glre 0.10.0 → 0.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +245 -0
- package/events.ts +9 -8
- package/index.cjs.js +1 -1
- package/index.develop.js +1 -1
- package/index.js +1 -1
- package/index.ts +3 -4
- package/package.json +1 -1
- package/utils.ts +12 -6
package/README.md
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# 🌇 glre
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<strong>
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<samp>
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<p align="center">
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[](
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https://www.npmjs.com/package/glre)
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[](
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https://www.npmtrends.com/glre)
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[](
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https://github.com/tseijp/glre)
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[](
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https://glre.tsei.jp/>)
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[](
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https://bundlephobia.com/package/glre@latest)
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glre is a simple glsl Reactive Engine on the web and native via TypeScript, React, Solid and more.
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</p>
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<p align="center" valign="top">
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<a href="https://codesandbox.io/s/glre-test1-skyl9p">
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<img alt="test1" width="256" src="https://user-images.githubusercontent.com/40712342/212297558-15a1e721-55d6-4b6f-aab4-9f5d7cede2cb.gif"></img>
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</a>
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<a href="https://codesandbox.io/s/glre-test2-c1syho">
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<img alt="test2" width="256" src="https://user-images.githubusercontent.com/40712342/212297576-e12cef1b-b0e0-40cb-ac0f-7fb387ae6da8.gif"></img>
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</a>
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<a href="https://codesandbox.io/s/glre-test3-ntlk3l">
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<img alt="test3" width="256" src="https://user-images.githubusercontent.com/40712342/212297587-0227d536-5cef-447a-be3e-4c93dad002a2.gif"></img>
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</a>
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<a href="https://codesandbox.io/s/glre-raymarch-test-q8pyxv" target="_blank" rel="noopener">
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<img alt="raymarch1" width="256" src="https://user-images.githubusercontent.com/40712342/215024903-90f25934-1018-4f2a-81e6-f16e5c64c378.gif">
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</a>
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<a href="https://codesandbox.io/s/glre-raymarch-test2-fcds29" target="_blank" rel="noopener">
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<img alt="raymarch2" width="256" src="https://user-images.githubusercontent.com/40712342/215024942-27766b2b-7b85-4725-bb3d-865bf137ea29.gif">
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</a>
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<a href="https://codesandbox.io/s/glre-raymarch-test3-nx6ggi" target="_blank" rel="noopener">
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<img alt="raymarch3" width="256" src="https://user-images.githubusercontent.com/40712342/215025052-c2fa46e5-5e0e-4de8-baee-869ca6135a61.gif">
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</a>
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<a href="https://codesandbox.io/s/glre-raymarch-test4-cy1wpp" target="_blank" rel="noopener">
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<img alt="raymarch4" width="256" src="https://user-images.githubusercontent.com/40712342/215025289-132b4213-aabc-48f2-bbe3-05764a8dae42.gif">
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</a>
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<a href="https://codesandbox.io/s/glre-raymarch-test5-19v0g7" target="_blank" rel="noopener">
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<img alt="raymarch5" width="256" src="https://user-images.githubusercontent.com/40712342/215025456-8ab75328-ca7a-41f6-b5fe-98dd58410b38.gif">
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</a>
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<a href="https://codesandbox.io/s/glre-raymarch-test6-jew0it" target="_blank" rel="noopener">
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<img alt="raymarch6" width="256" src="https://user-images.githubusercontent.com/40712342/215025517-343fdfbf-af54-497c-a759-267acc450366.gif">
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</a>
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</p>
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## Installation
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```ruby
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npm install glre
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```
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<table>
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<td width="1000px" valign="top">
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## Documentation
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###### [Docs][docs] : glre Introduction
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###### [API][api] : glre API and feature
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###### [Guide][guide] : Creating a scene
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[docs]: https://glre.tsei.jp/docs
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[api]: https://glre.tsei.jp/api
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[guide]: https://glre.tsei.jp/guide
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</td>
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<td width="1000px" valign="top">
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## Ecosystem
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###### ⛪️ [reev][reev]: reactive event state manager
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###### 🌃 [refr][refr]: request animation frame
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[reev]: https://github.com/tseijp/reev
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[refr]: https://github.com/tseijp/refr
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</td>
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<td width="1000px" valign="top">
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## Staying informed
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###### [github discussions][github] welcome✨
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###### [@tseijp][twitter] twitter
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###### [tsei.jp][articles] articles
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[github]: https://github.com/tseijp/glre/discussions
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[twitter]: https://twitter.com/tseijp
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[articles]: https://tsei.jp/articles
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</td>
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</table>
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## PRs
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###### welcome✨
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## What does it look like?
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<table>
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<tr>
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<td width="7500px" align="center" valign="center">
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glre simplifies glsl programming via TypeScript, React, Solid and more (<a href="https://codesandbox.io/s/glre-basic-demo-ppzo3d">live demo</a>).
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</td>
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<td width="2500px" valign="top">
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<a href="https://codesandbox.io/s/glre-basic-demo-ppzo3d">
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<img alt="4" src="https://i.imgur.com/Lb3h9fs.jpg"></img>
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</a>
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</td>
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</tr>
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</table>
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```ts
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import { createRoot } from "react-dom/client";
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import { useGL, useFrame } from "@glre/react";
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const App = (props) => {
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const gl = useGL()`
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precision highp float;
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uniform vec2 iResolution;
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void main() {
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gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
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}
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`;
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useFrame(() => {
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gl.clear();
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gl.viewport();
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gl.drawArrays();
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return true;
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});
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return <canvas id={gl.id} {...props} />;
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};
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const style = { top: 0, left: 0, position: "fixed" };
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createRoot(document.getElementById("root")).render(<App style={style} />);
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```
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<details>
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<summary>
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solid js supported ([codesandbox demo](https://codesandbox.io/s/glre-basic-demo2-m1h6cr))
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</summary>
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```html
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<html>
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<body>
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<script type="module">
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import html from "https://cdn.skypack.dev/solid-js/html";
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import { gl } from "https://cdn.skypack.dev/glre@latest";
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import { render } from "https://cdn.skypack.dev/solid-js/web";
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import { onCleanup, onMount } from "https://cdn.skypack.dev/solid-js";
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function createGL(config, _gl) {
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const self = _gl || (gl.default = gl(config));
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onMount(() => self.mount());
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onCleanup(() => self.clean());
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return self;
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}
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function onFrame(fun, self) {
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if (!self) self = gl.default;
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onMount(() => self.setFrame(fun));
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}
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const App = () => {
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const gl = createGL()`
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precision highp float;
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uniform vec2 iResolution;
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void main() {
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gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
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}
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`;
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onFrame(() => {
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gl.clear();
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gl.viewport();
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gl.drawArrays();
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return true;
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});
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return html`<canvas id=${gl.id} />`;
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};
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render(App, document.body);
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</script>
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</body>
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</html>
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```
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</details>
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<details>
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<summary>
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pure js supported ([codesandbox demo](https://codesandbox.io/s/glre-basic-demo3-3bhr3y))
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</summary>
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```html
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<!DOCTYPE html>
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<html>
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<body>
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<script type="module">
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import createGL from "https://cdn.skypack.dev/glre@latest"
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const gl = createGL`
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precision highp float;
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uniform vec2 iResolution;
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void main() {
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gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
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}
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`;
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gl.setFrame(() => {
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gl.clear();
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gl.viewport();
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gl.drawArrays();
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return true;
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});
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const style = { top: 0, left: 0, position: "fixed" };
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const canvas = document.createElement("canvas");
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Object.assign(canvas, { id: gl.id });
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Object.assign(canvas.style, style);
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document.body.append(canvas);
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window.addEventListener("DOMContentLoaded", gl.mount);
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</script>
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</body>
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</html>
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```
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</details>
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</samp>
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</strong>
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package/events.ts
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import { event } from 'reev'
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import { createProgram, createShader, createTexture,
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import { createProgram, createShader, createTexture, concat } from './utils'
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import type { GL } from './types'
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export const glEvent = (self: GL) =>
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event({
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// run if canvas is mounted
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mount(e) {
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// @TODO abbreviate to import uniform
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// self.uniformHeader.map(([key, header]) => self.frag = concat(self.frag, header, key))
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// self.uniformHeader.map(([key, header]) => self.frag = concat(self.vert, header, key))
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// self.attributeHeader.map(([key, header]) => self.vert = concat(self.vert, header, key))
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if (self.int) self.frag = concat(self.frag, `precision ${self.int} int;`)
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if (self.float) self.frag = concat(self.frag, `precision ${self.float} float;`)
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if (self.sampler2D) self.frag = concat(self.frag, `precision ${self.sampler2D} sampler2D;`)
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if (self.samplerCube) self.frag = concat(self.frag, `precision ${self.samplerCube} samplerCube;`)
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const el = (self.el = document.getElementById(self.id)) // @ts-ignore
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const gl = (self.gl = el?.getContext('webgl'))
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const frag = createShader(gl, self.frag, gl?.FRAGMENT_SHADER)
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package/index.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("refr"),r=require("reev");function n(e,r){for(var n=e[0],t=0,o=r.length;t<o;t+=1)n+=r[t]+e[t+1];return n}function t(e){return Array.isArray(e)&&"string"==typeof e[0]}function o(e,r,n){return void 0===n&&(n="")
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("refr"),r=require("reev");function n(e,r){for(var n=e[0],t=0,o=r.length;t<o;t+=1)n+=r[t]+e[t+1];return n}function t(e){return Array.isArray(e)&&"string"==typeof e[0]}function o(e,r){return e=e.replace(/\s+/g,""),r=r.replace(/\s+/g,""),-1!==e.indexOf(r)}function i(e,r,n){return void 0===n&&(n=""),""!==n&&!o(e,n)||o(e,r)?e:r+e}function a(e,r){void 0===r&&(r=!1);var n="number"==typeof e?0:e.length;return n?r?["uniformMatrix"+(n=Math.sqrt(n)<<0)+"fv","mat"+n]:["uniform"+n+"fv","vec"+n]:["uniform1f","float"]}function u(e,r,n){var t=e.createShader(n);if(e.shaderSource(t,r),e.compileShader(t),e.getShaderParameter(t,e.COMPILE_STATUS))return t;console.warn(e.getShaderInfoLog(t))}function f(e,r,n,t,o){e.bindBuffer(e.ARRAY_BUFFER,function(e,r){if(r){var n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new 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package/index.develop.js
CHANGED
|
@@ -1 +1 @@
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|
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1
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1
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|
package/index.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
import{frame as e}from"refr";import{event as r,nested as n,durable as t}from"reev";function o(e,r){for(var n=e[0],t=0,o=r.length;t<o;t+=1)n+=r[t]+e[t+1];return n}function i(e){return Array.isArray(e)&&"string"==typeof e[0]}function a(e,r,n){return void 0===n&&(n="")
|
|
1
|
+
import{frame as e}from"refr";import{event as r,nested as n,durable as t}from"reev";function o(e,r){for(var n=e[0],t=0,o=r.length;t<o;t+=1)n+=r[t]+e[t+1];return n}function i(e){return Array.isArray(e)&&"string"==typeof e[0]}function a(e,r){return e=e.replace(/\s+/g,""),r=r.replace(/\s+/g,""),-1!==e.indexOf(r)}function u(e,r,n){return void 0===n&&(n=""),""!==n&&!a(e,n)||a(e,r)?e:r+e}function f(e,r){void 0===r&&(r=!1);var n="number"==typeof e?0:e.length;return n?r?["uniformMatrix"+(n=Math.sqrt(n)<<0)+"fv","mat"+n]:["uniform"+n+"fv","vec"+n]:["uniform1f","float"]}function l(e,r,n){var t=e.createShader(n);if(e.shaderSource(t,r),e.compileShader(t),e.getShaderParameter(t,e.COMPILE_STATUS))return t;console.warn(e.getShaderInfoLog(t))}function c(e,r,n,t,o){e.bindBuffer(e.ARRAY_BUFFER,function(e,r){if(r){var n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new 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e.attachShader(t,r),e.attachShader(t,n),e.linkProgram(t),e.getProgramParameter(t,e.LINK_STATUS)?(e.useProgram(t),t):(console.log(e.getProgramInfoLog(t)),null)}(t,i,o),window.addEventListener("resize",r.on("resize")),window.addEventListener("mousemove",r.on("mousemove")),r("resize");var a=performance.now(),f=0,c=0;e.setFrame((function(){return f=a,a=performance.now()/1e3,c=a-f,e.setUniform({iTime:a,iPrevTime:f,iDeltaTime:c}),!0})),e.frame()},clean:function(r){window.removeEventListener("resize",r.on("resize")),window.removeEventListener("mousemove",r.on("mousemove")),e.frame.cancel()},mousemove:function(r,n){var t=n.clientX,o=n.clientY,i=e.size,a=i[0],u=i[1];e.mouse[0]=(t-a/2)/(a/2),e.mouse[1]=-(o-u/2)/(u/2),e.setUniform("iMouse",e.mouse)},resize:function(r,n,t,o){void 0===t&&(t=0),void 0===o&&(o=0),e.size[0]=e.el.width=t||window.innerWidth,e.size[1]=e.el.height=o||window.innerHeight,e.setUniform("iResolution",e.size)},load:function(r,n,t){e.setFrame((function(){var r=e.activeUnit(t.alt),n=e.location(t.alt),o=function(e,r){var n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,r),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n}(e.gl,t);e.setFrame((function(){return e.gl.uniform1i(n,r),e.gl.activeTexture(e.gl["TEXTURE"+r]),e.gl.bindTexture(e.gl.TEXTURE_2D,o),!0}))}))}})},m=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],v="\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n",g="\n uniform vec2 resolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / resolution), 0, 1);\n }\n",E=function(r){var a=function e(r){for(var n=arguments.length,t=new Array(n>1?n-1:0),a=1;a<n;a++)t[a-1]=arguments[a];return i(r)&&(r=o(r,t)),"string"==typeof r&&(e.frag=r),"function"==typeof r&&e.frame.mount(r),e};a.id="myCanvas",a.frag=g,a.vert=v,a.size=[0,0],a.mouse=[0,0],a.count=6,a.uniformHeader=[],a.attributeHeader=[];var u=a.event=s(a),l=a.frame=e();a.lastActiveUnit=0,a.activeUnit=n((function(){return a.lastActiveUnit++})),a.vertexStride=n((function(e,r,n){var t=n?Math.max.apply(Math,n)+1:a.count,o=r.length/t<<0;return a.attributeHeader.push([e,"vertex vec"+o+" "+e+";"]),o})),a.uniformType=n((function(e,r,n){var t=f(r,n),o=t[0],i=t[1];return a.uniformHeader.push([e,"uniform "+i+" "+e+";"]),o})),a.location=n((function(e,r){var n,t;return void 0===r&&(r=!1),r?null==(n=a.gl)?void 0:n.getAttribLocation(a.pg,e):null==(t=a.gl)?void 0:t.getUniformLocation(a.pg,e)})),a.setDpr=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return void u.apply(void 0,["resize",{}].concat(r))||a},a.setSize=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return void u.apply(void 0,["resize",{}].concat(r))||a},a.setFrame=function(e){return void l.mount(e)||a},a.setMount=function(e){return void u.mount({mount:e})||a},a.setClean=function(e){return void u.mount({clean:e})||a},a.setConfig=t((function(e,r){a[e]=r}),a),a.setUniform=t((function(e,r,n){void 0===n&&(n=!1);var t=a.uniformType(e,r,n);a.setFrame((function(){n?a.gl[t](a.location(e),!1,r):a.gl[t](a.location(e),r)}))}),a),a.setAttribute=t((function(e){for(var r=arguments.length,n=new Array(r>1?r-1:0),t=1;t<r;t++)n[t-1]=arguments[t];var o=a.vertexStride.apply(a,[e].concat(n));a.setFrame((function(){c.apply(void 0,[a.gl,o,a.location(e,!0)].concat(n))}))}),a),a.setTexture=t((function(e,r){var n=new Image;n.addEventListener("load",(function(e){return u("load",e,n)}),!1),Object.assign(n,{src:r,alt:e,crossOrigin:"anonymous"})}),a),a.mount=u.on("mount"),a.clean=u.on("clean"),a.clear=function(e){return a.gl.clear(a.gl[e||"COLOR_BUFFER_BIT"])},a.viewport=function(e){var r;return(r=a.gl).viewport.apply(r,[0,0].concat(e||a.size))},a.drawArrays=function(e){return void 0===e&&(e="TRIANGLES"),a.gl.drawArrays(a.gl[e],0,a.count)},a.drawElements=function(e,r){return void 0===e&&(e="TRIANGLES"),void 0===r&&(r="UNSIGNED_SHORT"),a.gl.drawElements(a.gl[e],a.count,a.gl[r],0)};for(var E=arguments.length,d=new Array(E>1?E-1:0),T=1;T<E;T++)d[T-1]=arguments[T];return i(r)&&(r=o(r,d)),"string"==typeof r&&(a.frag=r),"object"==typeof r&&a.setConfig(r),6===a.count&&a.setAttribute({a_position:m}),a};E.default=null;export{E as default,E as gl};
|
package/index.ts
CHANGED
|
@@ -53,7 +53,7 @@ export const gl = (initArg?: Partial<GL>, ...initArgs: any[]) => {
|
|
|
53
53
|
|
|
54
54
|
self.uniformType = nested((key, value, isMatrix) => {
|
|
55
55
|
const [type, code] = switchUniformType(value, isMatrix)
|
|
56
|
-
self.uniformHeader.push([key, `uniform ${code} ${key}
|
|
56
|
+
self.uniformHeader.push([key, `uniform ${code} ${key};`])
|
|
57
57
|
return type
|
|
58
58
|
})
|
|
59
59
|
|
|
@@ -83,10 +83,9 @@ export const gl = (initArg?: Partial<GL>, ...initArgs: any[]) => {
|
|
|
83
83
|
|
|
84
84
|
// attribute
|
|
85
85
|
self.setAttribute = durable((key, ...args) => {
|
|
86
|
+
const stride = self.vertexStride(key, ...args)
|
|
86
87
|
self.setFrame(() => {
|
|
87
|
-
|
|
88
|
-
const location = self.location(key, true)
|
|
89
|
-
createAttribute(self.gl, stride, location, ...args)
|
|
88
|
+
createAttribute(self.gl, stride, self.location(key, true), ...args)
|
|
90
89
|
})
|
|
91
90
|
}, self)
|
|
92
91
|
|
package/package.json
CHANGED
package/utils.ts
CHANGED
|
@@ -12,14 +12,20 @@ export function isTemplateLiteral(strings: unknown): strings is string[] {
|
|
|
12
12
|
return Array.isArray(strings) && typeof strings[0] === "string"
|
|
13
13
|
}
|
|
14
14
|
|
|
15
|
-
export function
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
return shader
|
|
15
|
+
export function include(source: string, target: string) {
|
|
16
|
+
source = source.replace(/\s+/g, '')
|
|
17
|
+
target = target.replace(/\s+/g, '')
|
|
18
|
+
return source.indexOf(target) !== -1
|
|
20
19
|
}
|
|
21
20
|
|
|
22
|
-
export function
|
|
21
|
+
export function concat(source: string, target: string, key = "") {
|
|
22
|
+
if (key === "" || include(source, key))
|
|
23
|
+
if (!include(source, target))
|
|
24
|
+
return target + source
|
|
25
|
+
return source
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
export function switchUniformType(value: unknown, isMatrix = false) {
|
|
23
29
|
let length = typeof value === "number" ? 0 : (value as any[]).length
|
|
24
30
|
if (!length) return [`uniform1f`, `float`]
|
|
25
31
|
if (!isMatrix) return [`uniform${length}fv`, `vec${length}`]
|