globe.gl 2.35.0 → 2.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/globe.gl.js +6 -3
- package/dist/globe.gl.js.map +1 -1
- package/dist/globe.gl.min.js +2 -2
- package/dist/globe.gl.mjs +5 -2
- package/package.json +1 -1
package/dist/globe.gl.mjs
CHANGED
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@@ -515,18 +515,21 @@ var globe = Kapsule({
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var globeR = state.globe.getGlobeRadius();
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var controls = state.renderObjs.controls();
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state.renderObjs.camera().near = 0.05; // less will start causing depth z-fighting issues
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-
controls.minDistance = globeR
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+
controls.minDistance = globeR + Math.max(0.001, state.renderObjs.camera().near * 1.1); // just above the surface, as much as camera near plane permits
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controls.maxDistance = globeR * 100;
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controls.enablePan = false;
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controls.enableDamping = true;
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controls.dampingFactor = 0.1;
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controls.rotateSpeed = 0.3;
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controls.zoomSpeed = 0.3;
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+
controls.zoomToCursor = true;
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controls.addEventListener('change', function () {
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controls.target.setScalar(0); // Keep orbit target on center
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+
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// adjust controls speed based on altitude
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var pov = _this.pointOfView();
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controls.rotateSpeed = pov.altitude * 0.3;
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-
controls.zoomSpeed = Math.sqrt(pov.altitude) * 0.
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+
controls.zoomSpeed = Math.sqrt(pov.altitude) * 0.5;
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// Update three-globe pov when camera moves, for proper hiding of elements
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state.globe.setPointOfView(state.renderObjs.camera());
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