glitch-javascript-sdk 1.0.2 → 1.0.4

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@@ -0,0 +1,29 @@
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+ import Response from "../util/Response";
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+ import { AxiosPromise } from "axios";
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+ declare class Games {
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+ /**
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+ * Get a list of Games available on he platform.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/ExternalGames/getExternalGames
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+ *
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+ * @returns promise
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+ */
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+ static listGames<T>(params?: Record<string, any>): AxiosPromise<Response<T>>;
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+ /**
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+ * Retrieve information on a single game.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/ExternalGames/getExternalGameById
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+ *
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+ * @returns promise
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+ */
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+ static viewGame<T>(game_id: string, params?: Record<string, any>): AxiosPromise<Response<T>>;
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+ /**
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+ * Generates campaign data for this game.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/ExternalGames/generateCampaign
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+ *
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+ * @returns promise
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+ */
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+ static createCampaignData<T>(game_id: string, data?: object, params?: Record<string, any>): AxiosPromise<Response<T>>;
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+ }
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+ export default Games;
@@ -17,5 +17,13 @@ declare class Influencers {
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  * @returns promise
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  */
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  static viewInfluencer<T>(influencer_id: string, params?: Record<string, any>): AxiosPromise<Response<T>>;
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+ /**
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+ * Generate a profile for an influencer based on their data.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/Influencers/generateInfluencerProfile
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+ *
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+ * @returns promise
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+ */
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+ static generateProfile<T>(influencer_id: string, params?: Record<string, any>): AxiosPromise<Response<T>>;
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  }
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  export default Influencers;
@@ -63,6 +63,17 @@ declare class Users {
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  * @returns promise
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  */
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  static syncInfluencer<T>(params?: Record<string, any>): AxiosPromise<Response<T>>;
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+ /**
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+ * Create profile data for an influencer based on their synced information and social media posts.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/Users%20Route/generateUserInfluencerProfile
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+ *
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+ * @param user_id The id of the user to update.
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+ * @param data The data to update.
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+ *
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+ * @returns promise
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+ */
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+ static generateInfluencerProfile<T>(params?: Record<string, any>): AxiosPromise<Response<T>>;
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  /**
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  * Will follow and unfollow a user. If the user is not being following, it will follow the user. If they are following, it will unfollow the user. The current JWT is used for the follower.
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  *
@@ -20,6 +20,7 @@ import Subscriptions from "./Subscriptions";
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  import Messages from "./Messages";
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  import Feedback from "./Feedback";
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  import Influencers from "./Influencers";
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+ import Games from "./Games";
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  export { Auth };
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  export { Competitions };
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  export { Communities };
@@ -42,3 +43,4 @@ export { Subscriptions };
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  export { Messages };
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  export { Feedback };
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  export { Influencers };
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+ export { Games };
@@ -20,6 +20,7 @@ import { Subscriptions } from "./api";
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  import { Messages } from "./api";
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  import { Feedback } from "./api";
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  import { Influencers } from "./api";
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+ import { Games } from "./api";
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  import Requests from "./util/Requests";
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  import Parser from "./util/Parser";
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  import Session from "./util/Session";
@@ -45,6 +46,7 @@ declare class Glitch {
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  Communities: typeof Communities;
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  Users: typeof Users;
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  Events: typeof Events;
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+ Games: typeof Games;
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  Feedback: typeof Feedback;
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  Influencers: typeof Influencers;
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  Teams: typeof Teams;
package/dist/esm/index.js CHANGED
@@ -6916,6 +6916,7 @@ var UserRoutes = /** @class */ (function () {
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  profile: { url: '/users/{user_id}/profile', method: HTTP_METHODS.GET },
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  me: { url: '/users/me', method: HTTP_METHODS.GET },
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  syncInfluencer: { url: '/users/syncInfluencer', method: HTTP_METHODS.POST },
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+ generateInfluencerProfile: { url: '/users/generateInfluencerProfile', method: HTTP_METHODS.POST },
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  oneTimeToken: { url: '/users/oneTimeToken', method: HTTP_METHODS.GET },
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  uploadAvatar: { url: '/users/uploadAvatarImage', method: HTTP_METHODS.POST },
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  uploadBanner: { url: '/users/uploadBannerImage', method: HTTP_METHODS.POST },
@@ -7022,6 +7023,19 @@ var Users = /** @class */ (function () {
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  Users.syncInfluencer = function (params) {
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  return Requests.processRoute(UserRoutes.routes.syncInfluencer, {}, undefined, params);
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  };
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+ /**
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+ * Create profile data for an influencer based on their synced information and social media posts.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/Users%20Route/generateUserInfluencerProfile
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+ *
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+ * @param user_id The id of the user to update.
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+ * @param data The data to update.
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+ *
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+ * @returns promise
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+ */
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+ Users.generateInfluencerProfile = function (params) {
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+ return Requests.processRoute(UserRoutes.routes.generateInfluencerProfile, {}, undefined, params);
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+ };
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  /**
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  * Will follow and unfollow a user. If the user is not being following, it will follow the user. If they are following, it will unfollow the user. The current JWT is used for the follower.
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  *
@@ -9837,6 +9851,7 @@ var InfluencerRoutes = /** @class */ (function () {
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  InfluencerRoutes.routes = {
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  listInfluencers: { url: '/influencers', method: HTTP_METHODS.GET },
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  viewInfluencer: { url: '/influencers/{influencer_id}', method: HTTP_METHODS.GET },
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+ generateProfile: { url: '/influencers/{influencer_id}/generateProfile', method: HTTP_METHODS.POST },
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  };
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  return InfluencerRoutes;
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  }());
@@ -9864,9 +9879,66 @@ var Influencers = /** @class */ (function () {
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  Influencers.viewInfluencer = function (influencer_id, params) {
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  return Requests.processRoute(InfluencerRoutes.routes.viewInfluencer, undefined, { influencer_id: influencer_id }, params);
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  };
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+ /**
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+ * Generate a profile for an influencer based on their data.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/Influencers/generateInfluencerProfile
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+ *
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+ * @returns promise
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+ */
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+ Influencers.generateProfile = function (influencer_id, params) {
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+ return Requests.processRoute(InfluencerRoutes.routes.generateProfile, undefined, { influencer_id: influencer_id }, params);
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+ };
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  return Influencers;
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  }());
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+ var GamesRoutes = /** @class */ (function () {
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+ function GamesRoutes() {
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+ }
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+ GamesRoutes.routes = {
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+ listGames: { url: '/games', method: HTTP_METHODS.GET },
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+ viewGame: { url: '/games/{game_id}', method: HTTP_METHODS.GET },
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+ createCampaignData: { url: '/games/{game_id}/generateCampaign', method: HTTP_METHODS.POST },
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+ };
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+ return GamesRoutes;
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+ }());
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+
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+ var Games = /** @class */ (function () {
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+ function Games() {
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+ }
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+ /**
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+ * Get a list of Games available on he platform.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/ExternalGames/getExternalGames
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+ *
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+ * @returns promise
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+ */
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+ Games.listGames = function (params) {
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+ return Requests.processRoute(GamesRoutes.routes.listGames, undefined, undefined, params);
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+ };
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+ /**
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+ * Retrieve information on a single game.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/ExternalGames/getExternalGameById
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+ *
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+ * @returns promise
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+ */
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+ Games.viewGame = function (game_id, params) {
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+ return Requests.processRoute(GamesRoutes.routes.viewGame, undefined, { game_id: game_id }, params);
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+ };
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+ /**
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+ * Generates campaign data for this game.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/ExternalGames/generateCampaign
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+ *
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+ * @returns promise
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+ */
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+ Games.createCampaignData = function (game_id, data, params) {
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+ return Requests.processRoute(GamesRoutes.routes.createCampaignData, data, { game_id: game_id }, params);
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+ };
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+ return Games;
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+ }());
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+
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  var Parser = /** @class */ (function () {
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  function Parser() {
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  }
@@ -10270,6 +10342,7 @@ var Glitch = /** @class */ (function () {
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  Communities: Communities,
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  Users: Users,
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  Events: Events,
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+ Games: Games,
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  Feedback: Feedback,
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  Influencers: Influencers,
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  Teams: Teams,