gl-transitions 1.45.0 → 1.47.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gl-transitions",
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- "version": "1.45.0",
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+ "version": "1.47.0",
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  "description": "The open collection of GL Transitions",
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  "main": "index.js",
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  "license": "MIT",
@@ -33,8 +33,8 @@ float rand (vec2 co) {
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  return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
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  }
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- vec3 crossFade(in vec2 uv, in float dissolve) {
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- return mix(getFromColor(uv).rgb, getToColor(uv).rgb, dissolve);
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+ vec4 crossFade(in vec2 uv, in float dissolve) {
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+ return mix(getFromColor(uv), getToColor(uv), dissolve);
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  }
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  vec4 transition(vec2 uv) {
@@ -47,7 +47,7 @@ vec4 transition(vec2 uv) {
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  // Mirrored sinusoidal loop. 0->strength then strength->0
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  float strength = Sinusoidal_easeInOut(0.0, strength, 0.5, progress);
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- vec3 color = vec3(0.0);
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+ vec4 color = vec4(0.0);
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  float total = 0.0;
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  vec2 toCenter = center - texCoord;
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@@ -60,5 +60,5 @@ vec4 transition(vec2 uv) {
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  color += crossFade(texCoord + toCenter * percent * strength, dissolve) * weight;
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  total += weight;
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  }
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- return vec4(color / total, 1.0);
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+ return color / total;
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  }
@@ -3,14 +3,16 @@
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  // Custom parameters
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  uniform float size; // = 0.2
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+ uniform bool reversed; // = false;
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  float rand (vec2 co) {
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  return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
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  }
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  vec4 transition (vec2 uv) {
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+ float x = reversed ? 1. - uv.x : uv.x;
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  float r = rand(vec2(0, uv.y));
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- float m = smoothstep(0.0, -size, uv.x*(1.0-size) + size*r - (progress * (1.0 + size)));
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+ float m = smoothstep(0.0, -size, x*(1.0-size) + size*r - (progress * (1.0 + size)));
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  return mix(
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  getFromColor(uv),
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  getToColor(uv),