globe.gl 2.45.1 → 2.45.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/globe.gl.js +247 -210
- package/dist/globe.gl.js.map +1 -1
- package/dist/globe.gl.min.js +4 -4
- package/dist/globe.gl.mjs +2 -1
- package/package.json +7 -7
package/dist/globe.gl.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
// Version 2.45.
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1
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+
// Version 2.45.3 globe.gl - https://github.com/vasturiano/globe.gl
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2
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(function (global, factory) {
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3
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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typeof define === 'function' && define.amd ? define(factory) :
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@@ -38099,138 +38099,6 @@
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}
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/**
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* Class for keeping track of time.
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*
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* @deprecated since r183.
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*/
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class Clock {
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/**
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* Constructs a new clock.
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*
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* @deprecated since 183.
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* @param {boolean} [autoStart=true] - Whether to automatically start the clock when
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* `getDelta()` is called for the first time.
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*/
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constructor( autoStart = true ) {
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-
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/**
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* If set to `true`, the clock starts automatically when `getDelta()` is called
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* for the first time.
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*
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* @type {boolean}
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* @default true
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*/
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this.autoStart = autoStart;
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-
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/**
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* Holds the time at which the clock's `start()` method was last called.
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*
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* @type {number}
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* @default 0
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*/
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this.startTime = 0;
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-
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/**
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* Holds the time at which the clock's `start()`, `getElapsedTime()` or
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* `getDelta()` methods were last called.
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*
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* @type {number}
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* @default 0
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*/
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this.oldTime = 0;
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/**
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* Keeps track of the total time that the clock has been running.
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*
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* @type {number}
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* @default 0
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*/
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this.elapsedTime = 0;
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/**
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* Whether the clock is running or not.
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*
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* @type {boolean}
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* @default true
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*/
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this.running = false;
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warn( 'THREE.Clock: This module has been deprecated. Please use THREE.Timer instead.' ); // @deprecated, r183
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}
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/**
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* Starts the clock. When `autoStart` is set to `true`, the method is automatically
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* called by the class.
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*/
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start() {
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this.startTime = performance.now();
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this.oldTime = this.startTime;
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this.elapsedTime = 0;
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this.running = true;
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}
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/**
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* Stops the clock.
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*/
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stop() {
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this.getElapsedTime();
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this.running = false;
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this.autoStart = false;
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}
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/**
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* Returns the elapsed time in seconds.
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*
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* @return {number} The elapsed time.
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*/
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getElapsedTime() {
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this.getDelta();
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return this.elapsedTime;
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}
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/**
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* Returns the delta time in seconds.
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*
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* @return {number} The delta time.
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*/
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getDelta() {
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let diff = 0;
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if ( this.autoStart && ! this.running ) {
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this.start();
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return 0;
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}
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if ( this.running ) {
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const newTime = performance.now();
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diff = ( newTime - this.oldTime ) / 1000;
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this.oldTime = newTime;
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this.elapsedTime += diff;
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}
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return diff;
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}
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}
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-
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/**
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* This class can be used to represent points in 3D space as
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* [Spherical coordinates](https://en.wikipedia.org/wiki/Spherical_coordinate_system).
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@@ -65103,9 +64971,9 @@ void main() {
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}
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}
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var _materialDispose$
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var _materialDispose$2 = function materialDispose(material) {
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if (material instanceof Array) {
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-
material.forEach(_materialDispose$
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material.forEach(_materialDispose$2);
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} else {
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if (material.map) {
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material.map.dispose();
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@@ -65113,25 +64981,18 @@ void main() {
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material.dispose();
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}
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};
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var _deallocate$
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var _deallocate$2 = function deallocate(obj) {
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if (obj.geometry) {
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obj.geometry.dispose();
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}
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if (obj.material) {
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_materialDispose$
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_materialDispose$2(obj.material);
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}
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if (obj.texture) {
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obj.texture.dispose();
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}
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if (obj.children) {
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obj.children.forEach(_deallocate$
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}
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};
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var emptyObject$1 = function emptyObject(obj) {
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if (obj && obj.children) while (obj.children.length) {
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var childObj = obj.children[0];
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obj.remove(childObj);
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_deallocate$1(childObj);
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obj.children.forEach(_deallocate$2);
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}
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};
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@@ -65284,7 +65145,7 @@ void main() {
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l.forEach(function (d) {
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if (d.obj) {
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_this.remove(d.obj);
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-
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_deallocate$2(d.obj);
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delete d.obj;
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}
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});
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_classPrivateFieldGet2$2(_tilesMeta, this)[l] && _classPrivateFieldGet2$2(_tilesMeta, this)[l].forEach(function (d) {
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if (d.obj) {
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_this2.remove(d.obj);
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-
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+
_deallocate$2(d.obj);
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delete d.obj;
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}
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});
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const splitter = 134217729;
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const resulterrbound = (3 + 8 * epsilon$1) * epsilon$1;
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69450
69311
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69451
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-
// fast_expansion_sum_zeroelim routine from
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69312
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+
// fast_expansion_sum_zeroelim routine from original code
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function sum(elen, e, flen, f, h) {
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69314
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let Q, Qnew, hh, bvirt;
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69315
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let enow = e[0];
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@@ -69713,8 +69574,19 @@ void main() {
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69574
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const EPSILON$1 = Math.pow(2, -52);
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69575
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const EDGE_STACK = new Uint32Array(512);
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69715
69576
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+
/** @template {ArrayLike<number>} T */
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class Delaunator {
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69717
69579
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69580
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+
/**
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69581
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+
* Constructs a delaunay triangulation object given an array of points (`[x, y]` by default).
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69582
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+
* `getX` and `getY` are optional functions of the form `(point) => value` for custom point formats.
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69583
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+
*
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69584
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+
* @template P
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69585
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+
* @param {P[]} points
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69586
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+
* @param {(p: P) => number} [getX]
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69587
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+
* @param {(p: P) => number} [getY]
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69588
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+
*/
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69589
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+
// @ts-expect-error TS2322
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69590
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static from(points, getX = defaultGetX, getY = defaultGetY) {
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69719
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const n = points.length;
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69720
69592
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const coords = new Float64Array(n * 2);
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@@ -69728,6 +69600,12 @@ void main() {
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69728
69600
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return new Delaunator(coords);
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69729
69601
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}
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69730
69602
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69603
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+
/**
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69604
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+
* Constructs a delaunay triangulation object given an array of point coordinates of the form:
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69605
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* `[x0, y0, x1, y1, ...]` (use a typed array for best performance). Duplicate points are skipped.
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69606
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+
*
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69607
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+
* @param {T} coords
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69608
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+
*/
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69731
69609
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constructor(coords) {
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69732
69610
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const n = coords.length >> 1;
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69733
69611
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if (n > 0 && typeof coords[0] !== 'number') throw new Error('Expected coords to contain numbers.');
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@@ -69736,23 +69614,44 @@ void main() {
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69736
69614
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69737
69615
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// arrays that will store the triangulation graph
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69738
69616
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const maxTriangles = Math.max(2 * n - 5, 0);
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69739
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-
this._triangles = new Uint32Array(maxTriangles * 3);
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69740
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-
this._halfedges = new Int32Array(maxTriangles * 3);
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69617
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+
/** @private */ this._triangles = new Uint32Array(maxTriangles * 3);
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69618
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+
/** @private */ this._halfedges = new Int32Array(maxTriangles * 3);
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69741
69619
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69742
69620
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// temporary arrays for tracking the edges of the advancing convex hull
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69743
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-
this._hashSize = Math.ceil(Math.sqrt(n));
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69744
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-
this._hullPrev = new Uint32Array(n); // edge to prev edge
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69745
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-
this._hullNext = new Uint32Array(n); // edge to next edge
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69746
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-
this._hullTri = new Uint32Array(n); // edge to adjacent triangle
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69747
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-
this._hullHash = new Int32Array(this._hashSize); // angular edge hash
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69621
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+
/** @private */ this._hashSize = Math.ceil(Math.sqrt(n));
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69622
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+
/** @private */ this._hullPrev = new Uint32Array(n); // edge to prev edge
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69623
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+
/** @private */ this._hullNext = new Uint32Array(n); // edge to next edge
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69624
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+
/** @private */ this._hullTri = new Uint32Array(n); // edge to adjacent triangle
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69625
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+
/** @private */ this._hullHash = new Int32Array(this._hashSize); // angular edge hash
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69748
69626
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69749
69627
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// temporary arrays for sorting points
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69750
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-
this._ids = new Uint32Array(n);
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69751
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-
this._dists = new Float64Array(n);
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69628
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+
/** @private */ this._ids = new Uint32Array(n);
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69629
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+
/** @private */ this._dists = new Float64Array(n);
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69630
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+
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69631
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+
/** @private */ this.trianglesLen = 0;
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69632
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+
/** @private */ this._cx = 0;
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69633
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+
/** @private */ this._cy = 0;
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69634
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+
/** @private */ this._hullStart = 0;
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69635
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+
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69636
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+
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69637
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+
/** A `Uint32Array` array of indices that reference points on the convex hull of the input data, counter-clockwise. */
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69638
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+
this.hull = this._triangles;
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69639
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+
/** A `Uint32Array` array of triangle vertex indices (each group of three numbers forms a triangle). All triangles are directed counterclockwise. */
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69640
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+
this.triangles = this._triangles;
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69641
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+
/**
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69642
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+
* A `Int32Array` array of triangle half-edge indices that allows you to traverse the triangulation.
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69643
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+
* `i`-th half-edge in the array corresponds to vertex `triangles[i]` the half-edge is coming from.
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69644
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+
* `halfedges[i]` is the index of a twin half-edge in an adjacent triangle (or `-1` for outer half-edges on the convex hull).
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69645
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+
*/
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69646
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+
this.halfedges = this._halfedges;
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69752
69647
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69753
69648
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this.update();
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69754
69649
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}
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69755
69650
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69651
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+
/**
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69652
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+
* Updates the triangulation if you modified `delaunay.coords` values in place, avoiding expensive memory allocations.
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69653
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+
* Useful for iterative relaxation algorithms such as Lloyd's.
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69654
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+
*/
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69756
69655
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update() {
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const {coords, _hullPrev: hullPrev, _hullNext: hullNext, _hullTri: hullTri, _hullHash: hullHash} = this;
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69758
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const n = coords.length >> 1;
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@@ -69775,7 +69674,7 @@ void main() {
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const cx = (minX + maxX) / 2;
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69776
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const cy = (minY + maxY) / 2;
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69777
69676
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69778
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-
let i0, i1, i2;
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69677
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+
let i0 = 0, i1 = 0, i2 = 0;
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69779
69678
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69780
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// pick a seed point close to the center
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69781
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for (let i = 0, minDist = Infinity; i < n; i++) {
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@@ -69833,7 +69732,7 @@ void main() {
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69833
69732
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}
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69834
69733
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this.hull = hull.subarray(0, j);
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69835
69734
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this.triangles = new Uint32Array(0);
|
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69836
|
-
this.halfedges = new
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69735
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+
this.halfedges = new Int32Array(0);
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69837
69736
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return;
|
|
69838
69737
|
}
|
|
69839
69738
|
|
|
@@ -69881,7 +69780,7 @@ void main() {
|
|
|
69881
69780
|
this.trianglesLen = 0;
|
|
69882
69781
|
this._addTriangle(i0, i1, i2, -1, -1, -1);
|
|
69883
69782
|
|
|
69884
|
-
for (let k = 0, xp, yp; k < this._ids.length; k++) {
|
|
69783
|
+
for (let k = 0, xp = 0, yp = 0; k < this._ids.length; k++) {
|
|
69885
69784
|
const i = this._ids[k];
|
|
69886
69785
|
const x = coords[2 * i];
|
|
69887
69786
|
const y = coords[2 * i + 1];
|
|
@@ -69963,10 +69862,23 @@ void main() {
|
|
|
69963
69862
|
this.halfedges = this._halfedges.subarray(0, this.trianglesLen);
|
|
69964
69863
|
}
|
|
69965
69864
|
|
|
69865
|
+
/**
|
|
69866
|
+
* Calculate an angle-based key for the edge hash used for advancing convex hull.
|
|
69867
|
+
*
|
|
69868
|
+
* @param {number} x
|
|
69869
|
+
* @param {number} y
|
|
69870
|
+
* @private
|
|
69871
|
+
*/
|
|
69966
69872
|
_hashKey(x, y) {
|
|
69967
69873
|
return Math.floor(pseudoAngle(x - this._cx, y - this._cy) * this._hashSize) % this._hashSize;
|
|
69968
69874
|
}
|
|
69969
69875
|
|
|
69876
|
+
/**
|
|
69877
|
+
* Flip an edge in a pair of triangles if it doesn't satisfy the Delaunay condition.
|
|
69878
|
+
*
|
|
69879
|
+
* @param {number} a
|
|
69880
|
+
* @private
|
|
69881
|
+
*/
|
|
69970
69882
|
_legalize(a) {
|
|
69971
69883
|
const {_triangles: triangles, _halfedges: halfedges, coords} = this;
|
|
69972
69884
|
|
|
@@ -70022,7 +69934,7 @@ void main() {
|
|
|
70022
69934
|
|
|
70023
69935
|
const hbl = halfedges[bl];
|
|
70024
69936
|
|
|
70025
|
-
// edge swapped on the other side of the hull (rare); fix the
|
|
69937
|
+
// edge swapped on the other side of the hull (rare); fix the half-edge reference
|
|
70026
69938
|
if (hbl === -1) {
|
|
70027
69939
|
let e = this._hullStart;
|
|
70028
69940
|
do {
|
|
@@ -70052,12 +69964,28 @@ void main() {
|
|
|
70052
69964
|
return ar;
|
|
70053
69965
|
}
|
|
70054
69966
|
|
|
69967
|
+
/**
|
|
69968
|
+
* Link two half-edges to each other.
|
|
69969
|
+
* @param {number} a
|
|
69970
|
+
* @param {number} b
|
|
69971
|
+
* @private
|
|
69972
|
+
*/
|
|
70055
69973
|
_link(a, b) {
|
|
70056
69974
|
this._halfedges[a] = b;
|
|
70057
69975
|
if (b !== -1) this._halfedges[b] = a;
|
|
70058
69976
|
}
|
|
70059
69977
|
|
|
70060
|
-
|
|
69978
|
+
/**
|
|
69979
|
+
* Add a new triangle given vertex indices and adjacent half-edge ids.
|
|
69980
|
+
*
|
|
69981
|
+
* @param {number} i0
|
|
69982
|
+
* @param {number} i1
|
|
69983
|
+
* @param {number} i2
|
|
69984
|
+
* @param {number} a
|
|
69985
|
+
* @param {number} b
|
|
69986
|
+
* @param {number} c
|
|
69987
|
+
* @private
|
|
69988
|
+
*/
|
|
70061
69989
|
_addTriangle(i0, i1, i2, a, b, c) {
|
|
70062
69990
|
const t = this.trianglesLen;
|
|
70063
69991
|
|
|
@@ -70075,18 +70003,43 @@ void main() {
|
|
|
70075
70003
|
}
|
|
70076
70004
|
}
|
|
70077
70005
|
|
|
70078
|
-
|
|
70006
|
+
/**
|
|
70007
|
+
* Monotonically increases with real angle, but doesn't need expensive trigonometry.
|
|
70008
|
+
*
|
|
70009
|
+
* @param {number} dx
|
|
70010
|
+
* @param {number} dy
|
|
70011
|
+
*/
|
|
70079
70012
|
function pseudoAngle(dx, dy) {
|
|
70080
70013
|
const p = dx / (Math.abs(dx) + Math.abs(dy));
|
|
70081
70014
|
return (dy > 0 ? 3 - p : 1 + p) / 4; // [0..1]
|
|
70082
70015
|
}
|
|
70083
70016
|
|
|
70017
|
+
/**
|
|
70018
|
+
* Squared distance between two points.
|
|
70019
|
+
*
|
|
70020
|
+
* @param {number} ax
|
|
70021
|
+
* @param {number} ay
|
|
70022
|
+
* @param {number} bx
|
|
70023
|
+
* @param {number} by
|
|
70024
|
+
*/
|
|
70084
70025
|
function dist(ax, ay, bx, by) {
|
|
70085
70026
|
const dx = ax - bx;
|
|
70086
70027
|
const dy = ay - by;
|
|
70087
70028
|
return dx * dx + dy * dy;
|
|
70088
70029
|
}
|
|
70089
70030
|
|
|
70031
|
+
/**
|
|
70032
|
+
* Check whether point P is inside a circle formed by points A, B, C.
|
|
70033
|
+
*
|
|
70034
|
+
* @param {number} ax
|
|
70035
|
+
* @param {number} ay
|
|
70036
|
+
* @param {number} bx
|
|
70037
|
+
* @param {number} by
|
|
70038
|
+
* @param {number} cx
|
|
70039
|
+
* @param {number} cy
|
|
70040
|
+
* @param {number} px
|
|
70041
|
+
* @param {number} py
|
|
70042
|
+
*/
|
|
70090
70043
|
function inCircle(ax, ay, bx, by, cx, cy, px, py) {
|
|
70091
70044
|
const dx = ax - px;
|
|
70092
70045
|
const dy = ay - py;
|
|
@@ -70104,6 +70057,16 @@ void main() {
|
|
|
70104
70057
|
ap * (ex * fy - ey * fx) < 0;
|
|
70105
70058
|
}
|
|
70106
70059
|
|
|
70060
|
+
/**
|
|
70061
|
+
* Squared radius of the circle formed by points A, B, C.
|
|
70062
|
+
*
|
|
70063
|
+
* @param {number} ax
|
|
70064
|
+
* @param {number} ay
|
|
70065
|
+
* @param {number} bx
|
|
70066
|
+
* @param {number} by
|
|
70067
|
+
* @param {number} cx
|
|
70068
|
+
* @param {number} cy
|
|
70069
|
+
*/
|
|
70107
70070
|
function circumradius(ax, ay, bx, by, cx, cy) {
|
|
70108
70071
|
const dx = bx - ax;
|
|
70109
70072
|
const dy = by - ay;
|
|
@@ -70120,6 +70083,16 @@ void main() {
|
|
|
70120
70083
|
return x * x + y * y;
|
|
70121
70084
|
}
|
|
70122
70085
|
|
|
70086
|
+
/**
|
|
70087
|
+
* Get coordinates of a circumcenter for points A, B, C.
|
|
70088
|
+
*
|
|
70089
|
+
* @param {number} ax
|
|
70090
|
+
* @param {number} ay
|
|
70091
|
+
* @param {number} bx
|
|
70092
|
+
* @param {number} by
|
|
70093
|
+
* @param {number} cx
|
|
70094
|
+
* @param {number} cy
|
|
70095
|
+
*/
|
|
70123
70096
|
function circumcenter(ax, ay, bx, by, cx, cy) {
|
|
70124
70097
|
const dx = bx - ax;
|
|
70125
70098
|
const dy = by - ay;
|
|
@@ -70136,6 +70109,14 @@ void main() {
|
|
|
70136
70109
|
return {x, y};
|
|
70137
70110
|
}
|
|
70138
70111
|
|
|
70112
|
+
/**
|
|
70113
|
+
* Sort points by distance via an array of point indices and an array of calculated distances.
|
|
70114
|
+
*
|
|
70115
|
+
* @param {Uint32Array} ids
|
|
70116
|
+
* @param {Float64Array} dists
|
|
70117
|
+
* @param {number} left
|
|
70118
|
+
* @param {number} right
|
|
70119
|
+
*/
|
|
70139
70120
|
function quicksort(ids, dists, left, right) {
|
|
70140
70121
|
if (right - left <= 20) {
|
|
70141
70122
|
for (let i = left + 1; i <= right; i++) {
|
|
@@ -70175,15 +70156,22 @@ void main() {
|
|
|
70175
70156
|
}
|
|
70176
70157
|
}
|
|
70177
70158
|
|
|
70159
|
+
/**
|
|
70160
|
+
* @param {Uint32Array} arr
|
|
70161
|
+
* @param {number} i
|
|
70162
|
+
* @param {number} j
|
|
70163
|
+
*/
|
|
70178
70164
|
function swap(arr, i, j) {
|
|
70179
70165
|
const tmp = arr[i];
|
|
70180
70166
|
arr[i] = arr[j];
|
|
70181
70167
|
arr[j] = tmp;
|
|
70182
70168
|
}
|
|
70183
70169
|
|
|
70170
|
+
/** @param {[number, number]} p */
|
|
70184
70171
|
function defaultGetX(p) {
|
|
70185
70172
|
return p[0];
|
|
70186
70173
|
}
|
|
70174
|
+
/** @param {[number, number]} p */
|
|
70187
70175
|
function defaultGetY(p) {
|
|
70188
70176
|
return p[1];
|
|
70189
70177
|
}
|
|
@@ -169429,9 +169417,9 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
169429
169417
|
}
|
|
169430
169418
|
}
|
|
169431
169419
|
|
|
169432
|
-
var _materialDispose = function materialDispose(material) {
|
|
169420
|
+
var _materialDispose$1 = function materialDispose(material) {
|
|
169433
169421
|
if (material instanceof Array) {
|
|
169434
|
-
material.forEach(_materialDispose);
|
|
169422
|
+
material.forEach(_materialDispose$1);
|
|
169435
169423
|
} else {
|
|
169436
169424
|
if (material.map) {
|
|
169437
169425
|
material.map.dispose();
|
|
@@ -169439,25 +169427,25 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
169439
169427
|
material.dispose();
|
|
169440
169428
|
}
|
|
169441
169429
|
};
|
|
169442
|
-
var _deallocate = function deallocate(obj) {
|
|
169430
|
+
var _deallocate$1 = function deallocate(obj) {
|
|
169443
169431
|
if (obj.geometry) {
|
|
169444
169432
|
obj.geometry.dispose();
|
|
169445
169433
|
}
|
|
169446
169434
|
if (obj.material) {
|
|
169447
|
-
_materialDispose(obj.material);
|
|
169435
|
+
_materialDispose$1(obj.material);
|
|
169448
169436
|
}
|
|
169449
169437
|
if (obj.texture) {
|
|
169450
169438
|
obj.texture.dispose();
|
|
169451
169439
|
}
|
|
169452
169440
|
if (obj.children) {
|
|
169453
|
-
obj.children.forEach(_deallocate);
|
|
169441
|
+
obj.children.forEach(_deallocate$1);
|
|
169454
169442
|
}
|
|
169455
169443
|
};
|
|
169456
|
-
var emptyObject = function emptyObject(obj) {
|
|
169444
|
+
var emptyObject$1 = function emptyObject(obj) {
|
|
169457
169445
|
if (obj && obj.children) while (obj.children.length) {
|
|
169458
169446
|
var childObj = obj.children[0];
|
|
169459
169447
|
obj.remove(childObj);
|
|
169460
|
-
_deallocate(childObj);
|
|
169448
|
+
_deallocate$1(childObj);
|
|
169461
169449
|
}
|
|
169462
169450
|
};
|
|
169463
169451
|
|
|
@@ -169685,9 +169673,9 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
169685
169673
|
state.tileEngine.clearTiles();
|
|
169686
169674
|
},
|
|
169687
169675
|
_destructor: function _destructor(state) {
|
|
169688
|
-
|
|
169689
|
-
|
|
169690
|
-
|
|
169676
|
+
_deallocate$1(state.globeObj);
|
|
169677
|
+
_deallocate$1(state.tileEngine);
|
|
169678
|
+
_deallocate$1(state.graticulesObj);
|
|
169691
169679
|
}
|
|
169692
169680
|
},
|
|
169693
169681
|
stateInit: function stateInit() {
|
|
@@ -169723,7 +169711,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
169723
169711
|
},
|
|
169724
169712
|
init: function init(threeObj, state) {
|
|
169725
169713
|
// Clear the scene
|
|
169726
|
-
emptyObject(threeObj);
|
|
169714
|
+
emptyObject$1(threeObj);
|
|
169727
169715
|
|
|
169728
169716
|
// Main three object to manipulate
|
|
169729
169717
|
state.scene = threeObj;
|
|
@@ -169750,7 +169738,9 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
169750
169738
|
!globeMaterial.color && (globeMaterial.color = new THREE$h.Color(0x000000));
|
|
169751
169739
|
} else {
|
|
169752
169740
|
new THREE$h.TextureLoader().load(state.globeImageUrl, function (texture) {
|
|
169741
|
+
var _globeMaterial$map;
|
|
169753
169742
|
texture.colorSpace = THREE$h.SRGBColorSpace;
|
|
169743
|
+
(_globeMaterial$map = globeMaterial.map) === null || _globeMaterial$map === void 0 || _globeMaterial$map.dispose(); // GC previous texture
|
|
169754
169744
|
globeMaterial.map = texture;
|
|
169755
169745
|
globeMaterial.color = null;
|
|
169756
169746
|
globeMaterial.needsUpdate = true;
|
|
@@ -169766,6 +169756,8 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
169766
169756
|
globeMaterial.needsUpdate = true;
|
|
169767
169757
|
} else {
|
|
169768
169758
|
state.bumpImageUrl && new THREE$h.TextureLoader().load(state.bumpImageUrl, function (texture) {
|
|
169759
|
+
var _globeMaterial$bumpMa;
|
|
169760
|
+
(_globeMaterial$bumpMa = globeMaterial.bumpMap) === null || _globeMaterial$bumpMa === void 0 || _globeMaterial$bumpMa.dispose(); // GC previous texture
|
|
169769
169761
|
globeMaterial.bumpMap = texture;
|
|
169770
169762
|
globeMaterial.needsUpdate = true;
|
|
169771
169763
|
});
|
|
@@ -169775,7 +169767,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
169775
169767
|
if (state.atmosphereObj) {
|
|
169776
169768
|
// recycle previous atmosphere object
|
|
169777
169769
|
state.scene.remove(state.atmosphereObj);
|
|
169778
|
-
|
|
169770
|
+
_deallocate$1(state.atmosphereObj);
|
|
169779
169771
|
}
|
|
169780
169772
|
if (state.atmosphereColor && state.atmosphereAltitude) {
|
|
169781
169773
|
var obj = state.atmosphereObj = new GlowMesh(state.globeObj.geometry, {
|
|
@@ -169910,7 +169902,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
169910
169902
|
fn(obj, dId);
|
|
169911
169903
|
var removeFn = function removeFn() {
|
|
169912
169904
|
_this3.scene.remove(obj);
|
|
169913
|
-
|
|
169905
|
+
_deallocate$1(obj);
|
|
169914
169906
|
delete d[_classPrivateFieldGet2(_objBindAttr, _this3)];
|
|
169915
169907
|
};
|
|
169916
169908
|
_classPrivateFieldGet2(_removeDelay, _this3) ? setTimeout(removeFn, _classPrivateFieldGet2(_removeDelay, _this3)) : removeFn();
|
|
@@ -169976,7 +169968,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
169976
169968
|
init: function init(threeObj, state, _ref) {
|
|
169977
169969
|
var tweenGroup = _ref.tweenGroup;
|
|
169978
169970
|
// Clear the scene
|
|
169979
|
-
emptyObject(threeObj);
|
|
169971
|
+
emptyObject$1(threeObj);
|
|
169980
169972
|
|
|
169981
169973
|
// Main three object to manipulate
|
|
169982
169974
|
state.scene = threeObj;
|
|
@@ -170001,7 +169993,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
170001
169993
|
var pointMaterials = {}; // indexed by color
|
|
170002
169994
|
|
|
170003
169995
|
if (!state.pointsMerge && changedProps.hasOwnProperty('pointsMerge')) {
|
|
170004
|
-
emptyObject(state.scene); // Empty trailing merged objects
|
|
169996
|
+
emptyObject$1(state.scene); // Empty trailing merged objects
|
|
170005
169997
|
}
|
|
170006
169998
|
state.dataMapper.scene = state.pointsMerge ? new THREE$f.Object3D() : state.scene; // use fake scene if merging points
|
|
170007
169999
|
|
|
@@ -170030,7 +170022,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
170030
170022
|
points.__data = state.pointsData; // Attach obj data
|
|
170031
170023
|
|
|
170032
170024
|
state.dataMapper.clear(); // Unbind merged points
|
|
170033
|
-
emptyObject(state.scene);
|
|
170025
|
+
emptyObject$1(state.scene);
|
|
170034
170026
|
state.scene.add(points);
|
|
170035
170027
|
}
|
|
170036
170028
|
|
|
@@ -170273,7 +170265,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
170273
170265
|
},
|
|
170274
170266
|
init: function init(threeObj, state) {
|
|
170275
170267
|
// Clear the scene
|
|
170276
|
-
emptyObject(threeObj);
|
|
170268
|
+
emptyObject$1(threeObj);
|
|
170277
170269
|
|
|
170278
170270
|
// Main three object to manipulate
|
|
170279
170271
|
state.scene = threeObj;
|
|
@@ -170323,7 +170315,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
170323
170315
|
var useTube = stroke !== null && stroke !== undefined;
|
|
170324
170316
|
if (!group.children.length || useTube !== (group.children[0].type === 'Mesh')) {
|
|
170325
170317
|
// create or swap object types
|
|
170326
|
-
emptyObject(group);
|
|
170318
|
+
emptyObject$1(group);
|
|
170327
170319
|
var _obj = useTube ? new THREE$e.Mesh() : new THREE$e.Line(new THREE$e.BufferGeometry());
|
|
170328
170320
|
_obj.material = state.sharedMaterial.clone(); // Separate material instance per object to have dedicated uniforms (but shared shaders)
|
|
170329
170321
|
|
|
@@ -170589,7 +170581,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
170589
170581
|
init: function init(threeObj, state, _ref2) {
|
|
170590
170582
|
var tweenGroup = _ref2.tweenGroup;
|
|
170591
170583
|
// Clear the scene
|
|
170592
|
-
emptyObject(threeObj);
|
|
170584
|
+
emptyObject$1(threeObj);
|
|
170593
170585
|
|
|
170594
170586
|
// Main three object to manipulate
|
|
170595
170587
|
state.scene = threeObj;
|
|
@@ -170627,7 +170619,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
170627
170619
|
var hexMaterials = {}; // indexed by color
|
|
170628
170620
|
|
|
170629
170621
|
if (!state.hexBinMerge && changedProps.hasOwnProperty('hexBinMerge')) {
|
|
170630
|
-
emptyObject(state.scene); // Empty trailing merged objects
|
|
170622
|
+
emptyObject$1(state.scene); // Empty trailing merged objects
|
|
170631
170623
|
}
|
|
170632
170624
|
state.dataMapper.scene = state.hexBinMerge ? new THREE$d.Object3D() : state.scene; // use fake scene if merging hex points
|
|
170633
170625
|
|
|
@@ -170670,7 +170662,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
170670
170662
|
hexPoints.__data = hexBins; // Attach obj data
|
|
170671
170663
|
|
|
170672
170664
|
state.dataMapper.clear(); // Unbind merged points
|
|
170673
|
-
emptyObject(state.scene);
|
|
170665
|
+
emptyObject$1(state.scene);
|
|
170674
170666
|
state.scene.add(hexPoints);
|
|
170675
170667
|
}
|
|
170676
170668
|
|
|
@@ -171050,7 +171042,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
171050
171042
|
init: function init(threeObj, state, _ref) {
|
|
171051
171043
|
var tweenGroup = _ref.tweenGroup;
|
|
171052
171044
|
// Clear the scene
|
|
171053
|
-
emptyObject(threeObj);
|
|
171045
|
+
emptyObject$1(threeObj);
|
|
171054
171046
|
|
|
171055
171047
|
// Main three object to manipulate
|
|
171056
171048
|
state.scene = threeObj;
|
|
@@ -171241,7 +171233,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
171241
171233
|
init: function init(threeObj, state, _ref) {
|
|
171242
171234
|
var tweenGroup = _ref.tweenGroup;
|
|
171243
171235
|
// Clear the scene
|
|
171244
|
-
emptyObject(threeObj);
|
|
171236
|
+
emptyObject$1(threeObj);
|
|
171245
171237
|
|
|
171246
171238
|
// Main three object to manipulate
|
|
171247
171239
|
state.scene = threeObj;
|
|
@@ -171483,7 +171475,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
171483
171475
|
init: function init(threeObj, state, _ref) {
|
|
171484
171476
|
var tweenGroup = _ref.tweenGroup;
|
|
171485
171477
|
// Clear the scene
|
|
171486
|
-
emptyObject(threeObj);
|
|
171478
|
+
emptyObject$1(threeObj);
|
|
171487
171479
|
|
|
171488
171480
|
// Main three object to manipulate
|
|
171489
171481
|
state.scene = threeObj;
|
|
@@ -171758,7 +171750,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
171758
171750
|
},
|
|
171759
171751
|
init: function init(threeObj, state) {
|
|
171760
171752
|
// Clear the scene
|
|
171761
|
-
emptyObject(threeObj);
|
|
171753
|
+
emptyObject$1(threeObj);
|
|
171762
171754
|
|
|
171763
171755
|
// Main three object to manipulate
|
|
171764
171756
|
state.scene = threeObj;
|
|
@@ -171812,7 +171804,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
171812
171804
|
var useFatLine = stroke !== null && stroke !== undefined;
|
|
171813
171805
|
if (!group.children.length || useFatLine === (group.children[0].type === 'Line')) {
|
|
171814
171806
|
// create or swap object types
|
|
171815
|
-
emptyObject(group);
|
|
171807
|
+
emptyObject$1(group);
|
|
171816
171808
|
var _obj = useFatLine ? new Line2(new LineGeometry(), new LineMaterial()) : new THREE$8.Line(new THREE$8.BufferGeometry(), state.sharedMaterial.clone() // Separate material instance per object to have dedicated uniforms (but shared shaders)
|
|
171817
171809
|
);
|
|
171818
171810
|
group.add(_obj);
|
|
@@ -172113,7 +172105,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
172113
172105
|
init: function init(threeObj, state, _ref) {
|
|
172114
172106
|
var tweenGroup = _ref.tweenGroup;
|
|
172115
172107
|
// Clear the scene
|
|
172116
|
-
emptyObject(threeObj);
|
|
172108
|
+
emptyObject$1(threeObj);
|
|
172117
172109
|
|
|
172118
172110
|
// Main three object to manipulate
|
|
172119
172111
|
state.scene = threeObj;
|
|
@@ -172237,7 +172229,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
172237
172229
|
},
|
|
172238
172230
|
init: function init(threeObj, state) {
|
|
172239
172231
|
// Clear the scene
|
|
172240
|
-
emptyObject(threeObj);
|
|
172232
|
+
emptyObject$1(threeObj);
|
|
172241
172233
|
|
|
172242
172234
|
// Main three object to manipulate
|
|
172243
172235
|
state.scene = threeObj;
|
|
@@ -172394,7 +172386,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
172394
172386
|
init: function init(threeObj, state, _ref) {
|
|
172395
172387
|
var tweenGroup = _ref.tweenGroup;
|
|
172396
172388
|
// Clear the scene
|
|
172397
|
-
emptyObject(threeObj);
|
|
172389
|
+
emptyObject$1(threeObj);
|
|
172398
172390
|
|
|
172399
172391
|
// Main three object to manipulate
|
|
172400
172392
|
state.scene = threeObj;
|
|
@@ -172483,7 +172475,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
172483
172475
|
}).onComplete(function () {
|
|
172484
172476
|
state.tweenGroup.remove(this);
|
|
172485
172477
|
obj.remove(circleObj);
|
|
172486
|
-
_deallocate(circleObj);
|
|
172478
|
+
_deallocate$1(circleObj);
|
|
172487
172479
|
}).start());
|
|
172488
172480
|
}
|
|
172489
172481
|
}
|
|
@@ -172590,7 +172582,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
172590
172582
|
init: function init(threeObj, state, _ref) {
|
|
172591
172583
|
var tweenGroup = _ref.tweenGroup;
|
|
172592
172584
|
// Clear the scene
|
|
172593
|
-
emptyObject(threeObj);
|
|
172585
|
+
emptyObject$1(threeObj);
|
|
172594
172586
|
|
|
172595
172587
|
// Main three object to manipulate
|
|
172596
172588
|
state.scene = threeObj;
|
|
@@ -172799,7 +172791,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
172799
172791
|
init: function init(threeObj, state, _ref3) {
|
|
172800
172792
|
var tweenGroup = _ref3.tweenGroup;
|
|
172801
172793
|
// Clear the scene
|
|
172802
|
-
emptyObject(threeObj);
|
|
172794
|
+
emptyObject$1(threeObj);
|
|
172803
172795
|
|
|
172804
172796
|
// Main three object to manipulate
|
|
172805
172797
|
state.scene = threeObj;
|
|
@@ -172891,7 +172883,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
172891
172883
|
},
|
|
172892
172884
|
init: function init(threeObj, state) {
|
|
172893
172885
|
// Clear the scene
|
|
172894
|
-
emptyObject(threeObj);
|
|
172886
|
+
emptyObject$1(threeObj);
|
|
172895
172887
|
|
|
172896
172888
|
// Main three object to manipulate
|
|
172897
172889
|
state.scene = threeObj;
|
|
@@ -172947,7 +172939,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
172947
172939
|
},
|
|
172948
172940
|
init: function init(threeObj, state) {
|
|
172949
172941
|
// Clear the scene
|
|
172950
|
-
emptyObject(threeObj);
|
|
172942
|
+
emptyObject$1(threeObj);
|
|
172951
172943
|
|
|
172952
172944
|
// Main three object to manipulate
|
|
172953
172945
|
state.scene = threeObj;
|
|
@@ -172967,7 +172959,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
172967
172959
|
},
|
|
172968
172960
|
update: function update(state, changedProps) {
|
|
172969
172961
|
if (!state.customThreeObjectUpdate) {
|
|
172970
|
-
emptyObject(state.scene);
|
|
172962
|
+
emptyObject$1(state.scene);
|
|
172971
172963
|
} // Clear the existing objects to create all new, if there's no update method (brute-force)
|
|
172972
172964
|
|
|
172973
172965
|
var customObjectUpdateAccessor = index$2(state.customThreeObjectUpdate);
|
|
@@ -173197,7 +173189,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
173197
173189
|
_ref15$waitForGlobeRe = _ref15.waitForGlobeReady,
|
|
173198
173190
|
waitForGlobeReady = _ref15$waitForGlobeRe === void 0 ? true : _ref15$waitForGlobeRe;
|
|
173199
173191
|
// Clear the scene
|
|
173200
|
-
emptyObject(threeObj);
|
|
173192
|
+
emptyObject$1(threeObj);
|
|
173201
173193
|
|
|
173202
173194
|
// Main three object to manipulate
|
|
173203
173195
|
state.scene = threeObj;
|
|
@@ -179944,7 +179936,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
179944
179936
|
return [event.pageX, event.pageY];
|
|
179945
179937
|
}
|
|
179946
179938
|
|
|
179947
|
-
var n,l,u,t,i,r,o,e,f,c,s,a,p={},v=[],y=/acit|ex(?:s|g|n|p|$)|rph|grid|ows|mnc|ntw|ine[ch]|zoo|^ord|itera/i,d=Array.isArray;function w(n,l){for(var u in l)n[u]=l[u];return n}function g(n){n&&n.parentNode&&n.parentNode.removeChild(n);}function _(l,u,t){var i,r,o,e={};for(o in u)"key"==o?i=u[o]:"ref"==o?r=u[o]:e[o]=u[o];if(arguments.length>2&&(e.children=arguments.length>3?n.call(arguments,2):t),"function"==typeof l&&null!=l.defaultProps)for(o in l.defaultProps) void 0===e[o]&&(e[o]=l.defaultProps[o]);return m(l,e,i,r,null)}function m(n,t,i,r,o){var e={type:n,props:t,key:i,ref:r,__k:null,__:null,__b:0,__e:null,__c:null,constructor:void 0,__v:null==o?++u:o,__i:-1,__u:0};return null==o&&null!=l.vnode&&l.vnode(e),e}function k(n){return n.children}function x(n,l){this.props=n,this.context=l;}function S(n,l){if(null==l)return n.__?S(n.__,n.__i+1):null;for(var u;l<n.__k.length;l++)if(null!=(u=n.__k[l])&&null!=u.__e)return u.__e;return "function"==typeof n.type?S(n):null}function 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do{h.__d=!1,I&&I(u),a=h.render(h.props,h.state,h.context),h.state=h.__s;}while(h.__d&&++P<25);h.state=h.__s,null!=h.getChildContext&&(i=m(m({},i),h.getChildContext())),x&&!p&&null!=h.getSnapshotBeforeUpdate&&(d=h.getSnapshotBeforeUpdate(v,y)),A=null!=a&&a.type===S&&null==a.key?E(a.props.children):a,f=L(n,g(A)?A:[A],u,t,i,r,o,e,f,c,s),h.base=u.__e,u.__u&=-161,h.__h.length&&e.push(h),_&&(h.__E=h.__=null);}catch(n){if(u.__v=null,c||null!=o)if(n.then){for(u.__u|=c?160:128;f&&8==f.nodeType&&f.nextSibling;)f=f.nextSibling;o[o.indexOf(f)]=null,u.__e=f;}else {for(H=o.length;H--;)b(o[H]);B(u);}else u.__e=t.__e,u.__k=t.__k,n.then||B(u);l.__e(n,u,t);}else null==o&&u.__v==t.__v?(u.__k=t.__k,u.__e=t.__e):f=u.__e=G(t.__e,u,t,i,r,o,e,c,s);return (a=l.diffed)&&a(u),128&u.__u?void 0:f}function B(n){n&&(n.__c&&(n.__c.__e=true),n.__k&&n.__k.some(B));}function D(n,u,t){for(var i=0;i<t.length;i++)J(t[i],t[++i],t[++i]);l.__c&&l.__c(u,n),n.some(function(u){try{n=u.__h,u.__h=[],n.some(function(n){n.call(u);});}catch(n){l.__e(n,u.__v);}});}function E(n){return "object"!=typeof n||null==n||n.__b>0?n:g(n)?n.map(E):m({},n)}function G(u,t,i,r,o,e,f,c,s){var a,h,p,v,y,w,_,m=i.props||d,k=t.props,x=t.type;if("svg"==x?o="http://www.w3.org/2000/svg":"math"==x?o="http://www.w3.org/1998/Math/MathML":o||(o="http://www.w3.org/1999/xhtml"),null!=e)for(a=0;a<e.length;a++)if((y=e[a])&&"setAttribute"in y==!!x&&(x?y.localName==x:3==y.nodeType)){u=y,e[a]=null;break}if(null==u){if(null==x)return document.createTextNode(k);u=document.createElementNS(o,x,k.is&&k),c&&(l.__m&&l.__m(t,e),c=false),e=null;}if(null==x)m===k||c&&u.data==k||(u.data=k);else {if(e=e&&n.call(u.childNodes),!c&&null!=e)for(m={},a=0;a<u.attributes.length;a++)m[(y=u.attributes[a]).name]=y.value;for(a in m)y=m[a],"dangerouslySetInnerHTML"==a?p=y:"children"==a||a in k||"value"==a&&"defaultValue"in k||"checked"==a&&"defaultChecked"in k||N(u,a,null,y,o);for(a in k)y=k[a],"children"==a?v=y:"dangerouslySetInnerHTML"==a?h=y:"value"==a?w=y:"checked"==a?_=y:c&&"function"!=typeof y||m[a]===y||N(u,a,y,m[a],o);if(h)c||p&&(h.__html==p.__html||h.__html==u.innerHTML)||(u.innerHTML=h.__html),t.__k=[];else if(p&&(u.innerHTML=""),L("template"==t.type?u.content:u,g(v)?v:[v],t,i,r,"foreignObject"==x?"http://www.w3.org/1999/xhtml":o,e,f,e?e[0]:i.__k&&$(i,0),c,s),null!=e)for(a=e.length;a--;)b(e[a]);c||(a="value","progress"==x&&null==w?u.removeAttribute("value"):null!=w&&(w!==u[a]||"progress"==x&&!w||"option"==x&&w!=m[a])&&N(u,a,w,m[a],o),a="checked",null!=_&&_!=u[a]&&N(u,a,_,m[a],o));}return u}function J(n,u,t){try{if("function"==typeof n){var i="function"==typeof n.__u;i&&n.__u(),i&&null==u||(n.__u=n(u));}else n.current=u;}catch(n){l.__e(n,t);}}function K(n,u,t){var i,r;if(l.unmount&&l.unmount(n),(i=n.ref)&&(i.current&&i.current!=n.__e||J(i,null,u)),null!=(i=n.__c)){if(i.componentWillUnmount)try{i.componentWillUnmount();}catch(n){l.__e(n,u);}i.base=i.__P=null;}if(i=n.__k)for(r=0;r<i.length;r++)i[r]&&K(i[r],u,t||"function"!=typeof n.type);t||b(n.__e),n.__c=n.__=n.__e=void 0;}function Q(n,l,u){return this.constructor(n,u)}function R(u,t,i){var r,o,e,f;t==document&&(t=document.documentElement),l.__&&l.__(u,t),o=(r="function"=="undefined")?null:t.__k,e=[],f=[],q(t,u=(t).__k=k(S,null,[u]),o||d,d,t.namespaceURI,o?null:t.firstChild?n.call(t.childNodes):null,e,o?o.__e:t.firstChild,r,f),D(e,u,f);}function W(l,u,t){var i,r,o,e,f=m({},l.props);for(o in l.type&&l.type.defaultProps&&(e=l.type.defaultProps),u)"key"==o?i=u[o]:"ref"==o?r=u[o]:f[o]=void 0===u[o]&&null!=e?e[o]:u[o];return arguments.length>2&&(f.children=arguments.length>3?n.call(arguments,2):t),x(l.type,f,i||l.key,r||l.ref,null)}n=w.slice,l={__e:function(n,l,u,t){for(var i,r,o;l=l.__;)if((i=l.__c)&&!i.__)try{if((r=i.constructor)&&null!=r.getDerivedStateFromError&&(i.setState(r.getDerivedStateFromError(n)),o=i.__d),null!=i.componentDidCatch&&(i.componentDidCatch(n,t||{}),o=i.__d),o)return i.__E=i}catch(l){n=l;}throw n}},u=0,t=function(n){return null!=n&&void 0===n.constructor},C.prototype.setState=function(n,l){var u;u=null!=this.__s&&this.__s!=this.state?this.__s:this.__s=m({},this.state),"function"==typeof n&&(n=n(m({},u),this.props)),n&&m(u,n),null!=n&&this.__v&&(l&&this._sb.push(l),A(this));},C.prototype.forceUpdate=function(n){this.__v&&(this.__e=true,n&&this.__h.push(n),A(this));},C.prototype.render=S,i=[],o="function"==typeof Promise?Promise.prototype.then.bind(Promise.resolve()):setTimeout,e=function(n,l){return n.__v.__b-l.__v.__b},H.__r=0,f=Math.random().toString(8),c="__d"+f,s="__a"+f,a=/(PointerCapture)$|Capture$/i,h=0,p=V(false),v=V(true);
|
|
179948
179940
|
|
|
179949
179941
|
function _arrayLikeToArray$1(r, a) {
|
|
179950
179942
|
(null == a || a > r.length) && (a = r.length);
|
|
@@ -180047,7 +180039,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
180047
180039
|
var _reactElement2VNode = function reactElement2VNode(el) {
|
|
180048
180040
|
// Among other things, react VNodes (and all its children) need to have constructor: undefined attributes in order to be recognised, cloneElement (applied recursively) does the necessary conversion
|
|
180049
180041
|
if (!(_typeof(el) === 'object')) return el;
|
|
180050
|
-
var res =
|
|
180042
|
+
var res = W(el);
|
|
180051
180043
|
if (res.props) {
|
|
180052
180044
|
var _res$props;
|
|
180053
180045
|
res.props = _objectSpread2({}, res.props);
|
|
@@ -180058,11 +180050,11 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
180058
180050
|
return res;
|
|
180059
180051
|
};
|
|
180060
180052
|
var isReactRenderable = function isReactRenderable(o) {
|
|
180061
|
-
return t(
|
|
180053
|
+
return t(W(o));
|
|
180062
180054
|
};
|
|
180063
180055
|
var render = function render(jsx, domEl) {
|
|
180064
180056
|
delete domEl.__k; // Wipe traces of previous preact renders
|
|
180065
|
-
|
|
180057
|
+
R(_reactElement2VNode(jsx), domEl);
|
|
180066
180058
|
};
|
|
180067
180059
|
|
|
180068
180060
|
function styleInject$1(css, ref) {
|
|
@@ -180278,6 +180270,38 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
180278
180270
|
}
|
|
180279
180271
|
}
|
|
180280
180272
|
|
|
180273
|
+
var _materialDispose = function materialDispose(material) {
|
|
180274
|
+
if (material instanceof Array) {
|
|
180275
|
+
material.forEach(_materialDispose);
|
|
180276
|
+
} else {
|
|
180277
|
+
if (material.map) {
|
|
180278
|
+
material.map.dispose();
|
|
180279
|
+
}
|
|
180280
|
+
material.dispose();
|
|
180281
|
+
}
|
|
180282
|
+
};
|
|
180283
|
+
var _deallocate = function deallocate(obj) {
|
|
180284
|
+
if (obj.geometry) {
|
|
180285
|
+
obj.geometry.dispose();
|
|
180286
|
+
}
|
|
180287
|
+
if (obj.material) {
|
|
180288
|
+
_materialDispose(obj.material);
|
|
180289
|
+
}
|
|
180290
|
+
if (obj.texture) {
|
|
180291
|
+
obj.texture.dispose();
|
|
180292
|
+
}
|
|
180293
|
+
if (obj.children) {
|
|
180294
|
+
obj.children.forEach(_deallocate);
|
|
180295
|
+
}
|
|
180296
|
+
};
|
|
180297
|
+
var emptyObject = function emptyObject(obj) {
|
|
180298
|
+
while (obj.children.length) {
|
|
180299
|
+
var childObj = obj.children[0];
|
|
180300
|
+
obj.remove(childObj);
|
|
180301
|
+
_deallocate(childObj);
|
|
180302
|
+
}
|
|
180303
|
+
};
|
|
180304
|
+
|
|
180281
180305
|
var three = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists
|
|
180282
180306
|
: {
|
|
180283
180307
|
WebGLRenderer: WebGLRenderer,
|
|
@@ -180294,7 +180318,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
180294
180318
|
SphereGeometry: SphereGeometry,
|
|
180295
180319
|
MeshBasicMaterial: MeshBasicMaterial,
|
|
180296
180320
|
BackSide: BackSide,
|
|
180297
|
-
|
|
180321
|
+
Timer: Timer
|
|
180298
180322
|
};
|
|
180299
180323
|
var threeRenderObjects = index$3({
|
|
180300
180324
|
props: {
|
|
@@ -180388,7 +180412,7 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
180388
180412
|
methods: {
|
|
180389
180413
|
tick: function tick(state) {
|
|
180390
180414
|
if (state.initialised) {
|
|
180391
|
-
state.controls.enabled && state.controls.update && state.controls.update(Math.min(1, state.
|
|
180415
|
+
state.controls.enabled && state.controls.update && state.controls.update(Math.min(1, state.timer.update().getDelta())); // timedelta is required for fly controls
|
|
180392
180416
|
|
|
180393
180417
|
state.postProcessingComposer ? state.postProcessingComposer.render() // if using postprocessing, switch the output to it
|
|
180394
180418
|
: state.renderer.render(state.scene, state.camera);
|
|
@@ -180448,10 +180472,14 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
180448
180472
|
} else {
|
|
180449
180473
|
var camPos = Object.assign({}, camera.position);
|
|
180450
180474
|
var camLookAt = getLookAt();
|
|
180451
|
-
state.tweenGroup.add(new Tween(camPos).to(finalPos, transitionDuration).easing(Easing.Quadratic.Out).onUpdate(setCameraPos).
|
|
180475
|
+
state.tweenGroup.add(new Tween(camPos).to(finalPos, transitionDuration).easing(Easing.Quadratic.Out).onUpdate(setCameraPos).onComplete(function () {
|
|
180476
|
+
state.tweenGroup.remove(this);
|
|
180477
|
+
}).start());
|
|
180452
180478
|
|
|
180453
180479
|
// Face direction in 1/3rd of time
|
|
180454
|
-
state.tweenGroup.add(new Tween(camLookAt).to(finalLookAt, transitionDuration / 3).easing(Easing.Quadratic.Out).onUpdate(setLookAt).
|
|
180480
|
+
state.tweenGroup.add(new Tween(camLookAt).to(finalLookAt, transitionDuration / 3).easing(Easing.Quadratic.Out).onUpdate(setLookAt).onComplete(function () {
|
|
180481
|
+
state.tweenGroup.remove(this);
|
|
180482
|
+
}).start());
|
|
180455
180483
|
}
|
|
180456
180484
|
return this;
|
|
180457
180485
|
}
|
|
@@ -180577,13 +180605,21 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
180577
180605
|
},
|
|
180578
180606
|
tbControls: function tbControls(state) {
|
|
180579
180607
|
return state.controls;
|
|
180580
|
-
}
|
|
180608
|
+
},
|
|
180609
|
+
// to be deprecated
|
|
180610
|
+
_destructor: function _destructor(state) {
|
|
180611
|
+
var _state$controls, _state$renderer, _state$postProcessing;
|
|
180612
|
+
emptyObject(state.scene);
|
|
180613
|
+
(_state$controls = state.controls) === null || _state$controls === void 0 || _state$controls.dispose();
|
|
180614
|
+
(_state$renderer = state.renderer) === null || _state$renderer === void 0 || _state$renderer.dispose();
|
|
180615
|
+
(_state$postProcessing = state.postProcessingComposer) === null || _state$postProcessing === void 0 || _state$postProcessing.dispose();
|
|
180616
|
+
}
|
|
180581
180617
|
},
|
|
180582
180618
|
stateInit: function stateInit() {
|
|
180583
180619
|
return {
|
|
180584
180620
|
scene: new three.Scene(),
|
|
180585
180621
|
camera: new three.PerspectiveCamera(),
|
|
180586
|
-
|
|
180622
|
+
timer: new three.Timer(),
|
|
180587
180623
|
tweenGroup: new Group(),
|
|
180588
180624
|
lastRaycasterCheck: 0
|
|
180589
180625
|
};
|
|
@@ -181186,7 +181222,6 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
181186
181222
|
},
|
|
181187
181223
|
// Expose controls
|
|
181188
181224
|
_destructor: function _destructor(state) {
|
|
181189
|
-
state.globe._destructor();
|
|
181190
181225
|
this.pauseAnimation();
|
|
181191
181226
|
this.pointsData([]);
|
|
181192
181227
|
this.arcsData([]);
|
|
@@ -181201,6 +181236,8 @@ var<${access}> ${ name } : ${ structName };`;
|
|
|
181201
181236
|
this.htmlElementsData([]);
|
|
181202
181237
|
this.objectsData([]);
|
|
181203
181238
|
this.customLayerData([]);
|
|
181239
|
+
state.globe._destructor();
|
|
181240
|
+
state.renderObjs._destructor();
|
|
181204
181241
|
}
|
|
181205
181242
|
}, linkedGlobeMethods), linkedRenderObjsMethods),
|
|
181206
181243
|
stateInit: function stateInit(_ref6) {
|