glitch-javascript-sdk 2.8.0 → 2.8.2

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@@ -92,5 +92,14 @@ declare class Newsletters {
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  * Permanently delete a subscriber from the system (Admin only).
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  */
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  static deleteSubscriber<T>(id: string): AxiosPromise<Response<T>>;
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+ /**
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+ * Join the distribution platform waitlist for indie developers.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/Newsletters/joinDistributionWaitlist
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+ *
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+ * @param data { name: string, email: string, game: string, team_size: string, revenue_goal: string }
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+ * @returns Promise
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+ */
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+ static joinDistributionWaitlist<T>(data: object, params?: Record<string, any>): AxiosPromise<Response<T>>;
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  }
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  export default Newsletters;
@@ -501,5 +501,18 @@ declare class Titles {
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  * Get the total earnings and playtime summary for a title.
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  */
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  static getDeveloperPayoutSummary<T>(title_id: string): AxiosPromise<Response<T>>;
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+ /**
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+ * The Aegis Handshake: Verify if a player is allowed to play.
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+ *
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+ * This is used by the game engine (Unity/Unreal) to confirm that the
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+ * current session is valid and the user has a proper license.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/Aegis%20Security/validateGameSession
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+ *
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+ * @param title_id The UUID of the game title.
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+ * @param install_id The UUID of the specific install/session.
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+ * @returns AxiosPromise containing { valid: boolean, user_name: string, license_type: string }
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+ */
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+ static validateInstall<T>(title_id: string, install_id: string): AxiosPromise<Response<T>>;
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  }
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  export default Titles;
package/dist/esm/index.js CHANGED
@@ -11701,6 +11701,14 @@ var TitlesRoute = /** @class */ (function () {
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  listDeveloperPayouts: { url: '/titles/{title_id}/payouts', method: HTTP_METHODS.GET },
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  viewDeveloperPayout: { url: '/titles/{title_id}/payouts/{payout_id}', method: HTTP_METHODS.GET },
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  developerPayoutSummary: { url: '/titles/{title_id}/payouts/summary', method: HTTP_METHODS.GET },
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+ /**
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+ * The Aegis Handshake: Validates if a specific install/session is authorized to play.
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+ * POST /titles/{title_id}/installs/{install_id}/validate
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+ */
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+ validateInstall: {
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+ url: '/titles/{title_id}/installs/{install_id}/validate',
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+ method: HTTP_METHODS.POST
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+ },
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  };
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  return TitlesRoute;
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  }());
@@ -12358,6 +12366,21 @@ var Titles = /** @class */ (function () {
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  Titles.getDeveloperPayoutSummary = function (title_id) {
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  return Requests.processRoute(TitlesRoute.routes.developerPayoutSummary, {}, { title_id: title_id });
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  };
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+ /**
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+ * The Aegis Handshake: Verify if a player is allowed to play.
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+ *
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+ * This is used by the game engine (Unity/Unreal) to confirm that the
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+ * current session is valid and the user has a proper license.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/Aegis%20Security/validateGameSession
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+ *
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+ * @param title_id The UUID of the game title.
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+ * @param install_id The UUID of the specific install/session.
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+ * @returns AxiosPromise containing { valid: boolean, user_name: string, license_type: string }
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+ */
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+ Titles.validateInstall = function (title_id, install_id) {
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+ return Requests.processRoute(TitlesRoute.routes.validateInstall, {}, { title_id: title_id, install_id: install_id });
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+ };
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  return Titles;
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  }());
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@@ -14146,6 +14169,7 @@ var NewslettersRoutes = /** @class */ (function () {
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  viewSubscriber: { url: '/admin/newsletters/subscribers/{id}', method: HTTP_METHODS.GET },
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  updateSubscriber: { url: '/admin/newsletters/subscribers/{id}', method: HTTP_METHODS.PUT },
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  deleteSubscriber: { url: '/admin/newsletters/subscribers/{id}', method: HTTP_METHODS.DELETE },
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+ joinDistributionWaitlist: { url: '/newsletters/joinDistributionWaitlist', method: HTTP_METHODS.POST },
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  };
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  return NewslettersRoutes;
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  }());
@@ -14284,6 +14308,17 @@ var Newsletters = /** @class */ (function () {
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  Newsletters.deleteSubscriber = function (id) {
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  return Requests.processRoute(NewslettersRoutes.routes.deleteSubscriber, undefined, { id: id });
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  };
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+ /**
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+ * Join the distribution platform waitlist for indie developers.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/Newsletters/joinDistributionWaitlist
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+ *
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+ * @param data { name: string, email: string, game: string, team_size: string, revenue_goal: string }
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+ * @returns Promise
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+ */
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+ Newsletters.joinDistributionWaitlist = function (data, params) {
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+ return Requests.processRoute(NewslettersRoutes.routes.joinDistributionWaitlist, data, undefined, params);
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+ };
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  return Newsletters;
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  }());
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