gl-transitions 1.46.0 → 1.48.0
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- package/gl-transitions.js +1 -1
- package/gl-transitions.json +1 -1
- package/index.js +1 -1
- package/package.json +1 -1
- package/transitions/Box.glsl +29 -0
- package/transitions/wind.glsl +3 -1
package/package.json
CHANGED
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@@ -0,0 +1,29 @@
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1
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+
// Author: lql
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+
// License: MIT
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3
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+
uniform int rectIn; // =1
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4
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+
// center:0, left_top:1, left_bottom:2, right_top:3, right_bottom:4
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5
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+
uniform int location; // =0
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6
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+
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7
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vec4 transition(vec2 uv) {
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8
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float p = rectIn == 1 ? 1.0 - progress : progress;
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9
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float x1, y1, x2, y2;
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10
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11
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// Determine rectangle coordinates based on location
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if (location == 0) {
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x1 = y1 = 0.5 * (1.0 - p);
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14
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x2 = y2 = 1.0 - x1;
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15
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} else {
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16
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// Calculate the x and y coordinates based on the location
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x1 = (location == 1 || location == 2) ? 0.0 : 1.0 - p;
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y1 = (location == 1 || location == 3) ? 1.0 - p : 0.0;
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19
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x2 = (location == 1 || location == 2) ? p : 1.0;
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20
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y2 = (location == 1 || location == 3) ? 1.0 : p;
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}
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// Determine if the point is inside the rectangle
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float in_rect = step(x1, uv.x) * step(uv.x, x2) * step(y1, uv.y) * step(uv.y, y2);
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in_rect = rectIn == 1 ? 1.0 - in_rect : in_rect;
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// Mix colors based on the in_rect value
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28
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return mix(getFromColor(uv), getToColor(uv), in_rect);
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29
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}
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package/transitions/wind.glsl
CHANGED
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@@ -3,14 +3,16 @@
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3
3
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4
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// Custom parameters
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uniform float size; // = 0.2
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6
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uniform bool reversed; // = false;
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float rand (vec2 co) {
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return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
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}
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vec4 transition (vec2 uv) {
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+
float x = reversed ? 1. - uv.x : uv.x;
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float r = rand(vec2(0, uv.y));
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13
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-
float m = smoothstep(0.0, -size,
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15
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+
float m = smoothstep(0.0, -size, x*(1.0-size) + size*r - (progress * (1.0 + size)));
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return mix(
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getFromColor(uv),
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getToColor(uv),
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