gl-transitions 1.52.0 → 1.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "gl-transitions",
3
- "version": "1.52.0",
3
+ "version": "1.53.0",
4
4
  "description": "The open collection of GL Transitions",
5
5
  "main": "index.js",
6
6
  "license": "MIT",
@@ -0,0 +1,22 @@
1
+ // Author: OllyOllyOlly
2
+ // License: MIT
3
+
4
+ uniform bool reverse; // = false
5
+
6
+ const vec2 boundMin = vec2(0.0, 0.0);
7
+ const vec2 boundMax = vec2(1.0, 1.0);
8
+
9
+ bool inBounds (vec2 p) {
10
+ return all(lessThan(boundMin, p)) && all(lessThan(p, boundMax));
11
+ }
12
+
13
+ vec4 transition (vec2 uv) {
14
+ float modifier = reverse ? -1.0 : 1.0;
15
+ vec2 toP = (uv.y > 0.5) ?
16
+ vec2((uv.x - (progress * modifier)) + modifier, uv.y) :
17
+ vec2((uv.x + (progress * modifier)) - modifier, uv.y);
18
+
19
+ vec2 fromP = uv;
20
+
21
+ return inBounds(toP) ? getToColor(toP) : getFromColor(fromP);
22
+ }
@@ -0,0 +1,19 @@
1
+ // Author: OllyOllyOlly
2
+ // License: MIT
3
+
4
+ uniform bool reverse; // = false
5
+
6
+ const vec2 boundMin = vec2(0.0, 0.0);
7
+ const vec2 boundMax = vec2(1.0, 1.0);
8
+
9
+ bool inBounds (vec2 p) {
10
+ return all(lessThan(boundMin, p)) && all(lessThan(p, boundMax));
11
+ }
12
+
13
+ vec4 transition (vec2 uv) {
14
+ float modifier = (uv.y > 0.5 ? 1.0 : -1.0) * (reverse ? -1.0 : 1.0) ;
15
+ vec2 fromP = vec2(uv.x + (progress * modifier), uv.y);
16
+ vec2 toP = vec2((uv.x + (progress * modifier)) - modifier, uv.y);
17
+
18
+ return inBounds(fromP) ? getFromColor(fromP) : getToColor(toP);
19
+ }
@@ -0,0 +1,19 @@
1
+ // Author: OllyOllyOlly
2
+ // License: MIT
3
+
4
+ uniform bool reverse; // = false
5
+
6
+ const vec2 boundMin = vec2(0.0, 0.0);
7
+ const vec2 boundMax = vec2(1.0, 1.0);
8
+
9
+ bool inBounds (vec2 p) {
10
+ return all(lessThan(boundMin, p)) && all(lessThan(p, boundMax));
11
+ }
12
+
13
+ vec4 transition (vec2 uv) {
14
+ float modifier = (uv.x > 0.5 ? 1.0 : -1.0) * (reverse ? -1.0 : 1.0) ;
15
+ vec2 fromP = vec2(uv.x, uv.y + (progress * modifier));
16
+ vec2 toP = vec2(uv.x, (uv.y + (progress * modifier)) - modifier);
17
+
18
+ return inBounds(fromP) ? getFromColor(fromP) : getToColor(toP);
19
+ }
@@ -0,0 +1,20 @@
1
+ // Author: OllyOllyOlly
2
+ // License: MIT
3
+
4
+ uniform bool reverse; // = false
5
+
6
+ const vec2 boundMin = vec2(0.0, 0.0);
7
+ const vec2 boundMax = vec2(1.0, 1.0);
8
+
9
+ bool inBounds (vec2 p) {
10
+ return all(lessThan(boundMin, p)) && all(lessThan(p, boundMax));
11
+ }
12
+
13
+ vec4 transition (vec2 uv) {
14
+ float modifier = reverse ? -1.0 : 1.0;
15
+ vec2 p = (uv.x > 0.5) ?
16
+ vec2(uv.x, (uv.y - (progress * modifier)) + modifier) :
17
+ vec2(uv.x, (uv.y + (progress * modifier)) - modifier);
18
+
19
+ return inBounds(p) ? getToColor(p) : getFromColor(uv);
20
+ }
@@ -0,0 +1,18 @@
1
+ // Author: OllyOllyOlly
2
+ // License: MIT
3
+
4
+ uniform bool reverse; // = false
5
+
6
+ const vec2 boundMin = vec2(0.0, 0.0);
7
+ const vec2 boundMax = vec2(1.0, 1.0);
8
+
9
+ bool inBounds (vec2 p) {
10
+ return all(lessThan(boundMin, p)) && all(lessThan(p, boundMax));
11
+ }
12
+
13
+ vec4 transition (vec2 uv) {
14
+ float modifier = (uv.y > 0.5 ? 1.0 : -1.0) * (reverse ? -1.0 : 1.0) ;
15
+ vec2 p = vec2(uv.x + (progress * modifier), uv.y);
16
+
17
+ return inBounds(p) ? getFromColor(p) : getToColor(uv);
18
+ }
@@ -0,0 +1,18 @@
1
+ // Author: OllyOllyOlly
2
+ // License: MIT
3
+
4
+ uniform bool reverse; // = false
5
+
6
+ const vec2 boundMin = vec2(0.0, 0.0);
7
+ const vec2 boundMax = vec2(1.0, 1.0);
8
+
9
+ bool inBounds (vec2 p) {
10
+ return all(lessThan(boundMin, p)) && all(lessThan(p, boundMax));
11
+ }
12
+
13
+ vec4 transition (vec2 uv) {
14
+ float modifier = (uv.x > 0.5 ? 1.0 : -1.0) * (reverse ? -1.0 : 1.0) ;
15
+ vec2 p = vec2(uv.x, uv.y + (progress * modifier));
16
+
17
+ return inBounds(p) ? getFromColor(p) : getToColor(uv);
18
+ }
@@ -0,0 +1,29 @@
1
+ // Author: OllyOllyOlly
2
+ // License: MIT
3
+
4
+ vec2 zoom(vec2 uv, float amount) {
5
+ return 0.5 + ((uv - 0.5) * (1.0-amount));
6
+ }
7
+
8
+ vec4 transition (vec2 uv) {
9
+ if(progress < 0.49) {
10
+ return mix(
11
+ getFromColor(zoom(uv, smoothstep(0.0, 1.0, progress * 2.0))),
12
+ getToColor(uv),
13
+ smoothstep(0.8, 1.0, progress)
14
+ );
15
+ } else if (progress < 0.51) {
16
+ return mix(
17
+ getFromColor(zoom(uv, smoothstep(0.0, 1.0, progress * 2.0))),
18
+ getToColor(zoom(uv, smoothstep(0.0, 1.0, (1.0 - progress) * 2.0))),
19
+ smoothstep(0.8, 1.0, progress)
20
+ );
21
+
22
+ } else {
23
+ return mix(
24
+ getToColor(zoom(uv, smoothstep(0.0, 1.0, (1.0 - progress) * 2.0))),
25
+ getFromColor(uv),
26
+ smoothstep(0.8, 1.0, 1.0 - progress)
27
+ );
28
+ }
29
+ }