,IAAMR,EAAOS,EAAYF,EAAOC,CAAQ,EACxCrC,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASS,CAAG,EACzB4B,EAAUrC,EAAK,GAAG6B,CAAI,EAAEP,EAAK,GAAOc,CAAK,EACxCpC,EAAK,GAAG6B,CAAI,EAAEP,EAAKc,CAAK,CACrC,CAAC,CACT,EAEMG,EAAa,CACX9B,EACA2B,EACAI,IACH,CACGxC,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASS,EAAK,EAAI,EAC7BgC,EAAMC,EAAU1C,EAAK,GAAIoC,CAAK,EAC9BO,EAAMC,EAAU5C,EAAK,GAAIwC,CAAQ,EACjCK,EAAI7C,EAAK,MACT8C,EAASC,EAAaF,EAAGT,EAAOI,CAAQ,EAC9CQ,EAAgBhD,EAAK,GAAI8C,EAAQxB,EAAKmB,EAAKE,CAAG,CACtD,CAAC,CACT,EAEA,OAAA3C,EAAK,SAAQ,SAAM,EACnBA,EAAK,WAAU,WAAQ8B,CAAQ,EAC/B9B,EAAK,WAAU,WAAQmC,CAAQ,EAC/BnC,EAAK,aAAY,WAAQuC,CAAU,EAE5BvC,CACf,EAEaC,EAAKH,EAAS,EAEdmD,EAAW,CAAClD,EAAqBC,EAAOC,IAAO,CACpD,IAAMiD,EAAQ,IAAM,CACZC,EAAGpD,CAAK,EACRoD,EAAG,GAAKnD,EAAK,GACbmD,EAAG,GAAKnD,EAAK,GACbmD,EAAG,MAAQnD,EAAK,MAChBmD,EAAG,KAAK,EACRnD,EAAK,CAAE,OAAQmD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMC,EAAQ,IAAM,CACZD,EAAGpD,CAAK,EACRC,EAAK,CAAE,OAAQmD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMA,EAAKrD,EAAS,EAEpB,OAAAqD,EAAG,CAAE,MAAAD,EAAO,MAAAE,CAAM,CAAC,EACZD,CACf,EDjMO,IAAME,EAAO,CAACC,EAAqBC,EAAOC,IAAO,CAChD,IAAMC,EAAO,CACL,IAAIC,EAAiB,CACTA,IACIH,EAAK,OAASG,EACdH,EAAK,MAAM,EAE3B,EACA,OAAQ,CACAA,EAAK,GAAKA,EAAK,OACfA,EAAK,GAAKA,EAAK,OAAO,WAAW,QAAQ,EACzCA,EAAK,KAAK,EACVA,EAAK,OAAO,EACZ,QAAM,MAAM,EACZ,OAAO,iBAAiB,SAAUA,EAAK,MAAM,EAC7C,OAAO,iBAAiB,YAAaA,EAAK,SAAS,CAC3D,EACA,OAAQ,CACAA,EAAKD,CAAK,EAAEG,CAAI,EAChB,QAAM,OAAO,EACb,OAAO,oBAAoB,SAAUF,EAAK,MAAM,EAChD,OAAO,oBAAoB,YAAaA,EAAK,SAAS,CAC9D,CACR,EACA,sBAAUA,EAAK,KAAK,EACbA,EAAKD,CAAK,EAAEG,CAAI,CAC/B,EAEaE,EAAO,CAACL,EAAqBC,EAAOC,IAAO,CAChD,IAAMI,EAAKC,EAASP,EAAOC,CAAI,EAC/B,oBAAQ,IAAMK,EAAG,MAAM,CAAC,KACxB,aAAU,IAAMA,EAAG,MAAM,CAAC,EACnBA,CACf,EAEaE,EAAU,CAACC,EAAUR,EAAOC,IAAO,IACxC,WAAQ,IAAMD,EAAK,SAAUQ,CAAG,CAAC,CACzC,EAEaC,EAAa,CAACV,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBW,EAAe,CAACX,EAAYC,EAAOC,IACjCD,EAAK,UAAUD,CAAK","names":["solid_exports","__export","onFrame","onGL","onTF","setAttribute","setTexture","__toCommonJS","import_solid_js","import_refr","import_reev","import_refr","uniformType","value","isMatrix","length","vertexStride","count","iboValue","stride","createShader","gl","source","type","shader","createProgram","vs","fs","program","createTfProgram","varyings","pg","createVbo","data","vbo","createIbo","ibo","createAttribute","location","createTexture","gl","img","texture","activeTexture","location","activeUnit","a_position","_defaultVertex","_defaultFragment","iTime","iPrevTime","iDeltaTime","createGL","props","self","gl","_v","_f","vs","createShader","fs","createTfProgram","createProgram","key","isAttribute","_e","width","height","x","y","w","h","top","left","_","image","loc","unit","tex","createTexture","activeTexture","size","mode","type","_texture","alt","src","crossOrigin","callback","_uniform","value","isMatrix","uniformType","_attribute","iboValue","vbo","createVbo","ibo","createIbo","n","stride","vertexStride","createAttribute","createTF","mount","tf","clean","onGL","props","self","gl","memo","target","onTF","tf","createTF","onFrame","fun","setTexture","setAttribute"]}
|
|
1
|
+
{"version":3,"sources":["../solid.ts","../index.ts","../utils.ts"],"sourcesContent":["import { onMount, onCleanup } from 'solid-js'\nimport { createTF, gl } from './index'\nimport type { GL, Fun } from './types'\n\nexport type { GL, Fun }\n\nexport const onGL = (props?: Partial<GL>, self = gl) => {\n const memo = {\n ref(target: unknown) {\n if (target) {\n self.target = target\n self.mount()\n }\n },\n mount() {\n self.el = self.target\n self.gl = self.target.getContext('webgl2')\n self.init()\n self.resize()\n self.frame.start()\n window.addEventListener('resize', self.resize)\n window.addEventListener('mousemove', self.mousemove)\n },\n clean() {\n self(props)(memo)\n self.frame.stop()\n window.removeEventListener('resize', self.resize)\n window.removeEventListener('mousemove', self.mousemove)\n },\n }\n onCleanup(self.clean)\n return self(props)(memo)\n}\n\nexport const onTF = (props?: Partial<GL>, self = gl) => {\n const tf = createTF(props, self)\n onMount(() => tf.mount())\n onCleanup(() => tf.clean())\n return tf\n}\n\nexport const onFrame = (fun: Fun, self = gl) => {\n onMount(() => self('render', fun))\n}\n\nexport const setTexture = (props: any, self = gl) => {\n return self.texture(props)\n}\n\nexport const setAttribute = (props: any, self = gl) => {\n return self.attribute(props)\n}\n","import { event, durable, nested } from 'reev'\nimport { createQueue, createFrame } from 'refr'\nimport {\n uniformType,\n vertexStride,\n createProgram,\n createTfProgram,\n createShader,\n createAttribute,\n createTexture,\n createVbo,\n createIbo,\n activeTexture,\n} from './utils'\nimport type { GL, Fun } from './types'\n\nexport type { GL, Fun }\n\nconst a_position = [-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]\n\nconst _defaultVertex = `\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n`\n\nconst _defaultFragment = `\n precision mediump float;\n uniform vec2 iResolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);\n }\n`\n\nlet iTime = performance.now(),\n iPrevTime = 0,\n iDeltaTime = 0\n\nexport const createGL = (props?: Partial<GL>) => {\n const init = () => {\n self(props)\n const gl = self.gl\n const _v = self.vs || self.vert || self.vertex\n const _f = self.fs || self.frag || self.fragment\n const vs = createShader(gl, _v, gl.VERTEX_SHADER)\n const fs = createShader(gl, _f, gl.FRAGMENT_SHADER)\n if (self.count === 6) self.attribute({ a_position })\n self.frame(() => void self.render() || true)\n self.pg = self.varying\n ? createTfProgram(gl, vs, fs, self.varying)\n : createProgram(gl, vs, fs)\n self.lastActiveUnit = 0\n self.activeUnit = nested(() => self.lastActiveUnit++)\n self.location = nested((key, isAttribute = false) => {\n return isAttribute\n ? gl?.getAttribLocation(self.pg, key)\n : gl?.getUniformLocation(self.pg, key)\n })\n }\n\n const render = () => {\n self.gl.useProgram(self.pg)\n self.queue.flush()\n iPrevTime = iTime\n iTime = performance.now() / 1000\n iDeltaTime = iTime - iPrevTime\n self.uniform({ iTime, iPrevTime, iDeltaTime })\n }\n\n const resize = (\n _e: any,\n width = self.width || window.innerWidth,\n height = self.height || window.innerHeight\n ) => {\n self.size[0] = self.el.width = width\n self.size[1] = self.el.height = height\n self.uniform('iResolution', self.size)\n }\n\n const mousemove = (_e: any, x = _e.clientX, y = _e.clientY) => {\n const [w, h] = self.size\n const { top, left } = self.el.getBoundingClientRect()\n self.mouse[0] = (x - top - w / 2) / (w / 2)\n self.mouse[1] = -(y - left - h / 2) / (h / 2)\n self.uniform('iMouse', self.mouse)\n }\n\n const load = (_: any, image: any) => {\n self.queue(() => {\n const loc = self.location(image.alt)\n const unit = self.activeUnit(image.alt)\n const tex = createTexture(self.gl, image)\n self.queue(() => {\n activeTexture(self.gl, loc, unit, tex)\n return true\n })\n })\n }\n\n const clear = (key = 'COLOR_BUFFER_BIT') => {\n self.gl.clear(self.gl[key])\n }\n\n const viewport = (size: number[] = self.size) => {\n self.gl.viewport(0, 0, ...size)\n }\n\n const drawArrays = (mode = 'TRIANGLES') => {\n self.gl.drawArrays(self.gl[mode], 0, self.count)\n }\n\n const drawElements = (mode = 'TRIANGLES', type = 'UNSIGNED_SHORT') => {\n mode = self.gl[mode]\n type = self.gl[type]\n self.gl.drawElements(mode, self.count, type, 0)\n }\n\n const self = event<Partial<GL>>({\n vertex: _defaultVertex,\n fragment: _defaultFragment,\n size: [0, 0],\n mouse: [0, 0],\n count: 6,\n counter: 0,\n init,\n render,\n resize,\n mousemove,\n load,\n clear,\n viewport,\n drawArrays,\n drawElements,\n }) as GL\n\n const _texture = (\n alt: string,\n src: string,\n crossOrigin = 'anonymous'\n ) => {\n if (typeof window === 'undefined') return\n const image = new Image()\n const callback = (_: any) => self.load(_, image)\n image.addEventListener('load', callback, false)\n Object.assign(image, { src, alt, crossOrigin })\n }\n\n const _uniform = (key: string, value = 0, isMatrix = false) => {\n const type = uniformType(value, isMatrix)\n self.queue(() => {\n const loc = self.location(key)\n if (isMatrix) self.gl[type](loc, false, value)\n else self.gl[type](loc, value)\n })\n }\n\n const _attribute = (\n key: string,\n value: number[],\n iboValue?: number[]\n ) => {\n self.queue(() => {\n const loc = self.location(key, true)\n const vbo = createVbo(self.gl, value)\n const ibo = createIbo(self.gl, iboValue)\n const n = self.count\n const stride = vertexStride(n, value, iboValue)\n createAttribute(self.gl, stride, loc, vbo, ibo)\n })\n }\n\n self.queue = createQueue()\n self.frame = createFrame()\n self.texture = durable(_texture)\n self.uniform = durable(_uniform)\n self.attribute = durable(_attribute)\n\n return self\n}\n\nexport const gl = createGL()\n\nexport const createTF = (props?: Partial<GL>, self = gl) => {\n const mount = () => {\n tf(props)\n tf.el = self.el\n tf.gl = self.gl\n tf.queue = self.queue\n tf.frame = self.frame\n tf.init()\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const clean = () => {\n tf(props)\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const tf = createGL()\n\n tf({ mount, clean })\n return tf\n}\n\nexport default gl\n","/**\n * utils\n */\nexport const uniformType = (value: number | number[], isMatrix = false) => {\n let length = typeof value === 'number' ? 0 : value?.length\n if (!length) return `uniform1f`\n if (!isMatrix) return `uniform${length}fv`\n length = Math.sqrt(length) << 0\n return `uniformMatrix${length}fv`\n}\n\nexport const vertexStride = (\n count: number,\n value: number[],\n iboValue?: number[]\n) => {\n if (iboValue) count = Math.max(...iboValue) + 1\n const stride = value.length / count\n if (stride !== stride << 0)\n console.warn(`Vertex Stride Error: count ${count} is mismatch`)\n return stride << 0\n}\n\n/**\n * graphics\n */\nexport const createShader = (gl: any, source: string, type: unknown) => {\n const shader = gl.createShader(type)\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n return shader\n } else throw 'Could not compile glsl\\n\\n' + gl.getShaderInfoLog(shader)\n}\n\nexport const createProgram = (gl: any, vs: any, fs: any) => {\n const program = gl.createProgram()\n gl.attachShader(program, vs)\n gl.attachShader(program, fs)\n gl.linkProgram(program)\n if (gl.getProgramParameter(program, gl.LINK_STATUS)) {\n gl.useProgram(program)\n return program\n } else {\n console.log(gl.getProgramInfoLog(program))\n return null\n }\n}\n\nexport const createTfProgram = (gl: any, vs: any, fs: any, varyings?: any) => {\n const pg = gl.createProgram()\n gl.attachShader(pg, vs)\n gl.attachShader(pg, fs)\n gl.transformFeedbackVaryings(pg, varyings, gl.SEPARATE_ATTRIBS)\n gl.linkProgram(pg)\n if (gl.getProgramParameter(pg, gl.LINK_STATUS)) {\n gl.useProgram(pg)\n return pg\n } else {\n console.warn(gl.getProgramInfoLog(pg))\n return null\n }\n}\n\nexport const createVbo = (gl: any, data: number[]) => {\n if (!data) return\n const vbo = gl.createBuffer()\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW)\n gl.bindBuffer(gl.ARRAY_BUFFER, null)\n return vbo\n}\n\nexport const createIbo = (gl: any, data?: number[]) => {\n if (!data) return\n const ibo = gl.createBuffer()\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n gl.bufferData(\n gl.ELEMENT_ARRAY_BUFFER,\n new Int16Array(data),\n gl.STATIC_DRAW\n )\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)\n return ibo\n}\n\nexport const createAttribute = (\n gl: any,\n stride: number,\n location: any,\n vbo: any,\n ibo: any\n) => {\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, stride, gl.FLOAT, false, 0, 0)\n if (ibo) gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n}\n\nexport const createFramebuffer = (gl: any, width: number, height: number) => {\n const frameBuffer = gl.createFramebuffer()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n const renderBuffer = gl.createRenderbuffer()\n gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer)\n gl.renderbufferStorage(\n gl.RENDERBUFFER,\n gl.DEPTH_COMPONENT16,\n width,\n height\n )\n gl.framebufferRenderbuffer(\n gl.FRAMEBUFFER,\n gl.DEPTH_ATTACHMENT,\n gl.RENDERBUFFER,\n renderBuffer\n )\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindRenderbuffer(gl.RENDERBUFFER, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, renderBuffer, texture }\n}\n\nexport const createFramebufferFloat = (\n gl: any,\n ext: any,\n width: number,\n height: number\n) => {\n const flg =\n ext.textureFloat != null\n ? gl.FLOAT\n : ext.textureHalfFloat.HALF_FLOAT_OES\n const frameBuffer = gl.createFramebuffer()\n const texture = gl.createTexture()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n flg,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, texture }\n}\n\nexport const createTexture = (gl: any, img: any) => {\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img)\n gl.generateMipmap(gl.TEXTURE_2D)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.bindTexture(gl.TEXTURE_2D, null)\n return texture\n}\n\nexport const activeTexture = (\n gl: any,\n location: any,\n activeUnit: any,\n texture: any\n) => {\n gl.uniform1i(location, activeUnit)\n gl.activeTexture(gl['TEXTURE' + activeUnit])\n gl.bindTexture(gl.TEXTURE_2D, texture)\n}\n"],"mappings":"4ZAAA,IAAAA,EAAA,GAAAC,EAAAD,EAAA,aAAAE,EAAA,SAAAC,EAAA,SAAAC,EAAA,iBAAAC,EAAA,eAAAC,IAAA,eAAAC,EAAAP,GAAA,IAAAQ,EAAmC,oBCAnC,IAAAC,EAAuC,gBACvCC,EAAyC,gBCElC,IAAMC,EAAc,CAACC,EAA0BC,EAAW,KAAU,CACnE,IAAIC,EAAS,OAAOF,GAAU,SAAW,EAAIA,GAAO,OACpD,OAAKE,EACAD,GACLC,EAAS,KAAK,KAAKA,CAAM,GAAK,EACvB,gBAAgBA,CAAM,MAFP,UAAUA,CAAM,KADlB,WAI5B,EAEaC,EAAe,CACpBC,EACAJ,EACAK,IACH,CACOA,IAAUD,EAAQ,KAAK,IAAI,GAAGC,CAAQ,EAAI,GAC9C,IAAMC,EAASN,EAAM,OAASI,EAC9B,OAAIE,IAAWA,GAAU,GACjB,QAAQ,KAAK,8BAA8BF,CAAK,cAAc,EAC/DE,GAAU,CACzB,EAKaC,EAAe,CAACC,EAASC,EAAgBC,IAAkB,CAChE,IAAMC,EAASH,EAAG,aAAaE,CAAI,EAGnC,GAFAF,EAAG,aAAaG,EAAQF,CAAM,EAC9BD,EAAG,cAAcG,CAAM,EACnBH,EAAG,mBAAmBG,EAAQH,EAAG,cAAc,EAC3C,OAAOG,EACR,KAAM;AAAA;AAAA,EAA+BH,EAAG,iBAAiBG,CAAM,CAC9E,EAEaC,EAAgB,CAACJ,EAASK,EAASC,IAAY,CACpD,IAAMC,EAAUP,EAAG,cAAc,EAIjC,OAHAA,EAAG,aAAaO,EAASF,CAAE,EAC3BL,EAAG,aAAaO,EAASD,CAAE,EAC3BN,EAAG,YAAYO,CAAO,EAClBP,EAAG,oBAAoBO,EAASP,EAAG,WAAW,GAC1CA,EAAG,WAAWO,CAAO,EACdA,IAEP,QAAQ,IAAIP,EAAG,kBAAkBO,CAAO,CAAC,EAClC,KAEvB,EAEaC,EAAkB,CAACR,EAASK,EAASC,EAASG,IAAmB,CACtE,IAAMC,EAAKV,EAAG,cAAc,EAK5B,OAJAA,EAAG,aAAaU,EAAIL,CAAE,EACtBL,EAAG,aAAaU,EAAIJ,CAAE,EACtBN,EAAG,0BAA0BU,EAAID,EAAUT,EAAG,gBAAgB,EAC9DA,EAAG,YAAYU,CAAE,EACbV,EAAG,oBAAoBU,EAAIV,EAAG,WAAW,GACrCA,EAAG,WAAWU,CAAE,EACTA,IAEP,QAAQ,KAAKV,EAAG,kBAAkBU,CAAE,CAAC,EAC9B,KAEvB,EAEaC,EAAY,CAACX,EAASY,IAAmB,CAC9C,GAAI,CAACA,EAAM,OACX,IAAMC,EAAMb,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,WAAWA,EAAG,aAAc,IAAI,aAAaY,CAAI,EAAGZ,EAAG,WAAW,EACrEA,EAAG,WAAWA,EAAG,aAAc,IAAI,EAC5Ba,CACf,EAEaC,EAAY,CAACd,EAASY,IAAoB,CAC/C,GAAI,CAACA,EAAM,OACX,IAAMG,EAAMf,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,EAC1Cf,EAAG,WACKA,EAAG,qBACH,IAAI,WAAWY,CAAI,EACnBZ,EAAG,WACX,EACAA,EAAG,WAAWA,EAAG,qBAAsB,IAAI,EACpCe,CACf,EAEaC,EAAkB,CACvBhB,EACAF,EACAmB,EACAJ,EACAE,IACH,CACGf,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,wBAAwBiB,CAAQ,EACnCjB,EAAG,oBAAoBiB,EAAUnB,EAAQE,EAAG,MAAO,GAAO,EAAG,CAAC,EAC1De,GAAKf,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,CAC3D,EA0FO,IAAMG,EAAgB,CAACC,EAASC,IAAa,CAC5C,IAAMC,EAAUF,EAAG,cAAc,EACjC,OAAAA,EAAG,YAAYA,EAAG,WAAYE,CAAO,EACrCF,EAAG,WAAWA,EAAG,WAAY,EAAGA,EAAG,KAAMA,EAAG,KAAMA,EAAG,cAAeC,CAAG,EACvED,EAAG,eAAeA,EAAG,UAAU,EAC/BA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,YAAYA,EAAG,WAAY,IAAI,EAC3BE,CACf,EAEaC,EAAgB,CACrBH,EACAI,EACAC,EACAH,IACH,CACGF,EAAG,UAAUI,EAAUC,CAAU,EACjCL,EAAG,cAAcA,EAAG,UAAYK,CAAU,CAAC,EAC3CL,EAAG,YAAYA,EAAG,WAAYE,CAAO,CAC7C,ED/LA,IAAMI,EAAa,CAAC,GAAI,GAAI,EAAG,GAAI,GAAI,EAAG,GAAI,EAAG,EAAG,GAAI,EAAG,CAAC,EAEtDC,EAAiB;AAAA;AAAA;AAAA;AAAA;AAAA,EAOjBC,EAAmB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQrBC,EAAQ,YAAY,IAAI,EACpBC,EAAY,EACZC,EAAa,EAERC,EAAYC,GAAwB,CA+EzC,IAAMC,KAAO,SAAmB,CACxB,OAAQP,EACR,SAAUC,EACV,KAAM,CAAC,EAAG,CAAC,EACX,MAAO,CAAC,EAAG,CAAC,EACZ,MAAO,EACP,QAAS,EACT,KArFK,IAAM,CACXM,EAAKD,CAAK,EACV,IAAME,EAAKD,EAAK,GACVE,EAAKF,EAAK,IAAMA,EAAK,MAAQA,EAAK,OAClCG,EAAKH,EAAK,IAAMA,EAAK,MAAQA,EAAK,SAClCI,EAAKC,EAAaJ,EAAIC,EAAID,EAAG,aAAa,EAC1CK,EAAKD,EAAaJ,EAAIE,EAAIF,EAAG,eAAe,EAC9CD,EAAK,QAAU,GAAGA,EAAK,UAAU,CAAE,WAAAR,CAAW,CAAC,EACnDQ,EAAK,MAAM,IAAM,KAAKA,EAAK,OAAO,GAAK,EAAI,EAC3CA,EAAK,GAAKA,EAAK,QACLO,EAAgBN,EAAIG,EAAIE,EAAIN,EAAK,OAAO,EACxCQ,EAAcP,EAAIG,EAAIE,CAAE,EAClCN,EAAK,eAAiB,EACtBA,EAAK,cAAa,UAAO,IAAMA,EAAK,gBAAgB,EACpDA,EAAK,YAAW,UAAO,CAACS,EAAKC,EAAc,KAC5BA,EACGT,GAAI,kBAAkBD,EAAK,GAAIS,CAAG,EAClCR,GAAI,mBAAmBD,EAAK,GAAIS,CAAG,CACpD,CACT,EAmEQ,OAjEO,IAAM,CACbT,EAAK,GAAG,WAAWA,EAAK,EAAE,EAC1BA,EAAK,MAAM,MAAM,EACjBJ,EAAYD,EACZA,EAAQ,YAAY,IAAI,EAAI,IAC5BE,EAAaF,EAAQC,EACrBI,EAAK,QAAQ,CAAE,MAAAL,EAAO,UAAAC,EAAW,WAAAC,CAAW,CAAC,CACrD,EA2DQ,OAzDO,CACPc,EACAC,EAAQZ,EAAK,OAAS,OAAO,WAC7Ba,EAASb,EAAK,QAAU,OAAO,cAClC,CACGA,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,MAAQY,EAC/BZ,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,OAASa,EAChCb,EAAK,QAAQ,cAAeA,EAAK,IAAI,CAC7C,EAkDQ,UAhDU,CAACW,EAASG,EAAIH,EAAG,QAASI,EAAIJ,EAAG,UAAY,CACvD,GAAM,CAACK,EAAGC,CAAC,EAAIjB,EAAK,KACd,CAAE,IAAAkB,EAAK,KAAAC,CAAK,EAAInB,EAAK,GAAG,sBAAsB,EACpDA,EAAK,MAAM,CAAC,GAAKc,EAAII,EAAMF,EAAI,IAAMA,EAAI,GACzChB,EAAK,MAAM,CAAC,EAAI,EAAEe,EAAII,EAAOF,EAAI,IAAMA,EAAI,GAC3CjB,EAAK,QAAQ,SAAUA,EAAK,KAAK,CACzC,EA2CQ,KAzCK,CAACoB,EAAQC,IAAe,CAC7BrB,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASqB,EAAM,GAAG,EAC7BE,EAAOvB,EAAK,WAAWqB,EAAM,GAAG,EAChCG,EAAMC,EAAczB,EAAK,GAAIqB,CAAK,EACxCrB,EAAK,MAAM,KACH0B,EAAc1B,EAAK,GAAIsB,EAAKC,EAAMC,CAAG,EAC9B,GACd,CACT,CAAC,CACT,EAgCQ,MA9BM,CAACf,EAAM,qBAAuB,CACpCT,EAAK,GAAG,MAAMA,EAAK,GAAGS,CAAG,CAAC,CAClC,EA6BQ,SA3BS,CAACkB,EAAiB3B,EAAK,OAAS,CACzCA,EAAK,GAAG,SAAS,EAAG,EAAG,GAAG2B,CAAI,CACtC,EA0BQ,WAxBW,CAACC,EAAO,cAAgB,CACnC5B,EAAK,GAAG,WAAWA,EAAK,GAAG4B,CAAI,EAAG,EAAG5B,EAAK,KAAK,CACvD,EAuBQ,aArBa,CAAC4B,EAAO,YAAaC,EAAO,mBAAqB,CAC9DD,EAAO5B,EAAK,GAAG4B,CAAI,EACnBC,EAAO7B,EAAK,GAAG6B,CAAI,EACnB7B,EAAK,GAAG,aAAa4B,EAAM5B,EAAK,MAAO6B,EAAM,CAAC,CACtD,CAkBA,CAAC,EAEKC,EAAW,CACTC,EACAC,EACAC,EAAc,cACjB,CACG,GAAI,OAAO,OAAW,IAAa,OACnC,IAAMZ,EAAQ,IAAI,MACZa,EAAYd,GAAWpB,EAAK,KAAKoB,EAAGC,CAAK,EAC/CA,EAAM,iBAAiB,OAAQa,EAAU,EAAK,EAC9C,OAAO,OAAOb,EAAO,CAAE,IAAAW,EAAK,IAAAD,EAAK,YAAAE,CAAY,CAAC,CACtD,EAEME,EAAW,CAAC1B,EAAa2B,EAAQ,EAAGC,EAAW,KAAU,CACvD,IAAMR,EAAOS,EAAYF,EAAOC,CAAQ,EACxCrC,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASS,CAAG,EACzB4B,EAAUrC,EAAK,GAAG6B,CAAI,EAAEP,EAAK,GAAOc,CAAK,EACxCpC,EAAK,GAAG6B,CAAI,EAAEP,EAAKc,CAAK,CACrC,CAAC,CACT,EAEMG,EAAa,CACX9B,EACA2B,EACAI,IACH,CACGxC,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASS,EAAK,EAAI,EAC7BgC,EAAMC,EAAU1C,EAAK,GAAIoC,CAAK,EAC9BO,EAAMC,EAAU5C,EAAK,GAAIwC,CAAQ,EACjCK,EAAI7C,EAAK,MACT8C,EAASC,EAAaF,EAAGT,EAAOI,CAAQ,EAC9CQ,EAAgBhD,EAAK,GAAI8C,EAAQxB,EAAKmB,EAAKE,CAAG,CACtD,CAAC,CACT,EAEA,OAAA3C,EAAK,SAAQ,eAAY,EACzBA,EAAK,SAAQ,eAAY,EACzBA,EAAK,WAAU,WAAQ8B,CAAQ,EAC/B9B,EAAK,WAAU,WAAQmC,CAAQ,EAC/BnC,EAAK,aAAY,WAAQuC,CAAU,EAE5BvC,CACf,EAEaC,EAAKH,EAAS,EAEdmD,EAAW,CAAClD,EAAqBC,EAAOC,IAAO,CACpD,IAAMiD,EAAQ,IAAM,CACZC,EAAGpD,CAAK,EACRoD,EAAG,GAAKnD,EAAK,GACbmD,EAAG,GAAKnD,EAAK,GACbmD,EAAG,MAAQnD,EAAK,MAChBmD,EAAG,MAAQnD,EAAK,MAChBmD,EAAG,KAAK,EACRnD,EAAK,CAAE,OAAQmD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMC,EAAQ,IAAM,CACZD,EAAGpD,CAAK,EACRC,EAAK,CAAE,OAAQmD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMA,EAAKrD,EAAS,EAEpB,OAAAqD,EAAG,CAAE,MAAAD,EAAO,MAAAE,CAAM,CAAC,EACZD,CACf,EDrMO,IAAME,EAAO,CAACC,EAAqBC,EAAOC,IAAO,CAChD,IAAMC,EAAO,CACL,IAAIC,EAAiB,CACTA,IACIH,EAAK,OAASG,EACdH,EAAK,MAAM,EAE3B,EACA,OAAQ,CACAA,EAAK,GAAKA,EAAK,OACfA,EAAK,GAAKA,EAAK,OAAO,WAAW,QAAQ,EACzCA,EAAK,KAAK,EACVA,EAAK,OAAO,EACZA,EAAK,MAAM,MAAM,EACjB,OAAO,iBAAiB,SAAUA,EAAK,MAAM,EAC7C,OAAO,iBAAiB,YAAaA,EAAK,SAAS,CAC3D,EACA,OAAQ,CACAA,EAAKD,CAAK,EAAEG,CAAI,EAChBF,EAAK,MAAM,KAAK,EAChB,OAAO,oBAAoB,SAAUA,EAAK,MAAM,EAChD,OAAO,oBAAoB,YAAaA,EAAK,SAAS,CAC9D,CACR,EACA,sBAAUA,EAAK,KAAK,EACbA,EAAKD,CAAK,EAAEG,CAAI,CAC/B,EAEaE,EAAO,CAACL,EAAqBC,EAAOC,IAAO,CAChD,IAAMI,EAAKC,EAASP,EAAOC,CAAI,EAC/B,oBAAQ,IAAMK,EAAG,MAAM,CAAC,KACxB,aAAU,IAAMA,EAAG,MAAM,CAAC,EACnBA,CACf,EAEaE,EAAU,CAACC,EAAUR,EAAOC,IAAO,IACxC,WAAQ,IAAMD,EAAK,SAAUQ,CAAG,CAAC,CACzC,EAEaC,EAAa,CAACV,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBW,EAAe,CAACX,EAAYC,EAAOC,IACjCD,EAAK,UAAUD,CAAK","names":["solid_exports","__export","onFrame","onGL","onTF","setAttribute","setTexture","__toCommonJS","import_solid_js","import_reev","import_refr","uniformType","value","isMatrix","length","vertexStride","count","iboValue","stride","createShader","gl","source","type","shader","createProgram","vs","fs","program","createTfProgram","varyings","pg","createVbo","data","vbo","createIbo","ibo","createAttribute","location","createTexture","gl","img","texture","activeTexture","location","activeUnit","a_position","_defaultVertex","_defaultFragment","iTime","iPrevTime","iDeltaTime","createGL","props","self","gl","_v","_f","vs","createShader","fs","createTfProgram","createProgram","key","isAttribute","_e","width","height","x","y","w","h","top","left","_","image","loc","unit","tex","createTexture","activeTexture","size","mode","type","_texture","alt","src","crossOrigin","callback","_uniform","value","isMatrix","uniformType","_attribute","iboValue","vbo","createVbo","ibo","createIbo","n","stride","vertexStride","createAttribute","createTF","mount","tf","clean","onGL","props","self","gl","memo","target","onTF","tf","createTF","onFrame","fun","setTexture","setAttribute"]}
|
package/dist/solid.mjs
CHANGED
|
@@ -1,15 +1,15 @@
|
|
|
1
|
-
import{onMount as
|
|
1
|
+
import{onMount as w,onCleanup as I}from"solid-js";import{event as C,durable as A,nested as v}from"reev";import{createQueue as O,createFrame as z}from"refr";var d=(e,t=!1)=>{let n=typeof e=="number"?0:e?.length;return n?t?(n=Math.sqrt(n)<<0,`uniformMatrix${n}fv`):`uniform${n}fv`:"uniform1f"},b=(e,t,n)=>{n&&(e=Math.max(...n)+1);let o=t.length/e;return o!==o<<0&&console.warn(`Vertex Stride Error: count ${e} is mismatch`),o<<0},_=(e,t,n)=>{let o=e.createShader(n);if(e.shaderSource(o,t),e.compileShader(o),e.getShaderParameter(o,e.COMPILE_STATUS))return o;throw`Could not compile glsl
|
|
2
2
|
|
|
3
|
-
`+e.getShaderInfoLog(o)},x=(e,t,n)=>{let o=e.createProgram();return e.attachShader(o,t),e.attachShader(o,n),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS)?(e.useProgram(o),o):(console.log(e.getProgramInfoLog(o)),null)},U=(e,t,n,o)=>{let i=e.createProgram();return e.attachShader(i,t),e.attachShader(i,n),e.transformFeedbackVaryings(i,o,e.SEPARATE_ATTRIBS),e.linkProgram(i),e.getProgramParameter(i,e.LINK_STATUS)?(e.useProgram(i),i):(console.warn(e.getProgramInfoLog(i)),null)},p=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n},P=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n},
|
|
3
|
+
`+e.getShaderInfoLog(o)},x=(e,t,n)=>{let o=e.createProgram();return e.attachShader(o,t),e.attachShader(o,n),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS)?(e.useProgram(o),o):(console.log(e.getProgramInfoLog(o)),null)},U=(e,t,n,o)=>{let i=e.createProgram();return e.attachShader(i,t),e.attachShader(i,n),e.transformFeedbackVaryings(i,o,e.SEPARATE_ATTRIBS),e.linkProgram(i),e.getProgramParameter(i,e.LINK_STATUS)?(e.useProgram(i),i):(console.warn(e.getProgramInfoLog(i)),null)},p=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n},P=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n},L=(e,t,n,o,i)=>{e.bindBuffer(e.ARRAY_BUFFER,o),e.enableVertexAttribArray(n),e.vertexAttribPointer(n,t,e.FLOAT,!1,0,0),i&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,i)};var D=(e,t)=>{let n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n},y=(e,t,n,o)=>{e.uniform1i(t,n),e.activeTexture(e["TEXTURE"+n]),e.bindTexture(e.TEXTURE_2D,o)};var H=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],Y=`
|
|
4
4
|
attribute vec4 a_position;
|
|
5
5
|
void main() {
|
|
6
6
|
gl_Position = a_position;
|
|
7
7
|
}
|
|
8
|
-
`,
|
|
8
|
+
`,q=`
|
|
9
9
|
precision mediump float;
|
|
10
10
|
uniform vec2 iResolution;
|
|
11
11
|
void main() {
|
|
12
12
|
gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
|
|
13
13
|
}
|
|
14
|
-
`,f=performance.now(),
|
|
14
|
+
`,f=performance.now(),F=0,B=0,X=e=>{let r=C({vertex:Y,fragment:q,size:[0,0],mouse:[0,0],count:6,counter:0,init:()=>{r(e);let a=r.gl,u=r.vs||r.vert||r.vertex,T=r.fs||r.frag||r.fragment,E=_(a,u,a.VERTEX_SHADER),c=_(a,T,a.FRAGMENT_SHADER);r.count===6&&r.attribute({a_position:H}),r.frame(()=>void r.render()||!0),r.pg=r.varying?U(a,E,c,r.varying):x(a,E,c),r.lastActiveUnit=0,r.activeUnit=v(()=>r.lastActiveUnit++),r.location=v((m,R=!1)=>R?a?.getAttribLocation(r.pg,m):a?.getUniformLocation(r.pg,m))},render:()=>{r.gl.useProgram(r.pg),r.queue.flush(),F=f,f=performance.now()/1e3,B=f-F,r.uniform({iTime:f,iPrevTime:F,iDeltaTime:B})},resize:(a,u=r.width||window.innerWidth,T=r.height||window.innerHeight)=>{r.size[0]=r.el.width=u,r.size[1]=r.el.height=T,r.uniform("iResolution",r.size)},mousemove:(a,u=a.clientX,T=a.clientY)=>{let[E,c]=r.size,{top:m,left:R}=r.el.getBoundingClientRect();r.mouse[0]=(u-m-E/2)/(E/2),r.mouse[1]=-(T-R-c/2)/(c/2),r.uniform("iMouse",r.mouse)},load:(a,u)=>{r.queue(()=>{let T=r.location(u.alt),E=r.activeUnit(u.alt),c=D(r.gl,u);r.queue(()=>(y(r.gl,T,E,c),!0))})},clear:(a="COLOR_BUFFER_BIT")=>{r.gl.clear(r.gl[a])},viewport:(a=r.size)=>{r.gl.viewport(0,0,...a)},drawArrays:(a="TRIANGLES")=>{r.gl.drawArrays(r.gl[a],0,r.count)},drawElements:(a="TRIANGLES",u="UNSIGNED_SHORT")=>{a=r.gl[a],u=r.gl[u],r.gl.drawElements(a,r.count,u,0)}}),M=(a,u,T="anonymous")=>{if(typeof window>"u")return;let E=new Image,c=m=>r.load(m,E);E.addEventListener("load",c,!1),Object.assign(E,{src:u,alt:a,crossOrigin:T})},G=(a,u=0,T=!1)=>{let E=d(u,T);r.queue(()=>{let c=r.location(a);T?r.gl[E](c,!1,u):r.gl[E](c,u)})},N=(a,u,T)=>{r.queue(()=>{let E=r.location(a,!0),c=p(r.gl,u),m=P(r.gl,T),R=r.count,h=b(R,u,T);L(r.gl,h,E,c,m)})};return r.queue=O(),r.frame=z(),r.texture=A(M),r.uniform=A(G),r.attribute=A(N),r},s=X(),S=(e,t=s)=>{let n=()=>{i(e),i.el=t.el,i.gl=t.gl,i.queue=t.queue,i.frame=t.frame,i.init(),t({resize:i.resize,mousemove:i.mousemove})},o=()=>{i(e),t({resize:i.resize,mousemove:i.mousemove})},i=X();return i({mount:n,clean:o}),i};var re=(e,t=s)=>{let n={ref(o){o&&(t.target=o,t.mount())},mount(){t.el=t.target,t.gl=t.target.getContext("webgl2"),t.init(),t.resize(),t.frame.start(),window.addEventListener("resize",t.resize),window.addEventListener("mousemove",t.mousemove)},clean(){t(e)(n),t.frame.stop(),window.removeEventListener("resize",t.resize),window.removeEventListener("mousemove",t.mousemove)}};return I(t.clean),t(e)(n)},te=(e,t=s)=>{let n=S(e,t);return w(()=>n.mount()),I(()=>n.clean()),n},ne=(e,t=s)=>{w(()=>t("render",e))},oe=(e,t=s)=>t.texture(e),ae=(e,t=s)=>t.attribute(e);export{ne as onFrame,re as onGL,te as onTF,ae as setAttribute,oe as setTexture};
|
|
15
15
|
//# sourceMappingURL=solid.mjs.map
|