gl-draw 0.2.6 → 0.2.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,3046 @@
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+ var ay=Object.defineProperty;var Tu=Object.getOwnPropertySymbols;var ly=Object.prototype.hasOwnProperty,cy=Object.prototype.propertyIsEnumerable;var Au=Math.pow,Eu=(Lt,Mt,st)=>Mt in Lt?ay(Lt,Mt,{enumerable:!0,configurable:!0,writable:!0,value:st}):Lt[Mt]=st,Lu=(Lt,Mt)=>{for(var st in Mt||(Mt={}))ly.call(Mt,st)&&Eu(Lt,st,Mt[st]);if(Tu)for(var st of Tu(Mt))cy.call(Mt,st)&&Eu(Lt,st,Mt[st]);return Lt};var Vi=(Lt,Mt,st)=>new Promise((Ca,eo)=>{var to=an=>{try{Wi(st.next(an))}catch(Tr){eo(Tr)}},Sr=an=>{try{Wi(st.throw(an))}catch(Tr){eo(Tr)}},Wi=an=>an.done?Ca(an.value):Promise.resolve(an.value).then(to,Sr);Wi((st=st.apply(Lt,Mt)).next())});(function(){"use strict";var Lt={};(function(){Lt.r=function(s){typeof Symbol!="undefined"&&Symbol.toStringTag&&Object.defineProperty(s,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(s,"__esModule",{value:!0})}})();var Mt={};Lt.r(Mt);/**
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+ * @license
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+ * Copyright 2010-2021 Three.js Authors
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+ * SPDX-License-Identifier: MIT
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+ */const 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this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=Tt()),!t&&e.images[i.uuid]===void 0){let r;if(Array.isArray(i)){r=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?r.push(ho(i[o].image)):r.push(ho(i[o]))}else r=ho(i);e.images[i.uuid]={uuid:i.uuid,url:r}}n.image=i.uuid}return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==io)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Rr:e.x=e.x-Math.floor(e.x);break;case xt:e.x=e.x<0?0:1;break;case Pr:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Rr:e.y=e.y-Math.floor(e.y);break;case xt:e.y=e.y<0?0:1;break;case Pr:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}at.DEFAULT_IMAGE=void 0,at.DEFAULT_MAPPING=io,at.prototype.isTexture=!0;function ho(s){return typeof HTMLImageElement!="undefined"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&s instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&s instanceof ImageBitmap?ci.getDataURL(s):s.data?{data:Array.prototype.slice.call(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class ke{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],u=l[4],h=l[8],d=l[1],f=l[5],m=l[9],x=l[2],v=l[6],g=l[10];if(Math.abs(u-d)<.01&&Math.abs(h-x)<.01&&Math.abs(m-v)<.01){if(Math.abs(u+d)<.1&&Math.abs(h+x)<.1&&Math.abs(m+v)<.1&&Math.abs(c+f+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const _=(c+1)/2,y=(f+1)/2,b=(g+1)/2,E=(u+d)/4,L=(h+x)/4,R=(m+v)/4;return _>y&&_>b?_<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(_),i=E/n,r=L/n):y>b?y<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(y),n=E/i,r=R/i):b<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(b),n=L/r,i=R/r),this.set(n,i,r,t),this}let p=Math.sqrt((v-m)*(v-m)+(h-x)*(h-x)+(d-u)*(d-u));return Math.abs(p)<.001&&(p=1),this.x=(v-m)/p,this.y=(h-x)/p,this.z=(d-u)/p,this.w=Math.acos((c+f+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}ke.prototype.isVector4=!0;class Ct extends Rn{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new ke(0,0,e,t),this.scissorTest=!1,this.viewport=new ke(0,0,e,t),this.texture=new at(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Ke,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=Lu({},this.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}Ct.prototype.isWebGLRenderTarget=!0;class gd extends Ct{constructor(e,t,n){super(e,t);const i=this.texture;this.texture=[];for(let r=0;r<n;r++)this.texture[r]=i.clone()}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}gd.prototype.isWebGLMultipleRenderTargets=!0;class fo extends Ct{constructor(e,t,n={}){super(e,t,n),this.samples=4,this.ignoreDepthForMultisampleCopy=n.ignoreDepth!==void 0?n.ignoreDepth:!0,this.useRenderToTexture=n.useRenderToTexture!==void 0?n.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}}fo.prototype.isWebGLMultisampleRenderTarget=!0;class yt{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,r,o,a){let l=n[i+0],c=n[i+1],u=n[i+2],h=n[i+3];const d=r[o+0],f=r[o+1],m=r[o+2],x=r[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h;return}if(a===1){e[t+0]=d,e[t+1]=f,e[t+2]=m,e[t+3]=x;return}if(h!==x||l!==d||c!==f||u!==m){let v=1-a;const g=l*d+c*f+u*m+h*x,p=g>=0?1:-1,_=1-g*g;if(_>Number.EPSILON){const b=Math.sqrt(_),E=Math.atan2(b,g*p);v=Math.sin(v*E)/b,a=Math.sin(a*E)/b}const y=a*p;if(l=l*v+d*y,c=c*v+f*y,u=u*v+m*y,h=h*v+x*y,v===1-a){const b=1/Math.sqrt(l*l+c*c+u*u+h*h);l*=b,c*=b,u*=b,h*=b}}e[t]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,r,o){const a=n[i],l=n[i+1],c=n[i+2],u=n[i+3],h=r[o],d=r[o+1],f=r[o+2],m=r[o+3];return e[t]=a*m+u*h+l*f-c*d,e[t+1]=l*m+u*d+c*h-a*f,e[t+2]=c*m+u*f+a*d-l*h,e[t+3]=u*m-a*h-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),u=a(i/2),h=a(r/2),d=l(n/2),f=l(i/2),m=l(r/2);switch(o){case"XYZ":this._x=d*u*h+c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h-d*f*m;break;case"YXZ":this._x=d*u*h+c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h+d*f*m;break;case"ZXY":this._x=d*u*h-c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h-d*f*m;break;case"ZYX":this._x=d*u*h-c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h+d*f*m;break;case"YZX":this._x=d*u*h+c*f*m,this._y=c*f*h+d*u*m,this._z=c*u*m-d*f*h,this._w=c*u*h-d*f*m;break;case"XZY":this._x=d*u*h-c*f*m,this._y=c*f*h-d*u*m,this._z=c*u*m+d*f*h,this._w=c*u*h+d*f*m;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],o=t[1],a=t[5],l=t[9],c=t[2],u=t[6],h=t[10],d=n+a+h;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(u-l)*f,this._y=(r-c)*f,this._z=(o-i)*f}else if(n>a&&n>h){const f=2*Math.sqrt(1+n-a-h);this._w=(u-l)/f,this._x=.25*f,this._y=(i+o)/f,this._z=(r+c)/f}else if(a>h){const f=2*Math.sqrt(1+a-n-h);this._w=(r-c)/f,this._x=(i+o)/f,this._y=.25*f,this._z=(l+u)/f}else{const f=2*Math.sqrt(1+h-n-a);this._w=(o-i)/f,this._x=(r+c)/f,this._y=(l+u)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(ft(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,o=e._w,a=t._x,l=t._y,c=t._z,u=t._w;return this._x=n*u+o*a+i*c-r*l,this._y=i*u+o*l+r*a-n*c,this._z=r*u+o*c+n*l-i*a,this._w=o*u-n*a-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+r*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const l=1-a*a;if(l<=Number.EPSILON){const f=1-t;return this._w=f*o+t*this._w,this._x=f*n+t*this._x,this._y=f*i+t*this._y,this._z=f*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),u=Math.atan2(c,a),h=Math.sin((1-t)*u)/c,d=Math.sin(t*u)/c;return this._w=o*h+this._w*d,this._x=n*h+this._x*d,this._y=i*h+this._y*d,this._z=r*h+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}yt.prototype.isQuaternion=!0;class w{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(tl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(tl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,o=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,u=l*n+a*t-r*i,h=l*i+r*n-o*t,d=-r*t-o*n-a*i;return this.x=c*l+d*-r+u*-a-h*-o,this.y=u*l+d*-o+h*-r-c*-a,this.z=h*l+d*-a+c*-o-u*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-r*a,this.y=r*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return po.copy(this).projectOnVector(e),this.sub(po)}reflect(e){return this.sub(po.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(ft(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-Au(e,2));return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}w.prototype.isVector3=!0;const po=new w,tl=new yt;class St{constructor(e=new w(1/0,1/0,1/0),t=new w(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const u=e[l],h=e[l+1],d=e[l+2];u<t&&(t=u),h<n&&(n=h),d<i&&(i=d),u>r&&(r=u),h>o&&(o=h),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const u=e.getX(l),h=e.getY(l),d=e.getZ(l);u<t&&(t=u),h<n&&(n=h),d<i&&(i=d),u>r&&(r=u),h>o&&(o=h),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Ki.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e){return this.makeEmpty(),this.expandByObject(e)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e){e.updateWorldMatrix(!1,!1);const t=e.geometry;t!==void 0&&(t.boundingBox===null&&t.computeBoundingBox(),mo.copy(t.boundingBox),mo.applyMatrix4(e.matrixWorld),this.union(mo));const n=e.children;for(let i=0,r=n.length;i<r;i++)this.expandByObject(n[i]);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Ki),Ki.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(er),Ur.subVectors(this.max,er),ui.subVectors(e.a,er),hi.subVectors(e.b,er),di.subVectors(e.c,er),un.subVectors(hi,ui),hn.subVectors(di,hi),In.subVectors(ui,di);let t=[0,-un.z,un.y,0,-hn.z,hn.y,0,-In.z,In.y,un.z,0,-un.x,hn.z,0,-hn.x,In.z,0,-In.x,-un.y,un.x,0,-hn.y,hn.x,0,-In.y,In.x,0];return!go(t,ui,hi,di,Ur)||(t=[1,0,0,0,1,0,0,0,1],!go(t,ui,hi,di,Ur))?!1:(Or.crossVectors(un,hn),t=[Or.x,Or.y,Or.z],go(t,ui,hi,di,Ur))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Ki.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(Ki).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Zt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Zt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Zt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Zt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Zt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Zt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Zt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Zt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Zt),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}St.prototype.isBox3=!0;const Zt=[new w,new w,new w,new w,new w,new w,new w,new w],Ki=new w,mo=new St,ui=new w,hi=new w,di=new w,un=new w,hn=new w,In=new w,er=new w,Ur=new w,Or=new w,Dn=new w;function go(s,e,t,n,i){for(let r=0,o=s.length-3;r<=o;r+=3){Dn.fromArray(s,r);const a=i.x*Math.abs(Dn.x)+i.y*Math.abs(Dn.y)+i.z*Math.abs(Dn.z),l=e.dot(Dn),c=t.dot(Dn),u=n.dot(Dn);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>a)return!1}return!0}const xd=new St,nl=new w,Hr=new w,xo=new w;class Fn{constructor(e=new w,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):xd.setFromPoints(e).getCenter(n);let i=0;for(let r=0,o=e.length;r<o;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){xo.subVectors(e,this.center);const t=xo.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(xo.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?Hr.set(0,0,1).multiplyScalar(e.radius):Hr.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(nl.copy(e.center).add(Hr)),this.expandByPoint(nl.copy(e.center).sub(Hr)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const $t=new w,yo=new w,Gr=new w,dn=new w,vo=new w,kr=new w,_o=new w;class Bn{constructor(e=new w,t=new w(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,$t)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=$t.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):($t.copy(this.direction).multiplyScalar(t).add(this.origin),$t.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){yo.copy(e).add(t).multiplyScalar(.5),Gr.copy(t).sub(e).normalize(),dn.copy(this.origin).sub(yo);const r=e.distanceTo(t)*.5,o=-this.direction.dot(Gr),a=dn.dot(this.direction),l=-dn.dot(Gr),c=dn.lengthSq(),u=Math.abs(1-o*o);let h,d,f,m;if(u>0)if(h=o*l-a,d=o*a-l,m=r*u,h>=0)if(d>=-m)if(d<=m){const x=1/u;h*=x,d*=x,f=h*(h+o*d+2*a)+d*(o*h+d+2*l)+c}else d=r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;else d=-r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;else d<=-m?(h=Math.max(0,-(-o*r+a)),d=h>0?-r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c):d<=m?(h=0,d=Math.min(Math.max(-r,-l),r),f=d*(d+2*l)+c):(h=Math.max(0,-(o*r+a)),d=h>0?r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c);else d=o>0?-r:r,h=Math.max(0,-(o*d+a)),f=-h*h+d*(d+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(Gr).multiplyScalar(d).add(yo),f}intersectSphere(e,t){$t.subVectors(e.center,this.origin);const n=$t.dot(this.direction),i=$t.dot($t)-n*n,r=e.radius*e.radius;if(i>r)return null;const o=Math.sqrt(r-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,o,a,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,i=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,i=(e.min.x-d.x)*c),u>=0?(r=(e.min.y-d.y)*u,o=(e.max.y-d.y)*u):(r=(e.max.y-d.y)*u,o=(e.min.y-d.y)*u),n>o||r>i||((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),h>=0?(a=(e.min.z-d.z)*h,l=(e.max.z-d.z)*h):(a=(e.max.z-d.z)*h,l=(e.min.z-d.z)*h),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,$t)!==null}intersectTriangle(e,t,n,i,r){vo.subVectors(t,e),kr.subVectors(n,e),_o.crossVectors(vo,kr);let o=this.direction.dot(_o),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;dn.subVectors(this.origin,e);const l=a*this.direction.dot(kr.crossVectors(dn,kr));if(l<0)return null;const c=a*this.direction.dot(vo.cross(dn));if(c<0||l+c>o)return null;const u=-a*dn.dot(_o);return u<0?null:this.at(u/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class ge{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c,u,h,d,f,m,x,v){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=a,g[13]=l,g[2]=c,g[6]=u,g[10]=h,g[14]=d,g[3]=f,g[7]=m,g[11]=x,g[15]=v,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new ge().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/fi.setFromMatrixColumn(e,0).length(),r=1/fi.setFromMatrixColumn(e,1).length(),o=1/fi.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),u=Math.cos(r),h=Math.sin(r);if(e.order==="XYZ"){const d=o*u,f=o*h,m=a*u,x=a*h;t[0]=l*u,t[4]=-l*h,t[8]=c,t[1]=f+m*c,t[5]=d-x*c,t[9]=-a*l,t[2]=x-d*c,t[6]=m+f*c,t[10]=o*l}else if(e.order==="YXZ"){const d=l*u,f=l*h,m=c*u,x=c*h;t[0]=d+x*a,t[4]=m*a-f,t[8]=o*c,t[1]=o*h,t[5]=o*u,t[9]=-a,t[2]=f*a-m,t[6]=x+d*a,t[10]=o*l}else if(e.order==="ZXY"){const d=l*u,f=l*h,m=c*u,x=c*h;t[0]=d-x*a,t[4]=-o*h,t[8]=m+f*a,t[1]=f+m*a,t[5]=o*u,t[9]=x-d*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const d=o*u,f=o*h,m=a*u,x=a*h;t[0]=l*u,t[4]=m*c-f,t[8]=d*c+x,t[1]=l*h,t[5]=x*c+d,t[9]=f*c-m,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const d=o*l,f=o*c,m=a*l,x=a*c;t[0]=l*u,t[4]=x-d*h,t[8]=m*h+f,t[1]=h,t[5]=o*u,t[9]=-a*u,t[2]=-c*u,t[6]=f*h+m,t[10]=d-x*h}else if(e.order==="XZY"){const d=o*l,f=o*c,m=a*l,x=a*c;t[0]=l*u,t[4]=-h,t[8]=c*u,t[1]=d*h+x,t[5]=o*u,t[9]=f*h-m,t[2]=m*h-f,t[6]=a*u,t[10]=x*h+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(yd,e,vd)}lookAt(e,t,n){const i=this.elements;return Et.subVectors(e,t),Et.lengthSq()===0&&(Et.z=1),Et.normalize(),fn.crossVectors(n,Et),fn.lengthSq()===0&&(Math.abs(n.z)===1?Et.x+=1e-4:Et.z+=1e-4,Et.normalize(),fn.crossVectors(n,Et)),fn.normalize(),Vr.crossVectors(Et,fn),i[0]=fn.x,i[4]=Vr.x,i[8]=Et.x,i[1]=fn.y,i[5]=Vr.y,i[9]=Et.y,i[2]=fn.z,i[6]=Vr.z,i[10]=Et.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],u=n[1],h=n[5],d=n[9],f=n[13],m=n[2],x=n[6],v=n[10],g=n[14],p=n[3],_=n[7],y=n[11],b=n[15],E=i[0],L=i[4],R=i[8],B=i[12],z=i[1],I=i[5],M=i[9],A=i[13],D=i[2],U=i[6],F=i[10],O=i[14],ne=i[3],ue=i[7],W=i[11],q=i[15];return r[0]=o*E+a*z+l*D+c*ne,r[4]=o*L+a*I+l*U+c*ue,r[8]=o*R+a*M+l*F+c*W,r[12]=o*B+a*A+l*O+c*q,r[1]=u*E+h*z+d*D+f*ne,r[5]=u*L+h*I+d*U+f*ue,r[9]=u*R+h*M+d*F+f*W,r[13]=u*B+h*A+d*O+f*q,r[2]=m*E+x*z+v*D+g*ne,r[6]=m*L+x*I+v*U+g*ue,r[10]=m*R+x*M+v*F+g*W,r[14]=m*B+x*A+v*O+g*q,r[3]=p*E+_*z+y*D+b*ne,r[7]=p*L+_*I+y*U+b*ue,r[11]=p*R+_*M+y*F+b*W,r[15]=p*B+_*A+y*O+b*q,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],o=e[1],a=e[5],l=e[9],c=e[13],u=e[2],h=e[6],d=e[10],f=e[14],m=e[3],x=e[7],v=e[11],g=e[15];return m*(+r*l*h-i*c*h-r*a*d+n*c*d+i*a*f-n*l*f)+x*(+t*l*f-t*c*d+r*o*d-i*o*f+i*c*u-r*l*u)+v*(+t*c*h-t*a*f-r*o*h+n*o*f+r*a*u-n*c*u)+g*(-i*a*u-t*l*h+t*a*d+i*o*h-n*o*d+n*l*u)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=e[9],d=e[10],f=e[11],m=e[12],x=e[13],v=e[14],g=e[15],p=h*v*c-x*d*c+x*l*f-a*v*f-h*l*g+a*d*g,_=m*d*c-u*v*c-m*l*f+o*v*f+u*l*g-o*d*g,y=u*x*c-m*h*c+m*a*f-o*x*f-u*a*g+o*h*g,b=m*h*l-u*x*l-m*a*d+o*x*d+u*a*v-o*h*v,E=t*p+n*_+i*y+r*b;if(E===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const L=1/E;return e[0]=p*L,e[1]=(x*d*r-h*v*r-x*i*f+n*v*f+h*i*g-n*d*g)*L,e[2]=(a*v*r-x*l*r+x*i*c-n*v*c-a*i*g+n*l*g)*L,e[3]=(h*l*r-a*d*r-h*i*c+n*d*c+a*i*f-n*l*f)*L,e[4]=_*L,e[5]=(u*v*r-m*d*r+m*i*f-t*v*f-u*i*g+t*d*g)*L,e[6]=(m*l*r-o*v*r-m*i*c+t*v*c+o*i*g-t*l*g)*L,e[7]=(o*d*r-u*l*r+u*i*c-t*d*c-o*i*f+t*l*f)*L,e[8]=y*L,e[9]=(m*h*r-u*x*r-m*n*f+t*x*f+u*n*g-t*h*g)*L,e[10]=(o*x*r-m*a*r+m*n*c-t*x*c-o*n*g+t*a*g)*L,e[11]=(u*a*r-o*h*r-u*n*c+t*h*c+o*n*f-t*a*f)*L,e[12]=b*L,e[13]=(u*x*i-m*h*i+m*n*d-t*x*d-u*n*v+t*h*v)*L,e[14]=(m*a*i-o*x*i-m*n*l+t*x*l+o*n*v-t*a*v)*L,e[15]=(o*h*i-u*a*i+u*n*l-t*h*l-o*n*d+t*a*d)*L,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,o=e.x,a=e.y,l=e.z,c=r*o,u=r*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,u*a+n,u*l-i*o,0,c*l-i*a,u*l+i*o,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,o){return this.set(1,n,r,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,o=t._y,a=t._z,l=t._w,c=r+r,u=o+o,h=a+a,d=r*c,f=r*u,m=r*h,x=o*u,v=o*h,g=a*h,p=l*c,_=l*u,y=l*h,b=n.x,E=n.y,L=n.z;return i[0]=(1-(x+g))*b,i[1]=(f+y)*b,i[2]=(m-_)*b,i[3]=0,i[4]=(f-y)*E,i[5]=(1-(d+g))*E,i[6]=(v+p)*E,i[7]=0,i[8]=(m+_)*L,i[9]=(v-p)*L,i[10]=(1-(d+x))*L,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=fi.set(i[0],i[1],i[2]).length();const o=fi.set(i[4],i[5],i[6]).length(),a=fi.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],Dt.copy(this);const c=1/r,u=1/o,h=1/a;return Dt.elements[0]*=c,Dt.elements[1]*=c,Dt.elements[2]*=c,Dt.elements[4]*=u,Dt.elements[5]*=u,Dt.elements[6]*=u,Dt.elements[8]*=h,Dt.elements[9]*=h,Dt.elements[10]*=h,t.setFromRotationMatrix(Dt),n.x=r,n.y=o,n.z=a,this}makePerspective(e,t,n,i,r,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*r/(t-e),c=2*r/(n-i),u=(t+e)/(t-e),h=(n+i)/(n-i),d=-(o+r)/(o-r),f=-2*o*r/(o-r);return a[0]=l,a[4]=0,a[8]=u,a[12]=0,a[1]=0,a[5]=c,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,r,o){const a=this.elements,l=1/(t-e),c=1/(n-i),u=1/(o-r),h=(t+e)*l,d=(n+i)*c,f=(o+r)*u;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=-2*u,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}ge.prototype.isMatrix4=!0;const fi=new w,Dt=new ge,yd=new w(0,0,0),vd=new w(1,1,1),fn=new w,Vr=new w,Et=new w,il=new ge,rl=new yt;class pi{constructor(e=0,t=0,n=0,i=pi.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],o=i[4],a=i[8],l=i[1],c=i[5],u=i[9],h=i[2],d=i[6],f=i[10];switch(t){case"XYZ":this._y=Math.asin(ft(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,f),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-ft(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(ft(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,f),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-ft(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(ft(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,f));break;case"XZY":this._z=Math.asin(-ft(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-u,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return il.makeRotationFromQuaternion(e),this.setFromRotationMatrix(il,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return rl.setFromEuler(this),this.setFromQuaternion(rl,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new w(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}pi.prototype.isEuler=!0,pi.DefaultOrder="XYZ",pi.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class bo{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let _d=0;const sl=new w,mi=new yt,jt=new ge,Wr=new w,tr=new w,bd=new w,Md=new yt,ol=new w(1,0,0),al=new w(0,1,0),ll=new w(0,0,1),wd={type:"added"},cl={type:"removed"};class Ge extends Rn{constructor(){super(),Object.defineProperty(this,"id",{value:_d++}),this.uuid=Tt(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ge.DefaultUp.clone();const e=new w,t=new pi,n=new yt,i=new w(1,1,1);function r(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new ge},normalMatrix:{value:new ct}}),this.matrix=new ge,this.matrixWorld=new ge,this.matrixAutoUpdate=Ge.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new bo,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return mi.setFromAxisAngle(e,t),this.quaternion.multiply(mi),this}rotateOnWorldAxis(e,t){return mi.setFromAxisAngle(e,t),this.quaternion.premultiply(mi),this}rotateX(e){return this.rotateOnAxis(ol,e)}rotateY(e){return this.rotateOnAxis(al,e)}rotateZ(e){return this.rotateOnAxis(ll,e)}translateOnAxis(e,t){return sl.copy(e).applyQuaternion(this.quaternion),this.position.add(sl.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(ol,e)}translateY(e){return this.translateOnAxis(al,e)}translateZ(e){return this.translateOnAxis(ll,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(jt.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Wr.copy(e):Wr.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),tr.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?jt.lookAt(tr,Wr,this.up):jt.lookAt(Wr,tr,this.up),this.quaternion.setFromRotationMatrix(jt),i&&(jt.extractRotation(i.matrixWorld),mi.setFromRotationMatrix(jt),this.quaternion.premultiply(mi.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(wd)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(cl)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(cl)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),jt.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),jt.multiply(e.parent.matrixWorld)),e.applyMatrix4(jt),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(tr,e,bd),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(tr,Md,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let r=0,o=i.length;r<o;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function r(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c<u;c++){const h=l[c];r(e.shapes,h)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(r(e.materials,this.material[l]));i.material=a}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(r(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),u=o(e.images),h=o(e.shapes),d=o(e.skeletons),f=o(e.animations);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),u.length>0&&(n.images=u),h.length>0&&(n.shapes=h),d.length>0&&(n.skeletons=d),f.length>0&&(n.animations=f)}return n.object=i,n;function o(a){const l=[];for(const c in a){const u=a[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}Ge.DefaultUp=new w(0,1,0),Ge.DefaultMatrixAutoUpdate=!0,Ge.prototype.isObject3D=!0;const Ft=new w,Qt=new w,Mo=new w,Kt=new w,gi=new w,xi=new w,ul=new w,wo=new w,So=new w,To=new w;class rt{constructor(e=new w,t=new w,n=new w){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),Ft.subVectors(e,t),i.cross(Ft);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){Ft.subVectors(i,t),Qt.subVectors(n,t),Mo.subVectors(e,t);const o=Ft.dot(Ft),a=Ft.dot(Qt),l=Ft.dot(Mo),c=Qt.dot(Qt),u=Qt.dot(Mo),h=o*c-a*a;if(h===0)return r.set(-2,-1,-1);const d=1/h,f=(c*l-a*u)*d,m=(o*u-a*l)*d;return r.set(1-f-m,m,f)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,Kt),Kt.x>=0&&Kt.y>=0&&Kt.x+Kt.y<=1}static getUV(e,t,n,i,r,o,a,l){return this.getBarycoord(e,t,n,i,Kt),l.set(0,0),l.addScaledVector(r,Kt.x),l.addScaledVector(o,Kt.y),l.addScaledVector(a,Kt.z),l}static isFrontFacing(e,t,n,i){return Ft.subVectors(n,t),Qt.subVectors(e,t),Ft.cross(Qt).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Ft.subVectors(this.c,this.b),Qt.subVectors(this.a,this.b),Ft.cross(Qt).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return rt.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return rt.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return rt.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return rt.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return rt.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let o,a;gi.subVectors(i,n),xi.subVectors(r,n),wo.subVectors(e,n);const l=gi.dot(wo),c=xi.dot(wo);if(l<=0&&c<=0)return t.copy(n);So.subVectors(e,i);const u=gi.dot(So),h=xi.dot(So);if(u>=0&&h<=u)return t.copy(i);const d=l*h-u*c;if(d<=0&&l>=0&&u<=0)return o=l/(l-u),t.copy(n).addScaledVector(gi,o);To.subVectors(e,r);const f=gi.dot(To),m=xi.dot(To);if(m>=0&&f<=m)return t.copy(r);const x=f*c-l*m;if(x<=0&&c>=0&&m<=0)return a=c/(c-m),t.copy(n).addScaledVector(xi,a);const v=u*m-f*h;if(v<=0&&h-u>=0&&f-m>=0)return ul.subVectors(r,i),a=(h-u)/(h-u+(f-m)),t.copy(i).addScaledVector(ul,a);const g=1/(v+x+d);return o=x*g,a=d*g,t.copy(n).addScaledVector(gi,o).addScaledVector(xi,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let Sd=0;class pt extends Rn{constructor(){super(),Object.defineProperty(this,"id",{value:Sd++}),this.uuid=Tt(),this.name="",this.type="Material",this.fog=!0,this.blending=Xi,this.side=Zn,this.vertexColors=!1,this.opacity=1,this.format=ot,this.transparent=!1,this.blendSrc=Na,this.blendDst=Ua,this.blendEquation=jn,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=no,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=ed,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=lo,this.stencilZFail=lo,this.stencilZPass=lo,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===Pa;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==Xi&&(n.blending=this.blending),this.side!==Zn&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==ot&&(n.format=this.format),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const o=[];for(const a in r){const l=r[a];delete l.metadata,o.push(l)}return o}if(t){const r=i(e.textures),o=i(e.images);r.length>0&&(n.textures=r),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.format=e.format,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}pt.prototype.isMaterial=!0;const hl={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Bt={h:0,s:0,l:0},qr={h:0,s:0,l:0};function Eo(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}function Ao(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function Lo(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}class ce{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=co(e,1),t=ft(t,0,1),n=ft(n,0,1),t===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=Eo(r,i,e+1/3),this.g=Eo(r,i,e),this.b=Eo(r,i,e-1/3)}return this}setStyle(e){function t(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const r=n[1],o=n[2];switch(r){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)){const a=parseFloat(i[1])/360,l=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(a,l,c)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],r=i.length;if(r===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(r===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=hl[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Ao(e.r),this.g=Ao(e.g),this.b=Ao(e.b),this}copyLinearToSRGB(e){return this.r=Lo(e.r),this.g=Lo(e.g),this.b=Lo(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){const t=this.r,n=this.g,i=this.b,r=Math.max(t,n,i),o=Math.min(t,n,i);let a,l;const c=(o+r)/2;if(o===r)a=0,l=0;else{const u=r-o;switch(l=c<=.5?u/(r+o):u/(2-r-o),r){case t:a=(n-i)/u+(n<i?6:0);break;case n:a=(i-t)/u+2;break;case i:a=(t-n)/u+4;break}a/=6}return e.h=a,e.s=l,e.l=c,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(Bt),Bt.h+=e,Bt.s+=t,Bt.l+=n,this.setHSL(Bt.h,Bt.s,Bt.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Bt),e.getHSL(qr);const n=Qi(Bt.h,qr.h,t),i=Qi(Bt.s,qr.s,t),r=Qi(Bt.l,qr.l,t);return this.setHSL(n,i,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}ce.NAMES=hl,ce.prototype.isColor=!0,ce.prototype.r=1,ce.prototype.g=1,ce.prototype.b=1;class pn extends pt{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new ce(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Er,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}pn.prototype.isMeshBasicMaterial=!0;const Xe=new w,Xr=new V;class Ve{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=Zi,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new ce),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new V),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new w),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new ke),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)Xr.fromBufferAttribute(this,t),Xr.applyMatrix3(e),this.setXY(t,Xr.x,Xr.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)Xe.fromBufferAttribute(this,t),Xe.applyMatrix3(e),this.setXYZ(t,Xe.x,Xe.y,Xe.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Xe.x=this.getX(t),Xe.y=this.getY(t),Xe.z=this.getZ(t),Xe.applyMatrix4(e),this.setXYZ(t,Xe.x,Xe.y,Xe.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Xe.x=this.getX(t),Xe.y=this.getY(t),Xe.z=this.getZ(t),Xe.applyNormalMatrix(e),this.setXYZ(t,Xe.x,Xe.y,Xe.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Xe.x=this.getX(t),Xe.y=this.getY(t),Xe.z=this.getZ(t),Xe.transformDirection(e),this.setXYZ(t,Xe.x,Xe.y,Xe.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Zi&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}Ve.prototype.isBufferAttribute=!0;class Td extends null{constructor(e,t,n){super(new Int8Array(e),t,n)}}class Ed extends null{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class Ad extends null{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class Ld extends null{constructor(e,t,n){super(new Int16Array(e),t,n)}}class Co extends Ve{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Cd extends null{constructor(e,t,n){super(new Int32Array(e),t,n)}}class Ro extends Ve{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Rd extends Ve{constructor(e,t,n){super(new Uint16Array(e),t,n)}}Rd.prototype.isFloat16BufferAttribute=!0;class pe extends Ve{constructor(e,t,n){super(new Float32Array(e),t,n)}}class Pd extends null{constructor(e,t,n){super(new Float64Array(e),t,n)}}let Id=0;const Rt=new ge,Po=new Ge,yi=new w,At=new St,nr=new St,ut=new w;class _e extends Rn{constructor(){super(),Object.defineProperty(this,"id",{value:Id++}),this.uuid=Tt(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(el(e)>65535?Ro:Co)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new ct().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Rt.makeRotationFromQuaternion(e),this.applyMatrix4(Rt),this}rotateX(e){return Rt.makeRotationX(e),this.applyMatrix4(Rt),this}rotateY(e){return Rt.makeRotationY(e),this.applyMatrix4(Rt),this}rotateZ(e){return Rt.makeRotationZ(e),this.applyMatrix4(Rt),this}translate(e,t,n){return Rt.makeTranslation(e,t,n),this.applyMatrix4(Rt),this}scale(e,t,n){return Rt.makeScale(e,t,n),this.applyMatrix4(Rt),this}lookAt(e){return Po.lookAt(e),Po.updateMatrix(),this.applyMatrix4(Po.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(yi).negate(),this.translate(yi.x,yi.y,yi.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new pe(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new St);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new w(-1/0,-1/0,-1/0),new w(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];At.setFromBufferAttribute(r),this.morphTargetsRelative?(ut.addVectors(this.boundingBox.min,At.min),this.boundingBox.expandByPoint(ut),ut.addVectors(this.boundingBox.max,At.max),this.boundingBox.expandByPoint(ut)):(this.boundingBox.expandByPoint(At.min),this.boundingBox.expandByPoint(At.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Fn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new w,1/0);return}if(e){const n=this.boundingSphere.center;if(At.setFromBufferAttribute(e),t)for(let r=0,o=t.length;r<o;r++){const a=t[r];nr.setFromBufferAttribute(a),this.morphTargetsRelative?(ut.addVectors(At.min,nr.min),At.expandByPoint(ut),ut.addVectors(At.max,nr.max),At.expandByPoint(ut)):(At.expandByPoint(nr.min),At.expandByPoint(nr.max))}At.getCenter(n);let i=0;for(let r=0,o=e.count;r<o;r++)ut.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(ut));if(t)for(let r=0,o=t.length;r<o;r++){const a=t[r],l=this.morphTargetsRelative;for(let c=0,u=a.count;c<u;c++)ut.fromBufferAttribute(a,c),l&&(yi.fromBufferAttribute(e,c),ut.add(yi)),i=Math.max(i,n.distanceToSquared(ut))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,r=t.normal.array,o=t.uv.array,a=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new Ve(new Float32Array(4*a),4));const l=t.tangent.array,c=[],u=[];for(let z=0;z<a;z++)c[z]=new w,u[z]=new w;const h=new w,d=new w,f=new w,m=new V,x=new V,v=new V,g=new w,p=new w;function _(z,I,M){h.fromArray(i,z*3),d.fromArray(i,I*3),f.fromArray(i,M*3),m.fromArray(o,z*2),x.fromArray(o,I*2),v.fromArray(o,M*2),d.sub(h),f.sub(h),x.sub(m),v.sub(m);const A=1/(x.x*v.y-v.x*x.y);!isFinite(A)||(g.copy(d).multiplyScalar(v.y).addScaledVector(f,-x.y).multiplyScalar(A),p.copy(f).multiplyScalar(x.x).addScaledVector(d,-v.x).multiplyScalar(A),c[z].add(g),c[I].add(g),c[M].add(g),u[z].add(p),u[I].add(p),u[M].add(p))}let y=this.groups;y.length===0&&(y=[{start:0,count:n.length}]);for(let z=0,I=y.length;z<I;++z){const M=y[z],A=M.start,D=M.count;for(let U=A,F=A+D;U<F;U+=3)_(n[U+0],n[U+1],n[U+2])}const b=new w,E=new w,L=new w,R=new w;function B(z){L.fromArray(r,z*3),R.copy(L);const I=c[z];b.copy(I),b.sub(L.multiplyScalar(L.dot(I))).normalize(),E.crossVectors(R,I);const A=E.dot(u[z])<0?-1:1;l[z*4]=b.x,l[z*4+1]=b.y,l[z*4+2]=b.z,l[z*4+3]=A}for(let z=0,I=y.length;z<I;++z){const M=y[z],A=M.start,D=M.count;for(let U=A,F=A+D;U<F;U+=3)B(n[U+0]),B(n[U+1]),B(n[U+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new Ve(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,f=n.count;d<f;d++)n.setXYZ(d,0,0,0);const i=new w,r=new w,o=new w,a=new w,l=new w,c=new w,u=new w,h=new w;if(e)for(let d=0,f=e.count;d<f;d+=3){const m=e.getX(d+0),x=e.getX(d+1),v=e.getX(d+2);i.fromBufferAttribute(t,m),r.fromBufferAttribute(t,x),o.fromBufferAttribute(t,v),u.subVectors(o,r),h.subVectors(i,r),u.cross(h),a.fromBufferAttribute(n,m),l.fromBufferAttribute(n,x),c.fromBufferAttribute(n,v),a.add(u),l.add(u),c.add(u),n.setXYZ(m,a.x,a.y,a.z),n.setXYZ(x,l.x,l.y,l.z),n.setXYZ(v,c.x,c.y,c.z)}else for(let d=0,f=t.count;d<f;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),o.fromBufferAttribute(t,d+2),u.subVectors(o,r),h.subVectors(i,r),u.cross(h),n.setXYZ(d+0,u.x,u.y,u.z),n.setXYZ(d+1,u.x,u.y,u.z),n.setXYZ(d+2,u.x,u.y,u.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,u=Math.min(l.length,o.length-c);for(let h=0,d=c;h<u;h++,d++)o[d]=l[h]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)ut.fromBufferAttribute(e,t),ut.normalize(),e.setXYZ(t,ut.x,ut.y,ut.z)}toNonIndexed(){function e(a,l){const c=a.array,u=a.itemSize,h=a.normalized,d=new c.constructor(l.length*u);let f=0,m=0;for(let x=0,v=l.length;x<v;x++){a.isInterleavedBufferAttribute?f=l[x]*a.data.stride+a.offset:f=l[x]*u;for(let g=0;g<u;g++)d[m++]=c[f++]}return new Ve(d,u,h)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new _e,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const r=this.morphAttributes;for(const a in r){const l=[],c=r[a];for(let u=0,h=c.length;u<h;u++){const d=c[u],f=e(d,n);l.push(f)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,d=c.length;h<d;h++){const f=c[h];u.push(f.toJSON(e.data))}u.length>0&&(i[l]=u,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const u=i[c];this.setAttribute(c,u.clone(t))}const r=e.morphAttributes;for(const c in r){const u=[],h=r[c];for(let d=0,f=h.length;d<f;d++)u.push(h[d].clone(t));this.morphAttributes[c]=u}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,u=o.length;c<u;c++){const h=o[c];this.addGroup(h.start,h.count,h.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}_e.prototype.isBufferGeometry=!0;const dl=new ge,vi=new Bn,Io=new Fn,mn=new w,gn=new w,xn=new w,Do=new w,Fo=new w,Bo=new w,Yr=new w,Jr=new w,Zr=new w,$r=new V,jr=new V,Qr=new V,zo=new w,Kr=new w;class ht extends Ge{constructor(e=new _e,t=new pn){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),Io.copy(n.boundingSphere),Io.applyMatrix4(r),e.ray.intersectsSphere(Io)===!1)||(dl.copy(r).invert(),vi.copy(e.ray).applyMatrix4(dl),n.boundingBox!==null&&vi.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,u=n.morphTargetsRelative,h=n.attributes.uv,d=n.attributes.uv2,f=n.groups,m=n.drawRange;if(a!==null)if(Array.isArray(i))for(let x=0,v=f.length;x<v;x++){const g=f[x],p=i[g.materialIndex],_=Math.max(g.start,m.start),y=Math.min(a.count,Math.min(g.start+g.count,m.start+m.count));for(let b=_,E=y;b<E;b+=3){const L=a.getX(b),R=a.getX(b+1),B=a.getX(b+2);o=es(this,p,e,vi,l,c,u,h,d,L,R,B),o&&(o.faceIndex=Math.floor(b/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,m.start),v=Math.min(a.count,m.start+m.count);for(let g=x,p=v;g<p;g+=3){const _=a.getX(g),y=a.getX(g+1),b=a.getX(g+2);o=es(this,i,e,vi,l,c,u,h,d,_,y,b),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let x=0,v=f.length;x<v;x++){const g=f[x],p=i[g.materialIndex],_=Math.max(g.start,m.start),y=Math.min(l.count,Math.min(g.start+g.count,m.start+m.count));for(let b=_,E=y;b<E;b+=3){const L=b,R=b+1,B=b+2;o=es(this,p,e,vi,l,c,u,h,d,L,R,B),o&&(o.faceIndex=Math.floor(b/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,m.start),v=Math.min(l.count,m.start+m.count);for(let g=x,p=v;g<p;g+=3){const _=g,y=g+1,b=g+2;o=es(this,i,e,vi,l,c,u,h,d,_,y,b),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}ht.prototype.isMesh=!0;function Dd(s,e,t,n,i,r,o,a){let l;if(e.side===nt?l=n.intersectTriangle(o,r,i,!0,a):l=n.intersectTriangle(i,r,o,e.side!==$n,a),l===null)return null;Kr.copy(a),Kr.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(Kr);return c<t.near||c>t.far?null:{distance:c,point:Kr.clone(),object:s}}function es(s,e,t,n,i,r,o,a,l,c,u,h){mn.fromBufferAttribute(i,c),gn.fromBufferAttribute(i,u),xn.fromBufferAttribute(i,h);const d=s.morphTargetInfluences;if(r&&d){Yr.set(0,0,0),Jr.set(0,0,0),Zr.set(0,0,0);for(let m=0,x=r.length;m<x;m++){const v=d[m],g=r[m];v!==0&&(Do.fromBufferAttribute(g,c),Fo.fromBufferAttribute(g,u),Bo.fromBufferAttribute(g,h),o?(Yr.addScaledVector(Do,v),Jr.addScaledVector(Fo,v),Zr.addScaledVector(Bo,v)):(Yr.addScaledVector(Do.sub(mn),v),Jr.addScaledVector(Fo.sub(gn),v),Zr.addScaledVector(Bo.sub(xn),v)))}mn.add(Yr),gn.add(Jr),xn.add(Zr)}s.isSkinnedMesh&&(s.boneTransform(c,mn),s.boneTransform(u,gn),s.boneTransform(h,xn));const f=Dd(s,e,t,n,mn,gn,xn,zo);if(f){a&&($r.fromBufferAttribute(a,c),jr.fromBufferAttribute(a,u),Qr.fromBufferAttribute(a,h),f.uv=rt.getUV(zo,mn,gn,xn,$r,jr,Qr,new V)),l&&($r.fromBufferAttribute(l,c),jr.fromBufferAttribute(l,u),Qr.fromBufferAttribute(l,h),f.uv2=rt.getUV(zo,mn,gn,xn,$r,jr,Qr,new V));const m={a:c,b:u,c:h,normal:new w,materialIndex:0};rt.getNormal(mn,gn,xn,m.normal),f.face=m}return f}class zn extends _e{constructor(e=1,t=1,n=1,i=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const a=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const l=[],c=[],u=[],h=[];let d=0,f=0;m("z","y","x",-1,-1,n,t,e,o,r,0),m("z","y","x",1,-1,n,t,-e,o,r,1),m("x","z","y",1,1,e,n,t,i,o,2),m("x","z","y",1,-1,e,n,-t,i,o,3),m("x","y","z",1,-1,e,t,n,i,r,4),m("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new pe(c,3)),this.setAttribute("normal",new pe(u,3)),this.setAttribute("uv",new pe(h,2));function m(x,v,g,p,_,y,b,E,L,R,B){const z=y/L,I=b/R,M=y/2,A=b/2,D=E/2,U=L+1,F=R+1;let O=0,ne=0;const ue=new w;for(let W=0;W<F;W++){const q=W*I-A;for(let oe=0;oe<U;oe++){const re=oe*z-M;ue[x]=re*p,ue[v]=q*_,ue[g]=D,c.push(ue.x,ue.y,ue.z),ue[x]=0,ue[v]=0,ue[g]=E>0?1:-1,u.push(ue.x,ue.y,ue.z),h.push(oe/L),h.push(1-W/R),O+=1}}for(let W=0;W<R;W++)for(let q=0;q<L;q++){const oe=d+q+U*W,re=d+q+U*(W+1),he=d+(q+1)+U*(W+1),Ce=d+(q+1)+U*W;l.push(oe,re,Ce),l.push(re,he,Ce),ne+=6}a.addGroup(f,ne,B),f+=ne,d+=O}}static fromJSON(e){return new zn(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function _i(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function vt(s){const e={};for(let t=0;t<s.length;t++){const n=_i(s[t]);for(const i in n)e[i]=n[i]}return e}const Fd={clone:_i,merge:vt};var Bd=`void main() {
6
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
7
+ }`,zd=`void main() {
8
+ gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
9
+ }`;class yn extends pt{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=Bd,this.fragmentShader=zd,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=_i(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}yn.prototype.isShaderMaterial=!0;class ts extends Ge{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new ge,this.projectionMatrix=new ge,this.projectionMatrixInverse=new ge}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}ts.prototype.isCamera=!0;class mt extends ts{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=ji*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Pn*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return ji*2*Math.atan(Math.tan(Pn*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(Pn*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;r+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(r+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}mt.prototype.isPerspectiveCamera=!0;const bi=90,Mi=1;class No extends Ge{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new mt(bi,Mi,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new w(1,0,0)),this.add(i);const r=new mt(bi,Mi,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new w(-1,0,0)),this.add(r);const o=new mt(bi,Mi,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new w(0,1,0)),this.add(o);const a=new mt(bi,Mi,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new w(0,-1,0)),this.add(a);const l=new mt(bi,Mi,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new w(0,0,1)),this.add(l);const c=new mt(bi,Mi,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new w(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,o,a,l,c]=this.children,u=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=d,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.xr.enabled=u}}class ir extends at{constructor(e,t,n,i,r,o,a,l,c,u){e=e!==void 0?e:[],t=t!==void 0?t:Qn,super(e,t,n,i,r,o,a,l,c,u),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}ir.prototype.isCubeTexture=!0;class Uo extends Ct{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new ir(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:Ke,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=ot,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
10
+
11
+ varying vec3 vWorldDirection;
12
+
13
+ vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
14
+
15
+ return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
16
+
17
+ }
18
+
19
+ void main() {
20
+
21
+ vWorldDirection = transformDirection( position, modelMatrix );
22
+
23
+ #include <begin_vertex>
24
+ #include <project_vertex>
25
+
26
+ }
27
+ `,fragmentShader:`
28
+
29
+ uniform sampler2D tEquirect;
30
+
31
+ varying vec3 vWorldDirection;
32
+
33
+ #include <common>
34
+
35
+ void main() {
36
+
37
+ vec3 direction = normalize( vWorldDirection );
38
+
39
+ vec2 sampleUV = equirectUv( direction );
40
+
41
+ gl_FragColor = texture2D( tEquirect, sampleUV );
42
+
43
+ }
44
+ `},i=new zn(5,5,5),r=new yn({name:"CubemapFromEquirect",uniforms:_i(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:nt,blending:ln});r.uniforms.tEquirect.value=t;const o=new ht(i,r),a=t.minFilter;return t.minFilter===ei&&(t.minFilter=Ke),new No(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(r)}}Uo.prototype.isWebGLCubeRenderTarget=!0;const Oo=new w,Nd=new w,Ud=new ct;class en{constructor(e=new w(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=Oo.subVectors(n,t).cross(Nd.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(Oo),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Ud.getNormalMatrix(e),i=this.coplanarPoint(Oo).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}en.prototype.isPlane=!0;const wi=new Fn,ns=new w;class is{constructor(e=new en,t=new en,n=new en,i=new en,r=new en,o=new en){this.planes=[e,t,n,i,r,o]}set(e,t,n,i,r,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],o=n[2],a=n[3],l=n[4],c=n[5],u=n[6],h=n[7],d=n[8],f=n[9],m=n[10],x=n[11],v=n[12],g=n[13],p=n[14],_=n[15];return t[0].setComponents(a-i,h-l,x-d,_-v).normalize(),t[1].setComponents(a+i,h+l,x+d,_+v).normalize(),t[2].setComponents(a+r,h+c,x+f,_+g).normalize(),t[3].setComponents(a-r,h-c,x-f,_-g).normalize(),t[4].setComponents(a-o,h-u,x-m,_-p).normalize(),t[5].setComponents(a+o,h+u,x+m,_+p).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),wi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(wi)}intersectsSprite(e){return wi.center.set(0,0,0),wi.radius=.7071067811865476,wi.applyMatrix4(e.matrixWorld),this.intersectsSphere(wi)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(ns.x=i.normal.x>0?e.max.x:e.min.x,ns.y=i.normal.y>0?e.max.y:e.min.y,ns.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(ns)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function fl(){let s=null,e=!1,t=null,n=null;function i(r,o){t(r,o),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function Od(s,e){const t=e.isWebGL2,n=new WeakMap;function i(c,u){const h=c.array,d=c.usage,f=s.createBuffer();s.bindBuffer(u,f),s.bufferData(u,h,d),c.onUploadCallback();let m=5126;return h instanceof Float32Array?m=5126:h instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):h instanceof Uint16Array?c.isFloat16BufferAttribute?t?m=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):m=5123:h instanceof Int16Array?m=5122:h instanceof Uint32Array?m=5125:h instanceof Int32Array?m=5124:h instanceof Int8Array?m=5120:(h instanceof Uint8Array||h instanceof Uint8ClampedArray)&&(m=5121),{buffer:f,type:m,bytesPerElement:h.BYTES_PER_ELEMENT,version:c.version}}function r(c,u,h){const d=u.array,f=u.updateRange;s.bindBuffer(h,c),f.count===-1?s.bufferSubData(h,0,d):(t?s.bufferSubData(h,f.offset*d.BYTES_PER_ELEMENT,d,f.offset,f.count):s.bufferSubData(h,f.offset*d.BYTES_PER_ELEMENT,d.subarray(f.offset,f.offset+f.count)),f.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u&&(s.deleteBuffer(u.buffer),n.delete(c))}function l(c,u){if(c.isGLBufferAttribute){const d=n.get(c);(!d||d.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h===void 0?n.set(c,i(c,u)):h.version<c.version&&(r(h.buffer,c,u),h.version=c.version)}return{get:o,remove:a,update:l}}class rr extends _e{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,u=l+1,h=e/a,d=t/l,f=[],m=[],x=[],v=[];for(let g=0;g<u;g++){const p=g*d-o;for(let _=0;_<c;_++){const y=_*h-r;m.push(y,-p,0),x.push(0,0,1),v.push(_/a),v.push(1-g/l)}}for(let g=0;g<l;g++)for(let p=0;p<a;p++){const _=p+c*g,y=p+c*(g+1),b=p+1+c*(g+1),E=p+1+c*g;f.push(_,y,E),f.push(y,b,E)}this.setIndex(f),this.setAttribute("position",new pe(m,3)),this.setAttribute("normal",new pe(x,3)),this.setAttribute("uv",new pe(v,2))}static fromJSON(e){return new rr(e.width,e.height,e.widthSegments,e.heightSegments)}}var Hd=`#ifdef USE_ALPHAMAP
45
+ diffuseColor.a *= texture2D( alphaMap, vUv ).g;
46
+ #endif`,Gd=`#ifdef USE_ALPHAMAP
47
+ uniform sampler2D alphaMap;
48
+ #endif`,kd=`#ifdef USE_ALPHATEST
49
+ if ( diffuseColor.a < alphaTest ) discard;
50
+ #endif`,Vd=`#ifdef USE_ALPHATEST
51
+ uniform float alphaTest;
52
+ #endif`,Wd=`#ifdef USE_AOMAP
53
+ float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
54
+ reflectedLight.indirectDiffuse *= ambientOcclusion;
55
+ #if defined( USE_ENVMAP ) && defined( STANDARD )
56
+ float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
57
+ reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
58
+ #endif
59
+ #endif`,qd=`#ifdef USE_AOMAP
60
+ uniform sampler2D aoMap;
61
+ uniform float aoMapIntensity;
62
+ #endif`,Xd="vec3 transformed = vec3( position );",Yd=`vec3 objectNormal = vec3( normal );
63
+ #ifdef USE_TANGENT
64
+ vec3 objectTangent = vec3( tangent.xyz );
65
+ #endif`,Jd=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
66
+ return RECIPROCAL_PI * diffuseColor;
67
+ }
68
+ vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
69
+ float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
70
+ return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
71
+ }
72
+ float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
73
+ float a2 = pow2( alpha );
74
+ float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
75
+ float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
76
+ return 0.5 / max( gv + gl, EPSILON );
77
+ }
78
+ float D_GGX( const in float alpha, const in float dotNH ) {
79
+ float a2 = pow2( alpha );
80
+ float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
81
+ return RECIPROCAL_PI * a2 / pow2( denom );
82
+ }
83
+ vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
84
+ float alpha = pow2( roughness );
85
+ vec3 halfDir = normalize( lightDir + viewDir );
86
+ float dotNL = saturate( dot( normal, lightDir ) );
87
+ float dotNV = saturate( dot( normal, viewDir ) );
88
+ float dotNH = saturate( dot( normal, halfDir ) );
89
+ float dotVH = saturate( dot( viewDir, halfDir ) );
90
+ vec3 F = F_Schlick( f0, f90, dotVH );
91
+ float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
92
+ float D = D_GGX( alpha, dotNH );
93
+ return F * ( V * D );
94
+ }
95
+ vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
96
+ const float LUT_SIZE = 64.0;
97
+ const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
98
+ const float LUT_BIAS = 0.5 / LUT_SIZE;
99
+ float dotNV = saturate( dot( N, V ) );
100
+ vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
101
+ uv = uv * LUT_SCALE + LUT_BIAS;
102
+ return uv;
103
+ }
104
+ float LTC_ClippedSphereFormFactor( const in vec3 f ) {
105
+ float l = length( f );
106
+ return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
107
+ }
108
+ vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
109
+ float x = dot( v1, v2 );
110
+ float y = abs( x );
111
+ float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
112
+ float b = 3.4175940 + ( 4.1616724 + y ) * y;
113
+ float v = a / b;
114
+ float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
115
+ return cross( v1, v2 ) * theta_sintheta;
116
+ }
117
+ vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
118
+ vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
119
+ vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
120
+ vec3 lightNormal = cross( v1, v2 );
121
+ if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
122
+ vec3 T1, T2;
123
+ T1 = normalize( V - N * dot( V, N ) );
124
+ T2 = - cross( N, T1 );
125
+ mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
126
+ vec3 coords[ 4 ];
127
+ coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
128
+ coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
129
+ coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
130
+ coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
131
+ coords[ 0 ] = normalize( coords[ 0 ] );
132
+ coords[ 1 ] = normalize( coords[ 1 ] );
133
+ coords[ 2 ] = normalize( coords[ 2 ] );
134
+ coords[ 3 ] = normalize( coords[ 3 ] );
135
+ vec3 vectorFormFactor = vec3( 0.0 );
136
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
137
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
138
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
139
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
140
+ float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
141
+ return vec3( result );
142
+ }
143
+ float G_BlinnPhong_Implicit( ) {
144
+ return 0.25;
145
+ }
146
+ float D_BlinnPhong( const in float shininess, const in float dotNH ) {
147
+ return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
148
+ }
149
+ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
150
+ vec3 halfDir = normalize( lightDir + viewDir );
151
+ float dotNH = saturate( dot( normal, halfDir ) );
152
+ float dotVH = saturate( dot( viewDir, halfDir ) );
153
+ vec3 F = F_Schlick( specularColor, 1.0, dotVH );
154
+ float G = G_BlinnPhong_Implicit( );
155
+ float D = D_BlinnPhong( shininess, dotNH );
156
+ return F * ( G * D );
157
+ }
158
+ #if defined( USE_SHEEN )
159
+ float D_Charlie( float roughness, float dotNH ) {
160
+ float alpha = pow2( roughness );
161
+ float invAlpha = 1.0 / alpha;
162
+ float cos2h = dotNH * dotNH;
163
+ float sin2h = max( 1.0 - cos2h, 0.0078125 );
164
+ return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
165
+ }
166
+ float V_Neubelt( float dotNV, float dotNL ) {
167
+ return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
168
+ }
169
+ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
170
+ vec3 halfDir = normalize( lightDir + viewDir );
171
+ float dotNL = saturate( dot( normal, lightDir ) );
172
+ float dotNV = saturate( dot( normal, viewDir ) );
173
+ float dotNH = saturate( dot( normal, halfDir ) );
174
+ float D = D_Charlie( sheenRoughness, dotNH );
175
+ float V = V_Neubelt( dotNV, dotNL );
176
+ return sheenColor * ( D * V );
177
+ }
178
+ #endif`,Zd=`#ifdef USE_BUMPMAP
179
+ uniform sampler2D bumpMap;
180
+ uniform float bumpScale;
181
+ vec2 dHdxy_fwd() {
182
+ vec2 dSTdx = dFdx( vUv );
183
+ vec2 dSTdy = dFdy( vUv );
184
+ float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
185
+ float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
186
+ float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
187
+ return vec2( dBx, dBy );
188
+ }
189
+ vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
190
+ vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
191
+ vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
192
+ vec3 vN = surf_norm;
193
+ vec3 R1 = cross( vSigmaY, vN );
194
+ vec3 R2 = cross( vN, vSigmaX );
195
+ float fDet = dot( vSigmaX, R1 ) * faceDirection;
196
+ vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
197
+ return normalize( abs( fDet ) * surf_norm - vGrad );
198
+ }
199
+ #endif`,$d=`#if NUM_CLIPPING_PLANES > 0
200
+ vec4 plane;
201
+ #pragma unroll_loop_start
202
+ for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
203
+ plane = clippingPlanes[ i ];
204
+ if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
205
+ }
206
+ #pragma unroll_loop_end
207
+ #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
208
+ bool clipped = true;
209
+ #pragma unroll_loop_start
210
+ for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
211
+ plane = clippingPlanes[ i ];
212
+ clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
213
+ }
214
+ #pragma unroll_loop_end
215
+ if ( clipped ) discard;
216
+ #endif
217
+ #endif`,jd=`#if NUM_CLIPPING_PLANES > 0
218
+ varying vec3 vClipPosition;
219
+ uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
220
+ #endif`,Qd=`#if NUM_CLIPPING_PLANES > 0
221
+ varying vec3 vClipPosition;
222
+ #endif`,Kd=`#if NUM_CLIPPING_PLANES > 0
223
+ vClipPosition = - mvPosition.xyz;
224
+ #endif`,ef=`#if defined( USE_COLOR_ALPHA )
225
+ diffuseColor *= vColor;
226
+ #elif defined( USE_COLOR )
227
+ diffuseColor.rgb *= vColor;
228
+ #endif`,tf=`#if defined( USE_COLOR_ALPHA )
229
+ varying vec4 vColor;
230
+ #elif defined( USE_COLOR )
231
+ varying vec3 vColor;
232
+ #endif`,nf=`#if defined( USE_COLOR_ALPHA )
233
+ varying vec4 vColor;
234
+ #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
235
+ varying vec3 vColor;
236
+ #endif`,rf=`#if defined( USE_COLOR_ALPHA )
237
+ vColor = vec4( 1.0 );
238
+ #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
239
+ vColor = vec3( 1.0 );
240
+ #endif
241
+ #ifdef USE_COLOR
242
+ vColor *= color;
243
+ #endif
244
+ #ifdef USE_INSTANCING_COLOR
245
+ vColor.xyz *= instanceColor.xyz;
246
+ #endif`,sf=`#define PI 3.141592653589793
247
+ #define PI2 6.283185307179586
248
+ #define PI_HALF 1.5707963267948966
249
+ #define RECIPROCAL_PI 0.3183098861837907
250
+ #define RECIPROCAL_PI2 0.15915494309189535
251
+ #define EPSILON 1e-6
252
+ #ifndef saturate
253
+ #define saturate( a ) clamp( a, 0.0, 1.0 )
254
+ #endif
255
+ #define whiteComplement( a ) ( 1.0 - saturate( a ) )
256
+ float pow2( const in float x ) { return x*x; }
257
+ float pow3( const in float x ) { return x*x*x; }
258
+ float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
259
+ float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
260
+ float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
261
+ highp float rand( const in vec2 uv ) {
262
+ const highp float a = 12.9898, b = 78.233, c = 43758.5453;
263
+ highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
264
+ return fract( sin( sn ) * c );
265
+ }
266
+ #ifdef HIGH_PRECISION
267
+ float precisionSafeLength( vec3 v ) { return length( v ); }
268
+ #else
269
+ float precisionSafeLength( vec3 v ) {
270
+ float maxComponent = max3( abs( v ) );
271
+ return length( v / maxComponent ) * maxComponent;
272
+ }
273
+ #endif
274
+ struct IncidentLight {
275
+ vec3 color;
276
+ vec3 direction;
277
+ bool visible;
278
+ };
279
+ struct ReflectedLight {
280
+ vec3 directDiffuse;
281
+ vec3 directSpecular;
282
+ vec3 indirectDiffuse;
283
+ vec3 indirectSpecular;
284
+ };
285
+ struct GeometricContext {
286
+ vec3 position;
287
+ vec3 normal;
288
+ vec3 viewDir;
289
+ #ifdef USE_CLEARCOAT
290
+ vec3 clearcoatNormal;
291
+ #endif
292
+ };
293
+ vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
294
+ return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
295
+ }
296
+ vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
297
+ return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
298
+ }
299
+ mat3 transposeMat3( const in mat3 m ) {
300
+ mat3 tmp;
301
+ tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
302
+ tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
303
+ tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
304
+ return tmp;
305
+ }
306
+ float linearToRelativeLuminance( const in vec3 color ) {
307
+ vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
308
+ return dot( weights, color.rgb );
309
+ }
310
+ bool isPerspectiveMatrix( mat4 m ) {
311
+ return m[ 2 ][ 3 ] == - 1.0;
312
+ }
313
+ vec2 equirectUv( in vec3 dir ) {
314
+ float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
315
+ float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
316
+ return vec2( u, v );
317
+ }`,of=`#ifdef ENVMAP_TYPE_CUBE_UV
318
+ #define cubeUV_maxMipLevel 8.0
319
+ #define cubeUV_minMipLevel 4.0
320
+ #define cubeUV_maxTileSize 256.0
321
+ #define cubeUV_minTileSize 16.0
322
+ float getFace( vec3 direction ) {
323
+ vec3 absDirection = abs( direction );
324
+ float face = - 1.0;
325
+ if ( absDirection.x > absDirection.z ) {
326
+ if ( absDirection.x > absDirection.y )
327
+ face = direction.x > 0.0 ? 0.0 : 3.0;
328
+ else
329
+ face = direction.y > 0.0 ? 1.0 : 4.0;
330
+ } else {
331
+ if ( absDirection.z > absDirection.y )
332
+ face = direction.z > 0.0 ? 2.0 : 5.0;
333
+ else
334
+ face = direction.y > 0.0 ? 1.0 : 4.0;
335
+ }
336
+ return face;
337
+ }
338
+ vec2 getUV( vec3 direction, float face ) {
339
+ vec2 uv;
340
+ if ( face == 0.0 ) {
341
+ uv = vec2( direction.z, direction.y ) / abs( direction.x );
342
+ } else if ( face == 1.0 ) {
343
+ uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
344
+ } else if ( face == 2.0 ) {
345
+ uv = vec2( - direction.x, direction.y ) / abs( direction.z );
346
+ } else if ( face == 3.0 ) {
347
+ uv = vec2( - direction.z, direction.y ) / abs( direction.x );
348
+ } else if ( face == 4.0 ) {
349
+ uv = vec2( - direction.x, direction.z ) / abs( direction.y );
350
+ } else {
351
+ uv = vec2( direction.x, direction.y ) / abs( direction.z );
352
+ }
353
+ return 0.5 * ( uv + 1.0 );
354
+ }
355
+ vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
356
+ float face = getFace( direction );
357
+ float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
358
+ mipInt = max( mipInt, cubeUV_minMipLevel );
359
+ float faceSize = exp2( mipInt );
360
+ float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
361
+ vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
362
+ if ( face > 2.0 ) {
363
+ uv.y += faceSize;
364
+ face -= 3.0;
365
+ }
366
+ uv.x += face * faceSize;
367
+ if ( mipInt < cubeUV_maxMipLevel ) {
368
+ uv.y += 2.0 * cubeUV_maxTileSize;
369
+ }
370
+ uv.y += filterInt * 2.0 * cubeUV_minTileSize;
371
+ uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
372
+ uv *= texelSize;
373
+ return texture2D( envMap, uv ).rgb;
374
+ }
375
+ #define r0 1.0
376
+ #define v0 0.339
377
+ #define m0 - 2.0
378
+ #define r1 0.8
379
+ #define v1 0.276
380
+ #define m1 - 1.0
381
+ #define r4 0.4
382
+ #define v4 0.046
383
+ #define m4 2.0
384
+ #define r5 0.305
385
+ #define v5 0.016
386
+ #define m5 3.0
387
+ #define r6 0.21
388
+ #define v6 0.0038
389
+ #define m6 4.0
390
+ float roughnessToMip( float roughness ) {
391
+ float mip = 0.0;
392
+ if ( roughness >= r1 ) {
393
+ mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
394
+ } else if ( roughness >= r4 ) {
395
+ mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
396
+ } else if ( roughness >= r5 ) {
397
+ mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
398
+ } else if ( roughness >= r6 ) {
399
+ mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
400
+ } else {
401
+ mip = - 2.0 * log2( 1.16 * roughness ); }
402
+ return mip;
403
+ }
404
+ vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
405
+ float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
406
+ float mipF = fract( mip );
407
+ float mipInt = floor( mip );
408
+ vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
409
+ if ( mipF == 0.0 ) {
410
+ return vec4( color0, 1.0 );
411
+ } else {
412
+ vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
413
+ return vec4( mix( color0, color1, mipF ), 1.0 );
414
+ }
415
+ }
416
+ #endif`,af=`vec3 transformedNormal = objectNormal;
417
+ #ifdef USE_INSTANCING
418
+ mat3 m = mat3( instanceMatrix );
419
+ transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
420
+ transformedNormal = m * transformedNormal;
421
+ #endif
422
+ transformedNormal = normalMatrix * transformedNormal;
423
+ #ifdef FLIP_SIDED
424
+ transformedNormal = - transformedNormal;
425
+ #endif
426
+ #ifdef USE_TANGENT
427
+ vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
428
+ #ifdef FLIP_SIDED
429
+ transformedTangent = - transformedTangent;
430
+ #endif
431
+ #endif`,lf=`#ifdef USE_DISPLACEMENTMAP
432
+ uniform sampler2D displacementMap;
433
+ uniform float displacementScale;
434
+ uniform float displacementBias;
435
+ #endif`,cf=`#ifdef USE_DISPLACEMENTMAP
436
+ transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
437
+ #endif`,uf=`#ifdef USE_EMISSIVEMAP
438
+ vec4 emissiveColor = texture2D( emissiveMap, vUv );
439
+ emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
440
+ totalEmissiveRadiance *= emissiveColor.rgb;
441
+ #endif`,hf=`#ifdef USE_EMISSIVEMAP
442
+ uniform sampler2D emissiveMap;
443
+ #endif`,df="gl_FragColor = linearToOutputTexel( gl_FragColor );",ff=`vec4 LinearToLinear( in vec4 value ) {
444
+ return value;
445
+ }
446
+ vec4 sRGBToLinear( in vec4 value ) {
447
+ return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
448
+ }
449
+ vec4 LinearTosRGB( in vec4 value ) {
450
+ return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
451
+ }`,pf=`#ifdef USE_ENVMAP
452
+ #ifdef ENV_WORLDPOS
453
+ vec3 cameraToFrag;
454
+ if ( isOrthographic ) {
455
+ cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
456
+ } else {
457
+ cameraToFrag = normalize( vWorldPosition - cameraPosition );
458
+ }
459
+ vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
460
+ #ifdef ENVMAP_MODE_REFLECTION
461
+ vec3 reflectVec = reflect( cameraToFrag, worldNormal );
462
+ #else
463
+ vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
464
+ #endif
465
+ #else
466
+ vec3 reflectVec = vReflect;
467
+ #endif
468
+ #ifdef ENVMAP_TYPE_CUBE
469
+ vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
470
+ envColor = envMapTexelToLinear( envColor );
471
+ #elif defined( ENVMAP_TYPE_CUBE_UV )
472
+ vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
473
+ #else
474
+ vec4 envColor = vec4( 0.0 );
475
+ #endif
476
+ #ifdef ENVMAP_BLENDING_MULTIPLY
477
+ outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
478
+ #elif defined( ENVMAP_BLENDING_MIX )
479
+ outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
480
+ #elif defined( ENVMAP_BLENDING_ADD )
481
+ outgoingLight += envColor.xyz * specularStrength * reflectivity;
482
+ #endif
483
+ #endif`,mf=`#ifdef USE_ENVMAP
484
+ uniform float envMapIntensity;
485
+ uniform float flipEnvMap;
486
+ #ifdef ENVMAP_TYPE_CUBE
487
+ uniform samplerCube envMap;
488
+ #else
489
+ uniform sampler2D envMap;
490
+ #endif
491
+
492
+ #endif`,gf=`#ifdef USE_ENVMAP
493
+ uniform float reflectivity;
494
+ #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
495
+ #define ENV_WORLDPOS
496
+ #endif
497
+ #ifdef ENV_WORLDPOS
498
+ varying vec3 vWorldPosition;
499
+ uniform float refractionRatio;
500
+ #else
501
+ varying vec3 vReflect;
502
+ #endif
503
+ #endif`,xf=`#ifdef USE_ENVMAP
504
+ #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
505
+ #define ENV_WORLDPOS
506
+ #endif
507
+ #ifdef ENV_WORLDPOS
508
+
509
+ varying vec3 vWorldPosition;
510
+ #else
511
+ varying vec3 vReflect;
512
+ uniform float refractionRatio;
513
+ #endif
514
+ #endif`,yf=`#ifdef USE_ENVMAP
515
+ #ifdef ENV_WORLDPOS
516
+ vWorldPosition = worldPosition.xyz;
517
+ #else
518
+ vec3 cameraToVertex;
519
+ if ( isOrthographic ) {
520
+ cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
521
+ } else {
522
+ cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
523
+ }
524
+ vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
525
+ #ifdef ENVMAP_MODE_REFLECTION
526
+ vReflect = reflect( cameraToVertex, worldNormal );
527
+ #else
528
+ vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
529
+ #endif
530
+ #endif
531
+ #endif`,vf=`#ifdef USE_FOG
532
+ vFogDepth = - mvPosition.z;
533
+ #endif`,_f=`#ifdef USE_FOG
534
+ varying float vFogDepth;
535
+ #endif`,bf=`#ifdef USE_FOG
536
+ #ifdef FOG_EXP2
537
+ float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
538
+ #else
539
+ float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
540
+ #endif
541
+ gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
542
+ #endif`,Mf=`#ifdef USE_FOG
543
+ uniform vec3 fogColor;
544
+ varying float vFogDepth;
545
+ #ifdef FOG_EXP2
546
+ uniform float fogDensity;
547
+ #else
548
+ uniform float fogNear;
549
+ uniform float fogFar;
550
+ #endif
551
+ #endif`,wf=`#ifdef USE_GRADIENTMAP
552
+ uniform sampler2D gradientMap;
553
+ #endif
554
+ vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
555
+ float dotNL = dot( normal, lightDirection );
556
+ vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
557
+ #ifdef USE_GRADIENTMAP
558
+ return vec3( texture2D( gradientMap, coord ).r );
559
+ #else
560
+ return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
561
+ #endif
562
+ }`,Sf=`#ifdef USE_LIGHTMAP
563
+ vec4 lightMapTexel = texture2D( lightMap, vUv2 );
564
+ vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
565
+ #ifndef PHYSICALLY_CORRECT_LIGHTS
566
+ lightMapIrradiance *= PI;
567
+ #endif
568
+ reflectedLight.indirectDiffuse += lightMapIrradiance;
569
+ #endif`,Tf=`#ifdef USE_LIGHTMAP
570
+ uniform sampler2D lightMap;
571
+ uniform float lightMapIntensity;
572
+ #endif`,Ef=`vec3 diffuse = vec3( 1.0 );
573
+ GeometricContext geometry;
574
+ geometry.position = mvPosition.xyz;
575
+ geometry.normal = normalize( transformedNormal );
576
+ geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
577
+ GeometricContext backGeometry;
578
+ backGeometry.position = geometry.position;
579
+ backGeometry.normal = -geometry.normal;
580
+ backGeometry.viewDir = geometry.viewDir;
581
+ vLightFront = vec3( 0.0 );
582
+ vIndirectFront = vec3( 0.0 );
583
+ #ifdef DOUBLE_SIDED
584
+ vLightBack = vec3( 0.0 );
585
+ vIndirectBack = vec3( 0.0 );
586
+ #endif
587
+ IncidentLight directLight;
588
+ float dotNL;
589
+ vec3 directLightColor_Diffuse;
590
+ vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
591
+ vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
592
+ #ifdef DOUBLE_SIDED
593
+ vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
594
+ vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
595
+ #endif
596
+ #if NUM_POINT_LIGHTS > 0
597
+ #pragma unroll_loop_start
598
+ for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
599
+ getPointLightInfo( pointLights[ i ], geometry, directLight );
600
+ dotNL = dot( geometry.normal, directLight.direction );
601
+ directLightColor_Diffuse = directLight.color;
602
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
603
+ #ifdef DOUBLE_SIDED
604
+ vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
605
+ #endif
606
+ }
607
+ #pragma unroll_loop_end
608
+ #endif
609
+ #if NUM_SPOT_LIGHTS > 0
610
+ #pragma unroll_loop_start
611
+ for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
612
+ getSpotLightInfo( spotLights[ i ], geometry, directLight );
613
+ dotNL = dot( geometry.normal, directLight.direction );
614
+ directLightColor_Diffuse = directLight.color;
615
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
616
+ #ifdef DOUBLE_SIDED
617
+ vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
618
+ #endif
619
+ }
620
+ #pragma unroll_loop_end
621
+ #endif
622
+ #if NUM_DIR_LIGHTS > 0
623
+ #pragma unroll_loop_start
624
+ for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
625
+ getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
626
+ dotNL = dot( geometry.normal, directLight.direction );
627
+ directLightColor_Diffuse = directLight.color;
628
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
629
+ #ifdef DOUBLE_SIDED
630
+ vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
631
+ #endif
632
+ }
633
+ #pragma unroll_loop_end
634
+ #endif
635
+ #if NUM_HEMI_LIGHTS > 0
636
+ #pragma unroll_loop_start
637
+ for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
638
+ vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
639
+ #ifdef DOUBLE_SIDED
640
+ vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
641
+ #endif
642
+ }
643
+ #pragma unroll_loop_end
644
+ #endif`,Af=`uniform bool receiveShadow;
645
+ uniform vec3 ambientLightColor;
646
+ uniform vec3 lightProbe[ 9 ];
647
+ vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
648
+ float x = normal.x, y = normal.y, z = normal.z;
649
+ vec3 result = shCoefficients[ 0 ] * 0.886227;
650
+ result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
651
+ result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
652
+ result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
653
+ result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
654
+ result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
655
+ result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
656
+ result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
657
+ result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
658
+ return result;
659
+ }
660
+ vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
661
+ vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
662
+ vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
663
+ return irradiance;
664
+ }
665
+ vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
666
+ vec3 irradiance = ambientLightColor;
667
+ return irradiance;
668
+ }
669
+ float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
670
+ #if defined ( PHYSICALLY_CORRECT_LIGHTS )
671
+ float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
672
+ if ( cutoffDistance > 0.0 ) {
673
+ distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
674
+ }
675
+ return distanceFalloff;
676
+ #else
677
+ if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
678
+ return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
679
+ }
680
+ return 1.0;
681
+ #endif
682
+ }
683
+ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
684
+ return smoothstep( coneCosine, penumbraCosine, angleCosine );
685
+ }
686
+ #if NUM_DIR_LIGHTS > 0
687
+ struct DirectionalLight {
688
+ vec3 direction;
689
+ vec3 color;
690
+ };
691
+ uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
692
+ void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
693
+ light.color = directionalLight.color;
694
+ light.direction = directionalLight.direction;
695
+ light.visible = true;
696
+ }
697
+ #endif
698
+ #if NUM_POINT_LIGHTS > 0
699
+ struct PointLight {
700
+ vec3 position;
701
+ vec3 color;
702
+ float distance;
703
+ float decay;
704
+ };
705
+ uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
706
+ void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
707
+ vec3 lVector = pointLight.position - geometry.position;
708
+ light.direction = normalize( lVector );
709
+ float lightDistance = length( lVector );
710
+ light.color = pointLight.color;
711
+ light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
712
+ light.visible = ( light.color != vec3( 0.0 ) );
713
+ }
714
+ #endif
715
+ #if NUM_SPOT_LIGHTS > 0
716
+ struct SpotLight {
717
+ vec3 position;
718
+ vec3 direction;
719
+ vec3 color;
720
+ float distance;
721
+ float decay;
722
+ float coneCos;
723
+ float penumbraCos;
724
+ };
725
+ uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
726
+ void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
727
+ vec3 lVector = spotLight.position - geometry.position;
728
+ light.direction = normalize( lVector );
729
+ float angleCos = dot( light.direction, spotLight.direction );
730
+ float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
731
+ if ( spotAttenuation > 0.0 ) {
732
+ float lightDistance = length( lVector );
733
+ light.color = spotLight.color * spotAttenuation;
734
+ light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
735
+ light.visible = ( light.color != vec3( 0.0 ) );
736
+ } else {
737
+ light.color = vec3( 0.0 );
738
+ light.visible = false;
739
+ }
740
+ }
741
+ #endif
742
+ #if NUM_RECT_AREA_LIGHTS > 0
743
+ struct RectAreaLight {
744
+ vec3 color;
745
+ vec3 position;
746
+ vec3 halfWidth;
747
+ vec3 halfHeight;
748
+ };
749
+ uniform sampler2D ltc_1; uniform sampler2D ltc_2;
750
+ uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
751
+ #endif
752
+ #if NUM_HEMI_LIGHTS > 0
753
+ struct HemisphereLight {
754
+ vec3 direction;
755
+ vec3 skyColor;
756
+ vec3 groundColor;
757
+ };
758
+ uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
759
+ vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
760
+ float dotNL = dot( normal, hemiLight.direction );
761
+ float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
762
+ vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
763
+ return irradiance;
764
+ }
765
+ #endif`,Lf=`#if defined( USE_ENVMAP )
766
+ #ifdef ENVMAP_MODE_REFRACTION
767
+ uniform float refractionRatio;
768
+ #endif
769
+ vec3 getIBLIrradiance( const in vec3 normal ) {
770
+ #if defined( ENVMAP_TYPE_CUBE_UV )
771
+ vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
772
+ vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
773
+ return PI * envMapColor.rgb * envMapIntensity;
774
+ #else
775
+ return vec3( 0.0 );
776
+ #endif
777
+ }
778
+ vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
779
+ #if defined( ENVMAP_TYPE_CUBE_UV )
780
+ vec3 reflectVec;
781
+ #ifdef ENVMAP_MODE_REFLECTION
782
+ reflectVec = reflect( - viewDir, normal );
783
+ reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
784
+ #else
785
+ reflectVec = refract( - viewDir, normal, refractionRatio );
786
+ #endif
787
+ reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
788
+ vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
789
+ return envMapColor.rgb * envMapIntensity;
790
+ #else
791
+ return vec3( 0.0 );
792
+ #endif
793
+ }
794
+ #endif`,Cf=`ToonMaterial material;
795
+ material.diffuseColor = diffuseColor.rgb;`,Rf=`varying vec3 vViewPosition;
796
+ struct ToonMaterial {
797
+ vec3 diffuseColor;
798
+ };
799
+ void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
800
+ vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
801
+ reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
802
+ }
803
+ void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
804
+ reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
805
+ }
806
+ #define RE_Direct RE_Direct_Toon
807
+ #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
808
+ #define Material_LightProbeLOD( material ) (0)`,Pf=`BlinnPhongMaterial material;
809
+ material.diffuseColor = diffuseColor.rgb;
810
+ material.specularColor = specular;
811
+ material.specularShininess = shininess;
812
+ material.specularStrength = specularStrength;`,If=`varying vec3 vViewPosition;
813
+ struct BlinnPhongMaterial {
814
+ vec3 diffuseColor;
815
+ vec3 specularColor;
816
+ float specularShininess;
817
+ float specularStrength;
818
+ };
819
+ void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
820
+ float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
821
+ vec3 irradiance = dotNL * directLight.color;
822
+ reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
823
+ reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
824
+ }
825
+ void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
826
+ reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
827
+ }
828
+ #define RE_Direct RE_Direct_BlinnPhong
829
+ #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
830
+ #define Material_LightProbeLOD( material ) (0)`,Df=`PhysicalMaterial material;
831
+ material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
832
+ vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
833
+ float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
834
+ material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
835
+ material.roughness = min( material.roughness, 1.0 );
836
+ #ifdef IOR
837
+ #ifdef SPECULAR
838
+ float specularIntensityFactor = specularIntensity;
839
+ vec3 specularColorFactor = specularColor;
840
+ #ifdef USE_SPECULARINTENSITYMAP
841
+ specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
842
+ #endif
843
+ #ifdef USE_SPECULARCOLORMAP
844
+ specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;
845
+ #endif
846
+ material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
847
+ #else
848
+ float specularIntensityFactor = 1.0;
849
+ vec3 specularColorFactor = vec3( 1.0 );
850
+ material.specularF90 = 1.0;
851
+ #endif
852
+ material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
853
+ #else
854
+ material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
855
+ material.specularF90 = 1.0;
856
+ #endif
857
+ #ifdef USE_CLEARCOAT
858
+ material.clearcoat = clearcoat;
859
+ material.clearcoatRoughness = clearcoatRoughness;
860
+ material.clearcoatF0 = vec3( 0.04 );
861
+ material.clearcoatF90 = 1.0;
862
+ #ifdef USE_CLEARCOATMAP
863
+ material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
864
+ #endif
865
+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
866
+ material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
867
+ #endif
868
+ material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
869
+ material.clearcoatRoughness += geometryRoughness;
870
+ material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
871
+ #endif
872
+ #ifdef USE_SHEEN
873
+ material.sheenColor = sheenColor;
874
+ #ifdef USE_SHEENCOLORMAP
875
+ material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;
876
+ #endif
877
+ material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
878
+ #ifdef USE_SHEENROUGHNESSMAP
879
+ material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
880
+ #endif
881
+ #endif`,Ff=`struct PhysicalMaterial {
882
+ vec3 diffuseColor;
883
+ float roughness;
884
+ vec3 specularColor;
885
+ float specularF90;
886
+ #ifdef USE_CLEARCOAT
887
+ float clearcoat;
888
+ float clearcoatRoughness;
889
+ vec3 clearcoatF0;
890
+ float clearcoatF90;
891
+ #endif
892
+ #ifdef USE_SHEEN
893
+ vec3 sheenColor;
894
+ float sheenRoughness;
895
+ #endif
896
+ };
897
+ vec3 clearcoatSpecular = vec3( 0.0 );
898
+ vec3 sheenSpecular = vec3( 0.0 );
899
+ float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
900
+ float dotNV = saturate( dot( normal, viewDir ) );
901
+ float r2 = roughness * roughness;
902
+ float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
903
+ float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
904
+ float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
905
+ return saturate( DG * RECIPROCAL_PI );
906
+ }
907
+ vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
908
+ float dotNV = saturate( dot( normal, viewDir ) );
909
+ const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
910
+ const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
911
+ vec4 r = roughness * c0 + c1;
912
+ float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
913
+ vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
914
+ return fab;
915
+ }
916
+ vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
917
+ vec2 fab = DFGApprox( normal, viewDir, roughness );
918
+ return specularColor * fab.x + specularF90 * fab.y;
919
+ }
920
+ void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
921
+ vec2 fab = DFGApprox( normal, viewDir, roughness );
922
+ vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
923
+ float Ess = fab.x + fab.y;
924
+ float Ems = 1.0 - Ess;
925
+ vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
926
+ singleScatter += FssEss;
927
+ multiScatter += Fms * Ems;
928
+ }
929
+ #if NUM_RECT_AREA_LIGHTS > 0
930
+ void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
931
+ vec3 normal = geometry.normal;
932
+ vec3 viewDir = geometry.viewDir;
933
+ vec3 position = geometry.position;
934
+ vec3 lightPos = rectAreaLight.position;
935
+ vec3 halfWidth = rectAreaLight.halfWidth;
936
+ vec3 halfHeight = rectAreaLight.halfHeight;
937
+ vec3 lightColor = rectAreaLight.color;
938
+ float roughness = material.roughness;
939
+ vec3 rectCoords[ 4 ];
940
+ rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
941
+ rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
942
+ rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
943
+ vec2 uv = LTC_Uv( normal, viewDir, roughness );
944
+ vec4 t1 = texture2D( ltc_1, uv );
945
+ vec4 t2 = texture2D( ltc_2, uv );
946
+ mat3 mInv = mat3(
947
+ vec3( t1.x, 0, t1.y ),
948
+ vec3( 0, 1, 0 ),
949
+ vec3( t1.z, 0, t1.w )
950
+ );
951
+ vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
952
+ reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
953
+ reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
954
+ }
955
+ #endif
956
+ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
957
+ float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
958
+ vec3 irradiance = dotNL * directLight.color;
959
+ #ifdef USE_CLEARCOAT
960
+ float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
961
+ vec3 ccIrradiance = dotNLcc * directLight.color;
962
+ clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
963
+ #endif
964
+ #ifdef USE_SHEEN
965
+ sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
966
+ #endif
967
+ reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
968
+ reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
969
+ }
970
+ void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
971
+ reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
972
+ }
973
+ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
974
+ #ifdef USE_CLEARCOAT
975
+ clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
976
+ #endif
977
+ #ifdef USE_SHEEN
978
+ sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
979
+ #endif
980
+ vec3 singleScattering = vec3( 0.0 );
981
+ vec3 multiScattering = vec3( 0.0 );
982
+ vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
983
+ computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
984
+ vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
985
+ reflectedLight.indirectSpecular += radiance * singleScattering;
986
+ reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
987
+ reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
988
+ }
989
+ #define RE_Direct RE_Direct_Physical
990
+ #define RE_Direct_RectArea RE_Direct_RectArea_Physical
991
+ #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
992
+ #define RE_IndirectSpecular RE_IndirectSpecular_Physical
993
+ float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
994
+ return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
995
+ }`,Bf=`
996
+ GeometricContext geometry;
997
+ geometry.position = - vViewPosition;
998
+ geometry.normal = normal;
999
+ geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
1000
+ #ifdef USE_CLEARCOAT
1001
+ geometry.clearcoatNormal = clearcoatNormal;
1002
+ #endif
1003
+ IncidentLight directLight;
1004
+ #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
1005
+ PointLight pointLight;
1006
+ #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
1007
+ PointLightShadow pointLightShadow;
1008
+ #endif
1009
+ #pragma unroll_loop_start
1010
+ for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
1011
+ pointLight = pointLights[ i ];
1012
+ getPointLightInfo( pointLight, geometry, directLight );
1013
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
1014
+ pointLightShadow = pointLightShadows[ i ];
1015
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
1016
+ #endif
1017
+ RE_Direct( directLight, geometry, material, reflectedLight );
1018
+ }
1019
+ #pragma unroll_loop_end
1020
+ #endif
1021
+ #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
1022
+ SpotLight spotLight;
1023
+ #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
1024
+ SpotLightShadow spotLightShadow;
1025
+ #endif
1026
+ #pragma unroll_loop_start
1027
+ for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
1028
+ spotLight = spotLights[ i ];
1029
+ getSpotLightInfo( spotLight, geometry, directLight );
1030
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1031
+ spotLightShadow = spotLightShadows[ i ];
1032
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1033
+ #endif
1034
+ RE_Direct( directLight, geometry, material, reflectedLight );
1035
+ }
1036
+ #pragma unroll_loop_end
1037
+ #endif
1038
+ #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
1039
+ DirectionalLight directionalLight;
1040
+ #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
1041
+ DirectionalLightShadow directionalLightShadow;
1042
+ #endif
1043
+ #pragma unroll_loop_start
1044
+ for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
1045
+ directionalLight = directionalLights[ i ];
1046
+ getDirectionalLightInfo( directionalLight, geometry, directLight );
1047
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
1048
+ directionalLightShadow = directionalLightShadows[ i ];
1049
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1050
+ #endif
1051
+ RE_Direct( directLight, geometry, material, reflectedLight );
1052
+ }
1053
+ #pragma unroll_loop_end
1054
+ #endif
1055
+ #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
1056
+ RectAreaLight rectAreaLight;
1057
+ #pragma unroll_loop_start
1058
+ for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
1059
+ rectAreaLight = rectAreaLights[ i ];
1060
+ RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
1061
+ }
1062
+ #pragma unroll_loop_end
1063
+ #endif
1064
+ #if defined( RE_IndirectDiffuse )
1065
+ vec3 iblIrradiance = vec3( 0.0 );
1066
+ vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
1067
+ irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
1068
+ #if ( NUM_HEMI_LIGHTS > 0 )
1069
+ #pragma unroll_loop_start
1070
+ for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
1071
+ irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
1072
+ }
1073
+ #pragma unroll_loop_end
1074
+ #endif
1075
+ #endif
1076
+ #if defined( RE_IndirectSpecular )
1077
+ vec3 radiance = vec3( 0.0 );
1078
+ vec3 clearcoatRadiance = vec3( 0.0 );
1079
+ #endif`,zf=`#if defined( RE_IndirectDiffuse )
1080
+ #ifdef USE_LIGHTMAP
1081
+ vec4 lightMapTexel = texture2D( lightMap, vUv2 );
1082
+ vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
1083
+ #ifndef PHYSICALLY_CORRECT_LIGHTS
1084
+ lightMapIrradiance *= PI;
1085
+ #endif
1086
+ irradiance += lightMapIrradiance;
1087
+ #endif
1088
+ #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
1089
+ iblIrradiance += getIBLIrradiance( geometry.normal );
1090
+ #endif
1091
+ #endif
1092
+ #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
1093
+ radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
1094
+ #ifdef USE_CLEARCOAT
1095
+ clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
1096
+ #endif
1097
+ #endif`,Nf=`#if defined( RE_IndirectDiffuse )
1098
+ RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
1099
+ #endif
1100
+ #if defined( RE_IndirectSpecular )
1101
+ RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
1102
+ #endif`,Uf=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1103
+ gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
1104
+ #endif`,Of=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1105
+ uniform float logDepthBufFC;
1106
+ varying float vFragDepth;
1107
+ varying float vIsPerspective;
1108
+ #endif`,Hf=`#ifdef USE_LOGDEPTHBUF
1109
+ #ifdef USE_LOGDEPTHBUF_EXT
1110
+ varying float vFragDepth;
1111
+ varying float vIsPerspective;
1112
+ #else
1113
+ uniform float logDepthBufFC;
1114
+ #endif
1115
+ #endif`,Gf=`#ifdef USE_LOGDEPTHBUF
1116
+ #ifdef USE_LOGDEPTHBUF_EXT
1117
+ vFragDepth = 1.0 + gl_Position.w;
1118
+ vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
1119
+ #else
1120
+ if ( isPerspectiveMatrix( projectionMatrix ) ) {
1121
+ gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
1122
+ gl_Position.z *= gl_Position.w;
1123
+ }
1124
+ #endif
1125
+ #endif`,kf=`#ifdef USE_MAP
1126
+ vec4 texelColor = texture2D( map, vUv );
1127
+ texelColor = mapTexelToLinear( texelColor );
1128
+ diffuseColor *= texelColor;
1129
+ #endif`,Vf=`#ifdef USE_MAP
1130
+ uniform sampler2D map;
1131
+ #endif`,Wf=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1132
+ vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
1133
+ #endif
1134
+ #ifdef USE_MAP
1135
+ vec4 mapTexel = texture2D( map, uv );
1136
+ diffuseColor *= mapTexelToLinear( mapTexel );
1137
+ #endif
1138
+ #ifdef USE_ALPHAMAP
1139
+ diffuseColor.a *= texture2D( alphaMap, uv ).g;
1140
+ #endif`,qf=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1141
+ uniform mat3 uvTransform;
1142
+ #endif
1143
+ #ifdef USE_MAP
1144
+ uniform sampler2D map;
1145
+ #endif
1146
+ #ifdef USE_ALPHAMAP
1147
+ uniform sampler2D alphaMap;
1148
+ #endif`,Xf=`float metalnessFactor = metalness;
1149
+ #ifdef USE_METALNESSMAP
1150
+ vec4 texelMetalness = texture2D( metalnessMap, vUv );
1151
+ metalnessFactor *= texelMetalness.b;
1152
+ #endif`,Yf=`#ifdef USE_METALNESSMAP
1153
+ uniform sampler2D metalnessMap;
1154
+ #endif`,Jf=`#ifdef USE_MORPHNORMALS
1155
+ objectNormal *= morphTargetBaseInfluence;
1156
+ #ifdef MORPHTARGETS_TEXTURE
1157
+ for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1158
+ if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
1159
+ }
1160
+ #else
1161
+ objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
1162
+ objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
1163
+ objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
1164
+ objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
1165
+ #endif
1166
+ #endif`,Zf=`#ifdef USE_MORPHTARGETS
1167
+ uniform float morphTargetBaseInfluence;
1168
+ #ifdef MORPHTARGETS_TEXTURE
1169
+ uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
1170
+ uniform sampler2DArray morphTargetsTexture;
1171
+ uniform vec2 morphTargetsTextureSize;
1172
+ vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
1173
+ float texelIndex = float( vertexIndex * stride + offset );
1174
+ float y = floor( texelIndex / morphTargetsTextureSize.x );
1175
+ float x = texelIndex - y * morphTargetsTextureSize.x;
1176
+ vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
1177
+ return texture( morphTargetsTexture, morphUV ).xyz;
1178
+ }
1179
+ #else
1180
+ #ifndef USE_MORPHNORMALS
1181
+ uniform float morphTargetInfluences[ 8 ];
1182
+ #else
1183
+ uniform float morphTargetInfluences[ 4 ];
1184
+ #endif
1185
+ #endif
1186
+ #endif`,$f=`#ifdef USE_MORPHTARGETS
1187
+ transformed *= morphTargetBaseInfluence;
1188
+ #ifdef MORPHTARGETS_TEXTURE
1189
+ for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1190
+ #ifndef USE_MORPHNORMALS
1191
+ if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
1192
+ #else
1193
+ if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
1194
+ #endif
1195
+ }
1196
+ #else
1197
+ transformed += morphTarget0 * morphTargetInfluences[ 0 ];
1198
+ transformed += morphTarget1 * morphTargetInfluences[ 1 ];
1199
+ transformed += morphTarget2 * morphTargetInfluences[ 2 ];
1200
+ transformed += morphTarget3 * morphTargetInfluences[ 3 ];
1201
+ #ifndef USE_MORPHNORMALS
1202
+ transformed += morphTarget4 * morphTargetInfluences[ 4 ];
1203
+ transformed += morphTarget5 * morphTargetInfluences[ 5 ];
1204
+ transformed += morphTarget6 * morphTargetInfluences[ 6 ];
1205
+ transformed += morphTarget7 * morphTargetInfluences[ 7 ];
1206
+ #endif
1207
+ #endif
1208
+ #endif`,jf=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
1209
+ #ifdef FLAT_SHADED
1210
+ vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
1211
+ vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
1212
+ vec3 normal = normalize( cross( fdx, fdy ) );
1213
+ #else
1214
+ vec3 normal = normalize( vNormal );
1215
+ #ifdef DOUBLE_SIDED
1216
+ normal = normal * faceDirection;
1217
+ #endif
1218
+ #ifdef USE_TANGENT
1219
+ vec3 tangent = normalize( vTangent );
1220
+ vec3 bitangent = normalize( vBitangent );
1221
+ #ifdef DOUBLE_SIDED
1222
+ tangent = tangent * faceDirection;
1223
+ bitangent = bitangent * faceDirection;
1224
+ #endif
1225
+ #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
1226
+ mat3 vTBN = mat3( tangent, bitangent, normal );
1227
+ #endif
1228
+ #endif
1229
+ #endif
1230
+ vec3 geometryNormal = normal;`,Qf=`#ifdef OBJECTSPACE_NORMALMAP
1231
+ normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1232
+ #ifdef FLIP_SIDED
1233
+ normal = - normal;
1234
+ #endif
1235
+ #ifdef DOUBLE_SIDED
1236
+ normal = normal * faceDirection;
1237
+ #endif
1238
+ normal = normalize( normalMatrix * normal );
1239
+ #elif defined( TANGENTSPACE_NORMALMAP )
1240
+ vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1241
+ mapN.xy *= normalScale;
1242
+ #ifdef USE_TANGENT
1243
+ normal = normalize( vTBN * mapN );
1244
+ #else
1245
+ normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
1246
+ #endif
1247
+ #elif defined( USE_BUMPMAP )
1248
+ normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
1249
+ #endif`,Kf=`#ifndef FLAT_SHADED
1250
+ varying vec3 vNormal;
1251
+ #ifdef USE_TANGENT
1252
+ varying vec3 vTangent;
1253
+ varying vec3 vBitangent;
1254
+ #endif
1255
+ #endif`,ep=`#ifndef FLAT_SHADED
1256
+ varying vec3 vNormal;
1257
+ #ifdef USE_TANGENT
1258
+ varying vec3 vTangent;
1259
+ varying vec3 vBitangent;
1260
+ #endif
1261
+ #endif`,tp=`#ifndef FLAT_SHADED
1262
+ vNormal = normalize( transformedNormal );
1263
+ #ifdef USE_TANGENT
1264
+ vTangent = normalize( transformedTangent );
1265
+ vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
1266
+ #endif
1267
+ #endif`,np=`#ifdef USE_NORMALMAP
1268
+ uniform sampler2D normalMap;
1269
+ uniform vec2 normalScale;
1270
+ #endif
1271
+ #ifdef OBJECTSPACE_NORMALMAP
1272
+ uniform mat3 normalMatrix;
1273
+ #endif
1274
+ #if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
1275
+ vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
1276
+ vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
1277
+ vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
1278
+ vec2 st0 = dFdx( vUv.st );
1279
+ vec2 st1 = dFdy( vUv.st );
1280
+ vec3 N = surf_norm;
1281
+ vec3 q1perp = cross( q1, N );
1282
+ vec3 q0perp = cross( N, q0 );
1283
+ vec3 T = q1perp * st0.x + q0perp * st1.x;
1284
+ vec3 B = q1perp * st0.y + q0perp * st1.y;
1285
+ float det = max( dot( T, T ), dot( B, B ) );
1286
+ float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
1287
+ return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
1288
+ }
1289
+ #endif`,ip=`#ifdef USE_CLEARCOAT
1290
+ vec3 clearcoatNormal = geometryNormal;
1291
+ #endif`,rp=`#ifdef USE_CLEARCOAT_NORMALMAP
1292
+ vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
1293
+ clearcoatMapN.xy *= clearcoatNormalScale;
1294
+ #ifdef USE_TANGENT
1295
+ clearcoatNormal = normalize( vTBN * clearcoatMapN );
1296
+ #else
1297
+ clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
1298
+ #endif
1299
+ #endif`,sp=`#ifdef USE_CLEARCOATMAP
1300
+ uniform sampler2D clearcoatMap;
1301
+ #endif
1302
+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
1303
+ uniform sampler2D clearcoatRoughnessMap;
1304
+ #endif
1305
+ #ifdef USE_CLEARCOAT_NORMALMAP
1306
+ uniform sampler2D clearcoatNormalMap;
1307
+ uniform vec2 clearcoatNormalScale;
1308
+ #endif`,op=`#ifdef OPAQUE
1309
+ diffuseColor.a = 1.0;
1310
+ #endif
1311
+ #ifdef USE_TRANSMISSION
1312
+ diffuseColor.a *= transmissionAlpha + 0.1;
1313
+ #endif
1314
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,ap=`vec3 packNormalToRGB( const in vec3 normal ) {
1315
+ return normalize( normal ) * 0.5 + 0.5;
1316
+ }
1317
+ vec3 unpackRGBToNormal( const in vec3 rgb ) {
1318
+ return 2.0 * rgb.xyz - 1.0;
1319
+ }
1320
+ const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
1321
+ const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
1322
+ const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
1323
+ const float ShiftRight8 = 1. / 256.;
1324
+ vec4 packDepthToRGBA( const in float v ) {
1325
+ vec4 r = vec4( fract( v * PackFactors ), v );
1326
+ r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
1327
+ }
1328
+ float unpackRGBAToDepth( const in vec4 v ) {
1329
+ return dot( v, UnpackFactors );
1330
+ }
1331
+ vec4 pack2HalfToRGBA( vec2 v ) {
1332
+ vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
1333
+ return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
1334
+ }
1335
+ vec2 unpackRGBATo2Half( vec4 v ) {
1336
+ return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
1337
+ }
1338
+ float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
1339
+ return ( viewZ + near ) / ( near - far );
1340
+ }
1341
+ float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
1342
+ return linearClipZ * ( near - far ) - near;
1343
+ }
1344
+ float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
1345
+ return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
1346
+ }
1347
+ float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
1348
+ return ( near * far ) / ( ( far - near ) * invClipZ - far );
1349
+ }`,lp=`#ifdef PREMULTIPLIED_ALPHA
1350
+ gl_FragColor.rgb *= gl_FragColor.a;
1351
+ #endif`,cp=`vec4 mvPosition = vec4( transformed, 1.0 );
1352
+ #ifdef USE_INSTANCING
1353
+ mvPosition = instanceMatrix * mvPosition;
1354
+ #endif
1355
+ mvPosition = modelViewMatrix * mvPosition;
1356
+ gl_Position = projectionMatrix * mvPosition;`,up=`#ifdef DITHERING
1357
+ gl_FragColor.rgb = dithering( gl_FragColor.rgb );
1358
+ #endif`,hp=`#ifdef DITHERING
1359
+ vec3 dithering( vec3 color ) {
1360
+ float grid_position = rand( gl_FragCoord.xy );
1361
+ vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
1362
+ dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
1363
+ return color + dither_shift_RGB;
1364
+ }
1365
+ #endif`,dp=`float roughnessFactor = roughness;
1366
+ #ifdef USE_ROUGHNESSMAP
1367
+ vec4 texelRoughness = texture2D( roughnessMap, vUv );
1368
+ roughnessFactor *= texelRoughness.g;
1369
+ #endif`,fp=`#ifdef USE_ROUGHNESSMAP
1370
+ uniform sampler2D roughnessMap;
1371
+ #endif`,pp=`#ifdef USE_SHADOWMAP
1372
+ #if NUM_DIR_LIGHT_SHADOWS > 0
1373
+ uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
1374
+ varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1375
+ struct DirectionalLightShadow {
1376
+ float shadowBias;
1377
+ float shadowNormalBias;
1378
+ float shadowRadius;
1379
+ vec2 shadowMapSize;
1380
+ };
1381
+ uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1382
+ #endif
1383
+ #if NUM_SPOT_LIGHT_SHADOWS > 0
1384
+ uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
1385
+ varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1386
+ struct SpotLightShadow {
1387
+ float shadowBias;
1388
+ float shadowNormalBias;
1389
+ float shadowRadius;
1390
+ vec2 shadowMapSize;
1391
+ };
1392
+ uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1393
+ #endif
1394
+ #if NUM_POINT_LIGHT_SHADOWS > 0
1395
+ uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
1396
+ varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1397
+ struct PointLightShadow {
1398
+ float shadowBias;
1399
+ float shadowNormalBias;
1400
+ float shadowRadius;
1401
+ vec2 shadowMapSize;
1402
+ float shadowCameraNear;
1403
+ float shadowCameraFar;
1404
+ };
1405
+ uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1406
+ #endif
1407
+ float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
1408
+ return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
1409
+ }
1410
+ vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
1411
+ return unpackRGBATo2Half( texture2D( shadow, uv ) );
1412
+ }
1413
+ float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
1414
+ float occlusion = 1.0;
1415
+ vec2 distribution = texture2DDistribution( shadow, uv );
1416
+ float hard_shadow = step( compare , distribution.x );
1417
+ if (hard_shadow != 1.0 ) {
1418
+ float distance = compare - distribution.x ;
1419
+ float variance = max( 0.00000, distribution.y * distribution.y );
1420
+ float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
1421
+ }
1422
+ return occlusion;
1423
+ }
1424
+ float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
1425
+ float shadow = 1.0;
1426
+ shadowCoord.xyz /= shadowCoord.w;
1427
+ shadowCoord.z += shadowBias;
1428
+ bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
1429
+ bool inFrustum = all( inFrustumVec );
1430
+ bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
1431
+ bool frustumTest = all( frustumTestVec );
1432
+ if ( frustumTest ) {
1433
+ #if defined( SHADOWMAP_TYPE_PCF )
1434
+ vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1435
+ float dx0 = - texelSize.x * shadowRadius;
1436
+ float dy0 = - texelSize.y * shadowRadius;
1437
+ float dx1 = + texelSize.x * shadowRadius;
1438
+ float dy1 = + texelSize.y * shadowRadius;
1439
+ float dx2 = dx0 / 2.0;
1440
+ float dy2 = dy0 / 2.0;
1441
+ float dx3 = dx1 / 2.0;
1442
+ float dy3 = dy1 / 2.0;
1443
+ shadow = (
1444
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
1445
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
1446
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
1447
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
1448
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
1449
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
1450
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
1451
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
1452
+ texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
1453
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
1454
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
1455
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
1456
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
1457
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
1458
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
1459
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
1460
+ texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
1461
+ ) * ( 1.0 / 17.0 );
1462
+ #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
1463
+ vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1464
+ float dx = texelSize.x;
1465
+ float dy = texelSize.y;
1466
+ vec2 uv = shadowCoord.xy;
1467
+ vec2 f = fract( uv * shadowMapSize + 0.5 );
1468
+ uv -= f * texelSize;
1469
+ shadow = (
1470
+ texture2DCompare( shadowMap, uv, shadowCoord.z ) +
1471
+ texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
1472
+ texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
1473
+ texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
1474
+ mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
1475
+ texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
1476
+ f.x ) +
1477
+ mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
1478
+ texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
1479
+ f.x ) +
1480
+ mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
1481
+ texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
1482
+ f.y ) +
1483
+ mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
1484
+ texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
1485
+ f.y ) +
1486
+ mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
1487
+ texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
1488
+ f.x ),
1489
+ mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
1490
+ texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
1491
+ f.x ),
1492
+ f.y )
1493
+ ) * ( 1.0 / 9.0 );
1494
+ #elif defined( SHADOWMAP_TYPE_VSM )
1495
+ shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
1496
+ #else
1497
+ shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
1498
+ #endif
1499
+ }
1500
+ return shadow;
1501
+ }
1502
+ vec2 cubeToUV( vec3 v, float texelSizeY ) {
1503
+ vec3 absV = abs( v );
1504
+ float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
1505
+ absV *= scaleToCube;
1506
+ v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
1507
+ vec2 planar = v.xy;
1508
+ float almostATexel = 1.5 * texelSizeY;
1509
+ float almostOne = 1.0 - almostATexel;
1510
+ if ( absV.z >= almostOne ) {
1511
+ if ( v.z > 0.0 )
1512
+ planar.x = 4.0 - v.x;
1513
+ } else if ( absV.x >= almostOne ) {
1514
+ float signX = sign( v.x );
1515
+ planar.x = v.z * signX + 2.0 * signX;
1516
+ } else if ( absV.y >= almostOne ) {
1517
+ float signY = sign( v.y );
1518
+ planar.x = v.x + 2.0 * signY + 2.0;
1519
+ planar.y = v.z * signY - 2.0;
1520
+ }
1521
+ return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
1522
+ }
1523
+ float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
1524
+ vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
1525
+ vec3 lightToPosition = shadowCoord.xyz;
1526
+ float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
1527
+ vec3 bd3D = normalize( lightToPosition );
1528
+ #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
1529
+ vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
1530
+ return (
1531
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
1532
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
1533
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
1534
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
1535
+ texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
1536
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
1537
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
1538
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
1539
+ texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
1540
+ ) * ( 1.0 / 9.0 );
1541
+ #else
1542
+ return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
1543
+ #endif
1544
+ }
1545
+ #endif`,mp=`#ifdef USE_SHADOWMAP
1546
+ #if NUM_DIR_LIGHT_SHADOWS > 0
1547
+ uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
1548
+ varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1549
+ struct DirectionalLightShadow {
1550
+ float shadowBias;
1551
+ float shadowNormalBias;
1552
+ float shadowRadius;
1553
+ vec2 shadowMapSize;
1554
+ };
1555
+ uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1556
+ #endif
1557
+ #if NUM_SPOT_LIGHT_SHADOWS > 0
1558
+ uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
1559
+ varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1560
+ struct SpotLightShadow {
1561
+ float shadowBias;
1562
+ float shadowNormalBias;
1563
+ float shadowRadius;
1564
+ vec2 shadowMapSize;
1565
+ };
1566
+ uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1567
+ #endif
1568
+ #if NUM_POINT_LIGHT_SHADOWS > 0
1569
+ uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
1570
+ varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1571
+ struct PointLightShadow {
1572
+ float shadowBias;
1573
+ float shadowNormalBias;
1574
+ float shadowRadius;
1575
+ vec2 shadowMapSize;
1576
+ float shadowCameraNear;
1577
+ float shadowCameraFar;
1578
+ };
1579
+ uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1580
+ #endif
1581
+ #endif`,gp=`#ifdef USE_SHADOWMAP
1582
+ #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
1583
+ vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
1584
+ vec4 shadowWorldPosition;
1585
+ #endif
1586
+ #if NUM_DIR_LIGHT_SHADOWS > 0
1587
+ #pragma unroll_loop_start
1588
+ for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1589
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
1590
+ vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
1591
+ }
1592
+ #pragma unroll_loop_end
1593
+ #endif
1594
+ #if NUM_SPOT_LIGHT_SHADOWS > 0
1595
+ #pragma unroll_loop_start
1596
+ for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1597
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
1598
+ vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
1599
+ }
1600
+ #pragma unroll_loop_end
1601
+ #endif
1602
+ #if NUM_POINT_LIGHT_SHADOWS > 0
1603
+ #pragma unroll_loop_start
1604
+ for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1605
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
1606
+ vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
1607
+ }
1608
+ #pragma unroll_loop_end
1609
+ #endif
1610
+ #endif`,xp=`float getShadowMask() {
1611
+ float shadow = 1.0;
1612
+ #ifdef USE_SHADOWMAP
1613
+ #if NUM_DIR_LIGHT_SHADOWS > 0
1614
+ DirectionalLightShadow directionalLight;
1615
+ #pragma unroll_loop_start
1616
+ for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1617
+ directionalLight = directionalLightShadows[ i ];
1618
+ shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1619
+ }
1620
+ #pragma unroll_loop_end
1621
+ #endif
1622
+ #if NUM_SPOT_LIGHT_SHADOWS > 0
1623
+ SpotLightShadow spotLight;
1624
+ #pragma unroll_loop_start
1625
+ for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1626
+ spotLight = spotLightShadows[ i ];
1627
+ shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1628
+ }
1629
+ #pragma unroll_loop_end
1630
+ #endif
1631
+ #if NUM_POINT_LIGHT_SHADOWS > 0
1632
+ PointLightShadow pointLight;
1633
+ #pragma unroll_loop_start
1634
+ for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1635
+ pointLight = pointLightShadows[ i ];
1636
+ shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
1637
+ }
1638
+ #pragma unroll_loop_end
1639
+ #endif
1640
+ #endif
1641
+ return shadow;
1642
+ }`,yp=`#ifdef USE_SKINNING
1643
+ mat4 boneMatX = getBoneMatrix( skinIndex.x );
1644
+ mat4 boneMatY = getBoneMatrix( skinIndex.y );
1645
+ mat4 boneMatZ = getBoneMatrix( skinIndex.z );
1646
+ mat4 boneMatW = getBoneMatrix( skinIndex.w );
1647
+ #endif`,vp=`#ifdef USE_SKINNING
1648
+ uniform mat4 bindMatrix;
1649
+ uniform mat4 bindMatrixInverse;
1650
+ #ifdef BONE_TEXTURE
1651
+ uniform highp sampler2D boneTexture;
1652
+ uniform int boneTextureSize;
1653
+ mat4 getBoneMatrix( const in float i ) {
1654
+ float j = i * 4.0;
1655
+ float x = mod( j, float( boneTextureSize ) );
1656
+ float y = floor( j / float( boneTextureSize ) );
1657
+ float dx = 1.0 / float( boneTextureSize );
1658
+ float dy = 1.0 / float( boneTextureSize );
1659
+ y = dy * ( y + 0.5 );
1660
+ vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
1661
+ vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
1662
+ vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
1663
+ vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
1664
+ mat4 bone = mat4( v1, v2, v3, v4 );
1665
+ return bone;
1666
+ }
1667
+ #else
1668
+ uniform mat4 boneMatrices[ MAX_BONES ];
1669
+ mat4 getBoneMatrix( const in float i ) {
1670
+ mat4 bone = boneMatrices[ int(i) ];
1671
+ return bone;
1672
+ }
1673
+ #endif
1674
+ #endif`,_p=`#ifdef USE_SKINNING
1675
+ vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
1676
+ vec4 skinned = vec4( 0.0 );
1677
+ skinned += boneMatX * skinVertex * skinWeight.x;
1678
+ skinned += boneMatY * skinVertex * skinWeight.y;
1679
+ skinned += boneMatZ * skinVertex * skinWeight.z;
1680
+ skinned += boneMatW * skinVertex * skinWeight.w;
1681
+ transformed = ( bindMatrixInverse * skinned ).xyz;
1682
+ #endif`,bp=`#ifdef USE_SKINNING
1683
+ mat4 skinMatrix = mat4( 0.0 );
1684
+ skinMatrix += skinWeight.x * boneMatX;
1685
+ skinMatrix += skinWeight.y * boneMatY;
1686
+ skinMatrix += skinWeight.z * boneMatZ;
1687
+ skinMatrix += skinWeight.w * boneMatW;
1688
+ skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
1689
+ objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
1690
+ #ifdef USE_TANGENT
1691
+ objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
1692
+ #endif
1693
+ #endif`,Mp=`float specularStrength;
1694
+ #ifdef USE_SPECULARMAP
1695
+ vec4 texelSpecular = texture2D( specularMap, vUv );
1696
+ specularStrength = texelSpecular.r;
1697
+ #else
1698
+ specularStrength = 1.0;
1699
+ #endif`,wp=`#ifdef USE_SPECULARMAP
1700
+ uniform sampler2D specularMap;
1701
+ #endif`,Sp=`#if defined( TONE_MAPPING )
1702
+ gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
1703
+ #endif`,Tp=`#ifndef saturate
1704
+ #define saturate( a ) clamp( a, 0.0, 1.0 )
1705
+ #endif
1706
+ uniform float toneMappingExposure;
1707
+ vec3 LinearToneMapping( vec3 color ) {
1708
+ return toneMappingExposure * color;
1709
+ }
1710
+ vec3 ReinhardToneMapping( vec3 color ) {
1711
+ color *= toneMappingExposure;
1712
+ return saturate( color / ( vec3( 1.0 ) + color ) );
1713
+ }
1714
+ vec3 OptimizedCineonToneMapping( vec3 color ) {
1715
+ color *= toneMappingExposure;
1716
+ color = max( vec3( 0.0 ), color - 0.004 );
1717
+ return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
1718
+ }
1719
+ vec3 RRTAndODTFit( vec3 v ) {
1720
+ vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
1721
+ vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
1722
+ return a / b;
1723
+ }
1724
+ vec3 ACESFilmicToneMapping( vec3 color ) {
1725
+ const mat3 ACESInputMat = mat3(
1726
+ vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
1727
+ vec3( 0.04823, 0.01566, 0.83777 )
1728
+ );
1729
+ const mat3 ACESOutputMat = mat3(
1730
+ vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
1731
+ vec3( -0.07367, -0.00605, 1.07602 )
1732
+ );
1733
+ color *= toneMappingExposure / 0.6;
1734
+ color = ACESInputMat * color;
1735
+ color = RRTAndODTFit( color );
1736
+ color = ACESOutputMat * color;
1737
+ return saturate( color );
1738
+ }
1739
+ vec3 CustomToneMapping( vec3 color ) { return color; }`,Ep=`#ifdef USE_TRANSMISSION
1740
+ float transmissionAlpha = 1.0;
1741
+ float transmissionFactor = transmission;
1742
+ float thicknessFactor = thickness;
1743
+ #ifdef USE_TRANSMISSIONMAP
1744
+ transmissionFactor *= texture2D( transmissionMap, vUv ).r;
1745
+ #endif
1746
+ #ifdef USE_THICKNESSMAP
1747
+ thicknessFactor *= texture2D( thicknessMap, vUv ).g;
1748
+ #endif
1749
+ vec3 pos = vWorldPosition;
1750
+ vec3 v = normalize( cameraPosition - pos );
1751
+ vec3 n = inverseTransformDirection( normal, viewMatrix );
1752
+ vec4 transmission = getIBLVolumeRefraction(
1753
+ n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
1754
+ pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
1755
+ attenuationColor, attenuationDistance );
1756
+ totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
1757
+ transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
1758
+ #endif`,Ap=`#ifdef USE_TRANSMISSION
1759
+ uniform float transmission;
1760
+ uniform float thickness;
1761
+ uniform float attenuationDistance;
1762
+ uniform vec3 attenuationColor;
1763
+ #ifdef USE_TRANSMISSIONMAP
1764
+ uniform sampler2D transmissionMap;
1765
+ #endif
1766
+ #ifdef USE_THICKNESSMAP
1767
+ uniform sampler2D thicknessMap;
1768
+ #endif
1769
+ uniform vec2 transmissionSamplerSize;
1770
+ uniform sampler2D transmissionSamplerMap;
1771
+ uniform mat4 modelMatrix;
1772
+ uniform mat4 projectionMatrix;
1773
+ varying vec3 vWorldPosition;
1774
+ vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {
1775
+ vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
1776
+ vec3 modelScale;
1777
+ modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
1778
+ modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
1779
+ modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
1780
+ return normalize( refractionVector ) * thickness * modelScale;
1781
+ }
1782
+ float applyIorToRoughness( float roughness, float ior ) {
1783
+ return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
1784
+ }
1785
+ vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {
1786
+ float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
1787
+ #ifdef TEXTURE_LOD_EXT
1788
+ return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1789
+ #else
1790
+ return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1791
+ #endif
1792
+ }
1793
+ vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {
1794
+ if ( attenuationDistance == 0.0 ) {
1795
+ return radiance;
1796
+ } else {
1797
+ vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
1798
+ vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
1799
+ }
1800
+ }
1801
+ vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,
1802
+ vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,
1803
+ vec3 attenuationColor, float attenuationDistance ) {
1804
+ vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
1805
+ vec3 refractedRayExit = position + transmissionRay;
1806
+ vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
1807
+ vec2 refractionCoords = ndcPos.xy / ndcPos.w;
1808
+ refractionCoords += 1.0;
1809
+ refractionCoords /= 2.0;
1810
+ vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
1811
+ vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
1812
+ vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
1813
+ return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
1814
+ }
1815
+ #endif`,Lp=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
1816
+ varying vec2 vUv;
1817
+ #endif`,Cp=`#ifdef USE_UV
1818
+ #ifdef UVS_VERTEX_ONLY
1819
+ vec2 vUv;
1820
+ #else
1821
+ varying vec2 vUv;
1822
+ #endif
1823
+ uniform mat3 uvTransform;
1824
+ #endif`,Rp=`#ifdef USE_UV
1825
+ vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1826
+ #endif`,Pp=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1827
+ varying vec2 vUv2;
1828
+ #endif`,Ip=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1829
+ attribute vec2 uv2;
1830
+ varying vec2 vUv2;
1831
+ uniform mat3 uv2Transform;
1832
+ #endif`,Dp=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1833
+ vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
1834
+ #endif`,Fp=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
1835
+ vec4 worldPosition = vec4( transformed, 1.0 );
1836
+ #ifdef USE_INSTANCING
1837
+ worldPosition = instanceMatrix * worldPosition;
1838
+ #endif
1839
+ worldPosition = modelMatrix * worldPosition;
1840
+ #endif`;const Be={alphamap_fragment:Hd,alphamap_pars_fragment:Gd,alphatest_fragment:kd,alphatest_pars_fragment:Vd,aomap_fragment:Wd,aomap_pars_fragment:qd,begin_vertex:Xd,beginnormal_vertex:Yd,bsdfs:Jd,bumpmap_pars_fragment:Zd,clipping_planes_fragment:$d,clipping_planes_pars_fragment:jd,clipping_planes_pars_vertex:Qd,clipping_planes_vertex:Kd,color_fragment:ef,color_pars_fragment:tf,color_pars_vertex:nf,color_vertex:rf,common:sf,cube_uv_reflection_fragment:of,defaultnormal_vertex:af,displacementmap_pars_vertex:lf,displacementmap_vertex:cf,emissivemap_fragment:uf,emissivemap_pars_fragment:hf,encodings_fragment:df,encodings_pars_fragment:ff,envmap_fragment:pf,envmap_common_pars_fragment:mf,envmap_pars_fragment:gf,envmap_pars_vertex:xf,envmap_physical_pars_fragment:Lf,envmap_vertex:yf,fog_vertex:vf,fog_pars_vertex:_f,fog_fragment:bf,fog_pars_fragment:Mf,gradientmap_pars_fragment:wf,lightmap_fragment:Sf,lightmap_pars_fragment:Tf,lights_lambert_vertex:Ef,lights_pars_begin:Af,lights_toon_fragment:Cf,lights_toon_pars_fragment:Rf,lights_phong_fragment:Pf,lights_phong_pars_fragment:If,lights_physical_fragment:Df,lights_physical_pars_fragment:Ff,lights_fragment_begin:Bf,lights_fragment_maps:zf,lights_fragment_end:Nf,logdepthbuf_fragment:Uf,logdepthbuf_pars_fragment:Of,logdepthbuf_pars_vertex:Hf,logdepthbuf_vertex:Gf,map_fragment:kf,map_pars_fragment:Vf,map_particle_fragment:Wf,map_particle_pars_fragment:qf,metalnessmap_fragment:Xf,metalnessmap_pars_fragment:Yf,morphnormal_vertex:Jf,morphtarget_pars_vertex:Zf,morphtarget_vertex:$f,normal_fragment_begin:jf,normal_fragment_maps:Qf,normal_pars_fragment:Kf,normal_pars_vertex:ep,normal_vertex:tp,normalmap_pars_fragment:np,clearcoat_normal_fragment_begin:ip,clearcoat_normal_fragment_maps:rp,clearcoat_pars_fragment:sp,output_fragment:op,packing:ap,premultiplied_alpha_fragment:lp,project_vertex:cp,dithering_fragment:up,dithering_pars_fragment:hp,roughnessmap_fragment:dp,roughnessmap_pars_fragment:fp,shadowmap_pars_fragment:pp,shadowmap_pars_vertex:mp,shadowmap_vertex:gp,shadowmask_pars_fragment:xp,skinbase_vertex:yp,skinning_pars_vertex:vp,skinning_vertex:_p,skinnormal_vertex:bp,specularmap_fragment:Mp,specularmap_pars_fragment:wp,tonemapping_fragment:Sp,tonemapping_pars_fragment:Tp,transmission_fragment:Ep,transmission_pars_fragment:Ap,uv_pars_fragment:Lp,uv_pars_vertex:Cp,uv_vertex:Rp,uv2_pars_fragment:Pp,uv2_pars_vertex:Ip,uv2_vertex:Dp,worldpos_vertex:Fp,background_vert:`varying vec2 vUv;
1841
+ uniform mat3 uvTransform;
1842
+ void main() {
1843
+ vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1844
+ gl_Position = vec4( position.xy, 1.0, 1.0 );
1845
+ }`,background_frag:`uniform sampler2D t2D;
1846
+ varying vec2 vUv;
1847
+ void main() {
1848
+ vec4 texColor = texture2D( t2D, vUv );
1849
+ gl_FragColor = mapTexelToLinear( texColor );
1850
+ #include <tonemapping_fragment>
1851
+ #include <encodings_fragment>
1852
+ }`,cube_vert:`varying vec3 vWorldDirection;
1853
+ #include <common>
1854
+ void main() {
1855
+ vWorldDirection = transformDirection( position, modelMatrix );
1856
+ #include <begin_vertex>
1857
+ #include <project_vertex>
1858
+ gl_Position.z = gl_Position.w;
1859
+ }`,cube_frag:`#include <envmap_common_pars_fragment>
1860
+ uniform float opacity;
1861
+ varying vec3 vWorldDirection;
1862
+ #include <cube_uv_reflection_fragment>
1863
+ void main() {
1864
+ vec3 vReflect = vWorldDirection;
1865
+ #include <envmap_fragment>
1866
+ gl_FragColor = envColor;
1867
+ gl_FragColor.a *= opacity;
1868
+ #include <tonemapping_fragment>
1869
+ #include <encodings_fragment>
1870
+ }`,depth_vert:`#include <common>
1871
+ #include <uv_pars_vertex>
1872
+ #include <displacementmap_pars_vertex>
1873
+ #include <morphtarget_pars_vertex>
1874
+ #include <skinning_pars_vertex>
1875
+ #include <logdepthbuf_pars_vertex>
1876
+ #include <clipping_planes_pars_vertex>
1877
+ varying vec2 vHighPrecisionZW;
1878
+ void main() {
1879
+ #include <uv_vertex>
1880
+ #include <skinbase_vertex>
1881
+ #ifdef USE_DISPLACEMENTMAP
1882
+ #include <beginnormal_vertex>
1883
+ #include <morphnormal_vertex>
1884
+ #include <skinnormal_vertex>
1885
+ #endif
1886
+ #include <begin_vertex>
1887
+ #include <morphtarget_vertex>
1888
+ #include <skinning_vertex>
1889
+ #include <displacementmap_vertex>
1890
+ #include <project_vertex>
1891
+ #include <logdepthbuf_vertex>
1892
+ #include <clipping_planes_vertex>
1893
+ vHighPrecisionZW = gl_Position.zw;
1894
+ }`,depth_frag:`#if DEPTH_PACKING == 3200
1895
+ uniform float opacity;
1896
+ #endif
1897
+ #include <common>
1898
+ #include <packing>
1899
+ #include <uv_pars_fragment>
1900
+ #include <map_pars_fragment>
1901
+ #include <alphamap_pars_fragment>
1902
+ #include <alphatest_pars_fragment>
1903
+ #include <logdepthbuf_pars_fragment>
1904
+ #include <clipping_planes_pars_fragment>
1905
+ varying vec2 vHighPrecisionZW;
1906
+ void main() {
1907
+ #include <clipping_planes_fragment>
1908
+ vec4 diffuseColor = vec4( 1.0 );
1909
+ #if DEPTH_PACKING == 3200
1910
+ diffuseColor.a = opacity;
1911
+ #endif
1912
+ #include <map_fragment>
1913
+ #include <alphamap_fragment>
1914
+ #include <alphatest_fragment>
1915
+ #include <logdepthbuf_fragment>
1916
+ float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
1917
+ #if DEPTH_PACKING == 3200
1918
+ gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
1919
+ #elif DEPTH_PACKING == 3201
1920
+ gl_FragColor = packDepthToRGBA( fragCoordZ );
1921
+ #endif
1922
+ }`,distanceRGBA_vert:`#define DISTANCE
1923
+ varying vec3 vWorldPosition;
1924
+ #include <common>
1925
+ #include <uv_pars_vertex>
1926
+ #include <displacementmap_pars_vertex>
1927
+ #include <morphtarget_pars_vertex>
1928
+ #include <skinning_pars_vertex>
1929
+ #include <clipping_planes_pars_vertex>
1930
+ void main() {
1931
+ #include <uv_vertex>
1932
+ #include <skinbase_vertex>
1933
+ #ifdef USE_DISPLACEMENTMAP
1934
+ #include <beginnormal_vertex>
1935
+ #include <morphnormal_vertex>
1936
+ #include <skinnormal_vertex>
1937
+ #endif
1938
+ #include <begin_vertex>
1939
+ #include <morphtarget_vertex>
1940
+ #include <skinning_vertex>
1941
+ #include <displacementmap_vertex>
1942
+ #include <project_vertex>
1943
+ #include <worldpos_vertex>
1944
+ #include <clipping_planes_vertex>
1945
+ vWorldPosition = worldPosition.xyz;
1946
+ }`,distanceRGBA_frag:`#define DISTANCE
1947
+ uniform vec3 referencePosition;
1948
+ uniform float nearDistance;
1949
+ uniform float farDistance;
1950
+ varying vec3 vWorldPosition;
1951
+ #include <common>
1952
+ #include <packing>
1953
+ #include <uv_pars_fragment>
1954
+ #include <map_pars_fragment>
1955
+ #include <alphamap_pars_fragment>
1956
+ #include <alphatest_pars_fragment>
1957
+ #include <clipping_planes_pars_fragment>
1958
+ void main () {
1959
+ #include <clipping_planes_fragment>
1960
+ vec4 diffuseColor = vec4( 1.0 );
1961
+ #include <map_fragment>
1962
+ #include <alphamap_fragment>
1963
+ #include <alphatest_fragment>
1964
+ float dist = length( vWorldPosition - referencePosition );
1965
+ dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
1966
+ dist = saturate( dist );
1967
+ gl_FragColor = packDepthToRGBA( dist );
1968
+ }`,equirect_vert:`varying vec3 vWorldDirection;
1969
+ #include <common>
1970
+ void main() {
1971
+ vWorldDirection = transformDirection( position, modelMatrix );
1972
+ #include <begin_vertex>
1973
+ #include <project_vertex>
1974
+ }`,equirect_frag:`uniform sampler2D tEquirect;
1975
+ varying vec3 vWorldDirection;
1976
+ #include <common>
1977
+ void main() {
1978
+ vec3 direction = normalize( vWorldDirection );
1979
+ vec2 sampleUV = equirectUv( direction );
1980
+ vec4 texColor = texture2D( tEquirect, sampleUV );
1981
+ gl_FragColor = mapTexelToLinear( texColor );
1982
+ #include <tonemapping_fragment>
1983
+ #include <encodings_fragment>
1984
+ }`,linedashed_vert:`uniform float scale;
1985
+ attribute float lineDistance;
1986
+ varying float vLineDistance;
1987
+ #include <common>
1988
+ #include <color_pars_vertex>
1989
+ #include <fog_pars_vertex>
1990
+ #include <morphtarget_pars_vertex>
1991
+ #include <logdepthbuf_pars_vertex>
1992
+ #include <clipping_planes_pars_vertex>
1993
+ void main() {
1994
+ vLineDistance = scale * lineDistance;
1995
+ #include <color_vertex>
1996
+ #include <begin_vertex>
1997
+ #include <morphtarget_vertex>
1998
+ #include <project_vertex>
1999
+ #include <logdepthbuf_vertex>
2000
+ #include <clipping_planes_vertex>
2001
+ #include <fog_vertex>
2002
+ }`,linedashed_frag:`uniform vec3 diffuse;
2003
+ uniform float opacity;
2004
+ uniform float dashSize;
2005
+ uniform float totalSize;
2006
+ varying float vLineDistance;
2007
+ #include <common>
2008
+ #include <color_pars_fragment>
2009
+ #include <fog_pars_fragment>
2010
+ #include <logdepthbuf_pars_fragment>
2011
+ #include <clipping_planes_pars_fragment>
2012
+ void main() {
2013
+ #include <clipping_planes_fragment>
2014
+ if ( mod( vLineDistance, totalSize ) > dashSize ) {
2015
+ discard;
2016
+ }
2017
+ vec3 outgoingLight = vec3( 0.0 );
2018
+ vec4 diffuseColor = vec4( diffuse, opacity );
2019
+ #include <logdepthbuf_fragment>
2020
+ #include <color_fragment>
2021
+ outgoingLight = diffuseColor.rgb;
2022
+ #include <output_fragment>
2023
+ #include <tonemapping_fragment>
2024
+ #include <encodings_fragment>
2025
+ #include <fog_fragment>
2026
+ #include <premultiplied_alpha_fragment>
2027
+ }`,meshbasic_vert:`#include <common>
2028
+ #include <uv_pars_vertex>
2029
+ #include <uv2_pars_vertex>
2030
+ #include <envmap_pars_vertex>
2031
+ #include <color_pars_vertex>
2032
+ #include <fog_pars_vertex>
2033
+ #include <morphtarget_pars_vertex>
2034
+ #include <skinning_pars_vertex>
2035
+ #include <logdepthbuf_pars_vertex>
2036
+ #include <clipping_planes_pars_vertex>
2037
+ void main() {
2038
+ #include <uv_vertex>
2039
+ #include <uv2_vertex>
2040
+ #include <color_vertex>
2041
+ #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
2042
+ #include <beginnormal_vertex>
2043
+ #include <morphnormal_vertex>
2044
+ #include <skinbase_vertex>
2045
+ #include <skinnormal_vertex>
2046
+ #include <defaultnormal_vertex>
2047
+ #endif
2048
+ #include <begin_vertex>
2049
+ #include <morphtarget_vertex>
2050
+ #include <skinning_vertex>
2051
+ #include <project_vertex>
2052
+ #include <logdepthbuf_vertex>
2053
+ #include <clipping_planes_vertex>
2054
+ #include <worldpos_vertex>
2055
+ #include <envmap_vertex>
2056
+ #include <fog_vertex>
2057
+ }`,meshbasic_frag:`uniform vec3 diffuse;
2058
+ uniform float opacity;
2059
+ #ifndef FLAT_SHADED
2060
+ varying vec3 vNormal;
2061
+ #endif
2062
+ #include <common>
2063
+ #include <dithering_pars_fragment>
2064
+ #include <color_pars_fragment>
2065
+ #include <uv_pars_fragment>
2066
+ #include <uv2_pars_fragment>
2067
+ #include <map_pars_fragment>
2068
+ #include <alphamap_pars_fragment>
2069
+ #include <alphatest_pars_fragment>
2070
+ #include <aomap_pars_fragment>
2071
+ #include <lightmap_pars_fragment>
2072
+ #include <envmap_common_pars_fragment>
2073
+ #include <envmap_pars_fragment>
2074
+ #include <cube_uv_reflection_fragment>
2075
+ #include <fog_pars_fragment>
2076
+ #include <specularmap_pars_fragment>
2077
+ #include <logdepthbuf_pars_fragment>
2078
+ #include <clipping_planes_pars_fragment>
2079
+ void main() {
2080
+ #include <clipping_planes_fragment>
2081
+ vec4 diffuseColor = vec4( diffuse, opacity );
2082
+ #include <logdepthbuf_fragment>
2083
+ #include <map_fragment>
2084
+ #include <color_fragment>
2085
+ #include <alphamap_fragment>
2086
+ #include <alphatest_fragment>
2087
+ #include <specularmap_fragment>
2088
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2089
+ #ifdef USE_LIGHTMAP
2090
+ vec4 lightMapTexel= texture2D( lightMap, vUv2 );
2091
+ reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
2092
+ #else
2093
+ reflectedLight.indirectDiffuse += vec3( 1.0 );
2094
+ #endif
2095
+ #include <aomap_fragment>
2096
+ reflectedLight.indirectDiffuse *= diffuseColor.rgb;
2097
+ vec3 outgoingLight = reflectedLight.indirectDiffuse;
2098
+ #include <envmap_fragment>
2099
+ #include <output_fragment>
2100
+ #include <tonemapping_fragment>
2101
+ #include <encodings_fragment>
2102
+ #include <fog_fragment>
2103
+ #include <premultiplied_alpha_fragment>
2104
+ #include <dithering_fragment>
2105
+ }`,meshlambert_vert:`#define LAMBERT
2106
+ varying vec3 vLightFront;
2107
+ varying vec3 vIndirectFront;
2108
+ #ifdef DOUBLE_SIDED
2109
+ varying vec3 vLightBack;
2110
+ varying vec3 vIndirectBack;
2111
+ #endif
2112
+ #include <common>
2113
+ #include <uv_pars_vertex>
2114
+ #include <uv2_pars_vertex>
2115
+ #include <envmap_pars_vertex>
2116
+ #include <bsdfs>
2117
+ #include <lights_pars_begin>
2118
+ #include <color_pars_vertex>
2119
+ #include <fog_pars_vertex>
2120
+ #include <morphtarget_pars_vertex>
2121
+ #include <skinning_pars_vertex>
2122
+ #include <shadowmap_pars_vertex>
2123
+ #include <logdepthbuf_pars_vertex>
2124
+ #include <clipping_planes_pars_vertex>
2125
+ void main() {
2126
+ #include <uv_vertex>
2127
+ #include <uv2_vertex>
2128
+ #include <color_vertex>
2129
+ #include <beginnormal_vertex>
2130
+ #include <morphnormal_vertex>
2131
+ #include <skinbase_vertex>
2132
+ #include <skinnormal_vertex>
2133
+ #include <defaultnormal_vertex>
2134
+ #include <begin_vertex>
2135
+ #include <morphtarget_vertex>
2136
+ #include <skinning_vertex>
2137
+ #include <project_vertex>
2138
+ #include <logdepthbuf_vertex>
2139
+ #include <clipping_planes_vertex>
2140
+ #include <worldpos_vertex>
2141
+ #include <envmap_vertex>
2142
+ #include <lights_lambert_vertex>
2143
+ #include <shadowmap_vertex>
2144
+ #include <fog_vertex>
2145
+ }`,meshlambert_frag:`uniform vec3 diffuse;
2146
+ uniform vec3 emissive;
2147
+ uniform float opacity;
2148
+ varying vec3 vLightFront;
2149
+ varying vec3 vIndirectFront;
2150
+ #ifdef DOUBLE_SIDED
2151
+ varying vec3 vLightBack;
2152
+ varying vec3 vIndirectBack;
2153
+ #endif
2154
+ #include <common>
2155
+ #include <packing>
2156
+ #include <dithering_pars_fragment>
2157
+ #include <color_pars_fragment>
2158
+ #include <uv_pars_fragment>
2159
+ #include <uv2_pars_fragment>
2160
+ #include <map_pars_fragment>
2161
+ #include <alphamap_pars_fragment>
2162
+ #include <alphatest_pars_fragment>
2163
+ #include <aomap_pars_fragment>
2164
+ #include <lightmap_pars_fragment>
2165
+ #include <emissivemap_pars_fragment>
2166
+ #include <envmap_common_pars_fragment>
2167
+ #include <envmap_pars_fragment>
2168
+ #include <cube_uv_reflection_fragment>
2169
+ #include <bsdfs>
2170
+ #include <lights_pars_begin>
2171
+ #include <fog_pars_fragment>
2172
+ #include <shadowmap_pars_fragment>
2173
+ #include <shadowmask_pars_fragment>
2174
+ #include <specularmap_pars_fragment>
2175
+ #include <logdepthbuf_pars_fragment>
2176
+ #include <clipping_planes_pars_fragment>
2177
+ void main() {
2178
+ #include <clipping_planes_fragment>
2179
+ vec4 diffuseColor = vec4( diffuse, opacity );
2180
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2181
+ vec3 totalEmissiveRadiance = emissive;
2182
+ #include <logdepthbuf_fragment>
2183
+ #include <map_fragment>
2184
+ #include <color_fragment>
2185
+ #include <alphamap_fragment>
2186
+ #include <alphatest_fragment>
2187
+ #include <specularmap_fragment>
2188
+ #include <emissivemap_fragment>
2189
+ #ifdef DOUBLE_SIDED
2190
+ reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
2191
+ #else
2192
+ reflectedLight.indirectDiffuse += vIndirectFront;
2193
+ #endif
2194
+ #include <lightmap_fragment>
2195
+ reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
2196
+ #ifdef DOUBLE_SIDED
2197
+ reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
2198
+ #else
2199
+ reflectedLight.directDiffuse = vLightFront;
2200
+ #endif
2201
+ reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
2202
+ #include <aomap_fragment>
2203
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2204
+ #include <envmap_fragment>
2205
+ #include <output_fragment>
2206
+ #include <tonemapping_fragment>
2207
+ #include <encodings_fragment>
2208
+ #include <fog_fragment>
2209
+ #include <premultiplied_alpha_fragment>
2210
+ #include <dithering_fragment>
2211
+ }`,meshmatcap_vert:`#define MATCAP
2212
+ varying vec3 vViewPosition;
2213
+ #include <common>
2214
+ #include <uv_pars_vertex>
2215
+ #include <color_pars_vertex>
2216
+ #include <displacementmap_pars_vertex>
2217
+ #include <fog_pars_vertex>
2218
+ #include <normal_pars_vertex>
2219
+ #include <morphtarget_pars_vertex>
2220
+ #include <skinning_pars_vertex>
2221
+ #include <logdepthbuf_pars_vertex>
2222
+ #include <clipping_planes_pars_vertex>
2223
+ void main() {
2224
+ #include <uv_vertex>
2225
+ #include <color_vertex>
2226
+ #include <beginnormal_vertex>
2227
+ #include <morphnormal_vertex>
2228
+ #include <skinbase_vertex>
2229
+ #include <skinnormal_vertex>
2230
+ #include <defaultnormal_vertex>
2231
+ #include <normal_vertex>
2232
+ #include <begin_vertex>
2233
+ #include <morphtarget_vertex>
2234
+ #include <skinning_vertex>
2235
+ #include <displacementmap_vertex>
2236
+ #include <project_vertex>
2237
+ #include <logdepthbuf_vertex>
2238
+ #include <clipping_planes_vertex>
2239
+ #include <fog_vertex>
2240
+ vViewPosition = - mvPosition.xyz;
2241
+ }`,meshmatcap_frag:`#define MATCAP
2242
+ uniform vec3 diffuse;
2243
+ uniform float opacity;
2244
+ uniform sampler2D matcap;
2245
+ varying vec3 vViewPosition;
2246
+ #include <common>
2247
+ #include <dithering_pars_fragment>
2248
+ #include <color_pars_fragment>
2249
+ #include <uv_pars_fragment>
2250
+ #include <map_pars_fragment>
2251
+ #include <alphamap_pars_fragment>
2252
+ #include <alphatest_pars_fragment>
2253
+ #include <fog_pars_fragment>
2254
+ #include <normal_pars_fragment>
2255
+ #include <bumpmap_pars_fragment>
2256
+ #include <normalmap_pars_fragment>
2257
+ #include <logdepthbuf_pars_fragment>
2258
+ #include <clipping_planes_pars_fragment>
2259
+ void main() {
2260
+ #include <clipping_planes_fragment>
2261
+ vec4 diffuseColor = vec4( diffuse, opacity );
2262
+ #include <logdepthbuf_fragment>
2263
+ #include <map_fragment>
2264
+ #include <color_fragment>
2265
+ #include <alphamap_fragment>
2266
+ #include <alphatest_fragment>
2267
+ #include <normal_fragment_begin>
2268
+ #include <normal_fragment_maps>
2269
+ vec3 viewDir = normalize( vViewPosition );
2270
+ vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
2271
+ vec3 y = cross( viewDir, x );
2272
+ vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
2273
+ #ifdef USE_MATCAP
2274
+ vec4 matcapColor = texture2D( matcap, uv );
2275
+ matcapColor = matcapTexelToLinear( matcapColor );
2276
+ #else
2277
+ vec4 matcapColor = vec4( 1.0 );
2278
+ #endif
2279
+ vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
2280
+ #include <output_fragment>
2281
+ #include <tonemapping_fragment>
2282
+ #include <encodings_fragment>
2283
+ #include <fog_fragment>
2284
+ #include <premultiplied_alpha_fragment>
2285
+ #include <dithering_fragment>
2286
+ }`,meshnormal_vert:`#define NORMAL
2287
+ #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2288
+ varying vec3 vViewPosition;
2289
+ #endif
2290
+ #include <common>
2291
+ #include <uv_pars_vertex>
2292
+ #include <displacementmap_pars_vertex>
2293
+ #include <normal_pars_vertex>
2294
+ #include <morphtarget_pars_vertex>
2295
+ #include <skinning_pars_vertex>
2296
+ #include <logdepthbuf_pars_vertex>
2297
+ #include <clipping_planes_pars_vertex>
2298
+ void main() {
2299
+ #include <uv_vertex>
2300
+ #include <beginnormal_vertex>
2301
+ #include <morphnormal_vertex>
2302
+ #include <skinbase_vertex>
2303
+ #include <skinnormal_vertex>
2304
+ #include <defaultnormal_vertex>
2305
+ #include <normal_vertex>
2306
+ #include <begin_vertex>
2307
+ #include <morphtarget_vertex>
2308
+ #include <skinning_vertex>
2309
+ #include <displacementmap_vertex>
2310
+ #include <project_vertex>
2311
+ #include <logdepthbuf_vertex>
2312
+ #include <clipping_planes_vertex>
2313
+ #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2314
+ vViewPosition = - mvPosition.xyz;
2315
+ #endif
2316
+ }`,meshnormal_frag:`#define NORMAL
2317
+ uniform float opacity;
2318
+ #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2319
+ varying vec3 vViewPosition;
2320
+ #endif
2321
+ #include <packing>
2322
+ #include <uv_pars_fragment>
2323
+ #include <normal_pars_fragment>
2324
+ #include <bumpmap_pars_fragment>
2325
+ #include <normalmap_pars_fragment>
2326
+ #include <logdepthbuf_pars_fragment>
2327
+ #include <clipping_planes_pars_fragment>
2328
+ void main() {
2329
+ #include <clipping_planes_fragment>
2330
+ #include <logdepthbuf_fragment>
2331
+ #include <normal_fragment_begin>
2332
+ #include <normal_fragment_maps>
2333
+ gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
2334
+ }`,meshphong_vert:`#define PHONG
2335
+ varying vec3 vViewPosition;
2336
+ #include <common>
2337
+ #include <uv_pars_vertex>
2338
+ #include <uv2_pars_vertex>
2339
+ #include <displacementmap_pars_vertex>
2340
+ #include <envmap_pars_vertex>
2341
+ #include <color_pars_vertex>
2342
+ #include <fog_pars_vertex>
2343
+ #include <normal_pars_vertex>
2344
+ #include <morphtarget_pars_vertex>
2345
+ #include <skinning_pars_vertex>
2346
+ #include <shadowmap_pars_vertex>
2347
+ #include <logdepthbuf_pars_vertex>
2348
+ #include <clipping_planes_pars_vertex>
2349
+ void main() {
2350
+ #include <uv_vertex>
2351
+ #include <uv2_vertex>
2352
+ #include <color_vertex>
2353
+ #include <beginnormal_vertex>
2354
+ #include <morphnormal_vertex>
2355
+ #include <skinbase_vertex>
2356
+ #include <skinnormal_vertex>
2357
+ #include <defaultnormal_vertex>
2358
+ #include <normal_vertex>
2359
+ #include <begin_vertex>
2360
+ #include <morphtarget_vertex>
2361
+ #include <skinning_vertex>
2362
+ #include <displacementmap_vertex>
2363
+ #include <project_vertex>
2364
+ #include <logdepthbuf_vertex>
2365
+ #include <clipping_planes_vertex>
2366
+ vViewPosition = - mvPosition.xyz;
2367
+ #include <worldpos_vertex>
2368
+ #include <envmap_vertex>
2369
+ #include <shadowmap_vertex>
2370
+ #include <fog_vertex>
2371
+ }`,meshphong_frag:`#define PHONG
2372
+ uniform vec3 diffuse;
2373
+ uniform vec3 emissive;
2374
+ uniform vec3 specular;
2375
+ uniform float shininess;
2376
+ uniform float opacity;
2377
+ #include <common>
2378
+ #include <packing>
2379
+ #include <dithering_pars_fragment>
2380
+ #include <color_pars_fragment>
2381
+ #include <uv_pars_fragment>
2382
+ #include <uv2_pars_fragment>
2383
+ #include <map_pars_fragment>
2384
+ #include <alphamap_pars_fragment>
2385
+ #include <alphatest_pars_fragment>
2386
+ #include <aomap_pars_fragment>
2387
+ #include <lightmap_pars_fragment>
2388
+ #include <emissivemap_pars_fragment>
2389
+ #include <envmap_common_pars_fragment>
2390
+ #include <envmap_pars_fragment>
2391
+ #include <cube_uv_reflection_fragment>
2392
+ #include <fog_pars_fragment>
2393
+ #include <bsdfs>
2394
+ #include <lights_pars_begin>
2395
+ #include <normal_pars_fragment>
2396
+ #include <lights_phong_pars_fragment>
2397
+ #include <shadowmap_pars_fragment>
2398
+ #include <bumpmap_pars_fragment>
2399
+ #include <normalmap_pars_fragment>
2400
+ #include <specularmap_pars_fragment>
2401
+ #include <logdepthbuf_pars_fragment>
2402
+ #include <clipping_planes_pars_fragment>
2403
+ void main() {
2404
+ #include <clipping_planes_fragment>
2405
+ vec4 diffuseColor = vec4( diffuse, opacity );
2406
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2407
+ vec3 totalEmissiveRadiance = emissive;
2408
+ #include <logdepthbuf_fragment>
2409
+ #include <map_fragment>
2410
+ #include <color_fragment>
2411
+ #include <alphamap_fragment>
2412
+ #include <alphatest_fragment>
2413
+ #include <specularmap_fragment>
2414
+ #include <normal_fragment_begin>
2415
+ #include <normal_fragment_maps>
2416
+ #include <emissivemap_fragment>
2417
+ #include <lights_phong_fragment>
2418
+ #include <lights_fragment_begin>
2419
+ #include <lights_fragment_maps>
2420
+ #include <lights_fragment_end>
2421
+ #include <aomap_fragment>
2422
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
2423
+ #include <envmap_fragment>
2424
+ #include <output_fragment>
2425
+ #include <tonemapping_fragment>
2426
+ #include <encodings_fragment>
2427
+ #include <fog_fragment>
2428
+ #include <premultiplied_alpha_fragment>
2429
+ #include <dithering_fragment>
2430
+ }`,meshphysical_vert:`#define STANDARD
2431
+ varying vec3 vViewPosition;
2432
+ #ifdef USE_TRANSMISSION
2433
+ varying vec3 vWorldPosition;
2434
+ #endif
2435
+ #include <common>
2436
+ #include <uv_pars_vertex>
2437
+ #include <uv2_pars_vertex>
2438
+ #include <displacementmap_pars_vertex>
2439
+ #include <color_pars_vertex>
2440
+ #include <fog_pars_vertex>
2441
+ #include <normal_pars_vertex>
2442
+ #include <morphtarget_pars_vertex>
2443
+ #include <skinning_pars_vertex>
2444
+ #include <shadowmap_pars_vertex>
2445
+ #include <logdepthbuf_pars_vertex>
2446
+ #include <clipping_planes_pars_vertex>
2447
+ void main() {
2448
+ #include <uv_vertex>
2449
+ #include <uv2_vertex>
2450
+ #include <color_vertex>
2451
+ #include <beginnormal_vertex>
2452
+ #include <morphnormal_vertex>
2453
+ #include <skinbase_vertex>
2454
+ #include <skinnormal_vertex>
2455
+ #include <defaultnormal_vertex>
2456
+ #include <normal_vertex>
2457
+ #include <begin_vertex>
2458
+ #include <morphtarget_vertex>
2459
+ #include <skinning_vertex>
2460
+ #include <displacementmap_vertex>
2461
+ #include <project_vertex>
2462
+ #include <logdepthbuf_vertex>
2463
+ #include <clipping_planes_vertex>
2464
+ vViewPosition = - mvPosition.xyz;
2465
+ #include <worldpos_vertex>
2466
+ #include <shadowmap_vertex>
2467
+ #include <fog_vertex>
2468
+ #ifdef USE_TRANSMISSION
2469
+ vWorldPosition = worldPosition.xyz;
2470
+ #endif
2471
+ }`,meshphysical_frag:`#define STANDARD
2472
+ #ifdef PHYSICAL
2473
+ #define IOR
2474
+ #define SPECULAR
2475
+ #endif
2476
+ uniform vec3 diffuse;
2477
+ uniform vec3 emissive;
2478
+ uniform float roughness;
2479
+ uniform float metalness;
2480
+ uniform float opacity;
2481
+ #ifdef IOR
2482
+ uniform float ior;
2483
+ #endif
2484
+ #ifdef SPECULAR
2485
+ uniform float specularIntensity;
2486
+ uniform vec3 specularColor;
2487
+ #ifdef USE_SPECULARINTENSITYMAP
2488
+ uniform sampler2D specularIntensityMap;
2489
+ #endif
2490
+ #ifdef USE_SPECULARCOLORMAP
2491
+ uniform sampler2D specularColorMap;
2492
+ #endif
2493
+ #endif
2494
+ #ifdef USE_CLEARCOAT
2495
+ uniform float clearcoat;
2496
+ uniform float clearcoatRoughness;
2497
+ #endif
2498
+ #ifdef USE_SHEEN
2499
+ uniform vec3 sheenColor;
2500
+ uniform float sheenRoughness;
2501
+ #ifdef USE_SHEENCOLORMAP
2502
+ uniform sampler2D sheenColorMap;
2503
+ #endif
2504
+ #ifdef USE_SHEENROUGHNESSMAP
2505
+ uniform sampler2D sheenRoughnessMap;
2506
+ #endif
2507
+ #endif
2508
+ varying vec3 vViewPosition;
2509
+ #include <common>
2510
+ #include <packing>
2511
+ #include <dithering_pars_fragment>
2512
+ #include <color_pars_fragment>
2513
+ #include <uv_pars_fragment>
2514
+ #include <uv2_pars_fragment>
2515
+ #include <map_pars_fragment>
2516
+ #include <alphamap_pars_fragment>
2517
+ #include <alphatest_pars_fragment>
2518
+ #include <aomap_pars_fragment>
2519
+ #include <lightmap_pars_fragment>
2520
+ #include <emissivemap_pars_fragment>
2521
+ #include <bsdfs>
2522
+ #include <cube_uv_reflection_fragment>
2523
+ #include <envmap_common_pars_fragment>
2524
+ #include <envmap_physical_pars_fragment>
2525
+ #include <fog_pars_fragment>
2526
+ #include <lights_pars_begin>
2527
+ #include <normal_pars_fragment>
2528
+ #include <lights_physical_pars_fragment>
2529
+ #include <transmission_pars_fragment>
2530
+ #include <shadowmap_pars_fragment>
2531
+ #include <bumpmap_pars_fragment>
2532
+ #include <normalmap_pars_fragment>
2533
+ #include <clearcoat_pars_fragment>
2534
+ #include <roughnessmap_pars_fragment>
2535
+ #include <metalnessmap_pars_fragment>
2536
+ #include <logdepthbuf_pars_fragment>
2537
+ #include <clipping_planes_pars_fragment>
2538
+ void main() {
2539
+ #include <clipping_planes_fragment>
2540
+ vec4 diffuseColor = vec4( diffuse, opacity );
2541
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2542
+ vec3 totalEmissiveRadiance = emissive;
2543
+ #include <logdepthbuf_fragment>
2544
+ #include <map_fragment>
2545
+ #include <color_fragment>
2546
+ #include <alphamap_fragment>
2547
+ #include <alphatest_fragment>
2548
+ #include <roughnessmap_fragment>
2549
+ #include <metalnessmap_fragment>
2550
+ #include <normal_fragment_begin>
2551
+ #include <normal_fragment_maps>
2552
+ #include <clearcoat_normal_fragment_begin>
2553
+ #include <clearcoat_normal_fragment_maps>
2554
+ #include <emissivemap_fragment>
2555
+ #include <lights_physical_fragment>
2556
+ #include <lights_fragment_begin>
2557
+ #include <lights_fragment_maps>
2558
+ #include <lights_fragment_end>
2559
+ #include <aomap_fragment>
2560
+ vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
2561
+ vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
2562
+ #include <transmission_fragment>
2563
+ vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
2564
+ #ifdef USE_SHEEN
2565
+ float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
2566
+ outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
2567
+ #endif
2568
+ #ifdef USE_CLEARCOAT
2569
+ float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
2570
+ vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
2571
+ outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
2572
+ #endif
2573
+ #include <output_fragment>
2574
+ #include <tonemapping_fragment>
2575
+ #include <encodings_fragment>
2576
+ #include <fog_fragment>
2577
+ #include <premultiplied_alpha_fragment>
2578
+ #include <dithering_fragment>
2579
+ }`,meshtoon_vert:`#define TOON
2580
+ varying vec3 vViewPosition;
2581
+ #include <common>
2582
+ #include <uv_pars_vertex>
2583
+ #include <uv2_pars_vertex>
2584
+ #include <displacementmap_pars_vertex>
2585
+ #include <color_pars_vertex>
2586
+ #include <fog_pars_vertex>
2587
+ #include <normal_pars_vertex>
2588
+ #include <morphtarget_pars_vertex>
2589
+ #include <skinning_pars_vertex>
2590
+ #include <shadowmap_pars_vertex>
2591
+ #include <logdepthbuf_pars_vertex>
2592
+ #include <clipping_planes_pars_vertex>
2593
+ void main() {
2594
+ #include <uv_vertex>
2595
+ #include <uv2_vertex>
2596
+ #include <color_vertex>
2597
+ #include <beginnormal_vertex>
2598
+ #include <morphnormal_vertex>
2599
+ #include <skinbase_vertex>
2600
+ #include <skinnormal_vertex>
2601
+ #include <defaultnormal_vertex>
2602
+ #include <normal_vertex>
2603
+ #include <begin_vertex>
2604
+ #include <morphtarget_vertex>
2605
+ #include <skinning_vertex>
2606
+ #include <displacementmap_vertex>
2607
+ #include <project_vertex>
2608
+ #include <logdepthbuf_vertex>
2609
+ #include <clipping_planes_vertex>
2610
+ vViewPosition = - mvPosition.xyz;
2611
+ #include <worldpos_vertex>
2612
+ #include <shadowmap_vertex>
2613
+ #include <fog_vertex>
2614
+ }`,meshtoon_frag:`#define TOON
2615
+ uniform vec3 diffuse;
2616
+ uniform vec3 emissive;
2617
+ uniform float opacity;
2618
+ #include <common>
2619
+ #include <packing>
2620
+ #include <dithering_pars_fragment>
2621
+ #include <color_pars_fragment>
2622
+ #include <uv_pars_fragment>
2623
+ #include <uv2_pars_fragment>
2624
+ #include <map_pars_fragment>
2625
+ #include <alphamap_pars_fragment>
2626
+ #include <alphatest_pars_fragment>
2627
+ #include <aomap_pars_fragment>
2628
+ #include <lightmap_pars_fragment>
2629
+ #include <emissivemap_pars_fragment>
2630
+ #include <gradientmap_pars_fragment>
2631
+ #include <fog_pars_fragment>
2632
+ #include <bsdfs>
2633
+ #include <lights_pars_begin>
2634
+ #include <normal_pars_fragment>
2635
+ #include <lights_toon_pars_fragment>
2636
+ #include <shadowmap_pars_fragment>
2637
+ #include <bumpmap_pars_fragment>
2638
+ #include <normalmap_pars_fragment>
2639
+ #include <logdepthbuf_pars_fragment>
2640
+ #include <clipping_planes_pars_fragment>
2641
+ void main() {
2642
+ #include <clipping_planes_fragment>
2643
+ vec4 diffuseColor = vec4( diffuse, opacity );
2644
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2645
+ vec3 totalEmissiveRadiance = emissive;
2646
+ #include <logdepthbuf_fragment>
2647
+ #include <map_fragment>
2648
+ #include <color_fragment>
2649
+ #include <alphamap_fragment>
2650
+ #include <alphatest_fragment>
2651
+ #include <normal_fragment_begin>
2652
+ #include <normal_fragment_maps>
2653
+ #include <emissivemap_fragment>
2654
+ #include <lights_toon_fragment>
2655
+ #include <lights_fragment_begin>
2656
+ #include <lights_fragment_maps>
2657
+ #include <lights_fragment_end>
2658
+ #include <aomap_fragment>
2659
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2660
+ #include <output_fragment>
2661
+ #include <tonemapping_fragment>
2662
+ #include <encodings_fragment>
2663
+ #include <fog_fragment>
2664
+ #include <premultiplied_alpha_fragment>
2665
+ #include <dithering_fragment>
2666
+ }`,points_vert:`uniform float size;
2667
+ uniform float scale;
2668
+ #include <common>
2669
+ #include <color_pars_vertex>
2670
+ #include <fog_pars_vertex>
2671
+ #include <morphtarget_pars_vertex>
2672
+ #include <logdepthbuf_pars_vertex>
2673
+ #include <clipping_planes_pars_vertex>
2674
+ void main() {
2675
+ #include <color_vertex>
2676
+ #include <begin_vertex>
2677
+ #include <morphtarget_vertex>
2678
+ #include <project_vertex>
2679
+ gl_PointSize = size;
2680
+ #ifdef USE_SIZEATTENUATION
2681
+ bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2682
+ if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
2683
+ #endif
2684
+ #include <logdepthbuf_vertex>
2685
+ #include <clipping_planes_vertex>
2686
+ #include <worldpos_vertex>
2687
+ #include <fog_vertex>
2688
+ }`,points_frag:`uniform vec3 diffuse;
2689
+ uniform float opacity;
2690
+ #include <common>
2691
+ #include <color_pars_fragment>
2692
+ #include <map_particle_pars_fragment>
2693
+ #include <alphatest_pars_fragment>
2694
+ #include <fog_pars_fragment>
2695
+ #include <logdepthbuf_pars_fragment>
2696
+ #include <clipping_planes_pars_fragment>
2697
+ void main() {
2698
+ #include <clipping_planes_fragment>
2699
+ vec3 outgoingLight = vec3( 0.0 );
2700
+ vec4 diffuseColor = vec4( diffuse, opacity );
2701
+ #include <logdepthbuf_fragment>
2702
+ #include <map_particle_fragment>
2703
+ #include <color_fragment>
2704
+ #include <alphatest_fragment>
2705
+ outgoingLight = diffuseColor.rgb;
2706
+ #include <output_fragment>
2707
+ #include <tonemapping_fragment>
2708
+ #include <encodings_fragment>
2709
+ #include <fog_fragment>
2710
+ #include <premultiplied_alpha_fragment>
2711
+ }`,shadow_vert:`#include <common>
2712
+ #include <fog_pars_vertex>
2713
+ #include <morphtarget_pars_vertex>
2714
+ #include <skinning_pars_vertex>
2715
+ #include <shadowmap_pars_vertex>
2716
+ void main() {
2717
+ #include <beginnormal_vertex>
2718
+ #include <morphnormal_vertex>
2719
+ #include <skinbase_vertex>
2720
+ #include <skinnormal_vertex>
2721
+ #include <defaultnormal_vertex>
2722
+ #include <begin_vertex>
2723
+ #include <morphtarget_vertex>
2724
+ #include <skinning_vertex>
2725
+ #include <project_vertex>
2726
+ #include <worldpos_vertex>
2727
+ #include <shadowmap_vertex>
2728
+ #include <fog_vertex>
2729
+ }`,shadow_frag:`uniform vec3 color;
2730
+ uniform float opacity;
2731
+ #include <common>
2732
+ #include <packing>
2733
+ #include <fog_pars_fragment>
2734
+ #include <bsdfs>
2735
+ #include <lights_pars_begin>
2736
+ #include <shadowmap_pars_fragment>
2737
+ #include <shadowmask_pars_fragment>
2738
+ void main() {
2739
+ gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
2740
+ #include <tonemapping_fragment>
2741
+ #include <encodings_fragment>
2742
+ #include <fog_fragment>
2743
+ }`,sprite_vert:`uniform float rotation;
2744
+ uniform vec2 center;
2745
+ #include <common>
2746
+ #include <uv_pars_vertex>
2747
+ #include <fog_pars_vertex>
2748
+ #include <logdepthbuf_pars_vertex>
2749
+ #include <clipping_planes_pars_vertex>
2750
+ void main() {
2751
+ #include <uv_vertex>
2752
+ vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
2753
+ vec2 scale;
2754
+ scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
2755
+ scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
2756
+ #ifndef USE_SIZEATTENUATION
2757
+ bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2758
+ if ( isPerspective ) scale *= - mvPosition.z;
2759
+ #endif
2760
+ vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
2761
+ vec2 rotatedPosition;
2762
+ rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
2763
+ rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
2764
+ mvPosition.xy += rotatedPosition;
2765
+ gl_Position = projectionMatrix * mvPosition;
2766
+ #include <logdepthbuf_vertex>
2767
+ #include <clipping_planes_vertex>
2768
+ #include <fog_vertex>
2769
+ }`,sprite_frag:`uniform vec3 diffuse;
2770
+ uniform float opacity;
2771
+ #include <common>
2772
+ #include <uv_pars_fragment>
2773
+ #include <map_pars_fragment>
2774
+ #include <alphamap_pars_fragment>
2775
+ #include <alphatest_pars_fragment>
2776
+ #include <fog_pars_fragment>
2777
+ #include <logdepthbuf_pars_fragment>
2778
+ #include <clipping_planes_pars_fragment>
2779
+ void main() {
2780
+ #include <clipping_planes_fragment>
2781
+ vec3 outgoingLight = vec3( 0.0 );
2782
+ vec4 diffuseColor = vec4( diffuse, opacity );
2783
+ #include <logdepthbuf_fragment>
2784
+ #include <map_fragment>
2785
+ #include <alphamap_fragment>
2786
+ #include <alphatest_fragment>
2787
+ outgoingLight = diffuseColor.rgb;
2788
+ #include <output_fragment>
2789
+ #include <tonemapping_fragment>
2790
+ #include <encodings_fragment>
2791
+ #include <fog_fragment>
2792
+ }`},ie={common:{diffuse:{value:new ce(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new ct},uv2Transform:{value:new ct},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new V(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ce(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new ce(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new ct}},sprite:{diffuse:{value:new ce(16777215)},opacity:{value:1},center:{value:new V(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new ct}}},Nt={basic:{uniforms:vt([ie.common,ie.specularmap,ie.envmap,ie.aomap,ie.lightmap,ie.fog]),vertexShader:Be.meshbasic_vert,fragmentShader:Be.meshbasic_frag},lambert:{uniforms:vt([ie.common,ie.specularmap,ie.envmap,ie.aomap,ie.lightmap,ie.emissivemap,ie.fog,ie.lights,{emissive:{value:new ce(0)}}]),vertexShader:Be.meshlambert_vert,fragmentShader:Be.meshlambert_frag},phong:{uniforms:vt([ie.common,ie.specularmap,ie.envmap,ie.aomap,ie.lightmap,ie.emissivemap,ie.bumpmap,ie.normalmap,ie.displacementmap,ie.fog,ie.lights,{emissive:{value:new ce(0)},specular:{value:new ce(1118481)},shininess:{value:30}}]),vertexShader:Be.meshphong_vert,fragmentShader:Be.meshphong_frag},standard:{uniforms:vt([ie.common,ie.envmap,ie.aomap,ie.lightmap,ie.emissivemap,ie.bumpmap,ie.normalmap,ie.displacementmap,ie.roughnessmap,ie.metalnessmap,ie.fog,ie.lights,{emissive:{value:new ce(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Be.meshphysical_vert,fragmentShader:Be.meshphysical_frag},toon:{uniforms:vt([ie.common,ie.aomap,ie.lightmap,ie.emissivemap,ie.bumpmap,ie.normalmap,ie.displacementmap,ie.gradientmap,ie.fog,ie.lights,{emissive:{value:new ce(0)}}]),vertexShader:Be.meshtoon_vert,fragmentShader:Be.meshtoon_frag},matcap:{uniforms:vt([ie.common,ie.bumpmap,ie.normalmap,ie.displacementmap,ie.fog,{matcap:{value:null}}]),vertexShader:Be.meshmatcap_vert,fragmentShader:Be.meshmatcap_frag},points:{uniforms:vt([ie.points,ie.fog]),vertexShader:Be.points_vert,fragmentShader:Be.points_frag},dashed:{uniforms:vt([ie.common,ie.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Be.linedashed_vert,fragmentShader:Be.linedashed_frag},depth:{uniforms:vt([ie.common,ie.displacementmap]),vertexShader:Be.depth_vert,fragmentShader:Be.depth_frag},normal:{uniforms:vt([ie.common,ie.bumpmap,ie.normalmap,ie.displacementmap,{opacity:{value:1}}]),vertexShader:Be.meshnormal_vert,fragmentShader:Be.meshnormal_frag},sprite:{uniforms:vt([ie.sprite,ie.fog]),vertexShader:Be.sprite_vert,fragmentShader:Be.sprite_frag},background:{uniforms:{uvTransform:{value:new ct},t2D:{value:null}},vertexShader:Be.background_vert,fragmentShader:Be.background_frag},cube:{uniforms:vt([ie.envmap,{opacity:{value:1}}]),vertexShader:Be.cube_vert,fragmentShader:Be.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Be.equirect_vert,fragmentShader:Be.equirect_frag},distanceRGBA:{uniforms:vt([ie.common,ie.displacementmap,{referencePosition:{value:new w},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Be.distanceRGBA_vert,fragmentShader:Be.distanceRGBA_frag},shadow:{uniforms:vt([ie.lights,ie.fog,{color:{value:new ce(0)},opacity:{value:1}}]),vertexShader:Be.shadow_vert,fragmentShader:Be.shadow_frag}};Nt.physical={uniforms:vt([Nt.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new V(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new ce(0)},sheenColorMap:{value:null},sheenRoughness:{value:0},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new V},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new ce(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularColor:{value:new ce(1,1,1)},specularColorMap:{value:null}}]),vertexShader:Be.meshphysical_vert,fragmentShader:Be.meshphysical_frag};function Bp(s,e,t,n,i){const r=new ce(0);let o=0,a,l,c=null,u=0,h=null;function d(m,x){let v=!1,g=x.isScene===!0?x.background:null;g&&g.isTexture&&(g=e.get(g));const p=s.xr,_=p.getSession&&p.getSession();_&&_.environmentBlendMode==="additive"&&(g=null),g===null?f(r,o):g&&g.isColor&&(f(g,1),v=!0),(s.autoClear||v)&&s.clear(s.autoClearColor,s.autoClearDepth,s.autoClearStencil),g&&(g.isCubeTexture||g.mapping===Yi)?(l===void 0&&(l=new ht(new zn(1,1,1),new yn({name:"BackgroundCubeMaterial",uniforms:_i(Nt.cube.uniforms),vertexShader:Nt.cube.vertexShader,fragmentShader:Nt.cube.fragmentShader,side:nt,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(y,b,E){this.matrixWorld.copyPosition(E.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(l)),l.material.uniforms.envMap.value=g,l.material.uniforms.flipEnvMap.value=g.isCubeTexture&&g.isRenderTargetTexture===!1?-1:1,(c!==g||u!==g.version||h!==s.toneMapping)&&(l.material.needsUpdate=!0,c=g,u=g.version,h=s.toneMapping),m.unshift(l,l.geometry,l.material,0,0,null)):g&&g.isTexture&&(a===void 0&&(a=new ht(new rr(2,2),new yn({name:"BackgroundMaterial",uniforms:_i(Nt.background.uniforms),vertexShader:Nt.background.vertexShader,fragmentShader:Nt.background.fragmentShader,side:Zn,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(a)),a.material.uniforms.t2D.value=g,g.matrixAutoUpdate===!0&&g.updateMatrix(),a.material.uniforms.uvTransform.value.copy(g.matrix),(c!==g||u!==g.version||h!==s.toneMapping)&&(a.material.needsUpdate=!0,c=g,u=g.version,h=s.toneMapping),m.unshift(a,a.geometry,a.material,0,0,null))}function f(m,x){t.buffers.color.setClear(m.r,m.g,m.b,x,i)}return{getClearColor:function(){return r},setClearColor:function(m,x=1){r.set(m),o=x,f(r,o)},getClearAlpha:function(){return o},setClearAlpha:function(m){o=m,f(r,o)},render:d}}function zp(s,e,t,n){const i=s.getParameter(34921),r=n.isWebGL2?null:e.get("OES_vertex_array_object"),o=n.isWebGL2||r!==null,a={},l=x(null);let c=l;function u(A,D,U,F,O){let ne=!1;if(o){const ue=m(F,U,D);c!==ue&&(c=ue,d(c.object)),ne=v(F,O),ne&&g(F,O)}else{const ue=D.wireframe===!0;(c.geometry!==F.id||c.program!==U.id||c.wireframe!==ue)&&(c.geometry=F.id,c.program=U.id,c.wireframe=ue,ne=!0)}A.isInstancedMesh===!0&&(ne=!0),O!==null&&t.update(O,34963),ne&&(L(A,D,U,F),O!==null&&s.bindBuffer(34963,t.get(O).buffer))}function h(){return n.isWebGL2?s.createVertexArray():r.createVertexArrayOES()}function d(A){return n.isWebGL2?s.bindVertexArray(A):r.bindVertexArrayOES(A)}function f(A){return n.isWebGL2?s.deleteVertexArray(A):r.deleteVertexArrayOES(A)}function m(A,D,U){const F=U.wireframe===!0;let O=a[A.id];O===void 0&&(O={},a[A.id]=O);let ne=O[D.id];ne===void 0&&(ne={},O[D.id]=ne);let ue=ne[F];return ue===void 0&&(ue=x(h()),ne[F]=ue),ue}function x(A){const D=[],U=[],F=[];for(let O=0;O<i;O++)D[O]=0,U[O]=0,F[O]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:D,enabledAttributes:U,attributeDivisors:F,object:A,attributes:{},index:null}}function v(A,D){const U=c.attributes,F=A.attributes;let O=0;for(const ne in F){const ue=U[ne],W=F[ne];if(ue===void 0||ue.attribute!==W||ue.data!==W.data)return!0;O++}return c.attributesNum!==O||c.index!==D}function g(A,D){const U={},F=A.attributes;let O=0;for(const ne in F){const ue=F[ne],W={};W.attribute=ue,ue.data&&(W.data=ue.data),U[ne]=W,O++}c.attributes=U,c.attributesNum=O,c.index=D}function p(){const A=c.newAttributes;for(let D=0,U=A.length;D<U;D++)A[D]=0}function _(A){y(A,0)}function y(A,D){const U=c.newAttributes,F=c.enabledAttributes,O=c.attributeDivisors;U[A]=1,F[A]===0&&(s.enableVertexAttribArray(A),F[A]=1),O[A]!==D&&((n.isWebGL2?s:e.get("ANGLE_instanced_arrays"))[n.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](A,D),O[A]=D)}function b(){const A=c.newAttributes,D=c.enabledAttributes;for(let U=0,F=D.length;U<F;U++)D[U]!==A[U]&&(s.disableVertexAttribArray(U),D[U]=0)}function E(A,D,U,F,O,ne){n.isWebGL2===!0&&(U===5124||U===5125)?s.vertexAttribIPointer(A,D,U,O,ne):s.vertexAttribPointer(A,D,U,F,O,ne)}function L(A,D,U,F){if(n.isWebGL2===!1&&(A.isInstancedMesh||F.isInstancedBufferGeometry)&&e.get("ANGLE_instanced_arrays")===null)return;p();const O=F.attributes,ne=U.getAttributes(),ue=D.defaultAttributeValues;for(const W in ne){const q=ne[W];if(q.location>=0){let oe=O[W];if(oe===void 0&&(W==="instanceMatrix"&&A.instanceMatrix&&(oe=A.instanceMatrix),W==="instanceColor"&&A.instanceColor&&(oe=A.instanceColor)),oe!==void 0){const re=oe.normalized,he=oe.itemSize,Ce=t.get(oe);if(Ce===void 0)continue;const Y=Ce.buffer,be=Ce.type,fe=Ce.bytesPerElement;if(oe.isInterleavedBufferAttribute){const me=oe.data,ye=me.stride,ze=oe.offset;if(me&&me.isInstancedInterleavedBuffer){for(let k=0;k<q.locationSize;k++)y(q.location+k,me.meshPerAttribute);A.isInstancedMesh!==!0&&F._maxInstanceCount===void 0&&(F._maxInstanceCount=me.meshPerAttribute*me.count)}else for(let k=0;k<q.locationSize;k++)_(q.location+k);s.bindBuffer(34962,Y);for(let k=0;k<q.locationSize;k++)E(q.location+k,he/q.locationSize,be,re,ye*fe,(ze+he/q.locationSize*k)*fe)}else{if(oe.isInstancedBufferAttribute){for(let me=0;me<q.locationSize;me++)y(q.location+me,oe.meshPerAttribute);A.isInstancedMesh!==!0&&F._maxInstanceCount===void 0&&(F._maxInstanceCount=oe.meshPerAttribute*oe.count)}else for(let me=0;me<q.locationSize;me++)_(q.location+me);s.bindBuffer(34962,Y);for(let me=0;me<q.locationSize;me++)E(q.location+me,he/q.locationSize,be,re,he*fe,he/q.locationSize*me*fe)}}else if(ue!==void 0){const re=ue[W];if(re!==void 0)switch(re.length){case 2:s.vertexAttrib2fv(q.location,re);break;case 3:s.vertexAttrib3fv(q.location,re);break;case 4:s.vertexAttrib4fv(q.location,re);break;default:s.vertexAttrib1fv(q.location,re)}}}}b()}function R(){I();for(const A in a){const D=a[A];for(const U in D){const F=D[U];for(const O in F)f(F[O].object),delete F[O];delete D[U]}delete a[A]}}function B(A){if(a[A.id]===void 0)return;const D=a[A.id];for(const U in D){const F=D[U];for(const O in F)f(F[O].object),delete F[O];delete D[U]}delete a[A.id]}function z(A){for(const D in a){const U=a[D];if(U[A.id]===void 0)continue;const F=U[A.id];for(const O in F)f(F[O].object),delete F[O];delete U[A.id]}}function I(){M(),c!==l&&(c=l,d(c.object))}function M(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:u,reset:I,resetDefaultState:M,dispose:R,releaseStatesOfGeometry:B,releaseStatesOfProgram:z,initAttributes:p,enableAttribute:_,disableUnusedAttributes:b}}function Np(s,e,t,n){const i=n.isWebGL2;let r;function o(c){r=c}function a(c,u){s.drawArrays(r,c,u),t.update(u,r,1)}function l(c,u,h){if(h===0)return;let d,f;if(i)d=s,f="drawArraysInstanced";else if(d=e.get("ANGLE_instanced_arrays"),f="drawArraysInstancedANGLE",d===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}d[f](r,c,u,h),t.update(u,r,h)}this.setMode=o,this.render=a,this.renderInstances=l}function Up(s,e,t){let n;function i(){if(n!==void 0)return n;if(e.has("EXT_texture_filter_anisotropic")===!0){const L=e.get("EXT_texture_filter_anisotropic");n=s.getParameter(L.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n}function r(L){if(L==="highp"){if(s.getShaderPrecisionFormat(35633,36338).precision>0&&s.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";L="mediump"}return L==="mediump"&&s.getShaderPrecisionFormat(35633,36337).precision>0&&s.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const o=typeof WebGL2RenderingContext!="undefined"&&s instanceof WebGL2RenderingContext||typeof WebGL2ComputeRenderingContext!="undefined"&&s instanceof WebGL2ComputeRenderingContext;let a=t.precision!==void 0?t.precision:"highp";const l=r(a);l!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",l,"instead."),a=l);const c=o||e.has("WEBGL_draw_buffers"),u=t.logarithmicDepthBuffer===!0,h=s.getParameter(34930),d=s.getParameter(35660),f=s.getParameter(3379),m=s.getParameter(34076),x=s.getParameter(34921),v=s.getParameter(36347),g=s.getParameter(36348),p=s.getParameter(36349),_=d>0,y=o||e.has("OES_texture_float"),b=_&&y,E=o?s.getParameter(36183):0;return{isWebGL2:o,drawBuffers:c,getMaxAnisotropy:i,getMaxPrecision:r,precision:a,logarithmicDepthBuffer:u,maxTextures:h,maxVertexTextures:d,maxTextureSize:f,maxCubemapSize:m,maxAttributes:x,maxVertexUniforms:v,maxVaryings:g,maxFragmentUniforms:p,vertexTextures:_,floatFragmentTextures:y,floatVertexTextures:b,maxSamples:E}}function Op(s){const e=this;let t=null,n=0,i=!1,r=!1;const o=new en,a=new ct,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(h,d,f){const m=h.length!==0||d||n!==0||i;return i=d,t=u(h,f,0),n=h.length,m},this.beginShadows=function(){r=!0,u(null)},this.endShadows=function(){r=!1,c()},this.setState=function(h,d,f){const m=h.clippingPlanes,x=h.clipIntersection,v=h.clipShadows,g=s.get(h);if(!i||m===null||m.length===0||r&&!v)r?u(null):c();else{const p=r?0:n,_=p*4;let y=g.clippingState||null;l.value=y,y=u(m,d,_,f);for(let b=0;b!==_;++b)y[b]=t[b];g.clippingState=y,this.numIntersection=x?this.numPlanes:0,this.numPlanes+=p}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function u(h,d,f,m){const x=h!==null?h.length:0;let v=null;if(x!==0){if(v=l.value,m!==!0||v===null){const g=f+x*4,p=d.matrixWorldInverse;a.getNormalMatrix(p),(v===null||v.length<g)&&(v=new Float32Array(g));for(let _=0,y=f;_!==x;++_,y+=4)o.copy(h[_]).applyMatrix4(p,a),o.normal.toArray(v,y),v[y+3]=o.constant}l.value=v,l.needsUpdate=!0}return e.numPlanes=x,e.numIntersection=0,v}}function Hp(s){let e=new WeakMap;function t(o,a){return a===Ar?o.mapping=Qn:a===Lr&&(o.mapping=Kn),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===Ar||a===Lr)if(e.has(o)){const l=e.get(o).texture;return t(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=s.getRenderTarget(),u=new Uo(l.height/2);return u.fromEquirectangularTexture(s,o),e.set(o,u),s.setRenderTarget(c),o.addEventListener("dispose",i),t(u.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function r(){e=new WeakMap}return{get:n,dispose:r}}class rs extends ts{constructor(e=-1,t=1,n=1,i=-1,r=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,o=r+c*this.view.width,a-=u*this.view.offsetY,l=a-u*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}rs.prototype.isOrthographicCamera=!0;class sr extends yn{constructor(e){super(e),this.type="RawShaderMaterial"}}sr.prototype.isRawShaderMaterial=!0;const Si=4,vn=8,Ut=Math.pow(2,vn),pl=[.125,.215,.35,.446,.526,.582],ml=vn-Si+1+pl.length,Ti=20,ss={[It]:0,[si]:1},Ho=new rs,{_lodPlanes:or,_sizeLods:gl,_sigmas:os}=kp(),xl=new ce;let Go=null;const Nn=(1+Math.sqrt(5))/2,Ei=1/Nn,yl=[new w(1,1,1),new w(-1,1,1),new w(1,1,-1),new w(-1,1,-1),new w(0,Nn,Ei),new w(0,Nn,-Ei),new w(Ei,0,Nn),new w(-Ei,0,Nn),new w(Nn,Ei,0),new w(-Nn,Ei,0)];class Gp{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=Vp(Ti),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){Go=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e){return this._fromTexture(e)}fromCubemap(e){return this._fromTexture(e)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=bl(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=_l(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<or.length;e++)or[e].dispose()}_cleanup(e){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(Go),e.scissorTest=!1,as(e,0,0,e.width,e.height)}_fromTexture(e){Go=this._renderer.getRenderTarget();const t=this._allocateTargets(e);return this._textureToCubeUV(e,t),this._applyPMREM(t),this._cleanup(t),t}_allocateTargets(e){const t={magFilter:Ke,minFilter:Ke,generateMipmaps:!1,type:An,format:ot,encoding:It,depthBuffer:!1},n=vl(t);return n.depthBuffer=!e,this._pingPongRenderTarget=vl(t),n}_compileMaterial(e){const t=new ht(or[0],e);this._renderer.compile(t,Ho)}_sceneToCubeUV(e,t,n,i){const a=new mt(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],u=this._renderer,h=u.autoClear,d=u.toneMapping;u.getClearColor(xl),u.toneMapping=cn,u.autoClear=!1;const f=new pn({name:"PMREM.Background",side:nt,depthWrite:!1,depthTest:!1}),m=new ht(new zn,f);let x=!1;const v=e.background;v?v.isColor&&(f.color.copy(v),e.background=null,x=!0):(f.color.copy(xl),x=!0);for(let g=0;g<6;g++){const p=g%3;p==0?(a.up.set(0,l[g],0),a.lookAt(c[g],0,0)):p==1?(a.up.set(0,0,l[g]),a.lookAt(0,c[g],0)):(a.up.set(0,l[g],0),a.lookAt(0,0,c[g])),as(i,p*Ut,g>2?Ut:0,Ut,Ut),u.setRenderTarget(i),x&&u.render(m,a),u.render(e,a)}m.geometry.dispose(),m.material.dispose(),u.toneMapping=d,u.autoClear=h,e.background=v}_setEncoding(e,t){this._renderer.capabilities.isWebGL2===!0&&t.format===ot&&t.type===Yt&&t.encoding===si?e.value=ss[It]:e.value=ss[t.encoding]}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Qn||e.mapping===Kn;i?this._cubemapShader==null&&(this._cubemapShader=bl()):this._equirectShader==null&&(this._equirectShader=_l());const r=i?this._cubemapShader:this._equirectShader,o=new ht(or[0],r),a=r.uniforms;a.envMap.value=e,i||a.texelSize.value.set(1/e.image.width,1/e.image.height),this._setEncoding(a.inputEncoding,e),as(t,0,0,3*Ut,2*Ut),n.setRenderTarget(t),n.render(o,Ho)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<ml;i++){const r=Math.sqrt(os[i]*os[i]-os[i-1]*os[i-1]),o=yl[(i-1)%yl.length];this._blur(e,i-1,i,r,o)}t.autoClear=n}_blur(e,t,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",r),this._halfBlur(o,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const u=3,h=new ht(or[i],c),d=c.uniforms,f=gl[n]-1,m=isFinite(r)?Math.PI/(2*f):2*Math.PI/(2*Ti-1),x=r/m,v=isFinite(r)?1+Math.floor(u*x):Ti;v>Ti&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${v} samples when the maximum is set to ${Ti}`);const g=[];let p=0;for(let E=0;E<Ti;++E){const L=E/x,R=Math.exp(-L*L/2);g.push(R),E==0?p+=R:E<v&&(p+=2*R)}for(let E=0;E<g.length;E++)g[E]=g[E]/p;d.envMap.value=e.texture,d.samples.value=v,d.weights.value=g,d.latitudinal.value=o==="latitudinal",a&&(d.poleAxis.value=a),d.dTheta.value=m,d.mipInt.value=vn-n;const _=gl[i],y=3*Math.max(0,Ut-2*_),b=(i===0?0:2*Ut)+2*_*(i>vn-Si?i-vn+Si:0);as(t,y,b,3*_,2*_),l.setRenderTarget(t),l.render(h,Ho)}}function kp(){const s=[],e=[],t=[];let n=vn;for(let i=0;i<ml;i++){const r=Math.pow(2,n);e.push(r);let o=1/r;i>vn-Si?o=pl[i-vn+Si-1]:i==0&&(o=0),t.push(o);const a=1/(r-1),l=-a/2,c=1+a/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,f=3,m=2,x=1,v=new Float32Array(f*d*h),g=new Float32Array(m*d*h),p=new Float32Array(x*d*h);for(let y=0;y<h;y++){const b=y%3*2/3-1,E=y>2?0:-1,L=[b,E,0,b+2/3,E,0,b+2/3,E+1,0,b,E,0,b+2/3,E+1,0,b,E+1,0];v.set(L,f*d*y),g.set(u,m*d*y);const R=[y,y,y,y,y,y];p.set(R,x*d*y)}const _=new _e;_.setAttribute("position",new Ve(v,f)),_.setAttribute("uv",new Ve(g,m)),_.setAttribute("faceIndex",new Ve(p,x)),s.push(_),n>Si&&n--}return{_lodPlanes:s,_sizeLods:e,_sigmas:t}}function vl(s){const e=new Ct(3*Ut,3*Ut,s);return e.texture.mapping=Yi,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function as(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function Vp(s){const e=new Float32Array(s),t=new w(0,1,0);return new sr({name:"SphericalGaussianBlur",defines:{n:s},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:ko(),fragmentShader:`
2793
+
2794
+ precision mediump float;
2795
+ precision mediump int;
2796
+
2797
+ varying vec3 vOutputDirection;
2798
+
2799
+ uniform sampler2D envMap;
2800
+ uniform int samples;
2801
+ uniform float weights[ n ];
2802
+ uniform bool latitudinal;
2803
+ uniform float dTheta;
2804
+ uniform float mipInt;
2805
+ uniform vec3 poleAxis;
2806
+
2807
+ ${Vo()}
2808
+
2809
+ #define ENVMAP_TYPE_CUBE_UV
2810
+ #include <cube_uv_reflection_fragment>
2811
+
2812
+ vec3 getSample( float theta, vec3 axis ) {
2813
+
2814
+ float cosTheta = cos( theta );
2815
+ // Rodrigues' axis-angle rotation
2816
+ vec3 sampleDirection = vOutputDirection * cosTheta
2817
+ + cross( axis, vOutputDirection ) * sin( theta )
2818
+ + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
2819
+
2820
+ return bilinearCubeUV( envMap, sampleDirection, mipInt );
2821
+
2822
+ }
2823
+
2824
+ void main() {
2825
+
2826
+ vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
2827
+
2828
+ if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
2829
+
2830
+ axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
2831
+
2832
+ }
2833
+
2834
+ axis = normalize( axis );
2835
+
2836
+ gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2837
+ gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
2838
+
2839
+ for ( int i = 1; i < n; i++ ) {
2840
+
2841
+ if ( i >= samples ) {
2842
+
2843
+ break;
2844
+
2845
+ }
2846
+
2847
+ float theta = dTheta * float( i );
2848
+ gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
2849
+ gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
2850
+
2851
+ }
2852
+
2853
+ }
2854
+ `,blending:ln,depthTest:!1,depthWrite:!1})}function _l(){const s=new V(1,1);return new sr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:s},inputEncoding:{value:ss[It]}},vertexShader:ko(),fragmentShader:`
2855
+
2856
+ precision mediump float;
2857
+ precision mediump int;
2858
+
2859
+ varying vec3 vOutputDirection;
2860
+
2861
+ uniform sampler2D envMap;
2862
+ uniform vec2 texelSize;
2863
+
2864
+ ${Vo()}
2865
+
2866
+ #include <common>
2867
+
2868
+ void main() {
2869
+
2870
+ gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2871
+
2872
+ vec3 outputDirection = normalize( vOutputDirection );
2873
+ vec2 uv = equirectUv( outputDirection );
2874
+
2875
+ vec2 f = fract( uv / texelSize - 0.5 );
2876
+ uv -= f * texelSize;
2877
+ vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2878
+ uv.x += texelSize.x;
2879
+ vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2880
+ uv.y += texelSize.y;
2881
+ vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2882
+ uv.x -= texelSize.x;
2883
+ vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2884
+
2885
+ vec3 tm = mix( tl, tr, f.x );
2886
+ vec3 bm = mix( bl, br, f.x );
2887
+ gl_FragColor.rgb = mix( tm, bm, f.y );
2888
+
2889
+ }
2890
+ `,blending:ln,depthTest:!1,depthWrite:!1})}function bl(){return new sr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:ss[It]}},vertexShader:ko(),fragmentShader:`
2891
+
2892
+ precision mediump float;
2893
+ precision mediump int;
2894
+
2895
+ varying vec3 vOutputDirection;
2896
+
2897
+ uniform samplerCube envMap;
2898
+
2899
+ ${Vo()}
2900
+
2901
+ void main() {
2902
+
2903
+ gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) );
2904
+
2905
+ }
2906
+ `,blending:ln,depthTest:!1,depthWrite:!1})}function ko(){return`
2907
+
2908
+ precision mediump float;
2909
+ precision mediump int;
2910
+
2911
+ attribute vec3 position;
2912
+ attribute vec2 uv;
2913
+ attribute float faceIndex;
2914
+
2915
+ varying vec3 vOutputDirection;
2916
+
2917
+ // RH coordinate system; PMREM face-indexing convention
2918
+ vec3 getDirection( vec2 uv, float face ) {
2919
+
2920
+ uv = 2.0 * uv - 1.0;
2921
+
2922
+ vec3 direction = vec3( uv, 1.0 );
2923
+
2924
+ if ( face == 0.0 ) {
2925
+
2926
+ direction = direction.zyx; // ( 1, v, u ) pos x
2927
+
2928
+ } else if ( face == 1.0 ) {
2929
+
2930
+ direction = direction.xzy;
2931
+ direction.xz *= -1.0; // ( -u, 1, -v ) pos y
2932
+
2933
+ } else if ( face == 2.0 ) {
2934
+
2935
+ direction.x *= -1.0; // ( -u, v, 1 ) pos z
2936
+
2937
+ } else if ( face == 3.0 ) {
2938
+
2939
+ direction = direction.zyx;
2940
+ direction.xz *= -1.0; // ( -1, v, -u ) neg x
2941
+
2942
+ } else if ( face == 4.0 ) {
2943
+
2944
+ direction = direction.xzy;
2945
+ direction.xy *= -1.0; // ( -u, -1, v ) neg y
2946
+
2947
+ } else if ( face == 5.0 ) {
2948
+
2949
+ direction.z *= -1.0; // ( u, v, -1 ) neg z
2950
+
2951
+ }
2952
+
2953
+ return direction;
2954
+
2955
+ }
2956
+
2957
+ void main() {
2958
+
2959
+ vOutputDirection = getDirection( uv, faceIndex );
2960
+ gl_Position = vec4( position, 1.0 );
2961
+
2962
+ }
2963
+ `}function Vo(){return`
2964
+
2965
+ uniform int inputEncoding;
2966
+
2967
+ #include <encodings_pars_fragment>
2968
+
2969
+ vec4 inputTexelToLinear( vec4 value ) {
2970
+
2971
+ if ( inputEncoding == 0 ) {
2972
+
2973
+ return value;
2974
+
2975
+ } else {
2976
+
2977
+ return sRGBToLinear( value );
2978
+
2979
+ }
2980
+
2981
+ }
2982
+
2983
+ vec4 envMapTexelToLinear( vec4 color ) {
2984
+
2985
+ return inputTexelToLinear( color );
2986
+
2987
+ }
2988
+ `}function Wp(s){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture&&a.isRenderTargetTexture===!1){const l=a.mapping,c=l===Ar||l===Lr,u=l===Qn||l===Kn;if(c||u){if(e.has(a))return e.get(a).texture;{const h=a.image;if(c&&h&&h.height>0||u&&h&&i(h)){const d=s.getRenderTarget();t===null&&(t=new Gp(s));const f=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,f),s.setRenderTarget(d),a.addEventListener("dispose",r),f.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let u=0;u<c;u++)a[u]!==void 0&&l++;return l===c}function r(a){const l=a.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function qp(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=s.getExtension("WEBGL_depth_texture")||s.getExtension("MOZ_WEBGL_depth_texture")||s.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=s.getExtension("EXT_texture_filter_anisotropic")||s.getExtension("MOZ_EXT_texture_filter_anisotropic")||s.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=s.getExtension("WEBGL_compressed_texture_s3tc")||s.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=s.getExtension("WEBGL_compressed_texture_pvrtc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=s.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function Xp(s,e,t,n){const i={},r=new WeakMap;function o(h){const d=h.target;d.index!==null&&e.remove(d.index);for(const m in d.attributes)e.remove(d.attributes[m]);d.removeEventListener("dispose",o),delete i[d.id];const f=r.get(d);f&&(e.remove(f),r.delete(d)),n.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function a(h,d){return i[d.id]===!0||(d.addEventListener("dispose",o),i[d.id]=!0,t.memory.geometries++),d}function l(h){const d=h.attributes;for(const m in d)e.update(d[m],34962);const f=h.morphAttributes;for(const m in f){const x=f[m];for(let v=0,g=x.length;v<g;v++)e.update(x[v],34962)}}function c(h){const d=[],f=h.index,m=h.attributes.position;let x=0;if(f!==null){const p=f.array;x=f.version;for(let _=0,y=p.length;_<y;_+=3){const b=p[_+0],E=p[_+1],L=p[_+2];d.push(b,E,E,L,L,b)}}else{const p=m.array;x=m.version;for(let _=0,y=p.length/3-1;_<y;_+=3){const b=_+0,E=_+1,L=_+2;d.push(b,E,E,L,L,b)}}const v=new(el(d)>65535?Ro:Co)(d,1);v.version=x;const g=r.get(h);g&&e.remove(g),r.set(h,v)}function u(h){const d=r.get(h);if(d){const f=h.index;f!==null&&d.version<f.version&&c(h)}else c(h);return r.get(h)}return{get:a,update:l,getWireframeAttribute:u}}function Yp(s,e,t,n){const i=n.isWebGL2;let r;function o(d){r=d}let a,l;function c(d){a=d.type,l=d.bytesPerElement}function u(d,f){s.drawElements(r,f,a,d*l),t.update(f,r,1)}function h(d,f,m){if(m===0)return;let x,v;if(i)x=s,v="drawElementsInstanced";else if(x=e.get("ANGLE_instanced_arrays"),v="drawElementsInstancedANGLE",x===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}x[v](r,f,a,d*l,m),t.update(f,r,m)}this.setMode=o,this.setIndex=c,this.render=u,this.renderInstances=h}function Jp(s){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(r,o,a){switch(t.calls++,o){case 4:t.triangles+=a*(r/3);break;case 1:t.lines+=a*(r/2);break;case 3:t.lines+=a*(r-1);break;case 2:t.lines+=a*r;break;case 0:t.points+=a*r;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}class Wo extends at{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=it,this.minFilter=it,this.wrapR=xt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Wo.prototype.isDataTexture2DArray=!0;function Zp(s,e){return s[0]-e[0]}function $p(s,e){return Math.abs(e[1])-Math.abs(s[1])}function Ml(s,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),s.divideScalar(t)}function jp(s,e,t){const n={},i=new Float32Array(8),r=new WeakMap,o=new w,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,u,h,d){const f=c.morphTargetInfluences;if(e.isWebGL2===!0){const m=u.morphAttributes.position.length;let x=r.get(u);if(x===void 0||x.count!==m){x!==void 0&&x.texture.dispose();const p=u.morphAttributes.normal!==void 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c=n.render.frame,u=l.geometry,h=e.get(l,u);return i.get(h)!==c&&(e.update(h),i.set(h,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",a)===!1&&l.addEventListener("dispose",a),t.update(l.instanceMatrix,34962),l.instanceColor!==null&&t.update(l.instanceColor,34962)),h}function o(){i=new WeakMap}function a(l){const c=l.target;c.removeEventListener("dispose",a),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:r,dispose:o}}class wl extends at{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=it,this.minFilter=it,this.wrapR=xt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}wl.prototype.isDataTexture3D=!0;const Sl=new at,Tl=new Wo,El=new wl,Al=new ir,Ll=[],Cl=[],Rl=new Float32Array(16),Pl=new Float32Array(9),Il=new Float32Array(4);function Ai(s,e,t){const n=s[0];if(n<=0||n>0)return s;const i=e*t;let r=Ll[i];if(r===void 0&&(r=new Float32Array(i),Ll[i]=r),e!==0){n.toArray(r,0);for(let o=1,a=0;o!==e;++o)a+=t,s[o].toArray(r,a)}return r}function wt(s,e){if(s.length!==e.length)return!1;for(let t=0,n=s.length;t<n;t++)if(s[t]!==e[t])return!1;return!0}function _t(s,e){for(let t=0,n=e.length;t<n;t++)s[t]=e[t]}function ls(s,e){let t=Cl[e];t===void 0&&(t=new Int32Array(e),Cl[e]=t);for(let n=0;n!==e;++n)t[n]=s.allocateTextureUnit();return t}function Kp(s,e){const t=this.cache;t[0]!==e&&(s.uniform1f(this.addr,e),t[0]=e)}function em(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(wt(t,e))return;s.uniform2fv(this.addr,e),_t(t,e)}}function tm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(s.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(wt(t,e))return;s.uniform3fv(this.addr,e),_t(t,e)}}function nm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(wt(t,e))return;s.uniform4fv(this.addr,e),_t(t,e)}}function im(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(wt(t,e))return;s.uniformMatrix2fv(this.addr,!1,e),_t(t,e)}else{if(wt(t,n))return;Il.set(n),s.uniformMatrix2fv(this.addr,!1,Il),_t(t,n)}}function rm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(wt(t,e))return;s.uniformMatrix3fv(this.addr,!1,e),_t(t,e)}else{if(wt(t,n))return;Pl.set(n),s.uniformMatrix3fv(this.addr,!1,Pl),_t(t,n)}}function sm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(wt(t,e))return;s.uniformMatrix4fv(this.addr,!1,e),_t(t,e)}else{if(wt(t,n))return;Rl.set(n),s.uniformMatrix4fv(this.addr,!1,Rl),_t(t,n)}}function om(s,e){const t=this.cache;t[0]!==e&&(s.uniform1i(this.addr,e),t[0]=e)}function am(s,e){const t=this.cache;wt(t,e)||(s.uniform2iv(this.addr,e),_t(t,e))}function lm(s,e){const t=this.cache;wt(t,e)||(s.uniform3iv(this.addr,e),_t(t,e))}function cm(s,e){const t=this.cache;wt(t,e)||(s.uniform4iv(this.addr,e),_t(t,e))}function um(s,e){const t=this.cache;t[0]!==e&&(s.uniform1ui(this.addr,e),t[0]=e)}function hm(s,e){const t=this.cache;wt(t,e)||(s.uniform2uiv(this.addr,e),_t(t,e))}function dm(s,e){const t=this.cache;wt(t,e)||(s.uniform3uiv(this.addr,e),_t(t,e))}function fm(s,e){const t=this.cache;wt(t,e)||(s.uniform4uiv(this.addr,e),_t(t,e))}function pm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTexture2D(e||Sl,i)}function mm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||El,i)}function gm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.safeSetTextureCube(e||Al,i)}function xm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||Tl,i)}function ym(s){switch(s){case 5126:return Kp;case 35664:return em;case 35665:return tm;case 35666:return nm;case 35674:return im;case 35675:return rm;case 35676:return sm;case 5124:case 35670:return om;case 35667:case 35671:return am;case 35668:case 35672:return lm;case 35669:case 35673:return cm;case 5125:return um;case 36294:return hm;case 36295:return dm;case 36296:return fm;case 35678:case 36198:case 36298:case 36306:case 35682:return pm;case 35679:case 36299:case 36307:return mm;case 35680:case 36300:case 36308:case 36293:return gm;case 36289:case 36303:case 36311:case 36292:return xm}}function vm(s,e){s.uniform1fv(this.addr,e)}function _m(s,e){const t=Ai(e,this.size,2);s.uniform2fv(this.addr,t)}function bm(s,e){const t=Ai(e,this.size,3);s.uniform3fv(this.addr,t)}function Mm(s,e){const t=Ai(e,this.size,4);s.uniform4fv(this.addr,t)}function wm(s,e){const t=Ai(e,this.size,4);s.uniformMatrix2fv(this.addr,!1,t)}function Sm(s,e){const t=Ai(e,this.size,9);s.uniformMatrix3fv(this.addr,!1,t)}function Tm(s,e){const t=Ai(e,this.size,16);s.uniformMatrix4fv(this.addr,!1,t)}function Em(s,e){s.uniform1iv(this.addr,e)}function Am(s,e){s.uniform2iv(this.addr,e)}function Lm(s,e){s.uniform3iv(this.addr,e)}function Cm(s,e){s.uniform4iv(this.addr,e)}function Rm(s,e){s.uniform1uiv(this.addr,e)}function Pm(s,e){s.uniform2uiv(this.addr,e)}function Im(s,e){s.uniform3uiv(this.addr,e)}function Dm(s,e){s.uniform4uiv(this.addr,e)}function Fm(s,e,t){const n=e.length,i=ls(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.safeSetTexture2D(e[r]||Sl,i[r])}function Bm(s,e,t){const n=e.length,i=ls(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture3D(e[r]||El,i[r])}function zm(s,e,t){const n=e.length,i=ls(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.safeSetTextureCube(e[r]||Al,i[r])}function Nm(s,e,t){const n=e.length,i=ls(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture2DArray(e[r]||Tl,i[r])}function Um(s){switch(s){case 5126:return vm;case 35664:return _m;case 35665:return bm;case 35666:return Mm;case 35674:return wm;case 35675:return Sm;case 35676:return Tm;case 5124:case 35670:return Em;case 35667:case 35671:return Am;case 35668:case 35672:return Lm;case 35669:case 35673:return Cm;case 5125:return Rm;case 36294:return Pm;case 36295:return Im;case 36296:return Dm;case 35678:case 36198:case 36298:case 36306:case 35682:return Fm;case 35679:case 36299:case 36307:return Bm;case 35680:case 36300:case 36308:case 36293:return zm;case 36289:case 36303:case 36311:case 36292:return Nm}}function 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2992
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3005
+ `)):(x=[Vl(t),"#define SHADER_NAME "+t.shaderName,f,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define MAX_BONES "+t.maxBones,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+u:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.displacementMap&&t.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.useVertexTexture?"#define BONE_TEXTURE":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
3006
+ `].filter(ar).join(`
3007
+ `),v=[d,Vl(t),"#define SHADER_NAME "+t.shaderName,f,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+u:"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==cn?"#define TONE_MAPPING":"",t.toneMapping!==cn?Be.tonemapping_pars_fragment:"",t.toneMapping!==cn?Wm("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.format===Ln?"#define OPAQUE":"",Be.encodings_pars_fragment,t.map?Un("mapTexelToLinear",t.mapEncoding):"",t.matcap?Un("matcapTexelToLinear",t.matcapEncoding):"",t.envMap?Un("envMapTexelToLinear",t.envMapEncoding):"",t.emissiveMap?Un("emissiveMapTexelToLinear",t.emissiveMapEncoding):"",t.specularColorMap?Un("specularColorMapTexelToLinear",t.specularColorMapEncoding):"",t.sheenColorMap?Un("sheenColorMapTexelToLinear",t.sheenColorMapEncoding):"",t.lightMap?Un("lightMapTexelToLinear",t.lightMapEncoding):"",Vm("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
3008
+ `].filter(ar).join(`
3009
+ `)),o=Xo(o),o=Ol(o,t),o=Hl(o,t),a=Xo(a),a=Ol(a,t),a=Hl(a,t),o=Gl(o),a=Gl(a),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(g=`#version 300 es
3010
+ `,x=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
3011
+ `)+`
3012
+ `+x,v=["#define varying in",t.glslVersion===ja?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===ja?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
3013
+ `)+`
3014
+ `+v);const p=g+x+o,_=g+v+a,y=zl(i,35633,p),b=zl(i,35632,_);if(i.attachShader(m,y),i.attachShader(m,b),t.index0AttributeName!==void 0?i.bindAttribLocation(m,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(m,0,"position"),i.linkProgram(m),s.debug.checkShaderErrors){const R=i.getProgramInfoLog(m).trim(),B=i.getShaderInfoLog(y).trim(),z=i.getShaderInfoLog(b).trim();let I=!0,M=!0;if(i.getProgramParameter(m,35714)===!1){I=!1;const A=Ul(i,y,"vertex"),D=Ul(i,b,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(m,35715)+`
3015
+
3016
+ Program Info Log: `+R+`
3017
+ `+A+`
3018
+ `+D)}else R!==""?console.warn("THREE.WebGLProgram: Program Info Log:",R):(B===""||z==="")&&(M=!1);M&&(this.diagnostics={runnable:I,programLog:R,vertexShader:{log:B,prefix:x},fragmentShader:{log:z,prefix:v}})}i.deleteShader(y),i.deleteShader(b);let E;this.getUniforms=function(){return E===void 0&&(E=new _n(i,m)),E};let L;return this.getAttributes=function(){return L===void 0&&(L=Ym(i,m)),L},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(m),this.program=void 0},this.name=t.shaderName,this.id=Gm++,this.cacheKey=e,this.usedTimes=1,this.program=m,this.vertexShader=y,this.fragmentShader=b,this}let rg=0;class sg{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(r)===!1&&(o.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;return t.has(e)===!1&&t.set(e,new Set),t.get(e)}_getShaderStage(e){const t=this.shaderCache;if(t.has(e)===!1){const n=new og;t.set(e,n)}return t.get(e)}}class og{constructor(){this.id=rg++,this.usedTimes=0}}function ag(s,e,t,n,i,r,o){const a=new bo,l=new sg,c=[],u=i.isWebGL2,h=i.logarithmicDepthBuffer,d=i.floatVertexTextures,f=i.maxVertexUniforms,m=i.vertexTextures;let x=i.precision;const v={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(M){const D=M.skeleton.bones;if(d)return 1024;{const F=Math.floor((f-20)/4),O=Math.min(F,D.length);return O<D.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+D.length+" bones. 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Y=s.getRenderTarget(),be=M.alphaTest>0,fe=M.clearcoat>0;return{isWebGL2:u,shaderID:W,shaderName:M.type,vertexShader:oe,fragmentShader:re,defines:M.defines,customVertexShaderID:he,customFragmentShaderID:Ce,isRawShaderMaterial:M.isRawShaderMaterial===!0,glslVersion:M.glslVersion,precision:x,instancing:F.isInstancedMesh===!0,instancingColor:F.isInstancedMesh===!0&&F.instanceColor!==null,supportsVertexTextures:m,outputEncoding:Y!==null?p(Y.texture):s.outputEncoding,map:!!M.map,mapEncoding:p(M.map),matcap:!!M.matcap,matcapEncoding:p(M.matcap),envMap:!!ue,envMapMode:ue&&ue.mapping,envMapEncoding:p(ue),envMapCubeUV:!!ue&&(ue.mapping===Yi||ue.mapping===Cr),lightMap:!!M.lightMap,lightMapEncoding:p(M.lightMap),aoMap:!!M.aoMap,emissiveMap:!!M.emissiveMap,emissiveMapEncoding:p(M.emissiveMap),bumpMap:!!M.bumpMap,normalMap:!!M.normalMap,objectSpaceNormalMap:M.normalMapType===Kh,tangentSpaceNormalMap:M.normalMapType===oi,clearcoat:fe,clearcoatMap:fe&&!!M.clearcoatMap,clearcoatRoughnessMap:fe&&!!M.clearcoatRoughnessMap,clearcoatNormalMap:fe&&!!M.clearcoatNormalMap,displacementMap:!!M.displacementMap,roughnessMap:!!M.roughnessMap,metalnessMap:!!M.metalnessMap,specularMap:!!M.specularMap,specularIntensityMap:!!M.specularIntensityMap,specularColorMap:!!M.specularColorMap,specularColorMapEncoding:p(M.specularColorMap),alphaMap:!!M.alphaMap,alphaTest:be,gradientMap:!!M.gradientMap,sheen:M.sheen>0,sheenColorMap:!!M.sheenColorMap,sheenColorMapEncoding:p(M.sheenColorMap),sheenRoughnessMap:!!M.sheenRoughnessMap,transmission:M.transmission>0,transmissionMap:!!M.transmissionMap,thicknessMap:!!M.thicknessMap,combine:M.combine,vertexTangents:!!M.normalMap&&!!F.geometry&&!!F.geometry.attributes.tangent,vertexColors:M.vertexColors,vertexAlphas:M.vertexColors===!0&&!!F.geometry&&!!F.geometry.attributes.color&&F.geometry.attributes.color.itemSize===4,vertexUvs:!!M.map||!!M.bumpMap||!!M.normalMap||!!M.specularMap||!!M.alphaMap||!!M.emissiveMap||!!M.roughnessMap||!!M.metalnessMap||!!M.clearcoatMap||!!M.clearcoatRoughnessMap||!!M.clearcoatNormalMap||!!M.displacementMap||!!M.transmissionMap||!!M.thicknessMap||!!M.specularIntensityMap||!!M.specularColorMap||!!M.sheenColorMap||!!M.sheenRoughnessMap,uvsVertexOnly:!(!!M.map||!!M.bumpMap||!!M.normalMap||!!M.specularMap||!!M.alphaMap||!!M.emissiveMap||!!M.roughnessMap||!!M.metalnessMap||!!M.clearcoatNormalMap||M.transmission>0||!!M.transmissionMap||!!M.thicknessMap||!!M.specularIntensityMap||!!M.specularColorMap||M.sheen>0||!!M.sheenColorMap||!!M.sheenRoughnessMap)&&!!M.displacementMap,fog:!!O,useFog:M.fog,fogExp2:O&&O.isFogExp2,flatShading:!!M.flatShading,sizeAttenuation:M.sizeAttenuation,logarithmicDepthBuffer:h,skinning:F.isSkinnedMesh===!0&&q>0,maxBones:q,useVertexTexture:d,morphTargets:!!F.geometry&&!!F.geometry.morphAttributes.position,morphNormals:!!F.geometry&&!!F.geometry.morphAttributes.normal,morphTargetsCount:!!F.geometry&&!!F.geometry.morphAttributes.position?F.geometry.morphAttributes.position.length:0,numDirLights:A.directional.length,numPointLights:A.point.length,numSpotLights:A.spot.length,numRectAreaLights:A.rectArea.length,numHemiLights:A.hemi.length,numDirLightShadows:A.directionalShadowMap.length,numPointLightShadows:A.pointShadowMap.length,numSpotLightShadows:A.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,format:M.format,dithering:M.dithering,shadowMapEnabled:s.shadowMap.enabled&&D.length>0,shadowMapType:s.shadowMap.type,toneMapping:M.toneMapped?s.toneMapping:cn,physicallyCorrectLights:s.physicallyCorrectLights,premultipliedAlpha:M.premultipliedAlpha,doubleSided:M.side===$n,flipSided:M.side===nt,depthPacking:M.depthPacking!==void 0?M.depthPacking:!1,index0AttributeName:M.index0AttributeName,extensionDerivatives:M.extensions&&M.extensions.derivatives,extensionFragDepth:M.extensions&&M.extensions.fragDepth,extensionDrawBuffers:M.extensions&&M.extensions.drawBuffers,extensionShaderTextureLOD:M.extensions&&M.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||n.has("EXT_shader_texture_lod"),customProgramCacheKey:M.customProgramCacheKey()}}function y(M){const A=[];if(M.shaderID?A.push(M.shaderID):(A.push(M.customVertexShaderID),A.push(M.customFragmentShaderID)),M.defines!==void 0)for(const D in M.defines)A.push(D),A.push(M.defines[D]);return M.isRawShaderMaterial===!1&&(b(A,M),E(A,M),A.push(s.outputEncoding)),A.push(M.customProgramCacheKey),A.join()}function b(M,A){M.push(A.precision),M.push(A.outputEncoding),M.push(A.mapEncoding),M.push(A.matcapEncoding),M.push(A.envMapMode),M.push(A.envMapEncoding),M.push(A.lightMapEncoding),M.push(A.emissiveMapEncoding),M.push(A.combine),M.push(A.vertexUvs),M.push(A.fogExp2),M.push(A.sizeAttenuation),M.push(A.maxBones),M.push(A.morphTargetsCount),M.push(A.numDirLights),M.push(A.numPointLights),M.push(A.numSpotLights),M.push(A.numHemiLights),M.push(A.numRectAreaLights),M.push(A.numDirLightShadows),M.push(A.numPointLightShadows),M.push(A.numSpotLightShadows),M.push(A.shadowMapType),M.push(A.toneMapping),M.push(A.numClippingPlanes),M.push(A.numClipIntersection),M.push(A.format),M.push(A.specularColorMapEncoding),M.push(A.sheenColorMapEncoding)}function E(M,A){a.disableAll(),A.isWebGL2&&a.enable(0),A.supportsVertexTextures&&a.enable(1),A.instancing&&a.enable(2),A.instancingColor&&a.enable(3),A.map&&a.enable(4),A.matcap&&a.enable(5),A.envMap&&a.enable(6),A.envMapCubeUV&&a.enable(7),A.lightMap&&a.enable(8),A.aoMap&&a.enable(9),A.emissiveMap&&a.enable(10),A.bumpMap&&a.enable(11),A.normalMap&&a.enable(12),A.objectSpaceNormalMap&&a.enable(13),A.tangentSpaceNormalMap&&a.enable(14),A.clearcoat&&a.enable(15),A.clearcoatMap&&a.enable(16),A.clearcoatRoughnessMap&&a.enable(17),A.clearcoatNormalMap&&a.enable(18),A.displacementMap&&a.enable(19),A.specularMap&&a.enable(20),A.roughnessMap&&a.enable(21),A.metalnessMap&&a.enable(22),A.gradientMap&&a.enable(23),A.alphaMap&&a.enable(24),A.alphaTest&&a.enable(25),A.vertexColors&&a.enable(26),A.vertexAlphas&&a.enable(27),A.vertexUvs&&a.enable(28),A.vertexTangents&&a.enable(29),A.uvsVertexOnly&&a.enable(30),A.fog&&a.enable(31),M.push(a.mask),a.disableAll(),A.useFog&&a.enable(0),A.flatShading&&a.enable(1),A.logarithmicDepthBuffer&&a.enable(2),A.skinning&&a.enable(3),A.useVertexTexture&&a.enable(4),A.morphTargets&&a.enable(5),A.morphNormals&&a.enable(6),A.premultipliedAlpha&&a.enable(7),A.shadowMapEnabled&&a.enable(8),A.physicallyCorrectLights&&a.enable(9),A.doubleSided&&a.enable(10),A.flipSided&&a.enable(11),A.depthPacking&&a.enable(12),A.dithering&&a.enable(13),A.specularIntensityMap&&a.enable(14),A.specularColorMap&&a.enable(15),A.transmission&&a.enable(16),A.transmissionMap&&a.enable(17),A.thicknessMap&&a.enable(18),A.sheen&&a.enable(19),A.sheenColorMap&&a.enable(20),A.sheenRoughnessMap&&a.enable(21),M.push(a.mask)}function L(M){const A=v[M.type];let D;if(A){const U=Nt[A];D=Fd.clone(U.uniforms)}else D=M.uniforms;return D}function R(M,A){let D;for(let U=0,F=c.length;U<F;U++){const O=c[U];if(O.cacheKey===A){D=O,++D.usedTimes;break}}return D===void 0&&(D=new ig(s,A,M,r),c.push(D)),D}function B(M){if(--M.usedTimes===0){const A=c.indexOf(M);c[A]=c[c.length-1],c.pop(),M.destroy()}}function z(M){l.remove(M)}function I(){l.dispose()}return{getParameters:_,getProgramCacheKey:y,getUniforms:L,acquireProgram:R,releaseProgram:B,releaseShaderCache:z,programs:c,dispose:I}}function lg(){let s=new WeakMap;function e(r){let o=s.get(r);return o===void 0&&(o={},s.set(r,o)),o}function t(r){s.delete(r)}function n(r,o,a){s.get(r)[o]=a}function i(){s=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function cg(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.z!==e.z?s.z-e.z:s.id-e.id}function Wl(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function ql(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function o(h,d,f,m,x,v){let g=s[e];return g===void 0?(g={id:h.id,object:h,geometry:d,material:f,groupOrder:m,renderOrder:h.renderOrder,z:x,group:v},s[e]=g):(g.id=h.id,g.object=h,g.geometry=d,g.material=f,g.groupOrder=m,g.renderOrder=h.renderOrder,g.z=x,g.group=v),e++,g}function a(h,d,f,m,x,v){const g=o(h,d,f,m,x,v);f.transmission>0?n.push(g):f.transparent===!0?i.push(g):t.push(g)}function l(h,d,f,m,x,v){const g=o(h,d,f,m,x,v);f.transmission>0?n.unshift(g):f.transparent===!0?i.unshift(g):t.unshift(g)}function c(h,d){t.length>1&&t.sort(h||cg),n.length>1&&n.sort(d||Wl),i.length>1&&i.sort(d||Wl)}function u(){for(let h=e,d=s.length;h<d;h++){const f=s[h];if(f.id===null)break;f.id=null,f.object=null,f.geometry=null,f.material=null,f.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:a,unshift:l,finish:u,sort:c}}function ug(){let s=new WeakMap;function e(n,i){let r;return s.has(n)===!1?(r=new ql,s.set(n,[r])):i>=s.get(n).length?(r=new ql,s.get(n).push(r)):r=s.get(n)[i],r}function t(){s=new WeakMap}return{get:e,dispose:t}}function hg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new w,color:new ce};break;case"SpotLight":t={position:new w,direction:new w,color:new ce,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new w,color:new ce,distance:0,decay:0};break;case"HemisphereLight":t={direction:new w,skyColor:new ce,groundColor:new ce};break;case"RectAreaLight":t={color:new ce,position:new w,halfWidth:new w,halfHeight:new w};break}return s[e.id]=t,t}}}function dg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new V};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new V};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new V,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let fg=0;function pg(s,e){return(e.castShadow?1:0)-(s.castShadow?1:0)}function mg(s,e){const t=new hg,n=dg(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let u=0;u<9;u++)i.probe.push(new w);const r=new w,o=new ge,a=new ge;function l(u,h){let d=0,f=0,m=0;for(let B=0;B<9;B++)i.probe[B].set(0,0,0);let x=0,v=0,g=0,p=0,_=0,y=0,b=0,E=0;u.sort(pg);const L=h!==!0?Math.PI:1;for(let B=0,z=u.length;B<z;B++){const I=u[B],M=I.color,A=I.intensity,D=I.distance,U=I.shadow&&I.shadow.map?I.shadow.map.texture:null;if(I.isAmbientLight)d+=M.r*A*L,f+=M.g*A*L,m+=M.b*A*L;else if(I.isLightProbe)for(let F=0;F<9;F++)i.probe[F].addScaledVector(I.sh.coefficients[F],A);else if(I.isDirectionalLight){const F=t.get(I);if(F.color.copy(I.color).multiplyScalar(I.intensity*L),I.castShadow){const O=I.shadow,ne=n.get(I);ne.shadowBias=O.bias,ne.shadowNormalBias=O.normalBias,ne.shadowRadius=O.radius,ne.shadowMapSize=O.mapSize,i.directionalShadow[x]=ne,i.directionalShadowMap[x]=U,i.directionalShadowMatrix[x]=I.shadow.matrix,y++}i.directional[x]=F,x++}else if(I.isSpotLight){const F=t.get(I);if(F.position.setFromMatrixPosition(I.matrixWorld),F.color.copy(M).multiplyScalar(A*L),F.distance=D,F.coneCos=Math.cos(I.angle),F.penumbraCos=Math.cos(I.angle*(1-I.penumbra)),F.decay=I.decay,I.castShadow){const O=I.shadow,ne=n.get(I);ne.shadowBias=O.bias,ne.shadowNormalBias=O.normalBias,ne.shadowRadius=O.radius,ne.shadowMapSize=O.mapSize,i.spotShadow[g]=ne,i.spotShadowMap[g]=U,i.spotShadowMatrix[g]=I.shadow.matrix,E++}i.spot[g]=F,g++}else if(I.isRectAreaLight){const F=t.get(I);F.color.copy(M).multiplyScalar(A),F.halfWidth.set(I.width*.5,0,0),F.halfHeight.set(0,I.height*.5,0),i.rectArea[p]=F,p++}else if(I.isPointLight){const F=t.get(I);if(F.color.copy(I.color).multiplyScalar(I.intensity*L),F.distance=I.distance,F.decay=I.decay,I.castShadow){const O=I.shadow,ne=n.get(I);ne.shadowBias=O.bias,ne.shadowNormalBias=O.normalBias,ne.shadowRadius=O.radius,ne.shadowMapSize=O.mapSize,ne.shadowCameraNear=O.camera.near,ne.shadowCameraFar=O.camera.far,i.pointShadow[v]=ne,i.pointShadowMap[v]=U,i.pointShadowMatrix[v]=I.shadow.matrix,b++}i.point[v]=F,v++}else if(I.isHemisphereLight){const F=t.get(I);F.skyColor.copy(I.color).multiplyScalar(A*L),F.groundColor.copy(I.groundColor).multiplyScalar(A*L),i.hemi[_]=F,_++}}p>0&&(e.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=ie.LTC_FLOAT_1,i.rectAreaLTC2=ie.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=ie.LTC_HALF_1,i.rectAreaLTC2=ie.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=d,i.ambient[1]=f,i.ambient[2]=m;const R=i.hash;(R.directionalLength!==x||R.pointLength!==v||R.spotLength!==g||R.rectAreaLength!==p||R.hemiLength!==_||R.numDirectionalShadows!==y||R.numPointShadows!==b||R.numSpotShadows!==E)&&(i.directional.length=x,i.spot.length=g,i.rectArea.length=p,i.point.length=v,i.hemi.length=_,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=b,i.pointShadowMap.length=b,i.spotShadow.length=E,i.spotShadowMap.length=E,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=b,i.spotShadowMatrix.length=E,R.directionalLength=x,R.pointLength=v,R.spotLength=g,R.rectAreaLength=p,R.hemiLength=_,R.numDirectionalShadows=y,R.numPointShadows=b,R.numSpotShadows=E,i.version=fg++)}function c(u,h){let d=0,f=0,m=0,x=0,v=0;const g=h.matrixWorldInverse;for(let p=0,_=u.length;p<_;p++){const y=u[p];if(y.isDirectionalLight){const b=i.directional[d];b.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),b.direction.sub(r),b.direction.transformDirection(g),d++}else if(y.isSpotLight){const b=i.spot[m];b.position.setFromMatrixPosition(y.matrixWorld),b.position.applyMatrix4(g),b.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),b.direction.sub(r),b.direction.transformDirection(g),m++}else if(y.isRectAreaLight){const b=i.rectArea[x];b.position.setFromMatrixPosition(y.matrixWorld),b.position.applyMatrix4(g),a.identity(),o.copy(y.matrixWorld),o.premultiply(g),a.extractRotation(o),b.halfWidth.set(y.width*.5,0,0),b.halfHeight.set(0,y.height*.5,0),b.halfWidth.applyMatrix4(a),b.halfHeight.applyMatrix4(a),x++}else if(y.isPointLight){const b=i.point[f];b.position.setFromMatrixPosition(y.matrixWorld),b.position.applyMatrix4(g),f++}else if(y.isHemisphereLight){const b=i.hemi[v];b.direction.setFromMatrixPosition(y.matrixWorld),b.direction.transformDirection(g),b.direction.normalize(),v++}}}return{setup:l,setupView:c,state:i}}function Xl(s,e){const t=new mg(s,e),n=[],i=[];function r(){n.length=0,i.length=0}function o(h){n.push(h)}function a(h){i.push(h)}function l(h){t.setup(n,h)}function c(h){t.setupView(n,h)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function gg(s,e){let t=new WeakMap;function n(r,o=0){let a;return t.has(r)===!1?(a=new Xl(s,e),t.set(r,[a])):o>=t.get(r).length?(a=new Xl(s,e),t.get(r).push(a)):a=t.get(r)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class Yo extends pt{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=jh,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}Yo.prototype.isMeshDepthMaterial=!0;class Jo extends pt{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new w,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}Jo.prototype.isMeshDistanceMaterial=!0;const xg=`void main() {
3019
+ gl_Position = vec4( position, 1.0 );
3020
+ }`,yg=`uniform sampler2D shadow_pass;
3021
+ uniform vec2 resolution;
3022
+ uniform float radius;
3023
+ #include <packing>
3024
+ void main() {
3025
+ const float samples = float( VSM_SAMPLES );
3026
+ float mean = 0.0;
3027
+ float squared_mean = 0.0;
3028
+ float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
3029
+ float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
3030
+ for ( float i = 0.0; i < samples; i ++ ) {
3031
+ float uvOffset = uvStart + i * uvStride;
3032
+ #ifdef HORIZONTAL_PASS
3033
+ vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
3034
+ mean += distribution.x;
3035
+ squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
3036
+ #else
3037
+ float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
3038
+ mean += depth;
3039
+ squared_mean += depth * depth;
3040
+ #endif
3041
+ }
3042
+ mean = mean / samples;
3043
+ squared_mean = squared_mean / samples;
3044
+ float std_dev = sqrt( squared_mean - mean * mean );
3045
+ gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
3046
+ }`;function Yl(s,e,t){let n=new is;const i=new V,r=new V,o=new ke,a=new Yo({depthPacking:Qh}),l=new Jo,c={},u=t.maxTextureSize,h={0:nt,1:Zn,2:$n},d=new yn({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new V},radius:{value:4}},vertexShader:xg,fragmentShader:yg}),f=d.clone();f.defines.HORIZONTAL_PASS=1;const m=new _e;m.setAttribute("position",new Ve(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const x=new ht(m,d),v=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=Ra,this.render=function(y,b,E){if(v.enabled===!1||v.autoUpdate===!1&&v.needsUpdate===!1||y.length===0)return;const L=s.getRenderTarget(),R=s.getActiveCubeFace(),B=s.getActiveMipmapLevel(),z=s.state;z.setBlending(ln),z.buffers.color.setClear(1,1,1,1),z.buffers.depth.setTest(!0),z.setScissorTest(!1);for(let I=0,M=y.length;I<M;I++){const A=y[I],D=A.shadow;if(D===void 0){console.warn("THREE.WebGLShadowMap:",A,"has no shadow.");continue}if(D.autoUpdate===!1&&D.needsUpdate===!1)continue;i.copy(D.mapSize);const U=D.getFrameExtents();if(i.multiply(U),r.copy(D.mapSize),(i.x>u||i.y>u)&&(i.x>u&&(r.x=Math.floor(u/U.x),i.x=r.x*U.x,D.mapSize.x=r.x),i.y>u&&(r.y=Math.floor(u/U.y),i.y=r.y*U.y,D.mapSize.y=r.y)),D.map===null&&!D.isPointLightShadow&&this.type===qi){const O={minFilter:Ke,magFilter:Ke,format:ot};D.map=new Ct(i.x,i.y,O),D.map.texture.name=A.name+".shadowMap",D.mapPass=new Ct(i.x,i.y,O),D.camera.updateProjectionMatrix()}if(D.map===null){const O={minFilter:it,magFilter:it,format:ot};D.map=new Ct(i.x,i.y,O),D.map.texture.name=A.name+".shadowMap",D.camera.updateProjectionMatrix()}s.setRenderTarget(D.map),s.clear();const F=D.getViewportCount();for(let O=0;O<F;O++){const ne=D.getViewport(O);o.set(r.x*ne.x,r.y*ne.y,r.x*ne.z,r.y*ne.w),z.viewport(o),D.updateMatrices(A,O),n=D.getFrustum(),_(b,E,D.camera,A,this.type)}!D.isPointLightShadow&&this.type===qi&&g(D,E),D.needsUpdate=!1}v.needsUpdate=!1,s.setRenderTarget(L,R,B)};function g(y,b){const E=e.update(x);d.defines.VSM_SAMPLES!==y.blurSamples&&(d.defines.VSM_SAMPLES=y.blurSamples,f.defines.VSM_SAMPLES=y.blurSamples,d.needsUpdate=!0,f.needsUpdate=!0),d.uniforms.shadow_pass.value=y.map.texture,d.uniforms.resolution.value=y.mapSize,d.uniforms.radius.value=y.radius,s.setRenderTarget(y.mapPass),s.clear(),s.renderBufferDirect(b,null,E,d,x,null),f.uniforms.shadow_pass.value=y.mapPass.texture,f.uniforms.resolution.value=y.mapSize,f.uniforms.radius.value=y.radius,s.setRenderTarget(y.map),s.clear(),s.renderBufferDirect(b,null,E,f,x,null)}function p(y,b,E,L,R,B,z){let I=null;const M=L.isPointLight===!0?y.customDistanceMaterial:y.customDepthMaterial;if(M!==void 0?I=M:I=L.isPointLight===!0?l:a,s.localClippingEnabled&&E.clipShadows===!0&&E.clippingPlanes.length!==0||E.displacementMap&&E.displacementScale!==0||E.alphaMap&&E.alphaTest>0){const A=I.uuid,D=E.uuid;let U=c[A];U===void 0&&(U={},c[A]=U);let F=U[D];F===void 0&&(F=I.clone(),U[D]=F),I=F}return I.visible=E.visible,I.wireframe=E.wireframe,z===qi?I.side=E.shadowSide!==null?E.shadowSide:E.side:I.side=E.shadowSide!==null?E.shadowSide:h[E.side],I.alphaMap=E.alphaMap,I.alphaTest=E.alphaTest,I.clipShadows=E.clipShadows,I.clippingPlanes=E.clippingPlanes,I.clipIntersection=E.clipIntersection,I.displacementMap=E.displacementMap,I.displacementScale=E.displacementScale,I.displacementBias=E.displacementBias,I.wireframeLinewidth=E.wireframeLinewidth,I.linewidth=E.linewidth,L.isPointLight===!0&&I.isMeshDistanceMaterial===!0&&(I.referencePosition.setFromMatrixPosition(L.matrixWorld),I.nearDistance=R,I.farDistance=B),I}function _(y,b,E,L,R){if(y.visible===!1)return;if(y.layers.test(b.layers)&&(y.isMesh||y.isLine||y.isPoints)&&(y.castShadow||y.receiveShadow&&R===qi)&&(!y.frustumCulled||n.intersectsObject(y))){y.modelViewMatrix.multiplyMatrices(E.matrixWorldInverse,y.matrixWorld);const I=e.update(y),M=y.material;if(Array.isArray(M)){const A=I.groups;for(let D=0,U=A.length;D<U;D++){const F=A[D],O=M[F.materialIndex];if(O&&O.visible){const ne=p(y,I,O,L,E.near,E.far,R);s.renderBufferDirect(E,null,I,ne,y,F)}}}else if(M.visible){const A=p(y,I,M,L,E.near,E.far,R);s.renderBufferDirect(E,null,I,A,y,null)}}const z=y.children;for(let I=0,M=z.length;I<M;I++)_(z[I],b,E,L,R)}}function vg(s,e,t){const n=t.isWebGL2;function i(){let P=!1;const ee=new ke;let Q=null;const Ae=new 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Ye=Pe[Re];T.format!==ot&&T.format!==Ln?te!==null?Q?t.compressedTexSubImage2D(34069+le,Re,0,0,Ye.width,Ye.height,te,Ye.data):t.compressedTexImage2D(34069+le,Re,ee,Ye.width,Ye.height,0,Ye.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):Q?t.texSubImage2D(34069+le,Re,0,0,Ye.width,Ye.height,te,P,Ye.data):t.texImage2D(34069+le,Re,ee,Ye.width,Ye.height,0,te,P,Ye.data)}}}else{Pe=T.mipmaps,Q&&Ae&&(Pe.length>0&&xe++,t.texStorage2D(34067,xe,ee,$[0].width,$[0].height));for(let le=0;le<6;le++)if(se){Q?t.texSubImage2D(34069+le,0,0,0,$[le].width,$[le].height,te,P,$[le].data):t.texImage2D(34069+le,0,ee,$[le].width,$[le].height,0,te,P,$[le].data);for(let Re=0;Re<Pe.length;Re++){const qe=Pe[Re].image[le].image;Q?t.texSubImage2D(34069+le,Re+1,0,0,qe.width,qe.height,te,P,qe.data):t.texImage2D(34069+le,Re+1,ee,qe.width,qe.height,0,te,P,qe.data)}}else{Q?t.texSubImage2D(34069+le,0,0,0,te,P,$[le]):t.texImage2D(34069+le,0,ee,te,P,$[le]);for(let Re=0;Re<Pe.length;Re++){const Ye=Pe[Re];Q?t.texSubImage2D(34069+le,Re+1,0,0,te,P,Ye.image[le]):t.texImage2D(34069+le,Re+1,ee,te,P,Ye.image[le])}}}b(T,ve)&&E(34067),C.__version=T.version,T.onUpdate&&T.onUpdate(T)}function be(C,T,J,j,se){const $=r.convert(J.format),Me=r.convert(J.type),ve=L(J.internalFormat,$,Me,J.encoding);n.get(T).__hasExternalTextures||(se===32879||se===35866?t.texImage3D(se,0,ve,T.width,T.height,T.depth,0,$,Me,null):t.texImage2D(se,0,ve,T.width,T.height,0,$,Me,null)),t.bindFramebuffer(36160,C),T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,j,se,n.get(J).__webglTexture,0,de(T)):s.framebufferTexture2D(36160,j,se,n.get(J).__webglTexture,0),t.bindFramebuffer(36160,null)}function fe(C,T,J){if(s.bindRenderbuffer(36161,C),T.depthBuffer&&!T.stencilBuffer){let j=33189;if(J||T.useRenderToTexture){const se=T.depthTexture;se&&se.isDepthTexture&&(se.type===Jt?j=36012:se.type===Ir&&(j=33190));const $=de(T);T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,$,j,T.width,T.height):s.renderbufferStorageMultisample(36161,$,j,T.width,T.height)}else s.renderbufferStorage(36161,j,T.width,T.height);s.framebufferRenderbuffer(36160,36096,36161,C)}else if(T.depthBuffer&&T.stencilBuffer){const j=de(T);J&&T.useRenderbuffer?s.renderbufferStorageMultisample(36161,j,35056,T.width,T.height):T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,j,35056,T.width,T.height):s.renderbufferStorage(36161,34041,T.width,T.height),s.framebufferRenderbuffer(36160,33306,36161,C)}else{const j=T.isWebGLMultipleRenderTargets===!0?T.texture[0]:T.texture,se=r.convert(j.format),$=r.convert(j.type),Me=L(j.internalFormat,se,$,j.encoding),ve=de(T);J&&T.useRenderbuffer?s.renderbufferStorageMultisample(36161,ve,Me,T.width,T.height):T.useRenderToTexture?f.renderbufferStorageMultisampleEXT(36161,ve,Me,T.width,T.height):s.renderbufferStorage(36161,Me,T.width,T.height)}s.bindRenderbuffer(36161,null)}function me(C,T){if(T&&T.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,C),!(T.depthTexture&&T.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(T.depthTexture).__webglTexture||T.depthTexture.image.width!==T.width||T.depthTexture.image.height!==T.height)&&(T.depthTexture.image.width=T.width,T.depthTexture.image.height=T.height,T.depthTexture.needsUpdate=!0),O(T.depthTexture,0);const j=n.get(T.depthTexture).__webglTexture,se=de(T);if(T.depthTexture.format===Cn)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,36096,3553,j,0,se):s.framebufferTexture2D(36160,36096,3553,j,0);else if(T.depthTexture.format===ni)T.useRenderToTexture?f.framebufferTexture2DMultisampleEXT(36160,33306,3553,j,0,se):s.framebufferTexture2D(36160,33306,3553,j,0);else throw new Error("Unknown depthTexture format")}function ye(C){const T=n.get(C),J=C.isWebGLCubeRenderTarget===!0;if(C.depthTexture&&!T.__autoAllocateDepthBuffer){if(J)throw new Error("target.depthTexture not supported in Cube render targets");me(T.__webglFramebuffer,C)}else if(J){T.__webglDepthbuffer=[];for(let j=0;j<6;j++)t.bindFramebuffer(36160,T.__webglFramebuffer[j]),T.__webglDepthbuffer[j]=s.createRenderbuffer(),fe(T.__webglDepthbuffer[j],C,!1)}else t.bindFramebuffer(36160,T.__webglFramebuffer),T.__webglDepthbuffer=s.createRenderbuffer(),fe(T.__webglDepthbuffer,C,!1);t.bindFramebuffer(36160,null)}function ze(C,T,J){const j=n.get(C);T!==void 0&&be(j.__webglFramebuffer,C,C.texture,36064,3553),J!==void 0&&ye(C)}function k(C){const T=C.texture,J=n.get(C),j=n.get(T);C.addEventListener("dispose",I),C.isWebGLMultipleRenderTargets!==!0&&(j.__webglTexture===void 0&&(j.__webglTexture=s.createTexture()),j.__version=T.version,o.memory.textures++);const se=C.isWebGLCubeRenderTarget===!0,$=C.isWebGLMultipleRenderTargets===!0,Me=T.isDataTexture3D||T.isDataTexture2DArray,ve=_(C)||a;if(a&&T.format===Ln&&(T.type===Jt||T.type===An)&&(T.format=ot,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),se){J.__webglFramebuffer=[];for(let te=0;te<6;te++)J.__webglFramebuffer[te]=s.createFramebuffer()}else if(J.__webglFramebuffer=s.createFramebuffer(),$)if(i.drawBuffers){const te=C.texture;for(let P=0,ee=te.length;P<ee;P++){const Q=n.get(te[P]);Q.__webglTexture===void 0&&(Q.__webglTexture=s.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(C.useRenderbuffer)if(a){J.__webglMultisampledFramebuffer=s.createFramebuffer(),J.__webglColorRenderbuffer=s.createRenderbuffer(),s.bindRenderbuffer(36161,J.__webglColorRenderbuffer);const te=r.convert(T.format),P=r.convert(T.type),ee=L(T.internalFormat,te,P,T.encoding),Q=de(C);s.renderbufferStorageMultisample(36161,Q,ee,C.width,C.height),t.bindFramebuffer(36160,J.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(36160,36064,36161,J.__webglColorRenderbuffer),s.bindRenderbuffer(36161,null),C.depthBuffer&&(J.__webglDepthRenderbuffer=s.createRenderbuffer(),fe(J.__webglDepthRenderbuffer,C,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(se){t.bindTexture(34067,j.__webglTexture),re(34067,T,ve);for(let te=0;te<6;te++)be(J.__webglFramebuffer[te],C,T,36064,34069+te);b(T,ve)&&E(34067),t.unbindTexture()}else if($){const te=C.texture;for(let P=0,ee=te.length;P<ee;P++){const Q=te[P],Ae=n.get(Q);t.bindTexture(3553,Ae.__webglTexture),re(3553,Q,ve),be(J.__webglFramebuffer,C,Q,36064+P,3553),b(Q,ve)&&E(3553)}t.unbindTexture()}else{let te=3553;Me&&(a?te=T.isDataTexture3D?32879:35866:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(te,j.__webglTexture),re(te,T,ve),be(J.__webglFramebuffer,C,T,36064,te),b(T,ve)&&E(te),t.unbindTexture()}C.depthBuffer&&ye(C)}function Z(C){const T=_(C)||a,J=C.isWebGLMultipleRenderTargets===!0?C.texture:[C.texture];for(let j=0,se=J.length;j<se;j++){const $=J[j];if(b($,T)){const Me=C.isWebGLCubeRenderTarget?34067:3553,ve=n.get($).__webglTexture;t.bindTexture(Me,ve),E(Me),t.unbindTexture()}}}function K(C){if(C.useRenderbuffer)if(a){const T=C.width,J=C.height;let j=16384;const se=[36064],$=C.stencilBuffer?33306:36096;C.depthBuffer&&se.push($),C.ignoreDepthForMultisampleCopy||(C.depthBuffer&&(j|=256),C.stencilBuffer&&(j|=1024));const Me=n.get(C);t.bindFramebuffer(36008,Me.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,Me.__webglFramebuffer),C.ignoreDepthForMultisampleCopy&&(s.invalidateFramebuffer(36008,[$]),s.invalidateFramebuffer(36009,[$])),s.blitFramebuffer(0,0,T,J,0,0,T,J,j,9728),s.invalidateFramebuffer(36008,se),t.bindFramebuffer(36008,null),t.bindFramebuffer(36009,Me.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function de(C){return a&&(C.useRenderbuffer||C.useRenderToTexture)?Math.min(h,C.samples):0}function ae(C){const T=o.render.frame;m.get(C)!==T&&(m.set(C,T),C.update())}let Te=!1,Ee=!1;function Ie(C,T){C&&C.isWebGLRenderTarget&&(Te===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),Te=!0),C=C.texture),O(C,T)}function Je(C,T){C&&C.isWebGLCubeRenderTarget&&(Ee===!1&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),Ee=!0),C=C.texture),W(C,T)}this.allocateTextureUnit=F,this.resetTextureUnits=U,this.setTexture2D=O,this.setTexture2DArray=ne,this.setTexture3D=ue,this.setTextureCube=W,this.rebindTextures=ze,this.setupRenderTarget=k,this.updateRenderTargetMipmap=Z,this.updateMultisampleRenderTarget=K,this.setupDepthRenderbuffer=ye,this.setupFrameBufferTexture=be,this.safeSetTexture2D=Ie,this.safeSetTextureCube=Je}function bg(s,e,t){const n=t.isWebGL2;function i(r){let o;if(r===Yt)return 5121;if(r===sh)return 32819;if(r===oh)return 32820;if(r===ah)return 33635;if(r===nh)return 5120;if(r===ih)return 5122;if(r===Ji)return 5123;if(r===rh)return 5124;if(r===Ir)return 5125;if(r===Jt)return 5126;if(r===An)return n?5131:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(r===lh)return 6406;if(r===Ln)return 6407;if(r===ot)return 6408;if(r===ch)return 6409;if(r===uh)return 6410;if(r===Cn)return 6402;if(r===ni)return 34041;if(r===hh)return 6403;if(r===dh)return 36244;if(r===fh)return 33319;if(r===ph)return 33320;if(r===mh)return 36248;if(r===gh)return 36249;if(r===Ha||r===Ga||r===ka||r===Va)if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(r===Ha)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===Ga)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===ka)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===Va)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===Wa||r===qa||r===Xa||r===Ya)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(r===Wa)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===qa)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===Xa)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===Ya)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===xh)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if((r===Ja||r===Za)&&(o=e.get("WEBGL_compressed_texture_etc"),o!==null)){if(r===Ja)return o.COMPRESSED_RGB8_ETC2;if(r===Za)return o.COMPRESSED_RGBA8_ETC2_EAC}if(r===yh||r===vh||r===_h||r===bh||r===Mh||r===wh||r===Sh||r===Th||r===Eh||r===Ah||r===Lh||r===Ch||r===Rh||r===Ph||r===Dh||r===Fh||r===Bh||r===zh||r===Nh||r===Uh||r===Oh||r===Hh||r===Gh||r===kh||r===Vh||r===Wh||r===qh||r===Xh)return o=e.get("WEBGL_compressed_texture_astc"),o!==null?r:null;if(r===Ih)return o=e.get("EXT_texture_compression_bptc"),o!==null?r:null;if(r===ti)return n?34042:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class Jl extends mt{constructor(e=[]){super(),this.cameras=e}}Jl.prototype.isArrayCamera=!0;class Li extends Ge{constructor(){super(),this.type="Group"}}Li.prototype.isGroup=!0;const Mg={type:"move"};class Zo{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Li,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Li,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new w,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new w),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Li,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new w,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new w),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Mg))),c&&e.hand){o=!0;for(const x of e.hand.values()){const v=t.getJointPose(x,n);if(c.joints[x.jointName]===void 0){const p=new Li;p.matrixAutoUpdate=!1,p.visible=!1,c.joints[x.jointName]=p,c.add(p)}const g=c.joints[x.jointName];v!==null&&(g.matrix.fromArray(v.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.jointRadius=v.radius),g.visible=v!==null}const u=c.joints["index-finger-tip"],h=c.joints["thumb-tip"],d=u.position.distanceTo(h.position),f=.02,m=.005;c.inputState.pinching&&d>f+m?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-m&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=o!==null),this}}class $o extends at{constructor(e,t,n,i,r,o,a,l,c,u){if(u=u!==void 0?u:Cn,u!==Cn&&u!==ni)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&u===Cn&&(n=Ji),n===void 0&&u===ni&&(n=ti),super(null,i,r,o,a,l,u,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:it,this.minFilter=l!==void 0?l:it,this.flipY=!1,this.generateMipmaps=!1}}$o.prototype.isDepthTexture=!0;class wg extends Rn{constructor(e,t){super();const n=this;let i=null,r=1,o=null,a="local-floor";const l=e.extensions.has("WEBGL_multisampled_render_to_texture");let c=null,u=null,h=null,d=null,f=!1,m=null;const x=t.getContextAttributes();let v=null,g=null;const p=[],_=new Map,y=new mt;y.layers.enable(1),y.viewport=new ke;const b=new mt;b.layers.enable(2),b.viewport=new ke;const E=[y,b],L=new Jl;L.layers.enable(1),L.layers.enable(2);let R=null,B=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(W){let q=p[W];return q===void 0&&(q=new Zo,p[W]=q),q.getTargetRaySpace()},this.getControllerGrip=function(W){let q=p[W];return q===void 0&&(q=new 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Vi(this,null,function*(){if(i=W,i!==null){if(v=e.getRenderTarget(),i.addEventListener("select",z),i.addEventListener("selectstart",z),i.addEventListener("selectend",z),i.addEventListener("squeeze",z),i.addEventListener("squeezestart",z),i.addEventListener("squeezeend",z),i.addEventListener("end",I),i.addEventListener("inputsourceschange",M),x.xrCompatible!==!0&&(yield t.makeXRCompatible()),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const q={antialias:i.renderState.layers===void 0?x.antialias:!0,alpha:x.alpha,depth:x.depth,stencil:x.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,t,q),i.updateRenderState({baseLayer:d}),g=new Ct(d.framebufferWidth,d.framebufferHeight,{format:ot,type:Yt,encoding:e.outputEncoding})}else{f=x.antialias;let q=null,oe=null,re=null;x.depth&&(re=x.stencil?35056:33190,q=x.stencil?ni:Cn,oe=x.stencil?ti:Ji);const he={colorFormat:x.alpha||f?32856:32849,depthFormat:re,scaleFactor:r};u=new 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0&&(He.numClippingPlanes!==J.numPlanes||He.numIntersection!==J.numIntersection)||He.vertexAlphas!==Ue||He.vertexTangents!==Fe||He.morphTargets!==Ne||He.morphNormals!==Qe||He.toneMapping!==ki||me.isWebGL2===!0&&He.morphTargetsCount!==Jn)&&(lt=!0):(lt=!0,He.__version=H.version);let qt=He.currentProgram;lt===!0&&(qt=La(H,N,X));let Ks=!1,Xt=!1,on=!1;const bt=qt.getUniforms(),wr=He.uniforms;if(ye.useProgram(qt.program)&&(Ks=!0,Xt=!0,on=!0),H.id!==y&&(y=H.id,Xt=!0),Ks||b!==S){if(bt.setValue(Y,"projectionMatrix",S.projectionMatrix),me.logarithmicDepthBuffer&&bt.setValue(Y,"logDepthBufFC",2/(Math.log(S.far+1)/Math.LN2)),b!==S&&(b=S,Xt=!0,on=!0),H.isShaderMaterial||H.isMeshPhongMaterial||H.isMeshToonMaterial||H.isMeshStandardMaterial||H.envMap){const zt=bt.map.cameraPosition;zt!==void 0&&zt.setValue(Y,re.setFromMatrixPosition(S.matrixWorld))}(H.isMeshPhongMaterial||H.isMeshToonMaterial||H.isMeshLambertMaterial||H.isMeshBasicMaterial||H.isMeshStandardMaterial||H.isShaderMaterial)&&bt.setValue(Y,"isOrthographic",S.isOrthographicCamera===!0),(H.isMeshPhongMaterial||H.isMeshToonMaterial||H.isMeshLambertMaterial||H.isMeshBasicMaterial||H.isMeshStandardMaterial||H.isShaderMaterial||H.isShadowMaterial||X.isSkinnedMesh)&&bt.setValue(Y,"viewMatrix",S.matrixWorldInverse)}if(X.isSkinnedMesh){bt.setOptional(Y,X,"bindMatrix"),bt.setOptional(Y,X,"bindMatrixInverse");const zt=X.skeleton;zt&&(me.floatVertexTextures?(zt.boneTexture===null&&zt.computeBoneTexture(),bt.setValue(Y,"boneTexture",zt.boneTexture,Z),bt.setValue(Y,"boneTextureSize",zt.boneTextureSize)):bt.setOptional(Y,zt,"boneMatrices"))}return!!G&&(G.morphAttributes.position!==void 0||G.morphAttributes.normal!==void 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Se=S.texture,Ue=Se.format,Fe=Se.type;if(Ue!==ot&&te.convert(Ue)!==Y.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const Ne=Fe===An&&(fe.has("EXT_color_buffer_half_float")||me.isWebGL2&&fe.has("EXT_color_buffer_float"));if(Fe!==Yt&&te.convert(Fe)!==Y.getParameter(35738)&&!(Fe===Jt&&(me.isWebGL2||fe.has("OES_texture_float")||fe.has("WEBGL_color_buffer_float")))&&!Ne){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}Y.checkFramebufferStatus(36160)===36053?N>=0&&N<=S.width-H&&G>=0&&G<=S.height-X&&Y.readPixels(N,G,H,X,te.convert(Ue),te.convert(Fe),we):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. 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supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Y.pixelStorei(37440,H.flipY),Y.pixelStorei(37441,H.premultiplyAlpha),Y.pixelStorei(3317,H.unpackAlignment);const Ne=Y.getParameter(3314),Qe=Y.getParameter(32878),Jn=Y.getParameter(3316),ki=Y.getParameter(3315),He=Y.getParameter(32877),Wt=G.isCompressedTexture?G.mipmaps[0]:G.image;Y.pixelStorei(3314,Wt.width),Y.pixelStorei(32878,Wt.height),Y.pixelStorei(3316,S.min.x),Y.pixelStorei(3315,S.min.y),Y.pixelStorei(32877,S.min.z),G.isDataTexture||G.isDataTexture3D?Y.texSubImage3D(Fe,X,N.x,N.y,N.z,we,Le,De,Se,Ue,Wt.data):G.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Y.compressedTexSubImage3D(Fe,X,N.x,N.y,N.z,we,Le,De,Se,Wt.data)):Y.texSubImage3D(Fe,X,N.x,N.y,N.z,we,Le,De,Se,Ue,Wt),Y.pixelStorei(3314,Ne),Y.pixelStorei(32878,Qe),Y.pixelStorei(3316,Jn),Y.pixelStorei(3315,ki),Y.pixelStorei(32877,He),X===0&&H.generateMipmaps&&Y.generateMipmap(Fe),ye.unbindTexture()},this.initTexture=function(S){Z.setTexture2D(S,0),ye.unbindTexture()},this.resetState=function(){g=0,p=0,_=null,ye.reset(),P.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}We.prototype.isWebGLRenderer=!0;class Eg extends We{}Eg.prototype.isWebGL1Renderer=!0;class cs{constructor(e,t=25e-5){this.name="",this.color=new ce(e),this.density=t}clone(){return new cs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}cs.prototype.isFogExp2=!0;class us{constructor(e,t=1,n=1e3){this.name="",this.color=new ce(e),this.near=t,this.far=n}clone(){return new us(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}us.prototype.isFog=!0;class jo extends Ge{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}jo.prototype.isScene=!0;class Ci{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=Zi,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Tt()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Tt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Tt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}Ci.prototype.isInterleavedBuffer=!0;const et=new w;class On{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)et.x=this.getX(t),et.y=this.getY(t),et.z=this.getZ(t),et.applyMatrix4(e),this.setXYZ(t,et.x,et.y,et.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)et.x=this.getX(t),et.y=this.getY(t),et.z=this.getZ(t),et.applyNormalMatrix(e),this.setXYZ(t,et.x,et.y,et.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)et.x=this.getX(t),et.y=this.getY(t),et.z=this.getZ(t),et.transformDirection(e),this.setXYZ(t,et.x,et.y,et.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new Ve(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new On(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}On.prototype.isInterleavedBufferAttribute=!0;class Qo extends pt{constructor(e){super(),this.type="SpriteMaterial",this.color=new ce(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}Qo.prototype.isSpriteMaterial=!0;let Ri;const lr=new w,Pi=new w,Ii=new w,Di=new V,cr=new V,Zl=new ge,hs=new w,ur=new w,ds=new w,$l=new V,Ko=new V,jl=new V;class ea extends Ge{constructor(e){if(super(),this.type="Sprite",Ri===void 0){Ri=new _e;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new Ci(t,5);Ri.setIndex([0,1,2,0,2,3]),Ri.setAttribute("position",new On(n,3,0,!1)),Ri.setAttribute("uv",new On(n,2,3,!1))}this.geometry=Ri,this.material=e!==void 0?e:new Qo,this.center=new V(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Pi.setFromMatrixScale(this.matrixWorld),Zl.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),Ii.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Pi.multiplyScalar(-Ii.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;fs(hs.set(-.5,-.5,0),Ii,o,Pi,i,r),fs(ur.set(.5,-.5,0),Ii,o,Pi,i,r),fs(ds.set(.5,.5,0),Ii,o,Pi,i,r),$l.set(0,0),Ko.set(1,0),jl.set(1,1);let a=e.ray.intersectTriangle(hs,ur,ds,!1,lr);if(a===null&&(fs(ur.set(-.5,.5,0),Ii,o,Pi,i,r),Ko.set(0,1),a=e.ray.intersectTriangle(hs,ds,ur,!1,lr),a===null))return;const l=e.ray.origin.distanceTo(lr);l<e.near||l>e.far||t.push({distance:l,point:lr.clone(),uv:rt.getUV(lr,hs,ur,ds,$l,Ko,jl,new V),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}ea.prototype.isSprite=!0;function fs(s,e,t,n,i,r){Di.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(cr.x=r*Di.x-i*Di.y,cr.y=i*Di.x+r*Di.y):cr.copy(Di),s.copy(e),s.x+=cr.x,s.y+=cr.y,s.applyMatrix4(Zl)}const ps=new w,Ql=new w;class Ag extends null{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const r=t[n];this.addLevel(r.object.clone(),r.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){ps.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(ps);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){ps.setFromMatrixPosition(e.matrixWorld),Ql.setFromMatrixPosition(this.matrixWorld);const n=ps.distanceTo(Ql)/e.zoom;t[0].object.visible=!0;let i,r;for(i=1,r=t.length;i<r&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const Kl=new w,ec=new ke,tc=new ke,Lg=new w,nc=new ge;class ta extends ht{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new ge,this.bindMatrixInverse=new ge}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new ke,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;ec.fromBufferAttribute(i.attributes.skinIndex,e),tc.fromBufferAttribute(i.attributes.skinWeight,e),Kl.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const o=tc.getComponent(r);if(o!==0){const a=ec.getComponent(r);nc.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(Lg.copy(Kl).applyMatrix4(nc),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}ta.prototype.isSkinnedMesh=!0;class na extends Ge{constructor(){super(),this.type="Bone"}}na.prototype.isBone=!0;class Fi extends at{constructor(e=null,t=1,n=1,i,r,o,a,l,c=it,u=it,h,d){super(null,o,a,l,c,u,i,r,h,d),this.image={data:e,width:t,height:n},this.magFilter=c,this.minFilter=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}Fi.prototype.isDataTexture=!0;const ic=new ge,Cg=new ge;class ia{constructor(e=[],t=[]){this.uuid=Tt(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new ge)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new ge;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,o=e.length;r<o;r++){const a=e[r]?e[r].matrixWorld:Cg;ic.multiplyMatrices(a,t[r]),ic.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new ia(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Qa(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new Fi(t,e,e,ot,Jt);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let o=t[r];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),o=new na),this.bones.push(o),this.boneInverses.push(new ge().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class Bi extends Ve{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}Bi.prototype.isInstancedBufferAttribute=!0;const rc=new ge,sc=new ge,ms=[],hr=new ht;class oc extends ht{constructor(e,t,n){super(e,t),this.instanceMatrix=new Bi(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(hr.geometry=this.geometry,hr.material=this.material,hr.material!==void 0)for(let r=0;r<i;r++){this.getMatrixAt(r,rc),sc.multiplyMatrices(n,rc),hr.matrixWorld=sc,hr.raycast(e,ms);for(let o=0,a=ms.length;o<a;o++){const l=ms[o];l.instanceId=r,l.object=this,t.push(l)}ms.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new Bi(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}oc.prototype.isInstancedMesh=!0;class gt extends pt{constructor(e){super(),this.type="LineBasicMaterial",this.color=new ce(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}gt.prototype.isLineBasicMaterial=!0;const ac=new w,lc=new w,cc=new ge,ra=new Bn,gs=new Fn;class Hn extends Ge{constructor(e=new _e,t=new gt){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)ac.fromBufferAttribute(t,i-1),lc.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=ac.distanceTo(lc);e.setAttribute("lineDistance",new pe(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),gs.copy(n.boundingSphere),gs.applyMatrix4(i),gs.radius+=r,e.ray.intersectsSphere(gs)===!1)return;cc.copy(i).invert(),ra.copy(e.ray).applyMatrix4(cc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new w,u=new w,h=new w,d=new w,f=this.isLineSegments?2:1;if(n.isBufferGeometry){const m=n.index,v=n.attributes.position;if(m!==null){const g=Math.max(0,o.start),p=Math.min(m.count,o.start+o.count);for(let _=g,y=p-1;_<y;_+=f){const b=m.getX(_),E=m.getX(_+1);if(c.fromBufferAttribute(v,b),u.fromBufferAttribute(v,E),ra.distanceSqToSegment(c,u,d,h)>l)continue;d.applyMatrix4(this.matrixWorld);const R=e.ray.origin.distanceTo(d);R<e.near||R>e.far||t.push({distance:R,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}else{const g=Math.max(0,o.start),p=Math.min(v.count,o.start+o.count);for(let _=g,y=p-1;_<y;_+=f){if(c.fromBufferAttribute(v,_),u.fromBufferAttribute(v,_+1),ra.distanceSqToSegment(c,u,d,h)>l)continue;d.applyMatrix4(this.matrixWorld);const E=e.ray.origin.distanceTo(d);E<e.near||E>e.far||t.push({distance:E,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Hn.prototype.isLine=!0;const uc=new w,hc=new w;class bn extends Hn{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)uc.fromBufferAttribute(t,i),hc.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+uc.distanceTo(hc);e.setAttribute("lineDistance",new pe(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}bn.prototype.isLineSegments=!0;class dc extends Hn{constructor(e,t){super(e,t),this.type="LineLoop"}}dc.prototype.isLineLoop=!0;class zi extends pt{constructor(e){super(),this.type="PointsMaterial",this.color=new ce(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}zi.prototype.isPointsMaterial=!0;const fc=new ge,sa=new Bn,xs=new Fn,ys=new w;class vs extends Ge{constructor(e=new _e,t=new zi){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),xs.copy(n.boundingSphere),xs.applyMatrix4(i),xs.radius+=r,e.ray.intersectsSphere(xs)===!1)return;fc.copy(i).invert(),sa.copy(e.ray).applyMatrix4(fc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,h=n.attributes.position;if(c!==null){const d=Math.max(0,o.start),f=Math.min(c.count,o.start+o.count);for(let m=d,x=f;m<x;m++){const v=c.getX(m);ys.fromBufferAttribute(h,v),pc(ys,v,l,i,e,t,this)}}else{const d=Math.max(0,o.start),f=Math.min(h.count,o.start+o.count);for(let m=d,x=f;m<x;m++)ys.fromBufferAttribute(h,m),pc(ys,m,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}vs.prototype.isPoints=!0;function pc(s,e,t,n,i,r,o){const a=sa.distanceSqToPoint(s);if(a<t){const l=new w;sa.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class Rg extends at{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.format=a!==void 0?a:Ln,this.minFilter=o!==void 0?o:Ke,this.magFilter=r!==void 0?r:Ke,this.generateMipmaps=!1;const u=this;function h(){u.needsUpdate=!0,e.requestVideoFrameCallback(h)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(h)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Rg.prototype.isVideoTexture=!0;class Pg extends at{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=it,this.minFilter=it,this.generateMipmaps=!1,this.needsUpdate=!0}}Pg.prototype.isFramebufferTexture=!0;class mc extends at{constructor(e,t,n,i,r,o,a,l,c,u,h,d){super(null,o,a,l,c,u,i,r,h,d),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}mc.prototype.isCompressedTexture=!0;class Ig extends at{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.needsUpdate=!0}}Ig.prototype.isCanvasTexture=!0;class _s extends _e{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],o=[],a=[],l=[],c=new w,u=new V;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let h=0,d=3;h<=t;h++,d+=3){const f=n+h/t*i;c.x=e*Math.cos(f),c.y=e*Math.sin(f),o.push(c.x,c.y,c.z),a.push(0,0,1),u.x=(o[d]/e+1)/2,u.y=(o[d+1]/e+1)/2,l.push(u.x,u.y)}for(let h=1;h<=t;h++)r.push(h,h+1,0);this.setIndex(r),this.setAttribute("position",new pe(o,3)),this.setAttribute("normal",new pe(a,3)),this.setAttribute("uv",new pe(l,2))}static fromJSON(e){return new _s(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class Ni extends _e{constructor(e=1,t=1,n=1,i=8,r=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),r=Math.floor(r);const u=[],h=[],d=[],f=[];let m=0;const x=[],v=n/2;let g=0;p(),o===!1&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(u),this.setAttribute("position",new pe(h,3)),this.setAttribute("normal",new pe(d,3)),this.setAttribute("uv",new pe(f,2));function p(){const y=new w,b=new w;let E=0;const L=(t-e)/n;for(let R=0;R<=r;R++){const B=[],z=R/r,I=z*(t-e)+e;for(let M=0;M<=i;M++){const A=M/i,D=A*l+a,U=Math.sin(D),F=Math.cos(D);b.x=I*U,b.y=-z*n+v,b.z=I*F,h.push(b.x,b.y,b.z),y.set(U,L,F).normalize(),d.push(y.x,y.y,y.z),f.push(A,1-z),B.push(m++)}x.push(B)}for(let R=0;R<i;R++)for(let B=0;B<r;B++){const z=x[B][R],I=x[B+1][R],M=x[B+1][R+1],A=x[B][R+1];u.push(z,I,A),u.push(I,M,A),E+=6}c.addGroup(g,E,0),g+=E}function _(y){const b=m,E=new V,L=new w;let R=0;const B=y===!0?e:t,z=y===!0?1:-1;for(let M=1;M<=i;M++)h.push(0,v*z,0),d.push(0,z,0),f.push(.5,.5),m++;const I=m;for(let M=0;M<=i;M++){const D=M/i*l+a,U=Math.cos(D),F=Math.sin(D);L.x=B*F,L.y=v*z,L.z=B*U,h.push(L.x,L.y,L.z),d.push(0,z,0),E.x=U*.5+.5,E.y=F*.5*z+.5,f.push(E.x,E.y),m++}for(let M=0;M<i;M++){const A=b+M,D=I+M;y===!0?u.push(D,D+1,A):u.push(D+1,D,A),R+=3}c.addGroup(g,R,y===!0?1:2),g+=R}}static fromJSON(e){return new Ni(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class bs extends Ni{constructor(e=1,t=1,n=8,i=1,r=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,r,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:a}}static fromJSON(e){return new bs(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class Mn extends _e{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],o=[];a(i),c(n),u(),this.setAttribute("position",new pe(r,3)),this.setAttribute("normal",new pe(r.slice(),3)),this.setAttribute("uv",new pe(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(p){const _=new w,y=new w,b=new w;for(let E=0;E<t.length;E+=3)f(t[E+0],_),f(t[E+1],y),f(t[E+2],b),l(_,y,b,p)}function l(p,_,y,b){const E=b+1,L=[];for(let R=0;R<=E;R++){L[R]=[];const B=p.clone().lerp(y,R/E),z=_.clone().lerp(y,R/E),I=E-R;for(let M=0;M<=I;M++)M===0&&R===E?L[R][M]=B:L[R][M]=B.clone().lerp(z,M/I)}for(let R=0;R<E;R++)for(let B=0;B<2*(E-R)-1;B++){const z=Math.floor(B/2);B%2===0?(d(L[R][z+1]),d(L[R+1][z]),d(L[R][z])):(d(L[R][z+1]),d(L[R+1][z+1]),d(L[R+1][z]))}}function c(p){const _=new w;for(let y=0;y<r.length;y+=3)_.x=r[y+0],_.y=r[y+1],_.z=r[y+2],_.normalize().multiplyScalar(p),r[y+0]=_.x,r[y+1]=_.y,r[y+2]=_.z}function u(){const p=new w;for(let _=0;_<r.length;_+=3){p.x=r[_+0],p.y=r[_+1],p.z=r[_+2];const y=v(p)/2/Math.PI+.5,b=g(p)/Math.PI+.5;o.push(y,1-b)}m(),h()}function h(){for(let p=0;p<o.length;p+=6){const _=o[p+0],y=o[p+2],b=o[p+4],E=Math.max(_,y,b),L=Math.min(_,y,b);E>.9&&L<.1&&(_<.2&&(o[p+0]+=1),y<.2&&(o[p+2]+=1),b<.2&&(o[p+4]+=1))}}function d(p){r.push(p.x,p.y,p.z)}function f(p,_){const y=p*3;_.x=e[y+0],_.y=e[y+1],_.z=e[y+2]}function m(){const p=new w,_=new w,y=new w,b=new w,E=new V,L=new V,R=new V;for(let B=0,z=0;B<r.length;B+=9,z+=6){p.set(r[B+0],r[B+1],r[B+2]),_.set(r[B+3],r[B+4],r[B+5]),y.set(r[B+6],r[B+7],r[B+8]),E.set(o[z+0],o[z+1]),L.set(o[z+2],o[z+3]),R.set(o[z+4],o[z+5]),b.copy(p).add(_).add(y).divideScalar(3);const I=v(b);x(E,z+0,p,I),x(L,z+2,_,I),x(R,z+4,y,I)}}function x(p,_,y,b){b<0&&p.x===1&&(o[_]=p.x-1),y.x===0&&y.z===0&&(o[_]=b/2/Math.PI+.5)}function v(p){return Math.atan2(p.z,-p.x)}function g(p){return Math.atan2(-p.y,Math.sqrt(p.x*p.x+p.z*p.z))}}static fromJSON(e){return new Mn(e.vertices,e.indices,e.radius,e.details)}}class Ms extends Mn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(r,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Ms(e.radius,e.detail)}}const ws=new w,Ss=new w,oa=new w,Ts=new rt;class gc extends _e{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),r=Math.cos(Pn*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],u=["a","b","c"],h=new Array(3),d={},f=[];for(let m=0;m<l;m+=3){o?(c[0]=o.getX(m),c[1]=o.getX(m+1),c[2]=o.getX(m+2)):(c[0]=m,c[1]=m+1,c[2]=m+2);const{a:x,b:v,c:g}=Ts;if(x.fromBufferAttribute(a,c[0]),v.fromBufferAttribute(a,c[1]),g.fromBufferAttribute(a,c[2]),Ts.getNormal(oa),h[0]=`${Math.round(x.x*i)},${Math.round(x.y*i)},${Math.round(x.z*i)}`,h[1]=`${Math.round(v.x*i)},${Math.round(v.y*i)},${Math.round(v.z*i)}`,h[2]=`${Math.round(g.x*i)},${Math.round(g.y*i)},${Math.round(g.z*i)}`,!(h[0]===h[1]||h[1]===h[2]||h[2]===h[0]))for(let p=0;p<3;p++){const _=(p+1)%3,y=h[p],b=h[_],E=Ts[u[p]],L=Ts[u[_]],R=`${y}_${b}`,B=`${b}_${y}`;B in d&&d[B]?(oa.dot(d[B].normal)<=r&&(f.push(E.x,E.y,E.z),f.push(L.x,L.y,L.z)),d[B]=null):R in d||(d[R]={index0:c[p],index1:c[_],normal:oa.clone()})}}for(const m in d)if(d[m]){const{index0:x,index1:v}=d[m];ws.fromBufferAttribute(a,x),Ss.fromBufferAttribute(a,v),f.push(ws.x,ws.y,ws.z),f.push(Ss.x,Ss.y,Ss.z)}this.setAttribute("position",new pe(f,3))}}}class Pt{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const r=n.length;let o;t?o=t:o=e*n[r-1];let a=0,l=r-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(r-1);const u=n[i],d=n[i+1]-u,f=(o-u)/d;return(i+f)/(r-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),a=this.getPoint(r),l=t||(o.isVector2?new V:new w);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new w,i=[],r=[],o=[],a=new w,l=new ge;for(let f=0;f<=e;f++){const m=f/e;i[f]=this.getTangentAt(m,new w)}r[0]=new w,o[0]=new w;let c=Number.MAX_VALUE;const u=Math.abs(i[0].x),h=Math.abs(i[0].y),d=Math.abs(i[0].z);u<=c&&(c=u,n.set(1,0,0)),h<=c&&(c=h,n.set(0,1,0)),d<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),o[0].crossVectors(i[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),o[f]=o[f-1].clone(),a.crossVectors(i[f-1],i[f]),a.length()>Number.EPSILON){a.normalize();const m=Math.acos(ft(i[f-1].dot(i[f]),-1,1));r[f].applyMatrix4(l.makeRotationAxis(a,m))}o[f].crossVectors(i[f],r[f])}if(t===!0){let f=Math.acos(ft(r[0].dot(r[e]),-1,1));f/=e,i[0].dot(a.crossVectors(r[0],r[e]))>0&&(f=-f);for(let m=1;m<=e;m++)r[m].applyMatrix4(l.makeRotationAxis(i[m],f*m)),o[m].crossVectors(i[m],r[m])}return{tangents:i,normals:r,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class Es extends Pt{constructor(e=0,t=0,n=1,i=1,r=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new V,i=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(o?r=0:r=i),this.aClockwise===!0&&!o&&(r===i?r=-i:r=r-i);const a=this.aStartAngle+e*r;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const u=Math.cos(this.aRotation),h=Math.sin(this.aRotation),d=l-this.aX,f=c-this.aY;l=d*u-f*h+this.aX,c=d*h+f*u+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}Es.prototype.isEllipseCurve=!0;class xc extends Es{constructor(e,t,n,i,r,o){super(e,t,n,n,i,r,o),this.type="ArcCurve"}}xc.prototype.isArcCurve=!0;function aa(){let s=0,e=0,t=0,n=0;function i(r,o,a,l){s=r,e=a,t=-3*r+3*o-2*a-l,n=2*r-2*o+a+l}return{initCatmullRom:function(r,o,a,l,c){i(o,a,c*(a-r),c*(l-o))},initNonuniformCatmullRom:function(r,o,a,l,c,u,h){let d=(o-r)/c-(a-r)/(c+u)+(a-o)/u,f=(a-o)/u-(l-o)/(u+h)+(l-a)/h;d*=u,f*=u,i(o,a,d,f)},calc:function(r){const o=r*r,a=o*r;return s+e*r+t*o+n*a}}}const As=new w,la=new aa,ca=new aa,ua=new aa;class yc extends Pt{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new w){const n=t,i=this.points,r=i.length,o=(r-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/r)+1)*r:l===0&&a===r-1&&(a=r-2,l=1);let c,u;this.closed||a>0?c=i[(a-1)%r]:(As.subVectors(i[0],i[1]).add(i[0]),c=As);const h=i[a%r],d=i[(a+1)%r];if(this.closed||a+2<r?u=i[(a+2)%r]:(As.subVectors(i[r-1],i[r-2]).add(i[r-1]),u=As),this.curveType==="centripetal"||this.curveType==="chordal"){const f=this.curveType==="chordal"?.5:.25;let m=Math.pow(c.distanceToSquared(h),f),x=Math.pow(h.distanceToSquared(d),f),v=Math.pow(d.distanceToSquared(u),f);x<1e-4&&(x=1),m<1e-4&&(m=x),v<1e-4&&(v=x),la.initNonuniformCatmullRom(c.x,h.x,d.x,u.x,m,x,v),ca.initNonuniformCatmullRom(c.y,h.y,d.y,u.y,m,x,v),ua.initNonuniformCatmullRom(c.z,h.z,d.z,u.z,m,x,v)}else this.curveType==="catmullrom"&&(la.initCatmullRom(c.x,h.x,d.x,u.x,this.tension),ca.initCatmullRom(c.y,h.y,d.y,u.y,this.tension),ua.initCatmullRom(c.z,h.z,d.z,u.z,this.tension));return n.set(la.calc(l),ca.calc(l),ua.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new w().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}yc.prototype.isCatmullRomCurve3=!0;function vc(s,e,t,n,i){const r=(n-e)*.5,o=(i-t)*.5,a=s*s,l=s*a;return(2*t-2*n+r+o)*l+(-3*t+3*n-2*r-o)*a+r*s+t}function Dg(s,e){const t=1-s;return t*t*e}function Fg(s,e){return 2*(1-s)*s*e}function Bg(s,e){return s*s*e}function dr(s,e,t,n){return Dg(s,e)+Fg(s,t)+Bg(s,n)}function zg(s,e){const t=1-s;return t*t*t*e}function Ng(s,e){const t=1-s;return 3*t*t*s*e}function Ug(s,e){return 3*(1-s)*s*s*e}function Og(s,e){return s*s*s*e}function fr(s,e,t,n,i){return zg(s,e)+Ng(s,t)+Ug(s,n)+Og(s,i)}class ha extends Pt{constructor(e=new V,t=new V,n=new V,i=new V){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new V){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(fr(e,i.x,r.x,o.x,a.x),fr(e,i.y,r.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}ha.prototype.isCubicBezierCurve=!0;class _c extends Pt{constructor(e=new w,t=new w,n=new w,i=new w){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new w){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(fr(e,i.x,r.x,o.x,a.x),fr(e,i.y,r.y,o.y,a.y),fr(e,i.z,r.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}_c.prototype.isCubicBezierCurve3=!0;class Ls extends Pt{constructor(e=new V,t=new V){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new V){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new V;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Ls.prototype.isLineCurve=!0;class Hg extends Pt{constructor(e=new w,t=new w){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new w){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class da extends Pt{constructor(e=new V,t=new V,n=new V){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new V){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(dr(e,i.x,r.x,o.x),dr(e,i.y,r.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}da.prototype.isQuadraticBezierCurve=!0;class fa extends Pt{constructor(e=new w,t=new w,n=new w){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new w){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(dr(e,i.x,r.x,o.x),dr(e,i.y,r.y,o.y),dr(e,i.z,r.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}fa.prototype.isQuadraticBezierCurve3=!0;class pa extends Pt{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new V){const n=t,i=this.points,r=(i.length-1)*e,o=Math.floor(r),a=r-o,l=i[o===0?o:o-1],c=i[o],u=i[o>i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(vc(a,l.x,c.x,u.x,h.x),vc(a,l.y,c.y,u.y,h.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new V().fromArray(i))}return this}}pa.prototype.isSplineCurve=!0;var ma=Object.freeze({__proto__:null,ArcCurve:xc,CatmullRomCurve3:yc,CubicBezierCurve:ha,CubicBezierCurve3:_c,EllipseCurve:Es,LineCurve:Ls,LineCurve3:Hg,QuadraticBezierCurve:da,QuadraticBezierCurve3:fa,SplineCurve:pa});class Gg extends Pt{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new Ls(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const o=i[r]-n,a=this.curves[r],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],a=o&&o.isEllipseCurve?e*2:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const u=l[c];n&&n.equals(u)||(t.push(u),n=u)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new ma[i.type]().fromJSON(i))}return this}}class Cs extends Gg{constructor(e){super(),this.type="Path",this.currentPoint=new V,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new Ls(this.currentPoint.clone(),new V(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new da(this.currentPoint.clone(),new V(e,t),new V(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,o){const a=new ha(this.currentPoint.clone(),new V(e,t),new V(n,i),new V(r,o));return this.curves.push(a),this.currentPoint.set(r,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new pa(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,r,o),this}absarc(e,t,n,i,r,o){return this.absellipse(e,t,n,n,i,r,o),this}ellipse(e,t,n,i,r,o,a,l){const c=this.currentPoint.x,u=this.currentPoint.y;return this.absellipse(e+c,t+u,n,i,r,o,a,l),this}absellipse(e,t,n,i,r,o,a,l){const c=new Es(e,t,n,i,r,o,a,l);if(this.curves.length>0){const h=c.getPoint(0);h.equals(this.currentPoint)||this.lineTo(h.x,h.y)}this.curves.push(c);const u=c.getPoint(1);return this.currentPoint.copy(u),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class Ot extends Cs{constructor(e){super(e),this.uuid=Tt(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){const i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(new Cs().fromJSON(i))}return this}}const kg={triangulate:function(s,e,t=2){const n=e&&e.length,i=n?e[0]*t:s.length;let r=bc(s,0,i,t,!0);const o=[];if(!r||r.next===r.prev)return o;let a,l,c,u,h,d,f;if(n&&(r=Yg(s,e,r,t)),s.length>80*t){a=c=s[0],l=u=s[1];for(let m=t;m<i;m+=t)h=s[m],d=s[m+1],h<a&&(a=h),d<l&&(l=d),h>c&&(c=h),d>u&&(u=d);f=Math.max(c-a,u-l),f=f!==0?1/f:0}return pr(r,o,t,a,l,f),o}};function bc(s,e,t,n,i){let r,o;if(i===rx(s,e,t,n)>0)for(r=e;r<t;r+=n)o=Sc(r,s[r],s[r+1],o);else for(r=t-n;r>=e;r-=n)o=Sc(r,s[r],s[r+1],o);return o&&Rs(o,o.next)&&(gr(o),o=o.next),o}function wn(s,e){if(!s)return s;e||(e=s);let t=s,n;do if(n=!1,!t.steiner&&(Rs(t,t.next)||$e(t.prev,t,t.next)===0)){if(gr(t),t=e=t.prev,t===t.next)break;n=!0}else t=t.next;while(n||t!==e);return e}function pr(s,e,t,n,i,r,o){if(!s)return;!o&&r&&Qg(s,n,i,r);let a=s,l,c;for(;s.prev!==s.next;){if(l=s.prev,c=s.next,r?Wg(s,n,i,r):Vg(s)){e.push(l.i/t),e.push(s.i/t),e.push(c.i/t),gr(s),s=c.next,a=c.next;continue}if(s=c,s===a){o?o===1?(s=qg(wn(s),e,t),pr(s,e,t,n,i,r,2)):o===2&&Xg(s,e,t,n,i,r):pr(wn(s),e,t,n,i,r,1);break}}}function Vg(s){const e=s.prev,t=s,n=s.next;if($e(e,t,n)>=0)return!1;let i=s.next.next;for(;i!==s.prev;){if(Ui(e.x,e.y,t.x,t.y,n.x,n.y,i.x,i.y)&&$e(i.prev,i,i.next)>=0)return!1;i=i.next}return!0}function Wg(s,e,t,n){const i=s.prev,r=s,o=s.next;if($e(i,r,o)>=0)return!1;const a=i.x<r.x?i.x<o.x?i.x:o.x:r.x<o.x?r.x:o.x,l=i.y<r.y?i.y<o.y?i.y:o.y:r.y<o.y?r.y:o.y,c=i.x>r.x?i.x>o.x?i.x:o.x:r.x>o.x?r.x:o.x,u=i.y>r.y?i.y>o.y?i.y:o.y:r.y>o.y?r.y:o.y,h=ga(a,l,e,t,n),d=ga(c,u,e,t,n);let 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ae=i.length/3,Te=p.generateSideWallUV(n,i,ae-6,ae-3,ae-2,ae-1);ze(Te[0]),ze(Te[1]),ze(Te[3]),ze(Te[1]),ze(Te[2]),ze(Te[3])}function ye(k){i.push(l[k*3+0]),i.push(l[k*3+1]),i.push(l[k*3+2])}function ze(k){r.push(k.x),r.push(k.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return ox(t,n,e)}static fromJSON(e,t){const n=[];for(let r=0,o=e.shapes.length;r<o;r++){const a=t[e.shapes[r]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new ma[i.type]().fromJSON(i)),new nn(n,e.options)}}const sx={generateTopUV:function(s,e,t,n,i){const r=e[t*3],o=e[t*3+1],a=e[n*3],l=e[n*3+1],c=e[i*3],u=e[i*3+1];return[new V(r,o),new V(a,l),new V(c,u)]},generateSideWallUV:function(s,e,t,n,i,r){const o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],u=e[n*3+1],h=e[n*3+2],d=e[i*3],f=e[i*3+1],m=e[i*3+2],x=e[r*3],v=e[r*3+1],g=e[r*3+2];return Math.abs(a-u)<Math.abs(o-c)?[new V(o,1-l),new V(c,1-h),new V(d,1-m),new V(x,1-g)]:[new V(a,1-l),new V(u,1-h),new V(f,1-m),new V(v,1-g)]}};function ox(s,e,t){if(t.shapes=[],Array.isArray(s))for(let n=0,i=s.length;n<i;n++){const r=s[n];t.shapes.push(r.uuid)}else t.shapes.push(s.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class Ds extends Mn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,r,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Ds(e.radius,e.detail)}}class Fs extends _e{constructor(e=[new V(0,.5),new V(.5,0),new V(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=ft(i,0,Math.PI*2);const r=[],o=[],a=[],l=[],c=[],u=1/t,h=new w,d=new V,f=new w,m=new w,x=new w;let v=0,g=0;for(let p=0;p<=e.length-1;p++)switch(p){case 0:v=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-v,f.z=g*0,x.copy(f),f.normalize(),l.push(f.x,f.y,f.z);break;case e.length-1:l.push(x.x,x.y,x.z);break;default:v=e[p+1].x-e[p].x,g=e[p+1].y-e[p].y,f.x=g*1,f.y=-v,f.z=g*0,m.copy(f),f.x+=x.x,f.y+=x.y,f.z+=x.z,f.normalize(),l.push(f.x,f.y,f.z),x.copy(m)}for(let p=0;p<=t;p++){const _=n+p*u*i,y=Math.sin(_),b=Math.cos(_);for(let E=0;E<=e.length-1;E++){h.x=e[E].x*y,h.y=e[E].y,h.z=e[E].x*b,o.push(h.x,h.y,h.z),d.x=p/t,d.y=E/(e.length-1),a.push(d.x,d.y);const L=l[3*E+0]*y,R=l[3*E+1],B=l[3*E+0]*b;c.push(L,R,B)}}for(let p=0;p<t;p++)for(let _=0;_<e.length-1;_++){const y=_+p*e.length,b=y,E=y+e.length,L=y+e.length+1,R=y+1;r.push(b,E,R),r.push(E,L,R)}this.setIndex(r),this.setAttribute("position",new pe(o,3)),this.setAttribute("uv",new pe(a,2)),this.setAttribute("normal",new pe(c,3))}static fromJSON(e){return new Fs(e.points,e.segments,e.phiStart,e.phiLength)}}class xr extends Mn{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new xr(e.radius,e.detail)}}class Bs extends _e{constructor(e=.5,t=1,n=8,i=1,r=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],u=[];let h=e;const d=(t-e)/i,f=new w,m=new V;for(let x=0;x<=i;x++){for(let v=0;v<=n;v++){const g=r+v/n*o;f.x=h*Math.cos(g),f.y=h*Math.sin(g),l.push(f.x,f.y,f.z),c.push(0,0,1),m.x=(f.x/t+1)/2,m.y=(f.y/t+1)/2,u.push(m.x,m.y)}h+=d}for(let x=0;x<i;x++){const v=x*(n+1);for(let g=0;g<n;g++){const p=g+v,_=p,y=p+n+1,b=p+n+2,E=p+1;a.push(_,y,E),a.push(y,b,E)}}this.setIndex(a),this.setAttribute("position",new pe(l,3)),this.setAttribute("normal",new pe(c,3)),this.setAttribute("uv",new pe(u,2))}static fromJSON(e){return new Bs(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class yr extends _e{constructor(e=new Ot([new V(0,.5),new V(-.5,-.5),new V(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let u=0;u<e.length;u++)c(e[u]),this.addGroup(a,l,u),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new pe(i,3)),this.setAttribute("normal",new pe(r,3)),this.setAttribute("uv",new pe(o,2));function c(u){const h=i.length/3,d=u.extractPoints(t);let f=d.shape;const m=d.holes;tn.isClockWise(f)===!1&&(f=f.reverse());for(let v=0,g=m.length;v<g;v++){const p=m[v];tn.isClockWise(p)===!0&&(m[v]=p.reverse())}const x=tn.triangulateShape(f,m);for(let v=0,g=m.length;v<g;v++){const p=m[v];f=f.concat(p)}for(let v=0,g=f.length;v<g;v++){const p=f[v];i.push(p.x,p.y,0),r.push(0,0,1),o.push(p.x,p.y)}for(let v=0,g=x.length;v<g;v++){const p=x[v],_=p[0]+h,y=p[1]+h,b=p[2]+h;n.push(_,y,b),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return ax(t,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const o=t[e.shapes[i]];n.push(o)}return new yr(n,e.curveSegments)}}function ax(s,e){if(e.shapes=[],Array.isArray(s))for(let t=0,n=s.length;t<n;t++){const i=s[t];e.shapes.push(i.uuid)}else e.shapes.push(s.uuid);return e}class vr extends _e{constructor(e=1,t=32,n=16,i=0,r=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const u=[],h=new w,d=new w,f=[],m=[],x=[],v=[];for(let g=0;g<=n;g++){const p=[],_=g/n;let y=0;g==0&&o==0?y=.5/t:g==n&&l==Math.PI&&(y=-.5/t);for(let b=0;b<=t;b++){const E=b/t;h.x=-e*Math.cos(i+E*r)*Math.sin(o+_*a),h.y=e*Math.cos(o+_*a),h.z=e*Math.sin(i+E*r)*Math.sin(o+_*a),m.push(h.x,h.y,h.z),d.copy(h).normalize(),x.push(d.x,d.y,d.z),v.push(E+y,1-_),p.push(c++)}u.push(p)}for(let g=0;g<n;g++)for(let p=0;p<t;p++){const _=u[g][p+1],y=u[g][p],b=u[g+1][p],E=u[g+1][p+1];(g!==0||o>0)&&f.push(_,y,E),(g!==n-1||l<Math.PI)&&f.push(y,b,E)}this.setIndex(f),this.setAttribute("position",new pe(m,3)),this.setAttribute("normal",new pe(x,3)),this.setAttribute("uv",new pe(v,2))}static fromJSON(e){return new vr(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class zs extends Mn{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new zs(e.radius,e.detail)}}class Ns extends _e{constructor(e=1,t=.4,n=8,i=6,r=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],u=new w,h=new w,d=new w;for(let f=0;f<=n;f++)for(let m=0;m<=i;m++){const x=m/i*r,v=f/n*Math.PI*2;h.x=(e+t*Math.cos(v))*Math.cos(x),h.y=(e+t*Math.cos(v))*Math.sin(x),h.z=t*Math.sin(v),a.push(h.x,h.y,h.z),u.x=e*Math.cos(x),u.y=e*Math.sin(x),d.subVectors(h,u).normalize(),l.push(d.x,d.y,d.z),c.push(m/i),c.push(f/n)}for(let f=1;f<=n;f++)for(let m=1;m<=i;m++){const x=(i+1)*f+m-1,v=(i+1)*(f-1)+m-1,g=(i+1)*(f-1)+m,p=(i+1)*f+m;o.push(x,v,p),o.push(v,g,p)}this.setIndex(o),this.setAttribute("position",new pe(a,3)),this.setAttribute("normal",new pe(l,3)),this.setAttribute("uv",new pe(c,2))}static fromJSON(e){return new Ns(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class Us extends _e{constructor(e=1,t=.4,n=64,i=8,r=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],u=[],h=new w,d=new w,f=new w,m=new w,x=new w,v=new w,g=new w;for(let _=0;_<=n;++_){const y=_/n*r*Math.PI*2;p(y,r,o,e,f),p(y+.01,r,o,e,m),v.subVectors(m,f),g.addVectors(m,f),x.crossVectors(v,g),g.crossVectors(x,v),x.normalize(),g.normalize();for(let b=0;b<=i;++b){const E=b/i*Math.PI*2,L=-t*Math.cos(E),R=t*Math.sin(E);h.x=f.x+(L*g.x+R*x.x),h.y=f.y+(L*g.y+R*x.y),h.z=f.z+(L*g.z+R*x.z),l.push(h.x,h.y,h.z),d.subVectors(h,f).normalize(),c.push(d.x,d.y,d.z),u.push(_/n),u.push(b/i)}}for(let _=1;_<=n;_++)for(let y=1;y<=i;y++){const b=(i+1)*(_-1)+(y-1),E=(i+1)*_+(y-1),L=(i+1)*_+y,R=(i+1)*(_-1)+y;a.push(b,E,R),a.push(E,L,R)}this.setIndex(a),this.setAttribute("position",new pe(l,3)),this.setAttribute("normal",new pe(c,3)),this.setAttribute("uv",new pe(u,2));function p(_,y,b,E,L){const R=Math.cos(_),B=Math.sin(_),z=b/y*_,I=Math.cos(z);L.x=E*(2+I)*.5*R,L.y=E*(2+I)*B*.5,L.z=E*Math.sin(z)*.5}}static fromJSON(e){return new Us(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class Os extends _e{constructor(e=new fa(new w(-1,-1,0),new w(-1,1,0),new w(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const o=e.computeFrenetFrames(t,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new w,l=new w,c=new V;let u=new w;const h=[],d=[],f=[],m=[];x(),this.setIndex(m),this.setAttribute("position",new pe(h,3)),this.setAttribute("normal",new pe(d,3)),this.setAttribute("uv",new pe(f,2));function x(){for(let _=0;_<t;_++)v(_);v(r===!1?t:0),p(),g()}function v(_){u=e.getPointAt(_/t,u);const y=o.normals[_],b=o.binormals[_];for(let E=0;E<=i;E++){const L=E/i*Math.PI*2,R=Math.sin(L),B=-Math.cos(L);l.x=B*y.x+R*b.x,l.y=B*y.y+R*b.y,l.z=B*y.z+R*b.z,l.normalize(),d.push(l.x,l.y,l.z),a.x=u.x+n*l.x,a.y=u.y+n*l.y,a.z=u.z+n*l.z,h.push(a.x,a.y,a.z)}}function g(){for(let _=1;_<=t;_++)for(let y=1;y<=i;y++){const b=(i+1)*(_-1)+(y-1),E=(i+1)*_+(y-1),L=(i+1)*_+y,R=(i+1)*(_-1)+y;m.push(b,E,R),m.push(E,L,R)}}function p(){for(let _=0;_<=t;_++)for(let y=0;y<=i;y++)c.x=_/t,c.y=y/i,f.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new Os(new ma[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class Ac extends _e{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new w,r=new w;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,u=l.length;c<u;++c){const h=l[c],d=h.start,f=h.count;for(let m=d,x=d+f;m<x;m+=3)for(let v=0;v<3;v++){const g=a.getX(m+v),p=a.getX(m+(v+1)%3);i.fromBufferAttribute(o,g),r.fromBufferAttribute(o,p),Lc(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const u=3*a+c,h=3*a+(c+1)%3;i.fromBufferAttribute(o,u),r.fromBufferAttribute(o,h),Lc(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new pe(t,3))}}}function Lc(s,e,t){const n=`${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n,i),!0)}var Cc=Object.freeze({__proto__:null,BoxGeometry:zn,BoxBufferGeometry:zn,CircleGeometry:_s,CircleBufferGeometry:_s,ConeGeometry:bs,ConeBufferGeometry:bs,CylinderGeometry:Ni,CylinderBufferGeometry:Ni,DodecahedronGeometry:Ms,DodecahedronBufferGeometry:Ms,EdgesGeometry:gc,ExtrudeGeometry:nn,ExtrudeBufferGeometry:nn,IcosahedronGeometry:Ds,IcosahedronBufferGeometry:Ds,LatheGeometry:Fs,LatheBufferGeometry:Fs,OctahedronGeometry:xr,OctahedronBufferGeometry:xr,PlaneGeometry:rr,PlaneBufferGeometry:rr,PolyhedronGeometry:Mn,PolyhedronBufferGeometry:Mn,RingGeometry:Bs,RingBufferGeometry:Bs,ShapeGeometry:yr,ShapeBufferGeometry:yr,SphereGeometry:vr,SphereBufferGeometry:vr,TetrahedronGeometry:zs,TetrahedronBufferGeometry:zs,TorusGeometry:Ns,TorusBufferGeometry:Ns,TorusKnotGeometry:Us,TorusKnotBufferGeometry:Us,TubeGeometry:Os,TubeBufferGeometry:Os,WireframeGeometry:Ac});class Rc extends pt{constructor(e){super(),this.type="ShadowMaterial",this.color=new ce(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}Rc.prototype.isShadowMaterial=!0;class ya extends pt{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new ce(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=oi,this.normalScale=new V(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}ya.prototype.isMeshStandardMaterial=!0;class Pc extends ya{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new V(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return ft(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new ce(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new ce(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new ce(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}Pc.prototype.isMeshPhysicalMaterial=!0;class Ic extends pt{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new ce(16777215),this.specular=new ce(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=oi,this.normalScale=new V(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Er,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}Ic.prototype.isMeshPhongMaterial=!0;class Dc extends pt{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ce(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=oi,this.normalScale=new V(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Dc.prototype.isMeshToonMaterial=!0;class Fc extends pt{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=oi,this.normalScale=new V(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}Fc.prototype.isMeshNormalMaterial=!0;class Bc extends pt{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new ce(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Er,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Bc.prototype.isMeshLambertMaterial=!0;class zc extends pt{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ce(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=oi,this.normalScale=new V(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}zc.prototype.isMeshMatcapMaterial=!0;class Nc extends gt{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}Nc.prototype.isLineDashedMaterial=!0;var lx=Object.freeze({__proto__:null,ShadowMaterial:Rc,SpriteMaterial:Qo,RawShaderMaterial:sr,ShaderMaterial:yn,PointsMaterial:zi,MeshPhysicalMaterial:Pc,MeshStandardMaterial:ya,MeshPhongMaterial:Ic,MeshToonMaterial:Dc,MeshNormalMaterial:Fc,MeshLambertMaterial:Bc,MeshDepthMaterial:Yo,MeshDistanceMaterial:Jo,MeshBasicMaterial:pn,MeshMatcapMaterial:zc,LineDashedMaterial:Nc,LineBasicMaterial:gt,Material:pt});const Ze={arraySlice:function(s,e,t){return Ze.isTypedArray(s)?new s.constructor(s.subarray(e,t!==void 0?t:s.length)):s.slice(e,t)},convertArray:function(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)},isTypedArray:function(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)},getKeyframeOrder:function(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,o=0;o!==n;++r){const a=t[r]*e;for(let l=0;l!==e;++l)i[o++]=s[a+l]}return i},flattenJSON:function(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let o=r[n];if(o!==void 0)if(Array.isArray(o))do o=r[n],o!==void 0&&(e.push(r.time),t.push.apply(t,o)),r=s[i++];while(r!==void 0);else if(o.toArray!==void 0)do o=r[n],o!==void 0&&(e.push(r.time),o.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do o=r[n],o!==void 0&&(e.push(r.time),t.push(o)),r=s[i++];while(r!==void 0)},subclip:function(s,e,t,n,i=30){const r=s.clone();r.name=e;const o=[];for(let l=0;l<r.tracks.length;++l){const c=r.tracks[l],u=c.getValueSize(),h=[],d=[];for(let f=0;f<c.times.length;++f){const m=c.times[f]*i;if(!(m<t||m>=n)){h.push(c.times[f]);for(let x=0;x<u;++x)d.push(c.values[f*u+x])}}h.length!==0&&(c.times=Ze.convertArray(h,c.times.constructor),c.values=Ze.convertArray(d,c.values.constructor),o.push(c))}r.tracks=o;let a=1/0;for(let l=0;l<r.tracks.length;++l)a>r.tracks[l].times[0]&&(a=r.tracks[l].times[0]);for(let l=0;l<r.tracks.length;++l)r.tracks[l].shift(-1*a);return r.resetDuration(),r},makeClipAdditive:function(s,e=0,t=s,n=30){n<=0&&(n=30);const i=t.tracks.length,r=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=s.tracks.find(function(g){return g.name===a.name&&g.ValueTypeName===l});if(c===void 0)continue;let u=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(u=h/3);let d=0;const f=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=f/3);const m=a.times.length-1;let x;if(r<=a.times[0]){const g=u,p=h-u;x=Ze.arraySlice(a.values,g,p)}else if(r>=a.times[m]){const g=m*h+u,p=g+h-u;x=Ze.arraySlice(a.values,g,p)}else{const g=a.createInterpolant(),p=u,_=h-u;g.evaluate(r),x=Ze.arraySlice(g.resultBuffer,p,_)}l==="quaternion"&&new yt().fromArray(x).normalize().conjugate().toArray(x);const v=c.times.length;for(let g=0;g<v;++g){const p=g*f+d;if(l==="quaternion")yt.multiplyQuaternionsFlat(c.values,p,x,0,c.values,p);else{const _=f-d*2;for(let y=0;y<_;++y)c.values[p+y]-=x[y]}}}return s.blendMode=$a,s}};class Sn{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,r)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=r)){const a=t[1];e<a&&(n=2,r=a);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,r,e)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let o=0;o!==i;++o)t[o]=n[r+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}Sn.prototype.beforeStart_=Sn.prototype.copySampleValue_,Sn.prototype.afterEnd_=Sn.prototype.copySampleValue_;class cx extends Sn{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:ii,endingEnd:ii}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,o=e+1,a=i[r],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case ri:r=e,a=2*t-n;break;case Br:r=i.length-2,a=t+i[r]-i[r+1];break;default:r=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case ri:o=e,l=2*n-t;break;case Br:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,u=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=r*u,this._offsetNext=o*u}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=this._offsetPrev,h=this._offsetNext,d=this._weightPrev,f=this._weightNext,m=(n-t)/(i-t),x=m*m,v=x*m,g=-d*v+2*d*x-d*m,p=(1+d)*v+(-1.5-2*d)*x+(-.5+d)*m+1,_=(-1-f)*v+(1.5+f)*x+.5*m,y=f*v-f*x;for(let b=0;b!==a;++b)r[b]=g*o[u+b]+p*o[c+b]+_*o[l+b]+y*o[h+b];return r}}class Uc extends Sn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=(n-t)/(i-t),h=1-u;for(let d=0;d!==a;++d)r[d]=o[c+d]*h+o[l+d]*u;return r}}class ux extends Sn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Ht{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Ze.convertArray(t,this.TimeBufferType),this.values=Ze.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Ze.convertArray(e.times,Array),values:Ze.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new ux(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Uc(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new cx(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case Dr:t=this.InterpolantFactoryMethodDiscrete;break;case Fr:t=this.InterpolantFactoryMethodLinear;break;case oo:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Dr;case this.InterpolantFactoryMethodLinear:return Fr;case this.InterpolantFactoryMethodSmooth:return oo}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<e;)++r;for(;o!==-1&&n[o]>t;)--o;if(++o,r!==0||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const a=this.getValueSize();this.times=Ze.arraySlice(n,r,o),this.values=Ze.arraySlice(this.values,r*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==r;a++){const l=n[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&&Ze.isTypedArray(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=Ze.arraySlice(this.times),t=Ze.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===oo,r=e.length-1;let o=1;for(let a=1;a<r;++a){let l=!1;const c=e[a],u=e[a+1];if(c!==u&&(a!==1||c!==e[0]))if(i)l=!0;else{const h=a*n,d=h-n,f=h+n;for(let m=0;m!==n;++m){const x=t[h+m];if(x!==t[d+m]||x!==t[f+m]){l=!0;break}}}if(l){if(a!==o){e[o]=e[a];const h=a*n,d=o*n;for(let f=0;f!==n;++f)t[d+f]=t[h+f]}++o}}if(r>0){e[o]=e[r];for(let a=r*n,l=o*n,c=0;c!==n;++c)t[l+c]=t[a+c];++o}return 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this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class qc extends va{constructor(){super(new mt(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=ji*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}qc.prototype.isSpotLightShadow=!0;class Xc extends Gt{constructor(e,t,n=0,i=Math.PI/3,r=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(Ge.DefaultUp),this.updateMatrix(),this.target=new Ge,this.distance=n,this.angle=i,this.penumbra=r,this.decay=o,this.shadow=new qc}get power(){return this.intensity*Math.PI}set 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Gt{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(Ge.DefaultUp),this.updateMatrix(),this.target=new Ge,this.shadow=new $c}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}jc.prototype.isDirectionalLight=!0;class Qc extends Gt{constructor(e,t){super(e,t),this.type="AmbientLight"}}Qc.prototype.isAmbientLight=!0;class Kc extends Gt{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}Kc.prototype.isRectAreaLight=!0;class eu{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new w)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*r),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*r)),t.addScaledVector(o[6],.315392*(3*r*r-1)),t.addScaledVector(o[7],1.092548*(n*r)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*r),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*r),t.addScaledVector(o[6],.743125*r*r-.247708),t.addScaledVector(o[7],2*.429043*n*r),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}eu.prototype.isSphericalHarmonics3=!0;class Ws extends Gt{constructor(e=new eu,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}Ws.prototype.isLightProbe=!0;class yx extends null{constructor(e){super(e),this.textures={}}load(e,t,n,i){const r=this,o=new sn(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(r){return t[r]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",r),t[r]}const i=new lx[e.type];if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new ce().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.format!==void 0&&(i.format=e.format),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const r in e.uniforms){const o=e.uniforms[r];switch(i.uniforms[r]={},o.type){case"t":i.uniforms[r].value=n(o.value);break;case"c":i.uniforms[r].value=new ce().setHex(o.value);break;case"v2":i.uniforms[r].value=new V().fromArray(o.value);break;case"v3":i.uniforms[r].value=new w().fromArray(o.value);break;case"v4":i.uniforms[r].value=new ke().fromArray(o.value);break;case"m3":i.uniforms[r].value=new ct().fromArray(o.value);break;case"m4":i.uniforms[r].value=new ge().fromArray(o.value);break;default:i.uniforms[r].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const r in e.extensions)i.extensions[r]=e.extensions[r];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let r=e.normalScale;Array.isArray(r)===!1&&(r=[r,r]),i.normalScale=new V().fromArray(r)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new V().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class ba{static decodeText(e){if(typeof TextDecoder!="undefined")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(n){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class tu extends _e{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}tu.prototype.isInstancedBufferGeometry=!0;class vx extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new sn(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(f,m){if(t[m]!==void 0)return t[m];const v=f.interleavedBuffers[m],g=r(f,v.buffer),p=ai(v.type,g),_=new Ci(p,v.stride);return _.uuid=v.uuid,t[m]=_,_}function r(f,m){if(n[m]!==void 0)return n[m];const v=f.arrayBuffers[m],g=new Uint32Array(v).buffer;return n[m]=g,g}const o=e.isInstancedBufferGeometry?new tu:new _e,a=e.data.index;if(a!==void 0){const f=ai(a.type,a.array);o.setIndex(new Ve(f,1))}const l=e.data.attributes;for(const f in l){const m=l[f];let x;if(m.isInterleavedBufferAttribute){const v=i(e.data,m.data);x=new On(v,m.itemSize,m.offset,m.normalized)}else{const v=ai(m.type,m.array),g=m.isInstancedBufferAttribute?Bi:Ve;x=new g(v,m.itemSize,m.normalized)}m.name!==void 0&&(x.name=m.name),m.usage!==void 0&&x.setUsage(m.usage),m.updateRange!==void 0&&(x.updateRange.offset=m.updateRange.offset,x.updateRange.count=m.updateRange.count),o.setAttribute(f,x)}const c=e.data.morphAttributes;if(c)for(const f in c){const m=c[f],x=[];for(let v=0,g=m.length;v<g;v++){const p=m[v];let _;if(p.isInterleavedBufferAttribute){const y=i(e.data,p.data);_=new On(y,p.itemSize,p.offset,p.normalized)}else{const y=ai(p.type,p.array);_=new Ve(y,p.itemSize,p.normalized)}p.name!==void 0&&(_.name=p.name),x.push(_)}o.morphAttributes[f]=x}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const h=e.data.groups||e.data.drawcalls||e.data.offsets;if(h!==void 0)for(let f=0,m=h.length;f!==m;++f){const x=h[f];o.addGroup(x.start,x.count,x.materialIndex)}const d=e.data.boundingSphere;if(d!==void 0){const f=new w;d.center!==void 0&&f.fromArray(d.center),o.boundingSphere=new Fn(f,d.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class _0 extends null{constructor(e){super(e)}load(e,t,n,i){const r=this,o=this.path===""?ba.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new sn(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(h){i!==void 0&&i(h),console.error("THREE:ObjectLoader: Can't parse "+e+".",h.message);return}const u=c.metadata;if(u===void 0||u.type===void 0||u.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(c,t)},n,i)}loadAsync(e,t){return Vi(this,null,function*(){const n=this,i=this.path===""?ba.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const r=new sn(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const o=yield r.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return yield n.parseAsync(a)})}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,r,l,a,n),u=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,u),t!==void 0){let h=!1;for(const d in o)if(o[d]instanceof HTMLImageElement){h=!0;break}h===!1&&t(c)}return c}parseAsync(e){return Vi(this,null,function*(){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=yield this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,r),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l})}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const r=new Ot().fromJSON(e[n]);t[r.uuid]=r}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(r){r.isBone&&(i[r.uuid]=r)}),e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=new ia().fromJSON(e[r],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new vx;for(let r=0,o=e.length;r<o;r++){let a;const l=e[r];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in Cc?a=Cc[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const r=new yx;r.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let u=0;u<l.materials.length;u++){const h=l.materials[u];n[h.uuid]===void 0&&(n[h.uuid]=r.parse(h)),c.push(n[h.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=r.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],r=ks.parse(i);t[r.uuid]=r}return t}parseImages(e,t){const n=this,i={};let r;function o(l){return n.manager.itemStart(l),r.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,u=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(u)}else return l.data?{data:ai(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new Hc(t);r=new Vs(l),r.setCrossOrigin(this.crossOrigin);for(let c=0,u=e.length;c<u;c++){const h=e[c],d=h.url;if(Array.isArray(d)){i[h.uuid]=[];for(let f=0,m=d.length;f<m;f++){const x=d[f],v=a(x);v!==null&&(v instanceof HTMLImageElement?i[h.uuid].push(v):i[h.uuid].push(new Fi(v.data,v.width,v.height)))}}else{const f=a(h.url);f!==null&&(i[h.uuid]=f)}}}return i}parseImagesAsync(e){return Vi(this,null,function*(){const t=this,n={};let i;function r(o){return Vi(this,null,function*(){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return yield i.loadAsync(l)}else return o.data?{data:ai(o.type,o.data),width:o.width,height:o.height}:null})}if(e!==void 0&&e.length>0){i=new Vs(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){n[l.uuid]=[];for(let u=0,h=c.length;u<h;u++){const d=c[u],f=yield r(d);f!==null&&(f instanceof HTMLImageElement?n[l.uuid].push(f):n[l.uuid].push(new Fi(f.data,f.width,f.height)))}}else{const u=yield r(l.url);u!==null&&(n[l.uuid]=u)}}}return n})}parseTextures(e,t){function n(r,o){return typeof r=="number"?r:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",r),o[r])}const i={};if(e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=e[r];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);let l;const c=t[a.image];Array.isArray(c)?(l=new ir(c),c.length===6&&(l.needsUpdate=!0)):(c&&c.data?l=new Fi(c.data,c.width,c.height):l=new at(c),c&&(l.needsUpdate=!0)),l.uuid=a.uuid,a.name!==void 0&&(l.name=a.name),a.mapping!==void 0&&(l.mapping=n(a.mapping,_x)),a.offset!==void 0&&l.offset.fromArray(a.offset),a.repeat!==void 0&&l.repeat.fromArray(a.repeat),a.center!==void 0&&l.center.fromArray(a.center),a.rotation!==void 0&&(l.rotation=a.rotation),a.wrap!==void 0&&(l.wrapS=n(a.wrap[0],nu),l.wrapT=n(a.wrap[1],nu)),a.format!==void 0&&(l.format=a.format),a.type!==void 0&&(l.type=a.type),a.encoding!==void 0&&(l.encoding=a.encoding),a.minFilter!==void 0&&(l.minFilter=n(a.minFilter,iu)),a.magFilter!==void 0&&(l.magFilter=n(a.magFilter,iu)),a.anisotropy!==void 0&&(l.anisotropy=a.anisotropy),a.flipY!==void 0&&(l.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(l.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(l.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(l.userData=a.userData),i[a.uuid]=l}return i}parseObject(e,t,n,i,r){let o;function a(d){return t[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",d),t[d]}function l(d){if(d!==void 0){if(Array.isArray(d)){const f=[];for(let m=0,x=d.length;m<x;m++){const v=d[m];n[v]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",v),f.push(n[v])}return f}return n[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",d),n[d]}}function c(d){return i[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",d),i[d]}let u,h;switch(e.type){case"Scene":o=new jo,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new ce(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new us(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new cs(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new mt(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new rs(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new Qc(e.color,e.intensity);break;case"DirectionalLight":o=new jc(e.color,e.intensity);break;case"PointLight":o=new Zc(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new Kc(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new Xc(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new Gc(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new Ws().fromJSON(e);break;case"SkinnedMesh":u=a(e.geometry),h=l(e.material),o=new ta(u,h),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":u=a(e.geometry),h=l(e.material),o=new ht(u,h);break;case"InstancedMesh":u=a(e.geometry),h=l(e.material);const d=e.count,f=e.instanceMatrix,m=e.instanceColor;o=new oc(u,h,d),o.instanceMatrix=new Bi(new Float32Array(f.array),16),m!==void 0&&(o.instanceColor=new Bi(new Float32Array(m.array),m.itemSize));break;case"LOD":o=new Ag;break;case"Line":o=new Hn(a(e.geometry),l(e.material));break;case"LineLoop":o=new dc(a(e.geometry),l(e.material));break;case"LineSegments":o=new bn(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new vs(a(e.geometry),l(e.material));break;case"Sprite":o=new ea(l(e.material));break;case"Group":o=new Li;break;case"Bone":o=new na;break;default:o=new Ge}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const d=e.children;for(let f=0;f<d.length;f++)o.add(this.parseObject(d[f],t,n,i,r))}if(e.animations!==void 0){const d=e.animations;for(let f=0;f<d.length;f++){const m=d[f];o.animations.push(r[m])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const d=e.levels;for(let f=0;f<d.length;f++){const m=d[f],x=o.getObjectByProperty("uuid",m.object);x!==void 0&&o.addLevel(x,m.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const _x={UVMapping:io,CubeReflectionMapping:Qn,CubeRefractionMapping:Kn,EquirectangularReflectionMapping:Ar,EquirectangularRefractionMapping:Lr,CubeUVReflectionMapping:Yi,CubeUVRefractionMapping:Cr},nu={RepeatWrapping:Rr,ClampToEdgeWrapping:xt,MirroredRepeatWrapping:Pr},iu={NearestFilter:it,NearestMipmapNearestFilter:ro,NearestMipmapLinearFilter:so,LinearFilter:Ke,LinearMipmapNearestFilter:Oa,LinearMipmapLinearFilter:ei};class bx extends Tn{constructor(e){super(e),typeof createImageBitmap=="undefined"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=Gi.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(l){Gi.add(e,l),t&&t(l),r.manager.itemEnd(e)}).catch(function(l){i&&i(l),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}bx.prototype.isImageBitmapLoader=!0;let qs;const ru={getContext:function(){return qs===void 0&&(qs=new(window.AudioContext||window.webkitAudioContext)),qs},setContext:function(s){qs=s}};class Mx extends Tn{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new sn(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);ru.getContext().decodeAudioData(l,function(u){t(u)})}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}}class wx extends Ws{constructor(e,t,n=1){super(void 0,n);const i=new ce().set(e),r=new ce().set(t),o=new w(i.r,i.g,i.b),a=new w(r.r,r.g,r.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}wx.prototype.isHemisphereLightProbe=!0;class Sx extends Ws{constructor(e,t=1){super(void 0,t);const n=new ce().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}Sx.prototype.isAmbientLightProbe=!0;const su=new ge,ou=new ge,Gn=new ge;class b0{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new mt,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new mt,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Gn.copy(e.projectionMatrix);const i=t.eyeSep/2,r=i*t.near/t.focus,o=t.near*Math.tan(Pn*t.fov*.5)/t.zoom;let a,l;ou.elements[12]=-i,su.elements[12]=i,a=-o*t.aspect+r,l=o*t.aspect+r,Gn.elements[0]=2*t.near/(l-a),Gn.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Gn),a=-o*t.aspect-r,l=o*t.aspect-r,Gn.elements[0]=2*t.near/(l-a),Gn.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Gn)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(ou),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(su)}}class Tx{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=au(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=au();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function au(){return(typeof performance=="undefined"?Date:performance).now()}const kn=new w,lu=new yt,Ex=new w,Vn=new w;class M0 extends null{constructor(){super(),this.type="AudioListener",this.context=ru.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Tx}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(kn,lu,Ex),Vn.set(0,0,-1).applyQuaternion(lu),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(kn.x,i),t.positionY.linearRampToValueAtTime(kn.y,i),t.positionZ.linearRampToValueAtTime(kn.z,i),t.forwardX.linearRampToValueAtTime(Vn.x,i),t.forwardY.linearRampToValueAtTime(Vn.y,i),t.forwardZ.linearRampToValueAtTime(Vn.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(kn.x,kn.y,kn.z),t.setOrientation(Vn.x,Vn.y,Vn.z,n.x,n.y,n.z)}}class Ax extends Ge{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const Wn=new w,cu=new yt,Lx=new w,qn=new w;class w0 extends null{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Wn,cu,Lx),qn.set(0,0,1).applyQuaternion(cu);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Wn.x,n),t.positionY.linearRampToValueAtTime(Wn.y,n),t.positionZ.linearRampToValueAtTime(Wn.z,n),t.orientationX.linearRampToValueAtTime(qn.x,n),t.orientationY.linearRampToValueAtTime(qn.y,n),t.orientationZ.linearRampToValueAtTime(qn.z,n)}else t.setPosition(Wn.x,Wn.y,Wn.z),t.setOrientation(qn.x,qn.y,qn.z)}}class Cx{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class Rx{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,r,o;switch(t){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,r=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[r+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,r,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-r,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let r=n,o=i;r!==o;++r)t[r]=t[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){yt.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){const o=this._workIndex*r;yt.multiplyQuaternionsFlat(e,o,e,t,e,n),yt.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,r){const o=1-i;for(let a=0;a!==r;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,r){for(let o=0;o!==r;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const Ma="\\[\\]\\.:\\/",Px=new RegExp("["+Ma+"]","g"),wa="[^"+Ma+"]",Ix="[^"+Ma.replace("\\.","")+"]",Dx=/((?:WC+[\/:])*)/.source.replace("WC",wa),Fx=/(WCOD+)?/.source.replace("WCOD",Ix),Bx=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",wa),zx=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",wa),Nx=new RegExp("^"+Dx+Fx+Bx+zx+"$"),Ux=["material","materials","bones"];class Ox{constructor(e,t,n){const i=n||Oe.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class Oe{constructor(e,t,n){this.path=t,this.parsedPath=n||Oe.parseTrackName(t),this.node=Oe.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new Oe.Composite(e,t,n):new Oe(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Px,"")}static parseTrackName(e){const t=Nx.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);Ux.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let o=0;o<r.length;o++){const a=r[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=Oe.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let u=0;u<e.length;u++)if(e[u].name===c){c=u;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Oe.Composite=Ox,Oe.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Oe.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},Oe.prototype.GetterByBindingType=[Oe.prototype._getValue_direct,Oe.prototype._getValue_array,Oe.prototype._getValue_arrayElement,Oe.prototype._getValue_toArray],Oe.prototype.SetterByBindingTypeAndVersioning=[[Oe.prototype._setValue_direct,Oe.prototype._setValue_direct_setNeedsUpdate,Oe.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Oe.prototype._setValue_array,Oe.prototype._setValue_array_setNeedsUpdate,Oe.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Oe.prototype._setValue_arrayElement,Oe.prototype._setValue_arrayElement_setNeedsUpdate,Oe.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Oe.prototype._setValue_fromArray,Oe.prototype._setValue_fromArray_setNeedsUpdate,Oe.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Hx{constructor(){this.uuid=Tt(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let a,l=e.length,c=this.nCachedObjects_;for(let u=0,h=arguments.length;u!==h;++u){const d=arguments[u],f=d.uuid;let m=t[f];if(m===void 0){m=l++,t[f]=m,e.push(d);for(let x=0,v=o;x!==v;++x)r[x].push(new Oe(d,n[x],i[x]))}else if(m<c){a=e[m];const x=--c,v=e[x];t[v.uuid]=m,e[m]=v,t[f]=x,e[x]=d;for(let g=0,p=o;g!==p;++g){const _=r[g],y=_[x];let b=_[m];_[m]=y,b===void 0&&(b=new Oe(d,n[g],i[g])),_[x]=b}}else e[m]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,u=t[c];if(u!==void 0&&u>=r){const h=r++,d=e[h];t[d.uuid]=u,e[u]=d,t[c]=h,e[h]=l;for(let f=0,m=i;f!==m;++f){const x=n[f],v=x[h],g=x[u];x[u]=v,x[h]=g}}}this.nCachedObjects_=r}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],u=c.uuid,h=t[u];if(h!==void 0)if(delete t[u],h<r){const d=--r,f=e[d],m=--o,x=e[m];t[f.uuid]=h,e[h]=f,t[x.uuid]=d,e[d]=x,e.pop();for(let v=0,g=i;v!==g;++v){const p=n[v],_=p[d],y=p[m];p[h]=_,p[d]=y,p.pop()}}else{const d=--o,f=e[d];d>0&&(t[f.uuid]=h),e[h]=f,e.pop();for(let m=0,x=i;m!==x;++m){const v=n[m];v[h]=v[d],v.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const r=this._bindings;if(i!==void 0)return r[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,u=this.nCachedObjects_,h=new Array(c);i=r.length,n[e]=i,o.push(e),a.push(t),r.push(h);for(let d=u,f=l.length;d!==f;++d){const m=l[d];h[d]=new Oe(m,e,t)}return h}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,r=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}Hx.prototype.isAnimationObjectGroup=!0;class Gx{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,o=r.length,a=new Array(o),l={endingStart:ii,endingEnd:ii};for(let c=0;c!==o;++c){const u=r[c].createInterpolant(null);a[c]=u,u.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Jh,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,r=e._clip.duration,o=r/i,a=i/r;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,r=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=r,l[1]=r+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const r=this._startTime;if(r!==null){const l=(e-r)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case $a:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulateAdditive(a);break;case ao:default:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;n!==null&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const o=n===Zh;if(e===0)return r===-1?i:o&&(r&1)===1?t-i:i;if(n===Yh){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(r===-1&&(e>=0?(r=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,r+=Math.abs(a);const l=this.repetitions-r;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(r&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=ri,i.endingEnd=ri):(e?i.endingStart=this.zeroSlopeAtStart?ri:ii:i.endingStart=Br,t?i.endingEnd=this.zeroSlopeAtEnd?ri:ii:i.endingEnd=Br)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=r,l[0]=t,a[1]=r+e,l[1]=n,this}}class kx extends Rn{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let u=c[l];u===void 0&&(u={},c[l]=u);for(let h=0;h!==r;++h){const d=i[h],f=d.name;let m=u[f];if(m!==void 0)o[h]=m;else{if(m=o[h],m!==void 0){m._cacheIndex===null&&(++m.referenceCount,this._addInactiveBinding(m,l,f));continue}const x=t&&t._propertyBindings[h].binding.parsedPath;m=new Rx(Oe.create(n,f,x),d.ValueTypeName,d.getValueSize()),++m.referenceCount,this._addInactiveBinding(m,l,f),o[h]=m}a[h].resultBuffer=m.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,r=this._actionsByClip[i];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,r=this._actionsByClip;let o=r[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const r=e._clip.uuid,o=this._actionsByClip,a=o[r],l=a.knownActions,c=l[l.length-1],u=e._byClipCacheIndex;c._byClipCacheIndex=u,l[u]=c,l.pop(),e._byClipCacheIndex=null;const h=a.actionByRoot,d=(e._localRoot||this._root).uuid;delete h[d],l.length===0&&delete o[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.referenceCount===0&&this._removeInactiveBinding(r)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[r],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new Uc(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){const i=t||this._root,r=i.uuid;let o=typeof e=="string"?ks.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=ao),l!==void 0){const h=l.actionByRoot[r];if(h!==void 0&&h.blendMode===n)return h;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const u=new Gx(this,o,t,n);return this._bindAction(u,c),this._addInactiveAction(u,a,r),u}existingAction(e,t){const n=t||this._root,i=n.uuid,r=typeof e=="string"?ks.findByName(n,e):e,o=r?r.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,r,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(r!==void 0){const o=r.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const u=c._cacheIndex,h=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,h._cacheIndex=u,t[u]=h,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,r=i[t];if(r!==void 0)for(const o in r){const a=r[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}kx.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class Sa{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new Sa(this.value.clone===void 0?this.value:this.value.clone())}}class Vx extends Ci{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}Vx.prototype.isInstancedInterleavedBuffer=!0;class Wx{constructor(e,t,n,i,r){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}Wx.prototype.isGLBufferAttribute=!0;class S0{constructor(e,t,n=0,i=1/0){this.ray=new Bn(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new bo,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return Ta(e,this,n,t),n.sort(uu),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)Ta(e[i],this,n,t);return n.sort(uu),n}}function uu(s,e){return s.distance-e.distance}function Ta(s,e,t,n){if(s.layers.test(e.layers)&&s.raycast(e,t),n===!0){const i=s.children;for(let r=0,o=i.length;r<o;r++)Ta(i[r],e,t,!0)}}class T0{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(ft(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class E0{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const hu=new V;class Mr{constructor(e=new V(1/0,1/0),t=new V(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=hu.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return hu.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}Mr.prototype.isBox2=!0;const du=new w,Xs=new w;class qx{constructor(e=new w,t=new w){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){du.subVectors(e,this.start),Xs.subVectors(this.end,this.start);const n=Xs.dot(Xs);let r=Xs.dot(du)/n;return t&&(r=ft(r,0,1)),r}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const fu=new w;class A0 extends null{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new _e,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,u=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(u),Math.sin(u),1)}n.setAttribute("position",new pe(i,3));const r=new gt({fog:!1,toneMapped:!1});this.cone=new bn(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),fu.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(fu),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const En=new w,Ys=new ge,Ea=new ge;class Xx extends bn{constructor(e){const t=pu(e),n=new _e,i=[],r=[],o=new ce(0,0,1),a=new ce(0,1,0);for(let c=0;c<t.length;c++){const u=t[c];u.parent&&u.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new pe(i,3)),n.setAttribute("color",new pe(r,3));const l=new gt({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");Ea.copy(this.root.matrixWorld).invert();for(let r=0,o=0;r<t.length;r++){const a=t[r];a.parent&&a.parent.isBone&&(Ys.multiplyMatrices(Ea,a.matrixWorld),En.setFromMatrixPosition(Ys),i.setXYZ(o,En.x,En.y,En.z),Ys.multiplyMatrices(Ea,a.parent.matrixWorld),En.setFromMatrixPosition(Ys),i.setXYZ(o+1,En.x,En.y,En.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function pu(s){const e=[];s&&s.isBone&&e.push(s);for(let t=0;t<s.children.length;t++)e.push.apply(e,pu(s.children[t]));return e}class L0 extends null{constructor(e,t,n){const i=new vr(t,4,2),r=new pn({wireframe:!0,fog:!1,toneMapped:!1});super(i,r),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const Yx=new w,mu=new ce,gu=new ce;class C0 extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new xr(t);i.rotateY(Math.PI*.5),this.material=new pn({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(r.count*3);i.setAttribute("color",new Ve(o,3)),this.add(new ht(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");mu.copy(this.light.color),gu.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const r=n<i/2?mu:gu;t.setXYZ(n,r.r,r.g,r.b)}t.needsUpdate=!0}e.lookAt(Yx.setFromMatrixPosition(this.light.matrixWorld).negate())}}class Jx extends bn{constructor(e=10,t=10,n=4473924,i=8947848){n=new ce(n),i=new ce(i);const r=t/2,o=e/t,a=e/2,l=[],c=[];for(let d=0,f=0,m=-a;d<=t;d++,m+=o){l.push(-a,0,m,a,0,m),l.push(m,0,-a,m,0,a);const x=d===r?n:i;x.toArray(c,f),f+=3,x.toArray(c,f),f+=3,x.toArray(c,f),f+=3,x.toArray(c,f),f+=3}const u=new _e;u.setAttribute("position",new pe(l,3)),u.setAttribute("color",new pe(c,3));const h=new gt({vertexColors:!0,toneMapped:!1});super(u,h),this.type="GridHelper"}}class R0 extends null{constructor(e=10,t=16,n=8,i=64,r=4473924,o=8947848){r=new ce(r),o=new ce(o);const a=[],l=[];for(let h=0;h<=t;h++){const d=h/t*(Math.PI*2),f=Math.sin(d)*e,m=Math.cos(d)*e;a.push(0,0,0),a.push(f,0,m);const x=h&1?r:o;l.push(x.r,x.g,x.b),l.push(x.r,x.g,x.b)}for(let h=0;h<=n;h++){const d=h&1?r:o,f=e-e/n*h;for(let m=0;m<i;m++){let x=m/i*(Math.PI*2),v=Math.sin(x)*f,g=Math.cos(x)*f;a.push(v,0,g),l.push(d.r,d.g,d.b),x=(m+1)/i*(Math.PI*2),v=Math.sin(x)*f,g=Math.cos(x)*f,a.push(v,0,g),l.push(d.r,d.g,d.b)}}const c=new _e;c.setAttribute("position",new pe(a,3)),c.setAttribute("color",new pe(l,3));const u=new gt({vertexColors:!0,toneMapped:!1});super(c,u),this.type="PolarGridHelper"}}const xu=new w,Js=new w,yu=new w;class P0 extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new _e;i.setAttribute("position",new pe([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new gt({fog:!1,toneMapped:!1});this.lightPlane=new Hn(i,r),this.add(this.lightPlane),i=new _e,i.setAttribute("position",new pe([0,0,0,0,0,1],3)),this.targetLine=new Hn(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){xu.setFromMatrixPosition(this.light.matrixWorld),Js.setFromMatrixPosition(this.light.target.matrixWorld),yu.subVectors(Js,xu),this.lightPlane.lookAt(Js),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Js),this.targetLine.scale.z=yu.length()}}const Zs=new w,je=new ts;class I0 extends null{constructor(e){const t=new _e,n=new gt({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},a=new ce(16755200),l=new ce(16711680),c=new ce(43775),u=new ce(16777215),h=new ce(3355443);d("n1","n2",a),d("n2","n4",a),d("n4","n3",a),d("n3","n1",a),d("f1","f2",a),d("f2","f4",a),d("f4","f3",a),d("f3","f1",a),d("n1","f1",a),d("n2","f2",a),d("n3","f3",a),d("n4","f4",a),d("p","n1",l),d("p","n2",l),d("p","n3",l),d("p","n4",l),d("u1","u2",c),d("u2","u3",c),d("u3","u1",c),d("c","t",u),d("p","c",h),d("cn1","cn2",h),d("cn3","cn4",h),d("cf1","cf2",h),d("cf3","cf4",h);function d(m,x,v){f(m,v),f(x,v)}function f(m,x){i.push(0,0,0),r.push(x.r,x.g,x.b),o[m]===void 0&&(o[m]=[]),o[m].push(i.length/3-1)}t.setAttribute("position",new pe(i,3)),t.setAttribute("color",new pe(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;je.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),tt("c",t,e,je,0,0,-1),tt("t",t,e,je,0,0,1),tt("n1",t,e,je,-n,-i,-1),tt("n2",t,e,je,n,-i,-1),tt("n3",t,e,je,-n,i,-1),tt("n4",t,e,je,n,i,-1),tt("f1",t,e,je,-n,-i,1),tt("f2",t,e,je,n,-i,1),tt("f3",t,e,je,-n,i,1),tt("f4",t,e,je,n,i,1),tt("u1",t,e,je,n*.7,i*1.1,-1),tt("u2",t,e,je,-n*.7,i*1.1,-1),tt("u3",t,e,je,0,i*2,-1),tt("cf1",t,e,je,-n,0,1),tt("cf2",t,e,je,n,0,1),tt("cf3",t,e,je,0,-i,1),tt("cf4",t,e,je,0,i,1),tt("cn1",t,e,je,-n,0,-1),tt("cn2",t,e,je,n,0,-1),tt("cn3",t,e,je,0,-i,-1),tt("cn4",t,e,je,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function tt(s,e,t,n,i,r,o){Zs.set(i,r,o).unproject(n);const a=e[s];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,u=a.length;c<u;c++)l.setXYZ(a[c],Zs.x,Zs.y,Zs.z)}}const $s=new St;class Zx extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),r=new _e;r.setIndex(new Ve(n,1)),r.setAttribute("position",new Ve(i,3)),super(r,new gt({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&$s.setFromObject(this.object),$s.isEmpty())return;const t=$s.min,n=$s.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=t.x,r[4]=n.y,r[5]=n.z,r[6]=t.x,r[7]=t.y,r[8]=n.z,r[9]=n.x,r[10]=t.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=t.z,r[15]=t.x,r[16]=n.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=n.x,r[22]=t.y,r[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return bn.prototype.copy.call(this,e),this.object=e.object,this}}class D0 extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],r=new _e;r.setIndex(new Ve(n,1)),r.setAttribute("position",new pe(i,3)),super(r,new gt({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class F0 extends null{constructor(e,t=1,n=16776960){const i=n,r=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new _e;o.setAttribute("position",new pe(r,3)),o.computeBoundingSphere(),super(o,new gt({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new _e;l.setAttribute("position",new pe(a,3)),l.computeBoundingSphere(),this.add(new ht(l,new pn({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?nt:Zn,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const vu=new w;let js,Aa;class B0 extends null{constructor(e=new w(0,0,1),t=new w(0,0,0),n=1,i=16776960,r=n*.2,o=r*.2){super(),this.type="ArrowHelper",js===void 0&&(js=new _e,js.setAttribute("position",new pe([0,0,0,0,1,0],3)),Aa=new Ni(0,.5,1,5,1),Aa.translate(0,-.5,0)),this.position.copy(t),this.line=new Hn(js,new gt({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new ht(Aa,new pn({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,r,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{vu.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(vu,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class $x extends null{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new _e;i.setAttribute("position",new pe(t,3)),i.setAttribute("color",new pe(n,3));const r=new gt({vertexColors:!0,toneMapped:!1});super(i,r),this.type="AxesHelper"}setColors(e,t,n){const i=new ce,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class z0{constructor(){this.type="ShapePath",this.color=new ce,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new Cs,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,o){return this.currentPath.bezierCurveTo(e,t,n,i,r,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(p){const _=[];for(let y=0,b=p.length;y<b;y++){const E=p[y],L=new Ot;L.curves=E.curves,_.push(L)}return _}function i(p,_){const y=_.length;let b=!1;for(let E=y-1,L=0;L<y;E=L++){let R=_[E],B=_[L],z=B.x-R.x,I=B.y-R.y;if(Math.abs(I)>Number.EPSILON){if(I<0&&(R=_[L],z=-z,B=_[E],I=-I),p.y<R.y||p.y>B.y)continue;if(p.y===R.y){if(p.x===R.x)return!0}else{const M=I*(p.x-R.x)-z*(p.y-R.y);if(M===0)return!0;if(M<0)continue;b=!b}}else{if(p.y!==R.y)continue;if(B.x<=p.x&&p.x<=R.x||R.x<=p.x&&p.x<=B.x)return!0}}return b}const r=tn.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const u=[];if(o.length===1)return l=o[0],c=new Ot,c.curves=l.curves,u.push(c),u;let h=!r(o[0].getPoints());h=e?!h:h;const d=[],f=[];let m=[],x=0,v;f[x]=void 0,m[x]=[];for(let p=0,_=o.length;p<_;p++)l=o[p],v=l.getPoints(),a=r(v),a=e?!a:a,a?(!h&&f[x]&&x++,f[x]={s:new Ot,p:v},f[x].s.curves=l.curves,h&&x++,m[x]=[]):m[x].push({h:l,p:v[0]});if(!f[0])return n(o);if(f.length>1){let p=!1;const _=[];for(let y=0,b=f.length;y<b;y++)d[y]=[];for(let y=0,b=f.length;y<b;y++){const E=m[y];for(let L=0;L<E.length;L++){const R=E[L];let B=!0;for(let z=0;z<f.length;z++)i(R.p,f[z].p)&&(y!==z&&_.push({froms:y,tos:z,hole:L}),B?(B=!1,d[z].push(R)):p=!0);B&&d[y].push(R)}}_.length>0&&(p||(m=d))}let g;for(let p=0,_=f.length;p<_;p++){c=f[p].s,u.push(c),g=m[p];for(let y=0,b=g.length;y<b;y++)c.holes.push(g[y].h)}return u}}const _u=new Float32Array(1),jx=new Int32Array(_u.buffer);class N0{static toHalfFloat(e){e>65504&&(console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."),e=65504),_u[0]=e;const t=jx[0];let n=t>>16&32768,i=t>>12&2047;const r=t>>23&255;return r<103?n:r>142?(n|=31744,n|=(r==255?0:1)&&t&8388607,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=i&1,n)}}const U0=0,O0=1,H0=0,G0=1,k0=2;function V0(s){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),s}function W0(s=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),s.isMultiMaterial=!0,s.materials=s,s.clone=function(){return s.slice()},s}function q0(s,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new vs(s,e)}function X0(s){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new ea(s)}function Y0(s,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new vs(s,e)}function J0(s){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new zi(s)}function Z0(s){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new zi(s)}function $0(s){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new zi(s)}function j0(s,e,t){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new w(s,e,t)}function Q0(s,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new Ve(s,e).setUsage($i)}function K0(s,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new Td(s,e)}function ev(s,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new Ed(s,e)}function tv(s,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new Ad(s,e)}function nv(s,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new Ld(s,e)}function iv(s,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new Co(s,e)}function rv(s,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new Cd(s,e)}function sv(s,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new Ro(s,e)}function ov(s,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new pe(s,e)}function av(s,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new Pd(s,e)}Pt.create=function(s,e){return console.log("THREE.Curve.create() has been deprecated"),s.prototype=Object.create(Pt.prototype),s.prototype.constructor=s,s.prototype.getPoint=e,s},Cs.prototype.fromPoints=function(s){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(s)};function lv(s){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new $x(s)}function cv(s,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Zx(s,e)}function uv(s,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new bn(new gc(s.geometry),new gt({color:e!==void 0?e:16777215}))}Jx.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},Xx.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};function hv(s,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new bn(new Ac(s.geometry),new gt({color:e!==void 0?e:16777215}))}Tn.prototype.extractUrlBase=function(s){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),ba.extractUrlBase(s)},Tn.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};function dv(s){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new sn(s)}function fv(s){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new gx(s)}Mr.prototype.center=function(s){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(s)},Mr.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Mr.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},Mr.prototype.size=function(s){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(s)},St.prototype.center=function(s){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(s)},St.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},St.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},St.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},St.prototype.size=function(s){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(s)},Fn.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},is.prototype.setFromMatrix=function(s){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(s)},qx.prototype.center=function(s){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(s)},ct.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},ct.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},ct.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},ct.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)},ct.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},ct.prototype.getInverse=function(s){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},ge.prototype.extractPosition=function(s){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(s)},ge.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)},ge.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new w().setFromMatrixColumn(this,3)},ge.prototype.setRotationFromQuaternion=function(s){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(s)},ge.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},ge.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},ge.prototype.multiplyVector4=function(s){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},ge.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},ge.prototype.rotateAxis=function(s){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),s.transformDirection(this)},ge.prototype.crossVector=function(s){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},ge.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},ge.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},ge.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},ge.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},ge.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},ge.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)},ge.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},ge.prototype.makeFrustum=function(s,e,t,n,i,r){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(s,e,n,t,i,r)},ge.prototype.getInverse=function(s){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()},en.prototype.isIntersectionLine=function(s){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(s)},yt.prototype.multiplyVector3=function(s){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),s.applyQuaternion(this)},yt.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},Bn.prototype.isIntersectionBox=function(s){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)},Bn.prototype.isIntersectionPlane=function(s){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(s)},Bn.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)},rt.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},rt.prototype.barycoordFromPoint=function(s,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(s,e)},rt.prototype.midpoint=function(s){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(s)},rt.prototypenormal=function(s){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(s)},rt.prototype.plane=function(s){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(s)},rt.barycoordFromPoint=function(s,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),rt.getBarycoord(s,e,t,n,i)},rt.normal=function(s,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),rt.getNormal(s,e,t,n)},Ot.prototype.extractAllPoints=function(s){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(s)},Ot.prototype.extrude=function(s){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new nn(this,s)},Ot.prototype.makeGeometry=function(s){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new yr(this,s)},V.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},V.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},V.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},w.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},w.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},w.prototype.getPositionFromMatrix=function(s){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(s)},w.prototype.getScaleFromMatrix=function(s){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(s)},w.prototype.getColumnFromMatrix=function(s,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,s)},w.prototype.applyProjection=function(s){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(s)},w.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},w.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)},w.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},ke.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)},ke.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Ge.prototype.getChildByName=function(s){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(s)},Ge.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},Ge.prototype.translate=function(s,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,s)},Ge.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},Ge.prototype.applyMatrix=function(s){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(Ge.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(s){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=s}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),ht.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(ht.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),$h},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),ta.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},mt.prototype.setLens=function(s,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(s)},Object.defineProperties(Gt.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(s){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=s}},shadowCameraLeft:{set:function(s){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=s}},shadowCameraRight:{set:function(s){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=s}},shadowCameraTop:{set:function(s){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=s}},shadowCameraBottom:{set:function(s){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=s}},shadowCameraNear:{set:function(s){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=s}},shadowCameraFar:{set:function(s){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=s}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(s){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=s}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(s){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=s}},shadowMapHeight:{set:function(s){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=s}}}),Object.defineProperties(Ve.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===$i},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage($i)}}}),Ve.prototype.setDynamic=function(s){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?$i:Zi),this},Ve.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},Ve.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},_e.prototype.addIndex=function(s){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(s)},_e.prototype.addAttribute=function(s,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(s,new Ve(arguments[1],arguments[2]))):s==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(s,e)},_e.prototype.addDrawCall=function(s,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(s,e)},_e.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},_e.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},_e.prototype.removeAttribute=function(s){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(s)},_e.prototype.applyMatrix=function(s){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)},Object.defineProperties(_e.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Ci.prototype.setDynamic=function(s){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?$i:Zi),this},Ci.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},nn.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},nn.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},nn.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},jo.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},Sa.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(pt.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new ce}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(s){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=s===Pa}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(s){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=s}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(yn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(s){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=s}}}),We.prototype.clearTarget=function(s,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(s),this.clear(e,t,n)},We.prototype.animate=function(s){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(s)},We.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},We.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},We.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},We.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},We.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},We.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},We.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},We.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},We.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},We.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},We.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},We.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},We.prototype.enableScissorTest=function(s){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(s)},We.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},We.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},We.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},We.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},We.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},We.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},We.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},We.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},We.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},We.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(We.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=s}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=s}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(s){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=s===!0?si:It}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}},gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}}),Object.defineProperties(Yl.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});function pv(s,e,t){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new Uo(s,t)}Object.defineProperties(Ct.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(s){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=s}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(s){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=s}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(s){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=s}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(s){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=s}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(s){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=s}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(s){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=s}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(s){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=s}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(s){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=s}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(s){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=s}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(s){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=s}}}),Ax.prototype.load=function(s){console.warn("THREE.Audio: .load has been deprecated. 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Use THREE.CubeTextureLoader() instead.");const i=new mx;i.setCrossOrigin(this.crossOrigin);const r=i.load(s,t,void 0,n);return e&&(r.mapping=e),r},ci.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},ci.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. 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Use BufferGeometry.computeTangents() instead.")}function Qx(s,e=!1){const t=s[0].index!==null,n=new Set(Object.keys(s[0].attributes)),i=new Set(Object.keys(s[0].morphAttributes)),r={},o={},a=s[0].morphTargetsRelative,l=new _e;let c=0;for(let u=0;u<s.length;++u){const h=s[u];let d=0;if(t!==(h.index!==null))return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+". All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them."),null;for(const f in h.attributes){if(!n.has(f))return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+'. 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