glitch-javascript-sdk 3.10.3 → 3.10.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/index.js +24 -0
- package/dist/cjs/index.js.map +1 -1
- package/dist/esm/api/GameDesign.d.ts +43 -0
- package/dist/esm/api/index.d.ts +2 -0
- package/dist/esm/index.d.ts +2 -0
- package/dist/esm/index.js +18 -0
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/routes/GameDesignRoute.d.ts +7 -0
- package/dist/index.d.ts +42 -0
- package/package.json +2 -2
- package/src/api/GameDesign.ts +79 -0
- package/src/api/index.ts +2 -0
- package/src/index.ts +2 -0
- package/src/routes/GameDesignRoute.ts +13 -0
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
import { AxiosPromise } from 'axios';
|
|
2
|
+
import Response from '../util/Response';
|
|
3
|
+
export type GameDesignGenre = 'action' | 'adventure' | 'rpg' | 'strategy' | 'simulation' | 'puzzle' | 'survival' | 'platformer' | 'racing' | 'sports' | 'cozy' | 'horror' | 'card' | 'sandbox';
|
|
4
|
+
export type GameDesignPlayMode = 'single-player' | 'cooperative' | 'competitive multiplayer' | 'asynchronous multiplayer';
|
|
5
|
+
export type GameDesignSessionLength = '5–10 minute' | '15–30 minute' | '30–60 minute' | 'open-ended';
|
|
6
|
+
export interface GameDesignBlueprintInput {
|
|
7
|
+
gameName?: string;
|
|
8
|
+
genre: GameDesignGenre;
|
|
9
|
+
playMode: GameDesignPlayMode;
|
|
10
|
+
sessionLength: GameDesignSessionLength;
|
|
11
|
+
playerFantasy: string;
|
|
12
|
+
setting: string;
|
|
13
|
+
primaryGoal: string;
|
|
14
|
+
mainPressure: string;
|
|
15
|
+
signatureTwist: string;
|
|
16
|
+
progression?: string;
|
|
17
|
+
preferredActivities?: string;
|
|
18
|
+
}
|
|
19
|
+
export interface GameDesignBlueprintItem {
|
|
20
|
+
title: string;
|
|
21
|
+
description: string;
|
|
22
|
+
}
|
|
23
|
+
export interface GameDesignBlueprint {
|
|
24
|
+
gameName: string;
|
|
25
|
+
descriptor: string;
|
|
26
|
+
shortPitch: string;
|
|
27
|
+
coreFantasy: string;
|
|
28
|
+
coreVerbs: string[];
|
|
29
|
+
pillars: GameDesignBlueprintItem[];
|
|
30
|
+
mechanics: GameDesignBlueprintItem[];
|
|
31
|
+
coreLoop: GameDesignBlueprintItem[];
|
|
32
|
+
sessionLoop: string[];
|
|
33
|
+
coreTest: string;
|
|
34
|
+
scopeRules: string[];
|
|
35
|
+
documentationInstruction: string;
|
|
36
|
+
ai_used: boolean;
|
|
37
|
+
}
|
|
38
|
+
/** Public AI-assisted tools for turning an early game idea into testable design documentation. */
|
|
39
|
+
declare class GameDesign {
|
|
40
|
+
/** Generate a mechanics and core-loop blueprint without requiring authentication. */
|
|
41
|
+
static generateBlueprint<T = GameDesignBlueprint>(input: GameDesignBlueprintInput): AxiosPromise<Response<T>>;
|
|
42
|
+
}
|
|
43
|
+
export default GameDesign;
|
package/dist/esm/api/index.d.ts
CHANGED
|
@@ -53,6 +53,7 @@ import AdminUsers from "./AdminUsers";
|
|
|
53
53
|
import MarketResearch from "./MarketResearch";
|
|
54
54
|
import GameAdvertising from './GameAdvertising';
|
|
55
55
|
import Hosting from './Hosting';
|
|
56
|
+
import GameDesign from './GameDesign';
|
|
56
57
|
export { Ads };
|
|
57
58
|
export { AccessKeys };
|
|
58
59
|
export { Auth };
|
|
@@ -108,3 +109,4 @@ export { AdminUsers };
|
|
|
108
109
|
export { MarketResearch };
|
|
109
110
|
export { GameAdvertising };
|
|
110
111
|
export { Hosting };
|
|
112
|
+
export { GameDesign };
|
package/dist/esm/index.d.ts
CHANGED
|
@@ -53,6 +53,7 @@ import { AdminUsers } from './api';
|
|
|
53
53
|
import { MarketResearch } from './api';
|
|
54
54
|
import { GameAdvertising } from './api';
|
|
55
55
|
import { Hosting } from './api';
|
|
56
|
+
import { GameDesign } from './api';
|
|
56
57
|
import Requests from "./util/Requests";
|
|
57
58
|
import Parser from "./util/Parser";
|
|
58
59
|
import Session from "./util/Session";
|
|
@@ -127,6 +128,7 @@ declare class Glitch {
|
|
|
127
128
|
MarketResearch: typeof MarketResearch;
|
|
128
129
|
GameAdvertising: typeof GameAdvertising;
|
|
129
130
|
Hosting: typeof Hosting;
|
|
131
|
+
GameDesign: typeof GameDesign;
|
|
130
132
|
};
|
|
131
133
|
static util: {
|
|
132
134
|
Requests: typeof Requests;
|
package/dist/esm/index.js
CHANGED
|
@@ -21508,6 +21508,23 @@ class Hosting {
|
|
|
21508
21508
|
}
|
|
21509
21509
|
}
|
|
21510
21510
|
|
|
21511
|
+
class GameDesignRoute {
|
|
21512
|
+
}
|
|
21513
|
+
GameDesignRoute.routes = {
|
|
21514
|
+
generateBlueprint: {
|
|
21515
|
+
url: '/tools/game-design/blueprint',
|
|
21516
|
+
method: HTTP_METHODS.POST,
|
|
21517
|
+
},
|
|
21518
|
+
};
|
|
21519
|
+
|
|
21520
|
+
/** Public AI-assisted tools for turning an early game idea into testable design documentation. */
|
|
21521
|
+
class GameDesign {
|
|
21522
|
+
/** Generate a mechanics and core-loop blueprint without requiring authentication. */
|
|
21523
|
+
static generateBlueprint(input) {
|
|
21524
|
+
return Requests.processRoute(GameDesignRoute.routes.generateBlueprint, input);
|
|
21525
|
+
}
|
|
21526
|
+
}
|
|
21527
|
+
|
|
21511
21528
|
class Parser {
|
|
21512
21529
|
/**
|
|
21513
21530
|
* To be used inside a catch close, this function will parse out any JSON in a error response from the api.
|
|
@@ -22046,6 +22063,7 @@ Glitch.api = {
|
|
|
22046
22063
|
MarketResearch: MarketResearch,
|
|
22047
22064
|
GameAdvertising: GameAdvertising,
|
|
22048
22065
|
Hosting: Hosting,
|
|
22066
|
+
GameDesign: GameDesign,
|
|
22049
22067
|
};
|
|
22050
22068
|
Glitch.util = {
|
|
22051
22069
|
Requests: Requests,
|