gl-draw 0.6.3 → 0.6.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,3058 +1,13 @@
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Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this)}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this)}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,n=this.y,i=e.elements;return this.x=i[0]*t+i[3]*n+i[6],this.y=i[1]*t+i[4]*n+i[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y;return t*t+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const n=Math.cos(t),i=Math.sin(t),r=this.x-e.x,o=this.y-e.y;return this.x=r*n-o*i+e.x,this.y=r*i+o*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}W.prototype.isVector2=!0;class yt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c){const u=this.elements;return u[0]=e,u[1]=i,u[2]=a,u[3]=t,u[4]=r,u[5]=l,u[6]=n,u[7]=o,u[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[3],l=n[6],c=n[1],u=n[4],h=n[7],d=n[2],f=n[5],m=n[8],x=i[0],v=i[3],g=i[6],p=i[1],_=i[4],y=i[7],w=i[2],A=i[5],L=i[8];return r[0]=o*x+a*p+l*w,r[3]=o*v+a*_+l*A,r[6]=o*g+a*y+l*L,r[1]=c*x+u*p+h*w,r[4]=c*v+u*_+h*A,r[7]=c*g+u*y+h*L,r[2]=d*x+f*p+m*w,r[5]=d*v+f*_+m*A,r[8]=d*g+f*y+m*L,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8];return t*o*u-t*a*c-n*r*u+n*a*l+i*r*c-i*o*l}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=u*o-a*c,d=a*l-u*r,f=c*r-o*l,m=t*h+n*d+i*f;if(m===0)return this.set(0,0,0,0,0,0,0,0,0);const x=1/m;return e[0]=h*x,e[1]=(i*c-u*n)*x,e[2]=(a*n-i*o)*x,e[3]=d*x,e[4]=(u*t-i*l)*x,e[5]=(i*r-a*t)*x,e[6]=f*x,e[7]=(n*l-c*t)*x,e[8]=(o*t-n*r)*x,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,r,o,a){const l=Math.cos(r),c=Math.sin(r);return this.set(n*l,n*c,-n*(l*o+c*a)+o+e,-i*c,i*l,-i*(-c*o+l*a)+a+t,0,0,1),this}scale(e,t){const n=this.elements;return n[0]*=e,n[3]*=e,n[6]*=e,n[1]*=t,n[4]*=t,n[7]*=t,this}rotate(e){const t=Math.cos(e),n=Math.sin(e),i=this.elements,r=i[0],o=i[3],a=i[6],l=i[1],c=i[4],u=i[7];return i[0]=t*r+n*l,i[3]=t*o+n*c,i[6]=t*a+n*u,i[1]=-n*r+t*l,i[4]=-n*o+t*c,i[7]=-n*a+t*u,this}translate(e,t){const n=this.elements;return n[0]+=e*n[2],n[3]+=e*n[5],n[6]+=e*n[8],n[1]+=t*n[2],n[4]+=t*n[5],n[7]+=t*n[8],this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<9;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return new this.constructor().fromArray(this.elements)}}yt.prototype.isMatrix3=!0;function El(s){if(s.length===0)return-1/0;let e=s[0];for(let t=1,n=s.length;t<n;++t)s[t]>e&&(e=s[t]);return e}const Dd={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Di(s,e){return new Dd[s](e)}function ys(s){return document.createElementNS("http://www.w3.org/1999/xhtml",s)}let Fi;class Ni{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{Fi===void 0&&(Fi=ys("canvas")),Fi.width=e.width,Fi.height=e.height;const n=Fi.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Fi}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}}let Fd=0;class gt extends ii{constructor(e=gt.DEFAULT_IMAGE,t=gt.DEFAULT_MAPPING,n=Pt,i=Pt,r=ct,o=Ei,a=mt,l=mn,c=1,u=jt){super(),Object.defineProperty(this,"id",{value:Fd++}),this.uuid=Ht(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new W(0,0),this.repeat=new W(1,1),this.center=new W(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new yt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=u,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=Ht()),!t&&e.images[i.uuid]===void 0){let r;if(Array.isArray(i)){r=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?r.push(Xo(i[o].image)):r.push(Xo(i[o]))}else r=Xo(i);e.images[i.uuid]={uuid:i.uuid,url:r}}n.image=i.uuid}return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Oo)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case hs:e.x=e.x-Math.floor(e.x);break;case Pt:e.x=e.x<0?0:1;break;case ds:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case hs:e.y=e.y-Math.floor(e.y);break;case Pt:e.y=e.y<0?0:1;break;case ds:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}gt.DEFAULT_IMAGE=void 0,gt.DEFAULT_MAPPING=Oo,gt.prototype.isTexture=!0;function Xo(s){return typeof HTMLImageElement!="undefined"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&s instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&s instanceof ImageBitmap?Ni.getDataURL(s):s.data?{data:Array.prototype.slice.call(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class Ye{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],u=l[4],h=l[8],d=l[1],f=l[5],m=l[9],x=l[2],v=l[6],g=l[10];if(Math.abs(u-d)<.01&&Math.abs(h-x)<.01&&Math.abs(m-v)<.01){if(Math.abs(u+d)<.1&&Math.abs(h+x)<.1&&Math.abs(m+v)<.1&&Math.abs(c+f+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const _=(c+1)/2,y=(f+1)/2,w=(g+1)/2,A=(u+d)/4,L=(h+x)/4,I=(m+v)/4;return _>y&&_>w?_<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(_),i=A/n,r=L/n):y>w?y<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(y),n=A/i,r=I/i):w<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(w),n=L/r,i=I/r),this.set(n,i,r,t),this}let p=Math.sqrt((v-m)*(v-m)+(h-x)*(h-x)+(d-u)*(d-u));return Math.abs(p)<.001&&(p=1),this.x=(v-m)/p,this.y=(h-x)/p,this.z=(d-u)/p,this.w=Math.acos((c+f+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}Ye.prototype.isVector4=!0;class qt extends ii{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new Ye(0,0,e,t),this.scissorTest=!1,this.viewport=new Ye(0,0,e,t),this.texture=new gt(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:ct,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=th({},this.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}qt.prototype.isWebGLRenderTarget=!0;class Nd extends qt{constructor(e,t,n){super(e,t);const i=this.texture;this.texture=[];for(let r=0;r<n;r++)this.texture[r]=i.clone()}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}Nd.prototype.isWebGLMultipleRenderTargets=!0;class Yo extends qt{constructor(e,t,n={}){super(e,t,n),this.samples=4,this.ignoreDepthForMultisampleCopy=n.ignoreDepth!==void 0?n.ignoreDepth:!0,this.useRenderToTexture=n.useRenderToTexture!==void 0?n.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}}Yo.prototype.isWebGLMultisampleRenderTarget=!0;class It{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,r,o,a){let l=n[i+0],c=n[i+1],u=n[i+2],h=n[i+3];const d=r[o+0],f=r[o+1],m=r[o+2],x=r[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h;return}if(a===1){e[t+0]=d,e[t+1]=f,e[t+2]=m,e[t+3]=x;return}if(h!==x||l!==d||c!==f||u!==m){let v=1-a;const g=l*d+c*f+u*m+h*x,p=g>=0?1:-1,_=1-g*g;if(_>Number.EPSILON){const w=Math.sqrt(_),A=Math.atan2(w,g*p);v=Math.sin(v*A)/w,a=Math.sin(a*A)/w}const y=a*p;if(l=l*v+d*y,c=c*v+f*y,u=u*v+m*y,h=h*v+x*y,v===1-a){const w=1/Math.sqrt(l*l+c*c+u*u+h*h);l*=w,c*=w,u*=w,h*=w}}e[t]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,r,o){const a=n[i],l=n[i+1],c=n[i+2],u=n[i+3],h=r[o],d=r[o+1],f=r[o+2],m=r[o+3];return e[t]=a*m+u*h+l*f-c*d,e[t+1]=l*m+u*d+c*h-a*f,e[t+2]=c*m+u*f+a*d-l*h,e[t+3]=u*m-a*h-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),u=a(i/2),h=a(r/2),d=l(n/2),f=l(i/2),m=l(r/2);switch(o){case"XYZ":this._x=d*u*h+c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h-d*f*m;break;case"YXZ":this._x=d*u*h+c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h+d*f*m;break;case"ZXY":this._x=d*u*h-c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h-d*f*m;break;case"ZYX":this._x=d*u*h-c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h+d*f*m;break;case"YZX":this._x=d*u*h+c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h-d*f*m;break;case"XZY":this._x=d*u*h-c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h+d*f*m;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],o=t[1],a=t[5],l=t[9],c=t[2],u=t[6],h=t[10],d=n+a+h;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(u-l)*f,this._y=(r-c)*f,this._z=(o-i)*f}else if(n>a&&n>h){const f=2*Math.sqrt(1+n-a-h);this._w=(u-l)/f,this._x=.25*f,this._y=(i+o)/f,this._z=(r+c)/f}else if(a>h){const f=2*Math.sqrt(1+a-n-h);this._w=(r-c)/f,this._x=(i+o)/f,this._y=.25*f,this._z=(l+u)/f}else{const f=2*Math.sqrt(1+h-n-a);this._w=(o-i)/f,this._x=(r+c)/f,this._y=(l+u)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(St(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,o=e._w,a=t._x,l=t._y,c=t._z,u=t._w;return this._x=n*u+o*a+i*c-r*l,this._y=i*u+o*l+r*a-n*c,this._z=r*u+o*c+n*l-i*a,this._w=o*u-n*a-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+r*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const l=1-a*a;if(l<=Number.EPSILON){const f=1-t;return this._w=f*o+t*this._w,this._x=f*n+t*this._x,this._y=f*i+t*this._y,this._z=f*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),u=Math.atan2(c,a),h=Math.sin((1-t)*u)/c,d=Math.sin(t*u)/c;return this._w=o*h+this._w*d,this._x=n*h+this._x*d,this._y=i*h+this._y*d,this._z=r*h+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}It.prototype.isQuaternion=!0;class b{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Al.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Al.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,o=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,u=l*n+a*t-r*i,h=l*i+r*n-o*t,d=-r*t-o*n-a*i;return this.x=c*l+d*-r+u*-a-h*-o,this.y=u*l+d*-o+h*-r-c*-a,this.z=h*l+d*-a+c*-o-u*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-r*a,this.y=r*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Jo.copy(this).projectOnVector(e),this.sub(Jo)}reflect(e){return this.sub(Jo.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(St(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-eh(e,2));return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}b.prototype.isVector3=!0;const Jo=new b,Al=new It;class Xt{constructor(e=new b(1/0,1/0,1/0),t=new b(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const u=e[l],h=e[l+1],d=e[l+2];u<t&&(t=u),h<n&&(n=h),d<i&&(i=d),u>r&&(r=u),h>o&&(o=h),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const u=e.getX(l),h=e.getY(l),d=e.getZ(l);u<t&&(t=u),h<n&&(n=h),d<i&&(i=d),u>r&&(r=u),h>o&&(o=h),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Rr.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e){return this.makeEmpty(),this.expandByObject(e)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e){e.updateWorldMatrix(!1,!1);const t=e.geometry;t!==void 0&&(t.boundingBox===null&&t.computeBoundingBox(),Zo.copy(t.boundingBox),Zo.applyMatrix4(e.matrixWorld),this.union(Zo));const n=e.children;for(let i=0,r=n.length;i<r;i++)this.expandByObject(n[i]);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Rr),Rr.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Pr),vs.subVectors(this.max,Pr),zi.subVectors(e.a,Pr),Bi.subVectors(e.b,Pr),Oi.subVectors(e.c,Pr),Fn.subVectors(Bi,zi),Nn.subVectors(Oi,Bi),si.subVectors(zi,Oi);let t=[0,-Fn.z,Fn.y,0,-Nn.z,Nn.y,0,-si.z,si.y,Fn.z,0,-Fn.x,Nn.z,0,-Nn.x,si.z,0,-si.x,-Fn.y,Fn.x,0,-Nn.y,Nn.x,0,-si.y,si.x,0];return!jo(t,zi,Bi,Oi,vs)||(t=[1,0,0,0,1,0,0,0,1],!jo(t,zi,Bi,Oi,vs))?!1:(_s.crossVectors(Fn,Nn),t=[_s.x,_s.y,_s.z],jo(t,zi,Bi,Oi,vs))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Rr.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(Rr).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(xn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),xn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),xn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),xn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),xn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),xn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),xn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),xn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(xn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}Xt.prototype.isBox3=!0;const xn=[new b,new b,new b,new b,new b,new b,new b,new b],Rr=new b,Zo=new Xt,zi=new b,Bi=new b,Oi=new b,Fn=new b,Nn=new b,si=new b,Pr=new b,vs=new b,_s=new b,oi=new b;function jo(s,e,t,n,i){for(let r=0,o=s.length-3;r<=o;r+=3){oi.fromArray(s,r);const a=i.x*Math.abs(oi.x)+i.y*Math.abs(oi.y)+i.z*Math.abs(oi.z),l=e.dot(oi),c=t.dot(oi),u=n.dot(oi);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>a)return!1}return!0}const zd=new Xt,Cl=new b,bs=new b,$o=new b;class ai{constructor(e=new b,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):zd.setFromPoints(e).getCenter(n);let i=0;for(let r=0,o=e.length;r<o;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){$o.subVectors(e,this.center);const t=$o.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add($o.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?bs.set(0,0,1).multiplyScalar(e.radius):bs.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(Cl.copy(e.center).add(bs)),this.expandByPoint(Cl.copy(e.center).sub(bs)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const yn=new b,Qo=new b,ws=new b,zn=new b,Ko=new b,Ms=new b,ea=new b;class li{constructor(e=new b,t=new b(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,yn)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=yn.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(yn.copy(this.direction).multiplyScalar(t).add(this.origin),yn.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){Qo.copy(e).add(t).multiplyScalar(.5),ws.copy(t).sub(e).normalize(),zn.copy(this.origin).sub(Qo);const r=e.distanceTo(t)*.5,o=-this.direction.dot(ws),a=zn.dot(this.direction),l=-zn.dot(ws),c=zn.lengthSq(),u=Math.abs(1-o*o);let h,d,f,m;if(u>0)if(h=o*l-a,d=o*a-l,m=r*u,h>=0)if(d>=-m)if(d<=m){const x=1/u;h*=x,d*=x,f=h*(h+o*d+2*a)+d*(o*h+d+2*l)+c}else d=r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;else d=-r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;else d<=-m?(h=Math.max(0,-(-o*r+a)),d=h>0?-r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c):d<=m?(h=0,d=Math.min(Math.max(-r,-l),r),f=d*(d+2*l)+c):(h=Math.max(0,-(o*r+a)),d=h>0?r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c);else d=o>0?-r:r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(ws).multiplyScalar(d).add(Qo),f}intersectSphere(e,t){yn.subVectors(e.center,this.origin);const n=yn.dot(this.direction),i=yn.dot(yn)-n*n,r=e.radius*e.radius;if(i>r)return null;const o=Math.sqrt(r-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,o,a,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,i=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,i=(e.min.x-d.x)*c),u>=0?(r=(e.min.y-d.y)*u,o=(e.max.y-d.y)*u):(r=(e.max.y-d.y)*u,o=(e.min.y-d.y)*u),n>o||r>i||((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),h>=0?(a=(e.min.z-d.z)*h,l=(e.max.z-d.z)*h):(a=(e.max.z-d.z)*h,l=(e.min.z-d.z)*h),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,yn)!==null}intersectTriangle(e,t,n,i,r){Ko.subVectors(t,e),Ms.subVectors(n,e),ea.crossVectors(Ko,Ms);let o=this.direction.dot(ea),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;zn.subVectors(this.origin,e);const l=a*this.direction.dot(Ms.crossVectors(zn,Ms));if(l<0)return null;const c=a*this.direction.dot(Ko.cross(zn));if(c<0||l+c>o)return null;const u=-a*zn.dot(ea);return u<0?null:this.at(u/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class xe{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c,u,h,d,f,m,x,v){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=a,g[13]=l,g[2]=c,g[6]=u,g[10]=h,g[14]=d,g[3]=f,g[7]=m,g[11]=x,g[15]=v,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new xe().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Ui.setFromMatrixColumn(e,0).length(),r=1/Ui.setFromMatrixColumn(e,1).length(),o=1/Ui.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),u=Math.cos(r),h=Math.sin(r);if(e.order==="XYZ"){const d=o*u,f=o*h,m=a*u,x=a*h;t[0]=l*u,t[4]=-l*h,t[8]=c,t[1]=f+m*c,t[5]=d-x*c,t[9]=-a*l,t[2]=x-d*c,t[6]=m+f*c,t[10]=o*l}else if(e.order==="YXZ"){const d=l*u,f=l*h,m=c*u,x=c*h;t[0]=d+x*a,t[4]=m*a-f,t[8]=o*c,t[1]=o*h,t[5]=o*u,t[9]=-a,t[2]=f*a-m,t[6]=x+d*a,t[10]=o*l}else if(e.order==="ZXY"){const d=l*u,f=l*h,m=c*u,x=c*h;t[0]=d-x*a,t[4]=-o*h,t[8]=m+f*a,t[1]=f+m*a,t[5]=o*u,t[9]=x-d*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const d=o*u,f=o*h,m=a*u,x=a*h;t[0]=l*u,t[4]=m*c-f,t[8]=d*c+x,t[1]=l*h,t[5]=x*c+d,t[9]=f*c-m,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const d=o*l,f=o*c,m=a*l,x=a*c;t[0]=l*u,t[4]=x-d*h,t[8]=m*h+f,t[1]=h,t[5]=o*u,t[9]=-a*u,t[2]=-c*u,t[6]=f*h+m,t[10]=d-x*h}else if(e.order==="XZY"){const d=o*l,f=o*c,m=a*l,x=a*c;t[0]=l*u,t[4]=-h,t[8]=c*u,t[1]=d*h+x,t[5]=o*u,t[9]=f*h-m,t[2]=m*h-f,t[6]=a*u,t[10]=x*h+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Bd,e,Od)}lookAt(e,t,n){const i=this.elements;return kt.subVectors(e,t),kt.lengthSq()===0&&(kt.z=1),kt.normalize(),Bn.crossVectors(n,kt),Bn.lengthSq()===0&&(Math.abs(n.z)===1?kt.x+=1e-4:kt.z+=1e-4,kt.normalize(),Bn.crossVectors(n,kt)),Bn.normalize(),Ss.crossVectors(kt,Bn),i[0]=Bn.x,i[4]=Ss.x,i[8]=kt.x,i[1]=Bn.y,i[5]=Ss.y,i[9]=kt.y,i[2]=Bn.z,i[6]=Ss.z,i[10]=kt.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],u=n[1],h=n[5],d=n[9],f=n[13],m=n[2],x=n[6],v=n[10],g=n[14],p=n[3],_=n[7],y=n[11],w=n[15],A=i[0],L=i[4],I=i[8],H=i[12],z=i[1],P=i[5],M=i[9],E=i[13],D=i[2],O=i[6],F=i[10],U=i[14],se=i[3],de=i[7],V=i[11],q=i[15];return r[0]=o*A+a*z+l*D+c*se,r[4]=o*L+a*P+l*O+c*de,r[8]=o*I+a*M+l*F+c*V,r[12]=o*H+a*E+l*U+c*q,r[1]=u*A+h*z+d*D+f*se,r[5]=u*L+h*P+d*O+f*de,r[9]=u*I+h*M+d*F+f*V,r[13]=u*H+h*E+d*U+f*q,r[2]=m*A+x*z+v*D+g*se,r[6]=m*L+x*P+v*O+g*de,r[10]=m*I+x*M+v*F+g*V,r[14]=m*H+x*E+v*U+g*q,r[3]=p*A+_*z+y*D+w*se,r[7]=p*L+_*P+y*O+w*de,r[11]=p*I+_*M+y*F+w*V,r[15]=p*H+_*E+y*U+w*q,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],o=e[1],a=e[5],l=e[9],c=e[13],u=e[2],h=e[6],d=e[10],f=e[14],m=e[3],x=e[7],v=e[11],g=e[15];return m*(+r*l*h-i*c*h-r*a*d+n*c*d+i*a*f-n*l*f)+x*(+t*l*f-t*c*d+r*o*d-i*o*f+i*c*u-r*l*u)+v*(+t*c*h-t*a*f-r*o*h+n*o*f+r*a*u-n*c*u)+g*(-i*a*u-t*l*h+t*a*d+i*o*h-n*o*d+n*l*u)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=e[9],d=e[10],f=e[11],m=e[12],x=e[13],v=e[14],g=e[15],p=h*v*c-x*d*c+x*l*f-a*v*f-h*l*g+a*d*g,_=m*d*c-u*v*c-m*l*f+o*v*f+u*l*g-o*d*g,y=u*x*c-m*h*c+m*a*f-o*x*f-u*a*g+o*h*g,w=m*h*l-u*x*l-m*a*d+o*x*d+u*a*v-o*h*v,A=t*p+n*_+i*y+r*w;if(A===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const L=1/A;return e[0]=p*L,e[1]=(x*d*r-h*v*r-x*i*f+n*v*f+h*i*g-n*d*g)*L,e[2]=(a*v*r-x*l*r+x*i*c-n*v*c-a*i*g+n*l*g)*L,e[3]=(h*l*r-a*d*r-h*i*c+n*d*c+a*i*f-n*l*f)*L,e[4]=_*L,e[5]=(u*v*r-m*d*r+m*i*f-t*v*f-u*i*g+t*d*g)*L,e[6]=(m*l*r-o*v*r-m*i*c+t*v*c+o*i*g-t*l*g)*L,e[7]=(o*d*r-u*l*r+u*i*c-t*d*c-o*i*f+t*l*f)*L,e[8]=y*L,e[9]=(m*h*r-u*x*r-m*n*f+t*x*f+u*n*g-t*h*g)*L,e[10]=(o*x*r-m*a*r+m*n*c-t*x*c-o*n*g+t*a*g)*L,e[11]=(u*a*r-o*h*r-u*n*c+t*h*c+o*n*f-t*a*f)*L,e[12]=w*L,e[13]=(u*x*i-m*h*i+m*n*d-t*x*d-u*n*v+t*h*v)*L,e[14]=(m*a*i-o*x*i-m*n*l+t*x*l+o*n*v-t*a*v)*L,e[15]=(o*h*i-u*a*i+u*n*l-t*h*l-o*n*d+t*a*d)*L,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,o=e.x,a=e.y,l=e.z,c=r*o,u=r*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,u*a+n,u*l-i*o,0,c*l-i*a,u*l+i*o,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,o){return this.set(1,n,r,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,o=t._y,a=t._z,l=t._w,c=r+r,u=o+o,h=a+a,d=r*c,f=r*u,m=r*h,x=o*u,v=o*h,g=a*h,p=l*c,_=l*u,y=l*h,w=n.x,A=n.y,L=n.z;return i[0]=(1-(x+g))*w,i[1]=(f+y)*w,i[2]=(m-_)*w,i[3]=0,i[4]=(f-y)*A,i[5]=(1-(d+g))*A,i[6]=(v+p)*A,i[7]=0,i[8]=(m+_)*L,i[9]=(v-p)*L,i[10]=(1-(d+x))*L,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Ui.set(i[0],i[1],i[2]).length();const o=Ui.set(i[4],i[5],i[6]).length(),a=Ui.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],$t.copy(this);const c=1/r,u=1/o,h=1/a;return $t.elements[0]*=c,$t.elements[1]*=c,$t.elements[2]*=c,$t.elements[4]*=u,$t.elements[5]*=u,$t.elements[6]*=u,$t.elements[8]*=h,$t.elements[9]*=h,$t.elements[10]*=h,t.setFromRotationMatrix($t),n.x=r,n.y=o,n.z=a,this}makePerspective(e,t,n,i,r,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*r/(t-e),c=2*r/(n-i),u=(t+e)/(t-e),h=(n+i)/(n-i),d=-(o+r)/(o-r),f=-2*o*r/(o-r);return a[0]=l,a[4]=0,a[8]=u,a[12]=0,a[1]=0,a[5]=c,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,r,o){const a=this.elements,l=1/(t-e),c=1/(n-i),u=1/(o-r),h=(t+e)*l,d=(n+i)*c,f=(o+r)*u;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=-2*u,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}xe.prototype.isMatrix4=!0;const Ui=new b,$t=new xe,Bd=new b(0,0,0),Od=new b(1,1,1),Bn=new b,Ss=new b,kt=new b,Ll=new xe,Rl=new It;class Hi{constructor(e=0,t=0,n=0,i=Hi.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],o=i[4],a=i[8],l=i[1],c=i[5],u=i[9],h=i[2],d=i[6],f=i[10];switch(t){case"XYZ":this._y=Math.asin(St(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,f),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-St(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(St(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,f),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-St(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(St(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,f));break;case"XZY":this._z=Math.asin(-St(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-u,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Ll.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Ll,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Rl.setFromEuler(this),this.setFromQuaternion(Rl,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new b(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Hi.prototype.isEuler=!0,Hi.DefaultOrder="XYZ",Hi.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ta{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let Ud=0;const Pl=new b,ki=new It,vn=new xe,Ts=new b,Ir=new b,Hd=new b,kd=new It,Il=new b(1,0,0),Dl=new b(0,1,0),Fl=new b(0,0,1),Gd={type:"added"},Nl={type:"removed"};class Je extends ii{constructor(){super(),Object.defineProperty(this,"id",{value:Ud++}),this.uuid=Ht(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Je.DefaultUp.clone();const e=new b,t=new Hi,n=new It,i=new b(1,1,1);function r(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new xe},normalMatrix:{value:new yt}}),this.matrix=new xe,this.matrixWorld=new xe,this.matrixAutoUpdate=Je.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new ta,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return ki.setFromAxisAngle(e,t),this.quaternion.multiply(ki),this}rotateOnWorldAxis(e,t){return ki.setFromAxisAngle(e,t),this.quaternion.premultiply(ki),this}rotateX(e){return this.rotateOnAxis(Il,e)}rotateY(e){return this.rotateOnAxis(Dl,e)}rotateZ(e){return this.rotateOnAxis(Fl,e)}translateOnAxis(e,t){return Pl.copy(e).applyQuaternion(this.quaternion),this.position.add(Pl.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Il,e)}translateY(e){return this.translateOnAxis(Dl,e)}translateZ(e){return this.translateOnAxis(Fl,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(vn.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Ts.copy(e):Ts.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Ir.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?vn.lookAt(Ir,Ts,this.up):vn.lookAt(Ts,Ir,this.up),this.quaternion.setFromRotationMatrix(vn),i&&(vn.extractRotation(i.matrixWorld),ki.setFromRotationMatrix(vn),this.quaternion.premultiply(ki.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(Gd)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Nl)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(Nl)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),vn.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),vn.multiply(e.parent.matrixWorld)),e.applyMatrix4(vn),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ir,e,Hd),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ir,kd,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let r=0,o=i.length;r<o;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function r(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c<u;c++){const h=l[c];r(e.shapes,h)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(r(e.materials,this.material[l]));i.material=a}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(r(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),u=o(e.images),h=o(e.shapes),d=o(e.skeletons),f=o(e.animations);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),u.length>0&&(n.images=u),h.length>0&&(n.shapes=h),d.length>0&&(n.skeletons=d),f.length>0&&(n.animations=f)}return n.object=i,n;function o(a){const l=[];for(const c in a){const u=a[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}Je.DefaultUp=new b(0,1,0),Je.DefaultMatrixAutoUpdate=!0,Je.prototype.isObject3D=!0;const Qt=new b,_n=new b,na=new b,bn=new b,Gi=new b,Vi=new b,zl=new b,ia=new b,ra=new b,sa=new b;class pt{constructor(e=new b,t=new b,n=new b){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),Qt.subVectors(e,t),i.cross(Qt);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){Qt.subVectors(i,t),_n.subVectors(n,t),na.subVectors(e,t);const o=Qt.dot(Qt),a=Qt.dot(_n),l=Qt.dot(na),c=_n.dot(_n),u=_n.dot(na),h=o*c-a*a;if(h===0)return r.set(-2,-1,-1);const d=1/h,f=(c*l-a*u)*d,m=(o*u-a*l)*d;return r.set(1-f-m,m,f)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,bn),bn.x>=0&&bn.y>=0&&bn.x+bn.y<=1}static getUV(e,t,n,i,r,o,a,l){return this.getBarycoord(e,t,n,i,bn),l.set(0,0),l.addScaledVector(r,bn.x),l.addScaledVector(o,bn.y),l.addScaledVector(a,bn.z),l}static isFrontFacing(e,t,n,i){return Qt.subVectors(n,t),_n.subVectors(e,t),Qt.cross(_n).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Qt.subVectors(this.c,this.b),_n.subVectors(this.a,this.b),Qt.cross(_n).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return pt.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return pt.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return pt.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return pt.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return pt.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let o,a;Gi.subVectors(i,n),Vi.subVectors(r,n),ia.subVectors(e,n);const l=Gi.dot(ia),c=Vi.dot(ia);if(l<=0&&c<=0)return t.copy(n);ra.subVectors(e,i);const u=Gi.dot(ra),h=Vi.dot(ra);if(u>=0&&h<=u)return t.copy(i);const d=l*h-u*c;if(d<=0&&l>=0&&u<=0)return o=l/(l-u),t.copy(n).addScaledVector(Gi,o);sa.subVectors(e,r);const f=Gi.dot(sa),m=Vi.dot(sa);if(m>=0&&f<=m)return t.copy(r);const x=f*c-l*m;if(x<=0&&c>=0&&m<=0)return a=c/(c-m),t.copy(n).addScaledVector(Vi,a);const v=u*m-f*h;if(v<=0&&h-u>=0&&f-m>=0)return zl.subVectors(r,i),a=(h-u)/(h-u+(f-m)),t.copy(i).addScaledVector(zl,a);const g=1/(v+x+d);return o=x*g,a=d*g,t.copy(n).addScaledVector(Gi,o).addScaledVector(Vi,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let Vd=0;class Tt extends ii{constructor(){super(),Object.defineProperty(this,"id",{value:Vd++}),this.uuid=Ht(),this.name="",this.type="Material",this.fog=!0,this.blending=In,this.side=Rn,this.vertexColors=!1,this.opacity=1,this.format=mt,this.transparent=!1,this.blendSrc=cl,this.blendDst=ul,this.blendEquation=_e,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=Bo,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=vd,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Vo,this.stencilZFail=Vo,this.stencilZPass=Vo,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===Mi;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==In&&(n.blending=this.blending),this.side!==Rn&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==mt&&(n.format=this.format),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const o=[];for(const a in r){const l=r[a];delete l.metadata,o.push(l)}return o}if(t){const r=i(e.textures),o=i(e.images);r.length>0&&(n.textures=r),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.format=e.format,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}Tt.prototype.isMaterial=!0;const Bl={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Kt={h:0,s:0,l:0},Es={h:0,s:0,l:0};function oa(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}function aa(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function la(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}class ae{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=Wo(e,1),t=St(t,0,1),n=St(n,0,1),t===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=oa(r,i,e+1/3),this.g=oa(r,i,e),this.b=oa(r,i,e-1/3)}return this}setStyle(e){function t(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const r=n[1],o=n[2];switch(r){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)){const a=parseFloat(i[1])/360,l=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(a,l,c)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],r=i.length;if(r===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(r===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=Bl[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=aa(e.r),this.g=aa(e.g),this.b=aa(e.b),this}copyLinearToSRGB(e){return this.r=la(e.r),this.g=la(e.g),this.b=la(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){const t=this.r,n=this.g,i=this.b,r=Math.max(t,n,i),o=Math.min(t,n,i);let a,l;const c=(o+r)/2;if(o===r)a=0,l=0;else{const u=r-o;switch(l=c<=.5?u/(r+o):u/(2-r-o),r){case t:a=(n-i)/u+(n<i?6:0);break;case n:a=(i-t)/u+2;break;case i:a=(t-n)/u+4;break}a/=6}return e.h=a,e.s=l,e.l=c,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(Kt),Kt.h+=e,Kt.s+=t,Kt.l+=n,this.setHSL(Kt.h,Kt.s,Kt.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Kt),e.getHSL(Es);const n=Lr(Kt.h,Es.h,t),i=Lr(Kt.s,Es.s,t),r=Lr(Kt.l,Es.l,t);return this.setHSL(n,i,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}ae.NAMES=Bl,ae.prototype.isColor=!0,ae.prototype.r=1,ae.prototype.g=1,ae.prototype.b=1;class On extends Tt{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new ae(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=as,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}On.prototype.isMeshBasicMaterial=!0;const et=new b,As=new W;class Ke{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=Er,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new ae),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new W),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new b),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new Ye),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)As.fromBufferAttribute(this,t),As.applyMatrix3(e),this.setXY(t,As.x,As.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)et.fromBufferAttribute(this,t),et.applyMatrix3(e),this.setXYZ(t,et.x,et.y,et.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)et.x=this.getX(t),et.y=this.getY(t),et.z=this.getZ(t),et.applyMatrix4(e),this.setXYZ(t,et.x,et.y,et.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)et.x=this.getX(t),et.y=this.getY(t),et.z=this.getZ(t),et.applyNormalMatrix(e),this.setXYZ(t,et.x,et.y,et.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)et.x=this.getX(t),et.y=this.getY(t),et.z=this.getZ(t),et.transformDirection(e),this.setXYZ(t,et.x,et.y,et.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Er&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}Ke.prototype.isBufferAttribute=!0;class Wd extends null{constructor(e,t,n){super(new Int8Array(e),t,n)}}class qd extends null{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class Xd extends null{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class Yd extends null{constructor(e,t,n){super(new Int16Array(e),t,n)}}class ca extends Ke{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Jd extends null{constructor(e,t,n){super(new Int32Array(e),t,n)}}class ua extends Ke{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Zd extends Ke{constructor(e,t,n){super(new Uint16Array(e),t,n)}}Zd.prototype.isFloat16BufferAttribute=!0;class me extends Ke{constructor(e,t,n){super(new Float32Array(e),t,n)}}class jd extends null{constructor(e,t,n){super(new Float64Array(e),t,n)}}let $d=0;const Yt=new xe,ha=new Je,Wi=new b,Gt=new Xt,Dr=new Xt,vt=new b;class Se extends ii{constructor(){super(),Object.defineProperty(this,"id",{value:$d++}),this.uuid=Ht(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(El(e)>65535?ua:ca)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new yt().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Yt.makeRotationFromQuaternion(e),this.applyMatrix4(Yt),this}rotateX(e){return Yt.makeRotationX(e),this.applyMatrix4(Yt),this}rotateY(e){return Yt.makeRotationY(e),this.applyMatrix4(Yt),this}rotateZ(e){return Yt.makeRotationZ(e),this.applyMatrix4(Yt),this}translate(e,t,n){return Yt.makeTranslation(e,t,n),this.applyMatrix4(Yt),this}scale(e,t,n){return Yt.makeScale(e,t,n),this.applyMatrix4(Yt),this}lookAt(e){return ha.lookAt(e),ha.updateMatrix(),this.applyMatrix4(ha.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Wi).negate(),this.translate(Wi.x,Wi.y,Wi.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new me(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Xt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new b(-1/0,-1/0,-1/0),new b(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];Gt.setFromBufferAttribute(r),this.morphTargetsRelative?(vt.addVectors(this.boundingBox.min,Gt.min),this.boundingBox.expandByPoint(vt),vt.addVectors(this.boundingBox.max,Gt.max),this.boundingBox.expandByPoint(vt)):(this.boundingBox.expandByPoint(Gt.min),this.boundingBox.expandByPoint(Gt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new ai);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new b,1/0);return}if(e){const n=this.boundingSphere.center;if(Gt.setFromBufferAttribute(e),t)for(let r=0,o=t.length;r<o;r++){const a=t[r];Dr.setFromBufferAttribute(a),this.morphTargetsRelative?(vt.addVectors(Gt.min,Dr.min),Gt.expandByPoint(vt),vt.addVectors(Gt.max,Dr.max),Gt.expandByPoint(vt)):(Gt.expandByPoint(Dr.min),Gt.expandByPoint(Dr.max))}Gt.getCenter(n);let i=0;for(let r=0,o=e.count;r<o;r++)vt.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(vt));if(t)for(let r=0,o=t.length;r<o;r++){const a=t[r],l=this.morphTargetsRelative;for(let c=0,u=a.count;c<u;c++)vt.fromBufferAttribute(a,c),l&&(Wi.fromBufferAttribute(e,c),vt.add(Wi)),i=Math.max(i,n.distanceToSquared(vt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,r=t.normal.array,o=t.uv.array,a=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new Ke(new Float32Array(4*a),4));const l=t.tangent.array,c=[],u=[];for(let z=0;z<a;z++)c[z]=new b,u[z]=new b;const h=new b,d=new b,f=new b,m=new W,x=new W,v=new W,g=new b,p=new b;function _(z,P,M){h.fromArray(i,z*3),d.fromArray(i,P*3),f.fromArray(i,M*3),m.fromArray(o,z*2),x.fromArray(o,P*2),v.fromArray(o,M*2),d.sub(h),f.sub(h),x.sub(m),v.sub(m);const E=1/(x.x*v.y-v.x*x.y);!isFinite(E)||(g.copy(d).multiplyScalar(v.y).addScaledVector(f,-x.y).multiplyScalar(E),p.copy(f).multiplyScalar(x.x).addScaledVector(d,-v.x).multiplyScalar(E),c[z].add(g),c[P].add(g),c[M].add(g),u[z].add(p),u[P].add(p),u[M].add(p))}let y=this.groups;y.length===0&&(y=[{start:0,count:n.length}]);for(let z=0,P=y.length;z<P;++z){const M=y[z],E=M.start,D=M.count;for(let O=E,F=E+D;O<F;O+=3)_(n[O+0],n[O+1],n[O+2])}const w=new b,A=new b,L=new b,I=new b;function H(z){L.fromArray(r,z*3),I.copy(L);const P=c[z];w.copy(P),w.sub(L.multiplyScalar(L.dot(P))).normalize(),A.crossVectors(I,P);const E=A.dot(u[z])<0?-1:1;l[z*4]=w.x,l[z*4+1]=w.y,l[z*4+2]=w.z,l[z*4+3]=E}for(let z=0,P=y.length;z<P;++z){const M=y[z],E=M.start,D=M.count;for(let O=E,F=E+D;O<F;O+=3)H(n[O+0]),H(n[O+1]),H(n[O+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new Ke(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,f=n.count;d<f;d++)n.setXYZ(d,0,0,0);const i=new b,r=new b,o=new b,a=new b,l=new b,c=new b,u=new b,h=new b;if(e)for(let d=0,f=e.count;d<f;d+=3){const m=e.getX(d+0),x=e.getX(d+1),v=e.getX(d+2);i.fromBufferAttribute(t,m),r.fromBufferAttribute(t,x),o.fromBufferAttribute(t,v),u.subVectors(o,r),h.subVectors(i,r),u.cross(h),a.fromBufferAttribute(n,m),l.fromBufferAttribute(n,x),c.fromBufferAttribute(n,v),a.add(u),l.add(u),c.add(u),n.setXYZ(m,a.x,a.y,a.z),n.setXYZ(x,l.x,l.y,l.z),n.setXYZ(v,c.x,c.y,c.z)}else for(let d=0,f=t.count;d<f;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),o.fromBufferAttribute(t,d+2),u.subVectors(o,r),h.subVectors(i,r),u.cross(h),n.setXYZ(d+0,u.x,u.y,u.z),n.setXYZ(d+1,u.x,u.y,u.z),n.setXYZ(d+2,u.x,u.y,u.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,u=Math.min(l.length,o.length-c);for(let h=0,d=c;h<u;h++,d++)o[d]=l[h]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)vt.fromBufferAttribute(e,t),vt.normalize(),e.setXYZ(t,vt.x,vt.y,vt.z)}toNonIndexed(){function e(a,l){const c=a.array,u=a.itemSize,h=a.normalized,d=new c.constructor(l.length*u);let f=0,m=0;for(let x=0,v=l.length;x<v;x++){a.isInterleavedBufferAttribute?f=l[x]*a.data.stride+a.offset:f=l[x]*u;for(let g=0;g<u;g++)d[m++]=c[f++]}return new Ke(d,u,h)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Se,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const r=this.morphAttributes;for(const a in r){const l=[],c=r[a];for(let u=0,h=c.length;u<h;u++){const d=c[u],f=e(d,n);l.push(f)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,d=c.length;h<d;h++){const f=c[h];u.push(f.toJSON(e.data))}u.length>0&&(i[l]=u,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const u=i[c];this.setAttribute(c,u.clone(t))}const r=e.morphAttributes;for(const c in r){const u=[],h=r[c];for(let d=0,f=h.length;d<f;d++)u.push(h[d].clone(t));this.morphAttributes[c]=u}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,u=o.length;c<u;c++){const h=o[c];this.addGroup(h.start,h.count,h.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}Se.prototype.isBufferGeometry=!0;const Ol=new xe,qi=new li,da=new ai,Un=new b,Hn=new b,kn=new b,fa=new b,pa=new b,ma=new b,Cs=new b,Ls=new b,Rs=new b,Ps=new W,Is=new W,Ds=new W,ga=new b,Fs=new b;class _t extends Je{constructor(e=new Se,t=new On){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),da.copy(n.boundingSphere),da.applyMatrix4(r),e.ray.intersectsSphere(da)===!1)||(Ol.copy(r).invert(),qi.copy(e.ray).applyMatrix4(Ol),n.boundingBox!==null&&qi.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,u=n.morphTargetsRelative,h=n.attributes.uv,d=n.attributes.uv2,f=n.groups,m=n.drawRange;if(a!==null)if(Array.isArray(i))for(let x=0,v=f.length;x<v;x++){const g=f[x],p=i[g.materialIndex],_=Math.max(g.start,m.start),y=Math.min(a.count,Math.min(g.start+g.count,m.start+m.count));for(let w=_,A=y;w<A;w+=3){const L=a.getX(w),I=a.getX(w+1),H=a.getX(w+2);o=Ns(this,p,e,qi,l,c,u,h,d,L,I,H),o&&(o.faceIndex=Math.floor(w/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,m.start),v=Math.min(a.count,m.start+m.count);for(let g=x,p=v;g<p;g+=3){const _=a.getX(g),y=a.getX(g+1),w=a.getX(g+2);o=Ns(this,i,e,qi,l,c,u,h,d,_,y,w),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let x=0,v=f.length;x<v;x++){const g=f[x],p=i[g.materialIndex],_=Math.max(g.start,m.start),y=Math.min(l.count,Math.min(g.start+g.count,m.start+m.count));for(let w=_,A=y;w<A;w+=3){const L=w,I=w+1,H=w+2;o=Ns(this,p,e,qi,l,c,u,h,d,L,I,H),o&&(o.faceIndex=Math.floor(w/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,m.start),v=Math.min(l.count,m.start+m.count);for(let g=x,p=v;g<p;g+=3){const _=g,y=g+1,w=g+2;o=Ns(this,i,e,qi,l,c,u,h,d,_,y,w),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}_t.prototype.isMesh=!0;function Qd(s,e,t,n,i,r,o,a){let l;if(e.side===rt?l=n.intersectTriangle(o,r,i,!0,a):l=n.intersectTriangle(i,r,o,e.side!==Pn,a),l===null)return null;Fs.copy(a),Fs.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(Fs);return c<t.near||c>t.far?null:{distance:c,point:Fs.clone(),object:s}}function Ns(s,e,t,n,i,r,o,a,l,c,u,h){Un.fromBufferAttribute(i,c),Hn.fromBufferAttribute(i,u),kn.fromBufferAttribute(i,h);const d=s.morphTargetInfluences;if(r&&d){Cs.set(0,0,0),Ls.set(0,0,0),Rs.set(0,0,0);for(let m=0,x=r.length;m<x;m++){const v=d[m],g=r[m];v!==0&&(fa.fromBufferAttribute(g,c),pa.fromBufferAttribute(g,u),ma.fromBufferAttribute(g,h),o?(Cs.addScaledVector(fa,v),Ls.addScaledVector(pa,v),Rs.addScaledVector(ma,v)):(Cs.addScaledVector(fa.sub(Un),v),Ls.addScaledVector(pa.sub(Hn),v),Rs.addScaledVector(ma.sub(kn),v)))}Un.add(Cs),Hn.add(Ls),kn.add(Rs)}s.isSkinnedMesh&&(s.boneTransform(c,Un),s.boneTransform(u,Hn),s.boneTransform(h,kn));const f=Qd(s,e,t,n,Un,Hn,kn,ga);if(f){a&&(Ps.fromBufferAttribute(a,c),Is.fromBufferAttribute(a,u),Ds.fromBufferAttribute(a,h),f.uv=pt.getUV(ga,Un,Hn,kn,Ps,Is,Ds,new W)),l&&(Ps.fromBufferAttribute(l,c),Is.fromBufferAttribute(l,u),Ds.fromBufferAttribute(l,h),f.uv2=pt.getUV(ga,Un,Hn,kn,Ps,Is,Ds,new W));const m={a:c,b:u,c:h,normal:new b,materialIndex:0};pt.getNormal(Un,Hn,kn,m.normal),f.face=m}return f}class ci extends Se{constructor(e=1,t=1,n=1,i=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const a=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const l=[],c=[],u=[],h=[];let d=0,f=0;m("z","y","x",-1,-1,n,t,e,o,r,0),m("z","y","x",1,-1,n,t,-e,o,r,1),m("x","z","y",1,1,e,n,t,i,o,2),m("x","z","y",1,-1,e,n,-t,i,o,3),m("x","y","z",1,-1,e,t,n,i,r,4),m("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new me(c,3)),this.setAttribute("normal",new me(u,3)),this.setAttribute("uv",new me(h,2));function m(x,v,g,p,_,y,w,A,L,I,H){const z=y/L,P=w/I,M=y/2,E=w/2,D=A/2,O=L+1,F=I+1;let U=0,se=0;const de=new b;for(let V=0;V<F;V++){const q=V*P-E;for(let fe=0;fe<O;fe++){const ue=fe*z-M;de[x]=ue*p,de[v]=q*_,de[g]=D,c.push(de.x,de.y,de.z),de[x]=0,de[v]=0,de[g]=A>0?1:-1,u.push(de.x,de.y,de.z),h.push(fe/L),h.push(1-V/I),U+=1}}for(let V=0;V<I;V++)for(let q=0;q<L;q++){const fe=d+q+O*V,ue=d+q+O*(V+1),ge=d+(q+1)+O*(V+1),He=d+(q+1)+O*V;l.push(fe,ue,He),l.push(ue,ge,He),se+=6}a.addGroup(f,se,H),f+=se,d+=U}}static fromJSON(e){return new ci(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function Xi(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function Dt(s){const e={};for(let t=0;t<s.length;t++){const n=Xi(s[t]);for(const i in n)e[i]=n[i]}return e}const Kd={clone:Xi,merge:Dt};var ef=`void main() {
6
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
7
- }`,tf=`void main() {
8
- gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
9
- }`;class Gn extends Tt{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=ef,this.fragmentShader=tf,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Xi(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}Gn.prototype.isShaderMaterial=!0;class zs extends Je{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new xe,this.projectionMatrix=new xe,this.projectionMatrixInverse=new xe}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}zs.prototype.isCamera=!0;class Et extends zs{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Cr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(ri*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Cr*2*Math.atan(Math.tan(ri*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(ri*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;r+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(r+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}Et.prototype.isPerspectiveCamera=!0;const Yi=90,Ji=1;class xa extends Je{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new Et(Yi,Ji,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new b(1,0,0)),this.add(i);const r=new Et(Yi,Ji,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new b(-1,0,0)),this.add(r);const o=new Et(Yi,Ji,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new b(0,1,0)),this.add(o);const a=new Et(Yi,Ji,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new b(0,-1,0)),this.add(a);const l=new Et(Yi,Ji,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new b(0,0,1)),this.add(l);const c=new Et(Yi,Ji,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new b(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,o,a,l,c]=this.children,u=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=d,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.xr.enabled=u}}class Fr extends gt{constructor(e,t,n,i,r,o,a,l,c,u){e=e!==void 0?e:[],t=t!==void 0?t:Si,super(e,t,n,i,r,o,a,l,c,u),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}Fr.prototype.isCubeTexture=!0;class ya extends qt{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new Fr(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:ct,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=mt,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
10
-
11
- varying vec3 vWorldDirection;
12
-
13
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
14
-
15
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
16
-
17
- }
18
-
19
- void main() {
20
-
21
- vWorldDirection = transformDirection( position, modelMatrix );
22
-
23
- #include <begin_vertex>
24
- #include <project_vertex>
25
-
26
- }
27
- `,fragmentShader:`
28
-
29
- uniform sampler2D tEquirect;
30
-
31
- varying vec3 vWorldDirection;
32
-
33
- #include <common>
34
-
35
- void main() {
36
-
37
- vec3 direction = normalize( vWorldDirection );
38
-
39
- vec2 sampleUV = equirectUv( direction );
40
-
41
- gl_FragColor = texture2D( tEquirect, sampleUV );
42
-
43
- }
44
- `},i=new ci(5,5,5),r=new Gn({name:"CubemapFromEquirect",uniforms:Xi(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:rt,blending:Wt});r.uniforms.tEquirect.value=t;const o=new _t(i,r),a=t.minFilter;return t.minFilter===Ei&&(t.minFilter=ct),new xa(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(r)}}ya.prototype.isWebGLCubeRenderTarget=!0;const va=new b,nf=new b,rf=new yt;class wn{constructor(e=new b(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=va.subVectors(n,t).cross(nf.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(va),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||rf.getNormalMatrix(e),i=this.coplanarPoint(va).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}wn.prototype.isPlane=!0;const Zi=new ai,Bs=new b;class Os{constructor(e=new wn,t=new wn,n=new wn,i=new wn,r=new wn,o=new wn){this.planes=[e,t,n,i,r,o]}set(e,t,n,i,r,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],o=n[2],a=n[3],l=n[4],c=n[5],u=n[6],h=n[7],d=n[8],f=n[9],m=n[10],x=n[11],v=n[12],g=n[13],p=n[14],_=n[15];return t[0].setComponents(a-i,h-l,x-d,_-v).normalize(),t[1].setComponents(a+i,h+l,x+d,_+v).normalize(),t[2].setComponents(a+r,h+c,x+f,_+g).normalize(),t[3].setComponents(a-r,h-c,x-f,_-g).normalize(),t[4].setComponents(a-o,h-u,x-m,_-p).normalize(),t[5].setComponents(a+o,h+u,x+m,_+p).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),Zi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(Zi)}intersectsSprite(e){return Zi.center.set(0,0,0),Zi.radius=.7071067811865476,Zi.applyMatrix4(e.matrixWorld),this.intersectsSphere(Zi)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Bs.x=i.normal.x>0?e.max.x:e.min.x,Bs.y=i.normal.y>0?e.max.y:e.min.y,Bs.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Bs)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function Ul(){let s=null,e=!1,t=null,n=null;function i(r,o){t(r,o),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function sf(s,e){const t=e.isWebGL2,n=new WeakMap;function i(c,u){const h=c.array,d=c.usage,f=s.createBuffer();s.bindBuffer(u,f),s.bufferData(u,h,d),c.onUploadCallback();let m=5126;return h instanceof Float32Array?m=5126:h instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):h instanceof Uint16Array?c.isFloat16BufferAttribute?t?m=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):m=5123:h instanceof Int16Array?m=5122:h instanceof Uint32Array?m=5125:h instanceof Int32Array?m=5124:h instanceof Int8Array?m=5120:(h instanceof Uint8Array||h instanceof Uint8ClampedArray)&&(m=5121),{buffer:f,type:m,bytesPerElement:h.BYTES_PER_ELEMENT,version:c.version}}function r(c,u,h){const d=u.array,f=u.updateRange;s.bindBuffer(h,c),f.count===-1?s.bufferSubData(h,0,d):(t?s.bufferSubData(h,f.offset*d.BYTES_PER_ELEMENT,d,f.offset,f.count):s.bufferSubData(h,f.offset*d.BYTES_PER_ELEMENT,d.subarray(f.offset,f.offset+f.count)),f.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u&&(s.deleteBuffer(u.buffer),n.delete(c))}function l(c,u){if(c.isGLBufferAttribute){const d=n.get(c);(!d||d.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h===void 0?n.set(c,i(c,u)):h.version<c.version&&(r(h.buffer,c,u),h.version=c.version)}return{get:o,remove:a,update:l}}class Nr extends Se{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,u=l+1,h=e/a,d=t/l,f=[],m=[],x=[],v=[];for(let g=0;g<u;g++){const p=g*d-o;for(let _=0;_<c;_++){const y=_*h-r;m.push(y,-p,0),x.push(0,0,1),v.push(_/a),v.push(1-g/l)}}for(let g=0;g<l;g++)for(let p=0;p<a;p++){const _=p+c*g,y=p+c*(g+1),w=p+1+c*(g+1),A=p+1+c*g;f.push(_,y,A),f.push(y,w,A)}this.setIndex(f),this.setAttribute("position",new me(m,3)),this.setAttribute("normal",new me(x,3)),this.setAttribute("uv",new me(v,2))}static fromJSON(e){return new Nr(e.width,e.height,e.widthSegments,e.heightSegments)}}var of=`#ifdef USE_ALPHAMAP
45
- diffuseColor.a *= texture2D( alphaMap, vUv ).g;
46
- #endif`,af=`#ifdef USE_ALPHAMAP
47
- uniform sampler2D alphaMap;
48
- #endif`,lf=`#ifdef USE_ALPHATEST
49
- if ( diffuseColor.a < alphaTest ) discard;
50
- #endif`,cf=`#ifdef USE_ALPHATEST
51
- uniform float alphaTest;
52
- #endif`,uf=`#ifdef USE_AOMAP
53
- float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
54
- reflectedLight.indirectDiffuse *= ambientOcclusion;
55
- #if defined( USE_ENVMAP ) && defined( STANDARD )
56
- float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
57
- reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
58
- #endif
59
- #endif`,hf=`#ifdef USE_AOMAP
60
- uniform sampler2D aoMap;
61
- uniform float aoMapIntensity;
62
- #endif`,df="vec3 transformed = vec3( position );",ff=`vec3 objectNormal = vec3( normal );
63
- #ifdef USE_TANGENT
64
- vec3 objectTangent = vec3( tangent.xyz );
65
- #endif`,pf=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
66
- return RECIPROCAL_PI * diffuseColor;
67
- }
68
- vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
69
- float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
70
- return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
71
- }
72
- float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
73
- float a2 = pow2( alpha );
74
- float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
75
- float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
76
- return 0.5 / max( gv + gl, EPSILON );
77
- }
78
- float D_GGX( const in float alpha, const in float dotNH ) {
79
- float a2 = pow2( alpha );
80
- float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
81
- return RECIPROCAL_PI * a2 / pow2( denom );
82
- }
83
- vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
84
- float alpha = pow2( roughness );
85
- vec3 halfDir = normalize( lightDir + viewDir );
86
- float dotNL = saturate( dot( normal, lightDir ) );
87
- float dotNV = saturate( dot( normal, viewDir ) );
88
- float dotNH = saturate( dot( normal, halfDir ) );
89
- float dotVH = saturate( dot( viewDir, halfDir ) );
90
- vec3 F = F_Schlick( f0, f90, dotVH );
91
- float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
92
- float D = D_GGX( alpha, dotNH );
93
- return F * ( V * D );
94
- }
95
- vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
96
- const float LUT_SIZE = 64.0;
97
- const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
98
- const float LUT_BIAS = 0.5 / LUT_SIZE;
99
- float dotNV = saturate( dot( N, V ) );
100
- vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
101
- uv = uv * LUT_SCALE + LUT_BIAS;
102
- return uv;
103
- }
104
- float LTC_ClippedSphereFormFactor( const in vec3 f ) {
105
- float l = length( f );
106
- return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
107
- }
108
- vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
109
- float x = dot( v1, v2 );
110
- float y = abs( x );
111
- float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
112
- float b = 3.4175940 + ( 4.1616724 + y ) * y;
113
- float v = a / b;
114
- float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
115
- return cross( v1, v2 ) * theta_sintheta;
116
- }
117
- vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
118
- vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
119
- vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
120
- vec3 lightNormal = cross( v1, v2 );
121
- if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
122
- vec3 T1, T2;
123
- T1 = normalize( V - N * dot( V, N ) );
124
- T2 = - cross( N, T1 );
125
- mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
126
- vec3 coords[ 4 ];
127
- coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
128
- coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
129
- coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
130
- coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
131
- coords[ 0 ] = normalize( coords[ 0 ] );
132
- coords[ 1 ] = normalize( coords[ 1 ] );
133
- coords[ 2 ] = normalize( coords[ 2 ] );
134
- coords[ 3 ] = normalize( coords[ 3 ] );
135
- vec3 vectorFormFactor = vec3( 0.0 );
136
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
137
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
138
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
139
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
140
- float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
141
- return vec3( result );
142
- }
143
- float G_BlinnPhong_Implicit( ) {
144
- return 0.25;
145
- }
146
- float D_BlinnPhong( const in float shininess, const in float dotNH ) {
147
- return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
148
- }
149
- vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
150
- vec3 halfDir = normalize( lightDir + viewDir );
151
- float dotNH = saturate( dot( normal, halfDir ) );
152
- float dotVH = saturate( dot( viewDir, halfDir ) );
153
- vec3 F = F_Schlick( specularColor, 1.0, dotVH );
154
- float G = G_BlinnPhong_Implicit( );
155
- float D = D_BlinnPhong( shininess, dotNH );
156
- return F * ( G * D );
157
- }
158
- #if defined( USE_SHEEN )
159
- float D_Charlie( float roughness, float dotNH ) {
160
- float alpha = pow2( roughness );
161
- float invAlpha = 1.0 / alpha;
162
- float cos2h = dotNH * dotNH;
163
- float sin2h = max( 1.0 - cos2h, 0.0078125 );
164
- return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
165
- }
166
- float V_Neubelt( float dotNV, float dotNL ) {
167
- return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
168
- }
169
- vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
170
- vec3 halfDir = normalize( lightDir + viewDir );
171
- float dotNL = saturate( dot( normal, lightDir ) );
172
- float dotNV = saturate( dot( normal, viewDir ) );
173
- float dotNH = saturate( dot( normal, halfDir ) );
174
- float D = D_Charlie( sheenRoughness, dotNH );
175
- float V = V_Neubelt( dotNV, dotNL );
176
- return sheenColor * ( D * V );
177
- }
178
- #endif`,mf=`#ifdef USE_BUMPMAP
179
- uniform sampler2D bumpMap;
180
- uniform float bumpScale;
181
- vec2 dHdxy_fwd() {
182
- vec2 dSTdx = dFdx( vUv );
183
- vec2 dSTdy = dFdy( vUv );
184
- float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
185
- float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
186
- float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
187
- return vec2( dBx, dBy );
188
- }
189
- vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
190
- vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
191
- vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
192
- vec3 vN = surf_norm;
193
- vec3 R1 = cross( vSigmaY, vN );
194
- vec3 R2 = cross( vN, vSigmaX );
195
- float fDet = dot( vSigmaX, R1 ) * faceDirection;
196
- vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
197
- return normalize( abs( fDet ) * surf_norm - vGrad );
198
- }
199
- #endif`,gf=`#if NUM_CLIPPING_PLANES > 0
200
- vec4 plane;
201
- #pragma unroll_loop_start
202
- for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
203
- plane = clippingPlanes[ i ];
204
- if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
205
- }
206
- #pragma unroll_loop_end
207
- #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
208
- bool clipped = true;
209
- #pragma unroll_loop_start
210
- for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
211
- plane = clippingPlanes[ i ];
212
- clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
213
- }
214
- #pragma unroll_loop_end
215
- if ( clipped ) discard;
216
- #endif
217
- #endif`,xf=`#if NUM_CLIPPING_PLANES > 0
218
- varying vec3 vClipPosition;
219
- uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
220
- #endif`,yf=`#if NUM_CLIPPING_PLANES > 0
221
- varying vec3 vClipPosition;
222
- #endif`,vf=`#if NUM_CLIPPING_PLANES > 0
223
- vClipPosition = - mvPosition.xyz;
224
- #endif`,_f=`#if defined( USE_COLOR_ALPHA )
225
- diffuseColor *= vColor;
226
- #elif defined( USE_COLOR )
227
- diffuseColor.rgb *= vColor;
228
- #endif`,bf=`#if defined( USE_COLOR_ALPHA )
229
- varying vec4 vColor;
230
- #elif defined( USE_COLOR )
231
- varying vec3 vColor;
232
- #endif`,wf=`#if defined( USE_COLOR_ALPHA )
233
- varying vec4 vColor;
234
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
235
- varying vec3 vColor;
236
- #endif`,Mf=`#if defined( USE_COLOR_ALPHA )
237
- vColor = vec4( 1.0 );
238
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
239
- vColor = vec3( 1.0 );
240
- #endif
241
- #ifdef USE_COLOR
242
- vColor *= color;
243
- #endif
244
- #ifdef USE_INSTANCING_COLOR
245
- vColor.xyz *= instanceColor.xyz;
246
- #endif`,Sf=`#define PI 3.141592653589793
247
- #define PI2 6.283185307179586
248
- #define PI_HALF 1.5707963267948966
249
- #define RECIPROCAL_PI 0.3183098861837907
250
- #define RECIPROCAL_PI2 0.15915494309189535
251
- #define EPSILON 1e-6
252
- #ifndef saturate
253
- #define saturate( a ) clamp( a, 0.0, 1.0 )
254
- #endif
255
- #define whiteComplement( a ) ( 1.0 - saturate( a ) )
256
- float pow2( const in float x ) { return x*x; }
257
- float pow3( const in float x ) { return x*x*x; }
258
- float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
259
- float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
260
- float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
261
- highp float rand( const in vec2 uv ) {
262
- const highp float a = 12.9898, b = 78.233, c = 43758.5453;
263
- highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
264
- return fract( sin( sn ) * c );
265
- }
266
- #ifdef HIGH_PRECISION
267
- float precisionSafeLength( vec3 v ) { return length( v ); }
268
- #else
269
- float precisionSafeLength( vec3 v ) {
270
- float maxComponent = max3( abs( v ) );
271
- return length( v / maxComponent ) * maxComponent;
272
- }
273
- #endif
274
- struct IncidentLight {
275
- vec3 color;
276
- vec3 direction;
277
- bool visible;
278
- };
279
- struct ReflectedLight {
280
- vec3 directDiffuse;
281
- vec3 directSpecular;
282
- vec3 indirectDiffuse;
283
- vec3 indirectSpecular;
284
- };
285
- struct GeometricContext {
286
- vec3 position;
287
- vec3 normal;
288
- vec3 viewDir;
289
- #ifdef USE_CLEARCOAT
290
- vec3 clearcoatNormal;
291
- #endif
292
- };
293
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
294
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
295
- }
296
- vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
297
- return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
298
- }
299
- mat3 transposeMat3( const in mat3 m ) {
300
- mat3 tmp;
301
- tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
302
- tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
303
- tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
304
- return tmp;
305
- }
306
- float linearToRelativeLuminance( const in vec3 color ) {
307
- vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
308
- return dot( weights, color.rgb );
309
- }
310
- bool isPerspectiveMatrix( mat4 m ) {
311
- return m[ 2 ][ 3 ] == - 1.0;
312
- }
313
- vec2 equirectUv( in vec3 dir ) {
314
- float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
315
- float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
316
- return vec2( u, v );
317
- }`,Tf=`#ifdef ENVMAP_TYPE_CUBE_UV
318
- #define cubeUV_maxMipLevel 8.0
319
- #define cubeUV_minMipLevel 4.0
320
- #define cubeUV_maxTileSize 256.0
321
- #define cubeUV_minTileSize 16.0
322
- float getFace( vec3 direction ) {
323
- vec3 absDirection = abs( direction );
324
- float face = - 1.0;
325
- if ( absDirection.x > absDirection.z ) {
326
- if ( absDirection.x > absDirection.y )
327
- face = direction.x > 0.0 ? 0.0 : 3.0;
328
- else
329
- face = direction.y > 0.0 ? 1.0 : 4.0;
330
- } else {
331
- if ( absDirection.z > absDirection.y )
332
- face = direction.z > 0.0 ? 2.0 : 5.0;
333
- else
334
- face = direction.y > 0.0 ? 1.0 : 4.0;
335
- }
336
- return face;
337
- }
338
- vec2 getUV( vec3 direction, float face ) {
339
- vec2 uv;
340
- if ( face == 0.0 ) {
341
- uv = vec2( direction.z, direction.y ) / abs( direction.x );
342
- } else if ( face == 1.0 ) {
343
- uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
344
- } else if ( face == 2.0 ) {
345
- uv = vec2( - direction.x, direction.y ) / abs( direction.z );
346
- } else if ( face == 3.0 ) {
347
- uv = vec2( - direction.z, direction.y ) / abs( direction.x );
348
- } else if ( face == 4.0 ) {
349
- uv = vec2( - direction.x, direction.z ) / abs( direction.y );
350
- } else {
351
- uv = vec2( direction.x, direction.y ) / abs( direction.z );
352
- }
353
- return 0.5 * ( uv + 1.0 );
354
- }
355
- vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
356
- float face = getFace( direction );
357
- float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
358
- mipInt = max( mipInt, cubeUV_minMipLevel );
359
- float faceSize = exp2( mipInt );
360
- float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
361
- vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
362
- if ( face > 2.0 ) {
363
- uv.y += faceSize;
364
- face -= 3.0;
365
- }
366
- uv.x += face * faceSize;
367
- if ( mipInt < cubeUV_maxMipLevel ) {
368
- uv.y += 2.0 * cubeUV_maxTileSize;
369
- }
370
- uv.y += filterInt * 2.0 * cubeUV_minTileSize;
371
- uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
372
- uv *= texelSize;
373
- return texture2D( envMap, uv ).rgb;
374
- }
375
- #define r0 1.0
376
- #define v0 0.339
377
- #define m0 - 2.0
378
- #define r1 0.8
379
- #define v1 0.276
380
- #define m1 - 1.0
381
- #define r4 0.4
382
- #define v4 0.046
383
- #define m4 2.0
384
- #define r5 0.305
385
- #define v5 0.016
386
- #define m5 3.0
387
- #define r6 0.21
388
- #define v6 0.0038
389
- #define m6 4.0
390
- float roughnessToMip( float roughness ) {
391
- float mip = 0.0;
392
- if ( roughness >= r1 ) {
393
- mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
394
- } else if ( roughness >= r4 ) {
395
- mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
396
- } else if ( roughness >= r5 ) {
397
- mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
398
- } else if ( roughness >= r6 ) {
399
- mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
400
- } else {
401
- mip = - 2.0 * log2( 1.16 * roughness ); }
402
- return mip;
403
- }
404
- vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
405
- float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
406
- float mipF = fract( mip );
407
- float mipInt = floor( mip );
408
- vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
409
- if ( mipF == 0.0 ) {
410
- return vec4( color0, 1.0 );
411
- } else {
412
- vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
413
- return vec4( mix( color0, color1, mipF ), 1.0 );
414
- }
415
- }
416
- #endif`,Ef=`vec3 transformedNormal = objectNormal;
417
- #ifdef USE_INSTANCING
418
- mat3 m = mat3( instanceMatrix );
419
- transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
420
- transformedNormal = m * transformedNormal;
421
- #endif
422
- transformedNormal = normalMatrix * transformedNormal;
423
- #ifdef FLIP_SIDED
424
- transformedNormal = - transformedNormal;
425
- #endif
426
- #ifdef USE_TANGENT
427
- vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
428
- #ifdef FLIP_SIDED
429
- transformedTangent = - transformedTangent;
430
- #endif
431
- #endif`,Af=`#ifdef USE_DISPLACEMENTMAP
432
- uniform sampler2D displacementMap;
433
- uniform float displacementScale;
434
- uniform float displacementBias;
435
- #endif`,Cf=`#ifdef USE_DISPLACEMENTMAP
436
- transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
437
- #endif`,Lf=`#ifdef USE_EMISSIVEMAP
438
- vec4 emissiveColor = texture2D( emissiveMap, vUv );
439
- emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
440
- totalEmissiveRadiance *= emissiveColor.rgb;
441
- #endif`,Rf=`#ifdef USE_EMISSIVEMAP
442
- uniform sampler2D emissiveMap;
443
- #endif`,Pf="gl_FragColor = linearToOutputTexel( gl_FragColor );",If=`vec4 LinearToLinear( in vec4 value ) {
444
- return value;
445
- }
446
- vec4 sRGBToLinear( in vec4 value ) {
447
- return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
448
- }
449
- vec4 LinearTosRGB( in vec4 value ) {
450
- return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
451
- }`,Df=`#ifdef USE_ENVMAP
452
- #ifdef ENV_WORLDPOS
453
- vec3 cameraToFrag;
454
- if ( isOrthographic ) {
455
- cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
456
- } else {
457
- cameraToFrag = normalize( vWorldPosition - cameraPosition );
458
- }
459
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
460
- #ifdef ENVMAP_MODE_REFLECTION
461
- vec3 reflectVec = reflect( cameraToFrag, worldNormal );
462
- #else
463
- vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
464
- #endif
465
- #else
466
- vec3 reflectVec = vReflect;
467
- #endif
468
- #ifdef ENVMAP_TYPE_CUBE
469
- vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
470
- envColor = envMapTexelToLinear( envColor );
471
- #elif defined( ENVMAP_TYPE_CUBE_UV )
472
- vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
473
- #else
474
- vec4 envColor = vec4( 0.0 );
475
- #endif
476
- #ifdef ENVMAP_BLENDING_MULTIPLY
477
- outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
478
- #elif defined( ENVMAP_BLENDING_MIX )
479
- outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
480
- #elif defined( ENVMAP_BLENDING_ADD )
481
- outgoingLight += envColor.xyz * specularStrength * reflectivity;
482
- #endif
483
- #endif`,Ff=`#ifdef USE_ENVMAP
484
- uniform float envMapIntensity;
485
- uniform float flipEnvMap;
486
- #ifdef ENVMAP_TYPE_CUBE
487
- uniform samplerCube envMap;
488
- #else
489
- uniform sampler2D envMap;
490
- #endif
491
-
492
- #endif`,Nf=`#ifdef USE_ENVMAP
493
- uniform float reflectivity;
494
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
495
- #define ENV_WORLDPOS
496
- #endif
497
- #ifdef ENV_WORLDPOS
498
- varying vec3 vWorldPosition;
499
- uniform float refractionRatio;
500
- #else
501
- varying vec3 vReflect;
502
- #endif
503
- #endif`,zf=`#ifdef USE_ENVMAP
504
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
505
- #define ENV_WORLDPOS
506
- #endif
507
- #ifdef ENV_WORLDPOS
508
-
509
- varying vec3 vWorldPosition;
510
- #else
511
- varying vec3 vReflect;
512
- uniform float refractionRatio;
513
- #endif
514
- #endif`,Bf=`#ifdef USE_ENVMAP
515
- #ifdef ENV_WORLDPOS
516
- vWorldPosition = worldPosition.xyz;
517
- #else
518
- vec3 cameraToVertex;
519
- if ( isOrthographic ) {
520
- cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
521
- } else {
522
- cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
523
- }
524
- vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
525
- #ifdef ENVMAP_MODE_REFLECTION
526
- vReflect = reflect( cameraToVertex, worldNormal );
527
- #else
528
- vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
529
- #endif
530
- #endif
531
- #endif`,Of=`#ifdef USE_FOG
532
- vFogDepth = - mvPosition.z;
533
- #endif`,Uf=`#ifdef USE_FOG
534
- varying float vFogDepth;
535
- #endif`,Hf=`#ifdef USE_FOG
536
- #ifdef FOG_EXP2
537
- float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
538
- #else
539
- float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
540
- #endif
541
- gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
542
- #endif`,kf=`#ifdef USE_FOG
543
- uniform vec3 fogColor;
544
- varying float vFogDepth;
545
- #ifdef FOG_EXP2
546
- uniform float fogDensity;
547
- #else
548
- uniform float fogNear;
549
- uniform float fogFar;
550
- #endif
551
- #endif`,Gf=`#ifdef USE_GRADIENTMAP
552
- uniform sampler2D gradientMap;
553
- #endif
554
- vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
555
- float dotNL = dot( normal, lightDirection );
556
- vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
557
- #ifdef USE_GRADIENTMAP
558
- return vec3( texture2D( gradientMap, coord ).r );
559
- #else
560
- return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
561
- #endif
562
- }`,Vf=`#ifdef USE_LIGHTMAP
563
- vec4 lightMapTexel = texture2D( lightMap, vUv2 );
564
- vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
565
- #ifndef PHYSICALLY_CORRECT_LIGHTS
566
- lightMapIrradiance *= PI;
567
- #endif
568
- reflectedLight.indirectDiffuse += lightMapIrradiance;
569
- #endif`,Wf=`#ifdef USE_LIGHTMAP
570
- uniform sampler2D lightMap;
571
- uniform float lightMapIntensity;
572
- #endif`,qf=`vec3 diffuse = vec3( 1.0 );
573
- GeometricContext geometry;
574
- geometry.position = mvPosition.xyz;
575
- geometry.normal = normalize( transformedNormal );
576
- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
577
- GeometricContext backGeometry;
578
- backGeometry.position = geometry.position;
579
- backGeometry.normal = -geometry.normal;
580
- backGeometry.viewDir = geometry.viewDir;
581
- vLightFront = vec3( 0.0 );
582
- vIndirectFront = vec3( 0.0 );
583
- #ifdef DOUBLE_SIDED
584
- vLightBack = vec3( 0.0 );
585
- vIndirectBack = vec3( 0.0 );
586
- #endif
587
- IncidentLight directLight;
588
- float dotNL;
589
- vec3 directLightColor_Diffuse;
590
- vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
591
- vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
592
- #ifdef DOUBLE_SIDED
593
- vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
594
- vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
595
- #endif
596
- #if NUM_POINT_LIGHTS > 0
597
- #pragma unroll_loop_start
598
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
599
- getPointLightInfo( pointLights[ i ], geometry, directLight );
600
- dotNL = dot( geometry.normal, directLight.direction );
601
- directLightColor_Diffuse = directLight.color;
602
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
603
- #ifdef DOUBLE_SIDED
604
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
605
- #endif
606
- }
607
- #pragma unroll_loop_end
608
- #endif
609
- #if NUM_SPOT_LIGHTS > 0
610
- #pragma unroll_loop_start
611
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
612
- getSpotLightInfo( spotLights[ i ], geometry, directLight );
613
- dotNL = dot( geometry.normal, directLight.direction );
614
- directLightColor_Diffuse = directLight.color;
615
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
616
- #ifdef DOUBLE_SIDED
617
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
618
- #endif
619
- }
620
- #pragma unroll_loop_end
621
- #endif
622
- #if NUM_DIR_LIGHTS > 0
623
- #pragma unroll_loop_start
624
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
625
- getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
626
- dotNL = dot( geometry.normal, directLight.direction );
627
- directLightColor_Diffuse = directLight.color;
628
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
629
- #ifdef DOUBLE_SIDED
630
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
631
- #endif
632
- }
633
- #pragma unroll_loop_end
634
- #endif
635
- #if NUM_HEMI_LIGHTS > 0
636
- #pragma unroll_loop_start
637
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
638
- vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
639
- #ifdef DOUBLE_SIDED
640
- vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
641
- #endif
642
- }
643
- #pragma unroll_loop_end
644
- #endif`,Xf=`uniform bool receiveShadow;
645
- uniform vec3 ambientLightColor;
646
- uniform vec3 lightProbe[ 9 ];
647
- vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
648
- float x = normal.x, y = normal.y, z = normal.z;
649
- vec3 result = shCoefficients[ 0 ] * 0.886227;
650
- result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
651
- result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
652
- result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
653
- result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
654
- result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
655
- result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
656
- result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
657
- result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
658
- return result;
659
- }
660
- vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
661
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
662
- vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
663
- return irradiance;
664
- }
665
- vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
666
- vec3 irradiance = ambientLightColor;
667
- return irradiance;
668
- }
669
- float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
670
- #if defined ( PHYSICALLY_CORRECT_LIGHTS )
671
- float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
672
- if ( cutoffDistance > 0.0 ) {
673
- distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
674
- }
675
- return distanceFalloff;
676
- #else
677
- if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
678
- return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
679
- }
680
- return 1.0;
681
- #endif
682
- }
683
- float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
684
- return smoothstep( coneCosine, penumbraCosine, angleCosine );
685
- }
686
- #if NUM_DIR_LIGHTS > 0
687
- struct DirectionalLight {
688
- vec3 direction;
689
- vec3 color;
690
- };
691
- uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
692
- void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
693
- light.color = directionalLight.color;
694
- light.direction = directionalLight.direction;
695
- light.visible = true;
696
- }
697
- #endif
698
- #if NUM_POINT_LIGHTS > 0
699
- struct PointLight {
700
- vec3 position;
701
- vec3 color;
702
- float distance;
703
- float decay;
704
- };
705
- uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
706
- void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
707
- vec3 lVector = pointLight.position - geometry.position;
708
- light.direction = normalize( lVector );
709
- float lightDistance = length( lVector );
710
- light.color = pointLight.color;
711
- light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
712
- light.visible = ( light.color != vec3( 0.0 ) );
713
- }
714
- #endif
715
- #if NUM_SPOT_LIGHTS > 0
716
- struct SpotLight {
717
- vec3 position;
718
- vec3 direction;
719
- vec3 color;
720
- float distance;
721
- float decay;
722
- float coneCos;
723
- float penumbraCos;
724
- };
725
- uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
726
- void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
727
- vec3 lVector = spotLight.position - geometry.position;
728
- light.direction = normalize( lVector );
729
- float angleCos = dot( light.direction, spotLight.direction );
730
- float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
731
- if ( spotAttenuation > 0.0 ) {
732
- float lightDistance = length( lVector );
733
- light.color = spotLight.color * spotAttenuation;
734
- light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
735
- light.visible = ( light.color != vec3( 0.0 ) );
736
- } else {
737
- light.color = vec3( 0.0 );
738
- light.visible = false;
739
- }
740
- }
741
- #endif
742
- #if NUM_RECT_AREA_LIGHTS > 0
743
- struct RectAreaLight {
744
- vec3 color;
745
- vec3 position;
746
- vec3 halfWidth;
747
- vec3 halfHeight;
748
- };
749
- uniform sampler2D ltc_1; uniform sampler2D ltc_2;
750
- uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
751
- #endif
752
- #if NUM_HEMI_LIGHTS > 0
753
- struct HemisphereLight {
754
- vec3 direction;
755
- vec3 skyColor;
756
- vec3 groundColor;
757
- };
758
- uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
759
- vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
760
- float dotNL = dot( normal, hemiLight.direction );
761
- float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
762
- vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
763
- return irradiance;
764
- }
765
- #endif`,Yf=`#if defined( USE_ENVMAP )
766
- #ifdef ENVMAP_MODE_REFRACTION
767
- uniform float refractionRatio;
768
- #endif
769
- vec3 getIBLIrradiance( const in vec3 normal ) {
770
- #if defined( ENVMAP_TYPE_CUBE_UV )
771
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
772
- vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
773
- return PI * envMapColor.rgb * envMapIntensity;
774
- #else
775
- return vec3( 0.0 );
776
- #endif
777
- }
778
- vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
779
- #if defined( ENVMAP_TYPE_CUBE_UV )
780
- vec3 reflectVec;
781
- #ifdef ENVMAP_MODE_REFLECTION
782
- reflectVec = reflect( - viewDir, normal );
783
- reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
784
- #else
785
- reflectVec = refract( - viewDir, normal, refractionRatio );
786
- #endif
787
- reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
788
- vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
789
- return envMapColor.rgb * envMapIntensity;
790
- #else
791
- return vec3( 0.0 );
792
- #endif
793
- }
794
- #endif`,Jf=`ToonMaterial material;
795
- material.diffuseColor = diffuseColor.rgb;`,Zf=`varying vec3 vViewPosition;
796
- struct ToonMaterial {
797
- vec3 diffuseColor;
798
- };
799
- void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
800
- vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
801
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
802
- }
803
- void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
804
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
805
- }
806
- #define RE_Direct RE_Direct_Toon
807
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
808
- #define Material_LightProbeLOD( material ) (0)`,jf=`BlinnPhongMaterial material;
809
- material.diffuseColor = diffuseColor.rgb;
810
- material.specularColor = specular;
811
- material.specularShininess = shininess;
812
- material.specularStrength = specularStrength;`,$f=`varying vec3 vViewPosition;
813
- struct BlinnPhongMaterial {
814
- vec3 diffuseColor;
815
- vec3 specularColor;
816
- float specularShininess;
817
- float specularStrength;
818
- };
819
- void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
820
- float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
821
- vec3 irradiance = dotNL * directLight.color;
822
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
823
- reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
824
- }
825
- void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
826
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
827
- }
828
- #define RE_Direct RE_Direct_BlinnPhong
829
- #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
830
- #define Material_LightProbeLOD( material ) (0)`,Qf=`PhysicalMaterial material;
831
- material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
832
- vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
833
- float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
834
- material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
835
- material.roughness = min( material.roughness, 1.0 );
836
- #ifdef IOR
837
- #ifdef SPECULAR
838
- float specularIntensityFactor = specularIntensity;
839
- vec3 specularColorFactor = specularColor;
840
- #ifdef USE_SPECULARINTENSITYMAP
841
- specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
842
- #endif
843
- #ifdef USE_SPECULARCOLORMAP
844
- specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;
845
- #endif
846
- material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
847
- #else
848
- float specularIntensityFactor = 1.0;
849
- vec3 specularColorFactor = vec3( 1.0 );
850
- material.specularF90 = 1.0;
851
- #endif
852
- material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
853
- #else
854
- material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
855
- material.specularF90 = 1.0;
856
- #endif
857
- #ifdef USE_CLEARCOAT
858
- material.clearcoat = clearcoat;
859
- material.clearcoatRoughness = clearcoatRoughness;
860
- material.clearcoatF0 = vec3( 0.04 );
861
- material.clearcoatF90 = 1.0;
862
- #ifdef USE_CLEARCOATMAP
863
- material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
864
- #endif
865
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
866
- material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
867
- #endif
868
- material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
869
- material.clearcoatRoughness += geometryRoughness;
870
- material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
871
- #endif
872
- #ifdef USE_SHEEN
873
- material.sheenColor = sheenColor;
874
- #ifdef USE_SHEENCOLORMAP
875
- material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;
876
- #endif
877
- material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
878
- #ifdef USE_SHEENROUGHNESSMAP
879
- material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
880
- #endif
881
- #endif`,Kf=`struct PhysicalMaterial {
882
- vec3 diffuseColor;
883
- float roughness;
884
- vec3 specularColor;
885
- float specularF90;
886
- #ifdef USE_CLEARCOAT
887
- float clearcoat;
888
- float clearcoatRoughness;
889
- vec3 clearcoatF0;
890
- float clearcoatF90;
891
- #endif
892
- #ifdef USE_SHEEN
893
- vec3 sheenColor;
894
- float sheenRoughness;
895
- #endif
896
- };
897
- vec3 clearcoatSpecular = vec3( 0.0 );
898
- vec3 sheenSpecular = vec3( 0.0 );
899
- float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
900
- float dotNV = saturate( dot( normal, viewDir ) );
901
- float r2 = roughness * roughness;
902
- float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
903
- float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
904
- float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
905
- return saturate( DG * RECIPROCAL_PI );
906
- }
907
- vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
908
- float dotNV = saturate( dot( normal, viewDir ) );
909
- const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
910
- const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
911
- vec4 r = roughness * c0 + c1;
912
- float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
913
- vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
914
- return fab;
915
- }
916
- vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
917
- vec2 fab = DFGApprox( normal, viewDir, roughness );
918
- return specularColor * fab.x + specularF90 * fab.y;
919
- }
920
- void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
921
- vec2 fab = DFGApprox( normal, viewDir, roughness );
922
- vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
923
- float Ess = fab.x + fab.y;
924
- float Ems = 1.0 - Ess;
925
- vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
926
- singleScatter += FssEss;
927
- multiScatter += Fms * Ems;
928
- }
929
- #if NUM_RECT_AREA_LIGHTS > 0
930
- void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
931
- vec3 normal = geometry.normal;
932
- vec3 viewDir = geometry.viewDir;
933
- vec3 position = geometry.position;
934
- vec3 lightPos = rectAreaLight.position;
935
- vec3 halfWidth = rectAreaLight.halfWidth;
936
- vec3 halfHeight = rectAreaLight.halfHeight;
937
- vec3 lightColor = rectAreaLight.color;
938
- float roughness = material.roughness;
939
- vec3 rectCoords[ 4 ];
940
- rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
941
- rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
942
- rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
943
- vec2 uv = LTC_Uv( normal, viewDir, roughness );
944
- vec4 t1 = texture2D( ltc_1, uv );
945
- vec4 t2 = texture2D( ltc_2, uv );
946
- mat3 mInv = mat3(
947
- vec3( t1.x, 0, t1.y ),
948
- vec3( 0, 1, 0 ),
949
- vec3( t1.z, 0, t1.w )
950
- );
951
- vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
952
- reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
953
- reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
954
- }
955
- #endif
956
- void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
957
- float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
958
- vec3 irradiance = dotNL * directLight.color;
959
- #ifdef USE_CLEARCOAT
960
- float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
961
- vec3 ccIrradiance = dotNLcc * directLight.color;
962
- clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
963
- #endif
964
- #ifdef USE_SHEEN
965
- sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
966
- #endif
967
- reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
968
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
969
- }
970
- void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
971
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
972
- }
973
- void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
974
- #ifdef USE_CLEARCOAT
975
- clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
976
- #endif
977
- #ifdef USE_SHEEN
978
- sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
979
- #endif
980
- vec3 singleScattering = vec3( 0.0 );
981
- vec3 multiScattering = vec3( 0.0 );
982
- vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
983
- computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
984
- vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
985
- reflectedLight.indirectSpecular += radiance * singleScattering;
986
- reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
987
- reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
988
- }
989
- #define RE_Direct RE_Direct_Physical
990
- #define RE_Direct_RectArea RE_Direct_RectArea_Physical
991
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
992
- #define RE_IndirectSpecular RE_IndirectSpecular_Physical
993
- float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
994
- return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
995
- }`,ep=`
996
- GeometricContext geometry;
997
- geometry.position = - vViewPosition;
998
- geometry.normal = normal;
999
- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
1000
- #ifdef USE_CLEARCOAT
1001
- geometry.clearcoatNormal = clearcoatNormal;
1002
- #endif
1003
- IncidentLight directLight;
1004
- #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
1005
- PointLight pointLight;
1006
- #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
1007
- PointLightShadow pointLightShadow;
1008
- #endif
1009
- #pragma unroll_loop_start
1010
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
1011
- pointLight = pointLights[ i ];
1012
- getPointLightInfo( pointLight, geometry, directLight );
1013
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
1014
- pointLightShadow = pointLightShadows[ i ];
1015
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
1016
- #endif
1017
- RE_Direct( directLight, geometry, material, reflectedLight );
1018
- }
1019
- #pragma unroll_loop_end
1020
- #endif
1021
- #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
1022
- SpotLight spotLight;
1023
- #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
1024
- SpotLightShadow spotLightShadow;
1025
- #endif
1026
- #pragma unroll_loop_start
1027
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
1028
- spotLight = spotLights[ i ];
1029
- getSpotLightInfo( spotLight, geometry, directLight );
1030
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1031
- spotLightShadow = spotLightShadows[ i ];
1032
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1033
- #endif
1034
- RE_Direct( directLight, geometry, material, reflectedLight );
1035
- }
1036
- #pragma unroll_loop_end
1037
- #endif
1038
- #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
1039
- DirectionalLight directionalLight;
1040
- #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
1041
- DirectionalLightShadow directionalLightShadow;
1042
- #endif
1043
- #pragma unroll_loop_start
1044
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
1045
- directionalLight = directionalLights[ i ];
1046
- getDirectionalLightInfo( directionalLight, geometry, directLight );
1047
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
1048
- directionalLightShadow = directionalLightShadows[ i ];
1049
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1050
- #endif
1051
- RE_Direct( directLight, geometry, material, reflectedLight );
1052
- }
1053
- #pragma unroll_loop_end
1054
- #endif
1055
- #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
1056
- RectAreaLight rectAreaLight;
1057
- #pragma unroll_loop_start
1058
- for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
1059
- rectAreaLight = rectAreaLights[ i ];
1060
- RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
1061
- }
1062
- #pragma unroll_loop_end
1063
- #endif
1064
- #if defined( RE_IndirectDiffuse )
1065
- vec3 iblIrradiance = vec3( 0.0 );
1066
- vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
1067
- irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
1068
- #if ( NUM_HEMI_LIGHTS > 0 )
1069
- #pragma unroll_loop_start
1070
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
1071
- irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
1072
- }
1073
- #pragma unroll_loop_end
1074
- #endif
1075
- #endif
1076
- #if defined( RE_IndirectSpecular )
1077
- vec3 radiance = vec3( 0.0 );
1078
- vec3 clearcoatRadiance = vec3( 0.0 );
1079
- #endif`,tp=`#if defined( RE_IndirectDiffuse )
1080
- #ifdef USE_LIGHTMAP
1081
- vec4 lightMapTexel = texture2D( lightMap, vUv2 );
1082
- vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
1083
- #ifndef PHYSICALLY_CORRECT_LIGHTS
1084
- lightMapIrradiance *= PI;
1085
- #endif
1086
- irradiance += lightMapIrradiance;
1087
- #endif
1088
- #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
1089
- iblIrradiance += getIBLIrradiance( geometry.normal );
1090
- #endif
1091
- #endif
1092
- #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
1093
- radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
1094
- #ifdef USE_CLEARCOAT
1095
- clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
1096
- #endif
1097
- #endif`,np=`#if defined( RE_IndirectDiffuse )
1098
- RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
1099
- #endif
1100
- #if defined( RE_IndirectSpecular )
1101
- RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
1102
- #endif`,ip=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1103
- gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
1104
- #endif`,rp=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1105
- uniform float logDepthBufFC;
1106
- varying float vFragDepth;
1107
- varying float vIsPerspective;
1108
- #endif`,sp=`#ifdef USE_LOGDEPTHBUF
1109
- #ifdef USE_LOGDEPTHBUF_EXT
1110
- varying float vFragDepth;
1111
- varying float vIsPerspective;
1112
- #else
1113
- uniform float logDepthBufFC;
1114
- #endif
1115
- #endif`,op=`#ifdef USE_LOGDEPTHBUF
1116
- #ifdef USE_LOGDEPTHBUF_EXT
1117
- vFragDepth = 1.0 + gl_Position.w;
1118
- vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
1119
- #else
1120
- if ( isPerspectiveMatrix( projectionMatrix ) ) {
1121
- gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
1122
- gl_Position.z *= gl_Position.w;
1123
- }
1124
- #endif
1125
- #endif`,ap=`#ifdef USE_MAP
1126
- vec4 texelColor = texture2D( map, vUv );
1127
- texelColor = mapTexelToLinear( texelColor );
1128
- diffuseColor *= texelColor;
1129
- #endif`,lp=`#ifdef USE_MAP
1130
- uniform sampler2D map;
1131
- #endif`,cp=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1132
- vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
1133
- #endif
1134
- #ifdef USE_MAP
1135
- vec4 mapTexel = texture2D( map, uv );
1136
- diffuseColor *= mapTexelToLinear( mapTexel );
1137
- #endif
1138
- #ifdef USE_ALPHAMAP
1139
- diffuseColor.a *= texture2D( alphaMap, uv ).g;
1140
- #endif`,up=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1141
- uniform mat3 uvTransform;
1142
- #endif
1143
- #ifdef USE_MAP
1144
- uniform sampler2D map;
1145
- #endif
1146
- #ifdef USE_ALPHAMAP
1147
- uniform sampler2D alphaMap;
1148
- #endif`,hp=`float metalnessFactor = metalness;
1149
- #ifdef USE_METALNESSMAP
1150
- vec4 texelMetalness = texture2D( metalnessMap, vUv );
1151
- metalnessFactor *= texelMetalness.b;
1152
- #endif`,dp=`#ifdef USE_METALNESSMAP
1153
- uniform sampler2D metalnessMap;
1154
- #endif`,fp=`#ifdef USE_MORPHNORMALS
1155
- objectNormal *= morphTargetBaseInfluence;
1156
- #ifdef MORPHTARGETS_TEXTURE
1157
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1158
- if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
1159
- }
1160
- #else
1161
- objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
1162
- objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
1163
- objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
1164
- objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
1165
- #endif
1166
- #endif`,pp=`#ifdef USE_MORPHTARGETS
1167
- uniform float morphTargetBaseInfluence;
1168
- #ifdef MORPHTARGETS_TEXTURE
1169
- uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
1170
- uniform sampler2DArray morphTargetsTexture;
1171
- uniform vec2 morphTargetsTextureSize;
1172
- vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
1173
- float texelIndex = float( vertexIndex * stride + offset );
1174
- float y = floor( texelIndex / morphTargetsTextureSize.x );
1175
- float x = texelIndex - y * morphTargetsTextureSize.x;
1176
- vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
1177
- return texture( morphTargetsTexture, morphUV ).xyz;
1178
- }
1179
- #else
1180
- #ifndef USE_MORPHNORMALS
1181
- uniform float morphTargetInfluences[ 8 ];
1182
- #else
1183
- uniform float morphTargetInfluences[ 4 ];
1184
- #endif
1185
- #endif
1186
- #endif`,mp=`#ifdef USE_MORPHTARGETS
1187
- transformed *= morphTargetBaseInfluence;
1188
- #ifdef MORPHTARGETS_TEXTURE
1189
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1190
- #ifndef USE_MORPHNORMALS
1191
- if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
1192
- #else
1193
- if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
1194
- #endif
1195
- }
1196
- #else
1197
- transformed += morphTarget0 * morphTargetInfluences[ 0 ];
1198
- transformed += morphTarget1 * morphTargetInfluences[ 1 ];
1199
- transformed += morphTarget2 * morphTargetInfluences[ 2 ];
1200
- transformed += morphTarget3 * morphTargetInfluences[ 3 ];
1201
- #ifndef USE_MORPHNORMALS
1202
- transformed += morphTarget4 * morphTargetInfluences[ 4 ];
1203
- transformed += morphTarget5 * morphTargetInfluences[ 5 ];
1204
- transformed += morphTarget6 * morphTargetInfluences[ 6 ];
1205
- transformed += morphTarget7 * morphTargetInfluences[ 7 ];
1206
- #endif
1207
- #endif
1208
- #endif`,gp=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
1209
- #ifdef FLAT_SHADED
1210
- vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
1211
- vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
1212
- vec3 normal = normalize( cross( fdx, fdy ) );
1213
- #else
1214
- vec3 normal = normalize( vNormal );
1215
- #ifdef DOUBLE_SIDED
1216
- normal = normal * faceDirection;
1217
- #endif
1218
- #ifdef USE_TANGENT
1219
- vec3 tangent = normalize( vTangent );
1220
- vec3 bitangent = normalize( vBitangent );
1221
- #ifdef DOUBLE_SIDED
1222
- tangent = tangent * faceDirection;
1223
- bitangent = bitangent * faceDirection;
1224
- #endif
1225
- #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
1226
- mat3 vTBN = mat3( tangent, bitangent, normal );
1227
- #endif
1228
- #endif
1229
- #endif
1230
- vec3 geometryNormal = normal;`,xp=`#ifdef OBJECTSPACE_NORMALMAP
1231
- normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1232
- #ifdef FLIP_SIDED
1233
- normal = - normal;
1234
- #endif
1235
- #ifdef DOUBLE_SIDED
1236
- normal = normal * faceDirection;
1237
- #endif
1238
- normal = normalize( normalMatrix * normal );
1239
- #elif defined( TANGENTSPACE_NORMALMAP )
1240
- vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1241
- mapN.xy *= normalScale;
1242
- #ifdef USE_TANGENT
1243
- normal = normalize( vTBN * mapN );
1244
- #else
1245
- normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
1246
- #endif
1247
- #elif defined( USE_BUMPMAP )
1248
- normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
1249
- #endif`,yp=`#ifndef FLAT_SHADED
1250
- varying vec3 vNormal;
1251
- #ifdef USE_TANGENT
1252
- varying vec3 vTangent;
1253
- varying vec3 vBitangent;
1254
- #endif
1255
- #endif`,vp=`#ifndef FLAT_SHADED
1256
- varying vec3 vNormal;
1257
- #ifdef USE_TANGENT
1258
- varying vec3 vTangent;
1259
- varying vec3 vBitangent;
1260
- #endif
1261
- #endif`,_p=`#ifndef FLAT_SHADED
1262
- vNormal = normalize( transformedNormal );
1263
- #ifdef USE_TANGENT
1264
- vTangent = normalize( transformedTangent );
1265
- vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
1266
- #endif
1267
- #endif`,bp=`#ifdef USE_NORMALMAP
1268
- uniform sampler2D normalMap;
1269
- uniform vec2 normalScale;
1270
- #endif
1271
- #ifdef OBJECTSPACE_NORMALMAP
1272
- uniform mat3 normalMatrix;
1273
- #endif
1274
- #if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
1275
- vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
1276
- vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
1277
- vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
1278
- vec2 st0 = dFdx( vUv.st );
1279
- vec2 st1 = dFdy( vUv.st );
1280
- vec3 N = surf_norm;
1281
- vec3 q1perp = cross( q1, N );
1282
- vec3 q0perp = cross( N, q0 );
1283
- vec3 T = q1perp * st0.x + q0perp * st1.x;
1284
- vec3 B = q1perp * st0.y + q0perp * st1.y;
1285
- float det = max( dot( T, T ), dot( B, B ) );
1286
- float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
1287
- return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
1288
- }
1289
- #endif`,wp=`#ifdef USE_CLEARCOAT
1290
- vec3 clearcoatNormal = geometryNormal;
1291
- #endif`,Mp=`#ifdef USE_CLEARCOAT_NORMALMAP
1292
- vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
1293
- clearcoatMapN.xy *= clearcoatNormalScale;
1294
- #ifdef USE_TANGENT
1295
- clearcoatNormal = normalize( vTBN * clearcoatMapN );
1296
- #else
1297
- clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
1298
- #endif
1299
- #endif`,Sp=`#ifdef USE_CLEARCOATMAP
1300
- uniform sampler2D clearcoatMap;
1301
- #endif
1302
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
1303
- uniform sampler2D clearcoatRoughnessMap;
1304
- #endif
1305
- #ifdef USE_CLEARCOAT_NORMALMAP
1306
- uniform sampler2D clearcoatNormalMap;
1307
- uniform vec2 clearcoatNormalScale;
1308
- #endif`,Tp=`#ifdef OPAQUE
1309
- diffuseColor.a = 1.0;
1310
- #endif
1311
- #ifdef USE_TRANSMISSION
1312
- diffuseColor.a *= transmissionAlpha + 0.1;
1313
- #endif
1314
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Ep=`vec3 packNormalToRGB( const in vec3 normal ) {
1315
- return normalize( normal ) * 0.5 + 0.5;
1316
- }
1317
- vec3 unpackRGBToNormal( const in vec3 rgb ) {
1318
- return 2.0 * rgb.xyz - 1.0;
1319
- }
1320
- const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
1321
- const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
1322
- const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
1323
- const float ShiftRight8 = 1. / 256.;
1324
- vec4 packDepthToRGBA( const in float v ) {
1325
- vec4 r = vec4( fract( v * PackFactors ), v );
1326
- r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
1327
- }
1328
- float unpackRGBAToDepth( const in vec4 v ) {
1329
- return dot( v, UnpackFactors );
1330
- }
1331
- vec4 pack2HalfToRGBA( vec2 v ) {
1332
- vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
1333
- return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
1334
- }
1335
- vec2 unpackRGBATo2Half( vec4 v ) {
1336
- return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
1337
- }
1338
- float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
1339
- return ( viewZ + near ) / ( near - far );
1340
- }
1341
- float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
1342
- return linearClipZ * ( near - far ) - near;
1343
- }
1344
- float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
1345
- return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
1346
- }
1347
- float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
1348
- return ( near * far ) / ( ( far - near ) * invClipZ - far );
1349
- }`,Ap=`#ifdef PREMULTIPLIED_ALPHA
1350
- gl_FragColor.rgb *= gl_FragColor.a;
1351
- #endif`,Cp=`vec4 mvPosition = vec4( transformed, 1.0 );
1352
- #ifdef USE_INSTANCING
1353
- mvPosition = instanceMatrix * mvPosition;
1354
- #endif
1355
- mvPosition = modelViewMatrix * mvPosition;
1356
- gl_Position = projectionMatrix * mvPosition;`,Lp=`#ifdef DITHERING
1357
- gl_FragColor.rgb = dithering( gl_FragColor.rgb );
1358
- #endif`,Rp=`#ifdef DITHERING
1359
- vec3 dithering( vec3 color ) {
1360
- float grid_position = rand( gl_FragCoord.xy );
1361
- vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
1362
- dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
1363
- return color + dither_shift_RGB;
1364
- }
1365
- #endif`,Pp=`float roughnessFactor = roughness;
1366
- #ifdef USE_ROUGHNESSMAP
1367
- vec4 texelRoughness = texture2D( roughnessMap, vUv );
1368
- roughnessFactor *= texelRoughness.g;
1369
- #endif`,Ip=`#ifdef USE_ROUGHNESSMAP
1370
- uniform sampler2D roughnessMap;
1371
- #endif`,Dp=`#ifdef USE_SHADOWMAP
1372
- #if NUM_DIR_LIGHT_SHADOWS > 0
1373
- uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
1374
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1375
- struct DirectionalLightShadow {
1376
- float shadowBias;
1377
- float shadowNormalBias;
1378
- float shadowRadius;
1379
- vec2 shadowMapSize;
1380
- };
1381
- uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1382
- #endif
1383
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1384
- uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
1385
- varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1386
- struct SpotLightShadow {
1387
- float shadowBias;
1388
- float shadowNormalBias;
1389
- float shadowRadius;
1390
- vec2 shadowMapSize;
1391
- };
1392
- uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1393
- #endif
1394
- #if NUM_POINT_LIGHT_SHADOWS > 0
1395
- uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
1396
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1397
- struct PointLightShadow {
1398
- float shadowBias;
1399
- float shadowNormalBias;
1400
- float shadowRadius;
1401
- vec2 shadowMapSize;
1402
- float shadowCameraNear;
1403
- float shadowCameraFar;
1404
- };
1405
- uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1406
- #endif
1407
- float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
1408
- return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
1409
- }
1410
- vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
1411
- return unpackRGBATo2Half( texture2D( shadow, uv ) );
1412
- }
1413
- float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
1414
- float occlusion = 1.0;
1415
- vec2 distribution = texture2DDistribution( shadow, uv );
1416
- float hard_shadow = step( compare , distribution.x );
1417
- if (hard_shadow != 1.0 ) {
1418
- float distance = compare - distribution.x ;
1419
- float variance = max( 0.00000, distribution.y * distribution.y );
1420
- float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
1421
- }
1422
- return occlusion;
1423
- }
1424
- float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
1425
- float shadow = 1.0;
1426
- shadowCoord.xyz /= shadowCoord.w;
1427
- shadowCoord.z += shadowBias;
1428
- bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
1429
- bool inFrustum = all( inFrustumVec );
1430
- bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
1431
- bool frustumTest = all( frustumTestVec );
1432
- if ( frustumTest ) {
1433
- #if defined( SHADOWMAP_TYPE_PCF )
1434
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1435
- float dx0 = - texelSize.x * shadowRadius;
1436
- float dy0 = - texelSize.y * shadowRadius;
1437
- float dx1 = + texelSize.x * shadowRadius;
1438
- float dy1 = + texelSize.y * shadowRadius;
1439
- float dx2 = dx0 / 2.0;
1440
- float dy2 = dy0 / 2.0;
1441
- float dx3 = dx1 / 2.0;
1442
- float dy3 = dy1 / 2.0;
1443
- shadow = (
1444
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
1445
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
1446
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
1447
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
1448
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
1449
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
1450
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
1451
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
1452
- texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
1453
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
1454
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
1455
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
1456
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
1457
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
1458
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
1459
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
1460
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
1461
- ) * ( 1.0 / 17.0 );
1462
- #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
1463
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1464
- float dx = texelSize.x;
1465
- float dy = texelSize.y;
1466
- vec2 uv = shadowCoord.xy;
1467
- vec2 f = fract( uv * shadowMapSize + 0.5 );
1468
- uv -= f * texelSize;
1469
- shadow = (
1470
- texture2DCompare( shadowMap, uv, shadowCoord.z ) +
1471
- texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
1472
- texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
1473
- texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
1474
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
1475
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
1476
- f.x ) +
1477
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
1478
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
1479
- f.x ) +
1480
- mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
1481
- texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
1482
- f.y ) +
1483
- mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
1484
- texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
1485
- f.y ) +
1486
- mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
1487
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
1488
- f.x ),
1489
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
1490
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
1491
- f.x ),
1492
- f.y )
1493
- ) * ( 1.0 / 9.0 );
1494
- #elif defined( SHADOWMAP_TYPE_VSM )
1495
- shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
1496
- #else
1497
- shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
1498
- #endif
1499
- }
1500
- return shadow;
1501
- }
1502
- vec2 cubeToUV( vec3 v, float texelSizeY ) {
1503
- vec3 absV = abs( v );
1504
- float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
1505
- absV *= scaleToCube;
1506
- v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
1507
- vec2 planar = v.xy;
1508
- float almostATexel = 1.5 * texelSizeY;
1509
- float almostOne = 1.0 - almostATexel;
1510
- if ( absV.z >= almostOne ) {
1511
- if ( v.z > 0.0 )
1512
- planar.x = 4.0 - v.x;
1513
- } else if ( absV.x >= almostOne ) {
1514
- float signX = sign( v.x );
1515
- planar.x = v.z * signX + 2.0 * signX;
1516
- } else if ( absV.y >= almostOne ) {
1517
- float signY = sign( v.y );
1518
- planar.x = v.x + 2.0 * signY + 2.0;
1519
- planar.y = v.z * signY - 2.0;
1520
- }
1521
- return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
1522
- }
1523
- float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
1524
- vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
1525
- vec3 lightToPosition = shadowCoord.xyz;
1526
- float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
1527
- vec3 bd3D = normalize( lightToPosition );
1528
- #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
1529
- vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
1530
- return (
1531
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
1532
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
1533
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
1534
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
1535
- texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
1536
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
1537
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
1538
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
1539
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
1540
- ) * ( 1.0 / 9.0 );
1541
- #else
1542
- return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
1543
- #endif
1544
- }
1545
- #endif`,Fp=`#ifdef USE_SHADOWMAP
1546
- #if NUM_DIR_LIGHT_SHADOWS > 0
1547
- uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
1548
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1549
- struct DirectionalLightShadow {
1550
- float shadowBias;
1551
- float shadowNormalBias;
1552
- float shadowRadius;
1553
- vec2 shadowMapSize;
1554
- };
1555
- uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1556
- #endif
1557
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1558
- uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
1559
- varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1560
- struct SpotLightShadow {
1561
- float shadowBias;
1562
- float shadowNormalBias;
1563
- float shadowRadius;
1564
- vec2 shadowMapSize;
1565
- };
1566
- uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1567
- #endif
1568
- #if NUM_POINT_LIGHT_SHADOWS > 0
1569
- uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
1570
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1571
- struct PointLightShadow {
1572
- float shadowBias;
1573
- float shadowNormalBias;
1574
- float shadowRadius;
1575
- vec2 shadowMapSize;
1576
- float shadowCameraNear;
1577
- float shadowCameraFar;
1578
- };
1579
- uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1580
- #endif
1581
- #endif`,Np=`#ifdef USE_SHADOWMAP
1582
- #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
1583
- vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
1584
- vec4 shadowWorldPosition;
1585
- #endif
1586
- #if NUM_DIR_LIGHT_SHADOWS > 0
1587
- #pragma unroll_loop_start
1588
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1589
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
1590
- vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
1591
- }
1592
- #pragma unroll_loop_end
1593
- #endif
1594
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1595
- #pragma unroll_loop_start
1596
- for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1597
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
1598
- vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
1599
- }
1600
- #pragma unroll_loop_end
1601
- #endif
1602
- #if NUM_POINT_LIGHT_SHADOWS > 0
1603
- #pragma unroll_loop_start
1604
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1605
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
1606
- vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
1607
- }
1608
- #pragma unroll_loop_end
1609
- #endif
1610
- #endif`,zp=`float getShadowMask() {
1611
- float shadow = 1.0;
1612
- #ifdef USE_SHADOWMAP
1613
- #if NUM_DIR_LIGHT_SHADOWS > 0
1614
- DirectionalLightShadow directionalLight;
1615
- #pragma unroll_loop_start
1616
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1617
- directionalLight = directionalLightShadows[ i ];
1618
- shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1619
- }
1620
- #pragma unroll_loop_end
1621
- #endif
1622
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1623
- SpotLightShadow spotLight;
1624
- #pragma unroll_loop_start
1625
- for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1626
- spotLight = spotLightShadows[ i ];
1627
- shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1628
- }
1629
- #pragma unroll_loop_end
1630
- #endif
1631
- #if NUM_POINT_LIGHT_SHADOWS > 0
1632
- PointLightShadow pointLight;
1633
- #pragma unroll_loop_start
1634
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1635
- pointLight = pointLightShadows[ i ];
1636
- shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
1637
- }
1638
- #pragma unroll_loop_end
1639
- #endif
1640
- #endif
1641
- return shadow;
1642
- }`,Bp=`#ifdef USE_SKINNING
1643
- mat4 boneMatX = getBoneMatrix( skinIndex.x );
1644
- mat4 boneMatY = getBoneMatrix( skinIndex.y );
1645
- mat4 boneMatZ = getBoneMatrix( skinIndex.z );
1646
- mat4 boneMatW = getBoneMatrix( skinIndex.w );
1647
- #endif`,Op=`#ifdef USE_SKINNING
1648
- uniform mat4 bindMatrix;
1649
- uniform mat4 bindMatrixInverse;
1650
- #ifdef BONE_TEXTURE
1651
- uniform highp sampler2D boneTexture;
1652
- uniform int boneTextureSize;
1653
- mat4 getBoneMatrix( const in float i ) {
1654
- float j = i * 4.0;
1655
- float x = mod( j, float( boneTextureSize ) );
1656
- float y = floor( j / float( boneTextureSize ) );
1657
- float dx = 1.0 / float( boneTextureSize );
1658
- float dy = 1.0 / float( boneTextureSize );
1659
- y = dy * ( y + 0.5 );
1660
- vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
1661
- vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
1662
- vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
1663
- vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
1664
- mat4 bone = mat4( v1, v2, v3, v4 );
1665
- return bone;
1666
- }
1667
- #else
1668
- uniform mat4 boneMatrices[ MAX_BONES ];
1669
- mat4 getBoneMatrix( const in float i ) {
1670
- mat4 bone = boneMatrices[ int(i) ];
1671
- return bone;
1672
- }
1673
- #endif
1674
- #endif`,Up=`#ifdef USE_SKINNING
1675
- vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
1676
- vec4 skinned = vec4( 0.0 );
1677
- skinned += boneMatX * skinVertex * skinWeight.x;
1678
- skinned += boneMatY * skinVertex * skinWeight.y;
1679
- skinned += boneMatZ * skinVertex * skinWeight.z;
1680
- skinned += boneMatW * skinVertex * skinWeight.w;
1681
- transformed = ( bindMatrixInverse * skinned ).xyz;
1682
- #endif`,Hp=`#ifdef USE_SKINNING
1683
- mat4 skinMatrix = mat4( 0.0 );
1684
- skinMatrix += skinWeight.x * boneMatX;
1685
- skinMatrix += skinWeight.y * boneMatY;
1686
- skinMatrix += skinWeight.z * boneMatZ;
1687
- skinMatrix += skinWeight.w * boneMatW;
1688
- skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
1689
- objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
1690
- #ifdef USE_TANGENT
1691
- objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
1692
- #endif
1693
- #endif`,kp=`float specularStrength;
1694
- #ifdef USE_SPECULARMAP
1695
- vec4 texelSpecular = texture2D( specularMap, vUv );
1696
- specularStrength = texelSpecular.r;
1697
- #else
1698
- specularStrength = 1.0;
1699
- #endif`,Gp=`#ifdef USE_SPECULARMAP
1700
- uniform sampler2D specularMap;
1701
- #endif`,Vp=`#if defined( TONE_MAPPING )
1702
- gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
1703
- #endif`,Wp=`#ifndef saturate
1704
- #define saturate( a ) clamp( a, 0.0, 1.0 )
1705
- #endif
1706
- uniform float toneMappingExposure;
1707
- vec3 LinearToneMapping( vec3 color ) {
1708
- return toneMappingExposure * color;
1709
- }
1710
- vec3 ReinhardToneMapping( vec3 color ) {
1711
- color *= toneMappingExposure;
1712
- return saturate( color / ( vec3( 1.0 ) + color ) );
1713
- }
1714
- vec3 OptimizedCineonToneMapping( vec3 color ) {
1715
- color *= toneMappingExposure;
1716
- color = max( vec3( 0.0 ), color - 0.004 );
1717
- return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
1718
- }
1719
- vec3 RRTAndODTFit( vec3 v ) {
1720
- vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
1721
- vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
1722
- return a / b;
1723
- }
1724
- vec3 ACESFilmicToneMapping( vec3 color ) {
1725
- const mat3 ACESInputMat = mat3(
1726
- vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
1727
- vec3( 0.04823, 0.01566, 0.83777 )
1728
- );
1729
- const mat3 ACESOutputMat = mat3(
1730
- vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
1731
- vec3( -0.07367, -0.00605, 1.07602 )
1732
- );
1733
- color *= toneMappingExposure / 0.6;
1734
- color = ACESInputMat * color;
1735
- color = RRTAndODTFit( color );
1736
- color = ACESOutputMat * color;
1737
- return saturate( color );
1738
- }
1739
- vec3 CustomToneMapping( vec3 color ) { return color; }`,qp=`#ifdef USE_TRANSMISSION
1740
- float transmissionAlpha = 1.0;
1741
- float transmissionFactor = transmission;
1742
- float thicknessFactor = thickness;
1743
- #ifdef USE_TRANSMISSIONMAP
1744
- transmissionFactor *= texture2D( transmissionMap, vUv ).r;
1745
- #endif
1746
- #ifdef USE_THICKNESSMAP
1747
- thicknessFactor *= texture2D( thicknessMap, vUv ).g;
1748
- #endif
1749
- vec3 pos = vWorldPosition;
1750
- vec3 v = normalize( cameraPosition - pos );
1751
- vec3 n = inverseTransformDirection( normal, viewMatrix );
1752
- vec4 transmission = getIBLVolumeRefraction(
1753
- n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
1754
- pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
1755
- attenuationColor, attenuationDistance );
1756
- totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
1757
- transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
1758
- #endif`,Xp=`#ifdef USE_TRANSMISSION
1759
- uniform float transmission;
1760
- uniform float thickness;
1761
- uniform float attenuationDistance;
1762
- uniform vec3 attenuationColor;
1763
- #ifdef USE_TRANSMISSIONMAP
1764
- uniform sampler2D transmissionMap;
1765
- #endif
1766
- #ifdef USE_THICKNESSMAP
1767
- uniform sampler2D thicknessMap;
1768
- #endif
1769
- uniform vec2 transmissionSamplerSize;
1770
- uniform sampler2D transmissionSamplerMap;
1771
- uniform mat4 modelMatrix;
1772
- uniform mat4 projectionMatrix;
1773
- varying vec3 vWorldPosition;
1774
- vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {
1775
- vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
1776
- vec3 modelScale;
1777
- modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
1778
- modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
1779
- modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
1780
- return normalize( refractionVector ) * thickness * modelScale;
1781
- }
1782
- float applyIorToRoughness( float roughness, float ior ) {
1783
- return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
1784
- }
1785
- vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {
1786
- float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
1787
- #ifdef TEXTURE_LOD_EXT
1788
- return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1789
- #else
1790
- return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1791
- #endif
1792
- }
1793
- vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {
1794
- if ( attenuationDistance == 0.0 ) {
1795
- return radiance;
1796
- } else {
1797
- vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
1798
- vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
1799
- }
1800
- }
1801
- vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,
1802
- vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,
1803
- vec3 attenuationColor, float attenuationDistance ) {
1804
- vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
1805
- vec3 refractedRayExit = position + transmissionRay;
1806
- vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
1807
- vec2 refractionCoords = ndcPos.xy / ndcPos.w;
1808
- refractionCoords += 1.0;
1809
- refractionCoords /= 2.0;
1810
- vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
1811
- vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
1812
- vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
1813
- return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
1814
- }
1815
- #endif`,Yp=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
1816
- varying vec2 vUv;
1817
- #endif`,Jp=`#ifdef USE_UV
1818
- #ifdef UVS_VERTEX_ONLY
1819
- vec2 vUv;
1820
- #else
1821
- varying vec2 vUv;
1822
- #endif
1823
- uniform mat3 uvTransform;
1824
- #endif`,Zp=`#ifdef USE_UV
1825
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1826
- #endif`,jp=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1827
- varying vec2 vUv2;
1828
- #endif`,$p=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1829
- attribute vec2 uv2;
1830
- varying vec2 vUv2;
1831
- uniform mat3 uv2Transform;
1832
- #endif`,Qp=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1833
- vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
1834
- #endif`,Kp=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
1835
- vec4 worldPosition = vec4( transformed, 1.0 );
1836
- #ifdef USE_INSTANCING
1837
- worldPosition = instanceMatrix * worldPosition;
1838
- #endif
1839
- worldPosition = modelMatrix * worldPosition;
1840
- #endif`;const Ue={alphamap_fragment:of,alphamap_pars_fragment:af,alphatest_fragment:lf,alphatest_pars_fragment:cf,aomap_fragment:uf,aomap_pars_fragment:hf,begin_vertex:df,beginnormal_vertex:ff,bsdfs:pf,bumpmap_pars_fragment:mf,clipping_planes_fragment:gf,clipping_planes_pars_fragment:xf,clipping_planes_pars_vertex:yf,clipping_planes_vertex:vf,color_fragment:_f,color_pars_fragment:bf,color_pars_vertex:wf,color_vertex:Mf,common:Sf,cube_uv_reflection_fragment:Tf,defaultnormal_vertex:Ef,displacementmap_pars_vertex:Af,displacementmap_vertex:Cf,emissivemap_fragment:Lf,emissivemap_pars_fragment:Rf,encodings_fragment:Pf,encodings_pars_fragment:If,envmap_fragment:Df,envmap_common_pars_fragment:Ff,envmap_pars_fragment:Nf,envmap_pars_vertex:zf,envmap_physical_pars_fragment:Yf,envmap_vertex:Bf,fog_vertex:Of,fog_pars_vertex:Uf,fog_fragment:Hf,fog_pars_fragment:kf,gradientmap_pars_fragment:Gf,lightmap_fragment:Vf,lightmap_pars_fragment:Wf,lights_lambert_vertex:qf,lights_pars_begin:Xf,lights_toon_fragment:Jf,lights_toon_pars_fragment:Zf,lights_phong_fragment:jf,lights_phong_pars_fragment:$f,lights_physical_fragment:Qf,lights_physical_pars_fragment:Kf,lights_fragment_begin:ep,lights_fragment_maps:tp,lights_fragment_end:np,logdepthbuf_fragment:ip,logdepthbuf_pars_fragment:rp,logdepthbuf_pars_vertex:sp,logdepthbuf_vertex:op,map_fragment:ap,map_pars_fragment:lp,map_particle_fragment:cp,map_particle_pars_fragment:up,metalnessmap_fragment:hp,metalnessmap_pars_fragment:dp,morphnormal_vertex:fp,morphtarget_pars_vertex:pp,morphtarget_vertex:mp,normal_fragment_begin:gp,normal_fragment_maps:xp,normal_pars_fragment:yp,normal_pars_vertex:vp,normal_vertex:_p,normalmap_pars_fragment:bp,clearcoat_normal_fragment_begin:wp,clearcoat_normal_fragment_maps:Mp,clearcoat_pars_fragment:Sp,output_fragment:Tp,packing:Ep,premultiplied_alpha_fragment:Ap,project_vertex:Cp,dithering_fragment:Lp,dithering_pars_fragment:Rp,roughnessmap_fragment:Pp,roughnessmap_pars_fragment:Ip,shadowmap_pars_fragment:Dp,shadowmap_pars_vertex:Fp,shadowmap_vertex:Np,shadowmask_pars_fragment:zp,skinbase_vertex:Bp,skinning_pars_vertex:Op,skinning_vertex:Up,skinnormal_vertex:Hp,specularmap_fragment:kp,specularmap_pars_fragment:Gp,tonemapping_fragment:Vp,tonemapping_pars_fragment:Wp,transmission_fragment:qp,transmission_pars_fragment:Xp,uv_pars_fragment:Yp,uv_pars_vertex:Jp,uv_vertex:Zp,uv2_pars_fragment:jp,uv2_pars_vertex:$p,uv2_vertex:Qp,worldpos_vertex:Kp,background_vert:`varying vec2 vUv;
1841
- uniform mat3 uvTransform;
1842
- void main() {
1843
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1844
- gl_Position = vec4( position.xy, 1.0, 1.0 );
1845
- }`,background_frag:`uniform sampler2D t2D;
1846
- varying vec2 vUv;
1847
- void main() {
1848
- vec4 texColor = texture2D( t2D, vUv );
1849
- gl_FragColor = mapTexelToLinear( texColor );
1850
- #include <tonemapping_fragment>
1851
- #include <encodings_fragment>
1852
- }`,cube_vert:`varying vec3 vWorldDirection;
1853
- #include <common>
1854
- void main() {
1855
- vWorldDirection = transformDirection( position, modelMatrix );
1856
- #include <begin_vertex>
1857
- #include <project_vertex>
1858
- gl_Position.z = gl_Position.w;
1859
- }`,cube_frag:`#include <envmap_common_pars_fragment>
1860
- uniform float opacity;
1861
- varying vec3 vWorldDirection;
1862
- #include <cube_uv_reflection_fragment>
1863
- void main() {
1864
- vec3 vReflect = vWorldDirection;
1865
- #include <envmap_fragment>
1866
- gl_FragColor = envColor;
1867
- gl_FragColor.a *= opacity;
1868
- #include <tonemapping_fragment>
1869
- #include <encodings_fragment>
1870
- }`,depth_vert:`#include <common>
1871
- #include <uv_pars_vertex>
1872
- #include <displacementmap_pars_vertex>
1873
- #include <morphtarget_pars_vertex>
1874
- #include <skinning_pars_vertex>
1875
- #include <logdepthbuf_pars_vertex>
1876
- #include <clipping_planes_pars_vertex>
1877
- varying vec2 vHighPrecisionZW;
1878
- void main() {
1879
- #include <uv_vertex>
1880
- #include <skinbase_vertex>
1881
- #ifdef USE_DISPLACEMENTMAP
1882
- #include <beginnormal_vertex>
1883
- #include <morphnormal_vertex>
1884
- #include <skinnormal_vertex>
1885
- #endif
1886
- #include <begin_vertex>
1887
- #include <morphtarget_vertex>
1888
- #include <skinning_vertex>
1889
- #include <displacementmap_vertex>
1890
- #include <project_vertex>
1891
- #include <logdepthbuf_vertex>
1892
- #include <clipping_planes_vertex>
1893
- vHighPrecisionZW = gl_Position.zw;
1894
- }`,depth_frag:`#if DEPTH_PACKING == 3200
1895
- uniform float opacity;
1896
- #endif
1897
- #include <common>
1898
- #include <packing>
1899
- #include <uv_pars_fragment>
1900
- #include <map_pars_fragment>
1901
- #include <alphamap_pars_fragment>
1902
- #include <alphatest_pars_fragment>
1903
- #include <logdepthbuf_pars_fragment>
1904
- #include <clipping_planes_pars_fragment>
1905
- varying vec2 vHighPrecisionZW;
1906
- void main() {
1907
- #include <clipping_planes_fragment>
1908
- vec4 diffuseColor = vec4( 1.0 );
1909
- #if DEPTH_PACKING == 3200
1910
- diffuseColor.a = opacity;
1911
- #endif
1912
- #include <map_fragment>
1913
- #include <alphamap_fragment>
1914
- #include <alphatest_fragment>
1915
- #include <logdepthbuf_fragment>
1916
- float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
1917
- #if DEPTH_PACKING == 3200
1918
- gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
1919
- #elif DEPTH_PACKING == 3201
1920
- gl_FragColor = packDepthToRGBA( fragCoordZ );
1921
- #endif
1922
- }`,distanceRGBA_vert:`#define DISTANCE
1923
- varying vec3 vWorldPosition;
1924
- #include <common>
1925
- #include <uv_pars_vertex>
1926
- #include <displacementmap_pars_vertex>
1927
- #include <morphtarget_pars_vertex>
1928
- #include <skinning_pars_vertex>
1929
- #include <clipping_planes_pars_vertex>
1930
- void main() {
1931
- #include <uv_vertex>
1932
- #include <skinbase_vertex>
1933
- #ifdef USE_DISPLACEMENTMAP
1934
- #include <beginnormal_vertex>
1935
- #include <morphnormal_vertex>
1936
- #include <skinnormal_vertex>
1937
- #endif
1938
- #include <begin_vertex>
1939
- #include <morphtarget_vertex>
1940
- #include <skinning_vertex>
1941
- #include <displacementmap_vertex>
1942
- #include <project_vertex>
1943
- #include <worldpos_vertex>
1944
- #include <clipping_planes_vertex>
1945
- vWorldPosition = worldPosition.xyz;
1946
- }`,distanceRGBA_frag:`#define DISTANCE
1947
- uniform vec3 referencePosition;
1948
- uniform float nearDistance;
1949
- uniform float farDistance;
1950
- varying vec3 vWorldPosition;
1951
- #include <common>
1952
- #include <packing>
1953
- #include <uv_pars_fragment>
1954
- #include <map_pars_fragment>
1955
- #include <alphamap_pars_fragment>
1956
- #include <alphatest_pars_fragment>
1957
- #include <clipping_planes_pars_fragment>
1958
- void main () {
1959
- #include <clipping_planes_fragment>
1960
- vec4 diffuseColor = vec4( 1.0 );
1961
- #include <map_fragment>
1962
- #include <alphamap_fragment>
1963
- #include <alphatest_fragment>
1964
- float dist = length( vWorldPosition - referencePosition );
1965
- dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
1966
- dist = saturate( dist );
1967
- gl_FragColor = packDepthToRGBA( dist );
1968
- }`,equirect_vert:`varying vec3 vWorldDirection;
1969
- #include <common>
1970
- void main() {
1971
- vWorldDirection = transformDirection( position, modelMatrix );
1972
- #include <begin_vertex>
1973
- #include <project_vertex>
1974
- }`,equirect_frag:`uniform sampler2D tEquirect;
1975
- varying vec3 vWorldDirection;
1976
- #include <common>
1977
- void main() {
1978
- vec3 direction = normalize( vWorldDirection );
1979
- vec2 sampleUV = equirectUv( direction );
1980
- vec4 texColor = texture2D( tEquirect, sampleUV );
1981
- gl_FragColor = mapTexelToLinear( texColor );
1982
- #include <tonemapping_fragment>
1983
- #include <encodings_fragment>
1984
- }`,linedashed_vert:`uniform float scale;
1985
- attribute float lineDistance;
1986
- varying float vLineDistance;
1987
- #include <common>
1988
- #include <color_pars_vertex>
1989
- #include <fog_pars_vertex>
1990
- #include <morphtarget_pars_vertex>
1991
- #include <logdepthbuf_pars_vertex>
1992
- #include <clipping_planes_pars_vertex>
1993
- void main() {
1994
- vLineDistance = scale * lineDistance;
1995
- #include <color_vertex>
1996
- #include <begin_vertex>
1997
- #include <morphtarget_vertex>
1998
- #include <project_vertex>
1999
- #include <logdepthbuf_vertex>
2000
- #include <clipping_planes_vertex>
2001
- #include <fog_vertex>
2002
- }`,linedashed_frag:`uniform vec3 diffuse;
2003
- uniform float opacity;
2004
- uniform float dashSize;
2005
- uniform float totalSize;
2006
- varying float vLineDistance;
2007
- #include <common>
2008
- #include <color_pars_fragment>
2009
- #include <fog_pars_fragment>
2010
- #include <logdepthbuf_pars_fragment>
2011
- #include <clipping_planes_pars_fragment>
2012
- void main() {
2013
- #include <clipping_planes_fragment>
2014
- if ( mod( vLineDistance, totalSize ) > dashSize ) {
2015
- discard;
2016
- }
2017
- vec3 outgoingLight = vec3( 0.0 );
2018
- vec4 diffuseColor = vec4( diffuse, opacity );
2019
- #include <logdepthbuf_fragment>
2020
- #include <color_fragment>
2021
- outgoingLight = diffuseColor.rgb;
2022
- #include <output_fragment>
2023
- #include <tonemapping_fragment>
2024
- #include <encodings_fragment>
2025
- #include <fog_fragment>
2026
- #include <premultiplied_alpha_fragment>
2027
- }`,meshbasic_vert:`#include <common>
2028
- #include <uv_pars_vertex>
2029
- #include <uv2_pars_vertex>
2030
- #include <envmap_pars_vertex>
2031
- #include <color_pars_vertex>
2032
- #include <fog_pars_vertex>
2033
- #include <morphtarget_pars_vertex>
2034
- #include <skinning_pars_vertex>
2035
- #include <logdepthbuf_pars_vertex>
2036
- #include <clipping_planes_pars_vertex>
2037
- void main() {
2038
- #include <uv_vertex>
2039
- #include <uv2_vertex>
2040
- #include <color_vertex>
2041
- #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
2042
- #include <beginnormal_vertex>
2043
- #include <morphnormal_vertex>
2044
- #include <skinbase_vertex>
2045
- #include <skinnormal_vertex>
2046
- #include <defaultnormal_vertex>
2047
- #endif
2048
- #include <begin_vertex>
2049
- #include <morphtarget_vertex>
2050
- #include <skinning_vertex>
2051
- #include <project_vertex>
2052
- #include <logdepthbuf_vertex>
2053
- #include <clipping_planes_vertex>
2054
- #include <worldpos_vertex>
2055
- #include <envmap_vertex>
2056
- #include <fog_vertex>
2057
- }`,meshbasic_frag:`uniform vec3 diffuse;
2058
- uniform float opacity;
2059
- #ifndef FLAT_SHADED
2060
- varying vec3 vNormal;
2061
- #endif
2062
- #include <common>
2063
- #include <dithering_pars_fragment>
2064
- #include <color_pars_fragment>
2065
- #include <uv_pars_fragment>
2066
- #include <uv2_pars_fragment>
2067
- #include <map_pars_fragment>
2068
- #include <alphamap_pars_fragment>
2069
- #include <alphatest_pars_fragment>
2070
- #include <aomap_pars_fragment>
2071
- #include <lightmap_pars_fragment>
2072
- #include <envmap_common_pars_fragment>
2073
- #include <envmap_pars_fragment>
2074
- #include <cube_uv_reflection_fragment>
2075
- #include <fog_pars_fragment>
2076
- #include <specularmap_pars_fragment>
2077
- #include <logdepthbuf_pars_fragment>
2078
- #include <clipping_planes_pars_fragment>
2079
- void main() {
2080
- #include <clipping_planes_fragment>
2081
- vec4 diffuseColor = vec4( diffuse, opacity );
2082
- #include <logdepthbuf_fragment>
2083
- #include <map_fragment>
2084
- #include <color_fragment>
2085
- #include <alphamap_fragment>
2086
- #include <alphatest_fragment>
2087
- #include <specularmap_fragment>
2088
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2089
- #ifdef USE_LIGHTMAP
2090
- vec4 lightMapTexel= texture2D( lightMap, vUv2 );
2091
- reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
2092
- #else
2093
- reflectedLight.indirectDiffuse += vec3( 1.0 );
2094
- #endif
2095
- #include <aomap_fragment>
2096
- reflectedLight.indirectDiffuse *= diffuseColor.rgb;
2097
- vec3 outgoingLight = reflectedLight.indirectDiffuse;
2098
- #include <envmap_fragment>
2099
- #include <output_fragment>
2100
- #include <tonemapping_fragment>
2101
- #include <encodings_fragment>
2102
- #include <fog_fragment>
2103
- #include <premultiplied_alpha_fragment>
2104
- #include <dithering_fragment>
2105
- }`,meshlambert_vert:`#define LAMBERT
2106
- varying vec3 vLightFront;
2107
- varying vec3 vIndirectFront;
2108
- #ifdef DOUBLE_SIDED
2109
- varying vec3 vLightBack;
2110
- varying vec3 vIndirectBack;
2111
- #endif
2112
- #include <common>
2113
- #include <uv_pars_vertex>
2114
- #include <uv2_pars_vertex>
2115
- #include <envmap_pars_vertex>
2116
- #include <bsdfs>
2117
- #include <lights_pars_begin>
2118
- #include <color_pars_vertex>
2119
- #include <fog_pars_vertex>
2120
- #include <morphtarget_pars_vertex>
2121
- #include <skinning_pars_vertex>
2122
- #include <shadowmap_pars_vertex>
2123
- #include <logdepthbuf_pars_vertex>
2124
- #include <clipping_planes_pars_vertex>
2125
- void main() {
2126
- #include <uv_vertex>
2127
- #include <uv2_vertex>
2128
- #include <color_vertex>
2129
- #include <beginnormal_vertex>
2130
- #include <morphnormal_vertex>
2131
- #include <skinbase_vertex>
2132
- #include <skinnormal_vertex>
2133
- #include <defaultnormal_vertex>
2134
- #include <begin_vertex>
2135
- #include <morphtarget_vertex>
2136
- #include <skinning_vertex>
2137
- #include <project_vertex>
2138
- #include <logdepthbuf_vertex>
2139
- #include <clipping_planes_vertex>
2140
- #include <worldpos_vertex>
2141
- #include <envmap_vertex>
2142
- #include <lights_lambert_vertex>
2143
- #include <shadowmap_vertex>
2144
- #include <fog_vertex>
2145
- }`,meshlambert_frag:`uniform vec3 diffuse;
2146
- uniform vec3 emissive;
2147
- uniform float opacity;
2148
- varying vec3 vLightFront;
2149
- varying vec3 vIndirectFront;
2150
- #ifdef DOUBLE_SIDED
2151
- varying vec3 vLightBack;
2152
- varying vec3 vIndirectBack;
2153
- #endif
2154
- #include <common>
2155
- #include <packing>
2156
- #include <dithering_pars_fragment>
2157
- #include <color_pars_fragment>
2158
- #include <uv_pars_fragment>
2159
- #include <uv2_pars_fragment>
2160
- #include <map_pars_fragment>
2161
- #include <alphamap_pars_fragment>
2162
- #include <alphatest_pars_fragment>
2163
- #include <aomap_pars_fragment>
2164
- #include <lightmap_pars_fragment>
2165
- #include <emissivemap_pars_fragment>
2166
- #include <envmap_common_pars_fragment>
2167
- #include <envmap_pars_fragment>
2168
- #include <cube_uv_reflection_fragment>
2169
- #include <bsdfs>
2170
- #include <lights_pars_begin>
2171
- #include <fog_pars_fragment>
2172
- #include <shadowmap_pars_fragment>
2173
- #include <shadowmask_pars_fragment>
2174
- #include <specularmap_pars_fragment>
2175
- #include <logdepthbuf_pars_fragment>
2176
- #include <clipping_planes_pars_fragment>
2177
- void main() {
2178
- #include <clipping_planes_fragment>
2179
- vec4 diffuseColor = vec4( diffuse, opacity );
2180
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2181
- vec3 totalEmissiveRadiance = emissive;
2182
- #include <logdepthbuf_fragment>
2183
- #include <map_fragment>
2184
- #include <color_fragment>
2185
- #include <alphamap_fragment>
2186
- #include <alphatest_fragment>
2187
- #include <specularmap_fragment>
2188
- #include <emissivemap_fragment>
2189
- #ifdef DOUBLE_SIDED
2190
- reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
2191
- #else
2192
- reflectedLight.indirectDiffuse += vIndirectFront;
2193
- #endif
2194
- #include <lightmap_fragment>
2195
- reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
2196
- #ifdef DOUBLE_SIDED
2197
- reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
2198
- #else
2199
- reflectedLight.directDiffuse = vLightFront;
2200
- #endif
2201
- reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
2202
- #include <aomap_fragment>
2203
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2204
- #include <envmap_fragment>
2205
- #include <output_fragment>
2206
- #include <tonemapping_fragment>
2207
- #include <encodings_fragment>
2208
- #include <fog_fragment>
2209
- #include <premultiplied_alpha_fragment>
2210
- #include <dithering_fragment>
2211
- }`,meshmatcap_vert:`#define MATCAP
2212
- varying vec3 vViewPosition;
2213
- #include <common>
2214
- #include <uv_pars_vertex>
2215
- #include <color_pars_vertex>
2216
- #include <displacementmap_pars_vertex>
2217
- #include <fog_pars_vertex>
2218
- #include <normal_pars_vertex>
2219
- #include <morphtarget_pars_vertex>
2220
- #include <skinning_pars_vertex>
2221
- #include <logdepthbuf_pars_vertex>
2222
- #include <clipping_planes_pars_vertex>
2223
- void main() {
2224
- #include <uv_vertex>
2225
- #include <color_vertex>
2226
- #include <beginnormal_vertex>
2227
- #include <morphnormal_vertex>
2228
- #include <skinbase_vertex>
2229
- #include <skinnormal_vertex>
2230
- #include <defaultnormal_vertex>
2231
- #include <normal_vertex>
2232
- #include <begin_vertex>
2233
- #include <morphtarget_vertex>
2234
- #include <skinning_vertex>
2235
- #include <displacementmap_vertex>
2236
- #include <project_vertex>
2237
- #include <logdepthbuf_vertex>
2238
- #include <clipping_planes_vertex>
2239
- #include <fog_vertex>
2240
- vViewPosition = - mvPosition.xyz;
2241
- }`,meshmatcap_frag:`#define MATCAP
2242
- uniform vec3 diffuse;
2243
- uniform float opacity;
2244
- uniform sampler2D matcap;
2245
- varying vec3 vViewPosition;
2246
- #include <common>
2247
- #include <dithering_pars_fragment>
2248
- #include <color_pars_fragment>
2249
- #include <uv_pars_fragment>
2250
- #include <map_pars_fragment>
2251
- #include <alphamap_pars_fragment>
2252
- #include <alphatest_pars_fragment>
2253
- #include <fog_pars_fragment>
2254
- #include <normal_pars_fragment>
2255
- #include <bumpmap_pars_fragment>
2256
- #include <normalmap_pars_fragment>
2257
- #include <logdepthbuf_pars_fragment>
2258
- #include <clipping_planes_pars_fragment>
2259
- void main() {
2260
- #include <clipping_planes_fragment>
2261
- vec4 diffuseColor = vec4( diffuse, opacity );
2262
- #include <logdepthbuf_fragment>
2263
- #include <map_fragment>
2264
- #include <color_fragment>
2265
- #include <alphamap_fragment>
2266
- #include <alphatest_fragment>
2267
- #include <normal_fragment_begin>
2268
- #include <normal_fragment_maps>
2269
- vec3 viewDir = normalize( vViewPosition );
2270
- vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
2271
- vec3 y = cross( viewDir, x );
2272
- vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
2273
- #ifdef USE_MATCAP
2274
- vec4 matcapColor = texture2D( matcap, uv );
2275
- matcapColor = matcapTexelToLinear( matcapColor );
2276
- #else
2277
- vec4 matcapColor = vec4( 1.0 );
2278
- #endif
2279
- vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
2280
- #include <output_fragment>
2281
- #include <tonemapping_fragment>
2282
- #include <encodings_fragment>
2283
- #include <fog_fragment>
2284
- #include <premultiplied_alpha_fragment>
2285
- #include <dithering_fragment>
2286
- }`,meshnormal_vert:`#define NORMAL
2287
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2288
- varying vec3 vViewPosition;
2289
- #endif
2290
- #include <common>
2291
- #include <uv_pars_vertex>
2292
- #include <displacementmap_pars_vertex>
2293
- #include <normal_pars_vertex>
2294
- #include <morphtarget_pars_vertex>
2295
- #include <skinning_pars_vertex>
2296
- #include <logdepthbuf_pars_vertex>
2297
- #include <clipping_planes_pars_vertex>
2298
- void main() {
2299
- #include <uv_vertex>
2300
- #include <beginnormal_vertex>
2301
- #include <morphnormal_vertex>
2302
- #include <skinbase_vertex>
2303
- #include <skinnormal_vertex>
2304
- #include <defaultnormal_vertex>
2305
- #include <normal_vertex>
2306
- #include <begin_vertex>
2307
- #include <morphtarget_vertex>
2308
- #include <skinning_vertex>
2309
- #include <displacementmap_vertex>
2310
- #include <project_vertex>
2311
- #include <logdepthbuf_vertex>
2312
- #include <clipping_planes_vertex>
2313
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2314
- vViewPosition = - mvPosition.xyz;
2315
- #endif
2316
- }`,meshnormal_frag:`#define NORMAL
2317
- uniform float opacity;
2318
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2319
- varying vec3 vViewPosition;
2320
- #endif
2321
- #include <packing>
2322
- #include <uv_pars_fragment>
2323
- #include <normal_pars_fragment>
2324
- #include <bumpmap_pars_fragment>
2325
- #include <normalmap_pars_fragment>
2326
- #include <logdepthbuf_pars_fragment>
2327
- #include <clipping_planes_pars_fragment>
2328
- void main() {
2329
- #include <clipping_planes_fragment>
2330
- #include <logdepthbuf_fragment>
2331
- #include <normal_fragment_begin>
2332
- #include <normal_fragment_maps>
2333
- gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
2334
- }`,meshphong_vert:`#define PHONG
2335
- varying vec3 vViewPosition;
2336
- #include <common>
2337
- #include <uv_pars_vertex>
2338
- #include <uv2_pars_vertex>
2339
- #include <displacementmap_pars_vertex>
2340
- #include <envmap_pars_vertex>
2341
- #include <color_pars_vertex>
2342
- #include <fog_pars_vertex>
2343
- #include <normal_pars_vertex>
2344
- #include <morphtarget_pars_vertex>
2345
- #include <skinning_pars_vertex>
2346
- #include <shadowmap_pars_vertex>
2347
- #include <logdepthbuf_pars_vertex>
2348
- #include <clipping_planes_pars_vertex>
2349
- void main() {
2350
- #include <uv_vertex>
2351
- #include <uv2_vertex>
2352
- #include <color_vertex>
2353
- #include <beginnormal_vertex>
2354
- #include <morphnormal_vertex>
2355
- #include <skinbase_vertex>
2356
- #include <skinnormal_vertex>
2357
- #include <defaultnormal_vertex>
2358
- #include <normal_vertex>
2359
- #include <begin_vertex>
2360
- #include <morphtarget_vertex>
2361
- #include <skinning_vertex>
2362
- #include <displacementmap_vertex>
2363
- #include <project_vertex>
2364
- #include <logdepthbuf_vertex>
2365
- #include <clipping_planes_vertex>
2366
- vViewPosition = - mvPosition.xyz;
2367
- #include <worldpos_vertex>
2368
- #include <envmap_vertex>
2369
- #include <shadowmap_vertex>
2370
- #include <fog_vertex>
2371
- }`,meshphong_frag:`#define PHONG
2372
- uniform vec3 diffuse;
2373
- uniform vec3 emissive;
2374
- uniform vec3 specular;
2375
- uniform float shininess;
2376
- uniform float opacity;
2377
- #include <common>
2378
- #include <packing>
2379
- #include <dithering_pars_fragment>
2380
- #include <color_pars_fragment>
2381
- #include <uv_pars_fragment>
2382
- #include <uv2_pars_fragment>
2383
- #include <map_pars_fragment>
2384
- #include <alphamap_pars_fragment>
2385
- #include <alphatest_pars_fragment>
2386
- #include <aomap_pars_fragment>
2387
- #include <lightmap_pars_fragment>
2388
- #include <emissivemap_pars_fragment>
2389
- #include <envmap_common_pars_fragment>
2390
- #include <envmap_pars_fragment>
2391
- #include <cube_uv_reflection_fragment>
2392
- #include <fog_pars_fragment>
2393
- #include <bsdfs>
2394
- #include <lights_pars_begin>
2395
- #include <normal_pars_fragment>
2396
- #include <lights_phong_pars_fragment>
2397
- #include <shadowmap_pars_fragment>
2398
- #include <bumpmap_pars_fragment>
2399
- #include <normalmap_pars_fragment>
2400
- #include <specularmap_pars_fragment>
2401
- #include <logdepthbuf_pars_fragment>
2402
- #include <clipping_planes_pars_fragment>
2403
- void main() {
2404
- #include <clipping_planes_fragment>
2405
- vec4 diffuseColor = vec4( diffuse, opacity );
2406
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2407
- vec3 totalEmissiveRadiance = emissive;
2408
- #include <logdepthbuf_fragment>
2409
- #include <map_fragment>
2410
- #include <color_fragment>
2411
- #include <alphamap_fragment>
2412
- #include <alphatest_fragment>
2413
- #include <specularmap_fragment>
2414
- #include <normal_fragment_begin>
2415
- #include <normal_fragment_maps>
2416
- #include <emissivemap_fragment>
2417
- #include <lights_phong_fragment>
2418
- #include <lights_fragment_begin>
2419
- #include <lights_fragment_maps>
2420
- #include <lights_fragment_end>
2421
- #include <aomap_fragment>
2422
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
2423
- #include <envmap_fragment>
2424
- #include <output_fragment>
2425
- #include <tonemapping_fragment>
2426
- #include <encodings_fragment>
2427
- #include <fog_fragment>
2428
- #include <premultiplied_alpha_fragment>
2429
- #include <dithering_fragment>
2430
- }`,meshphysical_vert:`#define STANDARD
2431
- varying vec3 vViewPosition;
2432
- #ifdef USE_TRANSMISSION
2433
- varying vec3 vWorldPosition;
2434
- #endif
2435
- #include <common>
2436
- #include <uv_pars_vertex>
2437
- #include <uv2_pars_vertex>
2438
- #include <displacementmap_pars_vertex>
2439
- #include <color_pars_vertex>
2440
- #include <fog_pars_vertex>
2441
- #include <normal_pars_vertex>
2442
- #include <morphtarget_pars_vertex>
2443
- #include <skinning_pars_vertex>
2444
- #include <shadowmap_pars_vertex>
2445
- #include <logdepthbuf_pars_vertex>
2446
- #include <clipping_planes_pars_vertex>
2447
- void main() {
2448
- #include <uv_vertex>
2449
- #include <uv2_vertex>
2450
- #include <color_vertex>
2451
- #include <beginnormal_vertex>
2452
- #include <morphnormal_vertex>
2453
- #include <skinbase_vertex>
2454
- #include <skinnormal_vertex>
2455
- #include <defaultnormal_vertex>
2456
- #include <normal_vertex>
2457
- #include <begin_vertex>
2458
- #include <morphtarget_vertex>
2459
- #include <skinning_vertex>
2460
- #include <displacementmap_vertex>
2461
- #include <project_vertex>
2462
- #include <logdepthbuf_vertex>
2463
- #include <clipping_planes_vertex>
2464
- vViewPosition = - mvPosition.xyz;
2465
- #include <worldpos_vertex>
2466
- #include <shadowmap_vertex>
2467
- #include <fog_vertex>
2468
- #ifdef USE_TRANSMISSION
2469
- vWorldPosition = worldPosition.xyz;
2470
- #endif
2471
- }`,meshphysical_frag:`#define STANDARD
2472
- #ifdef PHYSICAL
2473
- #define IOR
2474
- #define SPECULAR
2475
- #endif
2476
- uniform vec3 diffuse;
2477
- uniform vec3 emissive;
2478
- uniform float roughness;
2479
- uniform float metalness;
2480
- uniform float opacity;
2481
- #ifdef IOR
2482
- uniform float ior;
2483
- #endif
2484
- #ifdef SPECULAR
2485
- uniform float specularIntensity;
2486
- uniform vec3 specularColor;
2487
- #ifdef USE_SPECULARINTENSITYMAP
2488
- uniform sampler2D specularIntensityMap;
2489
- #endif
2490
- #ifdef USE_SPECULARCOLORMAP
2491
- uniform sampler2D specularColorMap;
2492
- #endif
2493
- #endif
2494
- #ifdef USE_CLEARCOAT
2495
- uniform float clearcoat;
2496
- uniform float clearcoatRoughness;
2497
- #endif
2498
- #ifdef USE_SHEEN
2499
- uniform vec3 sheenColor;
2500
- uniform float sheenRoughness;
2501
- #ifdef USE_SHEENCOLORMAP
2502
- uniform sampler2D sheenColorMap;
2503
- #endif
2504
- #ifdef USE_SHEENROUGHNESSMAP
2505
- uniform sampler2D sheenRoughnessMap;
2506
- #endif
2507
- #endif
2508
- varying vec3 vViewPosition;
2509
- #include <common>
2510
- #include <packing>
2511
- #include <dithering_pars_fragment>
2512
- #include <color_pars_fragment>
2513
- #include <uv_pars_fragment>
2514
- #include <uv2_pars_fragment>
2515
- #include <map_pars_fragment>
2516
- #include <alphamap_pars_fragment>
2517
- #include <alphatest_pars_fragment>
2518
- #include <aomap_pars_fragment>
2519
- #include <lightmap_pars_fragment>
2520
- #include <emissivemap_pars_fragment>
2521
- #include <bsdfs>
2522
- #include <cube_uv_reflection_fragment>
2523
- #include <envmap_common_pars_fragment>
2524
- #include <envmap_physical_pars_fragment>
2525
- #include <fog_pars_fragment>
2526
- #include <lights_pars_begin>
2527
- #include <normal_pars_fragment>
2528
- #include <lights_physical_pars_fragment>
2529
- #include <transmission_pars_fragment>
2530
- #include <shadowmap_pars_fragment>
2531
- #include <bumpmap_pars_fragment>
2532
- #include <normalmap_pars_fragment>
2533
- #include <clearcoat_pars_fragment>
2534
- #include <roughnessmap_pars_fragment>
2535
- #include <metalnessmap_pars_fragment>
2536
- #include <logdepthbuf_pars_fragment>
2537
- #include <clipping_planes_pars_fragment>
2538
- void main() {
2539
- #include <clipping_planes_fragment>
2540
- vec4 diffuseColor = vec4( diffuse, opacity );
2541
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2542
- vec3 totalEmissiveRadiance = emissive;
2543
- #include <logdepthbuf_fragment>
2544
- #include <map_fragment>
2545
- #include <color_fragment>
2546
- #include <alphamap_fragment>
2547
- #include <alphatest_fragment>
2548
- #include <roughnessmap_fragment>
2549
- #include <metalnessmap_fragment>
2550
- #include <normal_fragment_begin>
2551
- #include <normal_fragment_maps>
2552
- #include <clearcoat_normal_fragment_begin>
2553
- #include <clearcoat_normal_fragment_maps>
2554
- #include <emissivemap_fragment>
2555
- #include <lights_physical_fragment>
2556
- #include <lights_fragment_begin>
2557
- #include <lights_fragment_maps>
2558
- #include <lights_fragment_end>
2559
- #include <aomap_fragment>
2560
- vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
2561
- vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
2562
- #include <transmission_fragment>
2563
- vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
2564
- #ifdef USE_SHEEN
2565
- float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
2566
- outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
2567
- #endif
2568
- #ifdef USE_CLEARCOAT
2569
- float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
2570
- vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
2571
- outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
2572
- #endif
2573
- #include <output_fragment>
2574
- #include <tonemapping_fragment>
2575
- #include <encodings_fragment>
2576
- #include <fog_fragment>
2577
- #include <premultiplied_alpha_fragment>
2578
- #include <dithering_fragment>
2579
- }`,meshtoon_vert:`#define TOON
2580
- varying vec3 vViewPosition;
2581
- #include <common>
2582
- #include <uv_pars_vertex>
2583
- #include <uv2_pars_vertex>
2584
- #include <displacementmap_pars_vertex>
2585
- #include <color_pars_vertex>
2586
- #include <fog_pars_vertex>
2587
- #include <normal_pars_vertex>
2588
- #include <morphtarget_pars_vertex>
2589
- #include <skinning_pars_vertex>
2590
- #include <shadowmap_pars_vertex>
2591
- #include <logdepthbuf_pars_vertex>
2592
- #include <clipping_planes_pars_vertex>
2593
- void main() {
2594
- #include <uv_vertex>
2595
- #include <uv2_vertex>
2596
- #include <color_vertex>
2597
- #include <beginnormal_vertex>
2598
- #include <morphnormal_vertex>
2599
- #include <skinbase_vertex>
2600
- #include <skinnormal_vertex>
2601
- #include <defaultnormal_vertex>
2602
- #include <normal_vertex>
2603
- #include <begin_vertex>
2604
- #include <morphtarget_vertex>
2605
- #include <skinning_vertex>
2606
- #include <displacementmap_vertex>
2607
- #include <project_vertex>
2608
- #include <logdepthbuf_vertex>
2609
- #include <clipping_planes_vertex>
2610
- vViewPosition = - mvPosition.xyz;
2611
- #include <worldpos_vertex>
2612
- #include <shadowmap_vertex>
2613
- #include <fog_vertex>
2614
- }`,meshtoon_frag:`#define TOON
2615
- uniform vec3 diffuse;
2616
- uniform vec3 emissive;
2617
- uniform float opacity;
2618
- #include <common>
2619
- #include <packing>
2620
- #include <dithering_pars_fragment>
2621
- #include <color_pars_fragment>
2622
- #include <uv_pars_fragment>
2623
- #include <uv2_pars_fragment>
2624
- #include <map_pars_fragment>
2625
- #include <alphamap_pars_fragment>
2626
- #include <alphatest_pars_fragment>
2627
- #include <aomap_pars_fragment>
2628
- #include <lightmap_pars_fragment>
2629
- #include <emissivemap_pars_fragment>
2630
- #include <gradientmap_pars_fragment>
2631
- #include <fog_pars_fragment>
2632
- #include <bsdfs>
2633
- #include <lights_pars_begin>
2634
- #include <normal_pars_fragment>
2635
- #include <lights_toon_pars_fragment>
2636
- #include <shadowmap_pars_fragment>
2637
- #include <bumpmap_pars_fragment>
2638
- #include <normalmap_pars_fragment>
2639
- #include <logdepthbuf_pars_fragment>
2640
- #include <clipping_planes_pars_fragment>
2641
- void main() {
2642
- #include <clipping_planes_fragment>
2643
- vec4 diffuseColor = vec4( diffuse, opacity );
2644
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2645
- vec3 totalEmissiveRadiance = emissive;
2646
- #include <logdepthbuf_fragment>
2647
- #include <map_fragment>
2648
- #include <color_fragment>
2649
- #include <alphamap_fragment>
2650
- #include <alphatest_fragment>
2651
- #include <normal_fragment_begin>
2652
- #include <normal_fragment_maps>
2653
- #include <emissivemap_fragment>
2654
- #include <lights_toon_fragment>
2655
- #include <lights_fragment_begin>
2656
- #include <lights_fragment_maps>
2657
- #include <lights_fragment_end>
2658
- #include <aomap_fragment>
2659
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2660
- #include <output_fragment>
2661
- #include <tonemapping_fragment>
2662
- #include <encodings_fragment>
2663
- #include <fog_fragment>
2664
- #include <premultiplied_alpha_fragment>
2665
- #include <dithering_fragment>
2666
- }`,points_vert:`uniform float size;
2667
- uniform float scale;
2668
- #include <common>
2669
- #include <color_pars_vertex>
2670
- #include <fog_pars_vertex>
2671
- #include <morphtarget_pars_vertex>
2672
- #include <logdepthbuf_pars_vertex>
2673
- #include <clipping_planes_pars_vertex>
2674
- void main() {
2675
- #include <color_vertex>
2676
- #include <begin_vertex>
2677
- #include <morphtarget_vertex>
2678
- #include <project_vertex>
2679
- gl_PointSize = size;
2680
- #ifdef USE_SIZEATTENUATION
2681
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2682
- if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
2683
- #endif
2684
- #include <logdepthbuf_vertex>
2685
- #include <clipping_planes_vertex>
2686
- #include <worldpos_vertex>
2687
- #include <fog_vertex>
2688
- }`,points_frag:`uniform vec3 diffuse;
2689
- uniform float opacity;
2690
- #include <common>
2691
- #include <color_pars_fragment>
2692
- #include <map_particle_pars_fragment>
2693
- #include <alphatest_pars_fragment>
2694
- #include <fog_pars_fragment>
2695
- #include <logdepthbuf_pars_fragment>
2696
- #include <clipping_planes_pars_fragment>
2697
- void main() {
2698
- #include <clipping_planes_fragment>
2699
- vec3 outgoingLight = vec3( 0.0 );
2700
- vec4 diffuseColor = vec4( diffuse, opacity );
2701
- #include <logdepthbuf_fragment>
2702
- #include <map_particle_fragment>
2703
- #include <color_fragment>
2704
- #include <alphatest_fragment>
2705
- outgoingLight = diffuseColor.rgb;
2706
- #include <output_fragment>
2707
- #include <tonemapping_fragment>
2708
- #include <encodings_fragment>
2709
- #include <fog_fragment>
2710
- #include <premultiplied_alpha_fragment>
2711
- }`,shadow_vert:`#include <common>
2712
- #include <fog_pars_vertex>
2713
- #include <morphtarget_pars_vertex>
2714
- #include <skinning_pars_vertex>
2715
- #include <shadowmap_pars_vertex>
2716
- void main() {
2717
- #include <beginnormal_vertex>
2718
- #include <morphnormal_vertex>
2719
- #include <skinbase_vertex>
2720
- #include <skinnormal_vertex>
2721
- #include <defaultnormal_vertex>
2722
- #include <begin_vertex>
2723
- #include <morphtarget_vertex>
2724
- #include <skinning_vertex>
2725
- #include <project_vertex>
2726
- #include <worldpos_vertex>
2727
- #include <shadowmap_vertex>
2728
- #include <fog_vertex>
2729
- }`,shadow_frag:`uniform vec3 color;
2730
- uniform float opacity;
2731
- #include <common>
2732
- #include <packing>
2733
- #include <fog_pars_fragment>
2734
- #include <bsdfs>
2735
- #include <lights_pars_begin>
2736
- #include <shadowmap_pars_fragment>
2737
- #include <shadowmask_pars_fragment>
2738
- void main() {
2739
- gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
2740
- #include <tonemapping_fragment>
2741
- #include <encodings_fragment>
2742
- #include <fog_fragment>
2743
- }`,sprite_vert:`uniform float rotation;
2744
- uniform vec2 center;
2745
- #include <common>
2746
- #include <uv_pars_vertex>
2747
- #include <fog_pars_vertex>
2748
- #include <logdepthbuf_pars_vertex>
2749
- #include <clipping_planes_pars_vertex>
2750
- void main() {
2751
- #include <uv_vertex>
2752
- vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
2753
- vec2 scale;
2754
- scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
2755
- scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
2756
- #ifndef USE_SIZEATTENUATION
2757
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2758
- if ( isPerspective ) scale *= - mvPosition.z;
2759
- #endif
2760
- vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
2761
- vec2 rotatedPosition;
2762
- rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
2763
- rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
2764
- mvPosition.xy += rotatedPosition;
2765
- gl_Position = projectionMatrix * mvPosition;
2766
- #include <logdepthbuf_vertex>
2767
- #include <clipping_planes_vertex>
2768
- #include <fog_vertex>
2769
- }`,sprite_frag:`uniform vec3 diffuse;
2770
- uniform float opacity;
2771
- #include <common>
2772
- #include <uv_pars_fragment>
2773
- #include <map_pars_fragment>
2774
- #include <alphamap_pars_fragment>
2775
- #include <alphatest_pars_fragment>
2776
- #include <fog_pars_fragment>
2777
- #include <logdepthbuf_pars_fragment>
2778
- #include <clipping_planes_pars_fragment>
2779
- void main() {
2780
- #include <clipping_planes_fragment>
2781
- vec3 outgoingLight = vec3( 0.0 );
2782
- vec4 diffuseColor = vec4( diffuse, opacity );
2783
- #include <logdepthbuf_fragment>
2784
- #include <map_fragment>
2785
- #include <alphamap_fragment>
2786
- #include <alphatest_fragment>
2787
- outgoingLight = diffuseColor.rgb;
2788
- #include <output_fragment>
2789
- #include <tonemapping_fragment>
2790
- #include <encodings_fragment>
2791
- #include <fog_fragment>
2792
- }`},re={common:{diffuse:{value:new ae(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new yt},uv2Transform:{value:new yt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new W(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ae(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new ae(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new yt}},sprite:{diffuse:{value:new ae(16777215)},opacity:{value:1},center:{value:new W(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new yt}}},rn={basic:{uniforms:Dt([re.common,re.specularmap,re.envmap,re.aomap,re.lightmap,re.fog]),vertexShader:Ue.meshbasic_vert,fragmentShader:Ue.meshbasic_frag},lambert:{uniforms:Dt([re.common,re.specularmap,re.envmap,re.aomap,re.lightmap,re.emissivemap,re.fog,re.lights,{emissive:{value:new ae(0)}}]),vertexShader:Ue.meshlambert_vert,fragmentShader:Ue.meshlambert_frag},phong:{uniforms:Dt([re.common,re.specularmap,re.envmap,re.aomap,re.lightmap,re.emissivemap,re.bumpmap,re.normalmap,re.displacementmap,re.fog,re.lights,{emissive:{value:new ae(0)},specular:{value:new ae(1118481)},shininess:{value:30}}]),vertexShader:Ue.meshphong_vert,fragmentShader:Ue.meshphong_frag},standard:{uniforms:Dt([re.common,re.envmap,re.aomap,re.lightmap,re.emissivemap,re.bumpmap,re.normalmap,re.displacementmap,re.roughnessmap,re.metalnessmap,re.fog,re.lights,{emissive:{value:new ae(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Ue.meshphysical_vert,fragmentShader:Ue.meshphysical_frag},toon:{uniforms:Dt([re.common,re.aomap,re.lightmap,re.emissivemap,re.bumpmap,re.normalmap,re.displacementmap,re.gradientmap,re.fog,re.lights,{emissive:{value:new ae(0)}}]),vertexShader:Ue.meshtoon_vert,fragmentShader:Ue.meshtoon_frag},matcap:{uniforms:Dt([re.common,re.bumpmap,re.normalmap,re.displacementmap,re.fog,{matcap:{value:null}}]),vertexShader:Ue.meshmatcap_vert,fragmentShader:Ue.meshmatcap_frag},points:{uniforms:Dt([re.points,re.fog]),vertexShader:Ue.points_vert,fragmentShader:Ue.points_frag},dashed:{uniforms:Dt([re.common,re.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Ue.linedashed_vert,fragmentShader:Ue.linedashed_frag},depth:{uniforms:Dt([re.common,re.displacementmap]),vertexShader:Ue.depth_vert,fragmentShader:Ue.depth_frag},normal:{uniforms:Dt([re.common,re.bumpmap,re.normalmap,re.displacementmap,{opacity:{value:1}}]),vertexShader:Ue.meshnormal_vert,fragmentShader:Ue.meshnormal_frag},sprite:{uniforms:Dt([re.sprite,re.fog]),vertexShader:Ue.sprite_vert,fragmentShader:Ue.sprite_frag},background:{uniforms:{uvTransform:{value:new yt},t2D:{value:null}},vertexShader:Ue.background_vert,fragmentShader:Ue.background_frag},cube:{uniforms:Dt([re.envmap,{opacity:{value:1}}]),vertexShader:Ue.cube_vert,fragmentShader:Ue.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Ue.equirect_vert,fragmentShader:Ue.equirect_frag},distanceRGBA:{uniforms:Dt([re.common,re.displacementmap,{referencePosition:{value:new b},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Ue.distanceRGBA_vert,fragmentShader:Ue.distanceRGBA_frag},shadow:{uniforms:Dt([re.lights,re.fog,{color:{value:new ae(0)},opacity:{value:1}}]),vertexShader:Ue.shadow_vert,fragmentShader:Ue.shadow_frag}};rn.physical={uniforms:Dt([rn.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new W(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new ae(0)},sheenColorMap:{value:null},sheenRoughness:{value:0},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new W},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new ae(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularColor:{value:new ae(1,1,1)},specularColorMap:{value:null}}]),vertexShader:Ue.meshphysical_vert,fragmentShader:Ue.meshphysical_frag};function em(s,e,t,n,i){const r=new ae(0);let o=0,a,l,c=null,u=0,h=null;function d(m,x){let v=!1,g=x.isScene===!0?x.background:null;g&&g.isTexture&&(g=e.get(g));const p=s.xr,_=p.getSession&&p.getSession();_&&_.environmentBlendMode==="additive"&&(g=null),g===null?f(r,o):g&&g.isColor&&(f(g,1),v=!0),(s.autoClear||v)&&s.clear(s.autoClearColor,s.autoClearDepth,s.autoClearStencil),g&&(g.isCubeTexture||g.mapping===Sr)?(l===void 0&&(l=new _t(new ci(1,1,1),new Gn({name:"BackgroundCubeMaterial",uniforms:Xi(rn.cube.uniforms),vertexShader:rn.cube.vertexShader,fragmentShader:rn.cube.fragmentShader,side:rt,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(y,w,A){this.matrixWorld.copyPosition(A.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(l)),l.material.uniforms.envMap.value=g,l.material.uniforms.flipEnvMap.value=g.isCubeTexture&&g.isRenderTargetTexture===!1?-1:1,(c!==g||u!==g.version||h!==s.toneMapping)&&(l.material.needsUpdate=!0,c=g,u=g.version,h=s.toneMapping),m.unshift(l,l.geometry,l.material,0,0,null)):g&&g.isTexture&&(a===void 0&&(a=new _t(new Nr(2,2),new Gn({name:"BackgroundMaterial",uniforms:Xi(rn.background.uniforms),vertexShader:rn.background.vertexShader,fragmentShader:rn.background.fragmentShader,side:Rn,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(a)),a.material.uniforms.t2D.value=g,g.matrixAutoUpdate===!0&&g.updateMatrix(),a.material.uniforms.uvTransform.value.copy(g.matrix),(c!==g||u!==g.version||h!==s.toneMapping)&&(a.material.needsUpdate=!0,c=g,u=g.version,h=s.toneMapping),m.unshift(a,a.geometry,a.material,0,0,null))}function f(m,x){t.buffers.color.setClear(m.r,m.g,m.b,x,i)}return{getClearColor:function(){return r},setClearColor:function(m,x=1){r.set(m),o=x,f(r,o)},getClearAlpha:function(){return o},setClearAlpha:function(m){o=m,f(r,o)},render:d}}function tm(s,e,t,n){const i=s.getParameter(34921),r=n.isWebGL2?null:e.get("OES_vertex_array_object"),o=n.isWebGL2||r!==null,a={},l=x(null);let c=l;function u(E,D,O,F,U){let se=!1;if(o){const de=m(F,O,D);c!==de&&(c=de,d(c.object)),se=v(F,U),se&&g(F,U)}else{const de=D.wireframe===!0;(c.geometry!==F.id||c.program!==O.id||c.wireframe!==de)&&(c.geometry=F.id,c.program=O.id,c.wireframe=de,se=!0)}E.isInstancedMesh===!0&&(se=!0),U!==null&&t.update(U,34963),se&&(L(E,D,O,F),U!==null&&s.bindBuffer(34963,t.get(U).buffer))}function h(){return n.isWebGL2?s.createVertexArray():r.createVertexArrayOES()}function d(E){return n.isWebGL2?s.bindVertexArray(E):r.bindVertexArrayOES(E)}function f(E){return n.isWebGL2?s.deleteVertexArray(E):r.deleteVertexArrayOES(E)}function m(E,D,O){const F=O.wireframe===!0;let U=a[E.id];U===void 0&&(U={},a[E.id]=U);let se=U[D.id];se===void 0&&(se={},U[D.id]=se);let de=se[F];return de===void 0&&(de=x(h()),se[F]=de),de}function x(E){const D=[],O=[],F=[];for(let U=0;U<i;U++)D[U]=0,O[U]=0,F[U]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:D,enabledAttributes:O,attributeDivisors:F,object:E,attributes:{},index:null}}function v(E,D){const O=c.attributes,F=E.attributes;let U=0;for(const se in F){const de=O[se],V=F[se];if(de===void 0||de.attribute!==V||de.data!==V.data)return!0;U++}return c.attributesNum!==U||c.index!==D}function g(E,D){const O={},F=E.attributes;let U=0;for(const se in F){const de=F[se],V={};V.attribute=de,de.data&&(V.data=de.data),O[se]=V,U++}c.attributes=O,c.attributesNum=U,c.index=D}function p(){const E=c.newAttributes;for(let D=0,O=E.length;D<O;D++)E[D]=0}function _(E){y(E,0)}function y(E,D){const O=c.newAttributes,F=c.enabledAttributes,U=c.attributeDivisors;O[E]=1,F[E]===0&&(s.enableVertexAttribArray(E),F[E]=1),U[E]!==D&&((n.isWebGL2?s:e.get("ANGLE_instanced_arrays"))[n.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](E,D),U[E]=D)}function w(){const E=c.newAttributes,D=c.enabledAttributes;for(let O=0,F=D.length;O<F;O++)D[O]!==E[O]&&(s.disableVertexAttribArray(O),D[O]=0)}function A(E,D,O,F,U,se){n.isWebGL2===!0&&(O===5124||O===5125)?s.vertexAttribIPointer(E,D,O,U,se):s.vertexAttribPointer(E,D,O,F,U,se)}function L(E,D,O,F){if(n.isWebGL2===!1&&(E.isInstancedMesh||F.isInstancedBufferGeometry)&&e.get("ANGLE_instanced_arrays")===null)return;p();const U=F.attributes,se=O.getAttributes(),de=D.defaultAttributeValues;for(const V in se){const q=se[V];if(q.location>=0){let fe=U[V];if(fe===void 0&&(V==="instanceMatrix"&&E.instanceMatrix&&(fe=E.instanceMatrix),V==="instanceColor"&&E.instanceColor&&(fe=E.instanceColor)),fe!==void 0){const ue=fe.normalized,ge=fe.itemSize,He=t.get(fe);if(He===void 0)continue;const Z=He.buffer,De=He.type,we=He.bytesPerElement;if(fe.isInterleavedBufferAttribute){const ve=fe.data,be=ve.stride,Ve=fe.offset;if(ve&&ve.isInstancedInterleavedBuffer){for(let G=0;G<q.locationSize;G++)y(q.location+G,ve.meshPerAttribute);E.isInstancedMesh!==!0&&F._maxInstanceCount===void 0&&(F._maxInstanceCount=ve.meshPerAttribute*ve.count)}else for(let G=0;G<q.locationSize;G++)_(q.location+G);s.bindBuffer(34962,Z);for(let G=0;G<q.locationSize;G++)A(q.location+G,ge/q.locationSize,De,ue,be*we,(Ve+ge/q.locationSize*G)*we)}else{if(fe.isInstancedBufferAttribute){for(let ve=0;ve<q.locationSize;ve++)y(q.location+ve,fe.meshPerAttribute);E.isInstancedMesh!==!0&&F._maxInstanceCount===void 0&&(F._maxInstanceCount=fe.meshPerAttribute*fe.count)}else for(let ve=0;ve<q.locationSize;ve++)_(q.location+ve);s.bindBuffer(34962,Z);for(let ve=0;ve<q.locationSize;ve++)A(q.location+ve,ge/q.locationSize,De,ue,ge*we,ge/q.locationSize*ve*we)}}else if(de!==void 0){const ue=de[V];if(ue!==void 0)switch(ue.length){case 2:s.vertexAttrib2fv(q.location,ue);break;case 3:s.vertexAttrib3fv(q.location,ue);break;case 4:s.vertexAttrib4fv(q.location,ue);break;default:s.vertexAttrib1fv(q.location,ue)}}}}w()}function I(){P();for(const E in a){const D=a[E];for(const O in D){const F=D[O];for(const U in F)f(F[U].object),delete F[U];delete D[O]}delete a[E]}}function H(E){if(a[E.id]===void 0)return;const D=a[E.id];for(const O in D){const F=D[O];for(const U in F)f(F[U].object),delete F[U];delete D[O]}delete a[E.id]}function z(E){for(const D in a){const O=a[D];if(O[E.id]===void 0)continue;const F=O[E.id];for(const U in F)f(F[U].object),delete F[U];delete O[E.id]}}function P(){M(),c!==l&&(c=l,d(c.object))}function M(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:u,reset:P,resetDefaultState:M,dispose:I,releaseStatesOfGeometry:H,releaseStatesOfProgram:z,initAttributes:p,enableAttribute:_,disableUnusedAttributes:w}}function nm(s,e,t,n){const i=n.isWebGL2;let r;function o(c){r=c}function a(c,u){s.drawArrays(r,c,u),t.update(u,r,1)}function l(c,u,h){if(h===0)return;let d,f;if(i)d=s,f="drawArraysInstanced";else if(d=e.get("ANGLE_instanced_arrays"),f="drawArraysInstancedANGLE",d===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}d[f](r,c,u,h),t.update(u,r,h)}this.setMode=o,this.render=a,this.renderInstances=l}function im(s,e,t){let n;function i(){if(n!==void 0)return n;if(e.has("EXT_texture_filter_anisotropic")===!0){const L=e.get("EXT_texture_filter_anisotropic");n=s.getParameter(L.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n}function r(L){if(L==="highp"){if(s.getShaderPrecisionFormat(35633,36338).precision>0&&s.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";L="mediump"}return L==="mediump"&&s.getShaderPrecisionFormat(35633,36337).precision>0&&s.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const o=typeof WebGL2RenderingContext!="undefined"&&s instanceof WebGL2RenderingContext||typeof WebGL2ComputeRenderingContext!="undefined"&&s instanceof WebGL2ComputeRenderingContext;let a=t.precision!==void 0?t.precision:"highp";const l=r(a);l!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",l,"instead."),a=l);const c=o||e.has("WEBGL_draw_buffers"),u=t.logarithmicDepthBuffer===!0,h=s.getParameter(34930),d=s.getParameter(35660),f=s.getParameter(3379),m=s.getParameter(34076),x=s.getParameter(34921),v=s.getParameter(36347),g=s.getParameter(36348),p=s.getParameter(36349),_=d>0,y=o||e.has("OES_texture_float"),w=_&&y,A=o?s.getParameter(36183):0;return{isWebGL2:o,drawBuffers:c,getMaxAnisotropy:i,getMaxPrecision:r,precision:a,logarithmicDepthBuffer:u,maxTextures:h,maxVertexTextures:d,maxTextureSize:f,maxCubemapSize:m,maxAttributes:x,maxVertexUniforms:v,maxVaryings:g,maxFragmentUniforms:p,vertexTextures:_,floatFragmentTextures:y,floatVertexTextures:w,maxSamples:A}}function rm(s){const e=this;let t=null,n=0,i=!1,r=!1;const o=new wn,a=new yt,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(h,d,f){const m=h.length!==0||d||n!==0||i;return i=d,t=u(h,f,0),n=h.length,m},this.beginShadows=function(){r=!0,u(null)},this.endShadows=function(){r=!1,c()},this.setState=function(h,d,f){const m=h.clippingPlanes,x=h.clipIntersection,v=h.clipShadows,g=s.get(h);if(!i||m===null||m.length===0||r&&!v)r?u(null):c();else{const p=r?0:n,_=p*4;let y=g.clippingState||null;l.value=y,y=u(m,d,_,f);for(let w=0;w!==_;++w)y[w]=t[w];g.clippingState=y,this.numIntersection=x?this.numPlanes:0,this.numPlanes+=p}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function u(h,d,f,m){const x=h!==null?h.length:0;let v=null;if(x!==0){if(v=l.value,m!==!0||v===null){const g=f+x*4,p=d.matrixWorldInverse;a.getNormalMatrix(p),(v===null||v.length<g)&&(v=new Float32Array(g));for(let _=0,y=f;_!==x;++_,y+=4)o.copy(h[_]).applyMatrix4(p,a),o.normal.toArray(v,y),v[y+3]=o.constant}l.value=v,l.needsUpdate=!0}return e.numPlanes=x,e.numIntersection=0,v}}function sm(s){let e=new WeakMap;function t(o,a){return a===ls?o.mapping=Si:a===cs&&(o.mapping=Ti),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===ls||a===cs)if(e.has(o)){const l=e.get(o).texture;return t(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=s.getRenderTarget(),u=new ya(l.height/2);return u.fromEquirectangularTexture(s,o),e.set(o,u),s.setRenderTarget(c),o.addEventListener("dispose",i),t(u.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function r(){e=new WeakMap}return{get:n,dispose:r}}class Us extends zs{constructor(e=-1,t=1,n=1,i=-1,r=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,o=r+c*this.view.width,a-=u*this.view.offsetY,l=a-u*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}Us.prototype.isOrthographicCamera=!0;class zr extends Gn{constructor(e){super(e),this.type="RawShaderMaterial"}}zr.prototype.isRawShaderMaterial=!0;const ji=4,Vn=8,sn=Math.pow(2,Vn),Hl=[.125,.215,.35,.446,.526,.582],kl=Vn-ji+1+Hl.length,$i=20,Hs={[jt]:0,[Pi]:1},_a=new Us,{_lodPlanes:Br,_sizeLods:Gl,_sigmas:ks}=am(),Vl=new ae;let ba=null;const ui=(1+Math.sqrt(5))/2,Qi=1/ui,Wl=[new b(1,1,1),new b(-1,1,1),new b(1,1,-1),new b(-1,1,-1),new b(0,ui,Qi),new b(0,ui,-Qi),new b(Qi,0,ui),new b(-Qi,0,ui),new b(ui,Qi,0),new b(-ui,Qi,0)];class om{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=lm($i),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){ba=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e){return this._fromTexture(e)}fromCubemap(e){return this._fromTexture(e)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=Yl(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=Xl(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<Br.length;e++)Br[e].dispose()}_cleanup(e){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(ba),e.scissorTest=!1,Gs(e,0,0,e.width,e.height)}_fromTexture(e){ba=this._renderer.getRenderTarget();const t=this._allocateTargets(e);return this._textureToCubeUV(e,t),this._applyPMREM(t),this._cleanup(t),t}_allocateTargets(e){const t={magFilter:ct,minFilter:ct,generateMipmaps:!1,type:ei,format:mt,encoding:jt,depthBuffer:!1},n=ql(t);return n.depthBuffer=!e,this._pingPongRenderTarget=ql(t),n}_compileMaterial(e){const t=new _t(Br[0],e);this._renderer.compile(t,_a)}_sceneToCubeUV(e,t,n,i){const a=new Et(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],u=this._renderer,h=u.autoClear,d=u.toneMapping;u.getClearColor(Vl),u.toneMapping=Dn,u.autoClear=!1;const f=new On({name:"PMREM.Background",side:rt,depthWrite:!1,depthTest:!1}),m=new _t(new ci,f);let x=!1;const v=e.background;v?v.isColor&&(f.color.copy(v),e.background=null,x=!0):(f.color.copy(Vl),x=!0);for(let g=0;g<6;g++){const p=g%3;p==0?(a.up.set(0,l[g],0),a.lookAt(c[g],0,0)):p==1?(a.up.set(0,0,l[g]),a.lookAt(0,c[g],0)):(a.up.set(0,l[g],0),a.lookAt(0,0,c[g])),Gs(i,p*sn,g>2?sn:0,sn,sn),u.setRenderTarget(i),x&&u.render(m,a),u.render(e,a)}m.geometry.dispose(),m.material.dispose(),u.toneMapping=d,u.autoClear=h,e.background=v}_setEncoding(e,t){this._renderer.capabilities.isWebGL2===!0&&t.format===mt&&t.type===mn&&t.encoding===Pi?e.value=Hs[jt]:e.value=Hs[t.encoding]}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Si||e.mapping===Ti;i?this._cubemapShader==null&&(this._cubemapShader=Yl()):this._equirectShader==null&&(this._equirectShader=Xl());const r=i?this._cubemapShader:this._equirectShader,o=new _t(Br[0],r),a=r.uniforms;a.envMap.value=e,i||a.texelSize.value.set(1/e.image.width,1/e.image.height),this._setEncoding(a.inputEncoding,e),Gs(t,0,0,3*sn,2*sn),n.setRenderTarget(t),n.render(o,_a)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<kl;i++){const r=Math.sqrt(ks[i]*ks[i]-ks[i-1]*ks[i-1]),o=Wl[(i-1)%Wl.length];this._blur(e,i-1,i,r,o)}t.autoClear=n}_blur(e,t,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",r),this._halfBlur(o,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const u=3,h=new _t(Br[i],c),d=c.uniforms,f=Gl[n]-1,m=isFinite(r)?Math.PI/(2*f):2*Math.PI/(2*$i-1),x=r/m,v=isFinite(r)?1+Math.floor(u*x):$i;v>$i&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${v} samples when the maximum is set to ${$i}`);const g=[];let p=0;for(let A=0;A<$i;++A){const L=A/x,I=Math.exp(-L*L/2);g.push(I),A==0?p+=I:A<v&&(p+=2*I)}for(let A=0;A<g.length;A++)g[A]=g[A]/p;d.envMap.value=e.texture,d.samples.value=v,d.weights.value=g,d.latitudinal.value=o==="latitudinal",a&&(d.poleAxis.value=a),d.dTheta.value=m,d.mipInt.value=Vn-n;const _=Gl[i],y=3*Math.max(0,sn-2*_),w=(i===0?0:2*sn)+2*_*(i>Vn-ji?i-Vn+ji:0);Gs(t,y,w,3*_,2*_),l.setRenderTarget(t),l.render(h,_a)}}function am(){const s=[],e=[],t=[];let n=Vn;for(let i=0;i<kl;i++){const r=Math.pow(2,n);e.push(r);let o=1/r;i>Vn-ji?o=Hl[i-Vn+ji-1]:i==0&&(o=0),t.push(o);const a=1/(r-1),l=-a/2,c=1+a/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,f=3,m=2,x=1,v=new Float32Array(f*d*h),g=new Float32Array(m*d*h),p=new Float32Array(x*d*h);for(let y=0;y<h;y++){const w=y%3*2/3-1,A=y>2?0:-1,L=[w,A,0,w+2/3,A,0,w+2/3,A+1,0,w,A,0,w+2/3,A+1,0,w,A+1,0];v.set(L,f*d*y),g.set(u,m*d*y);const I=[y,y,y,y,y,y];p.set(I,x*d*y)}const _=new Se;_.setAttribute("position",new Ke(v,f)),_.setAttribute("uv",new Ke(g,m)),_.setAttribute("faceIndex",new Ke(p,x)),s.push(_),n>ji&&n--}return{_lodPlanes:s,_sizeLods:e,_sigmas:t}}function ql(s){const e=new qt(3*sn,3*sn,s);return e.texture.mapping=Sr,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Gs(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function lm(s){const e=new Float32Array(s),t=new b(0,1,0);return new zr({name:"SphericalGaussianBlur",defines:{n:s},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:wa(),fragmentShader:`
2793
-
2794
- precision mediump float;
2795
- precision mediump int;
2796
-
2797
- varying vec3 vOutputDirection;
2798
-
2799
- uniform sampler2D envMap;
2800
- uniform int samples;
2801
- uniform float weights[ n ];
2802
- uniform bool latitudinal;
2803
- uniform float dTheta;
2804
- uniform float mipInt;
2805
- uniform vec3 poleAxis;
2806
-
2807
- ${Ma()}
2808
-
2809
- #define ENVMAP_TYPE_CUBE_UV
2810
- #include <cube_uv_reflection_fragment>
2811
-
2812
- vec3 getSample( float theta, vec3 axis ) {
2813
-
2814
- float cosTheta = cos( theta );
2815
- // Rodrigues' axis-angle rotation
2816
- vec3 sampleDirection = vOutputDirection * cosTheta
2817
- + cross( axis, vOutputDirection ) * sin( theta )
2818
- + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
2819
-
2820
- return bilinearCubeUV( envMap, sampleDirection, mipInt );
2821
-
2822
- }
2823
-
2824
- void main() {
2825
-
2826
- vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
2827
-
2828
- if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
2829
-
2830
- axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
2831
-
2832
- }
2833
-
2834
- axis = normalize( axis );
2835
-
2836
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2837
- gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
2838
-
2839
- for ( int i = 1; i < n; i++ ) {
2840
-
2841
- if ( i >= samples ) {
2842
-
2843
- break;
2844
-
2845
- }
2846
-
2847
- float theta = dTheta * float( i );
2848
- gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
2849
- gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
2850
-
2851
- }
2852
-
2853
- }
2854
- `,blending:Wt,depthTest:!1,depthWrite:!1})}function Xl(){const s=new W(1,1);return new zr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:s},inputEncoding:{value:Hs[jt]}},vertexShader:wa(),fragmentShader:`
2855
-
2856
- precision mediump float;
2857
- precision mediump int;
2858
-
2859
- varying vec3 vOutputDirection;
2860
-
2861
- uniform sampler2D envMap;
2862
- uniform vec2 texelSize;
2863
-
2864
- ${Ma()}
2865
-
2866
- #include <common>
2867
-
2868
- void main() {
2869
-
2870
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2871
-
2872
- vec3 outputDirection = normalize( vOutputDirection );
2873
- vec2 uv = equirectUv( outputDirection );
2874
-
2875
- vec2 f = fract( uv / texelSize - 0.5 );
2876
- uv -= f * texelSize;
2877
- vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2878
- uv.x += texelSize.x;
2879
- vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2880
- uv.y += texelSize.y;
2881
- vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2882
- uv.x -= texelSize.x;
2883
- vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2884
-
2885
- vec3 tm = mix( tl, tr, f.x );
2886
- vec3 bm = mix( bl, br, f.x );
2887
- gl_FragColor.rgb = mix( tm, bm, f.y );
2888
-
2889
- }
2890
- `,blending:Wt,depthTest:!1,depthWrite:!1})}function Yl(){return new zr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Hs[jt]}},vertexShader:wa(),fragmentShader:`
2891
-
2892
- precision mediump float;
2893
- precision mediump int;
2894
-
2895
- varying vec3 vOutputDirection;
2896
-
2897
- uniform samplerCube envMap;
2898
-
2899
- ${Ma()}
2900
-
2901
- void main() {
2902
-
2903
- gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) );
2904
-
2905
- }
2906
- `,blending:Wt,depthTest:!1,depthWrite:!1})}function wa(){return`
2907
-
2908
- precision mediump float;
2909
- precision mediump int;
2910
-
2911
- attribute vec3 position;
2912
- attribute vec2 uv;
2913
- attribute float faceIndex;
2914
-
2915
- varying vec3 vOutputDirection;
2916
-
2917
- // RH coordinate system; PMREM face-indexing convention
2918
- vec3 getDirection( vec2 uv, float face ) {
2919
-
2920
- uv = 2.0 * uv - 1.0;
2921
-
2922
- vec3 direction = vec3( uv, 1.0 );
2923
-
2924
- if ( face == 0.0 ) {
2925
-
2926
- direction = direction.zyx; // ( 1, v, u ) pos x
2927
-
2928
- } else if ( face == 1.0 ) {
2929
-
2930
- direction = direction.xzy;
2931
- direction.xz *= -1.0; // ( -u, 1, -v ) pos y
2932
-
2933
- } else if ( face == 2.0 ) {
2934
-
2935
- direction.x *= -1.0; // ( -u, v, 1 ) pos z
2936
-
2937
- } else if ( face == 3.0 ) {
2938
-
2939
- direction = direction.zyx;
2940
- direction.xz *= -1.0; // ( -1, v, -u ) neg x
2941
-
2942
- } else if ( face == 4.0 ) {
2943
-
2944
- direction = direction.xzy;
2945
- direction.xy *= -1.0; // ( -u, -1, v ) neg y
2946
-
2947
- } else if ( face == 5.0 ) {
2948
-
2949
- direction.z *= -1.0; // ( u, v, -1 ) neg z
2950
-
2951
- }
2952
-
2953
- return direction;
2954
-
2955
- }
2956
-
2957
- void main() {
2958
-
2959
- vOutputDirection = getDirection( uv, faceIndex );
2960
- gl_Position = vec4( position, 1.0 );
2961
-
2962
- }
2963
- `}function Ma(){return`
2964
-
2965
- uniform int inputEncoding;
2966
-
2967
- #include <encodings_pars_fragment>
2968
-
2969
- vec4 inputTexelToLinear( vec4 value ) {
2970
-
2971
- if ( inputEncoding == 0 ) {
2972
-
2973
- return value;
2974
-
2975
- } else {
2976
-
2977
- return sRGBToLinear( value );
2978
-
2979
- }
2980
-
2981
- }
2982
-
2983
- vec4 envMapTexelToLinear( vec4 color ) {
2984
-
2985
- return inputTexelToLinear( color );
2986
-
2987
- }
2988
- `}function cm(s){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture&&a.isRenderTargetTexture===!1){const l=a.mapping,c=l===ls||l===cs,u=l===Si||l===Ti;if(c||u){if(e.has(a))return e.get(a).texture;{const h=a.image;if(c&&h&&h.height>0||u&&h&&i(h)){const d=s.getRenderTarget();t===null&&(t=new om(s));const f=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,f),s.setRenderTarget(d),a.addEventListener("dispose",r),f.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let u=0;u<c;u++)a[u]!==void 0&&l++;return l===c}function r(a){const l=a.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function um(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=s.getExtension("WEBGL_depth_texture")||s.getExtension("MOZ_WEBGL_depth_texture")||s.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=s.getExtension("EXT_texture_filter_anisotropic")||s.getExtension("MOZ_EXT_texture_filter_anisotropic")||s.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=s.getExtension("WEBGL_compressed_texture_s3tc")||s.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=s.getExtension("WEBGL_compressed_texture_pvrtc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=s.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function hm(s,e,t,n){const i={},r=new WeakMap;function o(h){const d=h.target;d.index!==null&&e.remove(d.index);for(const m in d.attributes)e.remove(d.attributes[m]);d.removeEventListener("dispose",o),delete i[d.id];const f=r.get(d);f&&(e.remove(f),r.delete(d)),n.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function a(h,d){return i[d.id]===!0||(d.addEventListener("dispose",o),i[d.id]=!0,t.memory.geometries++),d}function l(h){const d=h.attributes;for(const m in d)e.update(d[m],34962);const f=h.morphAttributes;for(const m in f){const x=f[m];for(let v=0,g=x.length;v<g;v++)e.update(x[v],34962)}}function c(h){const d=[],f=h.index,m=h.attributes.position;let x=0;if(f!==null){const p=f.array;x=f.version;for(let _=0,y=p.length;_<y;_+=3){const w=p[_+0],A=p[_+1],L=p[_+2];d.push(w,A,A,L,L,w)}}else{const p=m.array;x=m.version;for(let _=0,y=p.length/3-1;_<y;_+=3){const w=_+0,A=_+1,L=_+2;d.push(w,A,A,L,L,w)}}const v=new(El(d)>65535?ua:ca)(d,1);v.version=x;const g=r.get(h);g&&e.remove(g),r.set(h,v)}function u(h){const d=r.get(h);if(d){const f=h.index;f!==null&&d.version<f.version&&c(h)}else c(h);return r.get(h)}return{get:a,update:l,getWireframeAttribute:u}}function dm(s,e,t,n){const i=n.isWebGL2;let r;function o(d){r=d}let a,l;function c(d){a=d.type,l=d.bytesPerElement}function u(d,f){s.drawElements(r,f,a,d*l),t.update(f,r,1)}function h(d,f,m){if(m===0)return;let x,v;if(i)x=s,v="drawElementsInstanced";else if(x=e.get("ANGLE_instanced_arrays"),v="drawElementsInstancedANGLE",x===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}x[v](r,f,a,d*l,m),t.update(f,r,m)}this.setMode=o,this.setIndex=c,this.render=u,this.renderInstances=h}function fm(s){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(r,o,a){switch(t.calls++,o){case 4:t.triangles+=a*(r/3);break;case 1:t.lines+=a*(r/2);break;case 3:t.lines+=a*(r-1);break;case 2:t.lines+=a*r;break;case 0:t.points+=a*r;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}class Sa extends gt{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=ft,this.minFilter=ft,this.wrapR=Pt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Sa.prototype.isDataTexture2DArray=!0;function pm(s,e){return s[0]-e[0]}function mm(s,e){return Math.abs(e[1])-Math.abs(s[1])}function Jl(s,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),s.divideScalar(t)}function gm(s,e,t){const n={},i=new Float32Array(8),r=new WeakMap,o=new b,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,u,h,d){const f=c.morphTargetInfluences;if(e.isWebGL2===!0){const m=u.morphAttributes.position.length;let x=r.get(u);if(x===void 0||x.count!==m){x!==void 0&&x.texture.dispose();const p=u.morphAttributes.normal!==void 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0?0:f.length;let x=n[u.id];if(x===void 0||x.length!==m){x=[];for(let y=0;y<m;y++)x[y]=[y,0];n[u.id]=x}for(let y=0;y<m;y++){const w=x[y];w[0]=y,w[1]=f[y]}x.sort(mm);for(let y=0;y<8;y++)y<m&&x[y][1]?(a[y][0]=x[y][0],a[y][1]=x[y][1]):(a[y][0]=Number.MAX_SAFE_INTEGER,a[y][1]=0);a.sort(pm);const v=u.morphAttributes.position,g=u.morphAttributes.normal;let p=0;for(let y=0;y<8;y++){const w=a[y],A=w[0],L=w[1];A!==Number.MAX_SAFE_INTEGER&&L?(v&&u.getAttribute("morphTarget"+y)!==v[A]&&u.setAttribute("morphTarget"+y,v[A]),g&&u.getAttribute("morphNormal"+y)!==g[A]&&u.setAttribute("morphNormal"+y,g[A]),i[y]=L,p+=L):(v&&u.hasAttribute("morphTarget"+y)===!0&&u.deleteAttribute("morphTarget"+y),g&&u.hasAttribute("morphNormal"+y)===!0&&u.deleteAttribute("morphNormal"+y),i[y]=0)}const _=u.morphTargetsRelative?1:1-p;d.getUniforms().setValue(s,"morphTargetBaseInfluence",_),d.getUniforms().setValue(s,"morphTargetInfluences",i)}}return{update:l}}function xm(s,e,t,n){let i=new WeakMap;function r(l){const c=n.render.frame,u=l.geometry,h=e.get(l,u);return i.get(h)!==c&&(e.update(h),i.set(h,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",a)===!1&&l.addEventListener("dispose",a),t.update(l.instanceMatrix,34962),l.instanceColor!==null&&t.update(l.instanceColor,34962)),h}function o(){i=new WeakMap}function a(l){const c=l.target;c.removeEventListener("dispose",a),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:r,dispose:o}}class Zl extends gt{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=ft,this.minFilter=ft,this.wrapR=Pt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Zl.prototype.isDataTexture3D=!0;const jl=new gt,$l=new Sa,Ql=new Zl,Kl=new Fr,ec=[],tc=[],nc=new Float32Array(16),ic=new Float32Array(9),rc=new Float32Array(4);function Ki(s,e,t){const n=s[0];if(n<=0||n>0)return s;const i=e*t;let r=ec[i];if(r===void 0&&(r=new Float32Array(i),ec[i]=r),e!==0){n.toArray(r,0);for(let o=1,a=0;o!==e;++o)a+=t,s[o].toArray(r,a)}return r}function Ot(s,e){if(s.length!==e.length)return!1;for(let t=0,n=s.length;t<n;t++)if(s[t]!==e[t])return!1;return!0}function Ft(s,e){for(let t=0,n=e.length;t<n;t++)s[t]=e[t]}function Vs(s,e){let t=tc[e];t===void 0&&(t=new Int32Array(e),tc[e]=t);for(let n=0;n!==e;++n)t[n]=s.allocateTextureUnit();return t}function ym(s,e){const t=this.cache;t[0]!==e&&(s.uniform1f(this.addr,e),t[0]=e)}function vm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(Ot(t,e))return;s.uniform2fv(this.addr,e),Ft(t,e)}}function _m(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(s.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(Ot(t,e))return;s.uniform3fv(this.addr,e),Ft(t,e)}}function bm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(Ot(t,e))return;s.uniform4fv(this.addr,e),Ft(t,e)}}function wm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(Ot(t,e))return;s.uniformMatrix2fv(this.addr,!1,e),Ft(t,e)}else{if(Ot(t,n))return;rc.set(n),s.uniformMatrix2fv(this.addr,!1,rc),Ft(t,n)}}function Mm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(Ot(t,e))return;s.uniformMatrix3fv(this.addr,!1,e),Ft(t,e)}else{if(Ot(t,n))return;ic.set(n),s.uniformMatrix3fv(this.addr,!1,ic),Ft(t,n)}}function Sm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(Ot(t,e))return;s.uniformMatrix4fv(this.addr,!1,e),Ft(t,e)}else{if(Ot(t,n))return;nc.set(n),s.uniformMatrix4fv(this.addr,!1,nc),Ft(t,n)}}function Tm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1i(this.addr,e),t[0]=e)}function Em(s,e){const t=this.cache;Ot(t,e)||(s.uniform2iv(this.addr,e),Ft(t,e))}function Am(s,e){const t=this.cache;Ot(t,e)||(s.uniform3iv(this.addr,e),Ft(t,e))}function Cm(s,e){const t=this.cache;Ot(t,e)||(s.uniform4iv(this.addr,e),Ft(t,e))}function Lm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1ui(this.addr,e),t[0]=e)}function Rm(s,e){const t=this.cache;Ot(t,e)||(s.uniform2uiv(this.addr,e),Ft(t,e))}function Pm(s,e){const t=this.cache;Ot(t,e)||(s.uniform3uiv(this.addr,e),Ft(t,e))}function Im(s,e){const t=this.cache;Ot(t,e)||(s.uniform4uiv(this.addr,e),Ft(t,e))}function Dm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTexture2D(e||jl,i)}function Fm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||Ql,i)}function Nm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTextureCube(e||Kl,i)}function zm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||$l,i)}function Bm(s){switch(s){case 5126:return ym;case 35664:return vm;case 35665:return _m;case 35666:return bm;case 35674:return wm;case 35675:return Mm;case 35676:return Sm;case 5124:case 35670:return Tm;case 35667:case 35671:return Em;case 35668:case 35672:return Am;case 35669:case 35673:return Cm;case 5125:return Lm;case 36294:return Rm;case 36295:return Pm;case 36296:return Im;case 35678:case 36198:case 36298:case 36306:case 35682:return Dm;case 35679:case 36299:case 36307:return Fm;case 35680:case 36300:case 36308:case 36293:return Nm;case 36289:case 36303:case 36311:case 36292:return zm}}function Om(s,e){s.uniform1fv(this.addr,e)}function Um(s,e){const t=Ki(e,this.size,2);s.uniform2fv(this.addr,t)}function Hm(s,e){const t=Ki(e,this.size,3);s.uniform3fv(this.addr,t)}function km(s,e){const t=Ki(e,this.size,4);s.uniform4fv(this.addr,t)}function Gm(s,e){const t=Ki(e,this.size,4);s.uniformMatrix2fv(this.addr,!1,t)}function Vm(s,e){const t=Ki(e,this.size,9);s.uniformMatrix3fv(this.addr,!1,t)}function Wm(s,e){const t=Ki(e,this.size,16);s.uniformMatrix4fv(this.addr,!1,t)}function qm(s,e){s.uniform1iv(this.addr,e)}function Xm(s,e){s.uniform2iv(this.addr,e)}function Ym(s,e){s.uniform3iv(this.addr,e)}function Jm(s,e){s.uniform4iv(this.addr,e)}function Zm(s,e){s.uniform1uiv(this.addr,e)}function jm(s,e){s.uniform2uiv(this.addr,e)}function $m(s,e){s.uniform3uiv(this.addr,e)}function Qm(s,e){s.uniform4uiv(this.addr,e)}function Km(s,e,t){const n=e.length,i=Vs(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.safeSetTexture2D(e[r]||jl,i[r])}function eg(s,e,t){const n=e.length,i=Vs(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture3D(e[r]||Ql,i[r])}function tg(s,e,t){const n=e.length,i=Vs(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.safeSetTextureCube(e[r]||Kl,i[r])}function ng(s,e,t){const n=e.length,i=Vs(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture2DArray(e[r]||$l,i[r])}function ig(s){switch(s){case 5126:return Om;case 35664:return Um;case 35665:return Hm;case 35666:return km;case 35674:return Gm;case 35675:return Vm;case 35676:return Wm;case 5124:case 35670:return qm;case 35667:case 35671:return Xm;case 35668:case 35672:return Ym;case 35669:case 35673:return Jm;case 5125:return Zm;case 36294:return jm;case 36295:return $m;case 36296:return Qm;case 35678:case 36198:case 36298:case 36306:case 35682:return Km;case 35679:case 36299:case 36307:return eg;case 35680:case 36300:case 36308:case 36293:return tg;case 36289:case 36303:case 36311:case 36292:return ng}}function rg(s,e,t){this.id=s,this.addr=t,this.cache=[],this.setValue=Bm(e.type)}function sc(s,e,t){this.id=s,this.addr=t,this.cache=[],this.size=e.size,this.setValue=ig(e.type)}sc.prototype.updateCache=function(s){const e=this.cache;s instanceof Float32Array&&e.length!==s.length&&(this.cache=new Float32Array(s.length)),Ft(e,s)};function oc(s){this.id=s,this.seq=[],this.map={}}oc.prototype.setValue=function(s,e,t){const n=this.seq;for(let i=0,r=n.length;i!==r;++i){const o=n[i];o.setValue(s,e[o.id],t)}};const Ta=/(\w+)(\])?(\[|\.)?/g;function ac(s,e){s.seq.push(e),s.map[e.id]=e}function sg(s,e,t){const n=s.name,i=n.length;for(Ta.lastIndex=0;;){const r=Ta.exec(n),o=Ta.lastIndex;let a=r[1];const l=r[2]==="]",c=r[3];if(l&&(a=a|0),c===void 0||c==="["&&o+2===i){ac(t,c===void 0?new rg(a,s,e):new sc(a,s,e));break}else{let h=t.map[a];h===void 0&&(h=new oc(a),ac(t,h)),t=h}}}function Wn(s,e){this.seq=[],this.map={};const t=s.getProgramParameter(e,35718);for(let n=0;n<t;++n){const 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3005
- `)):(x=[mc(t),"#define SHADER_NAME "+t.shaderName,f,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define MAX_BONES "+t.maxBones,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+u:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.displacementMap&&t.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.useVertexTexture?"#define BONE_TEXTURE":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
3006
- `].filter(Or).join(`
3007
- `),v=[d,mc(t),"#define SHADER_NAME "+t.shaderName,f,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+u:"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Dn?"#define TONE_MAPPING":"",t.toneMapping!==Dn?Ue.tonemapping_pars_fragment:"",t.toneMapping!==Dn?cg("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.format===ti?"#define OPAQUE":"",Ue.encodings_pars_fragment,t.map?hi("mapTexelToLinear",t.mapEncoding):"",t.matcap?hi("matcapTexelToLinear",t.matcapEncoding):"",t.envMap?hi("envMapTexelToLinear",t.envMapEncoding):"",t.emissiveMap?hi("emissiveMapTexelToLinear",t.emissiveMapEncoding):"",t.specularColorMap?hi("specularColorMapTexelToLinear",t.specularColorMapEncoding):"",t.sheenColorMap?hi("sheenColorMapTexelToLinear",t.sheenColorMapEncoding):"",t.lightMap?hi("lightMapTexelToLinear",t.lightMapEncoding):"",lg("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
3008
- `].filter(Or).join(`
3009
- `)),o=Ea(o),o=hc(o,t),o=dc(o,t),a=Ea(a),a=hc(a,t),a=dc(a,t),o=fc(o),a=fc(a),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(g=`#version 300 es
3010
- `,x=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
3011
- `)+`
3012
- `+x,v=["#define varying in",t.glslVersion===Ml?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===Ml?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
3013
- `)+`
3014
- `+v);const p=g+x+o,_=g+v+a,y=lc(i,35633,p),w=lc(i,35632,_);if(i.attachShader(m,y),i.attachShader(m,w),t.index0AttributeName!==void 0?i.bindAttribLocation(m,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(m,0,"position"),i.linkProgram(m),s.debug.checkShaderErrors){const I=i.getProgramInfoLog(m).trim(),H=i.getShaderInfoLog(y).trim(),z=i.getShaderInfoLog(w).trim();let P=!0,M=!0;if(i.getProgramParameter(m,35714)===!1){P=!1;const E=uc(i,y,"vertex"),D=uc(i,w,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(m,35715)+`
3015
-
3016
- Program Info Log: `+I+`
3017
- `+E+`
3018
- `+D)}else I!==""?console.warn("THREE.WebGLProgram: Program Info Log:",I):(H===""||z==="")&&(M=!1);M&&(this.diagnostics={runnable:P,programLog:I,vertexShader:{log:H,prefix:x},fragmentShader:{log:z,prefix:v}})}i.deleteShader(y),i.deleteShader(w);let A;this.getUniforms=function(){return A===void 0&&(A=new Wn(i,m)),A};let L;return this.getAttributes=function(){return L===void 0&&(L=dg(i,m)),L},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(m),this.program=void 0},this.name=t.shaderName,this.id=og++,this.cacheKey=e,this.usedTimes=1,this.program=m,this.vertexShader=y,this.fragmentShader=w,this}let Mg=0;class Sg{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(r)===!1&&(o.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;return t.has(e)===!1&&t.set(e,new Set),t.get(e)}_getShaderStage(e){const t=this.shaderCache;if(t.has(e)===!1){const n=new Tg;t.set(e,n)}return t.get(e)}}class Tg{constructor(){this.id=Mg++,this.usedTimes=0}}function Eg(s,e,t,n,i,r,o){const a=new ta,l=new Sg,c=[],u=i.isWebGL2,h=i.logarithmicDepthBuffer,d=i.floatVertexTextures,f=i.maxVertexUniforms,m=i.vertexTextures;let x=i.precision;const v={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(M){const D=M.skeleton.bones;if(d)return 1024;{const F=Math.floor((f-20)/4),U=Math.min(F,D.length);return U<D.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+D.length+" bones. 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Z=s.getRenderTarget(),De=M.alphaTest>0,we=M.clearcoat>0;return{isWebGL2:u,shaderID:V,shaderName:M.type,vertexShader:fe,fragmentShader:ue,defines:M.defines,customVertexShaderID:ge,customFragmentShaderID:He,isRawShaderMaterial:M.isRawShaderMaterial===!0,glslVersion:M.glslVersion,precision:x,instancing:F.isInstancedMesh===!0,instancingColor:F.isInstancedMesh===!0&&F.instanceColor!==null,supportsVertexTextures:m,outputEncoding:Z!==null?p(Z.texture):s.outputEncoding,map:!!M.map,mapEncoding:p(M.map),matcap:!!M.matcap,matcapEncoding:p(M.matcap),envMap:!!de,envMapMode:de&&de.mapping,envMapEncoding:p(de),envMapCubeUV:!!de&&(de.mapping===Sr||de.mapping===us),lightMap:!!M.lightMap,lightMapEncoding:p(M.lightMap),aoMap:!!M.aoMap,emissiveMap:!!M.emissiveMap,emissiveMapEncoding:p(M.emissiveMap),bumpMap:!!M.bumpMap,normalMap:!!M.normalMap,objectSpaceNormalMap:M.normalMapType===yd,tangentSpaceNormalMap:M.normalMapType===Ii,clearcoat:we,clearcoatMap:we&&!!M.clearcoatMap,clearcoatRoughnessMap:we&&!!M.clearcoatRoughnessMap,clearcoatNormalMap:we&&!!M.clearcoatNormalMap,displacementMap:!!M.displacementMap,roughnessMap:!!M.roughnessMap,metalnessMap:!!M.metalnessMap,specularMap:!!M.specularMap,specularIntensityMap:!!M.specularIntensityMap,specularColorMap:!!M.specularColorMap,specularColorMapEncoding:p(M.specularColorMap),alphaMap:!!M.alphaMap,alphaTest:De,gradientMap:!!M.gradientMap,sheen:M.sheen>0,sheenColorMap:!!M.sheenColorMap,sheenColorMapEncoding:p(M.sheenColorMap),sheenRoughnessMap:!!M.sheenRoughnessMap,transmission:M.transmission>0,transmissionMap:!!M.transmissionMap,thicknessMap:!!M.thicknessMap,combine:M.combine,vertexTangents:!!M.normalMap&&!!F.geometry&&!!F.geometry.attributes.tangent,vertexColors:M.vertexColors,vertexAlphas:M.vertexColors===!0&&!!F.geometry&&!!F.geometry.attributes.color&&F.geometry.attributes.color.itemSize===4,vertexUvs:!!M.map||!!M.bumpMap||!!M.normalMap||!!M.specularMap||!!M.alphaMap||!!M.emissiveMap||!!M.roughnessMap||!!M.metalnessMap||!!M.clearcoatMap||!!M.clearcoatRoughnessMap||!!M.clearcoatNormalMap||!!M.displacementMap||!!M.transmissionMap||!!M.thicknessMap||!!M.specularIntensityMap||!!M.specularColorMap||!!M.sheenColorMap||!!M.sheenRoughnessMap,uvsVertexOnly:!(!!M.map||!!M.bumpMap||!!M.normalMap||!!M.specularMap||!!M.alphaMap||!!M.emissiveMap||!!M.roughnessMap||!!M.metalnessMap||!!M.clearcoatNormalMap||M.transmission>0||!!M.transmissionMap||!!M.thicknessMap||!!M.specularIntensityMap||!!M.specularColorMap||M.sheen>0||!!M.sheenColorMap||!!M.sheenRoughnessMap)&&!!M.displacementMap,fog:!!U,useFog:M.fog,fogExp2:U&&U.isFogExp2,flatShading:!!M.flatShading,sizeAttenuation:M.sizeAttenuation,logarithmicDepthBuffer:h,skinning:F.isSkinnedMesh===!0&&q>0,maxBones:q,useVertexTexture:d,morphTargets:!!F.geometry&&!!F.geometry.morphAttributes.position,morphNormals:!!F.geometry&&!!F.geometry.morphAttributes.normal,morphTargetsCount:!!F.geometry&&!!F.geometry.morphAttributes.position?F.geometry.morphAttributes.position.length:0,numDirLights:E.directional.length,numPointLights:E.point.length,numSpotLights:E.spot.length,numRectAreaLights:E.rectArea.length,numHemiLights:E.hemi.length,numDirLightShadows:E.directionalShadowMap.length,numPointLightShadows:E.pointShadowMap.length,numSpotLightShadows:E.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,format:M.format,dithering:M.dithering,shadowMapEnabled:s.shadowMap.enabled&&D.length>0,shadowMapType:s.shadowMap.type,toneMapping:M.toneMapped?s.toneMapping:Dn,physicallyCorrectLights:s.physicallyCorrectLights,premultipliedAlpha:M.premultipliedAlpha,doubleSided:M.side===Pn,flipSided:M.side===rt,depthPacking:M.depthPacking!==void 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L(M){const E=v[M.type];let D;if(E){const O=rn[E];D=Kd.clone(O.uniforms)}else D=M.uniforms;return D}function I(M,E){let D;for(let O=0,F=c.length;O<F;O++){const U=c[O];if(U.cacheKey===E){D=U,++D.usedTimes;break}}return D===void 0&&(D=new wg(s,E,M,r),c.push(D)),D}function H(M){if(--M.usedTimes===0){const E=c.indexOf(M);c[E]=c[c.length-1],c.pop(),M.destroy()}}function z(M){l.remove(M)}function P(){l.dispose()}return{getParameters:_,getProgramCacheKey:y,getUniforms:L,acquireProgram:I,releaseProgram:H,releaseShaderCache:z,programs:c,dispose:P}}function Ag(){let s=new WeakMap;function e(r){let o=s.get(r);return o===void 0&&(o={},s.set(r,o)),o}function t(r){s.delete(r)}function n(r,o,a){s.get(r)[o]=a}function i(){s=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function Cg(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.z!==e.z?s.z-e.z:s.id-e.id}function gc(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function xc(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function o(h,d,f,m,x,v){let g=s[e];return g===void 0?(g={id:h.id,object:h,geometry:d,material:f,groupOrder:m,renderOrder:h.renderOrder,z:x,group:v},s[e]=g):(g.id=h.id,g.object=h,g.geometry=d,g.material=f,g.groupOrder=m,g.renderOrder=h.renderOrder,g.z=x,g.group=v),e++,g}function a(h,d,f,m,x,v){const g=o(h,d,f,m,x,v);f.transmission>0?n.push(g):f.transparent===!0?i.push(g):t.push(g)}function l(h,d,f,m,x,v){const g=o(h,d,f,m,x,v);f.transmission>0?n.unshift(g):f.transparent===!0?i.unshift(g):t.unshift(g)}function c(h,d){t.length>1&&t.sort(h||Cg),n.length>1&&n.sort(d||gc),i.length>1&&i.sort(d||gc)}function u(){for(let h=e,d=s.length;h<d;h++){const f=s[h];if(f.id===null)break;f.id=null,f.object=null,f.geometry=null,f.material=null,f.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:a,unshift:l,finish:u,sort:c}}function Lg(){let s=new WeakMap;function e(n,i){let r;return s.has(n)===!1?(r=new xc,s.set(n,[r])):i>=s.get(n).length?(r=new xc,s.get(n).push(r)):r=s.get(n)[i],r}function t(){s=new WeakMap}return{get:e,dispose:t}}function Rg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new b,color:new ae};break;case"SpotLight":t={position:new b,direction:new b,color:new ae,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new b,color:new ae,distance:0,decay:0};break;case"HemisphereLight":t={direction:new b,skyColor:new ae,groundColor:new ae};break;case"RectAreaLight":t={color:new ae,position:new b,halfWidth:new b,halfHeight:new b};break}return s[e.id]=t,t}}}function Pg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new W};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new W};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new W,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let Ig=0;function Dg(s,e){return(e.castShadow?1:0)-(s.castShadow?1:0)}function Fg(s,e){const t=new Rg,n=Pg(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let u=0;u<9;u++)i.probe.push(new b);const r=new b,o=new xe,a=new xe;function l(u,h){let d=0,f=0,m=0;for(let H=0;H<9;H++)i.probe[H].set(0,0,0);let x=0,v=0,g=0,p=0,_=0,y=0,w=0,A=0;u.sort(Dg);const L=h!==!0?Math.PI:1;for(let H=0,z=u.length;H<z;H++){const P=u[H],M=P.color,E=P.intensity,D=P.distance,O=P.shadow&&P.shadow.map?P.shadow.map.texture:null;if(P.isAmbientLight)d+=M.r*E*L,f+=M.g*E*L,m+=M.b*E*L;else if(P.isLightProbe)for(let F=0;F<9;F++)i.probe[F].addScaledVector(P.sh.coefficients[F],E);else if(P.isDirectionalLight){const F=t.get(P);if(F.color.copy(P.color).multiplyScalar(P.intensity*L),P.castShadow){const U=P.shadow,se=n.get(P);se.shadowBias=U.bias,se.shadowNormalBias=U.normalBias,se.shadowRadius=U.radius,se.shadowMapSize=U.mapSize,i.directionalShadow[x]=se,i.directionalShadowMap[x]=O,i.directionalShadowMatrix[x]=P.shadow.matrix,y++}i.directional[x]=F,x++}else if(P.isSpotLight){const F=t.get(P);if(F.position.setFromMatrixPosition(P.matrixWorld),F.color.copy(M).multiplyScalar(E*L),F.distance=D,F.coneCos=Math.cos(P.angle),F.penumbraCos=Math.cos(P.angle*(1-P.penumbra)),F.decay=P.decay,P.castShadow){const U=P.shadow,se=n.get(P);se.shadowBias=U.bias,se.shadowNormalBias=U.normalBias,se.shadowRadius=U.radius,se.shadowMapSize=U.mapSize,i.spotShadow[g]=se,i.spotShadowMap[g]=O,i.spotShadowMatrix[g]=P.shadow.matrix,A++}i.spot[g]=F,g++}else if(P.isRectAreaLight){const F=t.get(P);F.color.copy(M).multiplyScalar(E),F.halfWidth.set(P.width*.5,0,0),F.halfHeight.set(0,P.height*.5,0),i.rectArea[p]=F,p++}else if(P.isPointLight){const F=t.get(P);if(F.color.copy(P.color).multiplyScalar(P.intensity*L),F.distance=P.distance,F.decay=P.decay,P.castShadow){const U=P.shadow,se=n.get(P);se.shadowBias=U.bias,se.shadowNormalBias=U.normalBias,se.shadowRadius=U.radius,se.shadowMapSize=U.mapSize,se.shadowCameraNear=U.camera.near,se.shadowCameraFar=U.camera.far,i.pointShadow[v]=se,i.pointShadowMap[v]=O,i.pointShadowMatrix[v]=P.shadow.matrix,w++}i.point[v]=F,v++}else if(P.isHemisphereLight){const F=t.get(P);F.skyColor.copy(P.color).multiplyScalar(E*L),F.groundColor.copy(P.groundColor).multiplyScalar(E*L),i.hemi[_]=F,_++}}p>0&&(e.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=re.LTC_FLOAT_1,i.rectAreaLTC2=re.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=re.LTC_HALF_1,i.rectAreaLTC2=re.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=d,i.ambient[1]=f,i.ambient[2]=m;const I=i.hash;(I.directionalLength!==x||I.pointLength!==v||I.spotLength!==g||I.rectAreaLength!==p||I.hemiLength!==_||I.numDirectionalShadows!==y||I.numPointShadows!==w||I.numSpotShadows!==A)&&(i.directional.length=x,i.spot.length=g,i.rectArea.length=p,i.point.length=v,i.hemi.length=_,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=w,i.pointShadowMap.length=w,i.spotShadow.length=A,i.spotShadowMap.length=A,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=w,i.spotShadowMatrix.length=A,I.directionalLength=x,I.pointLength=v,I.spotLength=g,I.rectAreaLength=p,I.hemiLength=_,I.numDirectionalShadows=y,I.numPointShadows=w,I.numSpotShadows=A,i.version=Ig++)}function c(u,h){let d=0,f=0,m=0,x=0,v=0;const g=h.matrixWorldInverse;for(let p=0,_=u.length;p<_;p++){const y=u[p];if(y.isDirectionalLight){const w=i.directional[d];w.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),w.direction.sub(r),w.direction.transformDirection(g),d++}else if(y.isSpotLight){const w=i.spot[m];w.position.setFromMatrixPosition(y.matrixWorld),w.position.applyMatrix4(g),w.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),w.direction.sub(r),w.direction.transformDirection(g),m++}else if(y.isRectAreaLight){const w=i.rectArea[x];w.position.setFromMatrixPosition(y.matrixWorld),w.position.applyMatrix4(g),a.identity(),o.copy(y.matrixWorld),o.premultiply(g),a.extractRotation(o),w.halfWidth.set(y.width*.5,0,0),w.halfHeight.set(0,y.height*.5,0),w.halfWidth.applyMatrix4(a),w.halfHeight.applyMatrix4(a),x++}else if(y.isPointLight){const w=i.point[f];w.position.setFromMatrixPosition(y.matrixWorld),w.position.applyMatrix4(g),f++}else if(y.isHemisphereLight){const w=i.hemi[v];w.direction.setFromMatrixPosition(y.matrixWorld),w.direction.transformDirection(g),w.direction.normalize(),v++}}}return{setup:l,setupView:c,state:i}}function yc(s,e){const t=new Fg(s,e),n=[],i=[];function r(){n.length=0,i.length=0}function o(h){n.push(h)}function a(h){i.push(h)}function l(h){t.setup(n,h)}function c(h){t.setupView(n,h)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function Ng(s,e){let t=new WeakMap;function n(r,o=0){let a;return t.has(r)===!1?(a=new yc(s,e),t.set(r,[a])):o>=t.get(r).length?(a=new yc(s,e),t.get(r).push(a)):a=t.get(r)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class Aa extends Tt{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=gd,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}Aa.prototype.isMeshDepthMaterial=!0;class Ca extends Tt{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new b,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}Ca.prototype.isMeshDistanceMaterial=!0;const zg=`void main() {
3019
- gl_Position = vec4( position, 1.0 );
3020
- }`,Bg=`uniform sampler2D shadow_pass;
3021
- uniform vec2 resolution;
3022
- uniform float radius;
3023
- #include <packing>
3024
- void main() {
3025
- const float samples = float( VSM_SAMPLES );
3026
- float mean = 0.0;
3027
- float squared_mean = 0.0;
3028
- float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
3029
- float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
3030
- for ( float i = 0.0; i < samples; i ++ ) {
3031
- float uvOffset = uvStart + i * uvStride;
3032
- #ifdef HORIZONTAL_PASS
3033
- vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
3034
- mean += distribution.x;
3035
- squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
3036
- #else
3037
- float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
3038
- mean += depth;
3039
- squared_mean += depth * depth;
3040
- #endif
3041
- }
3042
- mean = mean / samples;
3043
- squared_mean = squared_mean / samples;
3044
- float std_dev = sqrt( squared_mean - mean * mean );
3045
- gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
3046
- }`;function vc(s,e,t){let n=new Os;const i=new W,r=new W,o=new Ye,a=new Aa({depthPacking:xd}),l=new Ca,c={},u=t.maxTextureSize,h={0:rt,1:Rn,2:Pn},d=new Gn({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new W},radius:{value:4}},vertexShader:zg,fragmentShader:Bg}),f=d.clone();f.defines.HORIZONTAL_PASS=1;const m=new Se;m.setAttribute("position",new Ke(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const x=new _t(m,d),v=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=fn,this.render=function(y,w,A){if(v.enabled===!1||v.autoUpdate===!1&&v.needsUpdate===!1||y.length===0)return;const L=s.getRenderTarget(),I=s.getActiveCubeFace(),H=s.getActiveMipmapLevel(),z=s.state;z.setBlending(Wt),z.buffers.color.setClear(1,1,1,1),z.buffers.depth.setTest(!0),z.setScissorTest(!1);for(let P=0,M=y.length;P<M;P++){const E=y[P],D=E.shadow;if(D===void 0){console.warn("THREE.WebGLShadowMap:",E,"has no shadow.");continue}if(D.autoUpdate===!1&&D.needsUpdate===!1)continue;i.copy(D.mapSize);const O=D.getFrameExtents();if(i.multiply(O),r.copy(D.mapSize),(i.x>u||i.y>u)&&(i.x>u&&(r.x=Math.floor(u/O.x),i.x=r.x*O.x,D.mapSize.x=r.x),i.y>u&&(r.y=Math.floor(u/O.y),i.y=r.y*O.y,D.mapSize.y=r.y)),D.map===null&&!D.isPointLightShadow&&this.type===nn){const U={minFilter:ct,magFilter:ct,format:mt};D.map=new qt(i.x,i.y,U),D.map.texture.name=E.name+".shadowMap",D.mapPass=new qt(i.x,i.y,U),D.camera.updateProjectionMatrix()}if(D.map===null){const U={minFilter:ft,magFilter:ft,format:mt};D.map=new qt(i.x,i.y,U),D.map.texture.name=E.name+".shadowMap",D.camera.updateProjectionMatrix()}s.setRenderTarget(D.map),s.clear();const F=D.getViewportCount();for(let U=0;U<F;U++){const se=D.getViewport(U);o.set(r.x*se.x,r.y*se.y,r.x*se.z,r.y*se.w),z.viewport(o),D.updateMatrices(E,U),n=D.getFrustum(),_(w,A,D.camera,E,this.type)}!D.isPointLightShadow&&this.type===nn&&g(D,A),D.needsUpdate=!1}v.needsUpdate=!1,s.setRenderTarget(L,I,H)};function g(y,w){const A=e.update(x);d.defines.VSM_SAMPLES!==y.blurSamples&&(d.defines.VSM_SAMPLES=y.blurSamples,f.defines.VSM_SAMPLES=y.blurSamples,d.needsUpdate=!0,f.needsUpdate=!0),d.uniforms.shadow_pass.value=y.map.texture,d.uniforms.resolution.value=y.mapSize,d.uniforms.radius.value=y.radius,s.setRenderTarget(y.mapPass),s.clear(),s.renderBufferDirect(w,null,A,d,x,null),f.uniforms.shadow_pass.value=y.mapPass.texture,f.uniforms.resolution.value=y.mapSize,f.uniforms.radius.value=y.radius,s.setRenderTarget(y.map),s.clear(),s.renderBufferDirect(w,null,A,f,x,null)}function p(y,w,A,L,I,H,z){let P=null;const M=L.isPointLight===!0?y.customDistanceMaterial:y.customDepthMaterial;if(M!==void 0?P=M:P=L.isPointLight===!0?l:a,s.localClippingEnabled&&A.clipShadows===!0&&A.clippingPlanes.length!==0||A.displacementMap&&A.displacementScale!==0||A.alphaMap&&A.alphaTest>0){const E=P.uuid,D=A.uuid;let O=c[E];O===void 0&&(O={},c[E]=O);let F=O[D];F===void 0&&(F=P.clone(),O[D]=F),P=F}return P.visible=A.visible,P.wireframe=A.wireframe,z===nn?P.side=A.shadowSide!==null?A.shadowSide:A.side:P.side=A.shadowSide!==null?A.shadowSide:h[A.side],P.alphaMap=A.alphaMap,P.alphaTest=A.alphaTest,P.clipShadows=A.clipShadows,P.clippingPlanes=A.clippingPlanes,P.clipIntersection=A.clipIntersection,P.displacementMap=A.displacementMap,P.displacementScale=A.displacementScale,P.displacementBias=A.displacementBias,P.wireframeLinewidth=A.wireframeLinewidth,P.linewidth=A.linewidth,L.isPointLight===!0&&P.isMeshDistanceMaterial===!0&&(P.referencePosition.setFromMatrixPosition(L.matrixWorld),P.nearDistance=I,P.farDistance=H),P}function _(y,w,A,L,I){if(y.visible===!1)return;if(y.layers.test(w.layers)&&(y.isMesh||y.isLine||y.isPoints)&&(y.castShadow||y.receiveShadow&&I===nn)&&(!y.frustumCulled||n.intersectsObject(y))){y.modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,y.matrixWorld);const P=e.update(y),M=y.material;if(Array.isArray(M)){const E=P.groups;for(let D=0,O=E.length;D<O;D++){const F=E[D],U=M[F.materialIndex];if(U&&U.visible){const se=p(y,P,U,L,A.near,A.far,I);s.renderBufferDirect(A,null,P,se,y,F)}}}else if(M.visible){const E=p(y,P,M,L,A.near,A.far,I);s.renderBufferDirect(A,null,P,E,y,null)}}const z=y.children;for(let P=0,M=z.length;P<M;P++)_(z[P],w,A,L,I)}}function Og(s,e,t){const n=t.isWebGL2;function i(){let R=!1;const ne=new Ye;let ee=null;const Pe=new 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tt=Ne[Fe];T.format!==mt&&T.format!==ti?ie!==null?ee?t.compressedTexSubImage2D(34069+ce,Fe,0,0,tt.width,tt.height,ie,tt.data):t.compressedTexImage2D(34069+ce,Fe,ne,tt.width,tt.height,0,tt.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):ee?t.texSubImage2D(34069+ce,Fe,0,0,tt.width,tt.height,ie,R,tt.data):t.texImage2D(34069+ce,Fe,ne,tt.width,tt.height,0,ie,R,tt.data)}}}else{Ne=T.mipmaps,ee&&Pe&&(Ne.length>0&&ye++,t.texStorage2D(34067,ye,ne,j[0].width,j[0].height));for(let ce=0;ce<6;ce++)if(oe){ee?t.texSubImage2D(34069+ce,0,0,0,j[ce].width,j[ce].height,ie,R,j[ce].data):t.texImage2D(34069+ce,0,ne,j[ce].width,j[ce].height,0,ie,R,j[ce].data);for(let Fe=0;Fe<Ne.length;Fe++){const $e=Ne[Fe].image[ce].image;ee?t.texSubImage2D(34069+ce,Fe+1,0,0,$e.width,$e.height,ie,R,$e.data):t.texImage2D(34069+ce,Fe+1,ne,$e.width,$e.height,0,ie,R,$e.data)}}else{ee?t.texSubImage2D(34069+ce,0,0,0,ie,R,j[ce]):t.texImage2D(34069+ce,0,ne,ie,R,j[ce]);for(let Fe=0;Fe<Ne.length;Fe++){const tt=Ne[Fe];ee?t.texSubImage2D(34069+ce,Fe+1,0,0,ie,R,tt.image[ce]):t.texImage2D(34069+ce,Fe+1,ne,ie,R,tt.image[ce])}}}w(T,Me)&&A(34067),C.__version=T.version,T.onUpdate&&T.onUpdate(T)}function De(C,T,Y,$,oe){const j=r.convert(Y.format),Ee=r.convert(Y.type),Me=L(Y.internalFormat,j,Ee,Y.encoding);n.get(T).__hasExternalTextures||(oe===32879||oe===35866?t.texImage3D(oe,0,Me,T.width,T.height,T.depth,0,j,Ee,null):t.texImage2D(oe,0,Me,T.width,T.height,0,j,Ee,null)),t.bindFramebuffer(36160,C),T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,$,oe,n.get(Y).__webglTexture,0,pe(T)):s.framebufferTexture2D(36160,$,oe,n.get(Y).__webglTexture,0),t.bindFramebuffer(36160,null)}function we(C,T,Y){if(s.bindRenderbuffer(36161,C),T.depthBuffer&&!T.stencilBuffer){let $=33189;if(Y||T.useRenderToTexture){const oe=T.depthTexture;oe&&oe.isDepthTexture&&(oe.type===gn?$=36012:oe.type===fs&&($=33190));const j=pe(T);T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,j,$,T.width,T.height):s.renderbufferStorageMultisample(36161,j,$,T.width,T.height)}else s.renderbufferStorage(36161,$,T.width,T.height);s.framebufferRenderbuffer(36160,36096,36161,C)}else if(T.depthBuffer&&T.stencilBuffer){const $=pe(T);Y&&T.useRenderbuffer?s.renderbufferStorageMultisample(36161,$,35056,T.width,T.height):T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,$,35056,T.width,T.height):s.renderbufferStorage(36161,34041,T.width,T.height),s.framebufferRenderbuffer(36160,33306,36161,C)}else{const $=T.isWebGLMultipleRenderTargets===!0?T.texture[0]:T.texture,oe=r.convert($.format),j=r.convert($.type),Ee=L($.internalFormat,oe,j,$.encoding),Me=pe(T);Y&&T.useRenderbuffer?s.renderbufferStorageMultisample(36161,Me,Ee,T.width,T.height):T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,Me,Ee,T.width,T.height):s.renderbufferStorage(36161,Ee,T.width,T.height)}s.bindRenderbuffer(36161,null)}function ve(C,T){if(T&&T.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,C),!(T.depthTexture&&T.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(T.depthTexture).__webglTexture||T.depthTexture.image.width!==T.width||T.depthTexture.image.height!==T.height)&&(T.depthTexture.image.width=T.width,T.depthTexture.image.height=T.height,T.depthTexture.needsUpdate=!0),U(T.depthTexture,0);const $=n.get(T.depthTexture).__webglTexture,oe=pe(T);if(T.depthTexture.format===ni)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,36096,3553,$,0,oe):s.framebufferTexture2D(36160,36096,3553,$,0);else if(T.depthTexture.format===Ci)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,33306,3553,$,0,oe):s.framebufferTexture2D(36160,33306,3553,$,0);else throw new Error("Unknown depthTexture format")}function be(C){const T=n.get(C),Y=C.isWebGLCubeRenderTarget===!0;if(C.depthTexture&&!T.__autoAllocateDepthBuffer){if(Y)throw new Error("target.depthTexture not supported in Cube render targets");ve(T.__webglFramebuffer,C)}else if(Y){T.__webglDepthbuffer=[];for(let $=0;$<6;$++)t.bindFramebuffer(36160,T.__webglFramebuffer[$]),T.__webglDepthbuffer[$]=s.createRenderbuffer(),we(T.__webglDepthbuffer[$],C,!1)}else t.bindFramebuffer(36160,T.__webglFramebuffer),T.__webglDepthbuffer=s.createRenderbuffer(),we(T.__webglDepthbuffer,C,!1);t.bindFramebuffer(36160,null)}function Ve(C,T,Y){const $=n.get(C);T!==void 0&&De($.__webglFramebuffer,C,C.texture,36064,3553),Y!==void 0&&be(C)}function G(C){const T=C.texture,Y=n.get(C),$=n.get(T);C.addEventListener("dispose",P),C.isWebGLMultipleRenderTargets!==!0&&($.__webglTexture===void 0&&($.__webglTexture=s.createTexture()),$.__version=T.version,o.memory.textures++);const oe=C.isWebGLCubeRenderTarget===!0,j=C.isWebGLMultipleRenderTargets===!0,Ee=T.isDataTexture3D||T.isDataTexture2DArray,Me=_(C)||a;if(a&&T.format===ti&&(T.type===gn||T.type===ei)&&(T.format=mt,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),oe){Y.__webglFramebuffer=[];for(let ie=0;ie<6;ie++)Y.__webglFramebuffer[ie]=s.createFramebuffer()}else if(Y.__webglFramebuffer=s.createFramebuffer(),j)if(i.drawBuffers){const ie=C.texture;for(let R=0,ne=ie.length;R<ne;R++){const ee=n.get(ie[R]);ee.__webglTexture===void 0&&(ee.__webglTexture=s.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(C.useRenderbuffer)if(a){Y.__webglMultisampledFramebuffer=s.createFramebuffer(),Y.__webglColorRenderbuffer=s.createRenderbuffer(),s.bindRenderbuffer(36161,Y.__webglColorRenderbuffer);const ie=r.convert(T.format),R=r.convert(T.type),ne=L(T.internalFormat,ie,R,T.encoding),ee=pe(C);s.renderbufferStorageMultisample(36161,ee,ne,C.width,C.height),t.bindFramebuffer(36160,Y.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(36160,36064,36161,Y.__webglColorRenderbuffer),s.bindRenderbuffer(36161,null),C.depthBuffer&&(Y.__webglDepthRenderbuffer=s.createRenderbuffer(),we(Y.__webglDepthRenderbuffer,C,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(oe){t.bindTexture(34067,$.__webglTexture),ue(34067,T,Me);for(let ie=0;ie<6;ie++)De(Y.__webglFramebuffer[ie],C,T,36064,34069+ie);w(T,Me)&&A(34067),t.unbindTexture()}else if(j){const ie=C.texture;for(let R=0,ne=ie.length;R<ne;R++){const ee=ie[R],Pe=n.get(ee);t.bindTexture(3553,Pe.__webglTexture),ue(3553,ee,Me),De(Y.__webglFramebuffer,C,ee,36064+R,3553),w(ee,Me)&&A(3553)}t.unbindTexture()}else{let ie=3553;Ee&&(a?ie=T.isDataTexture3D?32879:35866:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(ie,$.__webglTexture),ue(ie,T,Me),De(Y.__webglFramebuffer,C,T,36064,ie),w(T,Me)&&A(ie),t.unbindTexture()}C.depthBuffer&&be(C)}function K(C){const T=_(C)||a,Y=C.isWebGLMultipleRenderTargets===!0?C.texture:[C.texture];for(let $=0,oe=Y.length;$<oe;$++){const j=Y[$];if(w(j,T)){const Ee=C.isWebGLCubeRenderTarget?34067:3553,Me=n.get(j).__webglTexture;t.bindTexture(Ee,Me),A(Ee),t.unbindTexture()}}}function te(C){if(C.useRenderbuffer)if(a){const T=C.width,Y=C.height;let $=16384;const oe=[36064],j=C.stencilBuffer?33306:36096;C.depthBuffer&&oe.push(j),C.ignoreDepthForMultisampleCopy||(C.depthBuffer&&($|=256),C.stencilBuffer&&($|=1024));const Ee=n.get(C);t.bindFramebuffer(36008,Ee.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,Ee.__webglFramebuffer),C.ignoreDepthForMultisampleCopy&&(s.invalidateFramebuffer(36008,[j]),s.invalidateFramebuffer(36009,[j])),s.blitFramebuffer(0,0,T,Y,0,0,T,Y,$,9728),s.invalidateFramebuffer(36008,oe),t.bindFramebuffer(36008,null),t.bindFramebuffer(36009,Ee.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function pe(C){return a&&(C.useRenderbuffer||C.useRenderToTexture)?Math.min(h,C.samples):0}function le(C){const T=o.render.frame;m.get(C)!==T&&(m.set(C,T),C.update())}let Le=!1,Re=!1;function ze(C,T){C&&C.isWebGLRenderTarget&&(Le===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),Le=!0),C=C.texture),U(C,T)}function nt(C,T){C&&C.isWebGLCubeRenderTarget&&(Re===!1&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),Re=!0),C=C.texture),V(C,T)}this.allocateTextureUnit=F,this.resetTextureUnits=O,this.setTexture2D=U,this.setTexture2DArray=se,this.setTexture3D=de,this.setTextureCube=V,this.rebindTextures=Ve,this.setupRenderTarget=G,this.updateRenderTargetMipmap=K,this.updateMultisampleRenderTarget=te,this.setupDepthRenderbuffer=be,this.setupFrameBufferTexture=De,this.safeSetTexture2D=ze,this.safeSetTextureCube=nt}function Hg(s,e,t){const n=t.isWebGL2;function i(r){let o;if(r===mn)return 5121;if(r===Sh)return 32819;if(r===Th)return 32820;if(r===Eh)return 33635;if(r===bh)return 5120;if(r===wh)return 5122;if(r===Tr)return 5123;if(r===Mh)return 5124;if(r===fs)return 5125;if(r===gn)return 5126;if(r===ei)return n?5131:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(r===Ah)return 6406;if(r===ti)return 6407;if(r===mt)return 6408;if(r===Ch)return 6409;if(r===Lh)return 6410;if(r===ni)return 6402;if(r===Ci)return 34041;if(r===Rh)return 6403;if(r===Ph)return 36244;if(r===Ih)return 33319;if(r===Dh)return 33320;if(r===Fh)return 36248;if(r===Nh)return 36249;if(r===dl||r===fl||r===pl||r===ml)if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(r===dl)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===fl)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===pl)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===ml)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===gl||r===xl||r===yl||r===vl)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(r===gl)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===xl)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===yl)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===vl)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===zh)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if((r===_l||r===bl)&&(o=e.get("WEBGL_compressed_texture_etc"),o!==null)){if(r===_l)return o.COMPRESSED_RGB8_ETC2;if(r===bl)return o.COMPRESSED_RGBA8_ETC2_EAC}if(r===Bh||r===Oh||r===Uh||r===Hh||r===kh||r===Gh||r===Vh||r===Wh||r===qh||r===Xh||r===Yh||r===Jh||r===Zh||r===jh||r===Qh||r===Kh||r===ed||r===td||r===nd||r===id||r===rd||r===sd||r===od||r===ad||r===ld||r===cd||r===ud||r===hd)return o=e.get("WEBGL_compressed_texture_astc"),o!==null?r:null;if(r===$h)return o=e.get("EXT_texture_compression_bptc"),o!==null?r:null;if(r===Ai)return n?34042:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class _c extends Et{constructor(e=[]){super(),this.cameras=e}}_c.prototype.isArrayCamera=!0;class er extends Je{constructor(){super(),this.type="Group"}}er.prototype.isGroup=!0;const kg={type:"move"};class La{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new er,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new er,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new b,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new b),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new er,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new b,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new b),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(kg))),c&&e.hand){o=!0;for(const x of e.hand.values()){const v=t.getJointPose(x,n);if(c.joints[x.jointName]===void 0){const p=new er;p.matrixAutoUpdate=!1,p.visible=!1,c.joints[x.jointName]=p,c.add(p)}const g=c.joints[x.jointName];v!==null&&(g.matrix.fromArray(v.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.jointRadius=v.radius),g.visible=v!==null}const u=c.joints["index-finger-tip"],h=c.joints["thumb-tip"],d=u.position.distanceTo(h.position),f=.02,m=.005;c.inputState.pinching&&d>f+m?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-m&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=o!==null),this}}class Ra extends gt{constructor(e,t,n,i,r,o,a,l,c,u){if(u=u!==void 0?u:ni,u!==ni&&u!==Ci)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&u===ni&&(n=Tr),n===void 0&&u===Ci&&(n=Ai),super(null,i,r,o,a,l,u,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:ft,this.minFilter=l!==void 0?l:ft,this.flipY=!1,this.generateMipmaps=!1}}Ra.prototype.isDepthTexture=!0;class Gg extends ii{constructor(e,t){super();const n=this;let i=null,r=1,o=null,a="local-floor";const l=e.extensions.has("WEBGL_multisampled_render_to_texture");let c=null,u=null,h=null,d=null,f=!1,m=null;const x=t.getContextAttributes();let v=null,g=null;const p=[],_=new Map,y=new Et;y.layers.enable(1),y.viewport=new Ye;const w=new Et;w.layers.enable(2),w.viewport=new Ye;const A=[y,w],L=new _c;L.layers.enable(1),L.layers.enable(2);let I=null,H=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(V){let q=p[V];return q===void 0&&(q=new La,p[V]=q),q.getTargetRaySpace()},this.getControllerGrip=function(V){let q=p[V];return q===void 0&&(q=new 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mr(this,null,function*(){if(i=V,i!==null){if(v=e.getRenderTarget(),i.addEventListener("select",z),i.addEventListener("selectstart",z),i.addEventListener("selectend",z),i.addEventListener("squeeze",z),i.addEventListener("squeezestart",z),i.addEventListener("squeezeend",z),i.addEventListener("end",P),i.addEventListener("inputsourceschange",M),x.xrCompatible!==!0&&(yield t.makeXRCompatible()),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const q={antialias:i.renderState.layers===void 0?x.antialias:!0,alpha:x.alpha,depth:x.depth,stencil:x.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,t,q),i.updateRenderState({baseLayer:d}),g=new qt(d.framebufferWidth,d.framebufferHeight,{format:mt,type:mn,encoding:e.outputEncoding})}else{f=x.antialias;let q=null,fe=null,ue=null;x.depth&&(ue=x.stencil?35056:33190,q=x.stencil?Ci:ni,fe=x.stencil?Ai:Tr);const ge={colorFormat:x.alpha||f?32856:32849,depthFormat:ue,scaleFactor:r};u=new 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_i=Ce!==null?Ce.count:We.count,pr=k.drawRange.start*Oe,Xe=k.drawRange.count*Oe,un=Ae!==null?Ae.start*Oe:0,xt=Ae!==null?Ae.count*Oe:1/0,hn=Math.max(pr,un),No=Math.min(_i,pr+Xe,un+xt)-1,dn=Math.max(0,No-hn+1);if(dn!==0){if(X.isMesh)B.wireframe===!0?(be.setLineWidth(B.wireframeLinewidth*He()),lt.setMode(1)):lt.setMode(4);else if(X.isLine){let An=B.linewidth;An===void 0&&(An=1),be.setLineWidth(An*He()),X.isLineSegments?lt.setMode(1):X.isLineLoop?lt.setMode(2):lt.setMode(3)}else X.isPoints?lt.setMode(0):X.isSprite&&lt.setMode(4);if(X.isInstancedMesh)lt.renderInstances(hn,dn,X.count);else if(k.isInstancedBufferGeometry){const An=Math.min(k.instanceCount,k._maxInstanceCount);lt.renderInstances(hn,dn,An)}else lt.render(hn,dn)}},this.compile=function(S,N){d=T.get(S),d.init(),m.push(d),S.traverseVisible(function(k){k.isLight&&k.layers.test(N.layers)&&(d.pushLight(k),k.castShadow&&d.pushShadow(k))}),d.setupLights(x.physicallyCorrectLights),S.traverse(function(k){const B=k.material;if(B)if(Array.isArray(B))for(let X=0;X<B.length;X++){const Ae=B[X];ll(Ae,S,k)}else ll(B,S,k)}),m.pop(),d=null};let tt=null;function $e(S){tt&&tt(S)}function ln(){vi.stop()}function cn(){vi.start()}const vi=new Ul;vi.setAnimationLoop($e),typeof window!="undefined"&&vi.setContext(window),this.setAnimationLoop=function(S){tt=S,ee.setAnimationLoop(S),S===null?vi.stop():vi.start()},ee.addEventListener("sessionstart",ln),ee.addEventListener("sessionend",cn),this.render=function(S,N){if(N!==void 0&&N.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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ju(h,S,N);_!==null&&(K.updateMultisampleRenderTarget(_),K.updateRenderTargetMipmap(_)),S.isScene===!0&&S.onAfterRender(x,S,N),be.buffers.depth.setTest(!0),be.buffers.depth.setMask(!0),be.buffers.color.setMask(!0),be.setPolygonOffset(!1),R.resetDefaultState(),y=-1,w=null,m.pop(),m.length>0?d=m[m.length-1]:d=null,f.pop(),f.length>0?h=f[f.length-1]:h=null};function Zu(S,N,k,B){if(S.visible===!1)return;if(S.layers.test(N.layers)){if(S.isGroup)k=S.renderOrder;else if(S.isLOD)S.autoUpdate===!0&&S.update(N);else if(S.isLight)d.pushLight(S),S.castShadow&&d.pushShadow(S);else if(S.isSprite){if(!S.frustumCulled||se.intersectsSprite(S)){B&&ue.setFromMatrixPosition(S.matrixWorld).applyMatrix4(fe);const Ie=Re.update(S),Be=S.material;Be.visible&&h.push(S,Ie,Be,k,ue.z,null)}}else if((S.isMesh||S.isLine||S.isPoints)&&(S.isSkinnedMesh&&S.skeleton.frame!==Ve.render.frame&&(S.skeleton.update(),S.skeleton.frame=Ve.render.frame),!S.frustumCulled||se.intersectsObject(S))){B&&ue.setFromMatrixPosition(S.matrixWorld).applyMatrix4(fe);const Ie=Re.update(S),Be=S.material;if(Array.isArray(Be)){const Ce=Ie.groups;for(let We=0,Oe=Ce.length;We<Oe;We++){const ke=Ce[We],lt=Be[ke.materialIndex];lt&&lt.visible&&h.push(S,Ie,lt,k,ue.z,ke)}}else Be.visible&&h.push(S,Ie,Be,k,ue.z,null)}}const Ae=S.children;for(let Ie=0,Be=Ae.length;Ie<Be;Ie++)Zu(Ae[Ie],N,k,B)}function ju(S,N,k,B){const X=S.opaque,Ae=S.transmissive,Ie=S.transparent;d.setupLightsView(k),Ae.length>0&&_y(X,N,k),B&&be.viewport(A.copy(B)),X.length>0&&Fo(X,N,k),Ae.length>0&&Fo(Ae,N,k),Ie.length>0&&Fo(Ie,N,k)}function _y(S,N,k){if(q===null){const Ie=o===!0&&ve.isWebGL2===!0?Yo:qt;q=new Ie(1024,1024,{generateMipmaps:!0,type:ie.convert(ei)!==null?ei:mn,minFilter:Ei,magFilter:ft,wrapS:Pt,wrapT:Pt,useRenderToTexture:we.has("WEBGL_multisampled_render_to_texture")})}const B=x.getRenderTarget();x.setRenderTarget(q),x.clear();const X=x.toneMapping;x.toneMapping=Dn,Fo(S,N,k),x.toneMapping=X,K.updateMultisampleRenderTarget(q),K.updateRenderTargetMipmap(q),x.setRenderTarget(B)}function Fo(S,N,k){const B=N.isScene===!0?N.overrideMaterial:null;for(let X=0,Ae=S.length;X<Ae;X++){const Ie=S[X],Be=Ie.object,Ce=Ie.geometry,We=B===null?Ie.material:B,Oe=Ie.group;Be.layers.test(k.layers)&&by(Be,N,k,Ce,We,Oe)}}function by(S,N,k,B,X,Ae){S.onBeforeRender(x,N,k,B,X,Ae),S.modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,S.matrixWorld),S.normalMatrix.getNormalMatrix(S.modelViewMatrix),X.onBeforeRender(x,N,k,B,S,Ae),X.transparent===!0&&X.side===Pn?(X.side=rt,X.needsUpdate=!0,x.renderBufferDirect(k,N,B,X,S,Ae),X.side=Rn,X.needsUpdate=!0,x.renderBufferDirect(k,N,B,X,S,Ae),X.side=Pn):x.renderBufferDirect(k,N,B,X,S,Ae),S.onAfterRender(x,N,k,B,X,Ae)}function ll(S,N,k){N.isScene!==!0&&(N=ge);const B=G.get(S),X=d.state.lights,Ae=d.state.shadowsArray,Ie=X.state.version,Be=ze.getParameters(S,X.state,Ae,N,k),Ce=ze.getProgramCacheKey(Be);let We=B.programs;B.environment=S.isMeshStandardMaterial?N.environment:null,B.fog=N.fog,B.envMap=(S.isMeshStandardMaterial?pe:te).get(S.envMap||B.environment),We===void 0&&(S.addEventListener("dispose",Ne),We=new Map,B.programs=We);let Oe=We.get(Ce);if(Oe!==void 0){if(B.currentProgram===Oe&&B.lightsStateVersion===Ie)return $u(S,Be),Oe}else Be.uniforms=ze.getUniforms(S),S.onBuild(k,Be,x),S.onBeforeCompile(Be,x),Oe=ze.acquireProgram(Be,Ce),We.set(Ce,Oe),B.uniforms=Be.uniforms;const ke=B.uniforms;(!S.isShaderMaterial&&!S.isRawShaderMaterial||S.clipping===!0)&&(ke.clippingPlanes=Y.uniform),$u(S,Be),B.needsLights=Sy(S),B.lightsStateVersion=Ie,B.needsLights&&(ke.ambientLightColor.value=X.state.ambient,ke.lightProbe.value=X.state.probe,ke.directionalLights.value=X.state.directional,ke.directionalLightShadows.value=X.state.directionalShadow,ke.spotLights.value=X.state.spot,ke.spotLightShadows.value=X.state.spotShadow,ke.rectAreaLights.value=X.state.rectArea,ke.ltc_1.value=X.state.rectAreaLTC1,ke.ltc_2.value=X.state.rectAreaLTC2,ke.pointLights.value=X.state.point,ke.pointLightShadows.value=X.state.pointShadow,ke.hemisphereLights.value=X.state.hemi,ke.directionalShadowMap.value=X.state.directionalShadowMap,ke.directionalShadowMatrix.value=X.state.directionalShadowMatrix,ke.spotShadowMap.value=X.state.spotShadowMap,ke.spotShadowMatrix.value=X.state.spotShadowMatrix,ke.pointShadowMap.value=X.state.pointShadowMap,ke.pointShadowMatrix.value=X.state.pointShadowMatrix);const lt=Oe.getUniforms(),_i=Wn.seqWithValue(lt.seq,ke);return B.currentProgram=Oe,B.uniformsList=_i,Oe}function $u(S,N){const k=G.get(S);k.outputEncoding=N.outputEncoding,k.instancing=N.instancing,k.skinning=N.skinning,k.morphTargets=N.morphTargets,k.morphNormals=N.morphNormals,k.morphTargetsCount=N.morphTargetsCount,k.numClippingPlanes=N.numClippingPlanes,k.numIntersection=N.numClipIntersection,k.vertexAlphas=N.vertexAlphas,k.vertexTangents=N.vertexTangents,k.toneMapping=N.toneMapping}function wy(S,N,k,B,X){N.isScene!==!0&&(N=ge),K.resetTextureUnits();const Ae=N.fog,Ie=B.isMeshStandardMaterial?N.environment:null,Be=_===null?x.outputEncoding:_.texture.encoding,Ce=(B.isMeshStandardMaterial?pe:te).get(B.envMap||Ie),We=B.vertexColors===!0&&!!k.attributes.color&&k.attributes.color.itemSize===4,Oe=!!B.normalMap&&!!k.attributes.tangent,ke=!!k.morphAttributes.position,lt=!!k.morphAttributes.normal,_i=k.morphAttributes.position?k.morphAttributes.position.length:0,pr=B.toneMapped?x.toneMapping:Dn,Xe=G.get(B),un=d.state.lights;if(de===!0&&(V===!0||S!==w)){const en=S===w&&B.id===y;Y.setState(B,S,en)}let xt=!1;B.version===Xe.__version?(Xe.needsLights&&Xe.lightsStateVersion!==un.state.version||Xe.outputEncoding!==Be||X.isInstancedMesh&&Xe.instancing===!1||!X.isInstancedMesh&&Xe.instancing===!0||X.isSkinnedMesh&&Xe.skinning===!1||!X.isSkinnedMesh&&Xe.skinning===!0||Xe.envMap!==Ce||B.fog&&Xe.fog!==Ae||Xe.numClippingPlanes!==void 0&&(Xe.numClippingPlanes!==Y.numPlanes||Xe.numIntersection!==Y.numIntersection)||Xe.vertexAlphas!==We||Xe.vertexTangents!==Oe||Xe.morphTargets!==ke||Xe.morphNormals!==lt||Xe.toneMapping!==pr||ve.isWebGL2===!0&&Xe.morphTargetsCount!==_i)&&(xt=!0):(xt=!0,Xe.__version=B.version);let hn=Xe.currentProgram;xt===!0&&(hn=ll(B,N,X));let No=!1,dn=!1,An=!1;const Nt=hn.getUniforms(),es=Xe.uniforms;if(be.useProgram(hn.program)&&(No=!0,dn=!0,An=!0),B.id!==y&&(y=B.id,dn=!0),No||w!==S){if(Nt.setValue(Z,"projectionMatrix",S.projectionMatrix),ve.logarithmicDepthBuffer&&Nt.setValue(Z,"logDepthBufFC",2/(Math.log(S.far+1)/Math.LN2)),w!==S&&(w=S,dn=!0,An=!0),B.isShaderMaterial||B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshStandardMaterial||B.envMap){const en=Nt.map.cameraPosition;en!==void 0&&en.setValue(Z,ue.setFromMatrixPosition(S.matrixWorld))}(B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshLambertMaterial||B.isMeshBasicMaterial||B.isMeshStandardMaterial||B.isShaderMaterial)&&Nt.setValue(Z,"isOrthographic",S.isOrthographicCamera===!0),(B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshLambertMaterial||B.isMeshBasicMaterial||B.isMeshStandardMaterial||B.isShaderMaterial||B.isShadowMaterial||X.isSkinnedMesh)&&Nt.setValue(Z,"viewMatrix",S.matrixWorldInverse)}if(X.isSkinnedMesh){Nt.setOptional(Z,X,"bindMatrix"),Nt.setOptional(Z,X,"bindMatrixInverse");const en=X.skeleton;en&&(ve.floatVertexTextures?(en.boneTexture===null&&en.computeBoneTexture(),Nt.setValue(Z,"boneTexture",en.boneTexture,K),Nt.setValue(Z,"boneTextureSize",en.boneTextureSize)):Nt.setOptional(Z,en,"boneMatrices"))}return!!k&&(k.morphAttributes.position!==void 0||k.morphAttributes.normal!==void 0)&&j.update(X,k,B,hn),(dn||Xe.receiveShadow!==X.receiveShadow)&&(Xe.receiveShadow=X.receiveShadow,Nt.setValue(Z,"receiveShadow",X.receiveShadow)),dn&&(Nt.setValue(Z,"toneMappingExposure",x.toneMappingExposure),Xe.needsLights&&My(es,An),Ae&&B.fog&&nt.refreshFogUniforms(es,Ae),nt.refreshMaterialUniforms(es,B,P,z,q),Wn.upload(Z,Xe.uniformsList,es,K)),B.isShaderMaterial&&B.uniformsNeedUpdate===!0&&(Wn.upload(Z,Xe.uniformsList,es,K),B.uniformsNeedUpdate=!1),B.isSpriteMaterial&&Nt.setValue(Z,"center",X.center),Nt.setValue(Z,"modelViewMatrix",X.modelViewMatrix),Nt.setValue(Z,"normalMatrix",X.normalMatrix),Nt.setValue(Z,"modelMatrix",X.matrixWorld),hn}function My(S,N){S.ambientLightColor.needsUpdate=N,S.lightProbe.needsUpdate=N,S.directionalLights.needsUpdate=N,S.directionalLightShadows.needsUpdate=N,S.pointLights.needsUpdate=N,S.pointLightShadows.needsUpdate=N,S.spotLights.needsUpdate=N,S.spotLightShadows.needsUpdate=N,S.rectAreaLights.needsUpdate=N,S.hemisphereLights.needsUpdate=N}function Sy(S){return S.isMeshLambertMaterial||S.isMeshToonMaterial||S.isMeshPhongMaterial||S.isMeshStandardMaterial||S.isShadowMaterial||S.isShaderMaterial&&S.lights===!0}this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return p},this.getRenderTarget=function(){return _},this.setRenderTargetTextures=function(S,N,k){G.get(S.texture).__webglTexture=N,G.get(S.depthTexture).__webglTexture=k;const B=G.get(S);B.__hasExternalTextures=!0,B.__hasExternalTextures&&(B.__autoAllocateDepthBuffer=k===void 0,B.__autoAllocateDepthBuffer||S.useRenderToTexture&&(console.warn("render-to-texture extension was disabled because an external texture was provided"),S.useRenderToTexture=!1,S.useRenderbuffer=!0))},this.setRenderTargetFramebuffer=function(S,N){const k=G.get(S);k.__webglFramebuffer=N,k.__useDefaultFramebuffer=N===void 0},this.setRenderTarget=function(S,N=0,k=0){_=S,g=N,p=k;let B=!0;if(S){const Ce=G.get(S);Ce.__useDefaultFramebuffer!==void 0?(be.bindFramebuffer(36160,null),B=!1):Ce.__webglFramebuffer===void 0?K.setupRenderTarget(S):Ce.__hasExternalTextures&&K.rebindTextures(S,G.get(S.texture).__webglTexture,G.get(S.depthTexture).__webglTexture)}let X=null,Ae=!1,Ie=!1;if(S){const Ce=S.texture;(Ce.isDataTexture3D||Ce.isDataTexture2DArray)&&(Ie=!0);const We=G.get(S).__webglFramebuffer;S.isWebGLCubeRenderTarget?(X=We[N],Ae=!0):S.useRenderbuffer?X=G.get(S).__webglMultisampledFramebuffer:X=We,A.copy(S.viewport),L.copy(S.scissor),I=S.scissorTest}else A.copy(D).multiplyScalar(P).floor(),L.copy(O).multiplyScalar(P).floor(),I=F;if(be.bindFramebuffer(36160,X)&&ve.drawBuffers&&B){let Ce=!1;if(S)if(S.isWebGLMultipleRenderTargets){const We=S.texture;if(U.length!==We.length||U[0]!==36064){for(let Oe=0,ke=We.length;Oe<ke;Oe++)U[Oe]=36064+Oe;U.length=We.length,Ce=!0}}else(U.length!==1||U[0]!==36064)&&(U[0]=36064,U.length=1,Ce=!0);else(U.length!==1||U[0]!==1029)&&(U[0]=1029,U.length=1,Ce=!0);Ce&&(ve.isWebGL2?Z.drawBuffers(U):we.get("WEBGL_draw_buffers").drawBuffersWEBGL(U))}if(be.viewport(A),be.scissor(L),be.setScissorTest(I),Ae){const Ce=G.get(S.texture);Z.framebufferTexture2D(36160,36064,34069+N,Ce.__webglTexture,k)}else if(Ie){const Ce=G.get(S.texture),We=N||0;Z.framebufferTextureLayer(36160,36064,Ce.__webglTexture,k||0,We)}y=-1},this.readRenderTargetPixels=function(S,N,k,B,X,Ae,Ie){if(!(S&&S.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Be=G.get(S).__webglFramebuffer;if(S.isWebGLCubeRenderTarget&&Ie!==void 0&&(Be=Be[Ie]),Be){be.bindFramebuffer(36160,Be);try{const Ce=S.texture,We=Ce.format,Oe=Ce.type;if(We!==mt&&ie.convert(We)!==Z.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const ke=Oe===ei&&(we.has("EXT_color_buffer_half_float")||ve.isWebGL2&&we.has("EXT_color_buffer_float"));if(Oe!==mn&&ie.convert(Oe)!==Z.getParameter(35738)&&!(Oe===gn&&(ve.isWebGL2||we.has("OES_texture_float")||we.has("WEBGL_color_buffer_float")))&&!ke){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}Z.checkFramebufferStatus(36160)===36053?N>=0&&N<=S.width-B&&k>=0&&k<=S.height-X&&Z.readPixels(N,k,B,X,ie.convert(We),ie.convert(Oe),Ae):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. 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X=N.image.width,Ae=N.image.height,Ie=ie.convert(k.format),Be=ie.convert(k.type);K.setTexture2D(k,0),Z.pixelStorei(37440,k.flipY),Z.pixelStorei(37441,k.premultiplyAlpha),Z.pixelStorei(3317,k.unpackAlignment),N.isDataTexture?Z.texSubImage2D(3553,B,S.x,S.y,X,Ae,Ie,Be,N.image.data):N.isCompressedTexture?Z.compressedTexSubImage2D(3553,B,S.x,S.y,N.mipmaps[0].width,N.mipmaps[0].height,Ie,N.mipmaps[0].data):Z.texSubImage2D(3553,B,S.x,S.y,Ie,Be,N.image),B===0&&k.generateMipmaps&&Z.generateMipmap(3553),be.unbindTexture()},this.copyTextureToTexture3D=function(S,N,k,B,X=0){if(x.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const Ae=S.max.x-S.min.x+1,Ie=S.max.y-S.min.y+1,Be=S.max.z-S.min.z+1,Ce=ie.convert(B.format),We=ie.convert(B.type);let Oe;if(B.isDataTexture3D)K.setTexture3D(B,0),Oe=32879;else if(B.isDataTexture2DArray)K.setTexture2DArray(B,0),Oe=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Z.pixelStorei(37440,B.flipY),Z.pixelStorei(37441,B.premultiplyAlpha),Z.pixelStorei(3317,B.unpackAlignment);const ke=Z.getParameter(3314),lt=Z.getParameter(32878),_i=Z.getParameter(3316),pr=Z.getParameter(3315),Xe=Z.getParameter(32877),un=k.isCompressedTexture?k.mipmaps[0]:k.image;Z.pixelStorei(3314,un.width),Z.pixelStorei(32878,un.height),Z.pixelStorei(3316,S.min.x),Z.pixelStorei(3315,S.min.y),Z.pixelStorei(32877,S.min.z),k.isDataTexture||k.isDataTexture3D?Z.texSubImage3D(Oe,X,N.x,N.y,N.z,Ae,Ie,Be,Ce,We,un.data):k.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Z.compressedTexSubImage3D(Oe,X,N.x,N.y,N.z,Ae,Ie,Be,Ce,un.data)):Z.texSubImage3D(Oe,X,N.x,N.y,N.z,Ae,Ie,Be,Ce,We,un),Z.pixelStorei(3314,ke),Z.pixelStorei(32878,lt),Z.pixelStorei(3316,_i),Z.pixelStorei(3315,pr),Z.pixelStorei(32877,Xe),X===0&&B.generateMipmaps&&Z.generateMipmap(Oe),be.unbindTexture()},this.initTexture=function(S){K.setTexture2D(S,0),be.unbindTexture()},this.resetState=function(){g=0,p=0,_=null,be.reset(),R.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}je.prototype.isWebGLRenderer=!0;class qg extends je{}qg.prototype.isWebGL1Renderer=!0;class Ws{constructor(e,t=25e-5){this.name="",this.color=new ae(e),this.density=t}clone(){return new Ws(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Ws.prototype.isFogExp2=!0;class qs{constructor(e,t=1,n=1e3){this.name="",this.color=new ae(e),this.near=t,this.far=n}clone(){return new qs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}qs.prototype.isFog=!0;class Pa extends Je{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}Pa.prototype.isScene=!0;class tr{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=Er,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Ht()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Ht()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Ht()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}tr.prototype.isInterleavedBuffer=!0;const ut=new b;class di{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)ut.x=this.getX(t),ut.y=this.getY(t),ut.z=this.getZ(t),ut.applyMatrix4(e),this.setXYZ(t,ut.x,ut.y,ut.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)ut.x=this.getX(t),ut.y=this.getY(t),ut.z=this.getZ(t),ut.applyNormalMatrix(e),this.setXYZ(t,ut.x,ut.y,ut.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)ut.x=this.getX(t),ut.y=this.getY(t),ut.z=this.getZ(t),ut.transformDirection(e),this.setXYZ(t,ut.x,ut.y,ut.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new Ke(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new di(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}di.prototype.isInterleavedBufferAttribute=!0;class Ia extends Tt{constructor(e){super(),this.type="SpriteMaterial",this.color=new ae(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}Ia.prototype.isSpriteMaterial=!0;let nr;const Ur=new b,ir=new b,rr=new b,sr=new W,Hr=new W,bc=new xe,Xs=new b,kr=new b,Ys=new b,wc=new W,Da=new W,Mc=new W;class Fa extends Je{constructor(e){if(super(),this.type="Sprite",nr===void 0){nr=new Se;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new tr(t,5);nr.setIndex([0,1,2,0,2,3]),nr.setAttribute("position",new di(n,3,0,!1)),nr.setAttribute("uv",new di(n,2,3,!1))}this.geometry=nr,this.material=e!==void 0?e:new Ia,this.center=new W(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),ir.setFromMatrixScale(this.matrixWorld),bc.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),rr.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&ir.multiplyScalar(-rr.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;Js(Xs.set(-.5,-.5,0),rr,o,ir,i,r),Js(kr.set(.5,-.5,0),rr,o,ir,i,r),Js(Ys.set(.5,.5,0),rr,o,ir,i,r),wc.set(0,0),Da.set(1,0),Mc.set(1,1);let a=e.ray.intersectTriangle(Xs,kr,Ys,!1,Ur);if(a===null&&(Js(kr.set(-.5,.5,0),rr,o,ir,i,r),Da.set(0,1),a=e.ray.intersectTriangle(Xs,Ys,kr,!1,Ur),a===null))return;const l=e.ray.origin.distanceTo(Ur);l<e.near||l>e.far||t.push({distance:l,point:Ur.clone(),uv:pt.getUV(Ur,Xs,kr,Ys,wc,Da,Mc,new W),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}Fa.prototype.isSprite=!0;function Js(s,e,t,n,i,r){sr.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(Hr.x=r*sr.x-i*sr.y,Hr.y=i*sr.x+r*sr.y):Hr.copy(sr),s.copy(e),s.x+=Hr.x,s.y+=Hr.y,s.applyMatrix4(bc)}const Zs=new b,Sc=new b;class Xg extends null{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const r=t[n];this.addLevel(r.object.clone(),r.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){Zs.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(Zs);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){Zs.setFromMatrixPosition(e.matrixWorld),Sc.setFromMatrixPosition(this.matrixWorld);const n=Zs.distanceTo(Sc)/e.zoom;t[0].object.visible=!0;let i,r;for(i=1,r=t.length;i<r&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const Tc=new b,Ec=new Ye,Ac=new Ye,Yg=new b,Cc=new xe;class Na extends _t{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new xe,this.bindMatrixInverse=new xe}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new Ye,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Ec.fromBufferAttribute(i.attributes.skinIndex,e),Ac.fromBufferAttribute(i.attributes.skinWeight,e),Tc.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const o=Ac.getComponent(r);if(o!==0){const a=Ec.getComponent(r);Cc.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(Yg.copy(Tc).applyMatrix4(Cc),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}Na.prototype.isSkinnedMesh=!0;class za extends Je{constructor(){super(),this.type="Bone"}}za.prototype.isBone=!0;class or extends gt{constructor(e=null,t=1,n=1,i,r,o,a,l,c=ft,u=ft,h,d){super(null,o,a,l,c,u,i,r,h,d),this.image={data:e,width:t,height:n},this.magFilter=c,this.minFilter=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}or.prototype.isDataTexture=!0;const Lc=new xe,Jg=new xe;class Ba{constructor(e=[],t=[]){this.uuid=Ht(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new xe)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new xe;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,o=e.length;r<o;r++){const a=e[r]?e[r].matrixWorld:Jg;Lc.multiplyMatrices(a,t[r]),Lc.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Ba(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Sl(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new or(t,e,e,mt,gn);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let o=t[r];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),o=new za),this.bones.push(o),this.boneInverses.push(new xe().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class ar extends Ke{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}ar.prototype.isInstancedBufferAttribute=!0;const Rc=new xe,Pc=new xe,js=[],Gr=new _t;class Ic extends _t{constructor(e,t,n){super(e,t),this.instanceMatrix=new ar(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(Gr.geometry=this.geometry,Gr.material=this.material,Gr.material!==void 0)for(let r=0;r<i;r++){this.getMatrixAt(r,Rc),Pc.multiplyMatrices(n,Rc),Gr.matrixWorld=Pc,Gr.raycast(e,js);for(let o=0,a=js.length;o<a;o++){const l=js[o];l.instanceId=r,l.object=this,t.push(l)}js.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new ar(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}Ic.prototype.isInstancedMesh=!0;class At extends Tt{constructor(e){super(),this.type="LineBasicMaterial",this.color=new ae(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}At.prototype.isLineBasicMaterial=!0;const Dc=new b,Fc=new b,Nc=new xe,Oa=new li,$s=new ai;class fi extends Je{constructor(e=new Se,t=new At){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)Dc.fromBufferAttribute(t,i-1),Fc.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=Dc.distanceTo(Fc);e.setAttribute("lineDistance",new me(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),$s.copy(n.boundingSphere),$s.applyMatrix4(i),$s.radius+=r,e.ray.intersectsSphere($s)===!1)return;Nc.copy(i).invert(),Oa.copy(e.ray).applyMatrix4(Nc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new b,u=new b,h=new b,d=new b,f=this.isLineSegments?2:1;if(n.isBufferGeometry){const m=n.index,v=n.attributes.position;if(m!==null){const g=Math.max(0,o.start),p=Math.min(m.count,o.start+o.count);for(let _=g,y=p-1;_<y;_+=f){const w=m.getX(_),A=m.getX(_+1);if(c.fromBufferAttribute(v,w),u.fromBufferAttribute(v,A),Oa.distanceSqToSegment(c,u,d,h)>l)continue;d.applyMatrix4(this.matrixWorld);const I=e.ray.origin.distanceTo(d);I<e.near||I>e.far||t.push({distance:I,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}else{const g=Math.max(0,o.start),p=Math.min(v.count,o.start+o.count);for(let _=g,y=p-1;_<y;_+=f){if(c.fromBufferAttribute(v,_),u.fromBufferAttribute(v,_+1),Oa.distanceSqToSegment(c,u,d,h)>l)continue;d.applyMatrix4(this.matrixWorld);const A=e.ray.origin.distanceTo(d);A<e.near||A>e.far||t.push({distance:A,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}fi.prototype.isLine=!0;const zc=new b,Bc=new b;class qn extends fi{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)zc.fromBufferAttribute(t,i),Bc.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+zc.distanceTo(Bc);e.setAttribute("lineDistance",new me(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}qn.prototype.isLineSegments=!0;class Oc extends fi{constructor(e,t){super(e,t),this.type="LineLoop"}}Oc.prototype.isLineLoop=!0;class lr extends Tt{constructor(e){super(),this.type="PointsMaterial",this.color=new ae(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}lr.prototype.isPointsMaterial=!0;const Uc=new xe,Ua=new li,Qs=new ai,Ks=new b;class eo extends Je{constructor(e=new Se,t=new lr){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Qs.copy(n.boundingSphere),Qs.applyMatrix4(i),Qs.radius+=r,e.ray.intersectsSphere(Qs)===!1)return;Uc.copy(i).invert(),Ua.copy(e.ray).applyMatrix4(Uc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,h=n.attributes.position;if(c!==null){const d=Math.max(0,o.start),f=Math.min(c.count,o.start+o.count);for(let m=d,x=f;m<x;m++){const v=c.getX(m);Ks.fromBufferAttribute(h,v),Hc(Ks,v,l,i,e,t,this)}}else{const d=Math.max(0,o.start),f=Math.min(h.count,o.start+o.count);for(let m=d,x=f;m<x;m++)Ks.fromBufferAttribute(h,m),Hc(Ks,m,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}eo.prototype.isPoints=!0;function Hc(s,e,t,n,i,r,o){const a=Ua.distanceSqToPoint(s);if(a<t){const l=new b;Ua.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class Zg extends gt{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.format=a!==void 0?a:ti,this.minFilter=o!==void 0?o:ct,this.magFilter=r!==void 0?r:ct,this.generateMipmaps=!1;const u=this;function h(){u.needsUpdate=!0,e.requestVideoFrameCallback(h)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(h)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Zg.prototype.isVideoTexture=!0;class jg extends gt{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=ft,this.minFilter=ft,this.generateMipmaps=!1,this.needsUpdate=!0}}jg.prototype.isFramebufferTexture=!0;class kc extends gt{constructor(e,t,n,i,r,o,a,l,c,u,h,d){super(null,o,a,l,c,u,i,r,h,d),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}kc.prototype.isCompressedTexture=!0;class $g extends gt{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.needsUpdate=!0}}$g.prototype.isCanvasTexture=!0;class to extends Se{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],o=[],a=[],l=[],c=new b,u=new W;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let h=0,d=3;h<=t;h++,d+=3){const f=n+h/t*i;c.x=e*Math.cos(f),c.y=e*Math.sin(f),o.push(c.x,c.y,c.z),a.push(0,0,1),u.x=(o[d]/e+1)/2,u.y=(o[d+1]/e+1)/2,l.push(u.x,u.y)}for(let h=1;h<=t;h++)r.push(h,h+1,0);this.setIndex(r),this.setAttribute("position",new me(o,3)),this.setAttribute("normal",new me(a,3)),this.setAttribute("uv",new me(l,2))}static fromJSON(e){return new to(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class cr extends Se{constructor(e=1,t=1,n=1,i=8,r=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),r=Math.floor(r);const u=[],h=[],d=[],f=[];let m=0;const x=[],v=n/2;let g=0;p(),o===!1&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(u),this.setAttribute("position",new me(h,3)),this.setAttribute("normal",new me(d,3)),this.setAttribute("uv",new me(f,2));function p(){const y=new b,w=new b;let A=0;const L=(t-e)/n;for(let I=0;I<=r;I++){const H=[],z=I/r,P=z*(t-e)+e;for(let M=0;M<=i;M++){const E=M/i,D=E*l+a,O=Math.sin(D),F=Math.cos(D);w.x=P*O,w.y=-z*n+v,w.z=P*F,h.push(w.x,w.y,w.z),y.set(O,L,F).normalize(),d.push(y.x,y.y,y.z),f.push(E,1-z),H.push(m++)}x.push(H)}for(let I=0;I<i;I++)for(let H=0;H<r;H++){const z=x[H][I],P=x[H+1][I],M=x[H+1][I+1],E=x[H][I+1];u.push(z,P,E),u.push(P,M,E),A+=6}c.addGroup(g,A,0),g+=A}function _(y){const w=m,A=new W,L=new b;let I=0;const H=y===!0?e:t,z=y===!0?1:-1;for(let M=1;M<=i;M++)h.push(0,v*z,0),d.push(0,z,0),f.push(.5,.5),m++;const P=m;for(let M=0;M<=i;M++){const D=M/i*l+a,O=Math.cos(D),F=Math.sin(D);L.x=H*F,L.y=v*z,L.z=H*O,h.push(L.x,L.y,L.z),d.push(0,z,0),A.x=O*.5+.5,A.y=F*.5*z+.5,f.push(A.x,A.y),m++}for(let M=0;M<i;M++){const E=w+M,D=P+M;y===!0?u.push(D,D+1,E):u.push(D+1,D,E),I+=3}c.addGroup(g,I,y===!0?1:2),g+=I}}static fromJSON(e){return new cr(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class no extends cr{constructor(e=1,t=1,n=8,i=1,r=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,r,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:a}}static fromJSON(e){return new no(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class Xn extends Se{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],o=[];a(i),c(n),u(),this.setAttribute("position",new me(r,3)),this.setAttribute("normal",new me(r.slice(),3)),this.setAttribute("uv",new me(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(p){const _=new b,y=new b,w=new b;for(let A=0;A<t.length;A+=3)f(t[A+0],_),f(t[A+1],y),f(t[A+2],w),l(_,y,w,p)}function l(p,_,y,w){const A=w+1,L=[];for(let I=0;I<=A;I++){L[I]=[];const H=p.clone().lerp(y,I/A),z=_.clone().lerp(y,I/A),P=A-I;for(let M=0;M<=P;M++)M===0&&I===A?L[I][M]=H:L[I][M]=H.clone().lerp(z,M/P)}for(let I=0;I<A;I++)for(let H=0;H<2*(A-I)-1;H++){const z=Math.floor(H/2);H%2===0?(d(L[I][z+1]),d(L[I+1][z]),d(L[I][z])):(d(L[I][z+1]),d(L[I+1][z+1]),d(L[I+1][z]))}}function c(p){const _=new b;for(let y=0;y<r.length;y+=3)_.x=r[y+0],_.y=r[y+1],_.z=r[y+2],_.normalize().multiplyScalar(p),r[y+0]=_.x,r[y+1]=_.y,r[y+2]=_.z}function u(){const p=new b;for(let _=0;_<r.length;_+=3){p.x=r[_+0],p.y=r[_+1],p.z=r[_+2];const y=v(p)/2/Math.PI+.5,w=g(p)/Math.PI+.5;o.push(y,1-w)}m(),h()}function h(){for(let p=0;p<o.length;p+=6){const _=o[p+0],y=o[p+2],w=o[p+4],A=Math.max(_,y,w),L=Math.min(_,y,w);A>.9&&L<.1&&(_<.2&&(o[p+0]+=1),y<.2&&(o[p+2]+=1),w<.2&&(o[p+4]+=1))}}function d(p){r.push(p.x,p.y,p.z)}function f(p,_){const y=p*3;_.x=e[y+0],_.y=e[y+1],_.z=e[y+2]}function m(){const p=new b,_=new b,y=new b,w=new b,A=new W,L=new W,I=new W;for(let H=0,z=0;H<r.length;H+=9,z+=6){p.set(r[H+0],r[H+1],r[H+2]),_.set(r[H+3],r[H+4],r[H+5]),y.set(r[H+6],r[H+7],r[H+8]),A.set(o[z+0],o[z+1]),L.set(o[z+2],o[z+3]),I.set(o[z+4],o[z+5]),w.copy(p).add(_).add(y).divideScalar(3);const P=v(w);x(A,z+0,p,P),x(L,z+2,_,P),x(I,z+4,y,P)}}function x(p,_,y,w){w<0&&p.x===1&&(o[_]=p.x-1),y.x===0&&y.z===0&&(o[_]=w/2/Math.PI+.5)}function v(p){return Math.atan2(p.z,-p.x)}function g(p){return Math.atan2(-p.y,Math.sqrt(p.x*p.x+p.z*p.z))}}static fromJSON(e){return new Xn(e.vertices,e.indices,e.radius,e.details)}}class io extends Xn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(r,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new io(e.radius,e.detail)}}const ro=new b,so=new b,Ha=new b,oo=new pt;class Gc extends Se{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),r=Math.cos(ri*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],u=["a","b","c"],h=new Array(3),d={},f=[];for(let m=0;m<l;m+=3){o?(c[0]=o.getX(m),c[1]=o.getX(m+1),c[2]=o.getX(m+2)):(c[0]=m,c[1]=m+1,c[2]=m+2);const{a:x,b:v,c:g}=oo;if(x.fromBufferAttribute(a,c[0]),v.fromBufferAttribute(a,c[1]),g.fromBufferAttribute(a,c[2]),oo.getNormal(Ha),h[0]=`${Math.round(x.x*i)},${Math.round(x.y*i)},${Math.round(x.z*i)}`,h[1]=`${Math.round(v.x*i)},${Math.round(v.y*i)},${Math.round(v.z*i)}`,h[2]=`${Math.round(g.x*i)},${Math.round(g.y*i)},${Math.round(g.z*i)}`,!(h[0]===h[1]||h[1]===h[2]||h[2]===h[0]))for(let p=0;p<3;p++){const _=(p+1)%3,y=h[p],w=h[_],A=oo[u[p]],L=oo[u[_]],I=`${y}_${w}`,H=`${w}_${y}`;H in d&&d[H]?(Ha.dot(d[H].normal)<=r&&(f.push(A.x,A.y,A.z),f.push(L.x,L.y,L.z)),d[H]=null):I in d||(d[I]={index0:c[p],index1:c[_],normal:Ha.clone()})}}for(const m in d)if(d[m]){const{index0:x,index1:v}=d[m];ro.fromBufferAttribute(a,x),so.fromBufferAttribute(a,v),f.push(ro.x,ro.y,ro.z),f.push(so.x,so.y,so.z)}this.setAttribute("position",new me(f,3))}}}class Jt{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const r=n.length;let o;t?o=t:o=e*n[r-1];let a=0,l=r-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(r-1);const u=n[i],d=n[i+1]-u,f=(o-u)/d;return(i+f)/(r-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),a=this.getPoint(r),l=t||(o.isVector2?new W:new b);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new b,i=[],r=[],o=[],a=new b,l=new xe;for(let f=0;f<=e;f++){const m=f/e;i[f]=this.getTangentAt(m,new b)}r[0]=new b,o[0]=new b;let c=Number.MAX_VALUE;const u=Math.abs(i[0].x),h=Math.abs(i[0].y),d=Math.abs(i[0].z);u<=c&&(c=u,n.set(1,0,0)),h<=c&&(c=h,n.set(0,1,0)),d<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),o[0].crossVectors(i[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),o[f]=o[f-1].clone(),a.crossVectors(i[f-1],i[f]),a.length()>Number.EPSILON){a.normalize();const m=Math.acos(St(i[f-1].dot(i[f]),-1,1));r[f].applyMatrix4(l.makeRotationAxis(a,m))}o[f].crossVectors(i[f],r[f])}if(t===!0){let f=Math.acos(St(r[0].dot(r[e]),-1,1));f/=e,i[0].dot(a.crossVectors(r[0],r[e]))>0&&(f=-f);for(let m=1;m<=e;m++)r[m].applyMatrix4(l.makeRotationAxis(i[m],f*m)),o[m].crossVectors(i[m],r[m])}return{tangents:i,normals:r,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class ao extends Jt{constructor(e=0,t=0,n=1,i=1,r=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new W,i=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(o?r=0:r=i),this.aClockwise===!0&&!o&&(r===i?r=-i:r=r-i);const a=this.aStartAngle+e*r;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const u=Math.cos(this.aRotation),h=Math.sin(this.aRotation),d=l-this.aX,f=c-this.aY;l=d*u-f*h+this.aX,c=d*h+f*u+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}ao.prototype.isEllipseCurve=!0;class Vc extends ao{constructor(e,t,n,i,r,o){super(e,t,n,n,i,r,o),this.type="ArcCurve"}}Vc.prototype.isArcCurve=!0;function ka(){let s=0,e=0,t=0,n=0;function i(r,o,a,l){s=r,e=a,t=-3*r+3*o-2*a-l,n=2*r-2*o+a+l}return{initCatmullRom:function(r,o,a,l,c){i(o,a,c*(a-r),c*(l-o))},initNonuniformCatmullRom:function(r,o,a,l,c,u,h){let d=(o-r)/c-(a-r)/(c+u)+(a-o)/u,f=(a-o)/u-(l-o)/(u+h)+(l-a)/h;d*=u,f*=u,i(o,a,d,f)},calc:function(r){const o=r*r,a=o*r;return s+e*r+t*o+n*a}}}const lo=new b,Ga=new ka,Va=new ka,Wa=new ka;class Wc extends Jt{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new b){const n=t,i=this.points,r=i.length,o=(r-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/r)+1)*r:l===0&&a===r-1&&(a=r-2,l=1);let c,u;this.closed||a>0?c=i[(a-1)%r]:(lo.subVectors(i[0],i[1]).add(i[0]),c=lo);const h=i[a%r],d=i[(a+1)%r];if(this.closed||a+2<r?u=i[(a+2)%r]:(lo.subVectors(i[r-1],i[r-2]).add(i[r-1]),u=lo),this.curveType==="centripetal"||this.curveType==="chordal"){const f=this.curveType==="chordal"?.5:.25;let m=Math.pow(c.distanceToSquared(h),f),x=Math.pow(h.distanceToSquared(d),f),v=Math.pow(d.distanceToSquared(u),f);x<1e-4&&(x=1),m<1e-4&&(m=x),v<1e-4&&(v=x),Ga.initNonuniformCatmullRom(c.x,h.x,d.x,u.x,m,x,v),Va.initNonuniformCatmullRom(c.y,h.y,d.y,u.y,m,x,v),Wa.initNonuniformCatmullRom(c.z,h.z,d.z,u.z,m,x,v)}else this.curveType==="catmullrom"&&(Ga.initCatmullRom(c.x,h.x,d.x,u.x,this.tension),Va.initCatmullRom(c.y,h.y,d.y,u.y,this.tension),Wa.initCatmullRom(c.z,h.z,d.z,u.z,this.tension));return n.set(Ga.calc(l),Va.calc(l),Wa.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new b().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}Wc.prototype.isCatmullRomCurve3=!0;function qc(s,e,t,n,i){const r=(n-e)*.5,o=(i-t)*.5,a=s*s,l=s*a;return(2*t-2*n+r+o)*l+(-3*t+3*n-2*r-o)*a+r*s+t}function Qg(s,e){const t=1-s;return t*t*e}function Kg(s,e){return 2*(1-s)*s*e}function ex(s,e){return s*s*e}function Vr(s,e,t,n){return Qg(s,e)+Kg(s,t)+ex(s,n)}function tx(s,e){const t=1-s;return t*t*t*e}function nx(s,e){const t=1-s;return 3*t*t*s*e}function ix(s,e){return 3*(1-s)*s*s*e}function rx(s,e){return s*s*s*e}function Wr(s,e,t,n,i){return tx(s,e)+nx(s,t)+ix(s,n)+rx(s,i)}class qa extends Jt{constructor(e=new W,t=new W,n=new W,i=new W){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new W){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Wr(e,i.x,r.x,o.x,a.x),Wr(e,i.y,r.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}qa.prototype.isCubicBezierCurve=!0;class Xc extends Jt{constructor(e=new b,t=new b,n=new b,i=new b){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Wr(e,i.x,r.x,o.x,a.x),Wr(e,i.y,r.y,o.y,a.y),Wr(e,i.z,r.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Xc.prototype.isCubicBezierCurve3=!0;class co extends Jt{constructor(e=new W,t=new W){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new W){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new W;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}co.prototype.isLineCurve=!0;class sx extends Jt{constructor(e=new b,t=new b){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new b){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Xa extends Jt{constructor(e=new W,t=new W,n=new W){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new W){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Vr(e,i.x,r.x,o.x),Vr(e,i.y,r.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Xa.prototype.isQuadraticBezierCurve=!0;class Ya extends Jt{constructor(e=new b,t=new b,n=new b){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new b){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Vr(e,i.x,r.x,o.x),Vr(e,i.y,r.y,o.y),Vr(e,i.z,r.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Ya.prototype.isQuadraticBezierCurve3=!0;class Ja extends Jt{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new W){const n=t,i=this.points,r=(i.length-1)*e,o=Math.floor(r),a=r-o,l=i[o===0?o:o-1],c=i[o],u=i[o>i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(qc(a,l.x,c.x,u.x,h.x),qc(a,l.y,c.y,u.y,h.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new W().fromArray(i))}return this}}Ja.prototype.isSplineCurve=!0;var Za=Object.freeze({__proto__:null,ArcCurve:Vc,CatmullRomCurve3:Wc,CubicBezierCurve:qa,CubicBezierCurve3:Xc,EllipseCurve:ao,LineCurve:co,LineCurve3:sx,QuadraticBezierCurve:Xa,QuadraticBezierCurve3:Ya,SplineCurve:Ja});class ox extends Jt{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new co(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const o=i[r]-n,a=this.curves[r],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],a=o&&o.isEllipseCurve?e*2:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const u=l[c];n&&n.equals(u)||(t.push(u),n=u)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new Za[i.type]().fromJSON(i))}return this}}class uo extends ox{constructor(e){super(),this.type="Path",this.currentPoint=new W,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new co(this.currentPoint.clone(),new W(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new Xa(this.currentPoint.clone(),new W(e,t),new W(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,o){const a=new qa(this.currentPoint.clone(),new W(e,t),new W(n,i),new W(r,o));return this.curves.push(a),this.currentPoint.set(r,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new Ja(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,r,o),this}absarc(e,t,n,i,r,o){return this.absellipse(e,t,n,n,i,r,o),this}ellipse(e,t,n,i,r,o,a,l){const c=this.currentPoint.x,u=this.currentPoint.y;return this.absellipse(e+c,t+u,n,i,r,o,a,l),this}absellipse(e,t,n,i,r,o,a,l){const c=new ao(e,t,n,i,r,o,a,l);if(this.curves.length>0){const h=c.getPoint(0);h.equals(this.currentPoint)||this.lineTo(h.x,h.y)}this.curves.push(c);const u=c.getPoint(1);return this.currentPoint.copy(u),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class Mn extends uo{constructor(e){super(e),this.uuid=Ht(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){const 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le=i.length/3,Le=p.generateSideWallUV(n,i,le-6,le-3,le-2,le-1);Ve(Le[0]),Ve(Le[1]),Ve(Le[3]),Ve(Le[1]),Ve(Le[2]),Ve(Le[3])}function be(G){i.push(l[G*3+0]),i.push(l[G*3+1]),i.push(l[G*3+2])}function Ve(G){r.push(G.x),r.push(G.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return Tx(t,n,e)}static fromJSON(e,t){const n=[];for(let r=0,o=e.shapes.length;r<o;r++){const a=t[e.shapes[r]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new Za[i.type]().fromJSON(i)),new Jn(n,e.options)}}const Sx={generateTopUV:function(s,e,t,n,i){const r=e[t*3],o=e[t*3+1],a=e[n*3],l=e[n*3+1],c=e[i*3],u=e[i*3+1];return[new W(r,o),new W(a,l),new W(c,u)]},generateSideWallUV:function(s,e,t,n,i,r){const o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],u=e[n*3+1],h=e[n*3+2],d=e[i*3],f=e[i*3+1],m=e[i*3+2],x=e[r*3],v=e[r*3+1],g=e[r*3+2];return Math.abs(a-u)<Math.abs(o-c)?[new W(o,1-l),new W(c,1-h),new W(d,1-m),new W(x,1-g)]:[new W(a,1-l),new W(u,1-h),new W(f,1-m),new W(v,1-g)]}};function Tx(s,e,t){if(t.shapes=[],Array.isArray(s))for(let n=0,i=s.length;n<i;n++){const r=s[n];t.shapes.push(r.uuid)}else t.shapes.push(s.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class mo extends Xn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,r,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new mo(e.radius,e.detail)}}class go extends Se{constructor(e=[new W(0,.5),new W(.5,0),new W(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=St(i,0,Math.PI*2);const r=[],o=[],a=[],l=[],c=[],u=1/t,h=new b,d=new W,f=new b,m=new b,x=new b;let v=0,g=0;for(let p=0;p<=e.length-1;p++)switch(p){case 0:v=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-v,f.z=g*0,x.copy(f),f.normalize(),l.push(f.x,f.y,f.z);break;case e.length-1:l.push(x.x,x.y,x.z);break;default:v=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-v,f.z=g*0,m.copy(f),f.x+=x.x,f.y+=x.y,f.z+=x.z,f.normalize(),l.push(f.x,f.y,f.z),x.copy(m)}for(let p=0;p<=t;p++){const _=n+p*u*i,y=Math.sin(_),w=Math.cos(_);for(let A=0;A<=e.length-1;A++){h.x=e[A].x*y,h.y=e[A].y,h.z=e[A].x*w,o.push(h.x,h.y,h.z),d.x=p/t,d.y=A/(e.length-1),a.push(d.x,d.y);const L=l[3*A+0]*y,I=l[3*A+1],H=l[3*A+0]*w;c.push(L,I,H)}}for(let p=0;p<t;p++)for(let _=0;_<e.length-1;_++){const y=_+p*e.length,w=y,A=y+e.length,L=y+e.length+1,I=y+1;r.push(w,A,I),r.push(A,L,I)}this.setIndex(r),this.setAttribute("position",new me(o,3)),this.setAttribute("uv",new me(a,2)),this.setAttribute("normal",new me(c,3))}static fromJSON(e){return new go(e.points,e.segments,e.phiStart,e.phiLength)}}class Jr extends Xn{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Jr(e.radius,e.detail)}}class xo extends Se{constructor(e=.5,t=1,n=8,i=1,r=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],u=[];let h=e;const d=(t-e)/i,f=new b,m=new W;for(let x=0;x<=i;x++){for(let v=0;v<=n;v++){const g=r+v/n*o;f.x=h*Math.cos(g),f.y=h*Math.sin(g),l.push(f.x,f.y,f.z),c.push(0,0,1),m.x=(f.x/t+1)/2,m.y=(f.y/t+1)/2,u.push(m.x,m.y)}h+=d}for(let x=0;x<i;x++){const v=x*(n+1);for(let g=0;g<n;g++){const p=g+v,_=p,y=p+n+1,w=p+n+2,A=p+1;a.push(_,y,A),a.push(y,w,A)}}this.setIndex(a),this.setAttribute("position",new me(l,3)),this.setAttribute("normal",new me(c,3)),this.setAttribute("uv",new me(u,2))}static fromJSON(e){return new xo(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class Zr extends Se{constructor(e=new Mn([new W(0,.5),new W(-.5,-.5),new W(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let u=0;u<e.length;u++)c(e[u]),this.addGroup(a,l,u),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new me(i,3)),this.setAttribute("normal",new me(r,3)),this.setAttribute("uv",new me(o,2));function c(u){const h=i.length/3,d=u.extractPoints(t);let f=d.shape;const m=d.holes;Sn.isClockWise(f)===!1&&(f=f.reverse());for(let v=0,g=m.length;v<g;v++){const p=m[v];Sn.isClockWise(p)===!0&&(m[v]=p.reverse())}const x=Sn.triangulateShape(f,m);for(let v=0,g=m.length;v<g;v++){const p=m[v];f=f.concat(p)}for(let v=0,g=f.length;v<g;v++){const p=f[v];i.push(p.x,p.y,0),r.push(0,0,1),o.push(p.x,p.y)}for(let v=0,g=x.length;v<g;v++){const p=x[v],_=p[0]+h,y=p[1]+h,w=p[2]+h;n.push(_,y,w),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return Ex(t,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const o=t[e.shapes[i]];n.push(o)}return new Zr(n,e.curveSegments)}}function Ex(s,e){if(e.shapes=[],Array.isArray(s))for(let t=0,n=s.length;t<n;t++){const i=s[t];e.shapes.push(i.uuid)}else e.shapes.push(s.uuid);return e}class jr extends Se{constructor(e=1,t=32,n=16,i=0,r=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const u=[],h=new b,d=new b,f=[],m=[],x=[],v=[];for(let g=0;g<=n;g++){const p=[],_=g/n;let y=0;g==0&&o==0?y=.5/t:g==n&&l==Math.PI&&(y=-.5/t);for(let w=0;w<=t;w++){const A=w/t;h.x=-e*Math.cos(i+A*r)*Math.sin(o+_*a),h.y=e*Math.cos(o+_*a),h.z=e*Math.sin(i+A*r)*Math.sin(o+_*a),m.push(h.x,h.y,h.z),d.copy(h).normalize(),x.push(d.x,d.y,d.z),v.push(A+y,1-_),p.push(c++)}u.push(p)}for(let g=0;g<n;g++)for(let p=0;p<t;p++){const _=u[g][p+1],y=u[g][p],w=u[g+1][p],A=u[g+1][p+1];(g!==0||o>0)&&f.push(_,y,A),(g!==n-1||l<Math.PI)&&f.push(y,w,A)}this.setIndex(f),this.setAttribute("position",new me(m,3)),this.setAttribute("normal",new me(x,3)),this.setAttribute("uv",new me(v,2))}static fromJSON(e){return new jr(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class yo extends Xn{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new yo(e.radius,e.detail)}}class vo extends Se{constructor(e=1,t=.4,n=8,i=6,r=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],u=new b,h=new b,d=new b;for(let f=0;f<=n;f++)for(let m=0;m<=i;m++){const x=m/i*r,v=f/n*Math.PI*2;h.x=(e+t*Math.cos(v))*Math.cos(x),h.y=(e+t*Math.cos(v))*Math.sin(x),h.z=t*Math.sin(v),a.push(h.x,h.y,h.z),u.x=e*Math.cos(x),u.y=e*Math.sin(x),d.subVectors(h,u).normalize(),l.push(d.x,d.y,d.z),c.push(m/i),c.push(f/n)}for(let f=1;f<=n;f++)for(let m=1;m<=i;m++){const x=(i+1)*f+m-1,v=(i+1)*(f-1)+m-1,g=(i+1)*(f-1)+m,p=(i+1)*f+m;o.push(x,v,p),o.push(v,g,p)}this.setIndex(o),this.setAttribute("position",new me(a,3)),this.setAttribute("normal",new me(l,3)),this.setAttribute("uv",new me(c,2))}static fromJSON(e){return new vo(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class _o extends Se{constructor(e=1,t=.4,n=64,i=8,r=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],u=[],h=new b,d=new b,f=new b,m=new b,x=new b,v=new b,g=new b;for(let _=0;_<=n;++_){const y=_/n*r*Math.PI*2;p(y,r,o,e,f),p(y+.01,r,o,e,m),v.subVectors(m,f),g.addVectors(m,f),x.crossVectors(v,g),g.crossVectors(x,v),x.normalize(),g.normalize();for(let w=0;w<=i;++w){const A=w/i*Math.PI*2,L=-t*Math.cos(A),I=t*Math.sin(A);h.x=f.x+(L*g.x+I*x.x),h.y=f.y+(L*g.y+I*x.y),h.z=f.z+(L*g.z+I*x.z),l.push(h.x,h.y,h.z),d.subVectors(h,f).normalize(),c.push(d.x,d.y,d.z),u.push(_/n),u.push(w/i)}}for(let _=1;_<=n;_++)for(let y=1;y<=i;y++){const w=(i+1)*(_-1)+(y-1),A=(i+1)*_+(y-1),L=(i+1)*_+y,I=(i+1)*(_-1)+y;a.push(w,A,I),a.push(A,L,I)}this.setIndex(a),this.setAttribute("position",new me(l,3)),this.setAttribute("normal",new me(c,3)),this.setAttribute("uv",new me(u,2));function p(_,y,w,A,L){const I=Math.cos(_),H=Math.sin(_),z=w/y*_,P=Math.cos(z);L.x=A*(2+P)*.5*I,L.y=A*(2+P)*H*.5,L.z=A*Math.sin(z)*.5}}static fromJSON(e){return new _o(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class bo extends Se{constructor(e=new Ya(new b(-1,-1,0),new b(-1,1,0),new b(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const o=e.computeFrenetFrames(t,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new b,l=new b,c=new W;let u=new b;const h=[],d=[],f=[],m=[];x(),this.setIndex(m),this.setAttribute("position",new me(h,3)),this.setAttribute("normal",new me(d,3)),this.setAttribute("uv",new me(f,2));function x(){for(let _=0;_<t;_++)v(_);v(r===!1?t:0),p(),g()}function v(_){u=e.getPointAt(_/t,u);const y=o.normals[_],w=o.binormals[_];for(let A=0;A<=i;A++){const L=A/i*Math.PI*2,I=Math.sin(L),H=-Math.cos(L);l.x=H*y.x+I*w.x,l.y=H*y.y+I*w.y,l.z=H*y.z+I*w.z,l.normalize(),d.push(l.x,l.y,l.z),a.x=u.x+n*l.x,a.y=u.y+n*l.y,a.z=u.z+n*l.z,h.push(a.x,a.y,a.z)}}function g(){for(let _=1;_<=t;_++)for(let y=1;y<=i;y++){const w=(i+1)*(_-1)+(y-1),A=(i+1)*_+(y-1),L=(i+1)*_+y,I=(i+1)*(_-1)+y;m.push(w,A,I),m.push(A,L,I)}}function p(){for(let _=0;_<=t;_++)for(let y=0;y<=i;y++)c.x=_/t,c.y=y/i,f.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new bo(new Za[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class Kc extends Se{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new b,r=new b;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,u=l.length;c<u;++c){const h=l[c],d=h.start,f=h.count;for(let m=d,x=d+f;m<x;m+=3)for(let v=0;v<3;v++){const g=a.getX(m+v),p=a.getX(m+(v+1)%3);i.fromBufferAttribute(o,g),r.fromBufferAttribute(o,p),eu(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const u=3*a+c,h=3*a+(c+1)%3;i.fromBufferAttribute(o,u),r.fromBufferAttribute(o,h),eu(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new me(t,3))}}}function eu(s,e,t){const n=`${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n,i),!0)}var tu=Object.freeze({__proto__:null,BoxGeometry:ci,BoxBufferGeometry:ci,CircleGeometry:to,CircleBufferGeometry:to,ConeGeometry:no,ConeBufferGeometry:no,CylinderGeometry:cr,CylinderBufferGeometry:cr,DodecahedronGeometry:io,DodecahedronBufferGeometry:io,EdgesGeometry:Gc,ExtrudeGeometry:Jn,ExtrudeBufferGeometry:Jn,IcosahedronGeometry:mo,IcosahedronBufferGeometry:mo,LatheGeometry:go,LatheBufferGeometry:go,OctahedronGeometry:Jr,OctahedronBufferGeometry:Jr,PlaneGeometry:Nr,PlaneBufferGeometry:Nr,PolyhedronGeometry:Xn,PolyhedronBufferGeometry:Xn,RingGeometry:xo,RingBufferGeometry:xo,ShapeGeometry:Zr,ShapeBufferGeometry:Zr,SphereGeometry:jr,SphereBufferGeometry:jr,TetrahedronGeometry:yo,TetrahedronBufferGeometry:yo,TorusGeometry:vo,TorusBufferGeometry:vo,TorusKnotGeometry:_o,TorusKnotBufferGeometry:_o,TubeGeometry:bo,TubeBufferGeometry:bo,WireframeGeometry:Kc});class nu extends Tt{constructor(e){super(),this.type="ShadowMaterial",this.color=new ae(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}nu.prototype.isShadowMaterial=!0;class Qa extends Tt{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new ae(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ae(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ii,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}Qa.prototype.isMeshStandardMaterial=!0;class iu extends Qa{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new W(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return St(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new ae(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new ae(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new ae(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}iu.prototype.isMeshPhysicalMaterial=!0;class ru extends Tt{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new ae(16777215),this.specular=new ae(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ae(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ii,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=as,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}ru.prototype.isMeshPhongMaterial=!0;class su extends Tt{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ae(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ae(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ii,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}su.prototype.isMeshToonMaterial=!0;class ou extends Tt{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ii,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}ou.prototype.isMeshNormalMaterial=!0;class au extends Tt{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new ae(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ae(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=as,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}au.prototype.isMeshLambertMaterial=!0;class lu extends Tt{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ae(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ii,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}lu.prototype.isMeshMatcapMaterial=!0;class cu extends At{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}cu.prototype.isLineDashedMaterial=!0;var Ax=Object.freeze({__proto__:null,ShadowMaterial:nu,SpriteMaterial:Ia,RawShaderMaterial:zr,ShaderMaterial:Gn,PointsMaterial:lr,MeshPhysicalMaterial:iu,MeshStandardMaterial:Qa,MeshPhongMaterial:ru,MeshToonMaterial:su,MeshNormalMaterial:ou,MeshLambertMaterial:au,MeshDepthMaterial:Aa,MeshDistanceMaterial:Ca,MeshBasicMaterial:On,MeshMatcapMaterial:lu,LineDashedMaterial:cu,LineBasicMaterial:At,Material:Tt});const it={arraySlice:function(s,e,t){return it.isTypedArray(s)?new s.constructor(s.subarray(e,t!==void 0?t:s.length)):s.slice(e,t)},convertArray:function(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)},isTypedArray:function(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)},getKeyframeOrder:function(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,o=0;o!==n;++r){const a=t[r]*e;for(let l=0;l!==e;++l)i[o++]=s[a+l]}return i},flattenJSON:function(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let o=r[n];if(o!==void 0)if(Array.isArray(o))do o=r[n],o!==void 0&&(e.push(r.time),t.push.apply(t,o)),r=s[i++];while(r!==void 0);else if(o.toArray!==void 0)do o=r[n],o!==void 0&&(e.push(r.time),o.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do o=r[n],o!==void 0&&(e.push(r.time),t.push(o)),r=s[i++];while(r!==void 0)},subclip:function(s,e,t,n,i=30){const r=s.clone();r.name=e;const o=[];for(let l=0;l<r.tracks.length;++l){const c=r.tracks[l],u=c.getValueSize(),h=[],d=[];for(let f=0;f<c.times.length;++f){const m=c.times[f]*i;if(!(m<t||m>=n)){h.push(c.times[f]);for(let x=0;x<u;++x)d.push(c.values[f*u+x])}}h.length!==0&&(c.times=it.convertArray(h,c.times.constructor),c.values=it.convertArray(d,c.values.constructor),o.push(c))}r.tracks=o;let a=1/0;for(let l=0;l<r.tracks.length;++l)a>r.tracks[l].times[0]&&(a=r.tracks[l].times[0]);for(let l=0;l<r.tracks.length;++l)r.tracks[l].shift(-1*a);return r.resetDuration(),r},makeClipAdditive:function(s,e=0,t=s,n=30){n<=0&&(n=30);const i=t.tracks.length,r=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=s.tracks.find(function(g){return g.name===a.name&&g.ValueTypeName===l});if(c===void 0)continue;let u=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(u=h/3);let d=0;const f=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=f/3);const m=a.times.length-1;let x;if(r<=a.times[0]){const g=u,p=h-u;x=it.arraySlice(a.values,g,p)}else if(r>=a.times[m]){const g=m*h+u,p=g+h-u;x=it.arraySlice(a.values,g,p)}else{const g=a.createInterpolant(),p=u,_=h-u;g.evaluate(r),x=it.arraySlice(g.resultBuffer,p,_)}l==="quaternion"&&new It().fromArray(x).normalize().conjugate().toArray(x);const v=c.times.length;for(let g=0;g<v;++g){const p=g*f+d;if(l==="quaternion")It.multiplyQuaternionsFlat(c.values,p,x,0,c.values,p);else{const _=f-d*2;for(let y=0;y<_;++y)c.values[p+y]-=x[y]}}}return s.blendMode=wl,s}};class Zn{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,r)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=r)){const a=t[1];e<a&&(n=2,r=a);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,r,e)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let o=0;o!==i;++o)t[o]=n[r+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}Zn.prototype.beforeStart_=Zn.prototype.copySampleValue_,Zn.prototype.afterEnd_=Zn.prototype.copySampleValue_;class Cx extends Zn{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:Li,endingEnd:Li}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,o=e+1,a=i[r],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case Ri:r=e,a=2*t-n;break;case gs:r=i.length-2,a=t+i[r]-i[r+1];break;default:r=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case Ri:o=e,l=2*n-t;break;case gs:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,u=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=r*u,this._offsetNext=o*u}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=this._offsetPrev,h=this._offsetNext,d=this._weightPrev,f=this._weightNext,m=(n-t)/(i-t),x=m*m,v=x*m,g=-d*v+2*d*x-d*m,p=(1+d)*v+(-1.5-2*d)*x+(-.5+d)*m+1,_=(-1-f)*v+(1.5+f)*x+.5*m,y=f*v-f*x;for(let w=0;w!==a;++w)r[w]=g*o[u+w]+p*o[c+w]+_*o[l+w]+y*o[h+w];return r}}class uu extends Zn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=(n-t)/(i-t),h=1-u;for(let d=0;d!==a;++d)r[d]=o[c+d]*h+o[l+d]*u;return r}}class Lx extends Zn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class on{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=it.convertArray(t,this.TimeBufferType),this.values=it.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:it.convertArray(e.times,Array),values:it.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new Lx(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new uu(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new Cx(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case ps:t=this.InterpolantFactoryMethodDiscrete;break;case ms:t=this.InterpolantFactoryMethodLinear;break;case ko:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return ps;case this.InterpolantFactoryMethodLinear:return ms;case this.InterpolantFactoryMethodSmooth:return ko}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<e;)++r;for(;o!==-1&&n[o]>t;)--o;if(++o,r!==0||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const a=this.getValueSize();this.times=it.arraySlice(n,r,o),this.values=it.arraySlice(this.values,r*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==r;a++){const l=n[a];if(typeof 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this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class xu extends Ka{constructor(){super(new Et(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=Cr*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}xu.prototype.isSpotLightShadow=!0;class yu extends an{constructor(e,t,n=0,i=Math.PI/3,r=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(Je.DefaultUp),this.updateMatrix(),this.target=new Je,this.distance=n,this.angle=i,this.penumbra=r,this.decay=o,this.shadow=new xu}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}yu.prototype.isSpotLight=!0;const vu=new xe,Qr=new b,el=new b;class _u extends Ka{constructor(){super(new Et(90,1,.5,500)),this._frameExtents=new W(4,2),this._viewportCount=6,this._viewports=[new Ye(2,1,1,1),new Ye(0,1,1,1),new Ye(3,1,1,1),new Ye(1,1,1,1),new Ye(3,0,1,1),new Ye(1,0,1,1)],this._cubeDirections=[new b(1,0,0),new b(-1,0,0),new b(0,0,1),new b(0,0,-1),new b(0,1,0),new b(0,-1,0)],this._cubeUps=[new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,1,0),new b(0,0,1),new b(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),Qr.setFromMatrixPosition(e.matrixWorld),n.position.copy(Qr),el.copy(n.position),el.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(el),n.updateMatrixWorld(),i.makeTranslation(-Qr.x,-Qr.y,-Qr.z),vu.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(vu)}}_u.prototype.isPointLightShadow=!0;class bu extends an{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new _u}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}bu.prototype.isPointLight=!0;class wu extends Ka{constructor(){super(new Us(-5,5,5,-5,.5,500))}}wu.prototype.isDirectionalLightShadow=!0;class Mu extends an{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(Je.DefaultUp),this.updateMatrix(),this.target=new Je,this.shadow=new wu}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Mu.prototype.isDirectionalLight=!0;class Su extends an{constructor(e,t){super(e,t),this.type="AmbientLight"}}Su.prototype.isAmbientLight=!0;class Tu extends an{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}Tu.prototype.isRectAreaLight=!0;class Eu{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new b)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*r),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*r)),t.addScaledVector(o[6],.315392*(3*r*r-1)),t.addScaledVector(o[7],1.092548*(n*r)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*r),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*r),t.addScaledVector(o[6],.743125*r*r-.247708),t.addScaledVector(o[7],2*.429043*n*r),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}Eu.prototype.isSphericalHarmonics3=!0;class Eo extends an{constructor(e=new Eu,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}Eo.prototype.isLightProbe=!0;class Bx extends null{constructor(e){super(e),this.textures={}}load(e,t,n,i){const r=this,o=new En(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(r){return t[r]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",r),t[r]}const i=new Ax[e.type];if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new ae().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.format!==void 0&&(i.format=e.format),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const r in e.uniforms){const o=e.uniforms[r];switch(i.uniforms[r]={},o.type){case"t":i.uniforms[r].value=n(o.value);break;case"c":i.uniforms[r].value=new ae().setHex(o.value);break;case"v2":i.uniforms[r].value=new W().fromArray(o.value);break;case"v3":i.uniforms[r].value=new b().fromArray(o.value);break;case"v4":i.uniforms[r].value=new Ye().fromArray(o.value);break;case"m3":i.uniforms[r].value=new yt().fromArray(o.value);break;case"m4":i.uniforms[r].value=new xe().fromArray(o.value);break;default:i.uniforms[r].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const r in e.extensions)i.extensions[r]=e.extensions[r];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let r=e.normalScale;Array.isArray(r)===!1&&(r=[r,r]),i.normalScale=new W().fromArray(r)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new W().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class tl{static decodeText(e){if(typeof TextDecoder!="undefined")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(n){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Au extends Se{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}Au.prototype.isInstancedBufferGeometry=!0;class Ox extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new En(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(f,m){if(t[m]!==void 0)return t[m];const v=f.interleavedBuffers[m],g=r(f,v.buffer),p=Di(v.type,g),_=new tr(p,v.stride);return _.uuid=v.uuid,t[m]=_,_}function r(f,m){if(n[m]!==void 0)return n[m];const v=f.arrayBuffers[m],g=new Uint32Array(v).buffer;return n[m]=g,g}const o=e.isInstancedBufferGeometry?new Au:new Se,a=e.data.index;if(a!==void 0){const f=Di(a.type,a.array);o.setIndex(new Ke(f,1))}const l=e.data.attributes;for(const f in l){const m=l[f];let x;if(m.isInterleavedBufferAttribute){const v=i(e.data,m.data);x=new di(v,m.itemSize,m.offset,m.normalized)}else{const v=Di(m.type,m.array),g=m.isInstancedBufferAttribute?ar:Ke;x=new g(v,m.itemSize,m.normalized)}m.name!==void 0&&(x.name=m.name),m.usage!==void 0&&x.setUsage(m.usage),m.updateRange!==void 0&&(x.updateRange.offset=m.updateRange.offset,x.updateRange.count=m.updateRange.count),o.setAttribute(f,x)}const c=e.data.morphAttributes;if(c)for(const f in c){const m=c[f],x=[];for(let v=0,g=m.length;v<g;v++){const p=m[v];let _;if(p.isInterleavedBufferAttribute){const y=i(e.data,p.data);_=new di(y,p.itemSize,p.offset,p.normalized)}else{const y=Di(p.type,p.array);_=new Ke(y,p.itemSize,p.normalized)}p.name!==void 0&&(_.name=p.name),x.push(_)}o.morphAttributes[f]=x}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const h=e.data.groups||e.data.drawcalls||e.data.offsets;if(h!==void 0)for(let f=0,m=h.length;f!==m;++f){const x=h[f];o.addGroup(x.start,x.count,x.materialIndex)}const d=e.data.boundingSphere;if(d!==void 0){const f=new b;d.center!==void 0&&f.fromArray(d.center),o.boundingSphere=new ai(f,d.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class Bv extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=this.path===""?tl.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new En(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(h){i!==void 0&&i(h),console.error("THREE:ObjectLoader: Can't parse "+e+".",h.message);return}const u=c.metadata;if(u===void 0||u.type===void 0||u.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(c,t)},n,i)}loadAsync(e,t){return mr(this,null,function*(){const n=this,i=this.path===""?tl.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const r=new En(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const o=yield r.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return yield n.parseAsync(a)})}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,r,l,a,n),u=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,u),t!==void 0){let h=!1;for(const d in o)if(o[d]instanceof HTMLImageElement){h=!0;break}h===!1&&t(c)}return c}parseAsync(e){return mr(this,null,function*(){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=yield this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,r),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l})}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const r=new Mn().fromJSON(e[n]);t[r.uuid]=r}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(r){r.isBone&&(i[r.uuid]=r)}),e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=new Ba().fromJSON(e[r],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new Ox;for(let r=0,o=e.length;r<o;r++){let a;const l=e[r];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in tu?a=tu[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const r=new Bx;r.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let u=0;u<l.materials.length;u++){const h=l.materials[u];n[h.uuid]===void 0&&(n[h.uuid]=r.parse(h)),c.push(n[h.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=r.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],r=So.parse(i);t[r.uuid]=r}return t}parseImages(e,t){const n=this,i={};let r;function o(l){return n.manager.itemStart(l),r.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,u=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(u)}else return l.data?{data:Di(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new du(t);r=new To(l),r.setCrossOrigin(this.crossOrigin);for(let c=0,u=e.length;c<u;c++){const h=e[c],d=h.url;if(Array.isArray(d)){i[h.uuid]=[];for(let f=0,m=d.length;f<m;f++){const x=d[f],v=a(x);v!==null&&(v instanceof HTMLImageElement?i[h.uuid].push(v):i[h.uuid].push(new or(v.data,v.width,v.height)))}}else{const f=a(h.url);f!==null&&(i[h.uuid]=f)}}}return i}parseImagesAsync(e){return mr(this,null,function*(){const t=this,n={};let i;function r(o){return mr(this,null,function*(){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return yield i.loadAsync(l)}else return o.data?{data:Di(o.type,o.data),width:o.width,height:o.height}:null})}if(e!==void 0&&e.length>0){i=new To(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){n[l.uuid]=[];for(let u=0,h=c.length;u<h;u++){const d=c[u],f=yield r(d);f!==null&&(f instanceof HTMLImageElement?n[l.uuid].push(f):n[l.uuid].push(new or(f.data,f.width,f.height)))}}else{const u=yield r(l.url);u!==null&&(n[l.uuid]=u)}}}return n})}parseTextures(e,t){function n(r,o){return typeof r=="number"?r:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",r),o[r])}const i={};if(e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=e[r];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);let l;const c=t[a.image];Array.isArray(c)?(l=new Fr(c),c.length===6&&(l.needsUpdate=!0)):(c&&c.data?l=new or(c.data,c.width,c.height):l=new gt(c),c&&(l.needsUpdate=!0)),l.uuid=a.uuid,a.name!==void 0&&(l.name=a.name),a.mapping!==void 0&&(l.mapping=n(a.mapping,Ux)),a.offset!==void 0&&l.offset.fromArray(a.offset),a.repeat!==void 0&&l.repeat.fromArray(a.repeat),a.center!==void 0&&l.center.fromArray(a.center),a.rotation!==void 0&&(l.rotation=a.rotation),a.wrap!==void 0&&(l.wrapS=n(a.wrap[0],Cu),l.wrapT=n(a.wrap[1],Cu)),a.format!==void 0&&(l.format=a.format),a.type!==void 0&&(l.type=a.type),a.encoding!==void 0&&(l.encoding=a.encoding),a.minFilter!==void 0&&(l.minFilter=n(a.minFilter,Lu)),a.magFilter!==void 0&&(l.magFilter=n(a.magFilter,Lu)),a.anisotropy!==void 0&&(l.anisotropy=a.anisotropy),a.flipY!==void 0&&(l.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(l.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(l.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(l.userData=a.userData),i[a.uuid]=l}return i}parseObject(e,t,n,i,r){let o;function a(d){return t[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",d),t[d]}function l(d){if(d!==void 0){if(Array.isArray(d)){const f=[];for(let m=0,x=d.length;m<x;m++){const v=d[m];n[v]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",v),f.push(n[v])}return f}return n[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",d),n[d]}}function c(d){return i[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",d),i[d]}let u,h;switch(e.type){case"Scene":o=new Pa,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new ae(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new qs(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new Ws(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new Et(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new Us(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new Su(e.color,e.intensity);break;case"DirectionalLight":o=new Mu(e.color,e.intensity);break;case"PointLight":o=new bu(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new Tu(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new yu(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new fu(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new Eo().fromJSON(e);break;case"SkinnedMesh":u=a(e.geometry),h=l(e.material),o=new Na(u,h),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":u=a(e.geometry),h=l(e.material),o=new _t(u,h);break;case"InstancedMesh":u=a(e.geometry),h=l(e.material);const d=e.count,f=e.instanceMatrix,m=e.instanceColor;o=new Ic(u,h,d),o.instanceMatrix=new ar(new Float32Array(f.array),16),m!==void 0&&(o.instanceColor=new ar(new Float32Array(m.array),m.itemSize));break;case"LOD":o=new Xg;break;case"Line":o=new fi(a(e.geometry),l(e.material));break;case"LineLoop":o=new Oc(a(e.geometry),l(e.material));break;case"LineSegments":o=new qn(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new eo(a(e.geometry),l(e.material));break;case"Sprite":o=new Fa(l(e.material));break;case"Group":o=new er;break;case"Bone":o=new za;break;default:o=new Je}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const d=e.children;for(let f=0;f<d.length;f++)o.add(this.parseObject(d[f],t,n,i,r))}if(e.animations!==void 0){const d=e.animations;for(let f=0;f<d.length;f++){const m=d[f];o.animations.push(r[m])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const d=e.levels;for(let f=0;f<d.length;f++){const m=d[f],x=o.getObjectByProperty("uuid",m.object);x!==void 0&&o.addLevel(x,m.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const Ux={UVMapping:Oo,CubeReflectionMapping:Si,CubeRefractionMapping:Ti,EquirectangularReflectionMapping:ls,EquirectangularRefractionMapping:cs,CubeUVReflectionMapping:Sr,CubeUVRefractionMapping:us},Cu={RepeatWrapping:hs,ClampToEdgeWrapping:Pt,MirroredRepeatWrapping:ds},Lu={NearestFilter:ft,NearestMipmapNearestFilter:Uo,NearestMipmapLinearFilter:Ho,LinearFilter:ct,LinearMipmapNearestFilter:hl,LinearMipmapLinearFilter:Ei};class Hx extends jn{constructor(e){super(e),typeof createImageBitmap=="undefined"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=fr.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(l){fr.add(e,l),t&&t(l),r.manager.itemEnd(e)}).catch(function(l){i&&i(l),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}Hx.prototype.isImageBitmapLoader=!0;let Ao;const Ru={getContext:function(){return Ao===void 0&&(Ao=new(window.AudioContext||window.webkitAudioContext)),Ao},setContext:function(s){Ao=s}};class kx extends jn{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new En(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);Ru.getContext().decodeAudioData(l,function(u){t(u)})}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}}class Gx extends Eo{constructor(e,t,n=1){super(void 0,n);const i=new ae().set(e),r=new ae().set(t),o=new b(i.r,i.g,i.b),a=new b(r.r,r.g,r.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}Gx.prototype.isHemisphereLightProbe=!0;class Vx extends Eo{constructor(e,t=1){super(void 0,t);const n=new ae().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}Vx.prototype.isAmbientLightProbe=!0;const Pu=new xe,Iu=new xe,pi=new xe;class Ov{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Et,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Et,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,pi.copy(e.projectionMatrix);const i=t.eyeSep/2,r=i*t.near/t.focus,o=t.near*Math.tan(ri*t.fov*.5)/t.zoom;let a,l;Iu.elements[12]=-i,Pu.elements[12]=i,a=-o*t.aspect+r,l=o*t.aspect+r,pi.elements[0]=2*t.near/(l-a),pi.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(pi),a=-o*t.aspect-r,l=o*t.aspect-r,pi.elements[0]=2*t.near/(l-a),pi.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(pi)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(Iu),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Pu)}}class Wx{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Du(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=Du();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function Du(){return(typeof performance=="undefined"?Date:performance).now()}const mi=new b,Fu=new It,qx=new b,gi=new b;class Uv extends null{constructor(){super(),this.type="AudioListener",this.context=Ru.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Wx}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(mi,Fu,qx),gi.set(0,0,-1).applyQuaternion(Fu),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(mi.x,i),t.positionY.linearRampToValueAtTime(mi.y,i),t.positionZ.linearRampToValueAtTime(mi.z,i),t.forwardX.linearRampToValueAtTime(gi.x,i),t.forwardY.linearRampToValueAtTime(gi.y,i),t.forwardZ.linearRampToValueAtTime(gi.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(mi.x,mi.y,mi.z),t.setOrientation(gi.x,gi.y,gi.z,n.x,n.y,n.z)}}class Xx extends Je{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const xi=new b,Nu=new It,Yx=new b,yi=new b;class Hv extends null{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(xi,Nu,Yx),yi.set(0,0,1).applyQuaternion(Nu);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(xi.x,n),t.positionY.linearRampToValueAtTime(xi.y,n),t.positionZ.linearRampToValueAtTime(xi.z,n),t.orientationX.linearRampToValueAtTime(yi.x,n),t.orientationY.linearRampToValueAtTime(yi.y,n),t.orientationZ.linearRampToValueAtTime(yi.z,n)}else t.setPosition(xi.x,xi.y,xi.z),t.setOrientation(yi.x,yi.y,yi.z)}}class Jx{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class Zx{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,r,o;switch(t){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,r=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[r+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,r,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-r,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let r=n,o=i;r!==o;++r)t[r]=t[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){It.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){const o=this._workIndex*r;It.multiplyQuaternionsFlat(e,o,e,t,e,n),It.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,r){const o=1-i;for(let a=0;a!==r;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,r){for(let o=0;o!==r;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const nl="\\[\\]\\.:\\/",jx=new RegExp("["+nl+"]","g"),il="[^"+nl+"]",$x="[^"+nl.replace("\\.","")+"]",Qx=/((?:WC+[\/:])*)/.source.replace("WC",il),Kx=/(WCOD+)?/.source.replace("WCOD",$x),ey=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",il),ty=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",il),ny=new RegExp("^"+Qx+Kx+ey+ty+"$"),iy=["material","materials","bones"];class ry{constructor(e,t,n){const i=n||qe.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class qe{constructor(e,t,n){this.path=t,this.parsedPath=n||qe.parseTrackName(t),this.node=qe.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new qe.Composite(e,t,n):new qe(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(jx,"")}static parseTrackName(e){const t=ny.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);iy.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let o=0;o<r.length;o++){const a=r[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=qe.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let u=0;u<e.length;u++)if(e[u].name===c){c=u;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}qe.Composite=ry,qe.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},qe.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},qe.prototype.GetterByBindingType=[qe.prototype._getValue_direct,qe.prototype._getValue_array,qe.prototype._getValue_arrayElement,qe.prototype._getValue_toArray],qe.prototype.SetterByBindingTypeAndVersioning=[[qe.prototype._setValue_direct,qe.prototype._setValue_direct_setNeedsUpdate,qe.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[qe.prototype._setValue_array,qe.prototype._setValue_array_setNeedsUpdate,qe.prototype._setValue_array_setMatrixWorldNeedsUpdate],[qe.prototype._setValue_arrayElement,qe.prototype._setValue_arrayElement_setNeedsUpdate,qe.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[qe.prototype._setValue_fromArray,qe.prototype._setValue_fromArray_setNeedsUpdate,qe.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class sy{constructor(){this.uuid=Ht(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let a,l=e.length,c=this.nCachedObjects_;for(let u=0,h=arguments.length;u!==h;++u){const d=arguments[u],f=d.uuid;let m=t[f];if(m===void 0){m=l++,t[f]=m,e.push(d);for(let x=0,v=o;x!==v;++x)r[x].push(new qe(d,n[x],i[x]))}else if(m<c){a=e[m];const x=--c,v=e[x];t[v.uuid]=m,e[m]=v,t[f]=x,e[x]=d;for(let g=0,p=o;g!==p;++g){const _=r[g],y=_[x];let w=_[m];_[m]=y,w===void 0&&(w=new qe(d,n[g],i[g])),_[x]=w}}else e[m]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,u=t[c];if(u!==void 0&&u>=r){const h=r++,d=e[h];t[d.uuid]=u,e[u]=d,t[c]=h,e[h]=l;for(let f=0,m=i;f!==m;++f){const x=n[f],v=x[h],g=x[u];x[u]=v,x[h]=g}}}this.nCachedObjects_=r}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],u=c.uuid,h=t[u];if(h!==void 0)if(delete t[u],h<r){const d=--r,f=e[d],m=--o,x=e[m];t[f.uuid]=h,e[h]=f,t[x.uuid]=d,e[d]=x,e.pop();for(let v=0,g=i;v!==g;++v){const p=n[v],_=p[d],y=p[m];p[h]=_,p[d]=y,p.pop()}}else{const d=--o,f=e[d];d>0&&(t[f.uuid]=h),e[h]=f,e.pop();for(let m=0,x=i;m!==x;++m){const v=n[m];v[h]=v[d],v.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const r=this._bindings;if(i!==void 0)return r[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,u=this.nCachedObjects_,h=new Array(c);i=r.length,n[e]=i,o.push(e),a.push(t),r.push(h);for(let d=u,f=l.length;d!==f;++d){const m=l[d];h[d]=new qe(m,e,t)}return h}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,r=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}sy.prototype.isAnimationObjectGroup=!0;class oy{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,o=r.length,a=new Array(o),l={endingStart:Li,endingEnd:Li};for(let c=0;c!==o;++c){const u=r[c].createInterpolant(null);a[c]=u,u.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=fd,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,r=e._clip.duration,o=r/i,a=i/r;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,r=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=r,l[1]=r+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const r=this._startTime;if(r!==null){const l=(e-r)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case wl:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulateAdditive(a);break;case Go:default:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;n!==null&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const o=n===pd;if(e===0)return r===-1?i:o&&(r&1)===1?t-i:i;if(n===dd){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(r===-1&&(e>=0?(r=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,r+=Math.abs(a);const l=this.repetitions-r;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(r&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=Ri,i.endingEnd=Ri):(e?i.endingStart=this.zeroSlopeAtStart?Ri:Li:i.endingStart=gs,t?i.endingEnd=this.zeroSlopeAtEnd?Ri:Li:i.endingEnd=gs)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=r,l[0]=t,a[1]=r+e,l[1]=n,this}}class ay extends ii{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let u=c[l];u===void 0&&(u={},c[l]=u);for(let h=0;h!==r;++h){const d=i[h],f=d.name;let m=u[f];if(m!==void 0)o[h]=m;else{if(m=o[h],m!==void 0){m._cacheIndex===null&&(++m.referenceCount,this._addInactiveBinding(m,l,f));continue}const x=t&&t._propertyBindings[h].binding.parsedPath;m=new Zx(qe.create(n,f,x),d.ValueTypeName,d.getValueSize()),++m.referenceCount,this._addInactiveBinding(m,l,f),o[h]=m}a[h].resultBuffer=m.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,r=this._actionsByClip[i];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,r=this._actionsByClip;let o=r[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const r=e._clip.uuid,o=this._actionsByClip,a=o[r],l=a.knownActions,c=l[l.length-1],u=e._byClipCacheIndex;c._byClipCacheIndex=u,l[u]=c,l.pop(),e._byClipCacheIndex=null;const h=a.actionByRoot,d=(e._localRoot||this._root).uuid;delete h[d],l.length===0&&delete o[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.referenceCount===0&&this._removeInactiveBinding(r)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[r],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new uu(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){const i=t||this._root,r=i.uuid;let o=typeof e=="string"?So.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=Go),l!==void 0){const h=l.actionByRoot[r];if(h!==void 0&&h.blendMode===n)return h;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const u=new oy(this,o,t,n);return this._bindAction(u,c),this._addInactiveAction(u,a,r),u}existingAction(e,t){const n=t||this._root,i=n.uuid,r=typeof e=="string"?So.findByName(n,e):e,o=r?r.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,r,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(r!==void 0){const o=r.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const u=c._cacheIndex,h=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,h._cacheIndex=u,t[u]=h,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,r=i[t];if(r!==void 0)for(const o in r){const a=r[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}ay.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class rl{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new rl(this.value.clone===void 0?this.value:this.value.clone())}}class ly extends tr{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}ly.prototype.isInstancedInterleavedBuffer=!0;class cy{constructor(e,t,n,i,r){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}cy.prototype.isGLBufferAttribute=!0;class kv{constructor(e,t,n=0,i=1/0){this.ray=new li(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new ta,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return sl(e,this,n,t),n.sort(zu),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)sl(e[i],this,n,t);return n.sort(zu),n}}function zu(s,e){return s.distance-e.distance}function sl(s,e,t,n){if(s.layers.test(e.layers)&&s.raycast(e,t),n===!0){const i=s.children;for(let r=0,o=i.length;r<o;r++)sl(i[r],e,t,!0)}}class Gv{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(St(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class Vv{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const Bu=new W;class Kr{constructor(e=new W(1/0,1/0),t=new W(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Bu.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Bu.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}Kr.prototype.isBox2=!0;const Ou=new b,Co=new b;class uy{constructor(e=new b,t=new b){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Ou.subVectors(e,this.start),Co.subVectors(this.end,this.start);const n=Co.dot(Co);let r=Co.dot(Ou)/n;return t&&(r=St(r,0,1)),r}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const Uu=new b;class Wv extends null{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new Se,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,u=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(u),Math.sin(u),1)}n.setAttribute("position",new me(i,3));const r=new At({fog:!1,toneMapped:!1});this.cone=new qn(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),Uu.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Uu),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const $n=new b,Lo=new xe,ol=new xe;class hy extends qn{constructor(e){const t=Hu(e),n=new Se,i=[],r=[],o=new ae(0,0,1),a=new ae(0,1,0);for(let c=0;c<t.length;c++){const u=t[c];u.parent&&u.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new me(i,3)),n.setAttribute("color",new me(r,3));const l=new At({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");ol.copy(this.root.matrixWorld).invert();for(let r=0,o=0;r<t.length;r++){const a=t[r];a.parent&&a.parent.isBone&&(Lo.multiplyMatrices(ol,a.matrixWorld),$n.setFromMatrixPosition(Lo),i.setXYZ(o,$n.x,$n.y,$n.z),Lo.multiplyMatrices(ol,a.parent.matrixWorld),$n.setFromMatrixPosition(Lo),i.setXYZ(o+1,$n.x,$n.y,$n.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function Hu(s){const e=[];s&&s.isBone&&e.push(s);for(let t=0;t<s.children.length;t++)e.push.apply(e,Hu(s.children[t]));return e}class qv extends null{constructor(e,t,n){const i=new jr(t,4,2),r=new On({wireframe:!0,fog:!1,toneMapped:!1});super(i,r),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const dy=new b,ku=new ae,Gu=new ae;class Xv extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new Jr(t);i.rotateY(Math.PI*.5),this.material=new On({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(r.count*3);i.setAttribute("color",new Ke(o,3)),this.add(new _t(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");ku.copy(this.light.color),Gu.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const r=n<i/2?ku:Gu;t.setXYZ(n,r.r,r.g,r.b)}t.needsUpdate=!0}e.lookAt(dy.setFromMatrixPosition(this.light.matrixWorld).negate())}}class fy extends qn{constructor(e=10,t=10,n=4473924,i=8947848){n=new ae(n),i=new ae(i);const r=t/2,o=e/t,a=e/2,l=[],c=[];for(let d=0,f=0,m=-a;d<=t;d++,m+=o){l.push(-a,0,m,a,0,m),l.push(m,0,-a,m,0,a);const x=d===r?n:i;x.toArray(c,f),f+=3,x.toArray(c,f),f+=3,x.toArray(c,f),f+=3,x.toArray(c,f),f+=3}const u=new Se;u.setAttribute("position",new me(l,3)),u.setAttribute("color",new me(c,3));const h=new At({vertexColors:!0,toneMapped:!1});super(u,h),this.type="GridHelper"}}class Yv extends null{constructor(e=10,t=16,n=8,i=64,r=4473924,o=8947848){r=new ae(r),o=new ae(o);const a=[],l=[];for(let h=0;h<=t;h++){const d=h/t*(Math.PI*2),f=Math.sin(d)*e,m=Math.cos(d)*e;a.push(0,0,0),a.push(f,0,m);const x=h&1?r:o;l.push(x.r,x.g,x.b),l.push(x.r,x.g,x.b)}for(let h=0;h<=n;h++){const d=h&1?r:o,f=e-e/n*h;for(let m=0;m<i;m++){let x=m/i*(Math.PI*2),v=Math.sin(x)*f,g=Math.cos(x)*f;a.push(v,0,g),l.push(d.r,d.g,d.b),x=(m+1)/i*(Math.PI*2),v=Math.sin(x)*f,g=Math.cos(x)*f,a.push(v,0,g),l.push(d.r,d.g,d.b)}}const c=new Se;c.setAttribute("position",new me(a,3)),c.setAttribute("color",new me(l,3));const u=new At({vertexColors:!0,toneMapped:!1});super(c,u),this.type="PolarGridHelper"}}const Vu=new b,Ro=new b,Wu=new b;class Jv extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new Se;i.setAttribute("position",new me([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new At({fog:!1,toneMapped:!1});this.lightPlane=new fi(i,r),this.add(this.lightPlane),i=new Se,i.setAttribute("position",new me([0,0,0,0,0,1],3)),this.targetLine=new fi(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Vu.setFromMatrixPosition(this.light.matrixWorld),Ro.setFromMatrixPosition(this.light.target.matrixWorld),Wu.subVectors(Ro,Vu),this.lightPlane.lookAt(Ro),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Ro),this.targetLine.scale.z=Wu.length()}}const Po=new b,at=new zs;class Zv extends null{constructor(e){const t=new Se,n=new At({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},a=new ae(16755200),l=new ae(16711680),c=new ae(43775),u=new ae(16777215),h=new ae(3355443);d("n1","n2",a),d("n2","n4",a),d("n4","n3",a),d("n3","n1",a),d("f1","f2",a),d("f2","f4",a),d("f4","f3",a),d("f3","f1",a),d("n1","f1",a),d("n2","f2",a),d("n3","f3",a),d("n4","f4",a),d("p","n1",l),d("p","n2",l),d("p","n3",l),d("p","n4",l),d("u1","u2",c),d("u2","u3",c),d("u3","u1",c),d("c","t",u),d("p","c",h),d("cn1","cn2",h),d("cn3","cn4",h),d("cf1","cf2",h),d("cf3","cf4",h);function d(m,x,v){f(m,v),f(x,v)}function f(m,x){i.push(0,0,0),r.push(x.r,x.g,x.b),o[m]===void 0&&(o[m]=[]),o[m].push(i.length/3-1)}t.setAttribute("position",new me(i,3)),t.setAttribute("color",new me(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;at.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),ht("c",t,e,at,0,0,-1),ht("t",t,e,at,0,0,1),ht("n1",t,e,at,-n,-i,-1),ht("n2",t,e,at,n,-i,-1),ht("n3",t,e,at,-n,i,-1),ht("n4",t,e,at,n,i,-1),ht("f1",t,e,at,-n,-i,1),ht("f2",t,e,at,n,-i,1),ht("f3",t,e,at,-n,i,1),ht("f4",t,e,at,n,i,1),ht("u1",t,e,at,n*.7,i*1.1,-1),ht("u2",t,e,at,-n*.7,i*1.1,-1),ht("u3",t,e,at,0,i*2,-1),ht("cf1",t,e,at,-n,0,1),ht("cf2",t,e,at,n,0,1),ht("cf3",t,e,at,0,-i,1),ht("cf4",t,e,at,0,i,1),ht("cn1",t,e,at,-n,0,-1),ht("cn2",t,e,at,n,0,-1),ht("cn3",t,e,at,0,-i,-1),ht("cn4",t,e,at,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function ht(s,e,t,n,i,r,o){Po.set(i,r,o).unproject(n);const a=e[s];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,u=a.length;c<u;c++)l.setXYZ(a[c],Po.x,Po.y,Po.z)}}const Io=new Xt;class py extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),r=new Se;r.setIndex(new Ke(n,1)),r.setAttribute("position",new Ke(i,3)),super(r,new At({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&Io.setFromObject(this.object),Io.isEmpty())return;const t=Io.min,n=Io.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=t.x,r[4]=n.y,r[5]=n.z,r[6]=t.x,r[7]=t.y,r[8]=n.z,r[9]=n.x,r[10]=t.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=t.z,r[15]=t.x,r[16]=n.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=n.x,r[22]=t.y,r[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return qn.prototype.copy.call(this,e),this.object=e.object,this}}class jv extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],r=new Se;r.setIndex(new Ke(n,1)),r.setAttribute("position",new me(i,3)),super(r,new At({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class $v extends null{constructor(e,t=1,n=16776960){const i=n,r=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new Se;o.setAttribute("position",new me(r,3)),o.computeBoundingSphere(),super(o,new At({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new Se;l.setAttribute("position",new me(a,3)),l.computeBoundingSphere(),this.add(new _t(l,new On({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?rt:Rn,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const qu=new b;let Do,al;class Qv extends null{constructor(e=new b(0,0,1),t=new b(0,0,0),n=1,i=16776960,r=n*.2,o=r*.2){super(),this.type="ArrowHelper",Do===void 0&&(Do=new Se,Do.setAttribute("position",new me([0,0,0,0,1,0],3)),al=new cr(0,.5,1,5,1),al.translate(0,-.5,0)),this.position.copy(t),this.line=new fi(Do,new At({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new _t(al,new On({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,r,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{qu.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(qu,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class my extends null{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new Se;i.setAttribute("position",new me(t,3)),i.setAttribute("color",new me(n,3));const r=new At({vertexColors:!0,toneMapped:!1});super(i,r),this.type="AxesHelper"}setColors(e,t,n){const i=new ae,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class Kv{constructor(){this.type="ShapePath",this.color=new ae,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new uo,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,o){return this.currentPath.bezierCurveTo(e,t,n,i,r,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(p){const _=[];for(let y=0,w=p.length;y<w;y++){const A=p[y],L=new Mn;L.curves=A.curves,_.push(L)}return _}function i(p,_){const y=_.length;let w=!1;for(let A=y-1,L=0;L<y;A=L++){let I=_[A],H=_[L],z=H.x-I.x,P=H.y-I.y;if(Math.abs(P)>Number.EPSILON){if(P<0&&(I=_[L],z=-z,H=_[A],P=-P),p.y<I.y||p.y>H.y)continue;if(p.y===I.y){if(p.x===I.x)return!0}else{const M=P*(p.x-I.x)-z*(p.y-I.y);if(M===0)return!0;if(M<0)continue;w=!w}}else{if(p.y!==I.y)continue;if(H.x<=p.x&&p.x<=I.x||I.x<=p.x&&p.x<=H.x)return!0}}return w}const r=Sn.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const u=[];if(o.length===1)return l=o[0],c=new Mn,c.curves=l.curves,u.push(c),u;let h=!r(o[0].getPoints());h=e?!h:h;const d=[],f=[];let m=[],x=0,v;f[x]=void 0,m[x]=[];for(let p=0,_=o.length;p<_;p++)l=o[p],v=l.getPoints(),a=r(v),a=e?!a:a,a?(!h&&f[x]&&x++,f[x]={s:new Mn,p:v},f[x].s.curves=l.curves,h&&x++,m[x]=[]):m[x].push({h:l,p:v[0]});if(!f[0])return n(o);if(f.length>1){let p=!1;const _=[];for(let y=0,w=f.length;y<w;y++)d[y]=[];for(let y=0,w=f.length;y<w;y++){const A=m[y];for(let L=0;L<A.length;L++){const I=A[L];let H=!0;for(let z=0;z<f.length;z++)i(I.p,f[z].p)&&(y!==z&&_.push({froms:y,tos:z,hole:L}),H?(H=!1,d[z].push(I)):p=!0);H&&d[y].push(I)}}_.length>0&&(p||(m=d))}let g;for(let p=0,_=f.length;p<_;p++){c=f[p].s,u.push(c),g=m[p];for(let y=0,w=g.length;y<w;y++)c.holes.push(g[y].h)}return u}}const Xu=new Float32Array(1),gy=new Int32Array(Xu.buffer);class e0{static toHalfFloat(e){e>65504&&(console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."),e=65504),Xu[0]=e;const t=gy[0];let n=t>>16&32768,i=t>>12&2047;const r=t>>23&255;return r<103?n:r>142?(n|=31744,n|=(r==255?0:1)&&t&8388607,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=i&1,n)}}const t0=0,n0=1,i0=0,r0=1,s0=2;function o0(s){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),s}function a0(s=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),s.isMultiMaterial=!0,s.materials=s,s.clone=function(){return s.slice()},s}function l0(s,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new eo(s,e)}function c0(s){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new Fa(s)}function u0(s,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new eo(s,e)}function h0(s){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new lr(s)}function d0(s){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new lr(s)}function f0(s){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new lr(s)}function p0(s,e,t){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new b(s,e,t)}function m0(s,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new Ke(s,e).setUsage(Ar)}function g0(s,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new Wd(s,e)}function x0(s,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new qd(s,e)}function y0(s,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new Xd(s,e)}function v0(s,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new Yd(s,e)}function _0(s,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new ca(s,e)}function b0(s,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new Jd(s,e)}function w0(s,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new ua(s,e)}function M0(s,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new me(s,e)}function S0(s,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new jd(s,e)}Jt.create=function(s,e){return console.log("THREE.Curve.create() has been deprecated"),s.prototype=Object.create(Jt.prototype),s.prototype.constructor=s,s.prototype.getPoint=e,s},uo.prototype.fromPoints=function(s){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(s)};function T0(s){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new my(s)}function E0(s,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new py(s,e)}function A0(s,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new qn(new Gc(s.geometry),new At({color:e!==void 0?e:16777215}))}fy.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},hy.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};function C0(s,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new qn(new Kc(s.geometry),new At({color:e!==void 0?e:16777215}))}jn.prototype.extractUrlBase=function(s){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),tl.extractUrlBase(s)},jn.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};function L0(s){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new En(s)}function R0(s){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new Nx(s)}Kr.prototype.center=function(s){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(s)},Kr.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Kr.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},Kr.prototype.size=function(s){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(s)},Xt.prototype.center=function(s){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(s)},Xt.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Xt.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},Xt.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},Xt.prototype.size=function(s){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(s)},ai.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Os.prototype.setFromMatrix=function(s){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(s)},uy.prototype.center=function(s){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(s)},yt.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},yt.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},yt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},yt.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},yt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},yt.prototype.getInverse=function(s){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},xe.prototype.extractPosition=function(s){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(s)},xe.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},xe.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new b().setFromMatrixColumn(this,3)},xe.prototype.setRotationFromQuaternion=function(s){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(s)},xe.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},xe.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},xe.prototype.multiplyVector4=function(s){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},xe.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},xe.prototype.rotateAxis=function(s){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),s.transformDirection(this)},xe.prototype.crossVector=function(s){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},xe.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},xe.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},xe.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},xe.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},xe.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},xe.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},xe.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},xe.prototype.makeFrustum=function(s,e,t,n,i,r){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(s,e,n,t,i,r)},xe.prototype.getInverse=function(s){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},wn.prototype.isIntersectionLine=function(s){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(s)},It.prototype.multiplyVector3=function(s){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),s.applyQuaternion(this)},It.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},li.prototype.isIntersectionBox=function(s){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},li.prototype.isIntersectionPlane=function(s){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(s)},li.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},pt.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},pt.prototype.barycoordFromPoint=function(s,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(s,e)},pt.prototype.midpoint=function(s){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(s)},pt.prototypenormal=function(s){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(s)},pt.prototype.plane=function(s){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(s)},pt.barycoordFromPoint=function(s,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),pt.getBarycoord(s,e,t,n,i)},pt.normal=function(s,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),pt.getNormal(s,e,t,n)},Mn.prototype.extractAllPoints=function(s){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(s)},Mn.prototype.extrude=function(s){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Jn(this,s)},Mn.prototype.makeGeometry=function(s){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Zr(this,s)},W.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},W.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},W.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},b.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},b.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},b.prototype.getPositionFromMatrix=function(s){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(s)},b.prototype.getScaleFromMatrix=function(s){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(s)},b.prototype.getColumnFromMatrix=function(s,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,s)},b.prototype.applyProjection=function(s){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(s)},b.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},b.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},b.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Ye.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},Ye.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Je.prototype.getChildByName=function(s){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(s)},Je.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},Je.prototype.translate=function(s,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,s)},Je.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},Je.prototype.applyMatrix=function(s){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(Je.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(s){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=s}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),_t.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(_t.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),md},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Na.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Et.prototype.setLens=function(s,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(s)},Object.defineProperties(an.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(s){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=s}},shadowCameraLeft:{set:function(s){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=s}},shadowCameraRight:{set:function(s){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=s}},shadowCameraTop:{set:function(s){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=s}},shadowCameraBottom:{set:function(s){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=s}},shadowCameraNear:{set:function(s){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=s}},shadowCameraFar:{set:function(s){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=s}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(s){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=s}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(s){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=s}},shadowMapHeight:{set:function(s){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=s}}}),Object.defineProperties(Ke.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Ar},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Ar)}}}),Ke.prototype.setDynamic=function(s){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Ar:Er),this},Ke.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},Ke.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Se.prototype.addIndex=function(s){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(s)},Se.prototype.addAttribute=function(s,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(s,new Ke(arguments[1],arguments[2]))):s==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(s,e)},Se.prototype.addDrawCall=function(s,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(s,e)},Se.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},Se.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},Se.prototype.removeAttribute=function(s){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(s)},Se.prototype.applyMatrix=function(s){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(Se.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),tr.prototype.setDynamic=function(s){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Ar:Er),this},tr.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Jn.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},Jn.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},Jn.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},Pa.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},rl.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(Tt.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new ae}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(s){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=s===Mi}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(s){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=s}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(Gn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(s){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=s}}}),je.prototype.clearTarget=function(s,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(s),this.clear(e,t,n)},je.prototype.animate=function(s){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(s)},je.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},je.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},je.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},je.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},je.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},je.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},je.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},je.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},je.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},je.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},je.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},je.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},je.prototype.enableScissorTest=function(s){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(s)},je.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},je.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},je.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},je.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},je.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},je.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},je.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},je.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},je.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},je.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(je.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=s}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=s}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(s){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. 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E=function(){"use strict";function p(a){var n=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{};b(this,p),this.object=a,this.options=m({},{color:16777215,opacity:1,lineNum:10,lineWidth:1,lineHieght:10,fade:!1,fadeType:2,radius:0,range:new N.Vector2(0,1),vertical:!1,step:0,pos:"bottom",duration:5e3,yoyo:!1,repeat:0},n)}var f=p.prototype;return f.initMaterial=function(){var n=this,e=this.options,i=e.color,d=e.lineNum,s=e.lineWidth,l=e.lineHieght,v=e.fade,h=e.fadeType,w=e.radius,r=e.range,t=e.vertical,o=e.step,c=e.opacity,u=e.exclude,y={field:{value:new N.Vector4(0,0,0,0)},color:{value:new N.Color(i)},opacity:{value:c},lineNum:{value:d},lineWidth:{value:s},lineHieght:{value:l},sizeNum:{value:new N.Vector3(w,w,w)},objPos:{value:new N.Vector3(0,0,0)},fade:{value:v},fadeType:{value:h},range:{value:r},angle:{value:0},stepNum:{value:o}};if(!w){var j=this.object.getSize().size;y.sizeNum.value.copy(j)}this.uniforms=y,this.object.object3d.traverse(function(x){var g=x;!g.material||u&&u.includes(g)||(g.userData.materialO?g.material=g.userData.materialO.clone():g.userData.materialO=Array.isArray(g.material)?g.material.map(function(_){return _.clone()}):g.material.clone(),Array.isArray(g.material)?g.material.forEach(function(_){t?n.setVerticalMaterial(_):n.setMaterial(_)}):t?n.setVerticalMaterial(g.material):n.setMaterial(g.material))})},f.setMaterial=function(n){var e=this.uniforms;n.onBeforeCompile=function(i){i.uniforms.field=e.field,i.uniforms.fieldColor=e.color,i.uniforms.fieldOpacity=e.opacity,i.uniforms.lineNum=e.lineNum,i.uniforms.lineWidth=e.lineWidth,i.uniforms.sizeNum=e.sizeNum,i.uniforms.fade=e.fade,i.uniforms.fadeType=e.fadeType,i.uniforms.range=e.range,i.uniforms.stepNum=e.stepNum,i.vertexShader=`
3047
2
  varying vec4 vWorldPos;
3048
- `.concat(r.vertexShader,`
3
+ `.concat(i.vertexShader,`
3049
4
  `).replace("#include <worldpos_vertex>",`#include <worldpos_vertex>
3050
5
  vWorldPos = vec4( transformed, 1.0 );
3051
6
  #ifdef USE_INSTANCING
3052
7
  vWorldPos = instanceMatrix * vWorldPos;
3053
8
  #endif
3054
9
  vWorldPos = modelMatrix * vWorldPos;
3055
- `),r.fragmentShader=`
10
+ `),i.fragmentShader=`
3056
11
  uniform vec4 field;
3057
12
  uniform vec3 fieldColor;
3058
13
  uniform float fieldOpacity;
@@ -3064,7 +19,7 @@ void main() {
3064
19
  uniform vec2 range;
3065
20
  uniform int stepNum;
3066
21
  varying vec4 vWorldPos;
3067
- `.concat(r.fragmentShader,`
22
+ `.concat(i.fragmentShader,`
3068
23
  `).replace("#include <dithering_fragment>",`#include <dithering_fragment>
3069
24
  float height = sizeNum.y;
3070
25
  bool isTop = field.y > vWorldPos.y;
@@ -3099,16 +54,16 @@ void main() {
3099
54
  }
3100
55
  }
3101
56
  }
3102
- `)},n.needsUpdate=!0},e.setVerticalMaterial=function(n){var i=this.uniforms;n.onBeforeCompile=function(r){r.uniforms.field=i.field,r.uniforms.fieldColor=i.color,r.uniforms.fieldOpacity=i.opacity,r.uniforms.lineNum=i.lineNum,r.uniforms.lineWidth=i.lineWidth,r.uniforms.lineHieght=i.lineHieght,r.uniforms.sizeNum=i.sizeNum,r.uniforms.fade=i.fade,r.uniforms.range=i.range,r.uniforms.angle=i.angle,r.uniforms.objPos=i.objPos,r.vertexShader=`
57
+ `)},n.needsUpdate=!0},f.setVerticalMaterial=function(n){var e=this.uniforms;n.onBeforeCompile=function(i){i.uniforms.field=e.field,i.uniforms.fieldColor=e.color,i.uniforms.fieldOpacity=e.opacity,i.uniforms.lineNum=e.lineNum,i.uniforms.lineWidth=e.lineWidth,i.uniforms.lineHieght=e.lineHieght,i.uniforms.sizeNum=e.sizeNum,i.uniforms.fade=e.fade,i.uniforms.range=e.range,i.uniforms.angle=e.angle,i.uniforms.objPos=e.objPos,i.vertexShader=`
3103
58
  varying vec4 vWorldPos;
3104
- `.concat(r.vertexShader,`
59
+ `.concat(i.vertexShader,`
3105
60
  `).replace("#include <worldpos_vertex>",`#include <worldpos_vertex>
3106
61
  vWorldPos = vec4( transformed, 1.0 );
3107
62
  #ifdef USE_INSTANCING
3108
63
  vWorldPos = instanceMatrix * vWorldPos;
3109
64
  #endif
3110
65
  vWorldPos = modelMatrix * vWorldPos;
3111
- `),r.fragmentShader=`
66
+ `),i.fragmentShader=`
3112
67
  uniform vec4 field;
3113
68
  uniform vec3 fieldColor;
3114
69
  uniform float fieldOpacity;
@@ -3126,7 +81,7 @@ void main() {
3126
81
  return(x - objPos.x)*cos(a) - (z - objPos.z)*sin(a) + objPos.x ;
3127
82
  }
3128
83
 
3129
- `.concat(r.fragmentShader,`
84
+ `.concat(i.fragmentShader,`
3130
85
  `).replace("#include <dithering_fragment>",`#include <dithering_fragment>
3131
86
 
3132
87
  float worldDist = distance(field.y, vWorldPos.y);
@@ -3170,23 +125,23 @@ void main() {
3170
125
  }
3171
126
  }
3172
127
 
3173
- `)},n.needsUpdate=!0},e.resetMaterial=function(){this.object.object3d.traverse(function(n){var i=n;i.material&&i.userData.materialO&&(i.material=i.userData.materialO.clone(),i.userData.materialO=void 0)})},e.play=function(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},i=this;this.stop();var r=Ju(!0),o=this,a=o.object,l=o.uniforms,c=Ge({},this.options,n),u=c.lineNum,h=c.step,d=c.lineWidth,f=c.pos,m=c.duration,x=a.getSize(),v=x.min,g=x.max,p=x.size,_=u,y=d;h>0&&(_=1,y=p.y/h);var w=l.sizeNum.value.y*(_>1?2:1);return this.tween=(0,Yu.animate)({from:0,to:1,duration:m,onPlay:function(){var A,L=new b;f==="bottom"?L.set(v.x-.001,v.y-.001,v.z-.001):f==="top"&&L.set(g.x+.001,g.y+.001,g.z+.001);var I=((A=a.pencil.control)===null||A===void 0?void 0:A.getAzimuthalAngle())||0,H=i.object.object3d.position.clone();if(I){var z=Math.sqrt(Math.pow(p.x,2)+Math.pow(p.z,2))/2;L.x=H.x+z,L.z=H.z+z;var P=new b().subVectors(L,H),M=new b(0,1,0);P.applyAxisAngle(M,I),L.addVectors(H,P)}l.objPos.value.copy(H),l.field.value.set(L.x,L.y,L.z,0),l.angle.value=I,l.lineNum.value=_,l.lineWidth.value=y},onUpdate:function(A){h>0?l.field.value.w=Math.floor(A*h)/h*w:l.field.value.w=A*w},onStop:function(){l.field.value.w=0,r.reject("stop")},onComplete:function(){r.resolve()}}),r.promise},e.checkRepeat=function(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},i=this;return _r(Qn().mark(function r(){var o,a,l,c,u,h;return Qn().wrap(function(f){for(;;)switch(f.prev=f.next){case 0:return o=Ge({},i.options,n),a=o.yoyo,l=o.repeat,c=o.pos,l===i.options.repeat&&i.initMaterial(),f.next=4,i.play(n);case 4:if(u=f.sent.err,!u){f.next=8;break}return i.resetMaterial(),f.abrupt("return");case 8:if(!l){f.next=15;break}return h=c,a&&(h=h==="bottom"?"top":"bottom"),f.next=13,i.checkRepeat({pos:h,repeat:l===1/0?-1:l-1});case 13:f.next=16;break;case 15:i.resetMaterial();case 16:case"end":return f.stop()}},r)}))()},e.start=function(){return this.checkRepeat()},e.stop=function(){this.tween&&this.tween.stop()},s}(),vy=function(){"use strict";function s(t){var n=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{};Qe(this,s),this.object=t,this.options=Ge({},{color:16777215,lineWidth:2,opacity:.5,fade:!1,position:new b(0,0,0),duration:5e3,repeat:0},n)}var e=s.prototype;return e.initMaterial=function(){var n=this,i=this.options.exclude,r={field:{value:new Ye(0,0,0,1e-4)},color:{value:new ae(this.options.color)},opacity:{value:this.options.opacity},lineWidth:{value:this.options.lineWidth}};this.uniforms=r,this.object.object3d.traverse(function(o){var a=o;!a.material||i&&i.includes(a)||(a.userData.materialO?a.material=a.userData.materialO:a.userData.materialO=Array.isArray(a.material)?a.material.map(function(l){return l.clone()}):a.material.clone(),Array.isArray(a.material)?a.material.forEach(function(l){n.setMaterial(l)}):n.setMaterial(a.material))})},e.setMaterial=function(n){var i=this.uniforms;n.onBeforeCompile=function(r){r.uniforms.field=i.field,r.uniforms.fieldColor=i.color,r.uniforms.fieldOpacity=i.opacity,r.uniforms.lineWidth=i.lineWidth,r.vertexShader=`
128
+ `)},n.needsUpdate=!0},f.resetMaterial=function(){this.object.object3d.traverse(function(n){var e=n;e.material&&e.userData.materialO&&(e.material=e.userData.materialO.clone(),e.userData.materialO=void 0)})},f.play=function(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},e=this;this.stop();var i=T(!0),d=this,s=d.object,l=d.uniforms,v=m({},this.options,n),h=v.lineNum,w=v.step,r=v.lineWidth,t=v.pos,o=v.duration,c=s.getSize(),u=c.min,y=c.max,j=c.size,x=h,g=r;w>0&&(x=1,g=j.y/w);var _=l.sizeNum.value.y*(x>1?2:1);return this.tween=(0,P.animate)({from:0,to:1,duration:o,onPlay:function(){var z,C=new N.Vector3;t==="bottom"?C.set(u.x-.001,u.y-.001,u.z-.001):t==="top"&&C.set(y.x+.001,y.y+.001,y.z+.001);var k=((z=s.pencil.control)===null||z===void 0?void 0:z.getAzimuthalAngle())||0,B=e.object.object3d.position.clone();if(k){var X=Math.sqrt(Math.pow(j.x,2)+Math.pow(j.z,2))/2;C.x=B.x+X,C.z=B.z+X;var Z=new N.Vector3().subVectors(C,B),ee=new N.Vector3(0,1,0);Z.applyAxisAngle(ee,k),C.addVectors(B,Z)}l.objPos.value.copy(B),l.field.value.set(C.x,C.y,C.z,0),l.angle.value=k,l.lineNum.value=x,l.lineWidth.value=g},onUpdate:function(z){w>0?l.field.value.w=Math.floor(z*w)/w*_:l.field.value.w=z*_},onStop:function(){l.field.value.w=0,i.reject("stop")},onComplete:function(){i.resolve()}}),i.promise},f.checkRepeat=function(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},e=this;return R(L().mark(function i(){var d,s,l,v,h,w;return L().wrap(function(t){for(;;)switch(t.prev=t.next){case 0:return d=m({},e.options,n),s=d.yoyo,l=d.repeat,v=d.pos,l===e.options.repeat&&e.initMaterial(),t.next=4,e.play(n);case 4:if(h=t.sent.err,!h){t.next=8;break}return e.resetMaterial(),t.abrupt("return");case 8:if(!l){t.next=15;break}return w=v,s&&(w=w==="bottom"?"top":"bottom"),t.next=13,e.checkRepeat({pos:w,repeat:l===1/0?-1:l-1});case 13:t.next=16;break;case 15:e.resetMaterial();case 16:case"end":return t.stop()}},i)}))()},f.start=function(){return this.checkRepeat()},f.stop=function(){this.tween&&this.tween.stop()},p}(),U=function(){"use strict";function p(a){var n=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{};b(this,p),this.object=a,this.options=m({},{color:16777215,lineWidth:2,opacity:.5,fade:!1,position:new N.Vector3(0,0,0),duration:5e3,repeat:0},n)}var f=p.prototype;return f.initMaterial=function(){var n=this,e=this.options.exclude,i={field:{value:new N.Vector4(0,0,0,1e-4)},color:{value:new N.Color(this.options.color)},opacity:{value:this.options.opacity},lineWidth:{value:this.options.lineWidth}};this.uniforms=i,this.object.object3d.traverse(function(d){var s=d;!s.material||e&&e.includes(s)||(s.userData.materialO?s.material=s.userData.materialO:s.userData.materialO=Array.isArray(s.material)?s.material.map(function(l){return l.clone()}):s.material.clone(),Array.isArray(s.material)?s.material.forEach(function(l){n.setMaterial(l)}):n.setMaterial(s.material))})},f.setMaterial=function(n){var e=this.uniforms;n.onBeforeCompile=function(i){i.uniforms.field=e.field,i.uniforms.fieldColor=e.color,i.uniforms.fieldOpacity=e.opacity,i.uniforms.lineWidth=e.lineWidth,i.vertexShader=`
3174
129
  varying vec4 vWorldPos;
3175
- `.concat(r.vertexShader,`
130
+ `.concat(i.vertexShader,`
3176
131
  `).replace("#include <worldpos_vertex>",`#include <worldpos_vertex>
3177
132
  vWorldPos = vec4( transformed, 1.0 );
3178
133
  #ifdef USE_INSTANCING
3179
134
  vWorldPos = instanceMatrix * vWorldPos;
3180
135
  #endif
3181
136
  vWorldPos = modelMatrix * vWorldPos;
3182
- `),r.fragmentShader=`
137
+ `),i.fragmentShader=`
3183
138
  uniform vec4 field;
3184
139
  uniform vec3 fieldColor;
3185
140
  uniform float fieldOpacity;
3186
141
  uniform float lineWidth;
3187
142
 
3188
143
  varying vec4 vWorldPos;
3189
- `.concat(r.fragmentShader,`
144
+ `.concat(i.fragmentShader,`
3190
145
  `).replace("#include <dithering_fragment>",`#include <dithering_fragment>
3191
146
 
3192
147
  float worldDist = distance(field.xyz, vWorldPos.xyz);
@@ -3202,4 +157,4 @@ void main() {
3202
157
  }
3203
158
  gl_FragColor.rgb = mix(gl_FragColor.rgb, fieldColor, fadeout);
3204
159
 
3205
- `)},n.needsUpdate=!0},e.resetMaterial=function(){this.object.object3d.traverse(function(n){var i=n;i.material&&i.userData.materialO&&(i.material=i.userData.materialO.clone(),i.userData.materialO=void 0)})},e.play=function(){var n=this;this.stop();var i=Ju(!0),r=this,o=r.object,a=r.uniforms,l=this.options,c=l.position,u=l.duration,h=this.options.radius;if(!h){var d=o.getSize().size;h=Math.max(d.x,d.y,d.z)}return this.tween=(0,Yu.animate)({from:1e-4,to:1,duration:u,onPlay:function(){a.field.value.set(c.x,c.y,c.z,1e-4),n.options.fade&&(a.opacity.value=n.options.opacity)},onUpdate:function(f){a.field.value.w=f*h,n.options.fade&&(a.opacity.value=(1-f)*n.options.opacity)},onStop:function(){a.field.value.w=0,i.reject("stop")},onComplete:function(){i.resolve()}}),i.promise},e.checkRepeat=function(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},i=this;return _r(Qn().mark(function r(){var o,a;return Qn().wrap(function(c){for(;;)switch(c.prev=c.next){case 0:return o=Ge({},i.options,n).repeat,o===i.options.repeat&&i.initMaterial(),c.next=4,i.play();case 4:if(a=c.sent.err,!a){c.next=8;break}return i.resetMaterial(),c.abrupt("return");case 8:if(!o){c.next=13;break}return c.next=11,i.checkRepeat({repeat:o===1/0?-1:o-1});case 11:c.next=14;break;case 13:i.resetMaterial();case 14:case"end":return c.stop()}},r)}))()},e.start=function(){return this.checkRepeat()},e.stop=function(){this.tween&&this.tween.stop()},s}()})(),module.exports=gr})();
160
+ `)},n.needsUpdate=!0},f.resetMaterial=function(){this.object.object3d.traverse(function(n){var e=n;e.material&&e.userData.materialO&&(e.material=e.userData.materialO.clone(),e.userData.materialO=void 0)})},f.play=function(){var n=this;this.stop();var e=T(!0),i=this,d=i.object,s=i.uniforms,l=this.options,v=l.position,h=l.duration,w=this.options.radius;if(!w){var r=d.getSize().size;w=Math.max(r.x,r.y,r.z)}return this.tween=(0,P.animate)({from:1e-4,to:1,duration:h,onPlay:function(){s.field.value.set(v.x,v.y,v.z,1e-4),n.options.fade&&(s.opacity.value=n.options.opacity)},onUpdate:function(t){s.field.value.w=t*w,n.options.fade&&(s.opacity.value=(1-t)*n.options.opacity)},onStop:function(){s.field.value.w=0,e.reject("stop")},onComplete:function(){e.resolve()}}),e.promise},f.checkRepeat=function(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},e=this;return R(L().mark(function i(){var d,s;return L().wrap(function(v){for(;;)switch(v.prev=v.next){case 0:return d=m({},e.options,n).repeat,d===e.options.repeat&&e.initMaterial(),v.next=4,e.play();case 4:if(s=v.sent.err,!s){v.next=8;break}return e.resetMaterial(),v.abrupt("return");case 8:if(!d){v.next=13;break}return v.next=11,e.checkRepeat({repeat:d===1/0?-1:d-1});case 11:v.next=14;break;case 13:e.resetMaterial();case 14:case"end":return v.stop()}},i)}))()},f.start=function(){return this.checkRepeat()},f.stop=function(){this.tween&&this.tween.stop()},p}()})(),module.exports=$})();