glre 0.18.0 → 0.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +250 -0
- package/dist/index.d.ts +317 -6
- package/dist/index.js +2 -2
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +2 -2
- package/dist/index.mjs.map +1 -1
- package/dist/native.d.ts +485 -19
- package/dist/native.js +3 -3
- package/dist/native.js.map +1 -1
- package/dist/native.mjs +3 -3
- package/dist/native.mjs.map +1 -1
- package/dist/react.d.ts +433 -19
- package/dist/react.js +2 -2
- package/dist/react.js.map +1 -1
- package/dist/react.mjs +2 -2
- package/dist/react.mjs.map +1 -1
- package/dist/solid.d.ts +380 -19
- package/dist/solid.js +2 -2
- package/dist/solid.js.map +1 -1
- package/dist/solid.mjs +3 -3
- package/dist/solid.mjs.map +1 -1
- package/dist/types-2792569d.d.ts +7 -0
- package/package.json +6 -1
- package/dist/types-20446758.d.ts +0 -78
- package/index.ts +0 -202
- package/native.ts +0 -64
- package/qwik.ts +0 -42
- package/react.ts +0 -59
- package/solid.ts +0 -52
- package/test/index.test.ts +0 -5
- package/test/utils.test.ts +0 -43
- package/tsup.config.ts +0 -16
- package/types.ts +0 -98
- package/utils.ts +0 -210
package/dist/native.d.ts
CHANGED
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@@ -1,10 +1,8 @@
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1
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-
import * as reev_types from 'reev/types';
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import * as refr from 'refr';
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import { Fun } from 'refr';
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import {
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import 'refr/types';
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import { P as PrecisionMode, U as Uniform, A as Attribute, G as GLClearMode, a as GLDrawMode } from './types-2792569d.js';
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declare const useGL: (props?:
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declare const useGL: (props?: EventState<{
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id: string;
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width: number;
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height: number;
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@@ -28,9 +26,9 @@ declare const useGL: (props?: Partial<GL>, self?: GL) => reev_types.default<{
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el: any;
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frame: refr.Queue;
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target: any;
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stride:
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location:
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activeUnit:
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stride: Nested<number>;
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location: Nested<any>;
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activeUnit: Nested<number>;
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default: any;
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ref?: any;
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init(varying?: string[]): void;
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@@ -40,27 +38,495 @@ declare const useGL: (props?: Partial<GL>, self?: GL) => reev_types.default<{
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mousemove(e: Event): void;
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resize(e?: Event, width?: number, height?: number): void;
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load(e?: Event, image?: HTMLImageElement): void;
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uniform(key: string, value: Uniform):
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uniform(key: string, value: Uniform): EventState<any>;
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uniform(target: {
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[key: string]: Uniform;
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}):
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texture(key: string, value: string):
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}): EventState<any>;
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texture(key: string, value: string): EventState<any>;
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texture(target: {
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[key: string]: string;
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}):
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attribute(key: string, value: Attribute, iboValue?: Attribute):
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}): EventState<any>;
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attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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attribute(target: {
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[key: string]: Attribute;
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}):
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}): EventState<any>;
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clear(key?: GLClearMode): void;
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viewport(size?: [number, number]): void;
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drawArrays(key?: GLDrawMode): void;
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drawElements(key?: GLDrawMode): void;
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}
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}>, self?: EventState<{
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id: string;
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width: number;
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height: number;
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size: [number, number];
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mouse: [number, number];
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count: number;
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vs: string;
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fs: string;
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vert: string;
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frag: string;
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vertex: string;
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fragment: string;
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varying: string;
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int: PrecisionMode;
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float: PrecisionMode;
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sampler2D: PrecisionMode;
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samplerCube: PrecisionMode;
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lastActiveUnit: number;
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gl: any;
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pg: any;
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el: any;
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frame: refr.Queue;
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target: any;
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stride: Nested<number>;
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location: Nested<any>;
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activeUnit: Nested<number>;
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default: any;
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ref?: any;
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init(varying?: string[]): void;
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mount(): void;
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clean(): void;
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render(): void;
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mousemove(e: Event): void;
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resize(e?: Event, width?: number, height?: number): void;
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load(e?: Event, image?: HTMLImageElement): void;
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uniform(key: string, value: Uniform): EventState<any>;
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uniform(target: {
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[key: string]: Uniform;
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}): EventState<any>;
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texture(key: string, value: string): EventState<any>;
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texture(target: {
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[key: string]: string;
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}): EventState<any>;
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attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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attribute(target: {
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[key: string]: Attribute;
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}): EventState<any>;
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clear(key?: GLClearMode): void;
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viewport(size?: [number, number]): void;
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drawArrays(key?: GLDrawMode): void;
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drawElements(key?: GLDrawMode): void;
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}>) => any;
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declare const useTF: (props: EventState<{
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id: string;
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width: number;
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height: number;
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size: [number, number];
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mouse: [number, number];
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count: number;
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vs: string;
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fs: string;
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vert: string;
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frag: string;
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vertex: string;
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fragment: string;
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varying: string;
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int: PrecisionMode;
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float: PrecisionMode;
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sampler2D: PrecisionMode;
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samplerCube: PrecisionMode;
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lastActiveUnit: number;
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gl: any;
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pg: any;
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el: any;
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frame: refr.Queue;
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target: any;
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stride: Nested<number>;
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location: Nested<any>;
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activeUnit: Nested<number>;
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default: any;
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ref?: any;
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init(varying?: string[]): void;
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mount(): void;
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clean(): void;
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render(): void;
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mousemove(e: Event): void;
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resize(e?: Event, width?: number, height?: number): void;
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load(e?: Event, image?: HTMLImageElement): void;
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uniform(key: string, value: Uniform): EventState<any>;
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uniform(target: {
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[key: string]: Uniform;
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}): EventState<any>;
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texture(key: string, value: string): EventState<any>;
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texture(target: {
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[key: string]: string;
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}): EventState<any>;
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attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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attribute(target: {
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[key: string]: Attribute;
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}): EventState<any>;
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clear(key?: GLClearMode): void;
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viewport(size?: [number, number]): void;
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drawArrays(key?: GLDrawMode): void;
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drawElements(key?: GLDrawMode): void;
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}>, self?: EventState<{
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id: string;
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width: number;
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height: number;
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size: [number, number];
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mouse: [number, number];
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count: number;
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vs: string;
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fs: string;
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vert: string;
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frag: string;
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vertex: string;
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fragment: string;
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varying: string;
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int: PrecisionMode;
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float: PrecisionMode;
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sampler2D: PrecisionMode;
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samplerCube: PrecisionMode;
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lastActiveUnit: number;
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gl: any;
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pg: any;
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el: any;
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frame: refr.Queue;
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target: any;
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stride: Nested<number>;
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location: Nested<any>;
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activeUnit: Nested<number>;
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default: any;
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ref?: any;
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init(varying?: string[]): void;
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mount(): void;
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clean(): void;
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render(): void;
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mousemove(e: Event): void;
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resize(e?: Event, width?: number, height?: number): void;
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load(e?: Event, image?: HTMLImageElement): void;
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uniform(key: string, value: Uniform): EventState<any>;
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uniform(target: {
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[key: string]: Uniform;
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}): EventState<any>;
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texture(key: string, value: string): EventState<any>;
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texture(target: {
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[key: string]: string;
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}): EventState<any>;
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attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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attribute(target: {
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[key: string]: Attribute;
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}): EventState<any>;
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clear(key?: GLClearMode): void;
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viewport(size?: [number, number]): void;
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drawArrays(key?: GLDrawMode): void;
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drawElements(key?: GLDrawMode): void;
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}>) => EventState<{
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id: string;
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width: number;
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height: number;
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size: [number, number];
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mouse: [number, number];
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count: number;
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vs: string;
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fs: string;
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vert: string;
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frag: string;
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vertex: string;
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fragment: string;
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varying: string;
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int: PrecisionMode;
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float: PrecisionMode;
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sampler2D: PrecisionMode;
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samplerCube: PrecisionMode;
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lastActiveUnit: number;
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gl: any;
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pg: any;
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el: any;
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frame: refr.Queue;
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target: any;
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stride: Nested<number>;
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location: Nested<any>;
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activeUnit: Nested<number>;
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default: any;
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ref?: any;
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init(varying?: string[]): void;
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mount(): void;
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clean(): void;
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render(): void;
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mousemove(e: Event): void;
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resize(e?: Event, width?: number, height?: number): void;
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load(e?: Event, image?: HTMLImageElement): void;
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uniform(key: string, value: Uniform): EventState<any>;
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uniform(target: {
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[key: string]: Uniform;
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}): EventState<any>;
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texture(key: string, value: string): EventState<any>;
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texture(target: {
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[key: string]: string;
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}): EventState<any>;
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attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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attribute(target: {
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[key: string]: Attribute;
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}): EventState<any>;
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clear(key?: GLClearMode): void;
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viewport(size?: [number, number]): void;
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drawArrays(key?: GLDrawMode): void;
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drawElements(key?: GLDrawMode): void;
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}>;
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declare const useTexture: (props: any, self?: EventState<{
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id: string;
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width: number;
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height: number;
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size: [number, number];
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mouse: [number, number];
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count: number;
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vs: string;
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fs: string;
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vert: string;
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frag: string;
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vertex: string;
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fragment: string;
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varying: string;
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int: PrecisionMode;
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float: PrecisionMode;
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sampler2D: PrecisionMode;
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samplerCube: PrecisionMode;
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lastActiveUnit: number;
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gl: any;
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pg: any;
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el: any;
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frame: refr.Queue;
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target: any;
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stride: Nested<number>;
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location: Nested<any>;
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activeUnit: Nested<number>;
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default: any;
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ref?: any;
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init(varying?: string[]): void;
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mount(): void;
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clean(): void;
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render(): void;
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mousemove(e: Event): void;
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resize(e?: Event, width?: number, height?: number): void;
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load(e?: Event, image?: HTMLImageElement): void;
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uniform(key: string, value: Uniform): EventState<any>;
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uniform(target: {
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[key: string]: Uniform;
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}): EventState<any>;
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307
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texture(key: string, value: string): EventState<any>;
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308
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texture(target: {
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[key: string]: string;
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}): EventState<any>;
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attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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312
|
+
attribute(target: {
|
|
313
|
+
[key: string]: Attribute;
|
|
314
|
+
}): EventState<any>;
|
|
315
|
+
clear(key?: GLClearMode): void;
|
|
316
|
+
viewport(size?: [number, number]): void;
|
|
317
|
+
drawArrays(key?: GLDrawMode): void;
|
|
318
|
+
drawElements(key?: GLDrawMode): void;
|
|
319
|
+
}>) => any;
|
|
320
|
+
declare const useAttribute: (props: any, self?: EventState<{
|
|
321
|
+
id: string;
|
|
322
|
+
width: number;
|
|
323
|
+
height: number;
|
|
324
|
+
size: [number, number];
|
|
325
|
+
mouse: [number, number];
|
|
326
|
+
count: number;
|
|
327
|
+
vs: string;
|
|
328
|
+
fs: string;
|
|
329
|
+
vert: string;
|
|
330
|
+
frag: string;
|
|
331
|
+
vertex: string;
|
|
332
|
+
fragment: string;
|
|
333
|
+
varying: string;
|
|
334
|
+
int: PrecisionMode;
|
|
335
|
+
float: PrecisionMode;
|
|
336
|
+
sampler2D: PrecisionMode;
|
|
337
|
+
samplerCube: PrecisionMode;
|
|
338
|
+
lastActiveUnit: number;
|
|
339
|
+
gl: any;
|
|
340
|
+
pg: any;
|
|
341
|
+
el: any;
|
|
342
|
+
frame: refr.Queue;
|
|
343
|
+
target: any;
|
|
344
|
+
stride: Nested<number>;
|
|
345
|
+
location: Nested<any>;
|
|
346
|
+
activeUnit: Nested<number>;
|
|
347
|
+
default: any;
|
|
348
|
+
ref?: any;
|
|
349
|
+
init(varying?: string[]): void;
|
|
350
|
+
mount(): void;
|
|
351
|
+
clean(): void;
|
|
352
|
+
render(): void;
|
|
353
|
+
mousemove(e: Event): void;
|
|
354
|
+
resize(e?: Event, width?: number, height?: number): void;
|
|
355
|
+
load(e?: Event, image?: HTMLImageElement): void;
|
|
356
|
+
uniform(key: string, value: Uniform): EventState<any>;
|
|
357
|
+
uniform(target: {
|
|
358
|
+
[key: string]: Uniform;
|
|
359
|
+
}): EventState<any>;
|
|
360
|
+
texture(key: string, value: string): EventState<any>;
|
|
361
|
+
texture(target: {
|
|
362
|
+
[key: string]: string;
|
|
363
|
+
}): EventState<any>;
|
|
364
|
+
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
365
|
+
attribute(target: {
|
|
366
|
+
[key: string]: Attribute;
|
|
367
|
+
}): EventState<any>;
|
|
368
|
+
clear(key?: GLClearMode): void;
|
|
369
|
+
viewport(size?: [number, number]): void;
|
|
370
|
+
drawArrays(key?: GLDrawMode): void;
|
|
371
|
+
drawElements(key?: GLDrawMode): void;
|
|
372
|
+
}>) => any;
|
|
373
|
+
declare const useUniform: (props: any, self?: EventState<{
|
|
374
|
+
id: string;
|
|
375
|
+
width: number;
|
|
376
|
+
height: number;
|
|
377
|
+
size: [number, number];
|
|
378
|
+
mouse: [number, number];
|
|
379
|
+
count: number;
|
|
380
|
+
vs: string;
|
|
381
|
+
fs: string;
|
|
382
|
+
vert: string;
|
|
383
|
+
frag: string;
|
|
384
|
+
vertex: string;
|
|
385
|
+
fragment: string;
|
|
386
|
+
varying: string;
|
|
387
|
+
int: PrecisionMode;
|
|
388
|
+
float: PrecisionMode;
|
|
389
|
+
sampler2D: PrecisionMode;
|
|
390
|
+
samplerCube: PrecisionMode;
|
|
391
|
+
lastActiveUnit: number;
|
|
392
|
+
gl: any;
|
|
393
|
+
pg: any;
|
|
394
|
+
el: any;
|
|
395
|
+
frame: refr.Queue;
|
|
396
|
+
target: any;
|
|
397
|
+
stride: Nested<number>;
|
|
398
|
+
location: Nested<any>;
|
|
399
|
+
activeUnit: Nested<number>;
|
|
400
|
+
default: any;
|
|
401
|
+
ref?: any;
|
|
402
|
+
init(varying?: string[]): void;
|
|
403
|
+
mount(): void;
|
|
404
|
+
clean(): void;
|
|
405
|
+
render(): void;
|
|
406
|
+
mousemove(e: Event): void;
|
|
407
|
+
resize(e?: Event, width?: number, height?: number): void;
|
|
408
|
+
load(e?: Event, image?: HTMLImageElement): void;
|
|
409
|
+
uniform(key: string, value: Uniform): EventState<any>;
|
|
410
|
+
uniform(target: {
|
|
411
|
+
[key: string]: Uniform;
|
|
412
|
+
}): EventState<any>;
|
|
413
|
+
texture(key: string, value: string): EventState<any>;
|
|
414
|
+
texture(target: {
|
|
415
|
+
[key: string]: string;
|
|
416
|
+
}): EventState<any>;
|
|
417
|
+
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
418
|
+
attribute(target: {
|
|
419
|
+
[key: string]: Attribute;
|
|
420
|
+
}): EventState<any>;
|
|
421
|
+
clear(key?: GLClearMode): void;
|
|
422
|
+
viewport(size?: [number, number]): void;
|
|
423
|
+
drawArrays(key?: GLDrawMode): void;
|
|
424
|
+
drawElements(key?: GLDrawMode): void;
|
|
425
|
+
}>) => any;
|
|
426
|
+
declare const useFrame: (fun: Fun, self?: EventState<{
|
|
427
|
+
id: string;
|
|
428
|
+
width: number;
|
|
429
|
+
height: number;
|
|
430
|
+
size: [number, number];
|
|
431
|
+
mouse: [number, number];
|
|
432
|
+
count: number;
|
|
433
|
+
vs: string;
|
|
434
|
+
fs: string;
|
|
435
|
+
vert: string;
|
|
436
|
+
frag: string;
|
|
437
|
+
vertex: string;
|
|
438
|
+
fragment: string;
|
|
439
|
+
varying: string;
|
|
440
|
+
int: PrecisionMode;
|
|
441
|
+
float: PrecisionMode;
|
|
442
|
+
sampler2D: PrecisionMode;
|
|
443
|
+
samplerCube: PrecisionMode;
|
|
444
|
+
lastActiveUnit: number;
|
|
445
|
+
gl: any;
|
|
446
|
+
pg: any;
|
|
447
|
+
el: any;
|
|
448
|
+
frame: refr.Queue;
|
|
449
|
+
target: any;
|
|
450
|
+
stride: Nested<number>;
|
|
451
|
+
location: Nested<any>;
|
|
452
|
+
activeUnit: Nested<number>;
|
|
453
|
+
default: any;
|
|
454
|
+
ref?: any;
|
|
455
|
+
init(varying?: string[]): void;
|
|
456
|
+
mount(): void;
|
|
457
|
+
clean(): void;
|
|
458
|
+
render(): void;
|
|
459
|
+
mousemove(e: Event): void;
|
|
460
|
+
resize(e?: Event, width?: number, height?: number): void;
|
|
461
|
+
load(e?: Event, image?: HTMLImageElement): void;
|
|
462
|
+
uniform(key: string, value: Uniform): EventState<any>;
|
|
463
|
+
uniform(target: {
|
|
464
|
+
[key: string]: Uniform;
|
|
465
|
+
}): EventState<any>;
|
|
466
|
+
texture(key: string, value: string): EventState<any>;
|
|
467
|
+
texture(target: {
|
|
468
|
+
[key: string]: string;
|
|
469
|
+
}): EventState<any>;
|
|
470
|
+
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
471
|
+
attribute(target: {
|
|
472
|
+
[key: string]: Attribute;
|
|
473
|
+
}): EventState<any>;
|
|
474
|
+
clear(key?: GLClearMode): void;
|
|
475
|
+
viewport(size?: [number, number]): void;
|
|
476
|
+
drawArrays(key?: GLDrawMode): void;
|
|
477
|
+
drawElements(key?: GLDrawMode): void;
|
|
478
|
+
}>) => EventState<{
|
|
479
|
+
id: string;
|
|
480
|
+
width: number;
|
|
481
|
+
height: number;
|
|
482
|
+
size: [number, number];
|
|
483
|
+
mouse: [number, number];
|
|
484
|
+
count: number;
|
|
485
|
+
vs: string;
|
|
486
|
+
fs: string;
|
|
487
|
+
vert: string;
|
|
488
|
+
frag: string;
|
|
489
|
+
vertex: string;
|
|
490
|
+
fragment: string;
|
|
491
|
+
varying: string;
|
|
492
|
+
int: PrecisionMode;
|
|
493
|
+
float: PrecisionMode;
|
|
494
|
+
sampler2D: PrecisionMode;
|
|
495
|
+
samplerCube: PrecisionMode;
|
|
496
|
+
lastActiveUnit: number;
|
|
497
|
+
gl: any;
|
|
498
|
+
pg: any;
|
|
499
|
+
el: any;
|
|
500
|
+
frame: refr.Queue;
|
|
501
|
+
target: any;
|
|
502
|
+
stride: Nested<number>;
|
|
503
|
+
location: Nested<any>;
|
|
504
|
+
activeUnit: Nested<number>;
|
|
505
|
+
default: any;
|
|
506
|
+
ref?: any;
|
|
507
|
+
init(varying?: string[]): void;
|
|
508
|
+
mount(): void;
|
|
509
|
+
clean(): void;
|
|
510
|
+
render(): void;
|
|
511
|
+
mousemove(e: Event): void;
|
|
512
|
+
resize(e?: Event, width?: number, height?: number): void;
|
|
513
|
+
load(e?: Event, image?: HTMLImageElement): void;
|
|
514
|
+
uniform(key: string, value: Uniform): EventState<any>;
|
|
515
|
+
uniform(target: {
|
|
516
|
+
[key: string]: Uniform;
|
|
517
|
+
}): EventState<any>;
|
|
518
|
+
texture(key: string, value: string): EventState<any>;
|
|
519
|
+
texture(target: {
|
|
520
|
+
[key: string]: string;
|
|
521
|
+
}): EventState<any>;
|
|
522
|
+
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
523
|
+
attribute(target: {
|
|
524
|
+
[key: string]: Attribute;
|
|
525
|
+
}): EventState<any>;
|
|
526
|
+
clear(key?: GLClearMode): void;
|
|
527
|
+
viewport(size?: [number, number]): void;
|
|
528
|
+
drawArrays(key?: GLDrawMode): void;
|
|
529
|
+
drawElements(key?: GLDrawMode): void;
|
|
530
|
+
}>;
|
|
65
531
|
|
|
66
532
|
export { useAttribute, useFrame, useGL, useTF, useTexture, useUniform };
|
package/dist/native.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
var b=Object.defineProperty;var Y=Object.getOwnPropertyDescriptor;var W=Object.getOwnPropertyNames;var V=Object.prototype.hasOwnProperty;var k=(e,t)=>{for(var n in t)b(e,n,{get:t[n],enumerable:!0})},$=(e,t,n,
|
|
1
|
+
var b=Object.defineProperty;var Y=Object.getOwnPropertyDescriptor;var W=Object.getOwnPropertyNames;var V=Object.prototype.hasOwnProperty;var k=(e,t)=>{for(var n in t)b(e,n,{get:t[n],enumerable:!0})},$=(e,t,n,a)=>{if(t&&typeof t=="object"||typeof t=="function")for(let o of W(t))!V.call(e,o)&&o!==n&&b(e,o,{get:()=>t[o],enumerable:!(a=Y(t,o))||a.enumerable});return e};var q=e=>$(b({},"__esModule",{value:!0}),e);var te={};k(te,{useAttribute:()=>g,useFrame:()=>re,useGL:()=>Q,useTF:()=>Z,useTexture:()=>l,useUniform:()=>ee});module.exports=q(te);var R=require("react"),w=require("react-native"),A=require("reev/react");var T=require("reev"),F=require("refr");var D=(e,t=!1)=>{let n=typeof e=="number"?0:e?.length;return n?t?(n=Math.sqrt(n)<<0,`uniformMatrix${n}fv`):`uniform${n}fv`:"uniform1f"},L=(e,t,n)=>{n&&(e=Math.max(...n)+1);let a=t.length/e;return a!==a<<0&&console.warn(`Vertex Stride Error: count ${e} is mismatch`),a<<0},x=(e,t,n)=>{let a=e.createShader(n);if(e.shaderSource(a,t),e.compileShader(a),e.getShaderParameter(a,e.COMPILE_STATUS))return a;throw`Could not compile glsl
|
|
2
2
|
|
|
3
|
-
`+e.getShaderInfoLog(
|
|
3
|
+
`+e.getShaderInfoLog(a)},y=(e,t,n)=>{let a=e.createProgram();return e.attachShader(a,t),e.attachShader(a,n),e.linkProgram(a),e.getProgramParameter(a,e.LINK_STATUS)?(e.useProgram(a),a):(console.log(e.getProgramInfoLog(a)),null)},B=(e,t,n,a)=>{let o=e.createProgram();return e.attachShader(o,t),e.attachShader(o,n),e.transformFeedbackVaryings(o,a,e.SEPARATE_ATTRIBS),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS)?(e.useProgram(o),o):(console.warn(e.getProgramInfoLog(o)),null)},v=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n},X=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n},S=(e,t,n,a,o)=>{e.bindBuffer(e.ARRAY_BUFFER,a),e.enableVertexAttribArray(n),e.vertexAttribPointer(n,t,e.FLOAT,!1,0,0),o&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o)};var I=(e,t)=>{let n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n},M=(e,t,n,a)=>{e.uniform1i(t,n),e.activeTexture(e["TEXTURE"+n]),e.bindTexture(e.TEXTURE_2D,a)};var K=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],j=`
|
|
4
4
|
attribute vec4 a_position;
|
|
5
5
|
void main() {
|
|
6
6
|
gl_Position = a_position;
|
|
@@ -11,5 +11,5 @@ var b=Object.defineProperty;var Y=Object.getOwnPropertyDescriptor;var W=Object.g
|
|
|
11
11
|
void main() {
|
|
12
12
|
gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
|
|
13
13
|
}
|
|
14
|
-
`,d=performance.now(),U=0,h=0,G=e=>{let r=(0,T.event)({vertex:j,fragment:J,size:[0,0],mouse:[0,0],count:6,counter:0,init:()=>{r(e);let i=r.gl,u=r.vs||r.vert||r.vertex,
|
|
14
|
+
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