globe.gl 2.26.4 → 2.26.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/globe.gl.common.js +1 -4
- package/dist/globe.gl.js +3 -6
- package/dist/globe.gl.js.map +1 -1
- package/dist/globe.gl.min.js +2 -2
- package/dist/globe.gl.module.js +1 -4
- package/package.json +3 -3
package/dist/globe.gl.common.js
CHANGED
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@@ -540,10 +540,7 @@ var globe = Kapsule__default["default"]({
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540
540
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var controls = state.renderObjs.controls();
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controls.minDistance = globeR * 1.01; // just above the surface
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542
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543
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-
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544
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-
return controls.maxDistance = globeR * 100;
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545
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-
}); // apply async after renderObjs sets maxDistance
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546
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-
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543
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+
controls.maxDistance = globeR * 100;
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controls.enablePan = false;
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controls.enableDamping = true;
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controls.dampingFactor = 0.1;
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package/dist/globe.gl.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
// Version 2.26.
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1
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+
// Version 2.26.5 globe.gl - https://github.com/vasturiano/globe.gl
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2
2
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(function (global, factory) {
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3
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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typeof define === 'function' && define.amd ? define(factory) :
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@@ -70185,7 +70185,7 @@
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}
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if (changedProps.hasOwnProperty('skyRadius') && state.skyRadius) {
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70188
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state.controls.hasOwnProperty('maxDistance') && changedProps.skyRadius && (state.controls.maxDistance = state.skyRadius);
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70188
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+
state.controls.hasOwnProperty('maxDistance') && changedProps.skyRadius && (state.controls.maxDistance = Math.min(state.controls.maxDistance, state.skyRadius));
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state.camera.far = state.skyRadius * 2.5;
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state.camera.updateProjectionMatrix();
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state.skysphere.geometry = new three.SphereGeometry(state.skyRadius);
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@@ -70617,10 +70617,7 @@
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var controls = state.renderObjs.controls();
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controls.minDistance = globeR * 1.01; // just above the surface
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-
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return controls.maxDistance = globeR * 100;
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}); // apply async after renderObjs sets maxDistance
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-
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+
controls.maxDistance = globeR * 100;
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controls.enablePan = false;
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controls.enableDamping = true;
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controls.dampingFactor = 0.1;
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