gl-transitions 1.45.0 → 1.47.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/gl-transitions.js +1 -1
- package/gl-transitions.json +1 -1
- package/index.js +1 -1
- package/package.json +1 -1
- package/transitions/CrossZoom.glsl +4 -4
- package/transitions/wind.glsl +3 -1
package/package.json
CHANGED
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@@ -33,8 +33,8 @@ float rand (vec2 co) {
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return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
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}
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-
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-
return mix(getFromColor(uv)
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36
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+
vec4 crossFade(in vec2 uv, in float dissolve) {
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+
return mix(getFromColor(uv), getToColor(uv), dissolve);
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}
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vec4 transition(vec2 uv) {
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@@ -47,7 +47,7 @@ vec4 transition(vec2 uv) {
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// Mirrored sinusoidal loop. 0->strength then strength->0
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float strength = Sinusoidal_easeInOut(0.0, strength, 0.5, progress);
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-
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+
vec4 color = vec4(0.0);
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float total = 0.0;
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vec2 toCenter = center - texCoord;
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@@ -60,5 +60,5 @@ vec4 transition(vec2 uv) {
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color += crossFade(texCoord + toCenter * percent * strength, dissolve) * weight;
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total += weight;
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}
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-
return
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+
return color / total;
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}
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package/transitions/wind.glsl
CHANGED
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@@ -3,14 +3,16 @@
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3
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// Custom parameters
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uniform float size; // = 0.2
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6
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+
uniform bool reversed; // = false;
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float rand (vec2 co) {
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return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
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}
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vec4 transition (vec2 uv) {
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+
float x = reversed ? 1. - uv.x : uv.x;
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float r = rand(vec2(0, uv.y));
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-
float m = smoothstep(0.0, -size,
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+
float m = smoothstep(0.0, -size, x*(1.0-size) + size*r - (progress * (1.0 + size)));
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return mix(
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getFromColor(uv),
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getToColor(uv),
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