glre 0.10.0 → 0.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md ADDED
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+ # 🌇 glre
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+
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+ <strong>
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+ <samp>
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+
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+ <p align="center">
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+
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+ [![ npm version ](
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+ https://img.shields.io/npm/v/glre?style=flat&colorA=000&colorB=000)](
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+ https://www.npmjs.com/package/glre)
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+ [![ downloads ](
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+ https://img.shields.io/npm/dm/glre.svg?style=flat&colorA=000&colorB=000)](
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+ https://www.npmtrends.com/glre)
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+ [![ license MIT ](
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+ https://img.shields.io/npm/l/glre?style=flat&colorA=000&colorB=000)](
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+ https://github.com/tseijp/glre)
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+ [![ docs available ](
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+ https://img.shields.io/badge/docs-available-000.svg?style=flat&colorA=000)](
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+ https://glre.tsei.jp/>)
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+ [![ bundle size ](
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+ https://img.shields.io/bundlephobia/minzip/glre?style=flat&colorA=000&colorB=000)](
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+ https://bundlephobia.com/package/glre@latest)
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+
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+ glre is a simple glsl Reactive Engine on the web and native via TypeScript, React, Solid and more.
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+
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+ </p>
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+ <p align="center" valign="top">
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+ <a href="https://codesandbox.io/s/glre-test1-skyl9p">
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+ <img alt="test1" width="256" src="https://user-images.githubusercontent.com/40712342/212297558-15a1e721-55d6-4b6f-aab4-9f5d7cede2cb.gif"></img>
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+ </a>
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+ <a href="https://codesandbox.io/s/glre-test2-c1syho">
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+ <img alt="test2" width="256" src="https://user-images.githubusercontent.com/40712342/212297576-e12cef1b-b0e0-40cb-ac0f-7fb387ae6da8.gif"></img>
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+ </a>
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+ <a href="https://codesandbox.io/s/glre-test3-ntlk3l">
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+ <img alt="test3" width="256" src="https://user-images.githubusercontent.com/40712342/212297587-0227d536-5cef-447a-be3e-4c93dad002a2.gif"></img>
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+ </a>
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+ <a href="https://codesandbox.io/s/glre-raymarch-test-q8pyxv" target="_blank" rel="noopener">
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+ <img alt="raymarch1" width="256" src="https://user-images.githubusercontent.com/40712342/215024903-90f25934-1018-4f2a-81e6-f16e5c64c378.gif">
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+ </a>
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+ <a href="https://codesandbox.io/s/glre-raymarch-test2-fcds29" target="_blank" rel="noopener">
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+ <img alt="raymarch2" width="256" src="https://user-images.githubusercontent.com/40712342/215024942-27766b2b-7b85-4725-bb3d-865bf137ea29.gif">
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+ </a>
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+ <a href="https://codesandbox.io/s/glre-raymarch-test3-nx6ggi" target="_blank" rel="noopener">
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+ <img alt="raymarch3" width="256" src="https://user-images.githubusercontent.com/40712342/215025052-c2fa46e5-5e0e-4de8-baee-869ca6135a61.gif">
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+ </a>
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+ <a href="https://codesandbox.io/s/glre-raymarch-test4-cy1wpp" target="_blank" rel="noopener">
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+ <img alt="raymarch4" width="256" src="https://user-images.githubusercontent.com/40712342/215025289-132b4213-aabc-48f2-bbe3-05764a8dae42.gif">
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+ </a>
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+ <a href="https://codesandbox.io/s/glre-raymarch-test5-19v0g7" target="_blank" rel="noopener">
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+ <img alt="raymarch5" width="256" src="https://user-images.githubusercontent.com/40712342/215025456-8ab75328-ca7a-41f6-b5fe-98dd58410b38.gif">
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+ </a>
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+ <a href="https://codesandbox.io/s/glre-raymarch-test6-jew0it" target="_blank" rel="noopener">
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+ <img alt="raymarch6" width="256" src="https://user-images.githubusercontent.com/40712342/215025517-343fdfbf-af54-497c-a759-267acc450366.gif">
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+ </a>
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+ </p>
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+
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+ ## Installation
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+
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+ ```ruby
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+ npm install glre
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+ ```
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+
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+ <table>
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+ <td width="1000px" valign="top">
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+
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+ ## Documentation
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+
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+ ###### [Docs][docs] : glre Introduction
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+
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+ ###### [API][api] : glre API and feature
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+
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+ ###### [Guide][guide] : Creating a scene
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+
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+ [docs]: https://glre.tsei.jp/docs
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+ [api]: https://glre.tsei.jp/api
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+ [guide]: https://glre.tsei.jp/guide
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+
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+ </td>
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+ <td width="1000px" valign="top">
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+
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+ ## Ecosystem
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+
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+ ###### ⛪️ [reev][reev]: reactive event state manager
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+
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+ ###### 🌃 [refr][refr]: request animation frame
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+
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+ [reev]: https://github.com/tseijp/reev
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+ [refr]: https://github.com/tseijp/refr
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+
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+ </td>
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+ <td width="1000px" valign="top">
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+
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+ ## Staying informed
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+
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+ ###### [github discussions][github] welcome✨
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+
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+ ###### [@tseijp][twitter] twitter
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+
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+ ###### [tsei.jp][articles] articles
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+
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+ [github]: https://github.com/tseijp/glre/discussions
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+ [twitter]: https://twitter.com/tseijp
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+ [articles]: https://tsei.jp/articles
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+
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+ </td>
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+ </table>
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+
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+ ## PRs
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+
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+ ###### welcome✨
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+
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+ ## What does it look like?
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+
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+ <table>
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+ <tr>
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+ <td width="7500px" align="center" valign="center">
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+ glre simplifies glsl programming via TypeScript, React, Solid and more (<a href="https://codesandbox.io/s/glre-basic-demo-ppzo3d">live demo</a>).
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+ </td>
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+ <td width="2500px" valign="top">
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+ <a href="https://codesandbox.io/s/glre-basic-demo-ppzo3d">
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+ <img alt="4" src="https://i.imgur.com/Lb3h9fs.jpg"></img>
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+ </a>
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+ </td>
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+ </tr>
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+ </table>
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+
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+ ```ts
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+ import { createRoot } from "react-dom/client";
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+ import { useGL, useFrame } from "@glre/react";
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+
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+ const App = (props) => {
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+ const gl = useGL()`
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+ precision highp float;
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+ uniform vec2 iResolution;
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+ void main() {
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+ gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
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+ }
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+ `;
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+ useFrame(() => {
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+ gl.clear();
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+ gl.viewport();
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+ gl.drawArrays();
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+ return true;
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+ });
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+ return <canvas id={gl.id} {...props} />;
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+ };
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+
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+ const style = { top: 0, left: 0, position: "fixed" };
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+ createRoot(document.getElementById("root")).render(<App style={style} />);
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+ ```
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+
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+ <details>
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+ <summary>
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+
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+ solid js supported ([codesandbox demo](https://codesandbox.io/s/glre-basic-demo2-m1h6cr))
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+
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+ </summary>
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+
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+ ```html
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+ <html>
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+ <body>
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+ <script type="module">
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+ import html from "https://cdn.skypack.dev/solid-js/html";
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+ import { gl } from "https://cdn.skypack.dev/glre@latest";
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+ import { render } from "https://cdn.skypack.dev/solid-js/web";
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+ import { onCleanup, onMount } from "https://cdn.skypack.dev/solid-js";
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+
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+ function createGL(config, _gl) {
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+ const self = _gl || (gl.default = gl(config));
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+ onMount(() => self.mount());
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+ onCleanup(() => self.clean());
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+ return self;
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+ }
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+
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+ function onFrame(fun, self) {
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+ if (!self) self = gl.default;
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+ onMount(() => self.setFrame(fun));
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+ }
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+
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+ const App = () => {
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+ const gl = createGL()`
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+ precision highp float;
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+ uniform vec2 iResolution;
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+ void main() {
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+ gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
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+ }
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+ `;
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+ onFrame(() => {
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+ gl.clear();
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+ gl.viewport();
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+ gl.drawArrays();
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+ return true;
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+ });
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+ return html`<canvas id=${gl.id} />`;
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+ };
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+
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+ render(App, document.body);
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+ </script>
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+ </body>
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+ </html>
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+ ```
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+
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+ </details>
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+ <details>
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+ <summary>
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+
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+ pure js supported ([codesandbox demo](https://codesandbox.io/s/glre-basic-demo3-3bhr3y))
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+
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+ </summary>
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+
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+ ```html
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+ <!DOCTYPE html>
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+ <html>
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+ <body>
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+ <script type="module">
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+ import createGL from "https://cdn.skypack.dev/glre@latest"
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+ const gl = createGL`
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+ precision highp float;
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+ uniform vec2 iResolution;
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+ void main() {
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+ gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
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+ }
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+ `;
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+
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+ gl.setFrame(() => {
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+ gl.clear();
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+ gl.viewport();
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+ gl.drawArrays();
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+ return true;
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+ });
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+
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+ const style = { top: 0, left: 0, position: "fixed" };
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+ const canvas = document.createElement("canvas");
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+ Object.assign(canvas, { id: gl.id });
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+ Object.assign(canvas.style, style);
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+ document.body.append(canvas);
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+ window.addEventListener("DOMContentLoaded", gl.mount);
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+ </script>
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+ </body>
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+ </html>
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+ ```
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+
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+ </details>
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+ </samp>
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+ </strong>
package/events.ts CHANGED
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  import { event } from 'reev'
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- import { createProgram, createShader, createTexture, joinHeaderShader } from './utils'
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+ import { createProgram, createShader, createTexture, concat } from './utils'
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  import type { GL } from './types'
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  export const glEvent = (self: GL) =>
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  event({
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  // run if canvas is mounted
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  mount(e) {
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- if (self.int) self.frag = joinHeaderShader(`precision ${self.int} int;`, self.frag)
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- if (self.float) self.frag = joinHeaderShader(`precision ${self.float} float;`, self.frag)
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- if (self.sampler2D) self.frag = joinHeaderShader(`precision ${self.sampler2D} sampler2D;`, self.frag)
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- if (self.samplerCube) self.frag = joinHeaderShader(`precision ${self.samplerCube} samplerCube;`, self.frag)
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- // self.uniformHeader.map(([key, header]) => self.frag = joinHeaderShader(header, self.frag, key))
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- // self.uniformHeader.map(([key, header]) => self.frag = joinHeaderShader(header, self.vert, key))
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- // self.attributeHeader.map(([key, header]) => self.vert = joinHeaderShader(header, self.vert, key))
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+ // @TODO abbreviate to import uniform
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+ // self.uniformHeader.map(([key, header]) => self.frag = concat(self.frag, header, key))
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+ // self.uniformHeader.map(([key, header]) => self.frag = concat(self.vert, header, key))
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+ // self.attributeHeader.map(([key, header]) => self.vert = concat(self.vert, header, key))
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+ if (self.int) self.frag = concat(self.frag, `precision ${self.int} int;`)
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+ if (self.float) self.frag = concat(self.frag, `precision ${self.float} float;`)
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+ if (self.sampler2D) self.frag = concat(self.frag, `precision ${self.sampler2D} sampler2D;`)
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+ if (self.samplerCube) self.frag = concat(self.frag, `precision ${self.samplerCube} samplerCube;`)
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  const el = (self.el = document.getElementById(self.id)) // @ts-ignore
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  const gl = (self.gl = el?.getContext('webgl'))
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  const frag = createShader(gl, self.frag, gl?.FRAGMENT_SHADER)
package/index.cjs.js CHANGED
@@ -1 +1 @@
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- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("refr"),r=require("reev");function n(e,r){for(var n=e[0],t=0,o=r.length;t<o;t+=1)n+=r[t]+e[t+1];return n}function t(e){return Array.isArray(e)&&"string"==typeof e[0]}function o(e,r,n){return void 0===n&&(n=""),-1!==r.indexOf(e)||""!==n&&-1===r.indexOf(n)?r:e+r}function i(e,r){var n="number"==typeof e?0:e.length;return n?r?["uniformMatrix"+(n=Math.sqrt(n)<<0)+"fv","mat"+n]:["uniform"+n+"fv","vec"+n]:["uniform1f","float"]}function a(e,r,n){var t=e.createShader(n);if(e.shaderSource(t,r),e.compileShader(t),e.getShaderParameter(t,e.COMPILE_STATUS))return t;console.warn(e.getShaderInfoLog(t))}function u(e,r,n,t,o){e.bindBuffer(e.ARRAY_BUFFER,function(e,r){if(r){var n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(r),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n}}(e,t)),e.enableVertexAttribArray(n),e.vertexAttribPointer(n,r,e.FLOAT,!1,0,0),o&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,function(e,r){if(r){var n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(r),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n}}(e,o))}var f=function(e){return r.event({mount:function(r){e.int&&(e.frag=o("precision "+e.int+" int;",e.frag)),e.float&&(e.frag=o("precision "+e.float+" float;",e.frag)),e.sampler2D&&(e.frag=o("precision "+e.sampler2D+" sampler2D;",e.frag)),e.samplerCube&&(e.frag=o("precision "+e.samplerCube+" samplerCube;",e.frag));var n=e.el=document.getElementById(e.id),t=e.gl=null==n?void 0:n.getContext("webgl"),i=a(t,e.frag,null==t?void 0:t.FRAGMENT_SHADER),u=a(t,e.vert,null==t?void 0:t.VERTEX_SHADER);e.pg=function(e,r,n){var t=e.createProgram();return e.attachShader(t,r),e.attachShader(t,n),e.linkProgram(t),e.getProgramParameter(t,e.LINK_STATUS)?(e.useProgram(t),t):(console.log(e.getProgramInfoLog(t)),null)}(t,u,i),window.addEventListener("resize",r.on("resize")),window.addEventListener("mousemove",r.on("mousemove")),r("resize");var f=performance.now(),l=0,c=0;e.setFrame((function(){return l=f,f=performance.now()/1e3,c=f-l,e.setUniform({iTime:f,iPrevTime:l,iDeltaTime:c}),!0})),e.frame()},clean:function(r){window.removeEventListener("resize",r.on("resize")),window.removeEventListener("mousemove",r.on("mousemove")),e.frame.cancel()},mousemove:function(r,n){var t=n.clientX,o=n.clientY,i=e.size,a=i[0],u=i[1];e.mouse[0]=(t-a/2)/(a/2),e.mouse[1]=-(o-u/2)/(u/2),e.setUniform("iMouse",e.mouse)},resize:function(r,n,t,o){void 0===t&&(t=0),void 0===o&&(o=0),e.size[0]=e.el.width=t||window.innerWidth,e.size[1]=e.el.height=o||window.innerHeight,e.setUniform("iResolution",e.size)},load:function(r,n,t){e.setFrame((function(){var r=e.activeUnit(t.alt),n=e.location(t.alt),o=function(e,r){var n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,r),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n}(e.gl,t);e.setFrame((function(){return e.gl.uniform1i(n,r),e.gl.activeTexture(e.gl["TEXTURE"+r]),e.gl.bindTexture(e.gl.TEXTURE_2D,o),!0}))}))}})},l=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],c="\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n",s="\n uniform vec2 resolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / resolution), 0, 1);\n }\n",v=function(o){var a=function e(r){for(var o=arguments.length,i=new Array(o>1?o-1:0),a=1;a<o;a++)i[a-1]=arguments[a];return t(r)&&(r=n(r,i)),"string"==typeof r&&(e.frag=r),"function"==typeof r&&e.frame.mount(r),e};a.id="myCanvas",a.frag=s,a.vert=c,a.size=[0,0],a.mouse=[0,0],a.count=6,a.uniformHeader=[],a.attributeHeader=[];var v=a.event=f(a),m=a.frame=e.frame();a.lastActiveUnit=0,a.activeUnit=r.nested((function(){return a.lastActiveUnit++})),a.vertexStride=r.nested((function(e,r,n){var t=n?Math.max.apply(Math,n)+1:a.count,o=r.length/t<<0;return a.attributeHeader.push([e,"vertex vec"+o+" "+e+";"]),o})),a.uniformType=r.nested((function(e,r,n){var t=i(r,n),o=t[0],u=t[1];return a.uniformHeader.push([e,"uniform "+u+" "+e]),o})),a.location=r.nested((function(e,r){var n,t;return void 0===r&&(r=!1),r?null==(n=a.gl)?void 0:n.getAttribLocation(a.pg,e):null==(t=a.gl)?void 0:t.getUniformLocation(a.pg,e)})),a.setDpr=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return void v.apply(void 0,["resize",{}].concat(r))||a},a.setSize=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return void v.apply(void 0,["resize",{}].concat(r))||a},a.setFrame=function(e){return void m.mount(e)||a},a.setMount=function(e){return void v.mount({mount:e})||a},a.setClean=function(e){return void v.mount({clean:e})||a},a.setConfig=r.durable((function(e,r){a[e]=r}),a),a.setUniform=r.durable((function(e,r,n){void 0===n&&(n=!1);var t=a.uniformType(e,r,n);a.setFrame((function(){n?a.gl[t](a.location(e),!1,r):a.gl[t](a.location(e),r)}))}),a),a.setAttribute=r.durable((function(e){for(var r=arguments.length,n=new Array(r>1?r-1:0),t=1;t<r;t++)n[t-1]=arguments[t];a.setFrame((function(){var r=a.vertexStride.apply(a,[e].concat(n)),t=a.location(e,!0);u.apply(void 0,[a.gl,r,t].concat(n))}))}),a),a.setTexture=r.durable((function(e,r){var n=new Image;n.addEventListener("load",(function(e){return v("load",e,n)}),!1),Object.assign(n,{src:r,alt:e,crossOrigin:"anonymous"})}),a),a.mount=v.on("mount"),a.clean=v.on("clean"),a.clear=function(e){return a.gl.clear(a.gl[e||"COLOR_BUFFER_BIT"])},a.viewport=function(e){var r;return(r=a.gl).viewport.apply(r,[0,0].concat(e||a.size))},a.drawArrays=function(e){return void 0===e&&(e="TRIANGLES"),a.gl.drawArrays(a.gl[e],0,a.count)},a.drawElements=function(e,r){return void 0===e&&(e="TRIANGLES"),void 0===r&&(r="UNSIGNED_SHORT"),a.gl.drawElements(a.gl[e],a.count,a.gl[r],0)};for(var d=arguments.length,g=new Array(d>1?d-1:0),E=1;E<d;E++)g[E-1]=arguments[E];return t(o)&&(o=n(o,g)),"string"==typeof o&&(a.frag=o),"object"==typeof o&&a.setConfig(o),6===a.count&&a.setAttribute({a_position:l}),a};v.default=null,exports.default=v,exports.gl=v;
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e=arguments.length,n=new Array(e),r=0;r<e;r++)n[r]=arguments[r];return void a.apply(void 0,["resize",{}].concat(n))||i},i.setSize=function(){for(var e=arguments.length,n=new Array(e),r=0;r<e;r++)n[r]=arguments[r];return void a.apply(void 0,["resize",{}].concat(n))||i},i.setFrame=function(e){return void f.mount(e)||i},i.setMount=function(e){return void a.mount({mount:e})||i},i.setClean=function(e){return void a.mount({clean:e})||i},i.setConfig=r.durable((function(e,n){i[e]=n}),i),i.setUniform=r.durable((function(e,n,r){void 0===r&&(r=!1);var t=i.uniformType(e,n,r);i.setFrame((function(){r?i.gl[t](i.location(e),!1,n):i.gl[t](i.location(e),n)}))}),i),i.setAttribute=r.durable((function(e){for(var n=arguments.length,r=new Array(n>1?n-1:0),t=1;t<n;t++)r[t-1]=arguments[t];var o=i.vertexStride.apply(i,[e].concat(r));i.setFrame((function(){l.apply(void 0,[i.gl,o,i.location(e,!0)].concat(r))}))}),i),i.setTexture=r.durable((function(e,n){var r=new Image;r.addEventListener("load",(function(e){return a("load",e,r)}),!1),Object.assign(r,{src:n,alt:e,crossOrigin:"anonymous"})}),i),i.mount=a.on("mount"),i.clean=a.on("clean"),i.clear=function(e){return i.gl.clear(i.gl[e||"COLOR_BUFFER_BIT"])},i.viewport=function(e){var n;return(n=i.gl).viewport.apply(n,[0,0].concat(e||i.size))},i.drawArrays=function(e){return void 0===e&&(e="TRIANGLES"),i.gl.drawArrays(i.gl[e],0,i.count)},i.drawElements=function(e,n){return void 0===e&&(e="TRIANGLES"),void 0===n&&(n="UNSIGNED_SHORT"),i.gl.drawElements(i.gl[e],i.count,i.gl[n],0)};for(var m=arguments.length,g=new Array(m>1?m-1:0),E=1;E<m;E++)g[E-1]=arguments[E];return o(e)&&(e=t(e,g)),"string"==typeof e&&(i.frag=e),"object"==typeof e&&i.setConfig(e),6===i.count&&i.setAttribute({a_position:s}),i};m.default=null,e.default=m,e.gl=m,Object.defineProperty(e,"__esModule",{value:!0})}));
package/index.js CHANGED
@@ -1 +1 @@
1
- import{frame as e}from"refr";import{event as r,nested as n,durable as t}from"reev";function o(e,r){for(var n=e[0],t=0,o=r.length;t<o;t+=1)n+=r[t]+e[t+1];return n}function i(e){return Array.isArray(e)&&"string"==typeof e[0]}function a(e,r,n){return void 0===n&&(n=""),-1!==r.indexOf(e)||""!==n&&-1===r.indexOf(n)?r:e+r}function u(e,r){var n="number"==typeof e?0:e.length;return n?r?["uniformMatrix"+(n=Math.sqrt(n)<<0)+"fv","mat"+n]:["uniform"+n+"fv","vec"+n]:["uniform1f","float"]}function f(e,r,n){var t=e.createShader(n);if(e.shaderSource(t,r),e.compileShader(t),e.getShaderParameter(t,e.COMPILE_STATUS))return t;console.warn(e.getShaderInfoLog(t))}function l(e,r,n,t,o){e.bindBuffer(e.ARRAY_BUFFER,function(e,r){if(r){var n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(r),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n}}(e,t)),e.enableVertexAttribArray(n),e.vertexAttribPointer(n,r,e.FLOAT,!1,0,0),o&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,function(e,r){if(r){var n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(r),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n}}(e,o))}var c=function(e){return r({mount:function(r){e.int&&(e.frag=a("precision "+e.int+" int;",e.frag)),e.float&&(e.frag=a("precision "+e.float+" float;",e.frag)),e.sampler2D&&(e.frag=a("precision "+e.sampler2D+" sampler2D;",e.frag)),e.samplerCube&&(e.frag=a("precision "+e.samplerCube+" samplerCube;",e.frag));var n=e.el=document.getElementById(e.id),t=e.gl=null==n?void 0:n.getContext("webgl"),o=f(t,e.frag,null==t?void 0:t.FRAGMENT_SHADER),i=f(t,e.vert,null==t?void 0:t.VERTEX_SHADER);e.pg=function(e,r,n){var t=e.createProgram();return e.attachShader(t,r),e.attachShader(t,n),e.linkProgram(t),e.getProgramParameter(t,e.LINK_STATUS)?(e.useProgram(t),t):(console.log(e.getProgramInfoLog(t)),null)}(t,i,o),window.addEventListener("resize",r.on("resize")),window.addEventListener("mousemove",r.on("mousemove")),r("resize");var u=performance.now(),l=0,c=0;e.setFrame((function(){return l=u,u=performance.now()/1e3,c=u-l,e.setUniform({iTime:u,iPrevTime:l,iDeltaTime:c}),!0})),e.frame()},clean:function(r){window.removeEventListener("resize",r.on("resize")),window.removeEventListener("mousemove",r.on("mousemove")),e.frame.cancel()},mousemove:function(r,n){var t=n.clientX,o=n.clientY,i=e.size,a=i[0],u=i[1];e.mouse[0]=(t-a/2)/(a/2),e.mouse[1]=-(o-u/2)/(u/2),e.setUniform("iMouse",e.mouse)},resize:function(r,n,t,o){void 0===t&&(t=0),void 0===o&&(o=0),e.size[0]=e.el.width=t||window.innerWidth,e.size[1]=e.el.height=o||window.innerHeight,e.setUniform("iResolution",e.size)},load:function(r,n,t){e.setFrame((function(){var r=e.activeUnit(t.alt),n=e.location(t.alt),o=function(e,r){var n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,r),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n}(e.gl,t);e.setFrame((function(){return e.gl.uniform1i(n,r),e.gl.activeTexture(e.gl["TEXTURE"+r]),e.gl.bindTexture(e.gl.TEXTURE_2D,o),!0}))}))}})},m=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],s="\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n",v="\n uniform vec2 resolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / resolution), 0, 1);\n }\n",g=function(r){var a=function e(r){for(var n=arguments.length,t=new Array(n>1?n-1:0),a=1;a<n;a++)t[a-1]=arguments[a];return i(r)&&(r=o(r,t)),"string"==typeof r&&(e.frag=r),"function"==typeof r&&e.frame.mount(r),e};a.id="myCanvas",a.frag=v,a.vert=s,a.size=[0,0],a.mouse=[0,0],a.count=6,a.uniformHeader=[],a.attributeHeader=[];var f=a.event=c(a),g=a.frame=e();a.lastActiveUnit=0,a.activeUnit=n((function(){return a.lastActiveUnit++})),a.vertexStride=n((function(e,r,n){var t=n?Math.max.apply(Math,n)+1:a.count,o=r.length/t<<0;return a.attributeHeader.push([e,"vertex vec"+o+" "+e+";"]),o})),a.uniformType=n((function(e,r,n){var t=u(r,n),o=t[0],i=t[1];return a.uniformHeader.push([e,"uniform "+i+" "+e]),o})),a.location=n((function(e,r){var n,t;return void 0===r&&(r=!1),r?null==(n=a.gl)?void 0:n.getAttribLocation(a.pg,e):null==(t=a.gl)?void 0:t.getUniformLocation(a.pg,e)})),a.setDpr=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return void f.apply(void 0,["resize",{}].concat(r))||a},a.setSize=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return void f.apply(void 0,["resize",{}].concat(r))||a},a.setFrame=function(e){return void g.mount(e)||a},a.setMount=function(e){return void f.mount({mount:e})||a},a.setClean=function(e){return void f.mount({clean:e})||a},a.setConfig=t((function(e,r){a[e]=r}),a),a.setUniform=t((function(e,r,n){void 0===n&&(n=!1);var t=a.uniformType(e,r,n);a.setFrame((function(){n?a.gl[t](a.location(e),!1,r):a.gl[t](a.location(e),r)}))}),a),a.setAttribute=t((function(e){for(var r=arguments.length,n=new Array(r>1?r-1:0),t=1;t<r;t++)n[t-1]=arguments[t];a.setFrame((function(){var r=a.vertexStride.apply(a,[e].concat(n)),t=a.location(e,!0);l.apply(void 0,[a.gl,r,t].concat(n))}))}),a),a.setTexture=t((function(e,r){var n=new Image;n.addEventListener("load",(function(e){return f("load",e,n)}),!1),Object.assign(n,{src:r,alt:e,crossOrigin:"anonymous"})}),a),a.mount=f.on("mount"),a.clean=f.on("clean"),a.clear=function(e){return a.gl.clear(a.gl[e||"COLOR_BUFFER_BIT"])},a.viewport=function(e){var r;return(r=a.gl).viewport.apply(r,[0,0].concat(e||a.size))},a.drawArrays=function(e){return void 0===e&&(e="TRIANGLES"),a.gl.drawArrays(a.gl[e],0,a.count)},a.drawElements=function(e,r){return void 0===e&&(e="TRIANGLES"),void 0===r&&(r="UNSIGNED_SHORT"),a.gl.drawElements(a.gl[e],a.count,a.gl[r],0)};for(var E=arguments.length,d=new Array(E>1?E-1:0),T=1;T<E;T++)d[T-1]=arguments[T];return i(r)&&(r=o(r,d)),"string"==typeof r&&(a.frag=r),"object"==typeof r&&a.setConfig(r),6===a.count&&a.setAttribute({a_position:m}),a};g.default=null;export{g as default,g as gl};
1
+ import{frame as e}from"refr";import{event as r,nested as n,durable as t}from"reev";function o(e,r){for(var n=e[0],t=0,o=r.length;t<o;t+=1)n+=r[t]+e[t+1];return n}function i(e){return Array.isArray(e)&&"string"==typeof e[0]}function a(e,r){return e=e.replace(/\s+/g,""),r=r.replace(/\s+/g,""),-1!==e.indexOf(r)}function u(e,r,n){return void 0===n&&(n=""),""!==n&&!a(e,n)||a(e,r)?e:r+e}function f(e,r){void 0===r&&(r=!1);var n="number"==typeof e?0:e.length;return n?r?["uniformMatrix"+(n=Math.sqrt(n)<<0)+"fv","mat"+n]:["uniform"+n+"fv","vec"+n]:["uniform1f","float"]}function l(e,r,n){var t=e.createShader(n);if(e.shaderSource(t,r),e.compileShader(t),e.getShaderParameter(t,e.COMPILE_STATUS))return t;console.warn(e.getShaderInfoLog(t))}function c(e,r,n,t,o){e.bindBuffer(e.ARRAY_BUFFER,function(e,r){if(r){var n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(r),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n}}(e,t)),e.enableVertexAttribArray(n),e.vertexAttribPointer(n,r,e.FLOAT,!1,0,0),o&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,function(e,r){if(r){var n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(r),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n}}(e,o))}var s=function(e){return r({mount:function(r){e.int&&(e.frag=u(e.frag,"precision "+e.int+" int;")),e.float&&(e.frag=u(e.frag,"precision "+e.float+" float;")),e.sampler2D&&(e.frag=u(e.frag,"precision "+e.sampler2D+" sampler2D;")),e.samplerCube&&(e.frag=u(e.frag,"precision "+e.samplerCube+" samplerCube;"));var n=e.el=document.getElementById(e.id),t=e.gl=null==n?void 0:n.getContext("webgl"),o=l(t,e.frag,null==t?void 0:t.FRAGMENT_SHADER),i=l(t,e.vert,null==t?void 0:t.VERTEX_SHADER);e.pg=function(e,r,n){var t=e.createProgram();return e.attachShader(t,r),e.attachShader(t,n),e.linkProgram(t),e.getProgramParameter(t,e.LINK_STATUS)?(e.useProgram(t),t):(console.log(e.getProgramInfoLog(t)),null)}(t,i,o),window.addEventListener("resize",r.on("resize")),window.addEventListener("mousemove",r.on("mousemove")),r("resize");var a=performance.now(),f=0,c=0;e.setFrame((function(){return f=a,a=performance.now()/1e3,c=a-f,e.setUniform({iTime:a,iPrevTime:f,iDeltaTime:c}),!0})),e.frame()},clean:function(r){window.removeEventListener("resize",r.on("resize")),window.removeEventListener("mousemove",r.on("mousemove")),e.frame.cancel()},mousemove:function(r,n){var t=n.clientX,o=n.clientY,i=e.size,a=i[0],u=i[1];e.mouse[0]=(t-a/2)/(a/2),e.mouse[1]=-(o-u/2)/(u/2),e.setUniform("iMouse",e.mouse)},resize:function(r,n,t,o){void 0===t&&(t=0),void 0===o&&(o=0),e.size[0]=e.el.width=t||window.innerWidth,e.size[1]=e.el.height=o||window.innerHeight,e.setUniform("iResolution",e.size)},load:function(r,n,t){e.setFrame((function(){var r=e.activeUnit(t.alt),n=e.location(t.alt),o=function(e,r){var n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,r),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n}(e.gl,t);e.setFrame((function(){return e.gl.uniform1i(n,r),e.gl.activeTexture(e.gl["TEXTURE"+r]),e.gl.bindTexture(e.gl.TEXTURE_2D,o),!0}))}))}})},m=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],v="\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n",g="\n uniform vec2 resolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / resolution), 0, 1);\n }\n",E=function(r){var a=function e(r){for(var n=arguments.length,t=new Array(n>1?n-1:0),a=1;a<n;a++)t[a-1]=arguments[a];return i(r)&&(r=o(r,t)),"string"==typeof r&&(e.frag=r),"function"==typeof r&&e.frame.mount(r),e};a.id="myCanvas",a.frag=g,a.vert=v,a.size=[0,0],a.mouse=[0,0],a.count=6,a.uniformHeader=[],a.attributeHeader=[];var u=a.event=s(a),l=a.frame=e();a.lastActiveUnit=0,a.activeUnit=n((function(){return a.lastActiveUnit++})),a.vertexStride=n((function(e,r,n){var t=n?Math.max.apply(Math,n)+1:a.count,o=r.length/t<<0;return a.attributeHeader.push([e,"vertex vec"+o+" "+e+";"]),o})),a.uniformType=n((function(e,r,n){var t=f(r,n),o=t[0],i=t[1];return a.uniformHeader.push([e,"uniform "+i+" "+e+";"]),o})),a.location=n((function(e,r){var n,t;return void 0===r&&(r=!1),r?null==(n=a.gl)?void 0:n.getAttribLocation(a.pg,e):null==(t=a.gl)?void 0:t.getUniformLocation(a.pg,e)})),a.setDpr=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return void u.apply(void 0,["resize",{}].concat(r))||a},a.setSize=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return void u.apply(void 0,["resize",{}].concat(r))||a},a.setFrame=function(e){return void l.mount(e)||a},a.setMount=function(e){return void u.mount({mount:e})||a},a.setClean=function(e){return void u.mount({clean:e})||a},a.setConfig=t((function(e,r){a[e]=r}),a),a.setUniform=t((function(e,r,n){void 0===n&&(n=!1);var t=a.uniformType(e,r,n);a.setFrame((function(){n?a.gl[t](a.location(e),!1,r):a.gl[t](a.location(e),r)}))}),a),a.setAttribute=t((function(e){for(var r=arguments.length,n=new Array(r>1?r-1:0),t=1;t<r;t++)n[t-1]=arguments[t];var o=a.vertexStride.apply(a,[e].concat(n));a.setFrame((function(){c.apply(void 0,[a.gl,o,a.location(e,!0)].concat(n))}))}),a),a.setTexture=t((function(e,r){var n=new Image;n.addEventListener("load",(function(e){return u("load",e,n)}),!1),Object.assign(n,{src:r,alt:e,crossOrigin:"anonymous"})}),a),a.mount=u.on("mount"),a.clean=u.on("clean"),a.clear=function(e){return a.gl.clear(a.gl[e||"COLOR_BUFFER_BIT"])},a.viewport=function(e){var r;return(r=a.gl).viewport.apply(r,[0,0].concat(e||a.size))},a.drawArrays=function(e){return void 0===e&&(e="TRIANGLES"),a.gl.drawArrays(a.gl[e],0,a.count)},a.drawElements=function(e,r){return void 0===e&&(e="TRIANGLES"),void 0===r&&(r="UNSIGNED_SHORT"),a.gl.drawElements(a.gl[e],a.count,a.gl[r],0)};for(var E=arguments.length,d=new Array(E>1?E-1:0),T=1;T<E;T++)d[T-1]=arguments[T];return i(r)&&(r=o(r,d)),"string"==typeof r&&(a.frag=r),"object"==typeof r&&a.setConfig(r),6===a.count&&a.setAttribute({a_position:m}),a};E.default=null;export{E as default,E as gl};
package/index.ts CHANGED
@@ -53,7 +53,7 @@ export const gl = (initArg?: Partial<GL>, ...initArgs: any[]) => {
53
53
 
54
54
  self.uniformType = nested((key, value, isMatrix) => {
55
55
  const [type, code] = switchUniformType(value, isMatrix)
56
- self.uniformHeader.push([key, `uniform ${code} ${key}`])
56
+ self.uniformHeader.push([key, `uniform ${code} ${key};`])
57
57
  return type
58
58
  })
59
59
 
@@ -83,10 +83,9 @@ export const gl = (initArg?: Partial<GL>, ...initArgs: any[]) => {
83
83
 
84
84
  // attribute
85
85
  self.setAttribute = durable((key, ...args) => {
86
+ const stride = self.vertexStride(key, ...args)
86
87
  self.setFrame(() => {
87
- const stride = self.vertexStride(key, ...args)
88
- const location = self.location(key, true)
89
- createAttribute(self.gl, stride, location, ...args)
88
+ createAttribute(self.gl, stride, self.location(key, true), ...args)
90
89
  })
91
90
  }, self)
92
91
 
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "glre",
3
3
  "author": "tseijp",
4
4
  "license": "MIT",
5
- "version": "0.10.0",
5
+ "version": "0.11.0",
6
6
  "module": "index.js",
7
7
  "types": "index.ts",
8
8
  "main": "index.cjs.js",
package/utils.ts CHANGED
@@ -12,14 +12,20 @@ export function isTemplateLiteral(strings: unknown): strings is string[] {
12
12
  return Array.isArray(strings) && typeof strings[0] === "string"
13
13
  }
14
14
 
15
- export function joinHeaderShader(header, shader, key = "") {
16
- if (shader.indexOf(header) === -1)
17
- if (key === "" || shader.indexOf(key) !== -1)
18
- return header + shader
19
- return shader
15
+ export function include(source: string, target: string) {
16
+ source = source.replace(/\s+/g, '')
17
+ target = target.replace(/\s+/g, '')
18
+ return source.indexOf(target) !== -1
20
19
  }
21
20
 
22
- export function switchUniformType(value, isMatrix) {
21
+ export function concat(source: string, target: string, key = "") {
22
+ if (key === "" || include(source, key))
23
+ if (!include(source, target))
24
+ return target + source
25
+ return source
26
+ }
27
+
28
+ export function switchUniformType(value: unknown, isMatrix = false) {
23
29
  let length = typeof value === "number" ? 0 : (value as any[]).length
24
30
  if (!length) return [`uniform1f`, `float`]
25
31
  if (!isMatrix) return [`uniform${length}fv`, `vec${length}`]