glitch-javascript-sdk 2.9.0 → 2.9.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/index.js +37 -0
- package/dist/cjs/index.js.map +1 -1
- package/dist/esm/api/Subscriptions.d.ts +8 -0
- package/dist/esm/api/Titles.d.ts +8 -0
- package/dist/esm/api/Users.d.ts +5 -0
- package/dist/esm/index.js +37 -0
- package/dist/esm/index.js.map +1 -1
- package/dist/index.d.ts +21 -0
- package/package.json +1 -1
- package/src/api/Subscriptions.ts +14 -0
- package/src/api/Titles.ts +15 -0
- package/src/api/Users.ts +7 -0
- package/src/routes/SubscriptionsRoute.ts +8 -6
- package/src/routes/TitlesRoute.ts +5 -0
- package/src/routes/UserRoutes.ts +2 -0
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@@ -87,5 +87,13 @@ declare class Subscriptions {
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* @param data { purchase_type: 'premium' | 'rental', payment_method_id: string }
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*/
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static purchaseLicense<T>(title_id: string, data: object): AxiosPromise<Response<T>>;
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/**
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* List all game licenses (Premium/Rental) owned by the current user.
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*/
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static listMyLicenses<T>(params?: Record<string, any>): AxiosPromise<Response<T>>;
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/**
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* Request a refund for a premium purchase.
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*/
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static refundLicense<T>(license_id: string): AxiosPromise<Response<T>>;
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}
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export default Subscriptions;
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package/dist/esm/api/Titles.d.ts
CHANGED
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@@ -579,5 +579,13 @@ declare class Titles {
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* @param status The new status ('ready', 'inactive', or 'failed').
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*/
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static updateBuildStatus<T>(title_id: string, build_id: string, status: string): AxiosPromise<Response<T>>;
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/**
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* Proxies a request through the backend to the matchmaker.
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* This avoids HTTPS -> HTTP mixed content blocks.
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*
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* @param title_id The UUID of the game title.
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* @returns AxiosPromise containing { signallingServer: string }
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*/
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static getMatchmakerServer<T>(title_id: string): AxiosPromise<Response<T>>;
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}
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export default Titles;
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package/dist/esm/api/Users.d.ts
CHANGED
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@@ -391,5 +391,10 @@ declare class Users {
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* @returns Promise resolving to the list of rules
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*/
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static getSubredditRules<T>(subreddit: string, params?: Record<string, any>): AxiosPromise<Response<T>>;
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/**
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* Get a list of games the current user has played.
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* Includes playtime and last played timestamps.
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*/
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static playedGames<T>(params?: Record<string, any>): AxiosPromise<Response<T>>;
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}
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export default Users;
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package/dist/esm/index.js
CHANGED
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@@ -8801,6 +8801,7 @@ var UserRoutes = /** @class */ (function () {
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resendVerificationEmail: { url: '/users/resendVerificationEmail', method: HTTP_METHODS.POST },
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clearInstagramAuth: { url: '/users/clearInstagramAuth', method: HTTP_METHODS.DELETE },
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getSubredditRules: { url: "/users/reddit/redditrules/{subreddit}", method: HTTP_METHODS.GET },
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playedGames: { url: '/users/me/played-games', method: HTTP_METHODS.GET },
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};
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return UserRoutes;
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}());
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@@ -9284,6 +9285,13 @@ var Users = /** @class */ (function () {
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Users.getSubredditRules = function (subreddit, params) {
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return Requests.processRoute(UserRoutes.routes.getSubredditRules, undefined, { subreddit: subreddit }, params);
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};
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/**
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* Get a list of games the current user has played.
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* Includes playtime and last played timestamps.
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*/
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Users.playedGames = function (params) {
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return Requests.processRoute(UserRoutes.routes.playedGames, undefined, undefined, params);
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};
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return Users;
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}());
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@@ -11769,6 +11777,11 @@ var TitlesRoute = /** @class */ (function () {
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method: HTTP_METHODS.GET
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},
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updateBuildStatus: { url: '/titles/{title_id}/deployments/{build_id}/status', method: HTTP_METHODS.PUT },
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// Inside the routes object in TitlesRoute.ts
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getMatchmakerServer: {
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url: '/titles/{title_id}/matchmaker/server',
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method: HTTP_METHODS.GET
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},
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};
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return TitlesRoute;
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}());
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@@ -12526,6 +12539,16 @@ var Titles = /** @class */ (function () {
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Titles.updateBuildStatus = function (title_id, build_id, status) {
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return Requests.processRoute(TitlesRoute.routes.updateBuildStatus, { status: status }, { title_id: title_id, build_id: build_id });
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};
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/**
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* Proxies a request through the backend to the matchmaker.
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* This avoids HTTPS -> HTTP mixed content blocks.
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*
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* @param title_id The UUID of the game title.
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* @returns AxiosPromise containing { signallingServer: string }
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*/
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Titles.getMatchmakerServer = function (title_id) {
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return Requests.processRoute(TitlesRoute.routes.getMatchmakerServer, {}, { title_id: title_id });
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};
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return Titles;
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}());
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@@ -13570,6 +13593,8 @@ var SubscriptionsRoute = /** @class */ (function () {
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method: HTTP_METHODS.POST
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},
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purchaseLicense: { url: '/titles/{title_id}/purchase', method: HTTP_METHODS.POST },
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listMyLicenses: { url: '/subscriptions/my-licenses', method: HTTP_METHODS.GET },
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refundLicense: { url: '/subscriptions/licenses/{license_id}/refund', method: HTTP_METHODS.POST },
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};
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return SubscriptionsRoute;
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}());
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@@ -13685,6 +13710,18 @@ var Subscriptions = /** @class */ (function () {
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Subscriptions.purchaseLicense = function (title_id, data) {
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return Requests.processRoute(SubscriptionsRoute.routes.purchaseLicense, data, { title_id: title_id });
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};
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/**
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* List all game licenses (Premium/Rental) owned by the current user.
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*/
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Subscriptions.listMyLicenses = function (params) {
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return Requests.processRoute(SubscriptionsRoute.routes.listMyLicenses, undefined, undefined, params);
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};
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/**
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* Request a refund for a premium purchase.
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*/
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Subscriptions.refundLicense = function (license_id) {
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return Requests.processRoute(SubscriptionsRoute.routes.refundLicense, {}, { license_id: license_id });
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};
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return Subscriptions;
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}());
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