glitch-javascript-sdk 2.7.8 → 2.8.1

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@@ -92,5 +92,14 @@ declare class Newsletters {
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  * Permanently delete a subscriber from the system (Admin only).
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  */
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  static deleteSubscriber<T>(id: string): AxiosPromise<Response<T>>;
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+ /**
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+ * Join the distribution platform waitlist for indie developers.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/Newsletters/joinDistributionWaitlist
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+ *
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+ * @param data { name: string, email: string, game: string, team_size: string, revenue_goal: string }
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+ * @returns Promise
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+ */
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+ static joinDistributionWaitlist<T>(data: object, params?: Record<string, any>): AxiosPromise<Response<T>>;
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  }
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  export default Newsletters;
@@ -81,5 +81,11 @@ declare class Subscriptions {
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  * @param data { priceId, paymentMethod, custom_name, limits: { posts, enrichments, invites, ads }, metered_prices: [] }
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  */
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  static createCustomCommunitySubscription<T>(community_id: string, data: object, params?: Record<string, any>): AxiosPromise<Response<T>>;
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+ /**
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+ * Purchase a permanent license or rent a game title.
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+ * If a rental was active in the last 7 days, the fee is automatically deducted from the premium price.
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+ * @param data { purchase_type: 'premium' | 'rental', payment_method_id: string }
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+ */
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+ static purchaseLicense<T>(title_id: string, data: object): AxiosPromise<Response<T>>;
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  }
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  export default Subscriptions;
@@ -475,5 +475,31 @@ declare class Titles {
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  * Delete a saved behavioral funnel definition.
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  */
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  static deleteBehavioralFunnel<T>(title_id: string, funnel_id: string): AxiosPromise<Response<T>>;
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+ /**
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+ * Generates a presigned S3 URL for uploading a game build ZIP.
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+ */
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+ static getDeploymentUploadUrl<T>(title_id: string): AxiosPromise<Response<T>>;
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+ /**
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+ * Confirms the upload and starts the automated deployment/extraction process.
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+ * @param data { file_path: string, version_string: string, entry_point?: string }
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+ */
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+ static confirmDeployment<T>(title_id: string, data: object): AxiosPromise<Response<T>>;
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+ /**
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+ * Initializes a play session. Handles age-gating and license verification.
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+ * Returns the CDN URL for WASM/iFrame or Signaling URL for Pixel Streaming.
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+ */
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+ static getPlaySession<T>(title_id: string): AxiosPromise<Response<T>>;
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+ /**
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+ * List all developer payouts for a title.
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+ */
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+ static listDeveloperPayouts<T>(title_id: string, params?: Record<string, any>): AxiosPromise<Response<T>>;
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+ /**
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+ * View a specific payout record.
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+ */
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+ static viewDeveloperPayout<T>(title_id: string, payout_id: string): AxiosPromise<Response<T>>;
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+ /**
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+ * Get the total earnings and playtime summary for a title.
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+ */
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+ static getDeveloperPayoutSummary<T>(title_id: string): AxiosPromise<Response<T>>;
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  }
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  export default Titles;
package/dist/esm/index.js CHANGED
@@ -11693,6 +11693,14 @@ var TitlesRoute = /** @class */ (function () {
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  createBehavioralFunnel: { url: '/titles/{title_id}/behavioral-funnels', method: HTTP_METHODS.POST },
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  behavioralFunnelReport: { url: '/titles/{title_id}/behavioral-funnels/{funnel_id}/report', method: HTTP_METHODS.GET },
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  deleteBehavioralFunnel: { url: '/titles/{title_id}/behavioral-funnels/{funnel_id}', method: HTTP_METHODS.DELETE },
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+ // Aegis Deployment
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+ getDeploymentUploadUrl: { url: '/titles/{title_id}/deployments/presigned-url', method: HTTP_METHODS.POST },
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+ confirmDeployment: { url: '/titles/{title_id}/deployments/confirm', method: HTTP_METHODS.POST },
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+ getPlaySession: { url: '/titles/{title_id}/play', method: HTTP_METHODS.GET },
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+ // Aegis Payouts
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+ listDeveloperPayouts: { url: '/titles/{title_id}/payouts', method: HTTP_METHODS.GET },
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+ viewDeveloperPayout: { url: '/titles/{title_id}/payouts/{payout_id}', method: HTTP_METHODS.GET },
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+ developerPayoutSummary: { url: '/titles/{title_id}/payouts/summary', method: HTTP_METHODS.GET },
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  };
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  return TitlesRoute;
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  }());
@@ -12312,6 +12320,44 @@ var Titles = /** @class */ (function () {
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  Titles.deleteBehavioralFunnel = function (title_id, funnel_id) {
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  return Requests.processRoute(TitlesRoute.routes.deleteBehavioralFunnel, {}, { title_id: title_id, funnel_id: funnel_id });
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  };
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+ /**
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+ * Generates a presigned S3 URL for uploading a game build ZIP.
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+ */
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+ Titles.getDeploymentUploadUrl = function (title_id) {
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+ return Requests.processRoute(TitlesRoute.routes.getDeploymentUploadUrl, {}, { title_id: title_id });
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+ };
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+ /**
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+ * Confirms the upload and starts the automated deployment/extraction process.
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+ * @param data { file_path: string, version_string: string, entry_point?: string }
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+ */
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+ Titles.confirmDeployment = function (title_id, data) {
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+ return Requests.processRoute(TitlesRoute.routes.confirmDeployment, data, { title_id: title_id });
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+ };
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+ /**
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+ * Initializes a play session. Handles age-gating and license verification.
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+ * Returns the CDN URL for WASM/iFrame or Signaling URL for Pixel Streaming.
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+ */
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+ Titles.getPlaySession = function (title_id) {
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+ return Requests.processRoute(TitlesRoute.routes.getPlaySession, {}, { title_id: title_id });
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+ };
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+ /**
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+ * List all developer payouts for a title.
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+ */
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+ Titles.listDeveloperPayouts = function (title_id, params) {
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+ return Requests.processRoute(TitlesRoute.routes.listDeveloperPayouts, undefined, { title_id: title_id }, params);
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+ };
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+ /**
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+ * View a specific payout record.
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+ */
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+ Titles.viewDeveloperPayout = function (title_id, payout_id) {
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+ return Requests.processRoute(TitlesRoute.routes.viewDeveloperPayout, {}, { title_id: title_id, payout_id: payout_id });
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+ };
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+ /**
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+ * Get the total earnings and playtime summary for a title.
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+ */
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+ Titles.getDeveloperPayoutSummary = function (title_id) {
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+ return Requests.processRoute(TitlesRoute.routes.developerPayoutSummary, {}, { title_id: title_id });
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+ };
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  return Titles;
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  }());
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@@ -13355,6 +13401,7 @@ var SubscriptionsRoute = /** @class */ (function () {
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  url: '/subscriptions/communities/custom/{community_id}',
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  method: HTTP_METHODS.POST
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  },
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+ purchaseLicense: { url: '/titles/{title_id}/purchase', method: HTTP_METHODS.POST },
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  };
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  return SubscriptionsRoute;
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  }());
@@ -13462,6 +13509,14 @@ var Subscriptions = /** @class */ (function () {
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  Subscriptions.createCustomCommunitySubscription = function (community_id, data, params) {
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  return Requests.processRoute(SubscriptionsRoute.routes.createCustomCommunitySubscription, data, { community_id: community_id }, params);
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  };
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+ /**
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+ * Purchase a permanent license or rent a game title.
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+ * If a rental was active in the last 7 days, the fee is automatically deducted from the premium price.
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+ * @param data { purchase_type: 'premium' | 'rental', payment_method_id: string }
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+ */
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+ Subscriptions.purchaseLicense = function (title_id, data) {
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+ return Requests.processRoute(SubscriptionsRoute.routes.purchaseLicense, data, { title_id: title_id });
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+ };
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  return Subscriptions;
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  }());
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@@ -14091,6 +14146,7 @@ var NewslettersRoutes = /** @class */ (function () {
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  viewSubscriber: { url: '/admin/newsletters/subscribers/{id}', method: HTTP_METHODS.GET },
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  updateSubscriber: { url: '/admin/newsletters/subscribers/{id}', method: HTTP_METHODS.PUT },
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  deleteSubscriber: { url: '/admin/newsletters/subscribers/{id}', method: HTTP_METHODS.DELETE },
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+ joinDistributionWaitlist: { url: '/newsletters/joinDistributionWaitlist', method: HTTP_METHODS.POST },
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  };
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  return NewslettersRoutes;
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  }());
@@ -14229,6 +14285,17 @@ var Newsletters = /** @class */ (function () {
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  Newsletters.deleteSubscriber = function (id) {
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  return Requests.processRoute(NewslettersRoutes.routes.deleteSubscriber, undefined, { id: id });
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  };
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+ /**
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+ * Join the distribution platform waitlist for indie developers.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/Newsletters/joinDistributionWaitlist
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+ *
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+ * @param data { name: string, email: string, game: string, team_size: string, revenue_goal: string }
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+ * @returns Promise
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+ */
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+ Newsletters.joinDistributionWaitlist = function (data, params) {
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+ return Requests.processRoute(NewslettersRoutes.routes.joinDistributionWaitlist, data, undefined, params);
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+ };
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  return Newsletters;
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  }());
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