gl-draw 0.17.0-beta.2 → 0.17.0-beta.20

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@@ -1,4 +1,4 @@
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- import { Material, Mesh, type Object3D, Points, type SpriteMaterial, Vector3 } from 'three';
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+ import { type Material, Mesh, type Object3D, Points, type SpriteMaterial, Vector3 } from 'three';
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  import type Lead from "../Lead/Lead";
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  import type MList from "../MList/MList";
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  import type Pencil from "../Pencil";
@@ -67,8 +67,8 @@ export default class BaseObject extends UseMaterial {
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  }): Promise<this>;
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  erase(): void;
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  handleMaterialChange(mat: Material | null): void;
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- enableBloom(): void;
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- disableBloom(): void;
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+ enableBloom(traverse?: boolean): void;
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+ disableBloom(traverse?: boolean): void;
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  disposeTrack: boolean;
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  dispose(): void;
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  }
@@ -1,14 +1,14 @@
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- import { Camera, Layers, Material, Scene, Vector2, WebGLRenderer } from 'three';
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+ import { type Camera, Layers, type Material, type Scene, Vector2, type WebGLRenderer } from 'three';
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  import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
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  import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
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  import { SSAOPass } from 'three/examples/jsm/postprocessing/SSAOPass';
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  import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass';
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  import type { IBaseObject } from './BaseObject';
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- import CameraController from './Camera';
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+ import type CameraController from './Camera';
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  import getMixPass from './pass/MixPass';
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  import { OutputPass } from './pass/OutputPass';
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- import RendererController from './Renderer';
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- import SceneController from './Scene';
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+ import type RendererController from './Renderer';
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+ import type SceneController from './Scene';
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  export interface BloomParams {
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  threshold: number;
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  strength: number;
@@ -70,7 +70,7 @@ export default class {
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  bloomLayer: Layers;
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  bloomMaterials: Record<string, Material | Material[]>;
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  bloomVisible: Record<string, boolean>;
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- setBloomSelection(baseObject: IBaseObject, state: boolean): void;
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+ checkBloomComposerActive(): void;
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  enable(): void;
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  disable(): void;
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  setSize(width: number, height: number): void;
@@ -8,5 +8,6 @@ declare class Pages {
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  disable(layer: number): void;
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  disableAll(): void;
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  isEnabled(layer: number): boolean;
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+ getMinDisabledLayer(): number | null;
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  }
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  export { Pages };
@@ -144,7 +144,7 @@ export default class Pencil {
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  removePage(index: number): void;
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  showPage(index: number): void;
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  private pageActiveIndex;
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- private pageCountIndex;
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+ private pages;
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  private init;
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  private initComposer;
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  private initCSSRenderer;
@@ -11,9 +11,8 @@ declare class OutputPassFix extends OutputPass {
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  value: number;
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  };
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  };
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- material: RawShaderMaterial;
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+ fsQuad: FullScreenQuad | undefined;
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  _fsQuad: FullScreenQuad | undefined;
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  }
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  import { OutputPass } from 'three/examples/jsm/postprocessing/OutputPass';
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- import { RawShaderMaterial } from 'three';
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  import { FullScreenQuad } from 'three/examples/jsm/postprocessing/Pass';